*************************
*     Perfect Dark      *
* Combat Simulator Guide*
*     Version 2.2       *	
* By "Gruel" Dale Kulas *
*  dkulas@hotmail.com   *
*                       *
*                       *
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Quick copy wright notice: This FAQ/Strategy Guide can only be used on 
GameFAQs.com, no other site can use this strategy guide at all, even if they 
e-mail me permission, this is a GameFAQs exclusive, and no other sites are 
allowed to use this, and if you are caught with it on your site your host of 
your domain will be contacted and your site will be removed. 

Also a quick note: If you see any goofed up spacing or anything, it's because 
of how stupid Word Perfect is. The spacing looks all good on my saved copy(I 
save it as text so I can ftp it to GameFAQs) but when I see it posted I see a 
whole bunch of messed up line breaks so please excuse any of those.

Revision History:

- - - Version 2.2 - - -July 13, 2000
Alright, I believe this is the final update. I finally got all the right 
information in about unlocking stuff in the combat simulator about beating 
challenges. Also a new Tip is added. Plus the unlock presets list is also 
added. And in the expansion pak section of the FAQ I added a paragraph about 
how crappy the gaming experience is when playing without the expansion pak. I 
think all I got left is some awards I missed, if somebody notices any I don't 
got please e-mail them to me. 

- - - Version 2.1 - - -June 16, 2000
Added a couple more awards. I'm gonna be going out of town today to the state 
of Michigan(upper peninsula) until July 10, so if you send any e-mail to me 
during that time It'll either be a while for a reply(I might just have access 
to a computer down there) or you won't get a reply at all. Thanks all.

- - - Version 2.0 - - -June 12, 2000
Believe I got the rest of the characters up. Your e-mails are in the credits 
section. Thanks also to everyone who sent in confirmations too.

- - - Version 1.9 - - -June 9, 2000
Added some more characters in the character. Thanks again to the people who 
sent me confirmations. Added a couple of new awards. A new tidbit about 
unlocking characters and weapons for the combat simulator is also mentioned. 
This guide is getting close near to completion, all I wanna do left is get 
the list of all the awards in, and get the complete list of all the 
characters in the game, and maybe add a couple of new F.A.Q.'s and tips.

- - - Version 1.8 - - -June 7, 2000
Sorry for a lack of updates, been rather busy lately. Any ways fixed a lot of 
errors about how to unlock stuff in challenges, and made a lot of adjustments 
to the characters list, and how to unlock the additional characters, also 
some other minor changes and added people to the credits section who helped 
me all out. Added another F.A.Q. Thanks again for everybody's co-operation 
with me for the lack of updates. 


- - - Version 1.7 - - -June 1, 2000
Minor update. Got about 10 new awards up. A minor change to the comparison 
chart, and 1 new FAQ added.

- - - Version 1.6 - - -May 29, 2000
An important tidbit is added about unlocking stuff with the multi player 
challenges, this was what I was getting e-mails about. And a couple more 
comparisons in the GE/PD chart. 2 new tips, and 1 new F.A.Q. Plus a brand new 
feature with the name of awards is started out.


- - - Version 1.5 - - -May 28, 2000
Got a new Goldeneye/Perfect Dark comparison chart up. Also gave a list of all 
the selectable characters in the game. Getting some e-mails about false info 
in the guide. All I know is true, except for what's unlocked when you beat 
the challenges, which I got from Nintendo Power, and I assumed it's true 
because NP is published by Nintendo and since they're associated with Rare. 
Any ways if you find some false info please e-mail me so I can fix it. 


- - - Version 1.4 - - -May 26, 2000
Got level info for all arenas in the combat simulator. And included the 
setups for all of the preset games. This guide is getting pretty close to 
completion, I'd say I'm about 2/3 of the way done. All I got left is 
character information, a few more tips FAQs, and maybe a couple of other 
features I'm still thinking about. 

- - - Version 1.3 - - -May 25, 2000
Fixed the formatting bugs of the weapon list, and include descriptions of the 
multi player challenges.

- - - Version 1.2 - - -May 24, 2000
Added some info for a couple of areas in the game. Got a few more FAQs up, 
and some tips for battle are also included. Also complete weapon lists are up 
also for your convenience.

- - - Version 1.1 - - -May 23, 2000
Just got the game, and played the multi mode nonstop for hours and got past 
the first 6 challenges. Got a couple of new tips up, and expect more info to 
come after June 1 after I get out of school and will have a lot more time to 
play this game.

- - - Version 1.0 - - -May 19, 2000
First Release Everything New
Table of Contents:

I. Introduction
	a: Welcome
	b: About sending me e-mail
	c: Expansion Pak Info

II. The weapons and items
	a: List of all available weapons for the Combat Simulator
	b: Lists for weapons in preset selections

III. Tips and info for all the levels
	a: Complex
	b: Warehouse
	c: Ravine
	d: Temple
	e: G5 Building
	f: Grid
	g: Felicity(Facility)
	h: Villa
	i: Sewers
	j: Base
	k: Fortress
	l: Ruins
	m: Skedar Arena
	n: Area 52
	o: Pipes
	p: Car Park

IV. The characters
	a: List of all selectable characters in the game

V. The Simulants
	a: How to use the simulants
	b: Meat Sim
	c: Easy Sim
	d: Normal Sim
	e: Hard Sim
	f: Perfect Sim
	g: Dark Sim
	h: Peace Sim
	i: Shield Sim
	j: Rocket Sim
	k: Kazi Sim
	l: Fist Sim
	m: Predator Sim
	n: Coward Sim
	o: Justice Sim
	p: Vendetta Sim
	q: Cheetah Sim
	r: Turtle Sim
	s: Revenge Sim


VI. Multi Player Challenges
	a: List of all cheats unlocked for each level
	b: Descriptions of all the challenges(still not sure if I'll include 
this or not)

VII. Preset Games
	a: No Shield
	b: Automatics
	c: Rocket Launcher
	d: Simulants
	e: King of the Hill
	f: Complex FarSight
	g: Hold the Briefcase
	h: Pistol One-Hit Kills
	i: Capture the Case: 
	j: Cloaking
	k: Temple Explosives
	l: Slayer
	m: Tranquilizer 
	n: Slow Motion

VIII. The Scenarios
	a: Combat
	b: King of the Hill
	c: Hold the Briefcase
	d: Capture the Case
	e: Hacker Central
	f: Pop a Caps

IX. Tips

	a: Ducking/Crouching
	b: Stealing Weapons
	c: Using a weapon's 2nd feature
	d: Never ambush when your opponent is a simulant
	e: Use the radar
	f: Sidestep

X. Name and descriptions of all the awards given out

	a: Least Shielded
	b: Most Shielded
	c: Marksmanship Award
	d: Who needs ammo?
	e: Double Kill
	f: Triple Kill
	g: Quad Kill
	h: Most dishonorable
	i: Tallied Awards
	j: Most Honorable
	k: Most Professional
	l: Most deadly
	m: Shortest Life
	n: Longest Life
	o: Most Ammo

XI. Frequently Asked Questions(FAQs)

XII. Perfect Dark/Goldeneye 007 Multi Player Comparison
	
XIII. Credits/Copyright notice

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I. Introduction

	a: Welcome

	Hello, and welcome to my Combat Simulator guide for one of the most 
anticipated games on the Nintendo 64, Perfect Dark. I hope to cover as much 
of the Combat Simulator as possible. And I hope I please everybody as much as 
they can so they can get the most out of their combat simulator.
	
	b: About sending me e-mail

	If you have any questions about the game, feel free to e-mail me at 
dkulas@hotmail.com with "Perfect Dark" in the subject field, or else your e-
mail will most likely be considered as spam mail(which I get tons of every 
day) and your e-mail address will be blocked from my inbox, and all incoming 
messages I get from you will automatically get deleted. Also make sure the e-
mail has questions/information dealing with the combat simulator/multi player 
challenges portion of Perfect Dark, and not the single player game part, or 
else I will ignore your e-mail. Also make sure to check the FAQs and Tips 
section in case your question you're about to ask is in that section.

	c: Expansion Pak info

	Now the expansion pak isn't required to play Perfect Dark, but it is 
required to play the whole game. Without it you can only play the multi 
player challenges, and only up to 2 people in the Combat Simulator, and 1 
player with up to 8 simulants at once. And if you see a pixelated block 
around people, it's not because you're using a 3rd party expansion pak(which 
was rumored around) it's because that person is wearing a shield. 

	The multi player experience without the expansion pak isn't the 
greatest either. Only 2 people can play, and you only get 2 little half 
screens for each player(like the size of the squares for each player when 
playing with 3 or 4 players), plus all humans playing the game are Joanna 
Dark, and all sims you're going against are Datadyne Shock Troopers(look like 
guys from the Quake games to me).

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II. The Weapons and Items

	a: List of all available weapons in the combat simulator:
	(NOTE: My list of Basic Guns and Powerful Guns are in lists of how
	I rank them, you might think differently)


Basic Guns

Falcon 2			
Falcon 2(silencer)
Falcon 2(scope) 
MagSec 4
Phoenix
Callisto NTG
Sniper Rifle

Powerful Guns

Mauler
DY357 Magnum
DY357-LX
CMP-150
Cyclone
RC-P120
Laptop Gun
Dragon
Slayer
Laser
K7 Avenger
AR 34
Shotgun
Reaper
Farsight XR-20									

Explosives			


Super Dragon		
Devastator
Rocket Launcher 
N-Bomb
Timed Mine
Proximity Mine
Remote Mine
Grenade


Accessories

Combat Knife
Crossbow
Tranquilizer
X-Ray Scanner
Cloaking Device
Combat Device
Combat Boost
Shield(Body Armor)

b: List of weapons for preset selections(NOTE: If a item/weapon is listed twice or more, it means that item is in more than 1 
location in that area

Rocket Launcher		

Mauler           
Cyclone         
Dragon          
Rocket Launcher       
Shield

Grenade Launcher

MagSec 4
CMP150
AR34
Devastator
Shield

Close Combat

Combat Knife
Combat Knife
Timed Mine
Crossbow
Shield

Explosive

Devastator
Devastator
Super Dragon
Super Dragon
Shield


MagSec 4
Laptop Gun
K7 Avenger
Proximity Mine
Shield

Heavy


Mauler
K7 Avenger
Reaper
Super Dragon 
Shield


Golden Magnum

Falcon 2(silencer)
Grenade
CMP150
DY357-LX
Shield

Tranquilizer

Falcon 2
CMP150
Dragon
Tranquilizer
Shield

Power

MagSec 4
DY357 Magnum
Shotgun
RC-P120
Shield

Automatics

Falcon 2
CMP150
Laptop Gun
AR34-20
Shield

Pistols

Falcon 2
MagSec 4
Phoenix
Mauler
Shield

Farsight


Phoenix
Cyclone
Callisto NTG
Farsight XR-20
Shield
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III. Tips and Info for all the Levels


a: Complex(Updated version of the complex level from Goldeneye 007)
Level Info: An updated classic from Goldeneye 007. Looks the exact same, but 
with some extra polishing off of the graphics. Try using the RockeLaunchers 
weapon preset for this level, because it's my favorite for 
this area.

b: Warehouse
Level Info: Mostly zigzagging halls, with a small open area outside the area, 
that's perfect for ambushing because of you can climb up on top of the crates 
or the perfect area to plant Laptop Guns

c: Ravine
Level Info: Man, this is the arena I hate the most, because there's a lot of 
narrow pathways without rails, and if you fall off the path, you'll most 
likely fall to your death in a seemingly endless abyss. Experts Only.

d: Temple(Updated version of the temple level from Goldeneye 007)
Level Info: Another great updated classic from Goldeneye 007. If you're
battling with simulants, their favorite spot to battle is on the main 
part of the top floor with the whole in the middle, great for ambushing
people below.


e: G5 Building
Level Info: Really small level with only a few small rooms and halls. Even 
with only 4 players, this level can seem crowded.

f: Grid
Level Info: Some parts of this level seem like a big messed up maze with a 
big space in the middle of it, but there's also an elevator in this level 
which I advise not to use since simulants wait right by it once you get off, 
for an easy ambush.

g: Felicity(Updated version of the Facility level from Goldeneye 007)
Level Info: Another classic from Goldeneye, where the bathroom in this level 
is favorite place to get all the kills. This arena is very small, and if you 
have the game with more than 4 players, expect frequent deaths.

h: Villa
Level Info: Finally a level that's not hard to get lost in the halls. Fairly 
simple arena that has a big open area in the middle.

i: Sewers
Level Info: Narrow, zigzagging halls is what mostly make up this arena. This 
brings back memories of the Basement level of Goldenye.

j: Base
Level Info: Pretty basic simple arena on the bottom, but there's plenty of 
bridges above to make perfect spots for ambushing and laptop security guns.

k: Fortress
Level Info: Remember the Block Fort battle stage from Mario Kart 64? Well, 
this is somewhat like it, with a big open area in the middle, and 4 square 
shaped rooms in the corners, and like in the Block Fort, you can easily 
ambush from above.
l: Ruins
Level Info: I usually get lost every time I play this level because a lot of 
the arena is dark paths, which make it hard to see.

m: Skedar Arena
Level Info: Probably the most popular arena in the game is this one. There's 
lots of floors, with easy-to-not get lost hallways, and big vast open areas, 
perfect for having all-out shootouts!
     
n: Area 52
Level Info: There's a lot of narrow halls in this level, but the 2 areas 
where just about everybody's at is this little room with a door, and a main 
big room with towers from 4 corners, try putting Laptop Guns as a security 
gun on one of these towers to ambush un expecting simulants. 

o: Pipes
Level Info: The name of the arena practically describes it, it's pipes in the 
middle of the stage connecting all the rooms of the arena, but if you fall 
off the pipes, you end your life by falling into an abyss. The middle is a 
great part to put mines and laptop security guns.

p: Car Park
Level Info: Basically your fighting in a not-so-greatly lit up car garage, 
perfect for fitting a lot of participants in it, or else you'll get long, 
boring battles with only a few players.

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IV. The Characters
Here's a list of most of the characters in the game. These aren't the default 
list of people you start off with, you get more as you beat the 
challenges,(and solo missions too, I heard) but I wasn't keeping track of the 
characters I was unlocking after beating the challenges. Also you can mix and 
match faces with costumes by pressing up on the control stick to access the 
faces, and then by pressing left or right from a wide variety of faces. Most 
of the characters below are unlocked after running into these characters in 
the solo or co-operative missions.

1: Joanna Dark(Combat Suit)
2: Joanna Dark(Trench Coat)
3: Joanna Dark(Leather Suit)
4: Joanna Dark(Negotiator Outfit)
5: Joanna Dark(Lab Technician Outfit)
6: Joanna Dark(Wet Suit)
7: Joanna Dark(Ripped Dress)
8: Joanna Dark(Arctic Gear)
9: Joanna Dark(Party Frock)
10: Joanna Dark(Stewardess) 
11: Joanna Dark(Aqualung)
12: Daniel Carrington
13: Daniel Carrington(Evening Wear)
14: Mr. Blonde
15: Cassandra De Vries
16: Trent Easton
17: The President
18: Elvis
19: Elvis with Waistcoat
20: CI Male Lab Technician
21: CI Female Lab Technician 
22: CI Soldier
23: Datadyne Shock Trooper
24: Datadyne Female Guard
25: Datadyne Security
26: Datadyne Infantry
27: Datadyne Trooper
28: Secretary
29: Office Suit
30: Office Casual 
31: Negotiator
32: Datadyne Sniper
33: G5 Guard
34: G5 Swat Guard
35: CIA Agent
36: FBI Agent
37: Area 51 Guard
38: Area 51 Trooper
39: Pilot
40: Overalls
41: Male Lab Technician
42: Female Lab Technician
43: Datadyne Lab Technician
44: NSA Lackey
45: NSA Bodyguard
46: Dinner Jacket
47: Dinner Jacket #2
48: Dinner Jacket #3
49: Dinner Jacket #4
50: Maian    
51: Maian Soldier
52: Bio Technician 
53: Alaskan Bodyguard
54: Air Force One Pilot
55: Stewardess
56: Steward
57: Head Stewardess
58: Presidential Security
59: President's Clone
60: Pelagic II Guard


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V. The Simulants 

a: How to use the simulants

In this part of the guide I'll be explaining to you how to use the 
simulatnts, or sims for short. These sims are really cool because you can use 
them in a variety of ways:

-To team up with or against other people in multi player mode or counter-op 
modes.
-To team up with in co-operative missions and multi player missions
-To go against up to 8 on your own or team up with some against the rest(like 
4v4, 5v3, 6v2, etc.)
Now if you select a sim to be your partner, you'll have to assign him 
objectives to do. In order to do that, during game play you hold down the A 
button, then press the Z trigger twice to get the command menu to appear. If 
you have more than 1 sim on your team, then just press the Z trigger again in 
order to move onto the command screen for the next sim on your team. Now 
here's a list and descriptions of what all the commands do:
Attack - When you select this option you'll get a list of all your opponents 
and you pick one from the list for your sim to attack. Once you pick the 
person, your sim will run off to gun it down.

Follow - Pick this option and the sim will follow right behind you, and in 
case you get attacked, your sim will start firing at the person who's 
attacking you.

Protect - When you assign this option to your sim, he'll be following you 
side by side, making sure the path is clear for you, and is always taking all 
the shots for you too.

Defend - Use this option to have your sim to stop where he is and defend the 
area where he's at, this is very useful if you're playing in the Capture the 
Case scenario.

Hold - Kind of like the defend command, but instead if your sim is just 
moving around, the hold command makes him come to a stop, and he'll sit there 
until you give him another command, or he gets attacked. 

Other exclusive commands - In some scenarios you play on, some special 
commands appear, like in Capture the Case, the command "Get Case" pops up, 
and in King of the Hill mode, the commands "Hold Hill" and "Defend Hill" pop 
up

Now here's a description about all the sims in the game:

b: Meat Sim
This is the crappiest sim in the game. He can't find anybody if you assign 
him to and if he does run into an opponent he can't even come close to 
locking onto the target since most of his shots miss.

c: Easy Sim
This sim is still crappy, but not as crappy as the Meat Sim because it has 
slightly better accuracy than it and rarely he dodges bullets.

d: Normal Sim
The average sim, has an average accuracy, and about half the time, he dodges 
bullets. 

e: Hard Sim(unlocked after beating 4 challenges)
This sim is where it starts to get tough, he gets the best weapons, has good 
accuracy, and uses the radar to find you.

f: Perfect Sim(unlocked after beating 9 challenges)
Just like the hard sim, but has way better accuracy, dodges more bullets, 
moves fast and uses the radar.

g: Dark Sim(unlocked after beating 21 challenges)
The hardest sim in the game. Has near perfect accuracy, and moves extremely 
fast and is very smart.

THE FOLLOWING SIMS ARE SPECIALTY SIMS, AND ARE UNLOCKED AFTER BEATING THE 
MULTI PLAYER CHALLENGES, I DON'T GOT THE CHALLENGE NUMBER FROM WHERE YOU 
UNLOCK THEM YET, BUT THEY'LL BE UP IN A FUTURE UPDATE.

h: Peace Sim
This sim hates war, and to make sure to reduce, he goes around and try to get 
all the weapons so nobody else can use them.

i: Shield Sim
This sim is one who doesn't want to die, if he gets hit he'll automatically 
run to find a shield(equivalent of the body armor of Goldeneye 007). 

j: Rocket Sim
This sim never bothers to get the regular guns, but goes for the specialty 
weapon of the round, like Rocket Launchers or Grenades, and that's what he 
only uses.

k: Kazi Sim
If this sim spots you it'll continue to chase you until you gun him down, no 
matter what the odds are, consider it to be a "kamikaze."

l: Fist Sim
This sim only collects weapons, and never uses any of them except for his 
hand. He may even attempt to steal a weapon from you. 

m: Predator Sim
This sim always runs after you if you're unarmed or low on life, so don't be 
surprised if you see him after you after you come back into the game right 
after you lose a life.

n: Coward Sim
Smell what I smell? Smells like pussy! And it's coming in this direction 
because the Coward Sim will run from all meetings with its opponents unless 
it is better armed.
 
o: Justice Sim
This sim only attacks the person who's winning the round, I wonder if he'll 
ever commit suicide if he's the one who's winning.

p: Vendetta Sim
This sim is a little confusing. He picks one guy out of all the rest, and he 
attacks the person until he kills the person he's stalking.

q: Cheetah Sim
This is the fastest sim in the game, so it'll be pretty hard to kill unless 
you fire an explosive at it. 

r: Turtle Sim
The opposite of the Cheetah sim, this sim is as slow as, well, a turtle, but 
it carries a heavy shield, so while it may be slow, it'll take a while to 
finish it off.

s: Revenge Sim
The second you touch this sim, it's only focus will be to gun down you, it'll 
avoid the rest of the competitors until it makes sure you're dead. 
-----------------------------------------------------------------------------
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VI. Multi Player Challenges

Another note, a lot of this stuff can be unlocked by just playing in this 
arena, picking up the weapons, playing against a certain sim by playing with 
it/against it in the challenges and solor/co-op missions, and not just by 
beating the given number of challenges. 

a: List of all Cheats unlocked by beating all the levels

Unlocking Arenas in Combat Simulator

Unlock Complex by completing 1 challenge.
Unlock Warehouse by completing 3 challenges.
Unlock Ravine by completing 5 challenges.
Unlock Temple by completing 6 challenges.
Unlock G5 Building by completing 9 challenges.
Unlock Grid by completing 11 challenges.
Unlock Felicity by completing 12 challenges.
Unlock Villa by completing 14 challenges.
Unlock Sewers by completing 16 challenges.
Unlock Car Park by completing 17 challenges.
Unlock Base by completing 18 challenges.
Unlock Fortress by completing 20 challenges.
Unlock Ruins by completing 22 challenges.


Unlocking scenarios in Combat Simulator

Unlock Hold the Briefcase by completing 2 Challenges.
Unlock Capture the Case by completing 4 Challenges.
Unlock Hacker Central by completing 6 Challenges.
Unlock Pop a Cap by completing 12 Challenges


Unlocking Weapons in Combat Simulator
(Note: Weapons can also be unlocked if you find and use them in the solo or 
co-operative missions before beating the challenges)

Unlock Farsight XR-20 by completing 1 challenge.
Unlock Grenade by completing 1 challenge.
Unlock Shotgun by completing 2 challenges.
Unlock Falcon 2 (silencer) by completing 3 challenges.
Unlock SuperDragon by completing 4 challenges.
Unlock Laptop Gun by completing 5 challenges.
Unlock Remote Mine by completing 6 challenges.
Unlock Tranquilizer by completing 7 challenges.
Unlock Falcon 2 (scope) by completing 8 challenges.
Unlock Reaper by completing 9 challenges.
Unlock Cloaking Device by completing 10 challenges.
Unlock Devastator by completing 11 challenges.
Unlock Proximity Mine by completing 12 challenges.
Unlock Slayer by completing 13 challenges.
Unlock Phoenix by completing 14 challenges.
Unlock Combat Boost by completing 15 challenges.
Unlock Mauler by completing 16 challenges.
Unlock Callisto NTG by completing 17 challenges.
Unlock Crossbow by completing 18 challenges.
Unlock RC-P120 by completing 19 challenges.
Unlock DY357-LX by completing 20 challenges.
Unlock N-Bomb by completing 21 challenges.
Unlock Laser by completing 22 challenges.
Unlock X-Ray Scanner by completing 23 challenges.

Unlocking Simulants in the Combat Simulator
The following simulants are unlocked for use in the combat simulator by 
having the following challenges beaten

Unlock Hard Sim by beating 4 Challenges
Unlock Perfect Sim by beating 9 Challenges
Unlock Dark Sim by beating 21 Challenges


Unlocking Weapon Presets in the Combat Simulator

Unlock 'Hold the Briefcase' by completing 2 Challenges
Unlock 'Pistol One-Hit Kills' by completing 3 Challenges
Unlock 'Capture the Case' by completing 4 Challenges
Unlock 'Tranquilizer' by completing 7 Challenges
Unlock 'Slow Motion' by completing 8 Challenges
Unlock 'Temple Explosives' by completing 11 Challenges
Unlock 'Slayer' by completing 13 Challenges
Unlock 'Cloaking' by completing 16 Challenges


b. Descriptions of the multi player challenges(using the same descriptions 
the game gives, so I know these are all true)

Challenge 1: A challenge against basic simulants using standard weaponry
Challenge 2: A challenge against basic simulants which includes the use of 
Rocket Launchers
Challenge 3: A challenge against basic simulants which includes the use of 
Assault Rifles and Timed Mines
Challenge 4: Take Control of the hill against a team of standard simulants. 
Shield technology is available as well as the K7 Avenger
Challenge 5: Combat a team of standard simulants using the specialized 
FarSight weapon in the Complex
Challenge 6: Hold the briefcase for as long as possible against a large team 
of basic simulants
Challenge 7: Take control of the hill against a team of advanced simulants in 
the Warehouse. All weapons kill with only one hit.
Challenge 8: Capture the enemy's case while defending your own. Killing the 
case carrier means the case returns to the base.
Challenge 9: A one-hit-kill scenario against expert simulants. Weapons 
include the FarSight and the Laptop Gun.
Challenge 10: Fight against a team of simulants to hack the terminal using 
the data uplink.
Challenge 11: King of the Hill against expert simulants. Weapons include the 
Shotgun and the tranquilizer.
Challenge 12: Slow motion combat in the Skedar Arena.
Challenge 13: One-hit kills. G5 building with Tranquilizers.
Challenge 14: Capture the case in Area 52 with cloaking.
Challenge 15: Hold the briefcase in the grid with Devastators.
Challenge 16: Standard combat. Weapons include Proximity Mines. There is no 
radar in this challenge.
Challenge 17: A King of the Hill game. Weapons include Fly-by-Wire Missiles. 
Challenge 18: A King of the Hill game against a team of expert simulants.
Challenge 19: Fast movement combat against expert simulants. Weapons include 
the Rocket Launcher and the FarSight.
Challenge 20: One-hit kill combat with a twist-protect the weaker simulants 
on your team. Pistols and shields.
Challenge 21: Hack into the terminal using the data uplink. The Cloaking 
Device is available. 
Challenge 22: A hold the briefcase game with one-hit kills. Weapons include 
the Crossbow and the Sniper Rifle.
Challenge 23: Combat in slow motion. Weapons include the RC-P120.
Challenge 24: Capture the Case game against a team of expert simulants. 
Weapons include the Gold DY357 Magnum and the Tranquilizer.
Challenge 25: A standard combat game with N-Bombs and Cloaking Devices. The 
simulant team is composed of experts.
Challenge 26: A standard King of the hill game with no shields.
Challenge 27: A Hacker Central game featuring Rocker Launchers and expert 
opponents.
Challenge 28: A Capture the Case game with no Shields and expert opponents.
Challenge 29: Standard Combat with no shields available. Weapons include the 
DY357 and the Dragon.
Challenge 30: A pistols only King of the Hill game against the elite 
opposition.
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VII. Preset Games

These are games that were made with the advance setup, and come automatically 
with the game. You can alter them in any way, or even make any of your own to 
use in the game. Some of these presets aren't available automatically, and 
some are unlocked by beating challenges, check the lists above to see how 
many challenges unlock which presets.

a: No Shield

Scenario: Combat
Options: None Selected
Arena: Skedar
Weapons: Falcon 2, MagSec 4, Cyclone, CMP150, AR34, Disabled
Limits: 10 minutes, Score: 10, Team: No Limit
Simulants: None
Teams: No

b: Automatics

Scenario: Combat
Options: None Selected
Arena: Pipes
Weapons: Cyclone, CMP150, Dragon, AR34, Shield, Disabled
Limits: 10 minutes, Score: 10, Team: No Limit
Teams: No

c: Rocket Launcher

Scenario: Combat
Options: None Selected
Arena: Area 52
Weapons: DY357 Magnum, Sniper Rifle, Dragon, Rocket Launcher, Shield, 
Disabled
Limits: 10 minutes, Score: 10, Team: No Limit
Simulants: None
Teams: No


d: Simulants

Scenario: Combat
Options: None Selected
Arena: Skedar
Weapons: Falcon 2, CMP150, AR34, Rocket Launcher, Shield, Disabled
Limits: 10 minutes, Score & Team: No Limit
Simulants: 2 Meat Sims, and 2 Normal Sims
Teams: No

e: King of the Hill

Scenario: Hill
Options: Hill on Radar, Mobile Hill
Arena: Skedar
Weapons: MagSec 4, DY357 Magnum, K7 Avenger, AR34, Shield, Disabled
Limits: 10 minutes, Score: No Limit, Team: 10
Simulants: None
Teams: Yes

f: Complex Farsight

Scenario: Combat
Options: None Selected
Arena: Complex
Weapons: MagSec 4, Cyclone, K7 Avenger, FarSight XR-20, Shield, Disabled
Limits: 10 minutes, Score: 20, Team: No Limit
Simulants: None
Teams: No

g: Hold the Briefcase

Scenario: Briefcase
Options: Highlight Case, Show on Radar
Arena: Skedar
Weapons: MagSec 4, K7 Avenger, Shotgun, Rocket Launcher, Shield, Disabled
Limits: 10 Minutes, Score & Team: No Limit
Simulants: None
Teams: no

h: Pistol One-Hit Kills

Scenario: Combat
Options: 1-Hit Kills
Arena: Area 52
Weapons: Falcon 2, MagSec 4, Falcon 2(silenced), Dy357 Magnum, Shield, 
Disabled
Limits: Time & Team: No Limit, Score: 10
Simulants: None
Teams: No


i: Capture the Case

Scenario: Capture
Options: Show on Radar
Arena: Area 52
Weapons: Falcon 2, Cyclone, Shotgun, Super Dragon, Shield, Disabled
Limits: 10 Minute, Score & Team: No Limit
Simulants: None
Teams: Yes

j: Cloaking

Scenario: Combat
Options: None Selected
Arena: Skedar
Weapons: Mauler, Grenade, Reaper, Super Dragon, Shield, Cloaking Device
Limits: 10 minutes, Score: 10, Team: No Limit
Simulants: None

k: Temple Explosives

Scenario: Combat
Options: None Selected
Arena: Temple
Weapons: Devastator, Devastator, Super Dragon, Super Dragon, Shield, Disabled
Limits: 10 minutes, Score: 10, Team: No Limit
Simulants: None
Teams: No



l: slayer

Scenario: Combat
Options: None Selected
Arena: Skedar
Weapons: MagSec 4, Shotgun, K7 Avenger, Slayer, Shield, Disabled
Limits: 10 minutes, Score: 10, Team: No Limit
Simulants: None
Teams: No

m: Tranquilizer

Scenario: Combat
Options: None Selected
Arena: Skedar
Weapons: Falcon 2, CMP150, Dragon, Tranquilizer, Shield, Disabled
Limits: 10 minutes, Score: 10, Team: No Limit
Simulants: None
Teams: No

n: Slow Motion

Scenario: Combat
Options: Slow Motion On
Arena: Skedar
Weapons: MagSec 4, Shotgun, Sniper Rifle, SuperDragon, Shield, Disabled
Limits: 5 minutes, Score: 10, Team: No Limit
Simulants: None
Teams: No
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VIII. The Scenarios

a: Combat
This is your basic scenario that's ready from the start of the game, it's 
just like Goldeneye 007's multi player mode where you set the level, 
specialty weapon, time limit based on points or time, and choose your 
characters, plus you can also choose weather or not you want simulants.

b: King of the Hill
This is the only other scenario ready from the beginning of the game. When 
you reach the designated area of the level which is the "hill" the border 
will flash green around it, stay in there for 18 seconds and earn a point.

c: Hold the Briefcase(unlocked by beating 2 challenges)
This is sort of like Flag Tag in Goldeneye, except you substitute the flag 
with a briefcase, you run around with the briefcase for as long as you can 
and for every 30 seconds you get a point, whoever holds it the longest before 
the set time expired, or point limit is reached, is the winner. 

d: Capture the Case(unlocked by beating 4 challenges)
Capture the Case is just like other multi player games' Capture the Flag 
mode, but instead of bringing back a flag to your base, you bring back a 
briefcase. 

e: Hacker Central(unlocked by beating 6 challenges)                                   
In this scenario a data uplink is hidden somewhere in the level and once you 
get it you must attach it to a terminal to download information, if the 
player who's carrying the uplink is shot down, the uplink will return to 
where it came from.

f: Pop a Cap(unlocked by beating 12 challenges)                    
This is kind of like "Frag Tag" in other 1st person shooters, where players 
take turn being the "victim" where you are 'it' and try to run for your life, 
if you survive for 1 minute you get a point, and the person who shoots the 
"victim" gets 2 points. You can also shoot others gunning after you, I didn't 
have that tidbit in an earlier update, but I do know after a couple of e-
mails,(go to last section for credits)

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IX. Tips

a: Crouching/Ducking
Crouching is useful to duck shots and squeeze into those hard to fit 
hidden areas. To duck, hold the R button, then hold the bottom C button,
the more you hold down the bottom C button, the more you duck.

b: Stealing weapons from opponents
Yes, even your hand punch has a 2nd feature to it, hold the B button 
until you get a message that says "Disarm" when it appears, keep on 
pressing the Z trigger next to an opponent with a gun, with correct
timing, you'll steal there weapon from them!

c: Use the 2nd features
All guns have 2nd features, by holding the B button, you'll get a new 
message for a new method of using your current weapon. About most of
the basic guns only use a hand swipe, which is basically a hand punch
with a weapon in your hand, but others, such as the Super Dragon, have
powerful 2nd features like a Grenade Launcher, and the Shotgun has a 
a double fire to just name a few.

d: Never ambush when an opponent of yours is a simulant
If you have an opponent as a simulant, never hide out for ambushing, they 
usually, always, end up finding you. Believe me this has happened to me on a 
number of occasions, where I think I'm in the best spot for easy kills, then 
a sim sneaks up behind me and guns me down.

e: Use the Radar
If you ever get lost in a map and don't know where an opponent of yours is, 
the radar is the best way to handle the situation. The radar is the exact 
same one used in Goldeneye, so you shouldn't have a problem finding your 
foes. Of course, this tip is useless if you have No Radars selected under 
options.

f: Sidestep
In the midst of high heat battles against both humans and simulants I find it 
easy to avoid shot by side stepping with the C buttons and hold the control 
stick to the left or right, causing me to run in a circular direction, while 
I'm running I'll shoot at my opponent, and if they're still standing twirling 
in circles to follow me, It'll be easier for me to shoot them rather for them 
to shoot me

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X. Description about all the awards in the game.

a: Most Shielded
Means you're the one who usually has a shield throughout most of the match.

b: Least Shielded
Means you're the one who usually has barely any or no armor throughout most 
of the match.

c: Marksmanship Award
Means you're the most accurate player of the whole round.

d: Who needs ammo?
Means you carry very little ammo for your weapons throughout the round.

e: Double Kill
Means you killed two people simultaneously.

f: Triple Kill
Means you killed three people simultaneously.

g: Quad Kill
Means you killed four people simultaneously.

h: Most Dishonorable
Means you attack in foolish ways, like shooting people from behind, or 
attacking them when they don't even have a weapon. 

i: TALLIED AWARDS(These are the 4 main categories on your character profile 
that the game keeps track of. You know when you get them at the end of the 
round at on the end game info screen if there's a star on your main box.)

Tallied Award #1: Accuracy(Green Star, award for barely any missed shots)
Tallied Award #2: Head Shot(Orange Star, award for lots of head shots)
Tallied Award #3: Kill Master(Pink Star, award for lots of kills)
Tallied Award #4: Survivor(Teal Star, award for barely dying in a round)

j: Most Honorable
Means you fought in a respective manner by straight on meetings and fighting 
a battle to the finish

k: Most Professional
Means you're one of the best fighters of the round, were the toughest to kill 
and you dealt the most damage. 

l: Most deadly
Means that you did the most damage in the round, and if you run into this 
person, your most likely a goner.

m: Shortest life
Means you're the person in the round who had the shortest life for each time 
you're alive, and that you had a lot of deaths in the round.

n: Longest Life
Means you're the person who had the longest life for each time you're alive, 
and that you barely had any deaths.

o: Most Ammo
Means you usually had loads of ammo for all your guns.

More to come in future revisions...

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XI. Frequently Asked Questions(FAQs)

#1    Q: How do I unlock extra simulants, levels, weapons, and scenarios?

      A: Beat the multi player challenges

#2	Q: What do the first 4 and last 4 multi player challenges unlock?

	A: Nothing

#3	Q: How come only up to 2 people, and not 4, can play in the Combat
		Simulator in my version of Perfect Dark?	

		A: Because you don't got the Expansion Pak installed in your N64, which
		is required to have 3-4 people play in the Combat Simulator.

#4	Q: I thought there can be up to 8 simulants playing with/against me, 
how
	come there's only 4?

	A: You start the game off with four, but by beating some challenges
	you'll be able to play with up to 8 simulants.

#5	Q: What's that little polygon box of pixels around my fighter when I 
zoom in on them or they get hit?

	A: If your partner/opponent has a shield and if they get hit, the 
	polygonal block will appear around them indicating they have a shield
	on. Some argue and say this is a glitch in the game if you're using an
	3rd Party expansion pak, but that was just a rumor when the game first 
	came out and not a glitch.

#6	Q: What do those 4 stars under each challenge number off the challenge
	selection screen mean?

	A: The 1st star means you beat the challenge by yourself, the 2nd star
	means you beat the challenge with 2 players, the 3rd star means you beat
	the challenge with 3 players, and the 4th star means you beat the 
	challenge with 4 players.

#7:	Q: How do I improve my rank?

	A: Whenever you create a character profile you'll start off at rank
21, which is amateur(or trainee), then as you win more challenges, 
improve your accuracy, get more kills and head shots you'll move up the 
ranks. It's kind of like an experience points system in an RPG.

#8:	Q: How do I get the 'License to Kill' mode scenario from Goldeneye 007?

	A: There isn't a scenario, but in the options in the Advanced Setup 
	menu, there's an option for one-hit kills, on or off, which is 
	basically the same thing, plus some challenges have one-hit kills
	for a preset option.
						

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XII. Perfect Dark/Goldeneye 007 Multi Player Mode Comparison

Here's just a Comparison chart of the multi player modes between Goldeneye 
007 and Perfect Dark.
			
				Goldeneye 007		Perfect Dark
		
#of scenarios		6				6
#of default characters	8				11
#of hidden characters	57				49
#of total characters    64                      60
Bots/Simulants Option?	No				Yes
#of human players:   	4				4 w/Expansion Pak(2 w/out)
#of arenas/levels		12                   	16
Rumble Pak Compatible?	Yes				Yes
Custom Weapon sets?     No				Yes
Name & Save Players: 	No				Yes
Laggy?			Little Bit w/4 players	Only with 3 or 4 players
								and more than 4 sims at once

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XIII. Credits/Copyright Notice

Special Thanks to:
Rare for releasing this great game

Corel Word Perfect 8.0 - For screwing up the letter spacing

Dr. Pepper - For keeping me up to write this FAQ

Other thanks and praise goes to the following:

Vincent113@aol.com - for more hidden character

Karl Rasmussen at http://www.reviewspreviews.com - for a lot of hidden 
characters

chena@bvsd.k12.co.us - for giving me some info on the Pop a Cap mode

GoKu1651@aol.com - for giving me some info so I can fix an error in F.A.Q. # 
7
Eric Nees at suaveric@hotmail.com & Tony Tran at force5582@mindspring.com - 
for giving me the correct list of how the challenges unlocks the hidden 
secrets

Joseph Levy at Punisher81@aol.com - for some of the character information

All the people who e-mailed me their feedback for this guide, good and bad. 
Thank you for all the info and tips you guys gave me.

The May 2000 issue of Nintendo Power for their multi player coverage of 
Perfect Dark, most of the info from that section like the unlocked multi 
player challenges secrets and simulant info came from that section. 
This FAQ is Copyright 2000 by "Gruel" Dale Kulas, and no other sites may use 
this guide on there site(s) unless they get permission from the author by e-
mailing him at dkulas@hotmail.com even though he already stated that this 
guide is a GameFAQs.com exclusive. If anybody notices this FAQ on some other 
site, please contact me immediately so the proper actions can be taken.
Thanks all, and I'll be leaving you with one of my favorite movie quotes from 
the movie "The Glass Menagerie" from the actor who played the role of "Tom" 
in the story:

"Every time you come in here in the morning and yell that Goddam 'rise and 
shine,' 'rise and shine,' I think how lucky dead people are!"



This FAQ Copyright by Dale Kulas, 2000 all unauthorized duplication of this 
FAQ without permission of the author is strictly prohibited and could end up 
punishable by the law
