   * This ASCII Art was created by Nemesis <pimpmasterbrett@hotmail.com> *


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                              ~Version 0.6~
                             hailjh; Year 2000
                              hailjh@hotmail.com
                          http://hailjh.homestead.com


                           Metal Slug:  First Mission
                     Made For the NeoGeo Pocket Color System

This FAQ is copyrighted [] by hailjh in the year 2000, this FAQ cannot be 
foundon any site besides www.GameFAQs.com and vgstrategies.about.com. I 
first decided to write this because I found zero walkthroughs for this game 
so I decided I'd write it. 

I'm doing things that require me to be away from the computer, such as I'm
going to go work for my Grandpa for a week, and then I'm going on vacation.
I will be back on the 10th, and I hopefully will have finished this FAQ
on vacation, and I type it up and send it in. This is all you will see for
at least two weeks. Still feel free to e-mail me!!

This current FAQ covers 11/16 missions for this game. (68.75%)

 Complete= 

Mission  0= 
Mission  1= 
Mission  2= 
Mission  3= 
Mission  4= 
Mission  5=  
Mission  6= 
Mission  7= 
Mission  8=
Mission  9=
Mission 10= 
Mission 11= 
Mission 12= 
Mission 13=
Mission 14= 
Mission 15=
F. Mission= 


*****TABLE OF CONTENTS*****
Revision History
Story
Controls
Important Characters
Slug Equipment
Items
Main Walkthrough
Side Missions*
Codes Link
Credits
*= Brand New


++++++Sorry if this FAQs format is off, I tried to edit it so you shouldn't
have to side-scroll but I don't know how it will turn out until it is 
on-line.......


*****REVISION HISTORY*****
0.6= Just added the chart above, saying which levels are complete in my FAQ
well, see you when I get get back from vacation.

0.55= I found you had to side-scroll so this version I did away with it.
And I have added some side missions, which is a diffrent route which you 
can also take. Which is for if you stray off the main path that I have
trailblazed. (You probably never even saw this, because I sent in 0.6
before CJayC could update it.)

0.4= I have done about half of this, so I thought 0.1 would be too low..
everything is new. E-mail me at hailjh@hotmail.com.


*****STORY*****

(from manual)
Listen up! You guys are greener than the corn in June! Just how old are 
you? ...Well, no matter. You've been briefed on the details of this mission, 
right? What? Hmm, judging by your apprehensive mugs, you aren't too clear on 
the fine points. Well, then, I'll fill you in again, and you better pray to 
the Almighty you don't forget this time. Your mission, and you have no choice
whether to accept it, is to infiltrate the government force's materials 
storage facility and destroy it. Simultaneously, you must abduct the enemy 
leader. That's it. Piece of cake, huh? And don't worry about a shortage of 
enemies, because the government forces are lead by famous guerrilla Colonel 
Bildegaarn. And what's worse, the leader at the front lines is the expert 
hand-to-hand combat, Lieutenant Colonel McBarr. I'm expecting results, 
greenhorns, that do not bring shame to the Elite Special Forces Squad, the 
Peregrine Falcons. 

Don't let me down!


*****CONTROLS*****

Pretty simple, since there are only three buttons...

A= Shoot Current Weapon
B= Jump
O= Switches to your second weapon and back again
Control Stick= Moving

All of these controls are the same for your character, the Slug Flyer 
and Metal Slug


*****IMPORTANT CHARACTERS*****

Player Character= You're a recruit that has applied to take part in this 
mission as a member of the Elite Special Forces Squad, the Peregrine Falcons. 
Will you be able to mow your way through this brutal battlefield as expected?

Lieutenant Colonel McBarr= An expert at close combat, clad in special body 
armor. Able to cloud people's senses, this thug approaches his prey and 
strikes mercilessly, just like a wild animal.

Colonel Bildegaarn= A master of guerilla warfare and the target of this 
mission. He is believed to be the ringleader of mysterious doings carried 
out by government forces, everything from gathering weapons in complete 
secrecy to involvement in the development of new weapons. Just 
what on earth is this fiend's evil end?...


*****SLUG EQUIPMENT*****

M = Machine Gun
S = Shotgun
R = Rocket Launcher
B = Bomb/Grenade
SS= Special Shot
C = Cannon (Metal Slug Only)
M = Missile (Slug Flyer Only)


*****ITEMS*****

++Enery Items++
Medkit= White Bag w/ Red Cross on it
Wrench= Grey Bag w/ Wrench Head on it
Candy Bar= Brown & Grey
Drumstick= A chicken leg
B. Tin= A Blue Tin
R. Fish= A Red Fish
Bread= A Slice of Bread
G. Tin= A Green Tin
Gr. Tin= A Grey Tin
Lolipop= A Lolipop
Gas= A Gas container w/ the word "GAS" on it
B. Fish= A Blue Fish

++Damage Items++
R. Mushroom= Mushroom w/ red marks
G. Mushroom= Mushroom w/ green marks
Posion Bottle= Red Bottle w/ skull & cross bones

++Special Items++
Sheild= Rank Metals= Increases military rank of character
Coin= Retry= Increases number of continues by one
EX. Box= EX Magazine= Increases Ammo Supply (doesn't work on 
knife and handgun)
Beaker= Bottle= Invincibilty

++Score Items++
Toilet Paper= Toilet Paper Roll
Boot= A rubber boot
Breifcase= A brown Breifcase
Book= A red Book
Hat= A ladies pink hat
Frog= A green frog
Snake= Brown snake
Cup= A grey tin cup
Flashlight= Red flashlight
Clock= Blue Clock
Cactus= A potted cactus
Directors Cutter= A thing a director uses and says "Cut!"


*****WALKTHROUGH*****

++Mission 0: Emergency Mobilization++
You parachute in. The main goal here is go get from the right side of the 
level, to the left. This level gives you experience with all of the 
equipment. You get your first Machine Gun from the guard in the tower. 
When you come to the helicopters, use your bombs. Jump and throw. Then 
continue on and free your first hostage. Under the tank use bombs like 
the helicopter trick. Instead of taking the zip line, jump down and free 
the hostage there. Then jump over the first spike pit and then you can leap 
over the second. After you kill the next tank you go into the Metal Slug. 
One of the first guards will give you a cannon to use. Watch out for guards 
from windows. Use the cannon to kill the tanks. On the second tank (next 
to the wrench) jump and fire your cannon. Then jump up and then across to the 
wrench. Then I ususally go down past the hut. Then you come to a place where 
you have to stay and fight a flood of guards. Then you'll jump out of Metal 
Slug into Metal Flyer. Right off you get some missiles. You will face some 
homing missles then you can get a wrench. As you go down to ground level use 
your bombs (B) to get the targets below you. Then after you get the continue 
coin you face your first boss. To beat it, swich to your bombs. Then jump and 
throw the bombs at it. It will be an easy fight. Watch out for the predictable 
gunfire it spits out.


++Mission 1: Hurry On++
Just get all of the Missiles you can and just follow the level.


++Mission 2: Slicing Through the Jungle++
Here there are beehives. Try to take them out first. The first two guards 
at the campfires will give you a coin and a machine gun. Now here is a little
fun. When you jump to infront of the beehives, shoot up and then switch to 
shooting forward. This will kill a guard and then you can kill the beehive 
without an interuption. Then jump up to where the guard was to get a Rocket 
Launcher. Then kill the other beehive, and then jump through the trees to 
get items. Then when you jump out of the trees shoot down to kill the guard
and damage the tank. Then jump up and shoot down to kill the tank, and free
the hostage. Then start to watch out for moving bushes and shoot those. The 
best way to go through the zip lines is to go down half way and jump the rest 
of the way. Shoot down to kill the guard with your Rocket Launcher. Then jump 
on the next zip line and jump to the safety from the tank, which is to duck 
down and then destroy the tank. Then when you see the tank after that is to 
get above it in the trees, wait for it to fire, and when it does, jump down 
and duck in front of it. Then you can safely destroy it. Then you can burn 
past the guards and dodge the missiles and then meet up with the guy at end 
of all the stages.


++Mission 3: Battle in the City++
If you decide to go in the first door, you can take a shortcut to Mission 
Ten. The hostage ahead gives you a Rocket Launcher to take out tanks easier. 
Continue past the tank above you. Then go into the door, down the moving pad, 
where is a door which leads to nothing, a guard, and two beds of spikes. You 
will see another hostage, and another outside near a boot. He will give you 
a shotgun, **WHICH YOU MUSTN'T LOOSE!**, you can easily blow past the three 
tanks with your shotgun. Then you will face another boss. A train. Here the 
best way is to have your shotgun is to unload it on the train, then followed 
by bombs if you don't stop it with the shotgun. If you don't have a shotgun, 
use your bombs until you run out and then just use your other gun further 
back.


++Mission 5: Pursuit of the Transport Train++
This is a good level to build up your military rank. If you build up your 
military rank then you get more life in the levels. Just ignore the guards 
on the train, and jump over those electric bars and collect all of the items 
you can. Then meet up with the guy in the blue car at the front of the train. 
This is a fun and easy level once you get here.

++Mission 6: Penatration of Front Base
Go forward so you start the bomb flow and then follow the bombs to that first 
high up door. When you get close, jump on a bomb, then up to the door. In there
you can get a shotgun. Next door is a hostage, but I'd keep the shotgun, because 
it's my favorite. :) After the tank is a hidden special shot, which you will need 
for the next boss. Up more before the tank is some life. Kill the tank and go 
through the door there. You will need to cross some platforms. Watch out because 
some open up and fall beneith you. Half way through is some Rockets. To beat
the boss (Lieutenant Colonel McBarr) use your special shot to kill him and 
then don't pick up the Machine Gun and use your Rocket Launcher after that. If 
you don't have Secret Shot, use your bombs to kill him.


++Mission 12: Weapons Dump++
Go in the first door and shoot up. Then exit that room. Then use your bombs to
take out the spike-bomb throwers. One door has a full life re-filler. Go down 
until you get a Rocket Launcher and you will go on convayer belt dodging 
flamethrowers. Then go back until you get where you started on those 
flamethrowers. Go up to the top of the tower. Then go left until you see 
the "GO->" sign. Then jump up and over it to the other side. Then go in a 
door where there is a odd looking gun. Then work your way up to the top again. 
Then get to the highest you can and then over to the far right and fall down 
the pit to a door. Then you will face a tank and airplane then as you contine 
on you will face a man powered machine. Use your special shot (if not use 
bombs) and then your machine gun. Watch out for derbits falling from a crane.


++Final Mission: Fierce Battle++
The hostage will give you a coin. In the first door work your way up to the 
top on those bricks. If you go past the first stationary gun you see (behind
it to the right) you will start the final battles. You begin your first battle 
with Colonel Bildegaarn. The boxes hatch men and tanks for you to also shoot at.
Jump and shoot at the machine he is in. Then he will run away. Jump on the box 
that is given to you and chase him. When you free the hostage he will give you a 
shotgun. Then you will face McBarr again. He is still easy to beat. Then 
Bildegaarn is on another machine. Use bombs for it and then still follow the 
guy.... then suddenly there is a self-destruct is issued. You should only use 
bombs to get to the top. Watch out because some jumps are hard to get up over. 
You will go up onto a blimp top. Dodge the homing missiles and use bombs as 
much as you can. If/when you run out, use your machine gun. Then after that, 
you are parachuting to saftey as the credits roll and the blimp goes down in 
flames. Then you are done! COMPLETE!



*****SIDE MISSIONS*****

++Mission 4: Underground Water Pass++
To get to this Mission, in Mission 3 you need to follow the Walkthrough until 
you get the shotgun and there, go into the next door, and fall down to a pad
which will take you up again. Instead of staying on it, once it moves, jump
off and then fall down where the pad was. 
     When you get down here, go to the left... to the right is another hallway.
Go in the door and you pass a stationary gun. Contine to go down. In one hallway
there is two rooms of hidden goodies. You will have to shoot up to get them.
Watchout for guys falling from the roof. Then at the end of this hallway is 
that guy you meet at the end of the Missions.


++Mission 10: Night Flight++
One way to get here is to go in the first door on Mission 3. I don't like 
this Mission though, there is a boss, that will take a while to beat.
     You weave up and down this whole mission. Watch out for those crosshairs 
that shoot imetiatly. Also the guys who are in black, with jet packs. When you
begin to see Alien Hatchers, get ready for a fight. You are fighting a blimp. 
Use your missiles then your Vulcan Cannon. You must dodge the heavy fire that 
the blimp gives out. While you fly over it you can get two bombs in on the 
blimp. While it is at a distance, you must hide in the right corner for the 
first shot, and then the left corner for the other two. That way you can start 
shooting at it as soon as you can.


++Mission 11: Fortress++
You can tell your getting close. I forgot how I got here.....
     Keep your gaurd up. The first tank will give you a shotgun. Then you wade 
through a moat, while dodging fish, and crosshairs. At the end you have to blast
a tank, which is easy with a shotgun. Go up through the flamethrower field. Go
to the left in the next room and jump on the button. This next area just needs
timing and practice. You only need to jump 6 times to cross. If you go to the 
left you can get more shotgun shot. Then go to the right, and after you blow
up the tank, go through the door to get some hidden coins. With the shotgun
you will need to jump and shoot to get the four coins. Then jump accros the 
moats. You will have to go down a step to jump on the bridge. The tank outside
will give you a Rocket Launcher. Then face the flood of guards. Then at the end
is that same guy.



*****CODES*****
Codes can be found at GameSages:
http://sages.ign.com/codes/29/11050.html


*****CREDITS*****
SNK for making the game... even if they did ditch the US... **sob**

Nemesis for the ASCII art

CJayC & Al for posting the FAQ

me for writing this 

you for reading this



 hailjh in the year 2000
This can only be found a GameFAQs and VGstrategies.

