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                          C H R O N O   C R O S S 
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               Chrono Cross Walkthrough and FAQ version 1.07
                      For Playstation(tm) (US version)
                               By: "A" Tadeo
                         Created: August 23, 2000
                   Date last Updated:  September 23, 2000
                    Mail me at: aaron20@edsamail.com.ph
                               ICQ#: 12218741


/////////////////////////////////////////////////////////////////////////////
\ Very Special thanks to DjellyBean (BellyButton21@hotmail.com). He is one  \ 
\ of the best guide writers at GameFAQs. He helped me to find the different \
\ characters in the game. I really appreciate his response and help. He     \
\ also has a guide for this Game. I recommend you check it out also.        \
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

/////////////////////////////////////////////////////////////////////////////
\ Very Special thanks to Allan Anjaca (sepiroth@edsamail.com.ph) for his    \
\ info about the endings of the game. Give him a round of applause. He is  \
\ also one of the BEST RPG gamers out there. Best of all, we are true to    \
\ life friends and we are planning on creating more guides in the future.   \
\ Endings he contributed are #2-#6. 
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it 
for anything that gains profit. Specifically Magazines, Game Guides, 
Commercial Web Sites. You're also not allowed to rip off part/s of this 
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is 
guilty of "plagiarism", the act of stealing and passing off of ideas and 
words of another as one's own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself 
or have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web 
site provided that not a single character has been edited or removed and you 
MUST have permission from me in order to do so. You can also, print a copy of 
the entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember "You don't have to steal, just ask."  B.O.F.III


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

Hello everyone! To those of you who know me, welcome back! :) For your 
information, I also have a guide for the Prequel of this game, the Chrono 
Trigger for SNES. Basically, Chrono Cross is the sequel, which gave it the 
title Chrono Trigger 2. By the way, Chrono Cross happened 20 years after the 
first adventure, so I presume that Chrono Cross happened in the year 1020. 
The change in platform (from SNES to the PSX), made way for new innovations. 
Chrono Cross has better graphics (of course), Chrono Cross has the Element 
system contrary to the Techniques from Chrono Trigger, New attack mode in 
Chrono Cross. The same thing for both is, I say the flow of the story. You 
travel through time, fixing skewed timelines and dimensions. 

Let's talk about the game now. As stated above, Chrono Cross happened 20 
years after the first adventure. Our new hero, Serge, faces a more complex 
disruption in time. Throughout his journey, he'll meet friends that will join 
him in his quest. At the end, they still have to discover who is doing this 
mess. With the new battle system, Chrono Trigger fans will find it somewhat 
confusing in the beginning. But I guarantee that after you've played a while 
you'll see how good the system is. This the moment we've been waiting for, 
the Chrono Cross Guide. 


                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-

                     I.     Updates/Revisions
                     II.    Game Information
                            A. Game Controls         
                            B. Game Menu
                            C. Game Basics
                               - moving about
                               - attacking and Battle system
                               - elements and innate system
                               - using Summon Elements
                               - Items and Key Items
                               - Weapons, Armors and Accessories
                            D. Character Stats
                            E. Status Ailments/Abilities
                     III.   Character Information
                            A. Main Characters
                            B. Supporting Characters
                            C. Arch-Enemies
                     IV.    Walkthrough
                     V.     Endings
                     VI.    Element List
                            A. Normal Elements
                            B. Trap Elements
                            C. Summon Elements
                     VII.   Tech List
                     VIII.  Items and Key Items List
                     IX.    Weapons
                     X.     Armors
                     XI.    Accessories
                     XII.   Enemy List
                     XIII.  Shops
                     XIV.   New Game+ Information (New!)
                     XV.    Chrono Trivia
                     XVI.   FAQs
                     XVII.  Gameplay Tips
                     XVIII. Credits


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              UPDATES/REVISIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.07 (Started: September 15, 2000)
------------------------------------------
(I'm really sorry to those who sent in their e-mails. I've got very urgent 
business to take care of and there's practically no more time to update. But 
here it is now. My current status is:  Finished ENTIRE game 4 times already, 
listing every enemy that I see and info about it, Updating infos on bosses, 
locating chests that I missed.)
        - Walkthrough Update:
          included the HP, and some more info of the Bosses.
          -Fixed guile, Nikki and Pierre Events again (not complete yet)
          -How to get Glenn. (not complete yet)
          -finally, the WATER DRAGON's ICE BREATH!!! (Protection for
           Mt. Pyre)
        - New Characters and Techs 
        - Element List Updated
        - Dual Techs! (New!) I've no Triple Techs discovered yet. 
        - Key Items Updated
        - Shops List Updated
        - Equipments Updated
        - Chrono Trivia Updated!
        - GamePlay tips Updated
        - Credits Section Updated!

Version 1.06 (Started: September 13, 2000)
------------------------------------------
(My apologies to those who sent their messages through ICQ. I rarely check my 
ICQ. Let say, once in a blue moon. I've been able to use my excess hours from 
my Internet account to log in a few days ago. I wish to congratulate those 
who say me online. Before that, it was almost 1 year since I used ICQ so 
please understand. If you want a quicker response from me, e-mail me at my 
address above. Thank you.)
        - Walkthrough Update:
          Fixed some choices in the walkthrough:
          - Choosing whether you want Kid to join your or not during your
            first meeting with her at Cape Howl
          - Choosing how to get to Viper Manor (between Guile, Pierre, Nikki)
        - New Ending!
        - How to get the Shiny items (included in the Item List)
        - How to use Summon Elements (included in Game Basics)
        - Weapon List Updated
        - Accessories Updated
        - Credits Section Updated
        - MAJOR Spelling/Grammar Check (again)
          (This time, with the spell/grammar checker. Only the some of the
          pronouns are mistakes. I.e. I used the word 'His' for a female 
          character. It took 25 minutes to finish the spelling/grammar
          check.)

Version 1.05 (Started: September 11, 2000)
------------------------------------------
        - Walkthrough Update:
          Walkthrough is finished! At last!
        - New Ending
        - Enemy List Updated (just a bit)
        - New Characters and Techs
        - New Supporting Characters and Arch-Enemies.
        - Spelling/Grammar Check (again)

Version 1.04 (Started: September 8, 2000)
-----------------------------------------
        - Walkthrough Update:
          Walkthrough typing, finished up to the end of the quest for the
          6 Dragon Relics. 
        - New Endings!!!
        - New characters
        - New Techs as well
        - Rainbow Shell equipments included
        - Check out at the top of the guide (Special Credits)
        - New FAQs
        - There's a new site where you can find this guide. Check it out at
          FAQ #1.
        - Major spell/grammar check (with spell checker)

Version 1.03 (Started: September 6, 2000)
-----------------------------------------
        - Walkthrough Update:
          I've finished typing my walkthrough up to the Rescue of Riddel. 
          More walkthrough updates on the way. I'm still transferring it
          From paper to MS Word.
        - New characters and Techs!
        - MAJOR info at Chrono Trivia!!! CT fans check it out. Trivia #1
        - Major spelling/grammar check (w/o spell checker)

Version 1.02 (Started: September 3, 2000)
-----------------------------------------
        - Walkthrough Update:
          I started the game once more, now in New Game+ mode so I it was
          not that hard to re-create what I missed. For ze walkthrough, I 
          finished typing up to ze beginning of ze Fort Dragonia. Oi! I'm
          beginning to zound like ze Harle character! I'm glad to tell
          everyone that I'm almost finished with writing the walkthrough in
          paper. I have typed up to Fort Dragonia as of now. Please bear
          with me. I still did a MAJOR facelift for the guide. The next 
          update will come again very soon. Until then.
        - Characters section updated! (New characters!)
        - Endings Section (New!)
        - New Game+ Information included
        - New Items and Key Items
        - New Elements (also, previous Element List Updated!)
        - New equipments
        - New Layout for Weapons, Armors, Accessories! (AGAIN?! Well, even I
          am confused when I see the list. I changed it so that it would 
          be easier understood.
        - New Layout for Elements also!

Version 1.01 (Started: August 27, 2000)
---------------------------------------
        - Walkthrough Update:
          To those who will view this guide, I apologize for a quite late
          Update. A question hinders me to complete the walkthrough. "Where
          is that damn paper?!". I was typing this guide, when unfortunately,
          the next part of the walkthrough that I wrote is missing. As for
          the game, I'm already at Disk 2 at Chronopolis. Again, I sincerely
          apologize. BTW, below are the updates that I've made & I did these
          now so that I'll have less things to worry about in the future.
        - Characters' Section Major Update!
        - New Layout of Elements Section
        - Tech List (NEW!)
        - Trap Elements and Summon Elements (NEW!)
        - Elements List Updated
        - Weapons, Armors and Accessories Updated
          - New layout on equipments
        - Items and Key Items lists Updated
        - GamePlay Tips Updated


                          -=-=-=-=-=-=-=-=-=-=-=-=
                              GAME INFORMATION 
                          =-=-=-=-=-=-=-=-=-=-=-=-

----------------
A. GAME CONTROLS
----------------
   
                          _____                 _____
                         | L1,2|               | R1,2|
                        --------              ---------
                       /    _   \____________/         \
                      |   _| |_   ___    ___     Tr    |
                      |  |_   _| |sel|  |str| Sq   Ci  |
                      |    |_|   __        __    X     |
                      |         /  \      /  \         |
                       \       | AL |----| AR |       / 
                        \     / \__/      \__/ \     /
                         \___/                  \___/   
 
Here's a not so perfect but efficient image of the Analog Controller of the 
Sony Playstation console. Here are the descriptions of the different uses of 
each of the buttons.

   Start Button  - Start the Game
                 - Pause the game anytime
   Select Button  - Change the leader of the party
   Directional Pad  - move the characters on screen
                    - select options
                    - Browse menus/Inventory
   X Button  - Ok and Examine Button
   Circle  - Cancel, Run Button
   Triangle  - Open the menu screen
   Square  - Open Key Item Window
   L1, R1  The same as X and O buttons, respectively
   L2, R2  Most of the time, not used

Of course, you can always change the settings according to your needs in the 
Customize sub-menu. 

------------
B. GAME MENU
------------

You can open up the game menu by pressing the Triangle Button. Here's a brief 
description of the main menu and its contents.

#########
MAIN MENU
#########

     --------------------------
    |    |   |   |    ----     |
    |    |   |   |   | C1 |    |
    |    |   |   |    ----     |
    | P1 |P2 |P3 |     ----    |
    |    |   |   |    | C2 |   |
    |    |   |   |     ----    |
    |    |   |   |      ----   | 
    |    |   |   |     | C3 |  |
    |    |   |   |      ----   |
    |    |   |   |             |
    |---- --- ---    Status    |
    |               Elements   |
    |              Equipments  |
    |             Items        |
    |            Customize     |
    |           Save/Load  (TD)|
    |                          |
    |                          |
    |   G.I.                   |
    |                          |
     --------------------------

P1,P2,P3  = they are the picture of the three members of your current Party.
C1,C2,C3  = they are the Character Stats of the three members of your current
            Party. Below is a representation of this.
   ----------------------------
  |                 | --       |
  |   Name          | ---      |
  |                  ----------|
  | HP    100/100     Innate   |
  | Str.  10  Acc. 8   Mag. 20 |
  | Res.   7  Agl. 2  M.Res. 7 |
   ----------------------------
     HP     - Total Hit Points or life of the character
     Innate  Elemental Affiliation of a Character
     Str.    Strength or power of physical attacks of the character
     Acc.    Accuracy or the Chance to Hit
     Mag.    Magic Power of the Character
     Res.    Resistance or Evade
     Agl.    Agility or Speed
     M. Res.- Resistance against Magic
     (There's a brief explanation of these in the Character Stats Section)

TD = is the time dial you can find on the lower right side, used to select 
     From the different sub menus.
Status, elements, Equipments, etc. are Sub menus. To select one, use the time 
dial and press X to select it.
G.I. = Represents the Game Information. The Star Level, Time Elapsed, and the
       Total amount of G your party currently has.

################
SUB-MENU: STATUS
################

     --------------------------
    |  -------                 |
    | |       |                |
    | |   C   |                |
    | |       |                |
    |  -------                 |
    |                          |
    |  -------                 |
    | |       |                |
    | |       |        AP      |
    | |       |                |
    | |       |                |
    | |   P   |                |
    | |       |                |
    | |       |                |
    | |       |                |
    |  -------                 |
    |                          |
    |                          |
    |    G.I.                  |
    |                          | 
    ---------------------------

Here's the description of each.

AP = The full body, actual picture of the currently selected character
G.I. = is the game information, also the same as the one in the main menu
C = Character Stats. The same as the one in the main menu with the exception
    Of the Stamina Recovery Stat which is now included. 
P = the profile of the Character
(Sample Profile of Serge)

     --------------------------
    | Profile                  |
    |                          |
    | Silent Protagonist (char)|
    | Age:  17 (M)             |
    | Origin:  Arni            |
    | Height:  5'7"            |
    | Weight:  128 lbs.        |
    | Built:  Ordinary         |
    | Right-Handed             | 
     --------------------------

##################
SUB-MENU: ELEMENTS
##################

If you select Elements, the time dial will now have 2 options. One is Use and 
one is Allocate. 

-Use Menu-

     --------------------------
    |        |   |             |
    |        |   |             |
    |   C1   |   |             |
    |        |   |             |
    |--------|   |     EL      |
    |        |   |             |
    |        |   |             |
    |   C2   |   |             |
    |        |   |             |
    |--------|   |-------------|
    |        |   |             |
    |        |   |             |
    |   C3   |   |      ED     |
    |        |   |             |
    |--------     -------------|
    |                          |
     --------------------------

Here's the description for each.

C1, C2, C3 = The Character Stats of the 3 party members. It's the same as the
             One that you'll see in the Status Sub-Menu
EL = It is the current elements available for use.  
ED = The Description of the Element that is currently selected. It has info 
     About the Level of the Element, if it is consumable or not, How many and
     Who will be affected by the element if it is used (whether Ally or
     Enemy), and the description of how it will work.

-Allocate Menu-

     --------------------------
    |             |            |
    |             |            |
    |             |            |
    |    ASL      |    EL      |
    |             |            |
    |             |            |
    |             |            |
    |             |------------|
    |             |            |
    |             |    ED      |
    |    AS       |            |
    |              ------------|
    |                          |
    ---------------------------

Here's the description of each.

EL = It is the current elements available for Allocation.
ED = The Description of the Element that is currently selected. It has info 
     About the Level of the Element, if it is consumable or not, How many and
     Who will be affected by the element if it is used (whether Ally or
     Enemy), and the description of how it will work.
ASL = (not Age,Sex,Location) Allocation Space Levels 
AS = Allocation Spaces that are available

####################
SUB-MENU: EQUIPMENTS
####################

     --------------------------
    |           |              |
    |    CS1    |              |
    |           |              |
    |-----------|              |
    |           |              |
    |    WS2    |    W,A,Ac    |
    |           |              |
    |-----------|              |
    |    W1     |              |
    |-----------|              |
    |    A1     |              |
    |-----------|--------------|
    |           |              |
    |    AC     |      D       |
    |           |              |
    |----------- --------------|
    |                          | 
     --------------------------

Here's the description for each.
CS1 = It is the character stats for the currently selected party member
WS2 = It is the Stats of the equipment currently selected
W1 = The weapon that is currently equipped
A1 = the armor that is currently equipped
AC = the 3 accessories that are currently equipped
W,A,Ac = You select the equipments here
D = Description of the equipment currently selected

###############
SUB-MENU: ITEMS
###############

     --------------------------
    |        |                 |
    |--------|                 |
    |        |                 |
    |--------|                 |
    |   L    |                 |
    |--------|                 |
    |   I    |       PIC       |
    |--------|                 |
    |   S    |                 |
    |--------|                 |
    |   T    |                 |
    |--------|                 |
    |        |                 |
    |--------|                 |
    |        |                 |
    |--------|       D         |
    |        |                 |
    |--------|                 |
    |        |                 |
     --------------------------

Here's the description for each.
List Column = it contains the list of the Key Items
PIC = it is the image/picture of the Key Item currently selected
D = Description of the Key Item currently selected

###################
SUB-MENU: CUSTOMIZE
###################

     -----------------------------------------------
    |                          |         |          |
    |  Sound                   | Stereo  | Mono     |
    |  Window Frame            | Default | Custom   |
    |  Cursor Position         | Default | Memorize |
    |  Accuracy Selection      | Manual  | Auto     |
    |  Controller              | Default | Custom   |
    |  O Button Pressed        | Run     | Walk     |
    |  Vibration Function      | Off     | On       |
    |  Left Stick Sensitivity  | Digital | Analog   |
    |                          |         |          | 
     -----------------------------------------------

For the Window Frame, you can select 3 types. The default one is the Arnian 
Wood. The other 2 are the Simple Line and the Iron Plate.

To select one, just use the Directional Pad. Here's the menu for the 
Controller Custom Setup

-Controller Menu-

     -----------------------------------
    |                                   |
    |  X    Choose/Confirm/Talk         |
    |  O    Cancel/Hold down to run     |
    |  ?    Open/Close Key Item window  |
    |  ?    Open Menu                   |
    |  L1   Same as X                   |
    |  R1   Same as O                   |
    |  L2   Not used                    |
    |  R2   Not used                    |
    |                                   |
    |  Analog                           |
    |  Left   Run/Choose                |
    |  Right  Change direction on spot  |
    |  L3     Same as X                 |
    |  R3     Same as O                 |
    |                                   |       
     -----------------------------------

Just use the buttons to arrange it according to your convenience. To exit 
this menu, press Start.

###################
SUB-MENU: SAVE/LOAD
###################

Graphical representation need not be shown as it is very self-explanatory. 
I'll just give you info about it.

To save, select save. You can only save a game when you're in the world map 
or at Save Point. After selecting save, select the Memory Card Slot to use 
and the Memory Card Block where the data will be saved. Note that Chrono 
Cross needs only 1 Memory Card Block to save. Same process is done in loading 
saved games.

--------------
C. GAME BASICS
--------------

Here are the basic things that you should do in order to survive the world of 
Chrono Cross.

1. Moving About
---------------

It is the basic thing you must do in the game. You have to explore the world 
to advance through the story. In the world map, you can easily walk around by 
using the Directional Pad. You can also use the Left Analog stick of your 
controller to walk (I think the Analog option is very convenient to use). 

When you're inside dungeons, caves, towns, villages, etc. You can select your 
own configuration. You can check the customize sub menu to specify how your 
characters walk. You can use the Directional pad or the Analog Stick. You can 
also customize the Cancel Button whether you want to run or walk while 
pressing the Cancel button. That's about it regarding moving around.

2. Attacking and Battle System
------------------------------

The way of attacking the enemies is VERY UNIQUE. It is the first RPG to use 
it. During Battles, your characters also have time bars (just like Chrono 
Trigger) but you cannot see it. If a particular character fills up the battle 
time bar, he/she can now move. 

When the battle menu appears, you can select from 4 options. 1, 2, 3, 
element. 1-3 options have a percentage to its right. It is the probability of 
hitting the opponent. If #1 has 99%, it means that there is a 99% chance of 
that attack to be successful. Now, you'll notice that most of the time, #3's 
probability is lower than #1 and #2. As for #2, it is lower than #1. It is 
because #3 is a level 3 physical attack. We can conclude now that there are 3 
levels of physical attacks. Level 1, is the weakest attack. Level 2, is the 
medium attack. And Level 3 is the strongest attack. 

In attacking, we also take into consideration the stamina of the characters. 
You'll see the stamina of the characters in the character box. It is labeled 
Sta. The number to its right is the stamina and it determines the number of 
attacks you can do. Example, if the stamina is at 7.0, you can use Level 1 
attacks 7 times. It means that, the stamina will decrease depending from the 
level of the attack you made. Another example, if you have a stamina of 4.0, 
you can use Level 2 Attacks 2 times. That's all about attacking. The stamina 
will, however, recover. The amount depends on your Stamina Recovery.

After the battle, you will be asked if you want to use your elements to heal 
your characters. Do so, but I suggest not using the consumable elements. This 
will prepare you for future battle that cannot be avoided.

Here's a tip. Use level 1 then Level 2 then finally Level 3 Attacks. Their 
hit percentage will go up faster. 

Another note in attacking. If your enemies' time bar fills up, they will 
attack immediately. They won't wait for you to finish off your attack. 

3. Elements and Innate system
-----------------------------

Chrono Cross adds a new twist to the elemental system. Here, the Innate of a 
character or an enemy determines the elemental affiliation of that particular 
character or enemy. Example, Serge's Innate is White, therefore, Serge's 
elemental affiliation is also white. 

Here is the list of the opposites of each Innate
------------------------------------------------
White    - Black
Red      - Blue
Yellow   - Green

There is another system, which is the element system. Elements in Chrono 
Cross is what we may call Abilities (compared to other games, it is like 
Magic. In Chrono Trigger, it was called Techs). Elements have 2 types, 
Consumable and non-Consumable. Consumable Elements disappears after its use 
as the non-Consumables doesn't.  

There are also 2 kinds of Elements depending on where it can be used. The 
first one are the elements that can only be used during battle, specifically 
Attack Elements (Elements that damage your enemy) and Support Elements 
(Elements that alter the characteristics of a character/enemy. I.E. Weaken, 
HiRes, LoRes, etc.). Second, are the ones that can be used during or outside 
of battles, specifically Curative Elements (Elements that restore HPs and 
heal status effects). 

To use Attack elements, you have to Allocate them to your characters. Use the 
Allocate command in the Element Sub-menu when you press Triangle. Just 
allocate the Element to any vacant Allocation space to the left. Remember 
that, the Allocation spaces also have levels. The higher the level, the 
stronger the effect of the Element. Example, Cure Element in Level 4 
Allocation Space heals more HP than a Cure Element in Level 1. The Level of 
Innate you can use is the one denoted above the word Lv. In the battle menu. 
It has those tine bars, just like an equalizer for a sound system. Example, 
if your Lv. Is at 4 and you used Level 2 Elements, you can still use another 
Level 2 elements as 2 will be left.

The elements also have what we call a Level Range. Example, the Aerosaucer 
Elements. It's Element Level is 2 and the Level Range is +-6. It means that 
you can place this particular level from 1 to 8. How did I get to this? 
Here's how. +-6 is the range. 2-6 = -4 but there is no Level 4 so the least 
level is 1. Then 2+6 = 8. So, you can put this element anywhere from Level 1 
to Level 8 in the Element Allocation Grid.

Remember that you can only use non-Consumable Elements once per battle. It 
will be available again in the next one.

Here's another important information regarding Elements. Each of the Elements 
has their own Innates. You can use these to your advantage. If you use an 
Attack element, which has opposite Innate with your enemy, you will do more 
damage. Example, If you have PhotonRay, which is White Innate, and you used 
it against a Black Innate opponent, you will do much more damage than usual. 

There is also another concept about elements. The Field effect. During 
battles, you'll see a "field" in the upper left hand corner of the screen 
together with 3 concentric circles. The element you use will fill the field 
effect. If you happen to fill the field effect with the same color, that 
Innate will become much more stronger. And it's opposite will get weaker. 
Example, if you managed to fill the field effect with White, all White Innate 
Elements will be much stronger when used. The Black Innates will definitely 
get weaker and more susceptible to the white. You can use this as a strategy 
to beat your opponents faster. 

To find elements, you can just buy them from Element Shops in town or receive 
them from enemies. Some of the most powerful Elements can be achieved by 
trapping them.

4. Using Summon Elements
------------------------

Using Summon Elements is easy. Here's what you should now if you want to use 
the Summon Elements.

- Summon elements can be put on the Element Grid of a character, if and only
  if, he or she has the same Innate Color as the summon. I.e. Sonja, who has,
  a Green Innate, can only be used by Green Innate Characters.
- Summon elements can only be used if the entire Field Effect is filled with
  the same color as the Summon. I.e. Sonja can only be used if the field
  effect is filled with Green Color.

Don't worry, Summons are non-consumable. They can only be used once per 
battle like other non-consumable elements though. 

5. Items and Key Items
----------------------

Chrono Cross adds yet another twist to the Items. Items are those that you 
use to Forge weapons, armors and accessories (these 3 are explained later). 
The Key Items however, are those that are essential for the story of the 
game. 

Items can only be used during forging of equipments. To use the Key Items, 
press the Square Button and a menu will shop up. It will display all the key 
items you have. To select/use one, just press the X button.

6. Weapons, Armors and Accessories
----------------------------------

The equipment system in Chrono Cross is much like the ones in Vagrant Story. 
In Chrono Cross, you have to get particular items so that the Blacksmiths 
(more like a weapon shop) can forge a weapon for you. You cannot buy weapons, 
armors and accessories. You have to let the Blacksmiths Forge a weapon for 
you. And remember that there is a payment for forging equipments. 

You can also Disassemble a weapon into its items. This will be useful if you 
want a stronger weapon wherein one of its item requirement is included in 
your current weapon. 

For a list of weapons, armors, accessories, refer to its section in the later 
parts of this Guide.

------------------
D. CHARACTER STATS
------------------

Here are the brief descriptions of the Character Stats in the game.

In the main menu, you'll see the character Stats in the upper right correct? 
Here are the descriptions of Each.

Innate  the Elemental Affiliation of the Character. It is indicated by a 
         colored Circle
HP  Stands for Hit Points. The total amount of damage a character can 
     receive. If it drops to 0, that character is considered dead.
Str.  Stands for Strength. It determines how strong the physical attack
       of the character is. It is the same at Atk. Or Attack.
Acc.  Stands for Accuracy. It determines the chances your character can 
       successfully attack an opponent. If it is at 99%, it means that
       there is a 99% chance that your attack will be successful. It is the
       same as Hit%
Mag.  Stands for Magic. It determines how strong your character can use
       the elements. The higher the Magic is, the stronger the Element.
       It is the same as Mgc.
Res.  Stands for Resistance (same as Evade from Chrono Trigger). It 
       determines the chances of your character to resist a physical attack.
       If it is at 0%, it means that there is 0% chance of evading an 
       attack.
Agl.  Stands for Agility. In simple terms, Speed. This determines how fast
       your characters' time bar fills during battle. Although, you can't see
       the time bar unlike in Chrono Trigger. 
M. Res.  Stands for Magic Resistance. Same as Resistance, the difference is
          that it is concerned about Magic. If it is at 50%, it means that
          there is a 50% chance of evading a Magic attack.

In the status screen, one additional information can be seen. The Stamina 
Recovery, which indicates how much stamina, is recovered after one turn.

I haven't discovered the Maximum Character stats yet. If you have any 
information, please send it through my e-mail found at the very top of this 
Walkthrough/FAQ. You will be duly credited, as always. :) Thank you.

----------------------------
E. STATUS AILMENTS/ABILITIES
----------------------------

Status Ailments can also be called Abnormal Status in the sense that it makes 
your character do unnecessary moves or even lower the characters ability to 
fight. Status abilities, on the other hand, raise the capabilities of your 
characters during battle. Here are the list of Status Ailments and Abilities.

STATUS AILMENTS
these may make your character's life miserable. Ailments will hinder you from 
playing well, especially in battles.

Name        Effect on Character               Cure/Remedy/prevention
-----------------------------------------------------------------------------
Poison      Slowly depletes you character's   Antidote/Purify/Panacea Element
            Hit Points. It will still be in   Star Fragment Accessory
            effect after the battle so you
            have to cure it right away.

Sprain      The speed of your characters      Brace/Purify/Panacea Element 
            Will decrease. Also, you cannot   Star Fragment Accessory
            Run in the field/world map.
Flu         You cannot control your charac-   Medicine/Purify/Panacea Element
            ters well in the field. Like a    Star Fragment Accessory
            person with a flu, you cannot
            walk straight.
Burns       ---


                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          CHARACTER INFORMATION
                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-

------------------
A. MAIN CHARACTERS
------------------
* - In alphabetical order, except for Serge and Kid.

                                   *****
                                   Serge
                                   *****
Weapon: Swallow
Innate: White
A young boy from the town of Arni. He never realized he will be on an 
adventure to discover who he really is and who is trying to disrupt him 
through time and space. (We, Chrono Trigger fans, thought the main character 
will finally talk. Unfortunately, he still makes decisions only. )

Profile:
--------
Description: Silent Protagonist
Age(Sex):  17 (M)
Origin:  town of Arni
Height:  5'7"
Weight:  128 lbs.
Build:  Ordinary
Right-Handed

                                    ***
                                    Kid 
                                    ***
Weapon: Dagger
Innate: Red
A young mysterious girl that helped Serge all the way. From escaping the 
Dragoons to discovering the whole truth about Serge.

Profile:
--------
Description: Mysterious Traveler
Age(Sex):  16(F)
Origin:  Unknown
Height:  5'5"
Weight:  99 lbs.
Build:  Slender
Ambidextrous

                                    ***
                                    Doc
                                    ***
Weapon: Shots
Innate: White
The frustrated Doctor from Guldove. He was scared that another life will just 
pass by him (Kid's). He will also join you later on. 

Profile:
--------
Description: Village Physician
Age(Sex):  27(M)
Origin:  Zenan Mainland
Height:  5'9"
Weight:  146 lbs.
Build:  Ordinary
Left-Handed

                                   ******
                                   Draggy
                                   ******

Weapon: Glove
Innate: Red
Just hatched at Fort Dragonia from the Big Egg. It will think that you can 
find it's parents so it will join your party.

Profile:
--------
Description: Cute Baby Dragon
Age(Sex):  0(M)
Origin:  Fossil Valley
Height:  2'2"
Weight:  265 lbs.
Built:  Tiny
Front-Left-Clawed

                                   *****
                                   Fargo
                                   *****

Weapon: Sword
Innate: Blue
As the captain of the ship S.S. Invincible, although at high rank, he's also 
high in cheating. An arch-rival of the manor, he disguised the ship as the 
ghost ship to prevent being seen. He'll be disturbed about what really is 
happening to Serge, he'll help you in your quest.

Profile:
--------
Description: Pirate Captain
Age(Sex):  40(M)
Origin:  Unknown
Height:  6'0"
Weight:  163 lbs.
Built:  Macho
Right-Handed

                                   ******
                                   Funguy
                                   ******

Weapon: Axe
Innate: Yellow
He accidentally joined your party when you gave him the Mushroom. He was once 
in human form, but changed into a Mushroom Man. He hopes that he can return 
back to his human form when you get the Frozen Flame.

Profile:
--------
Description: Mushroom Man
Age(Sex):  Unknown(M)
Origin:  Termina
Height:  6'0"
Weight:  66 lbs.
Built:  Light
Right-Handed

                                   *****
                                   Glenn
                                   *****

Weapon: Sword
Innate: Green
He is the brother of the Dario, the best swordsman among the 4 Devas. After 
Dario's death, Gleen took the role as one of the best swordsmen of the Viper 
Manor. Puzzled by what is happening, he will join in you to see for himself 
what really is happening between Viper and Lynx. 

Profile:
--------
Description: Noble Knight
Age(Sex):  20(M)
Origin:  Termina
Height:  5'9"
Weight:  141 lbs.
Built:  Average
Right-Handed

                                   *****
                                   Greco
                                   *****

Weapon: Glove
Innate: Red
He lives at Termina, in the old near Dario's resting place. He is such a 
helpful guy so, he'll join and help Serge and company.

Profile:
--------
Description: Psychic Ex-Wrestler
Age(Sex):  33(M)
Origin:  Zenan Mainland
Height:  6'7"
Weight:  271 lbs.
Built:  HeavyWeight
Right-Handed

                                   ******
                                   Grobyc
                                   ******

Weapon: Glove
Innate: Black
Although a Cyborg, he can still think and act on his own. He never accepts 
orders from those weaker than him even officers. He'll find Serge and 
company, very strong, o he decides to join the group.

Profile:
--------
Description: Cyborg Assassin
Age(Sex):  26(M)
Origin:  Unknown
Height:  6'8"
Weight:  401 lbs.
Built:  Bionic
Right-Handed

                                   *****
                                   Guile
                                   *****
Weapon: Rod    
Innate: Black
A very mysterious Magician from Termina. He helped our hero to arrive at 
Viper manor and end up helping them in their true quest.

Profile:
--------
Description: Masked Magician 
Age(Sex):  26 (M)
Origin:  Zenan Mainland
Height:  6'2"
Weight:  152 lbs.
Build:  Slender
Right-Handed

                                 *********
                                 Harlequin
                                 *********

Weapon: Shot
Innate: Black
Although very young, she already has great abilities! You'll get to call her, 
Harle, for short. She will join you later after the Swap of Serge and Lynx. 
You'll never know, maybe she really has something to do with what REALLY is 
happening :)

Profile:
--------
Description: Enigmatic Jester
Age(Sex):  18(F)
Origin:  Unknown
Height:  Unknown
Weight:  Unknown
Built:   Unknown
Right-Handed

                                   ******
                                   Irenes
                                   ******

Weapon: Pick
Innate: Blue
She was the mermaid who was heard every night, crying at Marbule. She will 
then join Serge to the S.S. Zelbess. She is a demi-human who is actually the 
sister of Zelbess, wife of the captain of S.S. Zelbess, which is Fargo. She 
still hopes that one day, humans and demi-humans can live together in peace.

Profile:
--------
Description: Late Zelbess's Sister
Age(Sex):  16(F)
Origin:  The Ocean
Height:  5'10"
Weight:  115 lbs.
Built:  Mermaid
Right-Handed

                                   *****
                                   Karsh
                                   *****

Weapon: Axe
Innate: Green
One of the 4 Devas of the Viper Manor. He was the first one to meet Serge in 
the Other World. After a while, he joins Serge, together with the other 
Devas, as gratitude for helping their lady, Miss Riddel. 

Profile:
--------
Description: One of the 4 Devas
Age(Sex):  27(M)
Origin:  El Nido
Height:  5'11"
Weight:  159 lbs.
Built:  Solid
Right-Handed

                                   ******
                                   Korcha
                                   ******

Weapon: Lure
Innate: Blue
A young boy from Guldove. Known as the naughty kid. He is very good in 
handling boats but quite poor in fishing. At the end, he'll join Serge's 
forces in solving the mysteries of Time and Space.

Profile:
--------
Description: Fisherman and FerryMan
Age(Sex):  16(M)
Origin:  Guldove
Height:  5'6"
Weight:  123 lbs.
Built:  Thin
Right-Handed

                                    ****
                                    Leah
                                    ****

Weapon: Axe
Innate: Yellow
This Kid is super strong! She's almost as strong as Ayla from Chrono Trigger! 
Although she has a lot in common with Ayla, she's just a simple girl living 
at Gaea's Navel. She'll join you, hoping to see her family.

Profile:
--------
Description: Cave Girl
Age(Sex):  6(M)
Origin:  El Nido
Height:  3'5"
Weight:  71 lbs.
Built:  Infantile
Ambidextrous

                                    *****
                                    Leena
                                    *****

Weapon: Utensils
Innate: Blue
She is the childhood friend of Serge in the Home World. The other Leena, in 
the Another World, will join your party to help you in your quest. 

Profile:
--------
Description: Sweet Country Gal
Age(Sex):  16(F)
Origin:  Arni
Height:  5'5"
Weight:  93 lbs.
Built:   Ordinary
Right-Handed

                                ************
                                Lynx (Serge)
                                ************

Weapon: Swallow
Innate: Black
The time will come that Lynx will swap bodies with Serge. You will gain every 
ability (Techs) of Lynx and your Innate will be black. But, Lynx' really did 
this on purpose, because, I won't spoil it! :)

Profile:
--------
Description: Feline Demi-Human
Age(Sex):  17(M)
Origin:  Arni
Height:  6'4"
Weight:  178 lbs.
Built:   Solid
Right-Handed

                                   *****
                                   Marcy
                                   *****

Weapon: Glove
Innate: Blue
One of the 4 Devas of the Viper Manor. You really can't underestimate her 
powers and abilities even though how puny she looks. Once an enemy, together 
with the 3 other devas, they joined forces with Serge as gratitude for their 
help.

Profile:
--------
Description: 'Diva' of the 4 Devas
Age(Sex):  9(M)
Origin:  Zenan Mainland
Height:  4'9"
Weight:  84 lbs.
Built:  Smallish
Left-Handed

                                    ****
                                    Miki
                                    ****

Weapon: Gloves
Innate: Red
The main dancer of the Magical Dreamers. She'll play a major role in the 
concert of Nikki. She will join your party after the concert.

Profile:
--------
Description: Dancer Extraordinaire
Age(Sex):  19(F)
Origin:  S.S. Zelbess
Height:  5'7"
Weight:  95 lbs.
Built:  Slender
Right-Handed

                                    ****
                                    Mojo
                                    ****

Weapon: Glove
Innate: Black
He's a Straw Voodoo doll at Kiki's house in Arni in the Another world. He 
will join your group if your intentions are for the cause of good. 

Profile:
--------
Description: Cursed Voodoo Doll
Age(Sex):  Unknown(M)
Origin:  Far East
Height:  6'3"
Weight:  20 lbs.
Built:  Waistless
Dominant Arm Unknown

                                   ******
                                   Norris
                                   ******

Weapon: Gun
Innate: Yellow
A young soldier from Porre. Idolizes Lynx, but finally knew the truth behind 
Lynx's plans therefore, joins Serge and his company.

Profile:
--------
Description: 'Black Wind' Leader
Age(Sex):  26(M)
Origin:  Porre, Zenan
Height:  5'10"
Weight:  137 lbs.
Built:  Average
Right-Handed


                                   *****
                                   Orcha
                                   *****

Weapon: Frypan
Innate: Red
He was one of the best cooks in Viper Manor. He turned into a monster way 
back. He will voluntarily join Serge's group afterwards to help.

Profile:
--------
Description: Fiery Cook
Age(Sex):  44 (M)
Origin:  Guldove
Height:  5'7"
Weight:  203 lbs.
Built:  Chubby
Right-Handed

                                   *****
                                   Orlha
                                   *****

Weapon: Glove
Innate: White
She a very strong Barkeeper from Guldove. She offers her aid to you when you 
Serge returns to his original state. Orlha is one heck of a strong woman!

Profile:
--------
Description: Gladiatrix Barkeep
Age(Sex):  23(F)
Origin:  Guldove
Height:  5'5"
Weight:  119 lbs.
Built:  Muscular
Left-Handed

                                   ******
                                   Pierre
                                   ******

Weapon: Sword
Innate: Blue
A young and famous Hero. First, joined Serge in entering the Viper Manor and 
ended up together in the real adventure of Serge.

Profile:
--------
Description: Self-proclaimed Hero
Age(Sex):  23(M)
Origin:  Termina
Height:  5'11"
Weight:  130 lbs.
Built:  Weakling
Right-Handed

                                     ***
                                     Pip
                                     ***

Weapon: Glove
Innate: White
He has been experimented at the Viper Manor. You'll catch him as a stow away 
in Fargo's Ship. He will then join your party to aid you in your quest. He's 
not as frail as he looks.

Profile:
--------
Description: Guinea Pig Experiment
Age(Sex):  Unknown(M)
Origin:  Viper Manor Lab
Height:  Unknown
Weight:  Unknown
Built:  Unknown
Dominant Paw Unknown

                                   ******
                                   Poshul
                                   ******

Weapon: Glove
Innate: Yellow
A dog from Arni. She will join your party, together with Leena, in the 
another world. She is quite big for a dog. 

Profile:
--------
Description: The 'Wonder Dog'???
Age(Sex):  Unknown (F)
Origin:  Arni
Height:  3'8"
Weight:  26 lbs.
Built:  Roly-Poly
Dominant Paw Unknown

                                   ******
                                   Radius
                                   ******

Weapon: Staff
Innate: Green
The respected Leader of Arni Village in the home World. He was one of the 4 
Great Acacia Dragoons. He and the Masamune blade had a close encounter that 
led to something tragic. 

Profile:
--------
Description: Arni Village Chief
Age(Sex):  62(M)
Origin:  Zenan Mainland
Height:  5'8"
Weight:  119 lbs.
Built:  Thin
Right-Handed

                                   ******
                                   Riddel
                                   ******

Weapon: Rod
Innate: White
The daughter of the most powerful man in El Nido, she joins your group to 
lend a hand in Serge's Quest.

Profile:
--------
Description: Lady of Viper Manor
Age(Sex):  24(M)
Origin:  El Nido
Height:  5'7"
Weight:  104 lbs.
Built:  Slender
Right-Handed

                                   *****
                                   Sneff
                                   *****

Weapon: Shot
Innate: Yellow
He was a magician at S.S. Zelbess. With his magic skills, you were able to 
reveal the secret of Fargo. He will then join your party when he reaches a 
winning streak at the casino.

Profile:
--------
Description: Aged Illusionist
Age(Sex):  53(M)
Origin:  Unknown
Height:  5'6"
Weight:  139 lbs.
Built:  Ordinary
Right-Handed

                                   ******
                                   Sprigg
                                   ******

Weapon: Staff
Innate: Green
She's an odd old lady. She has not seen the world for years due to what 
happened to her on the other dimension. She'll help you to get out of the 
Dimension and she will come and aid you in your quest.

Profile:
--------
Description: Lovable Old Lady
Age(Sex):  224(M)
Origin:  Dimension Vortex
Height:  4'4"
Weight:  86 lbs.
Built:  Dwarfish
Left-Handed

                                  ******
                                  Steena
                                  ******

Weapon: Sword
Innate: White
This young and pretty woman is the chief of Guldove in the Home World. She 
knows different things about the world, about the Dragons and about Fate. 
Eager to help, she'll join your party to aid you using her sword skills.

Profile:
--------
Description: Shrine Maiden
Age(Sex):  24(M)
Origin:  Guldove
Height:  5'9"
Weight:  110 lbs.
Built:  Tall and Slender
Right-Handed

                                    ***
                                    Van
                                    ***

Weapon: Boomerang
Innate: Green
Besides being smart, he also loves paintings. Although they were not that 
rich back in the Home World, Van tries to make up to it by joining Serge in 
his adventure.

Profile:
--------
Description: Penny-Wise Artist
Age(Sex):  14(M)
Origin:  Termina
Height:  4'11"
Weight:  88 lbs.
Built:   Smallish
Left-Handed

                                   *****
                                   Viper
                                   *****

Weapon: Sword
Innate: Yellow
The most powerful man in El Nido. Fooled by the traitor, Lynx. Although quite 
old, his built is more than useful in Serge's campaign.

Profile:
--------
Description: Lord of El Nido
Age(Sex):  57(M)
Origin:  El Nido
Height:  6'7"
Weight:  216 lbs.
Built:  Solid
Right-Handed

                                   *****
                                   Zappa
                                   *****

Weapon: Hammer
Innate: Red
He's the blacksmith at Termina. He'll give you the Smith Spirit, which can 
call a blacksmith anytime you want. He'll also join Serge in his quest.

Profile:
--------
Description: Obstinate Blacksmith
Age(Sex):  52(M)
Origin:  Zenan Mainland
Height:  5'8"
Weight:  181 lbs.
Built:  Solid
Right-Handed

                                    ****
                                    Zoah
                                    ****

Weapon: Glove
Innate: Yellow
Another one of the 4 Devas. He joined Serge, together with the other Devas, 
as gratitude for helping Miss Riddel

Profile:
--------
Description: One of the 4 Devas
Age(Sex):  28(M)
Origin:  El Nido
Height:  6'3"
Weight:  203 lbs.
Built:  Solid
Right-Handed


------------------------
B. SUPPORTING CHARACTERS
------------------------ 

Chief Direa
-----------
The chief of Guldove at the Other World. She gave you the dragon Emblem so 
that the Chief at the Home World will entertain you.

Miguel
------
The Father of Leena. He was with Wazuki, the Father of Serge, during the 
Night of the Storm. Due to the storm, he was stuck in the Sea of Eden until 
FATE began operations again. He wasn't able to go out anymore.


---------------
C. ARCH-ENEMIES
---------------

FATE
----
A Super computer interface that intervenes with the lives of people. Created 
from the Mother Brain from the future. 

Lynx
----
A very mysterious cat-man. Imbued with the powers of the Dark Elements, he 
will be one of your most formidable foes. Rumor has it that somehow, He and 
Serge are related. You'll know who he really is once you play the game, I 
won't spoil it.

Solt and Peppor
---------------
These 2 weirdoes are members of the army of Viper. They insist on being able 
to beat you, but unfortunately for them, they only have an ounce of a brain 
and can't think right making them very much vulnerable than you are. They 
can't even hurt you. Except for their friend, Ketchop.

The 6 Dragon Gods
-----------------
The six dragons, which gave you their relics to be able to enter the sea of 
Eden. But there is something beneath the fact that they are helping you. It 
seems they have other plans that you'd never expect.


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               WALKTHROUGH
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

THE BEGINNING
-------------

Right after you press start in the main menu, you can select a New Game or 
continue a saved game. If you selected a new game, you will be asked whether 
you want the Vibration Function (Analog controllers only) on or off. After 
selecting, you'll then be asked, the name of our hero. The default name is 
Serge. Then, the opening FMV will be shown.

UNKNOWN
-------

After the FMV, you'll be inside the tower featured in the FMV. You'll be with 
2 girls, namely Kid and a third party member (the third party member will be 
at random. The game will choose from all the characters that can join you 
later in the game). After their talk, there are 2 paths to take. Take the 
left one first. Your party will see a pillar and a switch. Unfortunately, 
you're on top of a balcony so head back and take that right path. In this 
area, walk/run up the set of stairs that you see. Fight the Cybot here if you 
want. Then, head down the next set of stairs on to the next screen. Now, 
climb the stairs to the left towards another screen. In this new area, keep 
on moving forward. Ignore the stairs for now and enter the door at the end. 
This room contains the pillar you saw earlier. Head up to it and examine it. 
The pillar will disappear. Now, head back out. Climb up the second set of 
stairs that you'll see so that you can reach the teleporter in the middle. 
Move your characters in the middle of the teleporter then press X to examine 
it. On top, walk forward. An FMV will be shown afterwards. 

ARNI VILLAGE (HOME WORLD)
-------------------------
Key Item:
   Shark Tooth

After the FMV, your mom will wake you up at your house in the Village of Arni 
(Much like Chrono Trigger). After talking to her, exit your room and talk to 
your mom. She'll tell you about your meeting with Leena and that you 
shouldn't disappoint her. So, head right to exit the house. You'll be in the 
village. You can talk to the woman in the middle to shop for Elements and 
forging of Weapons, Armors and Accessories. You can talk to everybody in this 
area if you want. Now, after you've done what you want, go to the second 
house from the right. Go down the basement and talk to the man inside. He'll 
give you the Key Item, Shark Tooth. Now, exit the house and go north to the 
pier and talk to Leena. She will scold you because you didn't come on time. 
After a few words, she will order you to go to Lizard Rock and collect Komodo 
Dragon Scales so that she can create a necklace. But before you do, head back 
to where the woman who sells Elements. Don't talk to her, just head all the 
way to the left. You'll be in an open space in the town. You'll meet the 
chief of Arni, Radius. If you talk to him, he will teach you the basics about 
the Battle System and he will also give you some strategies. After learning 
valuable information from him, head back one screen and then go all the way 
to the right until you exit to the world map. In the world map, head South 
West to reach Lizard Rock.

LIZARD ROCK (HOME WORLD)
------------------------
Items:
   3 Komodo Dragon Scales   Ivory Helmet
   Bone                     Silver Loupe
Elements:
   Fireball
   Tablet

After you get inside, examine the pink rock to push it out of your way. Now, 
fight the green enemy that you see. Then, get the chest for an Element, the 
Fireball. After getting the chest, it's now time to get the first Dragon 
Scale. From the chest, go left and you'll see the Komodo Dragon. It will run 
the instant that it sees you. Now, after it ran, push the rock from the left 
so that it will cover the cave-like opening. Then, go around to the right and 
go near the Komodo Dragon again. It will runs through the cave-like opening 
but it won't be able to escape because you blocked its path. Now, go to it 
and fight it. You'll get a Komodo Dragon Scale if you win. Now, let's move 
on. Exit this area by using the Upper Leftmost path. You'll see a Komodo 
Dragon. There is only one thing to do, run after it. Remember that you always 
should run in a counter clockwise direction. If you try to run in a clockwise 
direction, you'll never be able to climb the small cliffs. After you finally 
caught up with it, beat the Dragon. You'll get the second Komodo Dragon Scale 
afterwards. Now, notice that there are chests in this area. To get it, first, 
jump into a hole, which is found in the rightmost part of this area. You will 
get an Ivory Helmet (by going through a cave to the north), and a Bone (in 
the small island in the middle). There is also another chest under the wooden 
bridge. To get it, climb down a small set of ladder at the end of the bridge. 
You'll get a Tablet from it. Now, to get the last Komodo Dragon, use the 
southernmost exit in this Area (from the wooden bridge, it's to the lower 
right). In this next area, defeat the monster guarding the pink stone first. 
Then, push the stone until it sinks and the chest slowly goes ashore. It 
contains a Silver Loupe. After that beat the enemy that is on the Bamboo-like 
tree. From there, go up. You'll arrive in the first section again, the 
difference is that you're above it. Now, beat the enemy here then go south 
from there. You'll be back to the area where the Komodo Dragon is. Go to the 
end of the cliff. It will tell you to push X to jump. Time it right that the 
Komodo Dragon will be right below you right after you jump. You have to be 
exact. Now, after beating the Dragon, the Mother will come and attack you.

Boss: MOTHER KOMODO DRAGON                       Innate: Green
#############################################################################
HP:     160
Spoils: ?
+1 Growth Level

This battle will be very easy. Use a level 1,2 then 3 attack at least 3 times 
to beat it. Use Cure Element if you need healing.
#############################################################################

After defeating the dragons, head to area where you got the second Komodo 
Dragon Scale. Exit to the world map by using the left exit. In the world map, 
head south and enter Opassa Beach.

OPASSA BEACH (HOME)
-------------------

Upon entering, walk/run left and then Leena will come to you. You'll give the 
Dragon Scales to her and she will be delighted. There will be a touching 
scene here. After that touching scene, something strange will happen. It 
seems time and space has been disrupted. An FMV will be shown.

Now, after that event, a man will wake you up. After you regain control of 
Serge, head back to the World Map. You'll notice that the song is different. 
It is because you're in the alternate world. Now, head to Lizard Rock.

LIZARD ROCK (ANOTHER WORLD)
---------------------------
Items:
   Feather        Bone
   Ivory Helmet

There are new enemies here once you enter. Remember that your goal here in 
Lizard Rock is to exit to the right so that you can reach Arni. Before 
exiting, you can get new items here. You can get a Feather from where you got 
the bone in the chest in the other world. There are also 2 more chest 
scattered, containing a Bone and another Ivory Helmet. Move on and exit to 
the World Map. Go to Arni Village.

ARNI VILLAGE (ANOTHER)
----------------------

When you enter the village, no one will recognize you. Even Gonji doesn't 
recognize you. Remember that you spoke to Gonji, who was beside Radius in 
Serge's real world. Well, he is now the chief and he doesn't even remember 
Radius. Now, go talk to Leena at the pier. She won't recognize you either. No 
matter what option you selected she will not believe you. She will then tell 
you that the Serge she knew is buried at Cape Howl. She suggested that you go 
there and visit the grave. So, exit to the world map and head north of Lizard 
Rock to the Cape Howl. 

CAPE HOWL (ANOTHER)
-------------------
Item:
   Bone
Element:  
   Electrojolt

Upon entering, just move forward. Get 2 chests on the way that contains an 
Electrojolt and a Bone. Continue moving north until you come to the grave. 
Examine it. 3 men will suddenly appear and tried to arrest you. Not until a 
girl comes in and joins you into battling the 3 weirdoes. 

Boss: KARSH, SOLT and PEPPOR
#############################################################################
Karsh's HP:  115
Solt's HP:   52
Peppor's HP: 60
Spoils: Bone Axe, Ivory Vest, And Ivory Helmet
+1 Growth Level

These 3, although stupid, can kill you because of their strong attacks, 
especially when Sols and Peppor combines. So, attack Peppor first, then Solt, 
then finally Karsh. You can use Cure to heal your HPs. You can also use some 
Attack Elements but I prefer the Level 1, 2 then 3 physical attack 
combination.
#############################################################################

After the fight, you'll name the girl. The default name is Kid (she was the 
one who was with you in the opening of the game). Then, she will ask you if 
she could travel together with you. Accept her help as her attacks are quite 
powerful. (If you decided not to go with Kid, Leena and Poshul will join you 
instead. You can get Kid later at Termina) You will then agree to spend the 
night in Arni. After waking up, Kid will give you the Tele-Porter Key Item. 
She will then suggest that you go to Termina. So, leave the house then leave 
the Village. In the World Map, go north of Arni and enter the Fossil Valley.

FOSSIL VALLEY (ANOTHER)
-----------------------
Key Items:
   Heavy Skull    Big Egg
   Bellflower
Element:
   Uplift

Upon entrance, the 2 men will talk to you. Now, move on and go up to the man, 
which is in front of the ladder. Talk to him and tell him that you are the 
exorcist. He will let you go up the ladder. On top, talk to the men again. 
There are 2 paths to take. Go north first and you'll see a skull come to you. 
It will join you then you'll receive the Heavy Skull (more like Norstein 
Bekkler from Chrono Trigger). Now, back at the intersection, head west. Go up 
and fight the monster there. After the fight, continue moving up and get the 
Bellflower. From here, you can go south using the skeleton. You'll see a big 
bird there. Fight it then examine the Egg and you'll now have the Key Item 
Big Egg. Now, go back all the way up then down the ladder. After going down, 
head left. You'll see Solt and Peppor again. You have to fight them again. 
Not to worry, they will make another mistake. It will be an easy battle. 
After fighting them, you'll receive the Uplift Element. They will then, 
escape. Follow them and you'll exit to the World Map. Go to Termina, which is 
west from where you are.

TERMINA (ANOTHER)
-----------------
Key Item:
   Hero Medal

This has got to be one of the biggest cities I've seen. Now, right after you 
enter, you'll see a short scene of a man who wants to buy flowers from the 
lady. She has none of that flower so the man left. After you regain control 
of your characters, you can talk to the Lady and she will tell you that the 
man you saw is Glenn. After talking to the Lady, go right and you'll see the 
Inn. You can sleep here for 100G. There is also a Record of Fate, or Save 
Point, inside. After resting, save then leave the Inn. Now, head up the set 
of stairs. Enter the bar. Just talk to the people here to gain information. A 
man named Guile is here also. After talking to the people here, leave the 
Bar. Now, go right and enter Lucy's Store. You can buy new Elements here. If 
you try to go through the door inside the store, you'll arrive in another 
room with a man. He will give you a hint about Viper Manor. After buying 
Elements, exit the Store. Go right until you reach the next area. In the 
area, there is an intersection. Go Up first. You'll see the Smithy blacksmith 
shop here. Enter the shop. Talk to the woman in the counter to buy weapons. 
There a lot of strong weapons here but unfortunately, there aren't enough 
iron to forge these weapons. Not even copper. Now, go past the lady in the 
counter and talk to the blacksmith. After talking to him, there is a door to 
the south west. Enter it. You'll be in a room where a man is. His name is 
Pierre. He will tell you that he will go to the Viper Manor but he lost his 
Medal that proves that he is a hero. After talking to Pierre, use the South 
door. You'll be just outside the blacksmith shop. Talk to the girl who is 
running. She will tell you that she found something. Kid will tell that girl 
that she knows someone who is looking for it. She won't give it to you now so 
let's move on. There is a large house, north from the blacksmith shop. Enter 
it and talk to the Maid. Enter the room on the second floor. You'll see Van 
here. Talk to him, then his father, Gogh, will come in. After talking, leave 
the house and go back to the intersection. Now go right. Examine the dark 
tent and an elder will come out. It will offer to read your fortunes. He will 
say something disturbing about Serge and a bit weird for Kid. After reading 
the fortunes, continue walking/running right. You'll see a mermaid show. 
Suddenly, a boy comes up and throws stones to the customers. The man will get 
mad and the boy will run away by boat. The boy's name is Korcha. After that 
scene, head right and go down the set of stairs that you see. 

In this new area, move on. Go past the house and go to where the man and a 
lady are. The man will come to you ask asks you if you can give the 
Bellflower to him. You can give it for free, name a price, or don't give it 
to him. Give it to him for free. Both of them will thank you for your 
kindness. After a short scene, Glenn and Miss Riddel will leave. Now, head 
all the way back where the Inn and the Bar is. Go all the way up the stairs 
until you reach the statue of Viper. Talk to man polishing the statue. He'll 
talk about Viper and his Manor. Kid then, suggest that you go there to 
discover why Karsh and co. wants you badly. 

From here, you can reach the Viper Manor in 3 ways (note that you can only 
choose 1):

1. Now, go to Korcha. To reach him, go to the grave where Glenn and Miss 
Riddel were. From there, go under the house and around, and you'll reach 
Korcha. You'll ask him if he can take you to the Manor but he doesn't know 
how to get there. So, there's one person in mind, Guile. Go back to Guile in 
the bar. Talk to him and he will join your party. Now, head to Korcha and he 
will give you a ride to the back of Viper Manor. Go to Viper Manor part 2a.

2. Go back to Pierre and talk to him again. Now, go outside and talk to the 
running girl. She'll finally give the Hero Medal to you. Now, go back to 
Pierre and talk to him using the Square button. Give him the Hero Medal. He 
will then go to Viper Manor. He also doesn't want to go alone and will ask 
you if you want to go with him. Accept his offer. Now, put him in the lead of 
your party. Use the Select button. Now, don't go back to Korcha. He won't be 
there. Instead, exit to the World Map from where you came in. In the world 
map, head a bit north east to Viper Manor. Go to Viper Manor part 1a.

3. From the Bar, head left towards the next screen. Go to the ship to the 
north. Go in the door below. You won't be allowed to have access to the top 
door. Inside the room, Miki will come in and tells you that Nikki has headed 
off to the Shadow Forest. Miki will have a proposal to you. She will try to 
make a diversion for you so that the guards at Shadow Forest won't be a 
trouble for you to enter the forest. After that, leave Termina and head to 
the east to the Shadow Forest. Go to Viper Manor part 3a.


VIPER MANOR (ANOTHER)
---------------------
Key Items:
    Manor Key
Items:
    Copper        Bone
Equipments:
    Bronze Sword        PenDragon Sigil C
    Silver Pendant      Hero's Shield
    Silver Earring      Dragoon Gauntlet
    Dragoon's Honor     2 Bronze Mails
    Bronze Helmet       Iron Vest
    Knee Pad
Elements:
    IceBlast      Meteorite
    Brace         Turn Yellow
    Recover Al    Revive

Note: 1a. follows 1. it depends on your choice back at Termina. 2a follows 2 
and 3a follows 3. 4 will be where these events meet together. 

1a. With Pierre in your party
-----------------------------------------------------------------------------
With Pierre in the lead, move forward. The guards won't allow you even with 
Pierre's Medal. Now you can come up with a plan or just charge in! Choosing 
any of the two won't make a difference except, when you chose to plan you'll 
fight an extra batch of enemies. The 2 Acacia SGTs. Will give you +1 Growth 
Level. Move forward and you'll fight Solt and Peppor gain, now with 
reinforcement.

Boss: SOLT, PEPPOR and KETCHOP
#############################################################################
Solt's HP:    80
Peppor's HP:  90
Ketchop's HP: 260
Spoils: Brace, Silver Earring
+1 Growth Level

This is very surprising. On the first move, Ketchop will KILL your lead 
character. He will do 400+ damage. After that, Peppor will Revive that 
character so that they can see what Ketchop can do. I agree with Solt, what 
Peppor did was stupid. Now, head the Revived character. Then, attack and use 
Elements to beat Solt. In while, Solt will notice that they are losing again. 
He's right. Ketchop will pound Solt then uses Peppor as a bat. It will hit 
one of your characters. But, Solt and Peppor will be killed also. Now, it a 
showdown between you and Ketchop. Just attack him with the Level 1,2 then 3 
combination. You can also use Elements. Use Red Elements as it damages more.
#############################################################################

After that fight, get the chest behind the gate for a TurnYellow. Move 
forward. Your party will then suggest to wait for the night. At nightfall, 
you'll find yourself near the front door of the Manor. Head north first, beat 
the guards there, if necessary, and then get the chest for an Ointment. Then, 
go all the way to the south past the main door then go to the door on the 
lower right. In the next area, go all the way to the right. There is a door 
there. Go in and take the chest for a Turn Blue. Exit this small room and go 
north. Try to get past the green light without being seen. Enter the large 
door to the north. You'll see a Save Point here. Save your game. Go to part 
4.

4. The Meeting Point
-----------------------------------------------------------------------------
Now, go up and talk to the man that you'll see. Tell him that you are the 
helpers. He will then, give you the Manor Key in exchange for your services. 
Specifically, you have to feed the dragons (they more or less look like a 
deformed cow to me). Here's what you have to do. You have to go to the 
leftmost feed station and press X to gather feeds. You are allowed to carry 3 
servings at a time. Then, go to a Hungry Dragon and feed it to that dragon by 
pressing X. You'll know if a dragon is hungry when it starts to growl and 
shake its head. Now, if you were not able to feed a dragon, it's color will 
turn reddish. If you failed to feed that same dragon for 4 times, the man 
will stop you. You can select the number of times you have to feed the 
dragons. There is a prize waiting for you for each number. Here's the number 
of times you have to feed the dragon and its corresponding prize.

10 times   = Knee Pad
20 times   = Bronze Helmet
30 times   = Bronze Mail
40 times   = RecoverAll (element)
100 times  = Iron Vest

Although the man will tell you that 100 times is impossible, I myself was 
able to get to 100! Here's the strategy I did. Every time I'm at the feed 
station, I always get 3 servings. Now, to make it easier, I always make sure 
that the 2 leftmost Dragons must be fed quickly. I mean, I should prioritize 
them more than the first 3 as they are near the feed Station. I almost 
fainted trying to get to 100 times, and after about an hour and a half, I 
finally made it. My rightmost dragon is already dark red! 

After feeding the Dragons (you can choose any of the 5 choices of number of 
times to feed the dragons), the man will tell you that you can now get the 
Manor Key from the cupboard behind him. Get the Keys. You can now open the 
Main Door. But first, you can choose all 5 choices to win every prize. You 
can do the feeding as many times as you want. But, you cannot win the prize 
that you've already won. If you already won in each of the 5 choices, there's 
no more point in doing the feeding anymore. After that little, let's say 
Mini-game, head back out and go all the way back to the Main Door of the 
Manor. Examine it to use the Manor Key. Inside, you'll see a panel to the 
north and 2 steel doors to your left and right. Examine the panel, it will 
ask you to turn it to the left and to the right. The code here is random so 
just try your luck. If you were not able to get the correct code, which I 
doubt you'll get in your first try, a hole will appear below you and you will 
drop inside a cage. Kid will tell the guards here that they are chicken! This 
will agitate the guard and opens the cage. Go out and you'll have a fight 
with the 3 soldiers. After you win, you will wear the uniforms as a disguise. 
Now, head to the left steel door. Examine it to open it up. Move in and enter 
the first door you'll see. Inside, talk to Glenn (the one you saw at Termina 
with Miss Riddel) until he leaves. After he leaves, there is a chest to the 
north, which contains a Dragoon's Honor. Now, leave this room. Now, head left 
and enter the door nearest the ladder that you'll find to the left. You'll 
see Glenn here. Go to the north wall and examine it. The code for the panel 
in the main room is written here. After knowing the code, head left to the 
other side of this room and get a Revive element from the chest. Next, use 
the Save Point near the door. Leave the room then go up the steps to your 
left. Now, enter the door nearest the stairs. You'll see Harlequin or Harle 
sleeping. There are 2 chest to the north. Get the Big One (right) for a Turn 
Black Element. Next, examine the small chest. Here's something new! You'll 
enter in a battle wherein your enemies are a small and a large chest. They 
will tell you to choose from one of them. One of them contains treasure. If 
you got the other one, you'll have to fight the chests and you'll get only Gs 
after the fight. Now, exit this room. Now, go back to the floor below and use 
the save point (where you saw the code to the panel) again. After saving, go 
to where the cage is. Examine the right steel door and move in. Talk to the 2 
guards here. They will ask a code from you. Answer with the top option ("I 
don't know") and they'll let you in. If you made a mistake, you'll have to 
fight them. Now, go inside. Get the small chest near the entrance. Then, go 
all the way to the left. Examine the sword, armor and shield. You'll get a 
Bronze Sword, Bronze Mail and Hero's Shield. Now, check the shining medal on 
the side wall. Choose to get it (any way you want, just get it). You'll 
receive a Silver Pendant but you'll get caught in a trap. You'll be in room 
inside wherein you're inside another cage. You'll meet Luccia here. Oddly, 
she will let you go. But you'll have to fight her experiment, the Bulbs. They 
are just moderately hard. Use your most powerful Elements and don't forget to 
restore your HPs if needed. You'll get +1 Growth after you win. After the 
battle, Luccia will set you free. Right before you exit, she will tell you 
that you can come to her anytime if you need help. Now exit the room. 
Outside, beat the door, which has an enemy on it. After beating it, go 
inside. If you have very Low HPs, I suggest that you do not go here yet, or 
restore the HPs of your characters. Inside, you can get a Bronze Helmet, then 
a Decor Shield off a wall. At the back of the room, you'll see 5 knights. One 
of them has no shield. If you use the ? button and use the dcor shield on 
it, the 5 knights will come to life and attacks you. Mind you, they are quite 
hard. Their attacks slice quite a big chunk of HP. After the fight, you'll 
notice 2 statue-like panels here. Push the one on the left to the small 
square near the one on the right. Do this so that the 2 panels will be beside 
each other. Now, the wall will open. You can't get the treasure in there yet 
so exit the room. Outside, use the stairs on the right. Now, fight the enemy 
on the door, which is nearest the stairs where you came from. Go in. you'll 
see Zoah sleeping inside. Examine the chest, Zoah will then wake up. Talk to 
him. You can learn from him about the 4 Devas and their leader, Dario. After 
talking to him, leave the room as you can't get the chest now. In the next 
room to the left, fight the enemy and then go in. Go in and talk to Karsh 
(he's the one who tried to capture Serge back at Cape howl). You can talk to 
him about Serge, General Viper and a small info about the Frozen Flame. After 
talking to him, examine the chest 20 times to get the Dragoon Gauntlet. Now, 
leave the room. Go to left until you reach the main room. Examine the panel 
to the north and use the code you saw from a wall. This will open the door. 
Go in. When you reach another room, go left and go through the steel door to 
the left. Don't go up yet. Move on until you reach another tower. In here, go 
up the spiral ladder. Talk to Marcy (the girl). Then, the prophet will come 
in. He will then try to explain what happened to Serge. Then, after talking, 
you'll fight Marcy. 

Boss: MARCY                                      Innate: Blue
#############################################################################
HP: 525
Spoil/s: Ice Blast Element
+1 Growth Level

Marcy is quite hard. But, you can take advantage of her Innate, which is 
Blue. Remember that Kid's innate is red and Red Elements can beat the Blue 
Innates. So, try to fill the field effect with Red. This will weaken Marcy's 
Blue Elements and will turn the tide of battle to your advantage.
#############################################################################

After the fight, talk to the prophet and he will tell you something about the 
pillar in the large room. After that, return to the other tower. You'll see 
Harlequin here. After some dialogues, she will exit the room. Now go up. 
Examine back of the pillar, which is second to the left of the center of this 
room. A chair will come down and the guards will come at you. After beating 
them, go to the chair. Examine it, then push the switch. Go to the door on 
top. 

In here, you'll see 2 doors, a ladder to the right, and a save point to the 
left. Save you game first and prepare you characters for another boss fight. 
I suggest that you allocate white attack elements for each of your characters 
(use these elements: PhotonRay, Meteorite, RecoverAll, Revive). After 
preparing, eliminate the enemy on the right door. Go in. Examine the shining 
blue crystal in the table. General Viper and Lynx will come in. Kid 
recognizes him and wants revenge. After the talk, you'll fight Lynx.

Boss: LYNX                                       Innate: Black
#############################################################################
HP: 820
Spoil/s: Pendragon Sigil C
+1 Growth Level

He's a tough one. You're only advantage here is Serge's Tech (Dash & Slash) 
and other White Elements (Photon Ray, Meteorite). The problem is, Lynx will 
use the AntiWhite element that temporarily disables your character to use 
White elements. Just make sure that your HPs are above 70. 

About his attacks, there is one that can cause instant death, the Hell Bound 
Element. So, make sure you have the Revive Element (I told you that back at 
the save point). Also, when his HP is low, he will restore 200 HPs. So, be 
sure that you can pound him with strong attacks or else, you're done for. 
#############################################################################

After the fight, an FMV sequence will commence. Back in the room, Miss Riddel 
will come in. Kid will take Miss Riddel as a hostage so that they can get 
away. Kid will bring Miss Riddel to the balcony. Lynx will be able to fool 
Kid into looking down. He will then release a sword and it will hit Kid. She 
will fall down. Serge and Pierre will then follow. When the menu comes up, 
you can save the game. 

GULDOVE (ANOTHER)
-----------------
Key Items:
  Astral Amulet
  Pelvic Bone

After saving, you'll wake up in a house in Guldove. The woman here will tell 
you that your party is waiting outside. Now, go out the door (not the 
ladder). Outside, Kid'll greet you. She will keep on talking until he finally 
fades away. In the doctor's house, the doctor will tell you that Kid has been 
inflicted with "Hydra Poison".

From here one, you can do 2 things. Either Save Kid from the Poison or not. 
Follow the sequence below. I separated the 2 events.

I. You plan to save Kid from the Poison 
-----------------------------------------------------------------------------
After that, Harle will come in. She will tell you a hint on how to find the 
cure. After you regain control of Serge, talk to Kid. She will give you the 
Astral Amulet. Remember the event in Opassa Beach? You'll be able to use the 
amulet there. Now, back to Kid. After your talk with kid Korcha will now come 
in. Have him join your party. After that, you'll be outside the doc's house. 
Now, Korcha will give you time to prepare yourselves, let's do so. Now, 
you'll see a person here, he will trade your elements with items. After 
talking/trading with him, he'll give you the Pelvic bone (this has something 
to do with the Heavy Skull you got back at Fossil Valley. We'll deal with 
these later). After receiving the Bone, head left and you'll find the 
Equipment Shop. After buying equipments, if necessary, head left on to the 
next screen. In this new screen, go to the upper left and go up the ladder. 
On top, head left to the next screen. Go inside the large tent, which is the 
Dragon Shrine. Inside, talk to both Chief Direa and Shrine Maiden Steena. 
Steena will give a hint on how to get the Hydra Humour. Apparently, the only 
way to get the Humour is to return to the Home World. After talking to both, 
head back to Korcha and talk to him. Tell him that you are now ready to 
leave. Korcha will then give you a ride on his boat to Termina. Go to 
walkthrough part Ia.

II. You don't want to save Kid from the Poison
-----------------------------------------------------------------------------

TERMINA (ANOTHER)
-----------------

Ia.
-----------------------------------------------------------------------------
After Korcha bribes the Port Manager, he will temporarily join your party. 
After that, you can wander around and buy Elements or upgrade equipments if 
you need it. Now, go to where you first saw Riddel and Glenn (the place where 
the sacred sword where the dragoons lie). When you reach the hut a scene of a 
funeral will commence. After that, you'll see Greco head to the hut. Follow 
him inside. Talk to Greco and he will now join you party. When you're ready, 
leave Termina. In the world map, don't forget to fill in the Element Grid of 
Korcha. Now, save your game. Go to Opassa Beach and head to the Home World. 
In the home world head for Arni.

ARNI (HOME)
----------
Key Item:
  Heckran Bone

In here, go to the restaurant, which is the first house from the entrance. Go 
directly to the back room. Examine the bed that you see and you'll receive 
the Heckran Bone. Leave the restaurant. You can buy elements or upgrade 
equipments if you want, then leave Arni. In the World Map, head to the right 
and enter the Hydra Marshes.

HYDRA MARSHES (HOME)
--------------------
Key Items:
  Hydra Humour
Items:
  Feather x3    
  Bone
Elements:
  Brace          CurePlus
  BushBasher     AeroSaucer
  3 Tablets      Uplift
Equipment/:
  Bronze Helmet

Inside, to the man. He will recognize Serge and will let you through. In the 
first intersection, go right then around to get a chest containing a Feather. 
Go back to the intersection again then head left. There will be an automatic 
scene with a ghost here, then your characters will have a short dialogue. 
After that, follow the ghost to the left to the next screen. You'll see a 
Wingapede pass through. After that, continue moving left. You can also get 
the chest here for a Brace. Go left to the next screen. Korcha will notice 
something, it's a Beeba! It will then attack you. You'll get a Cure Plus and 
2 Feathers after the short battle. If you win, he'll give you the Beeba Flute 
that can call on the Wingapede. He will then tell you that you can use it at 
a large space. After this Beeba leaves, save your game. Head to the upper 
right on to the next screen. You'll see another Beeba here. Challenge him 
(tell him you're as strong as Mr. Universe) and then beat him. You can now 
get the chest behind him for a BushBasher. After that, there's still no point 
in moving to the right now because your characters are still weak on your 
first play. So, head all the way back where you saw the ghost. Move north. 
You can also get the chest to the right for a Bone. After that, move north to 
the next screen(you can't go to right as the current of the mini falls is 
strong). 

In this area, go up the fallen tree trunk and examine the green plant. It 
will then lower it's body down the water. Pass through it. On the way, you 
can get a chest for an AeroSaucer. Now, go to the upper left towards the next 
screen. In this new area, just head right to reach another area. You can now 
save here using the Save Point. After saving, head to the right to meet the 
dwarves. They will then engage you in battle. 

Boss: DWARVES                                    Innate: ?
#############################################################################
HP: ?
Spoil/s: Uplift, Bronze Helmet, 3 Tablets 
+1 Growth Level

Here's another tough battle for you. Although you've seen 3 dwarves only, 
you'll actually battle 6 of them. They are quite strong, especially when they 
combine their attack. For the strategy, Concentrate Serge in attacking one of 
the dwarves. Then have the 2 other characters heal. If your HPs are already 
at Max, that's the time you use the other 2 characters to attack. You can 
also use elements that damage every foe, i.e. MagmaBomb. This way, you'll 
wore out more HPs. 
#############################################################################

After the battle, the chief dwarf will head right. Save first as another 
battle awaits you. After saving, follow the chief dwarf. Your party will be 
shocked at what they will see. A real Hydra! You'll now have a battle with 
it!

Boss: HYDRA                                      Innate: Green
#############################################################################
HP: 700
Spoil/s: ?
+1 Growth Level

This battle will not be too tough nor it would be too easy. Just keep on 
using the Level 1, 2 then 3 attack and use every attack element in your 
Grids. You'll eventually beat him without hassle.
#############################################################################

After that battle, the chief will say something about the consequences of 
what you did. After that, he will leave and so are the other dwarves. Examine 
the dead Hydra. You'll now get the Hydra Humour that will cure Kid. Now, go 
back. On the way, you'll see a very short scene then you'll be taken 
automatically to the first section of the Marsh. Exit to the World Map. Go to 
Cape Howl first.

CAPE HOWL (HOME)
----------------
Element:
  Heal
Item:
  Bone

In here, you'll get 2 chests. One contains a Heal element and the other, a 
bone. After getting these items, head back out to the world map again. Go to 
Opassa Beach and head for the Another World again. In the world map of the 
Another World, head to Termina.

TERMINA (ANOTHER)
-----------------

In Termina, head back to Korcha's boat. Examine it and then choose to return 
to Guldove. The boat will then leave and you'll arrive at Guldove.

GULDOVE (ANOTHER)
-----------------

After you regain control, go to the doc's clinic. Inside, go to Kid's room, 
which is to the right. Talk to the Doc using the square button and using the 
Hydra Humour. After a few moment, Kid will ask for you. Go to her and talk to 
her. In the next scene, the Doc still can't believe how you got the Humour. 
The assistant will then tell the doc not to worry about that thing, what is 
important is that Kid is alright. During the night, you'll see Mel snooping 
around Kid's room then she will leave the room. The next morning, your party 
will have a conversation and a short FMV sequence kicks in. After a few 
moments, Kid will notice that her Elements are gone. You'll then go to the 
next room to ask the doc. In here, you'll see Mel. She will challenge Kid to 
find her if Kid wants her elements back. When Kid asks you, always choose to 
go after Mel and that Kid needs those elements. When you regain control of 
your characters, head outside the house and go left to the next screen. In 
here, go left and climb up the ladder. Go left to the next screen. In here, 
talk to the man guarding the Dragon Shrine. Korcha will ask him if he saw 
Mel. He didn't see her. So, the only place to go is the Residential Tower. Go 
to the right to the next screen. You'll see Mel here. Now, go right again to 
the next screen. In here, you finally got Mel trapped. Afterwards, your party 
will finally get Mel. After the scenes with Mel and the party, you can choose 
your party members. Korcha will tell you then that he will be on the boat. 
Mel will now be a friend of Serge. Now, head back to Korcha's Boat. It 
doesn't matter if you use the ladder or the door, it leads to the same way. 
When you reach Korcha, he will leave your party then sends you off to 
Termina.

TERMINA (ANOTHER)
-----------------

Try to leave Termina. There will be an automatic scene right before you 
leave. You'll see Glenn and he will speak about the plans of Viper and Lynx. 
They are headed for Fort Dragonia because Porre already knows about the 
Frozen Flame. When he finally speaks to your party, he will suggest that you 
speak to a man, who lives in an island north east of Termina. After that, 
Glenn will leave. Now, go back to Korcha. You will borrow his boat but he 
will give 2 conditions. First, you must give him the Dragon Tear if you find 
it. Second, he wants Kid to be his wife! Kid will refuse! When 2 options 
appear, choose "just tell him you will", Kid will then kick Serge in the 
b#@%$ (Ouch!). After Kid settles it, Korcha will agree. Then, he will ask you 
if he could join you, so, take him with you! Then, examine the boat. You'll 
now be in the World Map and you can control the boat. To go to where the old 
man Glenn is talking about, from Termina, go north to the first intersection 
of the waterways. Then, go all the way to the right until you see an island 
with a huge black smoke. Go to it's shore and then press X. You'll be in the 
Hermit's Hideaway.

HERMIT'S HIDEOUT (ANOTHER)
--------------------------
Element:
  Photon Beam

Inside the Burned down Hermit's hideout, you'll see Harle again. He will tell 
you why she burned down the place. She burned it by Lynx' orders. And that 
she wants to teach you a lesson. Then, you will engage Harle. She is not 
touch. Just quite like an ordinary foe. When you beat her, you'll get the 
PhotonBeam. After the battle, Harle will leave. Radius will now enter the 
scene. After a short talk, follow radius to his house. Inside, talk to Radius 
and he will talk about the Frozen Flame, about Viper and Porre. Then finally, 
he will bring up the topic about the Ghost Ship. After that dialogue, you'll 
sleep. The next morning, leave Hermit's Hideaway and board your boat. In the 
world map, head south west until you see a thick fog. Choose to go through 
it. You'll then see a scene with the ghost ship.

GHOST SHIP (ANOTHER)
--------------------
Element/s: 
  MagmaBurst    AquaBall
  Meteorite     FirePillar
  Panacea       2 Capsules
  Gravitonne    PhotonBeam
  HellBound

After the scene, you'll find yourselves on the deck of the ship. Captain 
Fargo will then come in. After explaining your situation to him, Fargo will 
test your skills. First, you'll fight an easy battle with 3 Man-of-Wars. 
Then, Fargo will call on his pet, Polly the giant bird. This battle isn't too 
tough either. You'll get MagmaBurst as spoils. Then, finally, you'll fight 
Fargo. You'll get a Meteorite after this fight. After those fight, you'll 
feel sleepy. It's because Fargo discreetly inflicted you with tranquilizers. 
You'll see also a FMV with a Black Panther. Then, you'll wake up in a room 
with a Save Point. Afterwards, you'll see a scene on the deck where the REAL 
Ghost Ship appears!

Back to Serge and co. They will head noises above then suddenly a skeleton 
comes in and attacks. After the fight Save your game then leave the room. The 
door to your right is locked so go left. Talk to the man sitting here. Then, 
head to the room to the left of the room with the Save Point. Get the chest 
here for an AquaBall then leave the room. Outside the room, head left past 
the stairs and get the chest for a FirePillar. I'll warn about the Wraiths. 
They always appear out of nowhere so beware of them because they are quite 
strong. Now back to the walkthrough, head right again and go up the ladder. 
Up in here, you can't go to the 2 rooms to the left so go right and enter the 
only door where you can enter. Talk to man and beat the Wraith to get the 
Panacea. In the upper right corner of this room, examine the Ducts so that 
you can pass through here to reach the other room to the right. In this new 
room, get the chest for a Capsule. Then, leave the room and go to the right. 
Talk to the man blocking the path, TWICE. Then, talk to man who told you that 
he was the one assigned for the key. He will then give it to you. After 
getting the key, go back to the room with the Save Point and save your game.

Now, leave the room and examine the right door. It will now open. Move on and 
go down the stairs to the next screen. Go past the cannons and exit through 
the door. The man here will offer a drink. Don't accept it because it will 
just poison your characters. Now, go left and gown down the ladder. Below, go 
all the way to the right and enter the room at the end. In this new room, go 
around to the left. You'll see a small cat-like creature. Examine it and it 
will run away to the left. Follow it then examine it again. It will now run 
to the south. Now, check below the boxes, which are nearest the ladder. 
Examine it there and it will run again to the right. Get the chest that you 
see here for another Capsule. Now go to the bottom left and you'll find the 
creature here. It will tell you to leave him alone. He wants to see the world 
and as you are not bad guys, he will offer to join your group. Name him Pip. 
Note: he was at Luccia's room at Viper Manor before. Now, back to the 
walkthrough. Get the chest here for a Gravitonne. Now, go right and up the 
ladder. You'll now be in the room opposite the Cannons. Get the chest here 
for a PhotonBeam. Then, leave the door through the south door. Here, save 
your game then head left and up the ladder. You'll see a scene on the deck 
then you'll fight a wraith. Then, Fargo will need some help and your party 
will automatically go left. When you see Fargo, he will beat 2 Wraiths. Then 
suddenly, his arms are injured and cannot fight anymore (I can't figure out 
if he just feigned or not). When an option appears, choose 'Aye, Aye, 
captain'. Go left and fight the boss.

Boss: DEAD HEAD                                  Innate: Black
#############################################################################
HP: 700
Spoil/s: HellBound
+1 Growth Level

Those little things are pathetic. But, when their powers combine, they will 
sure give you a hard time. For this battle, take advantage of Serge's 
Elements/Techs. As for the other 2 characters, have them attack physically. 
If the party gets low on HP, have the 2 characters heal the party. Basically, 
Dead Head is an average boss. You might have troubles with him, but you'll 
eventually get the hang of it and beat it.
#############################################################################

After the battle, Fargo will suggest to you that you go find the Water Dragon 
for protection because Mt. Pyre is so hot and you'll get burned (it is really 
hot in there!). After talking with Fargo, you'll find yourselves back at the 
world map. Finally, let's head to the Water Dragon Isle in the Home World to 
acquire the protection from the lava at Mt. Pyre. So, head to Opassa, go to 
the Home World. Then go Arni.

ARNI (HOME)
-----------

Here, go to the docks. Talk to the man here near the boats. You'll be asking 
him if he can give you a ride to the Water Dragon Isle (because the boat in 
the world map is not present), then he'll agree for 100g (small price to 
pay). After paying up, he'll transport you to the Water Dragon Isle.

WATER DRAGON ISLE (HOME)
------------------------
Key Item:
  Ice Breath

Upon arriving, move forward. You'll see the drawves attacking the fairies. 
They want to claim this area for themselves. Now, after regaining control of 
your characters, climb the middle ladder and go on to the next screen. Here, 
go left and you'll see different paths. 2 doorways and 2 ladders. Head down 
the lower ladder until you reach the next area. Here, save your game. 
Continue heading down. Move on, until you reach a point where the dwarves 
will attack you with their most powerful weapon...

Boss: HI-HO TANK                                 Innate: Yellow
#############################################################################
HP: ?
Spoil/s: Knee Pad
+1 Growth Level

This battle will be average. Just use your most powerful Green Elements. 
Radius and Glenn is a Plus here. Just concentrate on attacking and heal your 
party members' HP if needed. 
#############################################################################

After battling the tank, move on to the right to the next screen. Here, 
you'll see the Blue dragon. Talk to him. He'll give you the Ice Breath which 
can freeze even gushing magma. He'll also give you his underling, the Frog 
Prince, which is a summon element. After receiving the Ice Breath, you can 
now head back to the Another World and enter Mount Pyre. So, head to Opassa 
once more and in the another world, board your boat. Head to where the fog 
was. To to the small cave to the left of Fargo's Ship which is the Pyre 
Shore. Now, enter Mt. Pyre.

MOUNT PYRE (ANOTHER)
--------------------
Elements:
  Magmaburst   Capsule
  Tablet       Inferno Trap
  Eagle Eye
Equipments:
  Sky Djinn ring     Magic Ring
  Iron Mail          Gold Earring
  Dancing Shoes

In here, you'll see Laval all over the place. There's no other way through 
here except by going through it. Unlike the poisoned Marshes, the Lava will 
deplete your HP to 1 VERY VERY FAST! So try to run as fast as you can. In 
this first area, you'll be able to get a MagmaBurst and a Tablet. Then, move 
go onto the next screen. You'll see Solt and Peppor once more! You'll engage 
them in battle. 

Boss: SOLT AND PEPPOR                           Innate: Yellow
#############################################################################
Solt HP:   ?
Peppor HP: ?
Spoils: Sky Djinn Ring, Iron Mail
+1 Growth

This time, they will be talking about Summon and Trap Elements. Surely, if 
they are successful in their plans, its more likely that you'll lose. But 
here's what will happen, Solt will make a mistake again! He'll trap Peppor's 
Strong element. They won't be able to use it now. It's now time to beat them! 
After beating them. Plain attacks and some powerful elements (Level 3 up) 
will do them in.
#############################################################################

After the battle, head north first as you may have troubles if you head 
right. In this new area, you can get an Inferno Trap Element from the left 
chest and a Capsule from the right chest. Now go up using the ladders in the 
middle. You'll reach a Save Point. Prepare your characters for tough battles 
ahead then save. Now, go to the right onto the next screen. In here you'll 
fight the Red Mini-Dragon.

Boss: RED MINI DRAGON                           Innate: Red
#############################################################################
HP:   850
Spoils: Magic Ring
+1 Growth

This battle is not as hard as it looks. Just make sure that you have Blue 
Attack elements in your grids. Now, use 2 characters for attack. I suggest 
Serge and Kid for this purpose. The other party member should just serve as 
the healer. You won't have any major problems for this battle.
#############################################################################

After the fight return to the Save Point and prepare for yet another tough 
battle. This time it's tougher. After preparing and saving, head to where you 
fought the Mini Dragon. Move on and you'll see very familiar faces. You'll 
now fight the Acacia Dragoons!!!

Boss: ACACIA DRAGOONS (KARSH,MARCY,ZOAH)        Innate: Green,Blue,Yellow
#############################################################################
Karsh's HP: 370
Marcy's HP: 300
Zoah's HP:  436
Spoils: Eagle Eye, Gold Earring, and Dancing Shoes
+1 Growth

This is one heck of a difficult battle. Having Acacia dragoons as your 
opponents is, no doubt, very hard. To beat them, take advantage of their 
elements. Use Yellow for Karsh, Green for Zoah and Red Elements for Marcy. 
Try to retain at least Level 2 in your grid. You can't tell when you may need 
to heal. Concentrate on attack Karsh first, then Zoah and then finally Marcy. 
Good Luck! You'll need it.
#############################################################################

After ze battle they vill leave ze place. (I'm beginning to sound like 
Harle!) Actually, you'll see Harle here. After the short talk you'll see a 
FMV of Fort Dragonia and then another disturbing FMV where Serge actually 
stabbed Kid. After those scenes, head north. You'll now be in the world map 
near Fort Dragonia. Save and then enter the Fort.

FORT DRAGONIA (ANOTHER)
-----------------------
Items:
  Carapace       Iron
Elements: 
  ElectroBolt    AquaBeam
  Antidote       Heal All
  BushBasher     AeroBlaster
  MagmaBurst     Volcano Trap
  Fire Pillar    Gravitonne
Equipments:
  Earth Charm    Flame Charm
  Sea Charm      Angel Charm
  Daemon Charm   Dragoon Gauntlet
  PenDragon Sigil B

Once you get inside, keep moving north until you come into a large room with 
a save point. Save first as you'll be dealing with puzzles and mazes here. 
Now, let's head for the leftmost door first.

In here, move on until you see an eerie blue symbol on the ground. Your main 
goal here is to examine the pillar in the middle (just as you did way back in 
the beginning of the game, remember the black pillar you examined at the 
Unknown place?). Now, this is quite confusing so listen carefully. First, 
let's call the leader of your current party, the HEAD. The middle party 
member, the BODY. And the last member, the TAIL. If you can see who is the 
leader, run/walk straight. You'll then see the arrangement. Now, step on the 
Blue Symbol. After stepping, your party will be re-arranged randomly. Now 
determine of the new leader of the party is the Head, Body or Tail of the 
previous arrangement. To make it a bit clearer, here's an example:

Let's say, before you step in the blue symbol, the party leader is Serge. 
Therefore he is the HEAD. Then, the middle one is Kid, therefore she will be 
the BODY. Finally, the last one, is Pierre (for example), therefore he will 
be the TAIL. Now, after stepping on the blue symbol, your party will be re-
arranged. Example, the leader now is Pierre, the middle is Serge, and the 
last is Kid. Therefore, your arrange now is TAIL, HEAD then BODY. Because 
Pierre, Serge, Kid are TAIL, HEAD and BODY of the previous party, 
respectively. 

Now, after stepping and determining the arrangement of your party, go to the 
room on the left. Examine the panel. When you examine this panel, a stone 
will move outside, where the pillar is, according to the arrangement of your 
party. First, get a HEAD, BODY, and then TAIL arrangement. Then, examine the 
panel. The stone will move in the previous room. So, go back. You'll see 
right away that a stone wall gave you access to the blue switch. Go and press 
the switch and the ladder to the right will open. Now, arrange your party so 
that their arrangement is now HEAD, TAIL, then BODY. Note that if you cannot 
make this arrangement, you can go back to the blue symbol and your party will 
be rearranged again. You can also use the select Button to change the 
arrangement of your party. Now, after getting the HEAD, TAIL and BODY 
arrangement, examine the panel in the left room again. The Stone wall will 
now give you access to the Chest with an Earth Charm. Use the newly opened 
ladder if you cannot reach something. After getting the Charm, create a TAIL, 
HEAD then BODY arrangement then head to the panel again and examine it. This 
will now give you access to another chest, which contains an ElectroBolt. 
Now, create a TAIL, BODY then HEAD arrangement. You can now access switch 
that will lower the platform where the pillar is. Examine the Pillar and it 
will disappear. A room will be shown also after you've examined a pillar. 
Now, head back to the big room with the Save Point. After saving, let's head 
to the 2nd to the left room.

Here, continue walking/running until you reach 2 chests side by side. Examine 
any one of them, and the path way will move to your location. Cross through 
it. Now, you'll see the 2nd pair of chests. Examine just one of them and the 
path below you will move in front of a door. Now, walk/run to the upper left 
and you'll reach the 3rd pair of chests. Examine them both, once each. Then, 
cross the path. When you reach a room, get the Sea Charm in there. Now, head 
back to the 2nd pair of chests. Examine one of them and the path below will 
now point to the south. Go back to the 3rd pair of chests. Don't examine 
them, instead, cross the path. Push the switch at the end to lower the 
ladder. Now, go through the Big Door. You'll have to fight the Giant gloop 
here.

Boss: GIANT GLOOP                               Innate: Blue
#############################################################################
HP: 800
Spoils: AquaBeam
+1 Growth

With Kid on your party, you won't have a hard time against the gloop. Use 
your Red Innate elements to finish this Gloop once and for all. Don't forget 
to heal when your characters are low in HP. 
#############################################################################

After the battle, examine the Pillar. Now, head back to the Big Room with the 
Save Point. Use the newly opened ladder now, you don't have to examine the 
chests again. Now, save your game. Let's head for the next one. The door, 
which is 2nd from the right. 

In here, walk past the first ladder that you'll see. Move on until you reach 
the next screen. Go down the ladder. You'll now notice that there are 3 
ladders here. First, go to the rightmost one. Climb the ladder and move on 
until you reach the next screen. You'll receive an Antidote. Now head back to 
there the 3 ladders are. Now, go to the southwest most one. You'll get 2 
chests here, a HealAll and a BushBasher. After that, go back all the way to 
the very first ladder that you just passed by when you first entered this 
from the Big room. Go up to that ladder and move on until you reach a new 
screen. In here, go around to the left until you reach an intersection where 
you can go North or South. Now, go to the north and move on until you reach 
yet another new screen/area. In this new area, you'll see 2 more ladders. Go 
down the south ladder first and get the AeroBlaster. Go back and now, go up 
the north ladder. Continue walking/running until you see another one of the 
blue switches. Push the switch. The ladder will now be accessible. But before 
going through that ladder, go left first then north, move on until you see a 
Big Room. Enter the Big Room. You'll now fight a giant version of the Cybots. 

Boss: TAURUSOID                                 Innate: Green
#############################################################################
HP: 1,200
Spoils: Carapace
+1 Growth

He is quite challenging. He is very good at physical attacks. So prepare to 
use your Healing elements. Although challenging, it's quite simple. Just 
attack, then use elements, then Heal if necessary. You'll eventually beat 
him.
#############################################################################

After the battle, go back to the Big Room using the ladder beside the blue 
switch. Save your game once more. Let's now head for the last room, the 
rightmost one.

Now, move on inside until you reach the WatchKeeper. There are four holes 
here, lets call them the North Hole, East Hole, West Hole and South Hole. 
Now, examine the plate below the dragon. Now, notice where the dragon is 
facing. The plate says that the watchkeeper is facing north. So let's assume 
that the direction the dragon is facing, is north. Example, if the dragon is 
facing to the South, then assume now that it is pointing to the north 
temporarily. Now to enter the East Hole, you must choose WEST. Because the 
East Hole is to the West from the Dragon's point of view. Got it. Now, here 
are the descriptions of each hole. In the West Hole, you'll see a Red Save 
point. Actually it's not a save point, it will actually heal your party's HP 
and MP. Now, go to the exit. You'll be in a place with 4 doors, one of which 
is where you came from. Now, go left then up the ladder. You'll be familiar 
with this place. Go right and go to the Dragon again. Take note again to 
where the dragon is facing. In the South Hole, you'll find a Flame Charm, a 
Volcano Trap Element, MagmaBurst and a FirePillar. Go back again. The north 
Hole only has enemies so don't go there unless you want to fight. The West 
Hole will bring you to the Pillar. Examine it and then you'll see a new room 
rise up in the big room. Go back to the Big Room and then Save. Enter the New 
Door in the middle.  

Inside, you'll fight a quite strange enemy that is in front of the white 
pillar. 

Boss: SUNOFAGUN                                 Innate: White
#############################################################################
HP: 365
Spoils: Iron
+1 Growth

This battle will be funny. But keep in mind that he is powerful. Now, 
Sunofagun will change his mood every time, from happy to sad to angry. His 
attacks will depend on his mood. Of course, expect the strongest attacks when 
he is angry. Just prepare your Curative elements. Then when you get a chance 
kick in some powerful or medium strength attack elements. Just be patient.
#############################################################################

Now, Examine the White Pillar. An elevator will be lowered at the back. Use 
it to go up. Now, you'll see a VERY FAMILIAR place! It's the unknown place 
where you started the game. So, it is Fort Dragonia. Now, head to the Black 
Pillar. You can also get the chest scattered around for Angel and Daemon 
Charms. In front of the Black Pillar, you'll have to fight another Boss.

Boss: BUNYIP (2 forms)                          Innate: Red, then Black
#############################################################################
HP: 400 (1st form), 1,200 (2nd form)
Spoils: Gravitonne
+1 Growth

His first form is a little bit pathetic. After inflicting a certain number of 
HPs, he will revert to a new form and will change to Black Innate. He is 
Powerful! Have Serge Attack with White Elements and his Techs. Have Kid for 
support attack and the third character as the healer. Red Elements can also 
inflict a little more damage. The most important thing, keep your HP up!
#############################################################################

After fighting Bunyip, examine the Pillar. The teleporter is now ready. Head 
back to the previous room and go to the Teleporter. Examine it and you'll be 
taken to the top of the Fort. Here, move forward and examine the door. An FMV 
will kick in once more. This FMV keeps on troubling me. Now, inside the room, 
you'll see Viper and Lynx. Viper will then attack your party.

Boss: VIPER                                     Innate: Yellow
#############################################################################
HP: 820
Spoils: Dragoon Gauntlet
+1 Growth

This person is big! Actually 6'7". Concentrate on attacking rather than 
healing. He's got quite a few HPs compared to other bosses. Just heal when 
necessary.
#############################################################################

After that fight, you'll see something terrible. Lynx will stab Viper. After 
disabling Viper, Lynx will now attack you.

Boss: LYNX                                      Innate: Black
#############################################################################
HP: 1,000
Spoils: PenDragon Sigil B
+1 Growth

He is now harder than when you fought him back at Viper Manor. He'll use his 
new Tech to you. The Feral Cats. Use Serge as the front liner for the attack.  
Have your 2 characters Heal the party. He will eventually go down.
#############################################################################

After a short dialogue, a FMV of a panther will be shown. Then, suddenly, 
Serge loses it! Then you'll see an evil grin on his face. Serge will now tell 
kid that it is her chance to kill Lynx. Now, a new battle begins.

Boss: SERGE, KID, Third Party Member            Innate: White, Red, N/A
#############################################################################
HP:  about 3500 EACH!
Spoils: none

Now, this is weird. You'll be fighting as Lynx. By now, you should know that 
Lynx and Serge actually swapped bodies. Now you'll have to defeat your party! 
They are strong! And they have a very high HP. Don't waste your elements as 
there's no difference if you win or now. 
#############################################################################

I managed to beat them (of course, I'm in the New Game+ mode). The same thing 
happens. Kid will hesitate on killing Lynx then Serge will come in and stab 
Kid so hard, that she immediately dropped to the ground. Serge, I mean Lynx 
in Serge's Body will tell you to go to the Sea of Eden if he really want to 
fix everything up. Then you'll see a FMV of Kid. After a while, you'll find 
yourself on an eerie place. 

TEMPORAL VORTEX
---------------
Elements:
  Revive       
Items:
  2 Mythrils 
Equipments:
  PenDragon Sigil B

Upon regaining control of Lynx, go around down to the left. You'll see a door 
here, but it's locked. Cross the fallen branch and head all the way up. It's 
pretty easy. On top, you'll see a door and a stone. Push the stone down. It 
will fall on the left side of the falls. Go down to the falls and pass 
through it to get to the stone. Push it down once more and it will remove the 
stone blocking the chest. Go back to the first door you saw and go around to 
the left to get that chest for a Revive (very useful). Now cross the branch 
again. Notice the fruit hanging from a branch to the right? Go near it and a 
fruit will fall. The first door you saw will now open and a strange creature 
will come out. Use this opportunity to go in while the creature is getting 
the fruit that fell from the branch. Once you get inside, the creature will 
talk to you. She is Sprigg, a very old woman living here for years. After a 
short talk, Lynx will sleep. Upon waking up, try to exit the house. Sprigg 
will call your attention. She will then join you hoping that she can finally 
leave the place. Then, go down the ladder inside the house first. You'll now 
be in the save point that you saw earlier. Save your game now. After saving, 
leave the house and go inside the door at the very top. Inside, you'll meet 
Harle once more. When an option appears, choose any. Then Harle will talk to 
you for a while trying to persuade you that you are Lynx now. And she is 
correct. Nobody will immediately believe that he is Serge. So Serge must 
accept the truth. Serge's body will now appear on the top floor. To pass this 
test, if the body of Serge goes in the North room, go also to the North room 
at the lower floor (remember that you're at the lower floor). After following 
Serge's body 3 times, you'll end up in a new area. In here, Harle will 
finally join your party! Now, move on and hit the switch that you'll see. 
You'll see the paths below. They will change. Move on and get the chests in 
this area for a PenDragon Sigil B and a Mythril. Go back up and hit the 
switch once more. The path will change again. Move on. You'll see another 
Mythril here. Now, head down the Big set of stairs. Move on until you see a 
Big hole on the ground. Examine it and you'll jump in. you'll be teleported 
to a VERY FAMILIAR place. It's the Hydra Marsh in the Home World. Now after a 
few dialogues from your party, exit to the World Map. Head to Opassa Beach.

OPASSA BEACH (HOME)
-------------------

In here, you'll see something very shocking. WHERE IS THE PORTAL?! Harle will 
then tell you that the missing piece in this world was found therefore the 
Portal Close. But what about Serge? His body? Sprigg will tell you to go back 
to your Movver (Ahem.. Mother). So, exit to the world map and head to Arni.

ARNI VILLAGE(HOME)
------------------
Element/s:
  Heal

Upon entering, the man will be shocked to see a demi-human. After that short 
scene, go to Serge's house and talk to Marge. Of course, she will not believe 
right away that you really are Serge. But after explaining, she'll 
understand. Then, Marge will tell you a short story about the Storm and about 
your father, Wazuki and his friend, Miguel (Leena's Dad). You'll see that 
Wazuki is carrying you in a place with an advanced technology. After telling 
you the story, Radius will come in. He is the chief of Arni. He will then 
recognize you as Lynx and will begin to fight you.

Boss: RADIUS                                    Innate: Green
#############################################################################
HP:  750
Spoils: Heal 
+1 Growth

He is quite easy. There's nothing to worry about. Just use your physical 
attacks and some Elements and you'll beat him in a short while.
#############################################################################

After fighting with him, he'll sense no Malice, or evil in your attacks and 
then finally believes at what you are saying that he is Serge in Lynx' body. 
Now, Radius will join your party. It's now time to replace Sprigg. He only 
has 4 Grids :( After having Radius in your party, leave Arni and go north to 
the Fossil Valley once more.

FOSSIL VALLEY (HOME)
--------------------
Items:
  2 Mythrils
  Infrared Vision Frame 

Basically, you really have to pass through here again. Because the Fossil 
Valley you passed through earlier in the game was in the other world. Now, 
inside, you'll get new items from chest. Behind the big skeleton where you 
found Skelly, there is a neat item there, the Infrared Vision Frame. It's 
time go change the menu! There is also a Mythril from a Chest to the west of 
that big skeleton. Go to where you got the Big Egg, you'll get another 
Mythril from a chest. Now, leave Fossil Valley through the left. Go to 
Termina.

TERMINA (HOME)
--------------
Key Item:
  Smith Spirit

You'll now see a very different Termina. Go to the left of the bar. The 
soldier won't let you pass. He'll tell you that you can meet the Commander, 
Norris, at the Viper Manor. After this, go to the Black Smith Shop. Talk to 
the Blacksmith twice. He'll give you the Smith Spirit. With this item, you 
can forge equipments on the world map without the need to go to blacksmith 
shops and equipment shops. After giving you the item, Zappa, the blacksmith, 
will now join your party. Now leave Zappa's house and head north to the small 
house. You'll see a man, painting. He is Gogh. He'll tell you that his son, 
Van, is on the other room. Go to the right room. You'll see Van inside. When 
an option appears, choose to hire him. After that, a scene between the 
landlord and Gogh will commence. The landlord will now ask Gogh for the 
payment but they are poor. Van will then bring up the topic about the Frozen 
Flame, that he will find it. When another options appears, choose to be 
serious about the Frozen Flame. The landlord will laugh but will still give 
Van and Gogh a chance. After that, a scene with Van will come in. You'll see 
him prepare his things, just like preparing for an adventure. His father will 
allow Van to go with you. Then, have him join your party. After getting Van, 
leave Termina, have radius in your party then head to the Viper Manor. 

VIPER MANOR (HOME)
------------------
Key Item:
  Mushroom
Elements:
  Carnivore Trap

Upon entering you'll see a scene with Radius. The place is in shamble. Now, 
head to the Well to the south. Go in. Upon entering the sewers, go south 
first to the next screen. You'll see a kid here and a monsters in front of a 
hole. Go to it and beat the monster. The father of the kid will now be free. 
He'll give you the Mushroom Key Item. Go south to the next screen. Here, you 
can find a chest with a Carnivore Trap element. Then, head south once more 
towards the next screen. In this area, you can see a small waterfall to the 
right. Notice that there is a hole inside. Go through the waterfall and 
inside a small cave. You'll see a man here. Talk to him and you'll give him 
the Mushroom that he oh so loves. But, he will turn into a Mushroom man for 
some odd reason. Then, Harle will tell him about the Frozen Flame that has 
the ability to change him back. He will then join your party. Name him Funguy 
(default). It think, it's not pronounced as Fun Guy, but Funguy like Fungi. 
Mushrooms are fungi, FYI. After joining the party, you can get the chest for 
a Forest Charm. Leave the waterfall then head back to the place below the 
well, where the 2 soldiers are. There is a waterfall to the left. You can go 
up to it and enter the sewers by using the steps beside it. Inside, you'll 
find yourselves in the sewers of the Viper Manor. In this area, you can get a 
Mythril Helmet. After getting that helmet, go around to the left and go up 
the ladder at the top left area of this area. Now, go to Norris. He will be 
amazed that you are actually not Lynx. He will then tell you how Lynx came in 
contact with Porre and that he is the one sent by Porre. He will tell you 
also that Lynx went to the Dead Sea. He suggest going to Marbule to gain more 
info about the Dead Sea. He will then join your party. After joining, you'll 
be taken automatically to the port area of Termina. Board the boat to the 
left, not the Ship. In the world map, go to Marbule, which is an island to 
the South East of the map. 

MARBULE (HOME)
--------------

Upon entering Marbule you'll see a few people inside. One of them is the 
Great Explorer Toma Levine (He was also the great adventurer from Chrono 
Trigger). You can ask about the Village, about the monsters that are lurking 
around, also about the Dead Sea. He will also tell you about the sound of a 
crying woman outside. After talking to Toma, head to the small house and 
sleep there. During the night, your party will hear the woman. Choose to 
check it out. Once you get out of the house, you'll see a silhouette of a 
mermaid. Then, Toma will come in. He will talk about S.S. Zelbess and about 
it's captain, Fargo. He will hint you about the attitude of Fargo. After that 
scene, you'll wake up in the house. Leave the house and you'll see the 
Mermaid. She will go with you to the ship. Although, she will not join your 
party yet. Now, leave Marbule and use your boat to go to the ship S.S. 
Zelbess. 

S.S. ZELBESS (HOME)
-------------------
Key Item:
  Fiddler Crab
Equipment:
  Mythril Helmet

Once you reach the ship, go up to the deck then head right and down the 
ladder to the cabins. Below, enter the first door that you'll see. You'll 
meet Miki, the backup dancer of Nikki. After that, leave the room and head 
left and go down the ladder. To the left of you is the Inn, you can sleep or 
save there. After saving, if necessary, go to the room, which is on the right 
of the ladder. Inside, go near the stage and you'll automatically watch a 
magic show. Sneff will first show his levitation magic with the woman 
volunteer. After that, a man still won't believe him. So he turned him into a 
cat. After the show, leave the room. Go right and enter the 3rd door. The 
room next to the magic show room will be locked. After entering the third 
door, ask for the sage of Marbule. A demi-human will leave the room. Leave 
the room too. You'll see the demi-human go through the door. You can't follow 
him because you must have permission to do so. The man will also tell you 
that the man you saw was actually the Sage of Marbule himself. After knowing 
that, go left and up the ladder again. Above, go left and go to the room on 
top. Talk to Fargo. You'll then see a scene between him and the mermaid, 
Irenes. After the scene, talk to Fargo and you will now ask for permission to 
go to the Grand Slam. He won't give you permission yet. You must defeat him 
at the casino. Accept his challenge, then follow him to the casino, which is 
the door, just below the captain's room. You have to win the roulette. The 
one who ends in South will lose. You will not win in this match. Fargo will 
then take your boat as prize. After Fargo leaves, your party will smell 
something fishy about the roulette. Go to the Inn. You'll notice that there 
is a ladder behind the counter and the man in charge of the Inn comes up the 
ladder often. You have to be small and sleek in order to go up without being 
noticed. So, go back to Sneff. You'll now volunteer and you'll all be turned 
into cats. After you regain control, Sneff will catch you. You'll find 
yourselves in the staff room of Sneff. Sneff will apologize to you because he 
has a bad back and cannot stand up, therefore, he can't change you back to 
normal. After you regain control, you can go through the wall to the Magic 
show room. You'll see the hole when you reach the other room. Now, leave the 
room and head to the Inn. Go behind the counter and go up the ladder. You'll 
see a scene where Sneff loses again. Then, you'll see that the Casino Table 
is controlled below. Go to it and examine the shining handle. You'll now 
receive the handle as proof that there is cheating. Go back to the Staff room 
of Sneff through the hole in the Magic Show Room. He can now stand up and 
he'll turn you back to normal. Go back to the Inn and Save. After saving, 
head back to Fargo's room and challenge him again. Now, go to the casino. He 
will now lose. He will then notice that you have discovered his secret. He 
will now give you back your boat and his permission so that you can go to the 
Grand Slam. 

From now on, you can play in the Casino for prizes. The rules are:
If the pointer is to the North, your points will be doubled
If the pointer is to the East, you'll receive 50 points
If the pointer is to the West, you'll be deducted half of your points
If the pointer is to the South, you lose

Here are the prizes:
Rank 1 (from 10000 pts. Onwards):    Rainbow Shell
  - when you win again, you'll receive Denadorites instead.
Rank 2 (between 5001 to 10000 pts.): Mythril
Rank 3 (between 1501 to 5000 pts.):  Iron
Rank 4 (between 500 to 1500 pts.):   Copper

Leave the Casino and head to the right and you can now enter the door to the 
Grand slam. In this area, you'll see 3 doors to the south. Go in and out of 
the 3 doors and catch the Sage. When you finally caught up to him, ask about 
the Sea of Eden. Then, tell him that you'll have to use Brute Force if that's 
what's needed. Now you'll have to fight the Sage.

Boss: SAGE OF MARBULE                           Innate: White
#############################################################################
HP:  1,500
Spoils: Mythril Helmet
+1 Growth

He has a quite nasty collection of Elements. There will be times that he will 
use a TurnX Element on your party members and will use an attack element 
which has opposite Innate. Just concentrate on attacking. He only has a low 
HP so you really don't have to worry about him. Attack, then Heal if 
necessary.
#############################################################################

After your battle, Nikki will come in. He will ask the sage if he could teach 
him how to sing the Song of Marbule. Note: Nikki is a HE not a SHE. Thought 
he was a girl eh? Now, the Sage will tell Nikki that he still have to mop the 
floors, while humming a song. Nikki will be delighted to know that. Then, 
Nikki turns his attention to your party and invites you on his ship. So, save 
your game at the Inn. Head all the way up to the Deck of the ship. Do not 
leave Zelbess yet. Go left and go up the ladder and you'll see a man up 
there. Talk to him and he will let you hop on the platform. You'll now be on 
Nikki's Ship. 

Go to the first door that you'll see. Everyone is here, the Sage, Nikki, Miki 
and Irenes. Nikki will then plan on how to liberate Marbule from the monsters 
that are lurking around. They will sing the song of Marbule together with the 
other demi-humans on Zelbess. That time, you and your party will have to 
terminate ALL monsters at Marbule. But you'll have a problem, Fargo won't let 
go of Nikki's ship. So you have to come up with a plan as to whom will Fargo 
succumb. After Nikki leaves, talk to Irenes. Have her join your party. Have 
her in your main party. Then, have her lead the party. Try to talk to Fargo. 
He still won't be persuaded to release Nikki's ship. Then, go to the casino. 
You'll see Sneff on a winning streak! He can now pay off his debt to the 
captain. After that, have him join your party also and bring him with your 
main party. Talk again to Fargo and still, you can't persuade him. After 
doing that, it seems that no one can persuade him so go back to your boat and 
leave S.S. Zelbess. We'll come back here later. In the world map, go to the 
Sea of Eden. It is to the east. The place where a big whirlpool is. Enter 
from the south of it. But it is blocked. Remember what the sage gave you? 
Now, press the square button and use the fiddler crab when you see the words 
"Sea of Eden" on screen. The path will now open up and you can go in Death's 
Door. 

DEATH'S DOOR (HOME)
-------------------

Before entering, bring Radius with you. Inside, you'll see the Masamune, 
which won't allow you to come in. Radius will tell you that the Einlanzer is 
the only sword that can match up with the power of the Masamune. But before 
getting the Einlanzer, Radius will tell you that you must head first to the 
place where he and Garai once trained. Then, after getting that item, you can 
head to the Isle of the Damned for the Einlanzer. Leave Death's Door and head 
to the Hermit's Hideaway.

HERMIT'S HIDEAWAY (HOME)
------------------------
Key Item:
  Garai's Keepsake

Upon entering, you'll see flashbacks of Garai and Radius training in the 
field. You'll also see another scene where Radius took the Masamune Blade. 
Radius will then tell your party what the purpose of the Masamune is, that it 
brings out the hatred and sorrow of whoever touches it. After that, Radius 
will tell you to wait for him. Just wait for him, don't move. He will then 
come back with Garai's Keepsake. Then, you'll be taken to the world map. 
Board your boat and go east to the Isle of the Damned.

ISLE OF THE DAMNED (HOME)
-------------------------
Equipments:
  Dragoon's Honor
  Earth Charm
Key Item:
  Einlanzer

In here go to where the fiery enemy is. Have a fight with it. After you win, 
you'll notice that it explodes! It can open blocked doors! In this area, 
there's another blocked door to the North West. Go near the fiery enemy and 
have it follow you to the blocked door. Just stand in front of the cave and 
wait for the enemy to come to you. After beating it, the cave will open and 
you can get the Chest for an Earth Charm. After getting that equipment, go to 
first door that was opened here, it's to the west, then to the next screen. 
In this area, you'll see a large skeleton to the left. Walk INSIDE the RIBS. 
Go south in there to the next area. Move on north until you see a mirror. 
Stand in front of it and use the Square button and select Garai's Keepsake. 
The mirror will turn into a liquid like thingy and you can now pass through 
it to the next screen. In here, go in the fiery cave. In the next area, 
you'll now see the Einlanzer. Examine the tablet on the ground. Then, a 
flashback to what really happened to Radius and Garai. Radius has the 
Masamune and it brought out the jealousy of Radius. It drove him mad and he 
stroke Garai from behind. Garai fell on the spot. After this, Radius throws 
the Masamune and he will grieve for what he has done. Then, in front of your 
party, Garai will show up. You'll have to fight him to prove that you are 
worthy for the Einlanzer.

Boss: GARAI                                     Innate: White
#############################################################################
HP:  1,987
Spoils: Dragoon's Honor
+1 Growth

He is big and strong. With the Einlanzer, he packs physical attack so hard on 
your party that one of them might be incapacitated. Have Lynx use his Techs 
as he will be in an advantage over Garai. Have Radius support the attacks of 
Lynx. Meanwhile, have the third party member, whoever he/she is, ready to 
heal the party anytime. 
#############################################################################

After you win, you've proved your worth to Garai. The Einlanzer will be 
yours. Leave the Isle. Then, go back to Death's Door.

DEATH'S DOOR (HOME)
-------------------

Inside, move forward to where the Masamune is. Radius will use the Einlanzer 
and the Masamune will be gone...for now. Go north and you'll finally see the 
Sea of Eden. This is just like the world map so you can save your game now. 
After saving, go right to the Highway Ruins.

HIGHWAY RUINS (SEA OF EDEN  HOME)
----------------------------------
Elements:
  Capsule
  Nimble

Upon entering, go up the ladder. There is an intersection there where you can 
either go North or South. Go south first and get the chest there for a 
capsule. Then, go back to the intersection and go north towards the next 
screen. Move on to the right and you'll have to fight Highway man.

Boss: HIGHWAYMAN                                 Innate: Black
#############################################################################
HP:  2,000
Spoils: Nimble
+1 Growth

He is pretty easy, even is Lynx has a Black Innate. You can give him high 
damage from your physical attacks. You can also use your White Innate Attack 
Elements as support. And don't forget to heal from time to time. Make sure 
your HPs are at MAX, or just near it, and you'll have no trouble at all.
#############################################################################

After that battle, move on and you'll reach the other side of the Highway 
Ruins in the Sea of Eden. On the map, you can get an AntiYellow element. 
After getting the element, go to the City Ruins. 

CITY RUINS (SEA OF EDEN  HOME)
-------------------------------

Upon entrance, go to the right for a Resistance Belt. Then, go inside the 
small dome in the lower right area. Inside, press the Examine button (X) and 
you'll get a pair Kung-Fu Shoes. Now move southward until you exit to the Sea 
of Eden again. In this area, you can go to the Tower of Geddon now. But 
before doing so, get the chest in this area for an AntiGreen. Go to the Tower 
of Geddon.

TOWER OF GEDDON (SEA OF EDEN  HOME)
------------------------------------
Key Item:
  Prop Sword
Elements:
  Purify        SealAll
  HealAll
Items:
  2 Feathers
  2 Mythrils 
Equipments:
  Trashy Tiara

Inside, always remember that there are 3 floors in this area alone. Now, go 
up the escalators and on the 2nd floor, head left, go around and get the 
feather. Return to the escalators. Now, go to the 3rd floor and go left. 
Examine the switch at the end. Pick 1F. The elevator to the left will now go 
down to the first floor. Go back to the escalators. Down go down yet. Head 
right and get a Mythril at the end. Then, head back to the escalators and 
head to the 1st floor. Go left and go to the elevator and examine the chest 
inside it for a Trashy Tiara. Go to the escalators again and go to the 2nd 
floor. Go right and enter the door at the end. In this area, go to the right 
and go up the train using the small ladder to get the Purify Element. Go back 
to the escalators. Go to the 3rd floor and enter the opening at the end to 
reach the next area. In this new area, go left. Lynx will see a girl (from 
her appearance, it must be Marle from Chrono Trigger). Go all the way to the 
left, up the ramp and around to the left to get the Feather. Go back down. Go 
right to the rightmost intersection, then go up to where the Kid ran a while 
ago. Go north to the stage. Examine the sword to get the Prop Sword. Now, 
head back a little, to the intersection, which looks like an X (upper right 
path leads to the stage). Now, use the lower left path to get a chest with a 
HealAll Element. Head back to the X intersection. Use the upper left path to 
reach the next screen. In here, Lynx will see a girl walking on top (again, 
from it's appearance, it's also from Chrono Trigger. But now, it is Lucca). 
Now, go left and up the ladder. There's another ladder up here. You'll get a 
Mythril if you press X on top. Now, try to follow the kid you saw. You'll be 
at a dead end. Get the chest here for a SealAll element. Go back down the 
ladder. Go right a little bit and you'll be in a bluish structure or 
something. Go up from there (you can actually climb up this structure). Go 
through the door with Purple light to reach the next area. In here, you'll 
see a lot of people. All the dragoons are here, Riddel and some other people. 
These will also include another one of the Kids (Now, it's Crono. The hero of 
Chrono Trigger). The kid will go through a portal of some sort. When you 
regain control of your characters, follow the 3 kids inside the portal. In 
this new area, use the Save Point. To the right, from the entrance, you'll 
see an Enertron. If you use the Enertron, you'll have a good night sleep for 
just a very short period of time. But, like sleeping, you'll still be hungry 
afterwards. Head north. You'll see the 3 Kids again. After leaving to the 
north, get the 2 chests here for a HellBound and a Screwy Dress. Now, follow 
the 3 Kids to the north. In this area, examine the plate below the kid who is 
sitting. You'll see it's Nadia's Bell! Then, the 3 kids will start to blame 
you for what is happening. Then, Miguel will come in. Remember, Marge told 
you about him, back at Arni? Then you'll see a scene with Wazuki and Miguel. 
Then, when Miguel asks you to just accept Fate, refuse! There are still other 
things in store and other things to do (first and foremost to return back to 
Serge's Body). After refusing, you'll have a fight with Miguel. 

Boss: MIGUEL                                     Innate: White
#############################################################################
HP:  1,950
Spoils: Dreamer's Scarf
+1 Growth

He is not that hard. What annoys me is that when he uses the TurnX (X is any 
color) Element, he immediately uses an Attack Element opposite to the color 
that you've been turned into. And that took off quite a big amount of HP on 
my characters. The bottom line is, heal if necessary and then attack, attack, 
attack!!
#############################################################################

After the battle, Miguel will tell you something about Lavos and the teenage 
group that was able to stop him. Then the 3 kids, who were the heroes of the 
first adventure, will appear and will start telling their tales. After that, 
the ground will shake, the place will now be destroyed by Fate. Leave this 
area, Miguel will then tell you that you are the Chosen one by Fate. It now 
seems that you can no longer leave the place. But the Sky Dragon will come in 
and rescue you. You will now see a FMV of the destruction of the Tower of 
Geddon. As well as the other structures at the Sea of Eden. After the FMV you 
will know that you need the 6 Dragon's Relics in order to enter the Pearly 
Gates. After the short talk, you'll find yourselves in the World Map, near 
Marbule. Now, go to Opassa and head to the Another World. Upon entering the 
other Opassa beach, you'll see a boy chased by spirits. Your party will then 
be able to disperse the spirits. The boy will now tell you about a certain 
Serge that seeks the destruction of El Nido. After that, leave Opassa Beach 
and head to the Fossil Valley. Just pass through here to reach Termina. 

TERMINA (ANOTHER)
-----------------

In Termina, go to the Bar. The bartender will open the door to the left. 
Inside, examine the wall to reach an area behind the bar. Inside, you'll see 
Karsh and Zoah of the Acacia Dragoons. They will believe who you really are 
because they saw and know what happened at Fort Dragonia. They will then join 
forces with you, temporarily, to save Riddel. They also tell you that Marcy 
is with Viper right now who is resting. Now, choose from Karsh or Zoah. 
Either of them will do. After that, try to leave Termina. On your way to the 
exit, you'll see Norris. You'll have a short talk then when you regain 
control of your party, you can now leave Termina. Head to the Viper Manor.

VIPER MANOR (ANOTHER)
---------------------
Elements:
  Turn Black    FreeFall
  Nimble
Item:
  Humour
  2 Mythrils
Equipment:
  Elbow Pad

With Lynx with your party, you are allowed to enter the Manor. Go to the Main 
Door. You'll see a scene wherein Riddel is under the custody of a Porre 
Officer. Norris is also in this room. You'll also see Grobyc, an android from 
Porre. After regaining control of your characters, go to the left steel door. 
Enter the leftmost wooden door. You'll see Norris inside. You will now talk 
about Serge and Lynx and then the plan to rescue Riddel. Norris will give you 
the prison key. Your party and Norris will then agree on meeting at the main 
hall after the rescue. After Norris leaves, get the chest for an TurnBlack 
Element. Leave the Room. You'll see a scene where the cook turns into the 
Hell Cook. After that scene, go down the stairs to the left. Below, you'll 
see 3 doors and a Grate. Examine the Grate and choose to go down. Go right 
into the waterway. You'll be swept due to the strong current, so, you'll have 
to minimize the current somehow. Now, in this area, go up the first 2 sets of 
stairs. You can choose to either go right or to the lower right to the 
waterways. Go right first and head all the way to the north to get a Humour 
from the chest. Now, go left from the chest and push the barrel that you see 
here. Now go back and go to intersection and into the waterway. In the water 
ways, go right and you'll see an intersection of waterways, to the right, to 
the North and to the South. Go right first until you come into a new area. 
Examine the bars and the monster will panic and the chest will fall into the 
water. Now head back to the waterway intersection. Go all the way to the 
north and push another barrel into the water. Go back to the where you pushed 
the first barrel, it is still on the ground, push it into the water. You'll 
now see the 2 barrels lining up to make a path for you. Go to the 2 barrels 
and walk over them. Head left to the next screen. Here, examine the valve and 
tighten it. The waterways will now be partially blocked. Now, head right to 
the previous screen. See the ladder to the north? That's our next 
destination. Head down to the waterways and go around to reach that ladder. 
When you reach the ladder, get the chest just a little bit to the south of it 
for a Denadorite. It is somewhat hidden below the waters. Go up the ladders. 
Above the ladder, you'll see the prison area itself, but you cannot enter it 
from there. So go up the ladder to the left (go up, not the ones from the 
sewers). Now, in this area, you'll see the cage where you fell in early on in 
the game. Go left through the steel door and go down the grate again. Now, 
the water flow is mild. Here's a diagram to where you must cross the water.

------      WW
Grate |     WW
      |     WW
--     ---  WW
  |     * L WW
  |       L WW
  |       L WW  S
  |       L WW  S
   ------- GGGG

Here's the explanation. Grate is where you came in (the grate of course). 
Now, the asterisk (*) is where you should be. The L's will be the steps. WW 
is the water. GGGG is where the gate you closed by using valve. The S is the 
place that you must reach. From the Asterisk (*) RUN to the right while 
pressing the UP button on the Directional Pad. You'll be able to cross the 
waterways and reach a new section of the sewers. Whew!

Now, move on until you reach a place with a big intersection. There are 2 
doors to the right. 2 Ladders to the left and a path leading to the upper 
left. The waterway is in the middle. Go to the upper left path first and 
examine another Valve. Now, Open it. Now, return to the intersection and head 
to the ladder to the Upper Right. In here, tighten the valve that you'll see. 
You will see the gate move below. Then, go back to the intersection. Go to 
the lower left ladder. You'll reach the place where the valve you just opened 
so that you can now go to the waterway. Go into the water. Go right all the 
way to the next area. In this area, the waterway will be blocked. Go up the 2 
sets of stairs. Now, go to the lower right and get the chest for a Nimble. 
Now go into the water again. Go left and go up the ladder that you'll see. 
You'll be in front of the valve when you get on top. Examine the valve and 
open it. The gate will move again revealing a new path. Go down the ladder 
and to the new path. There is a ladder here, but you'll have to fight the 
Roahcester first. 

Boss: ROACHESTER                                 Innate: Blue
#############################################################################
HP:  1,245
Spoils: Elbow Pad
+1 Growth

This one is eeky! Yet so strong! Beware when it uses its Jitterbugs. They are 
harmful. Use Red Innate Elements and prepare to heal numerous times. You can 
also use your character's Techs. They deal quite a decent amount of damage to 
the Roachester.
#############################################################################

After the battle, go up the ladder. You'll see yet another 3 ladders. Go up 
to the rightmost ladder. You'll see Fargo. He'll thank you for saving him and 
will help the other prisoners out. Leave the jail cell through the door. 
Don't go back down. Now, go right and SAVE! No, go in and you will see 
Riddel. But, you'll have to fight the Hell Cook first!

Boss: HELL'S COOK                                Innate: Red 
#############################################################################
HP: 2,800
Spoils: Gold Pendant
+1 Growth

He is not that hard. Same strategy applies. Level 1,2 then 3 physical 
attacks. Use elements if you have the chance and heal when the HP gets low. 
There's no problem in beating him. 
#############################################################################

After the battle the soldiers will run out. Orcha, the cook, will then join 
your party. He was given some spices that when you hear a bell, you'll go 
nuts! After saving Riddel, you'll automatically be taken to the Main Hall of 
the Manor. Riddel will tell you to go to the Hermit's Hideaway. Then, Norris 
will tell ask you to distract the soldier for them to make an easy escape. 
Norris and co. will now leave. After regaining control of you characters, go 
up the big room. In here, you'll fight 3 pathetically pitiful soldiers! Heh! 
But, after that you'll have to fight the Bionic Grobyc.

Boss: GROBYC                                     Innate: Black
#############################################################################
HP:  2,800
Spoils: FreeFall
+1 Growth

Although Grobyc is very strong, you can just beat him by using the Level 1, 
2, then 3 attack technique. You can also add in some Elements. Use your white 
elements, especially PhotonBeams.
#############################################################################

After beating Grobyc, the Porre officer will panic and will call for a big 
reinforcement, and I do mean BIG! Fight Guillot!

Boss: GUILLOT                                    Innate: Yellow
#############################################################################
HP:  1,101
Spoils: Mythril
+1 Growth

Just when you thought you are facing a weaker enemy. He is incredibly strong! 
With that flaming sword, it can easily cut of half or more than half of your 
characters' total HP. Although Guillot has a quite few HPs, use your most 
powerful elements to tear him down and you'll eventually beat him. Heal every 
time!
#############################################################################

After beating Guillot, your party will start to leave. But, to your surprise, 
Guillot stood up again. You will then automatically run to the right towards 
the tower where you saw Marcy and the prophet. When your party reaches the 
higher floors, Guillot will catch up with you and you'll have to fight it. 
Not again!!!

Boss: GUILLOT                                    Innate: Yellow
#############################################################################
HP:  1,101
Spoils: Mythril
+1 Growth

Just like before, use your most powerful elements to tear him down and you'll 
eventually beat him. Heal every time!
#############################################################################

After beating Guillot, it won't give up yet. You'll then climb up the ladder. 
Suddenly, Guillot jumps up and threatens your party once more. Grobyc will 
now enter the scene and helps you by cutting the rope, plunging Guillot and 
Grobyc to the ground. Then, Porre soldiers will come in. You'll have to jump 
through the window to escape. Do so. You'll fall in the Dragon's Stables. The 
man here will also help you leave the place. He will let loose the dragons 
and they will stampede and crush the soldiers outside. After that scene, 
Grobyc will now join your party, seeing that you are strong. After that, 
you'll be automatically taken to the world map. Now, use your boat to go to 
the Hermit's Hideaway.

HERMIT'S HIDEAWAY (ANOTHER)
---------------------------

Inside, go down the ladder to Radius' house at the end. In here, if you have 
Radius, he will have a short talk with the other Radius from the other world. 
After that, talk to Zoah, Karsh, Marcy and then finally, Riddel. She will 
then join your party. After joining, she will ask if you want to rest. Do so. 
After resting, you'll hear a loud sound outside and you'll also hear a VERY 
FAMILIAR voice. It's Kid! Serge will now go outside. You'll see Kid trying to 
kill Serge. Then Dark Serge or Lynx will enter. He will tell you that, there 
is no escape. Suddenly, Fargo will come in with his pet, Polly. They will 
carry you out of Hermit's Hideaway. After that, you'll find yourselves at the 
ship of Fargo. 

S.S. INVINCIBLE (ANTOHER)
-------------------------

You'll see a scene where Serge will be alone on the deck. He will be 
reminiscing the times when he was still with Kid. After that scene go down to 
the cabins. You'll see Fargo and Viper ready to square off. Viper will then 
see Serge and will talk to him. He will tell you that Lynx has made it to the 
Sea of Eden. He will then join you. So do Fargo, Marcy and Zoah. After 
joining, you'll automatically be brought to the Sea of Eden. In here, you 
will be told that this is the Pearly Gates. You need the blessings/relics of 
the 6 dragons so that you will be allowed to enter. Also, you will know that 
the entrance through the pearly gates is found in the other world. After 
this, Harle will ask you something. It doesn't matter how you answer. She 
will be talk to herself at the deck of Fargo's Ship and she will leave your 
party permanently. Now, go back to the Home World and go to Fargo's Ship and 
bring the Fargo in your party. 

S.S. ZELBESS (HOME)
-------------------

With Fargo in your party, go talk to the Fargo in this ship. Your Fargo will 
be able to convince the Fargo of this world to head to Marbule. Now, S.S. 
Zelbess will tag along the ship of the Magical Dreamers to Marbule. You'll 
see a scene where the Sage of Marbule and the other Demi-Humans sing the song 
of Marbule. After that, the concert of Nikki will start. I'll just give you a 
brief description of the concert. The concert's plot is, in my opinion, the 
same as what happened to Fargo and Zelbess. Zelbess once thought that humans 
and Demi-humans can live together in harmony. Then she met Fargo in a ship. 
Just as the play did. And the song of Marbule will be taught. You'll also see 
Nikki, put a much more lively rhythm of the Song of Marbule (the Song of 
Marbule was already lively). That's basically the concert. After the concert 
of Nikki, your party will be heading towards the boat to go to Marbule. Fargo 
will then receive his Tech, Invincible. Once you board the boat, you'll be 
taken automatically to Marbule. Here, you'll have to beat ALL the blue 
monsters (Lagoonates), to finally liberate Marbule. There are 9 of them. 7 
are in the first area, and the other 2 are the back. You'll hear the sound of 
the dragon after you've beaten every monster. After that, you've liberated 
Marbule!! Now, exit to the World Map. Save, and head to Opassa to the 
'Another World'. Then, use the boat and head to Guldove. 

GULDOVE (ANOTHER)
-----------------
Key Item:
  Sapphire Brooch
  Pelvic Bone
Item:
  Mythril

upon entering, you'll see Orlha fight off Porre soldiers. Their leader will 
tell you to help them beat the girl. They thought that you are really Lynx. 
Then, Orlha will come in and fight you. 

Boss: ORLHA                                      Innate: Blue
#############################################################################
HP:  1,800
Spoils: Mythril
+1 Growth

She is much tougher than she looks. Just concentrate on attacking and using 
strong Red elements against her. She'll go down in no time.
#############################################################################

After fighting, you'll order the Porre Officer to pull back. Then, a scene 
with Orlha will commence. You will explain to her how you got your body and 
that you are really Serge. She will give you the Sapphire Brooch. When you 
return to your body again, show it to her and she'll help you in your 
journey. Now leave the clinic and head to the Dragon Shrine. Talk to Direa 
and Steena about the Dragons. Now after receiving info, head back to the 
boat. Before leaving, talk to the trading man here and he'll give you the 
Pelvic bone. Now leave Guldove. Let's start the quest for the 6 Dragons. In 
the world map, head to the Hydra Marsh once more.

HYDRA MARSH (ANOTHER)
---------------------
Key Items:
  Ancient Fruit  Good BackBone
  Safety Gear    Life Sparkle
Elements:
  FreeFall
  Hydra Shadow (Tech)
  Tablet

Go to the area where you saw the Beeba who gave you the Beeba Flute. You'll 
see the Beeba in trouble so help him. After saving his life from the other 
monsters, he will give you the Ancient Fruit that can tame even the wildest 
among the Wingapedes. After receiving the Ancient Fruit, go to the area to 
the right. Get the chest in this area for an Electrojolt then head to the 
upper right until you reach yet another area. Talk to man here and he will 
give you his spare Safety Gear. Now, you don't have to worry about walking 
through the poisoned marshes. Now, see the big hole in the middle? Jump in! 
At the bottom, you'll fight the De-Hydrate.

Boss: DE-HYDRATE                                 Innate: Black
#############################################################################
HP:  ?
Spoils: Freefall
+1 Growth

He isn't tough. Just use the regular Level 1, 2, then 3 combo and punch in 
some nasty elements to easily beat this monster. Try to use as much white 
elements as you can. Also, you can trap a BlackHole Element from it.
#############################################################################

After the battle with the de-hydrate, you'll receive the Hydra Shadow Tech. 
After that, get the chest at the bottom for a Pendragon Sigil B. Now, leave 
this area and you'll be back at the Marshes. Move on to where you fought the 
Hydra way back in the beginning when you were trying to save Kid from the 
poison. Fight the enemies here. Get the Life Sparkle from the chest in the 
middle. You'll need it to get one of the characters in the game. After 
retrieving the Life Sparkle, head back to the Save Point. Then, go south to 
the next area. In here, go south to the 2nd intersection where you can go 
either North, East, South, or West. Go east first and go inside a small cave 
opening. Once inside, press the examine button (default is X). You'll get the 
Good Backbone. You'll also see a chest here, right? There is a Tablet inside. 
From this chest, head south until you reach the next screen (don't go back to 
the intersection). Get the chest here for a Copper then go down the small 
waterfall to the left. You'll now be able to exit the Hydra Marsh. Do so. In 
the world map, go to Opassa and head once more to the Hydra Marsh at the Home 
World.

HYDRA MARSH (HOME)
------------------
Elements:
  AeroSaucer
  RecoverAll

Go to where the Beeba once more. Move on and save at the save point. Go to 
area where you got the Safety Gear (it is a wide-open space). In here, blow 
the Beeba Flute by using the square button and selecting Beeba Flute. The 
wingapede will come and attacks you.

Boss: WINGAPEDE                                  Innate: Green
#############################################################################
HP:  430
Spoils: AeroSaucer

Another weak boss. Just attack! Attack! And attack again! :) He won't give 
you any problems at all. 
#############################################################################

After beating the Wingapede, the floor will crack. Walk over it and you'll 
fall down. In here, you'll see the monster. Fortunately, it was knocked 
unconscious by your fall. After regaining control of your characters, get the 
chest in this area for a RecoverAll. Now, leave the Hydra Marsh just as you 
did a while ago. When you reach the world map, go in Hydra Marsh once more!

Go back to where the Beeba was. You'll fight another set of Beebas here. 
After fighting it, it will tell you to go to his friend at the next area. 
Save first then go right to the next area. There's a new Beeba here. Talk to 
it and it will tell you that you can blow the flute here. After talking with 
the Beeba, blow the flute right away. The wingapede will now come in. This 
time, you will be able to tame it. On the world map, you'll be riding the 
wingapede. Just press left and you'll head to Gaea's Navel. When you are 
already on top of Gaea's Navel, press X to enter it. 

GAEA'S NAVEL (HOME)
-------------------
Key Items:
  Green Relic
Element/s:
  Inferno
  Genie
Equipment:
  Green Brooch
  Resistance Ring
Items:
  6 Denadorites

Upon entering, you'll be greeted by a Cave Woman by the name of Leah. She 
reminds me of Ayla from Chrono Trigger. After a short talk, she will join 
your party. To get the chest that you see here on top of a ledge, you have to 
go right. The tree will cover your party. During this time, press up and left 
to go around and get up the ledge. Get the chest for a Denadorite. Now, head 
back to the large area where the Wingapede dropped you off. Go left and go up 
the ladder to where Leah jumped from and get the chest for a Green Brooch. 
You'll have to fight Pterodacts here. Go back down. To be able to reach the 
Dragon, you have to fight as many enemies as you can in this place. So, just 
keep on pounding every enemy you meet. Now, from the ladder, head left 
towards the next screen. In here, save your game. Then, get the chest to the 
north for another Denadorite. Now head left (don't go back down to the save 
point) and go down the Stone Ladder (I'll use this term for the ladders here 
at Gaea's Navel). After getting down the stone ladder, go right and get 
another chest for yet another Denadorite. After that, go all the way to the 
left to the next screen. In here, go left past the ladder and get another 
Denadorite. Go back and climb up that Stone Ladder. Then, go right to the 
next screen. Get another Denadorite (there sure are a handful of them!). Go 
left back to the previous room. Go up the Stone ladder that you see here. Get 
another Denadorite and fight another batch of Pterodacts. Go down this stone 
ladder. Go around to the right, up the ramp, so that you can cross the bridge 
that you see to your left. You'll reach another area after crossing that 
bridge. In this area, go up the stone ladder. Head left to the next screen. 
In this new screen, which is where you started, go down the vines. Now, go 
left again to the save point. Before saving though, head up the stone ladder 
just beside the save point. Get another Denadorite and fight another batch of 
Pterodacts. Go down and Save your game. Now back right to the first area. 
You'll notice that it's quite quiet around here. Then, you'll have to fight a 
boss.

Boss: TYRANO & PTERODACT                         Innate: Red
#############################################################################
HP:  1,600 (Tyrano)
Spoils: Resistance Ring, Inferno
+1 Growth

Although considered a boss, they are pretty easy. Tyrano's advantage is his 
HP. Just use physical attacks and you can beat them easily. Use your Curative 
Elements if every you need it only. Tyrano is quite small here compared to 
the ones in Chrono Trigger 
#############################################################################

After that fight, Leah will notice something and runs to the north. After 
regaining control your characters, I suggest you save first as a VERY tough 
battles lies ahead of you. After preparing, follow Leah. In this new area, 
you'll see the Green Dragon God. Go to him and tell him that you're seeking 
the blessing of the Dragon. Now fight!

Boss: GREEN DRAGON                               Innate: Green
#############################################################################
HP:  3,700
Spoils: Genie
+1 Growth

This boss is really rough! If you've played FF8. Which attack from a NORMAL 
enemy (not bosses) scared you most? Of course, Malboro's Bad Breath! This 
dragon has this attack also! Although compared to the Bad Breath, this one 
causes a random status ailment while Bad Breath inflicts ALL status ailments. 
After the first or second Bad Breath you will start to lose accuracy, not 
being able to use elements, decrease in your evade, Poison, Burns, etc. But 
all you have to do really is attack. Try to retain at your element level so 
that you can use at least level 3 elements. Just heal your party members, 
which I think you'll do the most. You can trap a Carnivore Element from the 
Dragon though.
#############################################################################

After the fight, seeing that you truly deserve the dragon's blessing, the 
dragon will give you the Green Relic. After a little chat, Leah will 
officially join your party. Now, head back one screen. If you happen to 
forget where you should use the Flute, stay beside the Yellow Rock (stand to 
the right of it) and blow the Beeba Flute there. Once you reach the hydra 
marsh, just leave this place. In the world map, save your game. Now go to the 
Water Dragon Isle to the south of Arni to get another Relic.

WATER DRAGON ISLE (HOME)
------------------------
Key Items:
  Blue Relic
Element/s:
  IceBlast
  BlueWhale
Equipments:
  Scaley Dress
  Magic Ring

Upon entering, you'll see a couple of big leaves and small islands. Your goal 
here is to be able to reach the end by stepping on the leaves. Here's what 
you should do. Jump to the first leaf. It will take you to the next island. 
In this island, use the northern leaf. In the next island, Go to the lower 
right leaf first. You'll get an Ice Blast from a chest. Now go back 2 
islands. Hop on the upper right leaf. You'll reach a save point. Save your 
game. Head up to the next screen. You'll see a couple of blue monsters here 
(Lagoonates). At the end, you can go up to either 1 of the 3 ladders. Go up 
using the middle ladder and you'll reach another area. In this particular 
area, there are 2 doorways and 2 ladders (one of which leads to the northern 
door. Go down the southern ladder. Move on south until you reach a Save 
Point. Save your Game. Go down the ladders. You'll see a blue monsters behind 
the waterfall. Defeat it and go inside to the back and get the Scaley Dress. 
After that, return to outside and continue going down. At the end, beat the 
big monster blocking the door. After beating it, go inside. You'll see the 
Water Dragon God. Go to it as near as possible, then press examine button. 
Ask also for the blessing of the Dragons and the dragon will test you. 

Boss: WATER DRAGON                               Innate: Blue
#############################################################################
HP:  2,800
Spoils: BlueWhale
+1 Growth

As with the previous dragon. This will be a tough one (but not as tough as 
the Green Dragon). Use Lynx or a Red Innate character (if you have one in 
your party) be the attacker. Have the 2 other characters heal your party. If 
you have a chance, have the other 2 attack also. 
#############################################################################

After the fight, the Water Dragon will give you the Blue Relic. Leave its 
chamber and head back up to the Save Point and save. At the area where there 
are 2 doors and 2 ladders (one of which leads down to the save point), go to 
the top door and get the Magic Ring. Now, leave the place. In the world map, 
save again if you wish. Now, go to the Earth Dragon Isle, which is to the 
north of Termina. 

EARTH DRAGON ISLE (HOME)
------------------------
Element/s:
  ThundaSnake
Key Item:
  Yellow Relic
  Explosive
Item/s:
  2 Mythrils
  2 Denadorites

Upon entering, you'll see a quicksand at the north. Go in! Press and hold the 
right button at the same time RUN. When you reach the area below, you have to 
go to the right. After that, fight the enemy that you see for a chest 
containing a Mythril. Go to the right and jump down the hole at the end. 
You'll be taken back outside. The man outside will be shocked that you 
actually survived the quicksand. Talk to him and he'll tell you that they 
have to prepare so to remove the big thing blocking the way at the bottom (we 
need not go there a while ago to save time). In the world map, save and then 
go in the Isle once more. Go in the quicksand again. Now, go left again here. 
There's a chest is press left. It contains another Mythril. Then, continue 
down. Go south and talk to man here. He will explain to you how to remove 
those big things, the RockRoaches, out of the way. He will then give you the 
Explosives. Go south to the next area. Get the chest to the left for a 
Denadorite. Now go all the way to the right until you reach a stagnant 
RockRoach. Stand directly in front of it and use the square button and select 
Explosive. The RockRoach will fall down and cover the hole. Now, go down the 
ladder here and talk to another man. He will explain to you how to be able to 
blast the RockRoach. First, you must defeat it when it is at the end of the 
cliff then you'll be able to make it a stagnant one and push it to the 
bottom. So, when the RockRoach is at the cliff, quickly run to it and defeat 
it. After beating it, it will remain stationary and you can push it over the 
cliff to cover yet another hole. Now, go south and talk to another man. He 
will tell you that something might happen if you cover the 3 holes. After 
that, head right first and get a chest for a Denadorite. Now go left and go 
down the ladder there. You'll be at the bottom floor now. In here, go right, 
beat the RockRoach, and push it to another Hole. Now go to the new sand boil. 
After landing on top, move on south to the next area. Now you'll meet the 
Yellow Dragon. Talk to it and ask again for the blessing of the Dragons and 
it will begin to test you by attacking.

Boss: YELLOW DRAGON                              Innate: Yellow
#############################################################################
HP:  3,100
Spoils: ThundaSnake
+1 Growth

Just use the same strategy you did on the Water Dragon. Except now, use Green 
Innate characters. Radius will be a good choice here. 
#############################################################################

After the fight, it will give you the Yellow Relic. Now, go back and use the 
sand boil again and then, leave the Earth Dragon Isle. In the world map, go 
to Opassa Beach and head for the Another world. Once you are in the Another 
World, go to Marbule.

MARBULE (ANOTHER)
-----------------
Element/s:
  GrimReaper
Key Items:
  Black Relic

In here, all you have to do is go to the back and beat the Black Dragon. This 
battle will be hard.

Boss: BLACK DRAGON                               Innate: Black
#############################################################################
HP:  3,900
Spoils: GrimReaper
+1 Growth

Another tough battle. This Dragon has a very high attack rating and simple 
attack from him will surely shock you. He also some very nasty Elements 
especially its gravity attacks. For this battle, just prepare EVERYBODY so 
that they can heal the party anytime. Use Physical attacks and White Attack 
Elements. 
#############################################################################

After the battle, it will give you the Black Relic and will leave Marbule. 
Now go back out to the world map. You can now go back to the Home World and 
get Miki at the Restaurant in S.S. Zelbess. It's very optional though. After 
getting her, or not, go to Mt. Pyre at the Another World.

MOUNT PYRE (ANOTHER)
--------------------
Key Items:
  Red Relic
Element/s:
  MagmaBomb
  Salamander

Inside, go to where you fought Solt and Peppor before. There are 2 paths to 
take there. To the north and to the right. Go to right to the next screen. In 
here, there are 2 paths to take (note that you really have to walk on lava), 
take the left one. Get the chest here for a MagmaBomb. Move on to the next 
area. Now move on again until you reach another area. In here, you'll see the 
big salamander and the mini-dragon you fought earlier. Talk to the mini-
dragon. You'll have to fight him again. But now, he'll show his true form. 

Boss: RED DRAGON                                 Innate: Red
#############################################################################
HP:  3,400
Spoils: Salamander
+1 Growth

This dragon now has 2 forms. First is the little and pathetic form. You can 
easily beat it by using physical attacks. Then, he will transform into a real 
mean dragon. It's fire attacks are really strong. Just concentrate on 
attacking physically and using Blue Attack Elements. Heal at once if your HPs 
get low. 
#############################################################################

After the fight, you'll receive the Red Relic. Now, leave Mount Pyre. With 
all the 5 Dragon Relics, go to the Sky Dragon Isle to the West of the World 
Map (North of Gaea's Navel).

SKY DRAGON ISLE (ANOTHER)
-------------------------
Element:
  Saints
Key Item:
  White Relic

After entering, move on and up the large set of stairs to the next screen. 
Here, you'll see the Sky Dragon. Talk to it and it will give you the final 
test of the Dragons. (Of course, another fight! Duh!)

Boss: SKY DRAGON                                 Innate: White
#############################################################################
HP:  3,800
Spoils: Saints
+1 Growth

Another weak boss. Just attack! Attack! And attack again! :) He won't give 
you any problems at all. 
#############################################################################

After the battle, you'll receive the White Relic. The Relics are now 
complete. Leave to the world map. If you try to go to the Dead Sea at the 
Home world, you won't be able to enter. You must gain Serge's real body back 
first. So don't go there yet. Instead, go to Guldove. 

GULDOVE (ANOTHER)
-----------------
Key Item:
  Dragon Emblem

In here, go straight to the Dragon Shrine. Go in and use the Tear of Hate by 
pressing the square button at Direa. Direa will be shocked to see the shard 
of Dragon Tear. She will give you now the Dragon Emblem. This has been in the 
tribe for generations. This will help you gain the trust of the Shaman in the 
other world (HOME). So, leave Guldove, go to Opassa and head to Guldove in 
the Home World.

GULDOVE (HOME)
--------------
Key Item:
  Dragon Tear

Go to the Dragon Shrine. Talk to the guard by pressing the square button and 
using the Dragon Emblem. The Shaman will let you enter. She knows you 
somehow... because She's Steena!! She will now give you the Whole Dragon 
Tear. As an addition, she will join your party. Now, after having her join 
your party, leave Guldove and enter Pyre Shore.

MT. PYRE (HOME)
---------------

In here, you just have to pass through Mt. Pyre to Fort Dragonia. If you 
haven't passed through here before, just go through. Our main goal is to Fort 
Dragonia. 

FORT DRAGONIA (HOME)
--------------------
Equipment/s:
  PenDragon Sigil A

Upon entering Fort Dragonia, Steena (if she not in your main party) will tell 
you to put the Dragon Tear on the Tablet. This will open all the dragon 
switches here. You don't have to go through the puzzles anymore. If she's 
with your party, just put the Dragon Tear on the tablet. The same thing will 
happen. Now, go to the Big Room where the save point is. Save, then head to 
the door in the middle. Upon entering, you'll meet Dark Serge (Lynx). You'll 
now have to fight him. 

Boss: DARK SERGE                                 Innate: Black
#############################################################################
HP:  3,000
Spoils: PenDragon Sigil A
+1 Growth

He's moderately hard. He has the same Techs as Serge do. Just use White 
Attack Elements and heal if necessary. Beware of Dark Serge's Feral Cats. It 
will deal quite a big amount of damage. 
#############################################################################

After beating Dark Serge, he will leave. If you have the Big Egg Key Item, 
use the elevator to go down. Below, examine the middle incubator with the 
Square button and use the Big Egg. You'll see the Egg hatch. Here comes 
Draggy!!! This Dragon is cute! He will think Serge is his mother for a while. 
Then, he will join your party, hoping that you could find his real parents. 
Now, use the Elevator to go all the way up. Further up from where you fought 
Dark Serge. In here, you'll be back, again, in the place you first saw in the 
game. Go on and use the Teleporter. It is on. On top, move on. Steena will 
tell you that you must go on alone. So, Serge leaves for the room and leaves 
the party behind. When in control of Serge, examine the thing in the middle. 
It will show you the Evolution. From water, the creatures started to come out 
and dominated the land. Until one day, Lavos came and brought destruction. 
The humans evolved into a more intelligent ones after survive Lavos' arrival. 
After that, you'll see an FMV where Serge was reborn again. Finally, back to 
good 'ol Serge. Serge will now come out of the room to meet his friends 
again. (WHERE THE H@#L DID HE GET HIS CLOTHES?) After returning, you'll also 
get the other Dragon Tear shard, the Tear of Love. Now, leave Fort Dragonia. 
In the world map, prepare the Elements of Serge and then save. Time to go to 
the Sea of Eden. 

SEA OF EDEN (HOME)
------------------
Equipment:
  Earring of Light

Once inside, you'll find yourself in a place like the world map. Here, 
examine either one of the 3 Fate Distortions. A new map will show up. It's 
the real Sea of Eden. There are 4 islands here. One in the middle, which is 
elevated, and 3 small islands forming a Triangle. Go to the top left island 
and enter the Past Island. Inside, examine the Triangle in the middle 
(Atropos). Next, head to the Present Island below the elevated ones and 
examine another triangle (Clotho). Finally, head left to the Future Island. 
Examine the triangle again (Lachesis). This time, you have to fight them. 

Boss: VITA DUO                                   Innate: Green
#############################################################################
HP:  2,500
Spoils: Earring of Light
+1 Growth

They pack quite a punch! Their elements will surely deal a great amount of 
damage to your party. Take advantage of it's Green Innate. You can use Black, 
Red and Yellow elements against it. I saw that these 3 color does a decent 
damage to it. Just heal your characters if their HP reaches half already. 
#############################################################################

After beating Vita Duo, the Island in the middle will come down. Leave this 
island and go to the middle island (Future ruins) and enter Chronopolis. 

CHRONOPOLIS (SEA OF EDEN  HOME)
--------------------------------
Key Items:
  Card Key
Elements:
  PhysNegate     HellBound
  Nostrum
Equipments:
  Yellow Brooch
  Forget-Me-Not Pot

Upon entering, move on. You'll listen to the conversation of the 2 shadows at 
the right. You'll notice that they are talking about FATE and about 
experimenting time. Move on, at the end you'll fight one of the HARDEST 
enemies in Chrono Cross.

Boss: POLISPOLICE                                Innate: White
#############################################################################
HP:  3,200
Spoils: PhysNegate
+1 Growth

As I've said, this is one of the Hardest bosses in the game. It can KILL any 
party member in one turn with its Bazooka. It does around 700+ HP damage to 
you (of course, it's a different story in the New Game+ mode). The best way 
to beat it is to use your most Powerful elements and hopefully you will be 
able to beat it as fast as possible. Beware also of its MegatonPunch. It will 
deal a VERY BIG damage also. Things you need? 80% Luck (hoping he won't use 
Bazooka), and 20% strategy (Elements). In my first game, it did its Bazooka 2 
times!!! Only Serge is left with only one Revive! How can I win? :)
#############################################################################

After beating that damn robot, go down the ladder to your left. Go around and 
get the chest for a Yellow Brooch. Now, head back up and enter the door at 
the end to the next screen. In here, the path will be closed. So, go right. 
Examine the cabinet here for a Nostrum. Then, examine the Hatch and go down. 
Upon entering, go up and examine the switch. It will reveal a path. But 
another path is missing, so go left. Examine the computer and you'll be able 
to control the Robo-Sewer-Wash. You can control it by using the Directional 
Pad. It can also walk or run. Be careful and don't let it fall into the 
water. Just follow the paths. To quit, just press Triangle Button. You can 
also get a White Brooch and a CureAll here. It's pretty easy. Your goal is to 
reach the other side to able to switch on the opposite switch you press a 
while ago. This will reveal another path. Quit by pressing Triangle. Now, 
when you regain control of your characters, go right and walk/run through the 
new paths. Go up the ladder at the end. You'll be in the opposite room of the 
hatch you came down before. Examine the computer here, and the door that was 
closed will now open. Now, go to the North to the next screen. You'll be in a 
large building of some sort with an elevator in the middle (which is locked), 
and 2 doors at the left and right sides. 

Go to the right door. In here, don't go up the ladder yet. Go around it and 
get the Forget-Me-Not Pot from the chest. After getting it, go up the ladder 
up to the 2F. Go through the left door. In this new area, you'll reach a 
laser door. Just go through it. Beware of a robot also (nothing to worry 
about). Now, go through the lower left door to the next area because the door 
north of it is locked. In this area, go left past the elevator and enter the 
room there. In here, you'll see a LARGE map of El Nido on the floor. Now, 
talk to the shadow standing on the map. It will tell you that El Nido was 
originally only an Ocean (I compared it's location in Chrono Trigger and it 
really is an Ocean). El Nido was created by FATE. FATE scattered the Records 
of Fate to know what is happening to its people (so that's the reason why 
there are Records of Fate). FATE continued on watching El Nido until 14 years 
ago, when a boy came in contact with the Frozen Flame during the night of the 
storm (remember what Miguel told you? It was Serge). After knowing about 
FATE, go up and examine the Terminal next to the shadow at the top left. This 
will activate the Elevator in this building. Leave this room. Go to the 
elevator to the right and go up to the 4th floor. Upon reaching the 4th 
floor, go to the right and enter the door there. Upon entering, you'll see an 
automatic scene with the shadows in this room. First, they will be talking 
about the "Time Egg" which was supposedly able to affect time and space. They 
will also talk about Lucca and her genius theory about space and time. And 
then, you'll be able to use the Time Gates to be able to move through time 
and space back and forth. After that, leave the room. Go to the elevator and 
go up to the 3rd floor. Upon arriving at the 3rd floor, go inside the left 
room. You'll gain A LOT of info here. You'll see Lavos shown in a screen. You 
can examine the different computers here for the info. There's info regarding 
the following:

-LAVOS-
An alien life-form believed to have arrived on the planet at 65,000,000 BC. 
He stayed there, sucking up the life forces out of the planet in order to 
sustain itself. He's also responsible for the Day of the Apocalypse at the 
year 1999 AD. It was because of the contact of the kingdom of Zeal with 
Lavos. Even though, a young band of heroes traveled through time. Knowing 
what the future will be, they did everything in their knowledge and power to 
beat Lavos and stop the Day of Apocalypse. 

-HUMANS & REPTITES-
The reptites are believed to have a more advanced technology than the first 
humans. Most of them are killed during the arrival of Lavos. This marked the 
beginning of the evolution of man. 

-DNA-SEEDS OF LIFE-
The human body contains 50 to 60 million cells. Each body contains Genes that 
carry important genetic information about the body. There are also 
Chromosomes (46 total) and DNA (Deoxyribonucleic Acid). These are facts.

After learning these things, go up and enter the door on the upper left. Get 
the Rainbow Shell inside. Leave the room. Go right past the elevator and go 
inside the room to the right of the elevator. If you go inside, the shadows 
will reveal to you that they control the humans through a Neurotransmitter 
implanted in the brain. After knowing that fact, go to the door to the right 
of the entrance. Beat the robot and get the chest for a HellBound. Leave the 
room, where the brains are. Go to the elevator and go to the 1st floor. In 
this floor, go through the left door. In here, talk to the shadow at the end 
first. After it leaves, Save your game. After that, return back to the 
elevator and go up to the 4th floor. In here, go to the room to the left of 
the elevator. In this room, go to the left side and beat a robot there. Then, 
get the chest for a Card Key. Now, return back to the elevator and you can 
now go down to floor B1. Move on and fight just one of the robots. You pass 
through them after wards. Furthermore to left, examine the terminal beside 
the door. You will be allowed to enter! You are the Arbiter! So, that's why 
Lynx wanted to use your body. He wants to go in and control FATE or even 
become FATE itself. Now, go inside the Door. You'll see the Frozen Flame here 
and Kid! Then, Lynx will talk to you. He'll tell you that he is the 
incarnation of FATE, in short, he is FATE himself. He will then tell you 
about Miguel and Wazuki at the night of the storm. Here's what happened, a 
black panther at Arni attacked you. Miguel and Wazuki tried their best to 
find a good doctor to heal you. Instead, due to the storm, they arrived at 
the Sea of Eden. That was then the time Serge made contact with the Flame. It 
healed you but it damaged the FATE computer. He will also tell you that FATE 
was actually planned by Lucca. With her expertise in science and technology, 
she was able to create a more powerful computer than the Mother Brain 
computer from the future. Then, you'll hear the voice of Prometheus (He is 
actually Robo from Chrono Trigger). He will plead to you to destroy FATE. 
Then, the real fight between FATE begins.

Boss: FATE                                       Innate: Black
#############################################################################
HP:  5,000
Spoils: Magic Seal
+2 Growth

You'll think at first that this battle will be hard. It is :) Have Serge as 
the main attacker with his Techs and White Attack Elements. Have the others 
Heal the party when needed. FATE will start counting down from 5 to 0. The 
problem here is that while FATE counts down, it is attacking! When it reaches 
0, it will use the DarkEnergy and it will give you a beating.
#############################################################################

After beating FATE, Kid will wake up again. She will now try to destroy the 
Frozen Flame. Then suddenly, Harle will come in and will try to stop Kid from 
doing so. But Kid didn't listen and tries to destroy the Frozen flame. Then, 
you'll see a scene with the dragons. They seem to be happy with the 
elimination of FATE. Then, you'll see an FMV of the Terra Tower. Kid will now 
explain what happened. There has been a Time Crash in the year 2400 AD, where 
Chronopolis was hurled back 10,000 years. You will then know that this was a 
backup plan of Lavos, incase he will be beaten. In this case, he was beaten 
by Crono and co. But then, another city was hurled to the past of this 
reality. It's Dinopolis. The descendants of Azala, the leader of the 
Reptites, control this city, which is also known as the Terra Tower. After 
that, you'll see a FMV of the merging of the 6 Dragons. Then, after a few 
scenes, you'll find yourself in the Ship of Fargo together with some of your 
party members, the Dragoons (Zoah, Karsh, Marcy), Viper and Riddel, and 
Fargo. They will talk about what happened back at the Sea of Eden. Then, 
Riddel will tell you that Kid is resting up at Hermit's Hideaway with Radius. 
Then, you'll be asked to choose your party. After choosing, you'll be taken 
to the World Map in the Another World beside S.S. Invincible. From here, 
let's go to the Divine Dragon Falls. It is not marked in the map so I'll 
explain how to get there. From Arni, head east and you'll see a lake right? 
Directly to the north of this lake is a falls. Go there and press the examine 
button. You'll be able to enter the Divine Dragon Falls. 

DIVINE DRAGON FALLS (ANOTHER)
-----------------------------
Element:
  CHRONO CROSS!!!

Inside, just move on until you reach a small room with 2 small pillars. Use 
the square button and put the 2 Tears that you have, one on each pillar. It 
doesn't matter which Tear you put on a pillar, what's important is that you 
put one on each. Then, you'll see the lights combine and you'll now get the 
Chrono Cross! After getting the Chrono Cross, go out to the world map and 
head to Hermit's Hideaway.

HERMIT'S HIDEAWAY (ANOTHER)
---------------------------

Inside Hermit's Hideaway, go to the beds and examine Kid. The Chrono Cross 
will shimmer. You will then find yourself (only Serge) at Lucca's House! (It 
is really the house of Lucca in Chrono Trigger!).

LUCCA'S HOUSE
-------------
Key Item:
  Ice Gun
Element:
  Nostrum
Equipment/s:
  Stardust Cape
  Diva Dress

Upon arriving at Lucca's House. Talk to the robot, Gato. It will tell you 
that there are persons trapped in the flame. Now, beat the fire monster in 
front of the door. After beating it, go inside. Here, don't go up the ladders 
yet. Go inside the North room. Get the Stardust Cape inside and then leave 
the room. Now, go up the left stairs. In this room, get the Ice Gun from the 
Green Plate at the top right corner of the room. Then, go to the south door 
(don't go down the ladders yet). In here, you'll be at the second floor 
overlooking the first floor. Get the Diva Dress and return back inside the 
room and head down the stairs. Head up the right stairs. In here, go around 
to the left and go through the south door. Save the kid from the monster. 
Talk to him and he will tell you that there are some other kids trapped in 
the house. Then you'll receive a Nostrum. Return to the previous room. Now, 
go to the upper right corner and go down the hatch/panel. Now, in this area, 
just head south until you reach another area. This new area is fiery! To the 
North room. To remove the fires, go near it and use the Square button then 
the Ice Gun. After the flame is vanquished, go to the north door. You'll see 
a FMV of the burning pictures of Crono, Marle and Lucca. And then, you'll see 
Harle and Lynx. They will leave immediately. After that, you'll save Kid (the 
kid here is Kid herself). After that, you'll see a Sad scene between Serge 
and Kid outside the house of Lucca. The powers of the Chrono Cross will start 
to fade and Serge will come back to Hermit's Hideaway. Here, Radius will tell 
you because of the love of Serge for Kid. After Kid wakes up, she will now 
officially, permanently, happily, join your party. Whatever... Before you 
leave, Radius will tell you that Luccia is looking for you. She has a message 
for Kid. Now, go to the World Map, have Kid in your party, Save, then go to 
the Viper Manor. 

VIPER MANOR (ANOTHER)
---------------------
Equipment:
  Sight Scope
Item:
  Rainbow Shell

Once you arrive at the Viper Manor, go in the main door. In the main hall, go 
through the right steel door and head down the ladder at the end. In here, go 
to the door, which is 2nd from the right. In here, talk to Luccia. She will 
give you Lucca's letter to Kid. Remember? Kid was in Lucca's house. Lucca 
made her house to an orphanage of some sort. The contents of the letter are 
mainly to ask how Kid is doing. Lucca will be talking about Janus also. I 
wonder, is Serge related to Janus somehow? (In Chrono Trigger, Janus is the 
sister of Schala during the Dark Ages, 12,000 BC. Janus is actually Magus. 
Janus was transported to the year 600 AD by Lavos and was known during that 
time period as Magus). After that get the Rainbow Shell. Then, go back up to 
the main hall. Go North through the top door. In here, you can now access the 
steel door to the right, which was guarded by a Robot a while ago. Go in and 
head to the right tower. In this room, you'll see 4 pillars and 4 squares. 
Push those pillars into the squares. It doesn't matter which pillar you put 
in the squares, there's no particular order. After that, you'll see a Chest 
in the middle. Examine it from behind. You will find a letter from Solt and 
Peppor. They took the contents for some good reason. They want to see you 
with Karsh in your party at the Isle of the Damned. After reading the letter, 
head back to the main tower. In here, go north and examine the Arm Rest 
again. Go up. Upon reaching a save point, you may save your game, then head 
right on to the next area. In here, you'll see a small creature in the pond. 
Examine it using the Life Sparkle Key Item and it will join you. You can name 
it. The default is NeoFio. Before leaving the manor, go to the upper right 
and go up the ladder. Get the Sight Scope from the chest. After that, leave 
the Manor and head to the World Map. Save your game. Bring Karsh with your 
party and head to the Isle of the Damned.

ISLE OF THE DAMNED (ANOTHER)
----------------------------
Element:
  Axiomatic (Tech of Karsh)
Key Item:
  Momento Pendant
Items:
  2 Denadorites

In here, it's pretty much the same as when you came here earlier in the game. 
Just head to the place where you fought Garai for the Einlanzer. There, 
you'll find Solt and Peppor. They will tell you about the murder of Dario. 
Then, you'll see a flashback at Termina where Dario and Karsh were 
practicing. Riddel will come in with flowers. She will give each to Glenn, 
Dario and Karsh. Then, the scene will change into them, being grown ups. 
Dario and Riddel will decide to get married. You'll now see that Karsh has 
feelings for Riddel also. Maybe this is the reason of Dario's murder. Not... 
:) We'll see about that later, the Masamune sure has something to hide :) 
(remember what happened to Radius and Garai?) Now, you'll have to fight Solt 
and Peppor for the last time. 

Boss: SOLT AND PEPPOR                            Innate: Yellow
#############################################################################
HP:  ?
Spoils: 2 Denadorites
+2 Growth

They are pretty easy, just as the way they were a while back when you fought 
them. This time, they won't make a mistake. They will now combine their 
attacks for their Dual Tech, CrossCut! It deals quite a big amount of HP on 
your character. But nothing much to worry about. Just attack and heal if 
necessary. This fight won't take long. 
#############################################################################

After the fight, Karsh will receive his Level 7 Tech, Axiomatic. Then, Solt 
and Peppor will be sorry and will give you the contents of the Chest back at 
Viper Manor. It's the Momento Pendant! Now, leave the world map and SAVE! I 
mean it! Head to Opassa first and head for the HOME WORLD. Now, we will go to 
another unmarked location in the world map. At Hermit's Hideaway, there is a 
strong current of water there right? To the left of it, you'll see a very 
small island with white smoke. That's where were going. Go near it and press 
the examine button. Bring Riddel with your main party. Now, enter it. It will 
be marked later with the name, Forbidden Island. 

FORBIDDEN ISLAND (HOME)
-----------------------
Element:
  SnakeFangs 
Equipment:
  Mastermune

In the island, there is a small house to the left. Before entering, prepare 
your characters' elements. Make sure you have the best equipment for your 
party. Now, go inside the house. You'll see Dario! He's still alive. At 
first, he will forget who Riddel is. Not until Riddel shows the Momento 
Pendant to Dario. After Dario remembers, the Masamune will take control of 
him. Karsh will now tell you the whole story. Dario, Karsh, Solt and Peppor 
were at the Isle of the Damned. Dario saw the Masamune and touched it. He was 
easily taken in by the Dark powers of the Masamune. Dario will begin 
attacking Karsh. Karsh has no other options but to try and defend himself. 
With one swing of Karsh' Axe, he was able to hit Dario throwing him away. 
Then suddenly, Lynx will come in. He convinced Karsh not to tell what 
happened. Then he took the Masamune. It has no effect on Lynx. Of course, he 
is a bad person already and is much stronger than the Masamune. He's FATE 
remember? So, Karsh really thought that Dario is dead and was able to keep 
the secret until now. After that, outside the house, you'll see Dario 
approaching your party. You will then have to beat him!

Boss: DARIO                                      Innate: Black
#############################################################################
HP:  3,500
Spoils: Dreamer's Scarf

He is extremely hard. His normal physical attacks to more than 100 HP damage 
each. And the worst thing is, he also attacks numerous times in one turn. His 
Tech, like the PolisPolice at Chronopolis, can KILL one party member 
immediately. Always use your most powerful elements, especially Serge's 
Techs. You should have Flying Arrow by now. Just remember to heal EVERYTIME 
Dario attacks your party. Be patient.  
#############################################################################

After beating Dario, you have successfully cleansed the Masamune from evil. 
Masa and Mune will talk to each other and they will form the New Mastermune, 
the strongest weapon for Serge. After that, you'll be taken automatically to 
the Viper Manor. Here, Dario gives the SnakeFangs Tech of Riddel. After a few 
scenes, you'll be taken automatically to the world map. Now, head for Arni. 

ARNI (HOME)
-----------
Item:
  ShellFish Frame
Key Item:
  Komodo Dragon Scale

Here, talk to the lady who sells elements. She will give you the ShellFish 
Frame. You can also get a Komodo Dragon Scale from the man beside the big 
Sawfish to the left of the Elements Shop. After getting these items, head 
back out to the world map and go to Nikki's Ship near Marbule. Have Kid in 
your party. Talk to Nikki and he will have a short dialogue with Kid. After 
that, head to Marbule and you'll see that it is now a very lovely and 
beautiful place. 

MARBULE (HOME)
--------------
Key Item:
  Master Hammer

This is like a new place! The G Shop has it's own small hut. Now, after 
roaming around and viewing the place, head to where you fought the Black 
Dragon. Talk to a guy here (to the left of Toma) and he will sell you the 
Master Hammer for 10,000 G. It well worth it. Now, leave Marbule. In the 
world map, go to El Nido Triangle. It is located to the mid-South of the map. 
You'll see 3 small island forming a triangle and a place somewhat like the 
Fate Distortion you saw at the Sea of Eden. 

EL NIDO TRIANGLE (HOME)
-----------------------
Item:
  Mythril
Key Item:
  Star Fragment

It basically very easy to navigate here. In the first area, just move on and 
climb the ladder (which is to the north) down towards the next area. In this 
area, you MUST get the Star Fragment in a chest here. There is also a Mythril 
here. After getting these items, head back out to the world map. Now, go to 
the Sky Dragon Isle. 

SKY DRAGON ISLE (HOME)
----------------------

Here, go to where you fought the Sky Dragon. Examine the chest in the middle. 
An alien will notice your Star Fragment and will attack your party.

Boss: MEGASTARKY                                 Innate: White
#############################################################################
HP:  2,800
Spoils: MagNegate

MegaStarky is very easy. His normal attacks do little damage only. Use your 
most powerful Black Elements. Namely, FreeFall and BlackHole. This will make 
the battle short. Again, heal if necessary. 
#############################################################################

After that fight, you have to chase Starky. Once you catch him, press the 
examine button. He will now join your party! Now, leave the Isle and head to 
Opassa and go to the Another World. Now, have Zappa in your party and head 
for Termina.

TERMINA (ANOTHER)
-----------------

Go to Zappa's house. There will be a short scene with a soldier. After that, 
talk to Zappa and your Zappa will show the Rainbow Shell. After forging an 
Axe, Zappa will now be able to forge the strongest equipments in the game, 
the Rainbow Shell Equipments. You can forge weapons also by using the Smith 
Spirit Key Item. But before that, talk to Zippa twice to be able to buy 
forged equipments. After buying equipments, leave Termina. Rainbow Shell 
equipments has A LOT of item requirements, I'll make a separate section for 
that after I've discovered the locations of the Shiny Items. In the world 
map, bring Starky with you. Then, head for the El Nido Triangle.

EL NIDO TRIANGLE (ANOTHER)
--------------------------

Now, go to the place where you got the Star Fragment in the Home World. Here, 
you'll see the ship of Starky. But you'll see a big jelly fish blocking the 
entrance. Before engaging it, make sure you have a lot of Red Innate Attack 
Elements. Now, defeat it. 

Boss: ROYAL JELLY                                Innate: Blue
#############################################################################
HP:  1,657
Spoils: Resistance Belt
+1 Growth

He is VERY easy. The only problem is that you can only harm it using Red 
Innate Attack elements. Physical attacks and other color innate attack 
elements will have no effect on it. 
#############################################################################

After the fight, you'll go in the ship. Starky will be happy to see his ship. 
Then, Starky will find a way on how to get you up on the Terra Tower. Then, 
you'll be taken automatically to Chronopolis. After Starky finished 
installing the anti-gravity device, talk to Kid at the boat and you'll now 
fly to Terra Tower in FMV style. 

TERRA TOWER (ANOTHER)
---------------------
Equipments:
  Pack of Lies       Spectral Glove
  Defender Plus      Earring of Hope
Elements:
  2 Nostrums         Heal Plus
  Yellow Field       Red Field
  Holy Healing       2 Black Holes
  Green Field        UltraNova
  Blue Field
Item:
  3 Rainbow Shells

Upon your arrival at the Terra Tower, save you game using the save point 
here. Now, go up the set of stairs and into the room. Here you'll fight a 
boss. 

Boss: TERRATOR                                   Innate: Yellow
#############################################################################
HP:  2,200
Spoils: Yellow Field
+1 Growth

This boss is near difficult. It uses the Omega Yellow Element, which is the 
most powerful Yellow Innate Attack Element. Besides this one, you shouldn't 
have any problems at all. Just attack with Green Elements. You can also use 
Sonja or Genie here. Just heal every time the party's HP gets low (about half 
to make sure). 
#############################################################################

After beating it, move on to the next area. Here, go around to the right 
first and get the Nostrum. Go back and head left from the door where you came 
in. Examine the pillar and it will fall, making a path. Continue left and 
enter the door that you'll see. In here, head down the ladders until you 
reach a small waterfall. Don't go there yet, go right, beat the enemy, and 
climb down the red vine here onto the next area. Here, get the Nostrum the 
head south east to a door there to the next area. Here, move on. You'll see a 
wooden branch above. Go to it, and let yourself fall. Now, continue moving 
left until you see a Big Face. After a short talk, continue left on to the 
next area. Here, move on until you reach a door to the right. Go in and get 
the Pack of Lies. Go back to the previous area. Now move on to the left and 
up until you reach an intersection going either to the right or left. Go left 
first and get the Defender Plus. Go back to the intersection and head right 
to a new area. Here, walk in the water and climb up the rightmost red vine. 
Then, get the chest behind the waterfall for a Rainbow Shell. Then, go up the 
rightmost red vine again. From here, just continue heading up the red vines 
until you get to a door on the top right. Go in. You'll be in the area where 
you pushed the small pillar before. But now, you'll be on the second floor. 
Now, go right and push the 2 small pillars here. You can now use the 2 paths 
to reach the ladders to the north west. Before heading up, I suggest going 
back to the save point to save and prepare your characters. Don't worry about 
Terrator, he won't come back. After saving, head back to the 2 paths of 
pillars and go up the stairs. In this area, on the first intersection, head 
right. On the second intersection, you can see the next boss to the right. 
Head left first. Go around and get the very useful Heal Plus Element. After 
getting it. Go and defeat the boss (it's like an orb, just the same as 
Terrator). 

Boss: PYROTOR                                    Innate: Red
#############################################################################
HP:  2,400
Spoils: Red Field
+1 Growth

He is quite hard. He can use Tablets 3 times in a row, thus, giving the field 
effect advantage to him. Try to beat him as fast as you can because he also 
has an Omega element. The Omega Red (MARVELous!). Always be prepared to heal 
the party anytime. Just use Blue Attack elements. IceBerg and Deluge are good 
bets. 
#############################################################################

After the fight, head to the door on the upper left to the next area. This 
area is pretty much basic. All you have to do is to climb the ladders to 
reach a red vine on top. On the way up, you can get a Rainbow Shell and the 
Spectral Glove. Continue on to the Red Vine to the next area. Here, go up the 
rightmost ladder. Then, go up. You can go left from here, but first, head all 
the way up first for another Rainbow Shell. Now, head bath to the left path 
that you passed through. Here, go down the middle ladder for a Holy Healing. 
Then, move up this ladder and then go to the leftmost ladder and climb up. 
Move on to the top left door. You'll be in a place just like the ones at 
viper Manor. Continue on to the left tower. Here, talk to the prophet who 
turns out to be Belthasar himself (the Guru of Reason). He will talk about 
many things. About Lavos and how he affected time. He will also tell you that 
Chronopolis was hurled back from 10,000 years ago due to a time crash. You'll 
also know that the entire El Nido was once the Sea of Eden itself. You also 
know that FATE divided a strong entity into the 6 Dragons that you fought. 
These dragons wants to destroy the time balance and the Frozen Flame so 
that's why FATE divided them into 6 weaker dragons. And, there are 7 dragons. 
The other one if Harle. The 6 dragons sent Harle to destroy FATE so that the 
6 dragons can become one again. After that, the Kids will tell you about the 
Harmony of the six elements contained in the Chrono Cross. After that, head 
all the way up. Push the switch on the bookshelf near the ladder, and the 
ladder will be available now. Go up and get the Chest for a Black Hole. Leave 
this tower and head back to the Terra Tower. Here, there's a new door to the 
north. Go on to the next area. You'll see 6 big crystals here. Just move on 
to the north to the next area. Here, you'll see a teleporter guarded by 
another boss. Defeat it. 

Boss: ANEMOTOR                                   Innate: Green
#############################################################################
HP:  2,500
Spoils: Green Field
+1 Growth

Almost the same as the other 2 bosses, just use your most powerful Yellow 
elements against it. Serge's Techs and white elements prove to be useful 
also. Beware again of his Omega Green attack, which will cause big damage. 
Just heal when your HPs reach half. 
#############################################################################

After beating Anemotor, use the circle teleporter. Now, you'll see a short 
scene. You'll have to disable the beams to be able to remove the shield 
guarding the tower. After regaining control of your characters, save your 
game first. The North door will be locked and there 2 two paths to either 
left or right. Let's head left first to the next area. In this screen, just 
continue moving left and use the circle teleporter at the end. You'll be 
taken to where the left beam originates. You'll see a large boss here. Defeat 
it in order to disable the beam. 

Boss: GRAVITOR                                   Innate: Black
#############################################################################
HP:  3,000
Spoils: Black Hole
+1 Growth

This one's entirely different from the other bosses you've fought here at 
Terra Tower. He has a VERY high physical attack rating and his punches will 
really give you a headache. He also has Omega Black that will most likely 
beat the H$#l out of Serge. Prepare to use your Revives and your most 
powerful Curative elements. Try to use ALL of Serge's Techs. They damage 
Gravitor most. 
#############################################################################

After beating Gravitor, the crystal will be disabled and the laser beam will 
go off. Head back to the Save point. Save and prepare for another tough 
match. Now, head to the right door to the next area. Here, just move on to 
the right and use another circle teleporter. Beware of the wind. It will blow 
you either up or down and it can lure you to the enemies that are on guard. 
The best thing to do? Run! When you reach the source of the beam, you'll see 
the boss you have to face. You must defeat it in order to advance.

Boss: LUXATOR                                    Innate: White
#############################################################################
HP:  3,000
Spoils: Ultra Nova
+1 Growth

He's basically just like Gravitor. He also has a VERY high physical attack 
rating and his punches will really give you another headache. He also has 
Omega White element. Prepare to use your Revives (again) and your most 
powerful Curative elements. Use all your FreeFalls and Black Holes. Try to 
beat him as fast as you can.  
#############################################################################

After the fight, the right beam will now be disabled. Head back to the save 
point. Save your game and prepare your characters for another match (it's 
easier this time). Now, go to the north door. In here, you'll see the blue 
orb. Defeat it. 

Boss: AQUATOR                                    Innate: Blue
#############################################################################
HP:  2,800
Spoils: Blue Field
+1 Growth

He is much more easier than Gravitor or Luxator. Just Red innate Attacks 
elements do make short work of him. Try to use also your Salamander Summon to 
make shorter work of him. Just heal your party if it reaches to about 1/3 of 
the total HP. You can also trap an IceBerg here.
#############################################################################

After beating the 6 bosses, the big circle teleporter will now be activated. 
I suggest that you head back again to the save point. Save your game and 
prepare for the toughest match here at Terra Tower. Now, go back to the area 
where you fought Aquator. Go up the steps and use the newly opened circle 
teleporter. In this new area, move on past the door. Go up the stairs. Here's 
you'll automatically walk up the stairs. You'll here something speak. Telling 
you to come forth. After that, your party will run towards the next area. 
Here, you'll see the real Frozen Flame. Then you'll see an FMV of the Frozen 
Flame. Then, you'll have to fight Time Devourer which are the 6 Dragons 
combined into one. 

Boss: TIME DEVOURER                              Innate: Alternate
#############################################################################
HP:  12000
Spoils: Earring of Hope
+1 Growth

Although this one is not that hard, It has a very high HP. All you have to 
worry about is it's physical attacks. Especially the flying attack that 
damages all your party members. He will use pathetic elements, actually, 
they're level 1 elements only. When he uses the elements, you will see the 
sequence of the Chrono Cross (more to it later). Then, after every 2000 HP 
damage to him, he will change in innate color. Again, try to notice the 
pattern. Just use the Elements opposite its innate color and you'll 
eventually beat it. 
#############################################################################

After beating the Time Devourer, Belthasar will come in. Belthasar will tell 
you that the one you fought was only a temporary form so that it can appear 
in this world. He will tell you that you can most probably meet the actual 
time Devourer where it all began. Where Angels Lose their way. (Opassa!) Now, 
all you have to do is to wave the thread of time together and fix everything 
once and for all. Belthasar will now give you the Time Egg that you can use 
to go to where Time Devourer is. Then, you'll see the transformation of Terra 
Tower into a Phoenix in FMV fashion. After regaining control of you 
characters afterwards, head to Opassa Beach. 

OPASSA BEACH 
------------

At the beach, you'll see 3 kids here. They are actually Lucca, Marle and 
Crono again from Chrono Trigger. Lucca (violet haired) will tell you what 
happened 14 years ago. A panther attacked you and you where brought to 
Chronopolis by accident. You came in contact with the Frozen Flame. It healed 
you but it disrupted FATE. She will also tell you that once, during the Zeal 
Era in 12,000 BC, Schala was sucked into time together with Lavos therefore 
binding them together. Schala however manages to retain half of her sanity. 
The other half tends to destroy everything. When Schala heard your cries, she 
has shown pity for you. To retain her good nature, she created a clone of 
herself. And the clone is Kid. Kid doesn't believe what Lucca is saying and 
that's how it should be according to Schala. Then, Lucca will plead to you to 
finally release Schala from Lavos. When you talk to Crono (Red haired), he 
will tell you something also. The 6 dragons sent Harle into joining forces 
with Lynx so that she can reach the Frozen Flame and destroy it. About Lynx, 
he was actually Wazuki, Serge's father. When you reached Chronopolis, Wazuki 
was able to return you back to El Nido but then, he succumbed to FATE. He was 
turned into an image Serge feared the most, a panther. Next, when you talk to 
Marle (the girl dressed in white), she will tell you about the prophecies of 
Belthasar that these things will happen. He came from the future after being 
sent there by Lavos and Zeal. He studied about time and tried to prevent 
things from happening. Now, after talking to the 3, if you're ready, use the 
Time Egg by pressing the Square button on the Red Vortex. This will leave you 
to the Darkness of time where you will fight the final boss of the Game. 
Before entering, your party members will say their speeches (excluding Serge) 
and you will be brought to the Darkness of Time and fight Time Devourer that 
is Lavos and Schala in one. 

Boss: TIME DEVOURER                              Innate: White
#############################################################################
HP:  15000?
Spoils: none

Unlike the Time Devourer you fought earlier, this one uses much stronger 
elements. With its high HP and high defense, this will take you a while to 
beat. Try to use EVERY strong attack element in your arsenal. Heal your party 
from time to time to prevent being Ko'd. Be patient with this battle. And 
Good luck in finishing the Final Boss of the game!

Beating him with Chrono Cross:
If you have the Chrono Cross Element, you can use it to free Schala from 
Lavos. The pattern should be Yellow, Red, Green, Blue, Black, White then you 
can use the Chrono Cross. If you used the Chrono Cross with any other 
combinations, it will have no effect at all and you just wasted it. You can't 
get it back anymore. If you managed to use the Chrono Cross properly, you'll 
get Ending #1 of not Ending #7. 
#############################################################################


                         =-=-=-=-=-=-=-=-=-=-=-=-=
                                  ENDINGS
                         -=-=-=-=-=-=-=-=-=-=-=-=-

As with its predecessor, Chrono Cross has numerous endings. Here are the ones 
that I've discovered so far. I don't know the best ending yet. I'll discover 
it when the time comes.

-----------------------------------------------------------------------------
Ending #1: Condition/s for this ending:
           - After beating Time Devourer for the first time in Terra Tower, 
             go to Opassa Beach and battle Time Devourer for the last time.
             And use the Chrono Cross Element.

This ending is quite hard. You'll have to arrange the elements so that you 
can use the Chrono Cross. From 1st to last, Yellow, Red, Green, Blue, Black, 
White then the Chrono Cross. The battle will be over and you'll new see the 
ending. First you'll see a letter from Schala (Kid). You'll then be shown a 
short synopsis of the story. Then, you're characters will say goodbye to 
Serge (everyone in the 'Another World' will never see Serge again because 
Serge will return to the Home World once and for all). After that scene, 
you'll see the Credits in FMV where you'll also see some scenes from the 
game. You'll also notice that there are scenes wherein Kid is a real woman 
searching for Serge (it includes the city streets of Japan). During this FMV, 
a nice Japanese Song will be played in the background. Then, finally, you'll 
see Kid holding the Amulet. Finish! 

-----------------------------------------------------------------------------
Ending #2: Condition/s for this ending:
           - Defeat Time Devourer after getting Harle

You will see a scene just like the New Marbule in Another. Then serge(still 
in Lynx's body) and Harle will come out in one of the house. Then he will be 
chosen by the chief of Marbule to be the new leader of demi-humans. Then you 
can also see a scene in the entrance of Sea of Eden. Zappa, Radius and Fargo 
are there to fight Lynx (still in Serge's body). But Kid will enter the 
screen to fight the 3.

-----------------------------------------------------------------------------
Ending #3: Condition/s for this ending:
           - Defeat Time Devourer after Harle leaves the party permanently
             (right after you see her at the deck of S.S. Invincible)

Harle went to Chronopolis to stop Lynx. But then, Kid stops and fight her. So 
Lynx was able to go straight to the laboratory saying he will become FATE 
himself. Then the record of fate in Arni turns black.

-----------------------------------------------------------------------------
Ending #4: Condition/s for this ending:
           - Defeat Time Devourer after you defeat Fate at the Sea of Eden

The Dragon God is shown in the Sky Dragon Isle with the Marbule chief and the 
elf chief. They are planning a revenge on the humans. Then Harle is shown in 
Arni. There are no more humans in Arni. Then Harle picks up a flower then 
goes to cape howl to bring flower to Serge's grave.

-----------------------------------------------------------------------------
Ending #5: Condition/s for this ending:
           - Defeat Time Devourer with Serge alone

You will be at the lobby of Viper's Mansion the peppor and solt will welcome 
you. There's a lot of characters here that you can speak to but their names 
are changed to the name of the developers of the game. I guess they made this 
ending to say thanks to the people who played the game =.

-----------------------------------------------------------------------------
Ending #6: Condition/s for this ending:
           - Defeat Time Devourer after getting Poshul (Serge and Leena's
             ending)

Leena welcomes Serge at the pier after he went training to become a 
fisherman. Then Kid is shown staying at Viper's Manor. There, she defeats 
Lynx alone then she wished to be El Nido's lord from the Frozen Flame. Then 
she is shown with the 3 divas and defended El Nido from Porre's attack. As a 
conclusion, she conquered other lands easily with the help of the Frozen 
Flame.

-----------------------------------------------------------------------------
Ending #7: Condition/s for this ending:
           - Defeat Time Devourer (Lavos and Schala) at the Darkness of time
             without using the Chrono Cross

This is a pretty bleak ending. All you'll see is that Lavos and Schala were 
defeated and you didn't release here from Lavos. After that, the Credits, in 
FMV with a small screen on the right will show up. After that, it's the end.

-----------------------------------------------------------------------------
Ending #8: Condition/s for this ending:
           - Defeat Time Devourer at the Darkness of time after Lynx poisons
             Kid with the Hydra Poison in the beginning. Don't choose to
             find the Hydra Humour and you should have Leena with your 
             party.

In this ending, you'll see Serge find a job at Lisa's Element shop at 
Termina. Leena will be jealous. She will wonder why Serge didn't accept the 
job offer at Arni. Then, you'll see Kid at the Viper Manor with Norris. 
Norris saved Kid from the Hydra Poison. After that scene, you'll see Solt, 
Peppor and Pierre charge at Fort Dragonia! It looks like Serge and co. during 
the beginning sequences of the game. It's hilarious. 

-----------------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=-
                               ELEMENT LIST   
                         -=-=-=-=-=-=-=-=-=-=-=-=

The elements are arranged in alphabetical order. Here the description and 
explanation of the elements:

=============================================================================
Name of element (type: Attack, Support, Curative)                  
  - description of the Element

Innate: Innate Color            Consumable:     yes/no
Level:  element level           Area of Effect: Who are affected
Level Range: +-                 Price:          if it can be bought
Location:    Shop/Chest/Spoils
=============================================================================

------------------
A. NORMAL ELEMENTS
------------------

=============================================================================

AEROBLASTER (Attack)
  - shoots a sonic blast at your foe

Innate: Green                   Consumable:     No
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          240 G
Location:    Termina Element Shop  

=============================================================================

AEROSAUCER (Attack)
  - throws blades of razor-sharp air to slice foe

Innate: Green                   Consumable:     No
Level:  2                       Area of Effect: Single Enemy
Level Range: +-6                Price:          80 G
Location:    Termina Element Shop  

=============================================================================

ANTIBLUE (Support)
  - Only if innate color Red. Temporarily seals Blue elements

Innate: Red                     Consumable:     No 
Level:  3                       Area of Effect: Single Enemy
Level Range: +-5                Price:          ?
Location:    Marbule

=============================================================================

ANTIDOTE (Curative)
  - heals poison and green status effects

Innate: Green                   Consumable:     Yes
Level:  2                       Area of Effect: Single Ally 
Level Range: +-0                Price:          15 G
Location:    Termina and Arni Element Shops

=============================================================================

ANTIGREEN (Support)
  - Only if innate color Yellow. Temporarily seals Green elements

Innate: Yellow                  Consumable:     No 
Level:  3                       Area of Effect: Single Enemy
Level Range: +-5                Price:          ?
Location:    Marbule

=============================================================================

AQUABALL (Attack)
  - hurls a large sphere of water at opponent

Innate: Blue                    Consumable:     No 
Level:  3                       Area of Effect: Single Enemy
Level Range: +-5                Price:          100 G
Location:    Termina Element Shop

=============================================================================

AQUABEAM (Attack)
  - blasts foe with high pressure water stream

Innate: Blue                    Consumable:     No 
Level:  1                       Area of Effect: Single Enemy
Level Range: +-7                Price:          50 G
Location:    Termina and Arni Element Shops

=============================================================================

BLACKOUT (Curative)
  - removes black status effects

Innate: Black                   Consumable:     Yes
Level:  2                       Area of Effect: Single Ally 
Level Range: +-0                Price:          15 G
Location:    Termina Element Shop

=============================================================================
BRACE (Curative)
  - heals sprains and yellow status effects   

Innate: Yellow                  Consumable:     Yes
Level:  2                       Area of Effect: Single Ally 
Level Range: +-0                Price:          15 G
Location:    Termina Element Shop

=============================================================================

BUSHBASHER (Attack)
  - encases foe in a cage of thorny brambles

Innate: Green                   Consumable:     No 
Level:  3                       Area of Effect: Single Enemy
Level Range: +-5                Price:          100 G
Location:    Termina Element Shop

=============================================================================

BUSHWHACKER (Attack)
  - slices foe with a cloud of whirling leaves

Innate: Green                   Consumable:     No 
Level:  1                       Area of Effect: Single Enemy
Level Range: +-7                Price:          50 G
Location:    Termina Element Shop

=============================================================================

CAPSULE (Curative)
  - restores HP (medium)

Innate: Yellow                  Consumable:     Yes
Level:  3                       Area of Effect: Single Ally
Level Range: +-0                Price:          ?
Location:    Termina Element Shop

=============================================================================

CURE (Curative)
  - restores HP (small)

Innate: Blue                    Consumable:     No 
Level:  1                       Area of Effect: Single Ally/Enemy
Level Range: +-1                Price:          100 G
Location:    Arni and Termina Element Shops

=============================================================================

CURE ALL (Curative)
  - only if innate color Blue. Restores HP (large)

Innate: Blue                    Consumable:     No 
Level:  5                       Area of Effect: All Allies
Level Range: +-3                Price:          -
Location:    -

=============================================================================

CURE PLUS (Curative)
  - Restores HP (medium)

Innate: Blue                    Consumable:     No 
Level:  3                       Area of Effect: Single Ally or Enemy
Level Range: +-5                Price:          220 G
Location:    Termina Element Shop

=============================================================================

DIMINISH (Support)
  - temporarily halves element damage

Innate: Black                   Consumable:     No
Level:  6                       Area of Effect: All Allies and Enemies
Level Range: +-2                Price:          1,670 G
Location:    Guldove

=============================================================================

ELECTROBOLT (Attack)
  - hurls a lightning bolt down on your opponent

Innate: Yellow                  Consumable:     No 
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          240 G
Location:    Termina Element Shop

=============================================================================

ELECTROJOLT (Attack)
  - shocks foe with an electrical discharge

Innate: Yellow                  Consumable:     No 
Level:  2                       Area of Effect: Single Enemy
Level Range: +-6                Price:          80 G
Location:    Termina Element Shop

=============================================================================

FIREBALL (Attack)
  - hurls sphere of flame at enemy

Innate: Red                     Consumable:     No 
Level:  1                       Area of Effect: Single Enemy
Level Range: +-7                Price:          50 G
Location:    Arni and Termina Element Shops

=============================================================================

FIREPILLAR (Attack)
  - burns enemy on a pillar of flame

Innate: Red                     Consumable:     No 
Level:  3                       Area of Effect: Single Enemy
Level Range: +-5                Price:          100 G
Location:    Termina Element Shop

=============================================================================

GENIUS (Support)
  - temporarily increases your Magical Power

Innate: Black                   Consumable:     No
Level:  4                       Area of Effect: Single Ally
Level Range: +-4                Price:          430 G
Location:    Guldove

=============================================================================

GRAVITONNE (Attack)
  - crushes foes with a supergravity field

Innate: Black                   Consumable:     No 
Level:  3                       Area of Effect: All Enemy
Level Range: +-5                Price:          ?
Location:    Termina Element Shop

=============================================================================

GRAVITYBLOW (Attack)
  - blows away foe with a ball of pure gravity

Innate: Black                   Consumable:     No 
Level:  1                       Area of Effect: Single Enemy
Level Range: +-7                Price:          60 G
Location:    Guldove

=============================================================================

HEAL (Curative)
  - restores HP (small)

Innate: Green                   Consumable:     No 
Level:  2                       Area of Effect: Single Ally or Enemy
Level Range: +-6                Price:          100 G
Location:    Termina Element Shop

=============================================================================

HEAL ALL (Curative)
  - Restores HP (medium)

Innate: Green                   Consumable:     No 
Level:  4                       Area of Effect: All Allies
Level Range: +-4                Price:          300 G
Location:    Termina Element Shop

=============================================================================

HELLSOUL (Attack)
  - attempts to remove the soul from one's body

Innate: Black                   Consumable:     No 
Level:  2                       Area of Effect: Single Enemy
Level Range: +-0                Price:          100 G
Location:    Guldove              

=============================================================================

HIRES (Support)
  - temporarily increases your defense 

Innate: Yellow                  Consumable:     No
Level:  4                       Area of Effect: Single Ally
Level Range: +-4                Price:          ?
Location:    Marbule

=============================================================================

ICEBLAST (Attack)
  - freezes your foe in a cage of ice

Innate: Blue                    Consumable:     No 
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          240 G
Location:    Termina Element Shop

=============================================================================

ICELANCE (Attack)
  - hurls an icicle spear at unsuspecting foe

Innate: Blue                    Consumable:     No 
Level:  2                       Area of Effect: Single Enemy
Level Range: +-6                Price:          80 G
Location:    Termina Element Shop

=============================================================================

IMBECILE (Support)
  - temporarily decreases foe's Magical Power

Innate: Black                   Consumable:     No
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          430 G
Location:    Guldove

=============================================================================

INFOSCOPE (Support)
  - (Only if Innate color Green)
    Detects your opponent's HP data

Innate: Green                   Consumable:     No
Level:  6                       Area of Effect: Single Enemy
Level Range: +-2                Price:          880 G
Location:    Guldove 

=============================================================================

LORES (Support)
  - temporarily decreases opponent's defense 

Innate: Yellow                  Consumable:     No
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          ?
Location:    Marbule

=============================================================================

MAGMA BURST (Attack)
  - makes lava gush out from beneath foe 

Innate: Red                     Consumable:     No
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          240 G
Location:    Termina Element Shop

=============================================================================

MAGNEGATE (Support)
  - (Only if Innate Color White)
    Temporarily nullifies foe's magic attacks

Innate: White                   Consumable:     No
Level:  6                       Area of Effect: Single Ally
Level Range: +-2                Price:          2,880 G
Location:    Guldove

=============================================================================

MAGNIFY (Support)
  - temporarily increases element damage by 1.5

Innate: White                   Consumable:     No
Level:  6                       Area of Effect: All Allies and Enemies
Level Range: +-2                Price:          1,670 G
Location:    Guldove

=============================================================================

MEDICINE (Curative)
  - heals the flu and blue status effects

Innate: Blue                    Consumable:     Yes
Level:  2                       Area of Effect: Single Ally
Level Range: +-0                Price:          15 G
Location:    Arni and Termina Element Shops

=============================================================================

METEORITE (Attack)
  - drops comet down on an unsuspecting foe

Innate: White                   Consumable:     No 
Level:  2                       Area of Effect: Single Enemy
Level Range: +-6                Price:          ?
Location:    Termina Element Shop

=============================================================================

NIMBLE (Support)
  - Temporarily increases physical evade%

Innate: Blue                    Consumable:     No 
Level:  4                       Area of Effect: Single Ally
Level Range: +-4                Price:          -
Location:    Marbule

=============================================================================

NINETY-NINE (Support)
  - (Only if innate color Red)
    Temporarily keeps hit% of basic attacks at 99%

Innate: Red                     Consumable:     No
Level:  6                       Area of Effect: Single Ally
Level Range: +-2                Price:          2,880 G
Location:    Guldove 

=============================================================================

NOSTRUM (Curative)
  - restores HP (large)

Innate: Black                   Consumable:     Yes
Level:  6                       Area of Effect: Single Ally
Level Range: +-0                Price:          60 G
Location:    Termina Element Shop

=============================================================================

NUMBLE (Support)
  - temporarily decreases physical evade%

Innate: Blue                    Consumable:     No 
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          -
Location:    Marbule

=============================================================================

OINTMENT (Curative)
  - heals burns and red status effects

Innate: Red                     Consumable:     Yes
Level:  2                       Area of Effect: Single Ally
Level Range: +-0                Price:          15 G
Location:    Termina Element Shop

=============================================================================

PANACEA (Curative)
  - Removes all status effects

Innate: White                   Consumable:     Yes
Level:  4                       Area of Effect: Single Ally
Level Range: +-0                Price:          -
Location:    -

=============================================================================

PHYSNEGATE (Support)
  - (Only if Innate color Yellow)
    Temporarily nullifies foe's physical attacks

Innate: Yellow                  Consumable:     No
Level:  6                       Area of Effect: Single Ally
Level Range: +-2                Price:          2,880 G
Location:    Guldove

=============================================================================

PURIFY (Curative)
  - removes all status effects

Innate: White                   Consumable:     No
Level:  4                       Area of Effect: Single Ally
Level Range: +-4                Price:          210 G
Location:    Guldove

=============================================================================

RECOVER ALL (Curative)
  - restores HP (medium)

Innate: White                   Consumable:     No 
Level:  3                       Area of Effect: All Allies
Level Range: +-5                Price:          380 G
Location:    Termina Element Shop

=============================================================================

REVENGE (Attack/Curative)
  - Shifts your status effect onto enemy

Innate: Black                   Consumable:     No 
Level:  5                       Area of Effect: Single Enemy
Level Range: +-3                Price:          600 G
Location:    Guldove

=============================================================================

REVIVE (Curative)
  - recovers friend from incapacitated status

Innate: White                   Consumable:     No 
Level:  1                       Area of Effect: Single Ally
Level Range: +-7                Price:          -
Location:    ?

=============================================================================

SEAL ALL (Support)
  - Only if innate color black. Temporarily stops everyone's element

Innate: Black                   Consumable:     No
Level:  6                       Area of Effect: All Allies and Enemies
Level Range: +-2                Price:          ?
Location:    Marbule 

=============================================================================

STRENGTHEN (Support)
  - Temporarily increases your attack power

Innate: Red                     Consumable:     No
Level:  4                       Area of Effect: Single Ally
Level Range: +-4                Price:          ?
Location:    Marbule 

=============================================================================

STRONGMINDED (Support)
  - temporarily increases your Magical Defense

Innate: White                   Consumable:     No
Level:  4                       Area of Effect: Single Ally
Level Range: +-4                Price:          430 G
Location:    Guldove

=============================================================================

TABLET (Curative)
  - Restores HP (small)

Innate: Red                     Consumable:     Yes
Level:  2                       Area of Effect: Single Ally
Level Range: +-0                Price:          10 G
Location:    Arni and Termina Element Shops

=============================================================================

UPHEAVAL (Attack)
  - spears foe with shards of shattered earth

Innate: Yellow                  Consumable:     No 
Level:  3                       Area of Effect: Single Enemy
Level Range: +-5                Price:          100 G
Location:    Termina Element Shop

=============================================================================

UPLIFT (Attack)
  - lifts out and drops block of stone on foe

Innate: Yellow                  Consumable:     No 
Level:  1                       Area of Effect: Single Enemy
Level Range: +-7                Price:          50 G
Location:    Termina Element Shop

=============================================================================

WEAKEN (Support)
  - Temporarily decreases foe's attack power

Innate: Red                     Consumable:     No
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          ?
Location:    Marbule 

=============================================================================

WEAKMINDED (Support)
  - temporarily decreases foe's magic defense

Innate: White                   Consumable:     No
Level:  4                       Area of Effect: Single Enemy
Level Range: +-4                Price:          430 G
Location:    Guldove 

=============================================================================

WHITEOUT (Curative)
  - removes white status effects

Innate: White                   Consumable:     Yes
Level:  2                       Area of Effect: Single Ally
Level Range: +-0                Price:          40 G
Location:    Termina Element Shop

=============================================================================

------------------
B. TRAP ELEMENTS
------------------
Note that ALL trap elements are Consumables and affect only one enemy. If you 
try to use multiple traps on one enemy, the last one you made will be the 
only trap that is activated. Example, if you set a Unicorn Trap element at a 
foe, then you set FrogPrince Trap Element, the Unicorn will be 
removed/discarded and thus, FrogPrince will be the current Trap.

Note: You can buy most of these traps at Marbule. I'll include the price on 
the next update. As of now, Marbule is the only place I remembered where you 
can get these trap elements.

Note on trap elements: All of them are consumable, +-0 Level Range and 
affects a single enemy only. Their respective names are the actual name of 
the element that they are trapping. I just added the (S) to those that trap 
Summon Elements. About the location, I'll also include the spoils and chest 
locations.

Name          Level Price   Element to Trap  Where                  Innate
-----------------------------------------------------------------------------
Carnivore       5     -     Carnivore        Marbule                Green
Deluge          5     -     Deluge           Marbule                Blue
EarthQuake      5     -     EarthQuake       Marbule                Yellow
FreeFall        5     -     FreeFall         Marbule/Mt. Pyre       Black
FrogPrince      7     -     (S)FrogPrince    Marbule                Blue
Golem           7     -     (S)Golem         Marbule                Yellow
HolyLight       5     -     HolyLight        Marbule                White
Iceberg         6     -     Iceberg          Marbule                Blue
Inferno         5     -     Inferno          Marbule                Red
MotherShip      7     -     (S)MotherShip    Marbule                Black
RedWolf         7     -     (S)RedWolf       Marbule                Red
Sonja           7     -     (S)Sonja         Marbule                Green
ThundaStorm     6     -     ThundaStorm      Marbule                Yellow
Tornado         6     -     Tornado          Marbule                Green
UltraNova       6     -     UltraNova        Marbule                White
Unicorn         7     -     (S)Unicorn       Marbule                White
Volcano         6     -     Volcano          Marbule                Red

------------------
C. SUMMON ELEMENTS
------------------

=============================================================================
BLUEWHALE
  - (only if innate color Blue) Calls on Neptune's anger to create a tsunami

Innate: Blue                    Location: Water Dragon Isle
Level:  8                       Area of Effect: All Enemies
Level Range: +-0

=============================================================================
GENIE
  - (only if innate color Green) A wind djinn blows your foes away with a
    twister

Innate: Green                   Location: Gaea's Navel     
Level:  8                       Area of Effect: All Enemies
Level Range: +-0            

============================================================================= 
SAINTS
  - (only if innate color White) Army of angels attacks foes and heals party

Innate: White                   Location: Sky Dragon Isle
Level:  8                       Area of Effect: All Allies and Enemies
Level Range: +-0            

=============================================================================
SALAMANDER
  - (only if innate color Red) Use salamander's breath to incinerate foes

Innate: Red                     Location: Mount Pyre       
Level:  8                       Area of Effect: All Enemies
Level Range: +-0            

=============================================================================
THUNDASNAKE
  - (only if innate color Yellow) an electric serpent zaps anything in its
    path

Innate: Yellow                  Location: Earth Dragon Isle
Level:  8                       Area of Effect: All Enemies
Level Range: +-0            

=============================================================================


                         =-=-=-=-=-=-=-=-=-=-=-=-=
                                 TECH LIST   
                         -=-=-=-=-=-=-=-=-=-=-=-=-

Techs are special elements that can only be used by its owner. No one else. 
Here are the Techs of each of the characters in alphabetical order
Here's the description of the columns:
Level = Level needed to learn/use
Area = Effect Area (How many Allies/enemies are affected)
   Legend:
   1A = 1 ally
   AA = All Allies
   1E = 1 enemy
   AE = All enemies
   1O = 1 enemy or ally
   AO = All enemies or allies
Description = What does this Tech do 

DOC           Level Area  Description         Innate = White
-----------------------------------------------------------------------------
High Five       3    1E   Throw your weapons high up in the air         
Gnarly          5    1E   A chiropractic attack that crushes foe's bones   

DRAGGY        Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
CoughDrop       3    1E   Cough up a little breath of fire            
CoughMix        5    AE   Cough up fireball, then beat wings to magnify it

FARGO         Level Area  Description         Innate = Blue
-----------------------------------------------------------------------------
Pillage         3    1E   Plunder opponent's treasure                 
Cannon Balls    5    AE   Call for support fire from the S.S. Invincible

FUNGUY        Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
Lumber Jack     3    1E   Make like a wood cutter and chop foe to pieces
Spore Cloud     5    1E   Shoot a cloud of spores from your mushroom cap   

GLENN         Level Area  Description         Innate = Green
-----------------------------------------------------------------------------
Dash & Gash     3    1E   Build up momentum for a stronger slash attack
Sonic Sword     5    1E   Technique taught to him by his late big brother   
Dive & Drive    7    1E   Pierce foe from above and finish with a kick  

GRECO         Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
Clothesline     3    1E   Charge with outstretched arm to knock foe flying
Flip-Flop       5    1E   Do a gymnastics lead up to a spinning drop kick

GROBYC        Level Area  Description         Innate = Black
-----------------------------------------------------------------------------
RocketFist      3    1E   Shoot off left arm to punch a foe in the face
HairCutter      5    AE   Power up cyborg hair to generate laser saber  

HARLEQUIN     Level Area  Description         Innate = Black
-----------------------------------------------------------------------------
Moon Beams      3    AE   Use Lunar Energy to create blades of light    
Moon Shine      5    AA   Use Lunar Energy to protect your party            
Lunairetic      7    AE   Create a Lunar Eclipse that causes destruction 

IRENES        Level Area  Description         Innate = Blue
-----------------------------------------------------------------------------
Water Breath    3    1E   Exhale a powerful blast of salt water         
MerMelody       5    1A   Play a tune on your harp to heal a party member   

KARSH         Level Area  Description         Innate = Green
-----------------------------------------------------------------------------
Dragon Rider    3    1E   Jump on your dragon to make a charge attack
Axial Axe       5    AE   Send Aura into Axe and throw it in a circle   

KORCHA        Level Area  Description         Innate = Blue
-----------------------------------------------------------------------------
Headbutt        3    1E   Swim in the air and dive head-first at opponent
Hook&Sinker     5    1E   Snag a foe on fishing line and reel him in        

LEAH          Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
RockThrow       3    1E   Hurl huge boulders at opponent             
TailSpin        5    1E   Swirl tail around to create a tornado attack  
TripleKick      7    1E   Leap up and kick from different directions

LEENA         Level Area  Description         Innate = Blue
-----------------------------------------------------------------------------
Maiden Hand     3    1E   A real slap in the face to body and soul       
Maiden Heart    5   self  Virgin's prayer to recharge Element's Power       

LYNX (SERGE)  Level Area  Description         Innate = Black
-----------------------------------------------------------------------------
GlideHook       3    1E   Slice opponent as you gently fly past him     
Feral Cats      5    AE   Invokes a pack of magical cats to attack          
ForeverZero     7    AE   All things become eternal nothingness         

MARCY         Level Area  Description         Innate = Blue
-----------------------------------------------------------------------------
Cat's Cradle    3    1E   Pierce the enemy with your secret strings
String Phone    5    AE   Send a cold signal down you secret string line

MIKI          Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
HeadPopper      3    1E   A dance that's bound to make heads turn       
Sexy Wink       5    1E   A lusty look that'll make any foe go gaga       
DanceOnAir      7    AE   Dance in the sky while attacking with airwaves

MOJO          Level Area  Description         Innate = Black
-----------------------------------------------------------------------------
Voodoo Dance    3    1E   Perform a mystic dance that curses your foe    
Cartwheel       5    AE   Turn yourself into a living Catherine Wheel      

NORRIS        Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
Spiral Ray      3    1E   Pierce the enemy with your secret strings
String Phone    5    AE   Send a cold signal down you secret string line

ORCHA         Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
Spice of Life   3    AA   Scatter secret spice to make party healthy    
MysteryMenu     5    1E   Turns your foe into the main course!              

ORLHA         Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
Multipunch      3    1E   A chain attack inherited by a single child
Punch Drunk     5    1E   "Drunken Master" attack taught by her parents     

PIERRE        Level Area  Description         Innate = Blue
-----------------------------------------------------------------------------
Medalsome       3   self  Pray upon the legendary Hero's Medal for help
Foiled Again    5    1E   Gracefully score a double touch on foe       

PIP           Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
Pounce          3    1E   Hurl body at foe with all one's might    
Soothe          5    AA   Gently calm party to restore Stamina and HP       

POSHUL        Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
K9-Ball         3    1E   Curl up into a ball and bounce at foe          
DoggyDunnit     5    AE   Kick up the dirty stuff from Pooch's sand box     

RADIUS        Level Area  Description         Innate = Green
-----------------------------------------------------------------------------
Long Shot       3    1E   Hit foe from afar with Chi Aura              
Quick Draw      5    1E   Swing your staff faster than the eyes can see
Vital Energy    7    1E   Send wave of "Chi" Aura flying at foe           

RIDDEL        Level Area  Description         Innate = White
-----------------------------------------------------------------------------
Snake Eyes      3    AA   Use the power of a White Cobra to heal your party
Snake Skin      5    SA   Use the power of a White Cobra for protection 

SERGE         Level Area  Description         Innate = White
-----------------------------------------------------------------------------
Dash & Slash    3    1E   Charge at foe for extra powerful Blade Strike
Luminaire       5    AE   Build up and release a burst of "chi" energy
Flying Arrow    7    1E   Focus energy on Swallow and hurl yourself at foe

SNEFF         Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
Big Deal        3    1E   Swiftly and forcefully  throw your pack of cards
HP Shuffle      5   self  Reorder the digits that make up your HP value    
Sword Trick     7    1E   A new magic trick like never seen before!     

SPRIGG        Level Area  Description         Innate = Green
-----------------------------------------------------------------------------
DoppelGang      5   self  Transform yourself into a previously met foe  

STEENA        Level Area  Description         Innate = White
-----------------------------------------------------------------------------
Direa Shadow    3    1E   Summon the Eidolon of the last shrine maiden
Hydra Shadow    5    AE   Summon the Eidolon of the Hydra               

VAN           Level Area  Description         Innate = Green
-----------------------------------------------------------------------------
Jump Throw      3    1E   A technique learned from a correspondence course
Wet Paint       5    AO   throw artist's paint dots all over the place      
PiggyBoink      7    1E   Set your precious piggy bank onto your foe

VIPER         Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
G-Force         3    1E   Utilize Gravity's Pull to swing sword harder
Airforce        5    AE   Make huge blades of thin air and hurl them at foes

ZAPPA         Level Area  Description         Innate = Red
-----------------------------------------------------------------------------
HammerBlow      3    1E   Beat the earth to rattle your foe         
HammerThrow     5    AE   Spin like a top to knock foes flying              

ZOAH          Level Area  Description         Innate = Yellow
-----------------------------------------------------------------------------
Dragon Rider    3    1E   Jump from your steed to do an elbow-crush dive
Gyronimo        5    1E   Fly like a helicopter to make a spinning dive     

==========
DUAL TECHS
==========
Here are the dual techs of the game that I've discovered so far. Dual Techs 
can be accomplished if two characters' Techs can be combined into one. There 
are 44 characters and you might think that each character has 43 Dual Techs 
with other characters. That's way too many. They must be compatible in 
attacks (not necessarily weapons), or related to each other. Take note that 
both characters must be able to use their respective Techs and then the Dual 
Tech will replace them in your character's element grid. I.E. Serge's Dash & 
Slash Tech and Glenn's Dash & Gash Tech. They are level 3 Techs so you must 
attack until both characters can use level 3 elements. When this is achieved, 
X Strike will take the place of the Elements and you can use it. 

Here are the Dual Techs:

=============================================================================
Char. #1  |Move          |Char. #2  |Move          |Dual Tech      |Innate
=============================================================================
Serge     |Dash & Slash  |Glenn     |Dash and Gash |X Strike       |Red
-----------------------------------------------------------------------------


                        =-=-=-=-=-=-=-=-=-=-=-=-=-=
                            ITEMS AND KEY ITEMS
                        -=-=-=-=-=-=-=-=-=-=-=-=-=-

These items are mainly for forging of equipments. "Where to get it" tells you 
the most common way of getting that particular item.

Items:             Where to get it
-----------------------------------------------------------------------------
Bone               Komodo Pup (Lizard Rock)
Carapace
Copper
Denadorite
Eyeball
Fang
Feather            Komodo Pup (Lizard Rock)
Fur
Humour             Beach Bum (Lizard Rock)
Iron
Mythril
Rainbow
Shiny Dew          Beat Blue innate enemies with FrogPrince or BlueWhale
Shiny Ember        Beat Red innate enemies with RedWolf or Salamander
Shiny Leaf         Beat Green innate enemies with Sonja or Genie
Shiny Salt         Beat White innate enemies with Saints
Shiny Sand         Beat Yellow innate enemies with ThundaSnake or Golem
Shiny Soot         Beat Black innate enemies with MotherShip or GrimReaper
Scale              Opah Fish (Lizard Rock Alternate)
Screw
Seed

Thanks to VvMach5vv@aol.com for his info regarding the Shiny Materials. 

Note: These are all that I know as of know. I'll update it and include the 
"Where to get it" info.

Key Items:             Description
-----------------------------------------------------------------------------
Angry Scapula          These shoulder-blades obviously bore a lot of hatred.
                       Perhaps the owner hated himself...while alive.
Aroma Pouch            When worn, it has the power to make seeds and fruit
                       Cling to you upon examining plants.
Astral Amulet          A small, star-colored Talisman.
Beeba Flute            A mysterious flute handed down in the Beeba Tribe.
                       It allows you to tame the wildest of wingapedes!
Big Egg                A Huge Egg found in the Fossil Valley. What kind of
                       Egg it is remains yet unknown!
Black Relic            A Special Treasure received from the Black Dragon God
                       at Marbule.
Blue Relic             A Special Treasure received from the Blue Dragon God
                       at Water Dragon Isle.
Decor Shield           A beautiful shield made of completely ornamental 
                       Purpose. Not of any use in a real battle.
Dragon Emblem          A traditional crest passed down the generations at the
                       Dragon Shrine. The design looks familiar.
Einlanzer              The Legendary Dragon Sword Garai once wielded. It is
                       The only sword able to beat Masamune's Evil Power.
Explosive              An explosive device used by excavation teams. 
                       = Handle with care! =
Fiddler Crab           A sculpture of a fiddler crab with a claw that shines
                       Like a blue jewel. Said to be able to control the tide
Garai Keepsake         Just an old mirror. Why it is said to be a momento of
                       Garai will never be known.
Good Backbone          A spine with a good posture that must have come from
                       a Grandma's loving training in its former life.
Green Relic            A Special Treasure received from the Green Dragon God
                       at Gaea's Navel.
Handle                 A detachable crank-handle that serves as proof that
                       The casino table is rigged.
Heavy Skull            A human skull painted with a Clown's make-up. It says
                       It is searching for its body and lost memories.
Heckran Bone           The leg bone of a wild Heckran. Perfect for making
                       Stock to be used in soups and stews.
Hero's Medal           One piece of the three-piece Hero's Collection. Said
                       To prove the wearer is a true hero. 
Hydra Humour           Refined from the body liquids of a Hydra, this liquid
                       Is the only known antidote for Hydra Poison. 
Ice Breath             The cold breath of the Water Dragon has the power to
                       Freeze even the piping-hot magma. 
Life Sparkle           A Botanical energy that will give life to the Neofio, 
                       a man-made half-human, half-plant, life form.
Manor Key              The key to the front door of Viper Manor borrowed from
                       Old stableman. Bears Viper's Insignia.
Medical Book           = "Cray's Anatomy" =
                       Revealing the wonders of the body of the human body.
                       (Rated R).
Mushroom               An expensive delicacy found only in Guardia region.
                       It's sort of like Truffles without chocolate.
Pelvic Bone            Even from the pelvis, you can see this person had a 
                       Good posture. It is important to have a good posture!
Prison Key             A key that opens the dungeon-like prison beneath
                       Viper Manor.
Prop Sword             A sword stage prop found in the ruins of a theater
Red Relic              A Special Treasure received from the Red Dragon God
                       at Mount Pyre.
Relief Charm           No need to participate in battles when friends can
                       Fight or you!
Safety Gear            Poison-Resistant clothing that an exploration party
                       Had spared to lend to Amateur Adventurers.
Sapphire Brooch        A brooch that has a blue stone, which appears to have
                       Been broken in two, set inside of it. 
Shark Tooth            An Amulet, Kiki's Father made from a Lion Shark Tooth
                       10 years ago when he decided to be a fisherman.
Smith Spirit           Whenever there's a customer, a blacksmith will be 
                       there! Just summon the Master Smith's Spirit...
Star Fragment          It looks just like an ordinary starfish, but is said 
                       To have a Secret Power.
Station Pass           Without this pass, it is impossible to proceed through
                       The stations turnstiles.
Sturdy Ribs            The owner must have done various Gymnastics and
                       Aerobics in order to build a body this solid.
Tear of Hate           A shard of the shattered Dragon Tear.
Tear of Love           A shard of the shattered Dragon Tear.
Tele-Porter            Let's you change party members on the world map or
                       When standing in reach of Records of Fate (Save pts.)
Time Egg               A legendary item that is a complete enigma. It is
                       Believed to break the bonds of time.
Time Shifter           Controls the flow of time...
                       R2 Button = Fast Forward
                       L2 Button = Slow Motion
White Relic            A Special Treasure received from the White Dragon God
                       at Sky Dragon Isle.
Yellow Relic           A Special Treasure received from the Yellow Dragon God
                       at Earth Dragon Isle.


                         =-=-=-=-=-=-=-=-=-=-=-=
                                 WEAPONS
                         -=-=-=-=-=-=-=-=-=-=-=-

Here are the weapons found in the game. Basically, as you progress in the 
game, the different Blacksmiths/shops that forge equipments will upgrade 
also. Here's a sample and the description.

Type = it is the type of the weapon. Also includes the characters that can
       Use this particular weapon type
Name = The name of the weapon
Requirements/Location = The item requirements will be shown if it can be 
                        Forged. The location, on the other hand, will show
                        Where to get the weapon, be it a chest or Spoils.

=======
T Y P E
=======
character/s that can use the weapon:
character1, character2, etc.

-----------------------------------------------------------------------------
Name

  Requirements/Location                                  G needed to forge
-----------------------------------------------------------------------------

- arrange by type of weapon

=======
A X E S
=======
character/s that can use the weapon:
Karsh, Leah, Funguy

-----------------------------------------------------------------------------
IRON AXE    

  1 Copper : 1 Humour : 1 Iron : 1 Fang                             560 G
-----------------------------------------------------------------------------
RAINBOW AXE

  1 Rainbow Shell : 1 Copper : 1 Fang : 1 Humour                 24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
SILVER AXE

  1 Copper : 1 Mythril : 1 : Fang : 1 Screw                       2,000 G
-----------------------------------------------------------------------------
STONE AXE

  1 Denadorite : 1 Copper : 1 Screw : 2 Fangs                     7,980 G
-----------------------------------------------------------------------------

===================
B O O M E R A N G S
===================
character/s that can use the weapon:
Van

-----------------------------------------------------------------------------
PRISMARANG

  1 Rainbow Shell : 1 Fur : 1 Scale : 1 Feather                  24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
ROCKERANG

  1 Denadorite : 1 Fur : 2 Feathers : 2 Scales                    7,980 G
-----------------------------------------------------------------------------
STEELERANG       

  1 Iron : 1 Feather : 1 Scale                                      420 G
-----------------------------------------------------------------------------
SILVERANG

  1 Mythril :  1 Feather : 1 Scale : 1 Fur                        1,600 G
-----------------------------------------------------------------------------

===========
D A G G E R
===========
character/s that can use the weapon:
Kid

-----------------------------------------------------------------------------
BRONZE DAGGER

  1 Copper : 1 Feather : 1 Humour                                   150 G
-----------------------------------------------------------------------------
DENADORITE DAGGER

  1 Denadorite : 2 Humours : 1 Feather : 2 Fangs                  7,980 G
-----------------------------------------------------------------------------
IRON DAGGER 

  1 Iron : 1 Fang : 1 Humour                                        420 G
-----------------------------------------------------------------------------
IVORY DAGGER

  1 Bone : 1 Fang                                                    40 G
-----------------------------------------------------------------------------
MYTHRIL DAGGER

  1 Mythril : 1 Humour : 1 Fang                                   1,200 G
-----------------------------------------------------------------------------
PRISM DAGGER   

  1 Rainbow Shell : 1 Fang : 1 Feather                           21,600 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------

===========
G L O V E S
===========
character/s that can use the weapon:
Greco, Grobyc, Marcy, Orlha, Pip, Zoah, Miki, Draggy

-----------------------------------------------------------------------------
BONE GLOVE  

  1 Bone : 1 Leather                                                 40 G
-----------------------------------------------------------------------------
BRONZE GLOVE

  1 Copper : 1 Humour : 1 Leather                                   150 G
-----------------------------------------------------------------------------
GRANITE GLOVE

  1 Denadorite : 1 Humour : 2 Leathers : 2 Fangs                  7,980 G
-----------------------------------------------------------------------------
IRON GLOVE  

  1 Iron : 1 Humour : 1 Leather                                     420 G
-----------------------------------------------------------------------------
MYTHRIL GLOVE

  1 Mythril : 1 Humour : 1 Leather : 1 Fang                       1,600 G
-----------------------------------------------------------------------------
SPECTRAL GLOVE

  1 Rainbow Shell : 1 Leather : 1 Humour : 1 Fang                24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------

=======
G U N S
=======
character/s that can use the weapon:
Norris 

-----------------------------------------------------------------------------
ARGENT GUN

  1 Copper : 1 Mythril : 1 Eyeball : 1 Humour                     2,000 G
-----------------------------------------------------------------------------
DENADORITE GUN

  1 Denadorite : 1 Copper : 2 Scales : 2 Screws                   7,980 G
-----------------------------------------------------------------------------
SPECTRAL GUN

  1 Rainbow Shell : 1 Scale : 1 Screw : 1 Copper                 24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------

=============
H A M M E R S 
=============
character/s that can use the weapon:
Zappa

-----------------------------------------------------------------------------
MASTER HAMMER

  Liberate Marbule from the monsters. After beating FATE, you    10,000 G
  can go back to the New Marbule and buy it from the guy who
  is in the place where you fought the Black Dragon at the back
  of Marbule.
-----------------------------------------------------------------------------

=========
L U R E S
=========
character/s that can use the weapon:
Korcha

-----------------------------------------------------------------------------
IRON LURE   

  1 Bone : 1 Scale : 1 Iron : 1 Seed                                560 G
-----------------------------------------------------------------------------
MYTHRIL LURE

  1 Bone : 1 Mythril                                              1,600 G
-----------------------------------------------------------------------------
PRISM LURE

  1 Rainbow Shell : 1 Bone : 1 Seed : 1 Scale                    24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
STONE LURE

  1 Bone : 1 Denadorite : 2 Scales : 2 Seeds                      7,980 G
-----------------------------------------------------------------------------

=========
P I C K S
=========
character/s that can use the weapon:
Irenes

-----------------------------------------------------------------------------
BRASS PICK  

  1 Copper : 1 Fur : 1 Feather                                      150 G
-----------------------------------------------------------------------------
IRON PICK   

  1 Iron : 1 Fur : 1 Feather                                        420 G
-----------------------------------------------------------------------------
MYTHRIL PICK

  1 Mythril : 1 Eyeball : 1 Feather : 1 Fur                       1,600 G
-----------------------------------------------------------------------------
PEBBLE PICK

  1 Denadorite : 1 Eyeball : 2 Feathers : 2 Furs                  7,980 G
-----------------------------------------------------------------------------
PRISM PICK

  1 Rainbow Shell : 1 Feather : 1 Fur                            24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------

=======
R O D S
=======
character/s that can use the weapon:
Guile, Riddel

-----------------------------------------------------------------------------
BRASS ROD   

  1 Copper : 1 Eyeball : 1 Humour                                   150 G
-----------------------------------------------------------------------------
DENADORITE ROD

  1 Denadorite : 1 Eyeball : 1 Humour : 1 Feather : 2 Screws      7,980 G
-----------------------------------------------------------------------------
IRON ROD    

  1 Iron : 1 Eyeball : 1 Humour                                     420 G
-----------------------------------------------------------------------------
MYTHRIL ROD 

  1 Mythril : 1 Eyeball : 1 Screw : 1 Humour                      1,600 G
-----------------------------------------------------------------------------
RAINBOW ROD    

  1 Rainbow Shell : 1 Screw : 1 Eyeball                          21,600 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------

=========
S H O T S
=========
character/s that can use the weapon:
Harle, Sneff

-----------------------------------------------------------------------------
BRONZE SHOT 

  1 Copper : 1 Humour : 1 Feather                                   150 G
-----------------------------------------------------------------------------
PRISM PELLETS

  1 Rainbow Shell : 1 Feather : 1 Scale : 1 Humour               24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
SILVER SHOT

  1 Mythril : 1 Humour : 1 Feather : 1 Scale                      1,600 G
-----------------------------------------------------------------------------
STEEL SHOT 

  1 Iron : 1 Humour : 1 Feather                                     420 G
-----------------------------------------------------------------------------
STONE SHOT

  1 Denadorite : 1 Scale : 2 Feathers : 2 Humours                 7,980 G
-----------------------------------------------------------------------------

=========
S T A F F 
=========
character/s that can use the weapon:
Radius, Sprigg

-----------------------------------------------------------------------------
SILVER STAFF

  1 Mythril : 1 Eyeball : 1 Humour                                1,200 G
-----------------------------------------------------------------------------
SPECTRAL STAFF 

  1 Rainbow Shell : 1 Eyeball                                    19,200 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
STONE STAFF

  1 Denadorite : 1 Eyeball                                        2,660 G
-----------------------------------------------------------------------------

=============
S W A L L O W
=============
Character/s that can use the weapon:
Serge, Lynx

-----------------------------------------------------------------------------
COPPER SWALLOW 

  1 Copper : 1 Humour                                               100 G
-----------------------------------------------------------------------------
SILVER SWALLOW

  1 Mythril : 1 Eyeball : 1 Humour: 1 Iron                        1,600 G
-----------------------------------------------------------------------------
SPECTRA SWALLOW

  1 Rainbow Shell : 1 Scale :  1 Feather                         21,600 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
STEEL SWALLOW

  1 Copper : 1 Humour : 1 Fang                                      420 G
-----------------------------------------------------------------------------
STONE SWALLOW

  1 Denadorite : 1 Humour : 2 Feathers : 2 Scales                 7,980 G
-----------------------------------------------------------------------------

===========
S W O R D S
===========
character/s that can use the weapon:
Pierre, Steena, Viper

-----------------------------------------------------------------------------
BRONZE SWORD

  1 Copper : 1 Leather : 1 Humour                                   150 G
-----------------------------------------------------------------------------
EINLANZER

  Defeat Garai at the Isle of the Damned                              - G
-----------------------------------------------------------------------------
SILVER SWORD

  1 Mythril : 1 Humour : 1 Leather                                1,200 G
-----------------------------------------------------------------------------
SPECTRAL SWORD 

  1 Rainbow Shell : 1 Leather : 1 Humour : 1 Screw               24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
STEEL SWORD 

  1 Iron : 1 Leather : 1 Humour                                     420 G
-----------------------------------------------------------------------------
STONE SWORD 

  1 Denadorite : 2 Leathers : 2 Humours : 1 Screw                 7,980 G
-----------------------------------------------------------------------------

===============
U T E N S I L S
===============
character/s that can use the weapon:
Orcha

-----------------------------------------------------------------------------
CRYSTAL PAN C6

  1 Rainbow Shell : 1 Fur : 1 Carapace : 1 Humour                24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
BESOM Cu29  

  1 Copper : 1 Carapace : 1 Humour                                  150 G  
-----------------------------------------------------------------------------
FRYPAN Ag47

  1 Mythril : 1 Humour : 1 Fur : 1 Carapace                       1,600 G
-----------------------------------------------------------------------------
LADLE Fe26

  1 Iron : 1 Carapace : 1 Humour                                    420 G
-----------------------------------------------------------------------------
SAUCEPAN Si02

  1 Denadorite : 1 Fur : 2 Humours : 2 Carapaces                  7,980 G
-----------------------------------------------------------------------------
SPATULA Ca20

  1 Bone : 1 Leather                                                 40 G
-----------------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=
                                 ARMORS
                         -=-=-=-=-=-=-=-=-=-=-=-

Here are the armors found in the game. Basically, as you progress in the 
game, the different Blacksmiths/shops that forge equipments will upgrade 
also. Here's a sample and the description.

Name = The name of the armor
Description = the in-game description of the weapon
Requirements/Location = The item requirements will be shown if it can be 
                        Forged. The location, on the other hand, will show
                        Where to get the weapon, be it a chest or Spoils.
Character/s = the character/s that can be equipped with this armor

-----------------------------------------------------------------------------
Name
Character/s

  Requirements/Location                                  G needed to forge
-----------------------------------------------------------------------------

- arranged in alphabetical Order

-----------------------------------------------------------------------------
BRONZE MAIL
Everyone

  1 Bone : 1 Humour : 1 Copper : 1 Fur                              200 G
-----------------------------------------------------------------------------
BRONZE VEST
Everyone

  1 Copper : 1 Fur                                                  100 G
-----------------------------------------------------------------------------
IRON MAIL
Everyone

  1 Copper : 1 Humour : 1 Iron : 1 Leather                          560 G
-----------------------------------------------------------------------------
IRON VEST
Everyone

  1 Iron : 1 Fang : 1 Fur                                           420 G
-----------------------------------------------------------------------------
IVORY MAIL
Everyone

  1 Bone : 1 Humour : 1 Scale                                        60 G
-----------------------------------------------------------------------------
IVORY VEST
Everyone

  1 Bone : 1 Fur                                                     40 G
-----------------------------------------------------------------------------
MYTHRIL MAIL
Everyone

  1 Mythril : 1 Iron : 1 Humour : 1 Leather : 1 Carapace          2,000 G
-----------------------------------------------------------------------------
MYTHRIL VEST
Everyone

  1 Mythril : 1 Fur : 1 Fang                                      1,200 G
-----------------------------------------------------------------------------
PRISM MAIL
Everyone

  1 Rainbow Shell : 1 Denadorite : 1 Leather : 1 Carapace        24,000 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Soot : 1 Shiny Leaf
  1 Shiny Ember : 1 Shiny Salt
-----------------------------------------------------------------------------
STONE MAIL  
Everyone

  1 Mythril : 1 Denadorite : 1 Humour : 2 Leathers : 2 Carapaces  9,310 G
-----------------------------------------------------------------------------
STONE VEST  
Everyone

  1 Denadorite : 1 Fur : 1 Fang                                   3,990 G
-----------------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=
                               ACCESSORIES
                         -=-=-=-=-=-=-=-=-=-=-=-

Here are the different accessories found in the game. Basically, as you 
progress in the game, the different Blacksmiths/shops that forge equipments 
will upgrade also. Here's a sample and the description.

Name = The name of the Accessory
Abilities = Status Abilities of Accessory
Requirements/Location = The item requirements will be shown if it can be 
                        Forged. The location, on the other hand, will show
                        Where to get the weapon, be it a chest or Spoils.
Character/s = the character/s that can be equipped with this armor

-----------------------------------------------------------------------------
Name
Character/s
Abilities

  Requirements/Location                                  G needed to forge
-----------------------------------------------------------------------------

- Arranged in Alphabetical Order

-----------------------------------------------------------------------------
BRONZE HELMET
Everyone   
  No Status Abilities 

  1 Copper : 1 Screw                                                 40 G
-----------------------------------------------------------------------------
DAEMON CHARM
Everyone   
  Protection against AntiBlack and Black status effects

  ?                                                                   - G 
-----------------------------------------------------------------------------
DANCING SHOES
Everyone   
  Improves Evade%

  ?                                                                   - G 
-----------------------------------------------------------------------------
DEFENDER
Everyone   
  Improves Defense, Evade%, Magic Def.

  ?                                                                   - G 
-----------------------------------------------------------------------------
DREAMER'S SCARF
Everyone   
  Starts you off in battle with your element power level increased by 1

  ?                                                                   - G 
-----------------------------------------------------------------------------
EARTH CHARM
Everyone   
  Protection against AntiYellow and Yellow status effects

  ?                                                                   - G 
-----------------------------------------------------------------------------
ELBOW PAD
Everyone   
  Improves Defense

  ?                                                                   - G 
-----------------------------------------------------------------------------
FLAME CHARM
Everyone   
  Protection against AntiRed and Red Status effects

  ?                                                                   - G 
-----------------------------------------------------------------------------
GOLD EARRING
Everyone   
  Increases the amount of HP you have during battle     

  ?                                                                   - G 
-----------------------------------------------------------------------------
GOLDEN TIARA
Everyone   
  A glittering headdress. Increases your defense against Magic

  ?                                                                   - G 
-----------------------------------------------------------------------------
GREEN BROOCH
Everyone   
  Protection against AntiGreen and Green Status Effects

  ?                                                                   - G 
-----------------------------------------------------------------------------
IRON HELMET
Everyone   
  No Status Abilities 

  1 Iron : 1 Screw : 1 Fang                                         100 G 
-----------------------------------------------------------------------------
IVORY HELMET
Everyone   
  No Status Abilities 

  1 Bone : 1 Screw                                                    40 G 
-----------------------------------------------------------------------------
KNEE PAD
Everyone   
  Increases Defense

  ?                                                                   - G 
-----------------------------------------------------------------------------
KUNG-FU SHOES
Everyone   
  Improves Evade%

  ?                                                                   - G 
-----------------------------------------------------------------------------
MAGIC RING
Everyone   
  Increases Magic Power (Mgc. +1)

  ?                                                                   - G 
-----------------------------------------------------------------------------
MYTHRIL HELMET
Everyone   
  No Status Abilities 

  1 Mythril : 1 Leather : 1 Fang                                  1,600 G 
-----------------------------------------------------------------------------
PENDRAGON SIGIL A
Everyone   
  Shifts attribute of element attacks received to weapon
  (Low to High Level elements only)

  ?                                                                   - G 
-----------------------------------------------------------------------------
PENDRAGON SIGIL B
Everyone   
  Shifts attribute of element attacks received to weapon
  (Low to Mid Level elements only)

  ?                                                                   - G 
-----------------------------------------------------------------------------
PENDRAGON SIGIL C
Everyone   
  Shifts attribute of element attacks received to weapon
  (Low Level elements only)

  ?                                                                   - G 
-----------------------------------------------------------------------------
PRISM HELMET
Everyone

  1 Rainbow Shell : 1 Fur : 1 Carapace : 1 Humour                16,800 G
  1 Shiny Dew : 1 Shiny Sand : 1 Shiny Leaf : 1 Shiny Ember
-----------------------------------------------------------------------------
RESISTANCE RING
Everyone   
  Decreases the time that status effects last

  ?                                                                   - G 
-----------------------------------------------------------------------------
SEA CHARM
Everyone   
  Protection against AntiBlue and Blue status effects

  ?                                                                   - G 
-----------------------------------------------------------------------------
SIGHT SCOPE
Everyone   
  Improves Hit%

  ?                                                                   - G 
-----------------------------------------------------------------------------
SILVER EARRING
Everyone   
  Increases the amount of HP you have during battle

  ?                                                                   - G 
-----------------------------------------------------------------------------
SILVER LOUPE
Everyone   
  Increases HP slightly in battle

  Spoils: Ketchop                                                     - G 
-----------------------------------------------------------------------------
STAMINA BELT
Everyone   
  Increases Stamina Recovery Rate

  ?                                                                   - G 
-----------------------------------------------------------------------------
STAR FRAGMENT
Everyone   
  Protection from the Flu, Burns, Sprains, and poison status effects

  ?                                                                   - G 
-----------------------------------------------------------------------------
STONE HELMET
Everyone   
  No Status Abilities            

  1 Denadorite : 1 Scale : 1 Leather : 1 Fang : 1 Screw           6,650 G 
-----------------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=
                               ENEMY LIST
                         -=-=-=-=-=-=-=-=-=-=-=-

Sample Enemy:
Description:
Name(SEX) = of course, the name and the sex of the enemy
Innate = Innate Color
HP = total approximate HP value (I still don't know how to see the HPs)
Location = where can this enemy be found
Item/s = Items/Equipments/Elements received after winning against it
Stolen Item/s = Items received through stealing (Kid's Pilfer and
                Fargo's Pillage)
Special Attacks = Attacks that are unique to this enemy. We can consider
                  These attacks as Techs of the enemy.
Rating = How difficult it is. (Ratings are: Pathetic, Simple, Average, 
         Difficult, Very Hard, Near Impossible, IMPOSSIBLE-there are some)

-----------------------------------------------------------------------------
Name (SEX)                     G:                Innate: 

HP:                                    Item/s:       
Location:                              Stolen Item/s:
Special Attacks:
Rating:
-----------------------------------------------------------------------------

- Here's the enemy list in Alphabetical order

-----------------------------------------------------------------------------
BEACH BUM (Male)               G: ?              Innate: Blue

      HP:  58/58                             Item/s: Bone
Location:  Lizard Rock (Home)         Stolen Item/s: ?
Special Attacks: Squirt Gun
Rating: Pathetic
-----------------------------------------------------------------------------
KOMODO PUP (Female)            G: ?              Innate: Blue

      HP:   43/43                             Item/s: Bone, Feather
Location:   Lizard Rock (Home)         Stolen Item/s: ?
Special Attacks: Squirt Gun
Rating: Pathetic
-----------------------------------------------------------------------------
KOMODO PUP (Female)            G: ?              Innate: Blue

      HP:  58/58                             Item/s: Bone
Location:  Lizard Rock (Home)         Stolen Item/s: ?
Special Attacks: Squirt Gun
Rating: Pathetic
-----------------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=
                                  SHOPS
                         -=-=-=-=-=-=-=-=-=-=-=-

Here is the list of the shops found around the world of Chrono Cross. For the 
equipments shops, they have no definite equipments. It means that, as you 
progress through the game, the equipments that are on sale are automatically 
upgraded so there is no need to put them here. Only the elements.

Arni Village (HOME)
-------------------------

     Elements
     --------
          Tablet             10 G
          Cure               100 G 
          Fireball           50 G
          AquaBeam           50 G
          Medicine           15 G
          Antidote           15 G

Termina (ANOTHER)
-------------------------

     Inn  100 G per night

     Elements
     --------
          Tablet             10 G
          Medicine           15 G
          Antidote           15 G
          Cure               100 G
          Fireball           50 G
          MagmaBomb          80 G
          Aqua beam          50 G
          Ointment           15 G
          Brace              15 G
          Heal               100 G
          Ice Lance          80 G
          Bushwhacker        50 G
          Aerosaucer         80 G
          Uplift             50 G
          Electrojolt        80 G

Guldove (HOME)
--------------

     Element Shop
     ------------
          Tablet             10 G
          Capsule            25 G
          Nostrum	           60 G
          Panacea            500 G
          Purify             200 G
          Recover All        380 G
          Ninety-Nine        2,880 G
          Infoscope          850 G
          PhysNegate         2,880 G
          MagNegate          2,880 G
          Genius             430 G
          Imbecile           430 G
          Strong Minded      430 G
          Weak Minded        430 G
          Magnify            1,670 G
          Diminish           1,670 G
          Seal All           2,880 G
          Revive             600 G


                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          NEW GAME+ INFORMATION   
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

New Game+ is one of the best qualities of the game. As with it's prequel, 
Chrono Trigger, after you beat the story for the first time, the New Game+ 
Option will be available to you. 

To enable the New Game+ Mode, right after you beat the game, save your file 
(I recommend using another Memory Card Slot, if there's any). After that, in 
the main menu of the game, choose continue. Now, select the slot where you 
saved the game you just finished (if the color of the star is yellow, it is 
the game ending that you saved). After loading, a new menu pops up. You can 
now select between New Game+ and Continue+ modes. 

In the New Game+ mode, all your weapons (except those that are in the story, 
i.e. Mastermune) will be in your inventory. And so are your Elements (with 
the exception of the Summons) and your items. As for the Key Items, you'll 
have the Time Egg in your inventory as well as 2 new Key Items. The Relief 
Charm and the Time Shifter. The Relief Charm allows another character to 
replace Serge in battle. So, you can discover new Dual and Triple Techs. As 
for the Time Shifter, it helps you a lot in the New Game+ Mode. When you 
press the R2 Button, the actions of the characters will increase! Even the 
stories and dialogues! And also for battles.

I think, the main reason for the New Game+ mode is the easier discovery of 
new endings. With much more powerful characters, all battles can be won 
easily. 


                         =-=-=-=-=-=-=-=-=-=-=-=
                              CHRONO TRIVIA
                         -=-=-=-=-=-=-=-=-=-=-=-

As a guide creator also for the sequel of the game, Chrono Trigger, I can see 
A LOT of similarities between the 2 games. So, I called it "Chrono Trivia". 
Here's the list of what I saw, as of now.

1. Here's a GREAT discovery. In Chrono Trigger, there is a whirlpool, right? 
I you don't remember, it's the exit from Heckran Cave in 1000 AD and it is to 
the right of Lucca's House. Now, if you put the Epoch on top of the whirlpool 
and head to 2300 AD, you'll be on top of Arris Dome! In Chrono Cross, the Sea 
of Eden HAS a whirlpool and ARRIS DOME IS THERE!!! Basically, there is a 
major connection between the 2. Thanks to Joe Rivera (joe@logos.com) for 
bringing up this topic. I was the one who discovered it and Joe told me that 
there really is some connection.

2. In the beginning, Serge wakes up in his room. Then her mom told Serge to 
meet Leena. In Chrono Trigger, the same thing happened to Crono, the Hero. He 
also woke up in his room and her mother told her to meet Lucca.

3. The name "Glenn" was used in Chrono Trigger. It was the real identity of 
Frog. The same also goes for Pierre, which a lawyer in Chrono Trigger.

4. Chrono Trigger fans will think of this as Gross. The "Heckran" Bones used 
to make the Viper Churros in Termina. Heckran is a gross-looking monster for 
crying out loud.

5. Techs are used in both games. 

6. Porre and Guardia kingdoms mentioned in Chrono Cross is the same as Porre 
Village and Guardia Kingdom back in Chrono Trigger, respectively.

7. Arris Dome on both Chrono games are the same. Except that, the ones in 
Chrono Trigger is already in the future.

8. There are also some names that are almost the same on both games. Lucca 
and Luccia (Both geniuses). Marle and Harle (Both of them are naughty). 

9. The Epoch found at Viper Manor is the actual Epoch used by the heroes of 
Chrono Trigger.

10. Toma the adventurer that you met at Marbule is the Same Toma Levine from 
Chrono Trigger.

11. Serge and Glenn's X Strike Double Tech has a similarity with the X Strike 
Dual Tech of Crono and Frog. Remember that Frog's real name is Glenn.

12. Serge and Crono both got 200 G at the beginning of the game. Serge, below 
his bed. While Crono, from his mom. 

13. Both Serge and Crono lives only with their moms. 


                         =-=-=-=-=-=-=-=-=-=-=-=
                                   FAQs
                         -=-=-=-=-=-=-=-=-=-=-=-

-----------------------------------------------------------------------------
1. Where can I find this Walkthrough/FAQ?

   This walkthrough/FAQ will be updated and posted mainly at 
http://WWW.GAMEFAQS.COM. You can also see an updated copy of this walkthrough 
on the following site/s. Note that I gave permission to the site/s below so 
that they can publish my work in its original and unaltered form. 

http://www.gamexamp.cjb.net
http://vgstrategies.about.com
http://www.thegamer.com 

-----------------------------------------------------------------------------
2. Do you have any other projects in GameFAQs?

Yup. The prequel of this game. Chrono Trigger for the SNES. In some points of 
Chrono Cross (which is, FYI, 20 years after the first adventure), some of the 
storyline of Chrono Trigger is mentioned. Chrono Trigger is extremely 
fantastic and that made me exhilarated so much into playing Chrono Cross.

-----------------------------------------------------------------------------
3. How often do you update?

As long as there is a need to update. I always do it right away. I make sure 
all are up to date. This guide is incomplete yet, because I just started, 
please understand. 

-----------------------------------------------------------------------------
4. Can I just search for text in your guide? It's quite hard to find an info 
about something by looking at every page.

It's easy, just press Ctrl-F while reading and there will be a small pop-up 
window with the Search/Find option. Just type in the text box what you want 
to search for and you'll be taken automatically to the location of the first 
successful search. 

Thanks to Dingo JellyBean (bellybutton21@hotmail.com) for telling me this 
handy tool. 

-----------------------------------------------------------------------------
5. What are planning to do next with your guide?

I will be concentrating on the Walkthrough more and more. I'll also fix the 
shops list. I'll try also to have the enemy list, it is tentative though. And 
I'll always continue on receiving e-mails regarding the game. Just don't ask 
the same thing again and again. That's all...for now.

-----------------------------------------------------------------------------


                         =-=-=-=-=-=-=-=-=-=-=-=
                              GAMEPLAY TIPS
                         -=-=-=-=-=-=-=-=-=-=-=-

1. Always remember, when attacking, use Level 1 then Level 2 then finally 
Level 3 physical attacks to increase the Hit percentage more. This will also 
cause much more damage.

2. Always try to fill the Field Effect with the elements/innate of your 
characters. It will be to your advantage as it will increase that particular 
element/innate's power and the opposite innate will get weaker.

3. Sometimes, it's better to escape then fight another day. It is because you 
might encounter someone or something that is far more powerful than you are. 
If you try to escape, there is always a very big chance it will be 
successful.

4. Always use the most powerful Elements/Techs of your characters early in 
the game. This will shorten the time of the battle. If a strong enemy shows 
up and you tend to use the low level elements first, your characters will die 
first.

5. With Kid's Pilfer Tech and Fargo's Pillage Tech, you can get some of the 
rarest items/equipments and elements in the game. 


                     -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         CREDITS/ACKNOWLEDGEMENTS
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you're wondering why there are peeps up there at the top of the guide, 
it's because those people really took A LOT of time, and I DO MEAN A LOT, to 
help and contribute to this guide.

- Thanks to Square for making this wonderful sequel to the phenomenal Chrono 
Trigger. It's one of the best RPGs for the Sony Playstation Console.

- Thanks to my Mom and Sis for waiting patiently for me to finish my session 
of gaming. (They're waiting for me so that they can watch TV)

- Very Special thanks to Jordan Frydman (Sfrydman69@aol.com) for his info 
about the total HP of almost every boss in the game. He saved me a lot of 
time.  

- Special thanks to Jeffrarm@aol.com for telling me how to get Mojo at 
Termina.

- Special thanks to Joe Rivera (joe@logos.com) for bringing up the topic 
about the whirlpool at Sea of Eden and its connection to the whirlpool in 
Chrono Trigger.

- Here's the people who sent their info about the Water Dragon Isle after the 
Ghost Ship event. Thanks for your effort.

Thespian Net (thespian@junction.net)
Melody Laroco (jem_poy@yahoo.com) A fellow Filipino!
Marshall Tucker (bluefox321@hotmail.com)
Jason McNulty (HopelessAlec@aol.com)
AcidBurn3@aol.com
Depressed Angel (claude@starocean.i-p.com)

- Special thanks to Miles (bstrombach@earthlink.net) for his Chrono Trivias! 
It sure is informative! 

- Special thanks to VvMach5vv@aol.com for his info on how to get the Shiny 
Materials for the Rainbow Shell Equipments. Also for reminding me to tell the 
readers how to use the Summon Elements. I forgot it and he told me through e-
mail.

- Special thanks to ZYN148O@aol.com for his info about the items that I 
missed at the Isle of the Damned. 

- And last but absolutely not the least, thanks to GameFAQs where you can 
view and download this walkthrough/FAQ. CjayC deserves all the credits given 
to him. Congratulations!

These are all that I would like to thank as of now. If I happen to forget 
anyone, please inform me. I'll check it out on my inbox if you really have 
something to be credited (I never delete important ones). Note, that if there 
are same info sent to me, it is on a first come first serve basis. Any 
suggestions, comments, additions, etc. will be duly credited to you once 
you've submitted one to me through my e-mail address written at the very top 
of this Walkthrough/FAQ.  Thank you very much!



                               Chrono Cross(tm)
             is a registered trade mark of SquareSoft, co. Ltd.

                              Chrono Trigger(tm)
             is a registered trade mark of SquareSoft, co. Ltd.

                      Playstation(tm) and its accessories
      are registered trade marks of Sony Computer Entertainment America

                     The Chrono Cross Walkthrough/FAQ
                          ?Copyright August 2000
                                "A"  Tadeo
