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CHANGELOG
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2001-06-27 vers 0.3.0

2001-06-26
	o engine.c: Enabled engine pawn promotion (not only QUEEN)

2001-06-25
	o picksquare.c: Added dialog to local H vs H code
	o engine.c: Fixed bug, when starting several engines in a row
	o engine.c: Fixed local H vs H again(!)
	o menu.c: Renamed debug option
	o TODO: Enlarged

2001-06-24
	o san.c: Fixed a coordinate validity bug
	o engine.c: Further improved read stability
	o engine.c, picksquare.c:
		Implemented GNU Chess support
	o engine.c: fixed a newly introduced bug in read_from_engine
	o menu.c: Simplified help_about
	o engine.c: added engine_dialog

2001-06-23
	o menu_preferences.[ch]: renamed to preferences.[ch]
	o splash.c: moved init_game call to menu.c
	o menu.c: added entries for engine choice
	o *.[ch]: removed all USE_ENGINE and DEBUG_ENGINE defines
	o menu.c: added entries whether or not to show debug information
	o INSTALL: Rewrote some parts

2001-06-22
	o san.c: Further optimization, esp. ROOK, KNIGHT, QUEEN
	o san.c: Fixed a bug where the wrong piece could be moved

2001-06-21
	o README, AUTHORS: Rewrote some parts	
	o TODO: Reordered, sorted entries by category and importance,
		added estimated version number of implementation

2001-06-20
	o san.c: Reduced memory usage
	o Makefile: Added irix target, simply type make irix for IRIX now
	o Makefile: Added make target, simply type make help for install notes
	o *.[ch]: Changed code style, did a indent with: '-kr -i2 -bli0 -bl'
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2001-06-19 vers 0.2.9

2001-06-19
	o Added SAN support => Crafty > 18.x is usable now

2001-06-18
	o Updated Makefile.IRIX
	o Added NEWS file to inform you about recent plans

2001-06-15
	o Replaced all malloc.h includes by stdlib.h ones

2001-06-12
	o Added read_char which won't wait for ever if there is no char
	o Added check_notation_format which will tell you if glChess
		supports the format the engine uses
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2001-05-30 vers 0.2.8

2001-05-30
	o Resolved a segfault problem in engine.c/clear_engine_msg on startup
	o Fixed a misbehaviour in make release

2001-05-28
	o Merged types.h and global.h to global.h, added global.c
	o Added info on how to pull glchess via CVS

2001-05-25
	o Added full "en passant" support
		Be warned! It's a rare case (at least for me), I couldn't
		really test it.
	o Fixed a bug in engine.c/parse_move_from_engine with learn message
	o Did a TODO file clean-up
	o Automated versioning in documentation
	o Replaced "!!note" by "FIXME" entries (it's more logical to me)
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2001-05-24 vers 0.2.7

2001-05-24
	o glChess now quits normally if OpenGL is not supported
	o Fixed a SEGFAULT in engine.c/clear_engine_msg
	o Re-added COPYING to sources due to problems with CVS and symlinks

2001-05-24
	o Finally resolved my problems when starting glChess as root
		by writing clear_startup_msg
	o Improved reading from engine mechanism

2001-05-12
	o Fixed two bugs in Makefile (install, release)
	o Brought man page up to date
	o Added target 'uninstall' to Makefile, self-explanatory
	o Enhanced About dialog	

2001-05-11
	o Changed ChangeLog format, so you can see when something was done
	o Fully enabled beep on illegal move, added config and menu entry
		for this
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2001-05-09 vers 0.2.6
	o Changed normal printf(...) to fprintf(stderr, ...) in config.c
	o First approach for pawn promotion, still lacking a dialog
		promotion to queen is default
	o Integrated beep on move
	o Changed GlChessWidget to glChessWidget for conformity
	o Changed coords color to white
	o Added an IRIX Makefile in
	o Did a shoddy fix for NVIDIAS worthless drivers
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2001-05-06 vers 0.2.5
	o Config files with no newline at the end now supported.
	o Improved readability in engine.c
	o Changed description text
	o Reduced startup problems with engine. Anybody with pipe
		experience out there ?
	o Crafty/CECP options now in config file
	o glChess now stops crafty when game is resigned
	o crafty is only started when game is started, not when glChess starts
	o Added in 'make release' -- packages up the source
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2001-05-01 vers 0.2.4
	o Code readibiliy fixes
	o Co-ordinates reflected on other side of board now
	o Moved man/man6/glchess.6.gz to man/glchess.6.gz
	o Started implementing the Chess Engine Communication Protocol.
	  	So far you can only use crafty and CECP is not fully
		useable.
		Basic game playing works. We need feedback !!
	o Expanded TODO for engine
	o Changed the date strings in Changelog
	o Fixed a little bug in picksquare with new castling rules
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2001-04-16 vers 0.2.3
	o Changed COPYING to be a symlink to /usr/share/automake/COPYING
	o Fixed bug when try to resign from splash screen, and similar when start from game
		screen
	o Added in grid co-ordinates
	o Added new config options -- texture_dir number_colour letter_colour
	o Added in Michael Duelli as an author
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2001-04-15 vers 0.2.2
	o Fixed signal disconnection error
	o Improved rc file format (added in quotes)
	o Got rid of lots of bad global variables/bad programming
		(isn't it fun to come back to something you wrote ages ago... :) )
	o Using shortcut to start game now refreshes view
	o Changed pitch of rotating view to look down more (easier to play)
	o Lots of good bug/convention fixes from Michael Duelli -- thanks!
		including:
		o Changed default install dir to /usr/local/bin since most distributions
			don't have /usr/local/games in their path.
		o Limited the trackball mode so can't see under the board
		o Changed glchess.[ch] to main.[ch] -- more conventional
		o Fixed error with default flat/smooth shading
		o Misc code readibility fixes
		o Fixed stretching in Ortho mode
	o Added in preferences dialog -- warning it doesn't work 100%!!!
	o Added in AUTHORS file -- becoming a multi-developer project
	o Changed base directory to glchess-VERSION
	o Added in man page
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2001-04-08 vers 0.2.1
	o Reorded menus
	o Reenabled trackball mode
	o Reenabled free mode
	o Added in save options menu item
	o Got rid of all C++ style comments ('//')
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2001-04-08 vers 0.2.0
	o Changed email address
	o Changed interface to GTK+
	o Changed piece textures
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2001-02-18 vers 0.1.11
	o Added in texturing
	o Added in revolve_line() -- greatly simplified models.c
	o Improved rc file loading
	o Now checks the current dir for a rc file (if not installed)
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2001-01-13 vers 0.1.10
	o Added some more libs into the Makefile
	o Changed the selected piece colour to red with a higher alpha -- easier to see
	o FPS only updates every 1 sec now -- easier to read
	o Reflections are initially disabled -- performance (press j to activate)
	o Added a _very_ simple rc file, not very robust, just copy /etc/glchessrc to ~/.glchessrc
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2001-01-11 vers 0.1.9
	o Fixed some problems in the Makefile (sorry)
	o Linked to GLU, one person's glut or similar not linking it seems
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2001-01-08 vers 0.1.8
	o Now compiled with a makefile
	o Fixed error in lighting from selected piece
	o Realised castling rule is not really correct, not fixed, will not change the rules
	  again because a) I don't think anyone is actually using it
		    and b) It will use crafty or something similar *soon* so no need to bother
	o FPS meter fades when max FPS is reached
	o Name changes to red when editing
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2001-01-05 vers 0.1.7
	o Fixed castling rule (I wasn't fully aware of what the rule was)
	o Changed the colour of the pieces/board
	o Fixed an error in the shading toggle
	o Added a pop-up menu for quit/toggles/viewmode
	o Changed default view-mode to 2 (rotating)
	o Got stencil buffer working by enabling it in glut (oops)
	o Added a frame rate limiter in
	o Added ability to change player names
	o Game no longer automatically starts (r-click for menu)
	o Fixed error in knight model
	o Changed lighting on selected piece
	o Added a fourth view mode (trackball)
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2001-01-01 vers. 0.1.6
	o Added floor reflections (stencil buffer doesn't seem to work though)
	o Added castling rule
	o Added in a make script (it _will_ be a makefile one day)
	o Fixed the location of the kings/queens (you can tell I don't play chess)
	o Removed some debugging output to stdout
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2000-10-13 vers. 0.1.5
	o Actually finished knight model :)
	o Found out how to cull back facing polygons -- fps greatly improved
	o Fixed alignment of black players time on HUD (for 480x480 res)
	o Disabled killcount -- slowing down fps too much
	o Added webpage url into README
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2000-09-28 vers. 0.1.4
	o Co-ordinate system changed - y is up instead of z now (native openGL)
	o Finished knight model (finally)
	o Selected model lighting fixed
	o Error (segfault) in selection algorithm fixed
	o Beginnings of HUD added - fps meter, player time, killcount
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2000-05-27 vers. 0.1.3
	o Players now take turns
	o 3 Modes of view - Dynamic/Rotating/Ortho
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2000-05-26 vers. 0.1.2
	o Pieces now have movement rules
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2000-05-22 vers. 0.1.1
	o fixed draw.c (accidentially overwritten in previous release)
	o pieces can now be moved
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2000-05-15 vers. 0.1.0
	o first release
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