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-Banjo Tooie Jiggy FAQ V. 4.0 -
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By Pelord (pelord@hotmail.com)
http://www.s610.com

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Contents
**********************************

A. About the FAQ
B. Updates
C. Jiggys
   1.  Isle O' Hags
   2.  Mayahem Temple
   3.  Glitter Gulch Mine
   4.  Witchyworld
   5.  Jolly Roger Lagoon
   6.  Terrydactyland
   7.  Grunty Industries
   8.  Hailfire Peaks
   9.  Cloud Cuckooland
   10. Cauldron Keep 
D. Other	 	

**********************************
About the FAQ
**********************************

This is a FAQ that lists all of the Jiggys that can be found in 
Banjo-Tooie for N64.  This isn't one of those faqs that goes into
every last detail and you spend more time reading through stuff 
you already know, or don't care about :P

**********************************
Updates
**********************************

December 1, 2000- All 90 Jiggies listed.  Fixed small errors, and also
added the "bonus" you get for finding all 90 as well.

November 30, 2000- Terrydactyland, Hailfire Peaks, and Cloud Cuckooland
completed.  The remaining Jiggys will be added shortly.

November 28, 2000- Added most of Hailfire Peak's Jiggys, and changed
some minor things.

November 27, 2000- Added a few more to Jolly Roger Lagoon, another 
to Terrydactyland, added quite a bit to Grunty Industries, and one 
to Hailfire Peaks.

November 25, 2000- FAQ Started.  Includes all Jiggys for Mayahem 
Temple, Glitter Gulch Mine, and Witchyworld, and many others for 
Jolly Roger Lagoon, and Terrydactyland.  Isle O' Hags considered 
complete as well.

**********************************
Jiggys
**********************************

Isle O' Hags

#1: Given to you by King Jingaling.
#2-10: When all the Jinjo's of one color are found, you will get 
a Jiggy.

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Mayahem Temple

#1: At the top of Targitzan's Temple, climb to the very top, or 
fly to it.

#2: Defeat all the Plague-esqe Insects across the bridge near 
Targitzan's Temple (where the cow is). 

#3: Use Mumbo to summon the Golden Goliath, and kick the large 
double doors near the level entrance to enter Jade Snake Grove.  
Walk across the quicksand, and get the Jiggy above the enemy.

#4: Using the Golden Goliath, kick a hole in the double doors 
under the bridge.  Climb to the top of the prison, and find the 
wading boots, then cross over the quicksand.

#5: Go back to Jade Snake Grove, and climb to the top of the 
Large Temple (Cheat Palace).  Tiptoe to the Jiggy so the snake 
doesn't hear you.

#6: Inside Targitzan's Temple, get 10 emblems to open the Slighty 
Sacred Chamber and get the Jiggy.

#7: Inside Targitzan's Temple, get all 20 emblems to open the Really 
Sacred Chamber, and defeat Targitzan.

#8: As a Stony, compete in the Mayan Kickball game and win the Finals 
to win the Jiggy.

#9: Enter the Treasure Chamber (by shooting all the snake heads with 
eggs) and climb up to the entrance to Unga Bunga's Cave.  Tiptoe over 
to where Targitzan's Favorite "relic thingy" is, and pick it up.  
Return it to the Treasure Chamber.

#10: Once you have the Bill Drill, find the path leading behind the 
Prison, and drill underground.  Keep hitting the columns until the 
Jiggy is on the lowest one, and then go pick it up before time runs 
out.

   
----------------------------------

Glitter Gulch Mine
 
#1: Get the running shoes, and hit the switch near the start.  
Follow the water to the right, and reach the gate before time 
runs out.  You will find the Jiggy just below the entrance to the 
Waterfall Cavern.

#2: Rescue Canary Mary, and race her on the Mine Cart.  A Jiggy 
is the Prize.

#3: Bill Drill the Rock just up and to the left of the starting 
point, and diffuse all 15 dynamite bunches in the mine.

#4: Use Mumbo to take the large Jiggy Stone near the crushing shed 
and put it inside.  Then switch back to Banjo and hit the red switch 
to grind up the stone.  Go outside the shed and pick up the three 
pieces scattered around the shed.

#5: Use Mumbo to get the train back on the tracks, and switch back to 
Banjo and Kazooie and go inside.  Go into the boiler and defeat Old 
King Coal.

#6: Find the Power Shack (near Mumbo's Skull) and go into the basement.  
To light the way, you can either use fire eggs, or have one character 
stand on the light switch while the other gets the Jiggy (with split 
up move).

#7: Find the Generator Room, and use fire eggs to light the path to 
the Jiggy.

#8: Enter the Flooded Caverns (near the crushing shed) and find the 
room with the Jiggy.

#9: Enter the Prison in Mayahem Temple (using the code a Stony Tells you) 
and Bill Drill the rock.  Follow the mole back to the mine, and the 
prospector gives you a Jiggy.

#10: Once you can use Springy Shoes, you can use them to launch to the 
top of the waterfall that the water is coming from.

----------------------------------

Witchyworld

#1: Climb to the top of the "Dive of Death" diving board.

#2: Beat the Cactus of Strength.  First hit the button with the 
Beak Buster, then the Bill Drill, and finally a Grenade.

#3: Inflate the Crazy Castle (A grenade will get you into the pump 
room) and go inside with both Banjo and Kazooie to play the Balloon 
shooting game.

#4: Go into the Crazy Castle as Kazooie only, and play the Hoop 
Jumping Game.

#5: Use the Armored Truck to pay for "The Inferno".  Have Banjo stand 
on the Banjo switch, and have Kazooie climb the tower in the center, 
avoiding the fire guys, and jump to the top for the Jiggy.

#6: Use Mumbo to Power up the Dodgem Dome, use the Truck to pay for the 
ride, and complete the 3 Vs. 1 challenge.

#7: Defeat Mr. Patch inside Conga's Big Top (you need to find tickets
inside the slot machine enemies, and you need to have the ability to 
shoot eggs while flying).

#8: Have Mumbo power up the Star Spinner, and then climb to the top 
with Banjo and Kazooie (riding the spinning stars).

#9: Return Mrs. Boggy's three kids.  One wants fries. The second wants 
a burger, and you have to carry him back in Banjo's pack.  The third 
will need some convincing before heading back, all you do is attack him.
A sign in the park will give various locations to search for them.

#10: Get the UFO out of Glitter Gulch Mine, and then have Mumbo power 
up the Saucer of Peril ride.  Complete the Saucer of Peril to win the
Jiggy.

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Jolly Roger Lagoon

#1: Find 20 Doubledoons and use them to buy the Jiggy from Pawno's Shop.

#2: Hatch Tiptup's Egg and then help it get up (attack).

#3: As the Sub, play the Mine Shooting Game at the very bottom of the 
ocean. 

#4: Defeat Lord Foo Wak Wak inside "Davy Jones Locker".

#5: Shoot the Statues in the Correct order (shown above the door to the 
temple) to enter the Temple of the Fishes, and help the pig by shooting 
the fish before they bite him.

#6: Inside a Transparent fish when you enter the Atlantis area.  Use the
Talon Torpedo to get it.

#7: Find the large orange fish at the ocean bottom, and shoot out it's 
teeth to get inside.  Inside, you will find Jolly's Partner, who runs 
back to the inn.  Go back to the inn and Jolly gives it to you.

#8: Talon Torpedo the door of the UFO at the bottom of the large hole, 
and shoot ice eggs into the generators.  The UFO takes off, and the 
Jiggy is under where the UFO used to be.

#9: Inside Jolly's is a small window where you can see a gunpowder keg
on the other side.  Use a grenade to blow it up, then take Kazooie
inside.  Have Kazooie glide (with glide ability) to the ledge with the 
Jiggy.

#10: Go over to where the pigs are, and jump into the top of the pipe
with the green waste pouring from it.  Inside this area, hit the red
switch and the waste will stop pouring into the pool.  Later in Cloud
Cuckooland, you will find George the Ice Cube.  Knock him over the edge
and he falls into some hot water near the start of Hailfire Peaks.  Go
to Halifire Peaks and take Banjo into the water the ice cube fell in, 
and hit the Banjo switch.  The water will pour into the pigs' pool and
you will get a Jiggy for all the hard work. 

----------------------------------

Terrydactyland

#1: Go inside the Mountain and stand on top of the pillar in the center
and get eaten by the dinosaur, then win the "Shoot the Ulcer's" game.

#2: Become the Baby T-Rex and you will find a Jiggy where a sign says
to enter the "code of the dinosaurs".  The code can be found on a sign
inside the mountain.

#3: Defeat all 5 of the Rocknut Cavemen.  Get a Clockwork Kazooie bomb
behind them and blow them up.  One is on a bridge near the start, one
is in the Train Station, one is behind the large waterfall, one is near
Jiggy 2 (see above), and the last one is near the Split up pads outside.

#4: Defeat Terry in his nest.

#5: Bill Drill the weak spot in Terry's nest to find a Jiggy.

#6: Find and hatch Terry's 4 eggs.  The first is near the start of the 
level, another is in the Oogle Boogle's cave, another is in the Unga 
Bunga's cave, and the last one is at the top of the inside of the 
mountain.  The last one needs to be carried back to the nest in Banjo's 
pack.

#7: Cross the Stomping Plains as both Banjo and Kazooie, and hit the 
switch.

#8: Help out the Styracosaurus family.  Use Mumbo to make the small one
Grow.  Put the sick one in the train (carry it in Banjo's Pack) and take
it to the Isle O' Hags Cliff Top.  Have Mumbo use his healing powers,
then ride the train back.  The third one is trapped in the Witchyworld
Chamber of Horrors.  Rescue it, and bring the train to Witchyworld, and 
take the Dino back to Terrydactyland.

#9: Help the Oogle Boogle's by giving them heat and food.  To get in, you 
need to scare the Unga Bunga with the roar of the daddy T-Rex.  To give 
them heat, simply restart their fires with fire eggs.  To get the food, 
find the secret passage to Witchyworld, and get food there.  Use the Claw
Clamber boots to sneak the food out of Witchyworld and into the cave.
Help all three of the Oogle Boogles to win the Jiggy.

#10: Go to Cloud Cuckooland and find the boulder in the water that you 
can use the Talon Torpedo on.  This water willl drain into Terrydactyland
and the thirsty dinosaur will give you a Jiggy.

----------------------------------

Grunty Industries

#1: Bust open the window just below the ledge with the treble clef, and
inside you will be able to find a Jiggy at the top of the first floor.
You need to defeat 6 robots before you can get it.  The jump to the 
platform where the Jiggy is is a far jump, but Kazooie can make it
easily.

#2: Take Banjo alone into the Trash Compactor on the first floor.  Have
Banjo get crushed, then move ahead to a safe spot, and use the Snooze
Pack ability to regain energy.  Make it to the Banjo switch, and the door
to the Jiggy will open.

#3: Fly to the rooftop of the building, and smash open the clear windows.
Inside one of the two rooms is the Jiggy, on the other side from where you
enter.  This is easiest to get with Kazooie solo.

#4: Wash the overalls for the 6 Rabbits, by going to them as the washing
machine.  One is in the Workers Quarters, one is near the crusher (you 
need to unscrew some bolts by breaking and entering into an outside 
second floor window) the third is on floor 2 (you will need to open a
metal hatch) the fourth is on floor 3 (find the door to the boiler area
behind a rareware crate), the fifth is on floor 5, and the last one is 
outside the buliding, hiding behind some bushes (the washing machine
can go unharmed through the purple waste).

#5: Find a battery near Mumbo's skull, and take it to the boiler area.
Find the battery cell area and put the battery in.  This opens up the
Twinklies Game.  Score enough points to win a Jiggy.

#6: Find a battery and use it to open up the Cable Room on floor 4.
Get to the other side and you will reach the Ordinance Storage.  Use
grenades on the Rareware barrels and you will get the Jiggy after 
shooting several of them.  If you hit a green barrel instead, you
have to go back to the cable room and turn on the vents to clear the
room so you can go back in.

#7: Enter the Sewer area on floor 4 and destroy the 20 Clinkers to get
a Jiggy.

#8: A Jiggy sits high up above a large fan.  To stop the fan, you need
to defeat Weldar.  To find him, you need to first find the screws in the
boiler room on floor 3 to make a Mumbo pad drop into the Electromagnet
Chamber of floor 2.  Use a nearby battery to open the Electromagnet
Chamber, and take Mumbo inside.  Have him disable the magnet, and while
it is disabled, you need to turn into the Washing Machine, and go back
to the Electromagnet Chamber, and hit the red switch.  This opens the
Repair Depot in the Air Conditioning Part of the Basement.  Go in and
defeat Weldar, and the fan, as well as the fast spinning turbines will
stop.  Walk across the Turbine in the Air Conditioning area, and go 
through the opening to find the Jiggy behind the fan.

#9: After Weldar is defeated and the large fan stops spinning, you will
be able to reach the part of the Waste Disposal area that the fan kept
you from getting to.  Have Banjo use the Shack Pack move to go to the 
bottom of the waste and pick up the Jiggy.

#10: Use the battery above the level's entrance to open the Waste Disposal
Plant hatch on the first floor.  Go inside as Banjo solo and use the Sack 
Hopping move to get across the waste.  Hit the Banjo switch and the Jiggy
is yours.

----------------------------------

Hailfire Peaks

#1: On the fire side, enter the Volcano, and keep hitting the switches 
that appear from the lava.  After you hit them all, a Jiggy appears in 
the middle.

#2: On the fire side, enter the Colouseum, and find the path to Mayahem 
Temple.  Turn into the stony, and come back to the Colouseum and win the 
Colouseum Kickball Finals.

#3: On the ice side, turn into the snowball, and get to maximum size.  
Then warp to the upper part of the fire side and roll to the uppermost 
exit back to the ice side (leading to the oil driller).  Step on the 
rusted switch and the driller will dig up a Jiggy.  Go inside the pipe 
that leads to Grunty Industries (using Banjo's Shack Pack move) and pick 
up the Jiggy.

#4: Defeat both Chilli Billi and Chilly Willy, the Dragon Brothers, at the 
top of their respective sides of Hailfire Peaks.  In order to reach Bili, 
you need to have him shoot at the building with a large crack in the roof 
to reveal a flight pad.  To get to Willy, you have to have him shoot at the
Yeti-Type creature with the big toe so you can get the claw clamber shoes.

#5: On the ice side, you should be able to find the "dead" alien near 
Humba's Wigwam (if you helped the UFO out of Jolly Roger Lagoon).  
Have Mumbo bring it back to life, and the three alien children will 
appear.  One is under some ice that the Bill Drill will take care of.  
A second is also under some ice, and it will require Mumbo to bring it 
back to life, just as you did for the father.  The last one is on a ledge 
opposite where you went to fight Chili Wili, have Kazooie glide to it, 
and sit (hatch) on it's head to warm it up.  As the UFO leaves, it drops 
the Jiggy.

#6: Using Banjo's Shack Pack move, he can go under the boiling hot water.  
Go under the boiling water near the exit to the Oil Driller area of the 
ice side, and you will find a goldfish.  Take the Goldfish to Boggy in 
his Igloo on the ice side, and he coughs up the Jiggy.

#7: On the ice side, you will find Sabreman (from Sabrewulf!?) frozen near 
Boggy's Igloo.  Have Mumbo bring him to life, and then bring Kazooie to him
and warm him up with some Fire eggs.  Then have Banjo put him in his pack
and take him to his tent near the beginning of the world (on the fire side).

#8: On the Outside of the Colouseum, are several switches that need to be 
hit as a certain character.  It starts with a Banjo switch you can get by 
climbing a chain inside the Colouseum, then fly Kazooie to the next one.  
Have Banjo hit the next nearby switch, then have Kazooie get the Jiggy.

#9: Open up the Ice Side Train Station (as the Snowball) and then ride the 
train there (take the train to the Fire Side first and stomp on Gobi so he 
spits water into the boiler and cools it down.  Make sure you rescued Gobi 
from Witchyworld first.).  You will be able to get the Jiggy you may have 
seen behind a clear ice wall while wondering around the ice side.

#10: Go to the Stomping Plains of Terrydactyland, and get Banjo solo across
to the other side, using the Snooze pack to keep up your energy.  Hit the
Banjo switch, go in the cave, and get another one of those "how do you get
the jiggy behind the sheet of ice" questions solved.

----------------------------------

Cloud Cuckooland

#1: After you win both races against Canary Mary in Glitter Gulch Mine, you
will find her again near Wumba's Wigwam, with a mechanical mouse.  Race her
again and win to get the Jiggy.

#2: Defeat Minjy Jongo, the Cyborg Shaman, in the red and white skull for a 
Jiggy.

#3: Have Kazooie open up the giant trash can, and go inside and talk to the
can in the center to play the germ killing game, in which the prize is a 
Jiggy.

#4: Use the flowers near Mumbo's Skull to get solo Banjo over to the Jello
castle, and use the Shack Pack move to get the Jiggy inside.

#5: Open up and go inside the huge pot of gold, then shoot the corresponding 
eggs into the holes on the platform in the center.  Jump on the platform
after doing so to play the Jiggy Shooting Game and win the Jiggy.

#6: Open up the SuperStash safe.  The switches must be hit by a Clockwork
Kazooie bomb.  Look for the switches in the green area near the water 
leading into the caverns, one inside the cavern, one near the very top of
the mountain, and one in the soda bottle in the trash can.

#7: Inside the Cheese Wedge.  To get Banjo in there without Kazooie, you
need to plant a magic bean (found in the dirt patches near the start) and
have Banjo float to the Beanstalk (after using Mumbo to make it rain and 
get the bean to grow) using the floating creature.  Enter the cheese and
use the sack hopping move to ride the onions to the upper ledge, and use
the Shack pack move to go in the small openings and to the Jiggy.

#8: Beat Mr. Fit the anteater in three events.  The first is the pole jump,
and you need to find spring shoes in the dirt patch in order to jump the 
pole.  For the second event, plant a magic bean in the yellowish area and
use Mumbo's rain dance to make it grow.  Have Banjo climb the beanstalk
and use the Sack hopping move to begin the race.  Just use the shortcut to
win.  Finally, Mr. Fit goes to the place near the Mumbo pad.  As Kazooie, 
find the running shoes inside the caverns, near the exit leading to Mr. 
Fit.  Run ahead of him in the race, and when you cross the finish line, he
will give you his Jiggy.

#9: Turn into the bee, and find the Eyeball plant with the Jiggy in it.  
Destroy the plant by shooting it, and the Jiggy passes on to another 
plant.  Find that one and kill it, and the Jiggy moves again.  Find the
next plant and kill it, and the Jiggy moves to one more plant.  Find it
and defeat it to win the Jiggy.

#10: As the bee, fly all the way to the top of the mountain, where you find
a target.  Shoot at it until the hive opens up, and go inside to play the
wasp shooting game where you will win the Jiggy.

----------------------------------

Cauldron Keep

None...

----------------------------------

**********************************
Other
**********************************

Rewards:

For finding every Jiggy, you will earn the "Character Parade" cinema
under the replay option on the file select screen.  Sure, you can get
this with a cheat code, but that's another story...

The cinema shows you all the major characters, which is common in
most of Rare's games these days...

----------------------------------
Just a few extra things you should know...

1. I don't care how this FAQ is distributed, as long as you
GET MY PERMISSION to do so.

2. DO NOT TAKE CREDIT FOR MY WORK!


---Thanks To---

-Anyone who uses this FAQ with my permission...

-And of course many people on GameFaqs message boards, there are so
many who are a big help there.

---No Thanks To---

Anyone who tries to use any of this stuff as their own.  Sure it is
hard to avoid mentioning the same stuff that appears in this FAQ, but
don't cut and paste stuff and say it's yours.  It happened with my Sonic
Adventure FAQ...

============================================================


Enjoy :P



