                           ==========================
                           = FFT Challenge FAQ V1.0 =
                           ==========================

By: Philip Sovinsky (philsov@hotmail.com)
Gamefaqs user ID: Philsov

          There are two things to think about in challenge creation: 
 
                              Making the game unique. 
                           Making the game challenging. 

                                              --Emperor Oberon

Last Update: Jan. 2002
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Legal Stuff:

This FAQ may be distributed only under certain conditions:

  1. This FAQ is to remain exactly the same.

  2. Credit is given to me (Philip Sovinsky) for compiling it.

  3. No compensation shall be received for this FAQ without my written 
permission.

  4. This FAQ shall not be published (altered or not) without my expressed 
written permission.
  
  5. I would prefer for you to email me if you decide to post this FAQ on 
your site. This is not necessary BUT if you do post this FAQ on your webspace 
and tell me I will then be able to put a link to your site in the next 
version of my FAQ.
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   (Yes, this is rather ironic since I simply re-formatted Notti's legal 
               stuff; but his seemed to get the point across) 
-----------------------------------------------------------------------------
FAQ History - 

V1.0 - Jan 2002 - Compiled and sent out into the world.

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Now for the fun stuff:

The purpose of this FAQ is to be a database of all the challenges thought of 
and posted on the message boards at Gamefaqs - Good or Bad (well, to an 
extent).  For the most part, I only copy/pasted directly off the message 
boards, adding only correct grammar or clarification points.  Credit will be 
given to the originator and a description of that challenge will then ensue, 
along with a touch of personal commentary at the end and dispersed in lovely 
little parentheses (like this).  

I have not personally attempted all of these challenges, and probably never 
will a couple, like the no memory card challenge.  Regardless, these 
challenges are presented to continue having fun with the game.  They should 
neither be the object of immense frustration nor obsession.  Have fun and 
happy gaming.

So if you're up for a challenge, read on...

*NOTE* - If you are the originator of a challenge posted on this FAQ, and it 
needs corrections, email me.  If there is a humongous grammar error or 
something along those lines, email me.  Conversely, if you have a challenge, 
or notice a challenge (and I KNOW there are some somewhere I haven't found 
yet) at some gaming website which I probably don't know about, and want 
others to know about it, either email me directly or just post your idea at 
the Gamefaqs Final Fantasy Tactics Board: (http://www.gamefaqs.com)

Table of Contents:

1 - The Final Fantasy Tactics Challenges

    1.1  - SCC
    1.2  - Dual Class Challenge (Original)
    1.25 - Dual Class Challenge (Super Version)
    1.3  - Special Straight Character Challenge
    1.4  - AI Challenge
    1.5  - Crystal Challenge
    1.6  - Tactics Double Dare
    1.7  - Invite-Only Challenge
    1.8  - Squads Challenge
    1.9  - Solo Ramza Challenge
    1.10 - Big Mouth Challenge
    1.11 - Mediator Ramza and Four Monsters Challenge
    1.12 - Dagger-Only Challenge
    1.13 - Range Attack Challenge
    1.14 - No Memory Card Challenge
    1.15 - Calvary Challenge
    1.16 - On The Shoulders Of Those That Came Before Challenge
    1.17 - Stupid Enemy AI Challenge
    1.18 - Ovelia protection team challenge
    1.19 - Multi-Class Challenge
    1.20 - Everything's Cheap Challenge
    1.21 - No Challenge Challenge


2. Other Challenges

    2.1 - Truly Old School Challenge
    2.2 - Lord of the Rings Party
    2.3 - The Other World Challenge

3. Thanks and stuff


          *NOTE* - It is a general rule that Level Up/Down, 
                 Item Duping, etc. is NOT allowed.  
=============================================================================
1 - The Final Fantasy Tactics Challenges

    As it can be deduced, these challenges come from the general gameplay 
system.  They limit you and force you to play the game in more than a "run 
up, attack, win!" mindset.  

-----------------------------------------------------------------------------

[1.1]

SCC - There is a whole FAQ dedicated to it.  No need of mention here.

-----------------------------------------------------------------------------

[1.2]

The Dual Class Challenge by Avaj - Basically, it is an SCC with the twist of 
a secondary class.  

All characters have the same classes:  If Ramza chooses to be a Thief/Time 
Mage, EVERYONE is a Thief/Time Mage.  However, the skill sets can ONLY be 
from one class.  Example: the set up Time Magic/Steal/MP Switch/Secret 
Hunt/Teleport is NOT possible. Classes can be switched whenever the urge 
strikes between the two.

All SCC rules apply.  (Except, of course, the one about a straight class)

     Comments: This opens the door to a multitude of options and variety. 
There are 380 total combinations to be experimented with. It is without a 
doubt much easier than a SCC as well.  I personally believe that Calculators 
should be banned, as White Mages with Math Skills and chameleon robes are 
almost invincible.  If you do choose Math Skill, however, it would be 
incredibly easy.  One nice combination is a long-range attacker (Archer, 
Mediator, or Chemist) with Battle Skill.  The Weapon/Speed breakage will put 
you at a definite advantage.

-----------------------------------------------------------------------------

[1.25]

Dual Class Challenge (Super Version) - By Notti
 
The way I (Notti) envision this to work is that you can choose any 2 jobs, 
and then mix and match their abilities any way you want. For example, if I 
chose "Knights and Mediators". That means all 5 of my characters can be any 
combination of Knights and Mediators with any combination of their 
reaction/support/movement skills. You can also change and alter the ratio of 
Knights w/Talk Skill to Mediators w/Battle Skill at any time during the 
progress of the game (that's necessary because you need to gain JP as you go 
along). Some rules: 
 
1. Calculator is fine. All that means is that those specific challenges are 
easy cheezey. However, all the abilities a Calc can learn can ONLY be from 
it's base class so as to provide some individual challenge. 
 
2. Mimes can be used, but in those cases, the tag Job would not have a 
secondary ability set. Like "Summoners and Mimes" If you put any Summoners 
into the battle, it would pretty much be a SCC, with the allowance for Mimes 
when ever you want. 
 
3. Dancers are more easily solved in this challenge, unlike the SCC. Whenever 
the challenge requires a "Dancer and ######" Ramza will ALWAYS be #######. No 
Bard for Ramza in place of the dancer. I will make one allowance and say that 
Ramza can access the Bard Class to get the skill Fly. 
 
4. Also for "Bards and Dancers", the problem arises for how to distribute 
males and females. That's up to the player in this case. 
 
The level caps are as follows: 
 
CHP 1:99 
CHP 2:99 
CHP 3:99 
CHP 4:99 
 
Duping and Level Up/Down ARE allowed.

     Comments: Consider this the more laid-back version of the previous.  I 
like the ability to mix and match abilities much more than "only a secondary 
skill."  A nice challenge if it is your first challenge. 

-----------------------------------------------------------------------------

[1.3]

The SSCC, or Special Straight Character Challenge: By Great Saiyaman.

The rules are the same as SSC. 
 
Plus new rules: 
 
1. You CANNOT use Orlandu in any story battle. 

2. Of course, all the special characters can only use their Special Class, 
and nothing from any other class.

3. Until the special characters some into play, the use of generics is 
permitted.  However, they can only be squires or chemists.  There can be one 
thief for secret hunt, but, when he is used, he is the ONLY one brought into 
battle.

4. If you don't think Boco, Rad, Alica, or Lavian are special characters, 
then don't use them.

      Comments - Since most special characters aren't available until Chapter 
4, the game of squires and chemists should be fun enough.  However, Agrais 
and Musty should make the chapters a bit better.

-----------------------------------------------------------------------------

[1.4]

The AI Challenge by Shadow X, NeoElfBoy, and the true originator, whoever 
(s)he may be.

This has also been called the Tactics Coach Challenge, auto-battle challenge, 
and probably a couple others.

There are no exceptions to the battles that you must use AI for. For any 
unit's first action in a battle, you must choose an Auto-Battle command and 
stick with it until the battle is over. Anything "cheap" is banned, including 
but not limited, to Blade Grasp, Abandon, Auto-Potion, Teleport, Math Skill, 
and Chantage. 

     Comments - Save often!  This will take a bit of practice to get the hang 
of, and even then the computer can do some REALLY stupid things, especially 
Rafa on certain rooftops, or Mustudio on certain rooftops, or Olan on certain 
rooftops...  It sounds great, but _watching_ everything happen gets boring 
rather quickly.

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[1.5]

The Crystal Challenge - AKA Highlander Challenge - By (Let me know who you 
are!)

1. All main abilities must be learned from crystals. (hence the name) 
 
2. Characters can be any job they want as long as they learn their abilities 
in that job from Crystals 
 
3. Level Caps are as follows:
 
1st Chapter-20 
2nd Chapter-35 
3rd Chapter-50 
4th Chapter (Before Murond Death City)-70
 
4. You can NOT do all the propositions then kill that characters off so you 
can learn all his/her abilities. This is not allowed, because it would defeat 
the purpose of it being a challenge.

5. Reaction, Support, and Movement abilities do not have to be learned from 
Crystals and can be learned from the JP you gain during battle.

     Comments: This would be interesting to say the least.  Odds are leveling 
up will be necessary to make up for the lack of.  Besides, a crystal only 
appears half the time, so this is rather hit and miss.  Original, though.

-----------------------------------------------------------------------------

[1.6]

Tactics Double Dare - By Burgandy

1. Party must consist of two Characters: Ramza and a generic. You may choose 
the generic from the ones you are given, or you may purchase one from 
Gariland. Each Character can specialize in two Job Classes of your choice. 
Your Characters can, and probably should, specialize in different classes 
from each other 
 
2. Characters can not use any other abilities of any outside class at all. 
Any Support, Movement, and Reaction skills must come from their own Job 
Classes. 
 
3. Your Characters must attain at least one of their Jobs before Dorter Trade 
City, and remain in that class (or the other - see rule 11). You may attain 
both your classes before then, but if you choose to attack Dorter with only 
one of your classes attained, it is at your disadvantage - you may not use 
skills from other classes to substitute for the class you haven't attained. 
 
3. Characters can not use any other abilities of any outside class at all. 
Any Support, Movement, and Reaction skills must come from their own Job 
Classes. 
 
4. Special Characters are not allowed, as their enhanced growth can dilute 
the challenge. The one exception is Ramza if you choose Squire as one of his 
classes. 
 
5. High leveling up is not allowed either. However, remember to use your 
judgment. These levels shouldn't be approached with most classes. The 
stronger your class, the lower your levels should accordingly be.  The 
following Level Caps have been set as maximums for all job classes: 
-Chapter 1: 20 
-Chapter 2: 35 
-Chapter 3: 50 
-Chapter 4: 70 
  
6. Again, you may not use Gained JP Up, Secret Hunt, Move-Find Item, etc. 
unless your character naturally has it in their classes. This is the same as 
rule #2, but I need to state it twice because this is the most common 
mistake. 
 
7. Guest Characters can become whatever you wish. A strong Algus and Delita 
are pretty much required to beat early battles for many classes. Guest 
Characters may be stripped of their equipment. 
 
8. Important to Mediators: Monsters can NOT be recruited. If a Human is 
recruited through Invite, he must be stripped and then kicked out. Any 
Special Character can also be stripped and then removed. An exception to this 
general rule is Mustadio, who must be recruited in order to access the Cloud 
subquests, if you choose to do them. Still, you cannot use Mustadio in 
battle. Alternatively, you may follow rule 9... 
 
9. Later in the game, at Chapter 4, you may use a full party of Special 
Characters in a few random battles, just for the sake of your sanity. This 
applies mostly to people with very tedious jobs like Summoners, Mediators, 
and Bard/Dancers. Special Characters may NEVER be used in Story Battles. 
Additionally, you may not mix your challenge and other characters in random 
battles - if your challenge characters are in your PBF (party battle 
formation), your other characters may not be, and vice versa.

10. You may not Dupe Weapons or use the Level Up/Down cheat. Neither of these 
is technically possible if you stick to the challenge, but it should be said 
anyway. 
 
11. You may switch your Characters between their chosen classes at any time. 
For example, if your Ramza is a Lancard - Lancer + Wizard, see rule 14 -, you 
are free to change Ramza's base class between Lancer and Wizard to gain a 
tactical or statistical advantage. You may not, however, switch into any 
other class. 
 
12. You *may* take advantage of Math Skill in this challenge, but there are 
natural restrictions. If you wish to use Math Skill effectively, your other 
class must be a calculable spell set - Black, White, Time, or Yin-Yang Magic-
, and you may only calculate spells from that set. Of course, you may choose 
Calculator with another class if, for example, you *really* want Damage 
Split, but you cannot use Math Skill this way. Similarly, you may commit one 
of your characters to being a Mime, but, naturally, you will lose the benefit 
of a second class. 
 
13. You may NOT pick up Crystals for the purpose of gaining abilities.  
 
14. Come up with silly names for your class hybrids. For example, my Ramza 
will be a Monja *Monk + Ninja* and his lady-friend will be a Chemediator 
*Chemist + Mediator*. 

     Comments: This will test your patience on a couple battles.  Namely, 
battles such as Lionel castle, where it's technically your support character 
versus six enemies, not to mention Gafgarion.  There are ways around that, 
however...  Despite its appearance, this challenge is really fun.

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[1.7]

The Invite-Only Challenge - By Ryu1

1. Ramza may become what you wish. No cheap abilities and he must always have 
talk skill on and he's fine. Reactions that are cheap must have lowered brave 
to 55.

2. You may only use invited human characters.  At the end of the battle, 
monsters become worthless. 
 
3. You may level Ramza up until he gets invite with 2 generics to help. You 
may take them into Dorter, but they should be scrapped then. 
 
4. You may not change abilities or skillsets, NOR may you change equips of 
your invited friends. You may change weapons until a human battle with the 
type of enemies you want becomes available - check the battle list. You must 
steal or invite for your equipment after that; OR move-find OR catch, if you 
find a human that has that ability 
 
5. No level caps. 

     Comments:  Basically, this is the MR4M (see 1.11) except instead of 
monsters humans are used.  It can be annoying, however, to bring newer humans 
into your party.  A couple times a chapter will be necessary if you want your 
equipment to be top-of-the-line.  A helpful note from Ryu1: At the church 
level, there should be a non-calculator math skiller and a mediator with 
invite and ignore height/fly.  And Owvin: There is another non-calculator 
math-skiller at the Bethla Sluice fight.

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[1.8]

The Solo Ramza Challenge - (This has been around too long to have people 
remember who thought of it)

Ramza is all alone; a one may army.  (I think guests can do whatever, 
though).  Can you do it?

     Comments:  One of the rare occasions in which a super-cheap set-up is 
the way.  Math skill is a near-must, along with Blade grasp or MP Switch/Move 
Mp-Up.  And, no, it is not impossible; it has been done.

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[1.9]

The Squad Challenge - By Philsov
 
1. There will be three squads, each consisting of Ramza and four generics. 
 
2. No generic can be the same class. 
 
3. All classes are open (although Calc. is ideally pointless since #4) 
 
4. The only abilities that can be used can be from the character's set class. 
 
5. No squad can fight until the rest have as well. 
 
6. No level up/down, GS, yadda yadda yadda. 
 
7. The challenge begins at Dorter. 
 
8. Random battles are not counted in the rotation process.  However in random 
battles, one and only squad may be used to win. 
 
9. Caps: 
 
Fort Algus: 20 
Queklain: 36 
Riovanes: 50 
Murond: 65

                            ~~~~Variations~~~~

By Owvin - The Five Squad Challenge - Same thing, except each squad consists 
of Ramza + three generics; so there are five squads.

By Owvin - Special character can be used, but count as two generics for 
fighting purposes.  However, if Ramza is a squire, the special character must 
be an alternate class.  Exceptions to this: Boco, Worker8, and Byblos. 
 
     Comments - The most time-consuming part of the challenge will be getting 
the thirteen or sixteen characters up to their class before Dorter.  Of 
course, the first few battles are a breeze because of this.  A tip I've 
realized: EXPLOIT PROPOSITIONS FOR JP!
 
-----------------------------------------------------------------------------

[1.10]

Big Mouth Challenge - by Owvin

1.  For humans, only Ramza and one male generic.  
 
2.  Both must have both mediator and bard opened up by sweegy woods ch.1 
battle. 
 
3.  You must invite/breed at least 3 morbols and/or ochus and/or great 
morbols before fovoham windmill wiegraf battle ch.1 battle, due to where 
morbol-types can be found. 
 
4.  Once there, Ramza and another male generic can only use mediator and bard 
abilities for primary/secondary/reaction/support/movement abilities, the only 
exception is the squire ability "mon.skill", which can be used anytime. 
 
5.  In each battle that has both Ramza and the male generic bard/mediator, 
one must be in bard class with talk skills secondary, the other must be in 
mediator class with sing secondary. The two can switch roles between battles 
if you want them to, it's up to you.  
 
6.  For morbol-types, you can have any number of any kind(s) of morbol-types 
in party lineup (at least 3 morbol-types)  
 
7.  Special characters can NOT be used in the plot battles, and can NOT be 
used in the same battles as Ramza/mediators/bards/morbol-types. Obviously, 
you'll need to keep Mustadio to try the corollary ch.4 battles with 
ramza/mediators/bards/morbols-types. 
 
8.  Inviting: you can invite within battle, BUT, only morbols, ochus, and 
great morbols can "join up" to your party at end of battles 

9.  Special characters (that includes Rad, Lavian, Alicia, Boco, ... any that 
have their own lines) can join up subject to rule no. 7, they can't be in 
plot battles once nonguest, and can't be in same battles as Ramza, the other 
male generic mediator/bard, morbols, ochus, nor great morbols. 
 
10. No taking advantage of move-find-item nor catch nor secret hunt after 
Sweegy Woods ch.1 for your Ramza and male generic mediator/bard, however, 
you're allowed to use items that guests/special characters had at the time of 
"join up" only, provided that mediators/bards can equip them.  For example: 
bracers originally from Orlandu can be used on mediator/bard, but you can't 
have anyone move-find a vanish mantle for them. 
 
11. Level caps for Ramza, male generic mediator/bard, morbols, ochus, great 
morbols:
 
ch.1 - lv.20 (before Fort Algus) 
ch.2 - lv.35 (before Quecklain castle) 
ch.3 - lv.50 (before Elmdor Assassin rooftop) 
ch.4 - lv.70 (before Orbonne final battles) 
 
12. If anything hits the level cap or close to level cap, you can make use of 
degenerator traps, however... 
 
13. To reduce level-up-down stuffs between mediator-bard, you must complete 
the challenge within 98 hours, 59 minutes, 59 seconds.

14. Guest characters can be anything cough|delitalgus|cough.

     Comments: In a word, unique.  But in my gaming experience I have found 
that there are technically more big mouths, namely thief (steal heart), and a 
couple others who escape me right now.

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[1.11]

The Mediator Ramza and Four Monsters Challenge (MR4M) - By Sword Seraph

1. Party must consist of 2-5 Characters, including Ramza and 1-4 monsters of 
your choice.  
 
2. Ramza can be ANY class you want. It can change whenever you want.  He can 
use any abilities that you see fit. A healing class would probably be 
beneficial, as many monsters cannot heal themselves. HOWEVER, he MUST have 
Talk Skill as Primary or Secondary AT ALL TIMES. Before you get your first 
monster, you can have a party of Ramza + 3 Generics. After you get 1 monster, 
you cannot use humans any more. Remember, you MUST have at LEAST one monster 
before Dorter Trade City. 
 
3. Ramza must attain Mediator before Dorter Trade City, and you need to have 
at LEAST one monster by now also. Having 4 monsters would be to your 
advantage. 
 
4. Special Characters are not allowed, as their enhanced growth can dilute 
the challenge. The one exception is Ramza if you choose Squire as his main 
class. 
 
5. High leveling up is not allowed either. The following Level Caps have been 
set as maximums for Ramza and all the monsters: 
-Chapter 1: 20 
-Chapter 2: 35 
-Chapter 3: 50 
-Chapter 4: 70 
However, remember to use your judgment. These levels shouldn't be approached 
with most classes. The stronger Ramza's main class or the more powerful a 
monster is, the lower your levels should accordingly be. 
 
6. Guest Characters can become whatever you wish. A strong Algus and Delita 
are pretty much required to beat early battles. Guest Characters may be 
stripped of their equipment. 
 
7. About the monsters: You can have ONLY ONE monster of a Class in each 
battle. Meaning, for example, you CANNOT have more than 1 Hydra-class, 1 
Behemoth-class, 1 Chocobo-class or 1 Dragon-class in each battle. Ramza + 4 
Tiamats/Red Chocobos is worse than Orlandu.    
 
The ONE exception to this is that you CAN have 2 Chocobos in a battle. If you 
do so, however, Ramza MUST use his first turn or 2 to ride the Chocobo, 
meaning only one Chocobo can be able to use its abilities. 
 
8. Later in the game, at Chapter 4, you may use a full party of Special 
Characters in a few random battles, just for the sake of your sanity. Special 
Characters may NEVER be used in Story Battles. Additionally, you may not mix 
your challenge and other characters in random battles - if your challenge 
characters are in your PBF (party battle formation), your other characters 
may not be, and vice versa.

     Comments:  This forces you to experiment.  I know in my first couple 
play-throughs of this game, I hardly used monsters.  Now I love them!  
Tiamats and Red Chocobos are nice indeed.  However, one small problem which 
will be encountered in gameplay will be the fusion of a) low monster's HP and 
b) little or no way to cure/revive them.  The item command will be a god-
send.

-----------------------------------------------------------------------------

[1.12]

The Dagger-Only Challenge - By (Let me know who you are)

1. The only weapon that can be equipped by any playable character is a 
dagger.

2. No special characters.

3. No cheating.

     Comments: Not a terribly challenging challenge, but still fun enough.  
This change essentially makes almost all squire-based jobs obsolete, forcing 
you to resort to magic to take out the enemy.  However, the skill Martial 
Arts (or just monks in general) will make this game into a breeze.  Once 
again, in all good conscience, a calculator should not be used.  But then 
it's your game, not mine.

-----------------------------------------------------------------------------

[1.13]

The Range Attack Challenge - By Nitron Lover

1.  You may use physical blows ONLY until you have enough JP to earn a ranged 
attack. Even if you are in mid-battle. Period. 
 
2.  Only physical attacks CANNOT have a charge time. This means that throw 
stone and ninja throws are the only physical attack allowed. 
 
3.  No abilities with a speed of 14 or lower are allowed. Ever. (Life drain 
is okay, but meteor isn't)
 
4.  The Following Reaction Abilities are BANNED: Counter Tackle, Counter, 
Hamedo, Blade Grasp, MP Switch. Tell me if I missed any physical reaction 
abilities. 
 
5.  The following Support Abilities are BANNED: Equip Gun 
 
6.  The Following Movement abilities are BANNED: Move-MP up, Move-HP UP, 
Move-EXP Up, Move- JP up. 
 
7.  The Calculator may not be used. 
 
8.  Only one perfume can be equipped in your entire Party. 
 
9.  You may have up to 3 monsters in your party, but only one in any battle. 
 
10. You may NOT use special characters that have long-range attacks that deal 
damage. (Mustudio and Beowulf good; Orlandu and Agrais bad) 
 
11. NO CHEATING!!!!! 
 
12. Long Range is any attack that does not strike only the two hexes directly 
above, below, or to either side of you.  A couple examples: 

Short Range - Fire/Ice/Thunder Bracelet, swords, rods, spears, sticks.
Long Range - Wave fist, Bows (but no charging, see #2), Guns, Magic 

13. If you have a ranged weapon equipped, you cannot dumbfire your weapon- 
that is shoot beyond your enemy to hit them if the enemy is within 2 squares 
of you if you have a gun/crossbow/bow/dictionary equipped.

14. Feel free to use knights with equip crossbow or Monks with black magic

15. Level Caps: 
 
Chapter 1:25
Chapter 2:40 
Chapter 3:44 
Chapter 4:55 
 
     Comments: If anyone has done an archer SCC, congratulations!  You've 
done this one too!  Seriously though, this is a good idea.  It will force 
change your regular playing style.  And that's a good challenge.

-----------------------------------------------------------------------------

[1.14]

The No Memory Card Challenge - By Garreth

1. You must start a new game if you see the game over screen. 
 
2. No level caps. 
 
You CAN have a save file, but you can only use it if your taking a break from 
playing the game. You may NOT use it to continue from if you die.  
 
Exception: You can continue from a save after the first battle in Gariland 
Magic City just so you won't have to go through the beginning again since it 
is a bit long.

     Comments: As NeoElfBoy put it (and I agree with him on this), "This 
should be called the Patience Challenge. If you take the time to achieve the 
right setup, the game becomes unbelievably easy. If you want to go straight 
through, you risk an accidental death due to bad luck or a hard battle.  A 
team of Ex-Calcs would burn through the game, no risk involved. The only 
possible hiccup is the rooftop, and that can be overcome by having your 
godlike Ex-Calcs at Speed 9."  I know there will someone somewhere who will 
read this and try it.  That's why it's here.  If I do decide to do this 
challenge I will "take a break from playing the game" after the first (and 
second) Riovanes battles, and soft reset right before I see game over, both 
of which aren't _technically_ against the rules. ;)
-----------------------------------------------------------------------------

[1.15]

The Calvary Challenge - By Garreth

1. This consists of two people (Ramza + Generic of choice) of the same single 
class (SCC style) and one of each chocobo.  Only abilities from your selected 
class can be used in the challenge

2. The chocobos are acquired by unlocking the Mediator job, inviting a 
chocobo on Mandalia Plains, and then walking to breed until you have a red, 
black, and yellow chocobo.  While this is going on, make sure you are 
unlocking the class you chose to go through the game with.

3. The humans are to be on chocobos at all times (hence the name) The only 
walking that can be done by the humans is either getting on a chocobo or 
switching chocobos in mid-battle.  If you die and get resurrected, the next 
turns must be made to get back on a chocobo.

4. Of course, no cheating.

	Comments: A challenge indeed.  Two people of the same single class and 
a chocobo vs. the world.  Granted, these two people are mobile, but riding 
negates several *nice* movement abilities, namely teleport, move-HP up, move-
MP up, fly, and a couple others.  If I could change this, I'd allow the 
humans to do whatever they wanted (except, of course, calculate).  But again 
I stress that you can make your own challenge.

----------------------------------------------------------------------------

[1.16]

On The Shoulders Of Those That Came Before Challenge - By Emperor Oberon

1. A character may only use abilities from their current class. 

2. No using special characters. Ramza and four generics only. 

3. Each character in a battle must be a class whose prerequisite classes also 
appear. So if you want one of your five characters to be an oracle, you must 
have a white mage and chemist in the battle as well. This rules out some of 
the higher classes on the class tree, namely the Samurai, Ninja, Calculator, 
bard, dancer, and mime. 

4. No three characters may be of the same class. 
 
Note that all these rules are per battle, so you can switch people's classes 
around.

     Comments:  This is a solid challenge.  By the way, if you decide to do 
this and tell others about it, simply call this the Shoulders Challenge, or 
the OTSOTTCBC.  This causes planning and preparation of your part, since, say 
you need brave/faith modification, you must have a chemist, then one and a 
white mage, then two and an oracle, then the three plus a mediator. More 
trouble than it's worth (or maybe not)

-----------------------------------------------------------------------------

[1.17]

The Stupid Enemy Challenge - By Moogle Man

1. Your party must consist of Ramza, as a squire, 2 male thieves with Yin-
Yang magic as secondary, and 2 female thieves with Yin-Yang magic as 
secondary. Their other abilities can be whatever you want. You can change 
classes throughout the game to gain abilities, but only for random battles. 
Also, these characters don't have to be thieves, they could also be Oracles 
with Steal as secondary.  

2. The only action skills that your characters can learn are Steal Heart and 
Confuse, with the exception of Ramza, who may learn anything; however, be 
sure to read the next rules. 

3. The only way to kill opponents is to Steal Heart or Confuse them, and 
either let the opponent kill each other being charmed/confused, or let the 
opponent kill each other by trying to get them out of those status effects. 

4. *You are never allowed to attack enemies directly, with the exception of 
the following rule*: If there is only one enemy left, or only one accessible 
enemy left, or all remaining enemies are immune to charm/confuse, you may use 
Ramza (As well as any other character) to kill the enemy. Note that this is 
the only time that Ramza may attack.
 
5. If you want, you can use the skills of the stupid AI even further, with 
any skills or abilities that can utilize the powers of being faced with an AI 
who doesn't know what it's doing.

     Comments: This seems like the type of challenge which is either 
incredibly fun and amusing as you watch your enemies blast each other, or 
incredibly annoying due to percentages and misses and not technically being 
able to touch them.  Worth a shot, though.

-----------------------------------------------------------------------------

[1.18]

Ovelia Protection Team Challenge (OPTC)- By The Lost Grail

Use these characters. Ramza, Rad, Alicia, Lavian, and Agrias.  They can only 
be the class that they first appear in and only have their skill set no 
second act and they can only have reaction, support, and move abilities that 
is in their own class. For the first chapter just use any generic soldiers 
until you get them. Have fun!

     Comments: I don't really have much to say about this one.  It's rather 
cut and dry, but I can say right now Agrias and Ramza will be the top-
hitters.  

-----------------------------------------------------------------------------

[1.19]

The Multi-Class Challenge (MCC) - By Metroid Composite

1. In any given battle, if one of your characters has a 
Primary/Secondary/support/reaction/movement ability from a certain class, no 
other character may have a Primary, Secondary, support, reaction, or movement 
ability from that class. This may force you to bring in fewer units and/or 
not set a secondary ability. This includes guest characters (whose base class 
counts as squire). 
 
2. After every battle, all units who participated must change jobs to the job 
in which they have the lowest job level. If they are currently in the job 
with the lowest job level, they may stay there; if there is a tie for lowest 
job level you may choose which job they should become. In addition, their 
secondary ability (if you set it) should be from the job with the next lowest 
job level. 
 
3. No using actions whose sole purpose is gaining JP. Feel free to interpret 
this rule however you like, but it means that beating on your own party 
members is illegal, as is being abusive with Move Get JP. 
 
4. No special characters. 
 
5. No item duping, level up/down, or GS. 
 
6. You have until Mandalia plains to prepare for the challenge; in other 
words, get people to job level up at Garland Magic City. Take into account 
that Algus will count as a squire in Mandaila, so you can't bring in any 
squires yourself. You must use the initial party of units you are given; no 
new units can be recruited (unless they are stripped and kicked out). 
 
7. High leveling up is not allowed. The following level caps are maximum: 
Chapter 1: 15 
Chapter 2: 25 
Chapter 3: 35 
Chapter 4: 45 

     Comments:  This will cause a varying playing style.  Part of it will be 
determined by luck, unless you plan things out REALLY well.  Adds a bit of 
randomness to the game.  I like that.

-----------------------------------------------------------------------------

[1.20]

The EVERYTHING is Cheap Challenge - By The Cynic

Rules:

1.  You may not use any equipment which can be bought or found only during 
Chapter 4. 

2.  You may not use any equipment which requires you to poach a monster in 
order to get it. 

3.  You may not use any equipment which increases PA, MA, or Speed. 

4.  You may not use any equipment which cancels/absorbs elemental magic (Ice 
Shield, Rubber Shoes, etc.). 

5.  You may not use the Calculator class. Ever. Period. 

6.  You may not Invite monsters. 

7.  You may never do so much as set foot in the Deep Dungeon. 

8.  You may only use Ramza and generic characters in story battles. 

9.  Don't even think about using the Level Up/Down trick.

10. No brave/faith modification beyond battle-induced (Algus, Musty, etc.) 
 
And finally, none of your characters may learn any ability in any job class 
that costs more than 300 JP. You are not allowed to learn abilities from 
crystallized enemies, either. 
 
Level caps: 
Chapter 1: 15 
Chapter 2: 30 
Chapter 3: 50 
Chapter 4: 75

     Comments:  Before I say anything else, a ninja with martial arts is 
cheap, too.  With that out of the way, this sounds neat.  Of course, one way 
around this is to use classes which are not very dependant upon skills to do 
damage; Archer, Ninja, Lancer, Knight, Monk (sorta), and the like.  Of 
course, Geomancy is nice in this situation, too.

-----------------------------------------------------------------------------

[1.21]

The No Challenge Challenge - By NeoWeird

It is as follows (and I quote) "That is right, this is the No Challenge 
Challenge. The main goal of this challenge is to stop trying to make a name 
for yourself by making challenges and then play the game any way you want 
that makes you happy.  I have done this many times already and I can tell you 
that it is quite fun."

     Comments - Yes, this deserved to be in this FAQ.  Go for it!  Then, of 
course, for irony's sake, be sure list it in your done challenges ;)  And let 
me say that the purpose of these challenges is to have _fun_ and _not_ make a 
name for yourself.  

=============================================================================

2: *Other* Challenges

The *Other* challenges: These challenges revolve around, you guessed it, 
other things! For example, you would do characters from other games and see 
if the game is still beatable.  

-----------------------------------------------------------------------------

[2.1]

The Truly Old-School Challenge (i.e. Final Fantasy One) by NeoElfBoy - 

When this was posted, many variations were presented.  I mixed and matched to 
try and create the perfect challenge, but, once again, nothing is set in 
stone.  Make your own challenge.  Anyways, here's the Rules:

You may only use 4 characters in plot battles. No specials. 
 
1. You may use any characters for random battles and DD battles, but you may 
not use the following abilities: Secret Hunt, Steal, Catch, Move-Find-Item. 
 
2. After that, starting from Dorter Slums, you must use a fixed party of 4 
fulfilling the following requirements. "Class change" occurs at start of 
Chapter 4. Magic is "tiered" to represent the progression of learned spells 
in FF1. No unmentioned abilities of any nature may be used. 
 
3. Classes

   A. Fighter - A male Knight, with no abilities. Class change gives him 
Defense Up, and the ability to use Tier 1 and Tier 2 White Magic as a 
secondary. 
 
   B. Thief - A male Thief. No abilities. Class change makes him a Ninja, but 
he must set Equip Shield and Equip a Shield at all times (no "2 Swords" in 
FF1). He may use Tier 1 and Tier 2 Black Magic as a secondary skill once a 
ninja. 
 
   C. Black Belt - A male Monk. No abilities. Class change gives him Attack 
Up. 
 
   D. Red Mage - A male Priest with Black Magic (or Time) secondary. He has 
Equip Sword. Before Class change he can use White, Black, and time magic from 
Tier 1 and Tier 2 (only from Tiers less than or equal to the chapter.) Class 
change gives him magic from Tier 3. (No, he doesn't improve much a class 
change. This is like FF1.) 
 
   E. White Mage. She is a female Priest. She may use magic from Tier less 
than or equal to the current chapter. Class change gives her Magic Defense 
Up. 
 
   F. Black Mage. He is a male Wizard. He may use black magic and time magic 
from Tier less than or equal to the current chapter. Class change gives him 
Magic Attack Up.

4. Tiered Magic: 
 
Tier 1 Black: Fire, Ice, Bolt 
Tier 2 Black: Fire 2, Ice 2, Bolt 2 
Tier 3 Black: Fire 3, Ice 3, Bolt 3 
Tier 4 Black: Death, Flare 
 
Tier 1 White: Cure, Protect 
Tier 2 White: Cure 2, Shell 
Tier 3 White: Cure 3, Raise, Esuna (combo of Soft/Pure) 
Tier 4 White: Cure 4, Raise 2, Wall, Holy 
 
Tier 1 Time: Slow 
Tier 2 Time: Haste 
Tier 3 Time: Slow 2 
Tier 4 Time: Stop 
 
 
5. Level Caps. Set your own. Complete this at any level you think you can.

6. Only 3 spells can be learned a tier.  For example, a Red Mage would only 
be able to learn Fire, Bolt, and Cure.

7.  The item command is also available for all classes.  The only item skills 
to be learned: Potion, Soft, and Antidote. 

                         ~~~~The FF1 Variations~~~~

By RedMageLorian - Previous rules apply, except that Ramza does whatever he 
wants and has the aid of the four FF1'ers.  Also, Red Mages are time 
mages/oracles rather than Whites/Blacks.

By Tarrot - The Red Mage is a Squire with Math Skill.

By Justin M - The monk learns 2 swords in place of attack up.

     Comments:  Well, this is certainly a challenge.  I haven't even 
attempted this for fear of getting mopped up by the enemy on multiple 
occasions.  (An official version at least; I roughed up a couple edges)  
Sounds like fun, though.  

-----------------------------------------------------------------------------

[2.2]

Lord of the Rings Team - by WhPlague (GS reqd.)

This is based off the main characters from the trilogy by JRR Tolkien.

Frodo is a squire with Basic Skill, Item, Sunken State, Defend and Silent 
Walk 
 
Gandalf is a Wizard with Orlandu's sprite, Black Magic, Time Magic, Dragon 
Spirit, Monster Talk, and Ignore Height 
 
Aragon is a Holy Swordsman with Beowulf's sprite, All swordskill, White 
Magic, Hamedo, two hands, and Move+3 
 
Legolas is an Archer with Charge, Snipe, Blade Grasp, Concentrate, and Any 
Ground. 
 
Gimli - Dycedarg's (or Goltana's) sprite is a Monk with Punch Art, Battle 
Skill, Counter, Equip Axe, and Jump +2 
 
Boromir is Zalbag's sprite, Destroy Sword, Steal, Meatbone Slash, Two Hands, 
and Move-find item.

     Comments:  I don't have a GS, so I can't fully do this challenge.  
However, what I would do is pick the top five and play the game with those 
five.  There are six possibilities, and five slots.  Someone has to get 
dropped.  Or have him die protecting the other people. :)  Also, this might 
get boring come Chapter Four due to lack of change within the characters.

-----------------------------------------------------------------------------

[2.3]

The Other World Challenge - By T Dog.

(The epitome of the section two challenges.  The sky is the limit. Feel free 
to mix classes with abilities.  A flying, concentrating, arrow guarding Monk 
with black magic is fine, so long as it is within the rules.)

Rules: 
 
1.  Characters must have the name of whoever they are based after, so you 
will need to dump the people given to you and rehire more. Also, you have to 
rename Ramza to one of the people you want to use. 
 
2.  No special character allowed.... you cannot rename special characters ^_^ 
(Exception: Cloud of FF7 fame) 
 
3.  Post in this topic with who you will use, and I will assign equips and 
abilities that seem appropriate.  (Note - this is directly off his post.  
When you read this, the topic may or may not exist.  In which case, simply 
think on your own or consult Atom Edge's Character Setup FAQ, exclusively at 
Gamefaqs (http://www.gamefaqs.com)) 
 
4.  You can only make your characters based after people you use in the game, 
and for most of the game. I don't want people making Sephiroth from Cloud's 
best, and slapping 97 BR. and Blade Grasp, then saying "He can't be hit when 
he is in your party!!!" 
 
5.  No high leveling, cause if you were to use a thief-based person and 
leveled high, you would have very good equips way too quickly, and make the 
challenge easier then it may/may not be. The level caps are as follows: 
 
Chapter 1: 25 
Chapter 2: 40 
Chapter 3: 55 
Chapter 4: 75 
 
6.  You cannot two or more of the same one character
 
7.  No level up/down trick, duping, or using a GS/GS2/AR/AR2/CB or any other 
cheat devices! And you cannot level up to the cap, then level down so you can 
stay in the cap and still get a bunch of skills! 
 
8.  No basing your characters after people in FFT.  (I believe you should, so 
long as you do something like a non-playable character; making up stuff for 
Simon or Orinas or the Grand Duke.) 
 
9.  If you want to use a monster that IS playable from another game, head to 
the topic. (Once again...see my thoughts with rule #3.) 
 
10. If the person you base your character after has the ability to invite 
people, you CAN invite people, strip them, then boot'em.   
 
11. You can have 16 people. I want you to have fun, so I think you should 
have some variety! 
 
12. You have to have all the people you want to use for the challenge before 
Sand Ra-a-a-a-a-a-at Cellar, with all the abilities you need.  (That last 
part is a bit off.  At most, I think you should have the class(es) unlocked 
and used.) 
 
13. Incase you didn't get it, you cannot change classes after Sand Rat Cellar 
to get the abilities you missed, if you miss them, too bad! The same goes 
with the second action ability you get, get all you want before Sand Rat 
Cellar! (Too much leveling too early on.  The game won't get challenging 
until chapter three at that rate.) 
 
14. You CAN use Gained JP UP when you are getting Reaction/Support/Move 
abilities, but NOT action abilities, getting action abilities with Gained JP 
Up would be let you get them all without even passing the level limit! 
 
15. NO USING GENERIC CHARACTERS AT ALL UNLESS THEY ARE A PART OF THE 
CHALLENGE! That makes it so you can't use them in the Deep Dungeon, and I 
already said you cannot use Special Characters...

                                ~~~~~Variations~~~~~

By Philsov (woo-hoo!) - Well, first, check out my thoughts on rules 12 and 
13.  Not too much to say there.  But the bulk of my variation is to take this 
beyond video games and apply to the world.  You can use historical figures, 
religious figures, comic characters, movies characters, heck, your friends! 
(assuming they have FFT-like traits: "Bob knows Earth Slash!")

     Comments: You can do SO much with this.  As stated before, this is the 
epitome of the Other challenges. (so far...)  In my experience, however, this 
can get boring rather quickly depending on which characters you choose, as 
they pretty much stay the same throughout the game with little ability 
growth.

=============================================================================

3. Thanks

In a word, everyone and everything; it's a cheap trick, but, hey, it saves 
space! :)

Ohh, and Owvin (yes, (s)he IS in the everyone category), who keeps things 
nice and bumped to be viewed by all.

Special URLs (these helped me)

http://www.gamefaqs.com
http://people.brandeis.edu/~oberon/shoulders.txt
