******************************************************************************

                               Excitebike FAQ
                    For the Nintendo Entertainment System
                    Version FINAL (Last Updated 1/1/2002)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2002 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Game Modes
5. Copyright Notice
6. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/1/02): The final update to be made to this FAQ.

Version 1.05 (6/3/01): Corrected/added a small bit of information regarding 
the small arrows placed on the track, known as cool zones.

Version 1.0 (6/28/00): The newly reformatted first version of this FAQ.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Excitebike is one of the first motorcycle racing games for the Nintendo
Entertainment System. It is a side-scrolling track where you race with other 
computer-controlled racers while jumping ramps and such. What makes this game 
unique is the fact that you can customize and create your very own track that 
you can race on. Since it's an old game, it isn't too flashy looking, but this 
is the game for you if you just want to play a very short and simple 
motorcycle racing game for your NES.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Start: Pause game

Select: Move down list of options in menu screens

A: Accelerate, select options in menus

B: Turbo acceleration (don't use this too much because it'll cause your bike
   to overheat; ride over a cool zone to prevent that)

Up/Down: Move up/down list of options, steer bike

Left: Leans bike backward while riding on the track and in the air

Right: Leans bike forward while in the air (don't try this when you're about
       to hit the ground because you'll flip over and lose precious time in
       the race)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  4. Game Modes -=
-=-=-=-=-=-=-=-=-=-=

Selection A
-----------

You can race by yourself on any of the 5 tracks, or a custom-made one you 
designed. This is perfect if you just want to practice or get used to a 
certain track before you participate in an actual race.

Selection B
-----------

You race against other computer-controlled enemy bikes on any of the 5 tracks, 
as well as one you designed. Each race lasts 2 laps, and if you're the winner 
of the race, you'll automatically go on to the next track.

Design Mode
-----------

In Excitebike, you're able to create your own track. You can design a track 
and race on it either by yourself or against computer-controlled players. In 
design mode, there are 19 letters, each with a different track alteration to 
choose from, as well as a clear command which lets you clear what you just 
placed, and an End command, which places a "Finish" platform on the track. You 
can also select how many laps your track is. Here, I'll list what each 
different alteration is and what letter it is under:

A: Small hill

B: Same as A, only larger

C: Same as B, only larger

D: A flattop hill

E: Tall, steep hill

F: Hill with left side in a 45-degree angle

G: Same as F, but the 45-degree angle is on the other side

H: Ramp in a 45-degree angle placed along the top half of the track

I: A small hurdle placed along the top half of the track

J: A small hurdle on the bottom half of the track

K: Small skid areas are placed along the first and third lanes of the track

L: Small skid areas area placed on the second and bottom lanes of the track

M: A cool zone (arrow) is placed on the top lane of the track

N: A cool zone (arrow) is placed on the bottom lane of the track

O: A large section of track is taken from the third and bottom rows and
   replaced with grass

P: A large section of track is taken from the top and second lanes of the
   track and replaced with grass

Q: A block of grass is placed on all 4 lanes of the track

R: A large hill with a flat top appears on all 4 lanes of the track

S: A hill with a section of elevated track; the track is above the first and
   second lanes and everything below is replaced with grass

CL: Clears the landform you just placed on the track and is right in front of
    you

END: Places a Finish platform on the track, which spans across all 4 lanes of
     track. When you place it, you can pick what lap it symbolizes by using
     the Up/Down buttons (the maximum is 9 laps)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Copyright Notice -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is copyright (c)2000-2002 Devin Morgan. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the following 
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! This FAQ is not to be used for profitable or promotional 
purposes; this includes being used by publishers of magazines, guides, books, 
etc. or being incorporated into magazines, etc. in ANY way. This FAQ was 
created and is owned by me, Devin Morgan. All copyrights and trademarks are 
acknowledged that are not specifically mentioned in this FAQ. Please give 
credit where it is due.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Contact Information  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything 
to correct, or have any questions about something not already covered in this 
FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full 
credit for whatever you submit. Please do not send me flames or nasty e-mails; 
that will only result in your e-mail address being blocked from contacting me. 
Thanks for reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
