 _    _   _____   _____   _____      _    _   _____   _    _ 
| \  / | |  ___| |  ___| |  _  |    | \  / | |  _  | | \  | |
|  \/  | | |_    | | __  | |_| |    |  \/  | | |_| | |  \ | |
| |\/| | |  _|   | ||_ | |  _  |    | |\/| | |  _  | |   \| |
| |  | | | |___  | |_| | | | | |    | |  | | | | | | | |\   |
|_|  |_| |_____| |_____| |_| |_|    |_|  |_| |_| |_| |_| \__|
                        __________
                       |_   __   _|
                         | |  | |
                         | |  | |
                        _| |__| |_
                       |__________|

=====================================================================
Mega Man 2 (NES) FAQ
Created By: MetroidMoo
E-mail Address: metroidmoo@earthlink.net
Latest Version: 1.06
Last Updated: 7/7/00
=====================================================================

Contents:
1)FAQ Updates
2)Important Info
3)Boss Strategies
4)Game Genie Codes
5)Contact/Other Info

===============
1) FAQ UPDATES 
===============

Version 1.06
- Changed copyright/legal info

Version 1.05
- Fixed spelling/grammar errors
- Updated parts of the guide

Version 1.0 
- Initial release

==================
2) IMPORTANT INFO 
==================
This section includes info for Boss Order, Passwords, Weapons, and the 
Teleporter Layout.

----------
Boss Order
----------
Since the weapons seem to work well on some robots, they are many 
different combinations of defeating them. But I'll just include this 
one:

#1 - Metal Man
#2 - Flash Man
#3 - Quick Man
#4 - Bubble Man
#5 - Heat Man
#6 - Wood Man
#7 - Air Man
#8 - Crash Man

---------
Passwords
---------
Thanks goes to Mandi Paugh's password generator for these passwords.

NOTE: All passwords also give you 4 E-Tanks.

Air Man Defeated:
A5 - B2 - D2 - B1 - B3 - E4 - E5 - D3 - C4

Bubble Man Defeated:
A5 - E1 - D5 - B1 - B3 - E4 - E5 - D3 - C4

Crash Man Defeated:
A5 - E1 - D2 - D4 - B3 - E4 - E5 - D3 - C4

Flash Man Defeated:
A5 - E1 - D2 - B1 - C5 - E4 - E5 - D3 - C4

Heat Man Defeated:
A5 - E1 - D2 - B1 - B3 - C1 - E5 - D3 - C4

Metal Man Defeated:
A5 - E1 - D2 - B1 - B3 - E4 - B4 - D3 - C4

Quick Man Defeated:
A5 - E1 - D2 - B1 - B3 - E4 - E5 - C3 - C4

Wood Man Defeated:
A5 - E1 - D2 - B1 - B3 - E4 - E5 - D3 - E2

All Robot Masters Defeated:
A5 - B2 - D5 - D4 - C5 - C1 - B4 - C3 - E2

-------
Weapons
-------
(A) Air Shooter - Fire 3 tornadoes that fly upwards. Since they fly up, 
it makes it harder to hit some enemies. 

(H) Atomic Fire - This weapon has 3 different charge levels. The higher 
the level, the more damage it causes. But a higher charge also uses up 
more weapon energy.

(B) Bubble Lead - Shoots a gray bubble that travels across the ground. 

(C) Crash Bomber - The strongest weapon in the game, but it also uses up 
the most weapon energy. Fires a bomb that attaches to objects. After a 
while, they will explode.

(W) Leaf Shield - Very useful in some stages. A shield of leaves rotates 
around Mega Man. If you move forward/backward, the shield will detach 
and fly in that direction.

(M) Metal Blade - VERY useful against most enemies (1 shot defeats Metal 
Man!). The blades can be fired in multiple directions, and it also uses 
very little weapon energy, which makes it even better.

(Q) Quick-Boomerang - Another weapon that uses very little weapon 
energy. The boomerangs rotate, but they only go a very small distance.

(F) Time-Stopper - This weapon will freeze enemies in their tracks. When 
you use it, it sucks away weapon energy very quickly.

(1) Item-1 - Won from Heat Man. It creates a platform with a propeller 
that will slowly rise. You can only make 3 platforms at a time.

(2) Item-2 - Won from Air Man. It makes a platform that has a jet on the 
back. The platform will move fairly quickly forward until it either hits 
a wall or runs out of weapon energy.

(3) Item-3 - Won from Flash Man. It makes...a platform (What's with all 
of these platform weapons?). This one attaches itself to wall and moves 
up or down.

-----------------
Teleporter Layout
-----------------
This is the teleporter layout for the one stage in Dr. Wily's Fort.
 
NOTE: The 1st 2 letters in that Robot Master's name will be their 
teleporter (Example: Flash Man would be in teleporter FL.)
 __                 __
|  |               |  |
|HE|               |FL|
|__|               |__|
|  |               |  |
|AI|               |ME|
|__|     __ __     |__| 
|  |    |  |  |    |  |
|WO|    |BU|QU|    |CR|
|__|    |__|__|    |__|

===================
3) BOSS STRATEGIES 
===================
Here are tips on the bosses... I used the Boss Order from the "Important 
Info" section, so follow that order.

-------------------
Robot Master Bosses
-------------------

Boss: Metal Man
Recommended Weapon(s): (P) Arm Cannon
Receive: (M) Metal Blade
Strategy: If you managed to pick up the E-Tank at the beginning of the 
stage, you shouldn't have much trouble fighting him. Metal Man seems to 
attack only when you attack, but he will shoot at you if you don't do 
anything after a while. Time your jumps so you can avoid the Metal 
Blades he tosses at you. If you think you're about to die, just use the 
E-Tank. 

Boss: Flash Man
Recommended Weapon(s): (M) Metal Blade / (P) Arm Cannon
Receive: (F) Time-Stopper / (3) Item-3
Strategy: You don't need much of a strategy here. Just keep jumping and 
shooting him with the Metal Blade or Arm Cannon weapon. If you hit him 
enough, he should be defeated within about 8 seconds.

Boss: Quick Man
Recommended Weapon(s): (F) Time-Stopper / (P) Arm Cannon
Receive: (Q) Quick-Boomerang
Strategy: As soon as the battle starts, use the Time-Stopper. Quick Man 
will be frozen, and the weapon will deplete 1/2 of his energy once it 
runs out. After that, stick to using your Arm Cannon. Use an E-Tank 
(There's one in his stage) if you're having trouble.

Boss: Bubble Man
Recommended Weapon(s): (Q) Quick-Boomerang
Receive: (B) Bubble Lead
Strategy: Easy boss... If you time your shooting, you can make some easy 
hits off of him. The only problem here is the spikes on the ceiling, so 
don't jump too high.

Boss: Heat Man
Recommended Weapon(s): (B) Bubble Lead
Receive: (H) Atomic Fire / (1) Item-1
Strategy: Not much of any trouble here. As soon as you hit Heat Man, he 
will teleport to where you're currently standing, so watch out. Once he 
stops, hit him. If you can keep doing that, you should be able to defeat 
him without getting hit.

Boss: Wood Man
Recommended Weapon(s): (H) Atomic Fire
Receive: (W) Leaf Shield
Strategy: If you charge up Atomic Fire to its highest stage, you can 
take 1/2 of Wood Man's energy. The only danger is his Leaf Shield, which 
causes a good bit of damage, so watch your jumps!

Boss: Air Man
Recommended Weapon(s): (W) Leaf Shield
Receive: (A) Air Shooter / (2) Item-2
Strategy: Once the fight starts, Air Man will fire a ton of mini-
tornadoes at you. Use careful jumping to avoid. When you have an open 
area, use the Leaf Shield on him. Just don't collide into Air Man 
because that will cause major damage. Use the weapon about 4 times to 
beat him.

Boss: Crash Man
Recommended Weapon(s): (A) Air Shooter
Receive: (C) Crash Bomber
Strategy: The hardest Robot Master for most people. Crash Man will jump 
once fire at him, and he launches a Crash Bomb at you while in the air. 
Remember how the Air Shooter moves, so you won't end up using all of its 
energy. An E-Tank may be needed for this boss.

---------------
Dr. Wily Bosses
---------------

Boss: Dragon
Recommended Weapon(s): (H) Atomic Fire / (Q) Quick-Boomerang
Strategy: This boss can be very difficult because all you have to stand 
on are 3 platforms. The Dragon will spit out a bunch of fireballs, which 
can easily knock you off a platform. Atomic Fire is very useful if you 
charge it up. Quick-Boomerang won't do as much damage, but you won't 
have to wait to charge it.

Boss: Robot Boxes (Weird name, but I don't know what else to call it)
Recommended Weapons(s): Bubble Lead (B)
Strategy: When the fight starts, you'll see 2 boxes come together to 
form a robot. Hit the little robot with Bubble Lead to defeat it (1 shot 
will defeat it). As you defeat more of them, the faster they move.

Boss: Guts Man Robot
Recommended Weapon(s): (H) Atomic Fire / (B) Bubble Lead
Strategy: Here's a robot that looks a lot like Guts Man! This giant 
robot will move forward and backward while throwing Mets at you. In 
order for you to hit him, you'll have to jump on the little area in 
front of his fist. A fully charge Atomic Fire shot will take away about 
2/3 of his energy.

Boss: Cannons
Recommended Weapon(s): (C) Crash Bomber
Strategy: You MUST have the Crash Bomber with full weapon energy or else 
you won't be able to beat this boss. You also have to make every shot 
count because there won't be any way to get the weapon energy back. Use 
the "Item" weapons to reach some of the cannons. Once you see the 
cannons begin to flash, start to move because they will all fire at you 
at the same time.

Boss: Wily Ship #1
Recommended Weapon(s): (M) Metal Blade / (H) Atomic Fire  
Strategy: He has a simple attack pattern, but it can be hard to avoid. 
If you can fire a fully charged Atomic Fire shot, it will instantly 
destroy the first form of Dr. Wily's pod. If you don't have enough 
weapon energy for it, just use the Metal Blade.

Boss: Wily Ship #2
Recommended Weapon(s): (Q) Quick-Boomerang
Strategy: Basically the same thing as the first form. Use the Quick-
Boomerang and try to avoid the bouncing plasma shots. An E-Tank will 
probably be needed for this fight.

Boss: "Alien" Wily
Recommended Weapon(s): (B) Bubble Lead
Strategy: Since it's the last battle, it won't be too easy. This "Alien" 
form of Dr. Wily will fly around in the same pattern while firing a 
bullet at you. Don't touch him or you'll lose a lot of energy! Take your 
time when fighting him because it may take a while to beat him.

====================
4) GAME GENIE CODES
====================
This section contains codes used for the Game Genie device.

Infinite Lives = SXUGTPVG
Infinite Energy = SXXTPSSE
Get Burst-fire* = LZVSSZYZ
Power Jump = TANAOZGA
Super Jump = AANAOZGE
Mega Jump = APNAOZGA
Max. Weapon Energy** = GZKEYLAL

* = "Burst-fire" will shoot 3 bullets from your arm cannon weapon (P) at 
once.

** = When you pick up ANY type of weapon energy capsule, it fills up 
your weapon's energy completely.

========================
5) CONTACT / OTHER INFO
========================
E-mail Address: metroidmoo@earthlink.net

Copyright Information:
(c) Copyright 2000 MetroidMoo 
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