Twisted Metal: Black FAQ v.08
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Sorry, I'm not that great with ASCII art so you'll have to settle for this
as a heading. (For now anyway)

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FAQ History:

6/19/2000 [v.07] - Began work on this FAQ. Got basic layout set-up, and
added all information that I knew. (Everything that was in v.07)

6/22/2000 [v.08] - Added all(?) of the games Level Secrets and some basic
Boss (Minion and Warhawk) tips. Also added a code for Invincibility, a
possible Glitch, one of the more commonly asked questions, and corrected
a couple of typos/errors.


Table of Contents
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     1.0 - Introduction
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        1.1 - Introduction
        1.2 - Twisted Metal Black Overview
        1.3 - Twisted Metal History

     2.0 - Gameplay
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        2.1 - Basic Controls
        2.2 - Basic Techniques
        2.3 - Advanced Techniques

     3.0 - Game Modes
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        3.1 - Single Player Modes
        3.2 - Multiplayer Modes

     4.0 - Pick-Ups and Weapons
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        4.1 - Weapons
        4.2 - Pick-Ups

     5.0 - Characters/Vehicles
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        5.1 - Billy Ray Stillwell/Junkyard Dog
        5.2 - The Preacher/Brimstone
        5.3 - Agent Stone/Outlaw
        5.4 - John Doe/Roadkill
        5.5 - Mr. Grimm
        5.6 - Dollface/Darkside
        5.7 - Bloody Mary/Spectre
        5.8 - No-Face/Crazy 8
        5.9 - Sweet Tooth
        5.10 - Raven/Shadow
        5.11 - Charlie Kane and Son/Yellow Jacket
        5.12 - Axel
        5.13 - Cage/Warthog
        5.14 - Black/Manslaughter
        5.15 - Minion

     6.0 - Story Mode Arenas
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        6.1 - Junkyard
        6.2 - Suburbs
        6.3 - Freeway
        6.4 - Downtown
        6.5 - Highway Loop
        6.6 - Minion's Stadium
        6.7 - Prison Passage
        6.8 - Snowy Roads
        6.9 - Drive-In Movie
        6.10 - Skyscrapers
        6.11 - Warhawk's Rooftop

     7.0 - Multiplayer Arenas
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        7.1 - Skyscrapers
        7.2 - Mini Suburbs
        7.3 - Mini Downtown
        7.4 - Prison Ship
        7.5 - Asylum Halls
        7.6 - Elevators
        7.7 - Power Plant
        7.8 - Dog Pound
        7.9 - Sewers

     8.0 - Miscellaneous
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        8.1 - Frequently Asked Questions
        8.2 - Glitches(?)
        8.3 - Cheats/Codes
        8.4 - Energy Attacks

     9.0 - Credits
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        9.1 - Credits
        9.2 - Legal Information

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1.0 - Introduction - 1.0
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        1.1 - Introduction
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So you chose to view my FAQ huh? I feel honored... But anyway, as you
can see, this FAQ is devoted to the latest installment in the Twisted
Metal Series, Twisted Metal: Black! I'll try to update this FAQ as much
as possible as I unlock and discover new things in the game. So stay tuned
for future updates! Oh, and by the way, this is the first FAQ I've ever
written, but I think I'm getting the hang of it. (If of course, I just
don't have a natural ability for it.)

 - Brandon Mitchell (Outlawxtream@hotmail.com)

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        1.2 - Twisted Metal Black Overview
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The ever-twisted Calypso (My hero, heh heh) decided to take things a
step further this time around and bust out a bunch of inmates at the
local Blackfield Asylum. Only at an extremely high cost... possibly
their lives. In exchange for breaking the inmates out of the Asylum,
they agreed to compete in Calypso's Twisted Metal tounrament. As with
past Twisted Metal tournaments, the winner will be granted whatever
their brave heart desires, and for the losers... DEATH.

Welcome once again to Twisted Metal.

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        1.3 - Twisted Metal History
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Singletrac released what would soon become a huge phenom; Twisted Metal
on the Playstation. Gamers soon saw the bliss that this game would deliver
to the Playstation, but it wasn't until Twisted Metal 2: World Tour came out
that gamers would see this series as a lifestyle. The Twisted Metal series
easily made it's mark in history on the Playstation. After the huge success
that Twisted Metal had, the first 2 installments of the game earned their
places under the "Greatest Hits" label on the Playstation.

Eventually however, Singletrac would leave Twisted Metal to be, and
handed the series over to 989 Studios, who in most peoples' opinions,
killed the series with Twisted Metal 3. They offered more of a realistic
feel to the handling of the cars, which in turn, made it much more
difficult to play. After the criticism Twisted Metal 3 received, 989
tried once more with Twisted Metal 4. Though not much of an improvement,
it did feature some new features. Such as the ability to create your own
Vehicle, and more interactive levels. The handling problems were still
there, but that wasn't the worst part. They decided to create a whole new
cast of Characters for the game as well! No more Outlaw, Hammerhead, or
Spectre. Instead we had Rob Zombie (I mean, c'mon!), an Alien, and a
Vacationing Family in a station wagon.

And now Sony and Singletrac (Incog Inc.) attempted to make gamers forget about
the 3rd. and the 4th. installments of the game and bring the series back to its
roots with Twisted Metal: Black. And they did just that. They actually wrote
the storyline(s) as if the 3rd. and 4th. games never took place. (Maybe it was
for the better.) Now once again gamers are pleased with the series that made
such an impact in the mid 1990's, and rightfully so.

(If by some chance, any of the aboce information may be false, PLEASE
E-Mail me at: Outlawxtream@hotmail.com with any corrections I should
make above. I wrote all that based upon what I recall of the series.)

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2.0 - Gameplay - 2.0
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        2.1 - Basic Controls
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Note: This is the Default control scheme for Twisted Metal: Black.

L1 Button: Cycle Weapons Forward	R1 Button: Cycle Weapons Backward
L2 Button: Use Selected Weapon		R2 Button: Fire Machine Guns
D-Pad Left: Turn Left			D-Pad Right: Turn Right
D-Pad Up: Accelerate			D-Pad Down: Brake/Reverse
Square Button: Accelerate		Triangle Button: Rear-View/Look Behind
(Double-tap for Turbo)			Circle Button: Brake
X Button: Sharp Turn

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        2.2 - Basic Techniques
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- Try to avoid staying focused on a single enemy at a time. Cowardly attacks
(Hit & Runs) are much more effective against multiple opponents at first.

- Always keep an eye on your Radar! This will be your first sign of someone
trailing you with a clear shot.

- Anytime you see a pick-up, take it! Regardless upon whether you need it
or not, take it anyway so someone else can't take it instead.

- Never use a Health pick-up if you don't need it!

- The camera can be changed for a reason. So pull it out when you're unsure of
what lies ahead, or over a cliff.

- Make yourself as hard to hit as possible. Never stay in one place for a long
period of time, and never follow a straight path.

- Try to avoid using powerful weapons on a near-death opponent. Using a Power
Missle to take out someone with a sliver of life left would be a huge waste!

- As with the Health pick-ups, don't use a Repair Station if it's not needed,
because each one can only be used twice!

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        2.3 - Advanced Techniques
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- On hilly/mountainout terrains, you have a better chance of hitting an enemy
with a weapon while driving downhill rather than uphill. If the angle is too
steep, you'll blow a hole in the ground rather than your opponent.

- Always try to keep a wide assortment of weapons in your inventory. You never
know when a Ricochet or Homing Missle will come in extra handy.

- One word: "Combos". Try using your weapon pick-ups in conjunction with your
energy attacks.

- If you hear a missle or another weapon coming your way, activate your shield
to avoid taking damage.

- If you're being agrivated by a "stalker" you won't leave you alone, lure him
toward someone else and let the 2 of them go at it instead.

- Learn the locations of Enviromental Weapons. Afterall, when weapon pick-ups
won't get the job done, you can always rely on the enviroment instead.

- Stay alert for Helicopters carrying pick-ups. If you see one carrying a
pick-up, shoot it out of the sky and collect whatever it drops.

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3.0 - Game Modes - 3.0
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        3.1 - Single Player Modes
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Without these, there would be no Twisted Metal: Black! These are the heart
of the game! Though of course the real fun lies in being able to take-out
your friend(s) in the Multiplayer game, the single player modes are a good
way to master all the techniques and learn all about the twisted characters
of the Twisted Metal series.

        Story Mode:
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The main part of Twisted Metal: Black. After you select a vehicle, you'll
witness a Prologue then battle through eight hellacious enviroments. Once
you take care of Minion half way through, you'll see your vehicles/characters
Middle Movie. Then finally after defeating Warhawk in the final level, you'll
get to see your characters Epilogue.

        Challenge Mode:
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Basically the mode to jump right in and play. Select a Vehicle, select an
unlocked Battleground, then duke it out in that level until you either win,
or run out of lives.

        Endurance Mode:
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Looking for a challenge? (As if the game didn't provide one as is...) Then
jump on into this mode. Here, after selecting a Vehicle and an Arena, you'll
have a single life bar to defeat as many opponents as you can 1-on-1. Use
this mode to unlock Multiplayer arenas as well.

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        3.2 - Multiplayer Modes
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Now here's something that every game should offer... The opportunity to
prove yourself to others. The opportunity to earn bragging rights (or
maybe even some money). So go and find a few friends, and if you haven't
already, go out and buy a multitap and prepare to let loose in a wicked
free for all (Or 1-on-1 if you choose, either way. But remember, sleep is
essential to life... Try not to let these modes take it away from you.

        Cooperative Story Mode:
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Same as the single player story mode, only now you have a partner with you.
Only difference is, is that you share 3 lives.

        Deathmatch:
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2, 3, or 4 players battle it out in either a Free for All, or in teams.

        Last Man Standing:
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2 players select their "team" of Vehicles, and battle it out in an Arena.
Once a Vehicle is destroyed, the second one that that person selected will
be taken control of.The first player to destroy all of his/her opponents'
Vehicles will be the winner.

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4.0 - Pick-Ups and Weapons - 4.0
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        4.1 - Weapons
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How do you survive in this twisted competition? How else, weapons!
These babies are scattered everywhere throughout the levels in every
imaginable spot. Pick on of these things up if you want to even have
a glimpse of a future with you in it. The amount received when picked-up
varies from weapon-to-weapon, so don't get too cockey when you find one
and blow them all right away. Conserve them for the perfect opportunity
to strike. Below I've invluded a few tips for using each weapon as well,
so take note.

        Fire Missle:
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Missle with slight power, and a sligh homing capability. The standard of
all missles found in Twisted Metal: Black. Overall, just a basic missle.
- Use basically anywhere you have a clear shot without any obstructions.

        Homing Missle:
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Just as the name implies, a missle with homing capabilities. Though not as
powerful as the Fire Missle, it's homing capabilities far exceed those
found in the Fire Missle.
- Good for either long or far range. Though best when used from a distance
because then the homing capabilities really show better.

        Power Missle:
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Once again, the name speaks for itself; an extremely powerful missle.
Though it has NO homing capabilities, it's missle for those with killer
accuracy.
- Best when used a moderately close range with a clear shot of the
enemy dead-ahead.

        Ricochet:
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Unlike the other missles, when this thing hits a wall or enviromental
obstruction of some other kind, these things just bounce right off of
them rather than exploding upon impact. Though bear in mind, after
bouncing around for about 5 seconds, it'll automatically explode.
- If you feel you have a clear shot, or a good chance of hitting a bank
shot, go for it. But keep in mind, you can take damage from this as well!

        Gas Can:
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Now this is a rather unique weapon. For starters, as soon as you hit the
fire button, this thing gets launched staright ahead of your car. Once it's
in the air, pressing the fire button again, will send the can hurling toward
the ground beneath it. This weapon may also be used as a "Remote Mine". By
pressing "down, up, down" then the fire button, you will drop the Gas Can
behind you instead. Once dropped, you can either press the fire button again
to detonate it, or just let it sit there and wait for someone to hit it. This
thing also gains more and more power the longer it sits there, so keep that
in mind as well.
- If someone is frozen ahead of you and you have a clear shot, fire one of
these off and slam it down onto them, causing major damage. Otherwise, don't
hesitate to drop this behind you and use it as a mine instead. Works
espescially well in small, confined areas where an enemy is trying to follow
you.

        Zoomy:
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This weapon unleashes an assault of 10 rapid-fire homing missles on your
enemy. Also, you can hit multiple enemies if you change the direction that
you're facing as they're firing.
- Basically, try to keep a single enemy in your sights with these, because
if all 10 missles hit, you'll get a damage bonus.

        Satellite:
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When activated, an assault of missles are sent into above airspace. Then
once the target in-front of you turns red, the missles fly down onto the
target. Yuo can bring them down manually if you choose by pressing the fire
button, but the longer they stay up there, the more power they'll deal when
they rain down.
- Try to keep an opponent right in the middle of the target so that when the
time comes, you'll score every possible hit.

        Reticle:
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Once selected, a large box is displayed. Then as soon as you press the fire
button, the timer begins ticking. Then, the box will change colors indicating
the amount of missles that will be fired when you hit the fire button. But be
sure to hit the fire button BEFORE the timer reaches zero, otherwise the
attack will go to waste.
- As with the Satellite, try to keep the enemy in your sights for as long
as possible before the timer reaches zero to get in every possible hit.

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        4.2 - Pick-Ups
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In addition to weapon pick-ups littered throughout the levels, you will also
find other pick-ups as well. Just as with weapon pick-ups, these are also
critical to your survival.

        Enviromental:
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Every level has it's own unique "traps" that can be set off through the use
of these. Once you obtain the pick-up, it can be used anywhere else in the
level to set off the "trap". So be sure to use these when the enemey is near.

        Turbo:
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Used to refill your turbo meter when depleted.

        Health:
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Refills a small amount of your health meter.

        Repair station:
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Refills your vehicles health, but can only be used a limited number of times.

        Machine Gun Upgrade:
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Temporarily doubles the speed, and power of your Machine Guns.

        Skill-Based Pick-Ups:
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This pick-up will give you one of 3 different skill-based weapons. But keep
in mind, you can only have 1 in your inventory at a time, and the pick-up
will not reappear until it has been used.

        Black Cube:
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Unlock hidden arenas when found and picked-up.

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5.0 - Characters/Vehicles - 5.0
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Note: I'll add specific ratings for each character shortly...

        5.1 - Billy Ray Stillwell/Junkyard Dog
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High Armor, but not very fast. his special weapon consits mainly of a
projectile launched your way, so he prefers to attack from a distance

        5.2 - The Preacher/Brimstone
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COMING SOON!

        5.3 - Agent Stone/Outlaw
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COMING SOON!

        5.4 - John Doe/Roadkill
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COMING SOON!

        5.5 - Mr. Grimm
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COMING SOON!

        5.6 - Dollface/Darkside
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COMING SOON!

        5.7 - Bloody Mary/Spectre
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COMING SOON!

        5.8 - No-Face/Crazy8
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COMING SOON!

        5.9 - Sweet Tooth
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COMING SOON!

        5.10 - Raven/Shadow
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COMING SOON!

        5.11 - Charlie Kane and Son/Yellow Jacket
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COMING SOON!

        5.12 - Axel
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COMING SOON!

        5.13 - Cage/Warthog
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COMING SOON!

        5.14 - Black/Manslaughter
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COMING SOON!

        5.15 - Minion
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COMING SOON!

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6.0 - Story Mode Arenas - 6.0
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For the time being, I'm only going to post hidden objects in the levels.
In other words, not you too can unlock everything in the game.

But as always, DON'T READ THIS SECTION, AS IT WILL KILL THE SENSE OF
PRIDE YOU GET WHEN YOU FIND THESE THINGS YOURSELF! ONLY READ THIS IF YOU'RE
ABSOLUTELY STUMPED!

And keep in mind, these things can ONLY be unlocked in Story mode!

        6.1 - Junkyard
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- Unlock Level Icon: To unlock the Warhawk level in Deathmatch mode, go to
the top of the crusher. (The big round thing that slams down over and over
again) Wait until the crusher reaches it's peak height, turn AWAY from the
Warehouse, and fly off of the crusher at full speed. If you don't collect
it, atleast you'll see exaclty where it is so you can make a second attempt
at it.

- Hidden Vehicle Location: The big plane circles around the level for a reason
you know. When you have a clear shot at it, shoot of either a Homing Missle,
or a Fire Missle at it. Though keep in mind, make sure nobody is around you,
otherwise the missle will target them instead. If you hit the plane, you'll
start to see it smoking. Then head to the lower area of the level (behind the
Warehouse), and you'll notice that there's a new tunnel there. Drive through
tunnel picking up all the weapons and health. You will then see the hidden
Vehicle on the pedestal. Shoot the control panel attached to the central area
and low and behold, you'll lower the pedestal with Yellow Jacket on top.

        6.2 - Suburbs
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- Hidden Vehicle Location: While in the carnival area, look towards the
trailers. You should see a Gas Can pick-up on the top of a slight hill, with
a smokestack off the the left of it. Drive toward the pick-up at full speed
and fly over the edge. Now, launch yourself off the edge of the warehouse
building and land on a rooftop with a Homing Missle, and Health pick-up.
Then simply shoot the vents on top of the rooftop, which will then blow a
hole in the roof. Drop down to the inside, and you'll see another vehicle
in a fenced-off area. Simply shoot the console in front of it, and Warthog
is your for the keeping.

- Unlock Level Icon: Follow the same basic procedure as you did while obtaining
the hidden Vehicle, only now turns toward the downtown area, drive across the
gaps, and stop on the second rooftop. Now slowly turn toward the ocean and look
for a Power Missle on top of the narrow roof nearby. Now back-up your vehicle a
bit on your current rooftop, and get a running start toward the other narrow
rook with the Power Missle. After you pick-up the Power Missle, shoot the vent
on top of the building to obtain the Black Cube. Now Prison Passage is unlocked.

        6.3 - Freeway
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- Hidden Vehicle Location: This is probably the toughest out of all of them to
obtain! In between doding fire, head to the contruction site. You'll see two
carnes on the left and right. One of the cranes is holding a concrete pipe, while
the other is holding a crate. Find a hillside in the area that will allow you a
clear shot at the crane holding the crate. Now, don't aim for the crate itself,
but rather the control room on the crane. If you are able to hit it (and it is
a hell of a difficult shot), the crane will swing over a bit, and drop a crate.
Drive on over to the base of the crane to see a crate lying on the ground. Blow
the crate open to have Axel at your disposal.

        6.4 - Downtown
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- Unlock Level Icon: First of all, drive to the Skyway Tower building that is
the closest to the Atom Bank. Now, take the elevator in the Skyway Tower to the
upper-level. Carefully drive over the dge of the corner near the walkway that is
furthest away from the Aqueduct. SLOWLY drive over the dge, which should land you
on anther ledge below. Look for the Coffee cup billboard in the corner. Then
simply destrory it to reveal the Black Cube which will open up Minion's Stadium.

        6.5 - Highway Loop
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- Unlock Level Icon: This one is actually rather easy, but relies heavily on
luck. Find the area with the two bridges slanted upward a bit. Tuwn toward the
wall to see several large spheres. Now simply target them with either a Gas Can
or Satellite and one should roll over the edge and up the bridge. Now here's
where the luck aspect of it really comes into play. Make sure that no one drives
into the sphere, otherwise it will blow-up, and you'll have to start over again.
Just let the ball roll, and it will eventually hit the wall inside of the tunnel,
blowing open a passage. Drive into the passage to find some pick-ups, and the
Black Cube in the opposite side of the room with the other pick-ups. This cube
unlocks the Elevators level in Multiplayer mode.

        6.6 - Minion's Stadium
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No secrets in this level... So instead I'll give a few tips for defeating Minion.

As you'll notice as soon as you begin fighting him, he's shielded. So how do
you go about removing the shield? If you fire a missle at him, you might see a
message "??? Panel Hit" on the top of your screen. That's your first hint at
defeating him. In order to remove his shield, each panel must be destroyed.
This isn't too difficult with the Front, Right, and Left panels, but the Back
one is something else. If you're able to destory a panel, you'll see another
message displayed on the top of your screen saying "??? Panel Destroyed". Just
do that to all four panels, and the toughest part is over, and ALWAYS keep
moving and circling the Stadium for the pick-ups. If you're caught standing
still, don't say I didn't warn you, because he has a badass special!

From there on out, basically avoid getting caught in his special, attack at
every (good) opportunity, and keep moving!. Eventually, you will destroy him,
but it may take a while, espescially when it comes to destroying the back panel.

Good Luck.

        6.7 - Prison Passage
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- Hidden Vehicle Location: Once the ship docks on land, and opens up 100%, drive
to the under area of the bow of the ship. (In the rather shallow water) Look for
the Health Pick-up on top of some crates in a corner, but it's unreachable. So
target your guns or a missle toward the crate FURTHEST from the ship right next
to the Health Pick-up. This should create a ramp for you to drive up to the
level that the Health pick-up is on. Once on top, turn toward the side of the
ship. After shooting the area in front of you (where the Health pick-up was)
a secret area should open up. Once open, drive inside and you'll see a Vehicle
in a caged area. Now simply destory the control console, and you can slaughter
things with Manslaughter. (Yes, I know, that last line SUCKED!) ;-)

        6.8 - Snowy Roads
        -=-=-=-=-=-=-=-=-
- Unlock Level Icon: Just beyond the barriers toward the cliff in the area with
the Restaurant, on the southern side of the level (To your right if you're
facing TOWARD the road in front of the Restaurant) is where you'll find the
Black Cube in this level. Just carefully follow the dge of the level to obtain
the Black Cube and unlock the Power Plant level.

        6.9 - Drive-In Movie
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No secrets in this level either.

        6.10 - Skyscrapers
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- Unlock Level Icon: This one requires an extra life to be on-hand, as getting
the Black Cube requires death in return. On the tower with the wrecking ball
swinging back and forth, you'll see a billboard on the northern end of the
tower. (In other words, the only other spot on the tower with a building next
to it besides the one with the wrecking ball path) Once there, shoot the
billboard down to form a bridge. Then, once on top of the newly fallen bridge,
turn to face the large building to the side of it. Then fly almost directly in
between the two buildings on your left and right to find the Black Cube. You'll
just have to get the proper speed to get it depending upon your Vehicle. this
Black Cube unlocks the Sewer level.

        6.11 - Warhawk's Rooftop
        -=-=-=-=-=-=-=-=-=-=-=-=
Not only does this level host arguably the toughest boss Twisted Metal has ever
seen, but it has a rather difficult Black Cube to obtain that may require a few
attempts to get it. So first, finding the...

- Unlock Level Icon: While fighting Warhawk, you should see a Tanker come off of
a Rooftop from afar. This is your first clue to finding the Black Cube. (If you
don't know where the Tanker came from, I don't really know how to describe the
position of the Black Cube then, sorry...) Basically, all you really have to do
is drive full speed straight off the dge toward the center of the building.
Repositioning the camera also really helps in lining yourself up with it. So
once you're airborne, basically hope that you hit the Black Cube, and of course
if you miss, then you'll know where to adjust your Vehicle to get it the next
time. And as I said earlier, this may require multiple attemps. This final Black
Cube unlocks the Skyscrapers Level.

Now, as for FIGHTING WARHAWK...

You will see two Bunkers to the sides of the Helipad... use these, as they
will seperate you from winning or losing. The Bunker can eventually be destroyed,
but they can withstand a lot of punishment. Now, as for the shield surrounding
Warhawk... This will obviously be your first task in defeating him, as with a
shield, your weapons as harmless against him.

As the battle progresses, eventually a rather weak, but large Tanker will fly
off of a neighboring rooftop, and onto Warhawk's rooftop. so now, direct all of
your weapons toward the Tanker instead. Once it's near-deatch, a message on the
top of your screen will say that the Tanker has been disabled. Don't destroy it!
Wait until Warhawk is within range of this Tanker, then finish it off. It should
say that Warhawk's shield has been damaged. Follow the above procedure 2 more
times (3 total) and it will eventually say that Warhawk's shield has been
destroyed. S-U-C-C-E-S-S, that's the way you spell... possible defeat...?

Now with Warhawk's shields down, you can now begin attacking him. But don't be
so stupid as to try and duke it out with him face-to-face, because he will
rip you a new one (if your lucky) to put it loosely. Instead, if the bunkers
haven't already been destroyed, continue using those as cover, and as Warhawk
ends his little onslaught, then take a shot at him with a Homing Missle.
However if they have been destroyed, your only other option is to KEEP MOVING!
If you stop even for a second, a barrage of missles will nearly take you out.
That's really the only advie I can give (for now) so try to keep the above in
mind while battling him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7.0 - Multiplayer Arenas - 7.0
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

        7.1 - Skyscrapers
        -=-=-=-=-=-=-=-=-
COMING SOON!

        7.2 - Mini Suburbs
        -=-=-=-=-=-=-=-=-=
COMING SOON!

        7.3 - Mini Downtown
        -=-=-=-=-=-=-=-=-=-
COMING SOON!

        7.4 - Prison Ship
        -=-=-=-=-=-=-=-=-
COMING SOON!

        7.5 - Asylum Halls
        -=-=-=-=-=-=-=-=-=
COMING SOON!

        7.6 - Elevators
        -=-=-=-=-=-=-=-
COMING SOON!

        7.7 - Power Plant
        -=-=-=-=-=-=-=-=-
COMING SOON!

        7.8 - Dog Pound
        -=-=-=-=-=-=-=-
COMING SOON!

        7.9 - Sewers
        -=-=-=-=-=-=
COMING SOON!

-=-=-=-=-=-=-=-=--=-=-=-=
8.0 - Miscellaneous - 8.0
-=-=-=-=-=-=-=-=-=-=-=-=-

        8.1 - Frequently Asked Questions
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Question: How do I defeat Minion and/or Warhawk?!

Answer: Since this is the most common question thus far, I've provided a few
tips (For the time being) on defeating them above in the "Story Mode Arenas"
section for their levels. (Minion's Stadium, and Warhawk's Rooftop)
        
        -=-=-=-=-=-=-=-=-
        8.2 - Glitches(?)
        -=-=-=-=-=-=-=-=-
"My friend and I were playing a two player Co-op game in the suburbs. I was low
on health, so I went to the health docking bay near the shopping center and drove
onto it. Well, one of the AI opponents shot me and blew me up, and I wasn't able
to regenerate and my friend could keep playing. He decided that he was just going
to pause the game and quit, but his pause was disabled. So then he thought that
if he killed everyone we could both move on to the next level. As he was destroying
each opponent, we noticed that none of them were shooting at him...and they would
sometimes start driving in circles. When he finally took them all out, the game
didn't move on to the next level, my friend just drove around for awhile, then just
ended up reseting the system."

Sent in by: Rob Watkins a.k.a. "Robot" (mack191@yahoo.com)


When comeone finds any other glitches in this game, please E-Mail me and let
me know all the details involved in the glitch! Thanks.
- Outlawxtream@hotmail.com -

        -=-=-=-=-=-=-=-=-=
        8.3 - Cheats/Codes
        -=-=-=-=-=-=-=-=-=
Invincibility:

While holding L1 + R1 + L2 + R2, quickly press: Up, Down, Left, Right, Right,
Left, Down, Up.

Contributed by: Kyle Marple (kmarple1@hotmail.com) and Jabuff2000@aol.com

        -=-=-=-=-=-=-=-=-=-=
        8.4 - Energy Attacks
        -=-=-=-=-=-=-=-=-=-=

        Jump (Cycle Weapons Left + Cycle Weapons Right):
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Pressing "Cycle Weapons Left" and "Cycle Weapons Right" (L1 and R1 using the
default controls) allows you to jump. This is probably the manuever you'll
use the most.

        Freeze (Up, Down, Up):
        -=-=-=-=-=-=-=-=-=-=-=
Pressing Up, Down, Up allows you to freeze an opponent for a short period
of time, allowing you to get a clear shot in on them. But don't try to play
cheap and freeze someone already frozen, because that will mirror onto you,
freezing your own car.

        Invisibility (Left, Left, Down, Down):
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Temporarily grants you invisibility (Go figure!). When you're invisible,
you can still take damage, but merely can't be seen. Use that to your
advantage.

        Shield (Right, Right, Down, Down):
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Just the opposite of Invisibility. You can still be seen, but you can't
be damaged for a short period of time.

        Mine (Right, Left, Down):
        -=-=-=-=-=-=-=-=-=-=-=-=-
Drop a land mine behind your Vehicle. The mine explodes upon impact with
any car (yours included), but will also explode if left untouched for a
period of time.

        Charge-Up Mine (Right, Left, Down + Held for 1 second):
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Same as the standard mine, only causing more damage upon impact. Also
explodes in left untouched for a period of time.

        Rear Fire; Selected Weapon (Left, Right, Down + Fire Button):
        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Fires your currently selected weapon behind you rather than in-front of
you. This move does NOT however use up energy like the others do.

-=-=-=-=-=-=-=-=-=-
9.0 - Credits - 9.0
-=-=-=-=-=-=-=-=-=-

        9.1 - Credits
        -=-=-=-=-=-=-
Obviously Credit must be given where it is due, and that's exaclty what this
section is for!

Brandon C. Mitchell; Outlawxtream@hotmail.com - FAQ Writer

Hints + Tips for various things obtained from Prima's Official Strategy Guide
for this game. If you haven't already checked out their guide for this game, I
suggest you do so. It kicks ass!

        -=-=-=-=-=-=-=-=-=-=-=-
        9.2 - Legal Information
        -=-=-=-=-=-=-=-=-=-=-=-
This FAQ is Copyright 2001, Brandon C. Mitchell.
Twisted Metal: Black is a Trademark of Sony Computer Entertainment
America Inc.
Copyright 2001 Sony Computer Entertainment America Inc.

If you would like to use this FAQ on your site, feel free to use it as long
as it is unaltered, and please E-Mail me (Outlawxtream@hotmail.com) and just
let me know. Thanks.
