=================================================
T.R.M.K. Presents:
The Grid - Secrets FAQ
Written By Patrick McCarron

EMail: mcc@mk.hotweird.com
WWW: http://mk.hotweird.com/thegrid/

Revision: 0.6
Date: 11-25-2000 
=================================================

The Grid is a new futuristic 3D shooter arcade title from Midway, 
brought to you by the design team behind the Mortal Kombat series.

As like all of the MK Team's past games, there is sure to be TONS of 
hidden features in The Grid.  As of now we know of a few of the types 
of secrets hidden in the game.   This guide will cover all the secrets
that are known of so far.  

Note: There is an update to The Grid being released soon, so where marked
	v2.0 refers to that new version and some codes are only for that
	update.

Table of Contents:
	- Updates to the Guide
	- Secret Characters Details
	- Select Screen Codes
	- Level Secrets

========================================================================
                         Updates To The Guide
========================================================================
Revision	Date		Changes Made
-------------------------------------------------------------------
0.6		11-25-2000      - Few Formatting Changes
                		- Couple of Corrections
0.5 		11-20-2000	- First Revision
                   
========================================================================
                         Secret Characters 
========================================================================
To play as secret characters you first must meet the characters criteria 
to unlock him/her. You can tell when the character is unlocked when you 
see his/her head on your player profile page at the bottom under all 
your stats. Once they are unlocked just enter their selection code at 
the character select screen. 
                    
**********
 Sub-Zero
**********
Unlock Criteria: 
	Version 1.0: Total of 3,000 points  
	Version 2.0: Total of ?? points 
Select Code: SUB# (782#)
Description: Infamous character from the Mortal Kombat series makes an
	appearance in The Grid.
Special Move: Freeze - Throws a ball of ice that freezes the victim. 
Starting Weapon: Ice Ball Gun

**********
 Scorpion
**********

Unlock Criteria: 
	Version 1.0: Total of 1,000 points  
	Version 2.0: Total of ?? points  
Select Code: SCO# (726#)
Description: Infamous character from the Mortal Kombat series makes an
	appearance in The Grid.
Special Move: Fire Ball - Throws a ball of fire that combusts the victim. 
Starting Weapon: Fireball Gun

******************************
 Chuck Smiley, Game Show Host
******************************
Unlock Criteria: 
	Version 1.0: Total of $200,000
	Version 2.0: Total of ?? $
Select Code: HOS# (467#)
Description: The announcer of the game is also controllable in The Grid.  
Special Move: Clone Decoy - Creates clones of himself that bounce 
	around the arena.  
Starting Weapon: Host Wave Gun

***********
 Cameraman
***********
Unlock Criteria: 
	Version 1.0: Total of 7500 points  
	Version 2.0: Total of ?? points  
Select Code: CAM# (226#)
Description: You can control a very funny looking character that is seen 
	behind the cameras in some levels.  He lacks texture detail.
Special Move: Snapshot Teleport - Teleports players that 
	are around him away from him. 
Starting Weapon: Tri Gun 

******
 Trom
******
Unlock Criteria: 
	Version 1.0: Total of $750,000  
	Version 2.0: Total of ?? $  
Select Code: TRO# (529#)
Description: This character is the result of getting burned by the flame
	thrower.  Watch his special move, it's quite deadly.
Special Move: Toast - Sets EVERYONE around him on fire, killing everything 
	instantly.  VERY POWERFUL. 
Starting Weapon: Tri Gun 

*************
 The Gridman
*************
Unlock Criteria: 
	Version 1.0: Total of 2,000 points  
	Version 2.0: Total of ?? points  
Select Code: GRI# (474#)
Description: This character is a character model with just a grid pattern
	texture map mapped on him.
Special Move: Shield - Puts an energy shield up around him. 
Starting Weapon: Brick Gun 

*******
 Darla
*******
Unlock Criteria: 
	Version 1.0: Total of $500,000  
	Version 2.0: Total of ?? $  
Select Code: DAR# (375#)
Description: The African American cheerleader.
Special Move: Shockwave - Sends out a pulse wave that 
	makes opponents fly away from her. Farthest of all
	three cheerleaders.
Starting Weapon: Grid Pom-Pom Gun. 

********
 Kristy
********
Unlock Criteria: 
	Version 1.0: Total of 500 points  
	Version 2.0: Total of ?? points  
Select Code: KRI# (574#)
Description: The blonde cheerleader.
Special Move: Shockwave - Sends out a pulse wave that 
	makes opponents fly away from her. Strongest of all
	three cheerleaders.
Starting Weapon: Grid Pom-Pom Gun. 

******
 Cleo
******
Unlock Criteria: 
	Version 1.0: Total of $100,000  
	Version 2.0: Total of ?? $  
Select Code: CLE# (253#)
Description: Short dark haired cheerleader.
Special Move: Shockwave - Sends out a pulse wave that 
	makes opponents fly away from her. Average of all
	three cheerleaders.
Starting Weapon: Grid Pom-Pom Gun. 

******************
 Oscar the Lawyer
******************
Unlock Criteria: 
	Version 1.0: Total of 5,000 points  
	Version 2.0: Total of ?? points  
Select Code: LAW# (529#)
Description: Old man in a green suit and a suitcase with a $ on it.  
	He appears in game and you can kill him to get loads of free money.
Special Move: Steals Money - Steals money from players 
	around him. 
Starting Weapon: Grid Brick Gun 

*************
 Noob Saibot
************* 
Unlock Criteria: 
	Not Available In Version 1.0 
	Version 2.0: Defeat the single player game once  
Select Code: PNS# (529#)
Description: The classic hidden character from the Mortal Kombat series is 
	now a hidden character in The Grid.
Special Move: Suction Attack - Sucks all players close 
	to him in and kills them. Very few players can actually 
	escape this super move if lucky. 
Starting Weapon: Noob Shotgun 

***********
 Red Dog 6
***********
Unlock Criteria: 
	Not Available In Version 1.0 
	Version 2.0: Defeat the single player game three times  
Select Code: RED# (733#)
Description: He's an ex-paratrooper with the number 6 on his back. 
Special Move: Steam Roll - Rolls up into a ball and 
	hurls himself at whoever may be in his way, taking them 
	down as he goes. 
Starting Weapon: Red Dog Uzi 



========================================================================
                        Select Screen Codes
========================================================================
These codes are entered on the player select screen via the keypad before 
you pick your player.  You can enter up to 5 codes each time you change 
characters. You must follow all 3 digit codes with the # button, and also 
if you messed up the code hit the * button to clear it. If the code is entered 
correctly you will see a code box at the start of the round with the code 
name in it if entered properly. 

*********************
 Player Effect Codes
*********************
These codes change how your player looks.

Code		Result
-------------------------------------------------------------------
RND# (763#) 	Random Select 
		(Increased Money Value, non-secret characters only)
BIG# (244#)	Big Head
     (245#)	Big Hands
     (246#)	Big Feet
KID# (543#)	Grid Kids (Big Head, Hands, and Feet)
     (324#)	Giant Mode
		(enter this after any of the BIG parts codes to 
		get a SUPER sized body part)
BNJ# (265#) 	Blue Karasu Code (Turns Karasu Blue)

*************************
 Gameplay Altering Codes
*************************
These codes effect how the game works, either takes powers away from you, 
gives you more powers, gives more money or less money.

Code		Result
-------------------------------------------------------------------
WEP# (937#)	Start with Unique Weapon at beginning of round
FAS# (327#) 	Fast Return to Action after elimination                      
HH1# (441#)	Handicap Mode #1 
		(No Golden shotgun, Money Value Increase)                        
HH2# (442#)	Handicap Mode #2 
		(No Golden shotgun, No Shield, 
		High Money Value Increase)                       
HH3# (443#)	Handicap Mode #3 
		(No Golden shotgun, No Shield, No Basic Weapon, 
		Higher Money Value Increase)
HH4# (444#)	Handicap Mode #4 
		(No Golden shotgun, No Shield, No Basic Weapon, 
		No Super Move, Highest Money Value Increase)
TT1# (881#)	Tournament Mode #1
		(No Golden Shotgun, Money Same Value.)
MOR# (667#)	Morphing Mode: A new character each time you respawn.
		(Version 2.0 only)
		(You must complete the single player game twice )

**************************
 Single Player Tier Codes
**************************
These codes place you at different levels of the game in the single player 
game. You can't goto a tower or level that you already haven't been to 
though, that is the only limitation.

Code		Result
-------------------------------------------------------------------
6XY#		Goto Tier X, Level Y in a single player game.

******************************
 Play as the Developers Codes
******************************
These codes allow you to play with an alternate head from one of the game 
designers in place of your player's normal head. You must enter 774# 
before you enter any other codes. 

Code		Result
-------------------------------------------------------------------
774#, 851# 	Steve Beran Alt. Head
774#, 852# 	Ed Boon Alt. Head
774#, 853# 	Mike Boon Alt. Head
774#, 854# 	Nigel Casey Alt. Head
774#, 856# 	Eddie Ferrier Alt. Head
774#, 857# 	Dan Forden Alt. Head
774#, 858# 	Paulo Garcia Alt. Head
774#, 859# 	Tony Goskie Alt. Head
774#, 860# 	Brian LeBaron Alt. Head
774#, 861# 	Herman Sanchez Alt. Head
774#, 862# 	Taaron Silverstein Alt. Head
774#, 863# 	Mike Taran Alt. Head
774#, 864# 	Alan Villani Alt. Head
774#, 865# 	Mike Vinnikour Alt. Head 
774#, 866# 	John Vogel Alt. Head

**********************
 All One Weapon Codes
**********************
These codes will make all weapons the type of weapon you pick.  All players 
must enter this code to make it work.

Code		Result
-------------------------------------------------------------------
BWO# (296#)	Only Basic Weapons (all players must enter this code)
		(Only ammo to pick up.)
      220# 	Only Bazookas (all players must enter this code)
FTH# (384#)	Only Flame Throwers (all players must enter this code)
SHG# (744#)	Only Super Shotguns (all players must enter this code)
WYG# (994#)	Only W.Y.G. Guns (all players must enter this code)
GRE# (473#)	Only Grenade Launchers (all players must enter this code)
RAI# (724#)	Only Flash Cannons (Railguns) 
		(all players must enter this code)
CNN# (266#)	Only Cannons (all players must enter this code)
GAT# (428#)	Only Gat Guns (all players must enter this code)
HRN# (476#)	Only Horns (all players must enter this code)

***************************
 Change Play Control Codes
***************************
These codes effect how the game controls work.  Warning these codes are very 
impairing to your gameplay.

WARNING: These are for Pros only. You must save settings or they will 
revert to DEFAULTS next round.

Code		Result
-------------------------------------------------------------------

FRE# (373#)	Free Look On (You must aim up and down by hand, no 
		longer automatic)
DOO# (366#)	Free Look Off (DEFAULT, Doom style assisted vertical 
		aiming)
      741#	Invert Aim On (Roll the ball up: the cursor moves 
		down in Free Look Mode) 
      147#	Invert Aim Off (DEFAULT, Roll the ball up: the 
		cursor moves up.in Free Look Mode) 
      773# 	Enable Save Control Settings 
		(follow it with code below to save control settings)
			728#Save Control Settings in your profile
		(enter code above before this code to save current 
                        control settings)

********************
 Level Select Codes
********************
When these codes are entered by all players you will be in the level all 
players selected.

Code		Result
-------------------------------------------------------------------
      900#	Blastoff Arena (must be entered by all players)
      902#	Showfloor Arena (must be entered by all players)
      904#	China Chamber Arena (must be entered by all players)
      906#	Electro Arena (must be entered by all players)
      908#	Mutha's Vineyard Arena (must be entered by all players)
      910#	Ground Zero Arena (must be entered by all players)
      912#	Basement Arena (must be entered by all players)
      914#	Toxic City Arena (must be entered by all players)
      916#	Gladiator Arena (must be entered by all players)
      918#	Pooltable Arena (must be entered by all players)
      920#	X-Fan Castle Arena (must be entered by all players)
      922#	Buzzkill Arena (must be entered by all players)
      924#	Track Attack Arena (must be entered by all players)
      926#	Trench Arena (must be entered by all players)
      928#	Inferno Arena (must be entered by all players)
      930#	The SECRET Grid World Arena! (must be entered by all players)

******************************
 Developers Option Mode Codes
******************************
These codes allow you to play with the default options that different 
developers like to use. These are pretty pointless, some will do many 
secret modes like free look AND inverted aim.

Code		Result
-------------------------------------------------------------------
352# (EJB#)	Ed Boon's Options (FREE LOOK)
772# (S?B#)	Steve Beran's Options (??)
238# (A?V#)	Alan Villani's Options (??)
784#       	Nigel Casey's Options (FREE LOOK)

*****************
 No Effect Codes
*****************
These codes don't do anything special.

Code		Result
-------------------------------------------------------------------
123#		Booya! 
		(The Host pops on screen and says Booya!)		
TST# (878#) 	Toasty! 
		(The Host says Toasty! instead of character name)
CRI# (274#)	Crispy! 
		(The Host says Crispy! instead of character name)

************************
 Secret Character Codes
************************
These codes are entered at the player select screen to select a hidden 
character you have unlocked. Your accessible hidden characters are on 
your profiles page.  See Above Section for more info on hidden characters.

Code		Result
-------------------------------------------------------------------
SUB# (782#)	Sub-Zero
SCO# (726#)	Scorpion
HOS# (467#)	Host
CAM# (226#)	Cameraman
TRO# (876#)	Trom
GRI# (474#)	Gridman
DAR# (327#)	Darla 
KRI# (574#)	Kristie 
CLE# (253#)	Cleo 
LAW# (529#)	Lawyer
PNS# (767#)	Noob Saibot (Version 2.0 Only)
RED# (733#)	Red Dog 6 (Version 2.0 Only)


========================================================================
                           Level Secrets
========================================================================
I have been informed of a secret room in the hidden Grid World level.  The 
following post is from karasu on our Grid Message Board.  I haven't had a 
time to test this out myself, but it's from a good source.

First post from karasu
	Check THIS out.... there are a couple secret rooms in the 
	GRIDWORLD background. One is next to impossible to get to 
	(if not totally impossible), but the other is just plain hard.

	There are 2 vertical protrusions on one of the walls. You can 
	jump through a fake wall to a hidden area that has a cannon 
	and some ammo er something. As you stand there, you are 
	hidden behind a wall that YOU see through, but OTHERS 
	can't... like a one-way mirror. 

	You can just sit there and pick people off without them 
	seeing you.

	You have to use Chiller (Edit: removed Karasu) to 
	supermove-jump from a pillar to an invisible ledge on 
	the closest vertical protrusion. 
	Then, just walk into the secret room and pick up the 
	goodies.

	I've done it once, but I've never gotten to the other secret 
	room which is in the further vertical protrusion. I think you 
	can jump from the invisible ledge of the first protrusion 
	to the invisible ledge on the second protrusion. 
	Or maybe supermove-jump there.

UPDATE from karasu
	I tried the secret room last night and I can only get to it 
	with Chiller's 	super-jump. Karasu didn't work. I haven't 
	tried Cyrus's stomp, though.
	You kinda have to stand back a little from the edge of the 
	pillar/platform to make sure his super-jump lands right in 
	the middle of the room. It's way easy to slip through a crack 
	in one of the side walls and effectively over-shoot the room.

=============================================
The Grid Secrets FAQ
2000 Patrick McCarron. All rights reserved. 