Marvel vs. Capcom 2
SonSon Character FAQ
Version:  3.141

Written by: 
Vegita, Guardian Of Destiny
(VegitaBOD@aol.com)

I.    Introduction
II.   Character Background
III.  General Notes
      A.  Alpha Assist
      B.  Beta Assist
      C.  Gamma Assist
      D.  Various Other Stuff
IV.   Special Moves
      A.  Tri-Monkey Kiss
      B.  Nyoi-Bo Strikes
      C.  Rising Nyoi-Bo
      D.  Ground Crawl
      E.  Wall Climb
      F.  What's Cookin' Doc?
      G.  Air Dash
V.    Hyper Moves
      A.  Power Nyoi-Bo Slam
      B.  Raging Ooarzu Monkey Demon SonSon!
      C.  Giant Lunch
VI.   Combos/Strategies
      A.  Combos
      B.  General Strategies
      C.  Abyss Fighting
VII.  Disclaimer


7-12-00:  Updated the "General Notes" section.  Added another combo.

7-3-00:  Updated the Character Background (I HAD my facts straight, I just 
didn't word them correctly).  Also changed the "Giant Peach" hyper to "Giant 
Lunch" (I didn't know it turned them into more than just a peach).

7-1-00:  FAQ created.

-Marvel vs. Capcom II -- Marvel vs. Capcom II-
---------------I.  Introduction---------------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-

Welcome, folks!  My name is Vegita (Guardian Of Destiny), and I'm here today to 
give you the most pathetic help for any character in a fighting game since my 
Super Butoden 2 FAQs!  I'd give you a background on myself, but that'd take too 
long.  So here's my fighting game history!

I've been playing fighting games sparingly in my life.  I was always that poor 
schmutz that played as Dhalsim in the old Street Fighter II (the original) 
because I figured a guy with that kind of range couldn't possibly lose, right?  
Well, after several Street Fighter incarnations, I realized that I had to play 
as every character, even the ones that no one liked.  I became rather adept as a 
Zangief player, and I could even take quite a few Shotokan players with my Fei 
Long skills.

After the multitude of fighting games since, my ability to master all the 
characters has dwindled.  I've had to pick my fights (and fighting games), but 
even then, there's just too many people to go with!  So what I've done is I play 
games, but I randomly pick people, and do what I can to win.  I've found that I 
hate Guile/Charlie and Shotokan players because they simply refuse to change!  
Always the same manuevers combos, the same rushing/jumping attacks, ad 
nauseum...so my retrospective on the whole "Fighting Scene" was "Let 'em play as 
the same tried and true characters.  I'll find the better ones."  And although 
you may laugh, I think we have a winner with SonSon.


-Marvel vs. Capcom II -- Marvel vs. Capcom II-
-----------II.  Character Background----------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-

SonSon came from the somewhat popular arcade and Turbografix 16 games of the 
same name from the mid 80s (run on sentences RULE!).  Her background past THAT, 
I don't know.  All I know is that she is a very LARGE rip off of Son Gokuu!  
Allow me to explain.

In the Ancient Chinese Folklore, there was a "Monkey God" named Son Gokuu (or 
Son Okuung).  Gokuu was a small boy who, for unknown reasons, had ungodly 
strength and speed.  These qualities, however, were rivaled by his blatant 
stupidity and constant hunger.  Gokuu, through his multiple journeys and 
adventures, gained several tools to aid him.  Such items were an extending 
Staff, which came from God himself (but God didn't know it was taken!), and a 
flying cloud (Kintoun) that he could ride on.  This created some odd adventures, 
up until he ate the giant peach of immortality that belonged to the god of the 
underworld, which made this mischievous little monkey-man quite the pest.  Heck, 
after that little stunt, it took Buddha himself to capture him!

Gokuu had a few interesting traits about himself, too, that made him a truly 
unique...um, person:
-He had the looks of a man, but quite a few features of a monkey, as well (for 
instance: the tail!).  -Gokuu's main weakness was his tail (if you grabbed it, 
he lost all his strength), and 
-If he tried to remedy the situation by cutting it off, it'd only grow back!  
-Gokuu could pluck hairs off of his head and blow on them, causing them to turn 
into a miniature version of himself (confusing, no?).
-Finally, Gokuu would turn into a giant, raging Ooarzu (Giant Monkey-thing) if 
he sight the full moon.  Bad news for anyone around him at the time!

Now, SonSon is a rip off of this character how?  Well, ok, calling he a rip off 
isn't correct.  She's based off of the monkey God legends, as is Akira 
Toriyama's series "Dragon Ball", and the more recent show "Monkey Magic".  Each 
series or character has various traits from the monkey god legends, and each has 
their flaws.  Monkey Magic suffers from plot (it follows the Monkey God legends, 
but kinda not...), Dragon Ball takes the Monkey God legends and twists them 
around to MAKE the plot, and SonSon is Son Gokuu, save for the fact that "she" 
is supposed to be a "he".   

Frankly, I think it would have been neat for Capcom to have gotten Akira 
Toriyama's permission to use HIS Gokuu, since that Gokuu had WAY better 
abilities.  Albiet by doing so, this would easily ruin the concept of "Marvel 
vs. Capcom", since there wasn't a Capcom game with Gokuu, nor was there an 
appearance in a Marvel comic by Gokuu...  I just believe that if it came down to 
the best "Take" on the Monkey God legends, Gokuu would win out, THEN SonSon.  

There, that's all I know.  I swear.


-Marvel vs. Capcom II -- Marvel vs. Capcom II-
------------III.  General Notes---------------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-

Ok, since I haven't had the pleasure of owning a Dreamcast, I've only gotten to 
play as SonSon in the Arcades.  And since I've only played as her in the 
arcades, most of this will be going off of memory, so bear with me!

-----III.A - Alpha Assist-----

Peach Heal.  SonSon steps out holding a peach for you to eat.  This is her 
healing assist.  There isn't much hope for comboing this assist, so don't try.  
DO make sure you grab that peach, though, as it will recharge some of your green 
energy bar (if you've lost green, but not the red, it will recharge some of the 
green for you).

If SonSon is included (you have at least 2 or 3 bars) in a multiple-hyper combo, 
and you have selected the Alpha Assist, she will perform her "R.O.M.D.S." Hyper 
(see Hyper moves).


-----III.B - Beta Assist-----

Shien Bu (Tri-Monkey).  SonSon steps out and performs her Shien Bu projectile.  
This is slow, but it's good if you know what you're doing with it (slow 
projectiles are always nice to trick your opponent with).

If SonSon is included (you have at least 2 or 3 bars) in a multiple-hyper combo, 
and you have selected the Beta Assist, she will perform her "R.O.M.D.S." Hyper 
(see Hyper moves).


-----III.C - Gamma Assist-----

Seiten Rengeki (Rising Nyoi-Bo).  SonSon jumps out and moves in an upward motion 
with her "Uppercut" attack, the Seiten Rengeki.  While not TOO terribly 
effective, if you're on to pull lots of cross-ups, this can really screw with 
someone's head.

If SonSon is included (you have at least 2 or 3 bars) in a multiple-hyper combo, 
and you have selected the Gamma Assist, she will perform her "Power Nyoi-Bo 
Slam" Hyper (see Hyper moves).  I suggest if you pick this Assist, don't use the 
2 or 3-man hyper moves, as you would have to be extremely close to guarantee 
SonSon's hitting.



-----III.D - Various Other Stuff-----

SonSon's Block:  She spins her Nyoi-Bo around in front of her.  Not quite as 
cool as some of the defenses in the game (Amingo and Iceman come to mind), but 
this still looks pretty neat.

Opening Pose:  SonSon flies across the screen on her cloud, then back again, 
where she jumps off and lands in a fighting pose.

Win Pose:  SonSon starts juggling several peaches and a monkey.  The monkey eats 
all the peaches, while being juggled.

Time Out Win/Assist Exit:  SonSon puts her Nyoi-bo on her shoulder, grabs her 
tail with her other hand, and grins at the camera.

Lose Pose:  She leans back on her Nyoi-Bo and tail, scratching her head.

Taunt Pose:  SonSon pumps her arms, saying "Yeah Yeah Yeah!"

Colors:  Who honestly cares what color a character is?  I mean, I have a friend 
that hates the color changing and mirror matches, saying "It's not possible, and 
why would the change colors?"  My usual response to ANYONE about this is "Who 
cares?  It's a friggin' video game!"  So what if Juggernaut's Sewage Green, 
let's just fight!

General reaction to SonSon when you pick her (against other players):  "You're 
pickin' that wimp?  Geez, maybe I should have (blank*) go easy on you.

* = Insert name of popular, excessively cheap character to use: Cable, 
Spiderman, Akuma, Wolverine, Iceman, Amingo, Jill, Cyclops, Strider etc.

General reaction after you soundly tromp the other player with SonSon:  "Aw, I 
went easy on you anyways.  So what if you healed 5 times in a row!"

Actual Reaction I've gotten from winning with SonSon, Roll, and Juggernaut:  
"Get away from me.  You make me sick, you small, then big, then small again 
freak..."


-Marvel vs. Capcom II -- Marvel vs. Capcom II-
------------IV.  Special Moves----------------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-

SonSon's special moves are certainly odd...they mimic other characters' special 
moves (Hadoken, Shoryuken, etc), but they certainly don't ACT like those moves.  
Here are the special moves, with a bunch of names I made up for them:

-----IV.A:  Tri-Monkey Kiss of Death! (Shien Bu)-----

Movement:  Roll from Down to Towards + any Punch button.

-This attack is certainly...odd.  It's SonSon's projectile, but it's 
still...odd.  What she does is she plucks 3 hairs from her head and acts as if 
she's blowing a kiss, but from her mouth 3 smaller monkey-people are released, 
flying along in a horizontal path.  This attack comes straight from the old 
Monkey Legends.  Each one can strike, so one Shien Bu can generate 3 hits 
(duh!).  Not terribly easy to work into a combo, nor is it fast enough to 
counter other characters' projectiles.  It does, however, have seperate hit 
ranges, depending on the location of the 3 monkeys during their flight.  This 
can be a blessing and or a curse; take it as you will.

Another interesting point about this projectile is that after a certain 
distance, the monkeys will spread apart and fly off in different directions.  
While you may think this isn't a good think, just think of the mind games you 
can play against another player:  he thinks you're gonna throw the strongest 
punch-projectile (so you can reach him), and he jumps over it as soon as it 
comes out...only to land on the upcoming monkey!  I've done that a couple of 
times (of course, mine was followed up by a Juggernaut assisting punch).

This attack CAN be used in the air.


-----IV.B:  Nyoi-Bo Strikes-----

Movement:  Press any punch button repeatedly.

~When performed, SonSon will take her staff and swing it around in front of her, 
much like E. Honda and Chun Li's trakemark attacks (100-Hand Slap and Lightning 
Leg, respectively).  While it's good for a quick combo on the unsuspecting 
opponent, don't rely on this attack to get you by much, since it's hard to get 
out of to block attacks.  It CAN be cancelled into much greater attacks, 
however.

This attack CAN be used in the air.

-----IV.C:  Rising Nyoi-Bo Spin (Seiten Rengeki)-----

Movement:  Towards, Down, Down-Towards + any Punch button.

-When performed, SonSon rises upwards at an angle, spinning her Nyoi-Bo for 
multiple hits.  This is her equivalent to the always wonderful anti-air 
Shoryuken, as it has the same movement and same effect.  Hers, however, 
generally does not cause as much damage, but certainly jacks up the combo meter 
a notch.  This really is SonSon's combo attack.  You can rush in with a quick 
punching combo, then lead into this to end it.  Again, don't overuse this, 
though, as this attack will probably be a common threat...if your opponent 
learns to avoid it, then you're going to have a few more problems.

This attack CAN be used in the air.

-----IV.D:  Ground Crawl-----

Movement:  Roll from Away to Down to Towards + any Kick button.

-When you do this, SonSon will crawl across the ground quickly.  This is good 
for dodging projectiles, and it's even better than you might think, since it's 
easily cancellable into other, more powerful attacks.

This attack can NOT be used in the air (obviously).

-----IV.E:  Wall Climb-----

Movement:  Roll from Down to Away + any Kick button.

-This is a very odd move as well.  SonSon turns and runs in the opposite 
direction, then makes a 90 degree turn and runs straight up the wall, then makes 
another 90 degree turn and walks across the top of the screen, then makes 
ANOTHER 90 degree turn and walks down the other wall, then...ok, she walks back 
to her original spot.  While this is entertaining to watch, its usefulness lies 
in the fact that if you're fighting one of those irritating beamers or hyper 
beamers, this attack will get you out of there in a fix, and place you right 
behind them.

The other part of this "attack" is what you do during your walk.  Once you've 
reached the top part of the screen, SonSon can do 3 things:  
-Continue her walk around the screen,
-Drop and kick at the same time (by pressing a Kick button), or
-Jump down in the direction you hold (by pressing a Punch button).

This attack really messes with your opponent because they don't know what you're 
going to do!  Unfortunately, you're VERY open to abuse when you do this, so 
don't mess with people TOO much, or else they will just get tired of you and 
blast you into space with whatever projectile they might have.

This attack can NOT be used in the air (it requires walking).

-----IV.F:  What's Cookin' Doc?-----

Movement:  Roll from Towards to Down to Away + Any Punch Button.

-This is a VERY wierd "throw".  SonSon opens a bag, and if it connects, the 
enemy is sucked into the bag.  SonSon the brings out a giant kettle and roasts 
the enemy in the bag!  I don't know if you can qualify this as a throw or just a 
special attack, but it's pretty darn funny to watch!  Connecting with it, 
though, it difficult, as it has a very short range (think Jin's "Full Screen 
Plow" range).

This attack CAN be used in the air.

-----IV.G:  Air Dash-----

Movement:  While in the air tap Towards, Towards or Away, Away

-The Usefulness of this move is its speed, by far.  Her air dash can move her 
from 1 side of the screen to the other in the blink of an eye.  Good luck 
catching her off guard with this one, because it really is her only speedy trick 
to get out of a jam.

This attack can be used ONLY in the air (duh, it's called the "Air Dash" for a 
reason).


-Marvel vs. Capcom II -- Marvel vs. Capcom II-
--------------V.  Hyper Moves-----------------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-

SonSon has 3 Hyper Moves, which I will go into detail with right now.

-----V.A:  Power Nyoi-Bo Slam-----

Movement:  Roll from Down to Towards + 2 Punch buttons

-This Hyper move certainly is...different.  SonSon throws up her Nyoi-Bo, then 
swings her arms forward as the GIANT end of it comes crashing down in front of 
her, about a half-screen distance all told.  The pluses of this Hyper are the 
fact that you can hit someone when she's throwing the staff upwards (and pretty 
much guarantees the rest of the hits), and the speed of the attack.  It's not 
possible to combo it, though, as the staff will usually either miss, or cause 
too much lag time (there IS lag time) for them to escape or counter.

This hyper move CAN Be used in the air.


-----V.B:  Raging Ooarzu Monkey Demon SonSon---

Movement:  Roll from Down to Away + 2 Punches buttons

-SonSon raises her arms, and grows EVEN BIGGER THAN JUGGERNAUT.  Then she can 
walk back and forth, and can use 3 abilities:
Jab punch (weak Punch button)
Massive Punch (Fierce Punch Button)
Fire Breath (any kick button; control with directional pad).

The R.O.M.D.S. (initials, folks)  is VERY nice, because of all the effects it 
has.  First of all, when SonSon's growing to her massive Monkey size, she is 
invincible (as far as I know...I haven't been hurt yet while doing this!).  If 
the enemy is close enough when you're doing this, they will take some damage 
from the growth itself!  Then you have the fact that you have super armor while 
this hyper is in effect.  THEN you have the fact that if an enemy is STILL in 
close, you can punch them across the screen, then flame them for LOTS of damage.  
Finally, you have the anti-air threat, anti-ground threat, and anti-anything 
threat when you start using your fire breath.  The only thing that can prevent 
you from laying the smack down on your opponents after using this Hyper is if 
they get off a beam super (or Hulk uses his Gamma Crush; but then again, the 
Gamma Crush won't do as much, and will only leave him open for a MAJOR can of 
whoop @)%*$ !).

This Hyper move can NOT be used in the air.


-----V.C:  Giant Lunch-----

Movement:  Roll from Down to Towards + 2 Kick buttons

-SonSon takes in a deep breath, the screen flashes her picture, and she blows 
out a very LARGE word - Pow.  If this word connects, then your opponent changes 
into a GIANT piece of fruit, which SonSon proceeds to gobble up.  Then she picks 
her teeth, finds a seed, and spits it out, which then explodes, revealing the 
opponent once again.  This super does a VERY nice amount of damage, but the 
problem with it is that if the computer blocks it, then it will pass right 
through them, leaving SonSon open for a VERY long time.  I don't recommend this 
Hyper, as it's more for laughs.  This is the equivilent of Amingo's "Bell Sprout 
Dance" Hyper, as it's funny to watch, and does a good amount of damage...but 
connecting with it NEVER goes well.

This Hyper move CAN Be used in the air.


-Marvel vs. Capcom II -- Marvel vs. Capcom II-
-----------VI. Combos/Strategies--------------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-


-----VI.A:  Combos-----

First of all, let's go over a few combos.  What SonSon may lack in overwhelming 
speed or power, she makes up for in complete randomness.  This is the shorthand 
I will be using for the combo system:

Low Punch - LP
Medium Punch - MP
Hard Punch - HP
Low Kick - LK
Medium Kick - MK
Hark Kick - HK

If there needs to be a prefix (sweeping, dashing, etc), then I'll list it prior 
to the specific move.

Now, let's do a couple of basic combos:

Combo 1 - LP, MP, HP:  This a simple 3 hit punch combo, which can easily be 
spread to much larger combos.

Combo 2 - LK, MK, Crouching HK (Launcher):  This launches your opponent up into 
the air, ready to follow it up with whatever air combos you want.

Combo 3 - LP, MP, HP, Tri Monkey Kiss:  This will hit 6 times, and does a decent 
amount of damage while still knocking your opponent away (so if they block it, 
they won't be able to retaliate as easily).

Combo 4 - LP, MP, HP, Rising Nyoi-Bo:  This is an uppercut-style combo, where 
you punch several times then lift them up into the air.  I believe this one 
maxes out at 8 hits.

Combo 5 - LP, MP, Crouching LP, MP, Rising Nyoi-Bo:  This is a favorite of 
people who've read my FAQ, and wanted to input something, and I have to agree 
with them, having tried it.  You can either smack the crap out of your opponent 
with this, or if they block high, the low hits will still connect and make them 
feel stupid.

Combo 6 - LP, MP, LK, MK, HP, Rising Nyoi-Bo:  All right, now we're getting 
funky!  This one connects for a whopping 10 hits, and just irritates the heck 
out of some people.

Combo 7 - LP, LK, MP, MK, HP, HK, Tri-Monkey Kiss:  While you might miss with 
the final kick, this combo still pulls through when you get the Kiss off (ha ha, 
I just said "Kiss off").  Odds are if this is blocked or force guarded, then 
your opponent will still meet the monkeys head on.  If they jump over the 
monkeys, then it's time to use the always wonderful Power Nyoi-Bo hyper.

Combo 8 - (My personal favorite) LP, MP, LK, MK, HP, HK (short pause), What's 
Cookin' Doc?:  This is the ultimate insult, and I've successfully done it 3 
times in a fight!  While it works better if you've used Combo 6 a couple of 
times beforehand, this is still effective, as a lot of opponents like to rush 
blindly in after you've delivered the HK.  As soon as they do, they get sucked 
into SonSon's bag, and are roasted like the turkey they've proved themselves to 
be.

Combo 9 - LP, MP, LK, MK, HP, HK, Rising Nyoi-Bo, Power Nyoi-Bo Slam.  
Connecting with all the hits isn't always possible, so if you have you, you can 
always shorten it to just LP, MP, HP, Rising Nyoi-Bo, Power Nyoi-Bo Slam.  The 
true power of this comes in the fact that once connected, you hit them for at 
LEAST 10 hits, for a maximum of about 40-50% of their life gone.  That's saying 
a LOT for this little fighter!


Yes, folks, there are more combos...I was just listing a few of them.  You'll 
notice I didn't include any launcher/air rave combos, simply because SonSon's 
launcher (Down-Forward + HK) has VERY little range!  For some characters you can 
chain LK, MK, down-forward HK, but for SonSon it just doesn't work.  And if it 
does, then I guess I'll just have to try harder, because BELIEVE ME, I've tried.


-----VI B:  General Strategies-----

SonSon has some priority with her attacks, but she's not the greatest.  She has 
some speed with her attacks, but she's not the greatest.  She has some power 
behind her attacks, but again, she's not the greatest.  So why pick her over 
anyone else?  She plays off of other characters very nicely.  Pair her up with 
Iceman (projectile assists) and Zangief or Hulk(Monstrous Power boy), and you've 
got a VERY potent team.  Although this works for anyone, if you have Iceman's 
projectile assist, then you can rush up during it and lay down a combo.  If your 
opponent sees it coming, and defends it, then hit low and combo into a Rising 
Nyoi-Bo attack.  If they jump it, then meet them coming up.  If they attack 
while going up, then launch an arial Rising Nyoi-Bo attack to counter it, or 
just launch a Tri-Monkey kiss to stop them cold.

Now, SonSon's got some speed and priority in the air.  If you want to play an 
air game, then let loose with a Tri-monkey kiss, then (after they jump) follow 
them and give them a very nice lesson in pain.  If you want to be particularly 
mean, however, do this several times, then one time, do so, and after they 
either air-dash towards you, or pull an attack that would guarantee they'd hit 
you first, pull out a Power Nyoi-Bo Slam.  The bo's flight upwards will hit 
them, then the crash downwards will make them think again.

Another great part of SonSon's repetoire is the fact that cancelling into her 
Hyper moves is easy to accomplish.  A Rising Nyoi-Bo attack followed by a Power 
Nyoi-Bo Slam is simple and VERY effective.  If your opponent is the kind of 
person who likes to rush towards you, do a quick wall walk, then drop behind 
them while doing the motion for a "Power Lunch".  If they're like most people 
I've seen, they'll keep right on attacking in the same direction, and will be 
helpless to defend against the slow-moving "POW" attack.  Too bad for them!

Basically, SonSon's greatest abilities lie in her unusual fighting abilities, 
and your mind games.  You can win using absolutely NO special moves, if you play 
right.  I believe the only problem with poor SonSon is her launcher - it has 
practially NO range!  If you use it on an enemy that has jumped in, then it has 
great priority going up, but from a standing point, it just isn't that great.  I 
suggest you don't use it.

-----VI C:  Abyss Fighting-----

---Form A---
Ok, so you're a little monkey with some mystical powers and a staff.  How do you 
fight a giant, walking suit of armor?  Simple!  Wait for him to do the first 
attack.  Once he starts up one of his thousands of attacks, jump up, air dash, 
land behind him, and combo away.  A second strategy for this form is to jump 
upwards, then pull an arial Rising Nyoi-Bo attack.  If you do this right, it can 
propell you up and over him, netting you some hits at the same time.

If Abyss is at a good distance, and it looks like he's going to pull a charge 
move on you, then you can either ground crawl under him (I've seen it work, 
folks!), or you can Wall Walk around him.  Get to the top of the screen, then 
jump past him, land, and drop whatever kind of attack you feel like using on his 
large, mettalic butt.

Overall, though, the most effective use of SonSon is her Combo 8 (see above).  
Do this when Abyss has just gotten done with a Hyper blast or a charging attack, 
and you're sure to make him feel extremely stupid.  Go for it!

---Form B---
This guy's a pansy, and SonSon's perfect to show him how bad he is.  First of 
all, he isn't THAT big.  Second of all, he can't jump.  That means SonSon rules 
the top part of the screen when he's around.  If you want to toy with him, throw 
a bunch of Tri-Monkey kisses, then duck underneath whatever he's about to throw 
at you.

If it looks like he's about to use the laser attack on you, use your Wall walk 
to get above him, then drop down and hit him with a couple of attacks.  Since 
SonSon's not the quickest little combo-er ever, I suggest you don't pull out 
anything extravagant.  Abyss WILL destroy you if you stay in that spot too long.

Finally, if Abyss is using the bubble attack, dash to one side of the screen and 
launch a couple Tri-Monkey kisses.  One kiss usually takes out all three, but if 
you need to do more, don't hesitate.

---Form C---
All right!  A really big target!  SonSon will have the easiest fight in the 
world here, because she can use almost any of her Hypers on this guy with 
moderate to great success!  Remember: he's a big target.  If you can line up the 
Orb (whatever the heck that thing is called), then pull a Power Nyoi-Bo slam.  
If you somehow get behind Abyss when he's doing his chain of rising Lava blasts, 
then use a R.O.M.D.S. Hyper, and flame away at the orb.  If you're stuck between 
the wall and his Hyper attack, duck or ground crawl.  I do NOT suggest using the 
Tri-Monkey kiss at ALL against him, as he will drop back into the lava and smack 
you around for using such a slow attack on him.

If you want to have some REAL fun, try beating all 3 Abyss forms without using 
the Rising Nyoi-Bo attack.  While it's your best bet when it comes to filling up 
your Power Bar, and against form 3 it's a decent attack on it's own, without it, 
you will have a VERY tough time against Form 1.  Go for it, folks!


-Marvel vs. Capcom II -- Marvel vs. Capcom II-
---------------VII.  Disclaimer---------------
-Marvel vs. Capcom II -- Marvel vs. Capcom II-


This FAQ was written by Vegita, Guardian Of Destiny.  It is copyrighted under 
the national laws of the United States of America.  All information within is 
the property of its respective owners.  If you wish to use this FAQ, in part or 
in whole, contact the author (VegitaBOD@aol.com) before doing so to gain 
permission.  I only ask that after gaining my permission, you do not change any 
of it.  Thank you!

This document copyrighted by Vegita, Guardian Of Destiny, June 2000.
