||
| General_Leo's Marvel vs. Capcom 2 Colossus Character Guide |
| For Arcade and Sega Dreamcast                              |
| Current Version: v1.2                                      |
| Last Updated: 06/26/00                                     |
|____________________________________________________________|



+-----------------+
| Version History |
+-----------------+

v1.0 - Initial release
v1.1 - Not much change in content, just fixed some spelling/grammar errors and
spacing problems, and changed the wording here and there.
v1.2 - Added the Bio info, and fixed yet more spacing problems... :P



||
| TABLE OF CONTENTS |
|___________________|



+------+---------------------------------------------------+
| I.   | Introduction                                      |
+------+---------------------------------------------------+
| II.  | Bio                                               |
+------+---------------------------------------------------+
| III. | Pros & Cons                                       |
+------+---------------------------------------------------+
| IV.  | Standard Moves                                    |
+------+---------------------------------------------------+
| V.   | Special Moves                                     |
+------+---------------------------------------------------+
| VI.  | Hyper Combos                                      |
+------+---------------------------------------------------+
| VII. | Combos                                            |
+------+---------------------------------------------------+
| VIII.| Assists                                           |
+------+---------------------------------------------------+
| IX.  | Stylin' and Profilin'                             |
+------+---------------------------------------------------+
| X.   | How to contact me, credits, and legal mumbo-jumbo |
+------+---------------------------------------------------+



||
| I. INTRODUCTION |
|_________________|



Oh, woe are the overly-neglected, much criticized power/grappler characters in
fighting games.  So what if they're big and slow?  Being able to take out that
annoying pixie in only a scant few moves is it's own reward. :) And that's what
this guide is all about - kickin' ass and takin' names with everyone's favorite
metal-skinned communist mutant, Colossus. :)



||
| II. BIO |
|_________|



Huge thanks to Matt McDaniel for this info:

"Piotyr "Peter" Rasputin grew up with his family on a collective farm in Russia
with his younger sister Illanya and brother Mikhail.  Peter was a hard worker,
but soft spoken.  He loves drawing, and has for as long as he has known.  He is
peaceful by nature, preferring non-violence whenever possible.  His mutant gene
showed itself around 15, but he kept it out of view from his government. 
Anyways, when the original X-Men get abducted by a living island, Xavier calls
for a new team, which has Storm, Wolverine, Banshee, Thunderbird, Nightcrawler,
Sunfire, and Colossus.  This begins Pete's long association with the X-Men.  He
fights with bravery, and skill, but does not kill.... except for one.  When
Proteus, a mutant with more power than Magneto at first glance, runs amok and
defeats the entire team, Colossus crosses the line and takes his life to
prevent the brash young mutant from killing countless others.  He is deeply
affected by this, but does not quit the team.  His sister and brother both
developed powers as well, but Mikhail used his for evil.  Illanya was taken
captive by Belasco for a number of years.  For some odd reason, a few years ago
he had a brief stint in Magneto's Alcolytes. (If I find out why, I'll write
again.) But now he's back on the X-Men, sort of in reserve status.  Heck, since
Claremont came back I'm having a hard time following it."



||
| III. PROS & CONS |
|__________________|



+------+
| PROS |
+------+

+ Incredible strength - Colossus can do some nasty damage in a short amount of
time.
+ Incredible defense - Colossus takes only 80% damage from attacks, the second
highest defense rating in the entire game (next to Sentinel's 75%).
+ Most of his moves have high priority.
+ His Super Armor Hyper Combo makes him almost friggin' unstoppable if used
correctly.

+------+
| CONS |
+------+

- He's big, which makes him easier to combo.
- His movement speed is nothing to write home about.
- Nasty lag on whiffed specials and his Hyper Combos.
- The Power Dive, his only offensive Hyper Combo, is hard to connect except in
a few situations and combos, due to it's awkward angle and long startup.



||
| IV. STANDARD MOVES |
|____________________|



NOTE:  All damage values in the following sections are from beating up on Cable
(since he takes 100% even damage) in Training Mode.

+-----+
| JAB |
+-----+

STANDING - Not much to say about this one, other than it's fast and has good
range.
DAMAGE: 6

CROUCHING - Almost the same as Standing, but Colossus punches with his other
arm, and it has even more range.
DAMAGE: 6

JUMPING - Basically an aerial version of his standing Jab.
DAMAGE: 6

+-------+
| SHORT |
+-------+

STANDING - A quick knee with almost zero range.
DAMAGE: 6

CROUCHING - Standard issue toe kick with his outside leg.
DAMAGE: 6

JUMPING - Knee thrust.
DAMAGE: 6

+--------+
| STRONG |
+--------+

STANDING - An elbow to the gut.
DAMAGE: 9

CROUCHING - An uppercut not unlike Zangief's crouching Strong (it won't launch,
though).
DAMAGE: 9

JUMPING - A downward elbow thrust.
DAMAGE: 9

+---------+
| FORWARD |
+---------+

STANDING - Straight forward side kick.
DAMAGE: 9

CROUCHING - Toe kick done with his inside leg.
DAMAGE: 9

JUMPING - The jump kick he does during a tag in.
DAMAGE: 9

+--------+
| FIERCE |
+--------+

STANDING - Colossus thrusts both arms forward and creates a big spark of
energy.  Great range, plus it knocks your opponent across the screen on a
successful hit, but it's has bad lag.  Oh, and it penetrates Super Armor. :)
DAMAGE: 16

CROUCHING - A sideways axehandle blow that penetrates Super Armor.
DAMAGE: 19 (!)

JUMPING - A downward axehandle blow, and his jump-in attack of choice.
DAMAGE: 16

JUMPING (F + FP) - This one's hard to describe... :) Colossus turns sideways
horizontally, and thrusts both his arms out.  Weird lookin'...
DAMAGE: 16

THROW (F + FP when close) - Colossus grabs his opponent and tosses him over his
head and behind him across the screen.  You can OTG after this in the corner.
DAMAGE: 16

AIR THROW (any direction but U + FP when close in the air) - An airborne
piledriver, with all the properties of the Roundhouse ground throw.
DAMAGE: 16

+------------+
| ROUNDHOUSE |
+------------+

STANDING - Field goal kick, which penetrates Super Armor and is also his
primary launcher.
DAMAGE:  16

CROUCHING - Colossus does a 180 turn and sweeps.
DAMAGE: 16

CROUCHING (DF + RK) - His standing Roundhouse launcher.
DAMAGE: 15 (?)

JUMPING - A fast 360 spin kick - this is best used as an air-to-air attack.
DAMAGE: 16

THROW (F + RK when close) - A rather cool looking piledriver (in my opinion,
anyway :) ).  Colossus crouches afterwards until your opponent starts to get
up, making it impossible to follow up.
DAMAGE: 16



||
| V. SPECIAL MOVES |
|__________________|



Legend for this section:

QCF = Quarter circle forward
QCB = Quarter circle back
P = Any punch
K = Any kick
PP = Both punches

+----------------------------------------------------+
| GIANT SWING - QCF + P (can be done while airborne) |
+----------------------------------------------------+

DESCRIPTION - Colossus rushes forward, arm extended.  If it connects, Colossus
swings his opponent around by his legs, creating a giant whirlwind as he rises
into the air, then violently tosses the opponent across the screen.

Jab makes it go a short distance and recover quickly; Fierce goes a long way
but has horrible recovery if blocked.
Which brings me to my next point - don't let the fact that the Giant Swing is a
command throw make you think it's unblockable, because it isn't! :) Never fear,
though - it's still quick enough to use as punishment or for the occasional
surprise attack, and it can even be comboed into and off of in a few
situations!  How many command throws can you say *that* about? :) Oh, don't
forget to frantically spin the joystick 360 degrees if it connects, because it
makes Colossus spin your opponent faster and adds extra damage.
DAMAGE (w/o joystick spinning): 24
DAMAGE (w/ joystick spinning): 36

+-----------------------------------------------------+
| POWER TACKLE - QCF + K (can be done while airborne) |
+-----------------------------------------------------+

DESCRIPTION - Colossus glows and rushes shoulder-first into his opponent.

Short goes forward both in the air and on the ground, Roundhouse goes upward
diagonally on the ground and downward diagonally in the air.
Wow, this is a great move. :) It's fast, goes a long way, highly damaging, high
priority, easily comboable, can be cancelled into the Power Dive, and snuffs
single hit projectiles (he stops after this, though, unlike the Charging
Star)... *takes a deep breath* whoa, that was a mouthful. :) Anyway, use this
as often as you can get away with it, but be careful, because if it's blocked
or the ground to air version whiffs, Colossus somersaults away wearing a huge
sign that says "Please punish me with a nasty super!" :)
DAMAGE: 25



||
| VI. HYPER COMBOS |
|__________________|



+------------------------+
| SUPER ARMOR - QCB + PP |
+------------------------+

DESCRIPTION - Colossus poses and lets out a yell, then he begins flashing, and
gains a modified version of Hyper Armor.

Move over Juggernaut - who's unstoppable now? :) This move gives you Hyper
Armor for a short time, with it's most significant limitations removed - it
doesn't hamper your mobility, and you can still block!  Needless to say, go
nuts on the pixies with Giant Swings and Power Tackles.  Be careful against
powerful opponents or those with beam supers, though (beam supers still do
added damage :( ).

+----------------------------------------------------+
| POWER DIVE - QCF + PP (can be done while airborne) |
+----------------------------------------------------+

DESCRIPTION - Colossus rises straight up, then comes down at an angle
head-first like a human torpedo.

Ok, I'll be the first to admit that this isn't the most useful super in the
world.  However, it has some quirks you can use to your advantage.  It hits on
the way up, but it's difficult to do so unless your opponent is right above
you.  You can also make Colossus dive early by hitting D + P or K, which is not
only useful as a surprise tactic, it's necessary to get the Power Dive to
connect in combos.
DAMAGE (going up): 10
DAMAGE (coming down): 40



||
| VII. COMBOS |
|_____________|



Legend for this section:

JP = Jab punch
SK = Short kick
SP = Strong punch
FK = Forward kick
FP = Fierce punch
RK = Roundhouse kick
C. = Crouching
J. = Jumping
-> = Cancel into...

Due to Marvel vs. Capcom 2's open-ended combo system, I won't list every single
combo variation Colossus can do, just the easiest and most useful ones.  Feel
free to put your own spin on my examples. :)

+----------------------------+
| Combos you can do anywhere |
+----------------------------+

1) SK->FK->SK Power Tackle

2) C.RK->SK Power Tackle

3) C.FP->Giant Swing
You have to be close and cancel the C.FP super fast.

4) J.FP/J.RK->Giant Swing/Power Tackle

5) RK, J.JP->J.SK->J.SP->J.FK->SK Power Tackle/Power Dive
If you end with the Power Dive, wait a split second before diving so that both
the upward and downward hits connect.

NOTE:  You can stick a J.FP or J.RK in at the beginning of all of these except
3 and 4 to increase the number of hits and damage done.

+---------------+
| Corner Combos |
+---------------+

1) J.FP/J.RK->Giant Swing, C.RK->SK Power Tackle->Power Dive
Massive damage! O_o Dive immediately to be sure the Power Dive connects.  You
can also start this with his FP throw, then C.RK->etc., etc....

2) RK, J.JP->J.SK->J.SP->J.FK->SK Power Tackle->Power Dive
Crazy damage here, too. :) Stick a J.FP or J.RK in at the beginning for more
hits and damage.  Also, you can be more lenient on your dive timing because
your opponent is falling.



||
| VIII. ASSISTS |
|_______________|



+-------+
| ALPHA |
+-------+

Assist - Short Power Tackle
Counter - Short Power Tackle
Team Hyper Combo - Power Dive

This might as well be Colossus' only assist, as it's far better than his other
two.  Gettin' pressured?  Shoot Colossus' out for some breathing room. 
Opponent throwing projectiles endlessly?  Fire off Colossus and use him as a
human shield. :) Or you can use him to set up a super... the possibilities are
endless.

+------+
| BETA |
+------+

Assist - Roundhouse Power Tackle
Counter - Roundhouse Power Tackle
Team Hyper Combo - Power Dive

I can't really think of any reason why you'd wanna use this assist, unless
you're fighting an opponent who likes to stay airborne the entire match (either
through a flight ability or constant super jumping).  Even if that's the case,
the Alpha assist still outweighs it in sheer versatility.

+-------+
| GAMMA |
+-------+

Assist - Standing Roundhouse
Counter - Standing Roundhouse
Team Hyper Combo - Power Dive

Um, this blows. :) It has almost no range, 'cause it's a short range attack to
begin with, and Colossus appears where you're standing when you call him.  And
even if it connects, you can't follow it with an auto super jump, you have to
manually super jump after your opponent.  The only positive I can see in this
assist is that it could set up some supers, but you can do that and about a
hundred other things with the Alpha assist.



||
| IX. STYLIN' AND PROFILIN' |
|___________________________|



Here are descriptions of Colossus' various poses:

+---------------+----------------------------------------------------+
| INTRO         | Drops from the sky, then throws his arms and head  |
|               | back and yells.                                    |
+---------------+----------------------------------------------------+
| TAUNT         | Thumbs his nose and grunts.                        |
+---------------+----------------------------------------------------+
| TAGGED IN     | Throws his arms and head back and yells.           |
+---------------+----------------------------------------------------+
| TAGGING OUT   | Hunches over and growls.                           |
+---------------+----------------------------------------------------+
| ASSIST CALL   | Thumbs his nose and growls.                        |
+---------------+----------------------------------------------------+
| WIN           | Throws his arms and head back and laughs.          |
|               | Turns his back to the screen, flexes his arms, and |
|               | says "Goodbye!" in Russian.                        |
+---------------+----------------------------------------------------+
| TIME OUT LOSS | Slumps over and hangs his head in shame.           |
+---------------+----------------------------------------------------+

And here are his available colors:

+------------+---------------------------------------+
| Button     | Costume / Skin                        |
+------------+---------------------------------------+
| JAB        | Red & Yellow / Silver                 |
+------------+---------------------------------------+
| SHORT      | Orange & Light Yellow / Light Purple  |
+------------+---------------------------------------+
| FIERCE     | Dark Red & Yellow / Dull Silver       |
+------------+---------------------------------------+
| ROUNDHOUSE | Light Red & Orange / Gray             |
+------------+---------------------------------------+
| ASSIST 1   | Light Pink & Dark Yellow / Light Pink |
+------------+---------------------------------------+
| ASSIST 2   | Dark Pink & Olive / Light Olive       |
+------------+---------------------------------------+



||
| X. HOW TO CONTACT ME, CREDITS, AND LEGAL MUMBO-JUMBO |
|______________________________________________________|



If you have any questions, contributions to make, error/typo corrections to
inform me of, or positive/negative feedback, you can contact me via any of
these means:

E-mail - milleret@flash.net
GameFAQs IRC Chat - Ryuji_Yamazaki
GameFAQs Message Boards - Ryuji Yamazaki
ICQ UIN - 11596958 (I'm always in Invisible mode, though)

Thanks to:
Capcom - for making Marvel vs. Capcom 2
Marvel - for creating Colossus and lending their license to Capcom
GameFAQs.com - for hosting my FAQ
General_Leo - for his superlative FAQ writing skills :)
Shannon Talbott - My kitten :)
Matt McDaniel (daslapstick@hotmail.com) - For the Bio info
Your name here - for helping me out



||
| Marvel vs. Capcom 2 Colossus Character Guide by General_Leo (C)     |
| 2000                                                                |
|_____________________________________________________________________|

I don't mind what you do with it, just don't alter it and try to pass it off as
your own, and don't sell it.  If you plan to put it on your site, just let me
know, and give me the URL.
