                  Fire Emblem: Lineage of Holy War
                              FAQ
                        written by VGAP
                        Version 1.0

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      What is Fire Emblem? It's a series of Strategy-RPGs that were
highly successful in Japan, but never made it to States (to the best of
my knowledge). Think Shining Force or Final Fantasy Tactics, and you get
the idea. Note that those games were actually made AFTER the first FE
came out (on Famicom system), and not vice versa. Thus, FE is the
inventor of this genre, and considered one of the best by Strategy-RPG
maniacs like me.
      Fire Emblem: Lineage of Holy War is the fourth work of the series,
and the second to the last installment on Super Famicom. This means that
its cartridge is rather hard to obtain (I found it in a second-hand game
shop in Tokyo), so unless you have got an emulator, you probably won't
ever get to play it. Also, it has lots of text so you better be able to
understand Japanese well.
      So why am I bothering to write this FAQ if so little Westerners
are aware of the game? It's because this series has been my favorite
for quite some time, and I want more people to enjoy this masterpiece.
If you like Strategy-RPGs and can understand Japanese, I strongly
encourage you to obtain means to play it, either with real game or via
emulators. I won't be responsible for any possible (though very
unlikely) legal repercussions from latter method, however. ^_^;
      A final note; I used as little Japanese as possible in this FAQ,
and used literal translation for the name of classes, Skills, items,
and such. They should hopefully be easily recognizable.
      Send your feedback to <vg_ap@hotmail.com>. Hey, somebody is
reading this, right? Right? Hellooo? Anybody around here? ^_^;

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CONTENTS:

I: Version histories
II: Basics
      II-1: Terrain effects
      II-2: Movements after action
      II-3: Proximity effects
      II-4: Advantages and disadvantages between weapons and magics
      II-5: Attack ranges
      II-6: Critical hits
      II-7: Unit stats
      II-8: Things to do in a castle
            II-8-i: Blacksmiths
            II-8-ii: Tool shop
            II-8-iii: Fortuneteller
            II-8-iv: Coliseum
            II-8-v: Second-hand shop
            II-8-vi: Storage shop
      II-9: Experience points
      II-10: Class change
      II-11: Villages
III: Classes
      III-1: Basic classes 
      III-2: Enemy-only classes
IV: Characters
      IV-1: Characters for your army 
            IV-1-i: First generation characters (from prologue to
                  chapter 5)
            IV-1-ii: Second generation characters (from chapter 6 to
            epilogue)
V: Skills *INCOMPLETE*
VI: Items *INCOMPLETE*
VII: Coupling *INCOMPLETE*
VIII: Strategy guides for each chapter *INCOMPLETE*
IX: Tips and hints *INCOMPLETE*
X: Background story *INCOMPLETE*
XI: Frequently asked questions *INCOMPLETE*
XII: Disclaimer

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I: Version histories

Version 1.0: Only about half of what I planned is finished. If I get
feedback that wants me to continue writing this, I will. So far, only
sections I through IV are completed along with disclaimer at the end.

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II: Basics

      Fire Emblem is a simulation of war. You have units (think of them
like chessmen in chess) that can move and perform various actions such
as attacking, using magic, changing weapons, and so forth. A unit will
turn gray once you use it, and you won't be able to use it again within
that turn (there is a notable exception to this by using Dancer's Dance
skill).
      Once you have used all the units you want, it will then be your
enemy's turn. Computer AI will be your opponent, and they are pretty
darn smart. Once your enemy finishes his turn, it will then be allied
army's turn (if there are any), then neutral army's turn (again, if
there are any; usually it's just you and your enemy). Once every side
has finished their turn, you can use your units again. This cycle
continues on either until you win (by conquering enemy castles) or lose
(by having your leader unit die, or having your base castle conquered).
      Sounds simple, right? Well, if you have played any Strategy-RPG
before, then you KNOW that's anything but easy. There are many factors
and random elements that can upset your plan unless you play it really
well. Let's cover some basic knowledge, shall we?

II-1: Terrain effects

      Depending on what kind of terrain you're standing on, you either
get a plus or minus on your Dodge %. Here's a list of all the terrains
you will come across:

      Deep Forest : +40
      Mountain    : +30
      Castle      : +30
      Forest      : +20
      Village     : +20
      Church      : 0
      Castle Gate : 0
      Desert      : 0
      Plain       : 0
      Road        : -10
      Bridge      : -10
      River       : -30
      Ocean       : -30
      Cliff       : None
      High Mt.    : None

      As you can see, places where you can move and hide under things
easily have high pluses, while places where you are in a plain view
and/or your movements are restricted have high minuses.
      Another thing to remember about terrains is that some places are
harder to move through, and vice versa. You can move quicker (advance
more spaces per turn) in road or bridge, while in forest or mountain
your movements are hindered. Also, some terrains can't be accessed at
all by some units, and cliffs and high mountains can be used only by
flying units.
      Finally, on the subject of flying units, they can move over any
terrains without any difficulties (this means that the speed they move
over road and ocean are same), but they can't get terrain effects'
Dodge % plusses/minuses either.

II-2: Movements after action

      Units that are riding some sort of animal (horses, dragons, etc.)
can move even after they have attacked or used magic. This feature can
be very useful for hit-and-run tactics. Units on foot do not have this
ability unless they have a special item called "Knight Ring".

II-3: Proximity effects

      Every army has its leaders, though not necessarily present at
front line. Their value as a leader is expressed in stars in status
screen. The more stars he/she has, the more trusted he/she is. Units
within 3 spaces of the leader will get plusses in Hit % and Dodge %.
The amount of these bonuses are affected by # of stars the leader has:

      One star    : 0
      Two stars   : +10
      Three stars : +20
      Four stars  : +30
      Five stars  : +40

      A unit with Charisma skill can also activate this effect, with
exactly the same values as two stars.
      Another proximity effect that can occur is when a unit has his/her
sibling or lover within 3 spaces, and either case will create the same
effect as two-stars proximity effect. If those units are directly next
to each other (no diagonals), they can sometimes invoke a powerful
attack that has the same effect as the Critical Hit skill.
      Finally, these effects add up on each other, so in theory, you
can give a unit +80 Hit % and Dodge % bonuses... But since very few
commanders have 5 stars, and Charisma skill is very rare, this is
impossible to achieve in the game.

II-4: Advantages and disadvantages between weapons and magics

      There are 4 types of weapons and 5 types of magics in this game.
Each of them usually have weapons that they are strong against, and also
those that they are weak against. To be specific, consult the following
chart:

            Weapons:
            Sword beat Ax
            Ax beat Spear
            Spear beat Sword

            Magics:
            Fire beat Wind
            Wind beat Thunder
            Thunder beat Fire
            Light and Dark beat Fire, Wind, and Thunder

      What kind of advantage do you exactly get? The one with advantage
will get +20 bonuses in Hit % and Dodge %. This may not sound like much,
but in reality it can mean a difference between life and death.
      What about Bow, the 4th weapon? It doesn't have any advantages nor
disadvantages against other weapons.

II-5: Attack ranges

      All weapons have set ranges for it. Melee weapons, such as swords,
axes, and spears can be used only when the unit is directly next to
enemy unit. Bows must be used one space away from the target; at close
range, they are completely useless. All magics, and some special melee
weapons, can be used both when next to the opponent or when one space
away.
      Also, there exist enemy-only-units called Long Arches that can
attack enemies that are 3~10 spaces away from it. Long Arches' attacks
are much like bows, except that they are less likely to hit. There are
even some enemy-only magics that have the same kind of range.

II-6: Critical hits

      If certain conditions are met, the attacker's attack power
doubles, thus doing at least twice of the normal damage. The easiest
and most common way to achieve this effect is to attack a flying unit
with bow. Certain other weapons can also do critical hits against
specific units.
      The above methods are "guaranteed" ways of doing critical hits.
But with "Critical" skill or any weapon that can grant its user that
skill, a unit can pull off critical hits based on his/her Technique
value. Note that ALL weapons can achieve this effect if it has killed
at least 50 opponents, and the more the better. The number of opponents
killed by a particular weapon is displayed by a number besides * mark
shown in status screen.

II-7: Unit stats

      If you press X with your cursor on a unit, you can see its stats,
even if it's an enemy unit. These attributes can be described as
follows:

      Level : the unit's current Level, with accumulated Experience
            Points in parenthesis
      HP    : Current HP on left, and Maximum HP on right
      Attack: a symbol for the equipped weapon, and how much Attack
            Power the unit has; this is the sum of Strength/Magic Power
            and weapon's power
      Hit % : Technique X 2 + weapon's base Hit %
      Range : how much Range the equipped weapon allows
     Dodge %: Speed X 2 - weapon's weight + Luck
Strength    : how physically powerful the unit is; affects Attack Power
Magic Power : how magically powerful the unit is; affects Attack Power
Technique   : how experienced the unit is; affects Hit %
      Speed : how fast the unit is; affects Dodge %
      Luck  : how lucky the character is; affects Dodge %
Defense     : how well the unit can shrug off physical attacks
Magic Def.  : how well the unit can shrug off magical attacks

      Knowing how these values affect the unit's performance is
extremely important.

II-8: Things to do in a castle

      When a unit is visiting a castle or staying at the base castle, it
can use various shops and services available at the place. Note that
not every castle has all of features described here.

II-8-i: Blacksmiths

      All weapons wear down after excessive use. You need to keep them
fixed well by blacksmiths, or you can end up with a broken weapon!
Naturally, the more powerful the weapon is, the more expensive it gets
to fix it.

II-8-ii: Tool shop

      Sells weapons and a few items. A good place to visit whenever you
are in a new chapter. You can only buy things that you can actually use;
no magic wand for a swordsman!

II-8-iii: Fortuneteller

      The old magician can predict who the unit is romantically
interested in, what is his/her winning record, and, in the second part
of the game, can tell of his/her parents' names. All services free!

II-8-iv: Coliseum

      Fight for money and experience! Provide your own weapons, please.
Your opponent gets stronger as the story progresses.

II-8-v: Second-hand shop

      Here a unit can sell his/her unnecessary stuff, or buy somebody
else's pre-owned item. Like in tool shop, you can only buy stuff that
you can actually use.

II-8-vi: Storage shop

      You can store your weapons and items here, but nobody else can
access it. No charge for service here, either.

II-9: Experience points

      It's a fundamental rule of any RPG that the higher your Level is,
the easier the going will be. In FE, there are three ways to earn
Experience points:

      1:) Fight with an enemy unit
      2:) Use a magic wand
      3:) Rescue a civilian

      In the case of first method, there are three possible results, and
they all differ in the amount of Experience points you earn:

      1:) Your attack(s) miss the opponent (no Experience points
      earned)
      2:) Your attack(s) damage the opponent, but doesn't kill it
      (Experience points equal to (Opponent's Level - Your Level + 10)
      earned)
      3:) Your attack(s) damage the opponent and kill it (Experience
      points equal to ((Opponent's Level - Your Level + 15) X 2) earned)

      In the second method, by using a magic wand, you get a
predetermined Experience points for using that magic. The more powerful
the magic is, the more Experience points you get. You advance a Level
with every 100 points.

      On some chapters, there will be some helpless civilians escaping
from enemy soldiers. You can go next to them and choose the "Rescue"
command and advance a Level. This is a great way to raise weak units.

II-10: Class change

      When a unit reaches Level 20 or higher, he/she can advance onto
a higher class at base castle. This can bring all sorts of improvements,
from added bonuses in attributes, new weapons, new skills, and even new
movement ranges. It's safe to say that as soon as you reach Level 20,
it's better to change your class at the earliest opportunity.

II-11: Villages

      Scattered throughout every battlefield are villages, which are
targeted by Thieves and other unruly enemy units. It can last 10 turns
before it is completely destroyed. Send a unit to "Liberate" them, and
you will get some money for your trouble. The amount you get is directly
proportional to how well intact the village is, so don't be lazy and
save them as quickly as possible! You also get information and,
sometimes, items from villages.

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III: Classes

      Classes are equivalent of Jobs in FF Tactics. They are basic
classifications of what a unit is like. Some classes are really strong
but have peculiar weaknesses, and some classes are very weak but have
unique abilities. It's important to understand what each class is like,
in order to form the best strategy possible.

III-1: Basic classes

      These are classes available to your army. They are listed in a
following format:

             class title
Characters  : what characters are of/can be this class
Weapon Level: what weapons they can use, and how good they are at it
Movement    : how many spaces they can move when on plain
Class Change: what class they can change into, or what bonuses they get
Evaluation  : my overall opinion of the class

             Junior Lord
Characters  : Celis
Weapon Level: Sword*
Movement    : Walking, 6
Class Change: Lord Knight
Evaluation  : Weak at first, but grows at an impressive rate.

             Lord Knight
Characters  : Celis, Sigurd
Weapon Level: Sword*, SpearB
Movement    : Horse, 9
Class Change: Strength+5, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : A very useful unit. Celis especially will be almost
            unstoppable.

             Lance Knight
Characters  : Finn
Weapon Level: SpearB
Movement    : Horse, 8
Class Change: Duke Knight
Evaluation  : Fairly useful as a bait/wall.

             Duke Knight
Characters  : Finn, Cuan
Weapon Level: SpearA (* for Cuan)
Movement    : Horse, 9
Class Change: Strength+5, Technique+1, Speed+1, Defense+2, Magic Def.+3
Evaluation  : A beefed-up version of Lance Knight. Good defense.

             Sword Armor
Characters  : Aidan
Weapon Level: SwordB
Movement    : Walking, 5
Class Change: General
Evaluation  : Strong, hard, and slow as hell. Use as a wall and nothing
            else.

             General
Characters  : Aidan, Hannival
Weapon Level: SwordA, SpearA, AxB, BowB
Movement    : Walking, 5
Class Change: Strength+1, Technique+1, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Stronger, harder, and still too slow. Has a Big Shield
            skill.

             Social Knight
Characters  : Alec, Noicht, Ares
Weapon Level: SwordB (* for Ares), SpearC
Movement    : Horse, 8
Class Change: Paladin
Evaluation  : Generic cavalry soldiers. Never too strong.

             Paladin (from Social Knight)
Characters  : Alec, Noicht, Ares, Oyphe
Weapon Level: SwordB (* for Ares, A for Oyphe), SpearB
Movement    : Horse, 9
Class Change: Strength+2, Magic Power+5, Technique+3, Speed+3,
            Defense+3, Magic Def.+5
Evaluation  : Somewhat stronger, good against mages.

             Troubadour
Characters  : Etherine, Nanna
Weapon Level: SwordA, WandC
Movement    : Horse, 8
Class Change: Paladin
Evaluation  : More useful than Social Knights, they can dive in middle
            of front line, heal someone, and return to safety.

             Paladin (from Troubadour)
Characters  : Etherine, Nanna
Weapon Level: SwordA, WandC, SpearC
Movement    : Horse, 9
Class Change: Strength+6, Magic Power+2, Technique+3, Speed+3,
            Defense+6, Magic Def.+2
Evaluation  : Equip good sword, and they can fight as well as heal!

             Ax Knight
Characters  : Rex, Johan
Weapon Level: AxB
Movement    : Horse, 8
Class Change: Great Knight
Evaluation  : Good as a substitute for Sword Armor and General. Don't
            expect them to dodge many attacks.

             Great Knight
Characters  : Rex, Johan
Weapon Level: AxA
Movement    : Horse, 9
Class Change: Strength+5, Technique+1, Speed+1, Defense+4, Magic Def.+3
Evaluation  : Great Attack Power and Defense, but hampered by heavy ax.

             Free Knight
Characters  : Beowulf, Delmudd
Weapon Level: SwordB (A for Delmudd)
Movement    : Horse, 8
Class Change: Forrest Knight
Evaluation  : Faster than Lance Knight or Ax knight, but not as strong.

             Forrest Knight
Characters  : Beowulf, Delmudd
Weapon Level: SwordA
Movement    : Horse, 9
Class change: Strength+1, Technique+9, Speed+6, Defense+2, Magic Def.+3
Evaluation  : Much better than Free Knight. Gets a Rapid Hit skill.

             Arch Knight
Characters  : Midiel, Lester
Weapon Level: BowB
Movement    : Horse, 8
Class Change: Bow Knight
Evaluation  : Very useful for hit-and-run tactic.

             Bow Knight
Characters  : Midiel, Lester
Weapon Level: BowA
Movement    : Horse, 9
Class Change: Strength+3, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Same role as Arch Knight, but even more powerful.

             Pegasus Knight
Characters  : Fury, Fee
Weapon Level: SwordB, SpearB
Movement    : Flying, 8
Class Change: Falcon Knight
Evaluation  : One of the few flying units you get. Watch out for arrows!

             Falcon Knight
Characters  : Fury, Fee
Weapon Level: SwordA, SpearA, WandC
Movement    : Flying, 8
Class Change: Magic Power+7, Technique+3, Speed+3, Defense+1,
            Magic Def.+5
Evaluation  : Think as Paladin on pegasus. Good against mages.

             Princess
Characters  : Lachesis
Weapon Level: SwordA, WandC
Movement    : Walking, 6
Class Change: Master Knight
Evaluation  : Unimpressive at first, but wait until class change...

             Master Knight (from Princess)
Characters  : Lachesis
Weapon Level: LightC, can't use Dark, everything else A
Movement    : Horse, 9
Class Change: Strength+7, Technique+7, Speed+4, Defense+7
Evaluation  : Can do anything from attack to heal. Gets a Pursuit skill.

             Prince
Characters  : Leef
Weapon Level: SwordA
Movement    : Walking, 6
Class Change: Master Knight
Evaluation  : Useless at first, but raise his levels and...

             Master Knight (from Prince)
Characters  : Leef
Weapon Level: LightC, can't use Dark, everything else A
Movement    : Horse, 9
Class Change: Strength+4, Magic Power+4, Technique+5, Speed+6,
            Defense+5, Magic Def.+4
Evaluation  : A very powerful class. Need I say more? Gets a Pursuit
            skill.

             Mage
Characters  : Azel, Arthur, Tinny
Weapon Level: FireC (B for Azel, and Arthur and Tinny as well if Azel is
            their father), ThunderC (B for Arthur and Tinny), WindC
            (Arthur will have Wind* and Tinny will have WindB if Levin
            is their father)
Movement    : Walking, 5
Class Change: Mage Knight
Evaluation  : Great against Armors, but weak Defense rating.

             Mage Knight
Characters  : Azel, Arthur
Weapon Level: FireB (A for Azel, and Arthur as well if Azel is his
            father), ThunderB (A for Arthur), Wind B (Arthur will have
            Wind* if Levin is his father), SwordB (Arthur will have
            SwordA if Holin is his father)
Movement    : Horse, 9
Class Change: Strength+5, Magic Power+3, Technique+1, Speed+1,
            Defense+4, Magic Def.+2
Evaluation  : Even better than Bow Knight for hit-and-run tactic.

             Thunder Mage
Characters  : Tiltu
Weapon Level: ThunderA
Movement    : Walking, 5
Class Change: Mage Fighter
Evaluation  : Thunder-magic only. Not very useful.

             Mage Fighter
Characters  : Tiltu, Tinny 
Weapon Level: FireB (FireA for Tinny if Azel is her father), ThunderA,
            WindB (WindA for Tinny if Levin is her father), SwordC
            (SwordB for Tinny if Holin is her father), WandB (WandA for
            Tinny if Claude is her father)
Movement    : Walking, 6
Class Change: Strength+3, Magic Power+5, Technique+3, Speed+6,
            Defense+4, Magic Def.+5
Evaluation  : Gets a Rapid Hit skill. Not a major powerhouse.

             Bow Fighter
Characters  : Jamka, Faval
Weapon Level: BowB (Bow* for Faval)
Movement    : Walking, 6
Class Change: Sniper
Evaluation  : Stronger than Arch Knight, but on foot. Take your pick.

             Sniper
Characters  : Jamka, Faval, Brigit 
Weapon Level: BowA (Bow* for Faval and Brigit)
Movement    : Walking, 6
Class Change: Power+5, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Bow expert; great against flying units.

             Thief
Characters  : Deu, Patty 
Weapon Level: SwordC
Movement    : Walking, 6
Class Change: Thief Fighter
Evaluation  : Can steal money by attacking. Weak combat abilities.
            They can give their money to any unit in your army.

             Thief Fighter
Characters  : Deu, Patty 
Weapon Level: SwordA
Movement    : Walking, 7
Class Change: Strength+4, Magic Power+3, Technique+4, Speed+5,
            Defense+4, Magic Def.+3
Evaluation  : So-so at fighting, but more opportunity to steal. Also
            gets a Pursuit skill. 

             Sword Fighter
Characters  : Ayra, Holin, Skasaha, Lakche 
Weapon Level: SwordA (Sword* for Skasaha and Lakche if Holin is their
            father)
Movement    : Walking, 6
Class Change: Sword Master/Forrest
Evaluation  : Great fighters. Only weakness is magic.

             Forrest
Characters  : Holin, Skasaha
Weapon Level: SwordA (Sword* for Skasaha if Holin is his father)
Movement    : Walking, 6
Class Change: Strength+5, Magic Power+3, Technique+2, Speed+2,
            Defense+2, Magic Def.+3
Evaluation  : Sword professional. Balanced abilities.

             Sword Master
Characters  : Ayra, Shannon, Lakche
Weapon Level: SwordA (Sword* for Shannon, and also Lakche if Holin is
            her father)
Movement    : Walking, 6
Class Change: Strength+5, Technique+5, Speed+5, Defense+2, Magic Def.+3
Evaluation  : Rarely leaves an enemy alive. Gets a Rapid Hit skill.

             Priest
Characters  : Eddin, Rana, Corple
Weapon Level: WandB (WandA for Corple, and Wand* if Claude is his
            father, and WandA for Rana as well if Claude is her father)
Movement    : Walking, 5
Class Change: High Priest
Evaluation  : Good at healing and nothing else.

             High Priest
Characters  : Eddin, Rana, Corple, Claude
Weapon Level: WandA (Wand* for Claude, and Corple too if Claude is his
            father), FireC (FireB for Corple and Rana if Azel is their
            father), ThunderC, WindC (Wind* for Corple and WindB for
            Rana if Levin is their father)
Movement    : Walking, 6
Class Change: Magic Power+5, Technique+3, Speed+2, Defense+2,
            Magic Def.+1
Evaluation  : Healing expert, but usually not good at combat.

             Ax Fighter
Characters  : Johalvier
Weapon Level: AxB
Movement    : Walking, 6
Class Change: Warrior
Evaluation  : Like Sword Armor, but with Ax. Don't expect much.

             Warrior
Characters  : Johalvier
Weapon Level: AxA, BowB
Movement    : Walking, 6
Class Change: Strength+3, Technique+2, Speed+2, Defense+2, Magic Def.+3
Evaluation  : Good defense and strength, but not much else.

             Dragon Knight
Characters  : Althena
Weapon Level: SwordA, Spear*
Movement    : Flying, 9
Class Change: Dragon Master
Evaluation  : Extremely weak to bows and magics, strong against
            everything else.

             Dragon Master
Characters  : Althena
Weapon Level: SwordA, Spear*
Movement    : Flying, 9
Class Change: Strength+2, Technique+2, Speed+1, Defense+3
Evaluation  : Still weak against bows and magics, but invincible
            against everything else.

             Bard
Characters  : Levin
Weapon Level: FireC, ThunderC, Wind*, LightC
Movement    : Walking, 6
Class Change: Sage
Evaluation  : A very fast wind mage. Great Dodge %.

             Sage (from Bard)
Characters  : Levin, Sety
Weapon Level: FireB (FireA for Sety if Azel is his father), ThunderB,
            WindB (Wind* for Levin and Sety too if Levin is his father),
            LightB, WandB (Wand* for Sety if Claude is his father)
Movement    : Walking, 6
Class Change: Magic Power+8, Technique+5, Speed+5, Magic Def.+5
Evaluation  : Can fight and heal, and they are good at both. Gets a
            Pursuit skill.

             Shaman
Characters  : Diadra, Julia 
Weapon Level: WandB, Light*
Movement    : Walking, 5
Class Change: Sage
Evaluation  : A class for heroines. Incredible Magic and Magic Def.

             Sage (from Shaman)
Characters  : Julia 
Weapon Level: WandB, FireA, ThunderB, WindB, Light*
Movement    : Walking, 6
Class Change: Magic Power+7, Technique+5, Speed+8, Magic Def.+2
Evaluation  : Invincible against magic. Gets a Pursuit skill.

             Dancer
Characters  : Sylvia, Lynn 
Weapon Level: SwordC
Movement    : Walking, 6
Class Change: None
Evaluation  : Extremely weak, but can use the skill "Dance". Cannot
            change her class.

III-2: Enemy-only classes

      Classes like Lord Knight and Dancer are available only to you, the
player. So it makes sense that the enemy side will have some classes
that you can't have, right? These are enemy-only classes that you will
face in the game, in alphabetical order:

Armor
      Sword Armor minus sword plus spear. Use your Mages.

Ax Armor
      Sword Armor minus sword plus ax. Are you starting to see the
      pattern?

Barbarian
      They are nothing more than Ax Fighters with a different name. Mow
      them down with your swordsmen.

Baron
      Generals that can use magic. Lots of bosses are of this class.

Bishop
      Think High Priest and Sage fused together. Not as scary as it
      sounds.

Bow Armor
      Sword Armor minus sword plus bow. Surprise, surprise.

Civilian
      Not really enemies, but innocents you must rescue. Each of them is
      worth 100 Experience points!

Dark Bishop
      Bishops that use Dark magics. Not to be underestimated.

Dark Mage
      Mages that specialize in Dark magic. Watch out!

Dark Prince
      A special class reserved only for the last boss of the game,
      Julius. Even the strongest of the units are nothing more than
      flies to him.

Dragon Rider
      A step below Dragon Knight. Shoot them down with bow.

Emperor
      Only Arvis gets to be this class. Mega-powerful.

Fire Mage
      Mages that specialize in Fire magic. Use Thunder spells against
      them.

Hunter
      Like Barbarian, but with bow instead of ax. Not too difficult to
      deal with.

Long Arch
      Immobile unit that has LONG range. Keep your flying units away.

Mountain Thief
      Just like Barbarian, except that they can destroy villages.

Pirate
      Barbarian-wannabe that can move over ocean very slowly.

Queen
      Female version of Baron? Hilda-only class.

Wind Mage
      Mage that specialize in Wind magic. Use Fire spells against them.

########################################################################

IV: Characters

      Every Strategy-RPG needs a cast of interesting characters. FE has
a whole lot of characters, ranging from those that help you to those
that you must defeat. Know both your allies and enemies; that's the
first step to the victory!

IV-1: Characters for your army

      Below are the characters that you can get in your army. Each of
them are quite unique, and can grow into either a powerful individual or
a fifth wheel of your army. Let's aim for the former, and know them well
for success!

      Each of these characters will be described in the following
format:

      Name  : well, duh
Background  : why he/she fights
Personality : what he/she is like
      Class : what class the character is (and what he/she can change 
            into)
Heritage    : what Holy Blood the character has inherited (in second
            generation characters, this varies a LOT); if a star is by
            it, that means that character can use the legendary weapon
            that belonged to that particular Holy Warrior
Recruiting  : how and when you get that character
      Items : what items the character is recommended to use
      Skill : what skill(s) the character has
Stats Growth: what attributes will grow big, and what will not (this is
            also very variable in second generation characters)
Romance     : who his/her recommended lover is
Comment     : my personal comment
Substitute  : (only for fourteen of second generation characters) the
            description of the substitute character in case the real
            character's mother died or struck out

IV-1-i: First generation characters (from prologue to chapter 5)

      Name  : Sigurd
Background  : He's son of the duke of Sialfy. He has been left
            responsible for the castle while his father is away, but
            gets involved in intercontinental war while trying to rescue
            Eddin, his childhood friend.
Personality : He, like all RPG heroes, has a strong sense of justice
            and tries to live his life according to chivalry. However,
            he's rather vulnerable to beautiful women. This doesn't mean
            he's a flirt, he's just easily smitten.
      Class : Lord Knight
Heritage    : Baldo*
Recruiting  : He is your main character; hence, you start out with him.
      Items : His main weapon would be the Silver Sword he gets from
            Arvis. Return Ring is a MUST. Barrier Ring would be good as
            well, but not necessary. He gets Tilfing at chapter 5, but
            won't get much opportunity to use it. He can also use spears
            up to level B, but he probably won't need it.
      Skill : Pursuit
Stats Growth: All of his attributes rise rather quickly, except for
            Magic Defense. Keep in mind that he can't change his class,
            so none of his stats will really max out.
Romance     : Due to the plot, he's stuck with Diadra and can't court
            any other women. Kinda sad, isn't it?
Comment     : Sigurd can be considered a "worthy leader", and he can
            always stand at the front-line to lead his troops. In fact,
            you may need to hold him back at the beginning, since he
            might hog all the Experience Points to himself and hinder
            the development of other units.

      Name  : Alec
Background  : A knight serving Sigurd. He may not seem very knight-like,
            but he is ready to follow his lord anywhere.
Personality : Calm and cool, with an easygoing air. He has a big mouth
            too.
      Class : Social Knight -> Paladin
Heritage    : none
Recruiting  : He starts out with Sigurd.
      Items : Get Sigurd's Steel Sword as quickly as possible, because
            he's going to need it. Iron/Steel Spear would also be good
            to use against swordsmen. Power Ring would help him a lot,
            but you probably won't be able to spare him one.
      Skill : Pursuit, Nullify
Stats Growth: His Speed and Technique rise fairly quickly, but others
            are either dead average or even lower.
Romance     : He has a special Talk event with Sylvia, and will likely
            end up with her if nobody else claims her. But a more
            recommended mate would be Fury.
Comment     : Alec is definitely NOT someone you can rely on. But he's
            the only character other than Diadra that has the Nullify
            skill, so his skills might come in handy for his children.

      Name  : Noicht
Background  : Also a knight serving Sigurd, he's Alec's good partner
            and rival. It goes without saying that he has sworn his life
            to Sigurd.
Personality : Passionate and full of honor. Doesn't talk much unless
            needed.
      Class : Social Knight -> Paladin
Heritage    : none
Recruiting  : He starts out with Sigurd.
      Items : His initial weapon is Steel Sword, and he can't equip
            much of better weapons. A spear might come in handy, but
            not an absolute must. Speed Ring is recommended to take
            advantage of his Charge skill. Defense Sword will also be
            handy for him.
      Skill : Charge, Critical
Stats Growth: Strength and Defense rise fairly well, but nothing else is
            noteworthy.
Romance     : Unlike Alec, Noicht doesn't really seem to care about
            opposite sex. But he would make an excellent mate for Ayra
            and Lachesis.
Comment     : Noicht is somewhat more useful than Alec, but not by much.
            If you raise him well, he can be used as a wall/bait.

      Name  : Aidan
Background  : Another knight serving Sigurd, and another loyal follower
            of him.
Personality : Sensitive about his natural slowness. Nevertheless, he's
            still a noble knight.
      Class : Sword Armor -> General
Heritage    : none
Recruiting  : He starts out with Sigurd.
      Items : He doesn't really need anything other than his Iron Sword,
            but after the class change, you might want to give him a
            spear or bow. In chapter 2, he gets Pursuit Ring, but other
            characters can make better use of it.
      Skill : Ambush, Big Shield (after class change)
Stats Growth: His HP, Strength, and Defense rise at impressive rates,
            but other stats are horrible.
Romance     : Pity the girl who ends up with him! ^_^ Actually, his
            Ambush skill will be useful for Tiltu, and his stats growth
            rates come in handy for Ayra's son, Skasaha.
Comment     : Aidan might seem bothersome, but he's one of the best
            characters to use as a wall. Just watch out for enemy mages!

      Name  : Azel
Background  : He's a younger half-brother of Arvis, the duke of
            Beltomer. He uses Sigurd's need of help as an excuse for a
            chance to get closer to Eddin.
Personality : He respects and fears Arvis, admires Sigurd's leadership,
            and is in love with Eddin. Your average wimpy mage-prince.
      Class : Mage -> Mage Knight
Heritage    : Fara
Recruiting  : He comes to Sigurd's aid in second turn of prologue.
      Items : Specialize him in Fire magic. To deal more damage with
            his magic, a Magic Ring is also recommended.
      Skill : Pursuit
Stats Growth: His Speed and Magic Power is quite impressive, making
            him quite a useful character. Change his class as quickly
            as possible, because he's GOOD!
Romance     : Initially, he's in love with Eddin, but he actually makes
            a better lover for Tiltu. Other than that, don't bother.
Comment     : Don't be fooled by his weak attitude; Azel can be quite
            deadly, especially in early stages, when enemies are very
            vulnerable against magic.

      Name  : Rex
Background  : He's the second son of Langbart, the duke of Dozel. He
            tags along with Azel because he doesn't get along with his
            family.
Personality : Rather cynical in nature, but loyal to his friends.
            Uncaring of his royal heritage, probably because he won't
            get the throne anyway due to being the second son.
      Class : Ax Knight -> Great Knight
Heritage    : Neir
Recruiting  : He joins in with Azel.
      Items : Give him any and all axes you get. The best one is the
            Hero Ax he gets in chapter 1. He can be twice as strong with
            Pursuit Ring.
      Skill : Ambush, Elite
Stats Growth: Rex has one of the best growth rates in the game. His
            Defense becomes higher than Aidan's! Of course, his Magic
            Def. isn't all that high... But that's the norm for non-mage
            characters.
Romance     : He has some feelings for Ayra, and would make a good mate
            for her. Another excellent choice is Tiltu.
Comment     : Don't underestimate Rex. With a little tweaking, he can
            rival Sigurd or even Ayra. Just watch out for swordsmen!

      Name  : Cuan
Background  : Prince of Lenster, and brother-in-law of Sigurd. Upon
            hearing Sigurd's plight, he runs in for aid. Their
            friendship was formed during their time as cadets.
Personality : Much like Sigurd, he's your typical "noble prince" sort
            of guy. Firm and confident to the point of almost sounding
            arrogant.
      Class : Duke Knight
Heritage    : Noba*
Recruiting  : He automatically appears in the third turn of prologue.
      Items : He doesn't really need anything other than what he
            already has, but a Shield Ring would be nice. He gets
            Geyborg in chapter 3 but will have very little time to use
            it.
      Skill : Rapid Hit
Stats Growth: Well-balanced growth rates, with particularly high
            Strength and Defense. The only thing he lacks is
            Magic Defense. Note that he can't change his class, so
            you might want to hold him back a little.
Romance     : He's stuck with Etherine from the moment he appears.
            Hence, he doesn't really have any choice in the matter.
Comment     : Cuan is great against sword-users, but often doesn't
            finish an opponent unless his Rapid Hit skill activates.
            Still, he makes a great front-line fighter.

      Name  : Etherine
Background  : Younger sister of Sigurd, and married to Cuan. Quite
            obviously, she fights to help her brother and family.
Personality : She's a proper lady from head to toe, but also has a bit
            of fierce streak within. 
      Class : Troubadour -> Paladin
Heritage    : Bardo
Recruiting  : She joins in with Cuan.
      Items : The main weapon for her would be the Light Sword she gets
            from Diadra in chapter 2. Other than that, she probably
            won't need anything beyond her initial inventory.
      Skill : Critical
Stats Growth: She grows at balanced rates, but isn't as good as her
            brother or husband. Magic Def. rises slightly quicker than
            average.
Romance     : She's already Cuan's wife, so there's nothing you can do
            with her.
Comment     : She isn't as weak as she appears, but there's no denying
            she's meant for a support role. Use her for healing when
            things are too dangerous for Priests.

      Name  : Finn
Background  : As an apprentice knight of Lenster, he follows Cuan both
            for support and training. Later on, he will be guiding
            Cuan's son, Leef, as a mentor.
Personality : He is very loyal to Cuan and the kingdom of Lenster.
            Idolizes Cuan, and tries to be like him.
      Class : Lance Knight -> Duke Knight
Heritage    : none
Recruiting  : He joins in with Cuan. Also rejoins in automatically in
            the beginning of chapter 7.
      Items : His best weapon is Hero Spear he gets from Cuan in chapter
            2. Other than that he doesn't need anything, but a Shield
            Ring would come in handy.
      Skill : Pursuit, Prayer
Stats Growth: Strong Luck, weak Magic Defense, and average in everything
            else.
Romance     : He can make a lover either in first half or second half,
            but not both (Sorry, no adultery!). In first half, Lachesis
            is recommended, while in second half, he has a rather slim
            chance with Althena, Cuan's daughter.
Comment     : Finn is the only character you can use in both parts of
            the game. He isn't a powerhouse, but you better raise him
            well because he has to protect Leef and Nanna in chapter 7.

      Name  : Midiel
Background  : A knight of Yungvi, serving under Eddin. He joins Sigurd
            after failing to protect his lady, and tries to get her
            back.
Personality : He is almost obsessed with Eddin, but is a noble knight
            in his own right.
      Class : Arch Knight -> Bow Knight
Heritage    : none
Recruiting  : He starts out as your ally, but is defeated by his
            enemy at the end of first turn of prologue. Once you conquer
            castle of Yungvi he recovers and joins automatically.
      Items : He starts out with Iron Bow, which isn't very good, so
            you should get something better like Silver Bow. If he
            manages to score with Eddin, he gets Hero Bow from her in
            chapter 4.
      Skill : Pursuit, Charge
Stats Growth: His Luck and HP are low, but other stats rise just fine.
Romance     : Midiel is madly in love with his lady, Eddin. But if he
            gets dumped, he will make a move on her sister, Brigit. He
            makes a good father in either case.
Comment     : Don't underrate this guy. Midiel is THE unit for
            hit-and-run attack, and will be extremely valuable as a
            support.

      Name  : Eddin
Background  : She is a duchess of Yungvi and also a childhood friend of
            Sigurd. She is kidnapped at prologue, but Jamka lets her
            escape in chapter 1.
Personality : The very picture of "damsel in distress." She is nice to
            everyone and very selfless.
      Class : Priest -> High Priest
Heritage    : Ulir
Recruiting  : She escapes from her kidnappers in second turn of chapter
            one.
      Items : If it's a wand, Eddin will most likely be able to use it.
            You might want to give her some attack magic if you can
            spare it.
      Skill : none
Stats Growth: Her Luck and HP rise rather quickly, but other than that
            don't count on much.
Romance     : She is literally the idol of your troops; hey, she got
            three men to join just for her! Either Jamka or Midiel will
            be a good husband for her, with a slight recommendation of
            Midiel. Don't bother with Azel.
Comment     : Eddin is great as a support, but NEVER put her on front
            line. Also, be sure to keep her pocket filled with money,
            because she can't fight in coliseum until she changes her
            class!

      Name  : Deu
Background  : A thief caught in Marfa Castle. Thanks to Eddin's begging,
            Jamka lets him go as well.
Personality : He's cheerful and easygoing, and doesn't really seem to
            care about a lot of things. Why he sticks to Sigurd is
            actually unknown.
      Class : Thief -> Thief Fighter
Heritage    : none
Recruiting  : He tags along with Eddin.
      Items : Thunder Sword is a MUST. This way, he can steal his
            opponent's money without putting himself at a risk. After
            his class changes, you might want to give him a Silver
            Claymore.
      Skill : Sunlight Slash, Bargain, Steal, Pursuit (after changing
            his class)
Stats Growth: Although his HP growth is pitiful, everything else rise
            like a dream. Talk about potentials!
Romance     : He has a Talk event with Lachesis, but actually makes
            a better mate for Ayra and Brigit.
Comment     : Don't be fooled by Deu's initial weakness. He can actually
            rival with strong units like Sigurd and Ayra if properly
            raised.

      Name  : Ayra
Background  : Sister to the king of Isaac. Her nephew, Shannon, was
            imprisoned as a hostage, and thus she must fight Sialfy
            army against her will.
Personality : She is quite independent, and may even seem cold-hearted.
            But beneath the strict exterior is a soft, caring heart.
            She is willing to go to any length in order to protect
            Shannon.
      Class : Sword Fighter -> Sword Master
Heritage    : Odo
Recruiting  : Ouch! She appears as an enemy in chapter 1! You have to
            carefully draw her out, conquer Jenoa Castle, and then talk
            to her with Sigurd.
      Items : She gets a Hero Sword in chapter 3, so until then use her
            Iron Claymore. She doesn't really need anything else,
            although a Power Ring or a Skill Ring comes in handy.
      Skill : Pursuit, Meteor Slash, Nullify, Rapid Hit (after changing
            her class)
Stats Growth: Her Technique can max out and her Speed is very high, but
            otherwise her stats are not impressive.
Romance     : Both Rex and Holin are interested in her, and both would
            make a great husband for her. Noicht and Deu are recommended
            as well. Even Aidan isn't bad.
Comment     : Ayra is arguably the deadliest character in Sigurd's army.
            Although she can't always stand in front-line due to her
            low defense, in a one-on-one duel nobody can beat her.
            Meteor Slash all the way!

      Name  : Jamka
Background  : Third prince of Verdane. He gets fed up by his elder
            brothers' inhuman ways and lets Eddin escape. Unwilling to
            participate in a meaningless war caused by his father,
            he gladly betrays his homeland for Eddin later.
Personality : Serious in nature and likes to give lectures in morality.
            Doesn't lose his composure easily. And, of course, he's in
            love with Eddin.
      Class : Bow Fighter -> Sniper
Heritage    : none
Recruiting  : He reluctantly fights against you near the end of chapter
            1, but Eddin can easily persuade him into your army.
      Items : For a youngest prince of a barbaric country, he sure has
            a great equipment; Killer Bow! As if it isn't powerful
            enough, he can get Hero Bow as well if he scores Eddin.
            Speed Ring is an another good item for him.
      Skill : Pursuit, Rapid Hit, Charge
Stats Growth: His Strength grows like a dream, but his Technique
            hardly ever rises for some reason. Everything else is
            average or a little above.
Romance     : He has a fair chance with Eddin, although the competition
            is severe. Even if he fails to win her, he can still try to
            score Brigit. And he's an excellent husband for both.
Comment     : If you ever thought that bow-users are weak, Jamka will
            prove you wrong. He can compete with Ayra for the greatest
            number of attacks per turn.

      Name  : Diadra
Background  : A mysterious young woman living in Verdane. She falls in
            immediate and mutual love with Sigurd, and quickly marries
            him. Unfortunately, fate likes to play games with her...
Personality : Extremely gentle and ladylike, even moreso than Eddin.
            Very, very, VERY devoted to Sigurd.
      Class : Shaman
Heritage    : Narga*, Loptous
Recruiting  : She joins automatically near the end of chapter 1, once
            Sigurd passes through a certain point.
      Items : She doesn't need anything beyond her initial equipment.
            Also, it is recommended to sell her Silence Wand and Aura
            at the beginning of chapter 3 and hand over her money to
            Sigurd.
      Skill : Nullify
Stats Growth: Her Magic Power and Magic Def. go up more often than not,
            but her other stats are pretty awful. Note that for some
            reason, she can't change her class.
Romance     : She's forced by the plot to fall madly in love with
            Sigurd. However, their happy marriage does not last long...
Comment     : You can use Diadra for only a very short length of time.
            This is quite a pity, since she's the nightmare incarnate
            for every enemy mage... Oh well.

      Name  : Holin
Background  : A gladiator making his name in a coliseum in Agustria. But
            it is rumored that he used to be a noble of Isaac. Once he
            is defeated in a battle, he wishes to join Sigurd's army
            to fight for a more virtuous cause.
Personality : He craves fighting, but believes in fair play. Serious in
            most matters and somewhat passionate.
      Class : Sword Fighter -> Forrest
Heritage    : Odo
Recruiting  : You must defeat him in a coliseum in chapter 2.
      Items : His initial weapon is Iron Claymore, but Steel Claymore
            would be better. Defense Sword or Swallow Flipper would be
            good as well.
      Skill : Pursuit, Moonlight Slash
Stats Growth: His Technique is guaranteed to max out, and his HP will be
            very high too. Other stats are rather average.
Romance     : He is Rex's rival for Ayra's heart. Since he is also a
            swordsman and a noble of Isaac, they have a lot in common.
Comment     : Holin is very strong on a one-on-one basis, but not so
            strong in army-to-army combat. He's great against Armors
            (and therefore most bosses), however, thanks to his
            Moonlight Slash skill.

      Name  : Lachesis
Background  : Princess of Nodion Kingdom, and younger sister of
            Ertotian, Sigurd and Cuan's friend from their time as
            cadets. She is marked by a prince of a neighboring kingdom
            for a bride, who assaults her castle while her brother is
            held a prisoner. Predictably, it's Sigurd that runs to her
            rescue.
Personality : Suffers from an acute case of brother-complex (Rumors
            abound... -_-;). Very princess-like, and daydreams of an
            ideal romance (preferably with her brother...). Still, she
            can be serious and strong when she needs to.
      Class : Princess -> Master Knight
Heritage    : Hezul
Recruiting  : She starts out as an ally, but gladly joins Sigurd's army
            when he talks to her.
      Items : Before changing her class, stick with Live Staff and
            Thief's Sword she gets from Deu. After changing class, she
            can use just about everything; Silver Spear is recommended.
            She also gets the Earth Sword from her brother.
      Skill : Charisma, Pursuit (after changing her class)
Stats Growth: Her Strength and Luck are impressive, but the rest leave
            something to be desired.
Romance     : To quote her introductory speech, "I won't marry a man
            that cannot match my brother!" Strangely enough, Deu and
            Beowulf are her strongest candidates. Deu is lacking in
            skills, however, so I suggest either Beowulf or Noicht.
            Finn is acceptable as well.
Comment     : Lachesis is weak initially, but once she changes her class
            she becomes a jack-of-all-trade. Off the topic, she's also
            my favorite character. I thought she and Sigurd would be
            perfect together, but alas, it was not meant to be.

      Name  : Beowulf
Background  : A mercenary hired by King Macbeth of Anfony. However, he
            offers to join Sigurd's army for 10000G.
Personality : Cares about money and almost nothing else. He seems to
            have a soft spot for Lachesis, though.
      Class : Free Knight -> Forrest Knight
Heritage    : none
Recruiting  : You must pay him 10000G in chapter 2. Don't worry, that
            money will go into his inventory, so you can use it later.
            It doesn't matter who talks to him.
      Items : He has Steel Sword initially, but he should get better
            swords like Ironcutter Sword and Silver Sword. He can make
            a great use of Speed Ring.
      Skill : Pursuit, Charge, Rapid Hit (after changing his class)
Stats Growth: His Strength and Technique rise relatively quickly, but
            other stats are not that impressive.
Romance     : He has a talk event with Lachesis, and makes a great
            husband for her. Other girls aren't interested, though.
Comment     : Beowulf is similar to Jamka, though slightly harder to
            use. Rest assured that he's worth every bit of gold you
            paid.

      Name  : Levin
Background  : He claims to be a traveling minstrel, but in reality he
            is a prince of Silezia. He left his kingdom because he was
            fed up with the disputes over succession rights, which he
            has the utmost claim upon. He joins Sigurd's army while
            trying to protect villages in Agstria from thieves.
Personality : He is rather carefree and immature, but can display the
            nerve of steel when in crisis. Somewhat of a playboy.
      Class : Bard -> Sage
Heritage    : Holsety*
Recruiting  : He joins automatically in chapter 2 once you conquer
            Highline Castle.
      Items : His initial equipment is El Wind, which is strong enough
            to use until he gets Holsety. Give him a wand or two after
            he is promoted to a Sage.
      Skill : Rapid Hit, Critical, Pursuit (after changing his class)
Stats Growth: His Speed go up like crazy, and his Technique increase
            fairly quickly too. His other stats are average.
Romance     : He has two girls fighting over him!? Well, this casanova
            can be good for either of them, although Fury is slightly
            more recommended. Other girls? Well, Tiltu is all right, but
            don't mess with anyone else.
Comment     : Levin is unarguably the most useful character in the
            first generation. His Dodge % shoots up to the third digit
            when he equips Holsety! The sight of him alone massacring
            the entire enemy army without getting a scratch on himself
            will have you saying "WOW!!!"

      Name  : Sylvia
Background  : A traveling dancer that has a crush on Levin. The only
            reason she joins Sigurd's army is so that she can
            stalk/follow Levin.
Personality : Rather flighty and cheerful. Flirtatious, too.
      Class : Dancer
Heritage    : Blagi
Recruiting  : She tags along with Levin.
      Items : Sylvia must avoid any combat whatsoever. Therefore, she
            doesn't need any weapon at all. What she needs are Red Ring
            and Knight Ring to increase her mobility dramatically.
      Skill : Rapid Hit, Prayer, Dance
Stats Growth: Her stats growth are horrible save for Magic Def., which
            go up fairly quickly.
Romance     : She boldly makes moves on Levin, but has to compete with
            Fury for his attention. If she strikes out, go for Claude.
            Alec also shows interest in her, but it's not a good
            combination.
Comment     : Sylvia's Dance skill will come in very handy, provided
            that you can keep her safe and out of danger.

      Name  : Fury
Background  : A knight from Silezia. She was searching for the missing
            prince, Levin. Tricked by Shagarle, king of Agstria, she
            attacks Sigurd's troops believing that Levin is imprisoned
            by them.
Personality : Strict on herself and values honor. Has an unsuccessfully
            repressed feeling for Levin.
      Class : Pegasus Knight -> Falcon Knight
Heritage    : none
Recruiting  : She shows up as an enemy in chapter 2, but Levin can
            easily persuade her.
      Items : The Thin Spear she has initially is actually a pretty good
            weapon, especially against sword-users. Give her a solid
            sword as well, and a healing staff after she changes her
            class.
      Skill : Pursuit
Stats Growth: It's quite unfortunate that her growth rates suck overall.
            Even the highest ones are only average, and her HP might
            become lower than even Deu's! Still, you better raise her
            well because she has to carry out numerous special missions.
Romance     : Levin is the best choice; their skills merge well, too.
            If he's taken, Claude and Alec would tie for the second
            place. Choose between Valkyre Wand and Nullify skill.
Comment     : Fury is the only flying unit available in the first
            generation. If you raise her well, she will be quite an
            asset (no tasteless jokes, please) for you.

      Name  : Brigit
Background  : She appears as the head of pirate at Ogrehill, but is
            revealed to be Eddin's long lost elder sister and a duchess
            of Yungvi. Her underlings betray her when she decides not to
            attack Sigurd's troops.
Personality : As might be expected from a female boss of pirates, she's
            very rough (although dignified). She has a strong sense of
            honor and justice, however, which is why she was betrayed
            in the first place.
      Class : Sniper
Heritage    : Ulir*
Recruiting  : She automatically joins your troops in chapter 3, once
            you conquer Silveil Castle.
      Items : What she has from the beginning is enough, since she gets
            Ichieval from Eddin. The trick is to alternate between
            Ichieval and Steel Bow to save money.
      Skill : Pursuit
Stats Growth: Her Luck will be the highest among your troops, and her
            HP will be pretty high as well. The problem comes in for her
            other stats, which are all average or lower.
Romance     : Like Eddin, Midiel or Jamka will be good for her, with
            a little favor for Jamka on my side. Deu is a dark-horse,
            but actually is pretty good too.
Comment     : Brigit will prove to be powerful thanks to her Ichieval.
            But as with all bow-users, don't leave her vulnerable to
            melee attacks!

      Name  : Claude
Background  : Highest priest and ruler of Edda. He has come to aid
            Sigurd politically, but fails to perceive the conspiracy
            against him in time. On top of that, he's attacked by
            pirates from Ogrehill. Branded as a traitor, he has no
            choice but to stick with Sigurd.
Personality : He is very wise and calm, and sympathetic to everyone.
            Hey, what else would you expect from a priest?
      Class : High Priest
Heritage    : Blagi*
Recruiting  : He joins automatically in chapter 3, coincidentally at
            the same time Brigit does. 
      Items : He has two of the best wands (Reserve Wand and Valkyre
            Wand) in the game, but you should give something cheaper
            like Live Wand. Also get a cheap magic so that he can fight
            in coliseum.
      Skill : none
Stats Growth: His Magic Def. gives Diadra a run for her money, and his
            Magic Power and Luck will be very high too. Don't expect
            much for anything else.
Romance     : Since he has no skill, the only purpose for him to have
            kids is to pass off the Valkyre Wand. Fury or Sylvia are the
            only choices he has; get the one that strikes out with
            Levin.
Comment     : Claude can use ALL wands in the game, but that's not much
            of an advantage since there's no point in one person hogging
            all the wands. Still, he's the man to use when many units
            are wounded.

      Name  : Tiltu
Background  : A duchess of Freezi who followed Claude around, heedless
            of dangers involved. She, too, is branded as a traitor and
            seeks Sigurd's protection.
Personality : Something of an airhead, despite her royal blood. She is
            also infatuated with Claude.
      Class : Thunder Mage -> Mage Fighter
Heritage    : Tordo
Recruiting  : She joins in along with Claude.
      Items : What she has initially are fine, but you might want to
            give her a Magic Ring to compensate her low Magic Power.
      Skill : Anger, Rapid Hit (after changing her class)
Stats Growth: Her Technique, Speed, and Luck increase very quickly.
            Surprisingly, her Magic Power is only average.
Romance     : Do NOT pair her with Claude! You will end up wasting
            Valkyre Wand. The safest choice would be Azel, but you can
            also try Rex or even Aidan! Levin is an another choice
            although not particularly recommended.
Comment     : Tiltu is arguably the most troublesome character in the
            first generation. She shows up the last, and at such a low
            level too; if you don't raise her well, she will end up
            becoming the fifth wheel of your army.

IV-1-ii: Second generation characters (from chapter 6 to epilogue)

      Name  : Celis
Background  : Sigurd and Diadra's son. He lived as a fugitive in Isaac,
            but raises troops as the leader of the Liberation Army.
Personality : Admires his father, Oyphe, and Shannon very much. Heavily
            influenced by his position, he is full of compassion and
            sense of justice.
      Class : Junior Lord -> Lord Knight
Heritage    : Baldo*, Narga, Loptous
Recruiting  : You start out with him in chapter 6.
      Items : All he would need is Sigurd's Silver Sword, provided that
            his father killed a lot of enemies with it. The more rings
            he inherits, the better. He gets Tilfing near the end of
            chapter 10, making him a flawless character.
      Skill : Pursuit, Nullify
Stats Growth: Blessed with a great knight for a father and a powerful
            sorceress for a mother, ALL of his stats will be at least
            above average. Especially of note is his Magic Def., which
            will be the highest among fighter units. His Magic Power
            will also rise fairly well, but no benefit will come from
            it.
Romance     : He can pair up with almost any girl, although Rana seems
            to stand the best chance. He and Julia also have a mutual
            attraction upon their first meeting, but do you REALLY want
            to go for an incest? ^_^;
Comment     : Celis starts out much weaker than his father, but ends up
            becoming even better. After changing his class and getting
            Tilfing, there are very few units that can defeat him.

      Name  : Skasaha
Background  : Ayra's son and elder brother of Lakche. He grew up with
            Celis in Isaac, and swore to fight for him till the very
            end.
Personality : He makes a constant attempt to control his brash nature
            with a tight self-discipline. Very protective of Lakche.
      Class : Sword Fighter -> Forrest
Heritage    : Odo + whatever his father had
Recruiting  : He starts out with Celis.
      Items : If his father was a swordsman, he probably won't need
            anything extra. If not, bear with his initial Iron Claymore
            until he can buy better swords like Defense Sword or
            Hero Sword.
      Skill : Pursuit, Meteor Slash, Nullify + whatever his father had
Stats Growth: With the exception of Magic Def., everything should rise
            smoothly. Strength, Technique, Speed, and Defense are
            most noteworthy.
Romance     : He doesn't look like a romantic type, but he has a good
            chance with Tinny for some reason. If you want to hear
            sweet words from him, however, he will have to try his
            chances at Rana.
Comment     : Skasaha can be either inferior or superior to his sister
            depending on who his father is. But even with a weak
            father, he's still Ayra's son, so Meteor Slash all the way!
Substitute  : If Skasaha wasn't born, Lodorban appears instead. He's
            also a Sword Fighter, but only has Pursuit and Ambush for
            his Skill. Needless to say, Lodorban is vastly incompetent
            compared to Skasaha.

      Name  : Lakche
Background  : Ayra's daughter and little sister of Skasaha. Just like
            her brother, she grew up with Celis in Isaac, and fights
            alongside them.
Personality : Somewhat tomboyish and very spirited. Hates the Empire and
            its troops with passion.
      Class : Sword Fighter -> Sword Master
Heritage    : Odo + whatever her father had
Recruiting  : She starts out with Celis.
      Items : She inherits Hero Sword from her mother, so nothing else
            is needed.
      Skill : Pursuit, Meteor Slash, Nullify, Rapid Hit (after changing
            her class) + whatever her father had
Stats Growth: Her Technique and Speed are very likely to max out, and
            her other stats aren't bad either. Of course, Magic Def. is
            the usual exception.
Romance     : Johan and Johalvier are both obsessed with her; to them,
            it's either love or death. But if you don't care for a
            narcissist or a brute, go for Shannon. Just be aware,
            Patty is also trying to get him.
Comment     : If you liked Ayra (and who doesn't?), you will love
            Lakche. If it wasn't for her brother or Shannon, she would
            easily be the best multi-hitter of Celis' army. As it is,
            she is still guaranteed of third place at least.
Substitute  : If Lakche doesn't exist, you will have Ladney in her
            place. She, too, is a Sword Fighter, but has only Pursuit
            for her Skill; even more reasons to make sure that Ayra
            doesn't become an old maid.

      Name  : Rana
Background  : Eddin's daughter and Lester's younger sister. She grew up
            with Celis in Isaac (talk about a pattern...) and follows
            him for support.
Personality : Just like her mother, Rana is as feminine as a girl can
            be, not to mention ladylike. She also has a not-so-secret
            feelings for Celis.
      Class : Priest -> High Priest
Heritage    : Ulir + whatever her father had
Recruiting  : She starts out with Celis.
      Items : Since she will inherit all of Eddin's wands, you probably
            won't need to expand her inventory from its initial ones.
            Since she can't fight in coliseum until she becomes High
            Priest, Discount Bracelet will come in handy. If she has
            useful Skills, give her some attack magics, too.
      Skill : whatever her father had
Stats Growth: Her HP and Luck rise very often, but other stats are only
            average. Depending on her father, her Strength can become
            higher than her Magic Power although there is absolutely no
            practical meaning in this.
Romance     : Her main target is Celis, obviously. But she can also try
            scoring Skasaha or Faval.
Comment     : If she doesn't have useful Skills, then you have an Eddin
            clone. If she gets some good Skills, she still isn't much of
            a fighter. Still, she should be useful as support.
Substitute  : Mana fills in for Rana, should she be unborn. Mana has no
            Skill and gets only a Live Wand, so obviously Rana is
            better. Still, as far as substitutes go, Mana is one of the
            more decent ones.

      Name  : Delmudd
Background  : Lachesis' son and separated elder brother of Nanna. He is
            one of the children that grew up with Celis and consequently
            joins his troops.
Personality : Tends to stay in background and doesn't stand out. He
            cares for his sister and is loyal to Celis, but that's about
            it.
      Class : Free Knight -> Forrest Knight
Heritage    : Hezul + whatever his father had
Recruiting  : He automatically appears in the third turn of chapter 6.
      Items : Hopefully he inherited good swords from his father. If
            not, he will have to buy a Silver Sword at least.
      Skill : Charisma + whatever his father had
Stats Growth: His Strength will be pretty high, and other stats vary
            from good to bad depending on his father. None of them are
            likely to max out, however.
Romance     : Delmudd has arguably the worst luck with romance in Celis'
            army. He has no Talk events with any girl (except for his
            sister, and no, you CAN'T put them together), so you will
            have a hard time pairing him up with anyone.
Comment     : Is Delmudd a useless character? It all depends on what
            kind of Skill and equipment his father had (not that
            that's unimportant for other children). If his father was
            good, congratulations; otherwise, you will be hard-pressed
            to make him useful.
Substitute  : Should Lachesis strike out, Tristan will appear instead.
            Tristan is one of the rare substitutes that actually has a
            potential to surpass the "real" characters. He has Critical
            initially and gets Rapid Hit after changing class, so he can
            become halfway decent! Isn't that surprising?

      Name  : Lester
Background  : Eddin's son and Rana's elder brother. Did I mention that
            he also grew up with Celis and all that?
Personality : As can be expected, Lester is protective of Rana. He is
            fairly mild-tempered, however, perhaps due to his mother.
      Class : Arch Knight -> Bow Knight
Heritage    : Ulir + whatever his father had
Recruiting  : He comes along with Delmudd.
      Items : It all depends on who his mother chose for a husband. If
            he inherited Hero Bow, he won't need anything else;
            otherwise, get something better like Killer Bow or Silver
            Bow.
      Skill : whatever his father had
Stats Growth: His HP and Luck will be very high, while other stats are
            about average or a little above.
Romance     : Although not as unlucky as Delmudd, Lester still has a
            very hard time wooing a girl. He does have a slight chance
            with Patty, but since she is trying to get Shannon, Lester
            will have a hard time indeed.
Comment     : As long as his father was a bow-user, Lester will be quite
            a useful character. Hit-and-run tactics can be very
            effective when fighting against a group of enemy units.
Substitute  : Lester's replacement character is called Dimna. He has
            a Pursuit Skill, so at least he is good for a support. But
            since he only has an Iron Bow for a weapon, you should skip
            the trouble and get Eddin a husband (as if she can stay
            single...).

      Name  : Oyphe
Background  : In the first generation, he was nothing more than an
            advisor (although a good one) to Sigurd. This time, he has
            made himself Celis' mentor and guardian.
Personality : VERY loyal to Sigurd (even though he's dead) and Celis.
            He raised a bunch of orphans (also known as Celis and co.),
            and as a result appears and behaves far older than his
            actual age.
      Class : Paladin
Heritage    : Baldo
Recruiting  : He comes along with Delmudd.
      Items : He should get a strong sword, such as Silver Sword or
            Steel Claymore. Add that to his initial Ironcutter and
            Hand Spear, and he won't need anything else.
      Skill : Pursuit, Critical
Stats Growth: His stats all rise just fine, but on the flip side none of
            them will max out. And since he's already a Paladin, he
            can't change his class either.
Romance     : Oyphe is at least 15 years older than the majority of
            second-generation characters. While this sounds
            discouraging, he actually has a very good chance with Fee,
            of all the people! Talk about Lolita Complex! ^_^;
Comment     : Oyphe seems like a messiah among the puny children when
            he first appears, but gradually he will be surpassed by
            those that he had been protecting until he becomes not
            exactly useless but definitely not a powerhouse. Ah, the
            sad destiny of those aged paladins...

      Name  : Julia
Background  : Levin introduces her as an amnesiac girl, but in truth
            she is Arvis and Diadra's daughter and Julius' little
            sister. This also means that she is Celis' younger half-
            sister.
Personality : Very quiet and shy, as well as devoted to and madly in
            love with Celis. ^_^;;;
      Class : Shaman -> Sage
Heritage    : Narga*, Fala, Loptous
Recruiting  : She joins automatically when you conquer Ganesha Castle in
            chapter 6.
      Items : Julia initially has nothing, but will get a Relive Wand
            from Rana and either Resire or Aura from Celis. I recommend
            Resire, since it can drain HP from enemies.
      Skill : Pursuit, Rapid Hit, Nullify
Stats Growth: Her Magic Power is likely to max out, and her Speed and
            Magic Def. will be very high too. Other stats, however,
            will rarely rise.
Romance     : She starts out being in mutual love with Celis, her half-
            brother! I'm not sure if you can really put them together,
            so I will let you be the judge on that. ^_^; However, it IS
            possible to pair her up with some other male.
Comment     : Julia is even more useful than her mother against
            magic-users. She can also use staffs, so she's good for
            support too. Be sure to raise her well, because you won't
            stand much chance in the last battle without her!

      Name  : Fee
Background  : Fury's daughter and Sety's little sister. She was
            searching for her missing brother, and in the process met
            with Arthur. She decides to join Celis' army, figuring that
            she will have better access to information and safety.
Personality : Apparently, she didn't inherit her mother's frigidness;
            Fee is rather easygoing and independent.
      Class : Pegasus Knight -> Falcon Knight
Heritage    : whatever her father had
Recruiting  : She joins in coincidentally at the same time Julia does.
      Items : She won't need anything besides what her mother has given
            her, provided that you gave Fury good enough equipment.
      Skill : Pursuit + whatever her father had
Stats Growth: Her Speed, Defense, and Magic Def. can be fairly high, but
            don't expect much else. Her mother is Fury, after all...
Romance     : You would think that she is in love with Arthur, but the
            truth is that Oyphe stands a better chance, for some bizarre
            reason. Take your pick.
Comment     : Fee isn't a powerhouse, but she is one of the few flying
            units you will get, so you better raise her well. And just
            like her mother, watch out for arrows!
Substitute  : Should Fee be absent, Femina appears instead. Femina is
            also a Pegasus Knight and has a Rapid Hit for the Skill.
            Her equipment are weak, though, so she's definitely not
            Fee's equal.

      Name  : Arthur
Background  : Tiltu's son and Tinny's elder brother. He had grown
            separated from his sister and mother, and was traveling
            from one place to another. It is during his search that he
            met with Fee. He joins Celis' troops for exactly the same
            reason as her.
Personality : Rather easygoing although serious with his policies. He
            can show a surprising burst of temper, though.
      Class : Mage -> Mage Knight
Heritage    : Tordo + whatever his father had
Recruiting  : He comes along with Fee.
      Items : Even if he didn't get good magics from his father, his
            initial equipment, Wind, is good enough to use until he can
            buy something else. Magic Ring is recommended in case his
            Magic Power is low.
      Skill : Anger + whatever his father had
Stats Growth: Just like his mother, his Technique, Speed, and Luck will
            be noteworthy. Other stats vary a lot depending on his
            father: if it was a mage-type unit, he will grow in a manner
            you would expect from a mage; if it was a fighter-type unit,
            he will have better Strength and Defense in exchange for
            Magic Power and Magic Def.
Romance     : He has a Talk event with Fee, so he has a fairly good
            chance with her. But he has to compete with Oyphe, of all
            the people! Other girls don't seem to be interested.
Comment     : Arthur can be very useful with either Pursuit or Ambush.
            Remember Azel's effectiveness against Armors? Now you have
            someone even better. Provided, of course, you didn't pick
            the wrong father... You can make him get Holsety and plow
            through the early chapters, although I wouldn't recommend
            it.
Substitute  : If Arthur doesn't appear, Amid will take his place. Amid
            is a Wind Mage that has Rapid Hit for a Skill. Under most
            circumstances, Amid is inferior to Arthur.

      Name  : Johan
Background  : Second son of Danan, Rex's elder brother. He was left in
            charge of a territory in Isaac by his father, but had little
            desire for power. He throws them all away just to be with
            Lakche.
Personality : Two words; Lakche-fanatic. Check out his dying quote:
            "Even if Johan is dead, his love shall live forever!" He
            freaks Lakche out by spouting poetry in the middle of
            battleground, for crying out loud! As much of a weird
            romantic he may be, he has a golden heart beneath with a
            sense of justice. He's still a narcissist, though.
      Class : Ax Knight -> Great Knight
Heritage    : Neir
Recruiting  : He appears as an enemy in chapter 6, but will gladly
            betray his father just by talking to Lakche. His squad of
            Ax Knights will assist him for the remainder of chapter.
            If you get Johan, you can't get Johalvier.
      Items : He has Speed Ring for some reason, but should sell it away
            as soon as possible since it's useless on him. What he needs
            is a Hero Ax, which he can get in chapter 6. And since he's
            the only unit who will have to rely on axes, give him all
            and every axes you get.
      Skill : Ambush
Stats Growth: His Strength and Defense will rise fairly well, but don't
            count on other stats.
Romance     : Has eyes for Lakche only. Sadly, he has to compete against
            Shannon. Needless to say, his chances aren't very good.
Comment     : Johan is probably the funniest character in the game, but
            he really isn't that useful. In fact, he's only a step above
            useless in the last stage.

      Name  : Johalvier
Background  : Danan's third son and Johan's little brother. Just like
            Johan, he was given a territory in Isaac to rule, but didn't
            care for it. Predictably, he's willing to join Celis' troops
            just to be with Lakche.
Personality : He's supposed to be a prince, but acts and speaks more
            like a leader of bandits. He is in love with Lakche, but
            isn't as obsessed as his brother and is much saner. Perhaps
            that's why Lakche thinks better of him than she does of
            Johan.
      Class : Ax Fighter -> Warrior
Heritage    : Neir
Recruiting  : Just like his brother, Johalvier can be persuaded by
            Lakche. And his band of Ax Fighters will follow him for the
            remainder of the chapter. Again, you can't get Johan if you
            get Johalvier.
      Items : Get Hero Ax as soon as possible; without it, he's almost
            completely worthless. After changing his class, give him
            a Steel Bow.
      Skill : Charge
Stats Growth: Identical to that of Johan. This means that you shouldn't
            expect much.
Romance     : Thanks to his higher level of sanity, he has a better
            chance than Johan does with Lakche. He still has to compete
            with Shannon, though.
Comment     : Johalvier isn't any better than his brother, but don't
            despair. He CAN be useful on a few occasions, so just be
            patient.

      Name  : Leef
Background  : Cuan and Etherine's son and Althena's younger brother.
            This means that he and Celis are cousins. He was raised by
            Finn in Lenster and raised an army against Empire about the
            same time Celis did. He had less luck, however, and is in a
            dangerous situation with no troops left.
Personality : Not as brave or confident as his father, Leef is
            nevertheless an honorable prince possessing both a calm mind
            and a passion for justice. He respects and trusts Finn above
            all else, and has some feelings for Nanna.
      Class : Prince -> Master Knight
Heritage    : Noba, Baldo
Recruiting  : He joins automatically at the beginning of chapter 7.
      Items : Light Sword from Etherine is what he should use. After
            changing class, give him a strong spear and whatever else
            you like.
      Skill : Rapid Hit, Critical, Pursuit (after changing his class)
Stats Growth: His HP, Strength, Technique, Speed, and Defense rise at
            amazing rates. Magic Power and Magic Def. will be low,
            though.
Romance     : Nanna and he will make a great couple since they grew up
            together. He can also try his luck with Tinny.
Comment     : Leef is bothersome at first, but after changing his class,
            he will be one of the best units you have. So be patient and
            level him up, because he's more than worth it!

      Name  : Nanna
Background  : Lachesis' daughter and Delmudd's little sister. She grew
            up with Leef and Finn in Lenster, and helped him raise an
            army against the empire.
Personality : She doesn't have a brother-complex, thankfully. ^_^; She
            tends to be serious just about anytime, whether it's
            advising Leef or confronting Ares.
      Class : Troubadour -> Paladin
Heritage    : Hezul + whatever her father had
Recruiting  : She comes along with Leef.
      Items : What she gets from Lachesis should be fine, since she
            isn't a powerhouse anyway. Be sure that she has a Relive
            Wand or something similar.
      Skill : Charisma + whatever her father had
Stats Growth: Her Strength and Luck should become high, but other stats
            aren't that impressive.
Romance     : She is almost assured of getting her childhood sweetheart,
            Leef. Ares is another option, but she will have a very
            difficult time then.
Comment     : Under most circumstances, Nanna will be doing what
            Etherine did. If she gets good Skills, however, she can
            fight as well as heal.
Substitute  : Nanna's replacement is Joanne, who has NO Skill whatsoever
            and starts out only with Iron Sword and Relive Wand. No
            matter what kind of a wimp Lachesis chose for her husband,
            Nanna can't be worse than Joanne!

      Name  : Shannon
Background  : In the first generation, he showed up only as Ayra's
            nephew. Now he's a prince of Isaac and Oyphe's partner in
            raising Celis and others. He had been away to Yied Desert
            in quest for Divine Sword Balmunk and finds Patty in
            possession of it.
Personality : Very serious and confident. He treats Celis like a
            little brother and is very loyal to him. There is also a
            scar within his soul; even after nearly two decades, he
            feels guilt about what happened to Diadra.
      Class : Sword Master
Heritage    : Odo*
Recruiting  : He joins automatically at the beginning of chapter 7,
            coincidentally at the same time Leef and others do.
      Items : Alternate using between Balmunk and his initial equipment,
            Steel Claymore. Beyond that, he won't need anything else.
            Just make sure he doesn't run out of money!
      Skill : Pursuit, Meteor Slash, Rapid Hit
Stats Growth: His Strength, Technique, Speed, and Defense all rise at
            good rates. He's already a Sword Master though, so he can't
            change his class.
Romance     : Both Lakche and Patty desire him, the former subtly and
            the latter bluntly. Personally, I tried pairing him up with
            Althena, but it didn't work for some reason. I wonder why?
Comment     : Thanks to Bulmunk, Shannon is THE swordsman of the game.
            His Dodge % will be in three digits, so very few attacks can
            hit him. Add Meteor Slash to that, and you have a death
            incarnate in your hand. Don't use him too much, or other
            characters will remain weak!

      Name  : Patty
Background  : Brigit's daughter and Faval's little sister. Also a cousin
            of Rana and Lester. She works(?) as a thief in order to
            support her brother maintain an orphanage. She is caught by
            Shannon after raiding Yied Temple. She joins Celis' troops
            supposedly to use her abilities for peace, but it's more
            like she's trying to get Shannon for herself.
Personality : Similar to Deu although she tends to justify her thievery.
            She is infatuated with Shannon and has rather low respects
            for her elder brother. She also likes meeting celebrities.
      Class : Thief -> Thief Fighter
Heritage    : Ulir + whatever her father had
Recruiting  : She joins along with Shannon.
      Items : She is one of the rare girls that inherit her father's
            equipment, but since she can only use weak swords until her
            class changes (unless Holin is her father, in which case she
            will be able to use B swords from beginning), she should get
            a magic sword like Fire Sword. Other than that, she won't
            need anything.
      Skill : Steal + whatever her father had
Stats Growth: Her HP and Luck will increase like crazy, and her Magic
            Power can be surprisingly high. Other stats are either
            average or a little above.
Romance     : Predictably, she will make bold moves on Shannon and will
            be fighting over him with Lakche. She can also try hitting
            on her cousin, Lester.
Comment     : Unlike Deu, Patty won't become a major force even after
            she becomes a Thief Fighter. She will be able to defend
            herself, but she can't compete against other prodigies in
            Celis' army.
Substitute  : Patty's substitute is named Daisy. She has Steal and
            Prayer and gets Pursuit once she changes her class, so she
            isn't that bad compared to some others. You can't expect
            either Patty or Daisy to be a strong fighter, anyway.

      Name  : Tinny
Background  : Tiltu's daughter and Arthur's little sister. She had been
            separated from her brother and is living under her
            indifferent uncle and abusive aunt. She meets her brother
            and decides to fight for Celis' troops.
Personality : Shy and indecisive, but shares her brother's occasional
            explosions of anger. She seems to be slightly attracted to
            Celis.
      Class : Mage -> Mage Fighter
Heritage    : Tordo + whatever her father had
Recruiting  : She appears as an enemy in chapter 7, but Arthur can
            easily persuade her.
      Items : For some reason, Tinny inherits El Thunder even if Tiltu
            kept her Tron. She can buy it back, or get some other magic.
            Give her a wand once she can use it.
      Skill : Anger, Rapid Hit (after changing her class) + whatever her
            father had
Stats Growth: Her Technique, Speed, and Luck will rise very quickly,
            but just like her mother, she leaves something to be desired
            in terms of Magic Power. Don't expect much from other stats.
Romance     : She and Skasaha seem to be fairly compatible, but Sety is
            a better option to hear some lover's chat. You can even
            pair her up with Leef or Celis.
Comment     : Tinny is better than her mother, but no matter what you
            do, you can't really expect her to blast her way through
            the front-line. Not exactly useless, but definitely not
            dependable.
Substitute  : If you made Tiltu an old maid, you will get her niece
            named Linda, who is a Thunder Mage. Linda has Anger and
            Elite, yes, an Elite Skill! Yoo-hoo! Now here's a substitute
            character with a very good chance of being more useful than
            the "real" character!

      Name  : Ares
Background  : Ertotian's son and Lachesis' nephew (no, Lachesis is NOT
            his mother! ^_^;), also cousin of Delmudd and Nanna. He was
            raised by a mercenary named Jabalow, but when his foster
            father tries to separate him from Lynn, he rebels and runs
            away into Celis' army.
Personality : Ares believes that his birth father was killed by Sigurd,
            but his rational nature allows him to wait until he
            discovers the truth. Is in passionate, mutual love with
            Lynn.
      Class : Social Knight -> Paladin
Heritage    : Hezul*
Recruiting  : He betrays his army after you conquer Mergen Castle in
            chapter 7.
      Items : Mistletin is all he needs as a weapon. It's very expensive
            to fix, however, so get him a Thief Bracelet to steal money
            from enemies.
      Skill : Pursuit, Rapid Hit, Ambush
Stats Growth: His HP, Strength, Speed, and Luck will be very impressive.
            He also has a relatively high Magic Def. Other stats are,
            somewhat disappointingly, only average.
Romance     : You will be hard-pressed to get him with anyone other than
            Lynn. Nanna has a slight chance, though.
Comment     : Didn't you keep wishing you can get Ertotian in your army?
            Ares will be even better! From the moment he shows up, he
            will be a valuable member of your troops, and only gets
            better. Thanks to Mistletin, he can mow down enemy mages.

      Name  : Lynn
Background  : Sylvia's daughter and Corple's elder sister. She was
            caught by King Bramzel of Dana while Ares was away, and is
            held a prisoner. True to the pattern, she is waiting for her
            hero to rescue her.
Personality : More serious than you would expect from a dancer, she has
            strong morals and isn't afraid to say them aloud. Loves
            Ares dearly.
      Class : Dancer
Heritage    : Blagi + whatever her father had
Recruiting  : After conquering Dana Castle in chapter 7, go inside with
            Ares.
      Items : As long as she inherits Red Ring and Knight Ring from her
            mother, she won't need anything.
      Skill : Rapid Hit, Dance, Prayer
Stats Growth: Her Magic Def. will be fairly high, but don't expect much
            from anything else.
Romance     : She is practically destined with Ares. If Nanna steals him
            away, she will have a hard time finding a consolation prize.
Comment     : Lynn, just like her mother, should never fight, but will
            be a very valuable member due to her Dance Skill.
Substitute  : Leilia will replace Lynn if Sylvia remains single. Leilia
            has Dance (of course) and Charisma for her Skill, but the
            latter is kind of useless since Dancers aren't meant to
            stay on front-line. On top of that, she will have to save up
            money to buy Red Ring and Knight Ring for herself.
            Therefore, Lynn is better than Leilia in every way.

      Name  : Faval
Background  : Brigit's son and Patty's older brother, and obviously
            Rana and Lester's cousin. He was managing an orphanage in
            Manster, but had to work as a mercenary for money. Promised
            of an immense support by Empire should he destroy Celis'
            army, he reluctantly fights against those he admires.
Personality : Has a high moral code but is overwhelmed by need of money.
            He cares for Patty but has very little control over her
            actions.
      Class : Bow Fighter -> Sniper
Heritage    : Ulir* + whatever his father had
Recruiting  : He appears as an enemy in chapter 8, but Patty can easily
            persuade him.
      Items : For someone obviously pressed for money, he sure has two
            expensive bows: Silver Bow AND Ichieval! Use Ichieval when
            he is rich and Silver Bow when he's not.
      Skill : Pursuit + whatever his father had
Stats Growth: All of his stats will rise at average speed or a little
            better, but this also means that none of them will really
            max out. His Magic Def. will be pretty low, as can be
            expected.
Romance     : Has a rather slim chance with Rana. Don't bother with
            other girls, they just aren't interested.
Comment     : Faval is THE best bow-user in the game, especially if his
            father was Jamka. He will be very useful against Armors and
            other enemies with high Defense.
Substitute  : If Brigit doesn't become a mother, Asaero will appear in
            Faval's place. Asaero has Pursuit and Charge and is fairly
            strong, but since he doesn't use Ichieval he has no way of
            surpassing Faval.

      Name  : Sety
Background  : Fury's son and Fee's missing big brother. He had been
            traveling in search of his father, but takes pity in
            citizens of Manster and attempts to liberate it from
            Empire's oppression. When Dragon Knights from Trachea
            attacks, he lets the citizens escape and confront the enemy
            soldiers by himself. Celis is impressed by this heroic
            display of altruism and gladly lets him join.
Personality : Very wise, sharp, brave, and selfless. You'll find it
            difficult not to admire this hero.
      Class : Sage
Heritage    : whatever his father had
Recruiting  : He appears as an ally in chapter 8, but Celis' approval
            is all he needs to join.
      Items : He has Lightning from the beginning, and can use it all
            the way until end. Give him some wands as well. If he has
            either Holsety or Valkyre Wand, he will be even more useful.
      Skill : Pursuit + whatever his father had
Stats Growth: Depends on his father. If it was Levin, his Speed will max
            out very easily with high Magic Power, Technique, and
            Defense. If it was Claude, his Magic Power, Luck, and Magic
            Def. can reach maximum. If it was anyone else, then it's
            probably not that good.
Romance     : He gets along well with Tinny, and has a fairly good
            chance with her. He won't have much luck with anyone else.
Comment     : Sety is probably the best mage you will get (aside from
            Julia). If he has Holsety, he can join Shannon in massacring
            enemies. If he has Valkyre Wand, he is the healing god of
            your army. If he has neither, he's still an excellent
            character.
Substitute  : If Fury didn't bore Sety, Hawk will appear instead. Hawk
            has Pursuit and Rapid Hit for his Skills and Lightning for
            his initial equipment, so he is strongest out of all
            substitute characters. Still, Sety is most likely better.

      Name  : Corple
Background  : Sylvia's son and Linn's little brother, even though
            neither of them is aware of their relation. He was adopted
            by Hannival, but is taken hostage in order to ensure his
            foster father's loyalty to Trachea Kingdom.
Personality : Respects Hannival immensely and thinks of him as his true
            father. Kind of wimpy.
      Class : Priest -> High Priest
Heritage    : Blagi + whatever his father had
Recruiting  : He joins you when you conquer Lutekia Castle in chapter 9.
      Items : Has Reblow Wand from beginning which should come in handy
            if he didn't get any wands from his father. Depending on
            his father, he has the possibility to use Holsety or Valkyre
            Wand.
      Skill : Rapid Hit, Prayer + whatever his father had
Stats Growth: His stats depend heavily on who his father was, but Magic
            Power, Luck, and Magic Def. tend to become pretty high.
Romance     : Being only a kid in a middle of lots of handsome men,
            poor Corple isn't likely to get a girlfriend anytime soon.
Comment     : Corple appears at Level 1 in such a late stage, but can
            be useful if you raise him. Aside from Sety, he is the only
            one who can inherit Valkyre Wand. He will be pretty useless
            in a fight unless he gets Holsety.
Substitute  : If Corple isn't available, Hannival adopts Sharloe
            instead. Sharloe has Charisma, but just like his sister
            Leilia, he really shouldn't be around front-line, so again
            it's useless. Sharloe is pretty much always inferior to
            Corple.

      Name  : Hannival
Background  : A famous general of Trachea and foster father of Corple.
            He felt doubtful of fighting against Celis' troops, but
            didn't get any choice in the matter when Corple was taken
            as a hostage.
Personality : Loyal to his king but also chivalrous. He cares for Corple
            as if he was his real son.
      Class : General
Heritage    : none
Recruiting  : He starts out as an enemy in chapter 9, but once you
            rescue Corple he can be persuaded by his adopted son.
      Items : He starts out with Silver Claymore and Swallow Flipper.
            If you don't intend on using him much, sell them away and
            give it to somebody else. If you do want to use him, add
            Steel Spear and Steel Bow and he will be ready to face any
            fighter.
      Skill : Rapid Hit, Ambush, Big Shield
Stats Growth: His Strength and Defense will rise fairly well, but other
            stats are simply horrible.
Romance     : He has a Talk event with Althena, but that's about all
            the chance he has. And since Althena is the most difficult
            woman to win, Hannival will probably stay single.
Comment     : Hannival is somewhat hard to use effectively, but he is
            great as a wall unit. Just remember to keep away from mages
            at all costs.

      Name  : Althena
Background  : Cuan and Etherine's daughter and Leef's elder sister.
            However, she is unaware of that fact and believes herself to
           be a daughter of King Trabant of Trachea. She fights against
           Celis' army until she is told of the truth by Leef.
Personality : Sort of like Ayra; harsh and strong with a caring heart
            inside. She adores Finn and has a crush on her foster
            brother(?!), Allione.
      Class : Dragon Knight -> Dragon Master
Heritage    : Noba*, Baldo
Recruiting  : She appears as an enemy in chapter 8, but won't attack
            you. She appears again in chapter 9 and Leef can talk to
            her, provided that Finn is alive in the beginning of chapter
            9. She goes back to Trachea Castle, and once you kill
            Trabant she will come back and join Celis' troops.
      Items : She has Geyborg from the beginning, so you won't need to
            give her any other spear. To fight against ax-users, give
            her a strong sword as well. And most importantly, get her
            a Barrier Ring to cover her low Magic Def.
      Skill : Rapid Hit, Critical, Pursuit (after changing her class)
Stats Growth: Her Magic Power and Magic Def. will be very low, but other
            stats grow amazingly. Strength and Defense has a possibility
            of maxing out.
Romance     : She is easily the hardest woman to charm in the game.
            Finn and Hannival has a very small chance, but they probably
            won't score either. Other men seem to have no chance
            whatsoever, possibly because she has a crush for Allione.
Comment     : Althena is one of the strongest fighters you will get;
            her Strength and Defense will probably be the highest in
            your army. But she's weak against arrows and magics, so
            be careful not to send her to wrong type of enemies.

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V: Skills

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VI: Items

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VII: Coupling

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VIII: Strategy guides for each chapter

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IX: Tips and hints

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X: Background story

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XI: Frequently asked questions

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XII: Disclaimer

      Fire Emblem, Super Famicom, and Super Nintendo Entertainment
System belong to Nintendo. This FAQ is a property of Video Game Addicted
Person <vg_ap@hotmail.com> and is meant to be a free resource only. All
attempts at distribution, modification, and/or citation of any portion
of this FAQ requires his permission. If you are reading this, you must
have too much free time on your hand. ^_^
