Aztec Walkthrough


AZTEC: THE CURSE IN THE HEART OF THE CITY OF GOLD



After the opening sequence, where you, Little Serpent, are unjustly
accused of murder, you return to your home village after two days of
hiding in the forest.

THE VILLAGE
The first person you see is Quilaztli, the village doctor.  He tells you
that the soldiers came and took your parents away and they are holding
them hostage in lieu of your arrest. After your conversation, go right
and forward to the house with red pillars (trim around the doorway).
Take the bag of cocoa beans from the cage on the floor.  Go out into the
courtyard behind the house and check out the steam bath and the tools
leaning against the wall.  Go back outside, via the front door. Go left
to the house with the blue pillars.  Go inside.  This is Quilaztli's
house.  Look at the ailing man to your right.  Look at the workshop on
the floor to your left, in the opposite corner. Go into the adjacent
room with the small temples and statues.  Check out the jade statuette
of Zolotl, the Goddess Ixuma, and the nameless gray statuette on the far
left end.  Open the door in the chest of this statuette and take the
incense cup.  Turn left and go into the garden.  Talk to Quilaztli, who
is standing in the left corner of the garden.  He will tell all if you
give him the incense from the statuette.  You learn of a "strange evil"
afflicting the village people.  You need some sort of proof to save
yourself from the soldiers who think you murdered the nobleman in the
forest.  You tell Quilaztli about the carved necklace and the name
Tlatli, the poet in Tlatelolco.  You are told you must prove your own
innocence.  If you like, turn around and check out the small temple of
offerings, then leave Quilaztli's house. As soon as you leave the house,
you are confronted by the real murderer, a truly dangerous thug named
"Mountain Head."  Talk to him.  And, when he threatens to kill you, turn
around and run to the river behind you.  Get into the canoe and avoid
the pursuing guards until you are able to go ashore near a grass hut.
Get out of the canoe, cross over to the next stream, get in the next
canoe and go left forward until you see the map sign cursor.  Click on
it to go to the Merchants Quarter.

THE MERCHANT'S QUARTER
From where you are standing, go to the right of the house with red
pillars to the front of the market place.  Turn left and talk to the man
standing in front of the house with brown pillars.  Ask him for
information.  He will tell you that the poet, Tlatli is in the house
behind him with the yellow pillars. Before you leave this man, buy a
bundle of wood from him for two cocoa beans. Go into the back room of
the house with the yellow pillars.  Talk to the priest. Tlatli has died
and the priest doesn't know what his last words were.  Tlatli's servant
heard these last words, but he is gone.  The priest asks you for money;
5 beans.  Pay him.  He tells you that Tlatli was murdered and gives you
a jeweled necklace identical to the one you got from the murdered
nobleman in the forest.  Hmmm, interesting. Turn around and move the
grass mat on the floor.  Pick up the little jewel and put it in your
inventory.  Turn around and walk past the priest to a mat on the ground
about the center of the back wall.  Pick up the bloodstained parchment.
Examine it and put it in your inventory. Turn right and right again to
see the poet's servant, Bird,  hiding in a small alcove of the garden.
Talk to him.   He tells you about Tlatli's death and that, before he
died, Tlatli asked him to go after Turquoise, a woman poet/teacher and
courtesan. Go out into the garden and look out the back doorway.  Note
that canoes are passing by in the nearby canal at very regular
intervals.  You can't exit that way, so go back to the front door.  Oh,
oh!  There are two guards standing right in front of the entry.  Now
what?  You can't leave that way either.  Go back to the rear alcove
where the servant Bird is hiding.  He tells you nothing additionally
helpful, except that the man who killed his master, Tlatli, was an Otomi
warrior.  Sounds like Mountain Head is guilty of this crime, also.  Keep
talking to tell Bird that the warrior won't kill him if Bird tells him
nothing. Turn around and rush out the canal entry door just as a canoe
comes by. Timing is of the essence here.  If you get it right, you will
be able to step onto the canoe and immediately off onto the opposite
shore. Turn left to see a jeweler woman beside a wall.  Turn back and go
forward to see an old man kneeling beside a grass mat.  Try to talk with
him.  He's asleep. Click on the mat to find out about the Patolli board
game.  You will be coming back to this later. Turn around and go
forward.  There is a guard off to your right, so go forward again
between the two buildings.  Go back across the bridge and forward left
again until you are beside the market place.  Turn right and enter the
market place.  Look at the display of the merchant woman in front of
you.  Buy light blue and yellow dye from her.  Ask her if she knows
where you can find some turquoise.  Go right to the kneeling merchant.
Don't buy anything from him.  He doesn't know where you can find
turquoise either. Turn right and talk to the second merchant woman with
the strange "mickey mouse" hairdo.  Ask her about turquoise.  She wants
to sell you jade pearls.  Buy one bottle of Octli alcohol. Turn left and
go through the archway to the left of the boxes of fruit.  Look down and
talk to the merchant at the back wall. Ask him about turquoise.  He
doesn't know either.  Buy red and dark blue dye from this merchant.
Leave the market and go left.  Stay left and go across the left bridge
to access the map.  Click forward to go to the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER
Go forward left and talk to the weaving woman. She knows of no available
turquoise.  Go forward again and talk to the young man, Chimalli, beside
the temple. He tells you he will help you and also tells you of a woman
named Turquoise who lives at the end of the craftsmen's district. Turn
and go left to the young man near the fence.  He wants to sell you some
wood.  Tell him you will see him later, perhaps.  Turn and continue
around the house until you meet a woman with brilliant red hair.  This
is Turquoise, the poet/teacher and courtesan.  When she asks, give her
the jewel (earrings) you found under the mat at Tlatli's house.  Talk to
her further and ask for her help. She will give you a piece of a
parchment poem.  She tells you of a feather dresser, Chacoatl.  You will
see him tomorrow. The next day dawns and you find yourself back down by
the weaving woman.  Go talk to her.  She will tell you where Chacoatl's
house is.  Turn around and go straight across the plaza toward the right
side of the temple.  Turn right and enter Chacoatl's house.  Talk to his
servant.  He wants two cocoa beans before he will let you see his
master.  If you have purchased  jade pearls, too much Octli (you need
one bottle), or some corn or wood, you will have to go back to the
Merchant's Quarter market place and sell something to regain the two
cocoa beans you need to get information from the servant. If you have
the two cocoa beans, give them to the servant.  Then, walk past him to
the back garden to find Chacoatl.  Talk to him.  Show him the
blood-stained parchment from inventory.  Continue talking with him and
give him one of the necklaces you got from Tlatli or the murdered
nobleman in the forest.  He tells you you must finish the Feather Shield
behind you and then take it to the Woman Serpent.  Chacoatl tells you he
will help you finish the shield, but you need the right dyes from the
market place.  Turn and go to the floor area in the far left corner of
the room.  If you followed the instructions for what to buy in the
Merchant's Quarter, you should have light blue, yellow, dark blue and
red dyes.  If you do not, you will have to go back and buy the right
colors to complete the Feather Shield.

THE FEATHER SHIELD PUZZLE
To complete the puzzle, fill the dye container on the right and dye the
feathers the appropriate colors to complete the feather array at the
bottom of the shield.  This is easy.  If you dye a feather the wrong
color and change your mind, the feather may be redyed.  If you get
stuck, go back and talk to Chacoatl again.  When it comes to filling in
the center of the shield, just think about completing the partially
outlined dark blue border, and the correct background color. The Feather
Shield is your pass to see Woman Serpent.  When you have successfully
completed the puzzle and stored it safely in your inventory, go back and
talk to Chacoatl again.  He tells you to go to the Temple at
Tenochtitlan.  And, he tells you that you must find the correct way to
enter. He is going to ask around about the necklace you gave him.  He
also tells you not to hesitate to come back and talk to him again. Leave
Chacoatle's house and you will immediately encounter Chimalli again.  He
tells you to come and see him if you have found out anything new. Turn
around, go forward, and cross the bridge.  Use the map to travel to
Tenochtitlan Square.

TENOCHTITLAN SQUARE
Go forward and note that the emperor Montezuma's huge palace is on your
right. Go forward again and talk to the poor man who confronts you and
asks you for alms.  Tell him you have other things on your mind.   Swing
left and look at the young woman with a basket of corn.  She will never
talk to you.  So don't bother coming back to her time after time during
the game.  Turn and go across the plaza to the palace steps.  Talk to
the surly guard with the purple and gold shield.  You need the right
authorization paper to enter the palace.  No luck with this dude!  Turn
around and head back toward the river.  You will get an oral clue about
talking to a fisherman.  Just before you cross the bridge, turn left and
go forward along the river bank.  Turn right to see a young fisherman
standing in his canoe.  Ask him if he will take you into the palace.  He
will do it for two cocoa beans.  He will take you to the site where they
collect taxes. Here again, if you are broke, you will have to go back to
the market place and sell something to get more cocoa beans. When you
give the fisherman the cocoa beans, he will take you inside to the
palace landing.  Turn right and go forward to talk to Qualpixqul, the
tax administrator.  Tell him that you are at his disposal.  Listen very
carefully to what he tells you about the division of goods.

THE JAGUAR/ PELT/ COTTON /SHELLS PUZZLE
The puzzle is easy to solve. Just keep in mind that there is one bag of
shells too many and remove it at the appropriate time. After you have
solved the puzzle, and you have your reward, remember that each shell is
worth five cocoa beans. Turn left and go forward under the palace into
the passageway.  Keep going forward until you come to the inner plaza.
Turn right and see the nobleman Three Rabbit and the guard Jaguar Knight
talking together.  Use the listen (ear) icon over them to hear their
conversation about the emperor Montezuma and Papitzan, the priestess.
Turn left and go forward to ask the guard with the purple and gold
shield, where you can find the Lord Tlilpatonqui, aka Woman Serpent. He
will tell you he is in the courtyard.  Turn left again.  Go forward to
the man in the white tunic.  Ask him about Woman Serpent.  He recites
you am original poem. Go back out into the Plaza area and find a guard
standing in a lighted doorway just to the right of where you originally
entered the plaza, after talking to the tax administrator.  Talk to him.
Show him the Feather Shield.  He will allow you to enter.  Inside, turn
left and talk to Woman Serpent.  He gives you a bag of amarand for
bringing the Feather Shield.  Then, you say the wrong thing (it can't be
helped) and you will be promptly arrested. Momentarily, you find
yourself inside a small cage.  Look down and scan around until you find
a knife laying on the floor covering.  Use the knife to cut through the
upper and lower thongs on the cage door.  Get out of the cage, turn
right and go forward toward the back of the room.  Speak to the man who
addresses you.  It's your father!  He tells you there is a treasure your
family home, at the feet of the Goddess of Flowers.  He tells you to go
to the goddess' position and dig at her feet.  He says that one of the
guards has moved away from the entry of the prison, and you must create
a diversion in order to escape. Go to the front entrance and look at the
pacing jaguar in the cage.  Use your blow gun on the jaguar.  He will
divert the guard's attention.  Run out the door, across the plaza and up
the stairs to talk with the tax administrator again.  Oh well!  Woman
Serpent had you put in prison to protect you. Interesting.  The tax
administrator gives you an object that you must present to the right
person in order to get a chance to speak to Woman Serpent again.  Put
this object, a Magic Rattle, in your inventory.  Go past the tax
administrator, turn right and reenter the palace's inner plaza, as you
did the first time. Go to the guard at Woman Serpent's lighted doorway.
Don't talk to him this time. Instead, turn to your right, go forward and
turn left at the corner of the building.  You are on the upper level of
the passageway. Go forward, turn right and go through the red curtain to
encounter Jaguar Knight.  He will allow you to enter if you show him the
Magic Rattle.  Go inside, through the red curtain, turn left and walk to
Woman Serpent.  he will tell you what he knows. You must find the cause
of the "strange evil".  If you do, you and your parents will be spared.
Go through all conversation choices.  When he tells you to go, you will
exit the palace to the map. Go to the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER
You will meet Chimalli again.  He will give you useful information about
the murdered poet Tlatli and the nobleman in the forest.  Chimalli tells
you to see Chacoatl.  But then you figured that out, probably didn't
you? Turn right and go into Chacoatl's house. Go to the back garden and
talk to his servant.  Chacoatl has left you a message:  "Green serpent.
Seven Flint".  Go back outside and talk to Chimalli again.  He tells you
that "Green Serpent" might have something to do with the necklaces from
the two dead men; the nobleman and Tlatli.  And, that "Seven Flint"
might be someone's name. Go to the woodsman standing near the fence at
your left.  Buy a bundle of wood from him for two cocoa beans.  Turn and
walk around the building to speak with Turquoise again.  She tells you
Seven Flint is the name of a local craftsman and she tells you where to
find him.  She also confirms for you that the term Green Serpent, refers
to the necklaces. Go straight across the bridge and talk to the jeweler,
the kneeling man beside the kiln.  He is Seven Flint.  Give him your
bundle of wood. The necklace means nothing to Seven Flint.  He tells you
it comes from the Olmec country.  There is another man named Seven
Flint.  And, he lives in Tlatelolco.  Go back to the main square and
talk to Chimalli again for a status check.  Go talk to the woodman by
the fence and ask him about Seven Flint.  Go to the Merchant's Quarter.

THE MERCHANT'S QUARTER
Go left across the bridge.  Go forward until you see the guard in front
of the big house with the red tile roof line.  Turn left and go talk to
the young man standing near the wall.  He tells you where Seven Flint's
house is.  Turn around and go right and forward to Seven Flint's house,
with white pillars.  Go inside. Look for a secret hiding place.  Man,
this dude has a lot of stuff!  Go through the house and look at
everything.  Find the small dark room at the back of the house.  Go to
the far right corner of the room and scan the broken areas of the wall
to your right, where the brick is exposed.  Search the middle area of
the wall with your cursor until you get a fist.  Use your knife to dig a
hole in the wall and extract another necklace. Talk to Seven Flint, who
immediately arrives to surprise you.  You can only find out who bought
this particular type of necklace by paying Seven Flint to repair the
wall where you have been digging.  You don't have enough money to pay
the exorbitant price he asks.  Leave him and go back to the Merchant's
Quarter.

THE MERCHANT'S QUARTER
Go back to the right past the market place and then left past the
woodman by the house with the brown pillars.  Enter Tlatli's house with
the yellow pillars. There you will find Bird again, cowering in a
corner.  Talk to him.  Ask him for more information.  He is going home,
free, to the land of Toluca.  Go back out of the Merchant's Quarter and
across the bridge.  Go back to your village.

THE VILLAGE
Go straight ahead to find your parent's home; the one with the red
pillars. Pick up the digging stick on the right side of the front entry,
against the wall. Go into the house and into the back garden to the door
of the steam bath, which has the statue of the Goddess of Flowers in a
niche on the left side.  Look down at the ground and use the digging
stick to uncover the "treasure" your father told you of.  Place it in
your inventory. Go straight back through the deserted village and access
your map to go back to Tenochtitlan Square.

TENOCHTITLAN SQUARE
Go talk to the old man beggar and offer him six cocoa beans.  He will
give you a gold bracelet.  Turn and go along the river side of the
palace toward where you met the tax administrator earlier.  You will be
guided to an upper walkway and a raised gray wooden drawbridge.  When
you get to the bridge, turn left and look at the pulley device on the
wall.  Use your knife to cut the rope and lower the drawbridge. Go
across the bridge and talk to Eagle Knight.  He won't let you pass.
Show him your Magic Rattle.  He will then let you go inside.  Go past
him and straight back into the palace garden plaza.  Go back around
behind Woman Serpent's quarters as you did earlier by accessing the
upper passageway and showing the Magic Rattle to Jaguar Knight.  He will
let you pass.  Talk to Woman Serpent again, using all available
conversation options.  Woman Serpent will tell you to continue your
investigation.  You don't have enough information yet.   Go back out to
the upper plaza, by way of Woman Serpent's front door.  When you are in
the plaza, turn left, go forward and into the lower garden plaza area.
Turn left at the doorway and return outside the palace via Eagle
Knight's entry and across the wooden bridge.  Go into the long main
square and go right all the way down to the end, where the guards stand
in front of the "Center of Ceremonies." Turn right and go forward to
talk to the construction site foreman in front of the stockade that is
being erected.  He tells you the evil sickness is killing his
stonemasons.  Since you don't have a stonemason's skill, you can't help
him out. Go back out to the main plaza, turn left and go all the way
back across the bridge.  Access the map and go to the Merchant's
Quarter.

THE MERCHANT'S QUARTER
Go left across the bridge.  Go straight past the guard at the big house
and past the man standing beside the wall.  Swing left and go back to
the merchant Seven Flint's house, with the white pillars.  Give him the
treasure you dug up under the Goddess of Flowers statue at your family
home.  He will be thrilled to pieces.  Now, you want to know who bought
those necklaces from him.  Oh, that's interesting....Three Rabbit lives
nearby.  Off you go again.  As you turn and start out the door, you will
hear a threatening voice.  Turn and talk to the merchant again.  Did he
squeal on you?  Oh no! He swears that he did not. Go out the door to
meet old Mountain Head.  He's got you now.  Or has he?  You might do
something with that jar full of snakes sitting on the floor just in
front of him. When you have stopped running, you will automatically be
taken to the map. Choose the Merchant's Quarters.

THE MERCHANT'S QUARTER
When you arrive you will learn that with Three Rabbit, you will have to
find two more of these plotters' necklaces.  But where is Three Rabbit?
Go forward once and left across the bridge.  Go past the guard at the
big house and talk to the man standing in front of the wall again.  Ask
him about Three Rabbit.  He tells you Three Rabbit lives in the palace
(the big house with guard) in the square. Go find the old man who reeks
of alcohol in the dead end....turn 360, go past the big house (Three
Rabbit's) and turn left down the little alley to find the old servant
man.  Obviously, he needs little "hair of the dog".  Go to the market
and buy the old guy a bottle of Octli. (If you don't already have some
in your inventory, turn 360 and go straight back across the bridge and
left to the market.  Go to the merchant woman with the "mickey mouse"
hairdo and buy some Octli.  Return back across the bridge and down the
alley to the old servant man.) Give him the Octli.

TIME TO PLAY PATOLLI
He wants you to play Patolli.  Guess you can't escape it.   It is either
play Patolli or no information concerning Three Rabbit's whereabouts.
Use the trainer option if you think you need a little practice on this
simple, but somewhat challenging form of checkers. Only two things are
important to remember here:  1.  Don't leave your beans at the two
crossroads positions. 2.Get as many beans on the board, and moving
forward, as is possible. You need to win two consecutive games.  But the
old servant just make take pity on you if you come close to winning the
second game. When you can, ask him about Three Rabbit.  He says
something like "my eyes, my nose, my mouth".  Remember these three
lines.  Tell him you want to know where you can find Three Rabbit.  He
tells you of Tezcatlipoca, and the annex at the Center of Ceremonies
near the big pyramid temple. Turn 360 and go straight back across the
bridge.  Turn right and exit the Merchant's Quarter. Access the map and
go to Tenochtitlan Square.

TENOCHTITLAN SQUARE
Go to see Woman Serpent again, by presenting the Magic Rattle to Eagle
Serpent at the side door with the wooden drawbridge.  And, to Jaguar
Knight at the red curtain behind Woman Serpent's quarters.  Talk to
Woman Serpent.  Oh, oh! Sounds like he trusts Three Rabbit.  You will
have to find more proof.  If you prefer, you can go out Woman Serpent's
front door again into the plaza.  In any case, go back out past Eagle
Knight and go down the full length of the main plaza again and try to
talk to the guard in front of the Center of Ceremonies.  Nope!  No dice.
He is not letting you enter.  Turn 360 and go back across the bridge to
access the map.  Go to the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER
Find Chimalli in the center square near the temple and altar.  Talk to
him. Tell him you know where Three Rabbit is, but that you cannot get
into the Center of Ceremonies.  He will you that Turquoise is at the
calmecac, the school.  She might know how to get into the Center of
Ceremonies.  He also tells you that the Lord Black Flower is in the
area.  Black Flower is the son of Texcoco.  He should have succeeded the
emperor, but Montezuma threw him out.  Black Flower just might be
involved in the plot also.  Leave the Craftsmen's Quarter and go to the
Merchant's Quarter.

THE MERCHANT'S QUARTER
Turquoise will be standing to your right just outside the calmecac.
Talk to her.  Turquoise tells you that you need to see Cuicani, or
Flower of Stone.  She can be found in the House of Song to the left near
the outer wall inside the Center of Ceremonies.  Turquoise gives you a
drum that you must take to Cuicani. Turn and go back across the bridge
to access the village.

THE VILLAGE
Find Quilaztli in the house with the blue pillars.  Talk to him.  He
tells you that Black Flower is in exile and is leading a rebellion
against Montezuma. Tell Quilaztli that you have to find Three Rabbit at
the Center of Ceremonies. Then go back out of the village and use the
map to travel back to Tenochtitlan Square.

TENOCHTITLAN SQUARE
Go all the way forward down to the end.  Show Turquoise's drum to the
guard in front of the Center of Ceremonies.  He will now allow you to
pass and he will tell you where to find Cuicani, poetess and Flower of
Stone.  Use your forward cursor to go past the guard and into the Center
of Ceremonies.  There are guards all over this huge maze.  Turn right
and go forward once.  Turn left, go forward twice.  Turn left.  Go
forward once.  Turn right.  Go forward twice and you will encounter
Papatzin, the Priestess.  Tell her you are delivering a drum to the
poetess Flower of Stone.  She tells you to go left past Eecatl, then in
front of the Temple of Tzompantli, the wall of skulls.  When she asks
you if you want anything else, tell her "No, thank you". Turn and go
left.  Go forward twice.  the Temple of Quezalcoatl is on the right.
Turn left and go forward once.  Turn right and look at the ladder
leaning against the wall. (Remember where this ladder is.)  Turn back
around and go forward  twice.  Turn right and go forward once.  Turn
right and go forward once. Turn left and go forward three times.  Turn
left and encounter a young man.  Ask him where the House of Song is.  he
tell you its right in front of you.  Ask him where the Tzompantli, the
wall of skulls, is.  Ask him all the questions you like any time.  He
will be right there if ever you get lost. Go forward past the young man.
Turn right to see the House of Song.  Go forward and show the drum to
the guard.  He will let you pass.  Go up the stairway behind the guard
and into the Temple of Song.  You will see the poetess, Cuicani in the
right corner.  Go to her and give her the drum.  Tell her about Tlatli's
death.  Ask her to help you decipher the bloody parchment.  Give her the
parchment.  She needs time to study it.  Ask her where the Temple of
Tezcatlipoca is.  She tells you to go back toward the great pyramid.
The Temple of Tezcatlipoca is just to its right.  Leave Cuicani and go
back outside.  Go forward once and then left forward to see the young
man who gave you directions to the House of Song earlier.  Talk to him
again if you need more directions on how to find the Temple of
Tezcatlipoca.  When you find the temple, you will discover it is very
near where you talked with Papatzin, the priestess.  It is a long, low
building with red and blue trim.  There is a guard standing in front of
a short flight of stairs.  (If you are not in auto-save mode, save your
game here.) Talk to him.  Ask about seeing Three Rabbit.  He won't let
you in unless you show him the right item.  Show him the necklace from
the murdered nobleman. He will let you go inside.  When you enter, go
forward right, then turn to talk to the guard.  He asks you for the
answers to three riddles before you can enter.

THREE RIDDLES PUZZLE
Correct responses:  1. an eye   2. a nose  3. a mouth Go past the guard.
Don't go right or you will be immediately captured.  Go forward again
and turn right.  Use the ear cursor to overhear the discussion between
the priestess Papatzin and Three Rabbit.  They are poisoning the water
supply!  And, Montezuma is getting the blame for the evil sickness.
After Three Rabbit and Papatzin leave, enter the room and pick up the
small stele (box) on the floor to the right of the statue.  Place it on
the hotspot on the floor in front of the statue.  Move the statue and
take the small gourd of poison from the hole behind the statue. Take the
obsidian mirror to the left of the statue.  Do NOT take the statue.
(Or, if you decide to do it, save your game first.) Go out of the room.
As you leave the stairs going out into the corridor, you will get a fist
cursor.  Click it and you will find out that Papatzin and Three Rabbit
are still there and are a definite threat to your being able to exit the
building safely.  Use the obsidian mirror to determine when they are
gone. Go back to the House of Song.  Again, there is plenty of help (two
different guides) if you get lost on your way back.  Talk to Cuicani
about the parchment. She has found that she is unable to decipher it.
But, she has a friend, Azocuan, who can. Ask Cuicani how to find him.
You will find him in the palace, she tells you. But, you need a code to
talk to him.  The code is a white flower; a Yucca Elefantis. There are
some of these flowers in the interior garden plaza of the emperor's
palace. Leave the Center of Ceremonies maze, by way of the front gate
where you gave the drum to the guard, and start back toward the palace.
You will meet Chimalli along the way.  Talk to him.  Trade stories.  You
are on the right track. Papatzin has her water imported! Hmmm.  What
pool or aqueduct are they poisoning?  Woman Serpent has gone off to war.
You can't see him and all the best soldiers are out of the city right
now.  You have to find the poisoning pool. Continue on your way to the
palace. Go in the entry behind Eagle Knight, by showing him the Magic
Rattle.  Go forward into the palace's interior garden. Talk to the
little poet and tell him you are looking for Lord Ayocuan.  He tells you
to come back later.  This guy has to be Ayocuan.  You definitely need
that Yucca Elefantis blossom. As you turn and begin to look around near
the doorway back to Eagle Knight, you will hear a message, "I should be
able to find the flower here, but I don't have time to play at being a
gardener". Go pick up the little cage/box that is sitting on the ground
directly opposite Ayocuan on his right.  Put the box in your inventory.
Walk around to the area just to the right  the doorway where you would
walk out to Eagle Knight's position.  Turn to your right and look UP.
You will see a Yucca tree with a huge, white blossom.  Put the cage down
on the garden wall.  You will see a scene where you climb up and get the
flower blossom.  Afterward, go around the corner and present the blossom
to Ayocuan.  He tells you that Tlatli sent him a parchment some time
ago, but it was not one of his poems.  It has the wall of skulls on it.
You must see Cuicani, Flower of Stone again, and/or go to the wall of
skulls.  Examine the poem/parchment in inventory.  Looks like you're
going to need a ladder at some point, doesn't it?  For now, return to
the Craftsmen's Quarter.

THE CRAFTSMEN'S QUARTER
As soon as you arrive, you will receive a warning about Auyocan and not
having much time.  Find Turquoise near the second bridge and talk to
her.  Tell her what you know about Three Rabbit, Papatzin and the
poisoned water.  She can't help you figure out which water is being
poisoned, but she will pray for you. Leave and go to your village.

THE VILLAGE
Go find old Quilaztli in the house with blue pillars.  Ask for his help.
Ask him about Black Flower.  Black Flower is a rebel.  And he may be
dangerous. Quilaztli will also pray for you.  Leave the village and go
back the Tenochtitlan Square.

TENOCHTITLAN SQUARE
Go all the way down to the end by the entrance to the Center of
Ceremonies. Turn right and walk to the area where you talked with the
construction foreman earlier.  Look down at the urn with the glowing
embers.  Pick up the small torch to the right of the urn on the ground.
Place the torch in the urn to ignite it. Come up and go forward toward
the water in the canal, to the left of the urn. You will find yourself
in the underground canal. Go forward twice.  Then turn extreme left and
go into the lighted passageway. Go to the end and turn around.  Walk to
the small niche in the wall to your left.  Climb into the niche.
Whoops!  You find yourself inside the Center of Ceremonies.  Well, good.
You couldn't have gotten past that guard at the entrance again anyway.
This is a great alternative route. Go back through the Center of
Ceremonies maze to the House of Song.  Find Cuicani.  On your way, you
will encouter a priest who demands that you prove you are a servant of
the ceremony.  Show him the Magic Rattle.  He will let you pass.  But he
is going to relieve you of that rattle!  When you find Cuicani at the
House of Song, talk to her about Ayocuan, the poet at the palace.  Show
Cuicani the parchment.  She tells you Tlatli may have left you something
at the Tzompantli, the wall of skulls. Go to the wall of skulls.  If you
get lost, stop by the round gray building outside the House of Song and
ask the young priest/guide for directions again. This time, to the
Tzompantli.  when you get near the Eecatl (round) temple, go down the
east side (forward once).  Turn right and go forward once.  Turn right
and pick up that ladder I've been harping about, that is leaning against
the wall. That Mountain Head thug is everywhere, isn't he?  Turn back to
where you were before you went off to get the ladder.  The Eecatl will
be behind you.  The Tzompantli, the wall of skulls, is to your left,
with the thin spikes all along the upper walls. Go to the left side of
the Tzompantli and up the stairs.  You will see a man playing a game
called Tlachti pitch.  Just check it out and leave the area.  You will
be back later.  Go back down the steps and go right once.  Turn
completely around and go forward twice to the base (red and blue paint)
of the Tzompantli wall.  Swing around to your left until you get a fist
cursor in the middle of the wall.  SAVE YOUR GAME here if you are in
manual mode.  Use you ladder to climb over the wall.

THE SKULL PUZZLE
There are five vertical poles of skulls (left to right) that must be
correctly placed.  They must all exactly match the order of the skulls
placed on the first three poles to the far left of the screen.  That is
the solution to work for. When you are able to remove the upside down
skull on the the last (sixth) post to the right, and appropriately place
it, you have solved the puzzle. When you have been able to remove that
bottom skull on the sixth pole, you will see the parchment/poem at the
bottom of the sixth pole.  Remove it and put it in your inventory. Go
back to the House of Song.  Talk to Cuicani again.  She tells you the
second piece of parchment  looks like the earlier one you gave her, but
she still doesn't understand.   Examine the two pieces of parchment in
your inventory together. The one from the skull puzzle and the one that
Turquoise gave you earlier.  Place them together so that the side with
"Five Serpent" joins the row with "Three House." Leave it that way in
your inventory.  Then pick up the combination of poems from your
inventory and show it to Cuicani.  She tells you to go to Tlachtli pitch
and look for the name of a god by the left hand hoop. She will continue
to study the parchments while you are away. Go to Tlachtli pitch and
talk to the player in the center of the court.  He has stopped playing.
He wants to put you to a test.  Oh, oh!  This looks like an ancient
Aztec form of basketball.  When the player is finished delivering the
rules of the game, swing right and go forward once.  Turn completely
around 360, and you will see the ball laying on the court.  Pick it up.
Turn and put it through the hoop above you.  You should be able to do
this with ease, on the first try. Go back to Cuicani in the House of
Song.  Tell her you saw Queztalcoatl and the Great Star at the Tlachtli
pitch.  You learn from her that Three House and Five Serpent references
from the parchment,  are actually calendar dates. Go to the House of
Calendars upstairs and look at the dates for Three House and Five
Serpent.  Come back to Cuicani and tell her what you have seen.  Three
House is Tepeyolloltli, the Heart of the Mountain.  Five Serpent is
Chalchiuhtlicue,  the Goddess of Water. Tlatli's message is "the water
that comes from the heart of the mountain", which is to the west of the
spring of Chapultapec. After this, there is a movie.  You spend the
night and arrive the next morning in Chapultapec.

CHAPULTAPEC
You must go forward until you encounter a guard standing in the road.
When he demands to know who you are, tell him "My name won't mean
anything to you. You don't mean the Lord Three Rabbit?"  He tells you
you must prove yourself as a blow gun hunter and bring him back two
singing birds. Turn around and scan the trees until you see a fist.
Take out your blow gun. Aim it carefully and kill the bird.  Go pick it
up.  Repeat this until you have killed and retrieved both singing birds.
Its easy.  Take the birds back and offer them to the guard from your
inventory.  Now you may pass into Three Rabbit's compound. Go forward
and you will see servants carrying supplies into a guarded storage
building.  After the movie, go forward and talk to the guard. You need
to find some jars of poison to store before he will let you enter.  Go
to the right of the entry where there is a green parrot, with a bad
personality, hanging in a cage.  Don't try to talk to him or feed him.
Look down and pick up the rightmost pottery jar leaning against the
rock.  Put it in your inventory.  Show the jar to the guard.  He says
that you need a pass word. Go back over to the parrot and give him the
bag of Amaranth you got from Woman Serpent.  The parrot says "topco
petacolopto".  That's the pass word.  Go back to the guard and give him
the correct password.  He will let you pass into the storage building.
Once inside, turn right and go forward twice.  Click on the jars of
poison.  You must break them.  Look around until you find a stick lying
amidst some timbers. Break the pottery with the stick...only two or
three will break.  After you break the pottery, try to leave the
building.  You will encounter that nasty "Mountain Head" again at the
entrance.  He tries to kill you immediately, but Chimalli beans him and
tells you to run.  Unfortunately, you aren't quite fast enough and are
confronted by Black Flower.  He tells you that you can either choose to
pour poison in the aqueduct and kill all the people, or you can drink it
yourself and save them.  Of course, you must choose to drink it.  You
are the "good guy", after all. When you are recovered enough from the
poisoning scene, run to the aqueduct and jump in.  There will be a dream
sequence.  You wake up in the home of Quilaztli, the old doctor.  Talk
to him.  Chimalli brought you to Quilaztli.  The guards are looking for
you.  Quilaztli tells you about Three Rabbit, Black Flower and the
treacherous priestess, Papatzin.  He wants to prepare enough antidote
for all the poison.  He needs the right herbs first.  You must go to the
Chinampas and find these special herbs. Go out the door.  Go right
twice, then left.  Go forward to the Chinampas (river channels) and get
in the canoe.  Go forward twice, left twice and turn left to go ashore
near the grass hut.  Turn left and go up the path.  Turn right and use
your knife to dig up the roots of the orange flowers.   You only need to
do this once.  Turn around and go back to Quilaztli's house with the
herbs.  You must take a gourd of the antidote medicine to Woman Serpent.
Three Rabbit has poisoned him and he is dying.  Go into the next room
and find the gourd of antidote sitting on the floor. Go out the door and
go left and then forward to access the map to Tenochtitlan Square.

TENOCHTITLAN SQUARE
Eagle Knight is not going to let you into the palace because you had to
give up the Magic Rattle.   So, go down by the canal where you found the
young fisherman in the first part of the game.  Talk to him about
getting into the palace.  Give him 2 cocoa beans.  Go aboard and into
the palace in the canoe.  Go forward and talk to the tax administrator.
Three Rabbit won't let anyone see Woman Serpent, but his doctor. When
you are finished talking, go into the passageway to the inner plaza.
Before you reach the stairs turn left.  Use your knife on the darker
brown framed panel on the wall.  Go through the opening into the other
entry way to the interior garden.  Go talk to the poet in the left back
corner again.  Speak to him about Black Flower.  Then, he will help you.
He will occupy the guard at Woman Serpent's door while you try to sneak
in.  Go to Woman Serpent's front door.  You will see the poet talking to
the guard.  Go in and give the antidote to Woman Serpent, who is lying
on a mat at the back of the room. Whoops! Black Flower shows up and you
are captured again! Watch the beautiful, terrifically well-rendered end
game sequence.  A great story......and an interesting and educational
sojourn into the ancient Aztec culture.



