Final Fantasy III (NES)
Boss Guide
by Ed the Moogle
Version 1.0
Copyright 1999 Ed the Moogle

Not official in any way. Don't copy or alter this FAQ without permission. If
you wish to copy this FAQ, you may not change it from its original TXT format,
and it must not appear within a frame or with a pop-up window or ad banner of
any kind. I am not to be held responsible for any damages done with this file
or it's contents. Latest version is at http://www.gamefaqs.com. Check the
latest version before you e-mail me with questions or comments, or before
telling me I'm an idiot because I made a mistake. Failure to do this will
result in your e-mail being ignored.

Domains that CAN use this FAQ

http://www.gamefaqs.com
(e-mail me at edmoogle@hotmail.com or brunerp@juno.com to be added to the list)

Domains that can NEVER use this FAQ (I have had some bad run-ins with these
domain/domains before. They have either somehow been making money off my FAQs
by the use of ad banners or otherwise).

http://faqs.simplenet.com
http://www.gamesdomain.com
http://vgstrategies.about.com
http://www.gamewinners.com

If you see this FAQ on any of these sites, or any other site that uses my files
without complying to the conditions in the disclaimer, report it to me
immediately and I will put an end to it (edmoogle@hotmail.com or
brunerp@juno.com)

Note: I did not list the optional bosses in the world of Eureka. They will come
in a later version.

Land Turtle
HP: 120
Weakness: Ice

The Land Turtle is a wimp. Just keep attacking and use Potions if you need
them. Save your Arctic Winds.

Jinn
HP: 480
Weakness: Ice

Your first real challenge. Jinn can cast Fire and some other nasty spells. If
you have a Red or Black Mage, cast the Ice spell on him to do some good damage.
Other than that, just keep on healing and attacking and you'll soon make short
work of him.

Rat
HP:450
Weakness: Ice

This guy is REALLY tough, because you have to fight him while small, and thus
your fighters will be of little use to you. Use those Arctic Winds you found in
the starting cave, and also hit him with Ice 2. He is capable of using Fire 2,
so stay on guard.

Medusa
HP:980
Weakness: ???

Medusa really isn't very tough. Just use your best attacks and magic. She will
repeatedly use Break, but you should be able to defeat her before she turns
everyone to stone.

Guzco
HP: 1400
Weakness: Ice

This guy is a wimp. Just nail him with your best attacks. A few rounds of Ice 2
and a good thrashing should be enough to defeat him.

Salamander
HP: 2100
Weakness: Ice

Salamander is fairly tough. Equip your fighters with the Ice weapons you find,
and keep up a relentless assault of Ice 2 and attacking. Salamander will cast
Fire 2 on your entire party. Counter it with a Cure 2.

Hyn
HP: 1600
Weakness: Varies

Hyn constantly changes his weakness, and he has a high resistance to physical
weapons as well. I reccomend bringing a Scholar along and using Peer repeatedly
to spy on his defenses, then hit him with the spell he is weak against.

Kraken
HP: 1950
Weakness: Lightning

Kraken is a pretty fierce boss, but nothing a few Lit 3 spells won't fix. Keep
up a lightning assault and Kraken will soon be defeated.

Goldor
HP: 2250
Weakness: Aero

Goldor is a very difficult boss. Aero 2 and Aero are the only spells that are
effective against him. Physical attacks don't do much, either, and he has some
pretty mean attacks. This guy is pretty tough, but keep up a fierce assault and
you should be able to beat him.

Garuda
HP: 5000
Weakness: Aero

Garuda is an EXTREMELY difficult boss, possibly the toughest in the game. He
attacks everyone with lightning every round for 300-400 damage! Have your White
Mages heal EVERY round, and have two Dragoons equipped with wind-element
spears, and have them jump at every opportunity. Use Hi-Potions, Cure 2, and
jumps and he should go down eventually. Get around level 30 before trying to
take him on, though.

Odin
HP: 7000
Weakness: Fire

Odin is a tough battle. He can attack everyone for a good amount of damage. Hit
him with Fire 3 and attack him constantly. Also use Cure 3 every round to
counter the damage he inflicts.

Leviathan
HP: 7000
Weakness: Lightning

Leviathan is a tough boss, but is worth defeating since you will be able to
call on Leviathan after defeating it. Hit Leviathan with Lit 3.

Bahamut (2nd time)
HP: 7500
Weakness: ???

Bahamut is very fierce, but when you defeat him you will be able to summon him.
Hit him with your best spells and attacks.

Paladin Boss 1(Name?)
HP: 6500
Weakness: Quake

This guy is pretty tough. Nail him with Quake magic and physical attacks to
defeat him.

Paladin Boss 2(Name?)
HP: 7800
Weakness: Fire

Take care of him in the same way you did the first Paladin boss, but this time
use Fire 3 instead of Quake.

Dorga & Une
HP: 4500 each
Weakness  Dorga: Quake  Une: Aero

Dorga and Une can be pretty fierce, but some Quake and Whirlwind spells should
be enough to take them out.

Death Hound
HP: 23000
Weakness: None

Use your best attacks against Death Hound, but try to save your Bahamut and
Fast magic.

Plant Fiend
HP: 32000
Weakness: None

Use the same strategy as you did with Death Hound.

Yellow Dragon
HP: 29000
Weakness: None

Use the same strategy.

Uni-Eye
HP: 35000
Weakness: None

Same strategy.

Cloud of Darkness
HP: 65000
Weakness: None

Ok, this is the last fight, and one of the toughest at that. The Cloud of
Darkness uses Flare Wave every round for about 2000 damage to all allies.
Counter this with Cure 4. Use Fast on your fighters, and have your magic users
use Bahamut and Flare. Ninjas should throw Shurikens each round (equip them
every round under the "Item" menu, then attack to throw them. If you're running
low on magic and you have some Elixirs, use them!

Questions/comments/corrections should be sent to edmoogle@hotmail.com (subject:
chocobo) or brunerp@juno.com
