[got ascii?] M A R V E L V S. C A P C O M T W O : N E W A G E O F H E R O E S T H E C O M B O F A Q E D I T I O N v0.7 A R C A D E A N D S E G A D R E A M C A S T —————————————————————————————————————————————————————————————————————————————— —————————————————————————————————————————————————————————————————————————————— Copyright 2K "The KiD" The following FAQ you are looking The most updated issue of the FAQ through was made by me, "The KiD" will be given to www.gamefaqs.com D primarily. Unless denoted, if any Made for the use of only personal I other location has it, then nine- and/or private purposes. Whenever S times-outta-ten it was ripped out reproduced, electronically is the C from there. If placed on a freely way it must be done. However, the L assessable webpage/site, this FAQ correctness and accuracy of any & A may be altered to fit any certain all material listed with this FAQ I guidelines, but this disclaimer & isn't 100% guaranteed. Any errors M copyright info must remain in its or omissions that inflict damages E original form and state. Capsice? or problems towards anything will R If by now you have a problem with NOT be the author's fault. That's any preceding info, then maybe it how affairs work here. Comprende? would be best to try another FAQ. For no reason should this FAQ be used for profitable and/or promotional purposes (i.e- published in guides, magazines, hint books, etc). That's final.. Along with that note, nor is this document to be given out as a sort of gift with purchases. It's not my forte to write all this to get others rich. Any who have enough interest in this FAQ and wish to place it on their site, send a letter about your webpage (do include the URL) and I'll get back to you ASAP. In any other case, the answer's no. N-O. Just don't even bother to ask or waste the time writing. All copyrights and trademarks are acknowledged that aren't specifically printed within this FAQ. Please give credit where it's due.. or I'll find you. Period. Plagiarism sucks. "The KiD" has written, so it shall be spoken. =) The Capcom characters are copyright 2000 Capcom Co., Ltd. The Marvel characters are copyright 2000 Marvel Characters, Inc. Strider Hiryuu is copyright Moto Kikaku. All rights reserved. This FAQ is available at the following places: ---------------------------------------------- Marvel vs. Capcom 2 Combo FAQ - GameFAQs www.gamefaqs.com Fighters.net www.fighters.net A note to other sites: DO NOT rip off this document from GameFAQs.com and just place it on your webpage. It becomes an annoyance to find my work at other locations I KNOW I didn't send it to. With that stated, I take this moment to bitch at "Just the FAQs" that have "stole" my 'Sokkou Seitokai' and 'Bulleta' FAQs in the past. If you're that eager to have this FAQ as an addition to your site, it's not that hard to write a letter and just ask me for it. If you can't do that, make your own FAQ. ..Alright, I'm done ranting and raving. Have a nice day. ^_^ —————————————————————————————————————————————————————————————————————————————— PHASE 0.0 ——— Table of Contents — Select Your Phase —————————————————————————————————————————————————————————————————————————————— Phase 0.1 - Briefing (Introduction) Phase 0.2 - Getting to Know Your Weapons (Button and Controller Notation) Phase 0.3 - Manuvering Through Terrain (Combo Listing Notation) Phase 0.4 - Advanced Battle Tactics (Specific Character Combos) - Akuma / Gouki - Amingo - Anakaris - B.B.Hood / Bulleta - Bison / Vega - Blackheart - Cable - Cammy - Captain America - Captain Commando - Charlie / Nash - Chun-Li - Colossus - Cyclops - Dan Hibiki - Dhalsim - Dr.Doom - Felicia - Gambit - Guile - Hayato Kanzaki - Hulk - Iceman - Iron Man - Jill Valentine - Jin Saotome - Juggernaut - Ken Masters - Magneto - Marrow - Megaman / Rockman - Morrigan Aensland - Omega Red - Psylocke - Rogue - Roll - Ruby Heart - Ryu - Sabretooth - Sakura Kasugano - Hiyakeshita Sakura - Sentinel - Servbot / Kobun - Shuma-Gorath - Silver Samurai - Sonson - Spider-Man - Spiral - Storm - Strider Hiryuu - Thanos - Tron Bonne - Venom - War Machine - Wolverine (MvC v.) - Wolverine (XvSF v.) - Zangief / Mecha Zangief Phase 0.5 - Unleashing Hell (Delayed Hyper Combos) Phase 0.6 - Surveying The Damage (Revision History) Phase 0.7 - The Battle Concluded (Special Thanks and Shout Outs) Phase 0.8 - Visual Walkthrough (Video Bibliography) Phase 0.9 - Final Note —————————————————————————————————————————————————————————————————————————————— PHASE 0.1 ——— Briefing (Introduction) —————————————————————————————————————————————————————————————————————————————— The FAQ speaks for itself really.. So this will be short and sweet. Everyone knew this was going to be done sooner or later. Now the wait's over. Finally, the "Marvel vs. Capcom 2" Combo FAQ have been written. Gathering the combos from around the arcades and internet to combine into a document using up hundreds of thousands of bytes -- as well as a few trees whenever this is printed out. ..They died for a good cause. Honestly. Enjoy the mayhem. I know I did. ^_^ —————————————————————————————————————————————————————————————————————————————— PHASE 0.2 ——— Getting to Know Your Weapons (Button and Controller Notation) —————————————————————————————————————————————————————————————————————————————— ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- N -- f Retreat/Block Neutral Advance / | \ db d df Block Low/Crouch Crouch Offensive Crouch Reverse left and right if on right side of screen or Player 2. Directions that are capitalized indicates to hold that specific position. LP HP A1 Light Punch Hard Punch Partner Assist 1 (Jab) (Fierce) LK HK A2 Light Kick Hard Kick Partner Assist 2 (Short) (Roundhouse) No surprise now, Capcom has dropped the Strong (MP) and Forward (MK) buttons in "Marvel vs. Capcom 2". Those two attacks can now only be accessed during: * a chain combo (LP > LK > LP = Jab > Short > Strong) * pressing the "Light" attack button twice in succession when it hits an opponent (LP > LP = Jab > Strong) * holding down-forward on the controller as you press one of the "Hard" attack buttons (df + HP = Strong) For example, Cyclops' launcher is a Standing MP. The animation for his launcher will appear if LP is pressed twice, or by just pressing df + HP. —————————————————————————————————————————————————————————————————————————————— PHASE 0.3 ——— Manuvering Through Terrain (Combo Listing Notation) —————————————————————————————————————————————————————————————————————————————— Symbols ———————————————————————————————————————————————————————————————————— > indicates the following attack will chain from the previous attack - Jab > Short > Strong > Forward > Fierce > Roundhouse XX indicates Super Cancels, or 2-in-1s - Fierce XX Hadou Ken XX Shinkuu Hadou Ken /\ indicates that you jump after the previous move or command - Launcher /\ Jab > Short > Strong > Forward > Fierce > Roundhouse \/ indicates that you land to the ground after the previous move or command - Fierce > Roundhouse \/ Jab > Short > Strong > Forward , indicates that no special combo method is needed between the two moves - Web Ball, Throw ( ) indicates a move that can be added into the combo, but not necessary normally used when a certain move may alter the combo - Jab > Short > (Strong >) Forward > Fierce > Roundhouse | | indicated the number of hits a move must hit before moving on - Jab > Short > Strong |2 hit| > Forward > Fierce > Roundhouse + stands for "and" - B + Fierce _ stands for "or" - Jab > Short > Strong > Forward > Fierce_Roundhouse * stands for new or updated combos/information since the last FAQ revision Abbreviations —————————————————————————————————————————————————————————————— s. stands for STANDING c. stands for CROUCHING j. stands for JUMPING sj. stands for SUPER JUMP dj. stands for DOUBLE JUMP tj. stands for TRIPLE JUMP d. stands for DASHING ad. stands for AIR DASHING f. stands for FLYING (otg) stands for OFF THE GROUND —————————————————————————————————————————————————————————————————————————————— PHASE 0.4 ——— Advanced Battle Tactics (Specific Character Combos) —————————————————————————————————————————————————————————————————————————————— ——¦AKUMA / GOUKI¦—————————————————————————————————————¦ken o kiwameshi mono¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Roundhouse Tatsumaki Zankuu Kyaku, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.U + Forward XX Roundhouse Tatsumaki Zankuu Kyaku |1 hit| XX Tenma Gou Zankuu [32 hit][from GANYMEDE] * 02] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Roundhouse Tatsumaki Zankuu Kyaku, d.c.Short (otg) XX Roundhouse Tatsumaki Zankuu Kyaku |3 hit| XX Tenma Gou Zankuu [32 hit][from GANYMEDE] * 03] j.Jab > j.Fierce \/ d.s.Short > s.Strong > s.Fierce XX Fierce Gou Hadou Ken XX Messatsu Gou Hadou [31 hit] * 04] j.Fierce \/ d.s.Short > s.Roundhouse XX Roundhouse Tatsumaki Zankuu Kyaku |4 hit| XX Tenma Gou Zankuu [26 hit] 05] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short XX Roundhouse Tatsumaki Zankuu Kyaku |2 hit| XX Tenma Gou Zankuu [20+ hit] 06] Opponent in corner. j.Fierce \/ d.s.Jab > s.Fierce XX Fierce Gou Hadou Ken XX Messatsu Gou Hadou [15 hit] 07] j.Fierce \/ d.s.Short > d.s.Forward |2 hit| XX Messatsu Gou Shou Ryuu [15 hit] * 08] j.Fierce \/ d.s.Jab > s.Fierce XX Roundhouse Tatsumaki Zankuu Kyaku, d.c.Short (otg) c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Fierce [14 hit] * 09] d.s.Jab > s.Strong > s.Fierce XX Fierce Gou Hadou Ken [4 hit] - Rapidly press buttons for the Messatsu Gou Hadou to hit more. ——¦AMINGO¦——————————————————————————————————————¦fushigi na hito shokubutsu¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.Short > j.Strong \/ d.s.Jab > c.Fierce |1 hit| XX Fierce Kaze no Sakebi |3 hit| XX Taiyou no Megumi [36 hit][from Bantam13] * 02] Opponent in corner. j.Short > j.Strong \/ Jab Kaze no Sakebi, d.c.Short (otg) > c.Roundhouse XX Jab Kaze no Sakebi |1 hit| XX Taiyou no Megumi [34 hit][from Bantam13] * 03] Opponent in corner. j.Short > j.Forward \/ d.c.Short > c.Roundhouse XX Jab Kaze no Sakebi |1 hit| XX Taiyou no Megumi [30 hit][from Bantam13] 04] Opponent in corner. Daichi no Kodomo (Tsukami) /\ j.Roundhouse (cactus grabs) \/ d.s.Jab > s.Fierce XX Jab Kaze no Sakebi \/ d.c.Short (otg) > c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kaze no Sakebi, sj.Roundhouse [20 hit]["Chocobo Combo Video #1"] * 05] j.Roundhouse |3 hit| \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Kaze no Sakebi [16 hit] * 06] j.Roundhouse |3 hit| \/ d.s.Jab > c.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Kaze no Sakebi [16 hit][from Bantam13] * 07] j.Short > j.Forward \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Kaze no Sakebi [15 hit][from Bantam13] 08] Opponent in corner. DF + Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, sj.Short > sj.Forward XX Jab Kaze no Sakebi, sj.Short > sj.Strong [12 hit]["Chocobo Combo Video #1"] 09] Opponent in corner. j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kaze no Sakebi, sj.Roundhouse [12 hit] * 10] j.Short > j.Forward \/ d.s.Short > c.Forward /\ sj.Short > sj.Forward, sj.Short > sj.Forward > sj.Fierce [9 hit][from Bantam13] 11] j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse [8 hit] * 12] Opponent in corner. j.Short > j.Strong \/ d.s.Jab > c.Fierce |1 hit| XX Fierce Kaze no Sakebi [8 hit][from Bantam13] * 13] j.Jab > j.Strong \/ d.s.Short > c.Fierce |1 hit| XX Fierce Kaze no Sakebi |3 hit| XX Shokubutsu no Okite [8 hit][from Bantam13] * 14] j.Roundhouse |3 hit| \/ d.s.Jab > s.Fierce [8 hit][from Bantam13] * 15] Opponent in corner. Jab Kaze no Sakebi, d.c.Short (otg) > s.Strong XX Fierce Midori no Kanki [7 hit][from Bantam13] * 16] Opponent in corner. j.Short > j.Strong \/ Jab Kaze no Sakebi, d.c.Short XX Shokubutsu no Okite [7 hit][from Bantam13] * 17] j.Roundhouse |3 hit| \/ d.s.Short > s.Forward XX Fierce Midori no Kanki [7 hit][from Bantam13] * 18] j.Short > j.Strong \/ d.c.Short > c.Roundhouse XX Jab Kaze no Sakebi |1 hit| XX Shokubutsu no Okite [6 hit][from Bantam13] * 19] j.Short > j.Forward \/ d.s.Short > s.Roundhouse XX Roundhouse Midori no Kanki [5 hit][from Bantam13] * 20] j.Jab > j.Forward \/ d.s.Short > s.Forward XX Shokubutsu no Okite [5 hit][from Bantam13] * 21] j.Short > j.Forward XX Jab Kaze no Sakebi [5 hit][from Bantam13] * 22] j.Short > j.Strong \/ Jab Midori no Kanki [5 hit][from Bantam13] * 23] d.s.Jab > s.Forward XX Jab Kaze no Sakebi |1 hit| XX Shokubutsu no Okite [4 hit][from Bantam13] * 24] j.Fierce \/ d.s.Jab > s.Strong XX Shokubutsu no Okite [4 hit][from Bantam13] * - Rapidly press buttons for the Taiyou no Megumi to hit more. * - The first part of each combo can be done one of two ways. If you do the Kaze no Sakebi in the air after the chain, it has to be done low to the ground so that once Amingo lands, he can get the (otg). If you decide to have Amingo land before doing the Kaze no Sakebi, you may have to dash forwards before the (otg) hit. * - The Midori no Kanki will hit an additional time if the combo is done in the corner. ——¦ANAKARIS¦——————————————————————————————————————————¦ougon no zettai kami¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Pharaoh Magic, d.c.Short (otg) c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [11 hit] * 02] Opponent in corner. d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short XX Jab Cobra Blow, sj.Jab > sj.Short XX Jab Cobra Blow [9 hit] * 03] d.s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short XX Jab Cobra Blow, sj.Jab > sj.Short XX Jab Miira Drop [8 hit + throw] * 04] d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short XX Jab Cobra Blow, sj.Jab XX Jab Cobra Blow [8 hit] * 05] d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [8 hit] 06] d.s.Jab > s.Short > c.Strong |2 hit| > c.Forward > c.Roundhouse [6 hit] 07] d.s.Jab > s.Short > s.Strong > s.Fierce XX Fierce Cobra Blow [5 hit] 08] d.c.Short > c.Forward > c.Fierce XX Pharaoh Illusion [4+ hit]["Chocobo Combo Video #1"] ——¦B.B.HOOD / BULLETA¦——————————————————————————————————————¦raburin hanta-¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Roundhouse \/ Fierce Smile & Missile (Joudan), Fierce Smile & Missile (Joudan), Fierce Smile & Missile (Joudan), etc.. ["Mike Z. Combo Video #3"] 02] j.Short > j.Forward \/ d.s.Jab > c.Short > c.Strong > c.Roundhouse, d.s.Short (otg) XX Cool Hunting [32 or 59 hit][from Bantam13] 03] j.Jab > j.Strong \/ d.s.Jab > s.Strong > F + Fierce XX Cool Hunting [31 or 57 hit][from Bantam13] 04] d.s.Short > s.Strong > F + Fierce XX Fierce Shyness & Strike XX Cool Hunting [30 hit][from Bantam13] 05] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/ Fierce Smile & Missile (Joudan) XX Jab Shyness & Strike XX Cool Hunting [25+ hit][from Bantam13] 06] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward /\ dj.Jab > dj.Short > dj.Strong > dj.Forward XX Roundhouse Cheer & Fire [18 hit] 07] j.Jab > j.Strong \/ d.s.Jab > s.Short > F + Roundhouse XX Beautiful Memory [15 hit][from Bantam13] 08] j.Short > j.Forward \/ d.s.Jab > s.Short > c.Forward > c.Roundhouse, d.s.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Cheer & Fire (Yoko Houkou) [15 hit][from Bantam13] 09] j.Fierce |3 hit| \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [12 hit + throw] 10] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/ Fierce Smile & Missile (Joudan) XX Beautiful Memory [12 hit][from Bantam13] 11] j.Short > j.Strong \/ Short Smile & Missile (Gedan) XX Beautiful Memory [12 hit][from Bantam13] 12] j.Short > j.Forward \/ d.s.Jab > c.Short > c.Forward > c.Roundhouse, d.s.Short (otg) > s.Strong XX Fierce Cheer & Fire (Jou Houkou) [12 hit][from Bantam13] 13] Opponent in corner. (Jab Smile & Missile /\) j.Roundhouse \/ Fierce Smile & Missile (Joudan), d.c.Jab (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Cheer & Fire (Yoko Houkou) [11 hit][from Bantam13] 14] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/ Fierce Smile & Missile (Joudan) XX Fierce Cheer & Fire (Jou Houkou) [9 hit][from Bantam13] 15] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/ Fierce Smile & Missile (Joudan), d.c.Short (otg) > s.Strong XX Fierce Cheer & Fire (Jou Houkou) [8 hit][from Bantam13] 16] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Strong XX Roundhouse Cheer & Fire (Yoko Houkou) [8 hit][from Bantam13] 17] j.Short > j.Forward \/ d.s.Jab > s.Short > F + Roundhouse XX Roundhouse Cheer & Fire (Yoko Houkou) [8 hit][from Bantam13] 18] Large opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/ Fierce Smile & Missile (Joudan), (as they fall) sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [7 hit][from Bantam13] 19] d.s.Jab > s.Short > s.Strong > F + Fierce XX Fierce Shyness & Strike [5 hit][from Bantam13] 20] j.Short > j.Forward \/ Stumble & Blade [3 hit][from Bantam13] - The c.Roundhouse is Bulleta's normal sweep. Make sure the controller is held in the down-forward position or she'll release a land mine. - The Cool Hunting's top bullets will only combo. - Once you do the first air combo with Bulleta, you have to double jump and attack with the Jab for the next chain REALLY fast. - Each combo can begin with a Jab Smile & Missile. If doing it, Bulleta must be full screen away. After the missile's launch, have Bulleta dash and jump to hit the opponent with the j.Roundhouse. Start charging back as you do the jumping attack so once you land, you can perform the Smile & Missile command. - Hesitate after the sj.Forward a little as you descend before you do the air throw. - When doing the s.Forward, use DF + Roundhouse to execute it. ——¦BISON / VEGA¦———————————————————————————————¦saiko powa- ayaturu ma hito¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Double Knee Press |2 hit| XX Psycho Crusher, sj.Short > sj.Forward XX Psycho Crusher [31 hit][from Pat Polk] 02] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Psycho Crusher, sj.Short XX Psycho Crusher [25 hit][from Pat Polk] 03] j.Roundhouse \/ d.s.Short > s.Strong > s.Roundhouse |2 hit| XX Knee Press Nightmare [21 hit] 04] j.Roundhouse \/ d.s.Short > s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Double Knee Press |2 hit| XX Psycho Crusher [18 hit] * - Rapidly press buttons for the Psycho Crusher to hit more. ——¦BLACKHEART¦——————————————————————————————————————————————¦jigoku no ouji¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] s.Short > s.Roundhouse |7 hit|, s.Short > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward [14 hit] - Wait for all the demons from the s.Roundhouse to connect. If you do any attack before hitting the opponent, the demons will dissipate. ——¦CABLE¦———————————————————————————————————¦mirai sekai kara rai ta youhei¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] d.s.Short > s.Forward > s.Fierce (tap Fierce 4x) XX Jab Scimitar XX Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper ["Solo Combo Exhibition #1"] 02] d.s.Short > s.Forward > s.Roundhouse XX Jab Scimitar XX Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper [from Charles Ragan] 03] d.s.Jab > s.Short > s.Fierce (tap Fierce 4x) XX Fierce Viper Beam XX Hyper Viper [50 hit][from Pat Polk] 04] d.s.Short > s.Fierce (tap Fierce 4x) XX Hyper Viper [40+ hit][from Charles Ragan] 05] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Hyper Viper [38 hit] 06] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Viper Beam [12 hit] 07] Opponent in corner. d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Forward > sj.Fierce, sj.Jab \/ /\ j.Jab > j.Forward > j.Fierce [10 hit]["Solo Combo Exhibition #1"] - Rapidly press buttons for the Hyper Viper to hit more. - Super Cancel fast enough after the Scimitar (which is meant to miss) and you can combo in the Hyper Viper. You can keep jumping up and doing Hyper Vipers for as many Supers you have. - Cancel the Viper Beam after only a couple of hits before doing the Hyper Viper. If against a cornered opponent, you can have a few more hits get tacked on. ——¦CAMMY¦——————————————————————————————————————————¦bouga no sentou ningyou¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short > dj.Forward XX Roundhouse Cannon Drill XX Killer Bee Assault [20 hit]["Solo Combo Exhibition #1"] 02] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Cannon Drill XX Killer Bee Assault [15 hit] 03] Opponent in corner. j.Jab > j.Fierce \/ d.s.Short > s.Forward > s.B + Roundhouse XX Spin Drive Smasher [14 hit] 04] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [10 hit] 05] Activate Cannon Revenge, (opponent countered) s.Roundhouse XX Reverse Shaft Breaker ["Solo Combo Exhibition #1"] - The Roundhouse can be added if the combo is done in the corner. ——¦CAPTAIN AMERICA¦—————————————————————————————¦tatakau amerikan supiritto¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] Opponent in corner. j.Jab > j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Shield Slash XX Hyper Charging Star, Roundhouse Charging Star |1 hit| (otg) XX Hyper Charging Star, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.D + Roundhouse [34 hit] * 02] Opponent in corner. j.Jab > j.Roundhouse \/ d.s.Jab > s.Strong > s.Roundhouse XX Fierce Shield Slash XX Hyper Charging Star, Roundhouse Charging Star |1 hit| (otg) XX Hyper Charging Star [26 hit] * 03] Opponent in corner. j.Jab > j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Shield Slash XX Hyper Charging Star, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.D + Roundhouse [23 hit] * 04] Opponent in corner. j.Jab > j.Short \/ d.s.Jab > c.Roundhouse, d.c.Short (otg) XX Hyper Charging Star, d.c.Fierce (otg) /\ sj.Jab, sj.Jab, sj.Jab /\ dj.Jab > dj.Short > dj.Strong > dj.Forward XX Fierce Shield Slash [23 hit]["James Chen: MSH Guys Combos"][given by Pat Polk] * 05] Opponent in corner. j.Jab > j.Short \/ d.s.Roundhouse XX Fierce Shield Slash XX Hyper Charging Star, d.c.Short (otg) XX Hyper Stars & Stripes [23 hit]["James Chen: MSH Guys Combos"][given by Pat Polk] 06] Opponent in corner. d.s.Short > s.Forward > s.Roundhouse XX Hyper Charging Star, c.Short (otg) XX Hyper Stars & Stripes [20 hit] * 07] Opponent in corner. j.Jab > j.Short \/ d.s.Jab > c.Strong > c.Fierce /\ sj.Jab, sj.Jab, sj.Jab /\ dj.Jab > dj.Short > dj.Strong > dj.Forward > dj.Fierce > dj.D + Roundhouse \/ d.s.Short (otg) > s.Forward > s.Roundhouse [17 hit]["James Chen: MSH Guys Combos"][given by Pat Polk] 08] Opponent in corner. j.Fierce \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Shield Slash XX Final Justice [15 hit] * 09] d.s.Short > s.Forward XX Fierce Shield Slash XX Final Justice [13 hit] * 10] j.Fierce \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab, sj.Jab, sj.Jab /\ dj.Jab > dj.Short > dj.Strong > dj.Forward > dj.Fierce (> dj.D + Roundhouse) [12 hit] * 11] Lose shield. d.s.Short > s.Fierce XX Final Justice [12 hit] * 12] j.Jab > j.Strong \/ d.s.Short > s.Forward > s.Forward XX Hyper Stars & Stripes [11 or 13 hit] * 13] Lose shield. d.s.Jab > s.Fierce XX Hyper Charging Star [11 hit] * 14] j.Fierce \/ d.s.Jab > s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [8 hit + throw] * 15] j.Fierce \/ d.s.Short > s.Forward > s.Roundhouse XX Roundhouse Charging Star [5 hit] * 16] d.s.Short > s.Forward > s.Forward > s.Fierce [4 hit] * - His old combo made it past the Capcom's changed button system. Like last time, make a slight hesitatation between the attacks when you're doing the three air Jabs in succession. If you press the Jab button again too fast, you'll go right into a Strong attack and mess up the chain. * - The Hyper Stars & Stripes may cross-up under the opponent after the second loop. Thus, the opponent won't be juggled anymore and end up on the other side of Captain America, able to counterattack. * - The D + Roundhouse can be added if the combo is done in the corner. * - Press Forward again so Captain America does the second kick before doing the Fierce. ——¦CAPTAIN COMMANDO¦————————————————————————¦kapukon sekai saidai no hi-ro-¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce \/ d.s.Jab > c.Short > c.Fierce (XX Fierce Captain Fire) XX Captain Storm, c.Short (otg) > s.Roundhouse XX Captain Sword [28 hit] * 02] Opponent in corner. j.Fierce \/ d.s.Jab > c.Short > c.Fierce (XX Fierce Captain Fire) XX Captain Storm, c.Short (otg) > c.Fierce XX Fierce Captain Corridor XX Captain Sword [26 hit] 03] j.Fierce \/ d.c.Short > c.Fierce (XX Fierce Captain Fire) XX Captain Storm, c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Captain Fire [22 hit] * 04] Opponent in corner. j.Fierce \/ d.s.Jab > s.Short > s.Roundhouse XX Fierce Captain Corridor XX Captain Sword [16 hit] 05] Opponent in corner. j.Fierce \/ d.c.Short > c.Roundhouse XX Fierce Captain Corridor (otg) XX Captain Storm [16 hit] * 06] Opponent in corner. j.Fierce \/ d.s.Jab > s.Strong > s.Fierce > s.Roundhouse XX Fierce Captain Corridor XX Captain Sword [14 hit] 07] d.s.Roundhouse XX Captain Sword [11 hit] 08] j.Fierce \/ d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Captain Fire [9 hit] * 09] j.Fierce \/ d.s.Jab > s.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [8 hit + throw] * 10] Opponent in corner. Commando Strike (Hoover), d.c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Captain Fire [8 hit] 11] j.Roundhouse \/ d.c.Jab > c.Short > c.Fierce XX Captain Strike (Sho) [7 hit] * 12] j.Fierce \/ d.s.Jab > s.Short > s.Strong XX Roundhouse Captain Kick [6 hit] * 13] j.Fierce \/ d.s.Jab > s.Strong > s.Roundhouse XX Fierce Captain Corridor [5 hit] * 14] d.s.Jab > s.Short > c.Forward> c.Roundhouse XX Fierce Captain Corridor [5 hit] * 15] d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce [5 hit] * 16] j.Fierce \/ d.c.Fierce XX Fierce Captain Corridor [3 hit] * - Althought it's sometimes hard to combo into the Captain Storm after the Captain Fire hits, it does add on the full 10 damage to any combo. ——¦CHARLIE / NASH¦———————————————————————————————¦seigi tsuranuku ku-ru gai¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Forward, Fierce Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong, Fierce Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong, Fierce Air Throw, etc.. [Infinite][from JChristopher] 02] Full screen away. Jab Sonic Boom /\ j.Roundhouse \/ (Sonic Boom hits) d.c.Jab > c.Forward > c.Roundhouse XX Somersault Justice [18 hit][from Bantam13] 03] d.s.Short > s.Strong > s.Fierce XX Somersault Justice [16 hit][from Bantam13] 04] On small opponent. j.D + Short \/ d.c.Jab XX Short Somersault Shell |1 hit| XX Somersault Justice [14 hit][from Bantam13] 05] On medium/large opponent. d.c.Short > c.Forward XX Short Somersault Shell |1 hit| XX Somersault Justice [13 hit][from Bantam13] 06] j.Jab > j.Strong \/ Jab Sonic Boom XX Crossfire Blitz [13 hit][from Bantam13] 07] d.s.Jab > s.Forward > s.Roundhouse XX Crossfire Blitz [13 hit][from Bantam13] 08] j.Roundhouse \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Moonsault Slash [8 hit][from Bantam13] 09] d.c.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [7 hit][from Bantam13] 10] Full screen away. Jab Sonic Boom /\ j.Jab > j.Strong \/ (Sonic Boom hits) d.s.Jab > s.Forward > F + Roundhouse [6 hit][from Bantam13] 11] Full screen away. Jab Sonic Boom /\ j.Jab > j.Strong \/ (Sonic Boom hits) d.s.Jab > s.Strong > s.Fierce [6 hit][from Bantam13] 12] j.Jab > j.Strong \/ d.c.Short > c.Forward XX Roundhouse Somersault Shell [6 hit][from Bantam13] 13] j.D + Short > j.Forward \/ d.s.Jab > c.Forward > c.Roundhouse [5 hit][from Bantam13] - If you wait a split second before cancelling into the Somersault Justice, it will (otg) the opponent and score more hits. - Start charging back as you do the jumping attack so once you land, you can perform the Sonic Blade command. - The sj.Roundhouse can be added if the combo is done in the corner. ——¦CHUN-LI¦——————————————————————————————————————————¦uruwashiki onna keiji¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] On medium/large opponent in corner. Jab Kikou Ken XX Kikou Shou, d.c.Short (otg) XX Sen Retsu Kyaku [31 hit][from Bantam13] 02] j.Jab > j.Short > j.Forward \/ d.s.Jab > s.Short > c.Forward > c.Roundhouse XX Sen Retsu Kyaku [26 hit][from Bantam13] 03] Jab Kikou Ken XX Sen Retsu Kyaku [24 hit][from Bantam13] 04] Opponent in corner. Jab Kikou Ken XX Kikou Shou, d.c.Short (otg) > s.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.D + Roundhouse [23 hit] 05] j.Fierce \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short, sj.Jab > sj.Short /\ dj.Jab > dj.Short, dj.Jab > dj.Short /\ tj.Jab > tj.Short > tj.Strong > tj.Forward XX Roundhouse Hyaku Retsu Kyaku [18 hit]["Solo Combo Exhibition #1"] 06] Opponent in corner. Jab Kikou Ken XX Kikou Shou, d.c.Short (otg) > c.Roundhouse [16 hit][from Bantam13] * 07] Opponent in corner. Taunt XX Kikou Shou [13 hit] 08] Opponent in corner. j.Fierce > j.Roundhouse |2 hit| \/ d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.D + Roundhouse [12 hit][from Bantam13] 09] j.Short > j.Forward \/ d.s.Jab > s.Roundhouse XX Hazan Tenshou Kyaku [12 hit][from Bantam13] 10] Opponent in corner. Fierce Throw, d.c.Short (otg) > s.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.D + Roundhouse [10 hit][from Bantam13] 11] d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [9 hit][from Bantam13] 12] j.Jab > j.Strong \/ d.s.Jab > s.Roundhouse XX Roundhouse Tenshou Kyaku [6 hit][from Bantam13] 13] j.Short > j.Fierce \/ d.s.Jab > c.Short > c.Strong > c.Roundhouse [6 hit][from Bantam13] 14] j.Short > j.Forward \/ d.c.Jab > c.Short > c.Strong > c.Fierce [6 hit][from Bantam13] - Rapidly press buttons for the Kikou Shou / Sen Retsu Kyaku to hit more, respectively. - During the Sen Restu Kyaku, sometimes the hits will be interrupted in the middle. Meaning there was a break during the juggle and the opponent could have blocked at that time. ——¦COLOSSUS¦—————————————————————————————————————————————¦hagane no nikutai¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Roundhouse XX Fierce Giant Swing \/ d.c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong (> sj.Forward) XX Short Power Tackle (Forward) XX Super Dive [10 hit][from Charles Ragan] 02] Opponent in corner. j.Roundhouse \/ ds.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Short Power Tackle (Forward) XX Super Dive [9 hit][from Charles Ragan] 03] j.Fierce \/ d.s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Power Tackle (Diagonal) [7 hit][from Bantam13] 04] j.Roundhouse \/ ds.Roundhouse /\ sj.Jab > sj.Short > sj.Strong (> sj.Forward) XX Super Dive [7 hit][from Charles Ragan] 05] Opponent in corner. j.Fierce XX Jab Giant Swing \/ d.c.Roundhouse (otg) XX Short Power Tackle (Forward) XX Super Dive (cancelled) [5 hit][from Bantam13] 06] Opponent in corner. j.Fierce XX Jab Giant Swing \/ d.c.Short (otg) > s.Fierce [4 hit][from Bantam13] 07] j.Fierce \/ d.s.Jab > c.Roundhouse XX Short Power Tackle (Forward) (otg) [4 hit][from Bantam13] 08] j.Short \/ d.s.Short > s.Forward XX Short Power Tackle (Forward) [4 hit][from Bantam13] 09] j.Jab \/ d.s.Jab > s.Strong XX Short Power Tackle (Forward) [4 hit][from Bantam13] 10] j.Fierce \/ d.s.Roundhouse XX Roundhouse Power Tackle (Diagonal) [3 hit][from Bantam13] 11] d.s.Jab > s.Strong XX Roundhouse Power Tackle (Diagonal) [3 hit][from Bantam13] 12] j.Roundhouse XX Jab Giant Swing [2 hit][from Bantam13] - When doing the Power Dive, control it to go back downward once it hits the opponent on its ascension. - Colossus' ascension during the Power Dive will not combo. You have to cancel it to go back downward to hit the opponent for it to combo. ——¦CYCLOPS¦————————————————————————————————————————¦X-MEN no komando ri-da-¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Jab > j.Fierce \/ d.s.Jab > s.Short > s.Roundhouse XX Roundhouse Cyclone Kick |1 hit| XX Mega Optic Blast [23 hit][from Bantam13] 02] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Roundhouse Cyclone Kick |1 hit| XX Mega Optic Blast [23 hit] 03] d.s.Jab > s.Short > s.Roundhouse XX Fierce Optic Sweep XX Mega Optic Blast (otg) [19 hit][from Bantam13] 04] j.Jab > j.Strong \/ d.s.Jab > s.Short > s.Forward XX Roundhouse Cyclone Kick |1 hit| XX Super Optic Blast [15 hit][from Bantam13] 05] d.s.Jab > s.Short > s.Forward > s.Roundhouse XX Jab Optic Blast |2 hit| XX Super Optic Blast [15 hit][from Bantam13] 06] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Roundhouse > s.Roundhouse XX Super Optic Blast [15 hit][from Bantam13] 07] j.Jab > j.Strong \/ Jab Gene Splice |1 hit| XX Mega Optic Blast [15 hit] 08] j.Short > j.Strong \/ d.s.Jab > s.Roundhouse XX Fierce Gene Splice |4 hit| XX Super Optic Blast (aimed up) [14 hit][from Bantam13] 09] j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short (> dj.Strong) > dj.Forward > dj.D + Fierce (> dj.D + Roundhouse) [13 hit]["Solo Combo Exhibition #1"] 10] d.s.Jab > s.Short > s.Forward > s.Roundhouse XX Fierce Optic Sweep XX Super Optic Blast [13 hit][from Bantam13] 11] d.s.Roundhouse > s.Roundhouse XX Roundhouse Cyclone Kick |1 hit| XX Super Optic Blast [13 hit][from ICEOUT] 12] j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [11 hit][from Bantam13] 13] j.Jab > j.Fierce \/ d.s.Jab > s.Roundhouse XX Fierce Gene Splice [10 hit][from Bantam13] 14] d.s.Jab > s.Short > s.Forward XX Fierce Gene Splice [9 hit][from Bantam13] 15] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > c.Short > c.Forward > s.Roundhouse > s.Roundhouse XX Fierce Optic Blast [8 hit][from Bantam13] 16] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Forward > c.Roundhouse XX Fierce Optic Sweep [8 hit][from Bantam13] 17] j.Jab > j.Fierce \/ Rapid Punch (tap Jab rapidly) [8 hit][from Bantam13] 18] j.Jab > j.Forward \/ Fierce Gene Splice [8 hit] 19] j.Jab > j.Forward \/ d.s.Jab > s.Short > s.Roundhouse XX Roundhouse Cyclone Kick [7 hit][from Bantam13] 20] j.Fierce \/ d.DF + Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [6 hit + throw][from Bantam13] 21] j.D + Short > j.D + Roundhouse \/ d.s.Jab > s.Short > s.Forward > c.Roundhouse [6 hit][from Bantam13] 22] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Forward > s.Fierce [6 hit][from Bantam13] 23] Opponent in corner. Roundhouse Throw, c.Short (otg) > s.Roundhouse XX Jab Optic Blast [5 hit][from Bantam13] 24] d.s.Jab > s.Short > s.Forward > s.Roundhouse XX Fierce Optic Sweep [5 hit] - Rapidly press buttons for the Mega Optic Blast / Super Optic Blast to hit more, respectively. - Press Roundhouse twice so Cyclops does the flipkick before doing the Super Optic Blast / Fierce Optic Blast, respectively. - The video doesn't have Cyclops do the Strong in the video, but it can be included. The D + Roundhouse can be added if the combo is done in the corner, but instead of a D + Fierce before it, make it a normal Fierce punch. - The Super Optic Blast will track where the opponent is on the screen to fire in that direction. But for some reason, if Cyclops is on the left side of the screen, it won't track downwards after the Optic Sweep to hit. You have to control it to. It -does- track if Cyclops is on the right side of the screen, however. A glitch? Hmm.. On another note, once the Super Optic Blast hits the opponent on the ground, start aiming it upwards to keep the juggle going. - Keep tapping Fierce during the Gene Splice for more hits. - Start charging back as you do the jumping attack so once you land, you can perform the Rapid Punch command. ——¦DAN HIBIKI¦—————————————————————————————————————————¦saikyo- ryuu shihan¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Shin Kuu Ga Dou Ken, d.s.Jab > s.Strong > s.Roundhouse XX Shin Kuu Ga Dou Ken, d.s.Jab > s.Strong > s.Roundhouse XX Shin Kuu Ga Dou Ken, d.s.Jab > s.Strong > s.Roundhouse XX Shin Kuu Ga Dou Ken, d.s.Jab > s.Strong > s.Roundhouse XX Shin Kuu Ga Dou Ken, d.s.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Dan Kuu Kyaku [66 hit][from JChristopher] 02] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Strong XX Jab Ga Dou Ken XX Shin Kuu Ga Dou Ken (forward dash), Hisshou Burai Ken, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [30 hit] 03] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Strong XX Jab Ga Dou Ken XX Shin Kuu Ga Dou Ken (forward dash), Hisshou Burai Ken, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Dan Kuu Kyaku [30 hit] 04] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Strong XX Jab Ga Dou Ken XX Shin Kuu Ga Dou Ken (forward dash), Hisshou Burai Ken, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Short Dan Kuu Kyaku, Fierce Air Throw [28 hit + throw] 05] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Jab Ga Dou Ken XX Shin Kuu Ga Dou Ken (forward dash), Hisshou Burai Ken, d.c.Short (otg) XX Kou Ryuu Rekka [25 hit][from Bantam13] 06] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Shin Kuu Ga Dou Ken, Otoko Michi [13 hit] 07] Opponent in corner. j.Short > j.Strong \/ d.s.Jab > s.Strong XX Shin Kuu Ga Dou Ken [12 hit][from Bantam13] 08] Opponent in corner. j.Short > j.Strong \/ d.s.Jab > s.Forward |2 hit| > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Short Dan Kan Kyaku, Fierce Air Throw [11 hit + throw][from Bantam13] 09] j.Roundhouse \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Dan Kuu Kyaku [11 hit] 10] Opponent in corner. j.Jab > j.Strong \/ Jab Kou Ryuu Ken XX Kou Ryuu Rekka, d.c.Roundhouse (otg) XX Kou Ryuu Rekka [8 hit][from Bantam13] 11] j.Roundhouse \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [7 hit + throw][from Bantam13] 12] j.Short > j.Strong \/ d.s.Jab > s.Forward |2 hit| > c.Roundhouse XX Kou Ryuu Rekka (otg) [7 hit][from Bantam13] 13] j.Short > j.Strong \/ d.s.Short > s.Strong XX Roundhouse Dan Kuu Kyaku [7 hit][from Bantam13] 14] j.Jab > j.Strong \/ d.s.Short > s.Forward |2 hit| XX Fierce Ga Dou Ken [6 hit][from Bantam13] 15] j.Jab > j.Forward \/ d.s.Jab > s.Forward |2 hit| > c.Roundhouse [6 hit][from Bantam13] 16] j.Jab > j.Strong \/ Jab Kou Ryuu Ken XX Kou Ryuu Rekka [5 hit][from Bantam13] 17] j.Jab > j.Strong \/ d.s.Jab XX Kou Ryuu Rekka [5 hit][from Bantam13] 18] j.Jab > j.Strong XX Roundhouse Dan Kuu Kyaku [5 hit][from Bantam13] 19] j.Jab > j.Strong \/ d.s.Jab XX Fierce Kou Ryuu Ken [4 hit][from Bantam13] 20] (forward dash) Short Premium Sign |1 hit| XX Kou Ryuu Rekka [3 hit][from Bantam13] 21] d.s.Fierce XX Kou Ryuu Rekka [3 hit][from Bantam13] * - This is a full life combo. - You have to Super Cancel into the Kou Ryuu Rekka as soon at the Kou Ryuu Ken hits. ——¦DHALSIM¦———————————————————————————————————————————————————¦yoga masuta-¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Jab > j.Forward > j.Roundhouse \/ d.s.Jab > s.Roundhouse XX Roundhouse Yoga Blast |3 hit| XX Yoga Inferno [31 hit][from Bantam13] 02] j.D + Short > j.Jab > j.Fierce \/ c.Short > c.Forward > c.Roundhouse XX Yoga Inferno [29 hit]["Chocobo Combo Video #1"] 03] Full screen away. Jab Yoga Fire, d.s.Short > s.Forward > s.Roundhouse XX Short Yoga Blast XX Yoga Inferno [28 hit][from ICEOUT] 04] Opponent in corner. (forward dash) Roundhouse Yoga Blast |4 hit| XX Yoga Inferno [27 hit][from Bantam13] 05] Opponent in corner. Roundhouse Throw, d.c.Short (otg) > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse > sj.D + Fierce > sj.D + Roundhouse [11 hit][from Bantam13] 06] (forward dash) Roundhouse Yoga Blast |4 hit|, d.c.Short > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [11 hit][from Bantam13] 07] Opponent in corner. Fierce Throw, d.c.Short (otg) > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.D + Fierce > sj.D + Roundhouse [9 hit][from Bantam13] 08] j.D + Short > j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse [9 hit] 09] j.Fierce \/ d.DF + Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [6 hit + throw][from Bantam13] 10] c.Jab > s.Forward > s.Fierce [3 hit] 11] Stand close. c.Short > s.Strong XX Yoga Strike [2 hit + throw] - Wait a second before performing the Yoga Strike or it will miss the opponent on their descent. ——¦DR.DOOM¦——————————————————————————————————————¦tetsu kamen no dokusaisha¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] Opponent in corner. d.c.Short > c.Forward > c.Roundhouse XX Jab Photon Shot |2 hit| (otg) XX Photon Array [27 hit][from Bantam13] * 02] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > s.Strong > c.Roundhouse XX Jab Photon Shot |2 hit| (otg) XX Sphere Flame [23 hit][from Bantam13] * 03] j.Short > j.Forward \/ d.c.Jab > c.Strong > c.Roundhouse XX Fierce Photon Shot |2 hit| (otg) XX Electric Cage [20 hit][from Bantam13] * 04] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Sphere Flame [20 hit][from Bantam13] * 05] (forward dash) Fierce Photon Shot XX Sphere Flame [20 hit][from Bantam13] 06] j.Short > j.Forward \/ d.s.Short > s.Strong > s.Roundhouse XX Electric Cage [19 hit][from Bantam13] * 07] (forward dash) Fierce Photon Shot XX Electric Cage [19 hit][from Bantam13] * 08] j.Short > j.Forward \/ d.s.Short XX Sphere Flame [19 hit][from Bantam13] 09] j.Short > j.Strong \/ d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Photon Array [18+ hit][from Bantam13] * 10] Opponent in corner. j.Short > j.Forward \/ d.s.Roundhouse |1 hit| XX Fierce Plasma Beam XX Electric Cage [18 hit][from Bantam13] * 11] Opponent in corner. d.s.Roundhouse |2 hit| XX Fierce Plasma Beam XX Electric Cage [17 hit][from Bantam13] * 12] Opponent in corner. Fierce Throw, d.s.Short (otg) XX Sphere Flamce [16 hit][from Bantam13] * 13] j.Short > j.Forward \/ d.s.Short > s.Forward XX Sphere Flame [16 hit][from Bantam13] 14] Opponent in corner. d.c.Jab > c.Strong > c.Fierce XX Sphere Flame [15 hit][from Bantam13] * 15] Opponent in corner. Fierce Throw, d.c.Jab (otg) XX Electric Cage [15 hit][from Bantam13] * 16] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse XX Fierce Photon Shot [14 hit][from Bantam13] * 17] j.Short > j.Forward \/ d.s.Jab > c.Forward > c.Roundhouse XX Short Molecular Shield [14 hit][from Bantam13] * 18] Opponent in corner. d.s.Roundhouse |2 hit| XX Fierce Plasma Beam XX Photon Array [13 hit][from Bantam13] 19] j.Short > j.Forward \/ d.c.Jab > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at opponent) ad.Short > ad.Strong > ad.Forward [12 hit][from Da Metaphysician] 20] d.c.Short > c.Forward > c.Roundhouse XX Roundhouse Molecular Shield [12 hit][from Bantam13] * 21] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse XX Fierce Plasma Beam [11 hit][from Bantam13] * 22] On large opponent 1/4 distance away. Hikou, (fly low to ground) f.Fierce |5 hit| XX Photon Array [11 hit][from Bantam13] * 23] Opponent in corner. Fierce Throw, d.s.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse XX Fierce Plasma Beam [9 hit][from Bantam13] 24] Opponent in corner. j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Plasma Beam [9 hit][from Bantam13] * 25] j.Short > j.Forward \/ d.s.Jab > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [9 hit][from Bantam13] * 26] j.Short > j.Forward \/ d.s.Jab > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Forward, Fierce Air Throw [8 hit + throw][from Bantam13] * 27] Opponent in corner. j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward, Fierce Air Throw, Photon Array [7 + 20 hit + throw] * 28] j.Short > j.Forward \/ d.s.Short > c.Forward > c.Roundhouse XX Fierce Photon Shot (otg) [7 hit][from Bantam13] 29] Opponent in corner. j.Short > j.Strong \/ d.s.Short > s.Strong > s.Roundhouse |1 hit| XX Fierce Plasma Beam [6 hit][from Bantam13] * 30] On large opponent 1/4 distance away. Hikou, (fly low to ground) f.Fierce |5 hit| XX Fierce Plasma Beam [6 hit][from Bantam13] * 31] j.Short > j.Forward \/ d.c.Jab > c.Forward > c.Roundhouse [5 hit][from Bantam13] 32] j.Short > j.Strong \/ d.s.Jab > s.Strong > s.Fierce [5 hit][from Bantam13] 33] j.Jab \/ d.s.Jab > c.Strong > c.Roundhouse [4 hit][from Bantam13] * 34] Opponent in corner. Fierce Throw, d.c.Short (otg) > c.Roundhouse [3 hit][from Bantam13] * 35] d.s.Roundhouse |2 hit| XX Fierce Plasma Beam [3 hit][from Bantam13] * - Delaying the Photon Array after the Forward a split second will allow the opponent to fall a small bit and take more of the hits. * - As soon as the 5th hit is made from the f.Fierce's laser gun, cancel into the special move. If you cancel too late, the blast can push the opponent too far back. Each combo can be done anyway, but are guaranteed in the corner. - Do the air combo at a steady pace and the Plasma Beam will combo. * - The opponent can Tech Hit, or it will not work. Once the throw happens, the opponent will freefall back to the ground. Do the Photon Array when they are in range. ——¦FELICIA¦——————————————————————————————————————————¦yumemiru kyatto u-man¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. Felicia called in. Please Help Me, c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me [160 hit]["Chocobo Combo Video #2"] 02] Opponent in corner. Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me [159 hit]["Chocobo Combo Video #1"] 03] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler (Slide) XX Please Help Me [40 hit] 04] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Please Help Me [35 hit] 05] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler |1 hit| XX Hyper Sand Splash [20 hit] 06] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler |1 hit| XX Dancing Flash [19 hit] 07] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler (Slide), d.c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Delta Kick [18 hit] 08] j.Roundhouse \/ d.s.Jab > s.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Delta Kick [11 hit] 09] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [10 hit] 10] j.Short > j.Roundhouse \/ d.c.Jab > c.Short > c.Strong > c.Forward > c.Roundhouse XX Roundhouse Sand Splash [9 hit] 11] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward XX Jab Cat Spike [7 hit] 12] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward (> s.Fierce |1 hit|) > s.B + Roundhouse [7 hit] 13] d.c.Short > c.Forward > c.Roundhouse XX Roundhouse Sand Splash [5 hit] - Do the Please Help Me as they are falling from the spin. - The roll from the Rolling Buckler has to hit for it to combo after the Fierce. Once it does, then press a Kick button for Felicia to do the slide add-on. - The Roundhouse can be added if the combo is done in the corner. - The Fierce can be added if the combo is done in the corner. ——¦GAMBIT¦—————————————————————————————————¦kirai kako o himeta meta hi-ro-¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] c.Roundhouse XX Royal Flush (otg) [38 hit] 02] j.Fierce \/ d.s.Jab > s.Short > c.Fierce XX Royal Flush [20+ hit] 03] j.Fierce \/ d.c.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse [9 hit][from Charles Ragan] 04] j.Fierce \/ d.c.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Roundhouse Air Throw [8 hit + throw][from Charles Ragan] * 05] Fierce Kinetic Card XX Cajun Explosion (Forward) [8 hit] 06] j.Fierce > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward (> s.Roundhouse) XX Jab Cajun Slash [7 hit][from Bantam13] * 07] d.s.Jab > s.Short > s.Short > s.Forward > s.Fierce XX Jab Kinetic Card XX Royal Flush [5 + 10 or 28 hit][from "Jericho"] 08] d.s.Jab > s.Short > s.Roundhouse XX Jab Cajun Slash [4 hit] 09] Opponent in corner. Punch Throw, d.c.Short (otg) (> s.Forward) XX Jab Cajun Slash [3 hit][from Bantam13] * - The Cajun Explosion (Forward) is motion (qcf + KK); where Gambit leaps on the opposite wall. Not the one behind him. - The Roundhouse can be added when against large opponents. * - This combo is in two parts, as shown with the two seperate hit totals. The Fierce will create Flying Screen and send the opponent to the other side of the screen. The Kinetic Card can be blocked, however. But if it hits, you can cancel into the Royal Flush. Ten hits is the norm the Royal Flush will do. However, it can get up to 28 on large opponents or if the combo is done next to the corner. - The Forward can be added against some opponents after the Short (i.e- Amingo, Iceman, XX, XX). ——¦GUILE¦—————————————————————————————————¦sanmyaku o kudaku kairiki kyojin¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Strong > sj.Forward, Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong, Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong, Roundhouse Air Throw, etc.. [Infinite]["Solo Combo Exhibition #1"] 02] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane [24 hit] 03] Opponent in corner. j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Fierce Sonic Boom XX Sonic Hurricane [23 hit] 04] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse |2 hit| XX Sonic Hurricane [23 hit] * 05] j.Roundhouse \/ d.c.Short > c.Roundhouse |2 hit| + Omega Red Assist (Throw Type) /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Crossfire Assault [19 hit] 06] j.Fierce \/ d.s.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward XX Crossfire Assault [18 hit] 07] Opponent in corner. Roundhouse Throw /\ j.Jab > j.Short XX Crossfire Assault \/ c.Short (otg) > c.Strong > s.Roundhouse [15 hit + throw]["Solo Combo Exhibition #1"] * 08] Ken Assist (Expansion Type) |5 hit| /\ Crossfire Assault [15 hit] 09] Opponent in corner. Roundhouse Throw, F + Fierce XX Somersault Strike [13 hit + throw]["Solo Combo Exhibition #1"] * 10] j.Roundhouse \/ d.c.Short > c.Roundhouse |2 hit| + Omega Red Assist (Throw Type) /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Kuuchuu Somersault Kick [11 hit][Lee the mastermind] 11] j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Kuuchuu Somersault Kick [10 hit] * 12] j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [10 hit] - From personal trial and error, it seems that the air combo you do before you Super Cancel into the Crossfire Assault all depends on the opponent class. On a medium or large class opponent (i.e- Ryu, Hulk, Sentinel), Guile can add in both the Strong and Forward attacks. On a smaller class and even some medium class characters (i.e- Cammy, Jill, Iron Man), it may be best to skip the Strong attack. Seems neither of those ways will work on Roll or Kobun (althought I will look into that further). ——¦HAYATO KANZAKI¦—————————————————————————————————¦honoo no shoukin kaseki¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Short > j.Roundhouse \/ d.s.Short > s.Forward > s.Fierce + Spiral Assist (Ground Type) |6 hit| /\ j.Short > j.Roundhouse \/ d.s.Short > s.Forward > F + Fierce, B + Fierce, Jab, Fierce, Fierce XX Fierce Shiden |1 hit| XX Black Hayato [36 hit][from GANYMEDE & Araya] 02] Opponent in corner. j.Fierce \/ B + Fierce, Jab, Fierce, Fierce XX Fierce Guren |2 hit| XX Plasma Field, d.s.Short > s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse \/ c.Short (otg) > s.Fierce XX Black Hayato [34 hit][Edited by Michael Charlton] 03] Opponent in corner. j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab, d.c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Guren |2 hit| XX Plasma Field \/ d.c.Short (otg) > s.Fierce XX Black Hayato [31 hit]["Solo Combo Exhibition #1"] 04] Opponent in corner. j.Short > j.Strong \/ B + Jab, Jab, Jab, Roundhouse, Jab, d.s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Guren |2 hit| XX Plasma Field \/ d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Guren [25 hit][from Bantam13] 05] j.Short > j.Roundhouse \/ d.s.Short > s.Forward > F + Fierce, B + Fierce, Jab, Fierce, Fierce XX Fierce Shiden |1 hit| XX Black Hayato [25 hit][from GANYMEDE & Araya] 06] Opponent in corner. j.Short > j.Strong \/ d.s.Short > s.Forward > s.Roundhouse |2 hit| XX Fierce Guren |2 hit| XX Plasma Field \/ d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Guren [18 hit][from Bantam13] 07] Byakko Hou (forward dash), Black Hayato [17 hit] 08] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab, d.c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Guren |2 hit| XX Plasma Field [14 hit] 09] j.Fierce \/ d.s.Jab > s.Strong > s.Fierce XX Jab Shiden |1 hit| XX Resetsu [12 hit] 10] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab XX Engetsu [11 hit] 11] d.s.Short > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Guren [10 hit][from Bantam13] 12] d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.D + Roundhouse [8 hit][from Bantam13] 13] j.Short > j.Forward \/ d.s.Jab > s.Forward > s.Fierce XX Fierce Guren [8 hit][from Bantam13] 14] j.Roundhouse \/ s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Roundhouse Air Throw [7 hit + throw][from Bantam13] 15] d.s.Jab > s.Strong > s.Fierce XX Fierce Shiden [5 hit][from Bantam13] 16] j.Jab > j.Forward \/ d.s.Short > s.Strong > F + Fierce [5 hit][from Bantam13] - Once the Byakko Hou throws the opponent, rush forward and do the motion for the Black Hayato. If timed perfectly, when you press LK, it will juggle the opponent as they are falling. Then the Black Hayato super will catch them out the air. ——¦HULK¦——————————————————————————————————¦sanmyaku o kudaku kairiki kyojin¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Roundhouse \/ d.c.Short > c.Fierce |2 hit| XX Gamma Quake [18 hit] 02] j.Short > j.Forward \/ d.c.Jab > c.Strong XX Roundhouse Gamma Charge (Taichi) XX Gamma Wave [17 hit]["Solo Combo Exhibition #1"] 03] Opponent in corner. j.Short > j.Forward \/ d.c.Short > c.Forward XX Roundhouse Gamma Charge (Taichi) XX Gamma Crush [9 hit]["Solo Combo Exhibition #1"] 04] j.Roundhouse \/ d.c.Short > c.Fierce |2 hit| XX Gamma Crush [8 hit] 05] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Fierce XX Gamma Crush [7 hit] 06] j.Roundhouse \/ d.s.Jab > s.Fierce [3 hit] ——¦ICEMAN¦——————————————————————————————————————————————¦hotto na ku-ru gai¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong XX Arctic Attack [30 hit] 02] d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong XX Arctic Attack [25+ hit][from Bantam13] 03] j.Short > j.Forward \/ d.s.Short > s.Fierce XX Jab Ice Beam (Forward) |2 hit| XX Arctic Attack [21+ hit][from Bantam13] 04] Opponent in corner. j.Fierce \/ d.s.Jab > s.Short > s.Fierce XX Jab Ice Beam (Forward) |2 hit| XX Arctic Attack [20+ hit] 05] j.Short > j.Strong \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Ice Beam (Diagonal) [12 hit][from Bantam13] 06] j.Short > j.Strong \/ d.s.Jab > s.Strong > s.Fierce XX Jab Ice Beam (Forward) [11 hit][from Bantam13] 07] j.Fierce \/ d.c.Short > c.Strong > c.Roundhouse XX Fierce Ice Beam (Diagonal) [10 hit][from Bantam13] 08] j.Short > j.Strong \/ d.c.Jab > c.Strong > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [9 hit + throw][from Bantam13] 09] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse_sj.D + Roundhouse [9 hit] 10] d.s.Short > s.Forward > s.Roundhouse XX Fierce Ice Beam (Diagonal) [9 hit] 11] d.s.Jab > s.Strong > s.Fierce XX Jab Ice Beam (Forward) [9 hit] 12] d.c.Jab > c.Strong > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.D + Roundhouse [8 hit][from Bantam13] 13] j.Short > j.Forward \/ d.c.Short > c.Forward > c.Fierce [5 hit][from Bantam13] ——¦IRON MAN¦———————————————————————————————————¦sora kakeru kogane no kishi¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Short > j.Forward \/ d.s.Jab > s.Short > c.Strong XX Proton Cannon [51 hit][from Bantam13] 02] Opponent in corner. j.Short > j.Forward \/ d.s.Short > s.Strong > s.Fierce XX Proton Cannon [50 hit][from Bantam13] 03] d.c.Jab > c.Strong XX Proton Cannon [48 hit][from Charles Ragan][Edited by Michael Charlton] 04] j.Short > j.Fierce \/ d.s.Jab > s.Short > c.Strong XX Jab Repulsor Blast, d.s.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.U + Fierce, (air dash up-forward at opponent) ad.Short > ad.U + Fierce XX Hikou (fly up at opponent), f.Short > f.Strong > f.U + Fierce XX Fierce Unibeam [29 hit][from Da Metaphysician] 05] j.Fierce \/ d.c.Short > c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.U + Fierce, (air dash up-forward at opponent) ad.Short > ad.U + Fierce, (air dash up-forward at opponent) Hikou, f.Short > f.Strong > f.U + Fierce XX Fierce Unibeam [23 hit][from Charles Ragan] 06] j.Short > j.Forward \/ d.s.Jab > s.Short > c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.U + Fierce XX Jab Unibeam [16 hit][from Bantam13] 07] j.Short > j.Forward \/ d.s.Jab > s.Short > c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Forward > sj.D + Fierce [10 hit][from Bantam13] 08] Opponent in corner. j.Short > j.D + Fierce \/ d.s.Jab > s.Strong > s.Fierce XX Jab Unibeam [10 hit][from Bantam13] 09] j.U + Roundhouse \/ /\ j.Short > j.Forward > j.U + Fierce XX Jab Unibeam [9 hit][from Bantam13] 10] d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.D + Roundhouse [8 hit][from Bantam13] 11] j.Short > j.Forward \/ d.c.Jab > c.Strong XX Jab Repulsor Blast [7 hit][from Bantam13] 12] j.Short > j.Fierce \/ d.s.Jab > s.Short > s.Strong > c.Forward [6 hit][from Bantam13] 13] j.Short > j.Forward \/ d.c.Jab > c.Short > c.Roundhouse [6 hit][from Bantam13] - Perform the Short > Forward > U + Fierce chain as Iron Man is ascending for it to link. - Getting the D + Roundhouse to hit works better in the corner. ——¦JILL VALENTINE¦———————————————————————————————¦akumu kara no seikan mono¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.Short > j.Forward \/ d.s.Jab > s.Strong + Spiral Assist (Ground Type) |6 hit| > s.Fierce, CODE: T-002, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [41 hit][from GANYMEDE] * 02] Stand close. Roundhouse Kinkyuu Kaihi B (Crow) XX CODE: T-002, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [31 hit][from Bantam13] * 03] Jill over 1/2 screen away. Opponent in corner. Roundhouse Kinkyuu Kaihi A (Flaming zombie) XX Short Kinkyuu Kaihi B (Cerebus dog) (Cerebus hits) /\ j.Short > j.Strong XX Kinsetsu Sentou A+ (flaming zombit hits) \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [30 hit][from Bantam13] * 04] Stand close. Roundhouse Kinkyuu Kaihi B (Crow) XX CODE: T-002, d.c.Short (otg) XX Rocket Launcher [27 hit][from Bantam13] 05] CODE: T-002, d.c.Short (otg) XX Rocket Launcher [27 hit]["James Chen: Capcom Gals Combos"] 06] Jill in corner. Opponent center screen. Activate Short Kinkyuu Kaihi A (Grabbing zombie), (jump over opponent) d.s.Jab > s.Strong > s.Fierce, (zombie grabs) d.s.Short > s.Forward > s.Roundhouse XX Jab Kinsetsu Sentou A, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [26 hit]["James Chen: Capcom Gals Combos"] * 07] Opponent in corner. Roundhouse Kinkyuu Kaihi A (Flaming zombie) /\ j.Jab > j.Strong \/ d.s.Jab > s.Forward > s.Roundhouse XX Jab Kinsetsu Sentou A, d.c.Short (otg) > s.Fierce, (flaming zombie hits) d.c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [26 hit][from Bantam13] * 08] Full screen away. Roundhouse Kinkyuu Kaihi A (Flaming zombie), (forward dash jump over opponent) d.s.Jab > c.Forward > c.Roundhouse, d.c.Short (otg) (flaming zombie hits) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [21 hit][from Bantam13] * 09] Opponent in corner. d.c.Fierce XX Fierce Grenade Launcher, d.c.Short (otg) > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [21 hit][from Bantam13] 10] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [21 hit] 11] j.Jab > j.Forward \/ d.s.Jab > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [20 hit][from Bantam13] * 12] Opponent in corner. Stand close. Activate Roundhouse Kinkyuu Kaihi A (Flaming zombie). Jab Grenade Launcher, (flaming zombie hits) d.c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [19 hit][from Bantam13] * 13] Opponent in corner. Roundhouse Kinkyuu Kaihi A (Flaming zombie) /\ j.Short > j.Strong \/ d.c.Jab > c.Forward > c.Roundhouse, d.c.Short (otg) > s.Fierce (flaming zombie hits) XX Jab Grenade Launcher XX Rocket Launcher [19 hit][from Bantam13] * 14] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong > s.Fierce XX Jab Kinsetsu Sentou A, d.c.Short (otg) > s.Fierce XX Jab Kinsetsu Sentou A |1 hit| XX Rocket Launcher [19 hit][from Bantam13] 15] Activate Short Kinkyuu Kaihi A (Grabbing Zombie), (jump over opponent) d.s.Jab > s.Forward > s.Fierce, (zombie grabs) d.s.Jab > s.Strong XX Rocket Launcher [19 hit][from Bantam13] * 16] Full screen away. Activate Short Kinkyuu Kaihi A (Grabbing zombie), (forward dash jump over opponent) d.s.Jab > c.Forward > c.Roundhouse, d.c.Short (otg), (zombie grabs) Short Kinkyuu Kaihi B (Cerebus dog) /\ j.Short > j.Strong XX Kinsetsu Sentou A+ [18 hit][from Bantam13] * 17] Opponent in corner. Roundhouse Kinkyuu Kaihi A (Flaming zombie) /\ j.Jab > j.Strong \/ d.s.Jab > s.Strong > s.Roundhouse XX Jab Kinsetsu Sentou A (flaming zombie hits) XX Rocket Launcher [18 hit][from Bantam13] 18] j.Short > j.Forward \/ d.s.Jab > s.Forward > c.Roundhouse XX Jab Kinsetsu Sentou A |1 hit| (otg) XX Rocket Launcher [18 hit][from Bantam13] * 19] On large opponent. j.Short > j.Fierce \/ d.s.Jab > s.Roundhouse XX Rocket Launcher [17 or 20 hit][from Bantam13] * 20] Full screen away. Roundhouse Kinkyuu Kaihi A (Flaming zombie), (forward dash jump over opponent) d.s.Jab > s.Forward > s.Roundhouse (flaming zombie hits) XX CODE: T-002 [17 hit][from Bantam13] 21] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Rocket Launcher [17 hit][from Bantam13] 22] j.Jab > j.Strong \/ d.c.Short > c.Forward XX Rocket Launcher [17 hit][from Bantam13] * 23] j.Roundhouse \/ d.s.Short > s.Roundhouse XX Rocket Launcher [16 hit][from Bantam13] * 24] j.Fierce \/ d.s.Jab > s.Fierce XX Rocket Launcher [16 hit][from Bantam13] * 25] Stand close. Roundhouse Kinkyuu Kaihi B (Crow) XX CODE: T-002, Rocket Launcher [15 hit][from Bantam13] * 26] Jill center screen. Opponent in corner. Roundhouse Kinkyuu Kaihi A (Flaming zombie), (zombie meets Jill) Short Kinkyuu Kaihi B (Cerebus dog) /\ j.Short > j.Fierce, (flaming zombie hits) Kinsetsu Sentou A+ [14 hit][from Bantam13] * 27] j.Jab > j.Forward \/ d.s.Jab > s.Strong > c.Roundhouse, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Kinsetsu Sentou A [13 hit][from Bantam13] 28] Jill over 1/2 screen away. Opponent in corner. Short Kinkyuu Kaihi B (Cerebus dog) (forward dash) /\ j.Short > j.Strong XX Kinsetsu Sentou A+ [13 hit] 29] j.Short > j.Strong \/ d.s.Short > s.Strong > c.Roundhouse XX Kinsetsu Sentou A |1 hit| (otg) XX Kinsetsu Sentou A+ [12 hit][from Bantam13] * 30] Opponent near corner. d.c.Fierce XX Fierce Grenade Launcher (hold HP) XX Rocket Launcher [12 hit][from Bantam13] * 31] Activate Short Kinkyuu Kaihi A (Grabbing zombie), (jump over opponent) d.s.Jab > s.Forward > s.Fierce, (zombie grabs) (forward dash) Jab Grenade Launcher XX Kinsetsu Sentou A+ (otg) [11 hit][from Bantam13] 32] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+ [11 hit] 33] j.Short > j.Forward \/ d.s.Short > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [10 hit][from Bantam13] 34] d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A [9 hit][from Bantam13] * 35] Opponent in corner. Roundhouse Kinkyuu Kaihi A (Flaming zombie) /\ j.Short > j.Strong \/ d.s.Jab > c.Forward > c.Roundhouse, d.c.Short (otg) > s.Fierce, (flaming zombie hits) CODE: T-002 [8 + 13 hit][from Bantam13] 36] j.Roundhouse \/ d.c.Short > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [8 hit + throw][from Bantam13] 37] j.Jab > j.Strong \/ d.s.Short > s.Forward > c.Roundhouse XX Jab Kinsetsu Sentou A (otg) [7 hit][from Bantam13] * 38] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse, d.c.Short (otg) XX Snapback [6 hit + Snapback][from Bantam13] * 39] j.Short > j.Forward \/ d.s.Jab > s.Strong > s.Roundhouse XX Snapback [6 hit + Snapback][from Bantam13] * 40] j.Jab > j.Strong \/ d.s.Short > s.Forward > s.Fierce XX Snapback [6 hit + Snapback][from Bantam13] 41] Opponent center screen. Activate Short Kinkyuu Kaihi A (Grabbing zombie), (jump over opponent) d.s.Jab > s.Strong > s.Fierce, (zombie grabs) Jab Grenade Launcher (hold LP) [6 hit][from Bantam13] * 42] j.Roundhouse \/ d.s.Short > s.Forward > c.Roundhouse, d.c.Short (otg) > s.Fierce [6 hit][from Bantam13] 43] Opponent center screen. Activate Short Kinkyuu Kaihi A (Grabbing zombie), (jump over opponent) d.s.Short > s.Strong > s.Roundhouse, (zombie grabs) Short Kinkyuu Kaihi B (Cerebus dog) [5 hit][from Bantam13] 44] Jill over 1/2 screen away. Opponent in corner. Short Kinkyuu Kaihi B (Cerebus dog) (forward dash) /\ j.Short > j.Strong XX Jab Kinsetsu Sentou A [5 hit][from Bantam13] 45] d.s.Jab > s.Forward > s.Fierce XX Jab Kinsetsu Sentou A [5 hit][from Bantam13] 46] j.Fierce \/ d.c.Fierce /\ sj.Fierce [3 hit][from Bantam13] * - If the Kinsetsu Sentou A hits twice, it will knock the opponent downward and the Kinsetsu Sentou A+ will miss. In the case of Combo 29, it will send the opponent up out of reach. - I personally find it easier to call Spiral in as you do the Strong punch instead of Fierce for it to combo right. The CODE: T-002 should be the 12th hit in the combo. If any earlier, it will interrupt Spiral's attack. * - Execute the Kinkyuu Kaihi B (Crow) and CODE: T-002 simultaneously. The crow will cause enough stun for the Tyrant explosion to combo. * - Chase after the Cerebus and attack the opponent on the ascension as they are knocked into the air from it. * - The flaming zombie will hit between the (otg) Short and Fierce launcher. Don't pause when the zombie hits. Do the Fierce normally as if the zombie wasn't there (i.e- Combo 10). * - It's very important the opponent is full screen away. Else there won't be enough time to get the entire chain in (especially the (otg) hit) before the zombie grabs. * - The Rocket Launcher has to be timed so it will "pop" the opponent upwards (i.e- Combo 21). It -can- be executed without the "pop" and the rockets will still hit, but the hit count will be about 2 or 3 hits lower. * - When the flaming zombie hits, it will knock the opponent backwards. Thus, when you cancel into the CODE: T-002 after the Roundhouse connects, there's a good chance the zombie will send the opponent back out of range of the Tyrant explosion. Out of personal trial and error, I was able to get the combo to work 90% of the time when Jill started out on the right side of the screen. * - Perform the Rocket Launcher after the Tyrant roars or you can accidentally go into a Delayed Hyper Combo. * - Once the Roundhouse Kinkyuu Kaihi is activated, wait until Jill and the zombie are next to each other before calling out the Cerebus dog. * - The Roundhouse can be added if the combo is done in the corner. * - Even against large opponents like Juggernaut and Sentinel, the CODE: T-002 will not connect. But it does set up for it in case the opponent doesn't happen to block after the zombie hits. ——¦JIN SAOTOME¦————————————————¦hito kara heiki burodia o karu ikusa tsuchi¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] Jin in corner. Opponent close. s.Jab > s.Strong XX Blodia Vulcan [24 hit][from Bantam13] * 02] On large opponent. j.Short > j.Roundhouse |2 hit| \/ d.s.Short > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.D + Roundhouse [12 hit][from Bantam13] * 03] Opponent in corner. j.Short > j.Strong \/ c.Jab > c.Fierce XX Fierce Saotome Typhoon |1 hit| XX Saotome Cyclone, Fierce Saotome Dynamite |4 hit| (otg) XX Saotome Cyclone [11 hit][from Bantam13] * 04] Opponent in corner. j.Short > j.Strong \/ c.Jab > c.Fierce XX Fierce Saotome Typhoon |2 hit| XX Saotome Cyclone, Jab Saotome Dynamite |3 hit| (otg) XX Saotome Cyclone [11 hit][from Bantam13] * 05] Opponent in corner. j.Short > j.Strong \/ d.c.Jab > c.Strong XX Blodia Punch, d.c.Roundhouse (otg) XX Jab Saotome Typhoon |2 hit| XX Saotome Cyclone [11 hit][from Bantam13] * 06] Opponent in corner. j.Short > j.Strong \/ d.c.Jab > c.Strong XX Blodia Punch, d.c.Roundhouse (otg) XX Jab Saotome Typhoon [11 hit][from Bantam13] * 07] Opponent in corner. j.Short > j.Strong \/ d.s.Short XX Blodia Punch, c.Roundhouse (otg) XX Jab Saotome Typhoon |2 hit| XX Saotome Cyclone [10 hit][from Bantam13] * 08] j.Short > j.Strong \/ d.s.Short > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [10 hit][from Bantam13] * 09] Jin in corner. Opponent close. c.Short > c.Roundhouse XX Jab Saotome Dynamite |1 hit| XX Blodia Punch [10 hit][from Bantam13] 10] j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [10 hit] * 11] j.Short > j.Strong \/ sj.Jab > sj.Strong XX Saotome Cyclone, Fierce Saotome Dynamite (otg) [10 hit][from Bantam13] * 12] On medium/large opponent. j.D + Roundhouse |3 hit| d.c.Short > c.Roundhouse XX Blodia Punch [9 + hit][from Bantam13] * 13] j.D + Roundhouse |3 hit| \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [9 hit + throw][from Bantam13] 14] Opponent in corner. j.Fierce \/ d.s.Jab > s.Strong XX Saotome Cyclone, Jab Saotome Dynamite |4 hit| (otg) XX Saotome Cyclone [9 hit]["Chocobo Combo Video #2"] 15] j.D + Roundhouse |3 hit| \/ d.c.Short > c.Roundhouse XX Fierce Saotome Dynamite [9 hit] * 16] Opponent in corner. j.Short > j.Forward \/ d.s.Short XX Blodia Punch, d.c.Short (otg) > s.Fierce [8 hit][from Bantam13] 17] j.Roundhouse |2 hit| \/ d.c.Jab > c.Strong XX Blodia Punch [8+ hit] + 18] j.Roundhouse |1 hit| \/ d.s.Short > c.Roundhouse XX Blodia Punch (otg) [7+ hit][from Bantam13] * 19] j.D + Roundhouse |3 hit| \/ d.s.Short XX Blodia Punch [7+ hit][from Bantam13] * 20] j.Roundhouse |2 hit| \/ c.Jab > c.Strong XX Fierce Saotome Dynamite [7 hit][from Bantam13] * 21] Opponent in corner. j.Short > j.Forward \/ c.Short > c.Roundhouse XX Jab Saotome Dynamite |1 hit| XX Saotome Cyclone [6 hit][from Bantam13] * 22] Opponent in corner. j.Short > j.Strong \/ c.Jab > c.Fierce XX Fierce Saotome Typhoon |1 hit| XX Saotome Cyclone [6 hit][from Bantam13] * 23] j.Short > j.Strong \/ Jab Saotome Typhoon [6 hit][from Bantam13] * 24] d.c.Jab > c.Strong XX Blodia Punch [5+ hit][from Bantam13] * 25] j.Short > j.Strong \/ d.s.Jab > s.Strong XX Saotome Cyclone [5 hit][from Bantam13] * 26] j.Short > j.Strong \/ d.s.Short > s.Forward [5 hit][from Bantam13] * 27] j.Short > j.Forward \/ d.c.Jab > c.Forward [5 hit][from Bantam13] * 28] On large opponent. j.Short > j.Forward \/ d.s.Short > s.Roundhouse [4 hit] * 29] j.Short > j.Strong \/ d.s.Short XX Roundhouse Saotome Crush [4 hit][from Bantam13] * 30] j.Short > j.Forward \/ d.s.Short > s.Fierce [4 hit][from Bantam13] 31] d.s.Jab > s.Strong XX Saotome Cyclone [3 hit] * 32] j.Fierce \/ d.c.Jab > c.Fierce [3 hit][from Bantam13] * - Unlike the first MvC, the Blodia Vulcan doesn't have full screen effect. It fires at an area above Jin. The combo essentially can be done anywhere, but it's up to the player to place the opponent so that they are launched into Blodia's line of fire. The easiest place is if Jin is in the corner. * - Start charging back or down as you do the jumping attack so once you land and combo, you can perform the Saotome Typhoon / Saotome Dynamite command, respectively. * - The Saotome Cyclone is the Super move; motion (qcf + KK). Not the Saotome Typhoon; motion (Charge b,f + P). - Wait until the opponent hits the ground before doing the Saotome Dynamite. * - Depending where the combo is done determines the number of hits. For example, if Jin is in the corner with the opponent close to him, the Blodia Punch will hit more times as the fist moves across the screen. However, if in the middle or far end of the screen, only the end of Blodia's fist will connect. ——¦JUGGERNAUT¦———————————————————————————¦seishi funou no ninken juu sensha¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Short > j.Strong \/ d.s.Short > c.Forward XX Fierce Earthquake Punch XX Juggernaut Headcrush [11 hit][from Bantam13] 02] j.Fierce \/ d.s.Short > s.Strong XX Fierce Earthquake Punch XX Juggernaut Headcrush [11 hit] 03] j.Roundhouse \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse \/ c.Short (otg) > c.Strong [10 hit] 04] d.s.Short > s.Strong XX Fierce Earthquake Punch [7 hit][from Bantam13] 05] Fierce Throw, Fierce Juggernaut Punch XX Juggernaut Headcrush [6 hit][from Bantam13] 06] j.Short > j.Strong \/ d.s.Short > c.Forward XX Jab Juggernaut Punch [5 hit][from Bantam13] 07] j.Short > j.Strong \/ d.s.Short > s.Fierce XX Jab Juggernaut Punch [5 hit][from Bantam13] 08] j.Short > j.Strong \/ d.c.Fierce XX Roundhouse Juggernaut Body Press [4 hit][from Bantam13] 09] j.Fierce_j.Roundhouse \/ d.s.Roundhouse XX Jab Juggernaut Punch [3 hit][from Bantam13] - No matter how much you press the buttons, you won't get the full number of hits from the Juggernaut Headcrush. ——¦KEN MASTERS¦———————————————————————————————————¦rekka o matou kakutou ou¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku \/ d.s.Short > s.Forward |1 hit| > s.Fierce XX Shippuu Jinrai Kyaku [25 hit]["Solo Combo Exhibition #1"] 02] j.Fierce \/ d.s.Jab > s.Short > s.Fierce XX Fierce Hadou Ken XX Shippuu Jinrai Kyaku [24 hit] 03] j.Fierce \/ d.s.Jab > s.Short > c.Fierce XX Shin Ryuu Ken [19 hit] 04] j.Fierce \/ d.s.Jab > s.Short > s.Fierce XX Fierce Hadou Ken XX Shou Ryuu Reppa [16 hit] 05] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Shou Ryuu Ken [11 hit] 06] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit] 07] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Hadou Ken [9 hit] - Rapidly press buttons for the Shippuu Jinrai Kyaku / Shin Ryuu Ken to hit more, respectively. - The Roundhouse can be added if the combo is done in the corner. ——¦MAGNETO¦———————————————————————————————————————————————————————¦jikai ou¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce \/ c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-forward at opponent) ad.D + Short > ad.Forward \/ s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic Tempest, c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong XX Short Hyper Gravitation XX Magnetic Tempest, sj.Jab > sj.Strong, (air dash up-forward at opponent) ad.Jab > ad.Short > ad.Strong, ad.Jab > ad.Short > ad.Strong > ad.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX Fierce E-M Disruptor [from 3pwood] 02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down- forward at opponent) ad.D + Short > ad.Forward \/ s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic Tempest, c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest [from 3pwood] 04] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX Fierce E-M Disruptor [from 3pwood] 04] s.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic Tempest, c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation XX Magnetic Tempest [75+ hit][from 3pwood] 05] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.D + Short > sj.Forward XX Fierce E-M Disruptor [45+ hit][from 3pwood] 06] Short Hyper Gravitation XX Magnetic Tempest, Magnetic Shockwave (otg) [45+ hit][from 3pwood] 07] j.Fierce \/ d.c.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic Tempest [35+ hit][from 3pwood] 08] Roundhouse Throw, d.c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation, c.Fierce /\ sj.Roundhouse, (air dash down-forward at opponent) ad.D + Short > ad.Forward \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up at opponent) ad.Jab > ad.Short > ad.Strong, ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M Disruptor [24 hit][from 3pwood] 09] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down- forward at opponent) ad.D + Short > ad.Forward \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M Disruptor [19 hit][from 3pwood] 10] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down- forward at opponent) ad.D + Short > ad.Forward \/ s.Roundhouse |1 hit| XX Magnetic Shockwave [16 hit][from 3pwood] 11] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M Disruptor [15 hit][from 3pwood] 12] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M Disruptor [12 hit][from 3pwood] 13] d.c.Short > c.Fierce XX Magnetic Shockwave [12 hit][from 3pwood] 14] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce E-M Disruptor [8 hit][from 3pwood] ——¦MARROW¦———————————————————¦atarashiku X-MEN ni kuwatta ikareru myu-tanto¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.Short > j.Forward \/ d.s.Short > s.Forward > s.Roundhouse + Spiral Assist (Ground Type) |6 hit| XX Fierce Bone-merang, d.c.Short > s.Roundhouse, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Bone Burst [40 hit][from GANYMEDE] * 02] j.Fierce \/ d.s.Jab > s.Short > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong, sj.Jab /\ dj.Jab > dj.Short > dj.Strong > dj.Forward XX Bone Burst [28 hit][from Pat Polk] 03] j.Fierce \/ d.c.Short > c.Roundhouse, d.c.Short (otg) c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Bone Burst [20+ hit] * 04] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short > dj.Strong > dj.Forward > dj.Fierce [12 hit] * 05] Fierce Bone-merang XX Stinger Bones [10 hit] * 06] d.c.Short > s.Strong > s.Roundhouse XX Stinger Bones [9 hit] * 07] d.c.Short > c.Forward XX Stinger Bones [9 hit] * 08] Opponent in corner. j.Short > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong, Fierce Air Throw, sj.Jab /\ Fierce Air Throw, dj.Jab XX Bone Burst [8 + 1 + 18 hit + 2x throw] 09] Opponent in corner. Fierce Air Throw, j.Fierce \/ s.Fierce XX Stinger Bones [6+ hit + throw][from ICEOUT] * 10] d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce [5 hit] * - Cancel into the Bone-merang as soon at the Roundhouse connects. * - Of course, the whole combo will not count as one, and is tech hittable. ——¦MEGAMAN / ROCKMAN¦—————————————————————————————————————¦seigi no robotto¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Charge Rock Buster (as long as you want). j.Short > j.Roundhouse \/ d.s.Jab > s.Strong XX Release Rock Buster XX Rush Drill [Various][from Charles Ragan] 02] Opponent in corner. Rush Drill, d.c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short XX Hyper Rockman [30+ hit] 03] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short XX Hyper Rockman [15+ hit][from Charles Ragan] 04] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Rock Upper [9 hit][from Charles Ragan] 05] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse [9 hit][from Charles Ragan] * 06] d.c.Short > c.Forward > c.Roundhouse XX Jab Tornado Hold [6 hit] - Rapidly press buttons for the Hyper Rockman to hit more. ——¦MORRIGAN AENSLAND¦——————————————————————¦yuukyuu no ji o ikiru sakyubasu¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] d.c.Fierce /\ sj.Short > sj.D + Roundhouse XX Roundhouse Shell Kick (hold back) \/ s.Jab > c.Fierce /\ sj.Short > sj.D + Roundhouse XX Roundhouse Shell Kick (hold back) \/ s.Jab > c.Fierce /\ sj.Short > sj.D + Roundhouse XX Roundhouse Shell Kick (hold back), etc.. [Infinite] * 02] Mid-Air Darkness Illusion \/ c.Short + Ruby Heart Assist (Anti-Air Type) > c.Fierce /\ sj.Jab > sj.Short (Suprˆmation hits) > sj.Forward XX Darkness Illusion [72 hit] * 03] j.Short > j.Roundhouse \/ d.s.Jab + Ruby Heart Assist (Anti-Air Type) > s.Strong > c.Fierce /\ sj.Jab > sj.Short (Suprˆmation hits) > sj.Forward XX Darkness Illusion [45 hit] 04] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Shadow Blade_Fierce Soul Fist [42 hit] 05] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [42 hit] 06] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [41 hit + throw] * 07] d.s.Fierce XX Fierce Soul Fist XX Soul Eraser [39 hit] * 08] d.s.Roundhouse XX Fierce Soul Fist XX Darkness Illusion [35 hit] * 09] Roundhouse Shell Kick |3 hit| \/ d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Shadow Blade_Fierce Soul Fist [12 hit] * 10] Roundhouse Shell Kick |3 hit| \/ d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [12 hit] * 11] Roundhouse Shell Kick |3 hit| \/ d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [11 hit + throw] * 12] j.Short > j.Roundhouse \/ d.c.Jab |2 hit| > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Shadow Blade_Fierce Soul Fist [11 hit] * 13] j.Short > j.Roundhouse \/ d.c.Jab |2 hit| > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [11 hit] * 14] j.Short > j.Roundhouse \/ d.c.Jab |2 hit| > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [10 hit + throw] 15] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Shadow Blade_Fierce Soul Fist [9 hit] 16] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit] 17] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [8 hit + throw] * 18] j.Jab > j.Short > s.Fierce \/ d.s.Jab > s.Short > s.Strong > s.Forward XX Snapback [8 hit + Snapback] * 19] j.Fierce \/ d.s.Jab > s.Strong XX Fierce Shadow Blade [8 hit] * 20] d.s.Jab > s.Fierce_s.Roundhouse XX Silhouette Blade [6 hit] * 21] j.Fierce \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce_s.Roundhouse [5 hit] * 22] d.s.Fierce XX Fierce Soul Fist XX Silhouette Blade [5 hit] * - The combo notes that you press Short and the Assist button simultaneously. Pressing the assist button a split second after Short (i.e- Short > Assist > Fierce) will work as well. - The Roundhouse can be added if the combo is done in the corner. * - Getting the Darkness Illusion to combo is easier in the corner. ——¦OMEGA RED¦————————————————————————————————¦kyuunren no akai chyou heishi¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Fierce \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong, sj.Jab > sj.Strong XX Fierce Carbonadium Coil [12 hit] 02] j.Fierce \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong XX Jab Carbonadium Coil [10 hit] ——¦PSYLOCKE¦———————————————————————————————————————¦saikikku faitingu do-ru¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Fierce \/ d.s.Jab > s.Short XX Jab Psi-Blast XX Kachou Gakure, d.c.Short (otg) > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.UF + Roundhouse |2 hit| XX Roundhouse Psi-Blade |2 hit| XX Psi-Thrust (x2) (aimed down-forward) [43 hit][from Bantam13] 02] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong > s.Forward > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward > sj.UF + Roundhouse |2 hit| /\ (jump up-forward at opponent) dj.Jab > dj.Strong XX Short Psi-Blade |2 hit| XX Psi-Thrust (x2) (aimed down) [33 hit] 03] Opponent in corner. j.Roundhouse \/ d.c.Fierce /\ sj.Jab > sj.Strong > sj.U + Roundhouse |2 hit| XX Short Psi-Blade XX Psi-Thrust (x2) (aimed down-forward) [30 hit][from Bantam13] 04] j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong > s.Forward > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward > sj.UF + Roundhouse |2 hit| /\ (jump up-forward at opponent) dj.UF + Roundhouse |2 hit| /\ (jump up-forward at opponent) tj.UF + Roundhouse |2 hit| XX Short Psi-Blade |2 hit| XX Kochou Gakure 05] Opponent in corner. j.Jab > j.Fierce \/ d.s.Jab > s.Short > s.Strong > s.Forward XX Short Psi-Blade, Short Psi-Blade XX Kochou Gakure [27 hit]["Chocobo Combo Video #2"] 06] d.s.Jab > s.Short > s.Strong > s.Forward XX Short Psi-Blade > Kochou Gakure [24+ hit] 07] d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward XX Psi-Blade [14 hit] 08] d.s.Jab > s.Short > s.Strong > c.Fierce XX Psi-Maelstrom [10+ hit] 09] d.s.Jab > s.Short > s.Strong > s.Forward > c.Roundhouse XX Jab Psi-Blast [6 hit] 10] d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce [5 hit] - Each combo ends in a Psi-Thrust. Make sure you do both parts to get the max hits. - Don't mash on the buttons during the Psi-Blade or it will cause the opponent to be able to block the Psi-Thrust. - Psylocke's Strong punch (a near 90-degree vertical punch) sometimes misses against certain characters. - Tap the same punch again as you do the first Psi-Blade to have it ascend and carry the opponent higher. It will make comboing the next Psi-Blade easier. - Rapidly press buttons for the Psi-Maelstrom to hit more. ——¦ROGUE¦—————————————————————————————————————————¦kokou no myu-tanto ga-ru¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Gain 'Speed Up'. (forward walk) s.Short > s.Forward, (forward walk) s.Short > s.Forward, (forward walk) s.Short > s.Forward, etc.. [Various] 02] Gain 'Speed Up'. c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong XX Fierce Repeating Punch |4 hit| XX Goodnight, Sugar [36 hit][from Bantam13] 03] Gain 'Speed Up'. c.Jab > c.Strong, c.Jab > c.Strong, c.Jab > c.Strong, etc.. [25? hit] 04] Rogue in corner. Goodnight, Sugar, c.Roundhouse (otg) XX Goodnight, Sugar [25 hit]["Chocobo Combo Video #2"] 05] Opponent in corner. Gain 'Speed Up'. d.c.Jab > c.Short > c.Strong > c.Forward, c.Jab > c.Short > c.Strong > c.Forward, c.Jab > c.Short > c.Strong > c.Forward, etc.. [23? hit][from Bantam13] 06] Gain 'Speed Up'. (forward walk) s.Short > s.Forward, (forward walk) s.Short > s.Forward, (forward walk) s.Short > s.Forward, (forward walk) s.Short > s.Forward XX Goodnight, Sugar [20 hit][from Bantam13] 07] Opponent in corner. Gain 'Speed Up'. d.c.Jab > c.Short > c.Strong > c.Forward, c.Jab > c.Short > c.Strong > c.Forward XX Goodnight, Sugar [20 hit][from Bantam13] 08] j.Short > j.Strong \/ d.s.Jab > c.Short > c.Strong > c.Forward XX Goodnight, Sugar [18 hit][from Bantam13] 09] Rogue in corner. Power Drain, c.Short (otg) XX Goodnight, Sugar [14 hit]["Chocobo Combo Video #2"] 10] Taunt XX Goodnight, Sugar [13 hit]["Mike Z. Combo Video #1"] 11] j.Fierce \/ d.s.Jab > s.Short > c.Strong > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Fierce [10 hit][from Bantam13] 12] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Strong > s.Forward XX Jab Rising Repeating Punch [9 hit][from Bantam13] 13] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Forward > s.Roundhouse /\ sj.Short > sj.Forward XX Short Power Drain [8 hit + throw][from Bantam13] 14] j.Fierce \/ d.c.Jab > c.Strong XX Fierce Repeating Punch [8 hit][from Bantam13] 15] d.s.Short > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.D + Roundhouse [7 hit][from Bantam13] 16] j.Short > j.Strong \/ d.s.Jab > s.Short > c.Strong > c.Forward > c.Roundhouse [7 hit][from Bantam13] 17] j.Short > j.Strong XX Fierce Repeating Punch [7 hit][from Bantam13] 18] j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce [6 hit][from Bantam13] 19] j.Fierce \/ d.s.Short > s.Forward XX Jab Rising Repeating Punch [6 hit][from Bantam13] 20] j.D + Roundhouse XX Fierce Repeating Punch [6 hit][from Bantam13] 21] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Forward XX Short Power Drain [5 hit + throw][from Bantam13] - Possibly her best bonus, the 'Speed Up' bonus makes Rogue nearly one of the fastest people in the game. It is gained from a Power Drain or Goodnight, Sugar from the following people: Cammy, Chun-Li, Felicia, Gambit, Hayato Kanzaki, Marrow, Morrigan Aensland, Psylocke, Silver Samurai (Touki "Kaminari"), Sonson, Spider-Man, Spiral (Speed Dance), Storm, Strider Hiryuu, Wolverine (both) - Keep holding forward as you perform the Short > Forward chain. Once the Forward Kick connects, Rogue will be in range to start the chain again. - The "?" is there by the hit number since that is normally the number the combo will get to before Rogue knocks the opponent dizzy. ——¦ROLL¦————————————————————————————————————————¦shin yasashii buridi do-ru¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Jab > j.Short \/ d.s.Jab > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, sj.Jab > sj.Short XX Hyper Roll [31 hit] - Rapidly press buttons for the Hyper Roll to hit more. ——¦RUBY HEART¦——————————————————————————¦taiyou ni mei hase ru onna kaizoku¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Roundhouse \/ d.c.Fierce /\ sj.Jab > sj.Short > sj.Strong XX Flan Mer \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong XX Flan Mer [25 hit]["Solo Combo Exhibition #1"] 02] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Fierce XX Partenaire [25 hit] 03] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Short Suprˆmation (otg) /\ j.Short > j.Forward XX Flan Mer [23 hit] 04] j.Roundhouse \/ d.s.Fierce > s.Roundhouse XX Fierce Chevel Seller |2 hit| XX Flan Mer [19 hit]["Chocobo Combo Video #2"] 05] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > c.Forward > c.Roundhouse XX Short Suprˆmation (otg) |3 hit| /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, sj.Short > sj.Fierce > sj.Roundhouse [17 hit]["James Chen: Capcom Gals Combos"] 06] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Chevel Seller (aimed horizontal) > Fierce Chevel Seller (aimed up) [17 hit] 07] DF + Roundhouse XX Tour de Magie, DF + Roundhouse XX Tour de Magie, DF + Roundhouse XX Tour de Magie, DF + Roundhouse XX Tour de Magie, DF + Roundhouse XX Tour de Magie, c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce [16 hit]["James Chen: Capcom Gals Combos"] 08] Opponent in corner. j.Fierce > j.Roundhouse \/ d.s.Jab > c.Short > c.Strong > s.Forward > c.Fierce /\ sj.Short > sj.Forward, sj.Short > sj.Fierce > sj.Roundhouse, sj.Short (otg) \/ s.Jab > s.Strong > c.Fierce [16 hit]["James Chen: Capcom Gals Combos"] 09] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [10 hit] 10] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [9 hit + throw] - The first Flan Mer is directed upwards first for about 5 hits, then rockets downward enough to catch the opponent on their descent with a horizontal juggle. That will enable both Ruby and the opponent to get low enough to land relatively the same time so Ruby can get the (otg) from the c.Short. - Once you're in the air to do the Flan Mer, normally you direct it to first go horizontal to hit the opponent, then move it up- forward to upwards as you juggle. But be warned that if you make it go straight up to continue the juggle, once the Flan Mer ends, the opponent will land back to the ground first to counterattack. - Super jump and attack once the 10th hit from the Suprˆmation is scored. By then, the opponent will be high enough so the entire air combo will connect. - Once the 3rd hit from the first Chevel Seller is scored, immediately move it to go upwards for the next juggle. - The Roundhouse can be added if the combo is done in the corner. ——¦RYU¦————————————————————————————————————————————————¦kokou no kyuudou ka¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] j.Jab > j.Fierce \/ d.s.Jab > s.Fierce XX Fierce Hadou Ken XX Shinkuu Hadou Ken [29 hit] 02] j.Jab > j.Fierce \/ d.s.Short > s.Forward |2 hit| XX Roundhouse Tatsumaki Senpuu Kyaku XX Shinkuu Hadou Ken [25 hit]["Solo Combo Exhibition #1"] 03] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong |2 hit| XX Shinkuu Hadou Ken [25 hit] 04] Opponent in corner. j.Jab > j.Fierce \/ Fierce Hadou Ken XX Shinkuu Tatsumaki Senpuu Kyaku [21 hit]["Solo Combo Exhibition #1"] 05] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Tatsumaki Senpuu Kyaku [9 hit] 06] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.U + Forward XX Fierce Hadou Ken [9 hit] 07] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit] 08] Opponent in corner. j.Jab > j.Fierce \/ Fierce Hadou Ken XX Shin Shou Ryuu Ken [6 hit] - Rapidly press buttons for the Shinkuu Hadou Ken to hit more. - The Roundhouse can be added if the combo is done in the corner. ——¦SABRETOOTH¦————————————————————————————————————¦chi ni ueta ansatsu mono¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse + Spiral Assist (Ground Type) |6 hit| XX Short Armed Birdie |3 hit| /\ j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Jab Berserker Claw XX Weapon X Rush, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Fierce [35 hit][from GANYMEDE] 02] Opponent in corner. Short Armed Birdie |3 hit| /\ j.Roundhouse \/ d.s.Short > s.Strong > s.Fierce |1 hit| XX Jab Berserker Claw XX Weapon X Rush, s.Short (otg) XX Jab Berserker Claw XX Weapon X Rush [32 hit][from Pat Polk] 03] j.Roundhouse \/ d.s.Short > s.Strong > s.Fierce |1 hit| XX Jab Berserker Claw XX Weapon X Rush [16 hit][from Pat Polk] 04] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [8 hit] - The Roundhouse can be added if the combo is done in the corner. ——¦SAKURA KASUGANO¦———————————————————————————¦joshikousei sutori-to faita-¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken |6 hit| XX Haru Ichiban [27 hit] 02] d.c.Short > c.Forward XX Jab Shou'ou Ken |6 hit| XX Haru Ichiban [26 hit] * 03] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken |6 hit| XX Shinkuu Hadou Ken [19 hit] * 04] d.c.Short > c.Forward XX Jab Shou'ou Ken |6 hit| XX Shinkuu Hadou Ken [18 hit] * 05] d.s.Fierce XX Midare Zakura [17 hit] 06] j.Fierce \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward XX Short Shunpuu Kyaku |2 hit|, sj.Jab XX Jab Shou'ou Ken [12 hit] 07] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Shou'ou Ken [11 hit] 08] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit] 09] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Hadou Ken [9 hit] 10] On medium/large opponent. j.Short > j.Forward \/ /\ j.Jab > j.Forward XX Jab Shou'ou Ken [7 hit] 11] j.Short > j.Forward \/ d.s.Jab XX Taunt [4 hit][from ICEOUT] - The Roundhouse can be added if the combo is done in the corner. - Perform the Jab > Forward chain as Sakura is ascending for it to link. - The combo normally works best against large opponents. ——¦HIYAKESHITA SAKURA¦——————————————————————————————————————————————————¦??¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Forward XX Fierce Hadou Ken XX Shinkuu Hadou Ken [30 hit] 02] j.Fierce \/ d.s.Short > s.Roundhouse XX Shinkuu Hadou Ken [30 hit] * 03] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken |3 hit| XX Shinkuu Hadou Ken [27 hit] 04] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken XX Haru Ichiban [27 hit] * 05] d.c.Short > c.Forward XX Jab Shou'ou Ken |3 hit| XX Shinkuu Hadou Ken [26 hit] 06] d.c.Short > c.Forward XX Jab Shou'ou Ken XX Haru Ichiban [26 hit] * 07] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Short > s.Strong > s.Roundhouse XX Fierce Hadou Ken XX Midare Zakura [22 hit] * 08] d.s.Fierce XX Midare Zakura [17 hit] 09] j.Fierce \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward XX Short Shunpuu Kyaku |2 hit|, sj.Jab XX Jab Shou'ou Ken [12 hit] 10] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Shou'ou Ken [11 hit] 11] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit] 12] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Hadou Ken [9 hit] 13] On medium/large opponent. j.Short > j.Forward \/ /\ j.Jab > j.Forward XX Jab Shou'ou Ken [7 hit] 14] j.Short > j.Forward \/ d.s.Jab XX Taunt [4 hit][from ICEOUT] - Rapidly press buttons for the Shinkuu Hadou Ken to hit more. - The Roundhouse can be added if the combo is done in the corner. - Perform the Jab > Forward chain as Sakura is ascending for it to link. - The combo normally works best against large opponents. ——¦SENTINEL¦——————————————————————————————————————¦myu-tanto hanta- robotto¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. Full screen away. Roundhouse Sentinel Force (hold HK), (Sentinel Force hits) j.Jab > j.Strong \/ d.s.Jab > s.Strong |2 hit| XX Fierce Rocket Punch (Forward) XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, d.s.Roundhouse /\ sj.Jab > sj.Strong XX Hard Drive [47 hit][from Bantam13] * 02] Opponent in corner. d.c.Roundhouse |3 hit| XX Jab Rocket Punch (Downward) (otg) XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Fierce Rocket Punch (Forward) [41 hit][from Mark Terry] * 03] Opponent in corner. Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Hard Drive [39 hit][from Mark Terry] * 04] Opponent in corner. Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Plasma Storm [39 hit][from Mark Terry] * 05] Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce [38 hit][from Mark Terry] * 06] Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Hyper Sentinel Force, s.Fierce XX Fierce Rocket Punch (Forward) [36 hit][from Mark Terry] * 07] Opponent in corner. Stand close. Hyper Sentinel Force /\ j.Jab > j.Strong XX Hard Drive \/ d.c.Short (otg) > c.Roundhouse |1 hit| XX Plasma Storm [30 hit][from Mark Terry] * 08] Opponent in corner. Stand close. Hyper Sentinel Force /\ j.Jab > j.Strong XX Hard Drive \/ d.c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Strong XX Hard Drive [27 hit][from Mark Terry] 09] Opponent in corner. j.Jab > j.Strong \/ d.s.Short > s.Forward XX Fierce Rocket Punch (Forward) XX Hyper Sentinel Force, d.s.Roundhouse /\ sj.Jab > sj.Strong XX Hard Drive [21 hit][from Bantam13] 10] Opponent in corner. j.Jab > j.Strong \/ d.s.Short > s.Forward XX Jab Rocket Punch (Downward) XX Hyper Sentinel Force, s.Fierce XX Plasma Storm [19 hit][from Bantam13] 11] j.Jab > j.Strong \/ d.s.Short > s.Strong |2 hit| XX Jab Rocket Punch (Downward) XX Plasma Storm [16 hit][from Bantam13] 12] j.Fierce \/ d.s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong XX Hard Drive [15 hit][from Bantam13] 13] j.Roundhouse \/ d.s.Short > s.Forward XX Jab Rocket Punch (Downward) XX Plasma Storm [14 hit][from Bantam13] 14] d.s.Jab > s.Strong |2 hit| XX Jab Rocket Punch (Downward) XX Plasma Storm [14 hit][from Lee the mastermind] 15] d.c.Roundhouse |3 hit| XX Jab Rocket Punch (Downward) (otg) XX Plasma Storm [14 hit][from Bantam13] 16] j.Jab > j.Strong \/ Plasma Storm [12 hit][from Bantam13] 17] Opponent in corner. Stand close. Short Sentinel Force, s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [10 hit][from Bantam13] 18] Opponent in corner. j.Roundhouse \/ d.s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Rocket Punch (Forward), sj.Fierce > sj.Roundhouse [9 hit] 19] d.s.Short > s.Strong |2 hit| XX Fierce Rocket Punch (Forward) XX Hyper Sentinel Force [8 hit][from Bantam13] 20] Opponent in corner. Stand close. Short Sentinel Force, d.s.Jab > s.Strong |2 hit| XX Fierce Rocket Punch (Forward) [7 hit][from Bantam13] 21] j.Jab > j.Strong \/ /\ j.Short > j.Roundhouse XX Jab Rocket Punch (Downward) [5 hit][from Bantam13] 22] j.Roundhouse \/ d.s.Short > s.Forward XX Jab Rocket Punch (Downward) [4 hit][from Bantam13] 23] d.s.Jab > s.Strong |2 hit| XX Jab Rocket Punch (Downward) [4 hit][from Bantam13] 24] d.s.Jab > s.Forward XX Fierce Rocket Punch (Forward) [3 hit][from Bantam13] * - When doing the Fierce blasts, stay stationary. The Hyper Sentinel Force will get there in time to juggle. - As the Sentinel Force is attacking, Sentinel should already be in the air ready to attack. * - Rapidly press buttons for the Plasma Storm to hit more. * - Jump straight up after the Hyper Sentinel Force for the chain. The last hit of the first Hard Drive must hit. If it doesn't, the opponent can recover and the (otg) won't work. - Perform the Short > Roundhouse chain as Sentinel is ascending for it to link. ——¦SERVBOT / KOBUN¦——————————————————————¦tayorina kumo chuujitusuna 40 nin¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. d.s.Jab > c.Short > c.Fierce, d.c.Short (otg) > s.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kobun Fire [14 hit] 02] j.Jab > j.Fierce \/ d.s.Jab > s.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit] * 03] d.c.Jab > c.Strong > c.Fierce XX Jab Kobun Fire [5 hit] * - The combo can be done anywhere, but the Kobun Fire hits more in the corner. - The Roundhouse can be added if the combo is done in the corner. ——¦SHUMA-GORATH¦——————————————————————————————————————¦konton no hakai kami¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Short > j.Strong \/ c.Short > c.Strong |2 hit| XX Fierce Mystic Stare XX Hyper Mystic Smash [22 hit][from Bantam13] 02] Activate Chaos Dimension. j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse (Chaos Dimension grabs) \/ d.s.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.U + Fierce [16 hit] 03] Activate Chaos Dimension. j.Short > j.Strong \/ d.s.Jab > s.Fierce (Chaos Dimension grabs), d.s.Short (otg) XX Hyper Mystic Smash [16 hit][from Bantam13] 04] Stand close. Fierce Mystic Stare XX Hyper Mystic Smash [16 hit][from Bantam13] 05] Activate Chaos Dimension. j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse (Chaos Dimension grabs) \/ d.s.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Roundhouse Air Throw [15 hit + throw] 06] j.Short > j.Strong \/ d.s.Jab > s.Strong XX Hyper Mystic Smash [14 hit][from Bantam13] 07] j.Roundhouse \/ d.c.Jab > c.Strong |2 hit| XX Hyper Mystic Smash [14 hit][from Bantam13] 08] j.Short > j.Strong \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong XX Roundhouse Mystic Smash [12 hit][from Bantam13] 09] Opponent in corner. j.Roundhouse \/ d.c.Fierce XX Hyper Mystic Smash [12 hit][from Bantam13] 10] Activate Chaos Dimension. j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse (Chaos Dimension grabs) [9 hit][from Pat Polk] 11] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.U + Fierce [9 hit] 12] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Roundhouse Air Throw [8 hit + throw] 13] j.Roundhouse \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.D + Roundhouse [8 hit][from Bantam13] 14] Opponent in corner. j.Short > j.Strong \/ d.c.Roundhouse XX Roundhouse Mystic Splash [8 hit][from Bantam13] 15] Opponent in corner. j.Short > j.Strong \/ c.Fierce XX Roundhouse Mystic Splash [8 hit][from Bantam13] 16] j.Short > j.Strong \/ Roundhouse Mystic Splash [7 hit][from Bantam13] 17] j.Short > j.Forward \/ d.s.Jab > s.Roundhouse [7 hit][from Bantam13] 18] j.Roundhouse \/ d.Short XX Devitalization [4 hit][from Bantam13] 19] j.Short > j.Strong \/ /\ j.Short > j.D + Fierce [4 hit][from Bantam13] 20] Opponent in corner. j.D + Fierce \/ /\ Fierce_Roundhouse Air Throw [1 hit + throw][from Bantam13] - Start charging back as you do the jumping attack so once you land, you can perform the Mystic Splash command. You may want to do the Short version of the Mystic Splash on smaller opponents since it goes in a narrower arc. - The Roundhouse will hit more times if done on a large opponent or an opponent in the corner. - The combo will not count as full, but the grab of the Devitalization after the Short seems to been unable to escape from. - Perform the Short > D + Fierce chain as Shuma-Gorath is ascending for it to link. ——¦SILVER SAMURAI¦—————————————————————————————————————¦hakugin no gaimusha¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/ d.s.Jab > s.Fierce XX Fierce Shuriken XX Chou Shuriken, Homura Ken [82 hit]["Chocobo Combo Video #2"] 02] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/ d.c.Short > c.Forward XX Chou Shuriken, Homura Ken [62 hit] 03] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce > s.Fierce > c.Roundhouse XX Raimei Ken [50+ hit] 04] Activate Touki "Honoo". j.Short > j.Fierce \/ d.c.Jab > c.Forward XX Homura Ken [47 hit] 05] s.Jab > s.Strong |2 hit| XX Raimei Ken [40+ hit] 06] Opponent center screen. Activate Touki "Koori". s.Jab > s.Fierce XX Hyouga Ken, (jump over opponent) s.Jab > s.Fierce XX Hyouga Ken, (jump over opponent) s.Jab > s.Fierce XX Hyouga Ken, (jump over opponent) s.Jab > s.Fierce XX Hyouga Ken, d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [20 hit] 07] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong |2 hit| s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong (> sj.Forward) XX Chou Shuriken [20 hit] 08] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward > s.Roundhouse XX Chou Shuriken [20 hit] 09] s.Jab > s.Strong |2 hit| XX Fierce Hyaku Retsu Tou [14 hit] 10] j.Short > j.Fierce \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [10 hit] * 11] Activate Touki "Honoo". d.c.Jab > s.Strong |2 hit| XX (forward dash) Fierce Hyaku Retsu Tou - Rapidly press buttons for the Homura Ken / Raimei Ken to hit more, respectively. - Wait until the opponent is close to hitting the ground before doing the Homura Ken. It's able to (otg) them if necessary. * - The Raimei Ken will hit more in the corner. * - The most important part is that the opponent must be in the center of the screen. Because during the Hyouga Ken, Silver Samurai will leap into the air towards the opponent. Thus, it will make it combo after the Fierce. If he leaps in any other direction, it won't work. The entire combo will not count as one, but once the opponent is encased in ice, they can't escape from it until it's over or Silver Samurai hits them. - Just before Silver Samurai gets out of range from the Hyaku Retsu Tou, do the dashing Hyaku Retsu Tou to get in a few more hits. ——¦SONSON¦————————————————————————————————————————¦chiisana sei ten dai sei¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Full screen away. Opponent in corner. Fierce Shien Bu /\ (air dash forward at opponent) ad.Jab > ad.Short > ad.Forward \/ d.s.Jab > s.Short > s.Strong |1 hit| > s.Forward |1 hit| > s.Fierce > s.Roundhouse XX Fierce Seiten Rengeki |3 hit| XX Tenchi Tsuukan [20 hit]["James Chen: Capcom Gals Combos"] * 02] On large opponent in corner. Full screen away. Mid-Air Shien Bu (head level \/ (forward dash) /\ j.Jab > j.Short > j.Strong \/ d.s.Jab > c.Short > c.Fierce XX Jab Shien Bu XX Tenchi Tsuukan [18 hit][from Bantam13] 03] j.Short > j.Strong \/ s.Jab > s.Short > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Seiten Rengeki |2 hit| XX Tenchi Tsuukan [17 hit] * 04] j.Jab > j.Strong \/ d.s.Jab > s.Strong |1 hit| > c.Forward > c.Roundhouse /\ sj.Jab > sj.Strong XX Jab Fuusetsu Zan [13 hit][from Bantam13] * 05] j.Jab > j.Strong \/ d.s.Jab > s.Short > c.Forward > c.Roundhouse XX Fierce Seiten Rengeki |1 hit| XX Tenchi Tsuukan [13 hit][from Bantam13] * 06] d.c.Jab > c.Short > c.Strong > c.Forward XX Fierce Seiten Rengeki |3 hit| XX Tenchi Tsuukan [13 hit][from Bantam13] * 07] j.Jab > j.Strong \/ d.s.Jab > c.Short > c.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce |1 hit| > sj.Roundhouse [12 hit][from Bantam13] 08] j.Fierce |3 hit| \/ d.s.Jab > s.Short > s.Strong |1 hit| > c.Fierce XX Fierce Shien Bu [10 hit] * 09] Opponent center screen. Wall Climb, Wall Climb Kick \/ d.DF + Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce |3 hit| [9 hit] * 10] j.Jab > j.Strong \/ d.s.Jab > c.Short > c.Fierce XX Jab Shien Bu |2 hit| XX POW [9 hit][from Bantam13] * 11] Opponent in corner. d.c.Short > c.Forward > c.Roundhouse XX Tenchi Tsuukan [9 hit][from Bantam13] * 12] d.s.Short > s.Strong |1 hit| > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [8 hit][from Bantam13] * 13] j.Jab > j.Strong \/ d.DF + Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Roundhouse [8 hit][from Bantam13] * 14] j.Jab > j.Strong \/ d.s.Jab > s.Short > s.Strong |2 hit| > s.Fierce > s.Roundhouse [8 hit][from Bantam13] * 15] d.c.Short > c.Forward XX Tenchi Tsuukan [8 hit] * 16] j.Jab > j.Strong \/ d.s.Jab > s.Strong |2 hit| > s.Fierce XX Snapback [7 hit + Snapback][from Bantam13] * 17] j.Jab > j.Strong \/ d.s.Jab > s.Short > s.Strong |1 hit| > s.Forward |1 hit| > F + Fierce [7 hit][from Bantam13] * 18] j.Short > j.Forward \/ d.s.Short > s.Forward |2 hit| > s.Fierce > s.Roundhouse [7 hit][from Bantam13] * 19] j.Jab > j.Strong \/ d.s.Jab > s.Short > s.Forward |2 hit| > c.Fierce [7 hit][from Bantam13] * 20] j.Jab > j.Strong \/ d.s.Jab > s.Strong |2 hit| XX Jab Fuusetsu Zan [7 hit][from Bantam13] * 21] j.Fierce |3 hit| \/ d.s.Short > s.Forward |2 hit| > F + Fierce [7 hit][from Bantam13] 22] d.s.Jab > s.Short > s.Strong |2 hit| XX Fierce Seiten Rengeki [7 hit] * 23] j.Jab > j.Strong \/ d.s.Short > s.Forward |2 hit| XX Snapback [6 hit + Snapback][from Bantam13] * 24] d.s.Jab > s.Short > s.Strong |2 hit| s.Fierce XX Snapback [6 hit + Snapback][from Bantam13] * 25] d.s.Jab > s.Short > s.Strong |1 hit| > s.Forward |1 hit| > s.Fierce > s.Roundhouse [6 hit][from Bantam13] * 26] j.Short > j.Strong \/ d.s.Short > s.Forward |2 hit| XX Jab Kingin no Hisago [6 hit][from Bantam13] 27] d.s.Jab > s.Short > s.Strong |2 hit| > s.Fierce > s.Roundhouse [6 hit] 28] d.s.Jab > s.Short > s.Strong |2 hit| XX Jab Fuusetsu Zan [6 hit] * 29] d.DF + Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce Air Throw [5 hit + throw][from Bantam13] * 30] j.Jab > j.Strong \/ d.s.Short > s.Fierce XX Fierce Kingin no Hisago [5 hit][from Bantam13] * 31] d.s.Jab > s.Short > s.Strong |1 hit| > s.Forward |1 hit| > F + Fierce [5 hit][from Bantam13] * 32] j.Jab > j.Strong \/ d.s.Jab > s.Short > F + Fierce [5 hit][from Bantam13] 33] d.c.Fierce XX Fierce Shien Bu XX POW [5 hit] * 34] Full screen away. Opponent in corner. Mid-Air Jab Shien Bu (head level) \/ Wall Climb, Wall Climb Kick \/ Fierce Air Throw [4 hit + throw][from Bantam13] * 35] Full screen away. Opponent in corner. Mid-Air Jab Shien Bu (head level) \/ (forward dash) POW [4 hit][from Bantam13] 36] d.s.Jab > s.Fierce XX Fierce Kingin no Hisago [3 hit] * - The controller must be neutral with doing the Fierce. F + Fierce is an alternate attack that will mess up the chain. * - Hold down in the straight or down-back position with doing the Fierce. The attack is the knock down hit. Not the launcher. * - The Fierce can hit more than once if the combo is done in the corner. * - The Wall Climb Kick will pop the opponent into the air a small distance; Sonson landing nearby. Just rejump and input the throw command. ——¦SPIDER-MAN¦——————————————————————————————————¦anata no shin ai ru rinjin¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.Jab > j.Short > j.Strong > j.Forward \/ d.s.Jab > s.Strong /\ sj.Short > sj.Strong > sj.Forward XX Jab Web Ball, sj.Jab > sj.Short > sj.Forward \/ /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Web Swing [18 hit]["James Chen: MSH Guys Combos"][given by Pat Polk] * 02] j.Jab > j.Short > j.Strong > j.Forward \/ d.c.Short > c.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Web Ball, sj.Jab > sj.Short > sj.Forward XX Roundhouse Web Swing [16 hit] 03] d.c.Short > c.Roundhouse XX Crawler Assault [10 hit] 04] j.Roundhouse \/ d.c.Short > c.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse [9 hit] 05] j.Roundhouse \/ d.c.Short > c.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > Roundhouse Web Swing [9 hit] 06] s.Roundhouse XX Fierce Spider Sting |1 hit| XX Maximum Spider (otg) [7 hit]["Solo Combo Exhibition #1"] 07] Opponent in corner. s.Roundhouse XX Fierce Spider Sting |1 hit| XX Ultimate Web Throw [3 hit]["Solo Combo Exhibition #1"] * - You have to execute a super jump command before the last chain combo. A normal jump won't get Spider-Man upwards in time. ——¦SPIRAL¦—————————————————————————————————————————————————¦i jigen no majo¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Activate Speed Dance. d.s.Short > s.Roundhouse, d.s.Short > s.Roundhouse, d.s.Short > s.Roundhouse, etc.. [Various] 02] Opponent in corner. Spiral center screen. Activate Dancing Sword. Mid- Air Short Tsurugi Tobashi: Circular \/ d.s.Jab > s.Strong > s.Fierce |6 hit| (swords hit), Thanos_Spider-Man Assist (Capture Type) XX Stampede Sword [33 hit] 03] Activate Metamorphose. d.s.Short > s.Forward > c.Roundhouse /\ sj.Short, sj.Forward, sj.Jab (Metamorphose grabs) [32 hit] 04] Opponent in corner. Activate Dancing Sword. j.Short > j.Forward \/ d.s.Short > s.Forward > s.Fierce |6 hit| + tap Jab rapidly + Thanos_Spider-Man Assist (Capture Type) XX Dancing Sword, d.s.Short > s.Forward > s.Fierce |6 hit| + tap Jab rapidly [31 hit] 05] Activate Dancing Sword. j.Short > j.Forward \/ d.s.Short > s.Forward > s.Fierce |6 hit| + tap Jab rapidly + Thanos_Spider-Man Assist (Capture Type) XX Dancing Sword, d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Tsurugi Tobashi: Forward XX Six-Hand Grapple [30 hit + throw] 06] d.s.Jab > s.Short XX Metamorphose /\ j.Jab (Metamorphose grabs) [30 hit] 07] Activate Dancing Sword. j.Short > j.Forward \/ d.s.Short > s.Forward > s.Fierce |6 hit| + tap Jab rapidly + Thanos_Spider-Man Assist (Capture Type), d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward (> sj.Fierce) > sj.Roundhouse [25 hit] 08] Activate Dancing Sword. j.Short > j.Forward \/ d.s.Short > s.Forward > s.Fierce |6 hit| + tap Jab rapidly + Thanos_Spider-Man Assist (Capture Type), d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Six-Hand Grapple [24 hit + throw] 09] Opponent in corner. Activate Dancing Sword. Mid-Air Short Tsurugi Tobashi: Circular, Dancing Sword \/ Jab Tsurugi Tobashi: Forward, d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [20 hit] 10] Opponent in corner. Activate Dancing Sword. Mid-Air Short Tsurugi Tobashi: Circular, Dancing Sword \/ Jab Tsurugi Tobashi: Forward, d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Six-Hand Grapple [19 hit + throw] 11] Activate Dancing Sword. j.Short > j.Forward \/ d.s.Short > s.Forward > s.Fierce |6 hit| + tap Jab rapidly [16 hit] 12] Activate Dancing Sword. j.Short > j.Forward \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Tsurugi Tobashi: Forward XX Six-Hand Grapple [15 hit + throw] 13] Activate Dancing Sword. d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Tsurugi Tobashi: Forward [13 hit] 14] Activate Speed Dance. j.Roundhouse \/ d.s.Jab > s.Short > s.Jab > s.Strong > s.Fierce [11 hit] 15] j.Short > j.Forward \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [10 hit] 16] j.Short > j.Forward \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Six-Hand Grapple [9 hit + throw] 17] d.s.Jab > s.Strong > s.Fierce |6 hit| [8 hit] - Time the Assist in the middle of Spiral's Fierce. If done too earlier, one of Spiral's arms could break the capture stun. - Neither combo will count as full, but the grabs of each Metamorphose seem to been unable to escape from. - Perform the Short > Forward chain in the air with a slight delay between each. It will place the opponent in range for Spiral's grab. - As Spiral's arms are attacking during her Fierce, tapping Jab will throw the swords one at a time; each hitting along with the Fierce. - You may have to buffer in a small dash before jumping to put Spiral right in range for the grab. - The Fierce can be added if the combo is done in the corner. - The Roundhouse can be added if the combo is done in the corner. ——¦STORM¦—————————————————————————————————————————————¦dai shizen no megami¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] d.s.Short > s.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Lightning Attack XX Lightning Storm [20 hit] - If the combo is done in the corner, Storm can incorporate more Lightning Attacks before performing the Lightning Storm. - Rapidly press buttons for the Lightning Storm to hit more. ——¦STRIDER HIRYUU¦———————————————————————————————————¦gendai ni ikiru ninja¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Against Sentinel. j.Short > j.Forward > j.Fierce > j.Roundhouse \/ /\ j.Short > j.Forward > j.Fierce > j.Roundhouse \/ /\ j.Short > j.Forward > j.Fierce > j.Roundhouse, etc.. [Infinite]["Solo Combo Exhibition #1"] 02] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, sj.Short /\ dj.Jab > dj.Short > dj.Strong > dj.Forward XX Jab Ame no Murakumo [18 hit] 03] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, sj.Short /\ dj.Jab > dj.Short > dj.Strong, dj.Forward > dj.Fierce > dj.Roundhouse [15 hit] - You have to jump towards Sentinel each time. The Short > Strong chain is done as Hiryuu is ascending, then doing the Fierce > Roundhouse as he's ready to land again. Once Hiryuu lands, immediately jump again and repeat. This does work if you drive Sentinel into the corner, but can allow Sentinel to block if mis-timed. - Delay the Forward a little after the Strong so the Fierce > Roundhouse ender will be able to hit. ——¦THANOS¦———————————————————————————————————————————¦shi to zouo no keshin¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] d.s.B + Roundhouse XX Short Death Sphere, d.s.B + Roundhouse XX Short Death Sphere, d.s.B + Roundhouse XX Short Death Sphere, etc.. [Infinite][from JChristopher][Edited by Michael Charlton] 02] Opponent in corner. j.Short \/ d.c.Jab > c.Short > c.Forward XX Fierce Titan Crush (otg) XX Gauntlet Space [53 hit][from Lee the mastermind] 03] d.c.Jab > c.Short > c.Forward XX Fierce Titan Crush (otg) XX Gauntlet Power XX Gauntlet Soul [11 hit][from Lee the mastermind] 04] j.Short \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [9 hit][from Lee the mastermind] 05] j.Short \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Titan Crush [9 hit][from Lee the mastermind] 06] d.s.Jab > s.Strong |2 hit| > s.Fierce XX Gauntlet Soul [5 hit][from Lee the mastermind] - Cancel into the Gauntlet Soul as soon as the 10th hit from the Gauntlet Power is made. - The Roundhouse can be added if the combo is done in the corner. ——¦TRON BONNE¦———————————————————————————¦mega no tensai kachi ki mo suteki¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Jab Shiki Dan, Jab Kobun Launcher XX Jab Shiki Dan, Jab Kobun Launcher XX Jab Shiki Dan, Jab Kobun Launcher XX Jab Shiki Dan, etc.. [Infinite]["Mike Z. Combo Video #6"] 02] Opponent in corner. j.Short |3 hit| > j.Roundhouse \/ d.c.Short |3 hit| > s.Strong |3 hit| XX Roundhouse Bonne Strike |13 hit| XX Chuushoku Rush [64 hit]["James Chen: Megaman & Tron Combos"][given by ji13] * 03] d.s.Jab > s.Strong |4 hit| XX Chuushoku Rush [46 hit] * 04] Opponent in corner. Fierce Throw, d.c.Short > c.Forward |2 hit| XX Chuushoku Rush [44 hit] 05] j.Short |2 hit| > j.Roundhouse \/ d.s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Bonne Strike [13 hit] 06] j.Short |2 hit| > j.Roundhouse \/ d.c.Short > DF + Roundhouse, d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Roundhouse Bonne Strike [11 hit] 07] j.Short |2 hit| > j.Roundhouse \/ d.s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse) [10 hit] * 08] Opponent in corner. Fierce Throw, d.c.Short (otg) > c.Fierce /\ sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse [8 hit] * 09] d.c.Short > c.Forward XX Fierce Kobun Launcher [3 hit] * - Rapidly press buttons for the Bonne Strike to hit more. - The Bonne Strike can rack up alot of hits, but it determines on how you press on the buttons. When the Bonne Strike pops up the opponent after the last hit, then Super Cancel into the Chuushoku Rush. It will put them right in range of the gun blast. - The Strong can be interrupted at any number of hits before you do the Chuushoku Rush. - The Roundhouse can be added if the combo is done in the corner. ——¦VENOM¦———————————————————————————————¦fukushuu ni mou aku no supaida-man¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] Opponent in corner. j.Roundhouse |3 hit| \/ d.s.Roundhouse |2 hit| XX Short Venom Rush |1 hit| XX Venom Web [18 hit] * 02] d.s.Roundhouse |2 hit| XX Short Venom Rush |2 hit| XX Death Bite [18 hit] 03] Opponent in corner. Roundhouse Throw, s.Fierce XX Fierce Venom Fang [7 hit][from ICEOUT] * - Cancel into the Venom Web -immediately- as the first hit of the Venom Rush hits. There's a specific time during the first hit that you can cancel out that knocks the opponent upwards to be vulnerable for the Venom Web. ——¦WAR MACHINE¦—————————————————————————————————————¦aruku hai teku heikiko¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] d.c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.UP + Fierce XX Hikou, f.Jab > f.Strong > f.UP + Fierce, (air dash up-forward at opponent) f.Jab > f.Strong > f.UP + Fierce, (air dash up-forward at opponent) f.Jab > f.Strong > UP + Fierce, (air dash up-forward at opponent) etc.. - The air combo (f.Jab > f.Strong > f.UP + Fierce) done as War Machine is flying from his Hikou can be copied over and over until his flying runs out. ——¦WOLVERINE (MvC v.)¦———————————————————————————————¦kyuukyoku no tafu gai¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ——¦WOLVERINE (XvSF v.)¦———————————————————¦yajuu no chikara to ha-doboirudo¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 01] Opponent in corner. j.Jab > j.Short > j.Forward \/ d.s.Jab > s.Short > c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Drill Claw (aimed up-forward), sj.Fierce [13 hit][from Bantam13] 02] j.Short > j.Forward \/ d.s.Jab > s.Short > c.Forward > c.Fierce XX Jab Berserker Barrage [10 hit][from Bantam13] 03] Opponent in corner. j.Fierce \/ d.s.Jab > s.Short > s.Strong > c.Forward > c.Roundhouse XX Fierce Tornado Claw [7+ hit][from Bantam13] 04] j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce [6 hit][from Bantam13] ——¦ZANGIEF¦———————————————————————————————————————¦roshia no akaki saikuron¦—— ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ * 01] j.D + Fierce \/ s.Short + Spiral Assist (Ground Type) |6 hit| > s.Forward XX Roundhouse Aerial Russian Slam \/ c.Short > c.Strong /\ sj.Jab > sj.Forward > sj.Roundhouse [14 hit] 02] Activate Mecha Zangief. Fierce Vodka Fire |3 hit| XX Siberian Blizzard, Short Aerial Russian Slam [11 hit + throw][from Bantam13] * 03] j.D + Fierce \/ s.Short + Spiral Assist (Ground Type) |6 hit| > s.Forward XX Roundhouse Aerial Russian Slam \/ Ultra Final Atomic Buster [9 + 4 hit][from GANYMEDE] * 04] j.D + Fierce \/ s.Short + Spiral Assist (Ground Type) |6 hit| > s.Forward XX Roundhouse Aerial Russian Slam \/ Final Atomic Buster [9 + 4 hit][from GANYMEDE] * 05] j.D + Fierce \/ s.Short + Spiral Assist (Ground Type) |6 hit| > s.Forward XX Roundhouse Aerial Russian Slam \/ Roundhosue Flying Powerbomb [9 + 1 hit][from GANYMEDE] * 06] j.D + Fierce \/ s.Short + Spiral Assist (Ground Type) |6 hit| > s.Forward XX Roundhouse Aerial Russian Slam \/ Spinning Pile Driver [9 + 1 hit][from GANYMEDE] 07] s.Jab > s.Strong XX Double Lariat XX Final Atomic Buster [9 hit] 08] j.Short > j.Forward \/ s.Jab > s.Strong XX Fierce Banishing Flat [5 hit][from Bantam13] 09] j.Roundhouse \/ DF + Fierce /\ sj.Jab > sj.Forward, Fierce Air Throw [4 hit + throw][from Bantam13] 10] j.Short \/ s.Short > s.Roundhouse |1 hit| XX Fierce Banishing Flat [4 hit][from Bantam13] 11] Mid-air Double Lariat \/ /\ j.Short > j.Forward \/ Roundhouse Flying Powerbomb [3 hit + throw][from Bantam13] 12] s.Short > s.Roundhouse |2 hit| XX Short Aerial Russian Slam [3 hit + throw][from Bantam13] 13] s.Jab > s.Roundhouse |1 hit| XX Fierce Banishing Flat [3 hit][from Bantam13] * - Each combo starts out the same, but has different properties to them for them to work (see below). The Aerial Russian Slam is only used to get Zangief on the opposite side of the opponent quickly. Upon landing, do the ender of your choice. None of the combos can be done in the corner. Don't dash forward before doing the Short > Forward chain or Zangief will grab the opponent instead. * - After landing from the Aerial Russian Slam, you can pull off either ender immediately. The Final Atomic Buster (Combo 04) will not count towards the combo number, but is impossible to escape from since Spiral is still attacking. Normally Zangief gets a Flying Powerbomb (Combo 05) for his (hcf + K) move ender, but can get the Atomic Suplex as well. * - For some reason, if the Spinning Pile Driver or Ultra Final Atomic Buster is done during Spiral's attack, Zangief will totally miss the grab even though his arms pass right over the opponent. You have to delay either ender a split second after landing in order for them to work. * - These combos can also be done in Mecha Zangief mode. Combo 12 will only work in the corner. —————————————————————————————————————————————————————————————————————————————— PHASE 0.5 ——— Unleashing Hell (Delayed Hyper Combos) —————————————————————————————————————————————————————————————————————————————— This section is for unique team Super combinations. There are two sections in which they are displayed: Duel Team and Triple Team Supers. Keep in kind that these combos are NOT Variable Combination Supers (where the characters attack simultaneously). These are the ones you have to do the motions for the Supers one after the other. Each combo listed first give the names of the characters on the team - in order of which they appear for the combo. That's followed by the number of supers needed to perform it, then the entire combo itself. ^_^ Duel Team Supers ——————————————————————————————————————————————————————————— - Anakaris, Morrigan Aensland < Level 3 > From "Jinko" * [Anakaris] d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short XX Jab Cobra Blow XX Pharoah Magic (wait until 3rd freezing hit) XX [Morrigan] Darkness Illusion /\ Darkness Illusion [44 hit] - Note: Jump up-forward after the super jump or the Cobra Blow won't combo. As the 3rd hit from the Pharoah Magic hits, the opponent is still in the air. When you cancel into the Darkness Illusion, that one will miss. Super jump up to where the opponent is and perform it again to combo. - Cable, Cyclops (Expansion Type) < Level 2 > From central_xpress [Cable] d.s.Short > s.Forward + Cyclops Assist |1 hit| XX Time Flip (wait until the near end), (jump over opponent) d.s.Short > s.Forward > s.Fierce (x4) XX Fierce Viper Beam XX Hyper Viper Beam (wait until near end) XX [Cyclops] Mega Optic Blast [65 hit] - Thanos, Juggernaut < Level 3 > From Lee the mastermind [Thanos] d.c.Jab > c.Short > c.Forward (otg) XX Fierce Titan Crush XX Gauntlet Power XX Gauntlet Soul (wait until Thanos lets opponent go) XX [Juggernaut] Juggernaut Headcrush [15 hit] Triple Team Supers ————————————————————————————————————————————————————————— - Captain America, Sabretooth, Morrigan Aensland < Level 3 > From Jimmy [Captain America] j.Roundhouse \/ d.s.Roundhouse XX Hyper Charging Star (wait until near end) XX [Sabretooth] Berserker Claw X (wait until 4th pass) XX [Morrigan] Darkness Illusion [47 hit] - Cyclops, Gambit, Rogue < Level 3 > From The KiD [Cyclops] j.D + Roundhouse \/ d.s.Jab > s.Short > s.Forward XX Roundhouse Cyclone Kick |1 hit| XX Mega Optic Blast (wait until near end) XX [Gambit] Royal Flush (wait until last card hits) XX [Rogue] Goodnight, Sugar [59 hit] - Cyclops, Rogue, Gambit < Level 3 > From The KiD [Cyclops] j.D + Roundhouse \/ d.s.Jab > s.Short > s.Forward XX Roundhouse Cyclone Kick |1 hit| XX Mega Optic Blast (wait until near end) XX [Rogue] Goodnight, Sugar (wait until launcher kick) XX [Gambit] Royal Flush [59 hit] - Felicia, Rockman, Thanos < Level 5 > From The KiD Opponent in corner. [Felicia] j.Short > j.Roundhouse \/ d.s.Jab > c.Short > c.Forward > c.Roundhouse XX Please Help Me, c.Short (otg) XX Dancing Flash (wait until launcher kick) XX [Rockman] Hyper Rockman (wait until near end) XX [Thanos] Gauntlet Power XX Ganutlet Soul [64 hit] - Note: This is a full-life combo. - Gambit, Amingo, Anakaris (Throw Type) < Level 3 > From "Jinko" * Opponent 1/2 distance away. [Gambit] Anakaris Assist, Fierce Kinetic Card XX Royal Flush (wait until last card hits) XX [Amingo] Shokubutsu no Okite (wait 2 seconds) XX [Anakaris] Pharoah Illusion [47 hit] - Note: I thank Jinko and Lee for explaining this to me so I'll explain it here. Anakaris' Assist will throw the opponent "behind" Gambit. So, you have to do the Kinetic Card motion in the opposite direction. It must be timed to hit the opponent when Anakaris slams the opponent down to the ground right beside Gambit. You have to juggle the opponent during the Pharoah Illusion to your best judgement. - Gouki, Ryu, Ken Masters < Level 3 > From JChristopher Opponent in corner. [Gouki] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short XX Roundhouse Tatsumaki Zankuu Kyaku |2 hit| XX Tenma Gou Zankuu (wait until near end) XX [Ryu] Shinkuu Tatsumaki Senpuu Kyaku (wait until near end) XX [Ken] Shin Ryuu Ken [45 hit] - Gouki, Zangief, Dan Hibiki < Level 5 > From JChristopher [Gouki] Shun Goku Satsu (wait until 10+ hits) XX [Zangief] Final Atomic Buster (cancel immediately) XX [Dan] Chouhatsu Densetsu [1 hit] - Note: This combo does 0 damage. It's just fun to do. ^_^; - Guile, Morrigan Aensland, Captain Commando < Level 3 > From The KiD [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane (wait until near end) XX [Morrigan] Darkness Illusion (wait until she's in the air) XX [Captain Commando] Captain Sword [64 hit] - Guile, Strider Hiryuu, Captain Commando < Level 3 > From The KiD [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane (wait until near end) XX [Strider] Ragnarok (wait until 4th passing) XX [Captain Commando] Captain Sword [52 hit] - Hulk, Spider-Man, Cammy < Level 5 > From Chocobo ["Chocobo Combo Video #1"] [Hulk] d.c.Short > c.Fierce |2 hit| XX Gamma Crush (wait until descent hit) XX [Spider-Man] Maximum Spider (wait until 4th hit) XX [Cammy] Killer Bee Assault \/ d.c.Short (otg) > c.Fierce /\ sj.Short > sj.Forward XX Roundhouse Cannon Drill XX Killer Bee Assault (wait until 3rd hit) XX [Hulk] Gamma Crush [28 hit] - Note: The Maximum Spider and Killer Bee Assault both have a "homing" ability that aims the Super where the opponent is. You are still able to aim where you want them to fly also. - Jill Valentine, Captain America, Psylocke < Level 3 > From The KiD [Jill] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Kinsetsu Sentou A+ (wait until near end) XX Final Justice (wait until final slam) XX Psi- Maelstrom [41 hit] - Jill Valentine, Dr.Doom, Bulleta < Level 3 > From Chocobo ["Chocobo Combo Video #2"] Opponent in corner. [Jill] Charge Fierce Kinsetsu Sentou A (as long as you want). Release Kinsetsu Sentou A XX Kinsetsu Sentou A+ (wait until near end) XX [Dr.Doom] Electric Cage (wait until near end) XX [Bulleta] Cool Hunting [76+ hit] - Ken Masters, Gouki, Ryu < Level 5 > From JChristopher [Ken] j.Jab > j.Fierce \/ d.s.Short > s.Fierce XX Fierce Hadou Ken XX Shou Ryuu Reppa (wait until 3rd loop) XX [Gouki] Messatsu Gou Shou Ryuu (wait until 3rd loop) XX [Ryu] Shin Shou Ryuu Ken [24 or 30 hit] - Ken Masters, Sakura Kasugano, Felicia < Level 5 > From The KiD Opponent in corner. [Ken] j.Jab > j.Fierce \/ d.s.Jab > s.Short > s.Strong > s.Fierce XX Fierce Hadou Ken XX Shou Ryuu Reppa (wait until 3rd loop) XX [Sakura] Midare Zakura (wait until the Shou'ou Ken ender) XX [Felicia] Please Help Me, c.Short XX Dancing Flash (wait until launcher kick) XX [Ken] Shin Ryuu Ken [85 hit] - Rogue, Gambit, Iceman < Level 3 > From Spanishninja [Rogue] j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward XX Goodnight, Sugar (wait until launcher kick) XX [Gambit] Royal Flush (wait until last card hit) XX [Iceman] Arctic Attack [95 hit] - Ryu, Ken Masters, Gouki < Level 3 > From JChristopher Opponent in corner. [Ryu] j.Jab > j.Fierce \/ d.s.Short > s.Fierce XX Shinkuu Tatsumaki Senpuu Kyaku (wait until near end) XX [Ken] Shippuu Jinrai Kyaku (wait until air axe kick) XX [Gouki] Messatsu Gou Rasen [48 hit] - Sentinel, Hulk, Cammy < Level 3 > From Lee the mastermind * [Sentinel] d.s.Roundhouse /\ sj.Jab > sj.Strong > sj.Forward XX Hard Drive (wait until near end) XX [Hulk] Gamma Crush (wait until descent hit) XX [Cammy] Killer Bee Assault [22 hit] - Spiral, Thanos (Capture Type), Spider-Man < Level 4 > From The KiD Opponent in corner. Spiral center screen. [Spiral] Activate Dancing Sword. Mid-Air Short Tsurugi Tobashi: Circular \/ d.s.Jab > s.Strong > s.Fierce |6 hit|, Thanos Assist XX Stampede Sword (wait until 3rd set) XX [Thanos] Gauntlet Power XX Gauntlet Soul (wait until Thanos lets opponent go) XX [Spider-Man] Maximum Spider [45 hit] - Storm, Sakura Kasugano, Captain Commando < Level 3 > From Chocobo ["Chocobo Combo Video #1"] [Storm] j.Short \/ d.c.Jab > c.Strong > c.Forward XX Fierce Whirlwind (otg) XX Lightning Storm (wait until near end) XX [Sakura] Shinkuu Hadou Ken (wait until near end) XX [Captain Commando] Captain Sword [36 hit] - Venom, Hulk, Felicia (Expansion Type) < Level 5 > From Chocobo ["Chocobo Combo Video #1"] Opponent near corner. [Venom] Fierce Throw, (jump over opponent) Felicia Assist XX Venom Web (wait until near end) XX [Hulk] Gamma Crush (wait until descent hit) XX [Felicia] Please Help Me, d.c.Short (otg) XX Please Help Me (wait until near end) XX [Venom] Venom Web [93 hit] —————————————————————————————————————————————————————————————————————————————— PHASE 0.6 ——— Surveying The Damage (Revision History) —————————————————————————————————————————————————————————————————————————————— - Version 0.7 <2000.08.19> 7, 279, and 46. The three important numbers for this revision. "7" for lucky seven! I remember when I got "7-Fever" in FF7. ..But who cares. The seventh revision of this FAQ is finally here. And the best one yet because it leads to "279," as in this version holds 279 brand new combos, notes, and other tidbits! And finally, "46" - that being how many combos Jill Valentine just has up to date! ..DAMN! In this version, Pat Polk brings about combos for the fat dictator, Vega; and the "tomboy", Marrow. Along with missing Romanji title input, he went through combos in James Chen's "Marvel Super Heroes" video for Cap. America and Spider-Man. Damn, there are so many left. Next revision! ..I hope. GANYMEDE returns (as drunk as ever) with more combos for Gouki, Zangief and Marrow. Alot of Marrow this time around. Another person that returned is Lee (and his brother, "Jinko") with Duel and Triple team combos, plus a couple of Guile ones. Sentinel combos come from newcomer Mark Terry. Finally, *drum roll* ..Jason! He sends me a 50k (not lying.. 50k!) letter of all combos in his FAQs (Amingo, Dr.Doom, Jill Valentine, Jin Saotome, and Sonson) plus some! I swear this FAQ will get over 500k large.. - Version 0.6 <2000.08.10> "Is there no stopping this fighting machine?" Sorry.. Zero 3 moment. This version contains a combo overload! Jason strikes again with additions to the cause of insanity; Chun-Li, Colossus, Cyclops, Dan "The Man" Hibiki, Dhalsim, Gambit, Iceman, Iron-Man, Psylocke, Rogue, Sentinel, Shuma-Gorath, Bone-claw Wolverine, and Zangief. Whew! Pat Polk returns with another Sabretooth combo and a correction to Wolverine's title in Romanji. Can't believe I overlooked that.. I'll blame it on lack of sleep. GANYMEDE's back (and I add again, I seriously think he's on something from the letters I get) with a combo for Sabretooth and the other goddess, Jill Valentine. A new addition to the club: Dion tacks on combos for Dr.Doom and Iron Man. Plus a fairly large Tron (another fav!) combo in one of James Chen's videos that "ji13" brought to my attention. Speaking of James Chen, I -still- need to analyze those videos! Oh the sleepless nights I have.. - Version 0.5 <2000.08.05> This version is totally dedicated to one of my favorite Marvel characters: Spiral. She had -nothing- for 5 revisions, so now it was her time to shine! - Version 0.4 <2000.08.03> We broke 100k!! Woohoo! Thanks everyone! To start out, received a nice duo of Hayato combos from GANYMEDE and Araya (and might I add, the letter was pretty interesting to read too. x_X). Next, a pair of Delayed Hyper Combos typed in from Alex and Jimmy. I also finally found the sheet of combos that I got from Jason for Dr.Doom and Jill (who has a few more combos added, by the way), so I gave him credit for those. "Coyote Ugly" starts tomorrow! Ahhhhhhh-hell-yeaaaaaaah!! ^_^ - Version 0.3 <2000.07.30> I know, I know! I'm WAY past due for an upgrade to this FAQ. Gomennasai, minna! I've been working on others FAQs (including character ones) over the week, and I finally got back to this one. The good news for me is that I finally got my new Dreamcast! So I can add the rest of these combos now. Woohoo! =D On another note, the mayhem just keeps on coming! An insane amount of combos added for Bulleta, Hayato, Juggernaut, and Nash. Jason, you're the man! ^_^ Also in this version, we have combo additions from ICEOUT; as well as corrections from M.C. I tried to add combos for those characters that still had nil-to-none posted (i.e- Captain Commando, Dan, Felicia, Gouki, Hulk, Iceman, Jin, Ken, Morrigan, Ryu, Sakura (both), Shuma-Gorath, Spider-Man, Tron Bonne). See why this version took forever? Also, I finally added the numbers of hits each combo does. Been thinking if I should reword the combos as inputting the motions for the special moves done within them instead of the actual names. To keep people from jumping back and forth between FAQs all the time to match up things. Any input on that? - Version 0.2 <2000.07.16> Updates left and right. Changes here and there. I'm getting mail a-mile-a- minute! Aieeee!! x_X Well, first more combos and notes to the Delayed Combo section (including one with Dan's Super Taunt!), plus a fairly large Dan semi-infinite combo from JChristopher. An extended version of one of Cable's combos from Pat. The revision of Strider's rejump combo from Mike. AND, just -today-, I received Thanos stuff from Lee. Thanks alot everyone! I put in alot of things myself after a long shift at the arcade gathering info. Ahhhh.. so much work. So little memory left on the computer. o_o; - Version 0.1 <2000.07.10> Alot got done today! Just went through four videos so far: the "James Chen: Capcom Gals", "Solo Combo Exhibition #1" and both of the videos by Chocobo. So those combos are all added and out the way. Plus, additional (or in some character's cases: only) combos tacked in from Chuck Ragan that I received earlier this week. I slipped in a few more myself for Amingo, Guile, and Spidey. Also some minor editing here and there with style structure. Just realized how many videos were left to run through and how many characters had no combos listed yet. I'll get to it soon enough.. I hope. x_X - Version 0.0 <2000.07.04> Whew! It's done. Finally.. And on the Fourth of July! Happy ID4! Keep in mind that this is the premier version of this thing, so everything will probably be revamped a-million-and-one times in the future. x_X Such as listing combos and info differently and whatnot. Anyway, it looks like a piece of crap now. I totally agree. Trust me. I have a ton more combos to add, but my Dreamcast is messed up, so I can't try out anything until I get another one (will be in a couple of days). So I only put up combos I was 100% on. There are combos here for nearly everyone (ok.. there's none made for 20 people). Will eventually get around to the rest of the things I promised to put in here, so watch for fluent updates after this. —————————————————————————————————————————————————————————————————————————————— PHASE 0.7 ——— The Battle Concluded (Special Thanks and Shout Outs) —————————————————————————————————————————————————————————————————————————————— A thank you goes out to the following people to help make this FAQ possible. Listing comes in no particular order. Capcom of America / Japan www.capcom.com / www.capcom.co.jp - Of course, much props go out to the people at the top. The fourth (and insane) installment of the "Vs" series is as crazy as ever. Took me a while to get use to only 4 attack buttons though. x_X GameFAQS, especially CJayC www.gamefaqs.com - First, for that save file that saved me God-knows how much time from unlocking all the characters manually. Then, of course, the best site on the net for all your gaming needs and information. If something ever happened to that site.. I'd freak. Literally. Shoryuken.com www.shoryuken.com - The next best Capcom HQ on the web. The source for alot of multimedia that gave me the insight to find all the potential in this game. Fighters.net www.fighters.net - Another great site for all your fighting game needs. Plus all the free extras my grubby little hands can download. ^_^;; Not to mention their message boards had alot of information for me to use. Chris MacDonald / Kao Megura i.am/kao - For countless accurate information for my favorite Capcom and SNK games. Plus, for using his FAQ (available at GameFAQs) for some of the character special move names and commands I wasn't 100% sure of. I think I may have "ganked" his format of writing the "Special Thanks" section. Gomennasai! James Chen www.geocities.com/TimesSquare/Arcade/6645 - "Combo is the key." The God of the Combo! For using references to his FAQ located at GameFAQs.com and his MASSIVE load of combo videos displayed at . Even since "Marvel Super Heroes," I've followed his guides and combo breakdowns. Personally can't thank him enough for his work and effort into making that information more user-friendly. Mike Z. zaim0002@tc.umn.edu - I didn't know half of the combos existed until I watched his videos. All seven of them. On continous playback. Much of the mayhem he performs are written out in the FAQ for you to try yourself. Or attempt it anyway. ^_^ His videos can be found at and . Sutorappedo Kuruu Various - Had absolutly nothing to do with any of this FAQ, but I have to give a shout out to my crew! ^_^ Jason / Bantam13 khaotika@earthlink.net - I received ALOT of combos from this guy for Dr.Doom and Jill Valentine through his postings on the Fighters.net board and his FAQs. - More combos added for Bulleta, Hayato, Juggernaut, and Nash. - Combos galore for Cyclops, Dan Hibiki, Iron Man, Rogue, Sentinal, Shuma-Gorath. Keep' em coming! - An avalanche of combos for Amingo, Dr.Doom, Jill Valentine, Jin Saotome, and Sonson. And he promises more! You can find his FAQs for Amingo and Jin Saotome at . John Mayfield / 3pwood mayfield_john@hotmail.com - An INSANE amount of info on Magneto (I'm talking 14 high-maneuvering combos!). It was amazing what I found on his FAQ and on the Fighters.net message boards. You can find his FAQ for Magneto at . Charles *Irish* Ragan irishragan@hotmail.com - Nice listing of combos and notes for Cable, Colossus, Gambit, Iron Man, and Rockman. I'm finding more and more Colossus users.. x_X Chocobo Unknown - Yet another that has contributed a couple of videos toward the cause of displaying the mayhem MvC2 has to offer visually. You can find his videos at . Joseph Christopher / JChristopher msfjoseph@edsamail.com.ph - This guy's FAQs for "SF3: Third Strike", especially for Makoto and Q (yeah, I use Q.. Stupid me. =D) were amazing. After reading through them, I was able to put the smackdown on people. ^_^ And now he's brought info into this FAQ. Thanks alot, yo! You can find his FAQ for Ryu at . Patrick Polk coolestguyever@hotmail.com - So far, another combo for that Viper Beam-totin' Cable.. Not that I have anything against Cable or anything. ^_^; - Combo additions to Bison, Bulleta, Sabretooth, and Shuma-Gorath. - Another combo for Victor Cre-- err, Sabretooth and Romanji correction. - Two letters: one with a combo for Bison and Marrow, plus the mission Romanji of the other characters; the other displaying combos that was in one of James Chen's videos. Michael Charlton mikecharlton@hotmail.com - Correcting me in which Strider's rejump combo against Sentinel is done. - More corrections for Hayato, Hulk, Iron Man, Jin, and Thanos combos. Was wondering why some weren't working. x_X Lee Acacio / Lee the mastermind lee@phayze1.com - Yes! Stuff for Thanos! Including a Duel Super with Juggernaut. Thank you! Plus a combo, finally, for Sentinel. - Guile combos using Omega Red's assist. Plus a Delayed Hyper Combos for Sentinel, Hulk, and Cammy. "Jinko" Jinko903@aol.com - Lee's younger bro bringing about a couple of DHCs! ICEOUT ICEOUT002@aol.com - A combo-a-piece for Cyclops, Dhalsim, Marrow, Sakura and Venom. Arigatou! GANYMEDE & Araya susanatdcintern@webtv.net - Pair of combos for Hayato Kanzaki, the GOD! - Spiral Assist combos for Sabretooth and Jill Valentine. - More Sprial Assist combos for Marrow and Zangief. Plus two Gouki 32-hitters. Alex Ko / Spanishninja spanishninja@hotmail.com - A Delayed Hyper Combo for Rouge, Gambit, and Iceman. Jimmy Jimylee77@aol.com - A DHC featuring Captain America, Sabretooth, and Morrigan Aensland. ji13 ji13@email.msn.com - Gave me a combo that in one of James Chen's videos. Dion J. Reid / Da Metaphysician shadowakuma@hotmail.com - A combo for each of the metallic-clad men: Dr.Door and Iron Man. Mark Terry mterry@kauffman.navy.mil - Presented a trio of combos for the behemoth known as Sentinel. "Jericho" jericho654@aol.com - Two combos: one for Remy [Gambit] and ?? [Venom]. Various People from the Fighters.net Message Board Forum central_xpress clockw0rk Dr Shaboogen E C Krusader Reu Ug the caveman Zerogun —————————————————————————————————————————————————————————————————————————————— PHASE 0.8 ——— Visual Walkthrough —————————————————————————————————————————————————————————————————————————————— This FAQ incorporates the usage of alot of combos taken from MPEGs people have made. Below various combos in the above character's sections is a tag to show the name of the video it was taken from. This section gives credit to the filmakers - in addition to the locations each video can be found. Chocobo Combo Video #1 & #2, by Chocobo James Chen: Capcom Gals Combos Mike Z. Combo Video #1 - #7, by Mike Z. Solo Combo Exhibition #1 —————————————————————————————————————————————————————————————————————————————— PHASE 0.9 ——— Final Note —————————————————————————————————————————————————————————————————————————————— Oss', After time-consuming efforts to pull off alot of these combos, eventually I literally said "To hell with it" and left a few for another date. Figured there would have been a major Combo FAQ out before now. My bad for making assumptions. Suppose someone was thinking of it. Or started one and just haven't put it up yet. In any case, this FAQ is featuring combos from this- that-and the other place -- basically anything I found was stuck in here. Guess I'll be on the scene with a character FAQ after a while. ^_^ Like what you see? Have anything you want to add for all to see? Feel free to send in your combos. Of course you'll get credit for anything posted in the FAQ as well as the bragging rights of getting in a combo before anyone else. You know the drill. You know the e-mail address. So I'll just leave. ..By the way, thanks for reading! Sayounara, adios, ciao, xie xie, au revoir, and all that other stuff. =P - "The KiD" _________________________________________________________________________ | "Fighting can lead to great gain. But because of that, it can also lead | | to great loss." -- "Variable Geo" | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ —————————————————————————————————————————————————————————————————————————————— ————————————————————————————————————— (c) Helena Handbasket Productions 2K ———