GUNDAM BATTLE ASSAULT FAQ


System: Sony Playstation
Developer/Publisher: Bandai America (11/18/2000)
Genre: 2-D Fighting
Game ID #: SLUS-01226 8880



This FAQ is an expansion of:

The ORIGINAL FAQ created By Kelvin Koh.
(kelkwl@mbox4.singnet.com.sg)

And the FAQ created By J. Sweigart.
(otakuratt@juno.com)


This FAQ was created By John-Neil Hunter.
(john-neil_hunter@worldnet.att.net)

Created on: Thursday, November 30, 2000 11:30 pm Pacific.


If anyone has any questions, comments, additional information, criticisms, or 
if you have found a mistake, please feel free to e-mail me.



CONTENTS:
1) Name Pronunciations
2) Introduction
3) Story Info. (Note: I describe the story from start to end.)
4) Game System
5) Basic Controls
6) Boss Codes
7) Mobile Suits & Moves List
8) General Tips
9) Credits


===[ Name Pronunciations ]==============================================

These are the pronunciations of all the Mecha names as said in the game.

Wing Gundam                   - Weng Gun~dumb
Z (Zeta) Gundam               - Zet Gun~dumb 
ZZ (Double Zeta) Gundam       - Full Armor Double Zet Gun~dumb 
Zaku II & Zaku S              - Zack 2 
Gundam                        - Gun~dumb 
GPO2A                         - Fi safilis 
The O                         - Thee O 
Quin Mantha                   - Kawin Manther 
AcGuy                         - A Guy 
Hy-Gog                        - High Gog 
Hamma-Hamma                   - Humma Humma 
Qubeley                       - Q ba lay 
Zeong                         - Z Ong 
Sazabi                        - Psi Zabee 
Big zam                       - Big Zam 
Neue Ziel                     - No E Zeel 
Psycho Gundam Mk III          - Psi~Ko Gun~dumb Mark 3 
Ball                          - Ball 
Hydra Gundam                  - Hydra Gun~dumb 
U (Nu) Gundam                 - New Gun~dumb 


===[ Introduction ]=====================================================


GUNDAM BATTLE ASSAULT (GBA) is basically GUNDAM : THE BATTLE MASTER 2 
(GBM2)translated and converted for the North American market. However, there 
are some differences between the two games. The most notable change is that 
the story in GBA has been changed a lot from GBM2. This is because GBM2 was 
based on the Universal Century timeline, while in GBA Heero Yuy and Wing 
Gundam which are from an alternate universe have been inserted into the story. 
I believe Bandai made this alteration since the only nationally broadcast 
Gundam series in North America was Gundam Wing. Unfortunately, the story in 
the game may not make since to those who have not seen any of the other Gundam 
series.

Other changes include: 

Hamma-Hamma has been removed and replaced with Wing Gundam. For all of    you 
Gundam Wing fans out there this is a good thing but Wing Gundam plays almost 
exactly the same as Z Gundam. 

The pilots of the Mobile Suits are different.

Valdor Farkill is a character from the Gundam Wing time period and in GBA he 
is the pilot of Psycho Gundam Mk III. Psycho Gundam Mk III was never in a 
Gundam series and is a totally original Mobile Suit. However, Psycho Gundam 
and Psycho Gundam Mk II were only in the Universal Century timeline which 
makes it almost impossible that Valdor Farkill could be the pilot. Valdor also 
mentions Zechs Marquise in his conversation to Heero.

Treize Khushrenada has been made the pilot of the last boss which is Hydra 
Gundam. A confusing point of the story is that every pilot that you fight in 
story mode says that he or she knows Treize and also Heero Yuy, which in 
almost all cases is not possible. One last thing although Hydra Gundam is from 
the Gundam Wing time period, this Mobile Suit was also in GBM2.


===[ Story Info. ]======================================================


Gundam Battle Assault's story takes place in the year After Colony 19X, where 
you take the role as Heero Yuy. In this time period Treize Khushrenada 
recruits Mobile Suit pilots to fight in his war against Earth. But Heero still 
thinks that Treize is dead and is unsure who is restarting the war.

Heero is now fighting again to maintain peace. Heero is also convinced that he 
is the only person who is required to fight in this war, so whenever he meets 
another Mobile Suit he tries to convince the pilot to surrender and to stop 
fighting. After, Heero defeats the pilot's Mobile Suit they usually take 
Heero's advice or proclaim their loyalty to Zeon and retreat.

What is sort of weird is the mixture of terms used during Heero's 
conversations with other pilots. For example, when you fight Qubeley the pilot 
remarks that although Heero is not a newtype she still wants to recruit him. 
Also, most of the other pilots talk about Zeon and its plans to take over 
Earth. I found this weird because the story is supposedly in the After Colony 
time period which has no Zeon or newtypes. And anyways, if all of the pilots 
are working for Treize why would there be a Zeon? 

Finally, when you fight and defeat Treize just at the last moment he escapes 
from the colony where you battle him and retreats into space. Here he offers 
Heero the chance to shoot him, but Heero declines and allows Treize to escape. 
Heero decides to just wait until he and Treize meet again.


===[ Game System ]======================================================


[Armor Gauge] 

Unlike your conventional fighting game, the fights in BM2 do not consist of 
rounds. Instead, each Mobile Suit begins with 3 Armor Gauges, which are 
essentially the Life Bars for each character. When a player receives damage, 
the Armor Gauge will be filled, until it "overheats". The first armor is used 
up, and the player falls down, and gets up, starting on the next Armor Gauge. 
The Winner is the one who totally defeats his opponent 3 times (or 3 Armor 
Gauges). 


[Thrusters] - Hold R1 + any Direction Button (Can be done in the air) 

Used to give your Mobile Suit a boost in the direction you choose. Can be used 
to perform faster & longer front / rear dashes (F/B + R1) or to propel 
yourself into the air. Can be used multiple times to hover around the screen, 
as long as you have enough energy left on your Thruster Gauge (located below 
the Armor Gauge). (Example: U + R1, UF + R1, F + R1, UB + R1) 


[Thruster Mode] - D,F + R1 (Can be done in the air) 

Your Mobile Suit will flash, and after that, he can fly in the air for a 
limited period of time using the Direction Pad. The time is represented by the 
left portion of the Thruster Gauge, which will fill up when you perform the 
motion, then starts to deplete. (Works something like those flight moves in 
Capcom's X-Men fighting games.) This is good for air battles. Note that when 
you are Thruster Mode, you cannot guard, nor there is a way to deactivate it. 
This means that you are totally vulnerable to your opponent's attacks. The 
thrusters automatically deactivate themselves once the gauge-timer runs out. 


[Sway / Barrier] Press any 2 Attack buttons together (Can be done in the air) 

The Sway & Barrier are both defensive moves. Depending on the Mobile Suit that 
you chose, it might either have the Sway or the Barrier when you push 2 attack 
buttons together. The Sway is a quick-escape move whereby your Mobile Suit 
sways into the background for a split second. During this time, you are 
temporarily invincible until you return to the fighting plane. This is very 
useful, as you cannot be hurt by anything at all! The Barrier will protect you 
against all kinds of projectile weapons, which range from the normal Beam 
Rifles, Missiles, to even the devastating Beam-type Mega-Special Moves. Very 
useful, too, because the Barrier will last for about 5 seconds, and you still 
have freedom of movement. However, the Barrier does not protect you against 
any normal close attacks, which means you still have to guard normally against 
them. Note that performing the Sway or Barrier will use up a bit of life, but 
it is worth it in some very tight situations. 


Here is a list showing each Mobilt Suit's defense ability: 

{Sway}- Wing Gundam, Z Gundam, Zaku II, Sazabi, Hygog, GP-02A, AcGuy, Qubeley, 
Hydra Gundam, Ball, Gundam, U Gundam, Zaku S 

{Barrier}- Ziong, Q.Mantha, ZZ Gundam, The O, Hamma-Hamma 

{None} - (These MS do not have the Sway or Barrier move.) Bygzam, Neue Ziel, 
Psycho Gundam Mk III 


[Defence Break] - Press F + HP when close to opponent This acts as the `Throw' 
in the game. 

Your Mobile Suit will electrocute your opponent, and they will be stunned 
temporarily. This does no damage, but it leaves them wide open, and you can 
attack your opponent with virtually anything when they are stunned. 


[Down Attacks] 

You can attack your opponent even when they are down, using any attack. Good 
for getting in a few extra hits. 


[Chain Combos] 

Similar to many fighting games out now, your Mobile Suits have the ability to 
chain their normal Punches & Kicks into deadly combos. The key is to start 
with a light attack (or several), and work your way to the hard attacks. You 
may even end some combos with Special Moves or Mega-Special Attacks. (Example: 
Standing LP, LK, HK with Z Gundam) [Long Range Weapon] - D,F + P (Can be done 
in the Air) Each Mobile Suit has a long-range projectile attack. Your Mobile 
Suit will even automatically aim its weapon at its opponent. However, this is 
limited, as shown by the amount of Energy (denoted by the set of numbers) 
below the Armor Gauge. It starts at 500, and once you use it all up, there's 
no way to replenish it, so use sparingly. The weapon used varies according to 
each character, and so does the number of Energy used per shot. 


[Long Range Weapon] - D,F + P (Can be done in the Air) 

Each Mobile Suit has a long-range projectile attack. Your Mobile Suit will 
even automatically aim its weapon at its opponent. However, this is limited, 
as shown by the amount of Energy (denoted by the set of numbers) below the 
Armor Gauge. It starts at 500, and once you use it all up, there's no way to 
replenish it, so use sparingly. The weapon used varies according to each 
character, and so does the number of Energy used per shot. 


[Beam Saber] - F,D,B + P 

Your Mobile Suit will take out its Beam Saber, and use it to slash your 
opponent. This is a very powerful move, and it is unblockable! Its only 
drawback is that it takes quite a while to pull off. Range & damage depends on 
individual Mobile Suits. 


[Mega-Special Attacks] - D,F,D,F + HP 

These are the games' Super Moves. Each Mobile Suit can perform up to 3 Mega-
Specials per fight, as shown by the number of Yellow Blocks left below its 
Armor Gauge. These are extremely damaging (up to 80% damage), and may even 
kill an opponent with a full life bar if positioned right. You can also use 
the brief moment of invincibility when you first perform the move to your 
advantage. 


===[ Basic Controls ]===================================================


LEGEND: 

F - Forward 
D - Down 
B - Back 
U - Up 

Square Button - Light Punch (LP) 
Triangle Button - Hard Punch (HP) 
X Button - Light Kick (LK) 
Circle Button - Hard Kick (HK) 
R1 / R2 - Thruster Button 

P - any Punch button 
K - any Kick button 

[Jump] - Press U A very short & low jump ; lower than most fighting games. 

[Duck] - Press D 

[Quick Dash Forward / Backward]- Tap F 2 times, or B 2 times. A short dash 
forward or backwards. 

[Guard] - Hold B or DB (Can be done in the air) 


===[ Boss Codes ]=======================================================


(VS Mode only)


*1) Big Zam - Finish the Story Mode on Easy (okay to use continues) 

*2) Neue Ziel - Finish the Story Mode on Normal (okay to use continues) 

*3) Psycho Gundam Mk III - Finish the Story Mode on Hard (okay to use 
continues) 

*4) Hydra Gundam - Finish the Story Mode on Hard (Must not use continues) 

5) Ball - Finish the Story Mode with all 12 basic characters on any difficulty 
level (okay to use continues) 

6) Gundam - Finish the game using the Z Gundam first. Now, play the game 
again, using any other MS besides the Z Gundam and the AcGuy. The Gundam will 
randomly appear to fight you and if you beat him and finish the game, you will 
be able to use him. When you fight him it will be at Z Gundam's stage.

7) U Gundam - Finish the game using the Hamma Hamma first. Now, play the game 
again, using any other MS besides the Hamma-Hamma and Quin Mantha. The New 
Gundam will randomly appear to fight you and if you beat him and finish the 
game, you will be able to use him. Since Hamma Hamma is not a selectable 
character in story mode I am unsure how to get U Gundam.

**8) Zaku S - On the Mode Select Screen (the one where "Story Mode", "VS 
Mode", etc are displayed), input L1 4 times, R1 4 times, then L1 , R1, L1 , 
R1, L1 , R1, L1 , R1 . You will here a sound effect, and Char's Red Zaku will 
be selectable. This is what the code is for GBM2 but it does not seem to work 
on GBA.

You will now have a grand total of 20 characters to choose from! Enjoy! 

* You can gain all of these by finishing Hard Mode. You can't use continues 
though. 

** Note that the Zaku S cannot be saved, and you will have to input the code 
each time you start the game.

===[ Misc. Codes ]====================================================== 

In VS Mode hold START and press X to pick your Alternate Color.

In VS Mode press SELECT to switch 1P or 2P to CPU1 or CPU2. 


===[ Mobile Suits & Moves List ]========================================


===[ Basic Characters ]=== 


===[ WING GUNDAM ]======================================================

Series: New Mobile Report Gundam Wing (TV series)
Organization: Gundam Pilot
Game Pilot: Heero Yuy
Colors: 1)White/Blue/Red/Yellow/Green
        2)Sky Blue/Blue/Red/Yellow/Green

Wing Gundam has the exact same moves and abilities as Z Gundam. The only 
difference is that the two Gundam's look different. For more information on 
the Wing Gundam's abilities read Z Gundam's profile below.

{Extra Attacks} 
High Punch - (A) U + HP 
Spin Kick - (A) HK 

{Special Moves} 
Beam Rifle - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P Hyper Dash - (G) D,F + K 
RiseDown Kick - (G/A) D,B + K 

{Mega-Special Attack} 
BirdMode Attack - (G) D,F,D,F + P


===[ Z GUNDAM ]========================================================= 

Series: Mobile Suit Z Gundam (TV series)
Organization: AEUG 
Game Pilot: Kamiru Bidan 
Colors: 1)White/Red/Blue/Black 
        2)Light Blue/Blue/Red/Black 

Kamiru Bidan's Zeta Gundam has been faithfully reproduced in this game. It has 
well-rounded abilities, and fast speed. However, it suffers greatly from the 
lack of useful moves. The Hyper Dash does no damage, and is merely a quick low 
forward dash, whereas the RiseDown Kick is slow to execute and easy to spot. 
However, its WaveRider Attack is very fast & powerful. (It acts like Ryu's 
Shin Shoryuken from SF3!) Good for chaining into a combo. 

{Extra Attacks} 
High Punch - (A) U + HP 
Spin Kick - (A) HK 

{Special Moves} 
Beam Rifle - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P Hyper Dash - (G) D,F + K 
RiseDown Kick - (G/A) D,B + K 

{Mega-Special Attack} 
WaveRider Attack - (G) D,F,D,F + P 


===[ ZAKU II ]========================================================== 

Series: Mobile Suit Gundam (TV series)
Organization: Zeon 
Game Pilot: Denim 
Colors: 1)Green/Grey 
        2)Tan/Grey 

The Zaku II, though an extremely weak Mobile Suit in the anime, is actually 
quite strong in this game. It has a 10-hit Machine Gun attack, and after its 
Rising Tackle connects, you can still continue with a chain combo or Special 
Move for extra damage. (Example: Rising Tackle, followed by LP,LK,HP) The 
Cracker Grenade is also useful for keeping opponents away, as it covers a wide 
area when the grenades explode. Its Mega-Special Attack is a suped-up version 
of the Cracker Grenade, but it is slow to pull off. 

{Extra Attacks} 
Shoulder Tackle - (G) F + HK 
Stamping - (A) D + HK 

{Special Moves} 
Zaku Machine Gun - (G/A) D,F + P 
Heat Hawk - (G) F,D,B + P 
Cracker - (G/A) D,B + P 
Rising Tackle - (G/A) D,F, + K 

{Mega-Special Attack} 
Cracker Special - (G) D,F,D,F + P 


===[ ZEONG ]============================================================ 

Series: Mobile Suit Gundam (TV series)
Organization: Zeon 
Game Pilot: Char Aznable 
Colors: 1)Blue/Purple 
        2)Pink/Red 

Char's Zeong is actually not a useful character to play as. It has the least 
Special Moves in the game among the basic characters, and its large size makes 
it an easy target ; even when it is lying down! Its Punch Rush must be 
performed up close, which makes it quite ineffective. Overall, it is quite 
slow, but its Extra Attacks (consisting of its extendable arms) give it a 
longer reach. Its Mega-Special is quite cool & useful, and is slightly homing, 
too. 

{Extra Attacks} 
Vertical Punch - (G) B + HP 
Sweep Punch - (A) D + HP 
Down Burner - (A) D + LK 
Double Down Burner - (A) D + HK 

{Special Moves} 
Hand Beam - (G/A) D,F + P 
Hand Knife - (G) F,D,B + P 
Punch Rush - (G/A) D,B + P 

{Mega-Special Attack} 
Psychomu Attack - (G) D,F,D,F + P 


===[ SAZABI ]=========================================================== 

Series: Mobile Suit Gundam - Char's Counterattack (Movie)
Organization: Neo Zeon 
Game Pilot: Char Aznable
Colors: 1)Red/Black 
        2)Blue/Black 

The Sazabi is Char's final Mobile Suit, and it is quite a good fighter in the 
game. In the anime, it uses Funnels, which are small floating bits that can be 
used to attack your opponents. The pilot himself mentally controls these 
weapons, and so, Funnels can zero in on their target very accurately. The 
pilot also has to be a "NewType" ; one who has super-fast reflexes & senses. 
In the game, it is a 2-part attack. First, you have to launch the Funnels out 
(a few of them), and they will float around your character. Only then you can 
command them to attack your opponents. These Funnels are extremely useful; 
they are very fast, and can home in on your target very well. You can also 
call upon them to attack your opponents any time; even when you are getting 
caught in a combo, falling down, or getting hit, your Funnels will still 
respond once you input the command. This allows you to set up huge combos, or 
get out of sticky situations. However, these Funnels can be destroyed by 
projectile shots,so don't think they are unstoppable! Besides the Funnels, the 
Sazabi's Spin Kick is good for catching opponents who are ducking, and its 
Beam Axe has a longer range than most of the other characters' saber weapons. 
The Beam Flash Shot is also another useful move. It covers a very wide range, 
and is very powerful. 

{Extra Attacks} 
HoverSlide Kick - (G) D + HK 

{Special Moves} 
Beam Shot Rifle - (G/A) D,F + P 
Beam Axe - (G) F,D,B + P 
Spin Kick - (G/A) D,B + K 
Funnel Launch - (G/A) B,D,F + P 
Funnel Attack - (G/A) D,F + P (After launching Funnels) 

{Mega-Special Attack} 
Beam Shot Flash - (G/A) D,F,D,F + P 


===[ QUIN MANTHA ]======================================================

Series: Mobile Suit Gundam ZZ (TV series)
Organization: Neo Zeon 
Game Pilot: Ple-Two 
Colors: 1)Green/Grey 
        2)White-Grey/Silver 

Just one look at this huge Mobile Suit, and you can probably guess that it is 
slow, but strong. Its main offense has to be the Beam Shower attack. As the 
name suggests, the Q-Mantha will jump, and fire a rain of laser beams down on 
your opponent. Best performed when in the air to obtain maximum damage. Its 
Hyper Beam Saber has a longer reach than most sabers, and like the Sazabi, it 
also has Funnels! The only difference is that it launches 4 at a time, instead 
of only 3. Good for assisting slow characters like this one! The Mega Beam 
Cannon is fired from its chest, so don't expect to get the full hits on any 
smaller characters, unless they are up close. 

{Extra Attacks} 
Double Elbow - (G) F + HP 
Tackle - (G) F + HK 
Body Press - (A) D + HP 
Heel Kick - (A) D + LK 

{Special Moves} 
Beam Launcher - (G/A) D,F + P 
Hyper Beam Saber - (G) F,D,B + P 
Beam Shower Attack - (G/A) D,B + P 
Funnel Launch - (G/A) B,D,F + P 
Funnel Attack - (G/A) D,F + P (After launching Funnels) 

{Mega-Special Attack} 
Mega Beam Cannon - (G) D,F,D,F + P 


===[ Full Armor ZZ GUNDAM ]============================================= 

Series: Mobile Suit Gundam ZZ (TV series)
Organization: AEUG 
Game Pilot: Judau 
Colors: 1)Red/Blue/White/Purple 
        2)Red/Grey/Black/White 

The ZZ Gundam comes equipped with a Double Beam Rifle, and some missiles. The 
Spray Missiles consists of a total of 9 missiles that are launched from its 
back, and since they have slight homing capabilities, they arc towards the 
opponent. The Knee-Lift Shot is a close-range powerful move, whereby the ZZ 
Gundam kicks its opponent up into the air, followed by several shots from its 
Double Beam Rifle. Note that the shots fired in this move does a great deal of 
damage, but it uses Energy, just like any normal Long Range Weapon move. So 
this means that when you run out of Energy, the Knee-Lift Shot becomes 
useless. The Double-Z will kick the opponent up, and will still try to fire at 
him, even without the ammo. Also, most of the Double-Z's moves can only be 
performed on the ground, so air-battles are a little disadvantageous to the 
player. Its Extra Attack, the Mega Particle Cannon is quite useful, and can 
catch your opponent unprepared. The Hyper Mega Particle Cannon is a long-range 
beam weapon, and it is quick, and has slight homing abilities. 

{Extra Attacks} 
Guard Punch - (G) B + HP 
Mega Particle Cannon - (G/A) HK 

{Special Moves} 
Double Beam Rifle - (G/A) D,F + P 
Mega Beam Saber - (G) F,D,B + P 
Knee-Lift Shot - (G) D,F + K 
Spray Missile - (G) D,B + P 

{Mega-Special Attack} 
Hyper Mega Particle Cannon - (G) D,F,D,F + P 


===[ HY-GOG ]=========================================================== 

Series: Mobile Suit Gundam 0080 - War In the Pocket (OVA series)
Organization: Zeon 
Game Pilot: Mikhail
Colors: 1)Blue/Orange 
        2)Green/Orange 

The Hy-Gog appeared in only the beginning of the 0083 OVA. It is basically a 
marine Mobile Suit, with long arms, and carries a small & compact orange case, 
which contains its missiles. Its Homing Missiles, like the anime is fired from 
an orange case, in sets of 3. The Jumping Tackle, like the Zaku's, can be 
continued with more attacks once it hits. Its Hell Burner Rush is a short-
range move whereby the Hy-Gog rapidly strikes & juggles the opponent many 
times with its claws. 

{Extra Attacks} 
Tackle - (G) F + HK 
Down Kick - (A) HK 
Shot-Down Kick - (A) D + HK 

{Special Moves} 
Machine Gun - (G/A) D,F + P 
Hand Burner - (G) F,D,B + P 
Homing Missile - (G/A) D,B + P 
Jumping Tackle - (G/A) D,F + K 

{Mega-Special Attack} 
Hell Burner Rush - (G) D,F,D,F + P 


===[ THE-O ]============================================================ 

Series: Mobile Suit Z Gundam (TV series)
Organization: Titans 
Game Pilot: Paptimus Scirocco 
Colors: 1)Yellow/Black 
        2)Gold-Tan/Black 

Paptimus Scirocco's ultimate Mobile Suit, The=O, is huge, and has many small 
sword-like tentacles hidden all over it. In fact, it is a very powerful 
character in this game. It is fast for its size, and has very useful & 
practical attacks. Its Extra Attacks (the Hidden Arms) can be used to surprise 
your opponent, as it has different variations (low & high). The Hidden Arm 
Sword Rush is a good multi-hitting move which is quick, and the Slap Tackle is 
a simple, but effective & damaging move. On the other hand, it has one of the 
most useless Mega-Special Attacks in the game. After performing the motion, 
the The-O will wield his Beam Sword, after which pressing any normal P or K 
button will result in him using the sword to slash his opponent. The slashes 
vary, depending on the button pressed, and whether he is ducking, standing or 
jumping. Although the sword attack is unblockable & powerful, and it does not 
take as long to pull off as it normally would, your opponent will fly all over 
the screen just to avoid you and attack you from afar, until the move ends. 
However, you can still use your other Special & Extra Attacks, so unless you 
know how to use them well, you will most likely waste your Mega-Special Attack 
while you chase your opponent all over the screen, trying to slash him. It is 
also very difficult to gauge how high your opponent is when chasing him, as 
the background will be replaced by a black screen with scrolling white lines, 
just like other times when you perform a Mega-Special Move. 

{Extra Attacks} 
Hidden Arm - (G) F + LP 
Rifle Slap - (G) F + HP 
Anti-Air Hidden Arm - (G) B + HP 
Sweep Hidden Arm - (A) D + LP 

{Special Moves} 
Beam Rifle - (G/A) D,F + P 
Beam Sword - (G) F,D,B + P 
Hidden Arm Sword Rush - (G/A) D,B + P 
Slap Tackle - (G/A) D,F + K 

{Mega-Special Attack} 
Beam Sword Dance - (G) D,F,D,F + P (then press any normal P or K button to 
attack) 


===[ GP02A "PHYSALLIS" ]=============================================== 

Series: Mobile Suit Gundam 0083 - StarDust Memories (OVA series)
Organization: Delaz Fleet (Zion) 
Game Pilot: Anavel Gato
Colors: 1)White/Blue/Red/Grey 
        2)Blue/Black/Purple 

Originally one of the three prototype Gundams created by the Federals, the 
GP02A was hijacked by Zion's Anavel Gato. The reason was because it had a very 
powerful weapon - the Atomic Bazooka, capable of mass destruction. Overall, 
the GP02A is a slow, but steady fighter. The GP02A in the game, too, has a 
bazooka, which it can fire in different ways, as part of his Special & Mega-
Special Attacks. The normal Hyper Bazooka has one major flaw; its shots are 
very slow, and can be destroyed by most other projectile weapons, so beware of 
opponents who want to engage in a fire-fight. The Shot Bazooka is a move where 
he fires a missile high into the air and off-screen. It later explodes into 
several more missiles, which then rain down back on-screen. It is very 
powerful is most of the missiles connect, but it is very slow to pull off, and 
your opponent would be ready for it. The Shield Buster can be continued with a 
hit or two, but unlike the Zaku or Hy-Gog, it is difficult for it to perform a 
combo after that because of its slow speed. Also, the GP02A will jump 
vertically upwards, which decreases the range of the move by a lot. The Atomic 
Bazooka is also another impractical & useless Mega- Special Attack. The GP02A 
will fire an nuclear missile into the air, which explodes into a gigantic 
glowing ball, and remains on-screen for quite a while. Your opponent will get 
`sucked' into it, should he merely touch the round explosion, and receives 
massive damage. However, this move is useless, because it is slow to pull off, 
and the explosion occurs so high up that smaller characters can simply walk 
safely under it. It looks as if the move as aimed at using against the larger 
characters (such as the bosses). Only then will the move work to its full 
effectiveness. 

{Extra Attacks} 
Shield Smash - (G) F + HP 
Shield Tackle - (G) D + LK 

{Special Moves} 
Hyper Bazooka - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P 
Shot Bazooka - (G) D,B + P 
Shield Buster - (G) D,F + K 

{Mega-Special Attack} 
Atomic Bazooka - (G) D,F,D,F + P 


===[ ACGUY ]============================================================ 

Series: Mobile Suit Gundam (TV series)
Organization: Zeon 
Game Pilot: Akahana
Colors: 1)Brown/Tan/Black 
        2)Black/Grey/Silver 

Don't be fooled by this character's size! Although the AcGuy is small and, and 
looks kind of weird, it is very agile, and is excellent at combos! You can 
chain many of his normal P's & K's together, and even end with some of his 
Special or Mega-Special Attacks for a super- long combo that does quite a 
considerable amount of damage. (Example: LP repeatedly, HP, then AcGuy Machine 
Gun for an easy 10-hit combo!) However, the AcGuy has been balanced with an 
overall weaker attack, so don't think you can kill your opponent just by 
performing 2 long combos. The AcGuy also has an uppercut move that is quite 
effective, but the Claw Rush is not that useful at all. Its Drill Claw is a 
very unconventional beam saber-type attack. He `charges' up, then dives at his 
opponent, but should he misses, he will fall flat, and will be left wide open 
for a counter-attack. The Rolling Maximum has to be done close to your 
opponent if you want to secure the maximum number of hits. Your opponents will 
have to guard low against it. Overall, quite a weird, but interesting 
character to choose. Note that he does not have any Extra Attacks, though. 

{Extra Attacks} 
NONE 

{Special Moves} 
AcGuy Machine Gun - (G/A) D,F + P 
AcGuy Drill Claw - (G) F,D,B + P 
AcGuy Jump Upper - (G) F,D,F + P 
AcGuy Claw Rush - (G) D,B + P 

{Mega-Special Attack} 
AcGuy Rolling Maximum - (G) D,F,D,F + P 


===[ QUBELEY ]========================================================== 

Series: Mobile Suit Z Gundam (TV series)
Organization: Axis (Neo Zeon) 
Game Pilot: Haman Karn 
Colors: 1)White/Pink/Purple 
        2)Purple/Pink/Black 

Axis leader Haman Karn's final Mobile Suit is possibly the first in the anime 
to use Funnels, which probably explains why the Qubeley's Mega-Special Attack 
is a powered-up version of its Funnel attack. The Qubeley does not have any 
Extra Attacks, but has a wide range of Special Moves, mainly consisting of its 
kicks. The Double Kick is good to use in combos, and hits your opponent up 
into the air. The Homing Kick is a strange move, whereby the Qubeley will 
first jump straight upwards, and when it is in line with the opponent, it will 
rush forward with a flying kick. Good for hitting opponents who are high in 
the air, but it will miss shorter opponents on the ground. The Somersault is a 
spin kick in the air, but is not particularly useful. Although the Full Funnel 
Attack looks impressive and intimidating, it is merely a stronger version of 
the normal Funnel attack. The Qubeley will launch 2 sets of 3 Funnels each 
(one set at a time), and they will immediately home in on the opponent to 
deliver 2 shots each, for a total of 12 hits. However the Funnels will surely 
find their way to your opponent, they can still be destroyed (just like the 
normal ones), and since it takes a very long time to launch the Funnels, most 
opponents will see it coming, and get ready to guard or counter it. Hence, the 
Full Funnel Attack is not very useful after all. 

{Extra Attacks} 
NONE 

{Special Moves} 
Beam Gun - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P 
Double Kick - (G) D,F + K 
Somersault - (A) D,F + K 
Homing Kick - (G/A) D,B + K 
Funnel Launch - (G/A) B,D,F + P 
Funnel Attack - (G/A) D,F + P (After launching Funnels) 

{Mega-Special Attack} 
Full Funnel Attack - (G/A) D,F,D,F + P 


===[ HAMMA-HAMMA ]====================================================== 

Series: Mobile Suit Gundam ZZ (TV series)
Organization: Neo Zeon 
Game Pilot: Date 
Colors: 1)Green/Red/Black 
        2)Gold/Red/Black 

The Hamma-Hamma is quite a weak character in the game, with very few good 
moves. The Triple Beam Shot does little damage, and uses up too much Energy. 
The Leap Attack is slow, and will seldom get your opponent, unless you 
surprise him from above. The Hide Bomb seems to be its most useful move. On 
the ground, it can be used to end your combos, and in the air, you can drop it 
over their heads. However, unless the bombs land directly on your opponent, 
they will roll across the ground for a certain distance before they actually 
blow up. The Plasma Beam Cannon is also a very impractical & ineffective Mega-
Special Attack. The Hamma-Hamma will launch 3 waves of 2 plasma bolts each 
that will slowly drift across the screen. Although they are unblockable (and 
they only way to guard against them is to use the Barrier), your opponent can 
spot them coming easily, and fly over the plasma bolts to avoid them. 
Furthermore, even if all 6 plasma bolts connect, it does a miserable amount of 
damage (less than 30%!). However, during this time, your opponent will be 
temporarily stunned, which leaves them wide open for any kind of attack. But 
still, unless you can perform a very damaging combo, the total damage still 
cannot compare to that of any other Mega-Special Attack in the game. 
Therefore, it takes a lot of practice to be able to play well using the Hamma-
Hamma. Use some of its normal & Extra attacks to your advantage, as some of 
them are real pretty good. 

{Extra Attacks} 
Double Claw - (A) D + HP 

{Special Moves} 
Triple Beam Shot - (G/A) D,F + P 
Beam Sabre - (G) F,D,B + P 
Leap Attack - (G/A) D,B + K 
Hide Bomb - (G/A) D,B + P 

{Mega Special Attack} 
Plasma Beam Cannon - (G/A) D,F,D,F + P 


===[ BIG ZAM ]==========================================================

Series: Mobile Suit Gundam (TV series)
Organization: Zeon 
Game Pilot: Dozle
Colors: 1)Green/Grey 
        2)Blue/Grey 

The first of the Bosses is this massive Mobile Armor. Its defense is extremely 
high, and its movements cannot be hindered no matter how much you attack it. 
However, it is extremely slow, and cannot fly too high with its thrusters. Its 
one and only Special Move is its Homing Missiles. The Big Zam will fire many 
small missiles (that will home in on you) at the expense of very little 
Energy, and this alone causes a lot of damage, even when blocked. It does not 
have any actual punches, so the P buttons are used for flying its multi-
directional lasers. Its Mega-Special Attack is a huge beam attack that sweeps 
across the whole screen for major damage. Note that the Big Zam cannot guard, 
and there seems to be no way for it to turn around once someone gets behind 
it. On an interesting note, the Big Zam can also inflict damage on its 
opponents by simply walking at them, and smashing them with its huge feet. 

{Special Attacks} 
Homing Missile - (G/A) D,F + P 

{Mega Special Attack} 
Mega Particle Cannon - (G) D,F,D,F + P 


===[ NEUE ZIEL ]======================================================== 

Series: Mobile Suit Gundam 0083 - StarDust Memories (OVA series)
Organization: Delaz Fleet (Zeon) 
Game Pilot: Anavel Gato 
Colors: 1)Green/Grey 
        2)White/Silver 

The Neue Ziel is Anavel Gato's Mobile Armor, which he later acquires after the 
GP-02A gets destroyed. It is huge, and has long arms, which can be launched 
far because they are connected to its elbows by wires. (Press P) Also, since 
it is a Mobile Armor for use in space, you will notice that its Thruster Gauge 
is full and never depletes. Hence, it is always flying. It has a wide range of 
Special Moves, which makes it one of the most interesting bosses to play as. 
Note that the Neue Ziel can turn around should its opponent get behind it. 
Simply move towards the edge of the screen then perform the Heavy Tackle. The 
Neue Ziel will fly off-screen, then back again, this time facing in the 
correct direction. All its moves are damaging, and surprisingly, it even has a 
Beam Saber. Its Mega-Special Attack is very devastating. The Neue Ziel will 
fire a massive beam that sweeps across the screen twice for up to over 40 
hits! 

{Special Moves} 
Wire Arm Laser - (A) D,F + P 
Wire Arm Saber - (A) F,D,B + P 
Homing Missiles - (A) D,B + P 
Heavy Tackle - (A) D,F + K 

{Mega-Special Attack} 
Mega Cannon - (A) F,D,F,D + P 


===[ PSYCHO GUNDAM Mk III ]============================================= 

Series: NONE (This is an original Gundam found only in this game.) 
Organization: Unknown 
Game Pilot: Valdor Farkill
Colors: 1)Black/Grey/Red 
        2)Grey/Grey/Tan 

The Psycho Gundam Mk III is an original Mobile Suit created by the game's 
designers. Its design seems to be based on the previous 2 models (Psycho 
Gundam & Psycho Gundam Mk II). Therefore, they share the same characteristics. 
The Psycho Gundam Mk III is a huge Mobile Suit that is over 40 meters tall, 
and they all have lots of firepower. The Mk III even has the Scattering Mega 
Particle Cannon, just like the other two. The Psycho Mk III is one of the most 
powerful and unfair character in the whole game. It can practically walk right 
through any attack, and its defense is extremely high! Furthermore, it can 
even guard in the middle of getting hit by Specials, Mega-Specials, or combos! 
All its moves are very powerful, and even its Psycho Blast Upper can kill an 
opponent immediately if all 4 hits connect! Also, the reach for its Beam Sword 
is unbelievable! Overall, a really cheap boss character. Even its slow speed 
cannot keep it from being overly powerful. 

{Special Moves} 
Shoulder Cannon - (G/A) D,F + P 
Large Beam Sword - (G) F,D,B + P 
Psycho Blast Upper - (G) F,D,F + P 

{Mega-Special Attack} 
Scattering Mega Particle Cannon - (G) D,F,D,F + P 


===[ HYDRA GUNDAM ]===================================================== 

Series: New Mobile Report Gundam Wing 'G-Unit' (Comic) 
Organization: OZ-Prize 
Game Pilot: Treize Khushrenada 
Colors: 1)red/White/Black 
        2)Red/White/Grey/Black 

The Hydra Gundam is Valdor Farkill's Mobile Suit from the G-Unit comics. 
Although I have never read it before, I know that it takes place some time in 
the year After Colony 195 on the colony M.O. V (Five). It is also a time when 
most Mobile Suits have the ability to transform into different kinds of Mobile 
Armor. The Hydra Gundam is one of the cheapest, fastest, and most powerful 
characters in the game. First of all, it comes equipped with an EMF Shield. 
Just by guarding normally, the Hydra Gundam will defend itself with the EMF 
Shield, which will protects against all attacks, including beam & missile 
projectiles, which will have no effect on it (works just like a Barrier!). 
Furthermore, the Hydra Gundam has the ability to Sway, so this makes it a very 
defensive character, since it is invulnerable to projectile attacks when 
guarding, can also sway to avoid the unblockable saber attacks. The Buster 
Cannon is also very unfair. It is very quick, and uses Energy at a rate of 5 
points per shot only! The Shoulder Claw Beam Cannon is overly powerful, as it 
does nearly as much damage as that of any character's Mega-Special Attack. 
Also, it is accurate at finding its target. The Hydra-G's Beam Saber is also 
very unfair. It takes a very short time to pull off, and the Saber will be 
swung twice for plenty of damage! Lastly, the Hydra-G's Mega-Special Attack 
looks straight out of those SNK fighting games. It performs a rush combo, 
ending with an unblockable double saber slash. So, should you manage to guard 
against this move, be sure to sway to avoid the last few hits. 

{Special Moves} 
Buster Cannon - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P 
Shoulder Claw Beam Cannon - (G) D,B + P 

{Mega-Special Attack} 
Hydra Waltz - (G) D,F,D,F + P 


===[ Secret Characters ]=== 

With the exception of the Zaku S, the Secret Characters are actually the 
opposite of what the bosses are. They are generally weak, as they have very 
few moves, and do not have any Mega-Special Attacks. They are merely in the 
game for fun, and normally can't be considered as `serious' fighters to play 
with. (Unless you know how to use them right) I would say that they are an 
added bonus for those who are fans of the Gundam anime. However, if you know 
how to use them well, you can still enjoy the game, and win a few fights while 
you are at it, too. 


===[ GUNDAM ]=========================================================== 

Series: Mobile Suit Gundam (TV series)
Organization: Federal Forces 
Game Pilot: Amuro Ray 
Colors: 1)White/Blue/Red/Yellow 
        2)White/Blue 

The first Gundam of the whole Gundam series is hidden in the game. It appeared 
in the first Gundam: The Battle Master game, but was taken out, probably to be 
replaced by the Z Gundam. However, it makes a come-back here in the sequel, 
with all its old moves intact, but just a different way of performing them. 
Overall, it is quite a weak fighter. Its Cyber Shield requires Energy to fire 
the rifle shots, so once you are out of ammo, this move becomes obsolete, and 
you will have to fight a close-range battle for the remaining of the fight. 
However, the Cyber Shield is a very damaging move, almost up to that of a 
typical Mega-Special Attack. Be tactful when you use it. 

{Special Moves} 
Beam Rifle - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P 
Cyber Shield - (G/A) F,D,F + P 


===[ U GUNDAM ]========================================================= 

Series: Mobile Suit Gundam - Char's Counterattack (Movie)
Organization: Federal Forces 
Game Pilot: Amuro Ray 
Colors: 1)Pure White/Grey/Black 
        2)Pearl White/Grey/Black 

Amuro Ray returns in the U Gundam to face off against Char & his Sazabi in a 
fight to the finish in space, in this Gundam movie. On an interesting note, 
Char himself supplied the U Gundam's Psycho Frame. Was it his intention to 
arrange their final battle? Anyway, with this, the U Gundam was able to use 
Funnels, just like the baddies. The U Gundam's Fin Funnels look different from 
the conventional Funnels, and in the game, it works differently, too. Each Fin 
Funnel only fires one shot, instead of two, and they fire on the spot ; that 
is, they do not chase after their target. However, it seems that the Fin 
Funnels are indestructible, as I have not seen them get destroyed before by 
anyone. The U Gundam's other move, the Jumping Knee Tackle, can be followed up 
with certain attacks or combos after it connects. 

{Special Moves} 
Beam Rifle - (G/A) D,F + P 
Beam Saber - (G) F,D,B + P 
Jumping Knee Tackle - (G/A) D,F + K 
Fin Funnel Launch - (G/A) B,D,F + P 
Fin Funnel Attack - (G/A) D,F + P (After launching Fin Funnels) 


===[ BALL ]============================================================= 

Series: Mobile Suit Gundam (TV series)
Organization: Federal Forces 
Game Pilot: Gloria 
Colors: 1)Red/Blue/Grey 
        2)Red/Tan/Black 

This is definitely the weakest character in the entire game. It is small, 
weak, and has an extremely low defense. However, it is very, very good at 
combos; almost as good as the AcGuy! You may want to just try this guy for 
fun, but don't think of winning many battles with him. Its 120mm Cannon is 
very powerful, but uses 100 points of Energy per shot! The Mining Drill is 
very quick, but does little damage. Good for ending the Ball's chain combos 
for many hits, though. The Rotating Cannon Attack is quite slow, and arcs at 
an angle, so you may miss your opponent sometime. 

{Special Moves} 
120mm Cannon - (G/A) D,F + P 
Mining Drill - (G/A) D,B + P 
Rotating Cannon Attack - (G/A) D,B + K 


===[ ZAKU IIS ]========================================================= 

Series: Mobile Suit Gundam (TV series)
Organization: Zion 
Game Pilot: Char Aznable 
Colors: 1)Red/Grey 
        2)Gold/Grey 

The Zaku II-S is a Zaku which is painted in Char's trademark red color, which 
sort of represents his nickname, the "Red Comet". Basically, it is just a 
different-colored Zaku with a new head design. And since this is Char's 
customized Zaku, it is a lot more faster than the normal Zaku, and is even 
quicker than most other characters in the game. The Zaku S has all the same 
moves as that of the normal Zaku, but because of its speed, it is a lot more 
deadly, and can perform many combos that the latter cannot. 

{Extra Attacks} 
Shoulder Tackle - (G) F + HK 
Stamping - (A) D + HK 

{Special Moves} 
Zaku Machine Gun - (G/A) D,F + P 
Heat Hawk - (G) F,D,B + P 
Cracker - (G/A) D,B + P 
Rising Tackle - (G/A) D,F, + K 

{Mega-Special Attack} 
Cracker Special - (G) D,F,D,F + P 


===[ Gameplay Tips ]====================================================


1) Whenever a move is performed, the character will flash, followed by a 
comment made by the announcer. This is useful in telling when your opponent 
makes his move. Aside from paying attention to what is happening on-screen, 
you may also find it useful to listen for the audio cues. Here are some 
examples: "You can't defend!" - Beam Saber-type move performed. "Shoot you 
down!" - Long-range Projectile-type move performed. "You're gonna die!" - 
Psycho Mk III's Psycho Blast Upper, Neue Ziel's Heavy Tackle, Zaku S's Rising 
Tackle, or Ball's Rotating Cannon Attack. "Cracker Grenade!" - Zaku II & Zaku 
S's Cracker, or Hamma-Hamma's Hide Bomb. (Others are self-explanatory.) 


2) The best way to destroy your opponent's Funnels is to wait for him to make 
them attack you. This is the best time to fire at them, as they will all 
charge at you, close together in a bunch, so if you time it right, you can 
take out all of them with one shot. Another way to make your opponent lose his 
Funnels is by making him fall down. 


3) Since you are allowed to perform 3 Mega-Special Attacks per fight, and a 
Character has 3 Armor Gauges, try to standardize the usage of your Mega-
Specials, by using 1 Mega-Special on each Armor Gauge of your opponent. 
Besides, it is not good to have any unused Mega-Specials left at the end of 
the fight, as it is wasteful. Not everyone may be comfortable with this 
tactic, though. 


4) Be careful not to use your Energy too quickly. Though you start with 500 
points of Energy, some characters use up plenty of Energy to shoot. Try to 
conserve some for near the end of the match, or divide the usage of Energy 
according to your opponent's 3 Armor Gauges. If you run out of Energy early, 
you will have to indulge in close range combat for the remaining of the match, 
if your character do not have any other long-range attacks. Besides, when it 
comes to speed, the other long-range attacks cannot compare to the normal beam 
rifle-type moves, which are fired almost instantly. 


5) If you do not have someone to play the Vs Mode against, you can press the 
"Select" Button on either player 1 or 2's controller to let the CPU take 
control (on the Character Select Screen). Help the CPU to choose its 
character, and start the fight. You will now be playing against a CPU 
opponent. You can even watch 2 CPU characters fight it out by pressing 
"Select" on both controllers. To disable the CPU, just press "Select" again on 
the Character Select Screen. To change the color of your Mobile Suit, simply 
hold down "Start" when choosing it.


===[ Credits ]==========================================================


This FAQ is an expansion of:

The ORIGINAL FAQ created By Kelvin Koh.
(kelkwl@mbox4.singnet.com.sg)

And the FAQ created By J. Sweigart.
(otakuratt@juno.com) 


This FAQ was created By John-Neil Hunter.
(john-neil_hunter@worldnet.att.net)

Created on: Thursday, November 30, 2000 11:30 pm Pacific.


If anyone has any questions, comments, additional information, criticisms, or 
if you have found a mistake, please feel free to e-mail me.



This Document Copyright 2000 John-Neil Hunter. All Rights Reserved.


