=====================================
Weapons of Destruction for Quake2
=====================================

Author: Matt Wright a.k.a PunK

Email: punk93@mymail.net

Date: 1/24/98

Page: http://detoronics.net/punk981/

Editors used: LCC [freeware c++ compiler]

Credits: 
-QdeveLS at http://www.planetquake.com/qdevels/ for being a great 
page for QuakeII DLL resources. If you don't know where to start in making
Quake II mods, visit this place.
-The Slackers!

===============================
Description of Killer Weapons
===============================

**This mod is completely serverside compatible, meaning that you
may run it on a server and the client doesn't need the mod**

This mod changes most of the weapons and adds some new features.
The new weapons and features:

---------
Weapons
---------

Super Blaster- Press 1 again with the blaster and you get to use the
super blaster. This weapon shoots exploding lasers and uses 5 cells
per laser

Cluster Grenades- Replaces grenade launcher. This one shoots a grenade,
which when it explodes it splits up into 6 weaker grenades. Big ass explosions.

Homing rockets- Press q to turn homing rockets on, press r to turn homing
rockets off. These use 1 rocket and an additional 5 cells and chases
down the enemy.

Triple Hyperblaster- this one is really powerful and eats up ammo very fast.
It shoots 3 lasers at once instead of 1. Lasers also bounce off walls.

Burst Railgun- This now shoots 6 railgun shots at once, but they are weakened.
Uses 6 slugs per fire.

----------
Features
----------

The blaster- now shoots much faster but is weaker, and the lasers bounce
off walls.

Jetpack- press the "home" key to use the jetpack. It propells you upward
letting you shoot enemies airborne.

Lasersight- press the "L" key to activate the laser sight.

========================
Installation - Important
========================

Make a directory in your Quake2 Directory, 

Say c:\quake2\weapons

Unzip my mod using winzip -or- pkunzip -d sblast1.zip
Put all the files extracted into c:\quake2\weapons

*important* You must have autoexec.cfg in the directory of my mod.

Now, just type quake2 +set game weapons

Fire up single player, and go at it. There, that wasn't hard, was it?

You must have Quake2 version 3.10, you can use it with 3.05 as long as
you edit game.h [in the included source] and changing #define 
game_api_version 2  to  #define game_api_version 1.

========
Mod info
========

New DLL: Yep

New Sound: Nope

New Model: Nope

Source included: Yes, I think it's greedy to not release source no matter how big
or insignificant of a mod you make.

======
misc.
======

Yes it's true I canceled my TC, Sabotage. I canceled it because of Quake II
being so close to releasing and not enough help. I also had a hard drive
crash and lost all work. Oops.

If you need further assistance with installing/playing this mod, just email me.
-
1998 Matt Wright 2:16 PM 1/24/98