Final Fight Revenge FAQ Ver 0.1
Sega Saturn 
FAQ by GalFord (Galford@UkyoFan.zzn.com)



///////
<INTRO>
///////

Final Fight Revenge was a game that I REALLY wanted to play.  I had waited
for ages for a true arcade sequel to Final Fight and it seemed that my
prayers were answered... Or not.  Disappointed?  Yep!  But I played it,
I cursed Capcom of America for making it...  And then I bought the
Japanese Saturn Version and liked it.  So I thought to write an FAQ on it.



////////////
<DISCLAIMER>
////////////

This FAQ may not be used for profit or promotional purposes;
this MEANS being used by ANY Publisher of ANY Magazine (OK?),
or be used in a Website without the Writers Consent. This FAQ was created
by Bob Ritchings a.k.a. GalFord (GalFord@UkyoFan.zzn.com).  And after
playing this darn game for long enough to warrant an FAQ, I will not take
a breach of the above lightly! Be warned!

Final Fight Revenge is (c) Capcom Co Ltd. 1999



//////////
<CONTENTS>
//////////


Legend
Weapon List/Item List
Moves Lists
Prologue
Credits and Thanks



////////
<LEGEND>
////////


F = Forward
B = Back
U = Up
D = Down
J = Jumping 
S = Standing
C= Crouching
JX= Cross-up, cross-over, back-door, overlap attack

P  = Punch
K  = Kick
WP = Weak Punch
WK = Weak Kick
HP = Heavy Punch
HK = Heavy Kick
SP = Special 

QCF = Quarter Circle Forwards / Ryu's Ha-Dou-Ken Motion
QCB = Quarter Circle Backwards / Ryu's Hurricane Kick Motion
HCF = Half Circle Forwards / Ryu's Shakunetsu Ha-Dou-Ken Motion
HCB = Half Circle Backwards / Cammy's Spinning Knuckle Motion
DP  = Forwards, Down, Down-Forwards / Dragon Punch Motion 
RDP = Back, Down, Down-Backwards / Reverse Dragon Punch Motion
CBF = Charge Back then Forwards / Guile's Sonic Boom Motion
CDU = Charge Down then Up / Guile's Flash Kick Motion
360 = Complete 1 Rotation of D-Pad / Zangief's Spin Piledriver Motion
720 = Complete 2 Rotations of D-Pad / Zangief's F.A.Buster Motion 



/////////////
<WEAPON LIST>
/////////////


STICK = Rolento's default weapon.  To everyone else it's just like the
Lead Pipe.

POLICE STICK = Edi.E's default weapon.  Same use as the Lead Pipe. But
without the range.

STEEL PIPE = Haggar's Best Weapon.  He gains a Swipe with it.  Medium
power.

NYOI-BO = Slightly stronger than Rolento's Stick.  Disappears after 10
successful hits.

ARMY KNIFE = El Gado's default weapon.  

SURVIVAL KNIFE = Cody's Best Weapon.  As he gains a quick double-stab as
a standing attack.  An all-round OK weapon for the others.

JACK KNIFE = Red Blade.  Quite powerful.  Disappears after around 10 
successful hits.  Once again, it's a good weapon for Cody.

KATANA = Guy's Best Weapon.  As he gains a Thrust with it.  Nice, fairly
quick.

MUSASHI'S SWORD = A strong weapon with which Guy again gains the Thrust.
But after around 10 hits with it, it disappears.

WAR HAMMER = Strong Heavy Weapon.  Can Stun an Opponent in 3 Hits.
Disappears after around 10 successful hits.

SPIKED KNUCKLES = Using these slightly improves your Punching power.

POISON CLAWS = Poison's Best Weapon.  She gains an extra hit to the Cat
Claw Special Move as well as increased punch damage

GUN = 8 Shots.  Not too fast and only deals out as much Damage as a WP.
F+HP = Fire slightly upwards.
DF+HP = Fire slightly upwards whilst crouching.

BOMB = 8 Bombs.  Hand grenades which explode on impact or after 2 seconds.
Additional Commands:
F+HP = Far Throw
DF+HP = Far Lob whilst crouching

MACHINE GUN = 48 Shots!!  Weak, but can be directed up or down.

RIFLE = 16 Shots.  Fires High-Powered Shots one at a time.

SHOTGUN = 10 Shots.  Fires 3 Pellets that cover a wide vertical range.

FREEZE GUN = 16 Shots.  Freezes Opponent (Duh!). But not for long.

FLAME THROWER = 32 Shots.  Not powerful but can be used as a great
keep-out weapon.  Direct-able either up or down.

STUN GUN = 10 Shots.  Fires a ball of Electricity, which knocks down.
Additional Commands:
F+HP = Fire slightly upwards.
DF+HP = Fire slightly upwards whilst crouching.

BAZOOKA = 8 Shots.  Slow to fire and not very powerful.

BOW GUN = Only found on Belgar's stage.  Nice Damage but a bit slow.

HEAD = Erm.. It's Belgar's Decayed and Dismembered Head.  Bit like 
throwing a Bowling Ball at an Enemy.

ARM = Belgar's Arm acts the same way as a Steel Pipe.

LEG = Belgar's Leg acts the same way as the War Hammer



///////////
<ITEM LIST>
///////////


BURGER = Small Life Gain

FRIES = Very Small Life Gain

MEAT = Small Life Gain

SUSHI = Very Small Life Gain

CURRY = Very Small Life Gain

HOT DOG = Small Life Gain

ESPRESSO = Small Life Gain



/////////////
<MOVES LISTS>
/////////////


------
<CODY>  -  Searching for his Angel
------

The search for his sweetheart Jessica has brought Cody back to Metro City.
"Great" he thinks "I'm back where I started, and the scum seems to be 
coming out of the woodwork again"  Taking a deep breath Cody walks into an
alley.  "So, has anyone here heard of the whereabouts of the Major's 
daughter?" "Shut it, Blondie" spat one of the thugs "The Mad Gear ASK the 
questions not answer them!"  Less than five minutes later, Cody emerges 
from the alley with barely a sweat.  "Hmm.. Something's going on at the 
Cemetery"


--THROWS--

Belly-to-Belly Suplex = F or B+HP
Knee Jamboree = F or B+HK
Shoulder Throw = F or B+HP whilst in Knee Jamboree


-ADDITIONAL ATTACKS-

Glancing Upper = F+WP
Brawling Smash = F+HP (Overhead)
Push Kick = F+WK
Knee Drop = D+WK in Mid-Air
Overdrive Wheel Kick = U+HK in Mid-Air


-WEAPON ATTACKS-

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Windmill Knife Swipe = B+HP
Jumping Knife Twist = DF+HP
Downward Stab = D+WP
Diving Knife Twist = D+HP

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP


-SPECIAL MOVES-

Strike Fist = QCF+P
Somersault Kick = DP+K
Rapid Punch = DP+P
Sobat Combo = QCB+K, K, K
#You can get 4 hits out of this if you mix up the kick buttons used.
e.g. QCB+WK, WK, HK, HK or QCB+HK, WK, HK, HK)
Judo Catch = WP+HP+SP (Will reverse any standing attack)


-SUPERS-

Punch-Out = QCF, QCF+P
#When this connects the view will switch to behind Cody.  You then may 
string as many hits as you want using the standard attack buttons.  Try
to finish your Opponent with this for the Grand Finale... Heh, heh.

Hyper Active = HCB+P
#This is basically the same as the custom combos from SFA3/SFZ3.  You get
to control your character and may unleash a fast barrage of hits, but you
cannot block any incoming attacks.. I find the Punch-Out to be the better
of the two supers.


-WIN POSES-

ROUND 1 = Cody shakes his two fists in front of him and exclaims "Yeah!"

ROUND 2 = Cody takes a Photo out of his back pocket, glances at it and
merely utters the name "Jessica"

FINAL FINISH = Finish your Opponent with the Punch-Out and the Opponent 
will get up dazed.  Cody (With his back turned) raises a fist and tells
them "You're already dead". The Enemy is then battered senseless by some
unseen force and Cody simply walks away from them.


-----
<GUY>  -  Sneaker Wearing Ninja
-----

After the destruction of the Mad Gear gang and the death of its leader
Belgar, Guy has been training intensely as he believes that the Mad Gear
gang is all but gone.  Numerous times he tried to tell Haggar but the
result would be the same "Guy, you're over-reacting.. Without Belgar there
IS no Mad Gear."  Now there were more and more violent crimes being 
committed and the Police force was too afraid to deal with the problem.
Guy decided that it had gone on long enough.  So, he set off into the City 
Center to rid it of scum.


-THROWS-

Bushin Shoulder Throw = F or B+HP
Bushin Knee Murder = F or B+HK
Bushin Overhead Throw = F or B+HP whilst in Bushin Knee Murder
Flying Bushin Izuna Drop = F or B+HP or HK in Mid-Air


-ADDITIONAL ATTACKS-

Bushin Upper = F+WP
Overhead Elbow = F+HP (Overhead)
Push Kick = F+WK
Flip Kick = F+HK
Bushin Slide = DF+HK
Chuu Otoshi = D+HP in Mid-Air


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slice = F+WP
Toe Poke = F+WK
Sword Thrust = F+HP (Only with Sword's, Silly! ^_^)
Crouching Overhead Slice = DF+WP

With any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-SPECIAL MOVES-

Shuriken = QCF+P
Bushin Senpu Kyaku = QCB+K
Bushin Izuna Otoshi = HCF+K, then K when next to opponent.
(Pressing Kick early shall get you a Chuu Otoshi)
Shira Hadori = WP+HP+SP (Will reverse any standing Punch)


-SUPERS-

Super Shinobi = QCF, QCF+K
#When this connects the view will switch to behind Guy.  You then have to
shoot shurikens at the Enemy using the punch buttons to throw them and the
joypad to direct Guy's sight left or right. 

Shippu = HCB+P
#This is also the same as the custom combos from SFA3/SFZ3.  You get to
control your character and may unleash a fast barrage of hits, but you
cannot block any incoming attacks.


-WIN POSES-

ROUND 1 = Guy turns his back and says "Korezo, Bushinryuu"

ROUND 2 = Guy stands tall, clasps his hands together.  A ring of Fire
encircles him as he says "Waruku Omouna"

FINAL FINISH = If you finish your Opponent with the Super Shinobi then
Guy will throw a Smoke Bomb at his feet... And Disappear!


--------
<HAGGAR>  -  Muscle-bound Mayor of Metro City
--------

Haggar had a headache.  For two weeks there had been riots and violent
crimes all over Metro City.  This City, his City was being defiled and he
could do nothing to prevent it.  "All I wanted was a little peace," he
said as he looked at the picture on his desk.  "Jessica. My little baby.
Where are you?  Where did you go? Come home to Daddy safely."  Haggar 
wiped the forming tears away and looked out of the window.  "Daddy'll make
your city better, dear Jess." He promised as he tore off his shirt and
tie, stormed out of the Office and called out to the Secretary "If anyone
calls, I'm in a meeting busting heads!!!


-THROWS-

Repeated Headbutts = F or B+HP
Jumping Piledriver = F or B+HK
Back Drop = F or B+HK whilst in Repeated Headbutts
Spinning Leg Takedown = DF+HP
Piledriver Interceptor = F or B+HP or HK in Mid-Air


-ADDITIONAL ATTACKS-

Forearm Smash = F+WP
Heavy Lunge = F+HP
Drop Kick = F+HK (Overhead)
Body Splash = D+HP in Mid-Air
Knee Press = D+WK inn Mid-Air


-WEAPON ATTACKS-


With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Swinging Pipe = F+HP (With Steel Pipe)
Knee Capper = DF+WP
Hopping Overhead = DF+HP (With Steel Pipe)

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP

-SPECIAL MOVES-

Double Lariat = WP+HP
Quick Double Lariat = WK+HK
Screw Piledriver = 360+P
Power Swing = DP+P
Hammer Thru = WP+HP+SP (Can reverse any standing attack)


-SUPERS-

Gamble Slam = 720+P
#OK.  Connecting with this Super throw will display a roulette around your
character.  Pressing a button will cause the highlighted marker to stop
on a suitable punishment. Not hitting a button will only deal out a
standard throw.
The Roulette is as follows: (Clockwise from top)

SP2 = 2 Powerbombs then a Screw Piledriver
N = Leg Takedown
S1 = 1 Powerbomb then a Screw Piledriver
N3 = Back Drop
SP1 = 2 Powerbombs then a Jumping Powerbomb
STAR = 3 Powerbombs then a Screw Piledriver
S2 = 1 Powerbomb then a Jumping Powerbomb
N2 = Piledriver

Giant Swing = QCF, QCF+K
#This move will only connect if you use it to counter someone attacking
you with a Jumping Kick.  Once connected, you will swing them 'round by
their legs then spinning piledriver them to unconsciousness!


-WIN POSES-

ROUND 1 = Haggar punches the air and shouts "Daa!"

ROUND 2 = Haggar pulls out a Cigar, takes a puff and says "Well done!"

FINAL FINISH = Finish your Opponent with either the Star-Ender Gamble Slam
or the Giant Swing and Witness the power of Haggar as he Piledrives the
Opponent through the Planet!!!


--------
<POISON>  -  Erm.. Is she pleased to see you?
--------

Poison had been a Bad Girl, a really Bad Girl.  And she did NOT want to
spend any amount of time behind bars.  But, what could she do to avoid
that situation?  She could always give up the Mad Gear and the life of
crime that went with it.  But, it was so much FUN!  Playing cat and mouse
with the cops, making them bow and scrape before her when they thought
that they had "caught" her, only to be confronted with Damnd, Andore and
the rest of the Gang.  But lately, the gang haven't been showing up to
help out..  What could be the problem?  Whatever it was she'd get to the
bottom of it and find a way out of her predicament.


-THROWS-

Love Bites = F or B+HP
Reverse Facebreaker = F or B+HK whilst in Love Bites
Flying Clothesline = F or B+HP or HK in Mid-Air


-ADDITIONAL ATTACKS-

Cat Paw = F+WP
Quick Whip = F+HP
Step Push Kick = F+HK
Straight Paw = DF+WP
Sweeping Whip = DF+HP
Drop Whip = D+HP in Mid-Air


-WEAPON ATTACKS-

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP


-SPECIAL MOVES-

Cat Claw = DP+P
Handcuff = QCF+P
Whip = HCB+P (Will steal the current weapon held by Opponent)


-SUPERS-

Poison Kiss = QCF, QCF+P
#This move shall automatically stun your opponent when it connects.

Thunder Whip = QCF, QCF+K
#Badly done Shin-Ryuu-Ken rip-off.


-WIN POSES-

ROUND 1 = Poison jiggles her hips, turns around to reveal her butt and
says "What a Man!"

ROUND 2 = Poison, err... jiggles her breasts, then brushes her hair
back while saying "Piece of Cake"

FINAL FINISH = Finish the Opponent with the Poison Kiss and watch as
Poison gets carried away with a little Pole Dance for you!


---------
<EL GADO>  -  Quiet Knife Assassin
---------

Something was bothering him.  He had never said anything to anyone before,
so he won't need to start now.  The anger that was boiling in him didn't
show on his face when he was given his orders by the one who killed his
family and friends.  But he had been plotting his silent rebellion for a
while now, and soon it would come to fruition.  His Blade would flash,
Blood would be spilt and screams would be wrenched from the foul one's
throat as it was cut.  He would have his Revenge and finally after all
this time... He would be Free!


-THROWS-

Strangle = F or B+HP
Limb Breaker = F or B+HK
Frankensteiner = DF+HP
Flying Rack Breaker = F or B+HP or HK in Mid-Air


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-ADDITIONAL ATTACKS-

Quick Upper = F+WP w/out Knife
Spinning Backfist = B+HP with, w/out Knife
Push Kick = F+WK w/out Knife
Axe Kick = F+HK with, w/out Knife
Crawling Double Punch = DF+HK w/out Knife
Diving Heel Smash = D+WK, HK with, w/out Knife

Gutting Knife = F+WP w/Knife
Thigh Slice = F+HP w/Knife
Shin Stab = F+WK w/Knife
Jumping Knife Twist = DF+HP w/Knife
Crawling Lunge = DF+HK w/Knife
Downward Stab = D+WP w/Knife in Mid-Air
Diving Knife Twist = D+HP w/Knife in Mid-Air


-SPECIAL MOVES-

Assassin Knife: High = CBF+P
Assassin Knife: Low = CBF+K
Scorpion Attack = CDU+K, then press K when next to opponent
(Pressing Kick early shall get you a Knife Slash)

Assassin Trap = WP+HP then WP+HP to set the trap off
#The first Command will lay a scorpion on the floor.  When the Opponent
walks over it, hit the buttons again and a net trap shall spring up and
dizzy the Opponent.  Attack without mercy!

Catch  = WP+HP+SP (Can reverse any standing attack)


-SUPERS-

Death Scorpion = QCF, QCF+K
#A Command Throw with a little distance to it, not bad.

Scorpion Veil = HCB+P
#Once activated, this move will make you invisible.  You can still see
your shadow though.  Pressing WP will make you throw a Knife at the
Enemy and HP will make you throw Dynamite.


-WIN POSES-

ROUND 1 = El Gado licks his blade spins around and says "Sweet Victory"

ROUND 2 = El Gado wipes his blade on his sleeve, thrusts his left hand
into the air and says "Buenos Noches"

FINAL FINISH = Finish your Opponent with the Death Scorpion and after
the final bone break El Gado will stand and deliver the Scorpion Flash.


--------
<ANDORE>  -  Me Big, You Jane!  Uhh...
--------

Andore was a simple man who enjoyed the pleasures of being a larger than
life man.  If there was something that he wanted, he took it.  That's why
he was proud to be a part of the Mad Gear.  What they wanted they also
took, but after the Boss was done in Andore grew bored.  So he took up
Pro-Wrestling as a little fun.  Andore soon blasted through the opponents
and the ranks like a rogue wrecking-ball.  But, there was a Title that
Andore wanted.. And he wanted it bad.  He wanted to be Major of Metro
City.  "I'm stronger than Mike Haggar ever was and ever will be!"
exclaimed Andore. "I will find you Haggar, challenge you, beat you and
take the Title of Major from you!"  So, Andore set off into the heart of
Metro City to find his Nemesis.


-THROWS-

Choke Hold = F or B+HP
Hopping Piledriver = F or B+HK
Choke Slam = F or B+HK whilst in Choke Hold


-ADDITIONAL ATTACKS-

Overhead Chop = F+WP
Thunder Clap = F+HP
Booty Call = F+WK
Cossack Wannabe = DF+HK
Butt Rush = D+HK in Mid-Air


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-SPECIAL MOVES-

Giant Chain = HCB+P
Giant Attack = HCF+P
Giant Hip Drop = DP+K
Giant Slam = 360+P


-SUPERS-

Giant Grab = QCF, QCF+P then P when near Opponent
#Heh, heh... I like this move... After activation, you then have a Giant
Hand.  What to do with it?  Hitting WP when close shall make Andore slap
his Opponent down then Body Splash them...  While hitting HP shall make
Andore slap them down, jump.. And Butt Splash them! Yay!

Giant Meteo = QCF, QCF+P
#Andore jumps and lands with a Shockwave... Barrels then descend from the
sky and pound the Enemy.


-WIN POSES-

ROUND 1 = Andore stamps on the floor then grabs 3 Burgers that drop down
and stuffs the lot into his greedy mouth.

ROUND 2 = Andore beats his chest like a Gorilla.

FINAL FINISH = Finish the Opponent with either Giant Grab and you get to
see the Enemy like a Pancake underneath Andore's Giant Body!


-------
<DAMND>  -  Rasta Gangster
-------

Damnd was bored.  Bored with looting.  Bored with violence.  Just bored
with being a Menial Small-Time Criminal Boss and woman-less.  "I'm gonna
be the Boss 'round here" he bellowed. "But I gotta prove myself to the
others first" he thought.  He looked around and then knew what to do.
He would travel around Metro City beating the living daylights out of
anyone who resisted his claim to Belgar's old title.  It would just be
like the old days!


-THROWS-

Punch Mayhem = F or B+HP
Back Drop = F or B+HK
Bulldog = F or B+HK whilst in Punch Mayhem
Flying Clothesline = F or B+HP or HK in Mid-Air


-ADDITIONAL ATTACKS-

Midsection Chop = F+WP
Lunging Rasta = F+HP
Headbutt = B+HP
Drop Kick = F+HK (Overhead)
Uppercut = DF+HP


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-SPECIAL MOVES-
Damnd Ball = CBF+P
Sidestep Damnd Ball = CBF+K
Guillotine Drop = CDU+K


-SUPERS-

Hyper Damnd = HCB+WP or HP or SP
#Okay.  If you activate this move with WP the Damnd goes into Custom Combo
Mode, much like Cody or Guy.  If activated with HP then Damnd grows
slightly, turns Red and the next attack that you perform shall be VERY
strong.  And lastly.. Activating the move with SP shall bestow you with
Super Armor.

Emergency Whistle = QCF, QCF+P
#One quick whistle and the whole Gang joins in!


-WIN POSES-

ROUND 1 = Damnd laughs and claps his hands.  He then Body Pops with his
arms and gives a Thumbs-up exclaiming "Sweet!"

ROUND 2 = Damnd looks as though he drinks something, then shakes his head.
All the while laughing like a loon!

FINAL FINISH = Finish your Opponent with the Second part of the Emergency
Whistle (Where the Gang joins in) and Damnd will walk over to the fallen 
One and pose for a bit longer that usual.


-------
<SODOM>  -  American longing to be Japanese
-------

No matter how hard he tried to disguise it the other members of the Mad
Gear knew that he, Japan's No1 Son was only a Gaijin.  The shame to be
born an American!  He was Japanese!  Couldn't anyone understand?
Undeterred he set off on a journey to achieve "Shougaku", perfect
enlightenment whilst fighting his Gaijin Enemies.  Sodom would soon
perceive the truth of many things.  In the meantime though, he would have 
another Sushi-Burger before he left on his Journey.


-THROWS-

Shoulder Throw = F or B+HP


-ADDITIONAL ATTACKS-

Groin Punch = F+WP with, w/out Swords
Side Kick = F+WK with, w/out Swords
Slide Kick = DF+HK with, w/out Swords


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-SPECIAL MOVES-

Butsumetsu Buster = 360+P
Daikyo Burning = 360+K
Jigoku Scrape = QCF+P
Shiraha Catch = WP+HP+SP (Can reverse standing and ducking punch attacks,
will also steal Opponents current weapon)


-SUPERS-

Tenchuu Satsu = 720+P
#After connecting with this move Sodom will start to push the Opponent
across the floor.  You can then direct Sodom left or right.  And if the 
Opponent comes into contact with any weaponslying on the floor they will
receive additional damage.

Meido no Miyage = QCF, QCF+P
#After the 4 hits that this move deals out it is possible to score a
Crouching HK once in a while.. If you do connect with it then two-in-one
either a Jigoku Scrape or another Meido no Miyage!


-WIN POSES-

ROUND 1 = Sodom bows, then sits Cross-legged on the floor while saying 
"Ka!" lots.

ROUND 2 = Sodom jams his blades into the floor, stands back with his arms
folded after saying "Appare!"

FINAL FINISH = Finish your Opponent with the Tenchuusatsu and you'll be
treated to either a lit up piece of Kanji (Reading:Kyou, Evil, Calamity)
or a lit up line drawing of Sodom's face.


-------
<EDI.E>  -  Bad Cop with a twisted sense of Justice
-------

The Mad Gear was corrupt, evil and full of downright nasty people.  Edi.E
thought that it was a great idea to join in with the fun that the Gang
had.  While being with the Mad Gear, Edi.E had managed to put most of the
rival gangs behind bars.  This had secured him the position of Sergeant at
Metro City PD.  Now all he had left was Captain, but how to do that.
Well if the remainder of the Mad Gear were behind bars, then the Captaincy
would be his in next to no time!  "Time to get busy busting heads" he
thought.


-THROWS-

Punch Mayhem = F or B+HP
Bulldog = F or B+HK
Police Brutality = F or B+HK whilst in Punch Mayhem


-ADDITIONAL ATTACKS-

Cudgel Beat = F+WP w/Stick
Slap Down =F+WP w/out Stick
Clapper-Jack = F+HP with, w/out Stick
Straight Punch = DF+WP with, w/out Stick
Flying Head Butt = D+HP with, w/out Stick


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-SPECIAL MOVES-

44 Shot: High = QCF+P
44 Shot: Low = QCF+K
Taikuu 44 Shot = DP+P
Nightstick = HCB+B


-SUPERS-

Auto Arm = QCF, QCF+K
#This move will, like it says.. Automatically arm you with a random 
weapon.

Patrol Crash = QCF, QCF+P
#After being hit with this move the view switches to behind the character,
and you take control of a Police car.  All you have to do is run your
Opponent over!  They just have to run for their life!


-WIN POSES-

ROUND 1 = Edi.E steps forward, waves his Nightstick before him and states
that "Crime don't pay"

ROUND 2 = Edi.E writes out a Ticket, flings it at the screen at say that
you're "Busted!"

FINAL FINISH = Finish your Opponent with the Patrol Crash and Edi.E will
then be standing behind his Fallen Opponent when he 'Cuffs them and boots
them to the floor!


---------
<ROLENTO>  -  Military Madman
---------

"After Belger was killed by the meddlesome Major and his flunkies" Rolento
said to a few select Members "It has come to my attention that the Mad
Gear need a new leader, a strong leader who can be as ruthless as a kid
stealing candy from a baby".  He turned to gaze upon the Members present.  Does 
anybody have a problem with me being the new Leader?  The others looked at
the eyes of a Madman and simply shook their heads in resignation.  "Good"
he chuckled "Then I'll begin to clear this matter up with anyone who DOES
have a problem with it"


-THROWS-

Shoulder Toss = F or B+HP
Wildfire Grab = F or B+HK


-ADDITIONAL ATTACKS-

Patriot Upper = F+WP w/out Stick
Straight Punch = DF+WP w/out Stick
Angle Kick = DB+WK, HK with, w/out Stick
High-Angle Descent Kick = D+WK, HK with, w/out Stick

Short Pole Tap = B+WP with Stick
Pole Upper = B+HP with Stick
Pole Poke = DB+WP with Stick
Pole Trip = DB+HP with Stick
Pogo Pole = D+WP with Stick in Mid-Air
Pole Dive = D+HP with Stick in Mid-Air


-WEAPON ATTACKS-

With any Stick or Sword/Chainsaw:

Overhead Slap = F+WP
Toe Poke = F+WK
Knee Capper = DF+WP

With Any Knife:

Gutting Knife = F+WP
Shin Stab = F+WK
Crouching Shin Stab = DF+WP


-SPECIAL MOVES-

Patriot Strike = QCF+P, P, P
Mekon Delta Escape = QCB+K
Sky Diver = DP+P then P or K to attack


-SUPERS-

Hell Sniper = QCB, QCB+P
#Acts just like his SFZ2 super, but upon connection the view is once again
behind the character.  This time, the player is inside an attack helicopter
hunting the Opponent with a Gattling Gun!

Take No Prisoner = QCF, QCF+K
#This move MUST be blocked low.  It's a bit cheap, but how you use it is
up to you...


-WIN POSES-

ROUND 1 = Rolento swings his staff underneath his arm, leans to one side
and chuckles to himself.

ROUND 2 = Rolento swings his staff underneath his arm, stands to attention.
He then salutes and says "Mission Complete"

FINAL FINISH = Finish the Opponent with the Hell Sniper and watch them run
for they're lives.. Only to be gunned down by the helicopter's Cannons!



<PROLOGUE>

I must say, I'm one of the very few who liked this game.  But, I'm glad to
have done.  It wasn't a Hardcore Serious Beat-em-up but I guess that's why
I enjoyed it a lot more.  Final Fight Revenge is just a nice diversion
from playing K.O.F, I whole-heartily recommend getting this game, as it's
the last major Saturn release and a testament to the Saturn being a fun
machine.

Oh, and if ANYONE comes up with a way to pick Belgar.. Mail me the method
and I'll include you in the next Rev.


<CREDIT AND THANKS>

GameFAQs (www.gamefaqs.com) = Without this site, I would have never
started writing FAQ's.  It still remains one of the best on the 'Net.

Capcom = Goes without saying really, but... Could we have a PROPER sequel
to Final Fight, PLEASE?

RalfKick = It IS quite fun to play... Heh, heh.

This FAQ is (C) Bob (GalFord) Ritchings 2000
