

                        Torneko: The Last Hope
                              FAQ V. 1.1

                                  by

                   Terii Senshi (teriisenshi@aol.com)

*****************
Table of contents
*****************

1.0 General Tips
  1.1 Infinite Clone Trick
  1.2 Backing up Saves
  1.3 Robbing From Shops
2.0 Dungeon Tips
  2.1 Magic Dungeon
  2.2 Ordeal Mansion
  2.3 Sword Dungeon
  2.4 Mage Dungeon
  2.5 More Magical Dungeon
3.0 Rare Item Locations
  3.1 Monster Scroll
  3.2 Golden Items
  3.3 Loto Sword & Shield
  3.4 Miscellaneous Items
4.0 Monster List
  4.1 Dropped item from monsters
  4.2 Monster abilities
5.0 Warrior Skills List
  5.1 Shield Skills
  5.2 Sword Skills
  5.3 Skill List by Sword
6.0 Spell List
7.0 Item List
    7.01 Misc. items
    7.02 Bread
    7.03 Herbs
    7.04 Pots
    7.05 Scrolls
    7.06 Rings
    7.07 Arrows
    7.08 Staves
    7.09 Shields
    7.0A Swords
  7.1 Item description
    7.11 Misc. items
    7.12 Bread
    7.13 Herbs
    7.14 Pots
    7.15 Scrolls
    7.16 Rings
    7.17 Arrows
    7.18 Staves
    7.19 Shields
    7.1A Swords
8.0 Exploration Log
  8.1 Titles
9.0 Experience Chart

Version Changes:

1.0 The first version of this FAQ. Contained only a Monster List, Item List,
    Skill List, and Exploration Log List. Not very complete.

1.1 Updated and reformatted all existing lists. Added the following sections :
    General Tips, Dungeon Tips, and Rare Item Locations.


                          ******************
                           1.0 General Tips
                          ******************

**************************
 1.1 Infinite Clone Trick
**************************

     To clone an item as many times as you want all you'll need is a Clone Pot,
two Vacuum Scrolls, and of course the item you want to clone. If you don't
have two Vacuum Scrolls you can use a Blank Scroll instead. First put a
Vacuum Scroll into the Clone Pot. Second put in the item you want clone.
Third read the other Vacuum Scroll on the Clone Pot. Now you'll still have
a Clone pot and two Vacuum Scrolls, but now you'll have two of the item you
want. Just repeat this process as many times as you like.

***************************
 1.2 Backing up Your Saves
***************************

     It's always a good idea to back up your save onto the memory card in slot
1. That way if something unfortunate happens you can restore your save. However
the best use for backing up saves is the interruption points in dungeons.
If you use one your game will be saved, but you will exit the game. However
you can only reload this save once. To get around that problem copy your save
on memory card 1 into memory card 2. Now reload the save, and continue
playing. If you die then delete the save in slot 1 and copy your backup save
in slot 2 into slot 1. Now you can reload and try again.

************************
 1.3 Robbing From Shops
************************

     The gargoyle shops quite often have some very good items, but what happens
if you can't afford them or simply don't want to pay? You steal them of
course.
     The easiest way is just to use a Thief Pot to suck up the item you
want, however this doesn't count a stealing for the exploration log. The
easiest method that counts as stealing is to use an ItemPull scroll to bring
the items outside the shop. Try to do this by the stairs down though, as it
brands you a thief and many Gargoyles get sent out after you.
     Another way to steal is to use a BigRoom scroll, this will cause the
shopkeeper to guard the stairs down rather than the shop exit. Now all you
have to do is get rid of the Gargoyle so you can go down. How do you do this?
You can try paralyzing it or putting it to sleep with an Herb. You can also
try warping it away. Change staffs work well because then all you have to do
is defeat the monster it turns into. You can also kill the Gargoyle,
Dual-Edge and Beat Staffs work well, as do any Warrior Skills or Mage Spells,
but be warned Gargoyles are very tough and have 500 HP.
     There are other ways of stealing too, but it's best to use one of the
easy methods. If you carry an item from a shop outside of the shop without
paying it brands you a thief and Gargoyles start chasing you. You also can't
escape until you go down a level.
    One last thing to mention, if you pick up an item and escape while still
inside the shop, you won't have the item when you get back home. If only it
were that easy :)

                          ******************
                           2.0 Dungeon Tips
                          ******************

*******************
 2.1 Magic Dungeon
*******************

Items :  10
Job :    Any
Floors : 100

     Since you can bring 10 items in to this dungeon, it's pretty easy as long
as you have a good sword and shield. If you're having trouble try to get
better equipment before attempting again. The Skill-X and Magic Bounce shield
abilities are extremely helpful in here so make sure your shield has them.
50% Hunger Growth is good too (you don't want to run out of food).

Items to be found:

Floor 15 : 20 Gold Bags
  These gold bags are easy to get. They're in a room with a locked door.

Floor 23 : 2 Melding Pots
  You'll need a key to open the door to this room as well. Inside are 7 Bomb
  Crags and 2 Melding Pots. Each Bomb Crag is also on a Mine trap. You'll need
  a Trap-X Ring, or the Trap-X / Bust Trap skill. You need to be kill the Bomb
  Crags without them exploding. If they explode it starts a chain reaction
  which will destroy the Melding Pots.

Floor 30 : Ice Sword
  This sword is in a room with no entrance, you'll need to tunnel through the
  wall to get in (a Pick or Tunnel / Tunneler skill will do). Inside is the
  Ice Sword in the center and 8 Gargoyles around it. If you step on the Ice
  Sword, it will activate the Gargoyles. If you can't fight them (which you
  likely won't be able to) you'll need to escape immediately. Alternatively
  you can use a Thief Pot to suck up the sword, it won't activate The
  Gargoyles.

Floor 50 : Whirlwind
  This is inside a room with a locked door at the entrance. The sword is at
  the end of a large spiral. The spiral is filled with spikes, so you'll need
  the stepguard scroll or skill. At each corner is a trapdoor, so you'll need
  a Trap-X Ring or Trap-X / Bust Trap skill as well.

Floor 60 : Golden Pot & Golden Arrows
  These are in the same type of room as floor 30. The first time you will
  get a Golden Pot. If you come back again, you'll get the Golden Arrows,
  inside a Magic Box. After that all you'll get is Magic Box with a Scrap
  Scroll in it.

Floor 70 : Seal Sword
  This sword is in a room with a locked door at the entrance. Inside the room
  is a sort of cross-shaped ice patch. Since you can't control yourself on
  ice, getting this sword can be difficult. To get it, lure a monster to right
  in front of the door, now slide to the top and wait for the monster to be
  one square in front on the intersection. Now slide down, the monster will
  stop you at the intersection. Now slide to the right, and wait for the
  monster to be two steps away, now slide into the monster then slide up to
  where the sword is. There is a warp trap next to the sword, you can use it
  to get back out of the room. There actually 4 items in this room, however 3
  of them are mimics so you only need to get the one in the upper right corner

Floor 80 : Seal Shield
  The Seal Shield is in a room identical to the Seal Sword, you can use the
  same method to get it.

Floor 98 : Loto Sword & Golden Bread
  On Floor 98 you can get the almighty Loto Sword. The sword is on an island
  behind a locked door. This island is covered in warp traps so you can't get
  to the bread. There are two ways to get this item.
  1. Kill all the monsters on the floor. Equip a Passage Ring. Shoot a
  Change Staff at a crystal so that it bounces back and turns Torneko into a
  monsters. As a monster Torneko is immune to traps so just walk to where the
  sword is and wait for the transformation to wear off.
  2. If you come in a Warrior, set Ford and Trap-X to your shield, now you
  can walk right over the water and traps to get the bread. If you don't have
  Trap-X, you can use Bust Trap to destroy the traps instead.
  The Sword is behind a second locked door, so you'll need 2 keys to get it.
  If you come back in after having gotten the Loto Sword, you'll find the
  Golden Bread here. Further attempts will yield a Scrap Scroll.
    

********************
 2.2 Ordeal Mansion
********************

Items :  20
Job  :   Any
Floors : 50

     This dungeon is much harder than the Magic Dungeon. In fact the
strongest monsters in the game can be found at the bottom (even tougher than
the Gargoyles). You can bring in any items you want so that really helps.
Even on the first floor you will fight tough monsters so I highly
recommend leveling up to 5 before entering. You'll also need as powerful of
a sword and shield as possible (preferably +99). As well as Skill-X, and
Magic Bounce, your shield should also have 50% Fire Damage as well, otherwise
you won't stand a chance against the Red Dragons. You should also bring in
a few Heal Pots as well as some Big Breads (you won't find any bread here).
     One strange thing about this dungeon is that all the monsters are
unidentified until you hit them, this really isn't a big deal, but can
sometimes be annoying.
     Getting down to floor 20 shouldn't be too hard, but that's where three
insanely powerful monsters live:

Red Dragon:
  Besides having the highest attack power in the game (600), and the highest
  HP (220) second only to Gargoyles, they have the extremely annoying ability
  to launch fireballs at you from anywhere on the floor; fireballs that can
  go straight through walls. You'll have to try and find them as quickly as
  possible, while they keep shooting fire at you (that's why you'll need the
  50% Fire Damage). And they have the same defense as a Land Turtle (i.e.
  very high) so they will take a few hits to kill.

Gold Slime:
  These wouldn't be so hard except for their MegaMagic ability. This ability
  will kill Torneko if he has under 200 HP. And if he has more, it will reduce
  him to under 10 HP. With the Red Dragons lurking around, being that low can
  easily be fatal, so you'll need to heal after every time they use this
  ability.

Venom Zombie:
 Not exactly a very tough monster, but they have the ability to permanently
 remove abilities from you sword and shield. I highly recommend cloning your
 equipment and keeping a backup in your vault at home. These guys can quickly
 reduce your equipment to nothing.

     One last note: the infinite clone trick is your friend. If you bring in
a clone pot, and two vacuum scrolls, you don't need to worry about all the
Heal Pots and bread. Just bring in a World Leaf and Big Bread, and keep
cloning them.

Items to be found:

Floor 30 : Loto Shield & Gold Shield
  Although the Ordeal Mansion has 50 floors, it's floor 30 that you'll want
  to get to. The first time through, the Loto Shield will be hiding somewhere
  on this floor (in a Magic Box of course). Come back in again to find the
  Golden Shield hiding on floor 30.


*******************
 2.3 Sword Dungeon
*******************

Items :  0
Jobs :   Warrior
Floors : 35

Items to be found:

Floor 35 : Life Ring

     This dungeon can be found at the Old Man's house, you'll need to be a
Warrior to enter though.
     The Sword Dungeon can be very hard. You can't bring in any items, yet
the monsters get tougher much faster than in the Magic Dungeon. You'll need
to rely on your Warrior Skills if you plan on making it to the bottom.
     First you'll need to find a Sword and Shield. As soon as you find a
shield equip Hunger-X. Without having to worry about food, you can stay on
each floor and kill monsters until the wind comes. Around floor 10 you'll
probably need to equip Defense Up on your shield. By the time you get to
floor 25 the monsters will most likely be too tough to fight, and you'll
need to just keep running down to floor 25. Make sure to get the Life Ring
on floor 35 before exiting, if you miss it, you'll need to go all the way
back down again.
     Remember that if you step on a falling boulder or steel ball trap that
you may lose your equipment, so make sure to always swing your sword before
you step.
     There is one item that will make your life much easier, the Lifedrain
sword. When you hit a monster with the sword it reduces the monster to 1 HP,
or kills it if it only had 1 HP. The sword also gains a number of plusses
equal to the amount of the damage it did. Unfortunately it breaks if it goes
over +99. Swinging the sword will also reduce the number of plusses by 1, but
don't go below -99 or it will break as well.
     By itself the sword can be fairly useful. It can kill any monster in 2
hits. If the sword starts getting too strong just sit still and swing the
sword to reduce it back down.
     However, the sword's true power shines when you equip it with certain
skills. If you use an ability on the sword it won't lose it's plusses, and it
also won't gain plusses from dealing damage. The absolute best skill to use
it with is Miracler. Just get the sword up to +99 (or close to it), and start
using Miracler. Miracler does the same damage as a normal attack would do
(without the Lifedrain ability), so with a +99 Lifedrain sword, you can do
major damage and heal 10 HP as well! The only drawback is that Miracler
weakens the sword by 1 every time you use it. But with a LifeDrain that's not
a problem, just attack normally if it's start getting low. But be very
careful not to go over +99.

Their are a number of useful Warrior Skills as well:

Bread Drop:
  Possibly the most useful skill. The most powerful skill ever is worthless
  if you don't have the belly to use it. You should probably stock pile some
  bread on the lower levels. You don't want to have to worry about getting
  bread on the lower levels when the monsters can kill you in 2 hits.

Dragon Breath:
  This is a good ranged attack. It lets you weaken the monster before it even
  reaches you. At early levels it can easily kill monsters before they get a
  chance to hit you.

Kamikaze:
  If you really get into a difficult spot, this skill can be a life saver. But
  it reduces you to 1 HP so be careful.

Miracler:
  As mentioned above this skill is extremely powerful combined with a
  Lifedrain sword. With other swords it just can't do enough damage though,
  but still early on healing 10 HP can be very helpful. Another good use of
  this skill is to equip it on a sword with another ability. If you equip it
  with Multi-Cut or Spin-Cut, the sword will do the Multi-Cut or Spin-Cut
  ability, but will also heal you 10 HP for each monster hit (possibly 80
  with a Spin-Cut!).

Multi-Cut:
  One of the best abilities. It does good damage and can hit up to three
  monsters. Very useful for finding invisible monsters. It does however weaken
  the sword though, so try to equip it on a sword you have multiples of. For
  fun equip Miracler and Multi-Cut on the same sword.

Quick Step:
  Another very useful skill. It can allow you to kill monsters with them having
  less chance to hit you, but can also be used to easily run from monsters.

Surge:
  Healing is always useful, which makes this skill a must. Use it after
  Kamikaze to easily run through monsters.

Defense Up:
  This skill will increase your defense by 20. At the mid levels this can be
  a life saver, but at the lower levels, the monsters will still be doing too
  much damage.

Hunger-X:
  Tied with Bread Drop as the most useful skill. This will eliminate the food
  usage from walking around, so you can use all your bread on skills. But more
  importantly it will let you stay on the floor until the wind comes, killing
  monsters.

Parry Pass:
  This skill will save your life in Monster rooms. As long as 2 or more
  monsters are near you, their attacks will hit each other instead of you.

Trap-X:
  With this skill you won't need to constantly swing your sword to find traps.
  A must have skill.


******************
 2.4 Mage Dungeon
******************

Items :  0
Jobs :   Mage
Floors : 35

Items to be found:

Floor 35 : Magic Sword

     This dungeon can be found at the Old Man's house, you'll need to be a
Mage to enter though.
     The Mage Dungeon is, in my opinion, the hardest dungeon. I never have
been able to figure out how to keep mages alive. You'll need to rely not
only on spells but also the items you get. Whether you make it or not depends
almost solely on the luck of what spells / items you get.
     First off, do NOT level up to 5 before entering, if you do that then
you don't gain any spells from going up the first 4 levels. Since Mages
don't have to worry about food, make sure to stay on each level until the
wind comes, and gain as many levels, and spells, as possible. Make certain
to always swing your sword before you step, you don't want to lose a spell
because you stepped on a trap.
     When you make it to floor 35, make sure not exit right away. The Magic
Sword is randomly located on the floor, so make sure to get it before you
leave.
     The hardest part of this dungeon is the mage creatures that only take
1 damage from attack spells. Deranger and Druids you can defeat with your
staff. But anything tougher and you'll need a better strategy. Hopefully
you have some good spells to deal with them, Expel, Beat, Defeat, and
DefeatMax can instantly slay them. Sleep and Disperse can be useful for getting
around them. If you don't have good spells you need to rely on staves. Just
remember, you don't need to kill them, just get them out of your way.
     By floor 10 or even sooner, you most likely won't be able to fight off
all the monsters anymore, and you'll need to just keep running down to floor
35. Hopefully you got some good spells early on. The Radiant spell, can be
extremely helpful. It not only lets you see the exit, but also see the monsters
so you can avoid them.
     Be sure to make good use of the items you get. A Disperse, Druid or
Mystifier staff can save your life numerous times. If your lucky enough to
find a Beat staff, try to save it for use against mages. Scrolls can be useful
too, but unfortunately they're only one use. If you find a spellbook, try
using it for DefeatMax or Radiant. Beat might also be a good choice.
     A good trick with the disaster herb is to use it right after you level up,
you won't lose much experience, and when you level up again, you'll get a new
spell. You should also chew Joy Herbs right after leveling up to maximum their
effectiveness, try to save them for later levels as well.
     Another cheap trick is simply to disperse down to the lowest floor you've
made it to and cast sacrifice, if it succeeds, you can make your way down to
the next floor, so that you can then disperse down even lower. If you keep
doing this you'll eventually make it all the way down to floor 35.

Here are some useful spells:

Blaze / Blazemore / Blazemost :
  These don't do much damage, but early on they can kill monsters, and they
  don't use many HP.

Bang / Boom/ Explodet / Hellblast / Big Bang :
  These damage all monsters in the room. If you run into a monster house,
  they can be a lifesaver. Bang and Boom are extremely useful early on.
  They do decent damage at a low HP cost.

Infernos :
  Good damage at a low cost, and it can hit more than one monsters. The
  higher level versions cost too much though.

Bolt :
  A very nice ranged attack for early on. As with Infernos, the higher
  versions aren't cost effective.

Expel / Beat / Defeat / DefeatMax :
  Instantly slay monsters, even mages. These spells are almost essential.
  Expel doesn't give any XP though, but at least it's relatively cheap.
  DefeatMax is like a Sacrifice that always works in monster houses. These
  spells are rather expensive though, and won't be of use till the lower
  floors.

StopSpell :
  Won't defeat mage creatures, but at least they can't use their abilities
  and remove your spells.

Sleep :
  Useful for running away from monsters.

Rob Magic :
  Early on this spell is extremely powerful, it actually heals you rather
  than hurting you. Later on though, it doesn't do enough damage to be of any
  use.

Farewell :
  Unfortunately this spell goes away when you cast it. But you should be sure
  to cast it as soon as possible.

Radiant :
  Not only allows you to quickly make your way to the exit, but also lets
  you see where monsters are so you can avoid them. Another almost essential
  spell.
  
Disperse :
  If you can't beat a monster, this works almost as well. 

Warp :
  This spell can be very useful in getting out of ugly situations.


**************************
 2.5 More Magical Dungeon
**************************

Items :  0
Job :    Any
Floors : 100

     To get into this Dungeon, you must open the Joy Chest in Torneko's house.
Noew you can leave town, and instead of the Magic Dungeon, you can enter the
More Magical Dungeon.
     Not only can't you take any items into this dungeon, you also can't
take any money, plus you can't level up at the Magic Shop before coming in.
And to make if even worse, you can't go to the Magic Shop and Disperse down
below floor 1.
     The More Magical Dungeon, can be practically impossible, but with the
right strategy, it's definitely possible. You can enter as a Merchant, Mage, or
Warrior. I Strongly Recommend against a Merchant, The lowest I made it with
one was floor 21. Some people have suggested a Mage, personally I hate mages,
however with right spells (Radiant, Beat, and DefeatMax), I can see how it may
be possible. If you choose to go in as a Mage, the tips for the Mage Dungeon
section should work here too. The job I recommend using is a Warrior.
     This dungeon can be a lot harder than the Sword Dungeon for a few reasons.
1. There is no LifeDrain Sword in here. 2. You'll end up getting a lot of
useless scrolls, and rings. Staves aren't completely useless though, you can
hurl them once for an effect. 3. There are more floors (100). 4. The items are
unidentified, so you may end up putting on a cursed item. That being said,
you should be able to get further because the monsters increase in toughness
at a much slower rate. This gives you more chances to level up.
     As soon as you find a Shield, equip it and set the Hunger-X ability on
it. Now you can stay on each floor until the wind comes. Don't set any skills
on your sword though, and don't put any other skills on your shield. Wait till
the lower floors when the monsters start getting nasty.
     If you've equipped a cursed shield or sword don't worry about it too
much right now. If you find a priest they can uncurse your items. Another
good trick is to find an uneqip trap. Now you can equip each item and see if
it is cursed. The unequip trap will remove cursed items, so you can drop them.
     On Floor 21, the monsters start gettig nasty. If you found some Magic
Arrows, use them as much as possible, hopefully you can weaken the monsters
so that they can be killed in 1 hit, and never get a chance to hit you. If you
don't have Magic Arrows you'll need to rely on Dragon Breath.
     This is also a good time to set Defense Up on your shield. Don't set it
on the same shield as Hunger-X though, you only get 3 abilities on your
shield, so use them wisely. You should put Defense Up on your strongest
shield. You need to rely on Bread Drop from now on though, so you should
still try to stay on each floor and level up.
     Hopefully you've found some Melding Pots, try to make a really powerful
Shield and Sword. Good abilties for a shield are: 50% Fire Damage, Parry,
Magic-X, and Skill-X. Good sword abilties are: Demon-X, Surehit, and 3 space
sweep. The other 2x damage abilities are good as well, but it's amazing how
many monsters takes 2x damage from Demon-X.
     Once you get lower, you'll most likely be using Quickstep constantly.
Critical works well. Those two combined can frequently kill monsters before
they can hurt you. If you do get hurt though, Surge can come in handy. Parry
Pass can save your life in monster houses, and attack parry can be helpful
as well.
     Of course all these skills can take a lot of hunger. You should have
stockpiled some bread at lower levels, but you'll still need to be using Bread
Drop a lot.
     To avoid the Zombie monsters rusting your equipment, you should have
a set of worthless equipment that you don't mind being rusted. Equip these
when you fight them. They don't do any damage so you don't need to worry.
     Below Floor 51 the monsters can get really powerful, but hopefully with
the right skills and good strategy you can make it all the way to floor 100.

Items to be found:

Floor 15 : 5 1000 Gold Bags
  These can be found behind a locked door. To get them you must slide across
  the ice. Be sure to slide across on the left or you'll fall through a
  trapdoor.

Floor 27 : Monster Scroll
  It's found at the end of a spiral. There are 6 groups of two monsters
  blocking your way through. Luckily the monsters will not act until you hit
  them, so you only have to fight 6 of the monsters, and you can choose which
  monster in each pair to fight.

Floor 35 : 20 Prayer Scrolls
  These can be found behind a locked door.

Floor 50 : Golden Scroll
  This can be found in a room with two locked doors. You only need to open
  one door to enter though. Inside is an island much like on floor 98 of the
  Magic Dungeon. Check that section on how to get on the island. This time
  however, the island has trapdoors instead of warp traps. In addition, there
  are two gargoyles which will activate when you get the scroll. With the right
  skills you may be able to defeat them, otherwise use a Thief Pot to grab the
  scroll without waking the gargoyles.


                          *************************
                           3.0 Rare Item Locations
                          *************************

********************
 3.1 Monster Scroll
********************

     The monster scroll can be found on floor 27 of the More Magical Dungeon.
Check the More Magical Dungeon section for how to get it.

******************
 3.2 Golden Items
******************

Golden Bread:
  This can be found on floor 98 of the Magic Dungeon. You will need to find
  the Loto Sword here and then come back in to get the Golden Bread. See the
  Magic Dungeon section for how to get it.

Golden Herb:
  Gold Slimes occasionally drop Golden Herbs. They can be rarely found on
  floor 80+ of the Magic Dungeon, but more commonly on floor 20+ of the Ordeal
  Mansion. Make sure your sword doesn't have the Babyfork ability, or you'll
  only get gold.
      
Golden Pot:
  The Golden Pot can be found on floor 60 of the Magic Dungeon.

Gold Scroll:
  The Gold Scroll can be found on floor 50 of the More Magical Dungeon. It's
  on an island behind a locked door, much like floor 98 of the Magic Dungeon.
  (See Golden Bread for methods on getting to the island) This time instead
  of warp traps on the island, there are trapdoors. In addition there are 2
  gargoyles which will activate when you pick up the scroll. To avoid this
  problem, simply suck up the scroll with a Thief Pot.

Gold Ring:
  ?????

Golden Arrows:
  The Golden Arrows can be found on floor 60 of the Magic Dungeon.

Gold Staff:
  ?????

Golden Shield:
  The Golden Shield can be found on floor 30 of the Ordeal Mansion after you
  have found the Loto Shield. It's in a random location so you'll need to
  search the entire floor.

GoldPick:
  ?????


*************************
 3.3 Loto Sword & Shield
*************************

Loto Sword:
  Loto Sword is on floor 98 on the Magic Dungeon. (See Magic Dungeon for
  methods to get it)

Loto Shield:
  The Loto Shield can be found on floor 30 of the Ordeal Mansion. It's in a
  random location so you'll need to search the entire floor.


*************************
 3.4 Miscellaneous Items
*************************

Keys:
  Each time you complete a level of the well you will find a key. Keys can
  also be found rarely in the Magic Dungeon and Ordeal Mansion. They can be
  found more often in the More Magical Dungeon.

Tiny Medals:
  Tiny Medals can be found rarely in the Magic Dungeon, Ordeal Mansion, and
  More Magical Dungeon.

Clone Pot:
  After depositing 1,500,000 or more gold in the bank for the firs time, the
  banker will give you a Clone Pot, Prayer Scroll, and Vacuum Scroll.

Chance Scroll:
  Chance Scrolls can be found in the More Magical Dungeon. Chance Scrolls are
  invisible, so unless you have equipped a Shadow Ring or the Find Traps skill
  you won't see them, and will have to hope that you stumble over one. You
  will also need a Shadow Ring or Find Traps skill to read one.

Guard Ring:
  If you enter the Magic Dungeon with no items and make it safely to floor 28
  and return, a man in the town square will give you a Guard Ring. You can use
  the same tips as the More Magical Dungeon to get safely to floor 28.

Life Ring:
  The Life Ring is on floor 35 of the Sword Dungeon, see the Sword Dungeon
  section on tips to make it down there.

Seal Shield:
  The Seal Shield can be found on floor 70 of the Magic Dungeon.

Seal Sword:
  The Seal Sword can be found on floor 80 of the Magic Dungeon.

Magic Sword:
  The Magic Sword is on floor 35 of the Mage Dungeon, see the Mage Dungeon
  section on tips to make it down there.


                          ******************
                           4.0 Monster List
                          ******************

Monster          HP     XP     ATK    DEF    Abilities
Ag Devil         70     300    22     18     15
Arc Demon        85     400    33     24
Army Ant         15     13     8      7      29, 53
Army Crab        195    3500   480    35
Arrop            18     18     11     12     45
Atlas            125    4000   350    35     4
Avenger          180    3100   500    35     3
Bad Gopher       6      3      3      3                    
Batboon          140    3500   120    37     15
Bazuzu           120    1800   30     26     15
Berserker        35     55     10     15     2
Big Sloth        120    2000   70     25     14
Bigshroom        15     10     6      7      39
Blizzard         85     450    30     23
Blue Dragon      150    5000   150    37     22
Bomb Crag        100    550    20     23     19
Brunie           16     14     7      9      4
Cannibox         110    3000   50     30
Copycat          30     10     5      5
Crabus           24     20     12     11
Curer            130    2700   85     32     28
Dance Vegi       18     15     9      10     9
Darkevil Chest   165    3000   125    27     14, 48
Dead Nite        140    2800   80     25     40, 56
Demighoul        14     7      6      8      5
Demonica         120    2100   0      30     50
Demonite         35     70     0      15     50
Deranger         13     9      6      7      10
Devil Clown      120    2500   105    30     31
Dog Sniper       95     1800   80     23     45, 15
Drackeema        100    1700   70     24
Dracky           5      3      4      4
Dragon           100    1250   50     26     21
Druid            14     14     7      7      17
Druin            30     35     14     12     47
Druinlord        85     900    30     25     31
Eliminato        130    2800   95     30     3
Enchanter        45     50     15     3      18
Evil Clown       130    3500   130    35     31
Evilamp          19     18     12     13     29
Executer         60     150    22     17     3
Eye Ball         95     800    38     25     6
Flame            18     11     10     8      24
Flufbeast        95     1700   50     25     14
Fly Mage         135    2500   130    33     52
Gargoyle         500    1      200    50     15
Ghoul            55     150    0      17     43, 56
Giant Slug       6      3      3      3
Gigantes         65     250    30     22
Gold Slime       200    9000   250    35     35 
Goldman          120    4000   380    38     
Golem            48     155    26     17
Goopi            30     35     9      14     26, 29
Gragoopi         120    2700   120    32     16, 26, 29
Grand Titan      220    4200   200    38
Hammerman        12     12     9      10     4
Healer           75     500    25     20     27
Hellcrab         120    3500   125    33
Hellnite         105    3300   520    35
Hork             30     45     0      13     41, 56
Iceman           75     700    45     25
Iron Ant         55     130    20     17     53
Iron Turtle      18     20     23     24     
Jellyfish        50     180    18     16     38
Killarmor        85     650    35     25
Land Turtle      70     3500   165    40     
Last Ten         145    3900   100    30     9
Lavaman          40     110    23     16
Lilypa           10     8      6      7      45
Mad Gopher       7      4      4      3
Mage Monja       120    2300   80     25     36
Magestool        110    3000   100    33     39
Magic Ant        140    3900   135    32     53
MagiWyvern       39     115    22     15     51
Mandora          110    1900   50     25     30
Metabble         5      5500   100    197    14, 54
Metal Hunter     105    5500   250    37     1
Metal Rider      24     20     12     11     14
Metaly           10     1500   50     70     14, 54
Mimic            45     100    25     14
Minidemon        100    800    0      19     50
Mommonja         7      4      5      2
Mud Doll         30     60     10     11     34
Mummy            17     15     10     9
Mummy Man        14     10     8      9
Mystifier        65     500    30     22     37
Onion Man        95     800    40     20     14
Oniono           8      5      0      3      14
Phantom          7      6      6      4      25
Pillow Rat       20     20     12     12     14
Poltergeist      100    3100   90     31     14
Puppet Man       90     2000   250    30     34
Reaper           80     800    50     25     25
Red Dragon       220    8500   600    40     23
Red Slime        6      3      3      3
Revirock         75     300    15     22     20
Roboster         65     250    19     18     1
Rock Doll        85     1600   100    30     11
Rock Golem       120    3300   150    33
Roguenite        25     40     14     17
Shadow           40     175    23     14     32
Shadower         75     350    35     18     32
Shadownite       150    4500   330    30     40
Shaman           33     85     15     13     7, 56
Skeletor         40     70     15     14     40, 56
Slime            5      2      2      2
Slime Nite       20     8      9      6
Specter          145    3000   150    37     14
Spectet          45     50     20     13     33
Spooky           6      4      3      3      14
Star Wyvern      145    3000   135    33
Stone Man        23     25     13     14
Super Ten        115    2000   95     29     9
Tah Dracky       6      5      5      5
Tentsuk          33     75     13     14     9
Toadstool        100    1500   60     20     39
Tonghoul         120    1800   120    30     5
Toxarrop         100    2500   300    35     46
Trick Bag        15     6      0      6      49
Troll            30     30     14     12     4
Troll King       160    3000   150    34     4
Troll Max        110    1350   45     25     4
VenomZombie      95     3500   0      40     44, 56
Voodoll          65     100    15     11     11
Voodoo Man       120    2500   70     25     8, 56
War Doll         170    3500   350    35     13
Wing Sage        85     850    30     25     52
Wizard           130    3300   120    30     55
Wyvern           21     36     17     12
Yeti             17     30     10     8      14
Zarlox           130    2800   350    35     4
Zombie           40     45     0      14     42, 56

******************** 
 4.1 Dropped Items:
********************

     If you have the Babyfork ability on your sword, the monsters will not
drop these items, but will drop gold bags instead. So if you're looking for
these items be sure your sword doesn't have the Babyfork ability.

Arrop        Iron Arrows
Avenger      Reaper Axe
Demonica     Random Item
Demonite     Random Item
Deranger     Disperse Staff
Eliminato    Eliminato Axe
Enchanter    Enchanter Staff
Gold Slime   Golden Herb
Gold Man     5000 Gold
Lilypa       Wooden Arrows
Metabble     Joy Herb
Minidemon    Random Item
Mystifier    Mystifier Staff
Onion Man    Onion Bread
Oniono       Bread
Toxarrop     Poison Arrows
Trick Bag    Gold Bag
Wizard       Wizard Staff 

************************
 4.2 Monster abilities:
************************

1. 2 attacks : Attacks twice per round, but moves only once
2. Berserk : Will attack other monsters. Automatically has Double
     attacks, and Tunnels
3. Brutal hit : Will occasionally do brutal hits
4. Charge power : Can charge power making the next hit a brutal hit
5. Clones self : If damaged but not killed, may clone a new copy of itself
6. Confusion : If Torneko is in the same room, Can confuse Torneko
7. Curse : Curses Torneko's shield, sword or ring
8. Cut usage : Reduces the usage points of a staff in Torneko's inventory by 1
9. Dance : Makes Torneko Dance
10. Disperse spell : Uses its staff to warp Torneko to another location on
     the same floor
11. Doll attack 1 : Reduce Torneko's max strength by 1 or max HP by 5
12. Doll attack 2 : Reduce Torneko's max strength by 2 or max HP by 10
13. Doll attack 3 : Reduce Torneko's max strength by 3 or max HP by 15
14. Double move : Moves twice per round
15. Double speed : Moves and attacks twice per round
16. Draw close : Moves Torneko to right next it as long as Torneko is in the
     same room
17. Druid staff : Uses its staff to warp Torneko like the disperse spell,
     also leaves Torneko asleep for a short period of time
18. Enchanter staff : Can have a variety of different effects
19. Explodes : If reduced to below 15 HP explodes, killing all monsters
     around it, and reducing Torneko to 1 HP
20. Farewell : If a monster dies while adjacent to this monster, this monster
     will sacrifice itself to revive the dead monster
21. Fire breath 1 : Shoots a fireball in a straight line for 30 damage.
     If a monster is in the way, it will get hit instead
22. Fire breath 2 : Shoots a fireball for 35 damage as long as Torneko
     is in the same room, goes through monsters
23. Fire breath 3 : Shoots a fireball for 40 damage as long as Torneko
     is on the same floor, goes through all obstacles (including walls)
24. Flammable : Any thing hurled or shot at monster will burn up with no
     affect, making monster immune to arrows and thrown objects
25. Flies : Can fly through walls and other obstacles
26. Grab foot : Grabs Torneko's foot, preventing him from moving until
     monster is defeated
27. Heal  : Heals itself, and all monsters around itself (including
     Torneko) for 25 HP
28. Heal All : Heals itself, and all monsters around itself (including
     Torneko) for 100 HP
29. Help : Calls other monster(s) to appear
30. Hunger : Reduces Torneko's belly by 20
31. Hypnotic attack : Causes Torneko to perform a random action next turn
32. Invisible : Monster is invisible an cannot be seen
33. Ironize : Ironizes itself. While ironized it cannot act, but takes no
     damage from attacks
34. Level -1 : Reduces Torneko's level by 4. Sets XP to 1 less than needed
     to reach current level
35. MegaMagic : If Torneko is the same room as this monster it can use
     Megamagic, which reduces the monster to 1 HP, and kills Torneko if
     he has less than 200 HP. If Torneko has more than 200 HP, then this
     spell reduces Torneko's HP to under 10
36. Mouthseal : Seals Torneko's mouth. While his mouth is sealed, he cannot
     cast spells, read scrolls, chew herbs, eat bread, or talk to NPCs. Wears
     off when Torneko descends to the next floor
37. Mystifier staff : Warps Torneko away, leaving him paralyzed
38. Numb attack : Paralyze Torneko. While paralyzed Torneko cannot do
     anything, wears off when Torneko is hit
39. Poison : Breaths poison, lowering Torneko's strength by 1
40. Remove shield : Remove Torneko's shield, causing it to fly off
41. Rotten fluid - 1 Shield : Spews a rotten fluid which rusts Torneko's
     shield, decreasing its power by 1
42. Rotten fluid - 1 Sword : Spews a rotten fluid which rusts Torneko's
     sword, decreasing its power by 1
43. Rotten fluid -1 either :  Spews a rotten fluid which rusts either
     Torneko's sword or shield, decreasing its power by 1
44. Rotten fluid unmeld : Spews a rotten fluid, which permanently
     removes a random melded ability from Torneko's shield. If no shield is
     equipped removes an ability from his sword instead
45. Shoots arrows : Shoots arrows at range
46. Shoots poison arrows : Shoots arrows that will reduce Torneko's strength
     by 1
47. Sleep spell : Puts Torneko to sleep for a few turns, while asleep Torneko
     cannot do anything
48. Split open : If damaged but not killed it will split into multiple
     other monsters, but sacrifices itself
49. Steal gold : Steals gold from Torneko and warps away. Gold is recovered
     when the monster is defeated.
50. Steal item : Steals an item from Torneko and warps away. Item is
     recovered when the monster is defeated
51. StopSpell : Stop Torneko from casting spells, reading scrolls, or
     waving staves. Wears off after a short time
52. Strange spell : For a short period of time, Torneko does not heal
     each round
53. Tunnels : Can tunnel through walls
54. Warps away: If hit, will warp to a random location on the same floor,
     will also warp if Torneko is next it.
55. Wizard staff : Can have a variety of different effects
56. Zombie : Will sometimes leave behind a corpse when defeated. If
     another monster is nearby the corpse, the monster is resurrected, and
     the corpse disappears


                          *************************
                           5.0 Warrior Skills List
                          *************************

********************
 5.1 Shield Skills:
********************

1-Damage :     Status : Hunger ??
  Reduces damage taken to '1', but weakens the shield by 1.
1/2 Hunger :   Status
  Suppresses hunger.
Accuracy Up :  Status
  Raises attack accuracy. Promotes hunger while under use.
Anti-Tox :     Status
  Prevents poisoning.
Arrow Grab :   Status : Hunger 2
  Can grab flying arrows for own use.
Attack Block : Status
  Inflicts retaliatory damage, but weakens the shield by 1.
Attack Parry : Status : Hunger 3
  Improves chances of dodging physical attacks.
Awaken :       Status
  Prevents sleep.
Bomb-X :       Status
  Reduces explosion damage.
Brutal-X :     Status : Hunger 3
  Reduces the odds of taking a brutal hit.
Confuse-X :    Status : Hunger 3
  Prevents confusion.
Curse-X :      Status : Hunger 1
  Blocks curses.
Dance-X :      Status : Hunger 3
  Prevents dancing.
Defense Up :   Status : Hunger 3
  Raises own defense.
Disappear :    Status : Hunger ??
  Makes you invisible. Promotes hunger while used.
Doll-X :       Status : Hunger 1
  Negates the special attacks of doll family monsters.
Drop-X :       Status : Hunger ??
  Prevents falling through trapdoors.
Equip Lock :   Status : Hunger 1
  Prevents equipment from being removed.
Fair Wind :    Status : Hunger 1
  Reduces dragon-fire damage.
Find Trap :    Status
  Traps become visible. Promotes hunger while in use.
Flail Parry :  Status : Hunger ??
  Prevents flailing.
Fly-X :        Status : Hunger 1
  Prevents Fly Mage's special attack.
Ford :         Status
  For walking on water. Promotes hunger while under use.
Heal Block :   Status : Hunger ??
  Restores HP, but weakens the shield by 1.
Hunger-X :     Status
  Fully suppresses hunger.
Iron-X :       Status
  Prevents you from being ironized.
Magic Back :   Status : Hunger ??
  ???
Magic Parry :  Status : Hunger 3
  Improves chances of avoiding spell attacks.
Magic-X :      Status : Hunger ??
  Negates monster spells.
Mislead-X :    Status : Hunger 3
  Prevents you from being misled.
MonsterWake :  Status
  Awakens sleeping monsters. Promotes hunger while used.
Parry Pass :   Status : Hunger 5
  Deflects a standard attack to the monster beside you.
Rustproof :    Status
  Rustproofs the sword and shield
Skill-X :      Status : Hunger 8
  Prevents monster skills.
Slow-X :       Status : Hunger 3
  Prevents speed reduction.
StepGuard :    Status : Hunger ??
  Full protection from spikes.
Thief :        Status : Hunger ??
  Sleeping monsters stay asleep. Promotes hunger while used.
Thief-X :      Status : Hunger ??
  Prevents thieving by monsters.
Trap-X :       Status : Hunger ??
  Renders traps useless.
Trip-X :       Status : Hunger 1
  Prevents tripping over rocks.

*******************
 5.2 Sword Skills:
*******************

1/2 HP :        Extra : Hunger ??
  Halves a monster's HP.
Babyfork :      Extra : Hunger 1
  Raises the chances of finding Gold after slaying a monster.
Berserk :       Special : Hunger ??
  Drives the monster in front berserk.
Bi-Attack :     Coverage : Hunger 6
  Strikes a monster 1 to 3 times.
Bird Cut :      Extra : Hunger 2
  Inflicts heavy damage on birds.
Blind :         Special : Hunger 7
  Blinds the monster in front.
Bread Drop :    Special : Hunger 10
  Can rob monsters of bread.
Bust Trap :     Special : Hunger 2
  Bust Trap : Eliminates a trap in front.
Change :        Special
  Changes the monster in front into a different one.
Charge Up :     Special : Hunger ??
  Charge Up : The next hit will be a critical hit.
Clone :         Special
  Clones the monster in front.
Confuse :       Special : Hunger 7
  Confuses the monster in front.
Critical :      Extra : Hunger 8
  Inflicts critical hits all the time.
Dance :         Special : Hunger 3
  Makes the monster in front dance.
Dance-X :       Special : Hunger ??
  Dance-X : Negates dance attacks of monsters.
Defense :       Special : Hunger 5
  Lowers the defense of the monster in front.
Devil Cut :     Extra : Hunger 2
  Inflicts heavy damage on demons.
Doll Cut :      Extra : Hunger 2
  Inflicts heavy damage on dolls.
Dragon Breath : Special : Hunger 4
  Launch dragon fireballs in front in a straight line.
Dragon Slash :  Extra : Hunger 2
  Inflicts heavy damage on dragons.
Encircle :      Special : Hunger 2
  Circle around behind the monster facing you.
Escape :        Special
  Enables escape from a dungeon.
Evil Slash :    Extra : Hunger 5
  May miss, but will occasionally inflict grave damage.
Falcon Cut :    Extra : Hunger ??
  Enables two strikes against a monster in one turn.
Flail Cut :     Coverage : Hunger 1
  4-strike attack in random directions.
Havoc Cut :     Extra
  Inflicts 100HP damage, but the sword breaks.
Invisible :     Special : Hunger 5
  Makes the monster in front invisible.
Ironize :       Special
  Ironizes the monster in front.
Item Drop :     Special : Hunger ??
 Can rob monsters of items.
Itemize :       Special : Hunger ??
  Itemize : Changes the monster in front into an item.
Kamikaze :      Extra
  Instantly slays a monster, but Torneko's HP also drops to '1'.
KO-Hit :        Extra : Hunger ??
  KO-Hit : Instantly slays a target.
Landfill :      Special : Hunger 2
  Fills in a stream in front.
Magic-X :       Special : Hunger 5
  Prevents a specific monster in front from using spells.
Meditate :      Special : Hunger ??
  Restores HP through meditation.
Mimicize :      Special : Hunger 5
  Changes the monster in front into a Mimic.
Miracler :      Extra
  Restores HP, but the Sword's power drops by 1.
Mislead :       Special : Hunger 7
  Misleads the monster in front.
Multi Cut :     Extra : Hunger 4
  50HP damage on three spaces in front, but weakens the sword.
Paralyze :      Special : Hunger ??
  Paralyze : Paralyzes the monster in front.
Quickstep :     Special : Hunger 8
  Temporarily doubles speed.
Scapegoat :     Special : Hunger 7
  Turns the monster in front into Torneko's substitute.
Shield-X :      Special : Hunger ??
  Shield-X : Steals a shield from the monster in front.
Skill-X :       Special : Hunger 5
  Prevents a specific monster in front from using skills.
Sleep :         Special : Hunger 7
  Makes the monster in front sleep.
Slow :          Special : Hunger 5
  Slows the monster in front.
Spin Cut :      Coverage : Hunger 6
  Attacks in a full circle.
Staff-X :       Special : Hunger 5
  Prevents a specific monster in front from using a staff.
Strength Heal : Special : Hunger 1
  Fully recovers Strength.
Summon :        Special : Hunger ??
  Summons monsters.
Surehit :       Extra : Hunger 8
  Attacks never miss.
Surge :         Special : Hunger 10
  Fully restores HP and cures status problems.
Sword-X :       Special : Hunger ??
  Sword-X : Steals a sword from the monster in front.
Terrify :       Special : Hunger 7
  Terrifies the monster in front.
Tiger Trap :    Extra : Hunger 3
  Holds a monster in place.
Tractor :       Special : Hunger 6
  Reels in close a distant monster in front.
Tunnel :        Special : Hunger 1
  Enables tunneling into walls.
Tunneler :      Special : Hunger 1
  High-speed tunneling.
Twin Slash :    Extra : Hunger 3
  Torneko's HP is halved while the target's HP is cut to '1'.
Zombie Cut :    Extra : Hunger 1
  Inflicts heavy damage on zombies.

*************************
 5.3 Skill List by Sword
*************************

     This list shows which swords can use which skills. In order to fit it
all in, I had to write the sword names vertically, so it can be can be
difficult to read, you can get an Excel version at:
http://members.aol.com/teriisenshi/skill2.xls
x means the sword can use that skill, - means it can't.
This list is not 100% complete, it's missing 3 swords, and 13 skills.

                A B C C D D D E G I I L L M M M P R S S S W W W Z
                b a l o e o r l o c r i o a e e i e e t u h i i o
                a b u p m l a i l e o f t g t t c a a e r i n n m
                c y b p o l g m d | n e o i a a k p l e e r d d b
                u f | e n - o i | |   D | c b l | e | l h l | s i
                s o | r - X n n | | A r | | b k | r | | i w | h e
                | r | | X | - a | | x a | | l i | | | | t i | e -
                | k | | | | X t | | e i | | e n | | | | | n | a X
                | | | | | | | o | | | n | | | g | | | | | d | r |

Babyfork        - x - - x - x x x x - - x x - - x - x - - - - - -
Bi-Attack       - - - - - - - x - x x - x - x x x x - x x x - - x
Bird Cut        x x x x - - - x x - x x x x x x x x x x x x - x -
Blind           - - - - - - - - - - - - x x - x x x x - - - x - -
Bread Drop      - x - x x - x x - - - - x x - - x x x - - - - - -
Bust Trap       - - - - - - - x - - x - x x - - x x - - - - - - -
Change          - x - - - - - - - - - - x x - - - - x x - - - - -
Clone           - - - - x - - - - - - - x x - - - - - - - - - - -
Confuse         - - x - x - - - - - - - x x - - - - x - - - - - -
Critical        - x - - x - - x - x x x x x x - - x x - - - - - x
Dance           - - - - x - - - - - - - x x - x - - x - - - - - -
Defense         - - - - - - - - - - - x x x - x x - x - - - - - -
Devil Cut       x x x x - - - x x - x x x x x x x x x x x x - x -
Doll Cut        x x x x - - - x x - x x x x x x x x x x x x - x -
Dragon Breath   - - - - - - x x - - - - x x - - - x - - - x - x -
Dragon Slash    x x x x - - - x x - x x x x x x x x x x x x - x -
Encircle        - - - - - - - - - x - x x x - - - - - - - - - - -
Escape          x x x x x x x x x x x x x x x x x x x x x x x x x
Evil Slash      x x x x x x x x x x x x x x x x x x x x x x x x x
Flail Cut       x x x x x x x - x - - - - - - - - - - - - - x x -
Havoc Cut       x x x x x x x x x x x x x x x x x x x x x x x x x
Invisible       - - - - - - - - - - - - x x - - - - x - x - x - -
Ironize         - - - - - - - - - - - - x x x - x - x - - - - - -
Kamikaze        x x x x x x x x x x x x x x x x x x x x x x x x x
Landfill        - - - - - - - - - - - - x x - - x - - - - - - - -
Magic-X         - - - - x - - - - - - - x x x - - - x - - - x - -
Mimicize        - x - x - - - - - - - - x x - - x - x - - - - - -
Miracler        x x x x x x x x x x x x x x x x x x x x x x x x x
Mislead         - - - - - - - - - - x - x x - - - - x - - - - - -
Multi Cut       x x x x x x x x x x x x x x x x x x x x x x x x x
Quick Step      - - - - x x - - - x - - x x x x - - - - - - x - x
Scapegoat       - x - - - - - - - - - - x x - x - - x - - - - - -
Skill-X         - - - - x - - - - - x - x x - - - - x - - - - - -
Sleep           - - - - x - - - x - - - x x - - - - x - - - - - -
Slow            - - - - x x - - - x - x x x x - - - x - - - x - -
Spin Cut        - - - - - - - x - x x - x x x x x x - x x x - - x
Staff-X         - - - - x x - - - - - - x x - - - - x x - - x - x
Strength Heal   - - x - - - - - - - - - x x - - - - - - x - - - -
Surehit         x x x x - x x - x - - - x x - - - - - - x - x x -
Surge           x x x x x x x x x x x x x x x x x x x x x x x x x
Terrify         - - - x - - - - - - - - x x - - - - x - - - - - -
Tiger Trap      x - - - - - - - - - - - x x - - - - - - - - - - -
Tractor         - x - - - - - - - - - - x x - - - - x - - - - - -
Tunnel          x x x x x x x - x - - - - - - - - - - - - - x x -
Tunneler        - - - - - - - x - x x - x x x x x x - x x x - - x
Twin Slash      x x x x x x x x x x x x x x x x x x x x x x x x x
Zombie Cut      x x x x - - - x x - x x x x x x x x x x x x - x -

                          ****************
                           6.0 Spell List
                          ****************

Page 1:
Sacrifice       HP use : 0   [Floor]
  Instantly slays all monsters on the floor, or knocks you out
Blaze           HP use : 2   [Front]
  Attacks in front with a small fireball causing 10-HP damage
Blazemore       HP use : 4   [Front]
  Attacks in front with a big fireball causing 20-HP damage
Blazemost       HP use : 6   [Front]
  Attacks in front with a huge fireball causing 40-HP damage
Firebal         HP use : 4   [3 space arc]
  Hits 3 spaces in front with a small fireball causing 7 to 10-HP damage
Firebane        HP use : 8   [3 space arc]
  Hits 3 spaces in front with a big fireball causing 15 to 30-HP damage
Firebolt        HP use : 25  [3 space arc]
  Hits 3 spaces in front with a huge fireball causing 45 to 60-HP damage
Bang            HP use : 5   [Room]
  Strikes all monsters in a room with small explosions causing 10 to 25-HP
  damage
Boom            HP use : 10  [Room]
  Strikes all monsters in a room with big explosions causing 20 to 50-HP damage
Explodet        HP use : 30  [Room]
  Strikes all monsters in a room with huge explosions causing 30 to 70-HP
  damage

Page 2:
Hellblast       HP use : 70  [Room]
  Inflicts 75 to 100-HP damage on monsters in the same room
Big Bang        HP use : 100 [Room]
  Inflicts 95 to 120-HP damage on monsters in the same room
Ice Bolt        HP use : 5   [Beside]
  Strikes monsters around you with small ice blocks causing 8 to 12-HP damage
Snowstorm       HP use : 9   [Beside]
  Strikes monsters around you with big ice blocks causing 15 to 30-HP damage
Blizzard        HP use : 20  [Beside]
  Strikes monsters around you with huge ice blocks causing 35 to 55-HP damage
Blizmost        HP use : 40  [Room]
  Strikes all monsters in the same room with a small ice storm causing 50 to
  80-HP damage
Infernos        HP use : 4   [Beside]
  Strikes monsters around you with a big tornado causing 15 to 20-HP Damage
Infermore       HP use : 12  [Beside]
  Strikes monsters around you with a big tornado causing 20 to 40-HP Damage
Infermost       HP use : 35  [Beside]
  Strikes monsters around you with a huge tornado causing 60 to 90-HP Damage
Bolt            HP use : 3   [Range 10]
  Attacks in front with a small lightning bolt causing 10 to 15-HP damage

Page 3:
Zap             HP use : 15  [Range 10]
  Attacks in front with a big lightning bolt causing 20 to 30-HP damage
Thordain        HP use : 25  [Range 10]
  Attacks in front with a huge lightning bolt causing 30 to 50-HP damage
Expel           HP use : 55  [Range 10]
  Makes a monster disappear. No EX Points are awarded
Beat            HP use : 75  [Range 10]
  Instantly slays the monster in front of you
DefeatMax       HP use : 150 [Room]
  Instantly slays all monsters in the same room
Defeat          HP use : 125 [Range 10]
  Instantly slays the monster in front and any other monster of the same kind
  in the room
Slow            HP use : 10  [Range 10]
  Temporarily slows down the monster in front of you
StopSpell       HP use : 10  [Room]
  Prevents monsters in the same room from using special attacks
Sleep           HP use : 15  [Range 10]
  Puts the monster in front to sleep
Ironize         HP use : 40  [Self]
  Ironizes self

Page 4:
Panic           HP use : 12  [Room]
  Confuses all monsters in the same room
Surround        HP use : 3   [3 space arc]
  Reduces the standard attack accuracy of monsters for ten turns
Sap             HP use : 5   [Range 10]
  Lowers the defense of a monster
Defense         HP use : 10  [Floor]
  Lowers defense of all monsters on the same floor
Upper           HP use : 40  [Self]
  Raises defense on a floor. Cast twice to double defense
MagicWall       HP use : 3   [Self]
  Negates monster spells occasionally over ten turns
Bounce          HP use : 10  [Self]
  For ten turns, confuses all monsters that used attack spells
Transform       HP use : 5   [Self]
  You assume a monster's guise
Rob Magic       HP use : 5   [Front]
  Absorbs HP from the monster in front of you
Farewell        HP use : 75  [Self]
  Resurrects you if defeated. It is forgotten after one use

Page 5:
Curseoff        HP use : 15  [Self]
  Uncurses any equipped item
De-Chaos        HP use : 15  [Self]
  Eliminates confusion or blindness
Chance          HP use : 150 [Self]
  There's no telling what will happen...
Stepguard       HP use : 20  [Self]
  Fully protects against damaging floor tiles
Radiant         HP use : 5   [Self]
  Enables you to see all hidden items and monsters
Open            HP use : 40  [Self]
  Opens doors with locks
X-Ray           HP use : 15  [Self]
  Identifies items
Disperse        HP use : 25  [Range 10]
  Warps the monster in front to somewhere on the same floor
Outside         HP use : 1   [Self]
  Use to escape from a dungeon
Warp            HP use : 20  [Self]
  Warps yourself to somewhere on the same floor


                          ****************
                           7.0 Items List
                          ****************

7.01 MISC:             BUY       SELL
Iron Safe              2000      ???
Key                    1000      500
Mimic                  0         0
Tiny Medal             1000      100

7.02 BREAD:            BUY       SELL
Big                    200       100
Bread                  100       50
Golden                 5000      500
Huge                   300       150
Onion                  200       100
Magic                  400       200
Moldy                  30        1
Rotten                 20        1

7.03 HERBS:            BUY       SELL
Agility                500       200
Antidote               400       200
BellyAche              ???       ???
Berserker              2000      500
Big Tum                500       200
Blinding               600       150
Dance                  600       250
Disaster               1000      150
Eyedrop                200       50
Flame                  400       100
Golden                 8000      2500
Herb                   200       50
Ironize                600       250
Joy                    2000      500
Life                   200       50
Misleader              600       150
Panic                  600       150
Paralyze               1000      250
Poison                 400       200
Sleep                  600       150
Small Tum              500       200
Strength               500       200
Super Herb             400       100
WakeUp                 400       100
Warp                   200       50
Weed                   100       25
World Leaf             5000      2500

7.04 POTS:             BUY       SELL
Change                 3000      500
Clone                  10000     5000
Exploding              2000      500
Golden                 30000     5000
Heal                   5000      1000
Liar                   ???       ???
Magic Box              20000     4000 
Melding                7500      1500 
Monster                ???       ???
No-Break               2000      600
Preserve               3000      500
Storage                2000      500
Thief                  2000      500
X-Ray                  2500

7.05 SCROLLS:          BUY       SELL
Bang                   1000      400
BigRoom                1000      300
Blank                  9000      2500
Bread                  200       100
Chance                 ???       ???
CurseOff               1000      400
Defense                1000      500
Gold                   15000     5000
GlueDown               200       100
Haven                  6000      1000
HearAll                200       100
Identify               ???       ???
ItemPull               2000      1000 
Monster                600       300
MouthSeal              200       100
Outside                500       250
QuickSave              200       100
Paralyze               1000      250
Pause                  3000      150
Plating                2000      500
Prayer                 1000      500
Radiant                200       100
Revive                 1000      500
Retry                  200       100
Scrap                  ???       100
Scroll                 ???       ???
See-All                200       100
ShinyHarp              ???       ???
SpellBook              ???       ???
StepGuard              200       100
TieDown                500       250
Trap                   500       250
TwinHits               500       250
Typhoon                1000      500
Upper                  500       250
Vacuum                 4000      1000
X-Ray                  500       150

7.06 RINGS:            BUY       SELL
Brutal                 15000     7500
Confuse-X              3000      1500
Critical               15000     7500
Curse-X                5000      2500
Discount               10000     5000
Doll-X                 20000     10000
Explode                5000      2500
Golden                 100000    50000
Guard                  50000     25000
Heal                   10000     5000
Hunger                 15000     7500
Hunger-X               15000     7500
ItemDrop               10000     5000
Javelin                3000      1500
Joy                    10000     5000
Life                   50000     25000
MonsterWake            20000     10000
Passage                3000      1500
Pretty                 20000     10000
Poison-X               10000     5000
Rustproof              3000      1500
Trap-X                 20000     10000
See-All                5000      2500
Shadow                 3000      1500
Sleep-X                5000      2500
Strength               3000      1500
Thief                  ???       7500
Warp                   ???       ???
X-Ray                  ???       ???

7.07 ARROWS:           BUY       SELL
Golden                 2000      400
Iron                   40        10
Magic                  400       80
Poison                 800       160
Silver                 80        20
Tractor                200       40
Wooden                 20        5

7.08 STAVES:           BUY       SELL
Beat                   9000      1500
Berserker              500       100
Blowback               1500      250
Change                 1000      250
Clone                  1000      250
Disperse               1500      400
Druid                  2000      500
Dual-Edge              400       100
Earner                 1000      250
Enchanter              3000      750
Golden                 10000     2500
Heal                   ???       500
Identify               400       100
Invisible              2000      500
Itemizer               4000      1000
Loser                  800       200
Mimic                  4000      1000
Mystifier              5000      1000
No-Trip                400       100
Panic                  1000      250
Sap                    1500      400
Scapegoat              2000      500
Skill-X                4000      1000
Sleep                  1500      400
Slow                   2000      500
SpeedUp                1500      400
Terrify                5000      1250
Thunder                1000      250
TradeSpot              1500      400
Wizard                 3000      750

7.09 SHIELDS:   DEF    BUY       SELL      ABILITY
Blade           4      6000      2400      Payback
Bronze          4      400       100
Dragon          7      5000      2000      50% fire damage
Explode-X       6      12000     5000      50% explosion damage
Golden          20     20000     8000      
Leather         2      1200      400       Rustproof, 50% hunger growth
Loto            99     90000     45000
Magic           3      10000     4000      Spell bounce
Metabble        9      3000      1200       
MetalKing       40     80000     40000
Ogre            13     2400      ???       2X hunger growth
Parry           6      12000     ???       Parry
Scale           3      800       300       Strength Maintenance  
Seal            5      15000     6000      Seal
Silver          5      1000      400       Rustproof
Skill-X         2      10000     4000      Skill-X
Steel           7      1600      600
ThiefStop       4      4000      1000      Thief-proof

7.0A SWORDS:    ATK    BUY       SELL      ABILITY
Abacus          15     15000     4000 
Babyfork        5      3200      900       Gold bonus
Club            2      300       100 
Copper          5      700       300 
Demon-X         4      8000      3000      2X damage: demon
Doll-X          5      7000      2500      2X damage: doll
Dragon-X        8      3600      1200      2X Damage: dragon
Eliminato Axe   4      6000      2400      Critical
Falcon          6      17500     7500      2-hit
Gold            3      4000      2000 
GoldPick        ??     ???       ???       Tunneling tool, Destroys material,
                                           Won't break
Ice             25     15000     6000      2X damage: fire
Iron  Axe       7      900       400 
LifeDrain       1      10000     4000      Lifedrain
Loto            99     50000     25000
Magic           30     4000      1600
Metabble        12     7000      2000 
MetalKing       40     40000     20000
Miracle         7      22500     10000     Hit & heal
Pick            1      800       400       Tunneling tool, Destroys material,
                                           Breakable
Reaper Axe      8      15000     4000      Critical
Seal            2      30000     12000     Seal
Steel           9      3200      1500
Surehit         2      10000     5000      Sure-hit
Whirlwind       3      16000     8000      360-degree
Wind            6      7000      3000      2X damage: flying 
Windshear       3      5000      2000      3-space sweep
Zombie-X        4      5000      2000      2X damage: zombie

***********************
 7.1 Item descriptions
***********************

7.11 MISC:
Iron Safe :  Protects your money even if you are defeated in a Dungeon. 
Key :        A key for opening a locked door in a Dungeon. 
Mimic :      It's a monster. Although it's been identified,
             it pretends to be an item.
Tiny Medal : Collect to earn rewards. 

7.12 BREAD:
Big  :    Fully relieves hunger. 
Bread :   Slightly relieves hunger.
Golden  : Fully relieves hunger. Causes bread to appear on every floor. 
Huge  :   Fully relieves hunger and boosts your belly capacity. 
Magic  :  Slightly relieves hunger. It may have other effects. 
Moldy  :  Slightly relieves hunger, but will make you sick. 
Onion :   Slightly relieves hunger. It may have other effects. 
Rotten  : Slightly relieves hunger, but will make you sick. 

7.13 HERBS:
Agility  :   Temporarily doubles your speed. 
Antidote :   Fully restores Strength that has been reduced by poison. 
BellyAche  : Prevents your belly from getting filled on one floor. 
Berserker :  Chew to go berserk. 
Big Tum :    Raises belly capacity by 10. 
Blinding :   Throw it at a monster to render it blind. 
Dance  :     Throw at a monster to make it temporarily spin around. 
Disaster :   Reduces level by one. 
Eyedrop :    Makes hidden traps and monsters visible on one floor. 
Flame  :     Chew to breathe fire on the monster in front of you. 
Golden  :    Restores HP by a large amount. Causes an herb or seed to appear
Herb :       Restores HP a little. 
Ironize  :   Throw it at a monster to turn it into a chunk of iron temporarily. 
Joy  :       Raises level by one. 
Life :       Raises max HP by 5. 
Misleader :  Throw it at a monster to make it wander off. 
Panic  :     Throw it at a monster to confuse it temporarily. 
Paralyze  :  Throw it at a monster to paralyze it until it is attacked. 
             on every floor.
Poison  :    Reduces Strength. 
Sleep  :     Throw it at a monster to make it sleep temporarily. 
Small Tum  : Lowers belly capacity by 10. 
Strength  :  Raises your strength.
Super Herb : Restores HP by a large amount. 
WakeUp  :    
Warp  :      Warps you away somewhere. 
Weed :       It's just a weed. 
World Leaf : Revives you if your HP drops to '0'. It will not work if it is
             in a Pot.

7.14 POTS:
Change :    Transforms items placed inside. 
Clone :     Clones items. 
Exploding : Explodes on breaking. 
Golden :    Causes a pot to appear on every floor. 
Heal :      Restores HP. 
Liar :      It lies. 
Magic Box : Appears to have a big secret! 
Melding :   Melds swords, shields, and staves. Pay attention to their order. 
Monster :   There are monsters inside! 
No-Break :  Won't break. 
Preserve :  Items can be inserted & removed. 
Storage :   Sends any item placed in it to the storehouse. 
Thief :     Contains 'It'. 
X-Ray :     Identifies any item placed inside it. 

7.15 SCROLLS:
Scrap :      There are no more Golden items on this floor. Continue your search
             on a different floor.
SpellBook :  Can be given the name of any spell you have learned before. 
Revive :     Resurrects monsters from their graves. 
Gold :       An explosive attack affecting all the monsters in a room. Causes
             a scroll to appear on every floor.
Identify :   Identifies all the monsters in the room you are in. 
ItemPull :   Gathers all the items on the floor to your location. 
TieDown :    Stops all the monsters in a room from moving. 
Defense :    Lowers a monster's defense. 
Pause :      Temporarily paralyzes all the monsters in a room. An attack
             lifts paralysis.
Typhoon :    Summons wind. 
StepGuard :  Fully protects you from spikes. 
HearAll :    Identifies the locations of monsters on a floor. 
ShinyHarp  : Summons monsters all around you. 
Scroll : 
QuickSave :  Lets you interrupt your adventure. 
Paralyze :   Paralyzes the monster in front of you until you attack it. 
Radiant :    Displays the full map including the locations of monsters and
             items.
Chance :     Who knows what could happen... 
Retry :      Enables you to redo a floor. 
Prayer :     Raises the usage of Staves and Pots. 
Bread :      Changes an item into Big Bread. 
See-All :    Indicates the locations of items on the floor you are on. 
Haven :      Step on it to protect you from standard monster attacks. 
GlueDown :   Prevents you from picking up items on the floor you are on. 
Vacuum :     Vacuums all items out of a pot without smashing it. 
Plating :    Permanently rustproofs the equipped sword and shield. 
Upper :      Raises the equipped shield's power. 
TwinHits :   Raises the equipped sword's power. 
Blank :      Can be given the name of any scroll you have already used. 
Monster :    Creates a Monster House. 
BigRoom :    Turns the floor into one room. 
Trap :       Sets more traps on one floor. 
Outside :    For escaping from a Dungeon. 
MouthSeal :  Seals mouth for one floor. 
Bang :       An explosive attack affecting all the monsters in a room. 
X-Ray :      Identifies a found item. 
CurseOff :   Lifts curses from any equipment you have on. 

7.16 RINGS:
Guard :       Improves your defense.
Life :        Raises current and max HP by 50. 
Explode :     Randomly explodes. 
Golden :      A Ring will always appear on every new floor. 
MonsterWake : Instantly awakens all monsters when entering a room. 
Doll-X :      Fully protects against the special attacks of doll family
              monsters
Trap-X :      Will no longer set off traps. 
Hunger :      Promotes hunger.
Shadow :      Enables you to see hidden traps and invisible monsters. 
Pretty :      Can be sold for a good price. 
Thief :       Enables you to come and go without awakening monsters. 
Hunger-X :    Stops hunger. 
Warp :        It occasionally warps you. 
Sleep-X :     Prevents sleep. 
Poison-X :    Prevents poison.
Strength :    Raises your Strength. 
X-Ray :       Enables you to identify unknown items. 
Confuse-X :   Prevents confusion. 
See-All :     Indicates the locations of monsters and items on the map. 
ItemDrop :    Makes you drop an item occasionally without warning. 
Joy :         You earn 1 EX Point every turn. 
Javelin :     Thrown items go straight through walls and keep flying. 
Curse-X :     Prevents curses. 
Brutal :      Raises the chance that monsters will land a brutal hit. 
Critical :    Raises your critical hit ratio. 
Rustproof :   Equip to protect your shield and sword from rusting. 
Heal :        Restores HP every turn. However, it speeds up hunger. 
Discount :    Earns discounts at shops. 
Passage :     Enables walking on water. 

7.17 ARROWS:
Golden :      Can be fired at far away monsters. Causes arrows to appear
              on every new floor.
Iron :        Can be fired at far away monsters.
Magic :       Can be fired at far away monsters. Won't disappear upon striking.
Poison :      Reduces the Strength of the target.
Silver :      Keeps flying through walls and monsters.
Tractor :     If it hits, it drags the targeted monster back to you.
Wooden :      Can be fired at far away monsters.

7.18 STAVES:
Identify :  Identifies a monster. 
Earner :    Steals the targeted monster's HP and restores your own. 
Mimic :     Turns a monster into a Mimic. 
Berserker : Drives a monster berserk. 
Sap :       Reduces the defense of the targeted monster. 
Terrify :   Frightens away a monster. 
Wizard :    Warps a monster away, leaving it paralyzed. 
Enchanter : Has a variety of effects. 
Golden :    Has varying effects. Causes a staff to appear on every floor. 
Blowback :  Sends a monster flying. 
Heal :      Restores the HP of the target monster. 
Druid :     Warps a monster away, leaving it asleep. 
Mystifier : Temporarily confuses the target monster. 
Itemizer :  Transforms a monster into an item. 
Loser :     Gives half your HP to the target monster. 
Dual-Edge : Halves your HP, and cuts the target's HP to '1'. 
Beat :      Instantly slays a monster. You earn EX Points too. 
Clone :     Clones a monster. 
No-Trip :   Saves you from tripping over hidden rocks. 
Invisible : Makes a monster invisible. 
SpeedUp :   Doubles a monster's speed. 
Change :    Transforms the target monster into a different one. 
Disperse :  Warps a monster away. 
Panic :     Temporarily confuses the target monster.
Sleep :     Temporarily puts the target monster to sleep. 
Slow :      Cuts the target monster's speed by half. 
Thunder :   Wave to attack a monster from a distance. 
TradeSpot : Wave to switch places with the target monster. 
Scapegoat : A monster is made your substitute for a short while. 
Skill-X :   Prevents special attacks. 

7.19 SHIELDS:
Loto :      The legendary hero's shield. Its protection is incomparable. 
Seal :      It forms a set with a sword. 
Golden :    Causes a shield to appear on every floor. 
Explode-X : Reduces the damage from explosions such as mines. 
MetalKing : An incredibly protective shield! 
Skill-X :   Fully protects against attacks using skills. 
ThiefStop : Prevents monsters from stealing items or Gold. 
Parry :     Provides an increased chance of dodging monster attacks. 
Magic :     Fully protects against spells cast by monsters. 
Ogre :      Speeds up hunger. 
Blade :     When hit, it strikes back lightly against the attacker. 
Metabble :  Equip to improve defense.
Dragon :    Reduces damage from fire. 
Steel :     Equip to improve defense.
Silver :    Won't rust. 
Scale :     Prevents poisoning. 
Bronze :    Equip to improve defense.
Leather :   Won't rust and slows hunger. 

7.1A SWORDS:
Magic :      Equip to improve your attack power.
Seal :       It forms a set with a shield. 
LifeDrain :  If it hits, it reduces the monster's HP to '1'. It breaks if
             it gets too strong.
GoldPick :   Won't break while tunneling. Causes a weapon to appear on every
             floor.
Loto :       The legendary hero's sword. Its power is incomparable. 
Steel :      Equip to improve your attack power.
Babyfork :   Monsters slain by this Sword often leave Gold. 
MetalKing :  An incredibly powerful sword! 
Whirlwind :  Enables a spin attack striking all eight spaces around you. 
Miracle :    Strike a monster to restore your HP. 
Falcon :     Enables two strikes against a monster in one turn. 
Pick :       Can tunnel through walls, but easy to break. 
Ice :        Its icy blade is highly effective against certain monsters. 
Wind :       Inflicts heavy damage on flying monsters. 
Demon-X :    Inflicts heavy damage on demon family monsters. 
Doll-X :     Inflicts heavy damage on doll family monsters. 
Zombie-X :   Inflicts heavy damage on zombie family monsters. 
Windshear :  Strikes three spaces in front. 
Reaper Axe : Has high critical hit odds. 
Eliminato :  Has high critical hit odds.
Surehit :    Never misses. 
Abacus :     Equip to improve your attack power. 
Metabble :   Equip to improve your attack power.
Dragon-X :   Inflicts heavy damage on dragon family monsters. 
Iron  Axe :  Equip to improve your attack power. 
Copper :     Equip to improve your attack power.
Gold :       Equip to improve your attack power.
Club :       Equip to improve your attack power.

                          *********************
                           8.0 Exploration Log
                          *********************

Page 1:
Defeated the Darkevil chest
  The Darkevil chest can be found on floor 27 of the magic dungeon the first
  time through. After you defeat it, you "beat" the game, and that's when
  the fun starts.
Read the Monster Scroll
  The monster scroll can be found on floor 27 of the more magical dungeon.
  Since the scrolls creates a monster room, it's best to use this while
  standing on stairs so you can immediately go down.

Page 2:
Learned all skills
  Getting all the Warrior skills can be very difficult. Generally the name
  of the skill can give some indication of how to get it.
Learned all spells
  Getting all the spells is a lot easier. One easy way to it is to disperse
  down to floor 21 of the Ordeal Mansion, and cast Sacrifice. If you succeed
  you'll get close to 30 spells. Just keep doing this until you get all the
  spells. This can get expensive so make sure you have a lot of gold.
Gave the king X tiny medals
  Tiny Medals can be found on floor 50+ of the Magic Dungeon, floor 20+ of
  Ordeal Mansion, and any floor of the More Magical Dungeon. Once you get
  one, you can clone more with the infinite clone trick.
Obtained Loto's sword & shield
  Loto's Sword is on floor 98 of the Magic Dungeon.
  Loto's Shield is on floor 30 of the Ordeal Mansion.
  Check the rare items section on how to get them.
Obtained Metalking sword & shield
  Just give the king 40 Tiny Medals. The easy way is to get one Tiny Medal
  and clone the rest.
Obtained all golden items
  Golden Bread is on floor 98 of the Magic Dungeon  
  Golden Herb is dropped randomly by Gold Slimes
  Golden Pot is on floor 60 of the Magic Dungeon
  Golden Arrows are on floor 60 of the Magic Dungeon
  Gold Shield is on floor 30 of the Ordeal Mansion
  Gold Scroll is on floor 50 of the More Magical Dungeon
  Check the rare items section on how to get these.
  Currently I don't have the location of Golden Ring, Golden
  Staff or Goldpick.
Made a superb sword by melding
  Meld a sword with all positive abilities. This includes: Seal, Tunneling
  Tool, Destroys Material, Won't Break, 360 Degree, Hit & Heal, 2 Hit,
  2x Damage: Flying, 2x Damage: Demon, 2x Damage: Doll, 2x Damage: Zombie,
  Critical, Surehit, and  2x Damage: Dragon. You'll also need to use a
  Plating Scroll on it to make it rustproof.
Made a superb shield by melding
  Meld a shield with all positive abilities. This includes: Seal, 50%
  Explosion Damage, Skill-X, Thief-proof, Parry, Spell Bounce, Payback,
  50% Fire Damage, Rustproof, Strength Maintenance, and 50% Hunger Growth

Page 3:
Felled by a trapdoor
Felled by a poison arrow
Felled by a falling boulder
Felled by a steel ball
  To get these 4 you must be defeated by a specific trap. The best way to do
  this is to go into the Magic Dungeon with a Shadow Ring to find the trap,
  then just keep stepping on it. The trapdoor can only be stepped on once
  before you fall, so you'll need to be below 5 HP before you step on it.
Defeated while asleep
Defeated while dancing
Defeated while confused
Defeated while berserk
  To get these you need to be defeated while under a specific condition. The
  easiest way is to get low on HP, then eat the appropriate herb, and get
  killed by a monster.

Page 4:
Defeated a gargoyle
  Check the robbing section for how to kill a Gargoyle.
Brought home a mimic
  There are two ways to do this. The first is to keep putting items into
  a Change pot until you get a mimic. If the pot gets filled up simply vacuum
  out it's contents and try again. The second method involves switching
  places with a monster standing on a mimic. With a mimic staff or mimicize
  skill you can change a monster into a mimic, then wait for another monster
  to step on it and use a tradespot staff to switch places, then pick up the
  mimic.
Defeated a gold slime
  Gold Slimes can be found rarely on floor 90+ of the Magic Dungeon. They are
  more common on floor 20+ of the Ordeal Mansion.
Hit by megamagic
  Gold Slimes use this, check above for where to find them.
Chain-exploded ten bomb crags
  
Felled by an explosion
  Get this the same way you got the other defeated by traps ones.
Felled by an lv 5+ berserker
  To get this you need to let a berserker kill at least 4 monsters and then
  kill Torneko.
Smote by divine retribution
  If you kill a priest and then take a step, the priest will use divine
  retribution, reducing Torneko's HP to 1.

Page 5:
Thieved X times
Successfully thieved X times
  Check the robbing section on how to thief.
Returned alive X times
  Pretty simple, just return from a dungeon alive.
Read a chance scroll
  Chance scrolls can be found in the More Magical Dungeon. (See Rare Item
  Locations) To read it you will need to equip a Shadow Ring because the
  scroll is invisible.
Melded a weapon with a pick
  Using a pot or the shop, meld any weapon with a pick. Try not to do this
  with a weapon you like though, as picks are breakable.
Threw a melding pot through walls
  Equip a Javelin Ring and throw a melding pot through a wall.
Felled by hunger
  Not too hard here, just let Torneko run out of food and die.
Blown out by wind
  Wait around on a floor for 2000 steps. Torneko will be blown out by the
  wind and lose all the items he had.

************
 8.1 Titles
************

This is your title that is listed in the Exploration log. As you fill up
the Exploration Log, your title will increase.

1.  Dungeon Man
2.  Dungeon Maniac
3.  Dungeon Pro
4.  Dungeonist
5.  Cool Dungeonist
6.  Super Dungeonist
7.  Dungeon Victor
8.  Dungeon Master
9.  Dungeon King
10. Dungeon Emperor
11. Dungeon Lord

                          **********************
                           9.0 Experience Chart
                          **********************

LVL EXP       LVL EXP        LVL EXP        LVL EXP        LVL EXP
1   0         21  7000       41  160,000    61  750,000    81  1,670,000
2   10        22  8000       42  175,000    62  790,000    82  1,720,000
3   30        23  10,000     43  200,000    63  830,000    83  1,770,000
4   60        24  13,000     44  230,000    64  870,000    84  1,820,000
5   100       25  16,000     45  260,000    65  910,000    85  1,880,000
6   150       26  20,000     46  290,000    66  950,000    86  1,940,000
7   230       27  25,000     47  320,000    67  990,000    87  2,000,000
8   350       28  30,000     48  350,000    68  1,030,000  88  2,060,000
9   500       29  36,000     49  380,000    69  1,070,000  89  2,120,000
10  700       30  42,000     50  410,000    70  1,120,000  90  2,180,000
11  950       31  48,000     51  440,000    71  1,170,000  91  2,240,000
12  1200      32  54,000     52  470,000    72  1,220,000  92  2,300,000
13  1500      33  60,000     53  500,000    73  1,270,000  93  2,360,000
14  1800      34  70,000     54  530,000    74  1,320,000  94  2,420,000
15  2300      35  80,000     55  560,000    75  1,370,000  95  2,480,000
16  2800      36  90,000     56  590,000    76  1,420,000  96  2,540,000
17  3500      37  100,000    57  620,000    77  1,470,000  97  2,600,000
18  4200      38  115,000    58  650,000    78  1,520,000  98  2,660,000
19  5100      39  130,000    59  680,000    79  1,570,000  99  2,760,000
20  6000      40  145,000    60  710,000    80  1,620,000

/**************************************************************************/
Copyright notice:
This document is Copyright 2001 by Kris DeHart. I do not authorize any part
of this FAQ to be copied or used in anyone else's FAQ without my explicit
permission. This FAQ can be found at GameFAQs (http://www.gamefaqs.com),
PSX codes (http://www.psxcodez.com) and my website
(http://members.aol.com/teriisenshi/torneko.txt).
/***************************************************************************/
