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Duke Nukem: LOTB Enemies FAQ / version 1.0 / June 18th 2001
Written by Split Infinity <lifearmor@hotmail.com>
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1. REVISION HISTORY / UPDATES
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Version 1.0 (Monday, June 18th, 2001):

If we have weapons, why not enemies as well? Which is what you are about 
to read. Enemies will be dealt with extreme caution to bring you the most 
accurate info possible.
Before you proceed with reading this FAQ, please take some time to read 
Legal Information section. Don't steal my work!!!

Note: Latest versions of this FAQ will always be found on GameFAQs.

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2. TABLE OF CONTENTS
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1. Revision history / Updates

2. You're reading this right now.

3. Legal information section (Read!)

4. Everything about enemies

5. Frequently Asked Questions

6. Credits

7. Contact Info

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3. LEGAL INFORMATION SECTION
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A) This FAQ can appear on the following site(s):
- GameFAQs [www.gamefaqs.com]
GameFAQs will be the only site I'll send my FAQ to personally.
Therefore I ask you to check www.gamefaqs.com for possible updates of 
this FAQ.

B) What can/can't you do with this FAQ?
- Do NOT:
Post this FAQ on your site directly. The only site(s) that this rule DOES 
NOT apply to is GameFAQs, as shown above. 
- Please DO:
If you are a webmaster of a site that wants to post this FAQ, what do you
do? As you read above, you can not post it directly. Instead, link to the
page at www.gamefaqs.com that lists all the FAQs for this game.
Why GameFAQs? Because I said so. To clear up some confusion, you can not 
link to the URL if it ends in ".txt" or ".doc", you just can't use that. 
If it ends in anything else, such as the page where it lists all the FAQs 
for a game, you can link to THAT, but not to the actual FAQ.

C) This FAQ cannot be used in magazines, guides, books, etc. or in any 
other form of printed or electronic media involved in a commercial 
business, in part or in whole, in any way, shape, or form, PERIOD. It may 
not be given away freely, as a "bonus" or "prize", or given away with the 
game itself, etc. This FAQ cannot be used for either profitable or 
promotional purposes, regardless of the situation. Breaking any of these 
rules is in direction violation of U.S. law.

Any characters, names, places, or miscellaneous objects are copyright of 
their respective companies. I am in no way affiliated with 3D Realms, 
Infogrames, N Space or any other companies that were/are involved with 
this game.

This document is  2001 Split Infinity
All rights reserved

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4. EVERYTHING ABOUT ENEMIES
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LEGEND:
Roman numeral: Name of enemy (I came up with them)?
1.	Weapon this enemy is equipped with (if applicable)?
2.	When you kill this enemy, how much HP is added to Duke's Ego?
3.	When you kill this enemy, what items does it drop (if any)?
4.	Is it possible to instantly kill this enemy by a headshot?
5.	How much health does this enemy have?
NOTE: I estimated enemy's health by counting how many times a specific 
enemy has to be shot with Handgun and multiplying this number by four 
(since RatCorps takes off 4 HP when he shoots Duke).
6.	In which missions can this enemy be found?
7.	Is this enemy capable of knocking Duke down on the ground?
8.	Is this enemy capable of evading / seeking better position?
9.	How dangerous is this enemy?
10.	How much of Duke's Ego does this enemy take when Duke's attacked?
NOTE: There are two numbers to be found. First counts for shooting attack 
(if the number is zero, then this enemy doesn't have any means of 
performing a shooting attack). Second number counts for physical attack 
(if the number is zero, then this enemy doesn't have any means of 
physical attack).

=========================================================================

I) RoachCorps

1. Weapon?
None

2. HP restored when killed?
2 HP

3. Items dropped?
None

4. Headshot possible?
Why? It goes down with one shot from any weapon.

5. Enemy's health?
4 HP

6. Missions found in?
1, 10

7. Can knock Duke to the ground?
No

8. Able to seek cover/Try to find better shooting position?
No

9. Danger level on scale from 1 to 10?
1/10

10. Amount of Duke's health taken off per shot/physical attack?
0 HP / 1 HP

Description?
Small roach-like robot whose only attack is getting close to you and 
trying to 'hug' you. I guess he wants to imitate facehuggers. Too much 
Alien movies, perhaps? One shot from any weapon will take care of it.

=========================================================================

II) RatCorps

1.	Weapon?
Handgun

2. HP restored when killed?
5 HP

3. Items dropped?
None

4. Headshot possible?
Yes

5. Enemy's health?
32 HP

6. Missions found in?
1, 5

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
2/10

10. Amount of Duke's health taken off per shot/physical attack?
4HP / 2HP

Description?
Big brown rat armed with Handgun. He's the basic grunt of alien invasion, 
not very dangerous on his own. Very weak, very slow, killed easily. Now 
if he's supposed to be the basic grunt, why don't we meet more of them 
throughout the game?

=========================================================================

III) PigCorps

1.	Weapon?
Shotgun

2.	HP restored when killed?
6 HP

3.	Items dropped?
Armor, Combat shotgun ammo
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
36 HP

6. Missions found in?
1, 2, 3, 14

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
When close to you 8/10, otherwise 3/10

10. Amount of Duke's health taken off per shot/physical attack?
Up to 20 HP / 2 HP

Description?
Fat piggie wearing blue. Feel the blues, huh? Hmmm, I wonder what 
C.H.O.P.S. on his helmet stands for. Extremely dangerous at close range, 
so don't get too close to him or he'll take off big chunks of HP with 
shotgun of his. Take him out from a distance.

=========================================================================

IV) GorillaCorps

1. Weapon?
Laser blaster

2. HP restored when killed?
7 HP

3. Items dropped?
Laser blaster ammo, Ego boost item
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
40 HP

6. Missions found in?
1, 2, 10, 14

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
5/10

10. Amount of Duke's health taken off per shot/physical attack?
9 HP / 2 HP

Description?
Big brown ape armed with Laser blaster, which packs quite a punch. You 
can often find them in companies consisting of up to 4 of these guys 
(only once, tho')  usually they try to attack you in pairs.

=========================================================================

V) MiniMonkeyCorps

1.	Weapon?
None, but it throws stones at you

2.	HP restored when killed?
3 HP

3. Items dropped?
None

4. Headshot possible?
Yes, but do you even need one?

5. Enemy's health?
4 HP

6. Missions found in?
2

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
No, cos you kill him beforehand:)

9. Danger level on scale from 1 to 10?
1/10

10. Amount of Duke's health taken off per shot/physical attack?
20 HP / 0 HP

Description?
Small monkey found in Mission 2 (three in total). One shot from any 
weapon will kill it. Although he goes 6 feet under fast, do not let him 
hit you or say sayonara to 1/5 of your health.

=========================================================================

VI) BaboonCorps

1. Weapon?
Grenade launcher

2. HP restored when killed?
8 HP

3.	Items dropped?
Grenade launcher, Grenade launcher ammo, Energy weapon ammo, Large ego 
boost item, Ego boost item, Armor item
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
36 HP

6. Missions found in?
3, 7, 8, 9, 14

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
6/10 (this guy cheats big time... how the heck can he hit you so 
precisely then?)

10. Amount of Duke's health taken off per shot/physical attack?
13 HP / 0 HP

Description?
This is one dangerous enemy. Wielding Grenade launcher he's capable of 
seriously damaging you (plus he cheats!!!), so in case you run into 
BaboonCorps along with some other enemies, kill him first.

=========================================================================

VII) SharkCorps

1.	Weapon?
None, bites you instead

2. HP restored when killed?
6 HP

3. Items dropped?
None

4. Headshot possible?
Yes

5. Enemy's health?
48 HP

6. Missions found in?
4, 5, 6

7. Can knock Duke to the ground?
Umm, no, because it bites you rather than knocking you down.

8. Able to seek cover/Try to find better shooting position?
Yes, but for the shooting part no:)

9. Danger level on scale from 1 to 10?
When close to you 7/10, otherwise 2/10

10. Amount of Duke's health taken off per shot/physical attack?
0 HP / 10 HP

Description?
You'll run into this enemy in underwater missions. While easy to kill 
when alone, it's dangerous to meet two or three of these. If one of them 
bites you, then it's hard to get away quickly, as risk of SharkCorps 
biting you again runs high or you'll swim right into the mouth of next 
one. For some fun let some of these swim around when you drain the water 
in Mission 5. Who's gasping for air now, huh?

=========================================================================

VIII) SkullCorps

1.	Weapon?
None, shoots mindshocks instead

2.	HP restored when killed?
10 HP

3.	Items dropped?
None

4. Headshot possible?
Not sure

5. Enemy's health?
60 HP

6. Missions found in?
4, 5, 6

7. Can knock Duke to the ground?
No

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
7/10

10. Amount of Duke's health taken off per shot/physical attack?
10 HP / 0 HP

Description?
Also found in underwater missions. Its appearance is that of a brain with 
a big red eye in the middle. He'll try to hit you with a mindshock (red 
glowing ball) and it hurts if it hits. To make him even more dangerous, 
he can move around underwater with ease and he can also float.

=========================================================================

IX) AlbinoPigCorps

1.	Weapon?
Wouldn't know

2.	HP restored when killed?
9 HP

3. Items dropped?
Ego boost item, Armor item, Pipe bomb, Handgun ammo, Laser blaster ammo
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
56 HP

6. Missions found in?
5, 7, 8

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
8/10

10. Amount of Duke's health taken off per shot/physical attack?
12 HP / 2 HP

Description?
This piggie is white in color and rather tough to destroy. He comes 
equipped with a strange laser weapon  after you've been hit three or 
more times with a shot from his weapon, you'll get knocked down. Plus 
sometimes this weapon changes the direction you're facing (ie. confuses 
you a bit). To further add to this enemy's annoyance, you often run into 
groups of at least 2 AlbinoPigCorps.

=========================================================================

X) FlyCorps

1.	Weapon?
None, spits green slime instead

2.	HP restored when killed?
8 HP

3.	Items dropped?
None

4. Headshot possible?
Where is its head anyway?

5. Enemy's health?
20-24 HP

6. Missions found in?
7

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes (very good at it)

9. Danger level on scale from 1 to 10?
4/10

10. Amount of Duke's health taken off per shot/physical attack?
12 HP / 2HP 

Description?
Green annoying fly (or maybe a spider  it's hard to define). Can either 
shoot you from afar with slime, or get close and swipe at you. You only 
run into them in Mission 7 and there's five of them to be killed in the 
whole game, so once you dispose of them, good riddance!

=========================================================================

XI) AfricanCorps

1.	Weapon?
Blowpipe

2.	HP restored when killed?
9 HP

3.	Items dropped?
Dynamite, Pipe bomb, Ego boost item, Laser blaster ammo, Handgun ammo
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
68-76 HP

6. Missions found in?
9

7. Can knock Duke to the ground?
No

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
8/10

10. Amount of Duke's health taken off per shot/physical attack?
15 HP / 0 HP

Description?
Big brown hairy pig. The toughest of pig class enemies, therefore 
requiring a lot of firepower to go down. On bad side: his weapon is 
strong, often comes in groups of two (or is accompanied with 
BaboonCorps).

=========================================================================

XII) BabeCorps

1.	Weapon?
Laser blaster shooting white lasers

2.	HP restored when killed?
10 HP

3.	Items dropped?
Ego boost item, Armor item
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
76 HP

6. Missions found in?
10, 11, 13

7. Can knock Duke to the ground?
No

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
9/10

10. Amount of Duke's health taken off per shot/physical attack?
8 HP / 0 HP

Description?
Enemy remarkably similar to human woman, but heavily armed. You will meet 
two versions: one already complete and one without 'make-up' on it. As 
with other enemies, BabeCorps often comes in groups.

=========================================================================

XIII) BigApeCorps

1.	Weapon?
Mini laser gatling

2.	HP restored when killed?
10 HP

3.	Items dropped?
Ego boost item, Laser gatling ammo
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
56 HP

6. Missions found in?
11, 13, 14

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
9/10

10. Amount of Duke's health taken off per shot/physical attack?
6 HP / 2 HP

Description?
Last monkey class enemy... and the toughest. He is also very fast when 
seeking cover or changing positions. However, its weapon is not so 
strong. Real strength comes from group of these enemies, when they gang 
up on you.

=========================================================================

XIV) AlienCorps

1.	Weapon?
Freezer

2.	HP restored when killed?
9 HP

3.	Items dropped?
Freezer ammo, Ego boost item
NOTE: Item dropped is fixed, ie that only specific enemy will drop it.

4. Headshot possible?
Yes

5. Enemy's health?
36 HP

6. Missions found in?
12, 13, 14

7. Can knock Duke to the ground?
Yes

8. Able to seek cover/Try to find better shooting position?
Yes

9. Danger level on scale from 1 to 10?
10/10

10. Amount of Duke's health taken off per shot/physical attack?
4 HP / 2 HP

Description?
Most dangerous enemy, since it can freeze you. Most appropriate weapon to 
use on these scum would be Freezer or Shrinker. Only other advice I can 
give is to kill one of these as soon as you spot him (remember that 
freeze rounds bounce off walls, so even if he misses you, you might get 
hit from behind).

=========================================================================

XV) SaucerCorps

1.	Weapon?
None, except for being on the 'sharp edge'

2.	HP restored when killed?
3 HP

3.	Items dropped?
None

4. Headshot possible?
Don't need one, cos anything kills him instantly.

5. Enemy's health?
4 HP

6. Missions found in?
12, 13, 14

7. Can knock Duke to the ground?
No

8. Able to seek cover/Try to find better shooting position?
No

9. Danger level on scale from 1 to 10?
1/10

10. Amount of Duke's health taken off per shot/physical attack?
0 HP / 2 HP

Description?
Not-dangerous-enemy. I wonder why programmers even bothered creating it. 
You meet only three of these.

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5. FREQUENTLY ASKED QUESTIONS
-----------------------------

This section is still empty.

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6. CREDITS
----------

1. Companies
- 3DRealms, N Space, Infogrames: they created this game
- Sony: for making PSX

2. Internet sites
- GameFAQs [www.gamefaqs.com]: for hosting my FAQ

3. People
- marshmallow [marshmallow@planetn2000.com]: I used 'legal information 
section' found in one of marshmallows's faqs.
- CJayC [gamefaqs@gamefaqs.com]: for creating this top-notch site

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7. CONTACT INFO
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1. Send your comments, ideas for improvements, additional info, 
correction of mistakes I may have made, and anything else via e-mail at:

lifearmor@hotmail.com

2. Split Infinity's Contributor page

http://www.gamefaqs.com/features/recognition/6434.html


Yours truly,
Split Infinity

End of Document
