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                                  \   Jet Set Radio Faqs   /
                                  /      Version 1.0       \
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                              By Brian "The Undulator" Waligorski
                                   theundulator@hotmail.com

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Ok people. I was nice enough to write this up for
those of you haveing some trouble.  Please give
credit where it's due and I might just make other
FAQs in the future.

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--Contents

1. Version History
2. Introduction
3. Character information
4. Infinate Grinds
5. Getting Jet


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--Version History

10/30/00
Version 1.0-  Started the damn thing.

Version 1.1- Finished (I think) the Infinite grinds section
and added Pots to the character section.  I've decided
to add an indepth character analysis in a later
version.  It will highlight every aspect from graffiti
to turning radius.  Next up is the "Getting Jet" section
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--Introduction

Sup.  This is my first FAQs so, bear with me.
Although I didn't find it too difficult to get
Jet overall, there are some really sticky parts.
That is what this FAQs is mainly going to be
about.  The character information will deal mainly
with strengths and weaknesses and I'll probably
add in a guide to doing their tags.  Some day,
I might do a walk through, but that has yet to be
decided.

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--Character information

Numbers indicate a rating between 1 and 10

1. Beat (Orange shirt, green goggles)
Power- 6
Technique- 4
Graffiti- 5
Capacity- 20 cans

2. Mew (Blue dress and leggings)
Power- 3
Technique- 7
Graffiti- 6
Capacity- 20 cans

3. Slate (Tall guy in trench coat)
Power- 8
Technique- 3
Graffiti- 4
Capacity- 40 cans

4. Poison Jam (Big guys with monster masks)
Power- 8
Technique- 3
Graffiti- 6
Capacity- 20 cans

5. Noise Tank (Off-white body suites and tape recorders)
Power- 8
Technique- 5
Graffiti- 9
Capacity- 45 cans

6. Love Shockers (Spikey haired girls)
Power- 3
Technique- 9
Graffiti- 3
Capacity- 30 cans

7. Gum (Green shirt, white dress on top)
Power- 4
Technique- 5
Graffiti- 9
Capacity- 15 cans

8. Piranha (White pants/top)
Power- 6
Technique- 3
Graffiti- 9
Capacity- 15 cans

9. Garam (Black guy with no shirt and fly goggles)
Power- 6
Technique- 5
Graffiti- 4
Capacity- 30 cans

10. Yo-Yo (Green pullover)
Power- 3
Technique- 8
Graffiti- 9
Capacity- 15 cans

11. Goji (Bald, black suite)
Power- 9
Technique- 3
Graffiti- 10
Capacity- 30 cans

12. Tab (Blue jump suite with ski cap)
Power- 7
Technique- 8
Graffiti- 4
Capacity- 25 cans

13. Cube (Girl in black pants/tank top)
Power- 6
Technique- 5
Graffiti- 7
Capacity- 25 cans

14. Combo (Black guy with Boom-box)
Power- 9
Technique- 4
Graffiti- 6
Capacity- 20 cans

15. Pots (The Dog)
Power- 2 (He is actually invincible)
Technique- 8
Graffiti- 3
Capacity- 7 cans

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--Infinite Grinds

Those of us who played the demo long before the game
was out know that the infinite grind can rack up the
points quickly.  This section deals with the levels
that do have infinite grinds.  If you know of one on
a level that isn't given here, please e-mail me with
the info.  Those levels witout infinite grinds will
be coverd in the "Getting Jet" section.  Also, the
section number is when you do that section.  The
bus station, for example, is the first section
in Shibuya-cho that you do.


Shibuya-cho

Section 1: Bus Station-
>From the start of the level (when you are on top of
the metal roof) getting a little bit of a running start
and jump off to the left to the rail in front of the
large stairs.  Grind this rail and jump to
the stair hand rail.  Grind it until you are going to run
into the gap.  Jump over it without pressing any direction
on the analog.  Jump the next gap in the same way.  You
should have enough momentum at this point that you will
do a trick the next time you jump, so jump over the third
gap early so you don't over shoot it.  If you think you are
going to, pull back.  Grind the hand rail until you turn to
the right and then jump off straight forward.  Drift into
the billboard and grind it.  Jump off the board (I do it kind
of early so the next jump is easier) and land on the rail almost
directly below you.  You'll have to jump very quickly after
you land to avoid falling off. You will fly right into another
rail.  This rail goes between two cars and a small billboard.
Jump about the time you pass the hood of the truck and drift
left into the billboard.  Jump when you make contact with
the board and steer to the right quite a bit, but not a ton.
You'll end up on the rail you started on, but you'll have to
jump over what looks like a mail box.

Section 2: The Playground-
>From where you start, turn around and go up the stairs to your
left.  Skate forward and to the left and jump into the playground
area.  From here you can see the two sets of stairs that go over
the road.  Visualy cut off the outside stairs up on both of the
stair cases.  This should form an 'O' shape in your mind, or a C
and a backward C facing eachother.  Now, jump on the inside of
the nearest side and grind it until it turns left.  There should
be a light pole in your way, so you are going to have to cut across
to the inside hand rail of the opposite stair case on the opposite
side that you are on.  Grind this up, across, and back down and then
jump across again in a diagonal to the inside hand rail of the opposite
stair case on the opposite side.  You just did a big figure 8, or
an infinity sign.


Benten-Cho

Section 3: The Stairs-
The level is shaped like a big 'O' with a tail on it that leads to
an exit.  Start at the little tail (back to the exit) and go to your right.
You should see a guard rail divided by a sign.  Keep going and you'll
see another guard rail.  After that there is the stairs going up.
Get on the left side and grind all the way up.  It will turn to the left
and then left again and go back down.  Jump off and land on the blue rail
which is slightly to the left.  That will turn to the right and end
suddenly, so be prepaired to jump.  Jump straight (don't steer) and hit the
next stair case.  Jump immediatly to get another trick.  The rail will
turn to the right, go forward for a little, and then go down again.  When
you get to the bottom, jump straight ahead and when you land on the next
rail, pause for about a second and then jump.  You should do a trick and
end up on a straight part without loosing speed.  As you land jump again
and then jump one more time as you land.  The rail will then turn to the
right.  Jump off (keeping the analog neutral) and guide it to the right
to hit a blue rail (a stop sign will pass on your right).  Jump over the
blue box thing and land on the guard rail.  Jump off that when it ends onto
the right side of the stair case.  Jump immediatly as you hit to do a trick
and then a few more times to keep your speed up.  The rail will bend to the
right.  Jump off this onto the rail to the left so you land about where the
new rail turns to the left (easier to land).

Kogane-cho

Section 2- The Junkyard
Need points? This grind gets 'em quick.  Jump down into the pit and face the
pile of cars.  Start on the right side, going to the left.  Grind the wall
preceeding the pile of cars and jump up to grind the wall above the cars.
Keep grinding until you are about to hit the steel post.  Jump a little bit
in front of it and you will grab the wall the steel beam is conected to
(you will get NO air whatsoever, which is good).  Keep doing this (you will
get a lot of speed) until you get to one level before the top.  The steel
beam should barely be sticking up past the wall.  Jump and steer to the
left and land on the wall (don't try to nail the steel beam as you might
think).  Jump as soon as you land, and then jump again.  You will come to
the end of the top most wall and you need to jump to the left and land on
the second wall down (NOTE: when you make it once around, you will have
more speed on this jump.  If it looks like you are going to land on the
steel beam and not have enough time to jump, land on the third wall down
instead).  Grind this until the end of the wall, and then jump to the
second wall from the bottom.  Then, round it off by jumping to the lowest
wall.

Section 3- The Sewer
This grind is just like Garam's challenge in the sewer.  Start on the side
that has the stairs (its where you start on the Posion Jam tag battle).
Grind the rail.  It will turn to the left twice and then there will be a
gap.  Tap the jump button to make sure you have enough speed to make it
(don't accidently do a trick or you might fall in the water).  Jump the gap
and wait a second or two and then jump to the left.  You want to land on the
rail that turns to the left after comming up next to the stairs.  Jump onto
the wall (you have to jump quick before the rail turns back to the right)
and then jump back onto the rail.  Feel free to pull a few tricks or grind
all the way down, just keep enough speed that you can jump the gap again.

Grind City

Section 1- Bantam Street
I wouldn't recomend this for points on this level because there is a way
to get tons that is much easier, but hey, its an infinite grind.  There 
might
be others on this level dealing with the train tracks, so if you find one, 
email
me and I will put it up and credit you.  Ok, start in the skate park area 
(it
has a half of a half pipe, and a basketball hoop).  Start on the wall that 
is to
the left of the basketball hoop (you are facing the front of it).  There is 
a
straight rail with no turns next to the wall. Grind this until it ends and 
then
jump off and grind the wall to the right.  Jump to the left (not too hard to 
the
left) and hit the ascending hand rail.  This rail will turn to the right and
intersect with another rail.  DON'T KEEP GINDING THIS RAIL.  It won't turn 
onto
the fence, so you have to jump onto it.  I recomend doing this before it 
turns to
the right.  Grind the fence and jump to keep speed.  It will turn to the 
left and
go for a little until it ends.  When it does, jump to the left back onto the 
rail
you started on.

Section2- Grind Square
Remember this one because you'll need it on the Jet Crush.  You'll need to 
get to
the center part (picture an X. It would in between the slashes on top or 
bottom).
You should see two red light thins going down towards the statue in the 
center
of town.  Get some speed and grind one of them.  Jump to the center island 
(where
the statue is.  You don't need to steer) and grind the small section of red 
light
things.  Jump again when it ends (it will look like you barely make it) and 
land on
the red thing going up.  Grind this until you pass under the grey pipe 
(don't jump
before this because you will hit it).  Jump and far as you can and you will 
land
on a steel thing going up (don't steer).  Jump slightly when you hit and you 
will
land on a flat part which will turn to the left or right (depending on which 
side
you chose originally).  Grind it until it starts going up again, but jump 
into the
incline (it will get you good speed).  It will turn again and go up once 
more.
Jump up this incline like the last one, but be carefull not to jump to far.  
It
will get to the top and turn to the right or left onto a outcropping of the 
building
which you can grind.  Hop once or twice to get speed, but don't do a trick.  
It will
turn again and go down the steel thing on the opposite side.  Grind it until 
after it
has turned for the second time.  Just when it bends downward (or right 
after) jump as
high as you can.  Don't steer, and you will land on another red light thing 
which
you need to jump from when it ends.  You will land on the center isle with 
the statue.
It continues in the same fashion up the other side.  If you fall off.  Take 
one of
the elevators up to the top of the building and get back to the center to 
start over.

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--Getting Jet

Comming soon

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