Suikoden I Walkthrough
Version .5
By Amar Kishan on 5/30/00
amar_kishan@hotmail.com
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i.) INTRODUCTION
This is a complete walkthrough for Suikoden I (PSX).   If you have anything to 
add, just contact me at: amar_kishan@hotmail.com.  I hope you enjoy the guide.  
If you wish to use this guide for any purposes (other than use for help), please 
email me first.  This guide is not to be reproduced in anyway without my 
permission first.  This guide is copyright 2000 Amar Kishan.

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ii.) FORMAT
This covers several things in a particular format, which is useful to know in 
order to use the guide.

Walkthrough Format: Chapter: (Name)

Section: (A,B,C, etc.)  Name of place(s)
Characters: (if any)
Treasures: (If any)
Enemies: (name and level of enemies)  Special: (Special attacks used)
Boss: (If any)


Boss Format:

Name of Boss
Recommended Level: (Level I was at when I killed it)
Attacks: Name(number affected: 1 or all)
Strategy: (how to kill it)


Status Format:

Experience/Power/Speed
Attack/Skill/Magic
Armor/Defense/Luck
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iii. VERSION HISTORY
	.2-Walkthrough up through Scarleticia
.4-Walkthrough up through Neclord, Bestiary update, Shopping List update, 
Character list update.
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iv.) TABLE OF CONTENTS

i.) Introduction

ii.) Version History

iii.) Format

iv.) Table of Contents

I.) Walkthrough
	
II.) The 108 Stars of Destiny

III.) Runes and Spells List

IV.) Unite Attacks

V.) Spell Combination

VI.) Shop List

VII.) Headquarters
	a.) Books
	b.) Paints
	c.) Window Settings
	d.) Sound Settings
	e.) Army Units
	f.) Music

VIII.) Armor Tables

IX.) Weapons Tables

X.) Art

XI.)Bestiary

XII.) Credits/Disclaimer

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I.)WALKTHROUGH (INCOMPLETE)

CHAPTER 1. Magician's Island


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A.) Audience with the Emperor
Characters: Hero<1>, Ted<not a star>, Gremio<>, Pahn<>, Cleo<>
Treasures:100 bits
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	You start of in the upper floor of Gregminster Palace.  After talking to 
Teo, you'll gain audience to the Emperor.  You learn that Teo is going to the 
North to settle a dispute with the Jowstone city-state, as Barbarossa entrusts 
him with his sword, Prakk.  You are also to begin service with the Empire.  
Barbarossa will ask you to help him:

[?] Yes, your Highness.
        {Agree to work for him}
     I don't wanna.
        {Agree anyway, apparently you were joking}


Choose either option when the emperor asks you to join. After the audience, you 
are free to roam the place. Head downstairs.  Teo will ask you to speak to 
Kraze, who warns you that you will get no special treatment.  Go to the armory 
in the left, and examine the statue for 100 bits.  Then exit the castle.  Teo 
will escort you home.    After a brief chat, you will be free to wander around 
Gregminster.  Here are the stats for your hero:

Lv 1. 17/17 hp
0/13/15
18/22/12
23/18/15
W: 1/5 Wolf Fang Staff

If you please, you can go to Rockland and use your 1500 bits to win lots of 
money from Marco, and outfit your hero.  Otherwise, go upstairs and meet Ted.  
He'll ask if he can join.


[?] Of course.
        {Let him come with you}
     Gee, I dunno.
        {Listen to him whinge and then be asked again}


He joins.

Lv 1. 17/17 hp
0/13/15
23/20/12
11/10/15
W: 3/10 Steel Bow
???? Rune

Now, go to the hero's room.  After the chat, save at his journal and go to the 
dining room.  Teo declares that he is heading north, and wishes everyone to 
protect his son.  The next day, Gremio wakes you up and joins:

Lv 1. 22/22 hp
0/17/10
20/12/7
22/18/10
W: 1/9 Axe

Head downstairs for Pahn and Cleo to join.

Pahn
Lv 1. 25/25 hp
0/25/10
3/17/3
24/18/15
W: 1/6 Claws

Cleo
Lv 1. 20/20 hp
0/12/12
18/20/21
20/15/20
W: 1/6 Air Sword

Now, attempt to leave and Ted will wake up.  He joins again.  Now, it is time to 
visit Kraze.  But first, outfit your characters a bit: Headbands and Leather 
coats at Rockland work well.  When you are ready, talk to Kraze, who will tell 
you a Dragon Knight is waiting to take you to the Magician's Island.  Your goal 
is to retrieve Astral conclusions from Lenkaat the Seer, Windy's sister.  Kraze 
will then ask you to answer his questions about the mission:

[?] Northeast of Gregminster
        {Show that you've been listening, continue getting briefed}
     Northwest of Gregminster
        {Make him think you're an idiot, continue getting briefed}
     Somewhere on this earth.
        {Make him think you're a pompous brat, continue getting briefed}

After the meeting, go outside and to the left.  Talk to Futch, a dragon knight, 
to go back and forth between Gregminster and the Island.

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B.) Magician's Island
Treasures: Medicine, Leather Coat, Fire Crystal, Astral Conclusions, Wooden 
Shoes (dropped by FurFur)
Enemies: Furfur, Holly Boy
Boss: Golem
--------------------------------------------------------------------------------

From the docking point, head north, north, north, northeast, south, and 
northwest.  Here, you will meet Luc.  He summons a creature to make you 
miserable...not really.


Boss: Golem
Recommended Level: 3
Attacks: Normal
Strategy: Have everyone attack but Pahn and Gremio, who should do a Talisman 
Attack.  In two turns, he'll be dead.


Luc, astonished at your performance, will escort you to Lenkaat's mansion.  
Ascend the staircase and speak with her.  You will receive not only the Astral 
Conclusions, but also a reading telling you of your weight in the flow of fate.  
Leave the room.  Cleo will receive a Fire Crystal from Lenkaat, and Luc will 
warp you to the docking point.  Once at Gregminster, attach the Fire Crystal to 
Cleo, and follow Futch's advice and return to Kraze.

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CHAPTER 2. MEDIEVAL IRS
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A.) Rockland

Kraze, and another man, Kanaan, will inform you that people in the town of 
Rockland have not paid taxes.  Your mission, which Kanaan joins, is to pay a 
visit to Grady, the Imperial Legate of Rockland.  In case you hadn't gone there 
before, it is east of Gregminster.
At Rockland, go to the mansion and demand to see Grady.  You'll learn that 
bandits from Mt. Siefu have been pilfering tax money.  Grady wants you to help 
him take care of them:
--------------------------------------------------------------------------------
[?] Of course.
        {Go fight}
     We should return home first.
        {Get ordered by Kanaan to go fight}

You take up the new task of teaching them a lesson.  Head southwest to 
Lenankamp, and sharpen everyones weapons and pick up Pointed Hats.  Now head 
northeast to Rockland, and head east to Mt. Seifu.

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B.) Mt Seifu
Treasures: Boots, Medicine [6x2], Defense Rune Piece, 1000 bits, Antique (vase), 
Leggings, Thunder rune piece, Shoulder Pads (dropped by bandits)
Enemies: Bandits, Black Wild Boar, Soldier Ant
Bosses: a.) Queen Ant, Soldier Ant x3, b.)Varkas and Sydonia
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From the foot of the mountain, go north.  In this room, go northeast and pick up 
the boots and medicine.  Now go southwest.  In the next room, the path second 
from right gets you a Def. Rune Piece, the second from left gets you 1000 bits, 
and the left (west) path gets you an antique (vase).  The middle path is the 
right way.  In the next treasure room, pick up the medicine to the west, the 
Escape Talisman to the northwest, the leggings to the southeast, and head north.  
Go north again, then south, then north, <Somewhere in this area is the Queen 
Ant> then north, then northeast for a thunder rune piece.


Boss: Queen Ant, Soldier Antx3
Recommended Level: 6
Attacks: Normal (soldier), Magic (queen)
Strategy: Conserve magic, and hammer the front row.  After a while, you'll give 
up.


Ted proposes an idea, which you can accept or reject:
[?] OK, Ted.
        {Let him do his thing}
     Don't be reckless, Ted.
        {Warn him, then let him do it anyway}

He walks to up and challenges the beast alone, decimating it with a spell from 
the Soul Eater Rune.  Kanaan recognizes this, but lets you continue anyway.
Follow the path to the save, and heal up with medicines.  Then go ahead. to 
challenge the bandits.  First, you will fight a group of five bandits.  Then, 
you will face Varkas the Whirlwind Axe and Marksman Sydonia.

Boss: Varkas and Sydonia
Recommended Level: 8
Attacks: Normal (17-20)
Strategy: Have Cleo use Flaming arrows on Varkas, while Pahn and Gremio use the 
Talisman Attack on Sydonia.  Everyone else should just attack.  Next turn, 
switch.  Both thieves should die.

After the fight, you go to the foot of the mountain (world map).  Then, head to 
Rockland.  Go to Grady's mansion and turn the bandits in.  You'll receive 10,000 
bits, but Kanaan takes it.  You should then head to Gregminster.
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CHAPTER 3. THE SOUL EATER
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A.) Lenankamp: The Seat of the Liberators
Characters: Viktor
Treasures: Antique [Hex Doll], 700 bits, 1000 bits, Brass Armor, Medicinex6
Enemies: Empire Soldiers, Captain
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At the gates of Gregminster, Kanaan leaves with Ted for his report with Kraze.  
Your gang will go home, where you have a nice dinner-without Ted.  Once they 
begin to say that Ted is late, go downstairs.  Ted will be lying there, horribly 
wounded.  Gremio will give you a choice:

[?] Help
        {Help move Ted}
     Don't Help
        {Convince them you're in shock}

After nursing him back to health, Ted will ask you for a favor.

[?] What is it, Ted?
        {Ask him what he wants}
     No.
        {Refuse and be asked again}

You learn that he has the Soul Eater rune, is being pursued by Windy, and is 300 
years old.  Ted wishes you to have his rune:

[?] I'll take it, Ted. Don't worry.
        {Take the Soul Eater}
     No.
        {Don't take it, and get asked again}

Pahn wishes to turn him in, but you say no.  Later, Pahn leaves to get medicine.  
He returns, however, with the Imperial army. Make a break for it once you take 
Ted's rune.  Ted volunteers to act as a decoy:

[?] No.
        {Refuse, and get Ted to ask again}
     All right.
        {Accept his offer}

Head for Marie's Inn.  Talk to Cleo and Gremio, then try to head downstairs.  On 
your second try, Gremio will let you go.  While you're down, you can talk to 
Viktor.  When you try to exit, Imperials will confront you:

[?] Shut up, you fool.
        {Insult him, and generally be conspicuous}
     (We'd better try to be inconspicuous)
        {Be conspicuous anyway}

Viktor will come to your aid, evidently to escape the inn.  Talk to him later, 
and he'll ask if you want to hear his plan.  

[?] I'm not sure I can trust you.
        {Refuse to hear him out}
     All right. Help us out.
        {Hear his plan}

Basically, you must here it; he'll join and help you leave Gregminster:

Lv. 7 148/148
0/52/23
63/20/19
40/33/26
W: 3/11 Taia Sword

First, appraise and sell your antique, then go to the gate.  Viktor will bribe 
the guard with your money, then ask you to go to Lenankamp:

[?] It's a promise.
        {Agree to go to Lenankamp}
     I've never heard of Lenankamp.
        {Appear ignorant then go anyway}

Head south to Lenankamp, and upgrade all your characters.  Now, head to the inn 
and stay.  After a long scene in which Imperials arrive, you will have to make a 
decision:

[?] Let's fight.
        {Do nothing, you were obviously joking}
     I'm scared, let's run.
        {Attempt to run away, but fail}

You flee with Viktor to the sewers, where you meet Odessa Silverburg, Flik, 
Sanchez, and Humphrey-the main members of the Liberation Army.  Odessa will ask 
you to join:

[?] Who says I'll join?
        {Appear to like the Imperials}
     Maybe I should join the Liberation Army.
        {Appear interested}

Gremio is hesitant to join, but once a bandit arrives telling Odessa of the 
torture of Varkas and Sydonia, you are prompted to make a decision:

[?] It's our fault.
        {Confess that you captured them}
     This has nothing to do with us.
        {Be an idiot and be reprimanded by Cleo and Gremio}

At Rockland, head for Grady's mansion (examine the area with the bandits.  
Viktor will set Grady's house on fire, and you will enter it.  Head west and 
fight two Empire Soldiers.  Grab the medicine and follow the path, fighting two 
more soldiers.  At a hall, the northeast door leads to 3 soldiers and a captain, 
but gets you Brass Armor.  The Southeast door gets you an antique.  The west 
door leads to three empire soldiers and a captain.  They give a lot of gold.  
Follow the hall, and go to the right for two chests of 700 and 1000 bits.  Now, 
go left and fight five soldiers and a captain.  To the west, rescue the bandits.  
Retrace your steps to the manor entrance and talk with Grady.  Your business in 
the town being done, return to Lenankamp.

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B.) The Escort
Characters: Odessa<not a star>
Treasures: Circlet, Medicinex2, Gloves, Wind rune piece, antique [   ], Clone 
crystal, 1000 bits, Earring
Enemies: Giant Snail, Killer Slime, Slasher Rabbit
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At Lenankamp, return to the sewers and speak with Odessa.  She requests that you 
will help her deliver Blue Prints of a Fire Spear to Sarady, where an agent will 
take them to a secret factory:

[?] My father goes his way, I go mine.
        {Agree to join}
     Since I'm a member of the Imperial Army...
        {Be stubborn}

If you refuse, she'll ask you again:

[?] I guess...
        {Join}
     I mean...
        {Don't join}

She then joins your party (provided you join):

Lv. 6 68/68
0/28/39
46/42/26
42/26/35
W: 5/18 Steel Bow

Head northwest of Lenankamp, cross the bridge, and go to Mt. Tigerwolf.  
Immediately grab the circlet and give it to Odessa, then head east.  Pick up the 
medicine and go north.  Snag the gloves and go north twice.  Get the wind rune 
piece, and head north three more times.  Take the antique before going further 
north, then get the medicine.  Go northeast for a clone crystal, then go south 
and northwest.  Take 1000 bits and head north out side the mountain.  along the 
way (I forgot to note down where) you will be stopped by Ledon at his house.  He 
will ask if you want to stay:

[?] Me too.
        {Agree to stop for the night}
     We'd better go on.
        {Stop anyway, since everyone else does}

He asks if you want tea:

[?] Not if it's bitter.
        {Refuse and be asked again}
     Just a taste, then.
        {Taste the tea}

He will feed you poisoned tea after you agree to stay in his house.  His boss 
Kessler recognizes Odessa and punished Ledon.  In the end, you are restored, and 
given free access to an inn high in the mountains.  Anyway, just remember to 
return here much later to recruit these people.

After exiting the mountain, head north and enter Sarady.  Buy a water crystal, 
then head for the Inn.  After renting a room, you will wake up in the night.  Go 
outside, and after a moving conversation with Odessa, Kage will arrive and take 
the blue prints.  Return to your bed.

In the morning, you will be faced with the journey home.  Return to Lenankamp, 
but before entering the Inn, make sure Odessa has nothing important equipped.  
Now, enter the inn.  A wounded soldier will be on the ground.  Quickly enter the 
secret passage.  The top path leads to a fight with six Empire Soldiers.  Take 
them out.  Now, move to the middle to fight five empire soldiers.  Destroy them.  
Finally, take the lower path.  You will fight five more imperials.

Odessa is mortally wounded.  She gives you her earring (party item), and you're 
given a choice:

[?] I can't.
        {Refuse}
     As you wish.
        {Dump the corpse in the stream}

You can now cast Deadly Fingertips with the Hero.  As the appointed leader of 
the Liberation army, it is your duty to head south past Kwaba to Seika and speak 
to Mathiu.  Exit Lenankamp after saving, and head south for Kwaba.  Here, you 
will choose an alias and pass through the gates:

[?] Masamune.
        {Call yourself Masamune, make everyone think you're an idiot}
     Piisuke.
        {Call yourself Piisuke, make everyone think you're an idiot}
     Schtolteheim Reinbach IV.
        {Call yourself Schtolteheim Reinbach IV, make everyone think you're
         an idiot}

Ain Gide will let you pass, feigning ignorance.  However, he says something to 
the effect of: protect your father.  Gremio will ask for your forgiveness:

 [?] Unforgivable!
        {Don't forgive him}
     I understand, Gremio.
        {Forgive him}

From here, talk to Chandler then head south to Seika.
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CHAPTER 4. THE PATH OF LIBERATORS
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A.) The Fortress in the Lake
Characters: Camille, Tai Ho, Yam Koo, Mathiu
Treasures: Mega medicine, Toe Shoes, Antitoxin, 2000 bits, Power Rune Piece, 
Medicine, Pointed Hat, Antitoxin, Wind Crystal, Hazy Crystal
Enemies: Oannes, Ghost Armor, Giant Slug
Boss: Zombie Dragon
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Journey south from Kwaba to Seika, and talk the man in front of the school, 
Mathiu.  Apparently, he is Odessa's brother, and refuses the Earring.  He 
leaves.  Follow him, and ask him again.  Leave the school.  After a group 
convention, Imperials will burst through the town and attack the school.  Gremio 
will ask you what to do:

[?] Help them, of course.
        {Fight the soldiers}
     Wait. Let's see what's happening.
        {Delay the fight}

Follow them, and help Mathiu (who is to be recruited by Imperials). The soldiers 
will ask who you are:

[?] Survivors of the Rebel Army.
        {Sound resilient and dangerous)
     Just some good guys passing by.
        {Sound cool and nonchalant}

 Take them out with a 'free-will' spree.  Talk to Mathiu about the earring:

[?] Why?
        {Ask him why (duh)}
     But Odessa...
        {Attempt to honor Odessa's request. Let him explain about earring}

He will ask you to take over leadership of the Liberation Army:

[?] I can't do it.
        {Refuse to accept}
     I'll do it.
        {Accept}

Mathiu finally agrees to help you. He will tell you to obtain a castle in the 
middle of Toran lake.  To get there, you have to go to Kaku and get a boat.  
Thus, you should do that.  Head southwest from Seika to get to Kaku.

In Kaku, forget the armor store and blacksmith.  Head straight for the tavern.  
Here, Gremio will be confronted by Camille, and asked for bills.  Since you 
can't pay them, you persuade her to lead you to Tai Ho.  Camille joins at this 
point:

Lv. 9 93/93
0/37/41
56/52/36
36/33/30
W: 4/19 Galm

He's in the basement.  With Camille in your party, go to the basement and talk 
to Tai Ho.  If you beat him at a dice game, he'll take you to Toran.  Go to the 
inn and save.  Return to the basement, and play.

The object of this game is to get two dice with the same number(the third number 
is your score).  However, if you get 1-2-3, or 1-1-1, you pay Tai Ho triple.  If 
you get 4-5-6, you are paid double.  If the dice go outside, you lose.  With 
this in mind, play against him.  Good luck!

Eventually, you will beat Tai Ho, and get the boat.  When that happens, Tai Ho 
will agree to take you to the Toran Castle.  Go to the docks and let him take 
you there.  At Toran, Tai Ho joins your party:

Lv. 10 125/125
0/51/37
66/48/20
34/30/34
W: 3/15 Satsuki

Talk to Yam Koo and return to the town of Kaku.  Outfit everyone with Shoulder 
Pads, Brass Armor, and anything else.  Sharpen Camille and Tai Ho's weapons.  
Pick up some medicines as well.  Now, save, rest, and return to Toran.  At the 
southeast, take the mega medicine, then head north.  In this room, get the Toe 
Shoes from the southeast and go south.  Pick up the Antitoxin and 2000 bits 
before heading north twice.  Go east, and take the power rune piece, medicine, 
and Pointed Hat.  Go south, north, west, get the antitoxin, and save.  Go north, 
north, east, and get the Wind crystal and Hazy crystal (you may have to fight 
three giant slugs).  Go south and follow the path until you fight the Zombie 
Dragon.

Boss: Zombie Dragon-2000 bits
Recommended Level: 16
Attacks: Charge, Blue Fire Breath(all)
Strategy:  Have Cleo use Firestorm and Flaming Arrows, while Viktor uses the 
clone rune.  Gremio should heal, and everyone else should attack.  He should go 
down quickly.

With the dragon dead, go north through the castle until you officially claim it.  
After a big scene, you will get your next mission from Mathiu: recruit Lepant 
from the town of Kouan.  
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B.) Old Pals
Characters: Sergei, Marie, Onil, Chandler, Antonio, Kai, Sansuke, Maas, Rock, 
Lepant, Eileen, Krin, Juppo, Giovanni
Treasures: Shoulder Pads, Medicinex2, 700 bits, Counter Crystal, speed rune 
piece, fire rune piece, leather armor, white paint, Kirinji, water rune piece, 
Antique [Hex Doll]
Enemies: Robot Soldier, Slot Man, Empire Soldier
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Once you have obtained your castle, you can recruit many people to your cause.  
The first few can be obtained before going to Kouan.  At Kaku, get Sergei, then 
head north to Seika.  Get Marie and Onil.  Head farther north to Kwaba and get 
Chandler.  Now, go to Garan (southwest of Kouan) and get Kai.  Swing by Great 
Forest (southeast of Kouan) and get Sansuke and Maas.  Return to the castle, 
putting Tai Ho and Kai in your party.  Now, talk to Marie three times, and she 
will say she needs a cook.  Head to Seika and recruit Antonio.  Now head for 
Kouan. 

Once in Kouan, talk to Krin at the Inn, then talk to Giovanni in front of 
Lepant's house.  Talk to Krin once more, and ask for his help:

[?] Tell me what you have in mind.
        {Hear his plan}
     I can't trust you.
        {Ignore him, with good cause}

He will help you get into to Lepant's house.  First, though, outfit your party 
members at the store.  Once inside, go west and get Shoulder pads.  Go southeast 
and south.  Recruit Rock and get the Medicine and 700 bits.  Go east and snag 
the Counter crystal, then head north and  get a speed rune piece.  Head south 
and get a fire rune piece, leather armor, medicine, and white paint.  Go north 
three times for the party item Kirinji.

After exiting the mansion, go to the inn.  Krin will offer you tea, and you will 
realize that you were conned.  Lepant will then confront you and ask for his 
sword:

[?] .........
        {Give him a blank stare and get your friends to fill him in}
     Um, Mathiu recommended you.
        {Tell him yourself}

Lepant will; leave you alone, but he still wants his sword:

[?] We need your help.
        {Be stubborn and ask him again}
     I understand. We'll return your sword.
        {Give him his sword back}

After talking to Lepant, follow him to the Imperial Commander's house in the 
north.  Go southwest for a water rune piece.  Go northwest and Lepant joins your 
party:

Lv. 18 180/180
0/60/56
85/68/47
71/64/52
W: 5/16 Kirinji

You will now fight six soldiers, which can be defeated easily.  Go north, and 
northwest for an antique.  Go Northeast and fight six more soldiers.  After 
this, enter the command room.  You will see*suprise*Kraze with Eileen.  Pahn 
will also show up, and beat down Kraze.  You will be given the option of killing 
Kraze:

[!] You're the one person I can't forgive.
        {Kill Kraze, hehehe...}
     Get the hell out of here.
        {Let Kraze go}

He is the epitome of scum, so I say you do (it doesn't matter).  After this, 
you'll get Lepant, Eileen.  Now, talk to Pahn.  He wants to join:

[?] I can't forgive you.
        {Refuse his plea}
     Pahn, lend us a hand.
        {Let him join}

.After getting him, return to the castle.

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CHAPTER 5. UNITY
--------------------------------------------------------------------------------
A.) The Elves
Characters: Varkas, Sydonia, Kirkis, Meg, Sheena, Viki, Valeria
Treasures: Needle, Water Rune piece, fortune rune piecex2, Feather, Karate 
Uniform, Sacrificial Buddha, Killer crystal, guard robe, medicine
Enemies: Kobold, Holly Boy, Holly Spirit, Death boar, Eagleman, Dwarf, Strong 
Arm
Boss: Assassin
--------------------------------------------------------------------------------

At Toran Castle, go to the first floor, where you will meet Varkas and Sydonia.  
Mathiu will tell them that Odessa went north.  You'll be asked to hold a 
banquet:

[?] Let's do it.
        {Hold the banquet}
     Now wait a...
        {Attempt to refuse, but everyone will agree before you can}

 After the meal, heal up your hero, then walk outside.  An assassin will fight 
you.

Boss: Assassin-0 bits
Recommended Level: 22
Attacks: Normal attack, Shrike Rune attack
Strategy:  Basically, you should just attack him.  While he may seem to do 
modest damage, you should note that, even if he had a million hit points, you 
would still kill him first.  In other words, he's easy.

After beating the assassin, he'll tell you he came from Lady Windy and run away.  
Pahn and Gremio will guard your room.  The next day, when you awake, nothing 
eventful will happen, so go to the docks.  Here, you'll see a wounded Kirkis.  
After taking him to your bed, he'll tell you he came here for help: Kwanda 
Rosman has began attacking the elves.  Now, he'll beg you for help.

[?] Of course.
        {Agree, in a way}
     But...
        {Begin to point out that you're still microscopic}

Kirkis will join your party:

Lv.15 148/148
0/52/61
70/82/50
59/53/40
W: 5/18 Light Bow

Give him Cleo's Fire Rune, and give Cleo the water crystal.  Put some Juppo and 
Lepant in your party and head for Kaku.  At Kaku, get Gaspar from the tavern 
basement by winning 5000 bits.  Get Meg near the inn with Juppo.  Head for Seika 
and talk to Sheena in the inn.  Lepant and Sheena will return to the castle.  
Now put Pahn, Viktor, Cleo in your party and head for Great Forest, where you 
once got Maas and Sansuke.  This time, save at the inn and head east.  Go east, 
then northeast and Viki will join.  Continue e, then go southwest for a needle 
and a water rune piece.  Go back and go e for a fortune rune piece.  Now go back 
to the water rune piece area and continue east three or four times.  You'll 
emerge in an empty village.  You will also run into Kuromimi, who is also headed 
for the elf village.  fortunately, he doesn't join yet (he's not good).  
Alright, go south east until you see a large, green tree.  Head for it, and save 
at the entrance.  Go to the town, and do some shopping if you have the gold.  
However, don't buy anything for Pahn.  De-equip Pahn if you want, and hand his 
stuff to the others.  Now, head for the main building.

Kirkis will try to explain himself to the elven leader, but the elder refuses to 
pay heed.  you are thrown in jail.  Talk to stallion if you want, then talk to 
Valeria a few times.  You'll learn that Kwanda Rosman has manufactured a Burning 
Mirror that can destroy the elves, Kobolds, and Dwarves, not to mention humans.  
Now talk to the door, and Sylvina will come to check on Kirkis.  She will free 
you as well.  Valeria joins as you escape the town:

Lv. 23 271/271
0/83/63
116/70/56
90/83/64
W: 7/33 Seven Star Sword
Falcon Rune

This is when Pahn leaves.  Equip Valeria with anything that Pahn had, or sell 
Pahn's stuff and buy her new equipment.  Valeria asks you what to do:

[?] I agree.
        {Head to the Dwarves}
     Let's go back to the castle first.
        {Be told to go to the Dwarves anyway}

Either way, you'll have to leave town and save.  Now, go northeast to a mountain 
pass called the Dwarven Trail.

From the entrance, go north and grab the feather (give it to someone in the 
front row).  Go north again and get the Karate Uniform.  The northwest route 
leads to a Sacrificial Buddha. Go down and go northeast.  Get the Killer Crystal 
and go northwest.  Get the guard robe and go south, northeast, north, and get 
the medicine.  North lies a fortune rune piece.  Go north two more times, save, 
head east, and then north.  Welcome to the Dwarven Valley.

--------------------------------------------------------------------------------
B.) Worthless Human!
Characters: Meese
Treasures: Sunbeam Crystal, Blue Ribbon, Magic Robe, Medicine, thunder rune 
piece, pointed hat, skill rune piece, medicine, mega medicine, 5000, Escape 
Talisman, Defense Rune piece, Running Water Root
Enemies: Kobold, Death boar, Strong Arm, Crimson Dwarf, Death Machine
Boss: Gigantes
--------------------------------------------------------------------------------

Head north to the Dwarven City.  Here, go to the smithery and get Meese.  Then, 
go to the Chief's hut to get the mission: steal the running water root from the 
Dwarven Vault, thus proving a sluggish human can break Dwarven Security.  He 
asks you if you will do this:

[?] Let's give it a try.
        {Go to the vault}
     Better not try.
        {Don't go}

Now, sharpen Viktor's and the hero's weapon to level 9.  If you have cash left 
over, sharpen Cleo's to seven (don't worry about Gremio).  Now, you need armor.  
For this, look at the bestiary in this FAQ, and run around until you get the 
most profitable encounter-probably in the vault or the trail.  Regardless, you 
need to get reasonable defense accessories -still, there is one magic robe in 
the vault, so leave that for Viktor or the hero.  

After you are ready, go north to the vault.  The dwarf lets you in.  Follow the 
stairs until you get to the lever room. Flip the middle and right levers.  Pick 
up the Sunbeam crystal, then head back and flip the left lever.  Go to the 
south.  Go south east for a blue ribbon, and southwest for a magic robe (told 
you).  The middle gets you a medicine.  Take the right stone, the left stone, 
and the down stone for a thunder rune piece  Take the down stone on another 
platform.    Then go south.  Eventually, you'll pick up a thunder rune piece.  
Later on, you'll get a pointed hat and a skill rune piece.  Also of note is the 
medicine.  Go north to a puzzle room.

Step on the tiles in this fashion-l,r,r,l   l,l,r,r.  Now head north.  Go west 
for a mega medicine, east for 5000 bits, and go north.  In the maze area, go 
southwest for an escape talisman, then take the middle staircase.  Now, prepare 
to fight Gigantes.

Boss: Gigantes-3000bits
Recommended Level: 27
Attacks: Normal attacks, defend
Strategy:  For Gigantes, don't use too much magic.  A clone rune attack from 
victor, a falcon rune attack from Valeria, the hero's attack, Cleo's attack, 
Gremio's attack, and a firestorm or two from Kirkis.  Since Gigantes has a very 
large defense (well, he can block at least one attack), you may take a while at 
this one.  

From Gigantes, go northwest for a Defense Rune piece, and take the middle path 
for the running water root.  Now use an Escape talisman, or if you want gold, 
walk back to the surface.

Return to the Dwarves and tell them about the Running Water Root.  The chief 
will order the construction of the Firewind Cannon, which can break the Burning 
Mirror.  Time to go back to The Elven Village (get some armor first).  Along the 
Dwarven Trail, Kirkis will note that forest is on fire.  Are you too late?

--------------------------------------------------------------------------------
C.) Iron Wall Rosman
Characters: Kuromimi, Templeton, Kwanda
Treasures: Steel Shield, thunder rune piece, Old Book Vol. I, Half armor, 
medicine, gauntlet, gale crystal
Enemies:???
Boss: Dragon
Major Battle: Battle at Pannu Yakuta Castle
Duel: Hero vs. Kwanda Rosman
--------------------------------------------------------------------------------

From the pass, head for the Elven village.  Kirkis will say how it was all for 
naught, and speak of his ring for Sylvina.  Gremio will tell him to hold onto 
it.  Head for Great Forest after saving.  At the Great Forest, you will be 
confronted by six Veteran Soldiers-get them with a Firestorm or free will.  More 
soldiers will come, and Valeria will be forced to turn herself in exchange for 
your safety, with your permission:

[?] Stop it, Valeria.
        {Be given another of those talks about goals. Watch her leave}
     I'm sorry, Valeria.
        {Apologize. Watch her leave}

The Imperials will attack anyway, but Kuromimi will join (wow!  What a 
trade...).  

Lv. 26 259/259
0/51/75
101/72/47
11/78/80
W: 6/20 Sword


After killing six more soldiers, Mathiu will arrive with reinforcements.  Kwanda 
Rosman of Pannu Yakuta castle needs to be stopped, and you must give the order 
to attack.

[?] All right, all troops forward.
        {Go attack}
     It's not time yet.
        {Get Mathiu to say something profound, then attack anyway}

--------------------------------------------------------------------------------
MAJOR BATTLE AT PANNU YAKUTA CASTLE
Imperial Troops: 9000
Liberation Army: 6895
This battle will unfold like a rock-paper-scissors game.  You have four methods 
of attacks, Charge, Bow, Magic, and Other.  Charges will crush arrow attacks, 
arrow attacks will crush magic attacks, and magic attacks will decimate charges.  
Strategists will amplify attacks or conduct other activities.  At this point, it 
is best for you to rely on a slight imperfection in the AI to win the battle.
First, use Luc's magic attack.  The enemy will begin to use an arrow attack the 
next turn, so charge.  They may try magic, so hit them with an arrow.  This 
usually works, and will help for this battle.
--------------------------------------------------------------------------------

After crushing Kwanda's army, the general will attempt to use his Burning Mirror 
on you.  Fortunately, the dwarves attacked with the Windfire cannon (no, not the 
Firewind cannon that can actually break the thing-that wasn't good enough for 
them).  You now form a recon party to capture the general, rather than send in 
all your troops and burn the castle to the ground.

Kuromimi, Kirkis, the Hero, and Valeria must join.  Take two others and enter 
the castle.  Go northwest for a steel shield, then go up and grab the thunder 
rune piece.  Go north, northwest, grab the treasure, then go northeast for the 
Old Book Vol. I.  Go down, get the Half Armor and gauntlet.  Then rest, go up, 
east, and get the Gale crystal.  Go west, then go up into a large court.  Make 
sure your characters are ready for battle, then proceed north and fight the 
Dragon.

Boss: Dragon-3500 bits, Half Armor
Recommended Level: 30
Attacks: Lightning, Red Breath, Charge.
Strategy:  This boss is not as challenging as it may seem.  In fact, it can be 
easily vanquished provided you have an effective troop arrangement that can heal 
and attack.  Thus, if your healers die, you can't win, and if your attackers 
die, you can't win.  Cooperatively, however, it is easy for the party to kill 
the Dragon. Use the Water Rune, Medicines, the Falcon Rune, and any high-class 
attacks to finish the battle.

After the battle, outfit your hero with the best equipment and heal him.  Then 
head north, north, and south onto a terrace.  Here, your hero will face Kwanda 
Rosman in a 1-1 duel.

--------------------------------------------------------------------------------
DUEL: HERO VS. ROSMAN
In the duel, you and your opponent, the Iron Wall, have three options: Attack, 
Defend, and Desperate Attack.  Attack works well against Defend, Defend Works 
well against Desperate Attack, and Desperate Attack works well against Attack.  
However, it may be wise, at this point, to use Defend against Attack.  (In case 
you are wondering, if you defend and Rosman attacks, you will dodge and 
counterattack).
Kwanda Rosman, being the Iron Wall, has a high defense rating and a mediocre 
attack rating.  At level 30-32, your hero should be strong enough to gain the 
upper hand, even if you foul up a bit. However, a guide, provided by A. 
Nickerson (see credits), will give you the name of the attack Rosman will use 
that goes with his monologue.

Attack
 ~~~~~~

    Heh, now it's my turn.
    What's the matter? If you don't attack I will!
    At a loss are you? But I'll show now mercy!
    Taste the sharpness of my blade.
    Well done. But can you take this?
    Ha ha. You'll have to do better than that.
    You're better than I thought. But how about this?

 Defend
 ~~~~~~

    Can you break my invulnerable defenses?
    Don't bore me. Show me what you can do.
    Carefully...

 Desperate Attack
 ~~~~~~~~~~~~~~~~

    Victory is near. I strike with all my might.
    We're getting nowhere. Here I come!
    Impossible! You can't avoid my blows!
    Take that!
--------------------------------------------------------------------------------

When you defeat Rosman, those who have been ruined by the general want to exact 
revenge.  Stunningly, Kwanda accepts.  You are given a choice:
[!] Vengeance! Your time is up!
        {Kill Kwanda. Don't do this}
     Something's wrong.
        {Don't kill him}

Since Kwanda is a playable Star, don't kill him.  Listen instead.  He'll tell 
you about the Black Rune, which gives Windy power over her subjects.  It was 
given to Rosman after the War, and allowed him to control the Kobolds.  After 
this, you are given a second choice:

[!] You're right. 
     I want you to join us.
        {Kill him. Again, don't do this}
        {Recruit him}
With Kwanda recruited, you are done with this portion.
--------------------------------------------------------------------------------
CHAPTER 6. THE LAND OF REBELS
--------------------------------------------------------------------------------
A.) The Herbalist
Characters: Gon, Fu Su Lu, Lorelai, Apple, Hellion, Gen, Kamandol, Lotte, 
Chapman, Jeane, Mina, Jabba, Kimberly, Tesla, Luikan
Treasures: Blinking Mirror, Medicine, Black Paint, Fake Orders, Silver Necklace, 
Old Book Vol. 6, Antitoxin, Opal, Nameless Urn
Enemies:???
Major Battles: Battle at Garan, Battle at Scarleticia Castle
--------------------------------------------------------------------------------
First, there are several characters you are going to want to get.  Go to the 
Great Forest Village (entering from the east plateau, near Pannu Yakuta) and 
enter the inn.  Pay Fu Su Lu's meal price (10,000 bits) for him to join.  Then, 
go to the bottom house and grab Gon, Kuromimi's little brother.  After getting 
the warriors, head for Kouan and get Lorelai from the inn, if you hadn't done so 
already.  Now, head to Seika and get Apple from Mathiu's schoolhouse.  Finally, 
save and head for the castle.

You'll soon learn that your friend, Flik, has returned.  Meet him at the castle 
strategy room with Mathiu.  Here, he will inquire as to Odessa's fate, and you 
will be given a choice:
 
[?] But Odessa's last request...
        {Be given a speech about something and he'll tell them anyway}
     You're right.
        {Allow him to tell them}

    Flik will leave, bet Mathiu will send you after him.  With Viktor, you must 
head for Kaku and enter the house flanked by Liberation Guards.  Talk to Flik 
once you are inside.  Flik wants to merge forces, and you are given a choice:

 [?] No.
        {Refuse to join him, but get asked again}
     Of course.
        {Accept his offer}

    After accepting his offer, head back to the castle and save.  A plan for 
liberating the bottleneck of Garan and entering Milich's territory is broached, 
and you, again, are given an option:

 [?] Prepare to depart.
        {Go and fight}
     It's not yet time for battle.
        {Wait for a while}

--------------------------------------------------------------------------------
MAJOR BATTLE AT GARAN
Imperial Troops: 6000
Liberation Army: 7785
Provided you recruited everyone you could have by now, you will outnumber the 
Imperial forces, making this battle rather easy.  Remember, however, that the AI 
is better here than at Pannu Yakuta, so the trick may not work.
--------------------------------------------------------------------------------

Immediately after you victory, your foolhardy forces will charge General Milich 
Oppenheimer's Scarleticia Castle.  Prepare for the third major battle.

--------------------------------------------------------------------------------
MAJOR BATTLE AT SCARLETICIA CASTLE
Imperial Troops: 12000
Liberation Army: 7785
No matter how hard you try, your forces will be milled down by Milich's flower's 
poison, throwing your campaign back.
--------------------------------------------------------------------------------

After the fiasco, you should rendezvous in Garan, where you will form an 
infiltration Party. Viktor cautions Gremio to stay back, but he asks you 
instead:

 [?] Stay here, Gremio.
        {Try to get him to stay behind}
     Okay. Come with us.
        {Allow him to come along}

Well, Gremio must join anyway, so just let him come.  Also, Viktor and Flik 
should be in your party.  Here are Flik's stats:

Lv. 33 381/381
0/106/112
154/107/95
90/80/89
W: 9/45 Odessa +
Lighting Rune

After this, exit Garan and head north to Teien.  There are several good 
characters here, so pay close attention.  First, go to the inn and get Hellion.  
Also, get the Blinking Mirror and Medicine.  Now, go to the town south of here, 
Rikon, and go to the docks.  Board the boat and head out for see.  Follow the 
tributaries until they lead you to a whirlpool that you cannot pass.  Now, 
return to Rikon an head to Teien.  Speak to Gen, the shipbuilder, about your 
predicament:

[?] We have no business with you.
        {Get told to go away}
     We need a boat that can beat the rapids.
        {Enlist his aid}

Pick choice two, and he will join your party:

Lv. 23 269/269
0/89/63
136/99/33
87/76/66
W: 9/49 Peguir Steel

After this, he'll take you next door to get Kamandol, his alchemist friend.  
Consequently, this alchemist is working on an engine that will propel a boat 
across the Rapids of Dunan (the whirlpools is called that).  He will join your 
party as well.

Lv. 22 204/204
0/60/52
67/96/65
47/40/49
W: 3/7 Steel Rod

These friends will ask you to take their precious engine to Rikon for them, so, 
after saving, embark on the short trek.  Unload the engine, and the two will get 
to work, while your party rests at the inn.  In the morning (after Gremio's 
speech), the boat is ready to go.  Take it back to the rapids, and you will 
notice that this time, you can cross them.  Dock at the small house, where 
Luikan is, and enter.  Grab the black paint, then exit.  Mounted on a dragon, 
General Milich will grab the hermit and take him to Soniere Prison.  Use the 
Blinking Mirror to return to the castle.

After a short conversation with Mathiu, in which you will learn of Kimberly, and 
Tesla the Scrivener, you are free.  Your mission is to retrieve Kimberly and 
Tesla, master forgers, so you can bust Luikan out of Soniere under the imperial 
guise.  First, remove Gen and Kamandol and install two good characters.  This 
next saga will take time, but is necessary for the best ending.  

Teleport to Rikon as quickly as you can, then talk to Jabba the appraiser, as 
well as everyone in the town.  You will be informed that there is an urn that 
Jabba cannot appraise.  In the upper floor of the inn, you can talk to Lotte, 
who lost her cat.  Now, head to Antei (west).  Here, after asking around, you 
will learn that the Holly Fairy carries this earn.  Not too fast, though.  
First, go to the armor shop and get Chapman.  Then (making sure your hero has 
toe shoes) head for the inn.  Talk to Mina, the dancer, and she will ask the 
hero to dance with her.  Do so, and you can recruit her.  At the rune store, get 
Jeanne on your team, then outfit you troop.  Now, leave Antei, and walk around 
in the desert-like area a few screens east of Rikon (sandy area).  Here, you may 
run into the Holly Fairies who carry the Nameless Urn that you need to get 
Jabba.  After a while of slaughtering, you will get the Urn, some levels, and 
money for sharpening and/or buying armor.  After getting the urn, teleport to 
Kaku.  Do you notice the cat running around.  With the Holy Rune equipped, Chase 
it to the corner and press X to grab it.  Now, teleport to Rikon.  Go to the 
appraisal shop and recruit Jabba.  Then, go to the inn and recruit Lotte.  
Finally, go back to Teien and sharpen your weapons.  Now, after saving, return 
to Antei.

Your business here is to find Kimberly.  She is northeast of the Inn, in a 
house. She agrees to read Mathiu's letter (actually, Flik reads it to her) if 
Flik and her go out on a date.  After this sequence, she tells you that Tesla 
the Scrivener is masquerading as Albert.  Go find Albert, and Viktor will trick 
him into revealing that he is indeed Tesla.  He will join you at the castle, 
where you will get the Fake Orders.  Now, save, and head to the Soniere Prison 
facility.  You will be able to enter with ease.  Go right, save, then go through 
the hall, getting the Silver Necklace and the Old Book Vol. 6.  Go south, north, 
south, north, south, get the antitoxin, head south and fight three Veteran 
Soldiers.  Then, fight three more when you attempt to continue.  Go right and 
fight five of the soldiers to get the Half Helmet, then return and go left.  
Fight five more soldiers for the Sound Setting 0.  Now, get Luikan.  

Along your descent, you should have fought the Nightmare creatures.  They drop 
Opals.  Opals, as you recall, are what Esmeralda, in the Antei Inn, would like.  
If you don't have any, I suggest you get some.  Also, de-equip Gremio.  You will 
know why soon enough.  Return to the top floor of the Soniere Prison.

Here, tragedy strikes.  As you walk through the lever door, you'll see Milich 
Oppenheimer (bad news).  However, he doesn't fight you.  Instead, he releases 
the spores of agony in the cell, leaves, and cranks the lever.  These man-eating 
spores will make short work of your party, so you need to escape.  But someone 
needs to hold the lever.  That someone is Gremio.  He sacrifices his life to 
save your party here (yes, he dies, and is not coming back for a long time).  
During this scenario, you are faced with a decision:

[?] Open the door, Gremio!
        {Attempt to get him to open the door. Fail}
     This is an order, Gremio!
        {Attempt to order him to open the door. Fail}


Finally, Mathiu arrives to save you, and notices Gremio's robe and axe.  Sadly, 
your party leaves, but Viktor picks up these talismans.  Fueled by revenge, and 
with Luikan at your side, you're now ready to make short work of Milich's 
forces.
--------------------------------------------------------------------------------
B.) The Mystery Deepens
Characters: Milich, Qlon, Esmeralda, Ivanov, Kasios, Anji, Kanak, Leonardo
Treasures: Red paint, magic robe, magic rune piece, window setting 1, spark 
crystal
Enemies: 
Major Battles: Battle at Scarleticia Castle
Boss: Pirate Trio (Anji, Kanak, and Leonardo)
--------------------------------------------------------------------------------
Luikan prepares the medicine that will save your army from the pollen attack.  
You have the duty to give the order for attack:

[?] All right. Let's begin assembling the troops.
        {Go fight}
     I just don't feel like it right now.
        {Be depressed and wait a while}

Now, it's time to take down Milich's army.
--------------------------------------------------------------------------------
MAJOR BATTLE AT SCARLETICIA CASTLE
Imperial Troops: 12000
Liberation Army: 9395
There is no definite patter here, although predictability still exists.  I 
charged, fired arrows, charged, and fired arrows.  Then, the army surrendered.
--------------------------------------------------------------------------------
Now that the main attack has been launched, the infiltration team must be chosen 
(Viktor and Flik are a must).  Enter the castle at your own leisure.  The 
dungeon isn't difficult, and there's quite a bit of treasure lying around.  In 
the three door entrance, go northwest and grab the red paint.  Return to this 
hall and go northeast for a magic robe.  Return and go through the middle door.  
Go northwest for a magic rune piece and Window Setting 1.  Go north, then 
southeast.  In this area, there is a large portrait ("Portrait of Milich").  
Here, you are faced with a decision.

[?] Milich, too, is a victim...
        {Open up the secret room}
     What a creep.
        {Ignore it}

Choose number one to open up a secret room where you can get the spark crystal.  
Return to the portrait hall, and go south to the balcony.  Here, Mathiu will 
arrive and tell you to burn the flowers.  As they are set on flames, Milich 
arrives to try to stop you.  As he sticks his hand near the fire, something in 
his arm melts.  It turn's out to be the black rune that Kwanda had.  Realizing 
what he's done, Milich kneels before you.  Flik asks you what to do with him:

[!] Gremio must be avenged.
        {Kill Milich. Bad thing to do}
     This man is not at fault!
        {Let Milich live}

This is important!  Choose choice b, or else you can never save Gremio (ironic, 
isn't it?).  Now, Milich tells you he wants to join.  Again, a choice arises:

[!] I can't.
        {Refuse to let him join and never see him again}
     I understand.
        {Let him join}

Once again, choose B.  Now Milich is part of your army.  This...uh, 
joyous...moment is destroyed when Stallion arrives with news of General Teo 
McDhol's army arriving at Toran.

You immediately arrive at Toran, but rather than pursuing the plot, there's some 
stuff you should do.  First of all, take Pahn and Milich with you.  Go to the 
three towns in Milich's lands so  Pahn can be outfitted to the top (if you 
haven't already done so).  Then, go on a recruiting quest.  Swing by Antei to 
pick up Qlon (who's overjoyed that she can pronounce the town name) and 
Esmeralda (with the opal, of course).  Then go to Scarleticia Castle and get 
Ivanov and Kasios.  Return to Toran now.  Remove two characters (but leave Pahn 
and some healer in).  Put in Tai Ho and Yam Koo.  Save, then warp to Rikon and 
take the boat to the Pirate's Den (north of Toran, I believe).

Here, Tai Ho and Yam Koo will run into some old friends, namely some pirates.  
Anji, their leader, challenges you to a battle after Tai Ho insults him:

[?] Fight.
        {Rise to the challenge}
     Don't fight.
        {Be a wimp}

You must fight them in order to get all 108 stars, so go ahead.

Boss: Pirate Trio
Recommended Level: 33
Attacks: Physical Attack, Spin blow, Various Spells
Strategy: These three can be defeated in several ways: (1) magic attacks, (2) 
physical attacks, (3) both.  Methods one and three are the best ways to finish 
off the pirates-actually, 1 is the best (if you bring all mages, they can 
quickly eliminate all three). Chances are, though, that you'll beat them by 
method three.  Use Black Shadow, the Soul Eater Lv. 2 attack with your hero, he 
Boar Rune w/ Pahn, and the Fishermen Attack with Tai Ho and Yam Koo.  Killing 
Anji won't end the battle, but he seems to be the lead fighter, with Kanak and 
Leonardo hybrid warriors (i.e. they attack w/ magic and weapons).  Kill them in 
order of your weakest defensive ability.

With the pirates defeated, they acquiesce to join your movement.  Double check 
Pahn's stuff one more time, then go to the Castle (via the Mirror, of course).

--------------------------------------------------------------------------------
CHAPTER 7. LOYAL TO THE END
--------------------------------------------------------------------------------
A.) The Fire Spears
Characters: Kasumi, Georges, Sarah, Lester, Blackman, Ledon, Kessler, Kage, Kun 
To, Ronnie Bell, Mose
Treasures: Earth rune piece, Old Book Vol. 8, Antique [Flower Painting], Sound 
Crystal, Window Setting 0
Enemies: Siren, Grizzly Bear, Shadow, Demon Hound, Hawkman, Dragon
Major Battles: Battle with Teo
Duel: Pahn vs. Teo
--------------------------------------------------------------------------------
As Stallion informed you before your spontaneous recruiting spree, Teo's legion 
has gathered near Toran.  A new character, Kasumi (your ninja ally from Rokaku), 
has dropped in and joins your cause.
You know that Imperial Legion will make short work of your army.  But the rebel 
leaders are not so sure, and decide to test this.  Mathiu gives you this choice:

[?] Fine.
        {Go and fight}
     But I'd rather not fight my father.
        {Attempt to refuse, but be told about duty and so forth}
The liberation army challenges Teo's army, of course, near the shores of Toran.

--------------------------------------------------------------------------------
MAJOR BATTLE WITH TEO
Imperial Troops: 14000
Liberation Army: 11125
You have underestimated you father.  The cavalry of the empire can easily crush 
your army, causing massive casualties.  Hold out for three turns, then retreat.
--------------------------------------------------------------------------------
Its not over yet.  Pahn volunteers to hold Teo off for you, and you are given a 
choice:

[?] Pahn, I'll see you later.
        {Apparently, this is telling him to come with you. He won't, though}
     Good luck.
        {Leave him and run off}

Obviously, Pahn will fight Teo.

--------------------------------------------------------------------------------
DUEL: PAHN VS. TEO
Unlike the other duels in this game, THIS one is actually tough.  Teo, the 
famous Imperial Hero, fighting Pahn, his servant?  Please!  However, if you did 
as I told, Pahn will have enough Def and attack to beat the crap out of Teo.  
Again, you can judge Teo's next move through his speech:

Attack
 ~~~~~~

    Did you see me coming?
    All you can do is defend yourself, Pahn? No mercy!
    My sword's not rusty yet.
    That was a good one, Pahn. Now it's my turn.
    Is that all you've got? Now it's my turn!

 Defend
 ~~~~~~

    Come on, Pahn. See if you can kill me.
    Good work, Pahn. I'll have to be more careful.
    I'll see that coming next time!
    I'm losing my cool. Better be careful.
    Strike me, Pahn!

 Desperate Attack
 ~~~~~~~~~~~~~~~~

    My killer blade...
    Finish me with a single blow!
    Hmmm. Here I come again.
    Impossible! Take that!
    That's...no good.

If you desperate attack his attack, attack his defend, and defend his desperate 
attack, you'll win.  The only problem arises if you take too much damage 
desperately attacking when Teo attacks.  You need to win this battle, though, or 
Pahn dies and Gremio dies for good.
--------------------------------------------------------------------------------
Once Teo has been vanquished, he'll order a retreat. You'll appear in your 
castle.  Go to your quarters and rest.  After a brief hiatus, Lenkaat will 
appear and inform you that you have to fight, even without Gremio.  You ask her 
this:

[?] Why must I?
        {Ask her why, and be told about her sister}
     Perhaps, but...
        {Trail off and get the same answer}

You now learn that Lady Windy, the sister of Lenkaat, is looking for the Soul 
Eater rune in order to obtain supreme power.  Both sisters have portions of the 
Rune of the Gate, Entry and Exit.  Essentially, Windy wants to have supreme 
power.   Now, you'll wake up.  When you get up, go to the strategy room.  Here, 
your Army will reveal plans to obtain the Fire Spear (a weapon that can defeat 
Teo's Cavalry).  Agents at the Secret Factory north of Kirov have been 
manufacturing these.  Of course, you're going to go get them.  Make your party 
(put Tai Ho in), save, rest, outfit yourselves, then head to the docks.  

Tai Ho has made a faster boat with the help of Kamandol that may seem to have no 
purpose, but it really will help.  Tai Ho will ask you what to do:

[?] Yes, I'll take a test ride.
        {Take it for a spin}
     Correction Maybe later.
        {Do a few other things first (eg. be grammatically challenged)}

Once you get the boat, head up and north to Kirov (a small town near the coast, 
surrounded by little islands-you'll pass a whirlpool on the way).  Once inside 
the town, go straight to the inn.  You'll notice a card player named Georges 
lying around.  Speak with him, and he'll challenge you to a game.  Here's how it 
works: You flip over a card to uncover a picture.  As you do this, all the cards 
surrounding the flipped card flip too (redundant, I know).  If any of these 
cards have the same picture as the flipped one, they all flip again.  To win, 
you have to match all cards together.  If you beat a record, Georges will join.
Now save at the inn and go into the center of Kirov.  You should see a woman 
washing clothes.  Yes, this is the woman from the loading scene.  Now, talk to 
her and say "Recruit".  She'll say she's out of soap.  You need to find the 
soap.  You could ask around, but I'll tell you that the man standing near the 
armor shop has some.  But before he hands it over, he needs some soy sauce.  So 
go to the man on the left of Sarah.  He has some sauce but he wants some salt.  
Now, go to the girl near the corner of town (I think it's bottom right, could be 
top).  She wants a yardstick for her salt.  Hence, go to the inn and talk to the 
visitor in the right lodge.  He wants sugar for the yardstick.  So go to the 
item store and buy the sugar.  Then, deliver the items in reverse order.  When 
you get to Sarah, she'll say she found soap, but is delighted that you helped.  
Recruit her.
To get another star, go to the houses on the left and right of Sarah.  Inside 
each is a cauldron of stew.  Taste some, then go to Kun To's manor (large house 
near the docks). Talk to the cook, Lester, for him to join.
	Now that your recruiting frenzy is over, it's time to get back to 
business.  Head north of Kirov into the ruins of Kalekka.  This town is just a 
maze of brick, sprinkled with treasures and some worthy opponents.  Later, when 
you need to build up minor characters, this is a great place to do it.  The home 
on the southwest side is Leon Silverburg's abode (can't get him yet).  Go 
southeast and grab the Earth Rune piece and Old Book Vol. 8.  Work your way 
through the homes, and get the Sound Crystal and Antique [Flower Painting] from 
the north east home.  Near the exit, you'll find Blackman, the farmer.  Don't 
step on his seeds.  Instead, recruit him.  With that accomplished, head north.
	After a short trip, you'll arrive at the Secret Factory (note: the Dragon 
enemies around here drop Dragon Armor).  Once inside, you'll run into Ledon and 
Kessler (Mt. Tigerwolf) and Ronnie Bell.  You are given a choice of words:

[?] Hey, it's Ledon and Kessler.
        {Get Ledon and Kessler's attention}
     Hey, giant woman.
        {Get Ronnie Bell's attention}

Either way, you'll get all three of them to turn.  Tai Ho will ask you if you 
know the thieves:

[?] Yes.
        {Admit it}
     I've never seen them before.
        {Get Ledon to remind you}

Once Ronnie Bell realizes who you are, she talks about the Fire Spear progress 
and goes in to tell Mose.  Recruit Ledon and Kessler, then follow her.  Inside 
the main complex, find Kage and recruit him (at the hefty price of 20,000 bits).  
If you don't have the money, fight in Kalekka to earn it.  Also, grab the Window 
Setting 0.  Then go farther into the interior. Talk to Mose and tell him about 
Odessa. Then he'll give you the Fire Spears.  Now, head back to Kirov.
	Once you reach Kirov, save in the inn and head to the bottom left corner 
of town.  Give Melodye the sound crystal to recruit her.  Now, go to Kun To's 
manor (where you picked up Lester).  Tai Ho will begin to talk about old times 
with the merchant, and beg him to give you boats.  Kun To agrees and joins.  
Mose and Ronnie Bell load the spears on to the boat, and you head back to the 
castle.

--------------------------------------------------------------------------------
B.) Patricide
Characters: Alen, Grenseal
Treasures: None
Enemies: None
Major Battles: Battle with Teo
Duel: Hero vs. Teo
--------------------------------------------------------------------------------
	At the castle, Tai Ho heads for his pier house and you head for your 
quarters.  In the morning, get up and save.  Check out your hero's equipment and 
make sure it's at its max.  Go to the strategy room and talk with Mathiu.  It's 
time to challenge Teo's Imperial army! (Yes, that was cheesy)

[?] Order all troops to advance.
        {Go and fight Teo again}
     Let's wait a while.
        {Do some other stuff first}

	You are launched into a major battle.
--------------------------------------------------------------------------------
MAJOR BATTLE WITH TEO
Imperial Troops: 14000
Liberation Army: 12395
Armed with the Fire Spears, you can crush the imperial phalanx.  Since this 
battle is mostly physical, be sure to boost your attack power before charging.  
If you believe the enemy will try magic, use Kasumi and Kage to find out their 
next move. Not a hard battle, but requires mild strategy
--------------------------------------------------------------------------------
	Despite the loss, Teo is not ready to give up.  You'll find yourself 
facing Teo and his lieutenants, Alen and Grenseal.  Teo will challenge you to a 
duel:

[?] I accept.
        {Accept his challenge}
     I'd rather not fight you.
        {Be insulted, then fight anyway}

Prepare to kill your father.

--------------------------------------------------------------------------------
DUEL: PAHN VS. TEO
You have the edge in this fight because Teo has only 1/2 his normal HP.  Still, 
he has a higher attack power than the hero, and you can die here.  If you 
calculate his next move via speech, you should win:

 Attack
 ~~~~~~

    We're getting nowhere. Here I come!
    Here I come, my son.
    Do you see how much better I am?
    Is defending yourself all you can do? You'll never win that way.
    You're soft...soft! This is how you attack!
    That was nothing. Now it's my turn.

 Defend
 ~~~~~~

    Show me what you've learned.
    Leader of the Liberation Army! No wonder you're careful.
    Come on! Show me what a man you've become.
    Is that all you've got?

 Desperate Attack
 ~~~~~~~~~~~~~~~~

    My deadly sword...
    My sword is the Emperor's sword. I'll show no mercy!
    The next one will be more painful.
--------------------------------------------------------------------------------
	Sadly, Teo dies this time, but not before convincing Alen and Grenseal to 
join your cause.  The third imperial general has fallen.

--------------------------------------------------------------------------------
CHAPTER 8. VAMPIRICAL BASTION
--------------------------------------------------------------------------------
A.) The First Breach
Characters: Kirke, Marco, Moose, Fukien, Morgan, Zen, Eikei (If you can), Rubi 
(if you can)
Treasures: None
Enemies: Hellhound, Gravemaster, Sorcerer
Boss: Neclord
--------------------------------------------------------------------------------
	After your victory over Teo, the Liberation Army's morale is high.  Many 
uprisings across the Empire have also sparked the morale.  Now, Lepant suggests 
you to attack the fortress of Lorimar to gain the aid of the Warrior's Village.  

[?] Let's attack the fortress of Lorimar!
        {March to Lorimar}
     Let's wait a little longer.
        {Wait for nothing in particular}

	When you reach the fortress, however, it is deserted.  You decide to 
investigate the fortress.  In addition to Viktor and Cleo, you need to take 
three characters.  I took Pahn, Flik, and Kwanda (you'll need Flik for lots of 
places, and Pahn you already leveled up).  Your search bears no fruits, so you 
decide to head on to the warrior's land.  After exiting the fortress, return and 
recruit Kirke, a gravedigger/executioner.
	Head to the Warrior's Village (Flik's hometown), southwest of Lorimar.  
Once inside, Zorak will greet you.  Find Marco (who got there all the way from 
Rockland), and play against him.  If you win more than 5,000 bits, you recruit 
him.  Head for the items store and grab the flower seed.  Now, go to Zorak's 
home.  After a courteous welcome, he'll go into the history of his village 
(though no one cares).  Now, go outside and to Tengaar, who is worried about Hix 
and the foe of the castle.  Go to Hix, who's worried that he's not good enough 
for Tengaar.  Go inside the bedroom and talk to Viktor, who's staying up late-
his family was killed by Neclord.  Then go to bed yourself.
	In the morning, you will find the vampire, Neclord, waiting for you.  He's 
taken Tengaar, and you can't let that happen.  Thus, after Zorak fails, Viktor 
leads the party at this undead beast.

Boss: Neclord-No Prize
Recommended Level: 40
Attacks: Bloodsuck, Lighting blast, slash
Strategy:  I'll only say it once.  You cannot win here!  There is no conceivable 
way for your motley band of rebels to overthrow a 400 year old man who wasn't 
killed correctly in the first place.  So don't try.  Don't waste your items and 
whatnot on this guy.  Just let him be-until he decimates you.

Once you loose, Neclord vanishes (to his castle, of course) and you go to 
Zorak's home.  You'll learn that the monks at the Temple of Qlon can help you 
defeat the vampire.  Before heading to Qlon, teleport to the castle and put the 
three blacksmiths in your party.  Also, be sure to get all three seeds (from 
Chandler, or from Teien, Rikon, and Warrior's Village).  Teleport back to the 
Warrior's Village and head for the smithery.  Recruit Moose, who can take your 
weapon to level 15 (second to best).  Then, head to the Temple of Qlon (west, 
like Zorak said).  Inside, you'll talk to the monk, Fukien, who'll join your 
entourage and lead you to the entrance of the Caves of the Past.  Of course, you 
don't go in yet.  Rather, you talk to Zen, who is raking nearby.  Give him the 
seeds and he will join.  Enter the temple and locate Morgan, the blind monk.  
He'll join as well.  Exit the temple, then warp to the castle and then to Antei.  
If you are level 40, pick up Eikei near the docks.  Warp back to the castle, and 
then head to the Great Forest.  Get Rubi if Kirkis is greater than Lv. 39.  
Finally, at the castle, reformat your party and outfit them to a suitable level 
(12-15 weapons, at least one piece of new armor).  Now, return to the Temple of 
Qlon and enter the cave. 

--------------------------------------------------------------------------------
B.) A Trip Down Memory Lane
Characters: Hugo, Window, Hix, Quincy, Eikei (if you haven't), Rubi (if you 
haven't)
Treasures: Crimson Cape, medicine, Flowing Crystal, Headgear, Window Crystal, 
Old Book Vol. II, 5,000 bits, escape talisman, War Scroll, Mega Medicine, Boar 
Rune, Champion's Rune
Enemies: Clay Doll, Banshee, Red Elemental
--------------------------------------------------------------------------------
This dungeon is full of treasure, and the enemies, while frequent, are easily 
subdued.  Go west, save, go north, go down, go upstairs, and grab the Crimson 
Cape.  Now, go northeast for a medicine and flowing crystal. Go southeast for 
the headgear.  There is a secret passage in this area below the entrance (forget 
if it is in the main room or not).  Follow it to get the Window Crystal. Return, 
then go northeast for Old Book Vol. II.  Head south, grab the 5,000 bits.  Now 
head north and get the escape talisman.  Go down, south, and northeast for the 
War Scroll.  Go south, then northeast for the silverlet.  Go down, north, north, 
and get the skill rune piece and mega medicine.  Go east, north, and down.  Now 
follow the path. Then, when you try to take the Black Dragon Sword, you'll be 
sent to another time.

You arrive in a large wooden hut suspended over a village.  Leave the tower and 
walk northeast.  Follow the boy to the well, and talk to him.  He'll ask you if 
you're here for...the treasure (oooo!)

[?] What treasure?
        {Admit that you have no clue what he's talking about}
     No.
        {Attempt to reassure him, I guess}

Obviously, you're not, so choose 1.  The boy is called away.  Cleo thinks the 
boy reminds her of Ted and asks you if you share that opinion:

[?] He did remind me of Ted.
        {Agree that something weird is happening}
     No, it must be someone else.
        {Attempt to deny that it was Ted you just spoke to}

Go meet the elder, who'll lead you to his home.  Get the mega medicine from the 
chest, then talk to him.  Then, Windy arrives and the villagers run to stop her.  
Yuber will destroy the village, torching it into flames.  You'll end up in the 
back room of the Elder's house, where the old man quickly passes the Soul Eater 
down to Ted.  Escape through the back.  Yuber will confront you, but he shall be 
unable to pick a fight when Neclord tells him that Windy is waiting.  You'll 
appear in the middle of the village.  Grab the boar rune from the path that 
Yuber blocked, and get the Champion's Rune from the house to the east of the 
tower.  At the foot of the tower, you'll be asked what to do with Ted:

[?] We'll take him along.
        {Take him with you}
     We can't take him along.
        {Leave him behind}

Either way, Ted will disappear in the teleportation.  You, on the other hand, 
return to the caves, where you'll get the Black Dragon Sword.  If you have a 
reasonably strong party, walk back out the cave to earn money and experience.  

At the temple, find the librarian, Hugo, and recruit him with the War Scroll.  
At the Warrior's Village, you can grab Window with the Window Crystal.  Rest at 
the inn, and sharpen your weapons/buy armor.  Now go to Zorak's abode and learn 
of the attack on Neclord's bastion.  The castle is southwest of the Warrior's 
Village.  Upon entering, Zorak will start talking about the attack.  Neclord 
will arrive, saying that only Viktor's group can enter the castle (now bound by 
magic), and must save Tengaar by sundown (or she'll become Neclord's wife).  The 
vampire then teleports away.  Hix will now try to join:

[?] You'll just be in the way.
        {Attempt to refuse}
     All right. Come with us.
        {Take him along}

Hix joins:

Lv. 38 395/395
0/108/199
167/104/75
170/89/135
W: 10/59 Tengaar +

After he joins, exit the castle area and return to Toran.  Outfit the newbie, 
then make sure that someone in your party has the Flowing Rune (preferably with 
the ability to cast 4th level spells).  Now, warp to Garan and recruit Quincy.  
If you haven't gotten either Eikei or Rubi, you can now (and also later).  Now, 
when you are ready, return to Neclord's bastion and begin the invasion.

----------------------------
II.) LIST OF 108 STARS OF DESTINY (INCOMPLETE)
---------------------------
Castle Lv. 1

1.) Hero

2.) Gremio

3.) Pahn

4.) Cleo

5.) Viktor

6.) Mathiu

7.) Camille

8.) Tai Ho

9.) Yam Koo

10.) Luc

11.) Sergei

12.) Marie

14.) Onil

15.) Chandler

16.) Sansuke

17.) Maas

18.) Kai

19.) Antonio

20.) Rock

21.) Lepant

22.) Eileen

23.) Giovanni

24.) Krin

25.) Juppo

26.) Varkas

27.) Sydonia

28.) Kirkis

29.) Gaspar

30.) Meg
---------------------------
Castle Lv. 2

31.) Sheena

32.) Viki

32.)Valeria

33.) Meese

34.) Kuromimi

35.) Templeton

36.) Sylvina

37.) Stallion

38.) Kwanda

39.) Gon

40.) Fu Su Lu

41.) Lorelai

42.) Apple

43.) Flik

44.) Humphrey

45.) Hellion

46.) Gen

47.) Kamandol

48.) Jabba

49.) Lotte

50.) Chapman

51.) Mina

52.) Jeane

53.) Kimberly

54.) Tesla

55.) Luikan

56.) Esmeralda

57.) Ivanow

56.) Kasios

57.) Qlon

57.) Anji

58.) Leonardo

59.) Kanak

60.) Kasumi

61.) Georges

62.) Sarah

63.) Lester

64.) Blackman

65.) Kessler

66.) Ledon

67.) Kage

68.) Melodye

69.) Kun To

70.) Mose

71.) Ronnie Bell

72.) Alen

73.) Grenseal

74.) Kirke

75.) Marco

76.) Moose

77.) Zen

78.) Morgan

79.) Fukien

80.) Hugo

81.) Window

82.) Quincy

83.) Hix

84.) Tengaar

85.) Rubi

86.) Fuma

87.) Kreutz

88.) Millia

89.) Joshua

90.) Futch

91.) Taggart

92.) Leon

93.) Mace

94.) Crowley

95.) Pesmerga

96.) Clive

97.) Griffith

99.) Warren

100.) Kasim

101.) Max

102.) Sancho

103.) Vincent

104.) Sonya

--------------------------------------------------------------------------------
----------------------------
III.) RUNES/SPELL LIST (INCOMPLETE)

Fire Rune: Gives the owner the ability to use fire spells.
Flaming Arrows
Fire Storm

Wind Rune
Wind of Sleep

--------------------------------------------------------------------------------
----------------------------
IV.) COMBINATION ATTACKS (INCOMPLETE)

Talisman Attack: Gremio and Pahn-1.5 times damage on  1 enemy.

Master-Pupil Attack: Kai and Hero-1.5 damage to every enemy.
--------------------------------------------------------------------------------
----------------------------
V.) SPELL COMBINATION (INCOMPLETE)

--------------------------------------------------------------------------------
----------------------------
VI.) SHOPPING LIST (INCOMPLETE)
This section contains a shopping list of Suikoden's world.

Gregminster:

1.) Armor
Bandana:50
Headband: 300
Robe: 100
Tunic: 200
Leather Coat: 700

2.) Items
Medicine:100
Antitoxin:200

Rockland:
1.) Armor
Headband: 300
Tunic: 200
Leather Coat: 700
Gloves: 300
Leggings: 200
Wooden Shield: 300

2.) Items
Medicene:100
Escape Talisman:300
Antitoxin:200

Lenankamp
1.) Armor
Headband: 300
Pointed Hat: 1200
Tunic: 200
Leather Coat: 700
Brass Armor:1000
Cape:400
Circlet:600

2.)Items
Medicine:100
Antitoxin:200

Sarady
1.)Item
Medicine:100
Water Crystal:7000

Seika
1.)Item
Medicine:100
Antitoxin:200
Water Crystal:7000

Kaku
1.)Armor
Pointed Hat:1200
Brass Armor:1200
Guard Robe:1700
Wooden Shield:300
Cape:300
Gloves:300
Shoulder Pads:2000
Leather Coat:900

2.)Items
Medicine:100
Antitoxin:200
Escape Talisman:300
Holy Crystal:7300

Kouan
1.)Armor
Karate Uniform:3000
Leather Armor:5900
Steel Shield:7300
Boots:800
Gauntlet:1700
Blue Ribbon:1150
Emblem:2700

Great Forest
1.)Items
Medicine:100
Megamedicine:500
Needle:200
Counter Crystal:7500

--------------------------------------------------------------------------------
----------------------------
VII.) HEADQUARTERS (INCOMPLETE)

--------------------------------------------------------------------------------
----------------------------
VIII.)ARMOR/WEAPON TABLES (INCOMPLETE)
Here you will find a list of the various armor pieces found in Suikoden.

HELMETS
Bandana:+1
Headband:+2
Pointed Hat:+5, Balloon Defense

BODY ARMOR
Robe:+1
Tunic:+2
Leather Coat:+4
Brass Armor:+5
Guard Robe: +7, Magic Bonus
Karate Uniform:+10
Leather Armor:+14

SHIELDS
Wooden Shield:
Steel Shield:+13

OTHER
Wooden Shoes:+1
Cape:+2
Leggings:+2
Gloves:+2
Boots:+3
Circlet:+3
Shoulder Pads:+4
Gauntlet:+4
Blue Ribbon: +6
Emblem:+8, Magic Bonus
Toe Shoes:+9

--------------------------------------------------------------------------------
----------------------------
IX.)WEAPONS (INCOMPLETE)
Here you will find a list of the weapons all 108 stars carry.

1.) Hero
Wolf Fang Staff:1/5
2/7
3/9
4/12
Dragon Fang Staff: 5/20

2.) Gremio
Axe: 1/9
2/14
3/18
4/23

3.) Pahn
Claws: 1/6
2/8
3/10
4/13
5/28

4.) Cleo
Air Sword: 1/6
2/8
3/11
Air Moon Sword: 4/20
5/25

5.)Viktor
Taia: 3/11
4/14
Shiko Sword: 5/22

6.) Camille
Galm:4/19
Fenril:5/27

7.) Tai Ho
Satsuki:2/13
4/19
Anemi: 5/27

--------------------------------------------------------------------------------
----------------------------
X.) ART (INCOMPLETE)
Here you will find a list of the various art items you may find across the world 
of Suikoden.  These may be sold for profit or displayed in Sansuke's bath area.

Hex Doll: 60

Faliure Urn: 50
Octopus Urn: 500
Vase:2500
Chinese Dish:3000
--------------------------------------------------------------------------------
----------------------------
XI.) BESTIARY (INCOMPLETE)
Here you will find a list of all monsters (hopefully) that are located in a 
certain dungeon, the groups they come in, and the booty you obtain.

Imperials
Empire Soldier-
Veteran Soldier

Gregminster Area
Bonbon x3-70
Wild Boar-300
Red Soldier Ant-60

Mt. Tigerwolf
Killer Slimex3-300
Slasher Rabbitx6-420
Giant Snail-250
Giant Snailx2-500

Seika Area
Flying Squirrelx3,Beast Commander-500
Flying Suqirrelx2-200
Flying SquirrelX6-600
Flying Squirrelx3,Killer Rabbitx2,Beast Commander-600
Roc-70
Killer Rabbit x3,Beast Commander-440

Castle of Toran
Giant Slugx3,Ghost Armor-1350
Oannesx3-600
Giant Snailx3-750, Defense Rune Piece
Ghost Armor-600
Oannesx3,Ghost Armor-1200
Giant Slugx2-500

Lepant's Mansion
Robot Soldierx6-2250, Pointed Hat
Robot Soldierx4-1500, Failure Urn
Robot Soldierx3-1150
Slotman-700

Great Forest
Koboldx3-600
Kobold-200
Holly Boyx6-30
Holly Spirit, Holly Boyx5-950

Path of the Dwarves
Deathboarx3,Dwarf-2800
Dwarfx2-800
Death Boarx3, Eaglemanx2-3500
Deathboarx2-1600
Eagleman-550
Eaglemanx3-1650
Dwarf-400

Dwarf Area
Koboldx3,Strong Arm-1050
Joboldx4-850

Dwarven Vault
(Red/Blue)Death Machine-400
(?Color) DeathMachinex3-1650
Crimson Dwarf-600
Deathboarx3-2400
Deathboarx2-1600
Crimson Dwarfx3,Death Machinex2-2900
Crimson Dwarfx3,Death Machine-2350

Pannu Yakuta
<Collecting Data>
Scarleticia

Kirov Area
Siren-2000
Grizzly Bear-1200

Kalekka
Shadowx4-3000, Rose Brooch
Demon hound-900
Hawkmanx3-3900
Hawkmanx2-2600
Hawkmanx2, Shadowx4-6600

Secret Factory Area, Kalekka Area
Dragonx3-3300, Dragon Armor
Sirenx2-4000

Lorimar, Warrior Village Area
Hellhound-700
Hellhoundx2-1400
Gravemaster-1900
Sorcerer-3000

Caves of the Past
Clay dollx2-3000,Full Armor, Escape Talisman
Banshee, Clay doll-3700
Bansheex2, Clay Doll-5900, ? Painting [Landscape Painting]
Bansheex2, Red Elementalx3-8300
Bansheex2-4400
Bansheex3-6600
Banshee-2200
Clay Doll, Red Elementalx3-5400
Banshee, Red Elementalx3-6100
--------------------------------------------------------------------------------
----------------------------
XII.) CREDITS/DISCLAIMER

A. Nickerson <bzcharkl@hotmail.com>:Dialogue boxes, most of the Duel Battle 
Quotes

Disclaimer:
This guide is copyright 2000 Amar Kishan, and Suikoden is 
copyright 1996 Konami Entertainment.  This guide is not official.  Do not 
distribute or upload at all without my permission.  This FAQ cannot be 
reproduced in any way without my permission.

--------------------------------------------------------------------------------
----------------------------
Copyright 1999 Amar Kishan.

