          Street Fighter Alpha 3 Combos/Win Poses/Miscellaneous FAQ
                                 8/16/99
                  dingo_jellybean - @ - AsianAvenue.com
                         www.dingojellybean.com
                              Version Last

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Message Board: http://pub44.ezboard.com/bdingojellybean

If you have questions, post there and I will answer it when I can. Sorry
if you can't contact me on AIM anymore...if it weren't for people warning
me up to 70% at times AFTER HELPING THEM, then I wouldn't have to close off
AIM to those who need help with a certain game. Thank you.

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NOTE: Last version. No more updates will be made.(10/7/00)

NOTE: This is just a minor update, but I did add some other sections at the 
      bottom of this FAQ. And another note, I hate HOTMAIL! For them I had to
      completely reorganize my FAQ because they had messed up my document
      even through ZIP format!

ANOTHER NOTE: Thanks to all the people who agree with me that 3-D fighters
              just can't compare with 2-D fighters. I guess bad mouthing
              Sega and Namco can really get a bunch of replies, oh well
              a couple of more additions and corrections to the Cameo
              appearances with the help of more highly intelligent people!
              Before you email me, I have no problem with Namco, only Sega
              and I hope Alex(jumpmanst@yahoo.com) can start that anti-
              Dreamcast campaign real soon!

UNRELATED NOTE: This note is for Sega and Sega only. If Sega is reading this
                then read on. You guys literally stink! Ha! Ha! I can smell
                you all the way from here in smell vision! Nintendo and Sony
                will stomp the spikes out of Sonic! Quit releasing your
                crappy systems because nobody wants them. You need games and
                frankly you just don't provide them. I mean Soul Calibur
                is your only hope of success, because Namco is a full Sony
                supporter. Then you have another big whammy to compete with
                and as all of us RPG fans knows it(but obviously there is no
                bigger Final Fantasy fan than me) and that's SQUARE. Can you
                spell SQUARE Sega? Yeah, its kinda hard but you what they 
                say: "Hooked on Phonics works for me!" Ha! Ha! Ha! Sega
                your pathetic you know that? You need RPGs, and I mean solid
                ones like Final Fantasy or Zelda. I mean doesn't anybody 
                know that Sega is in debt? If this Dreamcast project fails
                then lets hope that Sony or Nintendo will let them in and
                provide jobs. You should have just produced games instead
                for Sony and Nintendo, just like 3DO has and they are doing
                just fine, which is a lot more than I can say for Sega. With
                titles like Need for Speed 5: Motor City, Final Fantasy,
                Zelda and Pokemon, how can Sega ever hope to compete? 
                Basically Sega should just go home, because Nintendo and
                Sony are having Sonic soup with litte green Dreamcasts! Ha!
                Ha! Ha!

-----------------------------------------------------------------------------
----------------------------------Credits------------------------------------
-----------------------------------------------------------------------------

-+- Capcom(www.capcom.com)
    For making the best fighting game ever! Well at least for now, and when
    Street Fighter Alpha 4 comes out, watch out!

-+- CJayc(www.gamefaqs.com)
    For putting this FAQ up and his hard work and dedication to the site! 
    (^_^)

-+- Ricardo A Lafaurie Jr.(kickaha048@hotmail.com)
    For filling me in on a ton of missing quotes from win poses and 
    character appearnaces as well. Thanks a lot! (^_^)

-+- Herb Q(hq9@hotmail.com)
    Thanks for telling me the Cody and Ken cameo appearances! I had
    completely forgot about them. Thanks a lot! (^_^)

-+- Geno713(Geno713@aol.com)
    Thanks for providing me with the character cameo appearances and 
    corrections on Guy's win poses. Thanks a lot! (^_^)

-+- Noah Smith(noahs@shelby.net)
    For informing me about a TON of various Pocket Fighter cameo appearances.
    (^_^)

-+- Aya Brea(aya.brea@hotbot.com)
    Thanks to Aya for the amazing Karin combo along with other character
    appearances as well! Thanks a lot! (^_^)

-+- James Chen(jchensor@ucla.edu)
    For his excellent combo system that should be the ONLY one that everybody
    should be using. Not only is it simplistic its also neat! (^_^)

-+- Miguel Rustia(www.miggy.net)
    For his excellent websites and his clarifications and revision of James
    chen's combo system to make it a lot more readable. Thanks! (^_^)

-+- You(------@something.com)
    The readers of course, for respecting my work and so fourth and yes this
    FAQ would not be possible without the reader's interest!

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ. (^_^)

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  MY PERMISSION!

The characters Butz, Lenna, Cara, Faris, and Galuf are all copyright (C) 
of Square LTD. (C) 1992, 1998, 1999. The characters Terra, Edgar, Cyan, 
Celes, Locke, Gau, Sabin, Gogo, Umaro, Shadow, Setzer, Mog, Strago, Relm, 
and General Leo are all copyright (C) of Square LTD. (C) 1994, 1998, 1999.
All rights reserved.

This document is (C) Dingo Jellybean; 1999-2000

=============================================================================
==============================End of Copyright===============================
=============================================================================

Small Note from author:
Welcome everybody to the FAQ with basically nothing that is important to the
game, I will include every useless aspect of the game in this FAQ so I can
further waste your time in mindless reading! This FAQ is made by a person
with no life for people with no lives. So if you are reading you probably
have no life! Okay okay, this FAQ was made by a person with a life, sheesh!

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I started this guide because I love 2-D and the Alpha series, I'm not much 
of a fan of 3-D fighting games though. Besides 2-D started the entire 
fighting game series anyways and every single fighting game must OWE IT 
to Street Fighter 2, otherwise they would not be here. Well basically 
this FAQ is here to display combos and winning poses along with the 
description of each stage incase you are a bit loss or just want some sort 
of idea of how the stages in the game look like, and they are in beautiful
2-D animation. Also if you need all the other stuff like moves, supers, 
what is available in each ISM along with side areas then take a look at my 
other FAQ. You should be familiar with all the character moves in the game 
and then you should take a look at this one, but most of all have fun!

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Character Win Poses
  --Adon
  --Akuma
  --Balrog
  --Birdie
  --Bison
  --Blanka
  --Cammy
  --Charlie
  --Chun-Li
  --Classic Balrog
  --Cody
  --Dan
  --Dee Jay
  --Dhalsim
  --E.Honda
  --Evil Ryu
  --Final Bison
  --Fei Long
  --Gen
  --Guile
  --Guy
  --Juli
  --Juni
  --Juni and Juli
  --Karin
  --Ken
  --R.Mika
  --Rolento
  --Rose
  --Ryu
  --Sagat
  --Sakura
  --Shin Akuma
  --Sodom
  --T.Hawk
  --Vega
  --Zangief
Combos
  --Adon
  --Akuma
  --Balrog
  --Birdie
  --Bison
  --Blanka
  --Cammy
  --Charlie
  --Chun-Li
  --Classic Balrog
  --Cody
  --Dan
  --Dee Jay
  --Dhalsim
  --E.Honda
  --Evil Ryu
  --Final Bison
  --Fei Long
  --Gen
  --Guile
  --Guy
  --Juli
  --Juni
  --Karin
  --Ken
  --R.Mika
  --Rolento
  --Rose
  --Ryu
  --Sagat
  --Sakura
  --Shin Akuma
  --Sodom
  --T.Hawk
  --Vega
  --Zangief
Stages
  --Adon
  --Akuma
  --Balrog
  --Birdie
  --Bison
  --Blanka
  --Cammy
  --Charlie
  --Chun-Li
  --Classic Balrog
  --Cody
  --Dan
  --Dee Jay
  --Dhalsim
  --E.Honda
  --Evil Ryu
  --Final Bison
  --Fei Long
  --Gen
  --Guile
  --Guy
  --Juli
  --Juni
  --Karin
  --Ken
  --R.Mika
  --Rolento
  --Rose
  --Ryu
  --Sagat
  --Sakura
  --Shin Akuma
  --Sodom
  --T.Hawk
  --Vega
  --Zangief
Character Bios
Game Appearances
Is it just me?
Top Ten Supers
Credits

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-------------------
Character Win Poses
-------------------

In this game each character has a certain win pose, to select which win pose
you want follow these simple procedures:

-- Pick any character and play either Arcade Mode, Versus Mode, Dramatic 
   Battle Mode, World Tour Mode, Survival Mode, or Team Battle Mode. Do not
   pick the other modes because they will not give you the opportunity to 
   select your win pose.

-- Then in that mode that you have selected defeat your opponent.

-- Immediately when you have knocked out your opponent(in can be between
   rounds) hold the select button.

-- When you hold down the select button hit any other attack button you 
   wish to see the win pose for.

Below is a list of all 36 characters in the game, all these characters 
will include a listing of what win poses each character has depending on 
which button you press after your victory.


NOTE: Certain characters will require you to be in a certain ISM to have a 
      certain win pose, or it may change certain button selections for that 
      certain win pose, but don't worry I've got it all down!

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

----
Adon
----

JP: Stands and gives his opponent a thumbs down.
SP: Jumps up while he takes off his bandana and holds it while he looks at it
FP: Stands and gives a menacing, but funny laughter.
SK: Stands with back towards the screen and flexes both biceps in sorta being
    in a "Proclaiming to be a master" pose(sorta reminds me of Chou Li from
    Bloodsport).
FK: Shakes his head for a while and then he kneels down and looks to the sky.
RK: Stands there and tilts his head back and forth while having both his 
    hands covering his face repeatedly(?).



-----
Akuma
-----

JP: Stomps the ground and he goes into a ready pose.
SP: Same as above.
FP: Stands there with his back to the screen and the "ten" symbol lights up.
SK: Same as above.
FK: Stands in his ready pose but this time he shakes violently.
RK: Same as SK and FP



------
Balrog
------

JP: Stands in a boxing victory pose and laughs
SP: Same as above
FP: Same as above
SK: Same as above
FK: same as above
RK: He flexes his muscle enough to rip his shirt and laughs



------
Birdie
------

JP: Holds out his knife while he gives an awkward smile(?).
SP: Holds out a thumbs up then quickly gives a thumbs down while sticking out
    his tongue. He also exclaims "Hey!...You!"
FP: Stretches out his chains and licks it(?!).
SK: Holds out two fingers and a thumb at the opponent, just like his level 3
    The Birdie.
FK: Holds out 3 fingers out and exclaims "I, number one!" (shows you his
    intellect).
RK: Stands in a "ready to dance" pose(?!).



-----
Bison
-----

JP: Stands over his opponent and says "Bah, Nuruiwa!"
SP: Same as his JP win pose above.
FP: Same as his JP win pose above.
SK: Same as his JP win pose above.
FK: Same as his JP win pose above.
RK: Same as his JP win pose above.



------
Blanka
------

JP: Flips around repeatedly while laughing in his own amzonic way.
SP: Same as above.
FP: Same as above.
SK: Same as above.
FK: Same as above.
RK: Same as above.

                        -----------------
                        Blanka vs. Blanka
                        -----------------

JP: Same as his regular taunt against a different opponent.
SP: Eats a bunch of watermelons really fast and throws the trash at his 
    opponent.
FP: Drinks orange juice from his juice maker(?!).
SK: Celebrates victory while throwing up his arms in the air repeatedly.
FK: Same as above.
RK: Same as SP.



-----
Cammy
-----

JP: Swings her arm and gives a neutral look to the front of the screen.
SP: Saluts M.Bison as he floats while laughing and exclaims "Yes Sir."
FP: Stands in silence as M.Bison floats while laughing.
SK: Stands with her back to the screen and gives a silent but quick thumbs
    up(funny!).
FK: Stands with her back to the screen and turns around and gives a thumbs
    up while she smiles.
RK: Same as JP.



-------
Charlie
-------

JP: Puts on his glasses and goes "Hmph!"
SP: Same as above.
FP: Same as above.
SK: Gives a sorta 2 finger salut and exclaims "Too easy!"(most intimidating
    of them all!).
FK: Same as above.
RK: Shaves his nails with something(?), whiffs his air with his breath and
    exclaims "Hmph!"



-------
Chun-Li
-------

JP: Stands for a moment and bows a little with her hand out and exclaims
    "Gomen ne"
SP: Same as above.
FP: Same as above.
SK: Same as above.
FK: Same as above.
RK: Same as above.

                            -----
                            X-ISM
                            -----

JP: Same as her A-ISM taunt.
SP: Same as above.
FP: Same as above.
SK: Same as above.
FK: Same as above.
RK: Stands for a moment and does a few kicks and stops in the middle of her
    kick animation.

                            -----
                            V-ISM
                            -----

JP: Stares and then bows down in memory of her father.
SP: Jumps up and cheers and exclaims "Yatta!"
FP: Same as her X-ISM RK win pose.
SK: Same as her JP win pose.
FK: Same as her SP win pose.
RK: Same as her RK win pose.




--------------
Classic Balrog
--------------

JP: Stands in a boxing victory pose and laughs
SP: Same as above
FP: Same as above
SK: Same as above
FK: same as above
RK: He flexes his muscle enough to rip his shirt and laughs




----
Cody
----

JP: Cody uses a body language to exclaim "I don't know!" he also gives
    a smile and a wierd sigh of relief.
SP: Same as his JP win pose.
FP: Same as his JP win pose.
SK: Same as his JP win pose.
FK: Same as his JP win pose.
RK: Same as his JP win pose.

                              -------------
                              Cody vs. Cody
                              -------------

JP: Same as his default win pose above.
SP: Same as his default win pose above.
FP: Same as his default win pose above.
SK: Same as his default win pose above.
FK: Same as his default win pose above.
RK: Same as his default win pose above.
UD: Cody stands there, then quickly he runs as a police officer brings out
    his gun and handcuffs as he chases after Cody(real funny!).

NOTE: UD means "un-decided" meaning you cannot pick another win pose you
      will always have this win pose when you have won the entire match only.



---
Dan
---

JP: Holds out his hand in a fist animation and exclaims "Bushai!"
SP: His shirt tears a little and goes into the same fist animation as above
    and exclaims "Hisshou!"
FP: Gives an awkward smile while facing towards the screen and gives a goofy
    looking thumbs up.
SK: Holds out his hand in the same fist animation like his JP and SP pose and
    exclaims "Yahoo! I did it!" in Japaneese.
FK: Same as his JP win pose.
RK: Same as his JP win pose.



-------
Dee Jay
-------

JP: Puts both his hands in his pants and exclaims "Thank you everybody!"
    afterwards he whistles a tune afterwards with musical notes coming out
    of his mouth, and also no, you cannot here the tune he is whistling.
SP: Shakes his Morracas and exclaims something.
FP: Shakes his Morracas, but he stops every few times and exclaims "Oh yeah!"
    and each time he does that he goes into a different pose, my favorite one
    yet!
SK: Same as his JP win pose.
FK: Shakes his Morracas and exclaims something different than his SP pose.



-------
Dhalsim
-------

JP: Floats and exclaims "Yogagaaaaa...." with his hands together and his head
    tilting downwards.
SP: Holds his hands together and tilts his head down and exclaims "Yoga."
FP: Like his JP win pose except he is sitting in a similar fashion to indian 
    style and his mouth moves along with "Yogagaaaaa...."
SK: Floats like his JP and FP win pose except he exclaims "Namonte."
FK: Stands with his hands together and head tilted down like his SP pose and
    exclaims "Namon."
RK: Same as his FK win pose.



-------
E.Honda
-------

JP: Cheers joyfully with laughter, similar to Balrog's boxing victory pose.
SP: Goes into his Strong Punch animation and exclaims "Dol sai!"
FP: Stands there and thinks and says something(a little help here?), very
    similiar to Sagat's win pose.
SK: Gives a thumbs up and says something(a little help here?).
FK: Same as his JP win pose.
RK: Same as his JP win pose.




--------
Evil Ryu
--------

JP: He stands and turns his back to the screen in silence.
SP: He stands and stares the opposite direction of the opponent.
FP: Same as his JP win pose.
SK: Same as his SP win pose.
FK: Same as his JP win pose.
RK: Same as his SP win pose.



--------
Fei Long
--------

JP: Does a few attacks and goes into the classic Bruce Lee win pose while
    providing the traditional yell(one of my favorites!).
SP: Same as his JP win pose.
FP: Same as his JP win pose.
SK: Goes into a ready pose while shaking violently, similar to Akuma's win
    pose.
FK: Same as his SK win pose.
RK: Same as his SK win pose.




-----------
Final Bison
-----------

JP: Stands over his opponent and says "Bah, nuruiwa!"
SP: Same as his JP win pose above.
FP: Same as his JP win pose above.
SK: Same as his JP win pose above.
FK: Same as his JP win pose above.
RK: Same as his JP win pose above.



---
Gen
---

JP: Puts his hands under his long sleeves and exclaims "You were big fool."
    (I love this one! It really rubs in your victory!)
SP: Like the one above, he puts his hands in his sleeves and gives a
    menacing, but rather funny laugh(well funny to me!).
FP: Same as his JP win pose.
SK: Same as his SP win pose.
FK: Same as his JP win pose.
RK: Same as his SP win pose.



-----
Guile
-----

JP: Brings a comb out of his pocket and exclaims "I'm impressed!"
SP: Same as his JP win pose above.
FP: Guile stands, looks towards the screen, and his Dog Tag shines.
SK: Guile flexes his muscle while he smiles at the opponent and
    exclaims "Hmph!"
FK: Gives a two finger salut while looking at the screen and exclaims
    "Too easy!"(Ha! The most intimidating of them all, like Charlie's!).
RK: Same as his JP win pose.



---
Guy
---

JP: Stands there and folds his arms over each other.
SP: Faces the opponent holds out two fingers and says "Waruku Omouna."
FP: Turns his back to the screen puts two fingers over his forehead and
    says "Kurezo...Bushinryu."
SK: Same as his JP win pose.
FK: Same as his SP win pose.
RK: Same as his FP win pose.




----
Juli
----

JP: Just like Cammy's win pose she saluts M.Bison while he is floating
    the only exception is that she does not say "Yes sir."
SP: She stands there in silence as M.Bison floats by laughing.
FP: Turns around with her back to the screen while giving a quick look at
    her opponent.
SK: Same as her FP win pose.
FK: Same as her JP win pose.
RK: Same as her SP win pose.



----
Juni
----

JP: Just like Juli's JP win pose, she saluts M.Bison as he floats by
    laughing and she does like say "Yes sir" like Cammy does.
SP: Just like Juli's SP win pose, M.Bison floats by and she stands in
    silence.
FP: Just like Juli's FP win pose, she turns her back to the screen while
    giving a quick look at her opponent.
SK: Same as her FP win pose.
FK: Same as her JP win pose.
RK: Same as her SP win pose.




-------------
Juni and Juli
-------------

JP: They each do their regular taunt and they both are facing the
    opposite direction.
SP: They each do their regular taunt except they are facing each other
    and they form sorta like a unique diamond shape(its hard to describe).
FP: Same as her JP win pose.
SK: Same as her SP win pose.
FK: Same as her JP win pose. 
RK: Same as her JP win pose.

NOTE: As you can expect these are their win poses when they are in Dramatic
      Battle mode, I'm not sure who has the authority in determining the win
      pose here, 2nd player or 1st player, I guess its whoever does their
      win pose selection first. When you have a CPU controlled Juni or Juli
      you can select your own win pose.




-----
Karin
-----

JP: Gives sorta like a rich, high class laugh in a very high tone with her
    hand over her mouth.
SP: She stands there ponders and exclaims something(a little help?).
FP: She stands there posing like she was a model or something.
SK: Same as her FP win pose.
FK: Same as her FP win pose.
RK: Same as her FP win pose.

                             ---------------
                             Karin vs. Karin
                             ---------------

JP: Same as her JP win pose above.
SP: Same as her SP win pose above.
FP: Karin goes into her modelling pose as her butler rushes out to bring her
    glass of milk. He kneels in front of her handing her glass of milk with
    a straw in it like she was royalty, also the milk inside the glass 
    shakes.
SK: Karin goes into her modelling pose while her butler runs in and tries
    quickly to bring something out of his bag, its like if he fails he
    going to be fired or something!
FK: Karin goes into her modelling pose while her butler runs about while a
    cat chases him.
RK: Same as her FP win pose in a Karin vs.(other opponent) match up.



---
Ken
---

JP: Goes into a victory pose very similar to Ryu's, he puts his hand up
    (depending on which side his opponent is on will determine which hand he
    puts up) and gives a victory smile.
SP: Puts his hand over his face, moves his hand giving a thumbs up and
    exclaims "Yasuntai!"
FP: Like his SP win pose he gives a thumbs up and exclaims "Yatta ze!" the
    only exception here is that he does not cover his face, he goes directly
    into his thumbs up pose.
SK: Same as his SP win pose.
FK: Same as his SP win pose.
RK: Same as his FP win pose.

                                  -----
                                  V-ISM
                                  -----

JP: Same as his JP win pose above.
SP: Same as his SP win pose above.
FP: Same as his FP win pose above.
SK: Same as his FP win pose above.
FK: Same as his SP win pose above.
RK: Same as his FP win pose above.

NOTE: The only exception in V-ISM is Ken's Short Kick taunt, its a
      different win pose than is default win pose.




------
R.Mika
------

JP: She jumps up repeatedly and cheers like she was a small girl.
SP: Same as her JP win pose above.
FP: Same as her JP win pose above.
SK: Same as her JP win pose above.
FK: Same as her JP win pose above.
RK: Same as her JP win pose above.

                            -----------------
                            R.Mika vs. R.Mika
                            -----------------

JP: Same as her default win pose above.
SP: Like her SP win pose, the golf car drives by with some mysterious person
    inside the golf cart, but R.Mika stops cheering after a short while.
FP: She cheers just like her SP win pose except the person in the
    golf cart stops in front of her, I still don't know who he is!
SK: She cheers just like her win poses above, the mysterious person in the
    golf cart rolls by and drops a giant tire. R.Mika attaches the tire to
    herself and runs off with it. I think that person must be her trainer!
FK: Same as her SP win pose above.
RK: Same as her FK win pose above.



-------
Rolento
-------

JP: Rolento goes into his classic pose exclaiming "Mission Complete!"
    while at the same time 5 henchmen from above makes repeated stabs
    against the air while all hanging upside down.
SP: Rolento laughs as he drops a grenade that rolls towards the opponent
    and explodes on them!(What a funny guy!)
FP: Rolento snaps his fingers and goes into his classic win pose and
    exclaims "Mission Complete!" while his five henchmen hangs upside 
    down stabbing at the air, except this time the second henchman from 
    the right comes in a little late.
SK: Rolento snaps his fingers and goes into his classic win pose and
    exclaims "Mission Complete!" Except this time the second henchman from
    the right comes in on time and later leaves.
FK: Rolento snaps his fingers and goes into his classic win pose and
    exclaims "Mission Complete!" Except this time his henchmen does the so
    called "Wave" as seen in baseball games by audiences, but Rolento style
    as they stab against the air.
RK: Rolento snaps his fingers and goes into his classic win pose and
    exclaims "Mission Complete!" The only exception is that his henchmen
    don't come out.



----
Rose
----

JP: She stands and waves her index finger across sorta like she is saying 
    "don't mess with me again" and says "Mada, mada ne."
SP: Rose stands there and smiles as she holds out her scarf as it flows with
    Soul Power and she says something(once again I'm still a little puzzled
    as to what she is saying).
FP: Its just like her JP win pose except this time she forms a mirror image
    upon both sides of her before she waves her finger.
SK: Rose forms a mirror image of herself, leans against her mirror image
    and exclaims "Daijoubu?"
FK: Rose takes a giant card which says "The Fool" and she flips it and
    she is wearing a fancy dress, something women would wear in the 1800's.
RK: She stands as the wind blows and lets a tarrot card drop out of her hand
    and onto the ground.



---
Ryu
---

JP: Ryu stands and holds up his hand and smiles at victory, just like
    Ken's win pose.
SP: He stands there as the wind blows and looks at the other direction
    while giving a slight smile.
FP: He stands there as the wind blows and looks at the other direction
    and a small single leaf blows by near his feet.
SK: Same as his JP win pose above.
FK: Same as his JP win pose above.
RK: Same as his FP win pose above.



-----
Sagat
-----

JP: He stands there and laughs while he is in his thinking pose.
SP: Crosses his hands over his chest and laughs rather very menacingly.
FP: Crosses his hands and gives a menacing laugh and stares at the other
    direction.
SK: Same as his JP win pose above.
FK: Same as his SP win pose above.
RK: Same as his FP win pose above.



------
Sakura
------

JP: She stands with her fist in the air and gives a cheerful laugh.
SP: Does that funky little gliding dance(very cool!).
FP: Does a few attacks and her shoe flies off as she is in her ready stance.
SK: Like her win pose above except this time that her shoe does not fly off.
FK: She stands and rubs her nose and says something(not sure what she says 
    though).
RK: The wind blows as she stands there like Ryu folding her arms(funny 
    actually!).




----------
Shin Akuma
----------

JP: Stomps the ground and he goes into a ready pose.
SP: Same as above.
FP: Stands there with his back to the screen and the "ten" symbol lights up.
SK: Same as above.
FK: Stands in his ready pose but this time he shakes violently.
RK: Same as SK and FP



-----
Sodom
-----

JP: He stands and gives a traditional bow towards the opponent.
SP: He stands and holds out a fan that sprays water and says something
    "Apparei!."
FP: He stands and holds out a fan that shoots little butterflies and
    says something(I will need help here).
SK: Spins out his Sai in both hands and gives a grunt afterwards.
FK: Just like his SK win pose except the Sais drop out of his hand and
    he shakes his head in disgust.
RK: Just like his JP win pose above.

                                  -----
                                  X-ISM
                                  -----

JP: Just like his default JP win pose above.
SP: Just like his default SP win pose above.
FP: Just like his default FP win pose above.
SK: Same as his FP win pose.
FK: Same as his FP win pose.
RK: Same as his default JP win pose above.



------
T.Hawk
------

JP: He stands and whistles for his eagle and it rests on his hand, the funny
    part about this is that the eagle shakes his head, which is pretty
    intimidating!
SP: He stands there and exclaims "whmp!"
FP: Just like his SP win pose except this time the same eagle lands on his
    shoulder and shakes its head.
SK: Just like his JP win pose above.
FK: Just like his SP win pose above.
RK: Just like his RK win pose above.



----
Vega
----

JP: Quickly puts his claw down and gives a snickering laugh.
SP: Stands and removes his mask in disgust at his opponent.
FP: Same as his SP win pose above.
SK: He jumps up and gives a menacing snickering laugh to himself.
FK: Same as his JP win pose above.
RK: Same as his JP win pose above.



-------
Zangief
-------

JP: Stands and flexes his muscles and says "Bolschoy Tavieda!"
SP: Same as his JP win pose above.
FP: Same as his JP win pose above.
SK: Its just like his JP win pose above except he just laughs this time.
FK: Same as his SK win pose above.
RK: Same as his SK win pose above.

                               -----
                               X-ISM
                               -----

JP: Same as his default JP win pose above.
SP: Same as his default JP win pose above.
FP: Same as his default JP win pose above.
SK: Same as his default SK win pose above.
FK: Same as his default SK win pose above.
RK: Same as his default JP win pose above.

NOTE: In X-ISM only Zangief's Roundhouse kick win pose differs from his
      normal default win pose.


                       -------------------
                       Zangief vs. Zangief
                       -------------------

JP: Puts two index fingers up in the air and cheers loudly, just like his
    crossover series win pose.
SP: Same as his JP win pose above.
FP: Zangief flexes more muscle than his default JP win pose but gives a 
    smile at the end, and he also exclaims the same thing he says in his
    default JP win pose.
SK: Same as his FP win pose above.
FK: Zangief puts lighter fluid in his mouth and blows a giant fish that
    Blanka holds up, and later Zangief smiles with his face being charred.
RK: Zangief puts lighter fluid in his mouth and blows a giant fish that
    Blanka holds up, and later Zangief smiles with his face being charred
    except this time Blanka is burned as well and he stays there blinking 
    his eye occasionally.


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                               ------
                               Combos
                               ------

While not as abundant or creative as the crossover series there are combos in
this game, in fact a ton of them thanks to the new and re-defined juggling 
system. I will try to list down everything I can find in terms of combos for
every character in the game, but I know I will need help, so if you would 
like to contribute your name will be listed at the top and bottom of this 
FAQ! Okay so its not the best prize, but isn't it just fun to contribute! 
Also I will use the ISM Plus Original Combo for all characters in each of 
the character section below.

NOTE: When the ISM Plus Original Combo is activated every character in the 
      game will retain a ZigZag magic series that is used mainly in the 
      crossover series. Here is what I mean:

      Any character with the Original Combo can do these sequence of attacks
      in one continuous combo(or combination).
   
      Jab --> Short --> Strong --> Forward --> Fierce or Roundhouse

      There is also one unique thing about this Original Combo, it allows
      you to go in a different sequence! Similar to X-COTA!
 
      Short --> Jab --> Forward --> Strong --> Fierce or Roundhouse

      Also note that some characters may not be able to pull off all of the
      attacks because they get too far pushed back, in that case most
      characters in the game will be able to get at least 3 hits out of the
      entire chain combo.

      In V-ISM ONLY can a character go backwards in a ZigZag series only in
      Custom Combo mode:

      Roundhouse --> Strong --> Jab

      Like the magic series, you can skip hits as well:

      Jab --> Strong --> Roundhouse

Also one more quick note, I will be using James Chen's excellent combo system
along with Migs Rustia's revisions, if you don't know the combo system I 
suggest you visit Migs Rustia's website(listed at top and bottom of FAQ) or 
email James Chen. Also when I note about ISM PLUS combos, there are only 
certain ISM PLUS requirements to do the combo which I will list below for 
each character.

NOTE: One more thing, ALWAYS MAKE YOUR HITS DEEP! This way you will have
      less spacing between you and your opponent and will be able to pull
      out more hits in your combo.

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----
Adon
----

Universal Combos

1. S.Forward --> Jaguar Knee

2. S.Jab, S.Short --> Jaguar Knee

3. J.Forward \/ S.Jab, S.Short --> Jaguar Knee

4. J.Forward \/ S.Jab, S.Short --> Jaguar Knee, S.Forward

5. In corner: J.Forward \/ S.Jab, S.Short --> Jaguar Knee, Jaguar Knee

-----
X-ISM
-----

1. Jaguar Kick \/ C.Forward --> Jaguar Knee
   This one seems possible, I recall being able to pull if off once, but then
   again I could be wrong. Try to make the Jaguar Kick as low to the ground 
   as possible.

2. J.Forward \/ S.Forward --> Jaguar Varied Assault

3. J.Forward \/ S.Jab, S.Short --> Jaguar Knee, Jaguar Varied Assault
   In this combo it works best if you are in the corner, but also works
   if you are out of the corner. This combo will juggle the opponent.

-----
A-ISM
-----

1. J.Fierce \/ S.Jab, S.Short --> Jaguar Knee, Level 1/Level 2 Jaguar Varied
   Assault
   Level 1 works best because all the hits will come out, level 2 works well
   also but on level 3 a hit or two will come out and that's it, so stick
   with level 1 or level 2. And this will juggle the opponent.

-----
V-ISM
-----

NOTE: All of these combos will require you to activate the Custom Combo
      mode, but I will tell you which one to use.


1. Custom Combo Activation: (SP+FK)
   In corner: Short Jaguar Kick, C.Short, C.Short --> Short Jaguar Kick, 
   C.Short, C.Short, etc.
   Basically that is it, you can score a bunch of hits with this if you
   can do it quick enough and be consistent with the cursed dragon punch
   motion. I got 46 hits once! So be proud of me!


2. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Roundhouse Jaguar Tooth, S.Short --> Short Jaguar Knee, 
   Forward Jaguar Knee, Roundhouse Jaguar Knee, Forward Jaguar Kick
   (juggle)


3. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: J.Forward \/ S.Jab, S.Short, C.Forward --> Short Jaguar Kick,
   C.Short, C.Short(x10), Short Jaguar Knee(x3)(juggle)


---------------
ISM Plus Combos
---------------

1. ISM PLUS requirement: Alpha Combo
   C.Short, C.Jab, C.Strong, C.Forward --> Jaguar Knee, Jaguar Knee(juggle)

2. ISM PLUS requirement: Alpha Combo
   J.Forward \/ S.Jab, S.Forward --> Jaguar Knee, S.Forward(juggle)

3. ISM PLUS requirement: Super Alpha Cancel
   J.Forward, S.Jab, C.Short --> Short Jaguar Kick --> Jaguar Varied 
   Assault

-------
Overall
-------

Rating: 82/100
Adon is a very fast character with surprisingly fast attacks that are quick
countermoves against missed attacks. His supers have a lot of range and reach 
full screen's distance with very little time to waste. Adon is a rather 
impressive combo character, but he does have his shares of flaws. First off
Adon lacks any form of dominance when jumping in, having him to result in
defensive play most of the time, and his Jaguar Revolver is a complete waste
when he is close to his opponent because he will just soar over his opponent.
Also Adon has no projectiles, but then again its best that not every 
character in the game has a projectile. This makes it a pain to result in a
fight against projectilers, and even a well timed Jaguar Kick will often be
blocked. But overall, he should be someone on the Intermediate level of skill
should be able to play Adon pretty well.


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-----
Akuma
-----

Universal Combos

1. C.Strong --> Gou Hadouken

2. Tatsumaki Zankuu Kyaku \/ Gou Shouryuken(juggle)
   The trick in this combo is to jump in with your hurricane kick and that
   should bounce the opponent up and you can go into your Gou Shoryuken as 
   you land.

3. J.Roundhouse \/ C.Strong --> Gou Hadouken

4. Tatsumaki Zankuu Kyaku \/ S.Jab --> Gou Hadouken(juggle)

5. J.Fierce \/ S.Jab --> Tatsumaki Zankuu Kyaku, Gou Shoryuken, Gou
   Hadouken(juggle)

6. Roundhouse Tatsumaki Zankuu Kyaku, Jab Gou Shouryuken, etc.(juggle)
   Can you belive that this is his infinite? Its so easy to do and
   Akuma breaks the "One juggle per combo only" law! The timing is
   extremely easy and takes little time to master.

7. Zankuu Hadouken \/ C.Jab --> Gou Hadouken

8. Jab Gou Shoryuekn, Jab Gou Shouryuken(juggle)

9. J.Roundhouse \/ S.Jab, S.Short --> Tatsumaki Zankuu Kyaku, S.Stromg
   --> Gou Hadouken

-----
X-ISM
-----

1. C.Roundhouse --> Shun Goku Satsu
   The point of this combo is to already have the Shun Goku Satsu in 
   motion and as the opponent gets up, they will try to counter only to be
   snuffed by the Shun Goku Satsu. Its more like strategy than any real combo.

2. S.FWD.Forward --> Tatsumaki Zankuu Kyaku, S.Jab --> Tatsumaki Zankuu Kyaku
   (juggle)

-----
A-ISM
-----

1. S.Jab --> Messatsu Gou Shoryuu

2. C.Forward --> Messatsu Gou Hado

3. Tatsumaki Zankuu Kyaku, Messatsu Gou Shouryuu/Messatsu Gou Hado
   (juggle)

4. In corner: Jab Gou Shouryuken, Messatsu Gou Shouryuu(juggle)

5. Zankuu Hadouken \/ Messatsu Gou Shouryuu

-----
V-ISM
-----

1. Custom Combo activation: (JP+SK), (SP+FK)
   S.FWD.Forward, etc.
   This really isn't a combo but more of an annoyance move, use this to take 
   down that guard meter!

---------------
ISM PLUS Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Messatsu Gou Shoryuu

2. ISM Plus requirement: Super Alpha Cancel
   J.Fierce \/ C.Short, C.Jab --> Level 1/Level 2 Messatsu Gou Shouryuu
   --> Tenma Gou Zankuu(juggle)

3. ISM Plus requirement: Super Alpha Cancel
   J.Fierce \/ S.Jab, S.Short --> Gou Hadouken --> Messatsu Gou Shouryuu/
   Messatsu Gou Hado

-------
Overall
-------

Rating: 94/100
Akuma apparently has no weaknesses, or at least not much by the way. Akuma
is blazing fast with unbelievable combo possibilities, he is obviously the
best juggle combo character in the game. He has a lot of combinations to
choose from and supers to counter practically anything. He also has a teleport
which lets him escape from corner traps or to avoid supers all together. There
are a few weaknesses however, and that's with his missed supers. Most of his
supers besides the Messatsu Gou Hado are rather easy to counter. That's about
it, there is really no apparent weakness to Akuma and beginners can easily
pick him up.


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------
Balrog
------

Universal Combos

1. C.Strong --> Dashing (anything)

2. J.Roundhouse \/ C.Strong --> Dashing (anything)
   This combo is rather simple, just charge ahead of time.

3. J.Jab \/ S.Jab, C.Jab, C.Jab --> Dashing (anything)
   This is just such a cheap, but easy combo, use this at will!

-----
X-ISM
-----

1. S.Short --> Crazy Buffalo

2. J.Roundhouse \/ C.Jab, C.Jab, C.Short --> Crazy Buffalo

3. J.Fierce \/ S.Strong --> Crazy Buffalo

-----
A-ISM
-----

NOTE: All of Balrog's X-ISM combos work in A-ISM, the only addition to
      this ISM is that he can use his Gigaton Blow instead of his Crazy
      Buffalo.

-----
V-ISM
-----

NOTE: The manual only says that you can use the Buffalo Head as a reversal
      only, what they do not mention is that it can be used freely in 
      Custom Combo mode.

1. Custom Combo activation: (JP+SK)
   In corner: Jab Buffalo Head, Jab Buffalo Head, etc.(juggle)
   Just repeat this until your Custom Combo guage runs out.

2. Custom Combo Activation: (SP+FK)
   In corner: Jab Dashing Straight, S.Jab, Jab Dashing Straight, S.Jab,
   etc.
   This one will take quite a bit of practice, but it looks more stylish 
   than the first one if you master it!

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Original Combo
   C.Jab, C.Short, C.Strong --> Dashing (anything) or any super

2. ISM Plus requirement: Super Alpha Cancel
   J.Roundhouse \/ S.Jab, S.Short --> Dashing Straight --> any super

3. ISM Plus requirement: Super Alpha Cancel  
   Final Punch --> Any super
   This is one heck of a killer, depending on how long you have
   charged for the Final Punch you can actually kill your opponent with
   just this one combo no matter how much life they have even at full life!

-------
Overall
-------

80/100
Balrog is one of the underdog characters in the game, but master him and he
is quite lethal. He has powerful attacks and can use a Final Punch when
you least expect it. Not only that but his Final Punch is even more 
powerful than any of his supers when charged for a certain amount of time.
He can always charge for his Final Punch and attack with a super or any
other attack during the charge which makes it that more lethal and can very
well end the match right there. However he really can't defend well against
jumping in attacks and his combos require a lot of charging for complete
effectiveness. That can be a pain for some people, but with practice Balrog
can be a very powerful character.


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------
Birdie
------

Universal Combos

1. Punch Throw, Bull Head(juggle)

2. S.Fierce, C.Fierce(juggle)
   Just make sure you are close to the opponent when the S.Fierce hits so
   that it launches the opponent.

3. J.DN.Fierce \/ Bandit Chain/Murder Chain

4. Punch Throw, Bull Horn(juggle)
   This is like the first combo except the damage on this combo is cumulative
   and will do more damage the longer you charge the Bull Horn.

5. J.DN.CU.Fierce \/ S.Jab --> Banit Chain/Murder Chain
   This combo is difficult to connect, you have to cross up your opponent
   while jumping in and continue from there.

6. J.DN.Fierce \/ C.Jab --> Bull Head

-----
X-ISM
-----

1. J.DN.Fierce \/ S.Strong --> The Birdie

2. Punch Throw, The Birdie(juggle)

-----
A-ISM
-----

NOTE: All of Birdie's X-ISM combos work in A-ISM as well.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Jab Bull Head, etc.
   

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   J.DN.CU.Fierce \/ C.Jab, C.Forward, C.Strong --> The Birdie

2. ISM Plus requirement: Alpha Combo
   J.DN.CU.Fierce \/ C.Jab, C.Forward, C.Strong --> Bull Head

3. ISM Plus requirement: Super Alpha Cancel
   Bull Horn --> The Birdie(juggle)
   This combo is cumulative depending on how long you charge for the
   Bull Horn, and this combo is liable to do 70% damage!

-------
Overall
-------

Rating: 73/100
Birdie really can't defend very well, but has some rather powerful supers 
to back that up. His Bull Revenger ranks up there by being one of the 
most powerful and feared supers in the game, not only is it unblockable but
it is also very easy to do. Just like Balrog he can charge for his Bull Horn
and still attack at the same time. But did I mention about his defense? He
has practically no ground attacks that can match most jumping attacks and
his Bull Revenger can be easily knocked out of and his The Birdie super
will leave him open to attack if he misses, making his supers pretty 
hazardous to your health. Birdie really takes time to adapt to and his 
somewhere on the borderline of being an intermediate/expert skilled player.
But overall he is a very powerful character when used correctly.


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-----
Bison
-----

Universal Combos

1. S.Roundhouse --> Double Knee Press
   Basically you must cancel after the first hit, while the second hit will
   probably go over most characters in the game, you still must cancel after
   the first hit.

2. J.Roundhouse \/ C.Forward --> Double Knee Press

-----
X-ISM
-----

1. S.Strong --> Psycho Crusher

2. J.Fierce \/ S.Strong --> Psycho Crusher

3. J.Roundhouse \/ S.Forward --> Scissors Kick Nightmare

-----
A-ISM
-----

NOTE: All of Bison's X-ISM combos work in A-ISM except you can replace the
      final hits with his Psycho Crusher super instead.

-----
V-ISM
-----

1. Custom Combo Activation: any
   Back to corner: Double Knee Press, Double Knee Press, etc.
   Basically like Hulk's Gamma Wave from the crossover series it works
   best if your back is to the corner and then you jsut keep repeating
   the Double Knee Press until you reach the end of the corner.

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.JAb, C.Short, C.Forward --> Double Knee Press/Any Super

2. ISM Plus requiremant: Super Alpha Cancel
   S.Roundhouse --> Psycho Shot --> Any Super

-------
Overall
-------

Rating: 77/100
M.Bison is a very powerful character with rather damaging supers. He has
excellent range on his attacks and can really punish people for their mistakes
and his offensive skills are top notch. He is a rather poor keep away 
character but he has a teleport to back that up. His flaws results in poor
defensive skills and he has little priority in his jumping attacks. He is
basically a worthless keep away character because the fact that you have to
charge for his projectile, its slow, and the fact that he has long recovery
time from it. But like all characters in the game he is a rahter powerful
character when mastered.


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------
Blanka
------

Universal Combos

1. J.Jab \/ Electric Thunder

2. C.Short --> Rolling Attack/Vertical Rolling

3. J.Roundhouse \/ C.Forward --> Vertical Rolling/Rolling Attack

4. J.CU.Fierce \/ C.Forward --> Electric Thunder
   This combo is tough to execute, mainly with the jump in attack, it takes
   a lot of practice to time the J.Fierce to cross the opponent up. Try to
   make your fierce hit as late as possible while at the same time cross up
   the opponent. Remember, practice is the key!

-----
X-ISM
-----

1. J.CU.Fierce \/ C.Forward --> Electric Thunder/Ground Shave Rolling
   Just like number 4 above except you can add the Ground Shave Rolling
   instead.

2. J.Roundhouse \/ Ground Shave Rolling
   Its an odd combo but effective, just don't hold onto the Ground Shave
   Rolling, otherwise you will mess up the combo.

-----
A-ISM
-----

NOTE: All of Blanka's X-ISM combos work in A-ISM, and I have not found a
      single way to combo in that Tropical Hazard, can anyone help?!

-----
V-ISM
-----

NOTE: I haven't really found an effective Custom Combo for Blanka and as
      you might have probably guessed, suggestions are always welcomed.


---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Rolling Attack


-------
Overall
-------

Rating: 71/100
Blanka is a pretty decent character all around. He has a lot of range on
his attacks and has a pretty decent air counter being either his Ground Shave
Roll or his Electric Thunder. But with that also comes with flaws, but then
again every character has its share of flaws. First off practically every
single rolling attack that Blanka has will leave him open to quick counters 
and attacks if theya re blocked. His supers are often hard to connect
mainly because they are just so awkward, while his Tropical Hazard is pretty
visually impressive its almost certain that the opponent will block the
attack. His jumping attacks however come out and lasts too quick, which is 
both a good and bad thing. With his quick jumping attacks it makes it very
difficult to jump in with a successful attack without being countered and
he must attack late in order for the attack to have a higher ratio of
connecting. But basically Blanka is on the borderline of being an 
intermediate or expert skill player, and like all characters in the game
master him and he can become an opponent's worst nightmare.


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-----
Cammy
-----

Universal Combos

1. S.Jab --> Cannon Spike

2. J.Roundhouse \/ S.Jab S.Short --> Cannon Spike

3. J.CU.Short \/ S.Fierce --> Cannon Spike/Spiral Arrow
   The only tricky part about this combo is that you must be close to your 
   opponent so that she does her close fierce punch, her close fierce
   punch will cancel into either attack, if her does her far fierce 
   animation you did the combo uncorrectly! You must cross up the opponent
   with your jumping short kick to make the combo successful.

-----
X-ISM
-----

1. J.Fierce \/ S.Forward --> Spin Dive Smasher

2. J.CU.Short \/ S.Jab, S.Short, S.Jab --> Spin Dive Smasher
   Once again you must cross up your opponent for this combo to work.

-----
A-ISM
-----

1. J.Fierce \/ S.Jab, S.Short --> Reverse Shaft Breaker

2. J.Fierce \/ S.Fierce --> Reverse Shaft Breaker
   Once again she must be close to the opponent so that her close fierce
   animation comes out so you can cancel into the Reverse Shaft Breaker.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   In croner: Spin Knuckle --> Short Cannon Spike, Short Cannon Spike, etc.
   Basically just repeat the Cannon Spike until your Custom Combo guage
   runs out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.Fierce \/ S.Jab, S.Forward, S.Strong --> Cannon Spike/Spiral Arrow/
   Spin Dive Smasher

2. ISM Plus requirement: Super Alpha Cancel
   Spin Knuckle --> Reverse Shaft Breaker

-------
Overall
-------

Rating: 86/100
Cammy is simply an excellent all around character. She has a lot of speed
and priority in her ground attacks along with rather very effective supers.
She is a very avid combo character with many possibilities, but she is no
juggle combo character like Akuma is. She does have weaknesses though and
that is the fact that her jump in attacks come in such wierd angles that
it makes it very tough to come in with an effective attack. Her supers also
leave her open to attack as well making it hazardous to use supers at times.
But overall she is a solid character with excellent defensive skills and she
is on the line of being an intermediate skilled player.


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-------
Charlie
-------

Universal Combos

1. C.Jab --> Somersault Kick

2. C.Strong --> Sonic Boom

3. J.Fierce \/ C.Jab, C.Short --> Somersault Kick/Sonic Boom
   You can use a Roundhouse Somersault Kick if you want extra hits.

-----
X-ISM
-----

1. J.Roundhouse \/ C.Strong --> Somersault Justice

-----
A-ISM
-----

NOTE: All of Charlie's universal combos and X-ISM combos work in A-ISM
      the only exception is that you can replace the last attacks with
      either his Somersault Justice, Cross Fire Blitz, or Sonic Break.

1. J.Fierce \/ S.Forward --> Knee Bazooka

2. J.Roundhouse \/ S.FWD.Forward --> Any Super
   This combo is difficult to master because you must go forward during
   the middle of your charge, but then again with practice this will be
   very easy to execute.
 
-----
V-ISM
-----

1. Custom Combo Activation: Any
   In corner: Short Somersault Kick, Short Somersault Kick, etc.
   This combo is simple, just keep doing it until your Custom Combo
   guage runs out. Also note that once connected it connect be averted!

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo  
   S.Forward, S.Forward, S.FWD.Forward

2. ISM Plus requirement: Alpha Combo
   J.Fierce \/ S.Jab, S.Forward, S.FWD.Fierce

3. ISM Plus requirement: Alpha Combo
   J.Roundhouse \/ C.Jab, C.Short, C.Strong, C.Forward

4. ISM Plus requirement: Super Alpha Cancel
   J.Roundhouse \/ C.Jab, C.Short --> Sonic Boom --> Any Super
   This combo does require some time to master, but after practice this
   combo will seem like child's play.

-------
Overall
-------

Rating: 88/100
Charlie is an extremely well balanced character, he has excellent ground 
defense along with some rather killer combos. He has some of the coolest yet
most effective supers in the game that does monster damage. He is one of the
more solid combo characters in the game and he practically unstoppable in
V-ISM. But he does have a few drawbacks though, that mainly with his jumping
attacks. He can't cross up anybody with his attacks which is a disadvantage
in my opinion and sometimes charging can be hazardous. But he is on the
intermediate skill level and once mastered he can be a dangerous character
to mess with.


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-------
Chun-Li
-------

Universal Combos

1. S.Jab --> Hyaku Retsu Kyaku

2. S.Fierce --> Hyaku Restu Kyaku

-----
X-ISM
-----

1. S.Jab --> Senretsu Kyaku

2. J.Fierce \/ S.Fierce --> Hyaku Retsu Kyaku
   You must be close to your opponent when the second fierce comes out
   so she does her close fierce animation. If she does her far fierce
   animation you will not be able to cancel into the Senretsu Kyaku.

3. DF.Roundhouse --> Hyaku Retsu Kyaku/Senretsu Kyaku(juggle)

4. In corner: Whirlwind Kick, S.Strong(juggle)

-----
A-ISM
-----

NOTE: All of Chun-Li's X-ISM combos work in A-ISM except for the last one
      which is pretty obvious since she has no Whirlwin Kick in A-ISM.

1. DF.Roundhouse --> Tenshou Kyaku/Hazan Tenshou Kyaku/Hyaku Retsu Kyaku/
   Kikousho/Senretsu Kyaku/Kikoken(juggle)
   Yep, that's right. She can juggle any one of her special attacks 
   including any other of her regular attacks.

2. DF.Roundhouse --> Tenshou Kyaku, Any attack(juggle)
   Yes you can pull off any normal attack as long as you are in distance
   but you will most likely be using a super instead right?

3. J.Fierce \/ C.Short --> Hazan Tenshou Kyaku

-----
V-ISM
-----

1. Custom Combo requirement: any
   In corner: Forward Tenshou Kyaku, etc.
   That's it, just like Charlie's cheap combo this cannot be averted once
   connected unless you choose to stop!

2. J.Short \/ Short Hyaku Retsu Kyaku
   Well Chun-Li can no longer juggle the opponent with her Hyaku Retsu Kyaku
   after knocking them down like she could in Street Fighter Alpha 2, 
   but she can still drain a lot life with this combo even if blocked.

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   J.Fierce \/ S.Jab, S.Short, S.Forward --> Hyaku Retsu Kyaku

2. ISM Plus requirement: Super Alpha Cancel
   J.Fierce \/ S.Jab --> Hyaku Retsu Kyaku --> Senretsu Kyaku

-------
Overall
-------

Rating: 80/100
Chun-Li is a very fast character with plenty of attacks to counter any missed
attack. Her supers are very effective and she has one for every situation and 
she also has tremendous throw range in the air. The downside to using her is 
that her jumping attacks are easily countered and have basically no priority
except for her stomp kick, but even if you do use her stomp kick she will
bounce away from the opponent. However like all characters in the game when
mastered she can be a very serious opponent to defeat.


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--------------
Classic Balrog
--------------

Universal Combos

1. C.Strong --> Dashing (anything)

2. J.Roundhouse \/ C.Strong --> Dashing (anything)
   This combo is rather simple, just charge ahead of time.

3. J.Jab \/ S.Jab, C.Jab, C.Jab --> Dashing (anything)
   This is just such a cheap, but easy combo, use this at will!

-----
X-ISM
-----

1. S.Short --> Crazy Buffalo

2. J.Roundhouse \/ C.Jab, C.Jab, C.Short --> Crazy Buffalo

3. J.Fierce \/ S.Strong --> Crazy Buffalo

-----
A-ISM
-----

NOTE: All of Balrog's X-ISM combos work in A-ISM, the only addition to
      this ISM is that he can use his Gigaton Blow instead of his Crazy
      Buffalo.

-----
V-ISM
-----

NOTE: The manual only says that you can use the Buffalo Head as a reversal
      only, what they do not mention is that it can be used freely in 
      Custom Combo mode.

1. Custom Combo activation: (JP+SK)
   In corner: Jab Buffalo Head, Jab Buffalo Head, etc.(juggle)
   Just repeat this until your Custom Combo guage runs out.

2. Custom Combo Activation: (SP+FK)
   In corner: Jab Dashing Straight, S.Jab, Jab Dashing Straight, S.Jab,
   etc.
   This one will take quite a bit of practice, but it looks more stylish 
   than the first one if you master it!

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Original Combo
   C.Jab, C.Short, C.Strong --> Dashing (anything) or any super

2. ISM Plus requirement: Super Alpha Cancel
   J.Roundhouse \/ S.Jab, S.Short --> Dashing Straight --> any super

3. ISM Plus requirement: Super Alpha Cancel  
   Final Punch --> Any super
   This is one heck of a killer, depending on how long you have
   charged for the Final Punch you can actually kill your opponent with
   just this one combo no matter how much life they have even at full life!

-------
Overall
-------

82/100
Classic Balrog is somewhat of an odd character, the only thing that 
separates Classic Balrog from the regular Balrog is the fact all of classic
Balrog's attacks are the same. Here's what I mean, Balrog's Jab is the same
attack animation as his short, that also means that his Strong attack
animation is the same as his Forward attack animation, the same goes for 
his fierce and roundhouse attack animations, this goes the same when he is
crouching or standing. This gives him little variety in his attacks, but
for some strange reason he has a more sense of priority when jumping in for
attacks than regular Balrog does. He has basically all the attributes as
regular Balrog does with the same supers and everything else. But overall
he is a very powerful character to be reckoned with and when mastered he
is just an unbelievable combo character.


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----
Cody
----

Universal Combos

1. S.Jab --> Forward/Roundhouse Ruffian Kick

2. S.FWD.Roundhouse --> Forward/Roundhouse Ruffian Kick(juggle)

3. S.FWD.Roundhouse, S.Forward(juggle)

4. Criminal Upper, Forward/Roundhouse Ruffian Kick(juggle)

5. J.Roundhouse \/ S.Jab, S.Short --> Forward/Roundhouse Ruffian Kick

-----
X-ISM
-----

1. Final Destruction, J.Roundhouse \/ S.Jab, S.Jab, S.Jab, etc.(juggle)
   Well once you start the Final Destruction Cody goes into "Final Fight"
   mode, in which he cannot block and all his regular attacks become
   those street attacks in Final Fight. The J.Roundhouse will knock the
   opponent up, also it does not matter what attack you use because they
   are all the same kicks. On the ground just hit any other attack button
   and you should juggle them. Sometimes Cody might go into his 4 hit
   combo as he did in Final Fight and if he does that will completely mess
   up the combo, I'm not sure exactly what to do to get this combo
   accomplished, but it does work, but only until the Final Destruction
   mode wears off.

-----
A-ISM
-----

NOTE: All of Cody's universal combos work in A-ISM as you can expect but
      this time he can either throw in a Final Destruction of Dead End
      Irony instead of his regular and special attacks.

-----
V-ISM
-----

1. Custom Combo Activation: any
   Back to corner: Jab Criminal Upper, Jab, Criminal Upper, etc.
   Think of this like Magneto's Magnetic Shockwave, just keep balancing
   them until you are to the other side of the screen.

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo  
   C.Jab, C.Forward, S.Roundhouse, S.FWD.Roundhouse

2. ISM Plus requirement: Super Alpha Cancel
   Bad Stone --> Any Super

-------
Overall
-------

Rating: 86/100
Cody is an excellent all around character, he has excellent supers to
counter any missed attacks and he is simply an amazing combo character with
superior juggle combo abilities. His special attacks are great counters
and have very low recovery time making it virtually impossible to counter.
However everybody has a weakness in this game, well almost everybody and
Cody's weakness is obviously his lack of defensive skills and he will have
a lot of trouble counter jumping attacks except if he uses his Alpha counter.
His jumping attacks lack much priority and he will usually be knocked out
of the air against any ground attacks. But overall Cody is an exceptional
character to use and he is right around the intermediate skill level area and
like all characters in the game once mastered he can be a powerful character.


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---
Dan
---

Universal Combos

1. S.Jab --> Gadouken

2. S.Jab --> Kouryuken

3. Short Kuuchuu Dankuu Kyaku \/ C.Fierce --> Dankuu Kyaku(juggle)

4. J.Roundhouse \/ S.Strong --> Gadouken

5. J.Roundhouse \/ Kouryuken

-----
X-ISM
-----

1. J.Roundhouse \/ Hisshou Buraiken

2. J.Roundhouse \/ S.Jab --> Hisshou Buraiken, Kouryuken(juggle)

-----
A-ISM
-----

1. Level 3 Shinkuu Gadouken, Kouryuken(juggle)

2. Short Kuuchuu Dankuu Kyaku \/ Hisshou Buraiken, Kouryuken(juggle)

3. Short Kuuchuu Kyaku \/ Kouryuu Rekka(juggle)

-----
V-ISM
-----

1. Custom Combo activation: (JP+SK)
   In corner: Jab Kouryuken, Jab Kouryuken, Jab Kouryuken, etc.
   The timing in this combo is pretty tricky, but its very easy to 
   execute, just keep on repeating the pattern over and over again and
   you will juggle them infinitely until the Custom Combo mode stops
   of course.

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Shinkuu Gadouken

2. ISM Plus requirement: Super Alpha Cancel
   J.Roundhouse \/ S.Strong -> Gadouken --> Any Super

-------
Overall
-------

Rating: 84/100
I not sure why people think this guy is at such a disadvantage, maybe he is
in the corss over series, but that's it. Dan has excellent defense and
pretty darn good combo abilities with a lot of juggle possibilities. His 
supers are very damaging and all combo with very little effort, which is
needless to say since practically all the characters in this game have
supers that combo rather easily without hesitation. His Dankuu Kyaku
is a great weapon to attack from long distance and his Kuuchuu Dankuu Kyaku
is also a great escape move, not only that its one of the sweetest juggle
moves in the game. But there are disadvantages though and that's the fact
that his projectile basically sucks, and his supers offer limited range 
besides his Shinkuu Gadouken. Other than that I really do not see very much
disadvantages in Dan. He is an intermediate character, and beginners should
stay away from using this guy.


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-------
Dee Jay
-------

Universal Combos

1. S.Jab --> Air Slasher

2. C.Jab --> MAchine Gun Uppercut

3. Jab Air Slasher /\ J.Roundhouse \/ S.Jab --> Air Slasher
   This works best in long distances obviously and its one of the most
   sweestest looking combos you will ever see, I remember Guile being
   able to do a similar combo back in the old Street Fighter days but
   now Guile sucks and Dee Jay is the only one who can put two projectiles
   in one combo with out the help of a Super Alpha Cancel.

4. C.Short --> Air Slasher, S.Roundhouse

-----
X-ISM
-----

1. Sobat Carnival, S.Roundhouse(juggle)

2. Sobat Carnival, Machine Gun Uppercut(juggle)
   There really is no catch to this combo, just make sure you charge while
   the hits connect.

3. J.Roundhouse \/ S.Jab --> Sobat Carnival, S.Roundhouse(juggle)

4. J.Roundhouse \/ C.Jab, C.Short --> Jackknife Maximum

-----
A-ISM
-----

NOTE: All of Dee Jay's X-ISM combos work in A-ISM except for the last one
      of course since he has no Jackknife Maximum. They can be replaced by
      another super in stead of his Sobat Carnival.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK)
   Roundhouse Jackknife Maximum, Short Jackknife Maximum, Short Jackknife
   Maximum, etc.
   This combo is very simple, it works best OUT OF THE CORNER, since this
   will literally create a volleyball effect and bounce your opponent
   around like a giant volleyball!

2. Custom Combo Activation: (JP+SK)
   Roundhouse Jackknife Maximum, J.Short, J.Short, J.Short, etc.
   Same as above but this one is easier to do, but there is more of a
   chance that your opponent will be able to escape this one more easily.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   C.Jab, C.Short, C.Strong --> Air Slasher

2. ISM Plus Requirement: Super Alpha Cancel
   J.Roundhouse \/ C.Jab --> Machine Gun Upper Cut --> Theme of Sunrise/
   Climax Beat(juggle)

-------
Overall
-------

Rating: 91/100
Dee Jay is just simply an amazing combo character with a lot of possibilities.
First off, Dee Jay's main advantage over other projectile throwers is that he
has found a lack of recovery time, something Guile has mysteriously picked up.
This is great since last time Dee Jay had a lot of recovery time from his
Max Out, and veteran Dee Jay players will easily be adapted to his style of
fighting. Not only that but his juggle possibilities are endless and ranks up
there with Akuma! I see very little weakness in his arsenal, the only weakness
I see is little priority when jumping in with attacks. Overall he is a very
solid and powerful character. He is right along the line of the beginner and
intermediate mark.


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-------
Dhalsim
-------

1. C.Jab --> Yoga Fire

2. J.Jab \/ C.Forward --> Yoga Fire

3. Jab Yoga Fire, S.Fierce
   This combo works if you are about 2/3 screen's distance away

-----
X-ISM
-----

1. J.Jab \/ S.Jab --> Yoga Tempest

-----
A-ISM
-----

NOTE: All of Dhalsim's X-ISM combos work in A-ISM except this time you
      replace the Yoga Tempest with either a Yoga Inferno or Yoga Stream.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK)
   Jab Yoga Fire, C.Jab, Jab Yoga Fire, C.Jab, Jab Yoga Fire, C.Jab, etc.
   Basically this all Dhalsim can do in Custom Combo mode, this will push
   him back and eventually keep him out of range from the opponent.

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.Short, C.Jab, C.DB.Forward --> Yoga Fire

2. ISM Plus requirement: Super Alpha Combo
   J.Jab \/ C.DB.Forward --> Yoga Fire --> Yoga Inferno/Yoga Stream

-------
Overall
-------

Rating: 70/100
Dhalsim is a pretty good character overall, he is quite possibly the best
keep away character in the game, with his long limbs and Yoga Fires he can
keep any opponent in check. Combine his exceptional keep away skills with
his crafty teleport and his float he can be one slippery character. But there
are flaws, first off how the heck is Dhalsim suppose to jump in with a 
successful attack? His long limbs pose problems for jumping in and he really
does not have much defensive skills in his arsenal. He is also slow in his
attacks and his long animation in his limbs can be easily countered with a
Shouryuken and so forth. But like any other character in the game he is a 
powerful character, it just takes too long to master him and he is some where
along the expert level of skill to master.


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-------
E.Honda
-------

1. S.Jab --> Hundred Hand Slap

2. C.Short --> Sumo Head Butt

3. J.Roundhouse \/ S.Jab --> Hundred Hand Slap

-----
X-ISM
-----

1. J.Roundhouse \/ C.Short --> Oni Muso

-----
A-ISM
-----

NOTE: All of E.Honda's X-ISM combos work in A-ISM except that this time
      you can replace his Oni Muso with his Fuji Drop.

1. J.CU.Forward \/ Orochi Crush
   Basically cross them up with the sumo splash then when the splash hits
   quickly begin the 720 degree motion and press punch, see that wasn't so
   hard was it?

-----
V-ISM
-----

1. Custom Combo activation: any
   In corner: Sumo Smash, Sumo Smash, etc.
   That's it, just keep doing that until your Custom Combo guage runs
   out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   C.Jab, C.Short, C.Strong --> Sumo Headbutt/ Any Super

2. ISM Plus requirement: Super Alpha Cancel
   J.Roundhouse \/ S.Jab --> Hundred Hand Slap --> Oni Muso/Fuji Drop

-------
Overall
-------

Rating: 78/100
E.Honda has plenty of attacks to counter just about anything and he has
exceptional throw range. His supers cause massive damage and he has a ton
of range in his regular attacks along with very effective special attacks.
But E.Honda is rather slow, while not as slow as you may think, he still is
rather slow and he has poor defensive skills. But like practically every
character in the game once mastered he can be a very powerful character.


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--------
Evil Ryu
--------

Universal Combos

1. C.Fierce --> Hadouken

2. S.Strong --> Tatsumaki Senpuu Kyaku

3. J.Jab \/ S.Jab --> Shouryuken

4. J.Fierce \/ C.Jab, C.Short --> Hadouken

5. Jab Shouryuken, Shoryuken(juggle)

-----
X-ISM
-----

1. C.Roundhouse --> Shun Goku Satsu
   This is more of a set up technique, while it is easily avoided its hard
   to counter without being caught by the Shun Goku Satsu.

-----
A-ISM
-----

NOTE: All of Ryu's Universal Combos can be replaced by either a Shinkuu 
      Hadouken or a Shinkuu Tatsumaki Senpuu Kyaku or a Messatsu Gou
      Shouryuu at the last hit of the combo.

1. Jab Shouryuken, Messatsu Gou Shouryuu/Shinkuu Hadouken/Shinkuu Tatsumaki
   Senpuu Kyaku(juggle)

2. J.Fierce \/ C.Forward --> Shinkuu Tatsumaki Senpuu Kyaku

3. Tatsumaki Senpuu Kyaku \/ Shinkuu Hadouken/Messatsu Gou Shouryuu/Shinkuu
   Tatsumaki Senpuu Kyaku(juggle)

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Jab Shouryuken, Jab Shouryuken, Jab Shouryuken, etc.

2. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Tatsumaki Senpuu Kyaku, Tatsumaki Senpuu Kyaku, etc.

NOTE: These two combos will juggle the opponent endlessly unless you decide
      to mess up somewhere along the line and its unescapable once connected!

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Cancel
   J.Fierce \/ C.Jab, C.Short --> Hadouken --> Shinkuu Hadouken/Messatsu Gou
   Shouryuu

2. ISM Plus Requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Tatsumaki Senpuu Kyaku/Hadouken

-------
Overall
-------

Rating: 96/100
I see practically no weaknesses in Evil Ryu, not only is he quick and 
powerful, he has amazing combo abilities with a super for every
situation. His juggle combo abilities are pretty darn good and effective
and he has good throw range. He simply has a lot of weapons to throw at you
not only that but he is quite possibly the best defensive player in the game
and once of the top offensive players in the game, but obviously he is tied
with Ryu though. The only problem I had with him is that they should have 
given him more moves that separates him from Ryu but still remain different
from Akuma, but it is nice to see Evil Ryu have four supers though (^_^).


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--------
Fei Long
--------

Universal Combos

1. S.Jab --> Rekka Ken

2. J.Roundhouse \/ S.Jab --> Shien Kyaku

3. J.Roundhouse \/ S.Fierce --> Rekka Ken
   You must land your hit deep and Fei Long must go into his close fierce
   animation otherwise you will not be able to cancel into the Rekka Ken.

-----
X-ISM
-----

1. J.Roundhouse \/ S.Fierce --> Rekka ShinKen
   Just make sure your hit is deep, and Fei Long must go into his close
   fierce animation, otherwise you will not be able to cancel.

2. J.Roundhouse \/ S.Jab, S.Jab, S.Jab --> Rekka ShinKen
-----
A-ISM
-----

Note: Fei Long can do any one of his X-ISM in A-ISM except he can replace
      the Rekka Shinken with any other super he wishes.

1. Level 2 Shien Renkyaku, Level 1 Shien Renkyaku(juggle)
   You can also vice versa this combo as well (^_^). Did I mention that
   this combo can literally take away about 60% of your opponent's life bar?

-----
V-ISM
-----

1. Custom Combo activation: (JP+SK)
   In corner: Short Shien Kyaku, Short Shien Kyaku, etc.
   Basically just keep doing this until your Custom Combo guage runs out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Cancel
   J.Roundhouse \/ S.Jab --> Rekka Ken --> Any Super

2. ISM Plus requirement: Alpha Combo
   J.Roundhouse \/ S.Jab, S.Short, S.Strong --> Rekka Ken/Rekka ShinKen

-------
Overall
-------

Rating: 89/100
Fei Long is basically just an excellent all around character with a lot of
combo possibilties and he has excellent defensive skills and offensive skills
to match. His supers are pretty effective and can deal a hefty amount of 
damage. There is little downside to Fei Long except that his supers leave
him open to attack if he misses. And his thrown range is a bit under average.
But overall Fei Long is a solid character and beginners can get use to him
rather quickly and like all characters in the game, once mastered he can be
a very powerful opponent to be reckoned with.


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-----------
Final Bison
-----------

Universal Combos

1. S.Roundhouse --> Double Knee Press
   Basically you must cancel after the first hit, while the second hit will
   probably go over most characters in the game, you still must cancel after
   the first hit.

2. J.Roundhouse \/ C.Forward --> Double Knee Press

-----
X-ISM
-----

1. S.Strong --> Psycho Crusher

2. J.Fierce \/ S.Strong --> Psycho Crusher

3. J.Roundhouse \/ S.Forward --> Scissors Kick Nightmare

-----
A-ISM
-----

NOTE: All of Bison's X-ISM combos work in A-ISM except you can replace the
      final hits with his Psycho Crusher super instead.


1. J.Roundhouse \/ C.Forward --> Psycho Drive Crusher

-----
V-ISM
-----

1. Custom Combo Activation: any
   Back to corner: Double Knee Press, Double Knee Press, etc.
   Basically like Hulk's Gamma Wave from the crossover series it works
   best if your back is to the corner and then you jsut keep repeating
   the Double Knee Press until you reach the end of the corner.

---------------
ISM Plus Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Double Knee Press/Any Super

2. ISM Plus requiremant: Super Alpha Cancel
   S.Roundhouse --> Psycho Shot --> Any Super

-------
Overall
-------

Rating: 81/100
Final Bison is one amazing character to use, not only is he quicker than
Bison himself, but his different Psycho Fierce animation has a lot more
priority than Bison's regular fierce animation. Basically the only thing
different about Final Bison than regular Bison is the fact that his fierce
animation is altered and he has the Psycho Drive Crusher, which is quite
possibly the most feared super in the game, besides Shin Akuma's Shun Goku
Satsu of course! There really isn't much different about Final Bison than
regular Bison in terms of the other departments, but Final Bison does offer
better defensive skills than regular Bison because of his fierce animation.
However if Final Bison misses with his Psycho Drive Crusher he is left
considerably open to attack for the longest time, something the regular
Bison lacks. But he is definitely either the same or better in all 
categories when you compare him to the regular Bison.


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---
Gen
---

Universal Combos

1. S.Jab, C.Short, C.Short

2. Kick Throw, S.Roundhouse(juggle)

3. J.Roundhouse \/ S.Forward --> Gekirou
-----
X-ISM
-----

1. J.Roundhouse \/ C.Jab, C.Short, C.Short --> Zanei

-----
A-ISM
-----

So-Style Combos

1. J.Roundhouse \/ C.Short --> Zanei/Shitenshu

2. J.Roundhouse \/ S.Jab, S.Short, S.Forward, S.Roundhouse
   This is just unbelievable, a 5 hit chain combo without the help of
   an Alpha Combo ISM Plus, you can replace the last roundhouse with a
   Hyaku Renko if you want.

3. J.Roundhouse \/ C.Short --> Level 1 Shitenshu, wait until dizzy,
   Level 1 Zanei, Level 1 Zanei(juggle)
   Painful and powerful! Here this is just pretty straight forward, after
   the level 1 Zanei balance them with another!

4. J.Roundhouse \/ S.Jab, C.Short, C.Forward --> Zanei, S.Roundhouse(juggle)

Ki-Style Combos

1. J.Roundhouse \/ C.Jab --> Jasen

2. J.Roundhouse, J.Roundhouse \/ S.Roundhouse(2 hits)
   This combo is not only easy to do but it looks awesome! After two
   or 3 of these will do a guaranteed dizzy!

3. J.Roundhouse, J.Roundhouse \/ C.Jab, C.Short --> Jakoha
   The C.Short sets the opponent up perfectly for the Jakoha to connect
   and this combo is simply devastating! Master it and you will be whooping
   competition!

So-Style and Ki-Style Combos

1. Ki-Style switch, J.Roundhouse, J.Roundhouse, So-Style switch \/ S.Jab,
   S.Short, S.Forward --> S.Roundhouse/Hyakurenko/Gekirou
   Oh my! I simply love this combo! This one not only looks sweet, but
   trust me, your opponent will be dazzled by this combo. While this combo
   is difficult to master, its the coolest one in the game!

2. J.Roundhouse \/ C.Short --> Level 1/Level 2 Shitenshu, Ki-Style switch,
   J.Roundhouse \/ C.Short --> Jakoha

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   Gekirou, Gekirou, Gekirou, etc.
   Basically this is an infinite Custom Combo juggle, not hard to master
   and unavoidable once connected.

2. Custom Combo Activation: (FP+RK)
   C.Roundhouse --> Fierce Hyakurenko, Ki-Style switch /\ J.Roundhouse,
   J.Roundhouse, So-Style switch \/ Hyakurenko
   The C.Roundhouse is the set up for the combo, you can't juggle them
   like you could in Street Fighter Alpha 2. After you knock your opponent
   down, just hope that they are real stupid and not block as they get up.
   Afterwards use your Hyakurenko and your trail images will repeat what you
   do, while your trail images keeps them stunned, jump into the air and
   perform a style switch and perform the double kicks, then quickly switch 
   and perform the Hyakurenko as you land. While the combo does not last
   throughout the entire Custom Combo its safe to say that this combo is
   too cool!

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Combo
   J.Roundhouse \/ S.Jab --> Hyakurenko --> Any So-Style super

-------
Overall
-------

95/100
Gen is just a completely insane combo character! He is quite possibly the
best combo character in the game if only Guy wouldn't give him a run for his
money! He has very effective supers in So-Style mode with combos to make his
opponent scream, the range and speed on his level 3 Zanei is incredible and
it rivals Shin Akuma's Shun Goku Satsu! His Ki-Style is often under-rated
but the style is just as deadly, you just need more patience with the style.
First off it has a powerful anti-air super and he can come in with multiple
attacks while jumping in with the Ki-Style, something other players in this
game can't do. I see very little weakness in his arsenal except for the fact
that sometimes I find myself switching to the wrong style at times, but 
that's okay since I can't imagine another way Capcom would make another
motion for the style switches. Gen is definitely an expert character that
takes time to adjust to his two styles, it makes him actually two fighters
in one!


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-----
Guile
-----

Universal Combos

1. C.Jab --> Sonic Boom

2. C.Forward --> Somersault Flash

3. J.Fierce \/ S.Fierce --> Somersault Flash/Sonic Boom

4. Jab Sonic Boom /\ J.Roundhouse \/ C.Short --> Somersault Flash
   This is mainly a fool's combo than anything else, be sure you are at a
   full screen's distance away and jump as early as possible.

-----
X-ISM
-----

1. J.Fierce \/ C.Jab, C.Short --> Somersault Strike

-----
A-ISM
-----

NOTE: All of Guile's X-ISM combos work in A-ISM, except for the fact that
      you can replace his Somersault Strike with his Sonic Hurricane.

-----
V-ISM
-----

1. Custom Combo Activation: any
   In corner: Somersault Flash, Somersault Flash, Somersault Flash, etc.
   That's it, just keep juggling them until your Custom Combo guage runs out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Sonic Boom/Any super

2. ISM Plus Requirement: Super Alpha Cancel
   J.Roundhouse \/ C.Jab, C.Short --> Sonic Boom --> Any Super

-------
Overall
-------

Rating: 79/100
Guile has excellent ground priority on his attacks and he has some very
damaging supers. He has excellent combo possibilities with a lot of range
on his attacks. The problem with Guile in this game is that he has been
made worst than he was in the old Street Fighter series, his attacks have
less range and he has been made slower in this game. Also how the heck did
he pick up recovery time on his Sonic Boom? Dee Jay is the only character
in the game now that can follow up on his projectile at no risk. But like
all other characters in the game Guile can be a very powerful character 
when mastered, but this time don't find Guile to be as dominating as he
was in the old Street Fighter series.


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---
Guy
---

Universal Combos

1. S.Short --> Bushin Senpuu Kyaku

2. J.Roundhouse \/ DF.Roundhouse
   The key to this four hit combo is to jump straight up over the opponent
   and time the flip kick just right so that it double hits while coming
   down, then go into the second flip kick as you land and thus you have a
   simple four hit combo!

3. J.Roundhouse \/ S.Jab --> Bushin Senpuu Kyaku

4. S.Short, S.Jab, S.Strong, S.Fierce
   Recognize this combo? Its the combo the computer always puts on me and it
   just looks cool!

5. J.Roundhouse \/ S.Short, S.Jab, S.Strong, S.Fierce, S.Roundhouse, S.Jab 
   --> Bushin Senpuu Kyaku(juggle)
   The hits in combo can range from 9 hits to 11 hits. This combo is quite
   possibly the biggest combo in the game. It involves chain hits and a
   juggle afterwards, just hit a jab after the roundhouse knocks them into
   the air and quickly cancel into the Bushin Senpuu Kyaku.

6. In corner: J.Roundhouse \/ S.Jab, S.Strong --> Bushin Senpuu Kyaku, 
   Kubikari(juggle)

-----
X-ISM
-----

1. J.Short \/ Bushin Musourenka
   The key to this combo is that you must quickly cancel into the 
   Bushin Musourenka as you land and give as little time for the opponent
   to retaliate as you can.

-----
A-ISM
-----

NOTE: All of Guy's X-ISM combos work in A-ISM, they just can be replaced by
      the Bushin Hassoken or the Bushin Goraikyaku.

1. J.Roundhouse \/ S.Jab --> Bushin Hassoken/Bushin Goraikyaku

2. J.Roundhouse \/ S.Short, S.Jab, S.Strong --> Bushin Hassoken/Bushin
   Goraikyaku

3. J.Roundhouse \/ S.Short, S.Jab, S.Strong --> Bushin Senpuu Kyaku,
   Bushin Hassoken(juggle)
   This combo is simple, make sure you jump straight up while performing
   the roundhouse so that he goes into the flip kick and continue the combo 
   from there.

4. J.Roundhouse \/ S.Short, S.Jab, S.Strong --> Level 3 Bushin Hassoken,
   S.Fierce --> Bushin Izuna Drop(juggle)
   This combo is just unbelievable! 

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Bushin Senpuu Kyaku, Bushin Senpuu Kyaku, etc.
   That's it, just keep balancing your opponent until the Custom Combo
   guage runs off.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.Roundhouse \/ S.Short, S.Jab, S.Forward, S.Strong, S.Fierce, 
   S.Roundhouse, S.Jab --> Bushinn Senpuu Kyaku
   The only thing the Alpha Combo adds to the combo is the forward, with this
   Guy is the only character who can chain in all 6 hits on the ground!

-------
Overall
-------

Rating: 85/100
Guy is just simply an amazing combo character, he has a load of combination
attacks along with quick and EXTREMELY reliable supers that do a lot of
damage and has high priority. His Bushin Hassoken is by far possibly the 
most effective super in the game, not only is it quick and the best anti air
defense in the game, its also one of the coolest looking supers in the game!
He has good juggle combo possibilities, but his main weakness is that he
is sometimes useless without his supers and A-ISM is the best possible ISM
for Guy. Then he has this problem with defensive skills, sure his Bushin
Senpuu Kyaku can be an excellent anti-air attack, but most of the times he
is easily knocked out of it. His special moves are often only used as a
surprise attack besides his Bushin Senpuu Kyaku, this means that smart
opponents will often block his special attacks. But overall Guy is just too
cool! He has the coolest supers in the game, just get a Bushin Musourenka
to connect and you will see what I mean! Like all characters in the game
once mastered he can be one of the strongest and most agile characters in
the game.


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----
Juli
----

Universal Combos

1. S.Jab --> Cannon Spike

2. J.Roundhouse \/ S.Jab --> Cannon Spike

3. J.Fierce \/ C.Jab, C.Short --> Cannon Spike

4. J.Fierce \/ S.Fierce --> Sniping Arrow
   This Sniping Arrow will only combo off of her fierce.

5. In corner: Spin Knuckle, Cannon Spike(juggle)

-----
X-ISM
-----

1. S.Short --> Reverse Shaft Breaker

2. J.Fierce \/ S.Fierce --> Reverse Shaft Breaker

3. In corner: Spin Knuckle, Reverse Shaft Breaker(juggle)

4. Sniping Arrow, Reverse Shaft Breaker(juggle)
   This works best if you are far away from your opponent and if your
   opponent is in the corner, then balance them with your Spin Dive Smasher

-----
A-ISM
-----

NOTE: All of Juli's X-ISM combos work in A-ISM, the only exception to that
      is that you can replace her Reverse Shaft Breaker with her Spin
      Dive Smasher if you want.

-----
V-ISM
-----

1. Custom Combo Activation: any
   In corner: Short Cannon Spike, Short Cannon Spike, etc.
   This combo works just like Cammy's and once connected it can't be
   averted by the opponent.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.CU.Short \/ C.Jab, C.Short, C.Strong --> Cannon Spike/Spin Dive Smasher

-------
Overall
-------

Rating: 88/100
Juli is a very solid character with excellent combo ability. She doesn't
slouch in the defense department either, she has a lot of potent weapons
to keep her opponent at bay and to back them off. She is a pretty good
juggle combo character with amazing possibilities and damaging supers that
are not only very effective but also extremely comboable as well. I really
can't see much disadvantages in her besides the fact that she lacks
priority on her jump in attacks. And like all other characters in the game
she can be a very powerful character once mastered.


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----
Juni
----

Universal Combos

1. S.Jab --> Spiral Arrow/Cannon Spike

2. J.CU.Short \/ Earth Direct

3. J.Fierce \/ C.Jab, C.Short --> Spiral Arrow/Cannon Spike

4. Mach Slide, Earth Direct
   This is more of a tactic than any real combo, just time your teleport
   close to your opponent.

-----
X-ISM
-----

1. J.Roundhouse \/ C.Strong --> Psycho Streak

-----
A-ISM
-----

NOTE: All of Juni's X-ISM combos work in A-ISM, the only exception is that
      she can replace her Psycho Streak super with her Spin Dive Smasher
      if she wishes.

-----
V-ISM
-----

1. Custom Combo activation: any
   In corner: Short Cannon Spike, Short Cannon Spike, etc.
   That's it, just like Cammy's and Juli's you can keep balancing them
   until the Custom Combo mode is over.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Cancel
   Hooligan Combination, Hooligan Slide --> Any super

2. ISM Plus Requirement: Alpha Combo
   J.CU.Short \/ C.Jab, C.Short, C.Strong --> Any super

-------
Overall
-------

Rating: 80/100
Juni is a pretty good character to use. She has some fast attacks and she
is a very good combo character. Her teleport is one of the easiest
teleports to do in the game and it can keep her out of corner traps and
such. But Juni is one of the toughest characters to master in the game,
her best super which is the Spin Dive Smasher is incredibly hard to do
as you all might have guessed. Then she lacks juggle combo abilities, or
at least from my standpoint. She also has to charge for her moves which
makes her different from Cammy and Juli, but she is a powerful character
since her Earth Direct is easily connectable with the help of her Mach
Slide. Like all other characters in the game she is a very powerful
character when mastered.


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-----
Karin
-----

Universal Combos

1. S.Strong --> Gurenken

2. Mujin Kyaku, Mujin Kyaku(juggle)

3. Mujin Kyaku, Hosho

4. J.Fierce \/ S.Strong --> Gurenken

5. C.Jab, C.Short --> Hosho

6. J.Forward \/ S.Jab, S.Short --> Mujin Kyaku, Mujin Kyaku(juggle)

7. Mujin Kyaku /\ Any throw(juggle)
   This combo is odd, but effective. I do like how Capcom has included
   throws as the number of hits in this game though, and you should get
   three hits out of the combo and yes the throw counts as a hit.

-----
X-ISM
-----

1. J.Forward \/ C.Jab, C.Short --> Shinpi Kaibyaku

2. J.Forward \/ C.Jab, C.Short --> Mujin Kyaku, Shinpi Kaibyaku(juggle)
   This combo is a bit risky because some times the opponent falls too
   early and that gives them enough time to counter.

3. Ressenha, Shinpi Kaibyaku(juggle)

-----
A-ISM
-----

1. J.Forward \/ C.Jab, C.Short --> Mujin Kyaku, Kouoken(juggle)

2. Level 2 Shinpi Kaibyaku, S.Jab --> Level 1 Kouoken(juggle)
   This combo is a bit tricky to do, you must cancel quickly otherwise
   your opponent will fall and then you cannot juggle after the jab.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   Back to corner: Mujin Kyaku, Ressenha, Ressenha, etc.
   Basically just keep repeating this until the Custom Combo guage runs
   out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.Forward \/ C.Jab, C.Short, C.Forward --> Mujin Kyaku, Mujin Kyaku/
   Shinpi Kaibyaku/Kouoken(juggle)

2. ISM Plus Requirement: Super Alpha Cancel
   J.Forward \/ C.Jab, C.Short --> Gurenken --> Shinpi Kaibyaku

3. ISM Plus Requirement: Super Alpha Cancel
   J.Forward \/ C.Strong --> Gurenken(x2) --> Kououken
   Thanks to Aya Brea for amazing combo! Here is Aya's explanations:

"Jumping forward, low strong (substitute in anything you like), 
 Gurenken x2 then either the Palm thrust or double elbow ender -> her 
 kick super. You have to be kinda quick though, or they'll fall to the 
 ground."

"What's better with this combo than linking the kick super after her hop 
kick ender is that Karin will be closer to the opponent therefore, does 
more hits/damage."


-------
Overall
-------

Rating: 81/100
Karin is an excellent combo character with amazing juggle combo 
possibilities. She is quick and her supers come out fast and gets the
job done in a hurry. Her offensive skills are top notch and she can easily
combo in her supers. She does have a few weaknesses though, and that is the
fact that she is simply not a defensive player. She is horrible at defense
and her awkward attacks in the air makes it hard to come in with an attack
successfully. But like all characters in the game she is a very powerful
and serious fighter when mastered, but it will take some time to adapt to
her awkward moves.


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---
Ken
---

Universal Combos

1. S.Jab --> Shouryuken

2. C.Short --> Tatsumaki Senpuu Kyaku

3. J.CU.Forward \/ C.Short, C.Jab --> Fierce Shouryuken

4. Tatsumaki Senpuu Kyaku \/ S.Jab, S.Short --> Tatsumaki Senpuu Kyaku
   This combo is a bit tricky, you must aim the Tatsumaki Senpuu Kyaku
   at the very top of the opponent's head, then land and continue the
   combo on from there.

5. J.Fierce/J.Roundhouse \/ S.Fierce/S.Roundhouse --> Tatsumaki Senpuu
   Kyaku/Hadouken/Shouryuken
   The only trick to this combo is that your fierce or roundhouse must
   be close to the opponent, this way Ken will go into his close fierce
   or roundhouse animation and thus you can cancel. If your hits were
   not deep enough Ken will go into his far fierce and roundhouse 
   animation and thus you will not be able to cancel.

-----
X-ISM
-----

1. C.Forward --> Shouryuu Reppa

2. J.Fierce \/ C.Jab, C.Short --> Shouryuu Reppa

-----
A-ISM
-----

NOTE: All of Ken's X-ISM combos work in A-ISM, the only exception is that
      you can replace his Shouryuu Reppa super with either his Shinryuken
      or his Shippu Jinra Kyaku supers if you wish.

1. J.Fierce \/ C.Forward --> Level 1 Shinryuken, Level 2 Shinryuken(juggle)
   This combo is pretty straight forward, the one thing you must not do
   during this combo is ram the buttons to get the extra hits out during
   the first Shinryuken, otherwise the opponent will fall quicker. You
   can also switch the levels meaning you can start off with a level 2
   Shinryuken and end with a level 1 Shinryuken instead.

2. J.Fierce \/ S.Fierce --> Level 1/Level 2 Shinryuken, Level 1/Level 2
   Shouryuu Reppa(juggle)
   Basically the second fierce must have Ken go into his close fierce 
   animation, otherwise you will not be able to cancel.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Jab Shoryuken, Jab Shouryuken, Jab Shoryuken, etc.
   That's basically it and all there is to it, just keep repeating this
   combo until your Custom Combo guage runs out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.CU.Forward \/ C.Jab, C.Short, C.Strong, C.Forward --> Shouryuu Reppa

2. ISM Plus Requirement: Super Alpha Cancel
   J.Fierce \/ S.Jab --> Hadouken --> Any Super

-------
Overall
-------

Rating: 90/100
Ken is just an excellent all around solid character to use. He has amazing
combos with extremely effective supers, his juggle combo possibilites are
not bad either and his supers are very damaging and very comboable and he
has one for every situation. I see very little weakness in his arsenal
besides the fact that every super he misses with leaves him open to attack.
Like all characters in the game once mastered Ken can be a powerful fighter
and beginners are sure to pick him up and adapt to him easily.


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-------
Rolento
-------

Universal Combos

1. C.Forward --> Patriot Circle

2. J.Roundhouse \/ S.Fierce --> Patriot Circle

-----
X-ISM
-----

1. Take No Prisoners, Patriot Circle(juggle)

NOTE: I haven't found much useful combos in this mode, I guess you will just
      have to stick with the Universal combos instead.

-----
A-ISM
-----

NOTE: Rolento's X-ISM combo works in A-ISM as well.

1. Level 1/Level 2 Steel Rain, Level 1/Level 2 Minsweeper
   This combo is rather powerful and does about 60% damage, have fun!

2. Steel Rain, Patriot Circle

-----
V-ISM
-----

1. Custom Combo Actiavtion: (JP+SK), (SP+FK)
   Back to corner: Patriot Circle, Patriot Circle, Patriot Circle, etc.
   This is a simple combo and you can keep doing this until your Custom
   Combo guage runs out.

2. Custom Combo Actiavtion: (SP+FK)
   In corner: J.Roundhouse, C.Jab, C.Jab, C.Jab, C.Jab, SJ.Roundhouse, etc.
   Just repeat this over and over again until your Custom Combo guage runs
   out. You must super jump after the four jabs and when you land repeat
   the four jabs.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.Roundhouse \/ C.Jab, C.Short, C.Forward --> Patriot Circle

-------
Overall
-------

Rating: 75/100
Rolento is a very fast and slippery character with a lot of useful offensive
and escape tactics. His supers are very powerful and his Take No Prisoners
super is a very quick assurance to countering missed attacks from screen's
distance in under a second. However Rolento does not play defense well and
is sometimes forced to block often. His supers are mainly surprise moves
that cannot be used in combos and his tactics get are a bit confusing at 
times and takes a while to get adjusted to his special attacks. Rolento is
also not a combo character and has to rely on strategy to win. But Rolento
is the only character in the game with a super jump, which lets him escape
his opponents attacks and counter from behind quickly. Like all characters
in the game, once mastered Rolento can be a very powerful character, but
Rolento takes expert skill level to master and winning with him is almost
nearly as hard as winning with Dhalsim.


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------
R.Mika
------

Universal Combos

1. S.Jab --> Shooting Peach

2. J.DN.Fierce \/ S.Short --> Shooting Peach

3. J.DN.CU.Fierce \/ Paradise Hold/Daydream Headlock

4. In corner: C.Fierce, C.Fierce(juggle)

-----
X-ISM
-----

NOTE: I really haven't found any combos that she can only do in X-ISM,
      so help is highly appreciated.

-----
A-ISM
-----

1. J.DN.Fierce \/ C.Jab, C.Short --> Rainbow Hip Rush

2. J.DN.CU.Fierce \/ Heavenly Dynamite

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK)
   In corner: Short Shooting Peach, Short Shooting Peach, etc.
   Just keep doing this until your Custom Combo guage runs out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Combo
   J.DN.Fierce \/ C.Jab --> Shooting Peach --> Rainbow Hip Rush

-------
Overall
-------

Rating: 74/100
R.Mika is a grappler character in this game, she has excellent throw
range and very powerful supers. She is a good combo character with juggle
combo possibilities. The problem with R.Mika? She's a grappler character in
this game. This results to having her fight close to her opponent to have
a successful outcome. She also has problems in her defense, meaning that
she has little prirority over jumping attacks. Her supers are sometimes
hard to connect with the exception of her Rainbow Hip Rush, and she has a
difficult time against keep away characters. But like all characters in the
game, once mastered she can be a very powerful character. She is somewhere
along the intermediate and expert level of skill.


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----
Rose
----

1. S.Fierce --> Soul Spark/Soul Spiral
   You must be close to the opponent so that her close fierce animation
   comes out, otherwise you can't combo in the Soul Spark or Soul Spiral.

-----
X-ISM
-----

1. J.Roundhouse \/ C.Jab, C.Short --> Aura Soul Throw

2. J.Fierce \/ S.Fierce --> Aura Soul Throw
   Once again you must be close to your opponent so that the close fierce
   animation comes out and so you will be able to cancel.

-----
A-ISM
-----

NOTE: All of her X-ISM combos work in A-ISM, the only exception is that you
      can use her Aura Soul Spark super instead.

-----
V-ISM
-----

1. Custom Combo Activation: any
   In corner: S.Jab, S.Strong --> Soul Spiral, C.Fierce --> Soul Throw
   This is sorta like a Custom Combo remake of her Aura Soul Throw super,
   you'll have to juggle the opponent with the Soul Throw because the
   game will not allow you to catch and throw them for some odd reason.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.CU.Forward \/ C.Jab, C.Short, C.Fierce --> Soul Spiral

2. ISM Plus Requirement: Super Alpha Cancel
   J.Fierce \/ S.Fierce --> Soul Spiral --> Aura Soul Throw/Aura Soul Spark
   Basically you must be close to your opponent as the close fierce animation
   comes out so that you will be able to cancel.

-------
Overall
-------

Rating: 80/100
Rose is a very fast and solid character and has exceptional combo 
possibilities. Her supers are very effective and they have a lot of range.
She has a very good offensive game and a solid defensive game with a lot
of combinations to attach. Her weakness is that her Soul Throw won't catch
ground opponents and she has basically very limited juggle combo
possibilities, that in my opinion weakens her. But like all characters in
the game she can be a very powerful character when mastered.


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---
Ryu
---

Universal Combos

1. C.Fierce --> Hadouken

2. S.Strong --> Tatsumaki Senpuu Kyaku

3. J.Jab \/ S.Jab --> Shouryuken

4. J.Fierce \/ C.Jab, C.Short --> Hadouken

5. Jab Shouryuken, Shoryuken(juggle)

-----
X-ISM
-----

1. J.Roundhouse \/ C.Fierce --> Shinkuu Hadouken
   This is more of a set up technique, while it is easily avoided its hard
   to counter without being caught by the Shun Goku Satsu.

-----
A-ISM
-----

NOTE: All of Ryu's X-ISM combos work in A-ISM, the only exception to this is
      that you can replace his Shinkuu Hadouken super with either his Metsu
      Shouryuken, Shin Shouryuken, or his Shinkuu Tatsumaki Senpuu Kyaku
      super.

1. Jab Shouryuken, Mestu Shoryuken/Shinkuu Hadouken/Shinkuu Tatsumaki
   Senpuu Kyaku(juggle)

2. J.Fierce \/ C.Forward --> Shinkuu Tatsumaki Senpuu Kyaku

3. Tatsumaki Senpuu Kyaku \/ Shinkuu Hadouken/Messatsu Gou Shouryuu/Shinkuu
   Tatsumaki Senpuu Kyaku(juggle)

4. In corner: Tatsumaki Senpuu Kyaku \/ Shinkuu Tatsumaki Senpuu Kyaku

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Jab Shouryuken, Jab Shouryuken, Jab Shouryuken, etc.

2. Custom Combo Activation: (JP+SK), (SP+FK)
   In corner: Tatsumaki Senpuu Kyaku, Tatsumaki Senpuu Kyaku, etc.

NOTE: These two combos will juggle the opponent endlessly unless you decide
      to mess up somewhere along the line and its unescapable once connected!

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Cancel
   J.Fierce \/ C.Jab, C.Short --> Hadouken --> Shinkuu Hadouken/Shinkuu
   Tatsumaki Senpuu Kyaku

2. ISM Plus Requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Tatsumaki Senpuu Kyaku/Hadouken

-------
Overall
-------

99/100
Ryu is just an unbelievable character. He has amazing combo possibilities and
his juggle combo possibilities are amazing. He has a very solid defense that
is virtually un-breakable, and an offense that breaks through defenses. He is
also pretty darn quick and he has some very effective supers that pack a very
heavy punch and he has one for every situation. I can virtually find no flaws
in Ryu's overall gameplan, but I deducted a point because there has to be a
flaw in his game! Can anyone tell me what it is because I sure as well can
not find it!


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-----
Sagat
-----

1. S.Short --> Tiger Crush
   Make sure you cancel immediately after the first hit of the knee, other
   wise it will no connect.

2. J.Roundhouse \/ S.Roundhouse --> Tiger Shot/Low Tiger Shot
   Once again quickly cancel after the first hit so that you can cancel.

3. J.Roundhouse \/ S.Fierce --> Tiger Shot/Low Tiger Shot/Tiger Crush

-----
X-ISM
-----

1. J.Roundhouse \/ S.Short --> Tiger Uppercut
   Once again you must cancel quickly into the Tiger Uppercut after the
   first hit, if the knee double hits you were too slow!

2. J.Fierce \/ C.Short --> Tiger Genocide

3. In corner: Jab Tiger Uppercut, Jab Tiger Uppercut(juggle)

4. Jab Tiger Uppercut, Low Tiger Shot/Tiger Shot/Tiger Crush(juggle)

5. In corner: Tiger Genocide, Tiger Uppercut(juggle)

-----
A-ISM
-----

1. S.Jab --> Tiger Cannon/Tiger Genocide/Tiger Raid

2. Strong/Fierce Tiger Blow, Tiger Crush/Strong or Fierce Tiger Blow/Tiger
   Genocide/Tiger Cannon/Tiger raid/Tiger Shot/Low Tiger Shot(juggle)

3. In corner: Tiger Genocide, Tiger Blow(juggle)

-----
V-ISM
-----

1. Custom Combo Activation: any
   In corner: Tiger Blow, Tiger Blow, Tiger Blow, etc.
   Basically just repeat until the Custom Combo guage wears off.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.Fierce \/ S.Jab, S.Strong --> Any Special Move or Super

2. ISM Plus Requirement: Super Alpha Cancel
   J.Fierce \/ S.Strong --> Tiger Shot --> Any Super
   The trick to pulling this combo off is that Sagat must go into his close
   strong animation, otherwise you will not be able to cancel into the Tiger
   Shot.

-------
Overall
-------

Rating: 83/100
Sagat is a very powerful character, his Tiger Blow does monstrous damage
and he has amazing combo abilities along with juggle combo possibilities.
His supers are extremely effective and are key to countering missed attacks
He is an excellent defender and powerful offense with comboable supers. The
problem with Sagat is that he is too tall, which makes it hard for him to
avoid certain attacks, also his projectile is a bit difficult to connect
because his low Tiger Shot is too easy to jump over and his High Tiger Shot
is easily averted by ducking, not to mention his Tiger Cannon. But overall
Sagat is a powerful character with very cool supers! Like all characters in
the game he can be a serious fighter when mastered and goes along the
intermediate skill level.


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------
Sakura
------

Universal Combos

1. C.Strong --> Shunpuu Kyaku

2. C.Strong --> Hadouken

3. J.Roundhouse \/ C.Jab, C.Short --> Shououken

4. In corner: Roundhouse Shunpuu Kyaku, S.Jab --> Shunpuu Kyaku/Shououken/
   Hadouken

-----
X-ISM
-----

1. C.Short --> Midare Zakura

2. J.Roundhouse \/ S.Jab, S.Short --> Midare Zakura

-----
A-ISM
-----

NOTE: All of Sakura's X-ISM combos work in her A-ISM mode, the only exception
      to this is that she can replace her Midare Zakura super with either her
      Shinkuu Hadouken super or her Haru Ichiban super if she wishes.

1. In corner: Sakura Otoshi
   Well this isn't exactly a true combo, the Sakura Otoshi will hit multiple
   times if you are in the corner.

2. J.Roundhouse \/ C.Strong --> Shunpuu Kyaku, S.Jab --> Forward Sakura 
   Otoshi (juggle)
   This is the coolest combo Sakura can do, not only that her Sakura Otoshi
   will hit three times in this combo, but you must cancel very QUICKLY. If
   you fail to do so the Sakura Otoshi will not connect.

-----
V-ISM
-----

1. Custom Combo Acivation: (JP+SK)
   Back to corner: Strong Shououken, Strong Shououken, etc.
   Basically just keep doing this until your Custom Combo guage runs out.
   Also note that you will have to turn around after a few Shououkens in
   the corner.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   In corner: J.Roundhouse \/ S.Jab, S.Short, C.Strong --> Roundhouse 
   Shunpuu Kyaku, S.Jab --> Forward Sakura Otoshi(juggle)

2. ISM Plus Requirement: Super Alpha Cancel
   J.Roundhouse \/ S.Strong --> Hadouken --> Any Super

-------
Overall
-------

Rating: 88/100
Sakura is a very solid character, she is quick and has excellent combo
abilities. Her juggle combo abilities are exceptional and her supers are
very effective and can counter missed attacks quickly and painfully. I see
very little weaknesses in her arsenal. Her defense is a bit average, while
her Shououken does hit opponents out of the air, its often difficult to
time it so that the Shououken connects against an air borne opponent. Overall
Sakura is an excellent character to use, while her style of fighting is a bit
Shatoekn like, its a little awkward but with the same concept. Like all
characters in the game, she is a very powerful character when mastered.


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----------
Shin Akuma
----------

Universal Combos

1. C.Strong --> Gou Hadouken

2. Tatsumaki Zankuu Kyaku \/ Gou Shouryuken(juggle)
   The trick in this combo is to jump in with your hurricane kick and that
   should bounce the opponent up and you can go into your Gou Shoryuken as 
   you land.

3. J.Roundhouse \/ C.Strong --> Gou Hadouken

4. Tatsumaki Zankuu Kyaku \/ S.Jab --> Gou Hadouken(juggle)

5. J.Fierce \/ S.Jab --> Tatsumaki Zankuu Kyaku, Gou Shoryuken, Gou
   Hadouken(juggle)

6. Roundhouse Tatsumaki Zankuu Kyaku, Jab Gou Shouryuken, etc.(juggle)
   Can you belive that this is his infinite? Its so easy to do and
   Akuma breaks the "One juggle per combo only" law! The timing is
   extremely easy and takes little time to master.

7. Zankuu Hadouken \/ C.Jab --> Gou Hadouken

8. Jab Gou Shoryuekn, Jab Gou Shouryuken(juggle)

9. J.Roundhouse \/ S.Jab, S.Short --> Tatsumaki Zankuu Kyaku, S.Stromg
   --> Gou Hadouken

-----
X-ISM
-----

1. C.Roundhouse --> Shun Goku Satsu
   This is basically a killer strategy, this will 100% guaranteed to catch
   the opponent as they get up. Yes this super is this fast and 100%
   uncounterable and un escapeable as the opponent gets up!

2. S.FWD.Forward --> Tatsumaki Zankuu Kyaku, S.Jab --> Tatsumaki Zankuu Kyaku
   (juggle)

3. Zankuu Hadouken \/ Shun Goku Satsu
   Yes this does work thanks to Shin Akuma's Shun Goku Satsu speed!

4. J.Fierce \/ S.Jab, S.Jab, F, S.Short, S.Fierce
   Notice this combo? I actually got 19 hits total out of this combo
   mainly with the first four hits and then the 15 hits from the Shun
   Goku Satsu.

-----
A-ISM
-----

1. S.Jab --> Messatsu Gou Shoryuu

2. C.Forward --> Messatsu Gou Hado

3. Tatsumaki Zankuu Kyaku, Messatsu Gou Shouryuu/Messatsu Gou Hado
   (juggle)

4. In corner: Jab Gou Shouryuken, Messatsu Gou Shouryuu(juggle)

5. Zankuu Hadouken \/ Messatsu Gou Shouryuu

-----
V-ISM
-----

1. Custom Combo activation: (JP+SK), (SP+FK)
   S.FWD.Forward, etc.
   This really isn't a combo but more of an annoyance move, use this to take 
   down that guard meter!

---------------
ISM PLUS Combos
---------------

1. ISM Plus requirement: Alpha Combo
   C.Jab, C.Short, C.Forward --> Messatsu Gou Shoryuu

2. ISM Plus requirement: Super Alpha Cancel
   J.Fierce \/ C.Short, C.Jab --> Level 1/Level 2 Messatsu Gou Shouryuu
   --> Tenma Gou Zankuu(juggle)

3. ISM Plus requirement: Super Alpha Cancel
   J.Fierce \/ S.Jab, S.Short --> Gou Hadouken --> Messatsu Gou Shouryuu/
   Messatsu Gou Hado

-------
Overall
-------

Rating: 98/100
Shin Akuma is just simply awesome. He is an improvement on Akuma in every way
possible. Shin Akuma is noticably a bit faster than Akuma, sports two Zankuu
Hadoukens, and the most feared super in the game, his ultra fast Shun Goku
Satsu that does the most damage on any super besides the Psycho Drive 
Crusher of course. The reason for this super being the most feared super in
the game is because it catches opponent out of anything, I mean I can't
even count how many times I have caught Ken out of his Shouryuu Reppa or
Sagat out of his Tiger Genocide! I see very little disadvantages to him, I'm
not even sure if the word disadvantage is hin his fighting vocabulary! He
can be used by most beginners and an immensely powerful character when
mastered.


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-----
Sodom
-----

Universal Combos

1. C.Fierce --> Jigoku Scrape

2. J.Fierce \/ S.Jab --> Daikyo Burning

3. J.Fierce \/ C.Fierce --> Daikyo Burning/Jigoku Scrape

4. J.CU.Short \/ Butsumetsu Buster
   The basis of this combo is more like strategy, immediately begin the
   motion once you have connected with the short.

-----
X-ISM
-----

1. J.Fierce \/ C.Fierce --> Meido No Miyage

-----
A-ISM
-----

NOTE: All of Sodom's X-ISM combos work in A-ISM as well, no variables here.

1. J.CU.Short \/ Tenchusatsu
   Like his other combo, immediately start the motion once you have connected
   with the short and hopefully the opponent will fall for it.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK)
   Fierce Jigoku Scrape, C.Fierce /\ J.Fierce \/ C.Fierce /\ J.Fierce, etc.
   That's all you have to do, just keep balancing them until your Custom
   Combo guage runs out. Basically repeat the fierces.

2. Custom Combo activation: (JP+SK)
   In corner: Strong Jigoku Scrape, Strong Jigoku Scrape, etc.
   Just keep repeating this until your Custom Combo guage runs out, and
   also you must be close to your opponent when you start this combo.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.Fierce \/ S.Jab, S.Short, S.Strong --> Jigoku Scrape/Meido No Miyage

2. ISM Plus Requirement: Super Alpha Cancel
   J.Fierce \/ C.Fierce --> Jigoku Scrape --> Meido No Miyage

-------
Overall
-------

Rating: 83/100
Sodom is one of the more solid and balanced characters in the game. His 
attacks have massive range and good priority over most attacks and his
supers do a lot of damage. Sodom has the most throw range in his special
throws out of any other character in the game, no other character even comes
close. He does have a few weaknesses however and that is the fact that his
defensive skills are poor and has to block a lot of on coming attacks. He
also is a pretty slow character, but other than that he is definitely a
solid character. He and like all other characters is a powerful and serious
fighter when mastered. He fits somewhere along the intermediate level of 
skill.


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------
T.Hawk
------

Universal Combos

1. S.Jab --> Tomahawk Buster

2. J.DN.Fierce \/ S.Jab, S.Short --> Tomahawk Buster

3. J.DN.CU.Fierce \/ Mexican Typhoon
   This combo is difficult, you have to hesistate when you come down and then
   pull it off. But you must hesistate for the smallest second, making it
   un-noticable.

-----
X-ISM
-----

1. J.DN.CU.Fierce \/ Raging Typhoon
   Like the combo above, just hesistate ever so slightly, while its not a
   true combo, it works effective though.

-----
A-ISM
-----

NOTE: All of T.Hawk's X-ISM combos work in A-ISM, there are no variables
      and I haven't found a single combo in A-ISM that can't be done in any
      other mode.

-----
V-ISM
-----

1. Custom Combo Activation: (JP+SK)
   In corner: Tomahawk Buster, Tomahawk Buster, etc.
   Basically just keep repeating this until your Custom Combo guage runs
   out.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.DN.CU.Fierce \/ S.Jab, S.Short, S.Strong --> Tomahawk Buster

-------
Overall
-------

86/100
T.Hawk is one of the underdogs in the game, but I don't see how that can be.
First off T.Hawk has excellent throw range and he is a very very solid 
defense player with very good combo abilities. His Condor Dive is a very
effective move and counter against projectile throwers which makes him even
more powerful and his Mexican Typhoon is only rivaled my Zangief's Spinning
Pile Driver as one of the most powerful special attacks. T.Hawk does have
a few weaknesses however, his Raging Typhoon has less throw range than his
Mexican Typhoon which makes it very difficult to connect with. He is slow
as you can expect and he has no juggle combo abilities, that in my opinion
weakens him. But like all other characters in the game, T.Hawk can be a very
powerful character when mastered and he is somewhere along the expert level
of skill.


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----
Vega
----

Universal Combos

1. S.Jab --> Rolling Crystal Flash

2. J.Roundhouse \/ C.Forward --> Rolling Crystal Flash

-----
X-ISM
-----

NOTE: I have not found any X-ISM combos that he can't do in any other mode,
      and suggestions are welcomed.

-----
A-ISM
-----

1. J.Roundhouse \/ C.Forward --> Scarlet Mirage/Red Impact

2. Rolling Barcelona Attack, S.Fierce(juggle)

-----
V-ISM
-----

1. J.Roundhouse \/ C.Forward --> Scarlet Terror

2. Custom Combo Activation: (JP+SK)
   In corner: Rolling Crystal Flash, Rolling Crystal Flash, etc.
   That's it, just keep doing this until your Custom Combo guage wears off.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Super Alpha Cancel
   J.Roundhouse \/ C.Forward --> Rolling Crystal Flash --> Red Impact/Scarlet
   Mirage

2. ISM Plus Requirement: Alpha Combo
   J.Fierce \/ S.Jab, C.Short, C.Forward --> Rolling Crystal Flash

-------
Overall
-------

Rating: 79/100
If there is one thing Vega has an advantage over all the other characters in
the game it would be his speed. He is tremendously fast, and makes even
Wolverine in Berserker Charge mode look like a slug! Pick Vega and use the
speed setting Turbo7 and you will see what I mean! He has fast attacks and
very good combo possibilities and good priority on his jumping attacks.
However his speed is also a disadvantage since its just too hard to control 
him, and his charge motions are sometimes hard to execute because he can't
execute moves as instantly as regular control motions. But speed is his
advantage and like all characters in the game he can be a very powerful
character when mastered.


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-------
Zangief
-------

Universal Combos

1. S.Jab --> Spinning Lariat/Spinning Clothesline

2. J.DN.Forward \/ C.Short --> Spinning Clothesline/Spinning Lariat

3. J.DN.Forward \/ Atomic Suplex

4. J.DN.CU.Fierce \/ Spinning Pile Driver/Atomic Suplex
   You must hesistate for the slightest split second, making it un-noticable
   and then execute it, otherwise your opponent can escape from it.

5. J.DN.CU.Fierce \/ S.Forward --> Atomic Suplex

-----
X-ISM
-----

1. J.DN.CU.Fierce \/ Final Atomic Buster
   Again, you must hesistate for the slightest split second, making it
   un-noticable, if you do it the moment you land you will have wasted
   your super.

-----
A-ISM
-----

NOTE: I have not found any combos in A-ISM that Zangief cannot do in any
      other mode and suggestions are always welcomed.

-----
V-ISM
-----

NOTE: I haven't found any true and effective combos for Zangief in V-ISM but
      he has a MUCH more easier time comboing in his throws, don't worry
      play him in V-ISM, turn on your Custom Combos and you will see what
      I mean.

---------------
ISM Plus Combos
---------------

1. ISM Plus Requirement: Alpha Combo
   J.DN.CU.Fierce \/ S.Jab, S.Strong, C.Roundhouse

-------
Overall
-------

Rating: 84/100
Zangief is a grappler's character. He is a very powerful character with
a ton of special grabs that does massive damage, don't be surprised if his
fierce Spinning Pile Driver might do as much damage as most level 2 or even
most level 3 supers. His Final Atomic Buster is just awesome with the damage
to scare even Final Bison or Shin Akuma! But there are disadvantages and that
is the fact that he is a grappler's character. He has to be near his opponent
to win the match and keep away characters are a pain for Zangief. He also
has pretty weak defensive skills, and practically almost no juggle combo
abilities, that in my opinion weakens him. But like all characters in the
game, he can be a very powerful character when mastered, and his main 
advantage is that he is an underdog, which makes people let their guard
down some and leaves you to attack. He is somewhere along the expert skill
level.


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                           ----------------
                           Character Stages
                           ----------------

Welcome to another useless section, this time I decided to include details
about each character stages and so fourth. 

----
Adon
----

This stage looks like the forest of the amazon, but its in Thailand. There
are Easter Island like structures surrounding the isolated battle ground with
wall barriers blocking out the forest.


-----
Akuma
-----

This stage looks like a small isolated and hidden cave, at the top right
corner there are lighted candles with sheets of japaneese lettering near 
them. If you have ever been to Luray Caverns, then this place should look
a little bit similar. The stage has a golden-brownish color to it.


------
Balrog
------

The area is in Las Vegas, there is a lot of activity going on around 
here with bright lights lighting the streets of Las Vegas as Balrog 
entertains the crowd with his superior boxing abilities.


------
Birdie
------

Looks like a leftover Woodstock party, ha! ha! It looks like a derailed
train has crashed a rock concert or something as some of the lights still
flicker.


-----
Bison
-----

Here in this stage the wind blows wildly as strokes and streaks of
lightning hit the ground as the opponents battle in the open field
with forest trees lying in the background. The stage looks practically
red while the day of time is at dusk.


------
Blanka
------

Here lies the amazon rainforest, plenty of trees lie ambundant in this stage
as a wooden house lies in the background along with other creatures including
a giant panthon!


-----
Cammy
-----

In this stage is the beautiful Greece stage, as a giant windwill or some 
sort lies active in the background behind a hut shaped house. The stage is 
very bright full of color with plenty of flowered pots in the background. 
If you look closer in the background to the right, you can see the gorgeous 
city of Greece in the background down below.


-------
Charlie
-------

Here in this stage lies a giant F-22 in the background with repair and 
design crews working on the plane itself. It appears that its an air base 
of some sort and the F-22 is inside a giant garage.


-------
Chun-Li
-------

In this stage here lies a ton of animation with tai fighters in the background
training as huge portraits of a man and a women lie in the giant picture in 
the background. I'm not sure who they are though.


--------------
Classic Balrog
--------------

Its the same stage as Balrog's.


----
Cody
----

Here is the broken wall of a prison as inmates in the background want out as 
well. To the right are other inmantes locked behind a fence as a bum in the 
background with something over his head sits on the ground.


---
Dan
---

This is one of my favorite stages in the game. In this stage its a playground 
with wooden logged swing sets and to the very far right in the background you 
can see the residential neighborhood.


-------
Dee Jay
-------

This is one of my other favorite stages in the game, here activity runs about
with hip to the beat music as people in the background dance to the music. In 
the background you can see the ocean waters turned red by the sunset glare of 
the sun. This stage is better than the last one Dee Jay had and the music and 
stage really fits his personality well.


-------
Dhalsim
-------

Here in this stage is the popular India. Dhalsim's wife can be seen in the 
background cheering when he makes an attack and shaking her head in disgust 
whenever he gets it. Another Yoga master lies to the right in the background 
meditating under a tree and a giant temple of some sort lies vacant in the 
bright and sunny background. And also as you can expect elephants are in the 
background, but they seem a bit sick.


-------
E.Honda
-------

Here in this stage looks like a japaneese restaurant in the background or it 
could be E.Honda's dojo. To the far left in the background two people play 
chess sitting on the bence, they would be hooked on the chess game if they 
weren't so busy watching the fight. To the far right is somebody on a bike 
drinking, I'm not sure what but from the look of things it looks like liquor.


--------
Evil Ryu
--------

Its basically the same as Akuma's stage except this time its a bit more darker
and the area looks more greyish-black than golden-brownish.


-----------
Final Bison
-----------

This stage is the same as Bison's except it constantly rains and the winds 
whiplashes the trees even harder and from time to time you can see a giant 
skull appear in the background as the lightning strikes. Its also darker and 
it plays at nighttime.


--------
Fei Long
--------

Here in this background a small crowd watches the fight, and in the background
an old guy in the background holds up a white flag if Fei Long hits the 
opponent with a Forward/Fierce/Roundhouse or a super. A red flag comes up if 
the opponent does the same to Fei Long. In the far distance you can see the 
gorgeous city of Hong Kong in the far background.


---
Gen
---

Here in this stage appears to be a harbor, to the far left is a man who can't 
seem to stay awake, he keeps putting his head down slowly then quickly wakes 
up, then falls asleep again. To the right is a women standing in the 
background fixing her hair from time to time. In the background you can see 
a plane take off back and forth as well as the giant city skyscrapers as well.


-----
Guile
-----

This is one of my favorite stages in the game, here the battle takes place 
on a moving train. The train in the background moves a bit slower as you can 
see army men in tactical alert. At the end of the train in the background 
lies a huge weapon that looks like it can take amybe Superman or even the 
Hulk out in one blast! As you progress the train in the background goes away
and a bridge becomes apparent and snow starts to fall as a helicopter takes
shots at the fighters! Although the bullets miss on purpose its still funny!


---
Guy
---

Here in the background are the streets of Metro City. Andore can be seen in 
the background as well along with Mary from the Final Fight series. Haggar 
and Carlos from Final Fight 2 can seen in the background as well. It appears 
that the fight takes place under a gaint street and to the right is the city 
of Metro City in the background as well as in the middle of the screen, and 
also a Capcom logo is in th background.


----
Juli
----

She shares practically the same stage as Bison, I could be wrong though.


----
Juni
----

She also shares the same stage as Bison and Juli as well, and I could be wrong
though, but I don't think I am wrong.


-----
Karin
-----

Here the fight takes place on her family yacht. In the background to the left
is the beautiful night setting with another yacht in the far background. To 
the right is a guy who from time to time fixes his glasses.


---
Ken
---

Here the fight takes place in what it appears to be like a getaway resort,
in the background you can see three girls in or near the pool, either taking 
a drink from time to time, brushing her hair from time to time, or crossing 
her legs from time to time. To the left is a boy and a doorman watching the 
fight. I'm not sure how Ken can afford this, but then again his family is 
rich anyways.


------
R.Mika
------

Here the fight takes place on a beach as a rope fence in the background keeps
other people watching from a distance. In the background there is a lot of 
activity with people cheering on the fight or the people to the left that 
keep bowing their heads back and forth. To the far right you can see a guy 
trying to sell fireworks and a guy and his dog watching the fight. A lot of 
japaneese is written in this stage as well.


-------
Rolento
-------

Here in this stage appears to be an old subway taken ovr by Rolento as 
numerous tanks scroll in the background. The entire palce has been painted
an army style camaflouge color. To the far left is a picture of Rolento, 
its pretty funny if you ask me!


----
Rose
----

This place looks like some fortune teller would live in, with a bunch of 
stars in the background. Also a very cool spiral staircase lies to the right 
side, and to the far right is a few buildings of the city of Italy. I do 
find the music in this stage pretty catchy though.


---
Ryu
---

Here in this stage lies the barren land of Japan with the dojo Ryu trained 
in to the left side in the background. You can see the sun in the background 
as it sets, to the right is a waterfall that glimmers a bit with the glare 
of the sunset. Its similar to his Alpha 2 stage, but I like this one better.


-----
Sagat
-----

The stage looks like the same stage from past Sagat stages, but this one is 
by far the best one yet. This time the giant statue lies in the water and to 
the far left in the background you can see the Thailand temples.


------
Sakura
------

Here in this stage is one of my favorite stages in the game. The fight takes 
place in a busy market center with plenty of activity and a deliver truck 
lies in the background. There is a weird cardboard figure to the left as well.


----------
Shin Akuma
----------

This stage is just like Akuma's and Evil Ryu's except this time the stage 
has more of a reddish color to it, and its the best one yet!


-----
Sodom
-----

Here in this stage lies a bunch of japaneese originated stuff. There are a 
bunch of lights in this stage as well and in the background you can see the 
the night time city, I'm not sure which city but I know its a U.S. city 
though. To the far left is a giant hand puppet shadow displacing a dog and 
behind the super meters is a toy train that runs by back and forth, which 
is pretty neat! I also like the music here.


------
T.Hawk
------

This is one of my other favorite stages in the game, it takes place on a 
barren mexican desert and has the old western style to it with a ball of 
hay that constantly moves around with the small wind. In the background 
you can see the other small rocky ridges and rock formations in the 
distant background as well as the closer background. A bull skull lies in 
the middle of the background as well along with some cactuses to left and 
right background including the foreground as well.


----
Vega
----

Here in this stage lies the classic fence for Vega to climb on also a 
uniquely structure house in the background. This place looks really cool if 
you ask me, and to the far right you can see the giant view of the moon 
highlighting the night sky. The music in this stage is pretty catchy.


-------
Zangief
-------

Here in this stage is a power plant I'm assuming and in the background is 
the molten metal that drips to the floor in the background. The molten metal
lights the place up with a orangish-yellowish-reddish color.


---------
Anonymous
---------

This stage is called Point 48106, I think this is just a special stage that
can only be fought in either World Tour Mode, Dramatic Battle Mode, or 
Survival Battle Mode. In this background lies the dark and barren sky with 
clouds scrolling in the background. Can anyone tell me who's stage this is 
suppose to be?


Total Number of Stages: 32


In my opinion the stages in this game look gorgeous and better than anything
else I have seen. I mean sure 3-D might look cool from time to time, but 
Capcom's expertise in 2-D will never cease to amaze me. Well that's 
basically it, thanks for wasting your time! 

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                            --------------
                            Character Bios
                            --------------

Welcome to another useless section devoted to wasting your time. If you are
for the strangest reason interested in the character bios, here they are.

-----------------------------------------|-----------------------------------
                                         |
----                                     |       -----------
Adon                                     |       Final Bison
----                                     |       -----------
                                         |
Height: 6,0"                             |       Height: 6,1"
Weight: 161 lbs.                         |       Weight: 212 lbs
Blood Type: B                            |       Blood Type: A
                                         |
-----------------------------------------|-----------------------------------
                                         |
-----                                    |       --------
Akuma                                    |       Fei Long
-----                                    |       --------
                                         |
Height: 5,8"                             |       Height: 5,6"
Weight: 177 lbs.                         |       Weight: 132 lbs.
Blood Type: ?                            |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
------                                   |       ---
Balrog                                   |       Gen
------                                   |       ---
                                         |
Height: 6,5"                             |       Height: 5,4"
Weight: 225 lbs.                         |       Weight: 135 lbs.
Blood Type: A                            |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
------                                   |       -----
Birdie                                   |       Guile
------                                   |       -----
                                         |
Height: 7,1"                             |       Height: 6,1"
Weight: 245 lbs.                         |       Weight: 190 lbs.
Blood Type: O                            |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
-----                                    |       ---
Bison                                    |       Guy
-----                                    |       ---
                                         |
Height: 6,1"                             |       Height: 5,9"
Weight: 212 lbs.                         |       Weight: 159 lbs.
Blood Type: O                            |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
------                                   |       ----
Blanka                                   |       Juli
------                                   |       ----
                                         |
Height: 6,3"                             |       Height: 5,4"
Weight: 216 lbs.                         |       Weight: 108 lbs.
Blood Type: B                            |       Blood Type: B
                                         |
-----------------------------------------|-----------------------------------
                                         |
-----                                    |       ----
Cammy                                    |       Juni
-----                                    |       ----
                                         |
Height: 5,4"                             |       Height: 5,3"
Weight: 102 lbs.                         |       Weight: 101 lbs.
Blood Type: B                            |       Blood Type: AB
                                         |
-----------------------------------------|-----------------------------------
                                         |
-------                                  |       -----
Charlie                                  |       Karin
-------                                  |       -----
                                         |
Height: 6,1"                             |       Height: 5,3"
Weight: 185 lbs.                         |       Weight: 106 lbs.
Blood Type: AB                           |       Blood Type: B
                                         |
-----------------------------------------|-----------------------------------
                                         |
-------                                  |       ---
Chun-Li                                  |       Ken
-------                                  |       ---
                                         |
Height: 5,5"                             |       Height: 5,7"
Weight: ?(She hasn't told Capcom yet!)   |       Weight: 159 lbs.
Blood Type: A                            |       Blood Type: B
                                         |
-----------------------------------------|-----------------------------------
                                         |
--------------                           |       ------
Classic Balrog                           |       R.Mika
--------------                           |       ------
                                         |
Height: 6,5"                             |       Height: 5,5"
Weight: 225 lbs.                         |       Weight: 137 lbs.
Blood Type: A                            |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
----                                     |       -------
Cody                                     |       Rolento
----                                     |       -------
                                         |
Height: 6,1"                             |       Height: 5,9"
Weight: 177 lbs.                         |       Weight: 179 lbs.
Blood Type: O                            |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
---                                      |       ----
Dan                                      |       Rose
---                                      |       ----
                                         |
Height: 5,8"                             |       Height: 5,8"
Weight: 163 lbs.                         |       Weight: 119 lbs.
Blood Type: O                            |       Blood Type: ?
                                         |
-----------------------------------------|-----------------------------------
                                         |
-------                                  |       ---
Dee Jay                                  |       Ryu
-------                                  |       ---
                                         |
Height: 6,0"                             |       Height: 5,7"
Weight: 203 lbs.                         |       Weight: 143 lbs.
Blood Type: AB                           |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
-------                                  |       -----
Dhalsim                                  |       Sagat
-------                                  |       -----
                                         |
Height: 5,8"                             |       Height: 7,4"
Weight: 106 lbs.(Dang!)                  |       Weight: 240 lbs.
Blood Type: O                            |       Blood Type: B
                                         |
-----------------------------------------|-----------------------------------
                                         |
-------                                  |       ------
E.Honda                                  |       Sakura
-------                                  |       ------
                                         |
Height: 6,1"                             |       Height: 5,2"
Weight: 302 lbs.(That's it?!)            |       Weight: 92 lbs.(Dang!)
Blood Type: A                            |       Blood Type: A
                                         |
-----------------------------------------|-----------------------------------
                                         |
--------                                 |       ----------
Evil Ryu                                 |       Shin Akuma
--------                                 |       ----------
                                         |
Height: 5,7"                             |       Height: 5,8"
Weight: 143 lbs.                         |       Weight: 177 lbs.
Blood Type: O                            |       Blood Type: ?
                                         |
-----------------------------------------|-----------------------------------
                                         |
                                         |
                                         |       -----
                                         |       Sodom
                                         |       -----
                                         |
                                         |       Height: 6,8"
                                         |       Weight: 238 lbs.
                                         |       Blood Type: A
                                         |
-----------------------------------------|-----------------------------------
                                         |    
                                         |       ------
                                         |       T.Hawk
                                         |       ------
                                         |
                                         |       Height: 7,5"
                                         |       Weight: 358 lbs.
                                         |       Blood Type: O
-----------------------------------------|-----------------------------------
                                         |
                                         |
                                         |       ----
                                         |       Vega
                                         |       ----
                                         |
                                         |       Height: 6,1"
                                         |       Weight: 159 lbs.
                                         |       Blood Type: O
                                         |
-----------------------------------------|-----------------------------------
                                         |
                                         |       -------
                                         |       Zangief
                                         |       -------
                                         |
                                         |       Height: 7,0
                                         |       Weight: 237 lbs.
                                         |       Blood Type: A
-----------------------------------------|-----------------------------------


You are probably wondering why I left four blank boxes. Well I missed counted
and I wanted to line them up 18 to 18, since there were 36 character in the
game I wanted to place them in alphabetical order. But I missed counted so
its lined up 16 to 20. But don't worry all 36 character bios are here in this
FAQ so no need to worry.


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                            ----------------
                            Game Appearances
                            ----------------

Here in this section I will include all the character's game appearances, 
I'm not sure if this is a useless section, but then again I could be wrong. 



----
Adon
----

First Appearance:
    Street Fighter(arcade)
Other Appearances:
    Fighting Streets(TG-CD)
    Street Fighter Alpha
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
Cameo Appearances:
    Super Puzzle Fighter
    Pocket Fighter


-----
Akuma
-----

First Appearance:
    Super Street Fighter 2 Turbo
Other Appearances:
    Street Fighter: The Movie(arcade)
    Street Fighter Alpha
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
    X-Men: Child of the Atom
    X-Men vs. Street Fighter
    Marvel Super Heroes vs. Street Fighter
    Pocket Fighter
    Street Fighter EX
    Street Fighter EX Plus
    Street Fighter EX Alpha
    Super Puzzle Fighter 2 Turbo
    Street Fighter 3: Second Impact
Cameo Appearances:
    Marvel Super Heroes


------
Balrog
------

First Appearance:
    Street Fighter 2
Other Appearances:
    Street Fighter 2: Champion Edition
    Street Fighter 2 Turbo
    Street Fighter 2: Special Championship Edition
    Super Street Fighter 2
    Super Street Fighter 2 Turbo
Cameo Appearances:
    Pocket Fighter


------
Birdie
------

First Appearance:
    Street Fighter
Other Appearances:
    Fighting Street
    Street Fighter Alpha
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
Cameo Appearances: 
    Super Street Fighter 2 Turbo
    Pocket Fighter


-----
Bison
-----

First Appearance:
    Street Fighter 2
Other Appearances:
    Street Fighter 2: Champion Edition
    Street Fighter 2 Turbo
    Street Fighter 2: Special Championship Edition
    Super Street Fighter 2
    Super Street Fighter 2 Turbo
    Street Fighter Alpha
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
    Street Fighter: The Movie(arcade and home)
    Street Fighter EX Plus
    Street Fighter EX Plus Alpha
    X-Men vs. Street Fighter
    Marvel Super Heroes vs. Street Fighter
Cameo Appearances:
    Super Puzzle Fighter 2 Turbo
    Marvel vs. Capcom
    Pocket Fighter


------
Blanka
------

First Appearance:
    Street Fighter 2
Other Appearances:
    Street Fighter 2: Champion Edition
    Street Fighter 2 Turbo
    Street Fighter 2: Special Championship Edition
    Super Street Fighter 2
    Super Street Fighter 2 Turbo
    Street Fighter: The Movie(home version)
    Street Fighter EX2
Cameo Appearances:
    X-Men vs. Street Fighter
    Marvel Super Heroes vs. Street Fighter


-----
Cammy
-----

First Appearance:
    Super Street Fighter 2
Other Appearances:
    Super Street Fighter 2 Turbo
    Street Fighter Alpha 2 Gold
    Street Fighter: The Movie(arcade and home)
    X-Men vs. Street Fighter
Cameo Appearances:
    Super Puzzle Fighter 2 Turbo
    Pocket Fighter


-------
Charlie
-------

First Appearance:
    Street Fighter Alpha
Other Appearances:
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
    X-Men vs. Street Fighter
    Marvel Super Heroes vs. Street Fighter(I'm still not sure about this one
                                          does Shadow even count?)
Cameo Appearances:
    Marvel Super Heroes vs. Street Fighter(don't ask me why, ask Capcom)
    Super Puzzle Fighter 2 Turbo
    Marvel vs. Capcom(does Shadow count?)
    Pocket Fighter


-------
Chun-Li
-------

First Appearance:
    Street Fighter 2
Other Appearances:
    Street Fighter 2: Champion Edition
    Street Fighter 2 Turbo
    Street Fighter 2: Special Championship Edition
    Super Street Fighter 2
    Super Street Fighter 2 Turbo
    Street Fighter Alpha
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
    Super Puzzle Fighter 2 Turbo
    Street Fighter EX
    Street Fighter EX Plus
    Street Fighter EX Plus Alpha
    Street Fighter EX2
    Street Fighter 3: Third Strike
    X-Men vs. Street Fighter
    Marvel Super Heroes vs. Street Fighter
    Marvel vs. Capcom
    SNK vs. Capcom
    Marvel vs. Capcom 2(I'm not sure yet)
Cameo Appearances:
    Breath of Fire
    Final Fight 2
    Street Fighter 3


--------------
Classic Balrog
--------------

First Appearance:
    Street Fighter Alpha 3
Other Appearances:
    None
Cameo Appearances:
    None


----
Cody
----

First Appearance:
    Final Fight
Other Appearances:
    None
Cameo Appearances:
    Street Fighter Alpha 2
    Marvel Super Heroes vs. Street Fighter


---
Dan
---

First Appearance:
    Street Fighter Alpha
Other Appearances:
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
    Marvel Super Heroes vs. Street Fighter
    Pocket Fighter
    Super Puzzle Fighter 2 Turbo
Cameo Appearances:
    None


-------
Dee Jay
-------

First Appearance:
    Super Street Fighter 2
Other Appearances:
    Super Street Fighter 2 Turbo
    Street Fighter: The Movie(home version)
Cameo Appearances:
    Super Puzzle Fighter 2 Turbo
    Pocket Fighter


-------
Dhalsim
-------

First Appearance:
    Street Fighter 2
Other Appearances:
    Street Fighter 2: Champion Edition
    Street Fighter 2 Turbo
    Street Fighter 2: Special Championship Edition
    Super Street Fighter 2
    Super Street Fighter 2 Turbo
    Street Fighter Alpha 2
    Street Fighter Alpha 2 Gold
    Street EX Plus Alpha
    Street Fighter EX2
    X-Men vs. Street Fighter
    Marvel Super Heroes vs. Street Fighter
Cameo Appearances:
    None


-------
E.Honda
-------

First Appearance:
    Street Fighter 2
Other Appearances:
    Street Fighter 2: Champion Edition
    Street Fighter 2 Turbo
    Street Fighter 2: Special Championship Edition
    Super Street Fighter 2
    Super Street Fighter 2 Turbo
    Street Fighter: The Movie(arcade and home)
Cameo Appearances:
    Street Fighter Alpha 2
    Pocket Fighter 2


--------
Evil Ryu
--------

First Appearance:
    Street Fighter Alpha 2 Gold
Other Appearances:
    Street Fighter EX
    Street Fighter EX Plus Alpha
    Marvel vs. Capcom(I'm still not sure about this)
Cameo Appearances:
    None


-----------
Final Bison
-----------

First Appearance:
    Street Fighter Alpha 3
Other Appearances:
    None
Cameo Appearances:
    None


--------
Fei Long
--------

First Appearance:
   Super Street Fighter 2
Other Appearances:
   Super Street Fighter 2 Turbo
Cameo Appearances:
   Super Puzzle Fighter 2
   Street Fighter 3(not sure about this one)
   Pocket Fighter


---
Gen
---

First Appearance:
   Street Fighter
Other Appearances:
   Fighting Street
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
Cameo Appearances:
   Super Puzzle Fighter 2


-----
Guile
-----

First Appearance:
   Street Fighter 2
Other Appearances:
   Street Fighter 2: Champion Edition
   Street Fighter 2 Turbo
   Street Fighter 2: Special Championship Edition
   Super Street Fighter 2 
   Super Street Fighter 2 Turbo
   Street Fighter: The Movie(arcade and home)
   Street Fighter EX
   Street Fighter EX Plus
   Street Fighter EX Plus Alpha
   Street Fighter EX2
Cameo Appearances:
   Super Puzzle Fighter
   X-Men vs. Street Fighter
   Pocket Fighter


---
Guy
---

First Appearance:
   Final Fight(arcade version)
Other Appearances:
   Final Fight 3
   Street Fighter Alpha 
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
Cameo Appearances:
   Super Puzzle Fighter 2 Turbo
   Street Fighter 3
   Pocket Fighter


----
Juli
----

First Appearance:
   Street Fighter Alpha 3
Other Appearances:
   None
Cameo Appearances:
   None


----
Juni
----

First Appearance:
   Street Fighter Alpha 3
Other Appearances:
   None
Cameo Appearances:
   None


-----
Karin
-----

First Appearance:
   Street Fighter Alpha 3
Other Appearances:
   None
Cameo Appearances:
   None


---
Ken
---

First Appearance:
   Street Fighter
Other Appearances:
   Fighting Streets
   Street Fighter 2010
   Street Fighter 2
   Street Fighter 2: Champion Edition
   Street Fighter 2 Turbo
   Street Fighter 2: Special Championship Edition
   Super Street Fighter 2
   Super Street Fighter 2 Turbo
   Street Fighter: The Movie(arcade and home)
   Street Fighter Alpha 
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
   Street Fighter 3
   Street Fighter 3: 2nd Impact
   Street Fighter 3: 3rd Strike
   Super Puzzle Fighter 2 Turbo
   Street Fighter EX
   Street Fighter EX Plus
   Street Fighter EX Plus Alpha
   Street Fighter EX2
   Pocket Fighter
   X-Men vs. Street Fighter
   Marvel Super Heroes vs. Street Fighter
Cameo Appearances:
   Marvel vs. Capcom


------
R.Mika
------

First Appearance:
   Street Fighter Alpha 3
Other Appearances:
   None
Cameo Appearances:
   None


-------
Rolento
-------

First Appearance:
   Final Fight 2
Other Appearances:
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
Cameo Appearances:
   Pocket Fighter


----
Rose
----

First Appearance:
   Street Fighter Alpha
Other Appearances:
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
Cameo Appearances:
   Marvel Super Heroes vs. Street Fighter
   Pocket Fighter


---
Ryu
---

First Appearance:
   Street Fighter
Other Appearances:
   Fighting Street
   Street Fighter 2
   Street Fighter 2: Champion Edition
   Street Fighter 2 Turbo
   Street Fighter 2: Special Championship Edition
   Super Street Fighter 2
   Super Street Fighter 2 Turbo
   Street Fighter: The Movie(arcade and home)
   Street Fighter EX
   Street Fighter EX Plus
   Street Fighter EX Plus Alpha
   Super Puzzle Fighter 2 Turbo
   Street Fighter 3
   Street Fighter 3: 2nd Impact
   Street Fighter 3: 3rd Strike
   Pocket Fighter
   X-Men vs. Street Fighter
   Marvel Super Heroes vs. Street Fighter
   Marvel vs. Capcom
   SNK vs. Capcom
   Marvel vs. Capcom 2(I'm assuming so)
Cameo Appearances:
   None


-----
Sagat
-----

First Appearance:
   Street Fighter
Other Appearances:
   Street Fighter 2
   Street Fighter 2: Champion Edition
   Street Fighter 2 Turbo
   Street Fighter 2: Special Championship Edition
   Super Street Fighter 2
   Super Street Fighter 2 Turbo
   Street Fighter Alpha
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
   Street Fighter: The Movie(arcade and home)
Cameo Appearances:
   Pocket Fighter


------
Sakura
------

First Appearance:
   Street Fighter Alpha 2
Other Appearances:
   Street Fighter Alpha 2 Gold
   Street Fighter EX Plus Alpha
   Rival Schools
   Pocket Fighter
   Super Puzzle Fighter 2 Turbo
   Marvel Super Heroes vs. Street Fighter
Cameo Appearances:
   None


----------
Shin Akuma
----------

First Appearance:
   Super Street Fighter 2 Turbo
Other Appearances:
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
   Street Fighter EX Plus Alpha
Cameo Appearances:
   None


-----
Sodom
-----

First Appearance:
   Final Fight
Other Appearances:
   Street Fighter Alpha 
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
Cameo Appearances:
   Pocket Fighter


------
T.Hawk
------

First Appearance:
   Super Street Fighter 2
Other Appearances:
   Super Street Fighter 2 Turbo
Cameo Appearances:
   None


----
Vega
----

First Appearance:
   Street Fighter 2
Other Appearances:
   Street Fighter 2: Champion Edition
   Street Fighter 2 Turbo
   Street Fighter 2: Special Championship Edition
   Street Fighter: The Movie(arcade and home)
Cameo Appearances:
   Pocket Fighter


-------
Zangief
-------

First Appearance:
   Street Fighter 2
Other Appearances:
   Street Fighter 2: Champion Edition
   Street Fighter 2 Turbo
   Street Fighter 2: Special Cahmpionship Edition
   Super Street Fighter 2
   Super Street Fighter 2 Turbo
   Street Fighter: The Movie(arcade and home)
   Street Fighter EX
   Street Fighter EX Plus
   Street Fighter EX Plus Alpha
   Street Fighter Alpha 2
   Street Fighter Alpha 2 Gold
   Pocket Fighter
   X-Men vs. Street Fighter
   Marvel Super Heroes vs. Street Fighter
   Marvel vs. Capcom
   SNK vs. Capcom(I'm only assuming)
   Marvel vs. Capcom 2(I'm only assuming)
Cameo Appearances
   None



Well that's basically it. If you find any other Cameo appearances or any 
other appearance I may have missed, please email me and tell me about it 
and I will give you full and proper credit at the top and bottom of my FAQ.

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                             --------------
                             Is it just me?
                             --------------

Welcomed to the section dedicated to the odd ends in Street Fighter Alpha 3
with everything I have found odd about the game itself. Read on and you may
be surprised!

+-+ Is it just me or does Nike just want to stick their name 
    everywhere? I mean if you have ever noticed Guy's shoes 
    sporting the Nike logo? You are probably wondering what
    shoes they exactly are, well since I did have a previous
    website entitled to shoes, I thought I can provide you
    with some info on Guy's shoes. To me they are 
    presumably the Nike Air Dunk, here are the facts about
    Guy's shoes:

    October 1984: Nike Air Dunk are released on the market.

    December 1984: Nike Air Dunk comes with a ton of
                   pretty odd colors.

    March 1999: Nike Air Dunk remakes are released on the
                market.

    April 1999: Nike Air Dunk comes in totally new
                colors.
  
    June 1999: Nike Air Dunk becomes obsolete as all
               remakes are cancelled due to lack of sales.



+-+ While the import version of Street Fighter Alpha 3
    (Street Fighter Zero 3) has the bio error of X-ISM
    Sodom, apparently the U.S. version does not mistaken
    Sodom's X-ISM bio with Gen's. So they apparently
    corrected it. (^_^)


+-+ The manual in the U.S. version(Street Fighter Alpha 3)
    might have mistakenly put Bison's official move names
    with Juni's movelist. Her Cannon Spike is placed as
    "Psycho Shot" and her Spiral Arrow is placed as 
    "Psycho Crusher."


+-+ I think Chun-Li is the only character in the game with
    two alternate fight screen pictures. What I'm talking
    about is that in the top left and right corners of the
    screen during every battle is a small portrait of the
    character. Chun-Li's X-ISM picture is different than
    her A-ISM and V-ISM portrait. Why didn't the other
    characters in the game have multiple alternate portraits?


+-+ The characters T.Hawk and Dee Jay carry their old
    Street Fighter moves list names. You can see their bios
    in arcade mode, instead of the Mexican Typhoon T.Hawk's
    name for that is the Storm Hammer, exactly like it was
    in Super Street Fighter 2. That goes the same for Dee 
    Jay, so instead of Machine Gun Uppercut its called a
    Hyper Fist in his bio. Is it just me or did someone
    at Capcom forget to change the current move list names?
    Although I have absolutely no problem with this I
    thought you people reading and Capcom would like to
    know. (^_^)


+-+ What really are the official names for the characters'
    move lists in the game? I mean I saw the bio for R.Mika
    and it said Daydream Slam instead of Daydream Headlock
    along with other different moves other than listed in
    the manual. Did Capcom mean to do this? Again I have
    absolutely no problem with this I thought you people
    reading and Capcom would like to know. (^_^)

+-+ You know when the announcers says "Speed em up Guys! Go
    for Broke!" Is it just me or when ever I play as Guy
    the announcer says "Speed em up Guy! Go for broke!"
    Noticed the difference? Yep, there's no plural in
    Guy! Maybe it might be my ears or something, but I think
    it was intentional by Capcom, I think I'm the only one
    who might have caught this!


+-+ I wonder, is it just me or is it that if Cammy is 
    supposedly a clone, wouldn't she have the same blood type
    as Bison? I mean I'm no geneticist, but I think if you
    were to clone somebody they would have the same blood
    type. I could be wrong though.



That's it, if you know of some other odd ends in the game let me know and I
will be happy to put them up and give you proper credit.

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                           --------------
                           Top Ten Supers
                           --------------

Welcome to basically the most useless section in my FAQ. Here in this 
section I will pick what I think are the top 10 coolest looking supers in 
the game, and I know people will disagree. Well enough talk and onto the list.


1. T.Hawk's Level 3 Raging Typhoon            -- Tied
1. Guy's Bushin Musourenka                    -- Tied
3. Zangief's Level 3 Final Atomic Buster    
4. Juli and Juni's Death Cross Dancing
5. Vega's Level 3 Rolling Izuna Drop
6. Guy's level 3 Bushin Hassoken
7. Dee Jay's Level 3 Climax Beat
8. Sagat's Tiger Genocide
9. Fei Long's Ryuu Shin Yassai
10. Cammy's Killer Bee Assault

Notable mentions:

Final Bison's Psycho Drive Crusher
Balrog's Crazy Buffalo
Guy's Bushin Gourai Kyaku
Charlie's Cross Fire Blitz
Gen's Zan'ei
Ryu's Shin Shouryuken
Shin Akuma's Shun Goku Satsu(no not Akuma's)


Descriptions:

1. T.Hawk's Raging Typhoon
   First T.Hawk does a Jab Mexican Typhoon, then a Fierce Mexican Typhoon
   then he finishes it off with a Super Mexican Typhoon that does
   phenominal damage!

2. Guy's Bushin Musourenka
   Guy grabs the opponent, then he proceeds to pummel the opponent in a
   10 hit combo, each hit causes special lightning effects as the screen
   goes completely dark and the only thing you can see is Guy's and the
   opponent's shadows including the sparks of lightning!

3. Zangief's Final Atomic Buster
   Zangief grabs the opponent and does a double slam Atomic Suplex, then
   he does a Jab Spinning Pile Driver and finishes things off with a
   Super Spinning Pile Driver!

4. Juli and Juni's Death Cross Dancing
   Although this super is probablyt he weakest super in the game it still
   looks cool! Here this only works in Dramatic Battle mode as Juli and
   Juni both pummel the opponent together in an auto 18 hit combo that
   ends with both of them doing their Sniping Arrow, even though Juni has
   no Sniping Arrow.

5. Vega's Rolling Izuna Drop
   Vega bounces off of the wall and grabs his opponent, then he picks them
   up to deliver not one, not two, but three suplexes resulting in a very
   damaging triple suplex and finishes off with a super Izuna Drop!

6. Guy's Bushin Hassoken
   This is an auto super that will only connect if the opponent is close
   to him or in the air. Here Guy does an auto combo in the air as he
   finishes off with a Cresent Kick that knocks the opponent across the
   screen!

7. Dee Jay's Climax Beat
   Here in this super Dee Jay knocks the opponent up into the air and knocks
   them high into the sky, as the opponent falls Dee Jay unleashes a powerful
   13 hit MAchine Gun Uppercut that sends them flying!

8. Sagat's Tiger Genocide
   Sagat first rushes at the opponent with a Forward Tiger Crush, then he
   proceeds with a Strong Tiger Blow and then a Fierce Tiger Blow! Powerful
   and comboable!

9. Fei Long's Ryuu Shin Yassai
   This super is amazingly cool. First Fei Long hits the opponent with his
   hands on fire and proceeds to do an auto 7 hit combo and end the super
   with his pantented flying kick!

10. Cammy's Killer Bee Assault 
    Here Cammy goes to the top of the screen, then she proceeds to balance
    the opponent in mid air with a series of kicks that ends with her 
    stomping the opponent to the ground, and no its not a Frankensteiner.


Well that's it. This is a pretty useless section and all opinions are 
welcomed, and no you will not make me change my mind.


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                             --------------
                             Final Comments
                             --------------

Did ya enjoy reading my FAQ about nothing? This game by far is the best 
fighter to date, I mean I can't imagine a better fighter. Well if Capcom 
does read this, here are my ideas for the next game, assuming of course
there will be a next Zero/Alpha game in the series.

-+- With four Final Fight characters already in Street Fighter Alpha 3 why
    not have the rest of the gang? I'm talking about:

    Haggar(most obviously)    Lucia(Final Fight 3)
    Dean(Final Fight 3)       Carlos(Final Fight 2)
    Maki(Final Fight 2)       Andore(all Final Fights, I love to see him in
                                     the Alpha series!)

-+- Why stop at Final Fight characters when you can add other characters
    like Dudley, Hakuto, Ibuki, Crackerjack, Captain Sawada(yes you heard 
    me!), and a bunch of other characters to create a huge lineup of more
    than 50 characters!!!!!

-+- A more dramatic Dramatic Battle mode, with 2 on 2 at the same time on
    the screen at once!

-+- Continue to make 2-D excellence! 3-D was built off of 2-D, and I am
    a huge fan of 2-D, and if Street Fighter Alpha 4 is in 3-D you will
    make me cry Capcom!

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                            -------------
                            Neat CD trick
                            -------------

This is a pretty useless section, but have you ever wondered how you can 
listen to all the cool music found in your Street Fighter Alpha 3 CD? Well 
most of you might have already known this, but since the SFA3 provides no 
BGM sound test, then you can't listen to the music within the game right? 
Wrong, here is how it works:

-+- First get your Darkstalkers 3, Marvel Super Heroes vs. Street Fighter, or
    X-Men vs. Street Fighter game and load it into the PSX.

-+- Then go to the options screen and now take out your game disc and replace
    it with Street Fighter Alpha 3. If you own Darkstalkers 3 you will need
    to obtain the DX Options Menu for this.

-+- Give the CD a few seconds to load then play the BGM sound test as if
    the game before Street Fighter Alpha 3 was in it. Now you can listen
    to the game's awesome and hip music! 

The music will not always be played in full because the music file is 
sometimes stored in other file folders. The music files are sometimes 
located in another area of the CD, so sometimes when you play the BGM sound
test like normal you might get a blank sound.

NOTE: If you have Marvel Super Heroes vs. Street Fighter load the disc and
      go to the Options screen, then put in Mega Man Legends and play
      "Apocalypse 2" which is the 10th track on Marvel Super Heroes vs. 
      Street Fighter. You will get a funky song that was apparently left
      out of Mega Man Legends, but somehow the people at Capcom USA forgot
      to delete the music file contained on the CD.

Also you must have one of the three games listed above, otherwise you can 
not do the CD trick, well its not a trick more like another method because
if you have a PSX Disc player program downloaded onto your PC you can listen
to it all you want. And note that this will not work with all games because
a lot of games use completely different music formats than the one Capcom uses.

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-----------------------------------------------------------------------------
----------------------------------Credits------------------------------------
-----------------------------------------------------------------------------

-+- Capcom(www.capcom.com)
    For making the best fighting game ever! Well at least for now, and when
    Street Fighter Alpha 4 comes out, watch out!

-+- CJayc(www.gamefaqs.com)
    For putting this FAQ up and his hard work and dedication to the site! 
    (^_^)

-+- Ricardo A Lafaurie Jr.(kickaha048@hotmail.com)
    For filling me in on a ton of missing quotes from win poses and 
    character appearnaces as well. Thanks a lot! (^_^)

-+- Herb Q(hq9@hotmail.com)
    Thanks for telling me the Cody and Ken cameo appearances! I had
    completely forgot about them. Thanks a lot! (^_^)

-+- Noah Smith(noahs@shelby.net)
    For informing me about a TON of various Pocket Fighter cameo appearances.
    (^_^)

-+- Geno713(Geno713@aol.com)
    Thanks for providing me with the character cameo appearances and 
    corrections on Guy's win poses. Thanks a lot! (^_^)

-+- Aya Brea(aya.brea@hotbot.com)
    Thanks to Aya for the amazing Karin combo along with other character
    appearances as well! Thanks a lot! (^_^)

-+- James Chen(jchensor@ucla.edu)
    For his excellent combo system that should be the ONLY one that everybody
    should be using. Not only is it simplistic its also neat! (^_^)

-+- Miguel Rustia(www.miggy.net)
    For his excellent websites and his clarifications and revision of James
    chen's combo system to make it a lot more readable. Thanks! (^_^)

-+- You(------@something.com)
    The readers of course, for respecting my work and so fourth and yes this
    FAQ would not be possible without the reader's interest!

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ. (^_^)

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Time of Completion: 3 hours, 36 minutes, 31 seconds

Copyright Dingo Jellybean (C) 1999-2000