=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·= ·>-+--------------------------+-<· ·>-+--------------------------+-<· <·><·><·><·><·><·><·><·><·> Vagrant Story: Work Shop <·><·><·><·><·><·><·><·><·> ·>-+--------------------------+-<· Version 0.05 ·>-+--------------------------+-<· =·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·=·= This FAQs content's all about forging and combining Weapons, Shield and Armors in Workshop. Since my topic on is Vagrant Story is WorkShop let's start reforging. I know its late for this FAQ's to produced, but also my observation about the game, may be you forgot something some hard to find and good quality items. I write this to help those who needed most for improving a better weapons, shields and armors combining sometimes it takes time with patience you gained better result. About this FAQ's anybody can used this for private used only. If you had question concerning about this FAQ's e-mail to markweb_3t@yahoo.com. Vagrant Story characters are created by Akihiko Yoshida Vagrant Story Copyright 1999-2000 of Squaresoft, Inc. Visit there website at Http://www.Squaresoft.com For Vagrant Story wallpaper and more information about the game, Also visit their Vagrant Story website Http://www.VagrantStory.com «·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·» C · O · N · T · E · N · T · S «·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·» [01] FAQ'S Progress [02] Work Shops [03] More Combining and Forging [04] Combination Table List Blades: 1218 /1224 Mixed: 0060/4796 Shield: 256 / 256 Armor : 1004 /1008 Mixed: 0485/1488 [05] Damage System {Class} {Affinity} {Type} [06] Improved Equipment's {Bonus Point} {Improved Combining Guide} {Improved Weapon Guide} {Formula in Combining Guide} [07] Battle Abilities and Break Arts skills [08] Pursuit of Items {Tips for Easy Gaining Items} {Item Locations) [09] Blades and Armors {Equipment Stats) «·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·» [01] FAQ'S Progress «·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·»«·» _###_ _???_ _&&&_ (-Ö.Ö-) < º_º > [-ö_ö-] ¯\_/¯ ¯|_|¯ ¯\_/¯ Well my update was delay due to a lot of bad things keep on happening last week. I like doing the hard way seeing is believing. _\\\_ \|/ ¦¦¦ ( '_' ) (¯•_•¯) (¯!.!¯) ¯[_]¯ ¯|_|¯ ¯\_/¯ FAQ'S Progress: Date Released: - Update revision's Info. August 1, 2000 - First released August 19, 2000 - Second released Added Weapons, Shield and Armors Stats on Blades and Armors, also Pursuit of Items and added more info on Formula in Combining Guide. This FAQ is also available on proceeding site: Http://GameFAQs.com - Thanks to GameFAQS for posting my FAQS Http://VGStrategies.About.com - same thanks to Al Amaloo for posting again my FAQS Http://www.GamesDomain.Co.Uk - also Jamie Long of Game Domains <·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·> [02] WORK SHOPS: THE BLACKSMITH EDGE <·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·> Work Shop - area in the game in which you can either forged or reforged a weapon, shield and armors. Each work shop consist of Container and a Magic Circle, but have different tools for any varies of weapons, shield and armors. - in other words instant customize upgrade shop for equipment's for weapons, shields and armors as long as you had the right tools for the right elements. Inventory max list of Gadget Bag and Container Work Shop Setup Option: | Gadget Bag: Container: Assemble Weapon | Weapons 3/8 17/32 Attach Gems | Blades 5/16 27/64 Disassemble Weapon | Grips 7/16 36/64 Rename | Shield 3/8 20/32 Repair | Armor 7/16 32/64 Combine | Gems 25/48 30/256 | Miscellaneous 45/64 12/256 Note: Miscellaneous max list refer to number of item types not how many miscellaneous item you been carrying. Ex. You can carry 50 Cure Bulb it only occupied one type. GADGET BAG - well it's a invisible bag actually since you can't see it on Ashley back or side, but it can carry a lot of weapon specially a lot of metals. CONTAINER - the magic chest or magic box, you can view its contents then you can either Store, Remove or Discard the item inside it. The real weird is that you can store Item on Wine Cellar then you can retrieve it anywhere as long as it is a container, talking about high-tech all container are link just like NETWORKING business. :) !!! Why don't Ashley went inside and teleport anywhere he want to, may be it can only transfer item not a leaving being. ·>-+-----------------------------------------------------------------------------------+-<· Equipment Setup Options: ·>-+------------------------------------------------+-<· ·>-+---------------------------------------------------------------------+-<· Assemble Weapon - assembling weapon needed 2 main parts: a blade and a grip, you can add gems only depending on the grip you choose to attached in the blade. Attached Gems - enables you to attached and remove gems from Weapons and Shield. Disassemble Weapon - enables you to split weapon in two or more and on shield enables you to detached or separate all the gems from the shield. Rename - enables you to rename you weapon only. Repair - repair all equipment's weapon, shield and armor. Combine - enables you to combine according to Blades, Shield and Armors. "Assemble Weapon," "Repair" and "Combine" are usable only on Work Shops While "Attach Gems," "Disassemble Weapon" and "Rename" are available throughout the game. Except during Tarnish status, since it decreased you equipment stats it forbid you to change your equipment's. Why? Remember when you cast Prostasia when you change equipments like Weapons, Shield, Armors or just replacing a gems it remove the effect of the Prostasia. It's the complete opposite of Prostasia unlike other status abnormalities you can change. Here are list of Work Shop throughout the game: ·>-+-------------------------------------------------------------------------------------+-<· Work Shop Names: Materials Combine for: Locations: ·>-+-------------------------------------------------------------------------------------+-<· Work of Art Wood, Leather and Bronze - Catacomb: Withered Spring The Magic Hammer Bronze and Iron - Town Center West: Rene Coast road Keane's Crafts Bronze, Iron and Hagane - The Keep: The Warrior's Rest Junction Point Wood, Leather, Bronze - Town Center East: Rue Crimnade Iron and Hagane with the aid of Cattleya Sigil Metal Works Silver and Damascus - Town Center East: Rue Fisserano Godhands Wood, Leather, Bronze - Undercity West: Bite The Master's Wounds Hagane, Silver and Damascus (Clear Game only) ·>-+-------------------------------------------------------------------------------------+-<· What's the Tools for? The tools are gadget or device you used for upgrading or degrading your equipment's. It limits your capability of upgrading your weapon to its peak, even do you had all the right equipment since you had no right tools for it or you are in the wrong Work Shop. The Tools referred to the element of your weapon, shield and armor made of. It categorized the quality of the weapons how strong or weak it was. In new Clear Game its best you visit Work Shop: Godhands which is really the ultimate Work Shop Godly indeed. <·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·> [03] MORE COMBINING AND FORGING <·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·> Combining sometimes takes time, you had to check its progress before combining any of it. Combining involved material element and material types. Material Elements - these are your blades, shields and armors are made of. See more below. Material elements of your equipment's are made of: Wood, Leather, Bronze, Iron, Hagane, Silver and Damascus. Material Types - this refer to the type of Blades and Armors. Blade Types: Dagger, Sword, Great Sword, Mace, Heavy Mace, Staff Axe, Great Axe, Polearms & Crossbow Armor Types: Head Gear, Body Armor, Hand Gear and Leg Gear. Note: No Shield types since shield don't have other types at all. Ex. BLADE TYPES: ARMOR TYPES: Sword: Axe: Head Gear: Body Armor: Scimitar Tabar Wizard Hat Jerkin Short Sword Bullova Chain Coif Segmentata Khora Cresecnt Basinet Hoplite Armor Material Elements: ·>-+-------------------------------------------------------+-<· Elements - Equipment's used - Metal Quality ·>-+-------------------------------------------------------+-<· Wood - on Shield only - Leather - on Armor only - Bronze - Weapons, Shields & Armors - weakest Silver - Weapons, Shields & Armors - weak Iron - Weapons, Shields & Armors - average Hagane - Weapons, Shields & Armors - strong Damascus - Weapons, Shields & Armors - Strongest ·>-+-------------------------------------------------------+-<· Wood - lowest quality on shield, as it name wood are woods like firewood, plywood or Woody? But not quite weak early on the first game only as the game you would replace it better quality other than this. Leather - lowest quality on armors, despite of any animal skin design leathers are high on intelligence great defense against any magical attack. If you can manage to combine Leather Dread Armor that's may be the most powerful defense against any Magic caster enemies in the game. Don't bother with this by doing so most monster are base on Physical attack not to many spell caster. Bronze - lowest quality in metal, come to think of it's better than both leather and wood but still weak, the good thing about this you can mixed this to other average metal to produced a better one. Iron - a strong a it say like an Iron nail or a Flat Iron? Iron are novice metal but not as low as Bronze are fragile than this. Iron are sometimes great on Earth and Water. Hagane - average metal more likely he neutral metal since a lot of metal combination produced this. Hagane are great on Physical, Fire, Air and sometimes Light and most Class stats are neutral. Silver - another average metal not to mention its hard to get metal since a lot of weapons, shields and armors are mostly related in Piercing defense and offense, some had great stats on Light, Undead, Phantom and Beast. Damascus - excellent element most powerful and hard to mixed, most of its stats are great than the Silver, Hagane or Iron & etc. ======================== Combining and Getting: ======================== By combining different material produced different metal quality here my cheap table of combining some of the produced item sometimes you needed to interchange the item on Item A to Item B and vice versa to get other certain elements. ·>-+-------------------------------------------------------+-<· Item A + Item B = Mostly/Sometimes/Rare: ·>-+-------------------------------------------------------+-<· Wood + Damascus = Damascus/Hagane Wood + Hagane = Hagane/Bronze/Wood Wood + Iron = Hagane/Bronze Wood + Silver = Hagane Bronze Wood + Bronze = Hagane/Bronze Leather + Leather = Leather Leather + Hagane = Hagane/Bronze/Iron Leather + Silver = Hagane/Silver/Iron/Bronze Leather + Damascus = Hagane/Silver/Damascus/Bronze Bronze + Bronze = Bronze Bronze + Leather = Bronze/Hagane/Leather Bronze + Hagane = Hagane/Silver/Bronze Iron + Iron = Iron Iron + Leather = Bronze/Iron/Hagane Iron + Bronze = Hagane/Iron/Bronze Iron + Hagane = Hagane/Iron Iron + Silver = Hagane/Silver/Iron Silver + Silver = Silver Silver + Bronze = Hagane/Iron/Bronze Bronze + Damascus = Hagane/Silver/Iron Iron + Damascus = Hagane/Silver/Damascus Silver + Hagane = Hagane/Damascus/Silver Silver + Damascus = Hagane/Silver Damascus + Damascus = Damascus/Silver/Hagane ·>-+-------------------------------------------------------+-<· Also here my recipe for getting Silver and Damascus it works but rare depending on the Material Types and Element involve both to create this: Iron + Hagane = Hagane [1] - must be Hagane not Iron or Bronze Bronze + Hagane [1] = Silver [1] - must be Silver not Hagane or Bronze Silver [1] + Hagane [1] = Damascus - if you are using different element from the start you never get Damascus instead Hagane. or Hagane + Bronze = Bronze [1] - must be Bronze to replace it, only if Bronze is not working. Also, if the Material type you combine is degrade it won't work it required to upgrade to the next type or higher. But later in the game you would rather forget about this, you would rather collect Hagane and Damascus materials than rather continue on experiment on getting Damascus it work rarely about 75% but that how it happens in my save files. But again combining the same type improved your weapons to but sometimes instead of upgrade it degrade depending on the type you used. See more on Improved Combining below. <·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·> [04] COMBINATION TABLE LIST <·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·>-<·> The combination tables below is not entirely complete since many combinations are possible. If you did not discard some of you're weapons blades or armors considered yourself lucky, it can be recycled to produced to some useful weapons blade or armors. Or you do the hard way battling Beast, Phantom and etc., it takes 1 1/2 hours to get the item you want I just write most of it so that you decide what to do about you're weapon blade and armors. Legend: " * " indicate preferred combination for better results, others combination will demoted your weapon or armor to lower or older version on blades or armors. " ? " indicate not totally accurate needed to verify which combinations. "__" indicate no entry data in it yet to verify, some of my data list on this section I lost it I place it somewhere I needed to new sets or needed to find new item so that I could finished this section. Also you can interchanged both First and Second blade doesn't meant that's in order at all. Same also apply to the rest of the combinations below. Now here are the Blades combinations: <<+-·-·-·-·-·-·-·-·-·-+>> <<<--+->> M·A·C·E·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Goblin Club Goblin Club Goblin Club Goblin Club Spiked Club Goblin Club Goblin Club Ball Mace Goblin Club Goblin Club Footman's Mace Goblin Club Goblin Club Morning Star Spiked Club Goblin Club War Hammer Ball Mace Goblin Club Bec de Corbin Footman's Mace Goblin Club War Maul Morning Star Spiked Club Spiked Club Spike Club Spiked Club Ball Mace * Footman's Mace Spiked Club Footman's Mace Spiked Club Spiked Club Morning Star Ball Mace Spiked Club War Hammer Spike Club Spiked Club Bec de Corbin Ball Mace Spiked Club War Maul Footman's Mace Ball Mace Ball Mace Ball Mace Ball Mace Footman's Mace * Morning Star Ball Mace Morning Star Footman's Mace Ball Mace War Hammer Morning Star Ball Mace Bec de Corbin Spike Club Ball Mace War Maul Ball Mace Footman's Mace Footman's Mace Footman's Mace Footman's Mace Morning Star * War Hammer Footman's Mace War Hammer Goblin Club Footman's Mace Bec de Corbin War Hammer Footman's Mace War Maul Spiked Club Morning Star Morning Star Morning Star Morning Star War Hammer Morning Star Morning Star Bec de Corbin Footman's Mace Morning Star War Maul Goblin Club War Hammer War Hammer * Bec de Corbin War Hammer Bec de Corbin Goblin Club War Hammer War Maul War Hammer Bec de Corbin Bec de Corbin * War Maul Bec de Corbin War Maul Footman's Mace War Maul War Maul War Maul <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> H·E·A·V·Y - M·A·C·E·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Langdebeve Langdebeve Langdebeve Langdebeve Sabre Mace Sabre Mace Langdebeve Footman's Mace Footman's Mace Langdebeve Gloomwing * Sabre Mace Langdebeve Mjolnir Sabre Mace Langdebeve Griever Footman's Mace Langdebeve Ğestroyer Gloomwing Langdebeve Hand of Light Langdebeve Sabre Mace Sabre Mace Sabre Mace Sabre Mace Footman's Mace * Gloomwing Sabre Mace Gloomwing Langdebeve Sabre Mace Mjolnir Footman's Mace Sabre Mace Griever Sabre Mace Sabre Mace Ğestroyer Footman's Mace Sabre Mace Hand of Light Sabre Mace Footman's Mace Footman's Mace Footman's Mace Footman's Mace Gloomwing * Mjolnir Footman's Mace Mjolnir Sabre Mace Footman's Mace Griever Mjolnir Footman's Mace Ğestroyer Sabre Mace Footman's Mace Hand of Light Footman's Mace Gloomwing Gloomwing Gloomwing Gloomwing Mjolnir Landgdebeve Gloomwing Griever Gloomwing Gloomwing Ğestroyer Gloomwing Gloomwing Hand of Light Gloomwing Mjolnir Mjolnir * Griever Mjolnir Griever Landgdebeve Mjolnir Ğestroyer Mjolnir Mjolnir Hand of Light Mjolnir Griever Griever * Ğestroyer Griever Ğestroyer Footman's Mace Griever Hand of Light Griever Ğestroyer Ğestroyer Ğestroyer Ğestroyer Hand of Light Ğestroyer Hand of Light Hand of Light Hand of Light <<+-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> S·T·A·F·F·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Wizard Staff Wizard Staff Wizard Staff Wizard Staff Clergy Rod Wizard Staff Wizard Staff Summoner's Baton Wizard Staff Wizard Staff Shamanic Staff Clergy Rod Wizard Staff Bishop's Crosier Summoner's Baton Wizard Staff Sage's Cane Shamanic Staff Clergy Rod Clergy Rod Clergy Rod Clergy Rod Summoners Baton * Shamanic Staff Clergy Rod Shamanic Staff Clergy Rod Clergy Rod Bishop's Crosier Clergy Rod Clergy Rod Sage's Cane Summoners Baton Summoners Baton Summoners Baton Summoners Baton Summoners Baton Shamanic Staff * Bishop's Crosier Summoners Baton Bishop's Crosier Bishop's Crosier Summoners Baton Sage's Cane Clergy Rod Shamanic Staff Shamanic Staff Shamanic Staff Shamanic Staff Bishop's Crosier Wizard Staff Shamanic Staff Sage's Cane Shamanic Staff Bishop's Crosier Bishop's Crosier * Sage's Cane Bishop's Crosier Sage's Cane Wizard Staff Sage's Cane Sage's Cane Sage's Cane <<+-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> Ğ·A·G·G·E·R·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Battle Knife Battle Knife Battle Knife Battle Knife Scramasax Battle Knife Battle Knife Ğirk Throwing Knife Battle Knife Throwing Knife Throwing Knife Battle Knife Kudi * Scramasax Battle Knife Cinquedea Ğirk Battle Knife Kris Throwing Knife Battle Knife Hatchet Kudi Battle Knife Khukuri Cinquedea Battle Knife Baselard Kris Battle Knife Stiletto Hatchet Battle Knife Jamadhar Khukuri Scramasax Scramasax Scramasax Scramasax Ğirk * Throwing Knife Scramasax Throwing Knife * Kudi Scramasax Kudi Kudi Scramasax Cinquedea Scramasax Scramasax Kris * Ğirk Scramasax Hatchet Throwing Knife Scramasax Khukuri Kudi Scramasax Baselard Cinquedea Scramasax Stiletto Kris Scramasax Jamadhar Hatchet Ğirk Ğirk * Throwing Knife Ğirk Throwing Knife * Kudi Ğirk Kudi Battle Knife Ğirk Cinquedea Cinquedea Ğirk Kris Scramasax Ğirk Hatchet Ğirk Ğirk Khukuri Throwing Knife Ğirk Baselard Kudi Ğirk Stiletto Cinquedea Ğirk Jamadhar Kris Throwing Knife Throwing Knife Throwing Knife Throwing Knife Kudi * Cinquedea Throwing Knife Cinquedea Throwing Knife Throwing Knife Kris Battle Knife Throwing Knife Hatchet Scramasax Throwing Knife Khukuri Ğirk Throwing Knife Baselard Throwing Knife Throwing Knife Stiletto Kudi Throwing Knife Jamadhar Cinquedea Kudi Kudi Kudi Kudi Cinquedea * Kris Kudi Kris * Hatchet Kudi Hatchet * Kris Kudi Khukuri Scramasax Kudi Baselard Ğirk Kudi Stiletto Throwing Knife Kudi Jamadhar Kudi Cinquedea Cinquedea Cinquedea Cinquedea Kris * Hatchet Cinquedea Hatchet Battle Knife Cinquedea Khukuri Hatchet Cinquedea Baselard Scramasax Cinquedea Stiletto Ğirk Cinquedea Jamadhar Throwing Knife Kris Kris Kris Kris Hatchet * Khukuri Kris Khukuri Battle Knife Kris Baselard Hatchet Kris Stiletto Scramasax Kris Jamadhar Ğirk Hatchet Hatchet Hatchet Hatchet Khukuri * Baselard Hatchet Baselard Battle Knife Hatchet Stiletto Khukuri Hatchet Jamadhar Scramasax Khukuri Khukuri Khukuri Khukuri Baselard Battle Knife Khukuri Stiletto Baselard Khukuri Jamadhar Khukuri Baselard Baselard * Stiletto Baselard Stiletto Battle Knife Baselard Jamadhar Battle Knife Stiletto Stiletto * Jamadhar Stiletto Jamadhar Battle Knife Jamadhar Jamadhar Jamadhar <<+-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> S·W·O·R·Ğ·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Spatha Spatha Spatha Spatha Scimitar Spatha Spatha Rapier * Short Sword Spatha Short Sword Spatha Spatha Firangi Scimitar Spatha Shamshir Rapier Spatha Falchion Short Sword Spatha Shotel Firangi Spatha Khora Shamshir Spatha Khopesh Falchion Spatha Wakizashi Shotel Spatha Rhomphaia Spatha Scimitar Scimitar Scimitar Scimitar Rapier Spatha Scimitar Short Sword Scimitar Scimitar Firangi Short Sword Scimitar Shamshir Scimitar Scimitar Falchion Rapier Scimitar Shotel Short Sword Scimitar Khora Firangi Scimitar Khopesh Shamshir Scimitar Wakizashi Falchion Scimitar Rhomphaia Scimitar Rapier Rapier Rapier Rapier Short Sword Spatha Rapier Firangi Spatha Rapier Shamshir Spatha Rapier Falchion Firangi Rapier Shotel Rapier Rapier Khora Short Sword Rapier Khopesh Firangi Rapier Wakizashi Shamshir Rapier Rhomphaia Rapier Short Sword Short Sword Short Sword Short Sword Firangi * Shamshir Short Sword Shamshir Rapier Short Sword Falchion Spatha Short Sword Shotel Scimitar Short Sword Khora Rapier Short Sword Khopesh Short Sword Short Sword Wakizashi Firangi Short Sword Rhomphaia Short Sword Firangi Firangi Firangi Firangi Shamshir * Falchion Firangi Falchion Shamshir Firangi Shotel Falchion Firangi Khora Scimitar Firangi Khopesh Rapier Firangi Wakizashi Short Sword Firangi Rhomphaia Firangi Shamshir Shamshir Shamshir Shamshir Falchion * Shotel Shamshir Shotel Spatha Shamshir Khora Shamshir Shamshir Khopesh Scimitar Shamshir Wakizashi Rapier Shamshir Rhomphaia Shamshir Falchion Falchion Falchion Falchion Shotel * Khora Falchion Khora Rapier Falchion Khopesh Khora Falchion Wakizashi Scimitar Falchion Rhomphaia Falchion Shotel Shotel Shotel Shotel Khora Spatha Shotel Khopesh Shotel Shotel Wakizashi Rapier Shotel Rhomphaia Shotel Khora Khora * Khopesh Khora Khopesh Spatha/Khora Khora Wakizashi Khora Khora Rhomphaia Khora Khopesh Khopesh * Wakizashi Khopesh Wakizashi Khopesh Khopesh Rhomphaia Khopesh Wakizashi Wakizashi Wakizashi Wakizashi Rhomphaia Wakizashi Rhomphaia Rhomphaia Rhomphaia <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> G·R·E·A·T - S·W·O·R·Ğ·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Broad Sword Broad Sword Broad Sword Broad Sword Norse Sword Broad Sword Broad Sword Katana * Executioner Broad Sword Executioner Broad Sword Broad Sword Claymore Norse Sword Broad Sword Schiavona Katana Broad Sword Bastard Sword Executioner Broad Sword Nodachi Claymore Broad Sword Rune Blade Schiavona Broad Sword Holy Win Broad Sword Norse Sword Norse Sword Norse Sword Norse Sword Katana Broad Sword Norse Sword Executioner Broad Sword Norse Sword Claymore Katana Norse Sword Schiavona Norse Sword Norse Sword Bastard Sword Katana Norse Sword Nodachi Executioner Norse Sword Rune Blade Claymore Norse Sword Holy Win Norse Sword Katana Katana Katana Katana Executioner * Claymore Katana Claymore Broad Sword Katana Schiavona Executioner Katana Bastard Sword Norse Sword Katana Nodachi Katana Katana Rune Blade Executioner Katana Holy Win Katana Executioner Executioner Executioner Executioner Claymore * Schiavona Executioner Schiavona Broad Sword Executioner Bastard Sword Katana Executioner Nodachi Norse Sword Executioner Rune Blade Katana Executioner Holy Win Executioner Claymore Claymore Claymore Claymore Schiavona * Bastard Sword Claymore Bastard Sword Claymore Claymore Nodachi Schiavona Claymore Rune Blade Norse Sword Claymore Holy Win Claymore Schiavona Schiavona Schiavona Schiavona Bastard Sword Broad Sword Schiavona Nodachi Bastard Schiavona Rune Blade Schiavona Schiavona Holy Win Schiavona Bastard Sword Bastard Sword * Nodachi Bastard Sword Nodachi Broad Sword Bastard Sword Rune Blade Broad Sword Bastard Sword Holy Win Bastard Sword Nodachi Nodachi * Rune Blade Nodachi Rune Blade _______________ Nodachi Holy Win Nodachi Rune Blade Rune Blade _______________ Rune Blade Holy Win Rune Blade Holy Win Holy Win Holy Win <<+-·-·-·-·-·-·-·-·-+>> <<<--+->> A·X·E·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Hand Axe Hand Axe Hande Axe Hand Axe Battle Axe Hand Axe Hand Axe Francisca Francisca Hand Axe Tabarzin Hand Axe Hand Axe Chamkaq Battle Axe Hand Axe Tabar * Francisca Hand Axe Bullova Tabarzin Hand Axe Crescent Chamkaq Battle Axe Battle Axe Battle Axe Battle Axe Francisca * Tabarzin Battle Axe Tabarzin Francisca Battle Axe Chamkaq Tabarzin Battle Axe Tabar Battle Axe Battle Axe Bullova Francisca Battle Axe Crescent Tabarzin Francisca Francisca Francisca Francisca Tabarzin * Chamkaq Francisca Chamkaq Hand Axe Francisca Tabar Chamkaq Francisca Bullova Battle Axe Francisca Crescent Francisca Tabarzin Tabarzin Tabarzin Tabarzin Chamkaq * Tabar Tabarzin Tabar Tabrazin Tabarzin Bullova Tabar Tabarzin Crescent Battle Axe Chamkaq Chamkaq Chamkaq Chamkaq Tabar Tabar Chamkaq Bullova Chamkaq Chamkaq Crescent Hand Axe Tabar Tabar * Bullova Tabar Bullova Hand Axe Tabar Crescent Tabar Bullova Bullova * Crescent Bullova Crescent Hand Axe Crescent Crescent Crescent <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> G·R·E·A·T - A·X·E·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Guisarme Guisarme Guisarme Guisarme Large Crescent Guisarme Guisarme Sabre Halberd Sabre Halberd Guisarme Balbriggan Large Crescent Guisarme Ğouble Blade Sabre Halberd Guisarme Halberd Balbriggan Large Crescent Large Crescent Large Crescent Large Crescent Sabre Halberd * Balbriggan Large Crescent Balbriggan * Sabre Halberd Large Crescent Ğouble Blade Large Crescent Large Crescent Halberd Sabre Halberd Sabre Halberd Sabre Halberd Sabre Halberd Sabre Halberd Balbriggan * Ğouble Blade Sabre Halberd Ğouble Blade Balbriggan Sabre Halberd Halberd Sabre Halberd Balbriggan Balbriggan Balbriggan Balbriggan Ğouble Blade Guisarme Balbriggan Halberd Ğouble Blade Ğouble Blade Ğouble Blade * Halberd Ğouble Blade Halberd Guisarme Halberd Halberd Halberd <<+-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> P·O·L·E·A·R·M·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Spear Spear Spear Spear Glaive Spear Spear Scorpion Scorpion Spear Corcesca Spear Spear Trident Glaive Spear Awl Pike Scorpion Spear Boar Spear Corcesca Spear Fauchard Trident Spear Voulge Awl Pike Spear Pole Axe Boar Spear Spear Bardysh Fauchard Spear Brandestoc Voulge Glaive Glaive Glaive Glaive Scorpion * Corcesca Glaive Corcesca Spear Glaive Trident Scorpion Glaive Awl Pike Glaive Glaive Boar Spear Scorpion Glaive Fauchard Corcesca Glaive Voulge Trident Glaive Pole Axe Awl Pike Glaive Bardysh Boar Spear Glaive Brandestoc Fauchard Scorpion Scorpion Scorpion Scorpion Corcesca * Trident Scorpion Trident Corcesca Scorpion Awl Pike * Boar Spear Scorpion Boar Spear Corcesca Scorpion Fauchard Scorpion Scorpion Voulge Corcesca Scorpion Pole Axe Trident Scorpion Bardysh Awl Pike Scorpion Brandestoc Boar Spear Corcesca Corcesca Corcesca Corcesca Trident * Awl Pike Corcesca Awl Pike Corcesca Corcesca Boar Spear Trident Corcesca Fauchard Glaive Corcesca Voulge Scorpion Corcesca Pole Axe Corcesca Corcesca Bardysh Trident Corcesca Brandestoc Awl Pike Trident Trident Trident Trident Awl Pike * Boar Spear Trident Boar Spear * Fauchard Trident Fauchard Awl Pike Trident Voulge Glaive Trident Pole Axe Scorpion Trident Bardysh Corcesca Trident Brandestoc Trident Awl Pike Awl Pike Awl Pike Awl Pike Boar Spear Trident Awl Pike Fauchard Fauchard Awl Pike Voulge Boar Spear Awl Pike Pole Axe Glaive Awl Pike Bardysh Scorpion Awl Pike Brandestoc Corcesca Boar Spear Boar Spear Boar Spear Boar Spear Fauchard * Voulge Boar Spear Voulge Awl Pike Boar Spear Pole Axe Voulge Boar Spear Bardysh Glaive Boar Spear Brandestoc Scorpion Fauchard Fauchard Fauchard Fauchard Voulge * Pole Axe Fauchard Pole Axe Spear Fauchard Bardysh Voulge Fauchard Brandestoc Glaive Voulge Voulge Voulge Voulge Pole Axe Voulge Voulge Bardysh Fauchard Voulge Brandestoc Pole Axe Pole Axe Pole Axe * Bardysh Pole Axe Bardysh Spear Pole Axe Brandestoc Boar Spear Bardysh Bardysh * Brandestoc Bardysh Brandestoc ____________ Brandestoc Brandestoc ____________ <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> C·R·O·S·S B·O·W·S <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Gastraph Bow Gastraph Bow Gastraph Bow Gastraph Bow Light Crossbow Gastraph Bow Gastraph Bow Target Bow * Light Crossbow Gastraph Bow Windlass Gastraph Bow Gastraph Bow Cranequin Light Crossbow Gastraph Bow Lug Crossbow Target Bow Gastraph Bow Siege Bow Target Bow Gastraph Bow Arbalest Cranquin Light Crossbow Light Crossbow Light Crossbow Light Crossbow Target Bow * Windlass Light Crossbow Windlass Gastraph Bow Light Crossbow Cranequin Light Crossbow Light Crossbow Lug Crossbow Light Crossbow Light Crossbow Siege Bow Target Bow Light Crossbow Arbalest Windlass Target Bow Target Bow Target Bow Target Bow Windlass * Cranequin Target Bow Cranequin Target Bow Target Bow Lug Crossbow Windlass Target Bow Siege Bow Light Crossbow Target Bow Arbalest Target Bow Windlass Windlass Windlass Windlass Cranequin * Lug Crossbow Windlass Lug Crossbow Light Crossbow Windlass Siege Bow Cranequin Windlass Arbalest Light Crossbow Cranequin Cranequin Cranequin Cranequin Lug Crossbow Cranequin Cranequin Siege Bow Target Bow Cranequin Arbalest Windlass Lug Crossbow Lug Crossbow * Siege Bow Lug Crossbow Siege Bow Gastraph Bow Siege Bow Siege Bow Arbalest Siege Bow Arbalest ____________ Arbalest Arbalest ____________ Other Useful Mixed Combinations: <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<--+->> O·T·H·E·R M·I·X·E·Ğ B·L·A·Ğ·E <<-+-->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> <<<-+| First Blade + Second Blade = Final Merge |+->>> <<+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+>> Voulge Tabar Kudi Schiavona Tabarzin Large Crescent Katana Balbriggan Large Crescent Shamshir Morning Star Sabre Halberd Large Crescent Footman's Mace (1-H) Sabre Halberd Bullova Bec de Corbin Ğouble Blade War Maul Crescent Halberd Bardysh Destroyer Cinquedea Kudi Firangi Katana Executioner Firangi Schiavona Morning Star Cranequin Claymore Firangi Shiavona Claymore Boar Spear Nodachi Bastard Sword Stilletto Wakizashi Rune Blade Francisca Footman's Mace (1-H) Sabre Mace Scramasax Wizard Staff Sabre Mace Falchion Claymore Ball Mace Sabre Halberd Bec de Corbin Ball Mace Spiked Club Bec de Corbin Ball Mace Summoners Baton Bec de Corbin Ball Mace Khukuri Crescent War Maul Footman's Mace(1-h) Summoners Baton Footman's Mace (2-H) War Hammer Shamanic Staff Gloomwing Balbriggan Tabar Gloomwing Bec de Corbin Ğouble Blade Gloomwing Summoners Baton Sabre Halberd Gloomwing Summoners Baton Firangi Gloomwing Bec de Corbin Kris Mjolnir Balbriggan Khukuri Mjolnir Ğouble Blade Bec de Corbin Mjolnir Katana Chamkaq Francisca War Maul Bullova Grevier Footman's Mace(1-H) Chamkaq Clergy Rod Summoners Baton Katana/Guisarme Clergy Rod Summoners Baton Shamshir Clergy Rod Balbriggan Morning Star/Chamkaq Shamanic Staff War Hammer Bullova Shamanic Staff Ğouble Blade War Hammer Bishop's Crosier Bec de Corbin Crescent Bishop's Crosier Bec de Corbin Halberd Sage's Cane Balbriggan Summoners Baton Scorpion Summoners Baton Morning Star ? Scorpion Scimitar Awl Pike Glaive Balbriggan Footman's Mace (1-H) Corcesca Balbriggan Tabarzin/Schiavona Corcesca Ğouble Blade Francisca/Chamkaq Trident Bardysh Chamkaq Trident Firangi Pole Axe/Voulge Trident Rune Blade Bardysh Voulge Crescent Ğestroyer Boar Spear Summoners Baton Firangi Target Bow Summoners Baton Large Crescent Light Bow Francisca Corcesca Light Bow Fauchard Chamkaq Windlass Rune Blade Destroyer Siege Bow Now here are the Shields combinations: <·//+-·-·-·-·-·-·-·-·-·-·-+\\·> <<·>--+-|> S·H·I·E·L·Ğ·S <|-+-<·>> <·\\+-·-·-·-·-·-·-·-·-·-·-+//·> <<·//+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+\\·>> <<<|>-+| First Shield + Second Shield = Final Merge |+-<|>>> <<·\\+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+//·>> Buckler Buckler Buckler Buckler Targe * Pelta Shield Buckler Pelta Shield Buckler Buckler Quad Shield Quad Shield Buckler Circle Shield Targe Buckler Tower Shield Buckler Buckler Spiked Shield Quad Shield Buckler Round Shield Buckler Buckler Kite Shield Pelta Shield Buckler Casserole Shield Targe Buckler Heater Shield Quad Shield Buckler Oval Shield Circle Shield Buckler Knight Shield Tower Shield Buckler Hoplite Shield Spike Shield Buckler Jazeraint Shield Round Shield Buckler Ğread Shield Kite Shield Targe Targe Targe Targe Pelta Shield * Quad Shield Targe Quad Shield * Circle Shield Targe Circle Shield Pelta Shield Targe Tower Shield Buckler Targe Spiked Shield Spike Shield Targe Round Shield Buckler Targe Kite Shield Targe Targe Casserole Shield Spike Shield Targe Heater Shield Pelta Shield Targe Oval Shield Targe Targe Knight Shield Quad Shield Targe Hoplite Shield Circle Shield Targe Jazeraint Shield Tower Shield Targe Ğread Shield Spike Shield Pelta Shield Pelta Shield Pelta Shield Pelta Shield Quad Shield Targe Pelta Shield Circle Shield Buckler Pelta Shield Tower Shield Pelta Shield Pelta Shield Spiked Shield Buckler Pelta Shield Round Shield Pelta Shield Pelta Shield Kite Shield Buckler Pelta Shield Casserole Shield Pelta Shield Pelta Shield Heater Shield Targe Pelta Shield Oval Shield Quad Shield Pelta Shield Knight Shield Circle Shield Pelta Shield Hoplite Shield Tower Shield Pelta Shield Jazeraint Shield Spiked Shield Pelta Shield Ğread Shield Round Shield Quad Shield Quad Shield Quad Shield Quad Shield Circle Shield * Tower Shield Quad Shield Tower Shield * Spiked Shield Quad Shield Spiked Shield Targe Quad Shield Round Shield Round Shield Quad Shield Kite Shield Buckler Quad Shield Casserole Shield Buckler Quad Shield Heater Shield Buckler Quad Shield Oval Shield Pelta Shield Quad Shield Knight Shield Targe Quad Shield Hoplite Shield Quad Shield Quad Shield Jazeraint Shield Circle Shield Quad Shield Ğread Shield Tower Shield Circle Shield Circle Shield Circle Shield Circle Shield Tower Shield * Spiked Shield Circle Shield Spiked Shield * Round Shield Circle Shield Round Shield Buckler Circle Shield Kite Shield Spike Shield Circle Shield Casserole Shield Kite Shield Circle Shield Heater Shield Quad Shield Circle Shield Oval Shield Buckler Circle Shield Knight Shield Pelta Shield Circle Shield Hoplite Shield Targe Circle Shield Jazeraint Shield Quad Shield Circle Shield Ğread Shield Circle Shield Tower Shield Tower Shield Tower Shield Tower Shield Spiked Shield Round Shield Tower Shield Round Shield * Kite Shield Tower Shield Kite Shield Buckler Tower Shield Casserole Shield Targe Tower Shield Heater Shield Kite Shield Tower Shield Oval Shield Targe Tower Shield Knight Shield Buckler Tower Shield Hoplite Shield Pelta Shield Tower Shield Jazeraint Shield Targe Tower Shield Ğread Shield Quad Shield Spiked Shield Spiked Shield Spiked Shield Spiked Shield Round Shield * Kite Shield Spiked Shield Kite Shield * Casserole Shield Spiked Shield Casserole Shield Buckler Spiked Shield Heater Shield Round Shield Spiked Shield Oval Shield Kite Shield Spiked Shield Knight Shield Casserole Shield Spiked Shield Hoplite Shield Buckler Spiked Shield Jazeraint Shield Pelta Shield Spiked Shield Ğread Shield Targe Round Shield Round Shield Round Shield Round Shield Kite Shield * Casserole Shield Round Shield Casserole Shield * Heater Shield Round Shield Heater Shield Buckler Round Shield Oval Shield Casserole Shield Round Shield Knight Shield Circle Shield Round Shield Hoplite Shield Quad Shield Round Shield Jazeraint Shield Buckler Round Shield Ğread Shield Pelta Shield Kite Shield Kite Shield Kite Shield Kite Shield Casserole Shield * Heater Shield Kite Shield Heater Shield Buckler Kite Shield Oval Shield Targe Kite Shield Knight Shield Buckler Kite Shield Hoplite Shield Casserole Shield Kite Shield Jazeraint Shield Buckler Kite Shield Ğread Shield Buckler Casserole Shield Casserole Shield Casserole Shield Casserole Shield Heater Shield * Oval Shield Casserole Shield Oval Shield Spiked Shield Casserole Shield Knight Shield Buckler Casserole Shield Hoplite Shield Round Shield Casserole Shield Jazeraint Shield Buckler Casserole Shield Ğread Shield Targe Heater Shield Heater Shield Heater Shield Heater Shield Oval Shield * Knight Shield Heater Shield Knight Shield Targe Heater Shield Hoplite Shield Circle Shield Heater Shield Jazeraint Shield Kite Shield Heater Shield Ğread Shield Buckler Oval Shield Oval Shield Oval Shield Oval Shield Knight Shield * Hoplite Shield Oval Shield Hoplite Shield Quad Shield Oval Shield Jazeraint Shield Buckler Oval Shield Ğread Shield Spiked Shield Knight Shield Knight Shield Knight Shield Knight Shield Hoplite Shield Buckler Knight Shield Jazeraint Shield Quad Shield Knight Shield Ğread Shield Buckler Hoplite Shield Hoplite Shield * Jazeraint Shield Hoplite Shield Jazeraint Shield Buckler Hoplite Shield Ğread Shield Circle Shield Jazeraint Shield Jazeraint Shield * Ğread Shield Jazeraint Shield Ğread Shield Buckler Ğread Shield Ğread Shield Dread Shield Here are the Protection Gear or Armors combinations: <·>+-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>->+-|> H·E·A·Ğ G·E·A·R <|-+<-<·>> <·>+-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> <<<·>-+>| First Armor + Second Armor = Final Merge |<+-<·>>> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> Bandana Bandana Bandana Bandana Bear Mask Bear Mask Bandana Wizard Hat Wizard Hat Bandana Bone Helm Bone Helm Bandana Chain Coif Bone Helm Bandana Spangenhelm Bone Helm Bandana Cabasset Bone Helm Bandana Sallet Chain Coif Bandana Barbut Spangenhelm Bandana Basinet Cabasset Bandana Armet Sallet Bandana Close Helm Barbut Bandana Burgonet Basinet Bandana Hoplite Helm Armet Bandana Jazeraint Helm Close Helm Bandana Dread Helm Burgonet Bear Mask Bear Mask Bear Mask Bear Mask Wizard Hat Bear Mask Bear Mask Bone Helm Bone Helm Bear Mask Chain Coif * Spangenhelm Bear Mask Spangenhelm * Cabasset Bear Mask Cabasset Bone Helm Bear Mask Sallet Spangenhelm Bear Mask Barbut Chain Coif Bear Mask Basinet Spangenhelm Bear Mask Armet Cabasset Bear Mask Close Helm Sallet Bear Mask Burgonet Barbut Bear Mask Hoplite Helm Basinet Bear Mask Jazeraint Helm Armet Bear Mask Dread Helm Close Helm Wizard Hat Wizard Hat Wizard Hat Wizard Hat Bone Helm Bone Helm Wizard Hat Chain Coif Bone Helm Wizard Hat Spangenhelm Bone Helm Wizard Hat Cabasset Spangenhelm Wizard Hat Sallet Chain Coif Wizard Hat Barbut Bone Helm Wizard Hat Basinet Chain Coif Wizard Hat Armet Spangenhelm Wizard Hat Close Helm Cabasset Wizard Hat Burgonet Sallet Wizard Hat Hoplite Helm Barbut Wizard Hat Jazeraint Helm Basinet Wizard Hat Dread Helm Armet Bone Helm Bone Helm Bone Helm Bone Helm Chain Coif * Spangenhelm Bone Helm Spangenhelm Spangenhelm Bone Helm Cabasset Chain Coif Bone Helm Sallet Cabasset Bone Helm Barbut Bone Helm Bone Helm Basinet Cabasset Bone Helm Armet Chain Coif Bone Helm Close Helm Spangenhelm Bone Helm Burgonet Cabasset Bone Helm Hoplite Helm Sallet Bone Helm Jazeraint Helm Barbut Bone Helm Dread Helm Basinet Chain Coif Chain Coif Chain Coif Chain Coif Spangenhelm * Cabasset Chain Coif Cabasset Cabasset Chain Coif Sallet Bone Helm Chain Coif Barbut Barbut Chain Coif Basinet Bone Helm Chain Coif Armet Chain Coif Chain Coif Close Helm Chain Coif Chain Coif Burgonet Spangenhelm Chain Coif Hoplite Helm Cabasset Chain Coif Jazeraint Helm Sallet Chain Coif Dread Helm Barbut Spangenhelm Spangenhelm Spangenhelm Spangenhelm Cabasset * Sallet Spangenhelm Sallet Sallet Spangenhelm Barbut Bone Helm Spangenhelm Basinet Sallet Spangenhelm Armet Barbut Spangenhelm Close Helm Barbut Spangenhelm Burgonet Chain Coif Spangenhelm Hoplite Helm Spangenhelm Spangenhelm Jazeraint Helm Cabasset Spangenhelm Dread Helm Sallet Cabasset Cabasset Cabasset Cabasset Sallet Sallet Cabasset Barbut Barbut Cabasset Basinet Basinet Cabasset Armet Barbut Cabasset Close Helm Sallet Cabasset Burgonet Barbut Cabasset Hoplite Helm Chain Coif Cabasset Jazeraint Helm Spangenhelm Cabasset Dread Helm Cabasset Sallet Sallet Sallet Sallet Barbut * Basinet Sallet Basinet Barbut Sallet Armet Basinet Sallet Close Helm Barbut Sallet Burgonet Bone Helm Sallet Hoplite Helm Basinet Sallet Jazeraint Helm Chain Coif Sallet Dread Helm Spangenhelm Barbut Barbut Barbut Barbut Basinet * Armet Barbut Armet Bone Helm Barbut Close Helm Armet Barbut Burgonet Armet Barbut Hoplite Helm Bone Helm Barbut Jazeraint Helm Sallet Barbut Dread Helm Chain Coif Basinet Basinet Basinet Basinet Armet * Close Helm Basinet Close Helm * Burgonet Basinet Burgonet Basinet Basinet Hoplite Helm Close Helm Basinet Jazeraint Helm Basinet Basinet Dread Helm Barbut Armet Armet Armet Armet Close Helm Close Helm Armet Burgonet Close Helm Armet Hoplite Helm Sallet Armet Jazeraint Helm Armet Armet Dread Helm Bone Helm Close Helm Close Helm Close Helm Close Helm Burgonet * Hoplite Helm Close Helm Hoplite Helm Burgonet Close Helm Jazeraint Helm Basinet Close Helm Dread Helm Closed Helm Burgonet Burgonet Burgonet Burgonet Hoplite Helm Close Burgonet Jazeraint Helm Armet Burgonet Dread Helm Bone Helm Hoplite Helm Hoplite Helm * Jazeraint Helm Hoplite Helm Jazeraint Helm Hoplite Helm Hoplite Helm Dread Helm Burgonet Jazeraint Helm Jazeraint Helm * Dread Helm Jazeraint Helm Dread Helm ____________ Dread Helm Dread Helm Dread Helm <·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>->+-|> B·O·Ğ·Y A·R·M·0·R·S <|-+<-<·>> <·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> <<<·>-+>| First Armor + Second Armor = Final Merge |<+-<·>>> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> Jerkin Jerkin ____________ Jerkin Wizard Robe Wizard Robe Jerkin Cuirass Cuirass Jerkin Banded Mail Banded Mail Jerkin Ring Mail Banded Mail Jerkin Chain Mail * Breastplate Jerkin Breastplate Banded Mail Jerkin Segmentata Ring Mail Jerkin Scale Armor Chain Mail Jerkin Brigandine Breast Plate Jerkin Plate Mail Segmentata Jerkin Fluted Armor Scale Armor Jerkin Hoplite Armor Brigandine Jerkin Jazeraint Armor Plate Mail Jerkin Dread Armor Fluted Armor Wizard Robe Wizard Robe Wizard Robe Wizard Robe Cuirass Cuirass Wizard Robe Banded Mail Banded Mail Wizard Robe Ring Mail * Breastplate Wizard Robe Chain Mail Banded Mail Wizard Robe Breastplate Banded Mail Wizard Robe Segmentata Banded Mail Wizard Robe Scale Armor Ring Mail Wizard Robe Brigandine Ring Mail Wizard Robe Plate Mail Chain Mail Wizard Robe Fluted Armor Breastplate Wizard Robe Hoplite Armor Segmentata Wizard Robe Jazeraint Armor Scale Armor Wizard Robe Dread Armor Brigandine Cuirass Cuirass Cuirass Cuirass Banded Mail * Ring Mail Cuirass Ring Mail Ring Mail Cuirass Chain Mail Banded Mail Cuirass Breastplate Segmentata Cuirass Segmentata Banded Mail Cuirass Scale Armor Chain Mail Cuirass Brigandine Breast Plate Cuirass Plate Mail Ring Mail Cuirass Fluted Armor Chain Mail Cuirass Hoplite Armor Breastplate Cuirass Jazeraint Armor Segmentata Cuirass Dread Armor Scale Armor Banded Mail Banded Mail Banded Mail Banded Mail Ring Mail * Chain Mail Banded Mail Chain Mail Chain Mail Banded Mail Breastplate Breastplate Banded Mail Segmentata Chain Mail Banded Mail Scale Armor Banded Mail Banded Mail Brigandine Chain Mail Banded Mail Plate Mail Banded Mail Banded Mail Fluted Armor Ring Mail Banded Mail Hoplite Armor Chain Mail Banded Mail Jazeraint Armor Breastplate Banded Mail Dread Armor Segmentata Ring Mail Ring Mail Ring Mail Ring Mail Chain Mail * Breastplate Ring Mail Breastplate Banded Mail Ring Mail Segmentata Banded Mail Ring Mail Scale Armor Breastplate Ring Mail Brigandine Ring Mail Ring Mail Plate Mail Segmentata Ring Mail Fluted Armor Scale Armor Ring Mail Hoplite Armor Ring Mail Ring Mail Jazeraint Armor Chain Mail Ring Mail Dread Armor Breastplate Chain Mail Chain Mail Chain Mail Chain Mail Breastplate * Segmentata Chain Mail Segmentata Scale Armor Chain Mail Scale Armor Banded Mail Chain Mail Brigandine Scale Armor Chain Mail Plate Mail Banded Armor Chain Mail Fluted Armor Scale Armor Chain Mail Hoplite Armor Breastplate Chain Mail Jazeraint Armor Ring Mail Chain Mail Dread Armor Chain Mail Breastplate Breastplate Breastplate Breastplate Segmentata * Scale Armor Breastplate Scale Armor * Brigandine Breastplate Brigandine * Plate Mail Breastplate Plate Mail Scale Armor Breastplate Fluted Armor Plate Mail Breastplate Hoplite Armor Fluted Armor Breastplate Jazeraint Armor Banded Mail Breastplate Dread Armor Ring Mail Segmentata Segmentata Segmentata Segmentata Scale Armor * Brigandine Segmentata Brigandine Segmentata Segmentata Plate Mail Brigandine Segmentata Fluted Armor Banded Mail Segmentata Hoplite Armor Plate Mail Segmentata Jazeraint Armor Segmentata Segmentata Dread Armor Plate Mail Scale Armor Scale Armor Scale Armor Scale Armor Brigandine * Plate Mail Scale Armor Plate Mail Banded Mail Scale Armor Fluted Armor Brigandine Scale Armor Hoplite Armor Ring Mail Scale Armor Jazeraint Armor Fluted Armor Scale Armor Dread Armor Banded Mail Brigandine Brigandine Brigandine Brigandine Plate Mail * Fluted Armor Brigandine Fluted Armor Fluted Armor Brigandine Hoplite Armor Plate Mail Brigandine Jazeraint Armor Scale Armor Brigandine Dread Armor Fluted Armor Plate Mail Plate Mail Plate Mail Plate Mail Fluted Armor * Hoplite Armor Plate Mail Hoplite Armor Brigandine Plate Mail Jazeraint Armor Brigandine Plate Mail Dread Armor Scale Mail Fluted Armor Fluted Armor Fluted Armor Fluted Armor Hoplite Armor Scale Armor Fluted Armor Jazeraint Armor Fluted Armor Fluted Armor Dread Armor Scale Armor Hoplite Armor Hoplite Armor * Jazeraint Armor Hoplite Armor Jazeraint Armor Banded Mail Hoplite Armor Dread Armor Plate Mail Jazeraint Armor Jazeraint Armor * Dread Armor Jazeraint Armor Dread Armor Banded Mail Dread Armor Dread Armor Dread Armor <·>+-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>->+-|> H·A·N·Ğ G·E·A·R <|-+<-<·>> <·>+-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> <<<·>-+>| First Armor + Second Armor = Final Merge |<+-<·>>> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> Bandage Bandage Bandage Bandage Leather Glove Leather Glove Bandage Reinforced Glove Reinforced Glove Bandage Knuckles Knuckles Bandage Ring Sleeve Knuckles Bandage Chain Sleeve Knuckles Bandage Gauntlet Chain Sleeve Bandage Vambrace Ring Sleeve Bandage Plate Glove Chain Sleeve Bandage Rondanche Gauntlet Bandage Tilt Glove Vambrace Bandage Freiturner Plate Glove Bandage Fluted Glove Rondanche Bandage Hoplite Glove Tilt Glove Bandage Jazeraint Glove Fluted Glove Bandage Dread Glove Fluted Glove Leather Glove Leather Glove Leather Glove Leather Glove Reinforced Glove Reinforced Glove Leather Glove Knuckles Knuckles Leather Glove Ring Sleeve * Chain Sleeve Leather Glove Chain Sleeve Ring Sleeve Leather Glove Gauntlet Knuckles Leather Glove Vambrace Chain Sleeve Leather Glove Plate Glove Ring Sleeve Leather Glove Rondanche Chain Sleeve Leather Glove Tilt Glove Gauntlet Leather Glove Freiturner Vambrace Leather Glove Fluted Glove Plate Glove Leather Glove Hoplite Glove Rondanche Leather Glove Jazeraint Glove Tilt Glove Leather Glove Dread Glove Freiturner Reinforced Glove Reinforced Glove Reinforced Glove Reinforced Glove Knuckles * Ring Sleeve Reinforced Glove Ring Sleeve * Knuckles Reinforced Glove Chain Sleeve * Gauntlet Reinforced Glove Gauntlet Chain Sleeve Reinforced Glove Vambrace Vambrace Reinforced Glove Plate Glove Vambrace Reinforced Glove Rondanche Ring Sleeve Reinforced Glove Tilt Glove Chain Sleeve Reinforced Glove Freiturner Gauntlet Reinforced Glove Fluted Glove Vambrace Reinforced Glove Hoplite Glove Plate Glove Reinforced Glove Jazeraint Glove Rondanche Reinforced Glove Dread Glove Tilt Glove Knuckles Knuckles Knuckles Knuckles Ring Sleeve * Chain Sleeve Knuckles Chain Sleeve Chain Sleeve Knuckles Gauntlet Knuckles Knuckles Vambrace Gauntlet Knuckles Plate Glove Plate Glove Knuckles Rondanche Rondanche Knuckles Tilt Glove Ring Sleeve Knuckles Freiturner Chain Sleeve Knuckles Fluted Glove Gauntlet Knuckles Hoplite Glove Vambrace Knuckles Jazeraint Glove Plate Glove Knuckles Dread Glove Rondanche Ring Sleeve Ring Sleeve Ring Sleeve Ring Sleeve Chain Sleeve * Gauntlet Ring Sleeve Gauntlet * Vambrace Ring Sleeve Vambrace Vambrace Ring Sleeve Plate Glove Ring Sleeve Ring Sleeve Rondanche Gauntlet Ring Sleeve Tilt Glove Plate Glove Ring Sleeve Freiturner Ring Sleeve Ring Sleeve Fluted Glove Chain Sleeve Ring Sleeve Hoplite Glove Gauntlet Ring Sleeve Jazeraint Glove Vambrace Ring Sleeve Dread Glove Plate Glove Chain Sleeve Chain Sleeve Chain Sleeve Chain Sleeve Gauntlet Gauntlet Chain Sleeve Vambrace Knuckles Chain Sleeve Plate Glove Rondanche Chain Sleeve Rondanche Rondanche Chain Sleeve Tilt Glove Vambrace Chain Sleeve Freiturner Rondanche Chain Sleeve Fluted Glove Ring Sleeve Chain Sleeve Hoplite Glove Chain Sleeve Chain Sleeve Jazeraint Glove Gauntlet Chain Sleeve Dread Glove Vambrace Gauntlet Gauntlet Gauntlet Gauntlet Vambrace * Plate Glove Gauntlet Plate Glove Plate Glove Gauntlet Rondanche Knuckles Gauntlet Tilt Glove Tilt Glove Gauntlet Freiturner Chain Sleeve Gauntlet Fluted Glove Freiturner Gauntlet Hoplite Glove Ring Sleeve Gauntlet Jazeraint Glove Gauntlet Gauntlet Dread Glove Gauntlet Vambrace Vambrace * Plate Glove Vambrace Plate Glove * Rondanche Vambrace Rondanche * Plate Glove Vambrace Tilt Glove Gauntlet Vambrace Freiturner Freiturner Vambrace Fluted Glove Tilt Glove Vambrace Hoplite Glove Knuckles Vambrace Jazeraint Glove Ring Sleeve Vambrace Dread Glove Chain Sleeve Plate Glove Plate Glove Plate Glove Plate Glove Rondanche * Tilt Glove Plate Glove Tilt Glove Tilt Glove Plate Glove Freiturner Plate Glove Plate Glove Fluted Glove Freiturner Plate Glove Hoplite Glove Fluted Glove Plate Glove Jazeraint Glove Vambrace Plate Glove Dread Glove Ring Sleeve Rondanche Rondanche Rondanche Rondanche Tilt Glove Rondanche Rondanche Freiturner * Fluted Glove Rondanche Fluted Glove Knuckles Rondanche Hoplite Glove Freiturner Rondanche Jazeraint Glove Rondanche Rondanche Dread Glove Freiturner Tilt Glove Tilt Glove * Freiturner Tilt Glove Freiturner Tilt Glove Tilt Glove Fluted Glove Fluted Glove Tilt Glove Hoplite Glove Plate Glove Tilt Glove Jazeraint Glove Flute Glove Tilt Glove Dread Glove Gauntlet Freiturner Freiturner Freiturner Freiturner Fluted Glove * Hoplite Glove Freiturner Hoplite Glove Fluted Glove Freiturner Jazeraint Glove Rondanche Freiturner Dread Glove Tilt Glove Fluted Glove Fluted Glove Fluted Glove Fluted Glove Hoplite Glove Tilt Glove Fluted Glove Jazeraint Glove Freiturner Fluted Glove Dread Glove Fluted Glove Hoplite Glove Hoplite Glove * Jazeraint Glove Hoplite Glove Jazeraint Glove Knuckles Hoplite Glove Dread Glove Fluted Glove Jazeraint Glove Jazeraint Glove * Dread Glove Jazeraint Glove Dread Glove Rondanche Dread Glove Dread Glove Dread Glove <·>+-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>->+-|> L·E·G - G·E·A·R <|-+<-<·>> <·>+-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> <<<·>-+>| First Armor + Second Armor = Final Merge |<+-<·>>> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> Sandals Sandals Sandals Sandals Boots Boots Sandals Long Boots Long Boots Sandals Cuisse Cuisse Sandals Light Greave Light Greave Sandals Ring Leggings Cuisse Sandals Chain Leggings Light Greave Sandals Fusskampf Light Greave Sandals Poleyn Ring Leggings Sandals Jambeau Chain Leggings Sandals Missaglia Fusskampf Sandals Plate Leggings Poleyn Sandals Fluted Leggings Jambeau Sandals Hoplite Leggings Missaglia Sandals Jazeraint Leggings Plate Leggings Sandals Dread Leggings Fluted Leggings Boots Boots Boots Boots Long Boots Long Boots Boots Cuisse Cuisse Boots Light Greave Cuisse Boots Ring Leggings * Chain Leggings Boots Chain Leggings Cuisse Boots Fusskampf Ring Leggings Boots Poleyn Light Greave Boots Jambeau Ring Leggings Boots Missaglia Chain Leggings Boots Plate Leggings Fusskampf Boots Fluted Leggings Poleyn Boots Hoplite Leggings Jambeau Boots Jazeraint Leggings Missaglia Boots Dread Leggings Plate Leggings Long Boots Long Boots Long Boots Long Boots Cuisse * Light Greave Long Boots Light Greave Light Greave Long Boots Ring Leggings Cuisse Long Boots Chain Leggings Ring Leggings Long Boots Fusskampf Light Greave Long Boots Poleyn Fusskampf Long Boots Jambeau Light Greave Long Boots Missaglia Ring Sleeve Long Boots Plate Leggings Chain Sleeve Long Boots Fluted Leggings Fusskampf Long Boots Hoplite Leggings Poleyn Long Boots Jazeraint Leggings Jambeau Long Boots Dread Leggings Missaglia Cuisse Cuisse Cuisse Cuisse Light Greave * Ring Leggings Cuisse Ring Leggings Ring Leggings Cuisse Chain Leggings Cuisse Cuisse Fusskampf Chain Leggings Cuisse Poleyn Cuisse Cuisse Jambeau Poleyn Cuisse Missaglia Light Greave Cuisse Plate Leggings Ring Leggings Cuisse Fluted Leggings Chain Leggings Cuisse Hoplite Leggings Fusskampf Cuisse Jazeraint Leggings Poleyn Cuisse Dread Leggings Jambeau Light Greave Light Greave Light Greave Light Greave Ring Leggings * Chain Leggings Light Greave Chain Leggings * Fusskampf Light Greave Fusskampf * Poleyn Light Greave Poleyn Fusskampf Light Greave Jambeau Chain Leggings Light Greave Missaglia Poleyn Light Greave Plate Leggings Light Greave Light Greave Fluted Leggings Ring Leggings Light Greave Hoplite Leggings Chain Leggings Light Greave Jazeraint Leggings Fusskampf Light Greave Dread Leggings Poleyn Ring Leggings Ring Leggings Ring Leggings Ring Leggings Chain Leggings * Fusskampf Ring Leggings Fusskampf Chain Leggings Ring Leggings Poleyn Poleyn Ring Leggings Jambeau Poleyn Ring Leggings Missaglia Fusskampf Ring Leggings Plate Leggings Cuisse Ring Leggings Fluted Leggings Light Greave Ring Leggings Hoplite Leggings Ring Leggings Ring Leggings Jazeraint Leggings Ring Leggings Ring Leggings Dread Leggings Fusskampf Chain Leggings Chain Leggings * Poleyn Chain Leggings Fusskampf * Poleyn Chain Leggings Poleyn * Jambeau Chain Leggings Jambeau * Missaglia Chain Leggings Missaglia Poleyn Chain Leggings Plate Leggings Poleyn Chain Leggings Fluted Leggings Missaglia Chain Leggings Hoplite Leggings Light Greave Chain Leggings Jazeraint Leggings Ring Leggings Chain Leggings Dread Leggings Chain Leggings Fusskampf Fusskampf Fusskampf Fusskampf Poleyn * Jambeau Fusskampf Jambeau Cuisse Fusskampf Missaglia Jambeau Fusskampf Plate Leggings Jambeau Fusskampf Fluted Leggings Light Greave Fusskampf Hoplite Leggings Plate Leggings Fusskampf Jazeraint Leggings Light Greave Fusskampf Dread Leggings Ring Leggings Poleyn Poleyn Poleyn Poleyn Jambeau * Missaglia Poleyn Missaglia * Plate Leggings Poleyn Plate Leggings Poleyn Poleyn Fluted Leggings Plate Leggings Poleyn Hoplite Leggings Jambeau Poleyn Jazeraint Leggings Plate Leggings Poleyn Dread Leggings Light Greave Jambeau Jambeau Jambeau Jambeau Missaglia Fusskampf Jambeau Plate Leggings Missaglia Jambeau Fluted Leggings Missaglia Jambeau Hoplite Leggings Fusskampf Jambeau Jazeraint Leggings Fluted Leggings Jambeau Dread Leggings Cuisse Missaglia Missaglia * Plate Leggings Missaglia Plate Leggings * Fluted Leggings Missaglia Fluted Leggings Jambeau Missaglia Hoplite Leggings Fluted Leggings Missaglia Jazeraint Leggings Ring Leggings Missaglia Dread Leggings Plate Leggings Plate Leggings Plate Leggings Plate Leggings Plate Leggings Fluted Leggings * Hoplite Leggings Plate Leggings Hoplite Leggings Poleyn Plate Leggings Jazeraint Leggings Fluted Leggings Plate Leggings Dread Leggings Poleyn Fluted Leggings Fluted Leggings Fluted Leggings Fluted Leggings Hoplite Leggings Missaglia Fluted Leggings Jazeraint Leggings Jamabeau Fluted Leggings Dread Leggings Plate Leggings Hoplite Leggings Hoplite Leggings * Jazeraint Leggings Hoplite Leggings Jazeraint Leggings Cuisse Hoplite Leggings Dread Leggings ____________ Jazeraint Leggings Jazeraint Leggings * Dread Leggings Jazeraint Leggings Dread Leggings ____________ Dread Leggings Dread Leggings Dread Leggings Here are Protection Gear or Armors mixed combinations: Most of the list here are average armor list which enough to upgrade your armor to Hoplite, Jazeraint and Dread equipments. Head Gear: Body Armor: Hand Gear: Leg Gear: 1. Sallet 1. Breastplate 1. Vambrace 1. Fuzzkampf 2. Barbut 2. Segmentata 2. Plate Glove 2. Poleyn 3. Basinet 3. Scale Armor 3. Rondanche 3. Jambeau 4. Armet 4. Brigandine 4. Tilt Glove 4. Missaglia 5. Close Helm 5. Plate Mail 5. Freiturner 5. Plate Leggings 6. Burgonet 6. Fluted Armor 6. Fluted Glove 6. Fluted Leggings 7. Hoplite Helm 7. Hoplite Armor 7. Hoplite Glove 7. Hoplite Leggings 8. Jazeraint Helm 8. Jazeraint Armor 8. Jazeraint Glove 8. Jazeraint Leggings 9. Dread Helm 9. Dread Armor 9. Dread Glove 9. Dread Leggings ____________________________________________________ HEAD GEAR + BODY ARMOR /+ HAND GEAR /+ LEG GEAR + HAND GEAR + LEG GEAR ____________________________________________________ BODY ARMOR + HAND GEAR | HAND GEAR + LEG GEAR + LEG GEAR | __________________________|_________________________ <·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>->+-|> M·I·X·E·Ğ A·R·M·0·R·S <|-+<-<·>> <·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> <<<·>-+>| First Armor + Second Armor = Final Merge |<+-<·>>> <<·>+-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-·-+<·>> Sallet + Breastplate / Poleyn = Fusskampf Sallet + Segmentata / Scale Armor / Brigandine = Segmentata Sallet + Plate Mail / Fluted Armor / Hoplite Armor = Segmentata Sallet + Jazeraint Armor / Dread Armor = Segmentata Sallet + Gauntlet = Cabasset Sallet + Vambrace = Breastplate Sallet + Plate Glove / Rondanche / Tilt Glove = Vambrace Sallet + Freiturnier / Fluted Glove / Hoplite Glove = Vambrace Sallet + Jazeraint Glove / Fusskampf = Vambrace Sallet + Dread Glove = Plate Glove Sallet + Jambeau / Missaglia / Plate Leggings = Fusskampf Sallet + Fluted Leggings/Hoplite Leggings/Jazeraint Leggings= Fusskampf Sallet + Dread Leggings = Poleyn Barbut + Breastplate = Cabasset Barbut + Segmentata = Poleyn Barbut + Scale Armor / Plate Glove = Segmentata Barbut + Brigandine / Plate Mail / Fluted Armor = Scale Armor Barbut + Hoplite Armor / Jazeraint Armor / Dread Armor = Scale Armor Barbut + Vambrace / Fusskampf = Sallet Barbut + Rondanche / Tilt Glove / Freiturnier = Plate Glove Barbut + Fluted Glove / Hoplite Glove = Plate Glove Barbut + Jazeraint Glove/ Dread Glove = Plate Glove Barbut + Poleyn = Plate Glove Barbut + Jambeau / Missaglia / Plate Leggings= Poleyn Barbut + Fluted Leggings / Hoplite Leggings = Poleyn Barbut + Jazeraint Leggings / Dread Leggings = Poleyn Basinet + Breastplate = Cabasset Basinet + Segmentata / Vambrace / Fusskampf = Sallet Basinet + Scale Armor = Jambeau Basinet + Brigandine / Rondanche = Scale Armor Basinet + Plate Mail / Fluted Armor / Hoplite Armor = Brigandine Basinet + Jazeraint Armor / Dread Armor = Brigandine Basinet + Plate Glove / Poleyn = Barbut Basinet + Tilt Glove / Freiturner / Fluted Glove = Rondanche Basinet + Hoplite Glove / Jazeraint Glove / Dread Glove = Rondanche Basinet + Jambeau = Rondanche Basinet + Missaglia / Plate Leggings / Fluted Leggings= Jambeau Basinet + Hoplite Leggings/Jazeraint Leggings/Dread Leggings = Jambeau Armet + Breastplate = Cabasset Armet + Segmentata / Vambrace / Fusskampf = Sallet Armet + Scale Armor / Plate Glove / Poleyn = Barbut Armet + Brigandine = Missaglia Armet + Plate Mail / Fluted Armor / Hoplite Armor = Plate Mail Armet + Jazeraint Armor / Dread Armor = Plate Mail Armet + Rondanche / Jambeau = Basinet Armet + Tilt Glove = Brigandine Armet + Freiturnier / Fluted Glove / Hoplite Glove = Tilt Glove Armet + Jazeraint Glove / Dread Glove / Missaglia = Tilt Glove Armet + Plate Leggings /Fluted Leggings / Hoplite Leggings = Missaglia Armet + Jazeraint Leggings / Dread Leggings = Missaglia Close Helm + Breastplate = Cabasset Close Helm + Segmentata / Vambrace / Fusskampf = Sallet Close Helm + Scale Armor / Plate Glove / Poleyn = Barbut Close Helm + Brigandine / Rondanche / Jambeau = Basinet Close Helm + Plate Mail = Plate Leggings Close Helm + Fluted Armor / Freiturner = Plate Mail Close Helm + Hoplite Armor / Jazeraint Armor / Dread Armor = Fluted Armor Close Helm + Tilt Glove / Missaglia = Armet Close Helm + Fluted Glove / Hoplite Glove / Jazeraint Glove= Freiturner Close Helm + Dread Glove / Plate Leggings = Freiturner Close Helm + Fluted Leggings / Hoplite Leggings = Plate Leggings Close Helm + Jazeraint Leggings/Plate Leggings/Dread Leggings = Plate Leggings Burgonet + Breastplate = Cabasset Burgonet + Segmentata / Sallet / Fusskampf = Sallet Burgonet + Scale Armor / Plate Glove / Poleyn = Barbut Burgonet + Brigandine / Rondanche / Jambeau = Basinet Burgonet + Plate Mail / Tilt Glove / Missaglia = Armet Burgonet + Fluted Armor = Fluted Leggings Burgonet + Hoplite Armor = Hoplite Armor Burgonet + Jazeraint Armor / Dread Armor = Hoplite Armor Burgonet + Freiturner / Plate Leggings = Close Helm Burgonet + Fluted Glove = Fluted Armor Burgonet + Hoplite Glove / Jazeraint Glove / Dread Glove = Fluted Glove Burgonet + Fluted Leggings = Fluted Glove Burgonet + Hoplite Leggings /Jazeraint Leggings/Dread Leggings = Fluted Leggings Hoplite Helm + Breastplate / Vambrace / Fusskampf = Sallet Hoplite Helm + Segmentata = Sallet Hoplite Helm + Scale Armor / Plate Glove / Poleyn = Barbut Hoplite Helm + Brigandine / Rondanche / Jambeau = Basinet Hoplite Helm + Plate Mail / Tilt Glove / Missaglia = Armet Hoplite Helm + Fluted Armor / Freiturner / Plate Leggings = Close Helm Hoplite Helm + Jazeraint Armor / Dread Armor = Jazeraint Armor Hoplite Helm + Fluted Glove / Fluted Leggings= Burgonet Hoplite Helm + Hoplite Glove = Hoplite Armor Hoplite Helm + Jazeraint Glove/ Dread Glove / Hoplite Glove = Hoplite Glove Hoplite Helm + Hoplite Leggings = Hoplite Glove Hoplite Helm + Hoplite Armor = Hoplite Leggings Hoplite Helm + Jazeraint Leggings / Dread Leggings = Hoplite Leggings Jazeraint Helm + Breastplate = Barbut Jazeraint Helm + Segmentata / Vambrace / Fusskampf = Sallet Jazeraint Helm + Scale Armor / Plate Glove / Poleyn = Barbut Jazeraint Helm + Brigandine / Basinet / Jambeau = Basinet Jazeraint Helm + Plate Mail / Tilt Glove / Missaglia = Armet Jazeraint Helm + Fluted Armor / Freiturner / Plate Leggings = Close Helm Jazeraint Helm + Hoplite Armor / Fluted Glove / Fluted Leggings= Burgonet Jazeraint Helm + Jazeraint Armor / Dread Leggings = Jazeraint Leggings Jazeraint Helm + Dread Armor = Dread Armor Jazeraint Helm + Hoplite Glove / Hoplite Leggings = Hoplite Helm Jazeraint Helm + Jazeraint Glove = Jazeraint Armor Jazeraint Helm + Dread Glove / Jazeraint Leggings = Jazeraint Glove Dread Helm + Breastplate / Brigandine / Rondanche / Jambeau = Basinet Dread Helm + Segmentata / Vambrace / Fusskampf = Barbut Dread Helm + Scale Armor / Plate Glove / Poleyn = Barbut Dread Helm + Plate Mail /Tilt Glove /Missaglia = Armet Dread Helm + Fluted Armor /Freiturner /Plate Leggings = Close Helm Dread Helm + Hoplite Armor /Fluted Glove /Fluted Leggings = Burgonet Dread Helm + Jazeraint Armor /Hoplite Glove /Hoplite Leggings= Hoplite Helm Dread Helm + Dread Armor = Dread Leggings Dread Helm + Jazeraint Glove / Jazeraint Leggings = Jazeraint Helm Dread Helm + Dread Glove = Dread Armor Dread Helm + Dread Leggings = Dread Glove Breastplate + Vambrace = Sallet Breastplate + Plate Glove = Gauntlet Breastplate + Rondanche / Tilt Glove = Gauntlet Breastplate + Freiturner = Vambrace Breastplate + Fluted Glove / Hoplite Glove = Vambrace Breastplate + Jazeraint Glove = Plate Glove Breastplate + Dread Glove = Rondanche Breastplate + Fusskampf = Vambrace Breastplate + Poleyn = Chain Leggings Breastplate + Jambeau / Missaglia = Chain Leggings Breastplate + Plate Leggings / Fluted Leggings = Chain Leggings Breastplate + Hoplite Leggings = Fusskampf Breastplate + Jazeraint Leggings = Poleyn Breastplate + Dread Leggings = Jambeau Segmentata + Vambrace / Fusskampf = Segmentata Segmentata + Plate Glove = Barbut Segmentata + Rondanche / Tilt Glove = Vambrace Segmentata + Freiturner / Fluted Glove = Vambrace Segmentata + Hoplite Glove / Jazeraint Glove = Vambrace Segmentata + Dread Glove / Poleyn = Plate Glove Segmentata + Jambeau / Missaglia = Fusskampf Segmentata + Plate Leggings / Fluted Leggings = Fusskampf Segmentata + Hoplite Leggings / Jazeraint Leggings = Fusskampf Segmentata + Dread Leggings = Poleyn Scale Armor + Vambrace / Fusskampf = Segmentata Scale Armor + Plate Glove / Poleyn = Scale Armor Scale Armor + Rondanche = Basinet Scale Armor + Tilt Glove / Freiturner = Plate Glove Scale Armor + Fluted Glove / Hoplite Glove = Plate Glove Scale Armor + Jazeraint Glove / Dread Glove = Plate Glove Scale Armor + Jambeau = Rondanche Scale Armor + Missaglia / Plate Leggings = Poleyn Scale Armor + Fluted Leggings / Hoplite Leggings = Poleyn Scale Armor + Jazeraint Leggings / Dread Leggings = Poleyn Brigandine + Vambrace / Fusskampf = Segmentata Brigandine + Plate Glove / Poleyn = Scale Armor Brigandine + Rondanche / Jambeau = Brigandine Brigandine + Tilt Glove = Armet Brigandine + Freiturner = Rondanche Brigandine + Fluted Glove / Hoplite Glove = Rondanche Brigandine + Jazeraint Glove / Dread Glove = Rondanche Brigandine + Missaglia = Tilt Glove Brigandine + Plate Leggings = Jambeau Brigandine + Fluted Leggings / Hoplite Leggings = Jambeau Brigandine + Jazeraint Leggings / Dread Leggings = Jambeau Plate Mail + Vambrace / Fusskampf = Segmentata Plate Mail + Plate Glove / Poleyn = Scale Armor Plate Mail + Rondanche / Jambeau = Brigandine Plate Mail + Tilt Glove / Plate Mail = Plate Mail Plate Mail + Freiturner = Close Helm Plate Mail + Fluted Glove / Hoplite Glove = Tilt Glove Plate Mail + Jazeraint Glove / Dread Glove = Tilt Glove Plate Mail + Plate Leggings = Freiturner Plate Mail + Fluted Leggings / Hoplite Leggings = Missaglia Plate Mail + Jazeraint Leggings / Dread Leggings = Missaglia Fluted Armor + Vambrace / Fusskampf = Segmentata Fluted Armor + Plate Glove / Poleyn = Scale Armor Fluted Armor + Rondanche / Jambeau = Brigandine Fluted Armor + Tilt Glove / Missaglia = Plate Mail Fluted Armor + Freiturner / Plate Leggings = Fluted Armor Fluted Armor + Fluted Glove = Burgonet Fluted Armor + Hoplite Glove = Freiturner Fluted Armor + Jazeraint Glove / Dread Glove = Freiturner Fluted Armor + Fluted Leggings = Fluted Glove Fluted Armor + Hoplite Leggings = Plate Leggings Fluted Armor + Jazeraint Leggings / Dread Leggings = Plate Leggings Hoplite Armor + Vambrace / Fusskampf = Segmentata Hoplite Armor + Plate Glove / Poleyn = Scale Armor Hoplite Armor + Rondanche / Jambeau = Brigandine Hoplite Armor + Tilt Glove / Missaglia = Plate Mail Hoplite Armor + Freiturner / Plate Leggings = Fluted Armor Hoplite Armor + Fluted Glove / Fluted Leggings = Hoplite Armor Hoplite Armor + Hoplite Glove = Hoplite Helm Hoplite Armor + Jazeraint Glove = Fluted Glove Hoplite Armor + Dread Glove = Fluted Glove Hoplite Armor + Hoplite Leggings = Hoplite Glove Hoplite Armor + Jazeraint Leggings / Dread Leggings = Fluted Leggings Jazeraint Armor + Vambrace / Fusskampf = Segmentata Jazeraint Armor + Plate Glove / Poleyn = Scale Armor Jazeraint Armor + Rondanche / Jambeau = Brigandine Jazeraint Armor + Tilt Glove / Missaglia = Plate Mail Jazeraint Armor + Freiturner / Plate Leggings = Fluted Armor Jazeraint Armor + Fluted Glove / Fluted Leggings = Hoplite Armor Jazeraint Armor + Hoplite Glove / Hoplite Leggings = Jazeraint Armor Jazeraint Armor + Jazeraint Glove = Jazeraint Helm Jazeraint Armor + Dread Glove = Hoplite Glove Jazeraint Armor + Jazeraint Leggings = Jazeraint Glove Jazeraint Armor + Dread Leggings = Hoplite Leggings Dread Armor + Vambrace / Fusskampf = Segmentata Dread Armor + Plate Glove / Poleyn = Scale Armor Dread Armor + Rondanche / Jambeau = Brigandine Dread Armor + Tilt Glove / Missaglia = Plate Mail Dread Armor + Freiturner / Plate Leggings = Fluted Armor Dread Armor + Fluted Glove / Fluted Leggings = Hoplite Armor Dread Armor + Hoplite Glove / Hoplite Leggings = Jazeraint Armor Dread Armor + Jazeraint Glove / Jazeraint Leggings = Dread Armor Dread Armor + Dread Glove = Dread Helm Dread Armor + Dread Leggings = Dread Glove Vambrace + Fusskampf = Sallet Vambrace + Poleyn / Jambeau = Fusskampf Vambrace + Missaglia / Plate Leggings = Fusskampf Vambrace + Fluted Leggings / Hoplite Leggings = Fusskampf Vambrace + Jazeraint Leggings = ____________ Vambrace + Dread Leggings = Poleyn Plate Glove + Fusskampf = Vambrace Plate Glove + Poleyn = Barbut Plate Glove + Jambeau = Poleyn Plate Glove + Missaglia / Plate Leggings = Poleyn Plate Glove + Fluted Leggings / Hoplite Leggings = Poleyn Plate Glove + Jazeraint Leggings / Dread Leggings = Poleyn Rondanche + Fusskampf = Vambrace Rondanche + Poleyn = Plate Glove Rondanche + Jambeau = Basinet Rondanche + Missaglia / Plate Leggings = Jambeau Rondanche + Fluted Leggings / Hoplite Leggings = Jambeau Rondanche + Jazeraint Leggings / Dread Leggings = Jambeau Tilt Glove + Fusskampf = Vambrace Tilt Glove + Poleyn = Plate Glove Tilt Glove + Jambeau = Rondanche Tilt Glove + Missaglia = Armet Tilt Glove + Plate Leggings = Missaglia Tilt Glove + Fluted Leggings / Hoplite Leggings = Missaglia Tilt Glove + Jazeraint Leggings / Dread Leggings = Missaglia Freiturner + Fusskampf = Vambrace Freiturner + Poleyn = Plate Glove Freiturner + Jambeau = Rondanche Freiturner + Missaglia = Tilt Glove Freiturner + Plate Leggings = Close Helm Freiturner + Fluted Leggings / Hoplite Leggings = Plate Leggings Freiturner + Jazeraint Leggings / Dread Leggings = Plate Leggings Fluted Glove + Fusskampf = Vambrace Fluted Glove + Poleyn = Plate Glove Fluted Glove + Jambeau = Rondanche Fluted Glove + Missaglia = Tilt Glove Fluted Glove + Plate Leggings = Freiturner Fluted Glove + Fluted Leggings = Burgonet Fluted Glove + Hoplite Leggings / Jazeraint Leggings = Fluted Leggings Fluted Glove + Dread Leggings = Fluted Leggings Hoplite Glove + Fusskampf = Vambrace Hoplite Glove + Poleyn = Plate Glove Hoplite Glove + Jambeau = Rondanche Hoplite Glove + Missaglia = Tilt Glove Hoplite Glove + Plate Leggings = Freiturner Hoplite Glove + Fluted Leggings = Fluted Glove Hoplite Glove + Hoplite Leggings = Hoplite Helm Hoplite Glove + Jazeraint Leggings / Dread Leggings = Hoplite Leggings Jazeraint Glove + Fusskampf = Vambrace Jazeraint Glove + Poleyn = Plate Glove Jazeraint Glove + Jambeau = Rondanche Jazeraint Glove + Missaglia = Tilt Glove Jazeraint Glove + Plate Leggings = Freiturner Jazeraint Glove + Fluted Leggings = Fluted Glove Jazeraint Glove + Hoplite Leggings = Hoplite Glove Jazeraint Glove + Jazeraint Leggings = Jazeraint Helm Jazeraint Glove + Dread Leggings = Jazeraint Leggings Dread Glove + Fusskampf = Plate Glove Dread Glove + Poleyn = Plate Glove Dread Glove + Jambeau = Rondanche Dread Glove + Missaglia = Tilt Glove Dread Glove + Plate Leggings = Freiturner Dread Glove + Fluted Leggings = Fluted Glove Dread Glove + Hoplite Leggings = Hoplite Glove Dread Glove + Jazeraint Leggings = Jazeraint Glove Dread Glove + Dread Leggings = Dread Helm So far these are the list I didn't added other's combination since some armors like Banded Mail, Knuckles or Ligh Greave which is less used except early in the game. If you combine them in listed above it will degrade either armor in result so I just listed mostly good material types here. My own list was not entirely in order I make it easier to read and compact similar data so that you don''t have trouble scrolling up or down, or checking the next page which you can only view it in 2-4 pages. ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ [05] DAMAGE SYSTEM ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ Most of these ideas somehow on the Quick Manual Menu at the game but some of them are not. Before we discuss further let's discuss first on defense and stats. HEAD GEAR - protection against head attacks, critical status: Silent BODY ARMOR - protection against body attacks, critical status: Risk 200% HAND GEAR - protection against arm attacks, critical status: right hand - Attack 50% & left hand - Parry 50% LEG GEAR - protection against leg attacks, critical status: Move 50% ACCESSORIES - both used against offense and defense the effect depending the accessories you used. Critical status effect during your body parts reached Dying status (red color). Also your armors also losses DP which is weaken the effectiveness of the armor, which is also lower your stats to 50% STR, INT, AGL and offense & defense. ====================== DAMAGE COLOR STATUS: ====================== ·>-+------------------------------------------------+-<· COLOR: RATING: INFORMATIONS: ·>-+------------------------------------------------+-<· Blue - EXCELLENT - Excellent condition Green - GOOD - Used with caution Yellow - AVERAGE - Requires treatment Orange - BAD - Damage badly Red - DYING - Critical wounds crippled ·>-+------------------------------------------------+-<· Other Consisting Status of Weapon and Armor: DP - DAMAGE POINT - more likely your equipment's Durability Points the wear and tear of both weapon and armor. A max stats on DP on weapon increases critical hit rate to 80% and max stats on your armor increases enemy to miss it's attack about 80%. Note: the higher DP of your Armor and Weapons increases you probability on gaining Bonus Point to your weapon and armor. PP - PHANTOM POINTS - accumulated points every time Ashley attack with his weapon but these can be increased to by Instill battle abilities. The higher the PP on your weapon the more critical hit rate damage it effects on target. Phantom Points also can be used during chaining to increased its damage for once only then you have to gather enough of it to used it again. RISK - is something new in the game since it effect both offense and defense. On offense it decreases you hit rate and damage depending on the current Risk status, then on defense if your Risk is high Ashley mostly vulnerable to any of attack specially magic spells. But this can be prevented by drinking Vera stuff, also by using low risk weapon and avoiding to chain too much combo. ================== Damage System: ================== Through understanding and knowing the damage system can do it may improve your offense and defense in the game. More likely getting to know more a friend from a foe? More likely it involved 3 different classification Class, Affinity and Type. 1. During attacking and damaging it priorities most Class, Affinity and Type. 2. Then on defense from the attack it priorities from Type, Class and Affinity. 3. Also for spell caster or against it priorities from Affinity, Class and Type. Knowing this will gave you some idea both defense and offense in the game works. But also here some of explanations about them: CLASS - specified depending on monster class. These are Human, Beast, Undead, Phantom, Dragon and Evil. For more on knowing monster class list see below. Monster list according to it's Class: ·>-+-------------------------------------------------------------------------------------+-<· HUMAN: BEAST: UNDEAD: PHANTOM: DRAGON: EVIL: ·>-+-------------------------------------------------------------------------------------+-<· Mullenkamp Sdr. Bat Zombie Ghost Lizardman Lich Goblin Silver Wolf Mummy Wraith Blood Lizard Imp Goblin Leader Slime Ghoul Dark Eye Wyvern Shrieker Orc Stirge Skeleton Air Elemental Dragon Gargoyle Orc Leader Hellhound Zombie Fighter Fire Elemental Wyvern Knight Quicksilver C. Blade(west) Poison Slime Zombie Knight Earth Elemental Wyvern Queen Golem C. Blade(south) Basilisk Zombie Mage Water Elemental Sky Dragon Dullahan C. Blade(east) Mimic Ghast Dark Elemental Flame Dragon Shadow Duane Ichthious Skeleton Knight Djinn Earth Dragon Gremlin Grissom Harpy Dark Skeleton Ifrit Snow Dragon Dark Crusader Neesa Ogre Minotaur Zombi Dao Arch Dragon Iron Golem Tieger Minotaur Ogre Zombie Marid Dark Dragon Lich Lord Rosenchants Giant Crab Dragon Zombie Nightmare Nightstalker Sydney Minotaur Lord Damascus Golem Kali Ogre Lord Last Crusader Ravana Iron Crab Death Asura Damascus Crab Guildernstern ·>-+-------------------------------------------------------------------------------------+-<· AFFINITY - according to any elemental or affinity attributes (elemental attack/defense). These are Air, Fire, Earth, Water, Light and Dark. Physical is also in the affinity list but had no elemental/affinity attributes, means neutral more likely is useful in any against strong affinity defense. For Weapon Blade best to used opposite affinity against that monster strong against. Opposite Affinity/Elemental: Air <==> Earth Physical is neutral no opposite. Fire <==> Water Light <==> Dark For Armors best to fight fire against fire, water to water and etc. To lower the damage against any affinity/elemental attack from enemies spell. TYPE - mostly damage by weapon grips. These are Blunt, Edged and Piercing. Blunt - damage taken from any flat or dull weapon or attack. Edged - damage taken from sharp edged/blade of sword/axe. Piercing - damage taken from penetrating/puncturing attack against any spike/pointed thrust attack. ·>-+-----------------------------------------------------------------------------------+-<· BLUNT ATTACK LIST: EDGED ATTACK LIST: PIERCING ATTACK LIST: Tail Attack Sword Polearms Giga Rush Great Sword Cross Bows Granite Punch Axe Any pointed thrust attack Mace Great Axe Bite (Hellhound, Dragon & etc.) Heavy Mace Bloody Sin Phantom Pain Staff Bloody Sin Explosion (physical spell) Solid Shock (physical spell) ·>-+-----------------------------------------------------------------------------------+-<· ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ [06] IMPROVED EQUIPMENTS ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ Here is my idea and observation about the game to improved equipments weapons, shield and armors. You can never mind some of this, but this how it work mostly in the game. First, weapon blade is compose Class and Affinity & Type are depending on the grip used. While on armor is compose of Class, Affinity and Type remember . You can improved your equipments in to ways by Bonus Points and Combining & Forging. ============== BONUS POINTS ============== BONUS POINTS - points gained in the battle or during the battle it can be either on Affinity or Class in weapon, shield and armor thru battle against monster. - accumulated points gained in the battle or during the battle to improved or increased your weapon and armor Class and Affinity. Note: When you weapon losses its DP to 0, your chances of gaining Bonus Point is decreased 50% less better combo with Temper abilities to keep it in good conditions to earn a lot of Bonus point. Bonus point rule: On Affinity - each time Affinity gained bonus, the sometimes opposite of that affinity decreases, but not too often. Opposite Affinity/Elemental: Air <==> Earth Sometimes gaining Physical bonus points Fire <==> Water decreased 1-5 Affinity points in random Light <==> Dark in exchange for Physical Bonus Points on weapon only, but in armors when you gained Affinity Bonus on armors sometimes decreased on Physical and Affinity. On Class - each time Class gained bonus, 1 or 2 other next below it decreased point, it effects similarly to Affinity sometimes, but not often. But mostly you gained Bonus Point without decreased on other Class. Weapon, Shield Armors Class Gained Bonus Point: ·>-+-------------------------------------------------------------------------------+-<· Gained pts. Human - Beast - Undead - Phantom - Dragon - Evil ·>-+-------------------------------------------------------------------------------+-<· Decreased pts. Beast - Undead - Phantom - Dragon - Evil - Human Undead - Phantom - Dragon - Evil - Human - Beast ·>-+-------------------------------------------------------------------------------+-<· BLADE BONUS POINTS - can be gained sometimes per attack not per chain of attack, means you had to press attack again and again not doing any combo to gain enough bonus points per attack. By doing so your weapon is getting powerful against the monster you fight. SHIELD AND ARMORS BONUS POINTS - on class can be gained by receiving a physical attack from enemies, which means if you try to improve your defense you had to take a hit from enemies to receive but more likely it's rare to receive bonus points since your weapon is strong enough to kill them easily. And receiving Affinity bonus is quite a rare phenomenon also, it can be gained both in Physical and Magical. Physical by receiving enemy attacks and on Magical receive enemy magic attack which is not a very good idea or you can either cast magic on yourself like Heal sometimes gained Light Affinity, but that's not it stop by using ENCHANTER spell on you self also sometimes gained bonus depending on what spell you used. Check Improve Combining below for more. You can train you weapon on either Dummy or a real Monster: ·>-+------------------------------------------------------------------------------------+-<· Class Form Of: Location: ·>-+---------------------------------+-<· ·>-+---------------------------------------------------------------------+-<· HUMAN Crimson Blade Wine Cellar: Blackmarket Wine Cellar: Worker's Restroom BEAST Ogre Abandoned Mines B1: The Dark Tunnel UNDEAD Skeleton Knight Catacombs: Hall of Sworn Revenge PHANTOM Ghost City Walls North: From Boy To Hero DRAGON Lizardman City Walls South: The Boy's Training Room EVIL Gremlin Town Center East: Gharmes Walk You can get Elixir depending on the number of "Excellent and Well Time" you received during chaining. Other are base on Good, Right On, Nice, Perfect, Great, and Cool you receive that's how to pinpoint the Item you receive on that Dummy. By receiving a lot of Too Slow/Fast, Slow/Fast & Miss you win any Root items or rare Acolyte's Nostrum. By receiving a lot of Nice, Good & Cool you win any Bulb & Root items or Alchemist's Reagent. By receiving also Right On, Perfect & Great you win any Potion, Tonic items Saint's Nostrum. Somehow I still can't determine how to get Sorcerer's Reagent on the dummies. But most dummy always gave Bulb Items or Root. Items Root Bulb Tonic Potion Cure (+Hp) +50 +100 +150 Restore all HP Mana (+MP) +25 +50 +100 Restore all MP Vera (-Risk) -25 -50 -75 Clear all Risk Note: that this also applies to the monster you encounter but the highest you can get is Saint's Nostrum, but you can't get any Elixir with exception for Last Crusader, Zombie Minotaur or Minotaur which gave Elixir of Queens sometimes Death Elixir of Mages sometimes. Any Dragons in Time attack sometimes Elixir of Dragoons or Queens. ·>-+------------------------------------------------------------------------------------+-<· If you planning to make a powerful weapon remember that CLASS is priorities most during attack, then Affinity and last Type. Now your first priorities is to gained enough bonus point on that class of a monster to defeat him or her easily. Ex. You having trouble defeating the Dark Crusade in Iron Maiden B2. Dark Crusader class is Evil, you have to go to Gharmes Walk and try attacking the Dummy: Gremlin which is Evil in Class. Through attacking it your weapon gained bonus point on Evil Class which good improvement to your weapon against Evil Classes like Dark Crusader. Or you can go to Undercity East kill as many Shrieker which is easy to kill Evil class. Improving Weapons Affinity can be gained mostly by fighting against Phantoms class: List of Affinity gained to weapon by attacking monster: ·>-+------------------------------------------------------------------------------------+-<· Air Fire Earth Water Light Dark ·>-+------------------------------------------------------------------------------------+-<· E. Elemental Fire Lizard Bat Lizard Man Imp/Gargoyle Crimson Blade (west) Goblin W. Elemental Stirge F. Elemental D. Elemental Arch Dragon Basilisk Marid Imp Ifrit Nightmare Death Ogre Mimic Gargoyle Mimic Dark Eye Dao Iron Crab Ichthious Gremlin Shrieker Giant Crab Djinn Hellhound Gargoyle Damascus Crab A. Elemental Death Guildernstern ·>-+------------------------------------------------------------------------------------+-<· Monster weak and strong Affinity. Weak Strong The Weak Affinity of the monster gained Affinity Air <==> Earth bonus to your weapon and Strong Affinity of the monster Fire <==> Water gained bonus to your armor if it attacks, neither nor Earth <==> Air you receive the damage or not sometimes your armor Water <==> Fire receive bonus point on that Strong Affinity of that Light <==> Dark monster. Dark <==> Light ========================== Improved Combining Guide: ========================== Through these section it may improve 50% up you weapons, shields and armors stats. To get the best output of combine equipments. Here are the tips and guides: The best combining without Material Elements without Damascus are: I+H=H1 + S = D1 or H+H=H2 , S+S= S2, S2 + H2 = D2 1. Used the same metal element you used from the start if possible. Ex. I+H = H2 you had to keep on the same element in order for that B+H2 = S to increased it stats otherwise it will decreased 60% more. H+H = H S+S = S If you are using two material element keep on using two elements. Or 3 material element combination keep on using 3 material elements. [S] Barbut + [H] Sallet = [H] Basinet 1 <<- ex. of 2 dif. material element [I] Barbut + [H] Basinet 1 = [H] Armet <<- ex. of 3 dif. material element continue mixing from 2 dif. material element. 2. Avoid using new metal element to add in your final output. It work the same on the first one but only refer it on last combination. Other words it will decreased since you used another material element, compatibility and stability of status will decreased the most. Ex. I+H= H2 S2+D= H adding new element degrade its stats(last comb.) H2+S=S2 Final output after combining it with the same type 3-5 times then you combine it again with a new type. 3. Check weapons, shields and armors quality before combining. 4. Remember that during combing your equip gained 40-60% (same metal elements) or loosing (mixed elements) 40-60% to stats. 5. The highest Affinity and Class remain stable after combine but sometimes increased. also the lowest stay the same. 6. Remember to balance most of your armor or weapon Class, Affinity and Type. Sometimes if you focus your combining on Class, sometimes while Affinity and Type are low, or Affinity to high while Class and Type are low. 7. Last prioritize TYPE most during combining on armors/shields since you can only improve it during combining not in battle against any monster. Also it increased your armor capabilities on receiving Bonus Point after the attack or during the attack. =============================== Breaking the Rules of Weapon: =============================== Remember above why did I add Mixed Blades its purpose now I explained, thru mixing with other blades will produced different types of blades by doing so the normal blade is change into another type of blade type. Other words you can make a Blunt weapon into Edged, or a Blunt Weapon into Piercing. Why? Crescent is an Edged Weapon come to think that it powerful than the Sage's Cane Staff since staff are Blunt weapons if Sage's Cane is Edged it don't have enough of STR to can rival the Crescent only that Sage's Cane had higher AGL & INT which is better. Since you transform it into Edged the damage increased than normal Staff which is Blunt. But Crescent not had enough AGL & INT for offense and defense. Also your magic hit rate are low if you are using Crescent but Sage's Cane Staff is good in both stat. Or you can make the Destroyer which is Blunt into an Edged which increased its damage. Will rival the Great Axe Halberd which is also a powerful weapon also. So far many didn't get this to work, the funniest part of this you can make a Cross Bow into Edge which is not very useful since no grip on crossbow that high edged stas. But somebody also tells me that it works, but a lot of negative comments on this side too. Somehow this was supposed to be a glitch on the game in which you screw up its damage TYPE by continuous combining of different blades by overlapping another then another. The result depending in the number of what blades TYPE you combined the most the combined blades can only be determine that it works when you assemble the weapon. BLADES: DEFAULT WEAPON TYPE: CHANGE WEAPON BLADE TYPE: Daggers Edged & Piercing Blunt or Piercing Sword Edged & Piercing Blunt or Piercing Axes Edged Blunt or Piercing Mace Blunt Edge or Piercing Staff Blunt Edge or Piercing Great Sword Edged Blunt or Piercing Great Axe Edged Blunt or Piercing Heavy Mace Blunt Edge or Piercing Pole Arms Piercing, Blunt & Edged Cross Bows Piercing & Blunt Edged But sometimes both Piercing and Edged exist depending on the blades you mixed to combined. It's up to you how if you try this or not, but more likely it improve your weapons stats damage or if you are a PHANTOM PAIN fan you can convert you weapon into Piercing which it will increased damage than the normal damage with the Phantom Points Bonus damage. Phantom Pain is Piercing in attack. ======================== Improved Weapon Guide: ======================== Here are the list of monster class you depending on the area with the list you can decide for yourself what class you prioritized the most it's up to you, I just gave you the list: Monster location: Wine Cellar - Beast and Undead Catacombs - Undead, Beast and Phantom Sanctum - Undead and Beast Town Center West - Human City Walls West - Undead Abandoned Mines B1 - Human and Beast Undercity West (1) - Undead and Phantom Snowfly Forest - Beast, Phantom and Undead City Walls South - Dragon The Keep - Human, Dragon, Undead and Evil Town Center South - Human City Walls East - Undead and Evil Undercity West (2) - Undead, Evil and Phantom Abandoned Mines B2 - Human, Beast and Evil Town Center East - Human Undercity East (1) - Evil and Beast City Walls North - Dragon and Evil Undercity East (2) - Evil and Beast Undercity West (3) - Undead, Evil and Phantom Iron Maiden B1 - Undead and Phantom Limestone Quarry - Evil Town Center East - Human Escape Way - Evil and Phantom Forgotten Pathway - Dragon and Evil Iron Maiden B2 & B3 - Evil and Beast Great Cathedral - Phantom, Dragon, Evil and Undead CLASS CATEGORY: ·>-+------------------------------------------------------------------------------------+-<· Classes - few information about the monster and some list of monster. ·>-+------------------------------------------------------------------------------------+-<· HUMAN - Strong: Asura, Ravana, Kali, Neesa, Tieger, Rosenchants see more on list below Weak : Crimson Blade, Orc & Leader, Goblin & Leader Our Class, Intelligent of course and one of the formidable foe specially Asura. BEAST - Strong: Damascus Crab, Minotaur Lord, Ogre Lord, Iron Crab, Minotaur, Harpy & etc. Weak : Bat, Silver, Stirge, Slime & Poison Slime, Mimic, Ichthious, & etc. Throughout the game few beast are formidable not included boss. UNDEAD - Strong: Dragon, Ogre & Minotaur Zombie, Dark Skeleton, Zombie Mage Weak : Mummy, Zombie, Ghoul, Skeleton, Zombie Fighter & Knight and etc. Most undead are weak against Blunt but some are Edged. PHANTOM- Strong: Nightmare, Marid, Dao, Ifrit & Djin Weak : Air, Fire, Earth, Water & Dark Elemental, Wraith, Dark Eye & Ghost. They are mostly Affinity base monster class Air, Fire, Earth, Water and Dark. But all of them are tough, they can make fun of you if you underestimated their Class. But they're down side is a little help of Enchanter Spell well do, to defeat them easily along with the attachment of Affinity gems. DRAGON - Strong: Dark, Arch, Snow, Earth, Flame & Sky Dragon, Wyvern Knight & Queen Weak : Lizardman, Blood Lizard, Wyvern and Dragon They're also tough but not as powerful as Asura. Only real dragons are really tough in the game but Lizard and Blood Lizards mostly are weak but not to many of them in the game like the Phantoms class. EVIL - Strong: Guildernstern, Death, Last Crusader, Damascus Golem, Nightstalker & etc. Weak : Imp, Quicksilver, Shadow, Gargoyle, Shrieker, Lich & etc. The class itself gave you an idea of what they are EVIL, the final boss is also EVIL. Evil is one of most formidable class in the game. In general both HUMAN and EVIL in the game are hard to defeat they had brain actually, but DRAGONS can be defeated easily with the help of Enchanter spell same also to BEAST, UNDEAD, and PHANTOM. My suggestion in training weapons is to increased most the 3 class HUMAN, DRAGON and EVIL. But all in all the decision still your just my suggestion. By doing so to your weapon also your armor and shield gained a title for the accumulated bonus point stats to your equipments AFFINITY and CLASS. It determines how good or effective your equipment against that monster class or foe, the higher stats in both AFFINITY and CLASS stats of your equipment how your equipment base its title. Weapon/Shield/Armor Any Affinity and Class Example: Equipments Title: Attributes reach: Default -99 to 9 Air : 20 | Human : 50 Warrior's 10 to 19 Fire : 67 | Beast : 20 Knightly 20 to 29 Earth: -12 | Undead : 27 Prestigious 30 to 39 Water: -20 | Phantom: 12 Brave 40 to 49 Light: [90] | Dragon : 23 Warlord's 50 to 59 Dark : 27 | Evil : [85] Champion's 60 to 69 Glorious 70 to 79 your equipment is Legendary, Legendary 80 to 89 even do Light is 90 but Evil is 85 Supreme 90 to 99 Divine 100+ Some other stats can be improve by attaching gems on the weapons and shields to reach a certain stats of your shield and weapons, but in your armors you had to combine it many times to achived the greater stats. ============================= Formula in Combining Guide: ============================= Here also is observation my formula on combining weapon with the SAME ELEMENT: Ex. Affinity Item A + Item B Item C 20% less Answer: Final Stats: Air 10 0 = 10 - 2.2 = 7 | Air 7 Fire 15 25 = 40 - 8 = 32 | Fire 32 Earth -5 10 = 5 - 1 = 4 | Earth 4 Water -3 -5 = -8 - -1.6 = -6.4 | Water -6 20% less - default deduction during combining with the same type of element. C1 - the answer of Item C multiply to 20% Any decimal point is ignore by the computer to round it up to the nearest ratio. About the Item C, you had to take the 20% of Item C then minus it to itself the get the Final Stats also without round up to nearest ratio. Item A+Item B= Item C, then Item C x20%= C1, then minus the answer to C-C1 to get the Answer/Final Stats. Here also on Same Material Element | Also Different Material Element and Same Materials Type on Hagane: | and Same Material Type Hagane + Hagane = Hagane | Iron + Hagane = Hagane Freiturner + Fluted Glove = Hoplite G | Kite + Casserole Shield = Heater Shield Class: deduction 20% |Class: deduction 20% Human : 6 + 8 = 11 | [6] + 5 = 6 Beast : 6 + 5 = 8 | 1 + 5 = 4 Undead :[-2]+ 0 = -2 | 3 + 1 = 2 Phantom : 0 + 4 = -3 | -1 + [0] = 0 Dragon : 6 + 6 = | -1 + 5 = 4 Evil : 8 +[9] = 9 | 0 + 5 = 4 Affinity: deduction 20% |Affinity: deduction 20% Physical: 14 +[23]= 23 | 10 +[14] = 14 Air : 4 + 5 = 7 | 0 + 5 = 3 Fire : (6)+(6) = 4 | -4 + 5 = 0 Earth :[-5]+ -4 = -5 | -4 +[-5] = -5 Water :[-5]+ -2 = -5 | 0 +[-5] = -5 Light :[-5]+ -4 = -5 | -1 +[-5] = -5 Dark :[-5]+ -4 = -5 | -1 +[-5] = -5 Type: deduction 20% |Type: deduction 60% Blunt : 6 + 9 = 12 | 0 + 33 = 13 Edged : 6 + 9 = 12 | 20 + 0 = 8 Piercing: 5 + 9 = 11 | 0 + 0 = 0 Legend: [#] - are equipments stats that remains stable after combining, remember that both highest and lowest remain stable after the combine. if in certain case that they tie up to different stats it remain stable. (#) - are equipments stat that they are tie in from first item and second item be be come as the tie stat and deduct 20 percent on it. The combination above is normal but if you combine in complicated combine or mixed other Material Types the deduction is 60% on Affinity and Class and 40% on Type. But combining it to Damascus the deduction somehow raise to 60-80% in Affinity and Class then 40-60% on Type. Still more to add on next update. ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ [07] BATTLE ABILITIES AND BREAK ARTS SKILLS ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ Last but not the least, both Battle Abilities and Break Arts New Skills can be gained according to the any number of monster class that Ashley kill to gained point's. Both also gained the same point for one monster. Ex. You kill 2 bats both next ##### pts. of Battle Abilities and Break Arts gained 2 points. each gained 2 points deduction the current next point stats. ·>-+-----------------------------------------------------------+-<· Battle Abilities: | Break Arts: Dagger Chaining Abilities | Whistle Sting Defense Abilities | Shadoweave Next 1005 pts. | | Next 0020 pts. ·>-+-----------------------------------------------------------+-<· Only the current weapon Ashley used only gained "pts"/"Points" other weapons that's not being used didn't gained any points. NEXT - is Experience Point counter that count every monster you kill that converted into points to gained new skill to either Battle Abilities or Break Arts. From highest to lowest then restart again from higher to lower. BATTLE ABILITIES - are skill that Ashley long forgotten that keep on returning to his memory according to number of monster he killed. These are Ashley general skill which he can used to defense or attacked foe with style. Both Chaining and Defense Abilities contain 14 abilities each. Also 3 default abilities on Chaining - Heavy Shot, Gain Life and Temper and on Defense - Reflect Damage, Ward and Impact Guard. And you to gained thru battle the remaining 22 abilities Here also points guide for each time Ashley learn a new Battle abilities: Level Up: 1st, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th, Points : 20, 18, 23, 30, 40, 51, 67, 86, 113, 146, ____, ____, ____, Level Up: 14th, 15th, 16th, 17th, 18th, 19th, 20th, 21th, 22th last Points : _____, _____, _____, _____, _____, ____, ____, 2018, 2622pts. (Author: my note was totally mess up for now, I will update it again on my next update.) Also you can choose only once for either Chaining Abilities or Defense Abilities for each level up then it's up to you which the one you choose, advice choose first what you think is useful for expansion of both your defense and offense. CHAINING ABILITIES - are skill Ashley used to combo his attack you can chain it as many times as you want, as long a you don't used the same attack twice in a row. The advantage of Chaining Abilities is that he can used it to any kind of weapon that unlike to Break Arts it focus its skill according to the weapon types. DEFENSE ABILITIES - Ashley skill used for defensive use only during receiving enemy attacks each Defense Abilities had its own different specialized defense against enemy powerful attack. Even do Chaining Abilities are powerful in some occasions during in the middle of your combo specially Crimson Pain, Raging Ache and Gain Life, if you keep on using Raging Ache and Crimson Pain. It is possible to combo without life remaining at all, as long as you can keep on chaining your attack as long you can remember that you last attack must be Gain Life. so that you won't end up killing yourself. I already done this so you can never mind how high your Risk during combo keep the rhythm and try to recover lost HP on the last blow. For first timer you end up killing yourself but later as you get used to it its easy. I don't advise this very well since not to many tough enemies with higher HP to try this so, you can try this on Time Attack Battle against ASURA you can kill her on no time with this her defense is high enough for this type of combo real monster killer. Just to make sure to recover your lost HP and check your RISK try to decreased it so that you can defense for counter attack her if she still alive. ASURA HP was near 600-800+ it up to you to decide and count the damage to avoid killing yourself. ======================== BATTLE ABILITIES LIST: ======================== Here are the list of Battle Abilities fron Chaining to Defense: ! - default abilities ^ - affinity abilities * - drained/gained abilities ~ - status abnormality abilities ·>-+-----------------------------------------------------------------------------------+-<· Chain list: Risk: Short Information: ·>-+-----------------------------+-<· ·>-+------------------------------------------------------------------+-<· ! Heavy Shot +1 increased damage 70% to normal attack. ! Gain Life +2 gained 30% HP equal to damage dealt to foe. Mind Assault +1 enemy loss 30% of MP equal to damage dealt to foe. * Gain Magic +2 gained 30% MP equal to damage dealt. Raging Ache +1 add accumulated damage by 10% equal to 10% of Ashley loss HP. Mind Ache +1 enemy MP reduced -20% of the MP Ashley has used upon damage. ! Temper +2 add 40% to damage on foe and repairs a small amount of weapon DP. Crimson Pain +2 add 100% damage to normal attack & deals 30% damage to Ashley. Instill +1 add 10% damage to normal and adds 10% to PP(Phantom Points). Phantom Pain +3 attack damage increased equal to accumulated Phantom Points of weapon ~ Paralysis Pulse +3 Add "Paralysis" to attack damage. ~ Numbing Claw +3 Add "Numbness" to attack (agility down & no battle abilities) ~ Dulling Impact +3 Add "Silence" to attack damage. ~ Snake Venom +3 Add "Poison" to attack damage. ·>-+------------------------------------------------------------------------------------+-<· Defense list: Risk: Short Information: ·>-+-----------------------------+-<· ·>-+--------------------------------------------------------------------+-<· ! Ward +1 Nullifies Paralysis and Numbness effect. ! Impact Guard +4 Physical damage reduced by 50%. * Reflect Magic +2 Reflects 40% of Magic damage. Does not reduce damage received. ! Reflect Damage +2 Reflects 40% of Physical damage. Does not reduce damage received. ^ Windbreak +4 Air affinity damage Reduces by 50%. ^ Fireproof +4 Fire affinity damage reduced by 50%. ^ Terra Guard +4 Earth affinity damage reduced by 50%. ^ Aqua Guard +4 Water affinity damage reduced by 50%. ^ Shadow Guard +4 Light affinity damage reduced by 50%. ^ Demonscale +4 Dark affinity damage reduced by 50%. * Absorb Magic +4 gained 20% HP after magical attack damage. * Absorb Damage +4 gained 20% HP after physical/normal attack damage. * Siphon Soul +6 add 50% of MP used in foe's magical attack to Ashley's MP. * Phantom Shield +6 shield counter attack, equal to shield accumulated Phantom Points. ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ ·>-+-----------------------------------------------------------------------------------+-<· BREAK ARTS: ·>-+------------------------------------------------------------+-<· ·>-+--------------------------------------------------------------------+-<· Break Arts - the art of swordsmanship attack much like Limit Break in functioned to damage enemies in exchanged for HP. Increase weapon capabilities in different behavior functions, Animation, and etc. Killing enemy with style! :) - in exchange for greater damage Ashley losses HP according to the Break Arts he uses also according to what type of a weapon Sword Break Arts, Crossbow Break Arts and etc., on gaining powerful Break Arts you have to gained enough points to achieve a new Break Arts and each weapon has 4 of it. Meaning you have to kill as many monsters like goblin, bat and etc. Then to earn points earning a lot of it to receive new Break Arts. Level: HP: Range: Attack Type: 1 25 Long Range projectile attacks (like fireball or sonic boom? ex.) 2 40 Mid Range attack with status abnormalities 3 55 Mid Range attack increased 1.5 to 2 times damage 4 75 Short Range weapon final specialty attack (mostly Affinity based attack) Break Arts can never be chained since some are powerful to compensate for the lost of combo never forget that each Chaining and Defense Abilities contained RISK different for each abilities. But Break Arts is a Risk free only depending on the weapon you used only Ashley have to suffer lost HP by doing so still it can be recover by using Cure items or Chaining Battle skill Gain Life or by using HEAL spells that's enough to recover loss HP in many ways. Also if you don't have enough HP Break Arts are unable to used that remaining HP since it will kill Ashley by doing so. I can't explain more since I'm way out of my topic boundary. I just added for the reason that you can tune up your weapon depending on the Break Arts damage TYPES. ================== BREAK ARTS LIST: ================== DAGGER Pts. Affinity: Type: Added Effect: Whistle Sting 20 as Weapon Blunt none Shadoweave 70 Dark Blunt +Paralyze Double Fang 145 as Weapon Piercing x2 damage Wyrm Scorn 190 as Weapon Piercing none (Gathering of Lights) SWORD Pts. Affinity: Type: Added Effect: Rending Gale 25 as Weapon Piercing none Vile Scar 85 as Weapon Edge +Poison Cherry Ronde ___ Water Edge none Papillon Reel 225 Light Edge none (Cool Sword Attack) GREAT SWORD Pts. Affinity: Type: Added Effect: Sunder 18 as Weapon Piercing none Thunderwave 62 Air Edge +Paralyze Swallow Slash 130 as Weapon Edge x2 damage Advent Sign ___ Light Edge none (Spirit Surge swords attack) AXE & MACE Pts. Affinity: Type: Added Effect: Mistral Edge 20 as Weapon Edged none Glacial Gale 80 Air Edged +Numbness Killer Mantis 145 as Weapon Edged +MP drain on damage Black Nebula 220 Dark Blunt none (Dark Chant infinity) GREAT AXES Pts. Affinity: Type: Added Effect: Bear Claw 15 as Weapon Blunt none Accursed Umbra 75 as Weapon Blunt +Curse Iron Ripper ___ as Weapon Blunt +Armor damage (DP) Emetic Bomb 195 as Weapon Edge none (Flaming Cross Cut) STAFF Pts. Affinity: Type: Added Effect: Sirocco 20 Fire Blunt none Riskbreak 75 as Weapon Piercing +Reduce Risk lower Gravis Aether 110 Earth Blunt none Trinity Pulse 180 as Weapon Blunt none (Shockwave Attack) HEAVY MACE Pts. Affinity: Type: Added Effect: Bonecrusher 15 as Weapon Blunt none Quickshock 80 Air Blunt +Numbness Ignis Wheel 125 as Weapon/Fire Blunt none Hex Flux 185 Light + Dark Blunt none (still thinking? what to call) POLE ARMS Pts. Affinity: Type: Added Effect: Ruination 20 as Weapon Piercing none Scythe Wind 75 Air Piercing +Tarnish Giga Tempest 135 as Weapon Piercing +Armor damage Spiral Scourge 200 Water Piercing none (Tornado Spell Attack) CROSS BOW Pts. Affinity: Type: Added Effect: Brimstone Hail 30 Fire + Dark Piercing none Heaven's Scorn 75 Air + Light Piercing none Death Wail 145 Earth + Dark Piercing none Sanctus Flare 210 Water + Light Piercing none (Light from Above) BARE HAND Pts. Affinity: Type: Added Effect: Lotus Palm 10 Physical Blunt none Vertigo 55 Physical Blunt +Numbness Vermillion Aura 110 Light Blunt none Retribution 165 Dark Blunt none (Explosion Attack) ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ [08] PURSUIT OF ITEMS ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ In this section I listed on those mostly the item dropped by monster. Phantoms, Beast Evil Note: That Phantoms and Beast Harpy also Earth Bat Imp dropped in random any SORCERER Spell also. Air Stirge Gargoyle Beast, Evil and Phantom in general most of Fire Hellhound them dropped the Misc. items in random ways Water Harpy Dark Slime Ghost Poison Slime Wraith Here also some tips to make item gaining more effective increased 50%: ------------------------------ Tips for Easy Gaining Items: ------------------------------ 1. The high number of killed monster type in you Gazettes increased you probability on getting an item like 2000 Evils or 500 Phantoms since Evil is higher than Phantom expect 75-90% that you receive an item on that Evil monster type. 2. Check you combo rating for 2 "Well Time or Excellent" in a row 80-90 it dropped an item. 3. Avoid staying too long in that area not more than 2 hour or less keep on moving in different places. 4. Check the area first what mostly equipped by the Undead, Human or Evil. 5. Damage 2-3 enemy parts below Average stat if possible. Keep on attacking different parts if you miss your attack during combo, then keep on changing target parts. 6. Keep on changing weapon if possible, sometimes depending on monster they drop item often if you used the right weapon against them. 7. Always check you weapon DP if its down repair it on shop or used Temper abilities to regain it loss DP. It will improve you critical hit rate in a single attack. 8. Also if you attack then on second attack you used Temper, Gain Magic, Gain Life and any abnormalities attack on the second attack that kill the monster also increase your posibilities on getting an item after attack. 9. If you trying to get a Accessories try hitting them on the right place. Damage Body Parts accessories receive HEAD - Mask, Coif, Earring, Brooch, Ring, Necklace ARM - Armlet, Bracelet, Choker, Claws, Nails BODY - Choker, Brooch The reason why I divided on 4 levels, they usually comes in group depending on the area. For example on Level 2 Armor in the area in Town Center South most of the Crimson Blades equipped mostly items on level 2 in random way or Level 3 Armor in the area in Iron Maiden B1 which is usually comes into group in that area. Equipment Level is different than this it rate you armor like Brave or Knight depending on the stats of your armor. In general if you seen a Level 2 armor then expect to see more of it on that place. Except for the level 1 which you expect that mostly equipping it are Magic user like Zombie Mage, Lich and Lich Lord and some Undead andd Goblins. You can nevermind this section if you wan't too, I'm started to get out of my topic now but I further explain and most of it below. ========================================================================================== Level 1 Armored list: are not forgeable most basic armors in the game, you have to battle lots of undead and Lich lord to obtain it. ------------------------------------------------------------------------------------------ SHIELD: HEAD GEAR: BODY ARMOR: HAND GEAR: LEG GEAR: ------------------------------------------------------------------------------------------ Buckler Bandana Jerkin Bandage Sandals Targe Bear Mask Wizard Robe Leather Glove Boots Pelta Shield Wizard Hat Cuirass Reinforced Glove Long Boots ========================================================================================== Level 2 Armored list: average armors but lesser used than Level 1. ------------------------------------------------------------------------------------------ SHIELD: HEAD GEAR: BODY ARMOR: HAND GEAR: LEG GEAR: ------------------------------------------------------------------------------------------ Quad Shield Bone Helm Banded Mail Knuckles Cuisse Circle Shield Chain Coif Ring Mail Ring Sleeve Light Greave Tower Shield Spangenhelm Chain Mail Chain Sleeve Ring Legging Spiked Shield Cabasset Breastplate Gauntlet Chain Leggings ========================================================================================== Level 3 Armored list: mostly needed armors to gained Level 4 armors ------------------------------------------------------------------------------------------ SHIELD: HEAD GEAR: BODY ARMOR: HAND GEAR: LEG GEAR: ------------------------------------------------------------------------------------------ Round Shield Sallet Segmentata Vambrace Fuzzkampf Kite Shield Barbut Scale Armor Plate Glove Poleyn Casserole Shield Basinet Brigandine Rondanche Jambeau Heater Shield Armet Tilt Glove Missaglia ========================================================================================== Level 4 Armored list: best equipments types mostly obtainable by combining only, with the exception of Plate Mail, Fluted Armor and Freiturner which you can gained in some enemies. But in general most can be obtainable by Combining items from Level 3 and Level 4 to gained it. ------------------------------------------------------------------------------------------ SHIELD: HEAD GEAR: BODY ARMOR: HAND GEAR: LEG GEAR: ------------------------------------------------------------------------------------------ Oval Shield Close Helm Plate Mail Freiturner Plate Leggings Knight Shield Burgonet Fluted Armor Fluted Glove Fluted Leggings Hoplite Shield Hoplite Helm Hoplite Armor Hoplite Glove Hoplite Leggings Jazeraint Shield Jazeraint Helm Jazeraint Armor Jazeraint Glove Jazeraint Leggings Dread Shield Dread Helm Dread Armor Dread Glove Dread Leggings ______________ <·++--------------++·> Item Locations: <·++--------------++·> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here are the Item location so far that been located in map location, I don't add any items found in the chest try a walkthrough for item location inside the chest it's more accurate. Listed what item you can get on what monster on that map, also some item change depending on the game since we can't predict the item that the monster used most Item listed below are mostly items you can get on that monster also what he used. He can't dropped any equipments that he/she didn't equipped. ·>-+-----------------------------------------------------------------------------------+-<· Dagger list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Battle Knife - Goblins in Abandoned Mines B1; Undead in Wine Cellar to Sanctum Scramasax - Goblins in Abandoned Mines B1; Undead in Wine Cellar to Sanctum Dirk - ???? Throwing Knife - Zombie Mage in City Wall East & Undercity West Kudi - Zombie Mage in Undercity West Cinquedea - Zombie Mage in City Wall East Kris - Shreiker in Iron Maiden B2; some Quicksilver in Escape Way Hatchet - Shreiker in Iron Maiden B2; some Gremlins in Limestone Squarry Quicksilver in Escape Way and Undercity East Khukuri - Shreiker in Iron Maiden B2; Quicksilver in Escape Way & Undercity East Baselard - Shreiker in Iron Maiden B2; Quicksilver in Escape Way & Undercity East Stiletto - through combining Jamadhar - through combining ·>-+-----------------------------------------------------------------------------------+-<· Sword list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Spatha - Undead in Sanctum and Catacomb Scimitar - Undead in Wine Cellar to Catacombs Rapier - Crimson Blades in Town Center West; Undead in Undercity West Short Sword - Undead Ghast in Undercity West; Crimsom Blades in Town Center South and sometimes Lizardman in City Wall South Firangi - Undead in Undercity West; Blood Lizard in Abandoned Mines Bandit's Hallow; Shamshir - Undead in Undercity West; Dark Skeleton in City Wall East; Falchion - Crimson Blades in Town Center East; Blood Lizard in City Walls North Dark Skeleton in Iron Maiden B1; Gremlins in Limestone Quarry Shotel - Dark Skeleton in Iron Maiden B1; Gremlins in Limestone Quarry A Damascus Shotel is on Gremlins in Temple of Kiltia Khora - Gremlins in Temple of Kiltia Khopesh - through combining Wakizashi - through combining Rhomphaia - Dark Crusader in Iron Maiden B2 ·>-+-----------------------------------------------------------------------------------+-<· AXE list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Hand Axe - Undead in Wine Cellar to Catacomb; Goblins in Abandoned Mines B1 Crimson Blades in Town Center West Battle Axe - Goblins in Abandoned Mines B1; Undead in Wine Cellar Francisca - ???? Tabarzin - Ghast in Undercity West; some Dark Skeleton in City Wall East Chamkaq - Some Dark Skeleton in Iron Maiden B1; Blood Lizard in Forgotten Pathway Tabar - Crimson Blades in Town Center East; Gremlins in Limestone Quarry sometimes Blood Lizard in City Wall North, Dullahan in ???? Bullova - through combining Crescent - through combining ·>-+-----------------------------------------------------------------------------------+-<· MACE list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Goblin Club - Goblins in Abandoned Mines B1, Undead in Wine Cellar Spiked Club - Undead in Sanctum Ball Mace - Dark Skeleton in City Wall East, Footman's Mace - Crimson Blades in Town Center South; sometimes Blood Lizard in City Wall North Morning Star - ?????? War Hammer - Crimson Blades in town Center East; Blood Lizard in City Wall North Bec de Corbin - through combining and can be found in a chest War Maul - through combining ·>-+-----------------------------------------------------------------------------------+-<· GREAT SWORD list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Broad Sword - on chest and through combining Norse Sword - Crimson Blades in Town Center West; some Undead in Sanctum Katana - Crimson Blades in town Center South; Orcs in Abandoned Mines in B2 Executioner - Orcs in Abandoned Mines in B2, Ogre in Iron Maiden B2 Claymore - Blood Lizard in City Wall North; Orcs in Abandoned Mines in B2; Ogre in Iron Maiden B2 Schiavona - Crimson Blades in Town Center East; Dark Skeleton in Iron Maiden B1; Bastard Sword - Zombie Ogre in Time attack????(still doubt about it) Nodachi - through combining Rune Blade - through combining Holy Win - Last Crusader in Iron Maiden B2 ·>-+-----------------------------------------------------------------------------------+-<· GREAT AXE list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Guisarme - Undead in Sanctum; Crimson Blades in Town Center East Large Crescent - Crimson Blades in Town Center South; Orcs in Abandoned Mines in B2; Sabre Halberd - Crimson Blades in Town Center East; Orcs in Abandoned Mines B2; Dullahan in Limestone Quarry Balbriggan - Blood Lizard in City Wall North; Dullahan in Undercity West sometimes Orcs in Abandoned Mines B2 Double Blade - Nightstalker in Temple of Kiltia (not so sure about it) Halberd - through combining ·>-+-----------------------------------------------------------------------------------+-<· HEAVY MACE list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Langdebeve - Lizardman in Sanctum; Crimson Blades in Town Center West Sabre Mace - Lizardman in City Wall South; Orcs in Abandoned Mines in B2 Footman's Mace - Crimson Blades in Town Center South; Dark Skeleton in City Wall East Orcs in Abandoned Mines in B2 Gloomwing - Crimson Blades in Town Center East Mjolnir - Dark Skeleton in Iron Maiden B1 Griever - Ogre Lord in Iron Maiden B2 Destroyer - through combining Hand of Light - Minotaur in Time attack in The Keep and Temple of Kiltia; Zombie Minotaur in Blackmarket ·>-+-----------------------------------------------------------------------------------+-<· STAFF list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Wizard Staff - Zombie Mage in Undercity West; Clergy Rod - Zombie Mage in Undercity West; Orc Leader in Abandoned Mines B2 Summoner Baton - Zombie Mage in Undercity West/East and in City Wall East Lich and Lich Lord Iron Maiden B2/B3 or Undercity West/East also in Escape Way in one of the room; Orcs in Abandoned Mines in B2; Shamanic Staff - Lich and Lich lord in Undercity West/East; Orc Leader in Abandoned Mines B2 Bishop's Crosier - Lich and Lich lord in Undercity West and Iron Maiden B2/B3 Death in The Keep Sage's Cane - through combining ·>-+-----------------------------------------------------------------------------------+-<· POLEARM list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Spear - Undead in Santum and Catacomb; some Goblins in Abandoned Mines B1 Glaive - Crimson Blades in Town Center West Scorpion - Undead in Undercity West; some Goblins in Abandoned Mines B1 Corcesca - Lizardman in City Wall South; Undead in Undercity West; Blood Lizard in Abandoned Mines B2 Trident - Crimson Blades in Town Center East Awl Pike - ????? Boar Spear - Dark Skeleton in Iron Maiden B1 Fauchard - Blood Lizard in Forgotten Pathway Voulge - Blood Lizard in City Wall North Pole Axe - through combining and can be found in a chest Bardysh - through combining Brandestoc - through combining ·>-+-----------------------------------------------------------------------------------+-<· CROSSBOW list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Gastraph Bow - Goblins in Abandoned Mines B1; Undead in Wine Cellar to Sanctum Light Crossbow - Goblins in Abandoned Mines B1 Target Bow - Undead in Undercity West; Crimson Blades in Town Center East; some Goblins in Abandoned Mines B1 Windlass - Undead in Undercity West; some Goblins in Abandoned Mines B1 Cranequin - Crimson Blades in Town Center East Lug Crossbow - Gremlins in Limestone Quarry in Atone for Eternity and still on Limestone Quarry Where's the Serpents Hunt. Seige Bow - through combining Arbalest - through combining ·>-+-----------------------------------------------------------------------------------+-<· SHIELD list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Buckler - Undead in Catacomb to Sanctum; Goblins in Abandoned Mines B1; Crimson Blades in Town Center West Targe - Undead in Catacomb to Sanctum; Goblins in Abandoned Mines B1; Crimson Blades in Town Center West Pelta Shield - Undead in Catacomb to Sanctum; Goblins in Abandoned Mines B1; Crimson Blades in Town Center West; Lizardman in City Wall South Quad Shield - Crimson Blades in Town Center South Circle Shield - Crimson Blades in Town Center South; Undead in Undercity West Tower Shield - Crimson Blades in Town Center South; Undead in Undercity West Spiked Shield - Crimson Blades in Town Center South; Undead in Undercity West; Gremlins in Limestone Quarry Round Shield - Crimson Blades in Town Center East; Dullahan in Undercity West Kite Shield - Undead in Undercity West; Blood Lizard in City Wall North Dark Skeleton in Iron Maiden B1 & in City Wall East; Gremlins in Limestone Quarry; Casserole Shield - Crimson Blades in Town Center; Dark Skeleton in Iron Maiden B1 Heater Shield - Crimson Blades in Town Center; Blood Lizard in City Wall North Dark Skeleton in Iron Maiden B1; Blood Lizard in Abandoned Mines B1 Oval Shield - through combining and can be found in a chest Knight Shield - through combining and can be found in a chest Hoplite Shield - through combining and can be found in a chest Jazeraint Shield - through combining Dread Shield - through combining ·>-+-----------------------------------------------------------------------------------+-<· HEAD GEAR list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Bandana - Undead in Wine Cellar to Sanctum; Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Bear Mask - Goblins in Abandoned Mines B1; Undead in Wine Cellar to Sanctum; Wizard Hat - Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Bone Helm - Crimson Blades in Town Center West; Undead in Wine Cellar to Sanctum; Goblins in Abandoned Mines B1 Chain Coif - Crimson Blades in Town Center West; Undead in Wine Cellar to Sanctum; Goblins in Abandoned Mines B1 Spangenhelm - Crimson Blades in Town Center South; some Undead in Undercity West; Orcs in Abandoned Mines B2 Cabasset - Crimson Blades in Town Center South; Lizardman in City Wall South; Sallet - Crimson Blades in Town Center East; Blood Lizard in City Wall North; Gremlins in Limestone Quarry; Orcs in Abandoned Mines B2 Barbut - Crimson Blades in Town Center East; Dark Skeleton in Iron Maiden B1; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3; Gremlins in Limestone Quarry; Orcs in Abandoned Mines B2 Basinet - Crimson Blades in Town Center East Blood Lizard in Forgotten Pathway; Armet - Blood Lizard in Forgotten Pathway; Crimson Blades in Town Center East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Close Helm - through combining and can be found in a chest Burgonet - through combining and can be found in a chest Hoplite Helm - through combining and can be found in a chest Jazeraint Helm - through combining Dread Helm - through combining ·>-+-----------------------------------------------------------------------------------+-<· BODY ARMOR list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Jerkin - one and only unobtainable Wizard Robe - Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Cuirass - Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Banded Mail - Crimson Blades in Town Center West; Lizardman in City Wall South Undead in Wine Cellar to Sanctum; Undead in Undercity West Ring Mail - Crimson Blades in Town Center West; Lizardman in City Wall South Goblins in Abandoned Mines B1; Undead in Undercity West Chain Mail - Crimson Blades in Town Center West; Lizardman in City Wall South Goblins in Abandoned Mines B1; Undead in Undercity West Breastplate - Crimson Blades in Town Center South/East; Undead in Undercity West; Orcs in Abandoned Mines B2 Segmentata - Crimson Blades in Town Center East/South; Undead in Undercity West; Dark Skeleton in City Wall East; Gremlins in Limestone Quarry; Crimson Blades in Town Center South/East; Orcs in Abandoned Mines B2 Scale Armor - Blood Lizard in City Wall North; Crimson Blades in Town Center East; Dark Skeleton in City Wall East; Gremlins in Limestone Quarry; Orcs in Abandoned Mines B2 Brigandine - Blood Lizard in City Wall North; Crimson Blades in Town Center East; Gremlins in Limestone Quarry; Orcs in Abandoned Mines B2; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Plate Mail - Blood Lizard in Forgotten Pathway; Crimson Blades in Town Center East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Fluted Mail - Blood Lizard in Forgotten Pathway; Hoplite Armor - through combining and can be found in a chest Jazeraint Armor - through combining Dread Armor - through combining ·>-+-----------------------------------------------------------------------------------+-<· HAND GEAR list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Bandage - Undead in Wine Cellar to Sanctum; Goblins in Abandoned Maines B1; Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Leather Glove - Undead in Wine Cellar to Sanctum; Goblins in Abandoned Maines B1; Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Reinforced Glove - Undead in Wine Cellar to Sanctum; Goblins in Abandoned Maines B1; Zombie Mage in Undercity West Knuckles - Crimson Blades in Town Center West; Goblins in Abandoned Maines B1; Ring Sleeve - Crimson Blades in Town Center West; Lizardman in City Wall South Undead in Undercity West; Chain Sleeve - Crimson Blades in Town Center South; Lizardman in City Wall South Undead in Undercity West; Gauntlet - Crimson Blades in Town Center South; Blood Lizard in City Wall North; Undead in Undercity West; some Lizardman in City Wall South; Orcs in Abandoned Mines B2 Vambrace - Crimson Blades in Town Center East; Blood Lizard in City Wall North; Orcs in Abandoned Mines B2 Plate Glove - Crimson Blades in Town Center East; Orcs in Abandoned Mines B2 Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Rondanche - Crimson Blades in Town Center East; Blood Lizard in Forgotten Pathway; Orcs in Abandoned Mines B2 Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Tilt Glove - Crimson Blades in Town Center East; Blood Lizard in Forgotten Pathway; Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Freiturner - Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Fluted Glove - through combining and can be found in a chest Hoplite Glove - through combining and can be found in a chest Jazeraint Glove - through combining Dread Glove - through combining ·>-+-----------------------------------------------------------------------------------+-<· LEGS GEAR list: Locations: ·>-+-----------------------------------------------------------------------------------+-<· Sandals - Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Boots - Undead Skeleton in Undercity West; Goblins in Abandoned Mine B1; Undead in Wine Cellar to Sanctum Long Boots - Zombie Mage in Undercity West also in City Wall East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Cuisse - Goblins in Abandoned Mines B1; Undead in Undercity West Light Greave - Crimson Blades in Town Center West; Lizardman in City Wall South; some Goblins in Abandoned Mines B1 Ring Legging - Crimson Blades in Town Center West; Lizardman in City Wall South; Undead in Undercity West; Chain Leggings - Crimson Blades in Town Center West; Orcs in Abandoned Mines B2 Lizardman in City Wall South; Undead in Undercity West; Fuzzkampf - Crimson Blades in Town Center South/East; Orcs in Abandoned Mines B2 Poleyn - Crimson Blades in Town Center South/East; Orcs in Abandoned Mines B2 Blood Lizard in Forgotten Pathway; Death in Undercity West; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Jambeau - Crimson Blades in Town Center East; Orcs in Abandoned Mines B2 Blood Lizard in Forgotten Pathway; Death in Undercity West; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Missaglia - Crimson Blades in Town Center East; Lich and Lich lord in Undercity West also in Iron Maiden B2/B3 Plate Leggings - through combining Fluted Leggings - through combining and can be found in a chest Hoplite Leggings - through combining and can be found in a chest Jazeraint Leggings - through combining Dread Leggings - through combining If you having trouble on getting a item against Gremlins they hard to get, try to defeat as fast as you can or cast Aqua Blast or Avalanche it will kill them in no time. ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ [09] BLADES AND ARMORS ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ To tell the truth the whole weapons are powerful depending on the user it self if he or she continue using and improving the his or her skill on that weapon. Weapon damage status consist of only CLASS and AFFINITY, TYPE can be set depending on Grips. Also blade consist of DP - Damage Point and PP Phantom Point. (more DP & PP below) Note: Wield: One handed can carry shield in its left arms, also means the weapon not to heavy for Ashley to carry. Two handed not all are heavy some are needed to hand for accurate precession on hitting its target, but some are needed two hand has to carry a real heavy weapon. DAGGER <+->>> Range: 1 to 2 Speed: normal to fast Type/Grip: Edged & Piercing Risk : 1-2 Wield: one handed - despite the lack of range dagger is as powerful as great sword in comes to Break Arts skills, also to compensate for the lose of range. SWORD <+-·>>> Range: 3 to 5 Speed: normal Type/Grip: Edged & Piercing Risk : 1-3 Wield: one handed - well sword are sword your first weapon when the game start, also suitable to used in any forms of combat throughout the game. GREAT SWORD <>-+--·>>> Range: 4 to 6 Speed: normal to slow Type/Grip: Edged & Piercing Risk : 1-3 Wield: two handed - the true great of this sword is its range and power despite the lose of shield it can even hit the enemy at it's toe even do his to far. Also try it's Swallow Slash one of the most useful Break Art skill in the game, a true great swords indeed. AXES & MACE [·]+--<<·>> Range: 3 to 4 Speed: normal to fast Type/Grip: Edged & Blunt Risk : 1-2 Wield: one handed - easy to handle, easy to adopt weapon in the game mostly high hit rate on critical attacks, are best against magic caster enemies. Try using it's Break Arts Killer Mantis it also damage enemies and drain some of its MP depending on the damage it dealt to the enemies. GREAT AXE <>-+--<<<·>>> Range: 4 to 5 Speed: normal to fast Type/Grip: Edged & Blunt Risk : 1-3 Wield: two handed - another Great weapon easy to combo weapon, easy to attack by swinging left and right in it's chaining combo. HEAVY MACE <>-+--<[·]] Range: 1 to 7 Speed: normal to slow Type/Grip: Blunt Risk : 1-3 Wield: two handed - the weapon of judgement against Evil Golem & The Great Beast Crab, it can squash them to there misery, not very good long on chaining but very useful in single attack a good first strike critical attack. STAFF <-+--<{·}} Range: 2 to 2 Speed: fast to fastest Type/Grip: Blunt Risk : 2 Wield: one handed - weapon of a mage if you are a good combo this one of the fastest weapon in the game with the combine of increased in INT - intelligence to increased the effectiveness of magic spells damage and hit rate. POLE ARMS <>-+--···+>>> Range: 6 to 7 Speed: fast to normal Type/Grip: Blunt, Piercing & Edged Risk : 2-3 Wield: two handed - the second to the long range weapon in the game, for first used its hard to control, but it's powerful attack mostly on first strike thrust then the rest is accumulated attack from weak increased to high attack. More likely is preferred to used Phantom Pain combo in these weapon, since it high on Piercing attacks since Phantom Pain is also Piercing. CROSS BOWS >>------>>> Range: 9 to 12 Speed: fast to slow Type/Grip: Piercing & Blunt Risk : 2-4 Wield: two handed - I don't recommended to use this early in the game due to it's risk also your defense is low, but thanks to it's range you can shot and kill enemies in distant before they get close enough for you. Good against those flying monster like, Bat, Gargoyle and etc. Not very good against heavy defense monster either and not very good against spell caster monster there's a tendency that they can counter you with a powerful spell. _ · · _ /|\ /|\ /|\ /|\ SHIELDS/UNARMED [·]+[·]+[·]+[·] Range: 1 to 2 Speed: normal Type: Blunt Risk : 1-3 Wield: one handed - best defense weapon and offense, defense on cutting down the damage into 40-60% less and on offense can be used as a weapon during unarmed or bare hands attacks which he uses it to slap it against enemies. -------------------- Equipments Stats -------------------- So far these are the stats I been gather I will add Bronze, Iron and Silver stats on next update. Also if you can make a Staff into a Edged due to successive mixing of differen blade with different damage type. Legends: Tp - for Weapon Damage Type either Blunt, Edged or Piercing Blt or Blunt - damage from Dull Weapons Edg or Edged - damage from sharp edge weapons with long blade Prc or Piercing - damage from distance pointed/thrust forward attack. effective if you keep your distance on attack, not too close. Rn - Weapon Range Rk - Weapon Risk per used of weapon without combo St - STR or Strenght for weapon/armor added Strenght In - INT or Intelligence for weapon/armor added Intelligence Ag - AGL or Agility for weapon/armor added Agility Gems - Gems Slot for Weapon grips and Shields Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Dagger Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Battle Knife E / 1/ 1 6 / 1/-2 7 / 1/-1 8 / 1/-2 10/ 2/-1 12/ 3/-1 Scramasax P / 1/ 1 8 / 1/-2 9 / 1/-1 10/ 1/-2 12/ 2/-1 14/ 3/-1 Dirk __/ 1/ 1 10/ 1/-2 11/ 1/-1 12/ 1/-2 14/ 2/-1 16/ 3/-1 Throwing Knife P / 1/ 1 12/ 1/-2 13/ 1/-1 14/ 1/-2 16/ 2/-1 18/ 3/-1 Kudi E / 1/ 1 14/ 1/-2 15/ 1/-1 16/ 1/-2 18/ 2/-2 20/ 3/-1 Cinquedea P / 1/ 1 16/ 1/-3 17/ 1/-2 18/ 1/-3 20/ 2/-2 22/ 3/-2 Kris P / 1/ 1 18/ 1/-3 19/ 1/-2 20/ 1/-3 22/ 2/-2 24/ 3/-2 Hatchet E / 2/ 1 20/ 1/-3 21/ 1/-2 22/ 1/-3 24/ 2/-2 26/ 3/-2 Khukuri E / 2/ 1 22/ 1/-3 23/ 1/-2 __/__/__ 26/ 2/-2 28/ 3/-2 Baselard E / 2/ 1 __/__/__ 25/ 1/-2 28/ 2/-2 28/ 2/-2 30/ 3/-2 Stiletto E / 2/ 2 __/__/__ __/__/__ __/__/__ 30/ 2/-2 32/ 3/-2 Jamadhar P / 2/ 2 __/__/__ __/__/__ __/__/__ 32/ 2/-2 __/__/__ Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Sword Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Spatha E / 3/ 1 7 / 1/-3 8 / 1/-2 9 / 1/-3 11/ 2/-2 13/ 3/-2 Scimitar E / 2/ 1 9 / 1/-3 10/ 1/-2 11/ 1/-3 13/ 2/-2 15/ 3/-2 Rapier P / 3/ 1 11/ 1/-3 *19/ 1/-5 13/ 1/-3 15/ 2/-2 17/ 3/-2 Short Sword E / 3/ 1 13/ 1/-4 18/ 1/-3 15/ 1/-4 17/ 2/-2 19/ 3/-3 Firangi E / 3/ 1 15/ 1/-4 16/ 1/-3 17/ 1/-4 19/ 2/-3 21/ 3/-3 Shamshir E / 3/ 2 17/ 1/-4 18/ 1/-3 19/ 1/-4 21/ 2/-3 23/ 3/-3 Falchion E / 3/ 2 19/ 1/-5 20/ 1/-4 21/ 1/-5 23/ 2/-4 25/ 3/-4 Shotel E / 3/ 2 __/__/__ 22/ 1/-5 __/__/__ 25/ 2/-4 27/ 3/-4 Khora E / 3/ 2 __/__/__ 24/ 1/-4 __/__/__ 27/ 2/-4 29/ 3/-4 Khopesh E / 3/ 2 __/__/__ __/__/__ __/__/__ 29/ 2/-5 31/ 3/-5 Wakizashi E / 3/ 2 __/__/__ __/__/__ __/__/__ 31/ 2/-5 33/ 3/-5 Rhomphaia E / 5/ 3 29/ 1/-7 30/ 1/-6 31/ 1/-7 33/ 2/-6 35/ 3/-6 Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Axe Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Hand Axe E / 3/ 1 8 / 1/-3 __/__/__ 10/ 1/-3 12/ 2/-2 14/ 3/-2 Battle Axe E / 3/ 1 10/ 1/-3 __/__/__ 12/ 1/-3 14/ 2/-2 16/ 3/-2 Francisca E / 3/ 1 12/ 1/-4 __/__/__ 14/ 1/-4 16/ 2/-3 18/ 3/-3 Tabarzin E / 3/ 1 15/ 1/-4 16/ 1/-3 17/ 1/-4 19/ 2/-3 21/ 3/-3 Chamkaq E / 3/ 1 18/ 1/-5 19/ 1/-4 20/ 1/-5 22/ 2/-4 24/ 3/-4 Tabar E / 3/ 2 21/ 1/-5 22/ 1/-4 23/ 1/-5 25/ 2/-4 27/ 3/-4 Bullova E / 3/ 2 __/__/__ 25/ 1/-5 __/__/__ 28/ 2/-5 30/ 3/-5 Crescent E / 3/ 2 __/__/__ __/__/__ __/__/__ 31/ 2/-5 33/ 3/-5 Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Mace Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Goblin Club B / 3/ 1 8 / 1/-3 __/__/__ 10/ 1/-3 12/ 2/-2 14/ 3/-2 Spiked Club B / 3/ 1 10/ 1/-3 __/__/__ 12/ 1/-3 14/ 2/-2 16/ 3/-2 Ball Mace B / 3/ 1 12/ 1/-4 __/__/__ 14/ 1/-4 16/ 2/-2 18/ 3/-3 Footman's Mace B / 3/ 1 15/ 1/-4 16/ 1/-3 17/ 1/-4 19/ 2/-3 21/ 3/-3 Morning Star B / 3/ 1 18/ 1/-5 19/ 1/-4 20/ 1/-5 22/ 2/-4 24/ 3/-4 War Hammer B / 3/ 2 21/ 1/-5 22/ 1/-4 23/ 1/-5 25/ 2/-4 27/ 3/-4 Bec de Corbin B / 3/ 2 __/__/__ 25/ 1/-5 __/__/__ 28/ 2/-5 30/ 3/-5 War Maul B / 3/ 2 __/__/__ __/__/__ __/__/__ 31/ 2/-5 33/ 3/-5 Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Staff Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Wizard Staff B / 2/ 1 3 / 6/-3 4 / 6/-2 5 / 6/-3 7 / 7/-2 9 / 8/-2 Clergy Rod B / 2/ 1 4 /11/-3 __/__/__ __/__/__ 8 /12/-2 9 /13/-2 Summoner Baton B / 2/ 1 5 /16/-4 6 /16/-3 7 /16/-4 9 /17/-3 11/18/-3 Shamanic Staff B / 3/ 1 6 /21/-4 __/__/__ 7 /21/-3 10/22/-3 12/23/-3 Bishop's Crosier B / 3/ 1 7 /26/-5 14/33/-5 __/__/__ 11/27/-4 13/28/-4 Sage's Cane B / 3/ 1 __/__/__ __/__/__ __/__/__ 12/32/-4 14/33/-4 Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Great Sword Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Broad Sword E / 4/-1 12/ 1/-7 __/__/__ __/__/__ 12/ 2/-3 18/ 3/-3 Norse Sword E / 4/-1 12/ 1/-4 __/__/__ 16/ 1/-4 18/ 2/-3 20/ 3/-3 Katana E / 4/-1 18/ 1/-5 __/__/__ 20/ 1/-5 22/ 2/-4 24/ 3/-4 Executioner E / 4/-1 __/__/__ 22/ 1/-4 23/ 1/-5 25/ 2/-4 27/ 3/-4 Claymore E / 4/-2 14/ 1/-6 25/ 1/-5 26/ 1/-6 28/ 2/-5 30/ 3/-5 Schiavona E / 4/-2 __/__/__ 28/ 1/-5 29/ 1/-6 31/ 2/-5 33/ 3/-5 Bastard Sword E / 4/-2 __/__/__ 30/ 1/-5 31/ 1/-6 33/ 2/-5 35/ 3/-5 Nodachi E / 4/-3 __/__/__ __/__/__ 33/ 1/-6 36/ 2/-6 38/ 3/-6 Rune Blade E / 5/-3 __/__/__ __/__/__ __/__/__ 39/ 2/-6 41/ 3/-6 Holy Win E / 6/-2 __/__/__ __/__/__ __/__/__ __/__/__ 43/ 3/-7 Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Great Axe Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Guisarme E / 4/ 1 13/ 1/-4 __/__/__ __/__/__ 17/ 2/-3 __/__/__ Large Crescent E / 4/ 1 17/ 1/-5 __/__/__ 19/ 1/-5 21/ 2/-4 23/ 3/-4 Sabre Halberd E / 4/ 2 22/ 1/-5 23/ 1/-4 24/ 1/-5 26/ 2/-4 __/__/__ Balbriggan E / 4/ 2 __/__/__ 28/ 1/-5 29/ 1/-6 31/ 2/-5 __/__/__ Double Blade E / 4/ 3 __/__/__ 33/ 1/-5 __/__/__ 36/ 2/-5 __/__/__ Halberd E / 4/ 3 __/__/__ __/__/__ __/__/__ 41/ 2/-6 __/__/__ Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Heavy Mace Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Langdebeve B / 4/ 1 12/ 1/-4 __/__/__ __/__/__ 16/ 2/-3 18/ 3/-3 Sabre mace B / 4/ 1 __/__/__ 17/ 1/-4 __/__/__ 20/ 2/-4 22/ 3/-4 Footman's Mace B / 4/ 2 21/ 1/-5 __/__/__ __/__/__ 25/ 2/-5 27/ 3/-4 Gloomwing B / 4/ 2 25/ 1/-6 26/ 1/-5 27/ 1/-6 29/ 2/-5 31/ 3/-5 Mjolnir B / 4/ 2 29/ 1/-6 __/__/__ __/__/__ 33/ 2/-5 35/ 3/-5 Griever B / 4/ 3 33/ 1/-7 __/__/__ __/__/__ 38/ 2/-6 40/ 3/-6 Destroyer B / 4/ 3 38/ 1/-7 __/__/__ __/__/__ 42/ 2/-6 42/ 3/-6 Hand of Light B / 7/ 1 32/ 1/-9 __/__/__ __/__/__ 36/ 2/-8 __/__/__ Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Polearm Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Spear P / 5/ 1 10/ 1/-4 __/__/__ 12/ 1/-4 14/ 2/-3 16/ 3/-3 Glaive E / 5/ 1 12/ 1/-4 __/__/__ __/__/__ 16/ 2/-3 18/ 3/-3 Scorpion B / 5/ 1 14/ 1/-4 __/__/__ __/__/__ 18/ 2/-3 20/ 3/-3 Corcesca P / 6/ 1 16/ 1/-5 __/__/__ 18/ 1/-5 20/ 2/-4 22/ 3/-4 Trident P / 6/ 2 __/__/__ 20/ 1/-4 21/ 1/-5 20/ 2/-4 25/ 3/-4 Awl Pike P / 6/ 2 __/__/__ 22/ 1/-4 __/__/__ 25/ 2/-4 27/ 3/-4 Boar Spear P / 5/ 2 __/__/__ __/__/__ __/__/__ 27/ 2/-5 29/ 3/-4 Fauchard P / 5/ 2 __/__/__ __/__/__ __/__/__ 29/ 2/-5 31/ 3/-5 Voulge E / 5/ 3 __/__/__ __/__/__ 30/ 1/-6 31/ 2/-5 34/ 3/-5 Pole Axe B / 6/ 3 __/__/__ __/__/__ __/__/__ 34/ 2/-6 37/ 3/-6 Bardysh E / 6/ 3 __/__/__ __/__/__ __/__/__ 36/ 2/-6 __/__/__ Brandestoc P / 7/__ __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Blades Materials: Bronze: Silver: Iron: Hagane: Damascus: Crossbow Types: Tp/Rn/Rk St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Gastraph Bow P / 9/ 2 11/ 1/-4 __/__/__ 13/ 1/-4 15/ 2/-3 17/ 3/-3 Light Crossbow P / 9/ 2 13/ 1/-3 __/__/__ 15/ 1/-3 17/ 2/-2 19/ 3/-2 Target Bow B / 9/ 2 15/ 1/-5 __/__/__ 17/ 1/-5 19/ 2/-4 21/ 3/-4 Windlass P /10/ 3 17/ 1/-5 __/__/__ 19/ 1/-5 21/ 2/-4 23/ 3/-4 Cranequin B /10/ 3 19/ 1/-5 __/__/__ 21/ 1/-5 23/ 2/-4 25/ 3/-4 Lug Crossbow B /10/ 3 21/ 1/-6 __/__/__ 23/ 1/-6 25/ 2/-5 27/ 3/-5 Seige Bow B /11/ 4 __/__/__ __/__/__ 25/ 1/-6 27/ 2/-5 29/ 3/-5 Arbalest P /12/ 4 __/__/__ __/__/__ __/__/__ 29/ 2/-6 __/__/__ <·>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<·> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Daggers, Swords and Great Swords Grip Types: Grip Names: Str|Int|Agl Blt|Edg|Prc Gems: Material Type: Short Hilt __|___|___ 0 | 4 | 1 0 ____________ Swept Hilt __|___|___ 0 | 2 | 4 0 ____________ Cross Guard __|___|___ 8 | 6 | 2 1 ____________ Counter Guard __|___|___ 0 | 8 | 7 1 ____________ Knuckle Guard __|___|___ 0 | 5 | 9 2 ____________ Side Ring 3 | 3 | -2 10| 12| 10 2 Damascus Murderer's Hilt 4 | 3 | -3 0 | 13| 17 2 ____________ Power Palm 4 | 3 | -3 0 | 15| 12 3 ____________ Spiral Hilt 5 | 4 | -3 20| 20| 20 3 Damascus Axes & Maces/Heavy Maces/Staff Grips Grip Names: Str|Int|Agl Blt|Edg|Prc Gems: Material Type: Wooden Grip 1 | 0 | -2 5 | 1| 0 0 Wood Czekan Type __|___|___ 8 | 4| 0 0 ____________ Sand Face __|___|___ 3 | 6| 0 1 ____________ Sarissa Grip 2 | 2 | -3 6 | 9| 0 1 ____________ Heavy Grip 3 | 1 | -3 6 | 15| 0 1 ____________ Gendarme 3 | 2 | -3 13| 5| 0 2 ____________ Runkasyle 4 | 3 | -3 17| 7| 0 2 ____________ Grimoire Grip 1 | 8 | -4 21| 9| 0 2 ____________ Bhuj Type 5 | 1 | -4 8 | 19| 0 3 ____________ Elephant 6 | 3 | -4 11| 22| 0 3 ____________ Polearms Grip Types: Grip Names: Str|Int|Agl Blt|Edg|Prc Gems: Material Type: Wooden Pole 1 | 0 | -3 11| 0 | 1 0 Wood Winged Pole __|___|___ 2 | 6 | 16 0 ____________ Spiculum Pole __|___|___ 2 | 12| 4 1 ____________ Ahlspies __|___|___ 10| 14| 12 1 ____________ Framea Pole 4 | 3 | -4 16| 4 | 10 2 ____________ Spiral Pole 6 | 5 | -5 15| 6 | 21 3 Damascus Crossbows Grip Types: Grip Names: Str|Int|Agl Blt|Edg|Prc Gems: Material Type: Simple Bolt __|___|___ 1 | 0 | 10 0 ____________ Steel Bolt __|___|___ 1 | 0 | 13 1 ____________ Javelin Bolt __|___|___ 17| 0 | 2 1 ____________ Falarica Bolt __|___|___ 3 | 0 | 20 1 ____________ Stone Bullet __|___|___ 23| 0 | 4 1 ____________ Sonic Bullet __|___|___ 5 | 0 | 25 1 ____________ <·>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<·> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Shield Materials; Wood: Bronze: Silver: Iron: Hagane: Damascus: Shield Types: GEMS: St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Buckler 0 2 / 0/-0 7 / 4/-3 8 / 4/-2 __/__/__ 11/ 5/-2 13/ 6/-2 Pelta Shield 1 6 /10/-1 7 / 5/-3 __/__/__ 9 / 5/-3 11/ 6/-2 13/ 7/-2 Targe 1 7 /10/-0 8 / 5/-3 __/__/__ __/__/__ 12/ 6/-2 14/ 7/-2 Quad Shield 1 8 /13/-1 __/__/__ __/__/__ __/__/__ 13/ 9/-2 15/10/-2 Circle Shield 1 9 /13/-1 10/ 5/-3 __/__/__ __/__/__ 14/ 9/-2 16/10/-2 Tower Shield 1 __/__/__ 14/11/-4 __/__/__ __/__/__ 18/12/-3 20/13/-3 Spiked Shield 1 __/__/__ 14/12/-4 __/__/__ 16/12/-4 18/13/-3 20/14/-3 Round Shield 2 __/__/__ 16/14/-4 __/__/__ 18/14/-3 20/15/-3 21/16/-3 Kite Shield 2 __/__/__ __/__/__ __/__/__ 19/14/-3 21/15/-3 23/16/-3 Casserole Shield 2 __/__/__ 17/15/-4 __/__/__ 19/15/-4 21/16/-3 23/17/-3 Heater Shield 2 __/__/__ 20/17/-4 21/17/-3 22/17/-4 24/18/-3 26/19/-3 Oval Shield 2 __/__/__ __/__/__ __/__/__ 22/18/-4 24/19/-3 __/__/__ Knight Shield 2 __/__/__ __/__/__ __/__/__ __/__/__ 24/17/-3 __/__/__ Hoplite Shield 3 __/__/__ __/__/__ __/__/__ __/__/__ 27/24/-4 __/__/__ Jazeraint Shield 3 __/__/__ __/__/__ __/__/__ __/__/__ 29/25/-4 __/__/__ Dread Shield 3 __/__/__ __/__/__ __/__/__ __/__/__ 31/22/-4 __/__/__ All the shield stats here had no gems attached to any of the shield. Also been collecting a lot of bronze and iron shield for now and some Silver Shield which is hard to find/combine. <·>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<·> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Armor Materials; Leather: Bronze: Silver: Iron: Hagane: Damascus: Head Gear Types: St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Bandana 1 / 8/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Bear Mask 2 / 9/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Wizard Hat 1 /15/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Bone Helm 2 / 8/-1 4 / 4/-3 5 / 4/-2 6 / 4/-3 8 / 5/-2 10/ 6/-2 Chain Coif __/__/__ 5 / 6/-3 6 / 6/-2 7 / 6/-3 9 / 7/-2 11/ 8/-2 Spangenhelm __/__/__ 5 / 6/-3 6 / 6/-2 7 / 6/-3 9 / 7/-2 11/ 8/-2 Cabasset __/__/__ 6 / 6/-3 7 / 7/-2 8 / 6/-3 10/ 7/-2 12/ 8/-2 Sallet __/__/__ 7 / 7/-3 8 / 7/-2 9 / 7/-3 11/ 8/-2 13/ 9/-2 Barbut __/__/__ 8 / 8/-3 9 / 8/-2 10/ 8/-3 12/ 9/-2 14/10/-2 Basinet __/__/__ 9 / 9/-4 10/ 9/-3 11/ 9/-3 13/10/-3 15/11/-2 Armet __/__/__ 10/10/-4 11/10/-3 12/10/-4 14/11/-3 16/12/-3 Close Helm __/__/__ 11/11/-4 __/__/__ __/__/__ 15/12/-3 17/13/-3 Burgonet __/__/__ 12/12/-4 __/__/__ 14/12/-4 16/13/-3 __/__/__ Hoplite Helm __/__/__ __/__/__ __/__/__ __/__/__ 17/17/-3 __/__/__ Jazeraint Helm __/__/__ __/__/__ __/__/__ __/__/__ 18/15/-3 __/__/__ Dread Helm __/__/__ __/__/__ __/__/__ __/__/__ 19/14/-3 __/__/__ Armor Materials; Leather: Bronze: Silver: Iron: Hagane: Damascus: Body Armor Types: St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Jerkin 5 /10/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Wizard Robe 3 /25/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Cuirass 7 /13/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Banded Mail __/__/__ 10/ 9/-3 11/ 9/-2 12/ 9/-3 10/14/-2 13/15/-2 Ring Mail __/__/__ 9 /13/-3 10/13/-2 11/13/-3 13/14/-2 15/15/-2 Chain Mail __/__/__ 11/13/-3 12/13/-2 13/13/-3 15/14/-3 17/15/-3 Breastplate __/__/__ 13/13/-4 14/13/-4 15/13/-4 17/14/-3 19/15/-3 Segmentata __/__/__ 15/14/-3 16/16/-2 17/14/-3 19/15/-2 21/16/-2 Scale Armor __/__/__ 17/16/-3 18/16/-2 19/16/-3 21/17/-2 23/18/-2 Brigandine __/__/__ 19/19/-4 20/19/-3 21/19/-4 23/20/-3 25/21/-3 Plate Mail __/__/__ 20/19/-4 21/19/-3 22/19/-4 24/20/-3 26/21/-3 Fluted Armor __/__/__ __/__/__ __/__/__ __/__/__ 24/21/-3 26/22/-3 Hoplite Armor __/__/__ __/__/__ __/__/__ __/__/__ 24/24/-4 __/__/__ Jazeraint Armor __/__/__ __/__/__ __/__/__ __/__/__ 25/22/-4 __/__/__ Dread Armor __/__/__ __/__/__ __/__/__ __/__/__ 26/21/-4 __/__/__ Armor Materials; Leather: Bronze: Silver: Iron: Hagane: Damascus: Hand Gear Types: St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Bandage 1 /13/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Leather Glove 2 / 9/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Reinforced Glove 2 / 9/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Knuckles __/__/__ 5 / 6/-2 6 / 6/-1 7 / 6/-2 9 / 7/-1 11/ 8/-1 Ring Sleeve __/__/__ 6 / 6/-2 __/__/__ 8 / 6/-3 10/ 7/-2 12/ 8/-2 Chain Sleeve __/__/__ 6 / 7/-3 __/__/__ 8 / 7/-3 10/ 8/-2 12/ 9/-2 Gauntlet __/__/__ 7 / 7/-3 __/__/__ 10/ 8/-3 11/ 8/-2 13/ 9/-2 Vambrace __/__/__ 8 / 8/-3 9 / 8/-2 10/ 8/-3 12/ 9/-2 14/10/-2 Plate Glove __/__/__ 9 / 9/-3 10/ 9/-2 11/ 9/-3 13/10/-2 15/11/-2 Rondanche __/__/__ 10/10/-3 11/10/-2 12/10/-3 14/11/-2 16/12/-2 Tilt Glove __/__/__ 10/10/-5 11/10/-4 12/10/-5 14/11/-2 __/__/__ Freiturner __/__/__ 11/11/-3 __/__/__ 13/11/-3 15/12/-2 17/13/-2 Fluted Glove __/__/__ __/__/__ __/__/__ __/__/__ 16/13/-3 __/__/__ Hoplite Glove __/__/__ __/__/__ __/__/__ __/__/__ 17/17/-3 __/__/__ Jazeraint Glove __/__/__ __/__/__ __/__/__ __/__/__ 18/16/-3 __/__/__ Dread Glove __/__/__ __/__/__ __/__/__ __/__/__ 19/15/-3 __/__/__ Armor Materials; Leather: Bronze: Silver: Iron: Hagane: Damascus: Leg Gear Types: St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag St/In/Ag Sandals 1 / 2/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Boots 2 / 8/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Long Boots 2 /10/-0 __/__/__ __/__/__ __/__/__ __/__/__ __/__/__ Cuisse __/__/__ 5 / 6/-2 6 / 6/-1 7 / 6/-2 9 / 7/-1 10/ 8/-1 Light Greave __/__/__ 8 / 6/-2 7 / 6/-1 8 / 6/-2 10/ 7/-2 12/ 8/-2 Ring Legging __/__/__ 7 / 7/-3 8 / 7/-2 9 / 7/-3 11/ 8/-2 13/ 9/-2 Chain Leggings __/__/__ 8 / 9/-3 9 / 8/-2 10/ 8/-3 12/ 9/-2 14/10/-2 Fuzzkampf __/__/__ 9 / 9/-3 10/ 9/-2 11/ 9/-3 13/10/-2 15/11/-2 Poleyn __/__/__ 10/10/-3 11/10/-2 12/10/-3 14/11/-2 16/12/-2 Jambeau __/__/__ 11/11/-4 12/11/-3 13/11/-4 15/12/-3 17/13/-3 Missaglia __/__/__ 12/12/-5 13/12/-4 14/12/-5 16/13/-4 17/13/-3 Plate Leggings __/__/__ __/__/__ __/__/__ __/__/__ 17/13/-3 19/14/-3 Fluted Leggings __/__/__ __/__/__ 15/13/-3 __/__/__ 18/14/-3 __/__/__ Hoplite Leggings __/__/__ __/__/__ __/__/__ __/__/__ 19/20/-4 __/__/__ Jazeraint Leggings __/__/__ __/__/__ __/__/__ __/__/__ 20/19/-4 __/__/__ Dread Leggings __/__/__ __/__/__ __/__/__ __/__/__ 21/17/-4 __/__/__ <·>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯<·> ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ So far I been planning to combine more on Iron, Bronze and Damascus to add its result here. Since a lot of Hagane stuff can be get anywhere I try to add the other stuff here also. On next update most of the Fluted to Hoplite armors Stat in good faith will be completed!!! Some of it may not be accurate, since I make most of the list taken from the game directly. May be if you found a wrong data above that I mistake, please informed me okay. --------------------------------------------------------------------------------- Sydney's Equipments | Rosenchants' Equipments --------------------------------------------------------------------------------- Weapon: [I] Czarine (???) | Weapon: [H] Pussyfoot (Khora) Shield: none | Shield: none R. Arm: [H] Gauntlet | R. Arm: [H] Vambrace L. Arm: [H] Gauntlet | L. Arm: [H] Vambrace Head : none | Head : [H] Sallet Body : [L] Wizard Robe (Prestigious)| Body : [H] Segmentata Leg : none | Leg : [H] Fusskampf Acces.: none | Acces.: Rusted Nails --------------------------------------------------------------------------------- Neesa's Equipments | Tieger's Equipments --------------------------------------------------------------------------------- Weapon: [H] Diki Diki (Mjolnir) | Weapon: [H] Blackhorn (Balalaika) Shield: none | Shield: none R. Arm: [H] Rondanche | R. Arm: [H] Rondanche L. Arm: [H] Rondanche | L. Arm: [H] Rondanche Head : [H] Barbut | Head : [H] Basinet Body : [H] Brigandine | Body : [H] Scale Armor Leg : [H] Jambeau | Leg : [H] Jambeau Acces.: Salamander Ring | Acces.: Undine Bracelet --------------------------------------------------------------------------------- Guildernstern's Equipments | --------------------------------------------------------------------------------- Weapon: [D] Holy Win | Weapon: Shield: none | Shield: R. Arm: none | R. Arm: L. Arm: none | L. Arm: Head : none | Head : Body : none | Body : Leg : [H] Fluted Leggings | Leg : Acces.: Titans Ring | Acces.: --------------------------------------------------------------------------------- Others Weapons only: 'Hand of Light'- [B] Hand of Light+Heavy Grip - first Minotaur in Blackmarket 'Angel Lance' - [B] Rhompahia + Swept Hilt - first Dullahan in Wine Cellar 'Angel Wing' - [H] Katana+Cross Guard+Demonia - first Dark Crusader in Snowfly Forest 'Angel Kiss' - [D] Rhompahia + Side Ring - first Nightstalker in Undercity East 'Fallen Angel' - [D] Rhompahia + Power Palm - first Last Crusader in Temple of Kiltia "A Vicious Monster lurk in the Dark, waiting for it's prey to be make they're move..." ".....when the prey notice, it had only limited time to think what to do..." "... But the prey are also aware of what things may come...." "... the prey now make they're move for the next incoming attack...." - to somebody. ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤ <·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·> Vagrant Story Copyright ©1999-2000 of Squaresoft, Ltd. Copyright ©2000 property of Markweb R. Jimenez ALL RIGHTS RESERVED. <·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·><·> ¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤·¤