Clue Chronicles: The Fatal Illusion



Clue Chronicles: The Fatal Illusion

You are a detective invited by Ian Masque to a party at his mansion at
the top of the mountain. You start out on the deck of a ship which will
bring you to the foot of the mountain.



The Ship

First look at the items in your inventory by moving the cursor to the
bottom of the screen. You will find a newspaper cutting about the
building of Masque's mansion and his letter of invitation. Talk to
Scarlet, she will ask you to bring her a drink. Turn to the left and
talk to Green. Then go into the cabin and talk to Peacock and White. Go
down the stairs and move your cursor until it is slanting towards the
room under the stairs. Talk to Kell and Plum. You can't talk to Popov,
who is playing the piano, and Sabata will ignore your questions. Talk to
Urfe and he will inform you that Masque asked you to bring a puzzle box
to him. He then gives you the key to the cabinet. Turn and talk to
Mustard to get a drink for Scarlet. Then go back up the stairs, out onto
the deck and give the drink to Scarlet. She will tell you of her fear
that something bad will happen. Go back indoors and use the key Urfe
gave you to open the cabinet opposite Peacock and White. Get the puzzle
and Masque will appear. After his speech, go down the stairs and talk to
him. Then give him the puzzle box. Masque will show the puzzle box to
the other guests and falls down dead in the middle of his speech. After
the commotion is over, look downwards and you will see the puzzle box
lying on the floor. Try to touch it and Kell will stop you. Time to talk
to the guests again. Now you can talk to Popov and Sabata, Popov will
give you some cards and Sabata will demand you to show him something
magical. Talk to Urfe and get him to teach you a magic trick, then show
the trick to Sabata. He will give a picture. Talk to White and she will
drop and urn. Look at the pieces and you will find 2 artifacts. After
picking up the artifacts, go out onto the deck and use the cards Popov
gave you on Scarlet. She will give you the numbers for today's date, 12,
31 and 38. Go back down and go through the door where Green took
Masque's body. Look at the door on the right and use the numbers Scarlet
gave you to unlock the door. turn the dial right to 12, past 12 to ! 31
and lastly right to 38. Go into the room and you will stop in front of
some shelves. Take the gloves and turn to your right. You will see a big
wooden box on the floor. Click on the arrow to move closer to the box
and try to open it. Before you can do that, Green will come and tell you
that he put Masque's body in the upper rooms. Open the box again and
take the gear from it. Go back out and use the gloves to pick up the
puzzle box and an artifact from Masque. To open the box, click on
Masque's artifact and use it to click on the puzzle box. Open the first
lock using Masque's artifact, it will open a secret compartment. Remove
the paper from the compartment and use the big artifact from the urn to
open the second lock in the top left corner of the compartment. Then use
the small artifact from the urn to open the last lock. You will find a
clamp. Go back through the double doors and down the corridor, then up
the stairs on the left of the corridor. You have reached the door to the
wheelhouse. Use the clamp from the puzzle box to open the door and go
in. Take a look at the captain and you discover that he is a machine!
You have to fix him to get off the ship. Turn to the right and you will
see a generator. Press the power button until it turns red. Turn back to
the captain and use the gear to fix him. Back to the generator again and
press the power button until it turns yellow, then press Blow Downs,
Valve, Cross Conn and finally Feed Valves. Scarlet will come and tell
you that the ship is slowing down. Time to get off the ship.


The Cable Car Mountain

You're outside the cable car shed and Green is with you. Talk to him and
he will tell you that the operating instruction is in the shed
somewhere. Go in and turn to the right where a cupboard is. Open the
cupboard and get the torchlight, funnel and kerosene can. Now go inside
the cable car and look at the interior. It's too dark to see anything so
use the torch. The operating manual lies on the floor near the left.
It's torn up so you have to sort it out. Now you have to fill the gas
tank with gas using the funnel and kerosene can. It's quite hard to find
the gas tank, I spent a long time looking for it. Go right up to the
door of the shed and turn around so that you are facing the interior.
Then move your cursor until you see and arrow pointing towards the
right. Click on it and you're at the gas tank. Use the funnel and
kerosene can on it, then move to the control panel on the right of the
cable car. Flick the 3 switches on the right and the big lever on the
left, and you will find yourself in the cable car. To start it, turn the
lever on the left until the red light disappears. Then move the lever on
the right upwards. The cable car will now move upwards. Oh no, ice has
formed on the cables and you can't move forward. To break the ice, you
have to go down and go forward twice. Now you can reach the mansion.



The Mansion

You go into the mansion and find the others all gathered together in the
dining room. Green informs you that six of the guests are given a riddle
to find the jewels. They are Green, Peacock, White, Scarlet, Plum and
Mustard.

Finding Green's Jewel You are left in the room with Green and Peacock.
Talk to Green and he will tell you his riddle, Peacock won't tell you
hers yet. Then go to the fireplace behind Green and pick up a photo
under a log from the fireplace that is not burning. Go out of the room
and enter the kitchen, which is next door. Talk to White and she will
tell you about a dream that's bothering her. Then go into the ice room
by turning to the right. Go and open the refrigerator and remove the 4th
tray from the top. The turn left and look at the body of Masque. Click
on the tattoo near his neck. Exit and move the cursor until it is
slanting towards the left. Click on it and use the ice tray on the pot,
then heat the pot by clicking on the switch that is lighter in color.
You have found Green's jewel! Finding White's Jewel You have to find
Kell to explain White's dream. Exit from the kitchen and you'll find
yourself in the great hall. Go up the stairs and enter the first room on
the left. Go in and turn to the right. Talk to Kell and she will give
you an explanation about White's dream. back to White again. After you
give her the explanation, she will tell you the riddle. Now go up to the
Kell's room. Go in, forward and turn left. You will see a chest of
drawers with lots of skulls on it. Best to save at this spot because
there are some bugs at this part of the game, I had to start all over
again. You have to open all the small drawers before you can open the
big one. Open them in this order, 1st row - 2nd drawer, 2nd row - 4th
drawer, 3rd row - 1st drawer, 4th row - 3rd drawer. Now you can open the
big drawer and there is White's jewel! Finding Scarlet's Jewel Exit from
Kell's room, go down the corridor and enter the left door. To talk to
Scarlet, go forward and turn right. Ask her about the photo, the tattoo
and the riddle. Then go downstairs and enter the corridor beside Sabata.
Go forward then turn right when you see Mustard and enter the magic
room. Forward and turn right to talk to Popov. Get her to teach you
hypnotism and then ask Urfe to teach you a magic trick. Now go to the
artifacts room at the end of the corridor and you can find Plum looking
at some artifacts from Masque's collection. Go up to him and turn right.
Take the pendant from the bust and go to the lion statue at the back of
the room. You have to press various parts of the lion's body to reveal
the hiding place of Scarlet's jewel. Press the eye, the right leg, the
nose and the ear. If done correctly, laser beams will shoot out from the
statue, showing you where the jewel is hidden. Just follow the beams and
you will get Scarlet's jewel! Finding Plum's Jewel After getting
Scarlet's jewel, exit from the room and enter the magic room which lies
opposite where Mustard is standing. Enter the room, go forward and turn
right. Give Popov the pendant you got from the bust and let her show you
the correct way to hypnotize people. Then go and talk to Urfe and get
him to teach you a magic trick, it will come into use later. Exit and
return to the artifacts room. Talk to Plum and hypnotize him. You have
to keep the pendant at the right speed for 3 seconds, he will then
recall the riddle. Go out of the room and turn to the left, you will see
a statue of a mummy. Go closer and you can see that she is holding a
round disc with five buttons. To get Plum's jewel you have to press the
buttons in a certain order: top left, top right, bottom center, bottom
left, bottom right, top left. The disc will open, giving you Plum's
jewel! Finding Mustard's Jewel Go down the corridor and talk to Mustard.
He is willing to tell you the riddle but you need to find someone to
draw it out. Go and find Sabata in the great hall. Use the magic trick
from Urfe on Sabata and he will draw Mustard's riddle for you. Mustard's
riddle shows a half-filled beaker, a clock and an eaten apple. The
beaker means "half", the clock "an hour" and the apple means "ate", same
sound as "eight". The riddle is telling you to turn the clock in the
hall half an hour past eight. To get to the clock, go back into the
corridor and return to the great hall again, only this time turn to the
left. You will see a clock surround by stone lions. Move closer and turn
the hands to 8:30, then click on the clock face and you will get
Mustard's jewel! Finding Peacock's Jewel Peacock riddle is the most
complicated so I'll leave hers to the last. After you have Mustard's
jewel and heard some information about Peacock, go and talk to her. She
will now tell you her riddle. Go back to the magic room and turn right
the moment you enter the door. Go to the table in the corner, this is
Peacock's riddle. The goal is to remove the barriers in the hall on the
right of the table and get the marble into the topmost hole. Tilt the
table by dragging the mouse in the direction you want. The marble starts
in the top left corner. Go to the dark gray hole and then to the bottom
right hole and back to the start. Red hole to the hole at the center of
the spiral. You're at the start again. now the white hole and you'll be
in the right hall. Go to the top exposed hole and you're in the bottom
left. Hit the blue buttons until you can get to the hole which takes you
back to the hall. Go to the newly exposed hole at the top to go back to
start. Now down the white hole and into the hall to the new exposed
hole. Hit the blue buttons again and back to the start. Now all the
barriers are gone, so down the white hole, into the hall and into the
top hole. You'll get Peacock's jewel! Now return the jewels to their
owners and go to the magic room. Urfe will begin his magic trick but
something goes wrong and he's dead. Popov is left in the room, talk to
her and she'll tell you that it is time for a sance. Go to the dining
room, forward and turn left. Open the cupboard doors to get the ouiji
board. Back to the magic room to give it to Popov and follow her to the
dining room. you have to spell out the names of the people present,
Green, Peacock, White, Plum, Mustard, Scarlet and Popov. A ghostly
figure will appear and steals the jewels. Go up to Scarlet's room and
you'll find her lying dead on the floor. Go to the artifacts room and
talk to Plum, then back to Scarlet's room again. Green will attack you
but you'll be saved by Scarlet. Seems she is faking death all the time.
Talk to her and she'll give you a key. Now go to the top of the stairs
and turn left. use the key on the locked door and go in. Go right and
you'll enter a room that looks exactly like the previous one. Go left
and click on the pokers standing by the fireplace. It will reveal a
secret door. Enter and go right. Open the drawer to get the jewels, then
read the diary. Now turn left and go through the door, down the spiral
staircase, through the red door and left, left, right, right, right,
left, left. Move the arrow until it is pointing downwards, click on it
and you will be looking at a set of scales. Using the paper you got from
the puzzle box, place the jewels on the scales. On the left, green, red
and yellow; on the right, blue, purple and white. The cover will open,
revealing the skeleton of a dead man. Pick up the dagger and the paper
near his head. Scarlet, Masque and Green will appear. Turns out that
Masque and Green are the ones behind the murders. They will then leave,
trapping you and Scarlet. Click on the stones around the door to remove
the bars. First, right 3 (third stone from top on the right), top
center, left 3, right 6, left 6, right 4, left 5, top second stone from
left, top second stone from right, lef! t 4, left 1, right 2. Then go
back the way you came, right, right, left, left, left, right, right.
Masque has planted a bomb on the door. Disarm it by using the dagger to
cut the wires in the order of the colours of the rainbow, red, orange,
yellow, green, blue, indigo and violet. Up the staircase and sit back
and enjoy the ending.


