Miner 2049er II FAQ
For the APPLE
Version 1.0.0
by Andrew Schultz schultza@earthlink.net

This FAQ is copyright Andrew Schultz 2000.  Please do not reproduce for 
profit without my express permission.  However, if you leave a polite 
message addressing me by first name, I will likely be favorable.  This 
is part of my efforts to help preserve memory of old Apple games and 
maybe help out fellow game fans who might be stuck.

--personal note to FAQ cut-and-pasters or(more gently) to people who 
can't seem to solve it:  I got Miner 2049er around 1982 and solved it 
for good on 12/17/2000.  I also solved 2049er II on the same day.  Which 
gives a rough idea of how long this took, and the concentrated effort I 
made.  I'm glad to share it, not so glad to have it blindly copied.  
Thanks.

****AD SPACE****

My personal home page:
http://www.geocities.com/SoHo/Exhibit/2762

My Apple games page for this and others:
http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm

Tentative Miner 2049er 2 HTML walkthrough page:
http://www.geocities.com/SoHo/Exhibit/2762/2049er/miner2.htm

**************************

OUTLINE

CONTROLS

POINT SCORING

  BY LEVEL

WALKTHROUGH

  NOTATION

  LEVEL 1

  LEVEL 2

  LEVEL 3

  LEVEL 4

  LEVEL 5

  LEVEL 6

  LEVEL 7

  LEVEL 8

  LEVEL 9

  LEVEL 10

MISCELLANY

VERSIONS/CREDITS

**************************

INTRO

  Well, if ten nerve-wracking levels weren't enough in the original, 
Miner 2049er returns with ten more excruciating levels that may very 
well drive you nuts till you've solved them.  This document was created 
to help preserve the general sanity of classic gamers.  If you play this 
game I strongly recommend doing so on an emulator with the LOAD 
STATE/SAVE STATE feature.  Otherwise you will have to start it over from 
the beginning each time you lose, leaving no room for error.  This is no 
fun.  While the individual levels have neat solutions, it's annoying 
that sheer fatigue will probably drag someone trying to solve the game 
down and force stupid mistakes.  The LOAD/SAVE state feature will allow 
you to pick up where you left off, so you can save your game in the 
middle of a level.  I have no clue how the people who made this game 
figured that it was reasonably possible to complete this game with three 
guys and an extra guy every so often, but they did.  Fortunately, the 
magic of emulators allows us to work through some relatively interesting 
puzzles.

CONTROLS

  There's very little different from Miner 2049er, with the exception of 
the special machines, like the teleporters on level 1(push down when 
you're over one,) the rocket pad on level 4(the space bar toggles its 
activation, and you move it with the joystick,) and beams on level 
10(move the rope up and down with the joystick while in the machine,) 
which are described in detail on their respective levels.  However, 
there are many different obstacles, including a conveyour belt on level 
2, a balloon on level 5, lasers on level 6, bricks that fall after 
you've gone across them on level 7, transport buckets on level 8, and 
water on level 9.
  At the beginning of the game you are asked to center the joystick and 
put it in upper left and lower right positions.  It's less work than the 
original.  Also, if you are using an Apple emulator, the number pad is 
very useful for executing precision jumps.

POINT SCORING

--200 for grabbing food or drinks(there's all sorts in the game!)
--100 for nailing a monster after eating food
--Time left = your level bonus, i.e. 1:70(metric time?!  Huh?!) gets you 
170 points.
--10 points for each square touched

  BY LEVEL

  1:  2150 = 1050 + 4 apples * 200 + 3 monsters * 100
  2:  1480 = 1180 + 1 apple * 200 + 1 monster * 100
  3:  1640 (no apples)
  4:  1280 (no apples)
  5:  1920 = 1320 + 2 apples * 200 + 2 monsters * 100
  6:  1860 = 1360 + 2 apples * 200 + 1 monster * 100
  7:  1330 (no apples)
  8:  1200 = 800 + 1 apple * 200 + 2 monsters * 100
  9:  2090 = 1390 + 2 apples * 200 + 3 monsters * 100
 10:  1680 = 780 + 3 apples * 200 + 3 monsters * 100

WALKTHROUGH

  NOTATION

  To make this FAQ easier to type, I indicate (U or D) and/or (L or R) 
to indicate jumping or dropping through a sequence which is relatively 
self-explanatory.  For instance, DL means to drop off to the left.  UL 
means to jump to the platform above, and L means to jump to one to the 
left.  I will elaborate when I feel there is significant possibility to 
make a mistake.

  LEVEL 1

  In this level you will need to use the teleporters to your 
advantage(the white rectangles with blue and sometimes orange inside 
them.)  You push down through a blue teleporter and will come up at an 
orange one.  But first you will want to clear out the center of the 
board, which is not too bad--standard stuff from Miner 2049er.
  U, UL, U, U, R, U, UR, L(above where you were two jumps ago), UL, U, 
U.  Clear the upper part with the ladder and return to the base.  D, D, 
L, D, D, DR(i.e. drop down to the right), UL, be careful of the slide, 
R(long broad jump, but you don't fall much, so you survive.)  D to 
ground.  Take the long stair up to get the food and knock out a monster.  
Now for the teleporters.  They work in the following way in the chart 
below this paragraph:  1, 2, (3 or 4), (4 or 3), 5.  So your path is 
pretty clear.  When 1 turns orange, enter it by pushing down.  Get the 
food and don't worry about covering all the squares as you can go back.  
When 2 turns orange, enter it and nail the monster.  You should have 
time to clear all squares before 4 turns orange, but again, don't worry.  
You have plenty of time to retrace your steps for this level.  When 5 
turns orange entering it will kill the final monster.  After this you 
can clean up 5 and retrace your steps over the places where teleporters 
1, 2, and 4 are.  Well, that wasn't **too** horrendous.

  1    2

  3    4

       5

  LEVEL 2

  This board is divided into three sub-levels.  As you would expect, 
it's easiest to complete them top(where Bounty Bob starts, the first 
2049er level where he starts on top) to bottom.  You will fall through 
the conveyor belt if you are standing on it when the gap comes by.  Each 
one moves back and forth.  The key here is to time the conveyor belts so 
you fall down when you need to and stay on top when still need to 
complete the sub-level.
  D, D(to conveyor,) U to leftmost lower platform, D, U to center lower 
platform. U, U(straight up, but the one to the left), U, D, D, U(right 
this time), R, U, D, D.  Here you'll need to walk on your toes a bit.  
Get over the platform UL of the monster's.  Drop down through the 
conveyor belt(dropping in on the monster will kill Bob from the fall.)  
Drop down and get the monster immediately.  You can fill the squares in 
at your leisure, but if you don't get the monster you can't win the 
level.  L, L, L, U, D, L, L, U, U, U to conveyor belt, D to where you 
entered before(this will require a few jumps.  You might want to jump on 
a platform to be safe.  It may be the trickiest part of the whole 
level.)  D, R, D, D, D to conveyor.  U to next-left LOW platform, U, D, 
U to next-left low platform, U, D, D, U to leftmost low platform, U, D, 
D, D to 2nd high platform from the left, L, D, D, U(very lowest 
platform,) R, R, U, DR, UR.

  LEVEL 3

  Actually, there is nothing weird whatsoever about this level.  But it 
sure is a pain in the neck.  You should see how to clear the right side 
right away.  Jump on a 1x2 platform and just jump straight up after 
nailing both squares.  The main problem is to get by the monster, as you 
have no food.  I like to clear the jump squares in four waves, from left 
to right.  For the left two, you can sneak by the monster when he heads 
off to the right.  For the right two, you will need to jump over the 
monster as he runs toward you.  It's a good idea to jump earlier than 
seems necessary.  Also at some point you will want to walk across the 
middle and top levels that contain the slide.  Just because the middle 
level is hilly, don't panic.  It's just like a flat level.

  LEVEL 4

  For this level, you will have to control a mobile platform.  It's a 
lot like the hydraulic pump in level 8 of the original, but IMO this is 
a whole lot more annoying.  You steer with the arrow keys.  In addition, 
there's a fuel gauge in the lower left corner.  You need to remember 
that pushing an arrow will cause the platform to ACCELERATE and not 
move.  There's a lot of latitude here, but you'll need to be a little 
careful with fuel(I've wound up with a quarter left.)  However, first I 
recommend taking care of what you can.  The platform up the ladder, then 
the lower right one.  UL, UR, DL, D.
  From here you can go in a counterclockwise direction.   Park your 
platform next to the lowest of the stack of four platforms on the right.  
Clear that one, jump up, drop left onto the platform(be careful--you 
want the platform to OVERLAP and be JUST ABOVE or Bounty Bob will fall) 
and jump to the left and right.  Move up a bit more, and repeat the 
process, only mirroring it and landing on the second of the stack of 
three platforms a bit off to the left.  From there park your platform 
above the fourth platform in the stack and drop right onto that 
platform.  UL, UL, UR, UR, D.  Now fly just to the right and above where 
you could have made the third UL in a row.  It's the lowest platform 
directly above the monster's.  Drop left on it.  UL, U, UR, UR, L, L, D.  
Go over to right of the 2nd-from-top of the five platforms on the left.  
Cover it, UR, UL, D, UR, D, D, UL, L.  Go two platforms down, L, R, UL, 
DR.  Go to the bottom and touch the lower platform to the right of it.  
L, R, R, U, DL.  Then move over to the platform below the monster and 
cover it.  Saving the monster for last means you'll only have to jump 
over him once.  Approach on the left edge and try to cover as much to 
the left as you can before jumping.  Once you jump over him, trace back 
so you've covered the area you've jumped over.  Head right and you are 
done.  If it doesn't work the first time there is a handy spot you can 
drop to off the right-hand side.

  LEVEL 5

  In this level, the balloon goes down when Bounty Bob is in it.  Jump 
out of it and it stays put.  In this walkthrough you only need to use it 
once.  However, there is an order to do things in.  But overall this is 
not a bad level.  It's not tedious enough to cause stupid mistakes and 
allows you to re-track.  There aren't a lot of tricky jumps, either.
  D, D, UL, DR, DR, DR, DR, L, U(don't get the bottle yet!), DL, R, DR, 
UR, UL, DL, L, R, R, R, UL, U, U, L gets you clear of the right side, 
except the bottom.
  Jump on the ballon, and jump left almost immediately to land on the 
shelf.  Don't worry about covering these platforms since the important 
thing here is to nail the monster.  UL, UL, U, and jump right.  Here it 
is a good idea to time things so you jump and touch the monster.  If it 
is necessary to jump straight up while on a platform.  You have a decent 
amount of time to spare but not too much.  After clearing out the 
platforms with stairs, DR DL and circle back around for spots you may 
have missed.  Then DR DL DR(from the left side) to get to where you 
started.
  D, L, U, D, R and get the mug.  Run to the left, jump onto the 
monster's platform, L, R, D and clean up the rest over on the left.
  It's a nice touch that you need to take the item on the right to 
dispose of the monster on the left and vice versa.  Although this may 
not be the toughest puzzle it has one of the more catchy solutions.

  LEVEL 6

  Another relative break, despite one of the more violent ways for 
Bounty Bob to die--lethal lasers shoot out at three different latitudes 
at regular intervals, in the order top, middle, bottom.  Those things on 
the side are what shoot the lasers.  You will need to circle up, right 
and over four times.  Note that you cannot climb up the right ladder--
the very bottom part is missing.  It doesn't matter, though.
  The first part is pretty obvious--go right and get the monster and the 
goodies.  My recommended order is to jump across the bottom set of 
platforms first.  Jump at the right edge of each, except for the one in 
the center.  Jump right from a bit left of center and you'll make it to 
the next one.  Then another jump, go down, and around.  Now I will give 
the solution for the second level, which applies to the third.  If you 
feel the laser is about to show up on the second level, wait on the 
first level having jumped up once from the main left platform.  After 
the laser disappears you will have a lot of time to clear the second.  
To clear the top level use a similar waiting technique, but you can jump 
up freely and clear the level without a sweat.  But when you're on the 
right side do wait for any lasers below you to fire completely.

  LEVEL 7

  Woo, this looks nasty at first.  When you see that the bricks 
disappear when you walk from one side of them to the other you can 
assume there's a pattern as to the order you walk over the bricks.
  L, DR, DL, DR, UR, UR, UL will bring you back to the original.  To get 
to that pesky final platform repeat the instructions until before UL, go 
right on the platform, and UL, then U will clear the first area.  Run 
across the bricks.
  DL and don't run across the bricks yet.  R, R, R, U, L, L, L clears 
this area up, and from there run across the bricks and zigzag down.  
Evading the monster here is quite tough, but remember that the bricks 
don't disappear until you've gotten to the other side.  So when the 
monster shuffles off to the left, you can clear a lot of the right side.  
He'll come back right.  Step on the bricks a bit, jump left and up and 
back on the platform.  Try to do the same for the right-hand side but 
note that you will probably have to jump over the monster.  Time things 
in advanced and prepare to have to do it twice.
  DL. R. D. U. U. DR. L. U. R. U. U. UL. UL. L. R. UR. UR.  Everything 
should be covered.

  LEVEL 8

  Time is not of the essence here, but having to wait around may 
adversely affect your performance.  Just remember when jumping into any 
of the buckets that you will have to anticipate where they will be, and 
this level is very do-able.  The toughest part is nailing the two 
monsters in one blow.  D, D, and jump into the bucket.  Jump left onto 
the slope, back to the pulley, and then left to the platform(2 wide) 
above the slope.  DL, UL, U, U, U, DR, get in the bucket.  From the 
leftmost part of the bucket, jump right so you're just next to the food.  
Wait until you will be able to jump in the middle bucket, jump right, 
and jump right again to take out the monster.  Then jump to the far 
right bucket, jump right and drop all the way down to get the other 
monster.  There should be enough time to do this, but if not, you're 
stuck.  To clear the right-hand part of the board, take the right bucket 
to the top and jump right to the second-top platform.  U and then D all 
the way(you won't die if you drop) works.  The middle platforms will 
require a couple of passes.  Jump on the bottom one from the right 
bucket and jump up twice.  Then jump in a bucket, go up a bit, and jump 
on the second-top one.  Jump up to the top, and you've covered 
everything.

  LEVEL 9

  In this level, the water rises pretty quickly.  If it touches you, you 
die.  It in fact fills up to just over the platform where you pick up 
the wrench.  Speed is of the essence immediately, and you'll need it to 
wipe out the top monster and make your life a lot easier.  This is a 
tough level(as they go) and one of the better ones designed.  Even the 
graphics are above average.
  DL(DON'T clear all of this platform.  Go left immediately,) D, D, U, 
L, L, D, U, U, (after this, if you haven't cleared out the entire lower 
part, you're cooked) U, R, U, R will take out the first monster.  If you 
don't clear the last few out you'll have a tricky jump from just left of 
the bricks to get to the hard-to-reach ares.  But with the critical 
parts cleared, now you'll sweep back across the board to get the second.  
From the center, R(you should get the food), R, UR, L from the edge will 
take out the monster.  L, U, L, U, jump should do the trick.  Don't 
worry about clearing everything since with the monster out of the way 
you can circle around again.  From now on you should walk over all of 
each platform.
  R, R, DL, R should mean you've touched all platforms beneath the top 
few, and if there are any you haven't gone over completely, do so.  Then 
go back up to the top large platform.  U, U, R, R, R, L, L, UL, DR, UL, 
L will take care of this level.

  LEVEL 10

  There are two booths here.  The one in the lower left will lower a 
beam onto the pile.  The one in the upper right will automatically make 
a new beam if you have left the magnet high enough.  So the basic idea 
for this level is to go to the lower left, push up/down, go upper right, 
back down, up, etc.  After you place four beams, you can jump onto the 
beams and to the lower left platform in the beam area.  You can also 
kill off the monster to the right and likely the two on the ground, 
since you can drop quickly and safely.  Four more beams and you can 
clear the upper left, and your quest will be complete.  As in the 
original, your reward is the less daunting and pedantic level 1.  Heh.
  So how is this done?  I'll take you through the first iteration.  You 
can eliminate part of it on each subsequent set of jumps once app 
platforms are covered.  As for the monsters at the bottom, they tend to 
move back and forth in a pattern which might as well be quasi-random.  
It's enough to know that they won't double-reverse quickly, which means 
you can easily calculate when to jump over them.  But confusing the 
issue are several annoying one-square platforms.  At least missing them 
doesn't always kill you.
  At the far right, jump UP.  Then L, L, UL, UR(from the left edge,) R, 
L, UR, DR, L, U, R(from the left edge), U, U, UL, DR and then go up to 
the booth.  To get down, DL, DR, DR, DL will do the trick.  There is one 
other tricky jump after the fourth beam is placed.  You'll want to wait 
at the right edge of the lower right long platform.  Jump left over the 
monster and jump left again.  You should wind up on the beams.  From 
there, just don't go too far right on the left beam when you jump back 
or all your hard work will be undone.  From there a simple DL DR DR DL 
as above will lead you to the monsters, who are still blue.  Run to the 
left and you have time to mop them up.  As for bonus time, don't worry 
about it.  I finished with 2:40 even with a lot of time.

MISCELLANY

I believe that the Apple version is substantially different from the 
Commodore version.  Information on this game is sparse, but someone 
wrote a very nice review at www.lemon64.com of it with a screenshot 
vastly different from any on the Apple.  Even accounting for the 
graphics, no level is set out like that, and the Commodore apparently 
has **25**(gulp!) levels.

My recommended link:
http://www.lemon64.com/reviews/bounty_bob_strikes_back.html

*************************

End of FAQ proper

VERSIONS/CREDITS

1.0.0:  12/21/2000 submitted to GameFAQs.com after completing the game 
12/18/2000

Thanks to ftp.apple.asimov.net for this image.

Send all comments to schultza@earthlink.net.
