
Super Street Fighter II Turbo Revival 
for the Gameboy Advance
Character Moves List  version 1.1
by Eric42 - eric42@planetc.com

Note:
While I would mostly assume that the moves listed here would work on 
the Japanese version as well, this FAQ has been intended for use on the 
US version of the game.  The US version of the game is due out sometime 
in August 2001.

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Key

D = Down
U = Up
F = Forward
B = Backward
D/F = Down/Forward
D/B = Down/Backward
U/F = Up/Forward
U/B = Up/Forward
360 = 360 degree turn on Control Pad

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Balrog

Straight Dash Punch: Hold B for two seconds, F + Punch
Straight Uppercut: Hold B for two seconds, F + Kick
Final Punch: Hold Light Punch + Kick for two seconds, release
Headbutt: Hold D for two seconds, U + Punch
Ground Dashing Punch: Hold B for two seconds, D/F + Punch
Ground Dashing Uppercut: Hold B for two seconds, D/F + Kick

Crazy Buffalo: Hold B for two seconds, F, B, F + Punch or Kick

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Blanka

Electric Thunder: Tap Punch repeated
Rolling Attack: Hold B for two seconds, F + Punch
Vertical Rolling Attack: Hold D for two seconds, U + Kick
Backstep Rolling: Hold B for two seconds, F, + Kick
Sliding Punch: D/F + Heavy Punch

Ground Shave Roll: Hold B for two seconds, F, B, F + Punch

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Cammy

Spiral Arrow: D, D/F, F + Kick
Cannon Spike: F, D, D/F + Kick
Spinning Knuckle: B, D/B, F + Punch
Hooligan Combo: B, D/B, D, D/F, F, U/F + Punch

Spin Drive Smasher: D, D/F, F, D, D/F, F + Kick

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Chun Li

Hyakuretsukyaku: Tap Kick repeatedly
Spinning Bird Kick: Hold B for two seconds, F + Kick
Kikoken: Hold B for two seconds, F + Punch
Tenshokyaku: Hold D for two seconds, U + Kick
Neck Flip Kick: D/F + Heavy Kick
Back Flip Kick: D/F + Light Kick

Senretsukyaku: Hold B for two seconds, F, B, F + Kick

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Dee Jay

Maximum Jackknife: Hold D for two seconds, U + Kick
Hyper Fist: Hold D for two seconds, U + Punch
            tap punch rapidly for more punches
Double Dread Kick: Hold B for two seconds, F + Kick
Max Out: Hold B for two seconds, F + Punch

Dread Carnival: Hold B for two seconds, F, B, F + Punch

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Dhalsim

Yoga Fire: D, D/F, F + Punch
Yoga Flame: B, D/B, D, D/F, F + Punch
Yoga Blast: B, D/B, D, D/F, F + Kick
Yoga Teleport: F, D, D/F or B, D, D/B + Punch or Kick

Yoga Inferno: B, D/B, D, D/F, F, B, D/B, D, D/F, F + Punch

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E. Honda

Hundred Hand Slap: Tap Punch repeatedly
Sumo Head Butt: Hold B for two seconds, F + Punch
Sumo Smash: Hold D for two seconds, U + Kick
Oicho Throw: F, D/F, D, D/B, B + Punch

Oni Muso: Hold B for two seconds, F, B, F + Punch

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Fei Long

Hurricane Kick: B, D/B, D, D/F, F, U/F + Kick
Shienkyaku: B, D, D/B + Kick
Rekkaken: D, D/F, F = Punch
Rushing Kick: F + Heavy Kick

Rekka Shinken: D, D/F, F, D, D/F, F + Punch

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Guile

Sonic Boom: Hold B for two seconds, F + Punch
Somersault Kick: Hold D for two seconds, U + Kick
Side Kick: B or F + Heavy Kick (when close to opponent)
Backfist: F + Heavy Punch
Knee Hop: B or F + tap Light Kick

Double Somersault Kick: Hold D/B for two seconds, D/F, D/B, U/F + Kick

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Ken

Fireball: D, D/F, F + Punch
Dragon Punch: F, D, D/F + Punch
 (Using heavy punch causes Ken to in flames!)
Hurricane Kick: D, D/B, B + Kick (Can be done in the air)

Nata Otoshi Geri*: F, D/F, D + tap Kick
Osoto Mawashi Geri*: B, B/D, D, D/F, F + tap Kick
  * Holding down Kick turns them into an Axe Kick

Shoryu Reppa: D, D/F, F, D, D/F + Punch

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M. Bison

Scissor Kick: Hold B for two seconds, F + Kick
Head Press: Hold D for two seconds, U + Kick
Devil Reverse: Hold D for two seconds, U + Punch then Punch when close
Somersault Skull Diver: Perform Head Press, then Punch
Psycho Crusher: Hold B for two seconds, F + Punch

Knee Press Nightmare: Hold B for two seconds, F, B, F + Kick

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Ryu

Fireball: D, D/F, F + Punch
Dragon Punch: F, D, D/F + Punch
Hurricane Kick: D, D/B, B + Kick (Can be done in the air)
Shakunetsu Hadoken: B, D/B, D, D/F, F + Punch
Rushing Punch: F + Punch

Shinku Hadoken: D, D/F, F, D, D/F, F + Punch

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Sagat

Tiger Shot: D, D/F, F + Punch
Ground Tiger Shot: D, D/F, F + Kick
Tiger Knee Crash: D, D/F, F, U/F + Kick
Tiger Uppercut: F, D, D/F + Punch

Tiger Genocide: D, D/F, F, D, D/F + Punch

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T. Hawk

Mexican Typhoon: 360 + Punch
Tomahawk Buster: F, D, D/F + Punch
Condor Dive: Punch + Kick while in the air

Double Typhoon: 360 twice + Punch

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Vega

Claw Roll: Hold B for two seconds, F + Punch
Backslash: Press Punch and Kick together
Scarlet Terror: Hold D/B for two seconds, F + Kick
Wall Jump: Hold D for two seconds, U + Kick
Claw Dive: Perform Wall Jump, any direction + Punch when close
SkyHigh Claw: Hold D for two seconds, U + Punch, Punch when close
Flying Barcelona Attack: Perform Wall Jump, Punch when close

Rolling Claw Dive: Hold D/B for two seconds, D/F, D/B, U/F + Kick, 
                   Punch when close

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Zangief

Double Lariat: D, D/B, B + Punch
Banishing Flat: F, D/F, D + Punch
Screw Pile Driver: 360 + Punch
Quick Double Lariat: D, D/B, B + Kick
Atomic Suplex: 360 + Kick when close to opponent
Flying Power Bomb: 360 + Kick

Final Atomic Buster: 360 twice + Punch

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Super Street Fighter II: Turbo Revival is the copyright of Capcom 2001 
and is currently available for the Gameboy Advance.  I take no claim on 
the rights to Super Street Fighter II: Turbo Revival.  I do however 
take the claims on the rights to this FAQ.  You can contact me via 
email at eric42@planetc.com.

Please do not ask to host this FAQ.  I have allowed only one site 
besides GameFaqs.com and that site is Gamespot.com.  If you email me 
asking to host this FAQ, your email will be ignored.  If you choose to 
ignore that I've said do not host this FAQ and host it anyway, I will 
seek legal action against you and your website.

version 1.0 released on July 23, 2001.
version 1.1 released on July 29, 2001.

Future Versions to include fighting strategies for all characters and 
possibly history and nationality for all of the characters.
