_______  ________   ________  _________  ___  ___
\   ___\ \   __  \  \   __  \ \______  / \  \_\  \
 \  \     \  \_\  \  \  \_\  \      / /   \__   __\
  \  \     \   _  \_  \   __  \    / /       \  \
   \  \___  \  \ \  \_ \  \ \  \  / /_____    \  \
    \_____\  \__\  \__\ \__\ \__\ \_______\    \__\
               ________  ________  __    __   __
               \__   __\ \   __  \ \ \   \ \ \  \
                  \  \    \  \_\  \  \ \_\ \  \  \
                   \  \    \   __  \   \ _ \   \  \
                    \  \    \  \ \  \  \ \\ \   \  \
                     \__\    \__\ \__\ \_\  \_\  \__\

------------------------------------------------------------------->
                  A GUIDE BY MR. BLACK  (v1.1)
 <-------------------------------------------------------------------


------------------------------------------------------------------->
                             CONTENTS:
 <-------------------------------------------------------------------

1)  INTRODUCTION
  1a) Version History
2)  BASIC CONTROLS
3)  CRAZY MANOEUVRES + STUNTS
  3a) Crazy Dash
  3b) Crazy Back Dash
  3c) Crazy Drift
  3d) Crazy Back Drift
  3e) The Stunts
4)  CUSTOMERS + THE FARE SYSTEM
  4a) Picking up a customer
  4b) Driving your customer to their destination
  4c) Dropping off your customer
  4d) Predicting an approximate fare
  4e) A Note on Tips
  4f) The Fare Formula
  4g) The Customers
5)  THE GAME MODES + OPTIONS
  5a) Arcade
  5b) Original
  5c) Crazy Box
  5d) Options
  5e) Records
  5f) Save and Load
  5g) Arcade Rules
  5h) Game Physics
6)  THE CABBIES
  6a) Axel
  6b) B.D. Joe
  6c) Gena
  6d) Gus
7)  CRAZY BOX MINI-GAME GUIDE
  7a) 1-1: Crazy Jump
  7b) 1-2: Crazy Flag
  7c) 1-3: Crazy Balloons
  7d) 2-1: Crazy Drift
  7e) 2-2: Crazy Turn
  7f) 2-3: Crazy Bound
  7g) 3-1: Crazy Rush
  7h) 3-2: Crazy Jam 
  7i) 3-3: Crazy Pole
  7j) 1-S: Crazy Bowling
  7k) 2-S: Crazy Zigzag
  7l) 3-S: Crazy Zigzag 2
  7m) S-1: Crazy Through
  7n) S-2: Crazy Parking
  7o) S-3: Crazy Party
  7p) S-S: Crazy Attack
8)  HINTS AND TIPS
9)  SECRETS
  9a) The Rickshaw
  9b) Another Day Mode
  9c) No Arrows Mode
  9d) No Destination Mark Mode
  9e) Expert Mode
  9f) Alternative Views
  9g) "Hidden" Customers
  9h) Sightseeing
10) THE END
 10a) Credits
 10b) Stuff for the Future
 10c) Legal Stuff

------------------------------------------------------------------->
                     1)     INTRODUCTION
 <-------------------------------------------------------------------
The question that I'm often asked by my friends is "Why write guides 
for games?" The simple answer is that if I've completed a game, seen 
everything there is to see, and opened up all the secrets, I like to 
share my knowledge with others, like I've done with this guide. The 
thing is, I don't write guides for any old game. They have to be   
games that I like, and boy, do I like Crazy Taxi.

Crazy Taxi is one of the best games ever made for the Dreamcast, and if 
not, it's DEFINITELY one of the most fun to play. The premise is 
simple: you pick up customers in your taxi, and take them to their 
destination as fast as you can. Explain this to a friend who's never 
played, and they'll get the impression that it must be deathly boring. 
It's not, as you'll soon discover.

Before you read any further, I have to point something out. I am NOT a 
god at Crazy Taxi. I have not gotten world records on all the mini-
games, nor have I gotten particularly high scores on the main game. 
But, I HAVE beaten every mini-game, and I HAVE entered my initials into 
the "Rank 1" slot of both the Original and Arcade modes, and I HAVE 
spent ages cruising the city streets, perfecting the moves and finding 
out some cool stuff. So, this is NOT an expert guide to Crazy Taxi. 
When I get better at the game, it probably will become an expert's 
guide (if I ever get that good), but for now, it's most suited to 
beginner/intermediate players.

1a) Version History
------------------>
Version 1.0 - Finished 1st draft of guide
Version 1.1 - Changed the legal section a bit

------------------------------------------------------------------->
                      2)    BASIC CONTROLS
 <-------------------------------------------------------------------
Crazy Taxi's controls are simple enough to learn, but the relatively 
complex stunt moves will take a few hours play to master.

Analogue Thumb Pad:    Move the cursor (menu screens)
                       Steer the taxi  (during game play)
D-Pad:                 Same functions as Analogue Pad
A Button:              Confirm choices (menu screens)
                       Shift to reverse gear (during game play)
B Button:              Back up one screen (menu screens)
                       Shift to drive gear (during game play)
X Button:              Destination reminder
Y Button:              Not used
Start Button:          Pause the game
R Trigger:             Accelerate
L Trigger:             Brake


------------------------------------------------------------------->
                 3)    CRAZY MANOEUVRES + STUNTS
 <-------------------------------------------------------------------
These stunt manoeuvres are mainly used to gain extra tips from your 
customers, but they can also be used to get to your destination 
quicker. They are also vital to your success in the mini-games.

For each manoeuvre, I've quoted from the Crazy Taxi instruction manual 
on how you're supposed to pull it off, and then I've said how I usually 
do it. Also, I've shown a button sequence for each move. The key for 
the button abbreviations is:

A:   A Button
B:   B Button
RT:  Right Trigger
LT:  Left Trigger
R:   Right on the Analogue or D-pad
L:   Left on the Analogue or D-pad

(The Start, X and Y Buttons or Up and Down on the D-pad are not used in 
any Crazy Manoeuvres)

3a) Crazy Dash
------------->
This manoeuvre gives you a fairly large burst of speed. It can be done 
while moving, or while stationary.

The instruction manual says: "First, release both the accelerator and 
the brake. Then, just after shifting into Drive, press the 
accelerator."

Mr. Black says: "The instruction manual isn't very clear on how to pull 
this off. What is doesn't mention is that you should be in reverse 
before releasing the accelerator, changing to Drive, etc. So, when 
you're driving along, quickly shift into Reverse, let go the 
accelerator, and the press the accelerator and shift back into Drive at 
the same time. When you're stationary, shift into reverse, then when 
you want to drive off again, accelerate and shift gears simultaneously.

Simplified button sequence:     A, Release RT, B+RT

3b) Crazy Back Dash
------------------>
The same as the Crazy Dash, but backwards. Useful if you're jammed up 
against a wall. The boost is not quite as great as the Crazy Dash's.

The instruction manual says: "Shift quickly into reverse after 
executing a Crazy Dash."

Mr. Black says: "Yep, that's about right. One thing to add: after you  
do the Crazy Back dash, you'll probably want to shift back into Drive 
again. This move is best performed while stationary."

Simplified button sequence:     A, Release RT, B+RT, A

3c) Crazy Drift
-------------->
A handbrake turn-type manoeuvre, this allows you to take tight corners 
with ease.

The instruction manual says: "While moving forwards, quickly shift into 
Reverse and back into Drive while cutting the steering wheel to the 
right or left."

Mr. Black says: "Again, the manual isn't being very clear here. what 
you need to do is start the turn, then slide your thumb over the 
Reverse and Drive buttons consecutively. This is a much easier way of 
performing the stunt. Just be careful that you don't accidentally nudge 
the A Button afterwards, otherwise you'll shift back in Reverse mid-
drift, and that'll mess up your turn."

Simplified button sequence:     L/R, A, B

(P.S. There is another technique involving the Crazy Drift which is not 
documented in the manual, but, curiously, is mentioned in the Crazy Box 
advice boxes - the Crazy Drift Stop. Basically, all this means is 
braking during a Crazy Drift, bringing your car to a halt mid-Drift.)

3d) Crazy Back Drift
------------------->
This move spins your car 180 degrees, and then afterwards your car 
carries on in Reverse. I can't think of any situation where this move  
would be necessary.

The instruction manual says: "While moving forwards, quickly shift into 
Drive and back into Reverse while cutting the steering wheel to the 
right or left."

Mr. Black: "Bear in mind, you don't have to be moving in Reverse to do 
this. Just follow my instructions for executing the Crazy Drift, but 
this time slide your fingers from B to A."

Simplified button sequence:    L/R, B, A

3e) The Stunts
------------->
These manoeuvres alone are not usually enough to gain tips from your 
punters. You have to pull them off in certain situations to get the 
cash. There are three different stunts that can be performed in Crazy 
Taxi. They are:

CRAZY THROUGH: Drive very close to a car when overtaking or passing it.

CRAZY DRIFT: Use the Crazy Drift maneouvre to do a sliding turn.

CRAZY JUMP: Use a ramp or similar object to get some "bodacious air". 
The Crazy Dash will help here, as it will make you do higher jumps.


------------------------------------------------------------------->
                  4)    CUSTOMERS + THE FARE SYSTEM
 <-------------------------------------------------------------------
In Crazy Taxi, your goal as a cabbie is to make as much cash as 
possible by picking up customers, taking them to their destinations and 
dropping them off as quickly as you can. The amount of money you earn 
depends on how quickly you drop off your customer, the distance you had 
to drive to get there, and how many stunts you pulled off during the 
trip.

4a) Picking up a customer
------------------------>
Throughout the cities you play in, you will see loads of people who 
have spinning dollar signs above their heads. To pick up a customer, 
you have to bring your taxi to a halt within the customer's stop zone, 
the coloured circle which surrounds them. The customer should 
immediately get into your cab.

4b) Driving a customer to their destination
------------------------------------------>
As soon as you pick up a customer, the game display will change 
slightly:

1) A time limit will appear above the taxi, which indicates the time 
you have left to drop off your customer. The longer you take, the 
darker the colour of the timer. To begin with, it's green, then it goes 
yellow, and finally red. If you don't reach the destination within the 
time limit, a purple "BAD" sign will appear in the middle of the 
screen, and your unhappy customer will jump out of the cab without 
paying.

2) A picture of your customer's destination and a counter showing the 
remaining distance to that destination will appear in the left for a 
short time, then disappear. (To recall these displays, press the X 
button.)

4) A fare counter will appear under the "total earned" counter. When 
you first pick up your customer, it will display the "base fare", the 
amount that the customer is paying you to get them to their 
destination. This will increase with each tip you get.

5) Finally, a green arrow showing the direction you should take to 
reach the destination will appear at the top of the screen. This arrow 
will change colour from green to red as you get closer to the 
destination.

It is your job to get your customer to their destination before the 
time runs out. During this stage of play, you should try to increase 
your fare by gaining tips using the Crazy Maneouvre techniques.

4c) Dropping off a customer
-------------------------->
When you get to the customer's destination, you'll see a green outline 
which indicates the drop-off zone. To drop off your customer,  you must 
stop completely within this area. When you drop him/her off you'll then 
be paid the amount shown in the fare counter (the base fare), plus a 
bonus fare which is converted from any time you have left over. You 
will also get a speed rating, which is determined by the colour of the 
timer at the time of drop-off. Here's a chart which shows the ratings 
and how to get them:

Timer colour | Speed rating
-------------|-------------
        GREEN|       SPEEDY
       YELLOW|       NORMAL
          RED|         SLOW

4d) Predicting an approximate fare
--------------------------------->
You can usually make an approximation of the payment you'll receive 
from a customer by two factors; the colour of the dollar sign above 
their head, and the size of their drop zone. The darker the colour of 
the dollar sign, the closer the destination is. Similarly, the larger 
the drop zone, the more difficult it will be to reach the destination 
is time. These charts will help you understand this:

Dollar sign colour chart:

             | Distance to | Amount of time to | Size of 
 Sign colour | destination | reach destination | Fare
-------------|-------------|-------------------|-----------
         RED |   VERY NEAR |             SMALL |      SMALL
      ORANGE |        NEAR |       QUITE SMALL |QUITE SMALL 
      YELLOW |      MEDIUM |            MEDIUM |     MEDIUM
YELLOW-GREEN |         FAR |       QUITE LARGE |QUITE LARGE
       GREEN |    VERY FAR |             LARGE |      LARGE

Drop zone size chart:

Size of Drop Zone | Difficulty of journey | Size of Fare
------------------|-----------------------|-------------
             LARGE|                  HIGH |        LARGE
            MEDIUM|                MEDIUM |       MEDIUM
             SMALL|                   LOW |        SMALL

Both the distance and the difficulty of the journey have an impact on 
the size of the fare, but if you came across a customer with, say, a 
green dollar sign, and a small drop zone, that would indicate a long 
journey (large fare) but an easy journey (small fare). This would give 
you a medium size fare.

So, if you've got a lot of time on your hands, go for the customers 
that have green dollar signs and large drop zones, as these will net 
you a lot of cash, but take up a lot of your time. As you're nearing 
the end of the game, go for the red dollar signers, as a last ditch 
attempt to scrape together one final wad of cash.

4e) A Note on Tips
----------------->
Tips are shown as coins that appear next to your taxi. They can be 
worth either $0.25 (copper coins), $0.50 (silver coins), or $0.75 - 
$1.00 (gold coins). However, you can gain combos, by performing stunts 
consectutively without crashing into another car or a piece of non-
destructible scenery (ie. buildings, walls, but not crates, phone 
booths, or anything else that can be moved around by your taxi). Each 
combo makes your tip worth more.

Example:  Combo 1 - $0.50
          Combo 2 - $0.75
          Combo 3 - $1.00
          Combo 4 - $2.00
          Combo 5 - $3.25
          * CRASH *

Your tip resets to minimum, but these tips are added together, so that 
5-string combo would give you $7.50.

4f) The Fare Formula
------------------->
This is a *very* brief and simplified formula for the working out of 
fares. There must be a lot of complex maths going on in Crazy Taxi 
which calculates the fares, so rather than spend ages trying to 
decipher that, here's the patented Mr. Black's Fare-Working-Out 
Formula:

          Total fare = Base fare + Tips + Time bonus

See what I mean about simplified? It's more of a summary of this 
section than anything else.

4g) The Customers
---------------->
There are tons of different customers to pick up in Crazy Taxi, and the 
instruction manual lists but a few of them. Here they are:

Rachel - Currently working as a hospital volunteer, this young woman 
dreans of becoming a doctor someday.
Typical destination(s): Hospital

Cindy - This young pretty college student is a psychology major who 
just loves junk food!
Typical destination(s): Pizza Hut/KFC

Dan - A graduate student of economics, Dan is in the process of writing 
his thesis on the economical impact of the fashion industry on world 
markets.
Typical destination(s): FILA

Grandma J - Keep your eyes peeled for this feisty ol' lady! Those loud 
and colourful pyjamas on Ms. Jessica are sure hard to miss!
Typical destination(s): Used car shop

Biff - A baseball fanatic who never misses a game, Biff travels by 
helicopter to watch his favourite baseball team in action whenever they 
are playing away games.
Typical destination(s): Baseball park/Heliport 

Kim - This tourist is always running from one famous landmark to 
another with a video camera in hand. Smile!
Typical destination(s): Millenium Tower/Big Hills Park

Buzz - A hard-core loving punk rocker who has a habit of appearing in 
the most unexpected of places!
Typical destination(s): Tower Records

Pierre - A hopelessly romantic young man who spends all his time and 
money chasing women... another day another date.
Typical destination(s): Cafeteria

These "typical destinations" are only rough approximations - each 
character will want to go to several other places too.

In addition, there are several other customers for you to pick up.

-------------------------------------------------------------------->
                      5)    THE GAME MODES
 <-------------------------------------------------------------------
There are several different game modes in Crazy Taxi, and all of them 
use the same 'pick up customer, drop them off, repeat' sequence of 
play. The only differences are the time limits. 

On the main menu screen, you can see six different options: ARCADE, 
ORIGINAL, CRAZY BOX, OPTIONS, RECORDS, and SAVE AND LOAD.

5a) Arcade
--------->
Arcade mode, unsurprisingly, is set in the exact same city as the one 
you play in in the Arcade version of the game. You can choose to play 
for 3, 5 or 10 minutes, or to play by Arcade machine rules.

You start outside the university grounds.

At the end of the time limit, you are presented with a status screen 
showing just how damn good you did. The amount of customers you 
satisfied and the amount of money you earned are shown, along with the 
LICENCE you earned. The licence depends on how much money you earned, 
so I've made yet another ickle table to explain what I'm on about.

    Amount earned | Licence obtained
------------------|-----------------
            $0.00 |       No licence
        $1 - $999 |  E Class licence
  $1,000 - $1,999 |  D Class licence
  $2,000 - $2,999 |  C Class licence
  $3,000 - $3,999 |  B Class licence
  $4,000 - $4,999 |  A Class licence
  $5,000 - $9,999 |  S Class licence
$10,000 - 19,999 |  Awesome licence
        $20,000 + |    Crazy licence

MY HIGH SCORES:  Play by Arcade Rules - $9,253.98
                   Work for 3 minutes - $2,421.53
                   Work for 5 minutes - $4,563.12
                  Work for 10 minutes - $6,042.85

5b) Original
----------->
Original is the same as Arcade, with the same 3, 5, or 10 minute 
limits, except you play in a new, Dreamcast-exclusive city. Again, you 
earn licences depending on how much cash you bag.

MY HIGH SCORES:  Play by Arcade Rules - $11,095.13
                   Work for 3 minutes - $2,107.82
                   Work for 5 minutes - $3,989.34
                  Work for 10 minutes - $7,025.92

5c) Crazy Box
------------>
Here, you can play 9 different mini-games, with 7 secret ones to 
unlock. They'll be discussed in more depth in the CRAZY BOX MINI-GAME 
GUIDE section.
You can change player files and cabbies at the top of the screen. You 
can also do a quick view of the selected player's high scores for each 
mini-game by highlighting that mini-game. Pressing either trigger while 
highlighting lets you view the total high score for that mini-game.

5d) Options
---------->
Funnily enough, the options menu is where you can muck about with the 
game's options.

TIME SETTING:       This option changes the time limit of the 'Play  
                    by Arcade Rules' game setting of the Arcade and 
                    Original modes.
TIME DIFFICULTY:     
TRAFFIC DIFFICULTY: This changes the density of traffic in the 'Play  
                    by Arcade Rules' settings.
AUDIO:              Choose between monaural and stereo sound       
                    settings.
MUSIC VOLUME:       Adjust the volume of the funky music.
SE VOLUME:          Change the volume of the sound effects.
CONTROLLER SETTING: Choose between two controller configurations.
VIBRATION:          Toggle the Vibration Pack on/off (obviously, you  
                    can only select this option if you have a 
                    Vibration Pack in Expansion Socket 2 of your  
                    controller).

5e) Records
---------->
Here's where you can inspect your fabulous hi-scores and record-
breaking level times and brag about them to your mates. Move the 
Analogue down to choose between the Arcade, Original, and Crazy Box 
record charts, and move it left and right to scroll through the various 
settings. You can also choose to view the high scores of an individual 
player, or the highest overall scores from all players.

5f) Save & Load
-------------->
Seeing as Crazy Taxi has an auto-load function, this option isn't of 
too much use, to be honest. However, it's possible to create and delete 
player files here, or modify their names. You can save a maximum of 4 
player files.

5g) Arcade Rules
--------------->
If you've played Crazy Taxi at the arcades, then you'll know what to 
expect here. You start with 50 seconds of time, and with each customer 
you successfully drop off, you'll get a time bonus. That means that 
although you have a very short time to begin with, if you do well 
enough, you can carry on playing for ages.

The time bonus you get depends on your speed rating. Here's a chart to 
explain it further:

Speed rating | Time bonus
-------------|-----------
       SPEEDY|    +5 secs
       NORMAL|    +2 secs
         SLOW|    +0 secs

Also, you get a small time bonus when you pick up a customer, to 
accommodate his/her destination time limit.

If your total time limit is less than the customer's destination limit, 
your total time limit will become equal to the destination time limit.

Example: You pick up a customer with 5 seconds left. Her destination 
time limit is 15 seconds, so your time limit becomes 15 seconds too. 
You drop her off in 10 seconds - your total time limit is 5 again. But, 
because you got a 'NORMAL' speed rating (bonus +2 seconds), your total 
time limit becomes 7 (5+2).

5h) Game Physics
--------------->
As far as I can tell, Crazy Taxi is set in a parallel universe where 
crashing into inanimate objects has very little effect on your speed, 
cars are indestructible, and ordinary people can breathe and drive cars 
underwater. You could say that Crazy Taxi takes a few of the laws of 
physics and tells them where to get off. But that's good. That means 
you can retain your speed even after crashing head-on with a bus. That 
means that your taxi never claps out on you or blows up on impact with 
a concrete pillar. And yes, that means that you can drive underwater 
without too much trouble. Hooray for unrealism!

 ------------------------------------------------------------------->
                          6)    THE CABBIES
<-------------------------------------------------------------------
In this section, the descriptions of the cabbies has been copied from 
the instruction manual.

6a) Axel
------->
AGE: 21
SEX: Male
HEIGHT: 6'0"
WEIGHT: 158lbs
LICENCE PLATE NUMBER: 1NOM155 = "I no miss"  
                      Meaning: "I don't make mistakes"

This wild and freewheeling guy is known to have a hot and quick temper. 
His only reason for becoming a cab driver is that he considers being a 
cabbie the "coolest" profession. Axel always shows his customers a good 
time while driving them in his 60's era classic cab, earning himself 
big tips in the process. As far he is concerned, cab driving is the 
ultimate career.

When he isn't working, Axel is usually trying to pick up women, jamming 
with his punk band (bass and vocals) or participating in board sports 
like surfing and snowboarding. That said however, Axel is a bit too 
freewheeling so his band members tend to come and go on a regular 
basis, and he can't maintain decent relationships with women. Oh well, 
what's a guy to do?

While he isn't perfect, his open-hearted personality and cheerful 
nature means he kind of grows on you. His most redeeming quality is 
that he is especially gifted at mediating when there is trouble or 
fighting amongst his many friends.

COMMENT: Axel is an average driver, he seems to lack the stunting skill 
of B.D. Joe but there isn't much difference really. Shame about the 
hair, though.

6b) B.D. Joe
----------->
AGE: 25
SEX: Male
HEIGHT: 5'9" 
WEIGHT: 165lbs
LICENCE PLATE NUMBER: 2HOP2GO = "To hop to go"
                      Meaning: "Always ready to get crazy"

Always friendly and cheerful... that's B.D.Joe.

For him, driving a cab is a line of work in which he can excel at 
"making people happy". Happiest when he can bring a smile to the face 
of customers, B.D. is a master of both driving and conversational 
techniques.

Even when he is not driving a cab, B.D. is well known as an 
accomplished performance artist. He can throw together a few discarded 
drum cans and lids, and using a pair of drumsticks he can blow you away 
with his musical prowess. His rhythms sound so fine they put the 
supposed "professional" musicians to shame. He is often asked why he 
doesn't perform professionally but he just laughs brightly and says, 
"Making people smile is reward enough for me, besides, cabbing is too 
much fun to give up!"

Lately B.D. Joe has taken up card tricks... why you may ask? Because by 
doing so he can make anyone's day, anytime, anywhere.

COMMENT: Aahh... wasn't dat da wuvwiest fing oo've ever wead? Other 
than his obvious people-pleasing talents, I reckon B.D. is the best 
overall cabbie in Crazy Taxi. He just seems to be able to pull off 
stunts easier than anyone else, so he's the cabbie I play as the most.

6c) Gena
------->
AGE:
SEX:
HEIGHT:
WEIGHT:
LICENCE PLATE NUMBER: 5EXY515 = "Sexy Sis"
                      Meaning: "Sexually Attractive Woman"

If Gena could be described in two words, without a doubt those words 
would be "cool & sexy". With a strong passion for cars, her reason for 
being a cab driver is simple, "Because I get to drive around in my car 
all day!"

While she's not concerned with amusing her customers per se, she sure 
is timely. When asked if perhaps she'd be happier as a racing driver, 
she just laughs and replies, "But it is such a ruch to race through the 
traffic-laden streets... I could never give this up!"

When Gena isn't working in her beloved cab, she can usually be found 
working on it. In fact, she spends nearly all her time and money 
performing extensive tune-ups, maintenance, and cleaning. It's no 
surprise that all the money she earns goes straight back into her cab. 
Despite her cab fixation, many men are attracted to Gena's beauty. But 
she simply turns her nose up at any man who dares try to gain her 
affections.

Clearly the object of her affection is her one and only cab!

COMMENT: There doesn't seem to be any in-game distinction between Gena 
and Axel, other than their appearance. I very rarely play as Gena, but 
as soon as I find something out, I'll let you know.

6d) Gus
------>
AGE: 
SEX: 
HEIGHT: 5'8"
WEIGHT: 187
LICENCE PLATE NUMBER: ONLY777 = "Only 777"
                      Meaning: "Only aim for the big jackpot"

Gus is a handsome (in a melancholy sort of way) drifter who typifies 
the term "cool". He holds the unique distinction of being the first 
cabbie ever to drive in the "crazy" style. In his youth, Gus was a wild 
and uncontrollable hooligan, selfish to a fault, who hated to lose and 
had to be Number 1 at any cost. With a strong fascination for things 
new, Gus was naturally drawn to that one unique trend that was totally 
cool.

Always getting into something before it became popular, back in the 
days when he didn't own a car he was just riding around in a normal 
taxi when he had a flash of inspiration that caused him to go out and 
buy an old junked out 1955 jalopy. Thus began the crazy taxi trend.

If Gus isn't driving, he can usually be found playing cards. When the 
working ends he meets his poker buddies (whose members change nightly) 
to pass the time playing poker, blackjack, and baccarat. A benefit of 
his gambling is that Gus has come to understand the ways of strategy, 
thereby mellowing his former desire to win at all costs. Learning the 
why and how of losing has made Gus a better person.

COMMENT; I play as Gus quite a lot, for the sole reason that I like his 
car! I haven't found any other distinguishing things about him.

 ------------------------------------------------------------------->
                   7)    CRAZY BOX MINIGAME GUIDE
<-------------------------------------------------------------------

Here, I've given hints on how to beat each minigame, and also my 
personal high scores, which will undoubtedly be embarrassingly poor.

7a) 1-1: Crazy Jump
------------------>
OBJECTIVE: Jump further than 150 metres off a huge ski ramp.
TIME/SCORE LIMIT: No time limit.
Easy, this. All you have to do is Crazy Dash right from the start, and 
you clear the K point easily. For a longer jump, perform more than 
Crazy Dashes while bombing down the ramp.
MY HIGH SCORE: 352.68m

7b) 1-2: Crazy Flag
------------------>
OBJECTIVE: Knock down a flag situated behind the start point.
TIME/SCORE LIMIT: 0'20"00
Either Crazy Back Dash a few times, or just turn around and drive 
straight for it - this one's a cinch.
MY HIGH SCORE: 0'09"70

7c) 1-3: Crazy Balloons
---------------------->
OBJECTIVE: Burst 20 balloons strewn about an open field.
TIME/SCORE LIMIT: 0'45"00
Once you've gotten to grips with the Crazy Dash and Crazy Drift, you 
shouldn't find this too hard. The lone balloons should be popped by 
driving straight into them, but the groups of three can be burst in one 
go if you Crazy Drift through them.
MY HIGH SCORE: 0'30"94

7d) 2-1: Crazy Drift
------------------->
OBJECTIVE: Perform Crazy Drift combos in an enclosed arena.
TIME/SCORE LIMIT: 15 combo
The premise is simple, but this arena is probably the worst possible 
place to perform Crazy Drifts, due to it's raised bumps. Try to drift 
on the flat roads round the outside and in the middle.
MY HIGH SCORE: 27 combo

7e) 2-2: Crazy Turn
------------------>
OBJECTIVE: Drive a customer to her destination through a track composed 
of hairpin turns.
TIME/SCORE LIMIT: 0'35"00
This mini-game can be quite frustrating, due to the fact that it's 
still fairly difficult to finish the course within the time limit even 
if you perform Crazy Drifts round every corner. Approach the corners 
wide, turn in, and Crazy Drift out. You may need to apply a touch or 
two of the brake mid-Drift.
MY HIGH SCORE: 0'30"04

7f) 2-3: Crazy Bound
------------------->
OBJECTIVE: Drive a customer to his destination over a series of ramps 
and 90 degree turns, without falling into the sea.
TIME/SCORE LIMIT: 0'40"00
Annoying, annoying, annoying. That about sums up this mini-game. Crazy 
Dash from the start, and try to Crazy Drift on each ramp to set you up 
for the next. Before attempting the final ramp, which is very narrow, 
take a moment to slow down and line yourself up. Then prepare to brake 
like mad to stop in the drop-off zone without falling off the edge into 
the briny depths.
MY HIGH SCORE: 0'33"45

7g) 3-1: Crazy Rush
------------------>
OBJECTIVE: Drive five customers to their destinations.
TIME/SCORE LIMIT: 1'10"00
This one took me a few tries... it's one of the harder mini-games. The 
customers are situated in the centre of a five-pointed star, with their 
destinations at each point, like this:

            D
            |                 C = Customer
      D - C C C - D           D = Destination
           C C                S = Your starting point
          /   \
         D  S  D

The problem is, when you drop a customer off, you facing exactly the 
opposite way as the next one you need to pick up. So, solve this 
problem by performing a Crazy Drift Stop in the stop zone to face in 
the right direction. Then, Crazy Dash off again for the next customer. 
Simple in theory... quite tricky in practice. The hardest part is 
getting the car to stop inside the drop-off zone, without sliding off 
all over the place.
MY HIGH SCORE: 1'01"85

7h) 3-2: Crazy Jam
----------------->
OBJECTIVE: Drive three customers to their destinations, driving through 
dense traffic.
TIME/SCORE LIMIT: 0'45'00
Takes a few goes, but is ultimately very easy. Boost from the start to 
dash straight through the traffic coming from your left and right, and 
then Crazy Drift Stop to bring your car within both your present 
customer's drop-off zone, and the next customer's stop zone, while 
facing the main road to your right. Once the second customer's in your 
cab, Crazy Dash down the road. It's dead straight, but jam-packed full 
of cars, so stick yourself in between traffic lanes and Crazy Dash to 
the second drop-off zone. Pick up the last customer and it's a straight 
run to the finish.
MY HIGH SCORE: 0'36"19

7i) 3-3: Crazy Pole
------------------>
OBJECTIVE: Drive eight customers to their destinations, along a course 
composed of 90 degree turns, each with a pole in the middle of the 
turn.
TIME/SCORE LIMIT: 1'10"00
The trick here is to start a sharp Crazy Drify *just* before you hit 
the pole, so, in effect, you T-Bone the car onto the pole, facing the 
next pole. Crazy Dash after you pick each customer off, and you'll 
thrash the time limit, like I've done (modest to the core, me). 
MY HIGH SCORE: 0'44"49

7j) 1-S: Crazy Bowling
--------------------->
OBJECTIVE: Knock down all seven sets of ten bowling pins along a huge 
bowling alley.
TIME/SCORE LIMIT: 0'30"00
This is tricky. To make it to the end in time with all 70 pins knocked 
down requires some slick driving. When you're halfway crashing through 
each set of pins, do a very slight Crazy Drift; this will guarantee a 
strike. At the sixth set, do a full 180-degree Crazy Drift, then Crazy 
Dash off down the long lane to your right to reach the last set. By the 
way, if you go through the tunnel at the end of each gutter, you'll 
reappear at the start of the alley, just like you would if you got a 
gutter ball in real bowling; your ball is returned to you. (Thanks to 
Harry for pointing this out)
MY HIGH SCORE: 0'27"59

7k) 2-S: Crazy Zigzag
-------------------->
OBJECTIVE: Drive a customer to her destination along a course composed 
of 90 degree and hairpin turns, without falling into the sea.
TIME/SCORE LIMIT: 0'25"00
Aaargh! This is THE most frustrating mini-game in Crazy Taxi, and if 
it's your first time, it'll take you plenty of goes before you crack 
it. Crazy Dash from the start, and perform a Crazy Drift with a touch 
of brake for the first three 90-degree turns. The next two turns are 
absolute b*tches. You'll need to brake fairly heavily both before and 
during the Crazy Drift to ensure you don't fall into the drink. The 
final turn looks worse, but if you've done OK up to now, just do a 
slight slide to the right using only the brake, and drive off to the 
finish.
One problem I had with this mini-game was finding the right place to 
start my Crazy Drifts on the first three turns. I found that the best 
way was to begin the Crazy Drift as soon as the front of your car 
passes the white marks on the road, just before the turn. 
MY HIGH SCORE: 0'23"59

7l) 3-S: Crazy Zigzag 2
---------------------->
OBJECTIVE: Drop off all 7 customers to their destinations, driving 
through the Crazy Zigzag course, again without falling into the sea.
TIME/SCORE LIMIT: 0'40"00
Thankfully, this is easier than the first Crazy Zigzag. At the start, 7 
grannies board your car. You have to drop them off along your way to 
the finish. Unfortunately for you, their drop-off zones are tiny 
slivers of track at the corners of each turn. To make sure you don't 
zoom off the corners, apply a touch of brake as you pass the white 
marks on the road, then do a heavily-braked Crazy Drift to stop within 
the drop-off zone and face the next. Repeat six times.
MY HIGH SCORE: 0'39"22

7m) S-1: Crazy Through
--------------------->
OBJECTIVE: Obtain a 30+ Crazy Through combo on a traffic-laden highway.
TIME/SCORE LIMIT: 1'30"00
You'd think that this mini-game requires some smooth driving to dodge 
incoming traffic and get the Crazy Throughs. Wrong. You can cheat. 
Well, sort of. To obtain scores as high as my own (see below) with 
minimum effort, simply steer you car to the left at the very start, to 
position your cab between the two lanes of INCOMING traffic. Then 
simply nudge the accelerator repeatedly and crawl along as slow as 
possible, steering slightly to take the turns, but never straying from 
the line between the lanes. After the minute and a half is up, hey 
presto! A big fat combo score!
MY HIGH SCORE: 111 combo

7n) S-2: Crazy Parking
--------------------->
OBJECTIVE: Drive a customer to his destination, through a multi-storey 
car park full of both moving and stationary traffic.
TIME/SCORE LIMIT: 0'25"00
Not much to say here, really. Use Crazy Dashes on the few straight 
parts and Crazy Drifts on the turns, avoid the stationary cars as best 
as you can, and make sure you don't overshoot the drop-off point. 
Simple stuff, really.
MY HIGH SCORE: 0'19"04

7o) S-3: Crazy Party
------------------->
OBJECTIVE: Pick up all seven customers and drive them to their 
destination.
TIME/SCORE LIMIT: 1'40"00
This, at first, seems nigh-on impossible, especially when the game 
doesn't give you half a clue as to what on earth you're supposed to be 
doing. However, it becomes a whole lot easier, once you know THE ROUTE. 
THE ROUTE is the set path by which you must not stray from, lest you 
fail the mini-game and live the rest of your life in shame. Actually, 
it's just the best order in which to pick up yer punters. THE ROUTE is:
1) Go slightly to the left of the ramp ahead of you, and pick up the 
guy standing next to the phone booths.
2) Next, pick up the guy who's on the opposite side of the ramp.
3) Double back, and head up the ramp that's behind you, the one with 
the bowling pins on it. Use the brake to stay on. Pick up the guy at 
the top of this ramp.
4) Jump off the ramp to land in the middle of the parked cars. Pick up 
guy number 4 here.
5) Go straight on, and drive up the ramp along the outside of the 
cylindrical tower. Again, use the brake to stay on.
6) Drive off the tower, in the direction of the ramp you were facing at 
the start. Use a Crazy Dash or two to make the jump from the ramp to 
the terrace ahead. Try to jump to the right. Pick up the guy who's on 
the right-hand side of the terrace.
7) The last guy is on the left-hand side of the terrace.
Once all seven are in your cab, bust through the barrier at the end of 
the terrace, and follow the narrow path to the end. Don't fall off the 
path, or you'll fail.
MY HIGH SCORE: 1'37"29

7p) S-S: Crazy Attack
-------------------->
OBJECTIVE: Drive one lap around the Arcade city (!)
TIME/SCORE LIMIT: 4'00"00
Slightly overwhelming at first, but I did it on my first try, albeit 
with a pretty poor time. It's slightly confusing as to where to go, 
but, once you start playing, you'll realise that the Arcade city is 
surprisingly racetrack-like. Also, checkpoints will appear to show you 
how you're doing for time, and to keep you on track.
To begin with, follow the tramway down the hill to the bottom. Turn 
left to drive along the beach. Drive straight through the big park, and 
use the multi-storey car park to help you get some air and avoid 
traffic. Drive through the streets, and drive up the hill where the 
church is. Crazy Drift off the hill before the R. B. Station to land in 
the car park below. Drive past the baseball stadium, and onto the 
highway. Follow this along to the inner city area. Go left after the 
police station, and drive through the city (don't go through the mall; 
it just wastes time) to the look-out tower. Follow the coast along and 
drive up the large hill. Then it's just a drive past the university 
gardens, back to the suburbs where you started. You ARE carrying a 
customer, you know, so you will have to stop on the drop-off zone to 
finish the race. Note that you must pass through all the checkpoints to 
complete the race, so no sneaky shortcutting is allowed. Additionally, 
when ever you see those car transporters, ramp off them to clear some 
traffic.
MY HIGH SCORE: 3'35"02

------------------------------------------------------------------->
                      8)    HINTS AND TIPS
 <-------------------------------------------------------------------
Here are some pointers on how to make that extra bit of cash, in both 
the Arcade and Original cities:

ARCADE - The highway that goes from the baseball stadium to the police 
       station is a veritable goldmine of hard cash. Try to "grind" 
against 
       the outside lanes, by jamming your car against it, then simply 
Crazy 
       Dash all the way through, racking up the Crazy Throughs as you 
go. 
       It's worth noting that the sunken lane yields more spondulicks, 
as 
       there seems to be heavier traffic.
       - The hills in the suburbian area of the city are just perfect 
for 
       those massive Crazy Jump combos. Crazy Dash beforehand to catch 
more 
       air.
       - When driving to the baseball stadium from the massive grassy 
area  
       where the church is, you can save some valuable time by Crazy 
       Drifting off the hill that goes down to the R.B. Station, aiming 
to 
       land in the car park.
       - In the Arcade city, you have the advantage of those car  
       transporters strewn all over the place, that handily double up 
into 
       mini-ramps. Use these whenever you can, as not only do you get 
more 
       tips, you can also avoid traffic.
       - The multi-storey car park is fantastic for getting extra 
dough. 
       Crazy Drift off the ramp, Crazy Through the parked cars, then 
Crazy 
       Dash off the end for a big jump.

ORIGINAL - Try the Used Car Shop for some superb Crazy Through-ing. 
Parked 
         cars galore!
         - For a short cut to the Marine Plaza, Crazy Dash up the 
raised 
         bridge to clear the warehouse and land just before it.
         - Similarly, you can jump from the Marine Plaza to the Police 
         Station by using the ramp-like walls surrounding.
         - Like in the Arcade City, there are loads of super-steep 
hills 
         knocking about, just crying out to be jumped off. Plus, you 
always 
         have the highways in the inner city area.
         - The layout of the inner city area is such that it is 
actually 
         quite difficult to navigate. Thankfully, the subway entrances 
can 
         be used as ramps. Try leaping up onto the rooftop cafeteria - 
         saves loadsa time.

------------------------------------------------------------------->
                          9)    SECRETS
 <-------------------------------------------------------------------

9a) The Rickshaw
--------------->
TO GET IT: 1) Clear all 16 mini-games in the Crazy Box. Press up on the 
d- 
           pad in the character selection screen to ride the rickshaw 
(on   
           Crazy Box scroll past Gus)
           2) Before selecting your cabbie in the Arcade/Original 
select 
           screen, quickly tap L+R three times. A bike bell should be 
heard 
           if you did it right.
WHAT IT DOES: Yes, it's possible to replace your taxi with a brand 
spanking new secret "car": the rickshaw. Basically, it's a bike with a 
big basket on the back for carrying passengers. It's much faster than 
the normal taxi, but for some reason it's heavier, so it can't take 
jumps nearly as well. I prefer the taxi, myself.

9b) Another Day Mode
------------------->
TO GET IT: Tap R on the character select screen, then hold R when 
picking a 
           cabbie. You'll know if you did it right if "another day" 
appears         
           in green writing in the bottom-left corner of the screen.
WHAT IT DOES: This "cheat" starts you off in a different part of the 
city, with different customer locations and destinations. If you're 
playing in Arcade, you'll start in much the same place as you would 
normally - outside the university. However, you're on the other side of 
the street and you're facing the other way. If in Original, you'll 
begin the game outside the Millenium Tower.

9c) No Arrows Mode
----------------->
TO GET IT: Hold R+Start during the "now loading" screen before the 
character select screen. If you did it right, "no arrows" will appear 
in yellow in the bottom-left corner of the screen.
WHAT IT DOES: Disables the destination arrow. This definitely makes the 
game harder, as you have to rely on memory to get the cash.

9d) No Destination Mark Mode
----------------------------->
TO GET IT: Hold L+Start during the "now loading" screen before the 
character select screen. "No destination mark" should appear in red at 
the bottom-left corner of the screen if you did it correctly.
WHAT IT DOES: Disables the green barriers surrounding the drop-off 
zones. You can still make out a green line on the floor marking the 
boundary, so this cheat doesn't really do all that much.

9e) Expert Mode
-------------->
TO GET IT: Hold L+R+Start while the "now loading" appears before the 
character select screen. "EXPERT" should appear in white at the bottom-
left corner of the screen if you did it correctly.
WHAT IT DOES: Basically, this cheat combines the two above cheats into 
one. No arrows OR destination marks. Hard? That's why it's an *expert* 
mode.

9f) Alternative Views
-------------------->
TO GET IT: Plug in another controller into port 3. During the game, 
press Start on that controller.
WHAT IT DOES: After you press Start on the controller in port 3, you 
can use the A, B, X, and Y buttons on that controller to alter the 
camera view. Here's what each button does:

B Button: Shifts camera to a 1st-person "cockpit" view.
X Button: Press five times to make a speedometer appear.
Y Button: Shifts camera to a dramatic version, which pans and follows 
your  
          car to give a more action-orientated view. If you don't know 
what 
          I mean, watch the video that comes after the title screen.
A Button: Resets the camera back to it's normal, 3rd-person view.

9g) "Hidden" Customers
------------------->
There are several customers in Crazy Taxi that are in hard to reach or 
otherwise obscure locations. They are quite fun to track down, and they 
more often than not grant you a bit more cash than a regular customer 
would. Although I'm sure that there's many, many more, here's a list of 
the ones that I've found.

ARCADE - Drive down to the beach at the bottom of the hill with the 
tramway 
       on it. There are several people underwater, standing on the 
       submerged rocks. They even have snorkels on!
       - Go to the multi-storey car park. After you go up the ramp, 
turn 
       right and drive along to the very end, keeping to left wall. At 
the 
       end, slowly drop off and you'll land on a roof. From here, you 
can 
       see Grandma J standing on a veranda. Pick her up; she wants to 
go 
       from here, all the way to the Police Station in the inner city 
area  
       2km away! Her base fare is a huge $975.08! You can easily make 
over 
       $1,100 from just this one customer!
       
ORIGINAL - In various points under the water in the docks area, you can 
         find a snorkel-wearing Buzz, who will usually want to go to 
Tower 
         Records.
         - Approach the triple-carriageway Spaghetti Junction-like 
highway 
         from the inner city area. Take either the left or right route 
and   
         follow it. When it forks, take a right. Just after the fork 
you  
         can fall off and land on the roof of a building. Buzz is here,   
         waiting to be picked up.
         - Ramp up the raised bridge in the docks area to land on top 
of a 
         warehouse. Hellooooo, Grandma J.
         - From the Landing Pier, go right, left at the police station, 
         then take the first right. Drive along until you see a flight 
of 
         steps on your left. Go up them to reach a rooftop eatery area. 
         There is a customer up here, surprise.

9h) Sightseeing
-------------->
As well as hidden customers, there are tons of neat things to see in 
Crazy Taxi. Conforming to an almost Pilotwings-esque level of attention 
to detail, it'll be a long while before any of see everything that 
there is to see in Crazy Taxi.

ARCADE: - In the sea by the beach, not only are there people 
snorkelling, 
        but there is also an orca (killer whale) swimming about! 
(Thanks to 
        Harry for finding that)
        - In the Police Station, you can see policemen through the wire 
        fence - and get this! They're TAPPING THEIR FEET! JOY!
        - You know the Tennis Court? Use the 1st-person cheat to get a 
        better view, then watch a tennis match! (Thanks to Harry for   
        noticing this)
        - True to form, there is a significant increase in helicopter 
        activity around the Heliport.
        - Look for the fountain just outside the Bus Terminal; it looks  
        pretty damn groovy.
        - Drive through the mall. Trust me, it's fun!

ORIGINAL: - The waterside area outside the police station can be 
followed 
          for quite a distance, leading to a rather picturesque 
          cliffy/beachy/watery place.
          - Just take a look at that Millenium Tower. Huge! Same goes 
for 
          the Big Hills Park's ferris wheel.
          - If you drive underwater near the Lighthouse, you can see a 
          section of the harbour wall that has fallen into disrepair. 
          Nothing too eye-pleasing, but gives a few hours entertainment 
as      
          you try to bash through it, and later realise that you can't. 
          - Tootle along the train tracks between stations, and before 
long 
          you'll be ploughed into by a train. Yippee!

GENERAL: - Did you know that there are other Crazy Taxi drivers in the 
         city? Keep your eyes open! On more than one occasion have I 
seen 
         have I seen yellow cabs career through the streets, pulling 
off 
         drift turns and unsuccessfully trying to take ramps.
         - Is it just me, or do the red cars and blue transit vans on 
this 
         game look suspiciously like the ones from House of the Dead 2?

------------------------------------------------------------------->
                          10)    THE END
 <-------------------------------------------------------------------

10a) Credits
----------->
Credits go to:

Harry "Shut Up" Clarkson, for finding several neat things, and 
inspiring me to put in the "Sightseeing" section
Sega, for making such a great game
The Offspring and Bad Religion, for making the great music for this 
game; without them, the game wouldn't be quite as good.

10b) Stuff for the Future
------------------------>
I don't plan on adding too much to this guide (of course, in future 
version, high scores etc. will be updated, along with a version 
history), but there are some things that maybe YOU could help me with:

The brand names of the cabbies' cars
Any hidden customers you've found
Any sightseeing stuff you've found

Rest assured, you will be credited in full. E-mail me at:

aggisander@altavista.co.uk

10c) Legal Stuff
--------------->
First, the copyrights:

Crazy Taxi is a registered trademark or trademark of Sega 
Enterprises,Ltd.
Sega and Dreamcast are registered trademarks or trademarks of Sega 
Enterprises, Ltd.

This guide is copyright Alexander Hugh Clarkson, 2000.

Now then. The ground rules:

1) You CANNOT post or link to this guide unless you are one of the 
sites shown in number 3) below. I'm not accepting requests for this 
guide anymore.

2) I will not accept spamming (ESPECIALLY chain letters). Spamming will 
be taken up with your e-mail provider. Hate mail is fine - they can't 
do you for that.

3) The only sites that will ever have my permission to host this guide 
are:

www.gamefaqs.com
www.vgstrategies.about.com

So, if you see it anywhere else, tell me, dammit!

That about covers it. Thankyou and goodnight.



by Mr. Black
