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Duke Nukem: LOTB Weapons FAQ / version 1.1 / June 18th 2001
Written by Split Infinity <lifearmor@hotmail.com>
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1. REVISION HISTORY / UPDATES
-----------------------------

Version 1.1 (Monday, June 18th, 2001)

Only one day has passed and we already have an update. Small one, but an 
update it is. Here's what's been updated:
- small changes in descriptions for Laser blaster and Laser gatling
- removed Throwing knife from list of weapons that can't be used 
underwater 

=========================================================================

Version 1.0 (Sunday, June 17th, 2001):

Thanks to large selection of weapons found in DN: LOTB game I thought 
that they deserve a special FAQ, dedicated only to them. It is in here 
where you will be able to find anything you ever wished to know about 
weapons of mass distraction (nah, it's not a typo) in DN: LOTB.
Before you proceed with reading this FAQ, please take some time to read 
Legal Information section. Don't steal my work!!!

Note: Latest versions of this FAQ will always be found on GameFAQs.

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2. TABLE OF CONTENTS
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1. Revision history / Updates

2. You're reading this right now.

3. Legal information section (Read!)

4. Everything about weapons

5. Frequently Asked Questions

6. Credits

7. Contact Info

----------------------------
3. LEGAL INFORMATION SECTION
----------------------------

A) This FAQ can appear on the following site(s):

- GameFAQs [www.gamefaqs.com]

GameFAQs will be the only site I'll send my FAQ to personally.
Therefore I ask you to check www.gamefaqs.com for possible updates of 
this FAQ.

B) What can/can't you do with this FAQ?

- Do NOT:

Post this FAQ on your site directly. The only site(s) that this rule DOES 
NOT apply to is GameFAQs, as shown above. 

- Please DO:

If you are a webmaster of a site that wants to post this FAQ, what do you
do? As you read above, you can not post it directly. Instead, link to the
page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not 
link to the URL if it ends in ".txt" or ".doc", you just can't use that. 
If it ends in anything else, such as the page where it lists all the FAQs 
for a game, you can link to THAT, but not to the actual FAQ.

C) This FAQ cannot be used in magazines, guides, books, etc. or in any 
other form of printed or electronic media involved in a commercial 
business, in part or in whole, in any way, shape, or form, PERIOD. It may 
not be given away freely, as a "bonus" or "prize", or given away with the 
game itself, etc. This FAQ cannot be used for either profitable or 
promotional purposes, regardless of the situation. Breaking any of these 
rules is in direction violation of U.S. law.

Any characters, names, places, or miscellaneous objects are copyright of 
their respective companies. I am in no way affiliated with 3D Realms, 
Infogrames, N Space or any other companies that were/are involved with 
this game.

This document is  2001 Split Infinity
All rights reserved

---------------------------
4. EVERYTHING ABOUT WEAPONS
---------------------------

NOTE:
* - This weapon cannot be used underwater
** - This weapon can only be used underwater

I) Throwing knife

1. Max ammo?
Infinite amount (will be counted as 1)

2. Where found for the first time?
You start the game with this weapon

3. Enemy equipped with this weapon?
None

4. Description?
I guess this replaced Duke's kick we 'admired' in DN3D. This weapon is so 
useless that it can't be used.:) Use this weapon only if you run out of 
every other weapon's ammo, which is never to happen.

5. Usefulness on scale from 1 to 10?
1/10

6. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 4
PigCorps: 5
GorillaCorps: 6
MiniMonkeyCorps: 1
BaboonCorps: 5
SharkCorps: 6
SkullCorps: 8
AlbinoPigCorps: 8
FlyCorps: 3 to 4
AfricanCorps: 10
BabeCorps: 10
BigApeCorps: 10
AlienCorps: 5
SaucerCorps: 1

=========================================================================

II) Handgun

1. Max ammo?
200 bullets

2. Ammo pick-up?
20x Handgun ammo

3. Where found for the first time?
You start the game with this weapon.

4. Enemy equipped with this weapon?
RatCorps

5. Description?
Starting gun with close-to-great accuracy. But don't depend on it too 
much, since most enemies require about 10 shots from Handgun to go down 
for good. In other words, never use this weapon. Duke has to reload his 
Handgun after 15 shots.

6. Usefulness on scale from 1 to 10?
1/10

7. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 8
PigCorps: 9
GorillaCorps: 10
MiniMonkeyCorps: 1
BaboonCorps: 9
SharkCorps: 12
SkullCorps: 15
AlbinoPigCorps: 14
FlyCorps: 5 to 6
AfricanCorps: 17 to 19
BabeCorps: 19
BigApeCorps: 14
AlienCorps: 9
SaucerCorps: 1

=========================================================================

III) Combat shotgun (can be upgraded to Super shotgun)

1. Max ammo?
75 shells

2. Weapon pick-up?
24x Combat shotgun ammo

3. Ammo pick-up?
10x Combat shotgun ammo

4. Where found for the first time?
You start the game with this weapon (Super shotgun can be found in 
Mission 5 only)

5. Enemy equipped with this weapon?
PigCorps

6. Description?
Powerful with big splash damage at close range, but sucks at long range, 
ie. when shooting something at long range, you have low hit-rate  you 
can even miss the target totally. Now if only it would have bigger 
magazine... But once you get Super shotgun, let's rock! This momma can 
fire up to three times (hold X pressed). Well, no need to say that it 
will also eat ammo really fast.

7. Usefulness on scale from 1 to 10?
Combat shotgun 4/10
Super shotgun 7/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 2
PigCorps: 2
GorillaCorps: 2
MiniMonkeyCorps: 1
BaboonCorps: 2
SharkCorps: 3
SkullCorps: 3
AlbinoPigCorps: 3
FlyCorps: 1 to 2
AfricanCorps: 4
BabeCorps: 4
BigApeCorps: 3
AlienCorps: 3
SaucerCorps: 1

=========================================================================

IV) Laser blaster

1.	Max ammo?
150 laser shots

2. Weapon pick-up?
150x Laser blaster ammo

3.	Ammo pick-up?
150x Laser blaster ammo

4. Where found for the first time?
You find this weapon in Mission 1.

5. Enemy equipped with this weapon?
GorillaCorps, most bosses

6. Description?
The slowest shooting laser weapon. It shoots green lasers and has medium 
attaking power in laser class weaponry. Its power doesn't decrease with 
travel distance and ammo for this weapon is easy to find (even some 
enemies drop it as well). I can safely say that it is possible to finish 
the game just with the use of Laser blaster and its two bigger laser 
shooting brothers.

7. Usefulness on scale from 1 to 10?
4/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 4
PigCorps: 4
GorillaCorps: 4
MiniMonkeyCorps: 1
BaboonCorps: 4
SharkCorps: 5
SkullCorps: 7
AlbinoPigCorps: 7
FlyCorps: 3 to 4
AfricanCorps: 8
BabeCorps: 9
BigApeCorps: 7
AlienCorps: 4
SaucerCorps: 1

=========================================================================

V) Torpedo Launcher**

1.	Max ammo?
30 torpedoes

2.	Weapon pick-up?
20x Torpedo launcher ammo

3.	Ammo pick-up?
30x Torpedo launcher ammo

4.	Where found for the first time?
You find this weapon in mission 4.

5. Enemy equipped with this weapon?
None

6.	Description?
Underwater version of fearsome RPG. Launch one of these babies onto 
unuspecting enemies and blow them to kingdom come. Just don't be too 
close to place of explosion... One more downside is that this weapon is 
useful only in about three missions, after which you can safely forget 
about ever using it again.

7.	Usefulness on scale from 1 to 10?
8/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 1
PigCorps: 1
GorillaCorps: 1
MiniMonkeyCorps: 1
BaboonCorps: 1
SharkCorps: 1
SkullCorps: 2
AlbinoPigCorps: 1
FlyCorps: 1
AfricanCorps: 1
BabeCorps: 1
BigApeCorps: 1
AlienCorps: 1
SaucerCorps: 1

=========================================================================

VI) Grenade launcher*

1.	Max ammo?
20 grenades

2.	Weapon pick-up?
20x Grenade launcher ammo

3.	Ammo pick-up?
10x Grenade launcher ammo

4. Where found for the first time?
You find this weapon in Mission 3.

5. Enemy equipped with this weapon?
BaboonCorps, Battlesuit

6.	Description?
This weapon shoots grenades, which will bounce off walls or ground end 
then explode. Never use this weapon in small rooms or crowded hallways. 
Oh, and don't be too close to place of explosion. To tell the truth, I 
have never found myself using this weapon very frequently except for a 
few rare occassion where you're able to shoot on enemies from upper 
position without them being able to shoot back at you (example: Mission 9 
when activating the elevator switch), which kinda puts this weapon on 
'Not wanted' list.

7.	Usefulness on scale from 1 to 10?
3/10

8. Amount of ammo needed for enemies to go down?
NOTE: Weird weapon indeed. Ammo listed is amount of *direct* hits on 
enemies. 3 hits for GorillaCorps to go down? Yeah right. Whereas the 
blast in near vicinity might kill it with one shot...
RoachCorps: 1
RatCorps: 2
PigCorps: 2
GorillaCorps: 3
MiniMonkeyCorps: 1
BaboonCorps: 2
SharkCorps: 3
SkullCorps: 5
AlbinoPigCorps: 4
FlyCorps: 1 to 2
AfricanCorps: 4
BabeCorps: 5
BigApeCorps: 4
AlienCorps: 2
SaucerCorps: 1

=========================================================================

VII) Laser gatling

1.	Max ammo?
150 laser shots

2.	Weapon pick-up?
150x Laser gatling ammo

3.	Ammo pick-up?
100x Laser gatling ammo

4. Where found for the first time?
You find this weapon in Mission 3.

5. Enemy equipped with this weapon?
MechApe

6. Description?
Cool laser machine gun. Instead of green it spits out red lasers. But 
this weapon's attacking power is surprisingly lower than that of Laser 
blaster's. There is another major drawback, tho'. Since this is a rapid 
shooting weapon, I expected having bigger magazine than measly 150 
shots... On the other hand, ammo for this weapon is frequently to be 
found, making it one of most used weapons in your inventory.

7. Usefulness on scale from 1 to 10?
6/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 5
PigCorps: 6
GorillaCorps: 7
MiniMonkeyCorps: 1
BaboonCorps: 6
SharkCorps: 8
SkullCorps: 10
AlbinoPigCorps: 9
FlyCorps: 4 to 5
AfricanCorps: 10 to 11
BabeCorps: 12
BigApeCorps: 9
AlienCorps: 6
SaucerCorps: 1

=========================================================================

VIII) Flamethrower*

1.	Max ammo?
200 flame rounds

2.	Weapon pick-up?
60x Flamethrower ammo

3.	Ammo pick-up?
200x Flamethrower ammo

4. Where found for the first time?
You find this weapon in Mission 2.

5. Enemy equipped with this weapon?
Last boss

6. Description?
This weapon will set enemies on fire. When used, it burns available ammo 
faster than a speeding bullet. To further extend this weapon's 
uselessness, it requires rather large amount of Flamethrower ammo to 
toast a single enemy, let alone a group of them. Not exactly a weapon I'd 
use often, there are others who do the job better, so you can safely 
forget about it.

7. Usefulness on scale from 1 to 10?
2/10

8. Amount of ammo needed for enemies to go down?
NOTE: Following ammo count is a rough estimate (some of same enemies 
sometimes require much greater amount of ammo).
RoachCorps: 1
RatCorps: 8
PigCorps: up to 20
GorillaCorps: up to 20
MiniMonkeyCorps: 1
BaboonCorps: 16
SharkCorps: up to 20
SkullCorps: up to 18
AlbinoPigCorps: 16
FlyCorps: 8 to 10 (very rough estimate)
AfricanCorps: up to 25
BabeCorps: up to 20
BigApeCorps: up to 25
AlienCorps: up to 14
SaucerCorps: 1

=========================================================================

IX) RPG  Rocket Propelled Grenade*

1.	Max ammo?
8 grenades

2.	Weapon pick-up?
4x RPG ammo

3.	Ammo pick-up?
5x RPG ammo

4. Where found for the first time?
You find this weapon in Mission 1.

5. Enemy equipped with this weapon?
Last boss

6. Description?
Now this is THE mother of explosive weaponry. Huge attacking power and 
huge blast radius guarantee that hardly any enemy will survive, but... 
you only have 8 shots in total, so use them wisely (for bosses). And you 
have to be quite far away from place of explosion.

7. Usefulness on scale from 1 to 10?
9/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 1
PigCorps: 1
GorillaCorps: 1
MiniMonkeyCorps: 1
BaboonCorps: 1
SharkCorps: 1
SkullCorps: 1
AlbinoPigCorps: 1
FlyCorps: 1
AfricanCorps: 1
BabeCorps: 1
BigApeCorps: 1
AlienCorps: 1
SaucerCorps: 1

=========================================================================

X) Energy weapon*

1.	Max ammo?
200 energy rounds

2.	Weapon pick-up?
50x Energy weapon ammo

3.	Ammo pick-up?
200x Energy weapon ammo

4. Where found for the first time?
You find this weapon in Mission 2.

5. Enemy equipped with this weapon?
None

6. Description?
This weapon is strange, but useful nonetheless. When used on enemies, it 
will stun them and then either set them on fire, disassemble them or 
both. On bad side, it burns ammo rather quickly and its attacking range 
is not so great. Plus when used from short distance, it doesn't seem to 
affect enemies (glitch?).

7. Usefulness on scale from 1 to 10?
8/10

8. Amount of ammo needed for enemies to go down?
NOTE: Following ammo count is rough estimate.
RoachCorps: 1
RatCorps: 7
PigCorps: 7
GorillaCorps: 8
MiniMonkeyCorps: 1
BaboonCorps: 7
SharkCorps: 10
SkullCorps: up to 15
AlbinoPigCorps: 12
FlyCorps: 4 to 5
AfricanCorps: 15
BabeCorps: 15
BigApeCorps: 11
AlienCorps: 7
SaucerCorps: 1

=========================================================================

XI) Mini laser gatling*

1.	Max ammo?
100 laser shots 

2.	Weapon pick-up?
75x Mini laser gatling ammo

3.	Ammo pick-up?
5x Mini laser gatling ammo

4.	Where found for the first time?
You find this weapon in Mission 4.

5. Enemy equipped with this weapon?
BigApeCorps

6. Description?
Smaller version of Laser gatling weapon. However, its attacking power is 
the greatest in laser class weaponry. Use it sparingly, as ammo for this 
weapon is hard to find. And to further extend Mini laser gatling's limits 
of use, its magazine only holds 100 laser rounds. Coupled with Laser 
blaster and Laser gatling you should have no problem getting thru the 
game with only these three weapons.

7. Usefulness on scale from 1 to 10?
8/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 2
PigCorps: 2
GorillaCorps: 2
MiniMonkeyCorps: 1
BaboonCorps: 2
SharkCorps: 3
SkullCorps: 4
AlbinoPigCorps: 3
FlyCorps: 2
AfricanCorps: 4
BabeCorps: 4
BigApeCorps: 3
AlienCorps: 2
SaucerCorps: 1

=========================================================================

XII) Freezer*

1.	Max ammo?
50 freeze rounds

2.	Weapon pick-up?
50x Freezer ammo

3.	Ammo pick-up?
50x Freezer ammo

4. Where found for the first time?
You find this weapon in Mission 4.

5. Enemy equipped with this weapon?
AlienCorps

6. Description?
When used, freeze round will bounce off walls a couple of times, until 
they disappear or they hit an enemy or Duke. If it hits enemies, one 
freeze round is enough to freeze them, in which case it's up to Duke to 
run up to them and he will spin kick them to a bunch of shards. Be 
careful of bounced freeze rounds coming back at you, cos you can freeze  
yourself (it takes a few of them, tho')! One of the best weapons.

7. Usefulness on scale from 1 to 10?
9/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 1
PigCorps: 1
GorillaCorps: 1
MiniMonkeyCorps: 1
BaboonCorps: 1
SharkCorps: 1
SkullCorps: 1
AlbinoPigCorps: 1
FlyCorps: 1
AfricanCorps: 1
BabeCorps: 1
BigApeCorps: 1
AlienCorps: 1
SaucerCorps: 1

=========================================================================

XIII) Dynamite*

1.	Max ammo?
20 dynamite bundles

2.	Weapon pick-up?
10x Dynamite

3. Where found for the first time?
You find this weapon in Mission 2.

4. Enemy equipped with this weapon?
None

5. Description?
Another explosive weapon. Activate Dynamite by pressing Circle. Throw it 
with X (hold X to throw it further). Unlike Pipe bombs, you don't have 
much time to think how to use Dynamite once you've pressed Circle. You 
have about 7 seconds to toss away that Dynamite before it explodes. Of 
course, you shouldn't be near the explosion range. To be honest, I don't 
find Dynamite at least bit useful.

6. Usefulness on scale from 1 to 10?
3/10

7. Amount of ammo needed for enemies to go down?
NOTE: I used Invincibility cheat to get some of the results, but all 
enemies do go down with one blast. 
RoachCorps: 1
RatCorps: 1
PigCorps: 1
GorillaCorps: 1
MiniMonkeyCorps: 1
BaboonCorps: 1
SharkCorps: 1
SkullCorps: 1
AlbinoPigCorps: 1
FlyCorps: 1
AfricanCorps: 1
BabeCorps: 1
BigApeCorps: 1
AlienCorps: 1
SaucerCorps: 1

=========================================================================

XIV) Pipe bomb

1.	Max ammo?
15 bombs

2.	Weapon pick-up?
5x Pipe bomb

3. Where found for the first time?
You start the game with this weapon.

4. Enemy equipped with this weapon?
None

5. Description?
Last of explosive weapons. Throw the mine somewhere with X (the longer 
you hold X, the farther you'll throw a bomb), get away and detonate it 
with pressing X again. You can throw as many of them as you want before 
detonating them by doing this: while you're holding the detonator to blow 
up already placed Pipe bomb, press Circle and Duke will take out another 
one. You can also collect already placed Pipe bombs if you think you can 
throw them in better position. Better choice than Dynamite, but still...

6. Usefulness on scale from 1 to 10?
5/10

7. Amount of ammo needed for enemies to go down?
RoachCorps: 1
RatCorps: 1
PigCorps: 1
GorillaCorps: 1
MiniMonkeyCorps: 1
BaboonCorps: 1
SharkCorps: 1
SkullCorps: 1
AlbinoPigCorps: 1
FlyCorps: 1
AfricanCorps: 1
BabeCorps: 1
BigApeCorps: 1
AlienCorps: 1
SaucerCorps: 1

=========================================================================

XV) Sniper rifle

1.	Max ammo?
50 bullets

2.	Weapon pick-up?
24x Sniper rifle ammo

3. Where found for the first time?
You find this weapon in Mission 1.

4. Enemy equipped with this weapon?
None

5. Description?
Shoot your enemies from afar with great accuracy. Aim for the head, since 
it will cause instant death. What's very cool with this weapon is that 
even if you engage in close combat with Sniper rifle equipped, you may 
hit the enemy with a headshot. But it has a major drawback... there's 
about 5 Sniper rifles to be found throughout the whole game.

6. Usefulness on scale from 1 to 10?
7/10

7. Amount of ammo needed for enemies to go down?
NOTE: Headshots bring instant death. Number of ammo listed here applies 
to bodyshots.
RoachCorps: 1
RatCorps: 2
PigCorps: 2
GorillaCorps: 2
MiniMonkeyCorps: 1
BaboonCorps: 2
SharkCorps: 3
SkullCorps: 3
AlbinoPigCorps: 3
FlyCorps: 1 to 2
AfricanCorps: 4
BabeCorps: 4
BigApeCorps: 3
AlienCorps: 2
SaucerCorps: 1

=========================================================================

XVI) Shrinker*

1.	Max ammo?
30 shrink rounds

2.	Weapon pick-up?
30x Shrinker ammo

3.	Ammo pick-up?
20x Shrinker ammo

4. Where found for the first time?
You find this weapon in Mission 3.

5. Enemy equipped with this weapon?
None

6. Description?
When fired at an enemy, it will send out a green energy ball. Enemy it 
hits will shrink down in size and it'll also prevent him from shooting. 
All you have to do is step on it. One of the best weapons.

7. Usefulness on scale from 1 to 10?
9/10

8. Amount of ammo needed for enemies to go down?
RoachCorps: Doesn't work on it
RatCorps: 1
PigCorps: 1
GorillaCorps: 1
MiniMonkeyCorps: 1
BaboonCorps: 1
SharkCorps: 1
SkullCorps: 1
AlbinoPigCorps: 1
FlyCorps: 1
AfricanCorps: 1
BabeCorps: 1
BigApeCorps: 1
AlienCorps: 1
SaucerCorps: 1

=========================================================================

XVII) Stealth generator*

1.	Max ammo?
150 stealth rounds

2.	Weapon pick-up?
100x Stealth generator ammo

3.	Ammo pick-up?
20x Stealth generator ammo

4. Where found for the first time?
You find this weapon in Mission 8.

5. Enemy equipped with this weapon?
None 

6. Description?
Rather useless weapon. Use it in some missions to cloak UBR members to help 
them escape. It is mandatory only for Missions 8, 12 and 13. You can also 
render your enemies invisible if you want a challenge.

7. Usefulness on scale from 1 to 10?
2/10

8. Amount of ammo needed for enemies to go down?
Note: This weapon doesn't kill enemies, it just makes them invisible.

-----------------------------
5. FREQUENTLY ASKED QUESTIONS
-----------------------------

This section is still empty.

----------
6. CREDITS
----------

1. Companies
- 3DRealms, N Space, Infogrames: they created this game
- Sony: for making PSX

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my FAQ

3. People
- marshmallow [marshmallow@planetn2000.com]: I used 'legal information 
section' found in one of marshmallows's faqs.
- CJayC [gamefaqs@gamefaqs.com]: for creating this top-notch site

---------------
7. CONTACT INFO
---------------

1. Send your comments, ideas for improvements, additional info, 
correction of mistakes I may have made, and anything else via e-mail at:

lifearmor@hotmail.com

2. Split Infinity's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html


Yours truly,
Split Infinity

End of Document
