Capcom VS. SNK 2 - Millionaire Fighting 2001
Movelist FAQ 4.0 (8/10/01)
Written by columbo
adoh@earthlink.net
_________________________________________________________

Table of contents

1) Legal Issues
2) Conventions
3) Game Data
4) Character Moves
5) Special Intros
6) Hidden Bosses
7) Cameos
8) Credits
9) Version History
_________________________________________________________

1) Legal Issues

You may not reproduce, sell, or distrubute this faq without my concent.
You can however print this guide for your own personal use.

Capcom VS. SNK 2 is registered copyright of Capcom 1987-2001.
_________________________________________________________

2) Conventions

f = foward      uf = up/foward
b = backwards   ub = up/back
u = up          df = down/foward
d = down        db = down/back

QCF = quarter circle forward (d, df, f)
QCB = quarter circle back (d, db, b)
HCF = half circle forward (b, db, d, df, f)
HCB = half circle back (f, df, d, db, b)
DP = "dragon punch" motion (f, d, df)
BDP = backward "dragon punch" motion (b, d, db)

360 = rotate the joystick in a full circle
720 = rotate the joystick in a full circle twice
(air) = Can be done in the air or on the ground
(air only) = Must be done in air
(close) = Move must be done close to opponent
(Lv3/MAX only) = Can only be done at level 3 in Capcom or max in SNK
/ = Or (When used between two moves, they are interchangeable)

P = any punch   PPP = all punches
K = any kick    KKK = all kicks

LP = light punch       LK = light kick
MP = medium punch      MK = medium kick
HP = hard punch        HK = hard kick

COMMON NOTATIONS:

Taunt                  hold LK, press Start
Throw                  HP or HK up close.
Dodge                  LP + LK
Guard Cancel           f + MP + MK
Delayed Stand          PPP
Forward Evade          f + LP + LK
Dash/Running           f, f
Hop backward           b, b
Quick Jump             d, u (quickly)

GROOVE NOTATIONS:

Custom Combo (A Groove only)      HP + HK
Parries (P Groove only)           f or d just before being hit.
Charge-Up (S Groove only)         hold HP + HK
MAX Mode (N Groove only)          HP + HK
GCE (N Groove only)               LP + LK during block.
Just Defended (K Groove only)     block just before being hit.

Note: The button used in a super determines the level of a super, for
example: LP = level 1, MP = level 2, HP = level 3.
_________________________________________________________

3) Game Data

RATIO SYSTEM:
The horrid Ratio system that was present in Capcom VS. SNK has changed for
the better. Characters are not labeled with a Ratio level anymore; instead,
you can select your characters to fill a team of up to three, and then switch
the Ratio levels in between them. A team of three can have two characters at
Ratio 2 and one at Ratio 1; or you can have a team of two characters at Ratio 2;
or one character at Ratio 3 and one character at Ratio 1; and one character can
be at Ratio 4.

EX CHARACTERS:
There are no more EX and regular version of characters. Characters seem to be a
mesh between the two, now. For example: Ryo has his leaping chop move and his Zanretsu
Ken. Cammy has the Axle Spin Knuckle and the Cannon Strike as well as her standard
collection of moves. Overall the characters feel a lot more "complete".

AESTHETICS:
First I must say, Capcom VS. SNK 2 looks very nice and detailed. The backgrounds
are reminiscent of Marvel VS. Capcom 2, everything is well animated and the 3D
effects are incredible. Also expect A LOT of cameos, you'll see tons of familer
faces popping up. Everyone from the Ikari Warriors to Darkstalkers to Power Stone
make an appearence.

GROOVES:
Capcom VS. SNK 2 has six different grooves for your fighting pleasure, here
are the grooves and an explaination on how they work.

C-Groove:
Basic Capcom groove, all three levels of Super Combos are availible, Air Blocking,
dashing, and Counter Attacks are present. Meter gains 4 points on a hit, 1.3 on a guard,
0.4 when attack is missed. Meter also rises when hit by opponent or guarding attacks.
You can also cancel supers in this groove, for example: you can cancel a level 2
super into a level 1 super that does as much damage as a level 3 super. Canceling
specials into supers and vice versa are easier in this groove.

Power up:
Lv1: x1.01, Lv2: x1.02, Lv3: x1.05

A-Groove:
Only one level is availible and Running and Counter Attacks are present.
Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed.
Meter also rises when hit by opponent or guarding attacks. When executing
the Custom combo, 5 frames of time where only the player can move exists,
allowing for an attack if the opponent is not already guarding.

P-Groove:
Only level 3 supers are availible in this groove, Air Blocking, Guard Cancel,
are not present. Meter gains 1.1 points on a hit, 0.4 on a guard, 0.1 when attack
is missed. Meter also rises when Parrying, getting hit by the opponent or guarding
attacks. Parrying input lasts for 8 frames on ground and 7 frames in air if lever
is positioned neutral within 3 frames after input. If a direction is held, the
parrying will last 4 frames instead. Parrying is also much tighter this time around.

S-Groove:
Basic King of the Fighters groove, level 1 supers are unlimited when your life is
below 15%, level 3 supers are availible when your life is low and when your super meter
is full. Guard Canceling is unavailble but short jumps and dodge are present. Meter
rises when powering up, and also when hit or guarding attacks.

Max Meter: x1.15 (Lasts for 166 counts on timer)

N-Groove:
Running, Safe Fall, Guard Cancel, and short jumps are present in this groove.
If a 'Power Max' is performed, your damage ratio increases by 20% and level 3
supers becomes available. Meter gains 3 points on a hit, 1 on a guard, 0.3 when
attack is missed. Meter also rises when hit by opponent or guarding attacks.

Max Meter: x1.2 (Lasts for 150 counts on timer)

K-Groove:
When your super meter is full, your attack power is increased by 35% and the
maximum damage the character takes is decreased by 1/8th (similar to the T.O.P.
in Garou). Meter gains 1/12th when Just defended. Meter also rises when hit
by opponent, but not when guarding attacks. Just Defence input lasts for 6
frames- if the lever is moved during the time, the Just defence will lose its
input. When executing multiple Just Defences, the lever must be put to neutral
for 6 frames after the Just Defence input has ended, or it will not take effect.

During MAX: (Lasts for 180 counts on timer)
Normal moves: x1.35
Special moves: x1.3
Super moves: x1.1
_________________________________________________________

4) Character Moves

If any of the moves I listed here are incorrect please, send
me a e-mail.

CAPCOM SIDE
----------------------------------------------------------
Balrog: (Vega)                Street Fighter 2

SPECIAL MOVES
Rolling Crystal Flash         Charge db, then f + P
Scarlet Terror                Charge db, then f + K
Sky High Claw                 Charge d, then u + P
Flying Barcelona Attack       Charge d, then u + K
Izuna Drop		      Charge d, then u + K, then f/b/d + P
Backslash                     PPP
Short Backslash               KKK

SUPERS
Flying Barcelona Special      Charge db,df,db,uf + K, then P
Rolling Izuna Drop	      Charge db,df,db,uf + K, then f/b/d + P
Scarlet Mirage                Charge b, then f,b,f + K
Red Impact                    Charge b, then f,b,f + P (Lv3/MAX Only)
----------------------------------------------------------
Blanka:                       Street Fighter 2

SPECIAL MOVES
Rolling Attack                Charge b, then f + P
Vertical Rolling              Charge d, then u + K
Backstep Rolling              Charge b, then f + K
Electric Thunder              Hit P rapidly
Surprize Forward              f + KKK
Surprize Back                 b + KKK

SUPERS
Direct Lightning              Charge b, then f,b,f + P
Shout of Earth                Charge b, then f,b,f + P (Hit P rapidly)
Ground Shave Rolling          Charge b, then f,b,f + K
----------------------------------------------------------
Cammy:                        Super Street Fighter 2

SPECIAL MOVES
Spiral Arrow                  QCF + K
Cannon Strike                 QCB + K
Cannon Spike                  DP + K
Axle Spin Knuckle             HCB + P
Hooligan Combination          db,QCF,uf + P
Cannon Strike                 Press K during Hooligan Combination
Razor Edge Slicer             Neutral after Hooligan Combination
Fatal Leg Twister             b,f + K when close to the head after Hooligan Combination
Cross Scissor Pressure        b,f + K when close to the body after Hooligan Combination

SUPERS
Spin Drive Smasher 	      QCF,d,df + K
Reverse Shaft Breaker         QCB,d,db + K (Hit K rapidly)
----------------------------------------------------------
Chun-Li:                      Street Fighter 2

SPECIAL MOVES
Kikou Ken                     HCF + P
Hyakuretsu Kyaku              Hit K rapidly
Tenshou Kyaku                 Charge d, then u + K

SUPERS
Kikousho                      QCF,QCF + P
Hoyokusen                     QCF,QCF + K
----------------------------------------------------------
Dan Hibiki:                   Street Fighter Alpha

SPECIAL MOVES
Gadouken                      QCF + P
Koryuken                      DP + P
Dankukyaku                    QCB + K (air)

SUPERS
Shinkuu Gadouken              QCF,QCF + P
Koryurekka                    QCF,QCF + K
Hishoburaiken                 QCB,QCB + K

TAUNTS
Zenten Chouhatsu              QCF + Start
Kouten Chouhatsu              QCB + Start
Chouhatsu Densetsu            QCF,QCF + Start
----------------------------------------------------------
Dhalsim:                      Street Fighter 2

SPECIAL MOVES
Yoga Fire                     QCF + P
Yoga Flame                    HCB + P
Yoga Blast                    HCB + K
Yoga Teleport                 HCF + PPP or KKK

SUPERS
Yoga Volcano 	    	      QCF,QCF + K
Yoga Stream 	    	      QCF,QCF + P
Yoga Tempest                  HCB,HCB + P (Lv3/MAX Only)
----------------------------------------------------------
Eagle:                        Street Fighter

SPECIAL MOVES
Manchester Blue               QCB + P
Canterbury Blue               QCF+ P
Oxford Red                    HCF + K
Liverpool White               QCB + K
St.Andrew Green               DP + P

SUPERS
Manchester Gold               QCB,QCB + P
Union Jack Platinum           QCF,QCF + P
----------------------------------------------------------
Edmond Honda:                 Street Fighter 2

SPECIAL MOVES
Hyakuretsu Harite             Hit P rapidly
Super Zutsuki                 Charge b, then f + P
Super Hyakkan Otoshi          Charge d, then u + K
Ooichou Nage                  360 + P (close)

SUPERS
Onimusou                      Charge b, then f,b,f + P
Orochi Kudaki                 720 + P (Lv3/MAX Only)
----------------------------------------------------------
Gouki: (Akuma)                Super Street Fighter 2 Turbo

SPECIAL MOVES
Gou HadouKen                  QCF + P
Shakunetsu HadouKen           HCB + P
Gou ShouryuKen                DP + P
Zankuu Hadouken               QCF + P (air only)
Tatsumaki Senpuu Kyaku        QCB + K (air)
Hyakki Shuu                   DP + K
Hyakki Gouzan                 Neutral after Hyakki Shuu
Hyakki Goushou                After Hyakki Shuu, P
Hyakki Gousai                 After Hyakki Shuu, b or f (Near opponent's head)
Hyakki Goudan                 After Hyakki Shuu, K
Hyakki Goutsui                After Hyakki Shuu, b or f (Near opponent's body)
Ashura Senkuu                 DP + KKK or PPP

SUPERS
Tenma Gouzankuu               QCF,QCF + P (air only)
Messatsu Gou Shouryuken       QCF,QCF + P
Messatsu Gouhadou             HCB,HCB + P
Shun Goku Satsu               LP,LP,f,LK,HP
----------------------------------------------------------
*Shin Gouki* (Akuma)          Capcom VS. SNK 2

SPECIAL MOVES
Gou HadouKen                  QCF + P
Shakunetsu HadouKen           HCB + P
Gou ShouryuKen                DP + P
Zankuu Hadouken               QCF + P (air only)
Tatsumaki Senpuu Kyaku        QCB + K (air)
Hyakki Shuu                   DP + K
Hyakki Gouzan                 Neutral after Hyakki Shuu
Hyakki Goushou                After Hyakki Shuu, P
Hyakki Gousai                 After Hyakki Shuu, b or f (Near opponent's head)
Hyakki Goudan                 After Hyakki Shuu, K
Hyakki Goutsui                After Hyakki Shuu, b or f (Near opponent's body)
Ashura Senkuu                 DP + KKK or PPP

SUPERS
Tenma Gouzankuu               QCF,QCF + P (air only)
Messatsu Gou Shouryuken       QCF,QCF + P
Messatsu Gouhadou             HCB,HCB + P
Shun Goku Satsu               LP,LP,f,LK,HP
----------------------------------------------------------
Ken Masters:                  Street Fighter

SPECIAL MOVES
Hadouken                      QCF + P
Shoryuken                     DP + P
Zenpou-Tenshin                QCB + P
Tatsumaki Senpuu Kyaku        QCB + K (air)
Nata otoshi-geri*1            HCF + WK
Kamabarai-geri*1              HCF + MK
Oosoto mawashi-geri*1         HCF + HK
Inazuma Kakato wari           Hold on to K from *1
Ryusenkyaku                   DP + K

SUPERS
Shouryureppa		      QCF,d,df + P
Shinryuken                    QCF,d,df + K (Hit K rapidly)
Shippu Jinraikyaku            QCF,QCF + K (Lv3/MAX Only)
----------------------------------------------------------
Kyosuke Kagami:               Rival Schools

SPECIAL MOVES
Cross Cutter                  QCF + P
Denjin Upper                  DP + P
Shadow Wave                   QCF + P (air only)
Shadow Breaker                QCB + P
Kagami Kick                   QCF + K (air only)

SUPERS
Saikyo Cross Cutter           QCF,QCF + P
Super Denjin Upper            QCB,QCB + P
Double Kagami Kick            QCF,QCF + K (air only)
Final Symphony                QCB,QCB + K (Lv3/MAX Only)
Final Symphony Remix          HCB,HCF + K (Lv3/MAX Only)
----------------------------------------------------------
M.Bison: (Balrog)             Street Fighter

SPECIAL MOVES
Dash Straight                 Charge b, then f + P
Dash Ground Straight          Charge b, then df + P
Dash Uppercut                 Charge b, then f + K
Dash Ground Uppercut          Charge b, then df + K
Turn Punch                    Charge any PPP or KKK then release
Buffalo Headbutt              Charge d, then u + P

SUPERS
Crazy Buffalo                 Charge b then f,b,f + P
Gigaton Blow                  Charge b then f,b,f + K (Lv3/MAX Only)
----------------------------------------------------------
Maki:                         Final Fight 2

SPECIAL MOVES
                              QCF + P
Hayagake                      QCF + LK, then K (LK stops)
KageSukui                     QCF + MK, then K (MK does a slide)
Kubikari                      QCF + FK, then K (FK does a mid-level hit)
                              HCF + P (air only)
                              QCF + P (air only)
                              QCF + K (air only)
Gyaku Sakigake                QCB + LK, then K (LK stops)
                              QCB + MK, then K (MK does a high jump)
                              QCB + HK, then K (HK does a far high jump)
                              KKK (takes off some life, but if move connects, life is gained)
Final Fight Chain             LP,MP,FP,FK

SUPERS
                              QCF,QCF + P
                              QCF,QCF + K (Hit K rapidly)
                              720 + P (air)
----------------------------------------------------------
Morrigan Aensland:            Darkstalkers

SPECIAL MOVES
Soul Fist                     QCF + P (air)
Shadow Blade                  DP + P
Vector Drain                  HCB + P (close)

SUPERS
Cardinal Blade		      QCF,QCF + K
Soul Eraser                   QCF,QCF + P (air)
Valkirie Turn                 HCB + K,K (air only)
Darkness Illusion             LP,LP,f,LK,HP (Lv3/MAX only)
----------------------------------------------------------
Rolento:                      Final Fight 3

SPECIAL MOVES
Patriot Circle                QCF + P
Stinger                       DP + K, then P/K
Mekong Delta Air Raid         QCB + P, then press P
Mekondelta Escape             QCB + K then P or K
Mekong Delta Attack           Press PPP, then P when you land
Scouter Jump                  KKK

SUPERS
Mine Sweeper                  QCB,QCB + P
Steel Rain                    QCF,QCF + K
Take No Prisoners             QCF,QCF + P
----------------------------------------------------------
Ryu:                          Street Fighter

SPECIAL MOVES
HadouKen                      QCF + P
Hadou no Kamae                QCF + Start
Shakunetsu Hadouken           HCF + P
Shoryuken                     DP + P
Tatsumaki Senpuu Kyaku        QCB + K (air)

SUPERS
Shinkuu Hadouken              QCF,QCF + P
Shinku Tatsumaki Senpukyaku   QCB,QCB + K
Shin Shouryuken 	      QCF,d,df + K (Lv3/MAX only)
----------------------------------------------------------
Sagat:                        Street Fighter

SPECIAL MOVES
Tiger Shot                    QCF + P
Ground Tiger Shot             QCF + K
Tiger Uppercut                DP + P
Tiger Crush                   DP + K
Tiger Knee                    d,df,f,uf + K

SUPERS
Tiger Raid		      QCB,QCB + K
Tiger Cannon                  QCF,QCF + P
Ground Tiger Cannon 	      QCF,QCF + K
----------------------------------------------------------
Sakura Kasugano:              Street Fighter Alpha 2

SPECIAL MOVES
Hadou Shou                    QCF + P
Shou'ou Ken                   DP + P
Shunpuu Renkyaku              QCB + K (air)
Crouch Forward                After Shunpuu Renkyaku, QCB + LK
Forward Kick                  After Shunpuu Renkyaku, QCB + HK
Ouka Kyaku                    QCF + K (air only)
Sakura Otoshi                 DP + K, P (Hit P three times)

SUPERS
Shinku Hadouken	              QCF,QCF + P
Haruissen		      QCB,QCB + K
Midarezakura                  QCF,QCF + K
----------------------------------------------------------
Vega: (M.Bison)               Street Fighter 2

SPECIAL MOVES
Psycho Vanish                 DP + P
Psycho Impact                 Charge b, then f + P
Double Knee Press             Charge b, then f + K
Head Press                    Charge d, then u + K
Somersault Sky Diver          After Head Press, Press P
Somersault Skull Diver        Charge d, then u + P, then P in air
Vega Warp                     DP + KKK or PPP

SUPERS
Heartbreak Despair            Charge b, then f,b,f + P
Knee Press Nightmare          Charge b, then f,b,f + K
----------------------------------------------------------
William Guile:                Street Fighter 2

SPECIAL MOVES
Sonic Boom                    Charge b, then f + P
Somersault Kick               Charge d, then u + K

SUPERS
Sonic Hurricane               Charge b, then f,b,f + P
Total Wipeout                 Charge b, then f,b,f + K
Somersault Strike             Charge d, then df,db,u + K
----------------------------------------------------------
Yun:                          Street Fighter 3

SPECIAL MOVES
Zesshou Hohou                 QCF + P
Tetiuzanko                    DP + P
Kobokushi                     QCB + P
Nishoukyaku                   DP + K
Zenpou Tenshin                HCB + K

SUPERS
Youhou                        QCF,QCF + P
Raishin Mahhaken              QCF,QCF + K
Raijin Mahken                 QCB,QCB + P (Lv3/MAX Only)
Hiten Souryuu-jin             QCB,QCB + K (air only) (Lv3/MAX Only)
----------------------------------------------------------
Zangief:                      Street Fighter 2

SPECIAL MOVES
Double Lariat                 PPP
Quick Double Lariat           KKK
Banishing Flat                DP + P
Screw Piledriver              360 + P (close)
Atomic Suplex                 360 + K (close)
Flying Power Bomb             360 + K

SUPERS
Final Atomic Buster           720 + P (close)
Aerial Russian Slam           QCF,d,df + K
----------------------------------------------------------


SNK SIDE
----------------------------------------------------------
Athena Asamiya:               King of the Fighters '94

SPECIAL MOVES
Psycho Ball                   QCB + P
Psycho Sword                  DP + P (air only)
Phoenix Arrow                 QCB + K (air only)
Super Psychic Throw           HCF + P
Psycho Reflector              HCB + K
Psychic Teleport              HCF + K

SUPERS
Shining Crystal Bit           HCB,HCB + P (air only)
Crystal Shoot                 During Shining Crystal Bit, press QCB + P (Hold P to delay)
Phoenix Fang Arrow            QCF,QCF + K (air only)
----------------------------------------------------------
Benimaru Nikaido:             King of the Fighters '94

SPECIAL MOVES
Raijin Ken                    QCF + P (If HP version is used, press P,P)
Iai Geri                      QCF + K
Handou Sandan Geri            After Iai Geri, d,u + K
Inazuma Kick                  DP + K
Kougan Corridor               HCF + P (close)
Shinkuu Katate-goma           HCB + K (press PPP + KKK to cancel)

SUPERS
Raikou Ken                    QCF,QCF + P
Denei Spark                   QCF,QCF + K
Electrigger                   HCB,HCB + P (close)
----------------------------------------------------------
Chang w/ Choi:                King of the Fighters '94

SPECIAL MOVES
Tekkyuu Dai Kaiten            Hit P rapidly (Press PPP to cancel)
Tekkyuu Funsai Geki           Charge b, then f + P
Dai Hakai Nage                HCB,f + P (close)
Flying Slash                  HCB + K (Choi's move)
Tatsumaki Shippuu Zan         DP + K (Choi's move)
Senpuu Hi En Sashi            HCF + K (Choi's move)

SUPERS
Tekkyuu Dai Bousou            QCF,HCB + P
Shin! Super Shinkuu Zan       HCB,HCB + K (Choi's super)
----------------------------------------------------------
Geese Howard:                 Fatal Fury

SPECIAL MOVES
Reppu Ken                     QCF + LP/MP
Double Reppu Ken              QCF + HP
Shippu Ken                    QCB + P (air only)
Gedan Atemi Nage              HCB + LP
Chuudan Atemi Nage            HCB + MP
Joudan Atemi Nage             HCB + HP
Jaeiken                       HCB + K

SUPERS
Raising Storm                 db,HCB,df + P
Deadly Rave                   HCB,f + WK,WP,WP,WK,WK,MP,MK,FP,FK, QCB + FP
----------------------------------------------------------
Haohmaru:                     Samurai Shodown

SPECIAL MOVES
Ougi SenpuRetsuZan            QCF + P
Fake SenpuRetsuZan            QCF + K
Ougi KogetsuZan               DP + P
Ougi ResshinZan               QCB + P

SUPERS
Hiougi TenhaFujinZan          HCB,f + P
Tenha Danku Retsu Zan         HCB, f + P (close, level 3)
----------------------------------------------------------
Hibiki Takane:                Last Blade 2

SPECIAL MOVES
Touma ni te Kiru Nari         QCF + P
Chikayori te Kiru Nari        DP + P
Dash Cutter                   DP + K
Suigetsu o Tsuku Nari         HCB + P
Kami Hitoe                    KKK
Ma o Tsumeru                  After Kami Hitoe, f + K
Moko Koto                     After Kami Hitoe, b + K

SUPERS
Hasshou Suru Shinki Nari      QCB,HCF + P
Shi o Osorenu Kokoro Nari     f,HCF + P (Lv3/MAX Only)
Shikabane o koete iku nari    HCB,f + WK,WP,MP,FP, Then either WP,MP,FP,WP,MP,FP or
                              WP,MP,FP,WK,MK,FK or WK,MK,WK,FK
----------------------------------------------------------
Iori Yagami:                  King of the Fighters '95

SPECIAL MOVES
108 Shiki: Yami Barai         QCF + P
100 Shiki: Oniyaki            DP + P
127 Shiki: Aoi Hana           QCB + P
212 Shiki: Kototsuki In       HCB + K
Kuzu kaze                     HCB,f + P

SUPERS
Ura Shiki 180: Ya Sakazuki          QCB,HCF + P (chargable)
Kin Sen Ni Shiki 1201: Ya Otome	    QCF,HCB + P
----------------------------------------------------------
Joe Higashi:                  Fatal Fury

SPECIAL MOVES
Hurricane Upper               HCF + P
Tiger Kick                    DP + K
Slash Kick                    HCF + K
Explosion Punches             Hit P rapidly
Explosion Finisher            After Explosion Punches, QCF + P
Golden Heel                   QCB + K

SUPERS
Screw Upper                        QCF,QCF + P
Bakuretsu Hurricane Tiger Kakato   QCF,HCB + P
Double Cyclone Upper               QCB,QCB + P (Lv3/MAX Only)
----------------------------------------------------------
Kim Kaphwan:                  Fatal Fury 2

SPECIAL MOVES
Hangetsu Zan                  QCB + K
Haki Kyaku                    d,d + K
Hishou Kyaku                  QCF + K (air only)
Kuusajin                      Charge d, then u + P
Hien Zan                      Charge d, then u + K
Tenshou Zan                   After HK Hien Zan, d + HK
Stance Change                 After HK or Neri Chagi, Hold HK
Side Jump HK                  After stance change, b,f + LP
Reverse Neri Chagi            After stance change, HP
Spin Side Kick                After stance change, LK

SUPERS
Hou'ou Tenbu Kyaku            QCB,db,f + K
Hou'ou Kyaku                  QCF,HCB + K (air only)
Houou Hiten Kyaku             QCF,QCF + K
----------------------------------------------------------
King:                         Art of Fighting

SPECIAL MOVES
Venom Strike                  QCF + K
Double Strike                 QCF,QCF + K
Surprise Rose                 DP + K
Trap Shot                     BDP + K
Tornado Kick                  HCB + K
Mirage Kick                   QCB + P

SUPERS
Illusion Dance                QCF,HCB + K
Silent Flash       	      QCB,QCB + K
----------------------------------------------------------
Kyo Kusanagi:                 King of the Fighters '94

SPECIAL MOVES
114 Shiki: Ara-Gami           QCF + LP/MP
128 Shiki: Kuno-Kizu          QCF + P after Ara-Gami
127 Shiki: Yano-Sabi          HCB + P after Ara-Gami, or P after Kuno-Kizu
125 Shiki: Nanase             K after either Ara-Gami > Kuno-Kizu, or Ara-Gami > Yano-Sabi
Ge Shiki: Migiri Ugachi       P after Ara-Gami > Yano-Sabi
105 Shiki: Doku-Gami          QCF + HP
401 Shiki: Tsumi-Yomi         HCB + P after Doku-Gami
402 Shiki: Batsu-Yomi         f + P after Tsumi-Yomi
Oboro Guruma                  DP + K
75 Shiki Kai                  DP + K,K
R.E.D. Kick                   BDP + K
100 Shiki: Oni Yaki           DP + P
202 Shiki: Kototsuki You      HCB + K

SUPERS
Ura 108 Shiki: Orochi Nagi    QCB,HCF + P
Final Showdown                QCF,QCF + P
----------------------------------------------------------
Mai Shiranui:                 Fatal Fury 2

SPECIAL MOVES
Kachou Sen                    QCF + P
Ryu Enbu                      QCB + P
Hissatsu Shinobi Bachi        HCF + K
Musasabi no Mai(Chijou)       Charge d, then u + P
Sun Fire Samba                Charge d, then u + K
Musasabi no Mai(Kuuchuu)      QCB + P (air only)

SUPERS
Super Deadly Ninja Bees	      QCB,HCF + K
Crimson Firebird Diver        QCB,QCB + P (air only)
Swan's Fandango               QCF,QCF + P
----------------------------------------------------------
Nakoruru:                     Samurai Shodown

SPECIAL MOVES
Annu Mutsube                  BDP + P
Lela Mutsube                  QCF + P
Amube Yatoro                  HCB + P
Shichikapu Etu Brute          HCF + K
Mamahaha Nitsukamaru          QCB + K
Attack while on Mamahaha      WK/MK or WP/MP while on Mamahaha (Eagle)
Descent from Mamahaha         FK While on Mamahaha
Yatoro Pokku                  FP While on Mamahaha
Shichikapuai                  QCF + P while on Mamahaha
Kamui-Mutsube                 QCB + P while on Mamahaha

SUPERS
Shichikapu Kamui Irushika     HCB,HCB + P
Elelyu Kamui Risse            HCB,HCB + K
Shirikoro Kamui Nomi          QCF,QCF + K press PPP + KKK to cancel. (Lv3/MAX Only)
----------------------------------------------------------
Raiden:                       Fatal Fury

SPECIAL MOVES
Giant Bomb		      Charge b, then f + P
Poison Spray		      HCB + P
Super Drop Kick		      Hold KK then release
Thunder Crush Bomb	      360 + K (close)
Raiden Combo - Body Blow      BDP + P
Headbutt 		      After Body Blow, QCB + P
Front Suplex		      After Body Blow, QCB + K
Jumping Lariat Drop	      DP + P

SUPERS
Destruction Drop	      720 + K (close)
Flame Breath 		      HCB,HCB + P
Crazy Train 		      QCF,QCF + P
----------------------------------------------------------
Rock Howard:                  Garou: Mark of the Wolves

SPECIAL MOVES
Reppuken                      QCF + LP/MP
Double Reppuken               QCF + HP
Rising Tackle                 Charge d, then u + P
Hard Edge                     QCB + P
RageRun Type Dunk             QCB + WK
RageRun Type Save             QCB + MK
RageRun Type Shift            QCB + HK
Shinkuu Nage                  360 + P
Breaking                      PPP From Shinkuu Nage
Rasetsu                       Hold on to PPP during Breaking
Crack Counter                 QCF + K

SUPERS
Raging Storm                  QCF,QCF + P
Shining Knuckle               QCF,QCF + K
Deadly Rave Neo               HCB,f + WK,WP,WP,WK,WK,MP,MK,FP,FK, QCB + FP
----------------------------------------------------------
Rugal Bernstein:              King of the Fighters '94

SPECIAL MOVES
Reppu Ken                     QCF + P
Kaiser Wave                   f,HCF + Hold P then release
Dark Brarrier                 HCF + K
Genocide Cutter               DP + K
Super Press                   HCB + P
Dark Smash                    QCF + P (air only)

SUPERS
Gigantic Pressure	      QCF,HCB + P
Total Annihilation	      QCF,QCF + K
----------------------------------------------------------
*God Rugal Bernstein*         Capcom VS. SNK 2

SPECIAL MOVES
Dark Brarrier                 HCF + K
Genocide Cutter               DP + K
Super Press                   HCB + P

SUPERS
None Confirmed.
----------------------------------------------------------
Ryo Sakazaki:                 Art of Fighting

SPECIAL MOVES
Ko'ou Ken                     QCF + P
Kohou                         DP + P
Zanretsu Ken                  f,b,f + P
Kyokugen-ryuu Ren Bu Ken      HCB + P
Hien Shippu Kyaku             Charge db, then f + K

SUPERS
Ryuuko Ranbu                           QCF,HCB + P
Haoh Sho Koh Ken                       F, HCF + P
Heaven & Earth Supreme Gleaming Fist   QCF,QCF + P (Lv3/MAX Only)
----------------------------------------------------------
Ryuhaku Todo:                 Art of Fighting

SPECIAL MOVES
Kasane Ate                    QCF + P
Downward Kasane Ate           QCF + P (air only)
Tatsumakisouda                HCB + P
Vertical Kasane Ate           DP + P

SUPERS
Cho Kasane Ate                QCF,QCF + P
Kuzu Otoshi                   QCF,HCB + P
----------------------------------------------------------
Ryuji Yamazaki:               Fatal Fury 3

SPECIAL MOVES
Hebi Tsukai(Joudan)           QCB + LP (Hold to delay)
Hebi Tsukai(Chuudan)          QCB + MP (Hold to delay)
Hebi Tsukai(Gedan)            QCB + HP (Hold to delay)
Hebi Damashi                  During Hebi Tsukai Hold press HK.
Sadomaso                      HCB + K
Sabaki no Aikuchi             DP + P
Yaki Ire                      DP + K
Bai Gaeshi                    QCF + P

SUPERS
Bakudan Pachiki               HCB,f + P
Yondan Drill           	      HCB,HCB + P (Hit P rapidly)
----------------------------------------------------------
Terry Bogard:                 Fatal Fury

SPECIAL MOVES
Power Wave                    QCF + P
Burning Knuckles              QCB + P
Crack Shot                    QCB + K
Power Dunk                    DP + K
Rising Tackle                 Charge d, then u + P

SUPERS
Power Geyser                  QCB,db,f + P
Buster Wolf                   QCF,QCF + K
----------------------------------------------------------
Vice:                         King of Fighters '96

SPECIAL MOVES
Nail Bomb                     HCF + P (close)
Gore Fest                     HCB,f + P (close)
Tranquility                   After Gore Fest, QCF + P
Mayhem                        QCB + P
De-cide                       HCF + K
De-cide Slayer                DP + K
Outrage                       QCB + K
Ravenous                      QCB + K (air only)

SUPERS
Negative Gain		      HCB,HCB + K
Withering Force		      QCF,QCF + P
----------------------------------------------------------
Yuri Sakazaki:                Art of Fighting 2

SPECIAL MOVES
Ko'ou Ken                     QCF + P
Saiha                         QCB + P
Raiou Ken                     QCF + K
Yuri Chou Upper               DP + P
Double Chou Upper             After Yuri Chou Upper, DP + P
Hyakuretsu Binta              HCB + K

SUPERS
Haoh Sho Koh Ken	      f,HCF + P
Hein Hou Kyaku                QCF,HCB + K
Hien Rekko                    QCF,d,df + P
______________________________________________________

5) Special Intros

Here are the confirmed special intros so far.

Benimaru/All females - Benimaru tosses a heart in the air before he shocks his
hair so it stands on end.
Benimaru/Kyo - In some stages Goro will watch from the background.
----------------------------------------------------------
Chang/Eagle - ?
Chang/Kim - Chang points at Kim while saying something. When he finishes, Kim just
shakes his head.
----------------------------------------------------------
Chun-Li/Mai - Same as before, slighty different.
Chun-Li/Yamazaki - Hon-Fu (from FF3) jumps in to protect Chun-Li, but is quickly
dispatched by a Hebi Tsuki from Yamazaki.
Chun-Li/Yun - ?
----------------------------------------------------------
Dan/Yuri - ?
Dan/Ryo - ?
----------------------------------------------------------
Geese/Rock - ?
Geese/M.Bison(Vega) - Geese hits M.Bison's cape with a Double Reppu Ken.
----------------------------------------------------------
Iori/Kyo - They show their respective flames while taunting one another.
Iori/M.Bison(Vega) - M.Bison says "Sono kubi kakitaryaru!" (I will cut your neck!).
Iori replies, "Doushita?, Sugu rakunish teyaru!" (What's wrong? I'll end your suffering quickly!)
then shoots fire at him which Vega hops over.
----------------------------------------------------------
Ken/Terry - Ken picks up Terry's hat and tosses it to him and says "Sore!" (Here!)
----------------------------------------------------------
Kim/Evil opponents - Kim faces the background and says, "Akurai Yirosan!" (Evil is
Unforgivable!) then turns around and yells "Ha!" in a fighting stance.
----------------------------------------------------------
King/Ryo - King has a hat on, then throws it away. Ryo does his normal pose.
King/Sagat - King says to Sagat, "Ateni narua" (I can trust you) who simply laughs.
----------------------------------------------------------
M.Bison(Vega)/Chun-Li - ?
M.Bison(Vega)/Vega(Balrog) - Vega spins and tosses a rose.
----------------------------------------------------------
Mai/Joe - ?
----------------------------------------------------------
Maki/Todo - ?
----------------------------------------------------------
Rolento/Hibiki - Rolento throws a knife at her while she's tieing her shoelaces.
----------------------------------------------------------
Rugal/Guile - A statue of Guile is between the two fighters. Guile cuts it in half
with a Sonic Boom. Rugal uses a Reppu Ken to destroy the remains of the statue.
Rugal/M.Bison(Vega) - Rugal says "Sonotch karamo watashingo torikum dekurio!"
(I will take your power from you!). Rugal's panther growls at M.Bison.
----------------------------------------------------------
Ryu/Ken - They both tap their fists together.
Ryu/Kyo - Kyo shoots fire towards Ryu and says "Humph..Sono tedo Jado jenaika? Honkide Ikuze!"
(Humph..My power doesn't scare you? Well I'm gonna' show you everything that I have, LET'S GO!)
Ryu/Ryo - They both jump backwards into their fighting positions (a la Art of Fighting).
----------------------------------------------------------
Sagat/Dan - ?
Sagat/Ryu - Ryu tightens his belt as Sagat clenches his glowing scar while staring at Ryu.
----------------------------------------------------------
Terry/Geese - Terry clenches his fist as Geese snickers.
Terry/Rock - Terry gives a thumb's up while calling Rock "Rookie", and Rock replies with
"Tekagen nashi daze, Terry!" (I'm not gonna lay off, Terry)
----------------------------------------------------------
Vega(Balrog)/All females - Vega removes his mask, spins and bows. If Vega wins, he will
toss a rose over his opponent's fallen body.
Vega(Balrog)/Blanka/E.Honda/Raiden - Vega turns his back and shakes his head in disgust.
----------------------------------------------------------
Vice/Cammy - Vice taunts Cammy while Cammy does her normal intro.
Vice/Rugal - Mature appears behind Vice and says, "Isatsua Muki daiyo!" (Let's skip the introductions)
and bows to Rugal who says, "Yo karo Zenyo kude Kurugai" (Well then, Show me your true power).
----------------------------------------------------------
Yamazaki/Maki - ?
Yamazaki/Terry - Yamazaki throws a dagger at Terry and says "Tsukuyo" (Take this).
Terry breaks it with a punch. Yamazaki replies, "Kokay suruzo kora!" (You'll pay for that!)
----------------------------------------------------------
Yuri/Ryo - Yuri poses and says to Ryo, "Oni-Chan, Kakugo suruchi!" (Brother, PREPARE YOURSELF!).
Ryu then shakes his head in embarassment.
Yuri/Sakura - Yuri poses and says, "Osu!" (greetings) and Sakura replies, "Kotchira koso,
Yoroshiku onegai shimasu" (Thank you, I'm pleased to meet you) and bows.
----------------------------------------------------------
Zangief/Eagle - Eagle does his Manchester Black and Zangief does his Double Larait then they
bounce off each other a few times and taunt each other.
Zangief/Raiden - They grapple with each other before jumping into their fighting positions.
_________________________________________________________

6) Hidden Bosses

To reach the hidden bosses, you must get a good enough GPS (Groove Point System) score.

Here are a few tips:
1. Finish the round with a super.
2. Win the round with a perfect.
3. Use a character with high hitting combos or supers. (Ex: Terry Bogard)
4. Use a Ratio 4 character.
5. Get the finest K.O.

After 4-5 stages, a Ratio 4 Vega (M.Bison) or Geese will interupt the game unless
you are fighting very badly. After that, the final stage begins. The last stage
is held under the Osaka Castle, in a tournament ring similar to a squared circle
for wrestling. Your opponents are normal characters.

Now depending on how good you did, one of three things will happen.

First, if you beat your opponent on the last stage held under the Osaka Castle
and you didn't fight a boss, this means you did poorly. You will basically be
given an award at the ceremony and no ending will be shown.

Second, if you did ok, a mystery opponent will be looking down at the ceremony
and lighting will flash in the background. Either Gouki (Akuma) or Rugal, will be
waiting at the roof of the Osaka castle for a duel against each other and will take
time off and fight with you as a warmup. The characters are their normal selves at
Ratio 4. The stage is on the rooftop of the Osaka castle (raining), resembling a bit
of Ryu's Suzaku castle back in SF2. When beaten, Gouki or Rugal will comment that
the player was not worth their time, and goes on to fight their true adversary
(Rugal or Gouki) who appears in the background. No ending will be shown.

Third, if you did really good, either Gouki (Akuma) or Rugal have finished their
duel and will turn into the God of fighting and challenge you with their new power.
Both bosses have zero recovery time from dizzyness, and are Ratio 4's. The stage is
specially designed for them; the city of Osaka burning into flames, with the castle
in the background. When beaten, a ending will be shown. There are now endings per
character (w00t), but they're only in text messages below the screen, as the staff
roll scrolls along.

ABOUT THE BOSSES:

Shin Gouki (Akuma): Shin Gouki plays very similar to regular Gouki except that he has
the power of orochi flowing through him. In his pre-bout intro, the words "Man of God"
show up on his back in kanji instead of "Heaven". Also his movements have increased as
well, about the same speed as Riot Blood Iori. He is rather easy to defeat since the
CPU throws so many hadoukens.

God Rugal Bernstein: Definitely the harder of the two bosses. In his pre-bout intro, he
tosses Gouki aside like trash (ouch). His skin color is similar to Gouki's, also his outfit
is normal Rugal's outfit except that it's ripped in certain places. His Genocide Cutter has
priority over just about anything and he can take out Ratio 1's within 3 moves.
______________________________________________________

7) Cameos

Here are the following characters that make cameos in the backgrounds.

CAPCOM:
Alex (Street Fighter 3)     Sand Dunes
Batsu (Rival Schools)
Dudley (Street Fighter 3)   British Street
Edge (Rival Schools)
Elena (Street Fighter 3)
Falcon (Power Stone)
Fokker (Power Stone 2)      Sand Dunes
Gan (Rival Schools)
Hinata (Rival Schools)
Hsien-Ko (Darkstalkers)     Rotating Platform
June (Star Gladiator)       Rotating Platform
Mei-Ling
Rose (SFA 2)                British Street
Rouge
Yang (Street Fighter 3)

SNK:
Bao (KOF '99)
Billy Kane (Fatal Fury)     British Street
Chin (KOF '96)
Choi (KOF '94)
Clark (KOF '94)
Goro Daimon (KOF '94)       Festival Stage
Heidern (KOF '94)
Kasumi (Art of Fighting)
Kensou (KOF '96)
Kyoshiro (Samurai Shodown)  Festival Stage
Leona (KOF '96)             Sand Dunes
Lilly Kane (Fatal Fury)
Manali
Mature (KOF '96)
Ralf (KOF '94)
Takuma (Art of Fighting)
Xiang Fie (Fatal Fury)      Rotating Platform
______________________________________________________

8) Credits

Madman's Cafe (www.mmcafe.com)
Credit goes out to MMCafe for information on the grooves, hidden bosses, character
moves, and Capcom VS. SNK 2 beta test reports.

Shoryuken (www.shoryuken.com)
I also had a great pool of resource to draw from here as well, thanks to all the
great people that make this site happen.

GameFAQS (www.gamefaqs.com)
For hosting all my faqs and for being a excellent site.

Cheat Code Central (www.cheatcc.com)
For hosting my faq.

PS2 Domain (www.ps2domain.net)
For hosting my faq.

I would also like to thank the following people for supporting me, without their
help this FAQ would be very incomplete and inaccurate.

Jason La (jasonla@pobox.com) - For helping with the movelist.
Jazzie Don (jazzie_d@usa.com) - For helping with the character intros.
Tyler - For help with the movelist.
Willie Hawkins - For helping with the movelist.
_________________________________________________________

9) Version History

Version 4.0 - Sixth version of this FAQ was released on 8/10/01. Added more detail to
characters movelists, added section on cameo's, info about the bosses ect..

Version 3.5 - Fifth version of this FAQ was released on 8/7/01. Organized FAQ ^_^
corrected moves, added more info, ect..

Version 3.0 - Forth version of this FAQ was released on 8/6/01. Added to the Special
Intros section, corrected more move names for all the characters, and added info
on how to reach the hidden bosses.

Version 2.5 - Third version of this FAQ was released on 8/4/01. Minor improvements,
more information on the grooves, added more detail on Capcom VS. SNK 2, spelling
corrections.

Version 2.0 - Second version of this FAQ was released on 8/3/01. Major improvements,
fixed a lot of inaccurate infomation, finished most of the characters movelist's.

Version 1.0 - First version of this FAQ was released on 8/2/01. Listed some of the
moves for most of the characters, still a lot more work is needed.
