Marvel vs Capcom 2
Cable, Mercenary Soldier from the Future

By David C., 2000

Copyright info:
Marvel vs Capcom 2 is copyright Capcom.  Marvel characters is copyright 
Marvel,  Capcom characters is copyrighted Capcom.  The FAQ is written by me, 
David C..  I don't care if you want to post this on your site (I am honored 
if you do so), just remember to ask me first.  My email address is 
mvc2naoh@hotmail.com.

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Intro for our new hero
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Cable, the first guy I picked with MvC2, he can easily combo into his super 
from any attacks, he can play a really mean keep-away game when need, and he 
is easy to learn (for the most parts).  I found it's really fun to use him.  
Although some people think he is a keep away character, however, he can be 
really dangerous at close range as well.  All after all, he is my favorite 
character in this game!

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Contents
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- Legend
- Normal moves
- Special moves
- Hyper Combos
- Assist
- Combos
- General strategies
- Character strategies
- Revision History
- Credits and thanks

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Legend
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D = Down
F = Forward
B = Back
P = Any Punch
LP = Light Punch
FP = Fierce Punch
PP = Both Punches
K = Any Kick
LK = Light Kick
RK = Roundhouse Kick
KK = Both Kicks
DP = Dragon Punch (f, d, df)
QCF = Quarter Circle Forward (d, df, f)
QCB = Quarter Circle Back (d, db, b)
PA = Partner A
PB = Partner B

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Normal moves
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I don't really want to talk about his punch and kicks (I might add them in 
the future), they are easy to figure out anyway.  However, I do want to make 
some notes about his Fierce Punch.

When standing, it plays an important role in Cable's combos.  Cable simply 
fires his gun, can fire up to 4 times in a row.  Cancel into viper beam, 
then into Hyper Viper beam if hit.

When jumping, again, Cable fires his gun.  This is in fact a pretty good air 
to air move, only downside is the lag at the begining.

While ducking, Cable swing his arm, fires to the sky.  Can be used as an 
anti-air, but I don't really recommand it.  Really high priority.

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Special Moves
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Viper Beam, QCF + P (air)
- A beam attack that goes through anything on the screen includes 
characters.  Hit multi times.  Press P during the move makes the beam 
changes it's direction up or down.  Hold joystick up or down and press P to 
make the beam goes to the way you want.

Psimitar, DP + P
- Looks like a dragon punch.  As an anti air move, it sucks.  You can be 
knock out from this move.  Besides, if you miss or got blocked, kiss your 
life good bye.

Electrap, QCB + K (air)
- Long recovery and start time, however, it's a great pressure move.  If you 
hit your opponent, he is trapped there for a few second.  Hold dwon K and 
the bomb will go all the way down on the ground.  Release K and the bomb 
will go off.

Psi-charge, QCB + P
- A throw move, yet it can be blocked and low on damage.  Charge up your 
super bar like mad, and so is your opponent's.  Useless if you ask me.

Rushing Punch, QCF + K
- I don't really know the name for this move.  Cable rushs forward and 
punchs, with some blue flashy light in front of him.  Although people tend 
not to use this move, but it is, in fact, a pretty cool stuff to add in your 
combo, and it pushs your opponent a little bit away even if blocked.

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Hyper Combos (Supers, whatever)
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Time Flip, QCF + KK
- A cool looking super, but otherwise pretty much useless.  All after all, 
it's just not that good.  Anyway, another Cable jumps in and dash forward, 
if it connects, then he starts an auto-combo while you can do whatever you 
want besides another super.

Hyper Viper Beam, QCF + PP (air*)
- Don't even bother to use the ground vision of this move, yes, you heard 
me.  The air vision is far better then the ground vision.  Use the Air Hyper 
Viper Beam, never use the ground one.  You can tap P and hold up and down to 
control the beam as well.

*Air HVB, (in the air) QCF + PP; On the ground, Down, Down forward, Forward, 
Up forward + PP (If done right, Cable will fire in the air a little bit 
above ground)
- Now here is the stuff.  Although the ground vision and the air vision are 
both called Hyper Viper Beam, the air vision is in fact way better then the 
ground one.
First, it has almost no starting delay.
Second, it has almost no lag afterwards.
Third, it combos into itself! (More on this at the combo section)

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Assist
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All Cable's assists are useful in their own way

Assist                    Variable Counter        Super
a:  Viper Beam            Viper Beam              Hyper Viper Beam
B:  Scimitar              Scimitar                Hyper Viper Beam
y:  Electrap              Rushing Punch           Hyper Viper Beam


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Combos
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There are just too many combos and I am not going to post every single one 
here.  Those are the one I use most often in a really game play.  One thing 
weird is, most combos for Cable is ground based!  So forget about all those 
flying-superman-wannabe-air-jumping-combos, fight like a man, fight on the 
ground!

LK, LK, FP x 4, Viper Beam, cancel into Hyper Viper Beam
- The classis combo for Cable.  Doesn't work against small and some ducking 
characters.

LK, LK, RK, Viper Beam, cancel into Hyper Viper Beam
- Another easy combo, this time it works on some small characters as well.

D.LK, D.LK, D.FP (first hit), cancel into Hyper Viper Beam
- This combo works no matter how small your opponent is, and it looks tight, 
too!

LK, LK, RK, Rushing Punch, cancel into Hyper Viper Beam
- Remember to aim up...

LK, LK, FP x 4, Psimitar, cancel into Hyper Viper Beam (in air), when land, 
do another *Air Hyper Viper Beam, aim high, do another Air Hyper Viper Beam 
when land, hold up and tap P, and another, and another...

*See Hyper Combo section

In fact, if you hit your opponent with an Air Hyper Viper Beam and you are 
not too far away from the ground, you can try and do the Hyper Viper Beam 
into Hyper Viper Beam trick.

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General Strategies
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First of, let me say this, no two people play the same, and there is no best 
character/team out there, nor the best player.  What I write down here is 
how I play, you might not agree with me, but anyway...

When playing Cable, you can play quite a few different ways with him.  With 
the all those damage and easy (most of) combos, and a super-fast super (Air 
HVB), Cable can play a great offense game.  Dash in or jump in, forget about 
all those keep away crap, show them those great combos you got.

However, if you just love to play keep away, or you need a brief rest from 
your opponent, jump back and throw dozen of those handy electrap bombs along 
with viper beam.  Cancel any hit viper beam into HVB, and blast those away 
if they are stupid enoguh to get caught by a electrap.  If they start to 
call you cheap, so be it.  Keep doing this until they get pissed off (unless 
they are your friends, in this case, you better stop it).

When fight against those dashing in combo people, Cable doesn't really have 
the speed to beat them.  I know some people just start to play keep away, in 
fact, that might be the best way.  But if you don't want to play keep away 
for some reason, starts to use jump in RK alot.  Try to hold them in place.  
Waiting for them to make any mistake, and punish them with an Air HVB, and 
don't forget his Rushing Punch move.  Also, throw some of those electraps to 
slow them down if need.

Cable is good when at close range or long range, but not at mid range.  I 
don't think he can play poking game at all.  When fighting against some 
other characters, either jump in (combos), or jump out (keep away), which 
ever you like.  Cable also has some problem with his defense game, he 
doesn't really have a good anti-air move and can't stop people from jump in. 
  The best way to solve this problem is, as I said before, jump in and 
starts a combo, or jump out and play keep away.  Switch between the keep 
away and dash in, never ever give your opponent time to rest!

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Character Strategies
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Nope, not yet.  you have to wait.

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Revision History
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V. 0.5 - it is here!

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Credits and thanks
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J & J for playing those awesome games of MvC2 with me.

CJayC for the hecked save file and this wonderful site.  Without him, none 
of those could happen.

KMegura for that awesome FAQ, I get most move names are from his FAQ  =P

Capcom for making all those awesome fighting game

All the people out there who is reading this FAQ, thanks!  =)

If you have any suggestions, questions, or just want to argue with me, feel 
free to email me.  Again, my email address is mvc2naoh@hotmail.com.

