==========================BigD's=======================================
           ____________ ___________  _______      ___________
          |____   _____||  ________||  _    \    |____  _____|
               | |      | |         | |  \   \       |  |
               | |      | |_____    | |   \  |       |  |
               | |      |  _____|   | |   |  |       |  |
               / /      | |         | |   |  /       |  |
          ____/ /       | |________ | |__/  /    ____|  |____
         |_____/        |__________||______/    |____________|
          _   __    __     __   ______    _____  __   __   ________
         | | / /   |  \   |  | |__  __|  / ____||  | |  | |___  ___|
         | |/ /    | |\\  |  |    ||    | / ___ |  |_|  |     ||
         |   /     | | \\ |  |    ||    | ||_ _||   _   |     ||
         | \ \     | |  \\|  | ___||__  | \_/ | |  | |  |     ||
         |_|\_\    |_|   \___||_______| \_____| |__| |__|     ||
                           And MotS

============================FAQ========================================
V 1.0

This is my (That is BigD) first ever FAQ. However... I intend on putting
all the information that I know about this game into this walkthrough.
All in all.... it should take about 5 kb..... ohh.... you only want the
stuff about this game?! I thought I need to put everything that I knew
full stop.. so this will be about 1 byte... nah.. I know alot about this
game so I'm gonna put it all in....
(Ohh By the way, if anyone can, I need a better title, I just felt like
trying so it sucks greatly)

Though before we start lets just sort out "the Author" Section:
=======================================================================
1. The Author:

Name: BigD

E-Mail:IQ6001@Hotmail.com(YES I KNOW IT SUKS)Send me anything to me that
you want me to say.. any contributions.. any questions.. anything I want
FEEDBACK!!!

Zone Name: Rain_BigDJH0  If you have JK or MotS... go to the
zone(www.zone.com)u can blow other people up all around the world.

(You may be wondering why I have the word "Rain" infront of my name. I'm
a member of the SithRainMakers.... their homepage is
http://www.geocities.com/sithrainmakers/ go there to see what we're
about)

Other FAQs:
NONE!!!!!! (yet =) )

=======================================================================
2. Version History

0.9   30/05/01  (Note that I am English..... We do it our way)
      05/30/01 If it will make u lot happy......

Started writing this...... just saw that there is a very large space for
FAQS about this game at GameFAQs so I'll write this and give it to
anyone that wants it =)
Finished Author section and contents started story.... realised I had
started too late so now I'm gonna go to sleep....zzzzz....zzzzzz...

1.0   31/05/01
      05/31/01

I'm gonna change the version number every time I change something on
each day that I do. Considering I intend on doing alot today... might as
well. I've decided to leave the story as it is because I want to get on
with the gameplay and send it to be posted. =)
Finished JK weapons and started MotS. Finished JK & MotS Forces.
Finished some stratergies.
=======================================================================
3. Contents:

1. About the Author

2. Version history.

3. Contents (The bit your reading now!)

4. The Story...... if you can be bothered to read it. =) (UNFINISHED)

5. Weapons
  a. Jedi Knight
  b. MotS (UNFINISHED)

6. Force Powers
  a. JK
  b. MotS

7. Single Player Stratergies }
  Both                       }
                             }
8. Multiplayer Stratergies   }More to come at a later date.
  a. Both                    }
  b. JK                      }
  c. MotS                    }

9. FAQ
   EMPTY AT THE MOMENT!!! (WELL .... I Haven't had any mails yet)

10. For all the cheaters out there & For those that just can't get
along.

11. Thanks and Contributers

In later editions:  (possibly)

Walkthrough of levels for JK & MotS

Secrets..........

Characters

And more (if I can think of something)

=======================================================================

3. The Story

I'm guessing that if your reading this FAQ then you own the game and
there for know the story. If you haven't got the game, Why are you
reading this???? You should be out there buying it. But if u don't want
to... u can read up on the story here. Of course, those that are playing
the game might want to find out the story on their own then I will leave
a ======== line where the story comes into play.

Intro. (taken from the game)

A long time ago, in a galaxy far, far away...
*Fanfare*
STAR WARS

Dark Forces II
Jedi Knight


Since the destruction of the second DEATH STAR, the Rebel Alliance has
begun the difficult process of building the New Republic.

Seizing the oppertunity for control of the galaxy, new rival armies
arrise.

The most dangerous of these are the DARK JEDI. Their leader, JEREC,
seeks the legendary VALLEY OF THE JEDU.

Withen this lost battleground he will find the untold power to destroy
peace and justice in the galaxy...

=======================================================================
Enter Story Here (I'm gonna write basically the cutscenes in here with
an added bit here and there)
=======================================================================
4. Weapons

a. Jedi Knight

[Number to press] [Name]
[Ammo]
Description:
PF:
SF:
Best time of use:


1. The Fists
None
Description: Come on people! If you can't guess what these are and what
they do...... go play with something that doesn't require a
mind!!!!So...... yes... they are your fists.
PF: Left Jab. Quick succsession.
SF: Right Hook. Slow but powerful.

Best time: hmmm..... IMO, They suck, if you have the light-sabre use
that instead. Getting up really close is difficult. Although if you
coupled force persasion with force speed you could get in there quickly.
Of course the fists do have an added bonus if you can use them. You
don't have to worry about shields... about ten hits of a left jab can
quite possibly kill someone in MP. In SP, don't use th fists unless one
of 2 things occur. 1. You have a low amount of energy/power cells left
and haven't got the sabre. 2. you have no energy/power cells left and
haven't got the sabre. Simple enough.


2. The Bryar Pistol
Energy Cells
Description: Your good old trusty pistol. This is the first gun you
start out with and you'll probably use it alot. Energy cells are easy to
find but the stormtrooper rifle uses them up way to fast at the
begginning of the game. And we don't want to run around with no ammo
now do we? So we use the Bryar pistol. More Acurate than the stormy
rifle but less powerful. Still... if you are under 50 energy cells at
the begining of the game use this. Oh yeah... PF(primary fire) and SF
(Have a guess....... Allright I'll tell you Secondary Fire) are both the
same.

Times of use: Like I said above, use it over the stormy rifle if low
on ammo or if you want to do a accurate shoot on some one far away.

3. The Stormtrooper Rifle.
Energy Cells
Description: The second gun in the game and the one you'll probably use
the most until you recieve the repeater. Fast, moderatly powerful, but
extremly inaccurate. Each bolt will consume 2 energy cells which can
fast led to an empty magazine if your not care full. PF & SF are the
same.

Best time to use: Use it if in close range or if you want to clear a
large crowd (or of course you could use te concussion to clear a
crowd.... he he he..... =) )

4. Thermal Detonaters.
Themselves.
Description. Wanna make someone go boom??? DON'T USE THESE THEN.
Seriously, these are pretty useless... mostly. However there are times
where they are vital. For example.... The cargo area of the first level,
you know the sceret there right? Oh well it'll be in the secret section
if I ever get around to doing it =), anyway... you get there and there
are three thermal detenaters. Now, all the dumb Grans (thanks to the
incredably stupid AI) all crowd around the bottem of the box. The best
way of getting rid of them is throwing a timed TD across the the other
side, watch it bounce back and blow up. he he he. Or atleast I think you
can throw it across, if not, just throw it down.
PF:Throw, explodes as soon as it makes conntact with the surface (any
surface)
SF:Time explosion. Throw it and it will bounce around for about 3 secs,
then it will go bang!
Best time to use: Like I said above, there are only certain times that
you should use them. Also, if you have a corner that you think that
there is something there, bounce a SF round the corner and see what
happens.

5. The Bowcaster (CrossBow)
Power Cells
Description: Ahhh yes, The Wookie Bowcaster, you may be wondering why
its called a Crossbow??? Well thats because its a Wookie crossbow, they
make them theirselves, so how sand people end up with them is anyones
guess. I suppose they stole the idea and made their own?? Any one verify
that for me?????? Anyway, this is a usefulish sort of gun, not widely
used but it does have its uses.
PF: Hold down and charge up, can send up to 5 bolts of energy flying
outwards that do moderate damage.
SF: Now this can be very useful. The gun magnetically seals a bolt of
energy and fires. This bolt can now bounce around the level and will
stop after about 3 hits of a wall or instantly as it hits some one.

Uses: Well, the obvious use is of course, bouncing round corners. You
could lay in ambush around a corner, wait for some one to come up(force
seeing could be useful for this) bouce it round the corner and u get a
free hit without getting hurt. That could mean life or death in MP.
Also, the spread can be used to take out alot of stormies say, in one
area. But another use of PF would be charge up and fire all into one
person up close. Useful.


6. REPEATER!!!!
Power Cells
Desc: OH YES!!!! This has got to be the favorite gun of alot of people.
Each shot isn't that powerful but boy does it fire FAST!!!! Extreamly
fast, fires in an exact straight line, any draw backs? Definetly. Ammo.
It uses up more ammo faster than any other, but it still is great. IMO
of course.
PF. Fires extremly rapid stream of bolts.
SF Fires three at the same time, slower so not advisable.

Uses. Simple enough, straight out meelees. With any luck, they'll be
dead before they can fire 2 shots. of course that might not happen but
hey, what the hell. There is also the possibility of sniping, but it
would be a bit obvious on where it is comeing from......

7. Rail Charge Launcher.
Rail Charges
Desc: Flying explosives hey..... hmmm, what can I do with these... Come
on. These IMO are pretty damn good. Sometimes they can be life savers.
For example I shall use a word equation:
Large group of stormies+well place rail charge= not so many stormies. HA
ha ha. Incase you still haven't worked it out... This can take out a
large group of them without much personal injury.
PF.Lauches Rail charge that explodes on contact
SF.Launches Rail Charge that explodes after 5 secs of launching.

Uses: See the description, simple enough. There is also a possible team
play use. I can't remember if this works but it should. Fisrt, make sure
that you can't kill the team mate. Then Launch a sec fire at him/her and
get that person to run straight at an enemy (prefarable lots of them)
Then, get as close as you can, probably swinging the lightsabre wildly
and wait for it to blow up. Then whilst the confusion is rampaging, the
person that fired the Rail, can go in and clean up.

8. Sequencer charges.
Themselves.
Desc. Simply enough, the charges are simply explosives that can be layed
on the floor, and then blown up. Thats it.

PF. Run like mad before using this, they blow up almost instantly.
SF. Easy enough to understand, they become mines. There for, anything
that comes near them gets blown up.

Uses: Hmmm... not to great really. PF might get rid of a sabre weilding
maniac thats chasing you and SF might allow you to hide in a corner,
without getting killed cos no one will come near you. Other than that,
most players in MP are stupid enough to run into them. As for SP, I
wouldn't bother.

9. Concusion Rifle.
Power cells.
Desc. OH YEAH DO I LIKE THIS BABY!!! You want to kill something or
somethings? get away from it and press PF. A few good hits will take
someone down easily. Like the Rail Launcher, use it to take out alot of
people in one shot. The splash damage is pretty wide as well.
PF. LOTS OF POWER, BIG TARGET RANGE, JUST DON'T FIRE IT TOO NEAR!
SF. If they're too close, use this. all the power, no splash.

Uses: Like the Rail Launcher, Blow stuff up. If you're acurate, this
makes a brilliant snipers tool, lots of power.

0. The LightSabre.
None
Desc. The weapon of the Jedi, not as crude or as random as a blaster,
the sabre is for people that like to settle fights close up. And you an
do some serious damage. Of course the sabre has the added bonus of being
able to deflect blaster bolts. Just don't try to deflect the concusion,
IT DON'T WORK!!!!!!
PF. Quick, too handed swings. Narrow line of "Fire".
SF. Slow bt wide, one handed. Useful for taking ou lots at one time.

Uses: Deflecting, cutting through grates, killing jedi... need I say
more? I do? ohh well, I can't think of much more. For some stratergies,
look at the stratergies section.

b. MotS Weapons.

Seeing how none of the old weapons have changed, I won't say much about
them, just look under the JK section.
Same layout as before.

1. Fists/ LightSabre.
Nothing new here except that the light sabre is on 0.

2. Bryar/Blastech.
Energy Cells.
Desc: Bryar is the same. But now we have the first new weapon along the
keyboard. The Blastech is similar to the Bryar but fires slightly
faster. Secondly it has a SF. Specifically, you can charge it up to fire
a more condensed bolt.
PF. Slightly faster bolts than the Bryar.
SF. Charge her up and let her go.

Uses: Same as the Bryar almost. One thing that you can do is now charge
up before you enter a new area and then let it fly so you can take at
least one out on the first volley.

More Later

=======================================================================
5. Force Powers.
a. JK

I'll try to do these in some sort of order....

Force Jump:
Desc: Simple enough, Jump high. More stars, more jump.
Uses: Nothing really in the way of offense. Useful for getting around,
and getting away from, bullets, grip, etc. etc.

Force Speed.
Desc: Self explanitory. Speeds you up. More Stars, longer duration.
Uses: Speed you up, run in quickly with sabre, run back out. Couple this
with persausion and you're laughing.

Force Seeing:
Desc/uses: Makes the screen go green. Thats it. Nah, if you believed
that,you NEED help. Basically, anyone that is persausion, will be
reavealed, also, the map becomes more revealing. This is useful for
setting up an ambush. Also, It is useful if you've run out of batteries
in a dark place. More stars, longer lasting, more revealing.

Force Pull:
Desc. Pull objects towards you. More Stars can target things that are
further away.
Uses: Pull Items towards you. Thats about it. Also, you can pull the
enemies weapons away which will leave them weaponless. Which is good. I
think.

Light Side:
Healing: Obvious as well. More Stars, more health restored and the less
amount of force needed (I think)
Uses: Pretty obvious really, as long as you have the force you don't
need to worry about

Persasion (Is that spelling right?????):
Makes you almost invisible to the naked eye. This is really annoying in
MP cos people sneak up on you all the time. However, you can still be
heard, and there is a slight trace of you(ie lots of white dots). The
only way to reveal people using this force is seeing.

Blinding:
This can be really annoying as well. Basically, if you get blinded the
screen goes white and you can't see perticually well. It can be really
annoying! Using force seeing will get rid of it but it will take a while
and by that time you could well be dead. Of course, all these things
will happen to the oppersition as well, =)

Absorb:
A must in MP battles, this is one of the only things that will stop you
from being murdered by grip. It will absorb any force done at you and
put some of it in your force meter. HA HA HA HA, then you can blind them
with their own force and kill them with a quick swing of the sabre!!!
HAHAHAHAHAHA. So in reality, this is a good force.

Protect:
You may not realise it but it is possible to get this in MP.
Unfortunatly it means having to sacrifice Jump, Speed, Seeing, and pull,
so realy its a waste of time and force. To get it in the game, you have
to be "True to the light Side", which I think means that you can't use
any Dark forces. (Any one verify that before I do??)
What it does is simple, protects against everything. This is _almost_
vital to get past the Kell Dragons (is that what they are? I can't
remember)

Dark Forces (HAHA.ha..ha?..... its the name of the game for crying out
loud)

Throw:
I personally haven't had much luck with throw. There never seems to be
enough stuff around to throw. So I never really used this........ (any
one want to add something here??? E-Mail me)

Grip:

AHHHHHH No.. NO... NOOOOOOOOOOOOOO... I hate this force when used
against me..... but its great if your the one using it. Lock someone in
place with this, it'll lower their health, then go in with your sabre
and slice them into nothing-ness (Hey I can write whatever I want in
this. If it means making my own words up then so be it)   Nothing else
to say about this really except be afraid, be very afraid.

Lightning.
Kinda useless really. It takes up way to much force to be effective and
it doesn't do that much damage anyway. IMO of course.

Destruct:
Imagine a concusion rifle. Got it? Right, now times the damage and the
splash zone by 2 and I think thats what Destruct is about. There is of
course the added bonus of IT DOESN'T HURT YOU!!!! HAHAAHAHAHAHA.

Deadly Sight:
They say that looks can kill...... well this one does. Use this, look at
some one and away _they_ go. This, like force protection can be obtained
in MP if you only have dark forces at full strength. And is recieved
through the game by only useing Dark Forces.

MotS.
Now the good thing about MotS is that there are no Dark or Light forces,
they just come under one big thing. Also, the forces that are the same I
won't go into, just look above if the letters SA (See Above) occur.

Force ________

Jump: SA

Speed: SA

Seeing: SA

Push: The first new. Not alot to say except that you can push people
down holes, or just generally away from you.

Projection: DON'T USE THIS!!!!! Even the AI isn't that thick, if it sees
one person moving with a gun and the other standing still with fists,
even the computer can work that out. You might be lucky and get it to
shoot the projection once, prehaps twice but it won't take long for it
to realise that something isn't right. And definetly don't use it in MP.
No one can be that thick can they??? (Sorry if that just insulted
anyone)

Pull: SA (with the added addition of that you can now pull switches to
activate them)

Grip: SA

Sabre Throw: Simple enough to understand. You get out sabre, you ise
this force. You throw Sabre with this force and it come back. Easy
enough.
I have noticed something about this however. If for some reason you
don't get the sabre back, if you press 1 again, you have a sabre?!?! How
did that get there?????

FarSite: Not that useful though you can use it if you wish. You become a
spirit that can fly and walk through some walls.... however, while your
off being a spirit, your obdy is unmovig and therefore, very likely to
get hit. You can use this to see whats round the corner but I would
suggest using seeing instead due to the fact that you can still fight
back.

Persausion: SA

Healling: SA

Chain Lightning: Pretty much the same as the previous type of lightning
with the change being that now you have to select you target (Like you
would pull or Grip) and there is a chance that the lightning will now
move on to another person. If you can get this to work properly you
could take out alot of people.

Blinding: SA

Absorb:       )
Destruct:     }
Protection:   }SA
Deadly Site:  )


=======================================================================

6. SP Stratergies:
Note: If you have any stratergies that you think should be here, Mail
them to me (address at the top of the page.... your all to lazy to look
up there aren't you?...... huh.... IQ6001@hotmail.com)
2nd Note: these are for both.


Too major things to look out for no matter what game your playing: Keep
moving. You stay still in the middle of the game and you _will_ be
cannon fodder. No matter what happens, keep moving. Straffing works
quite well.
Secondly: Don't waste Ammo. Especially at the beggining of the game Ammo
will be kinda scarce and you don't want to fun out of ammo. You, yet
again, will be killed instantly.

Also.... You will want to know what it is your supposed to be looking
for or killing or whatever the mission objectives are. This way you will
know what you are doing and that is important.

Next isn't so much a hint, just for your enjoyment... Watch the
cutscenes... take note of the story. Afterall, you brought the game,
you'll want to get the most gaming pleasure out of it right??

Learn what your weapons and forces do... without them, thats one less
tool that you can use to your advantage.

=======================================================================

7. MP Stratergies:

1.Somethings are very similar to SP and MP.
For example, keep on moving. Know your area... thats incredibly
important. A good tip is to play MP on your own (However) and explore
the area. Learning where everything is and that can save your life. Make
sure you know what to do in every situation. This learning will quite
possibly save your life. Ammo isn't quite so much of a problem but
knowing where stuff is will help you.

In later editions, I'll write some more information.

=======================================================================

8. FAQ.

EMPTY!!!! I NEED SOMETHING HERE TO FILL IT UP!!!!!!

IQ6001@Hotmail.com

=======================================================================

9. For all the Cheaters out there/those of us that can't get along.

There are 3 types of cheats that I know of.

Console Commands:

These are simple, just press "t" in a SP game (note that they don't work
in MP so don't try) and then type in:

for JK:

Jediwannabe on     (Invincability)
Jediwannabe off    (turns off above code, but why would you want to??)
Red5   (all weapons)
womprat (i think that that is how you spell it... it gives you all
items)
Bactame (heal)
Eriamjh  (Fly)
Pinotnoir X  (X=level you want to skip to)
Thereisnotry (Straight 1 lvl lvl skip)
raccoonking  (all force)
deeznuts (force lvl up...  use it after raccoonking)
yodajammies  (full mana)
whiteflag on (disable AI)

for MotS

Boinga on (invul)
iamagod (fullforce)
freebird (fly)
diediedie(all weapons)
gimmestuff (all Items)
quickzap x  (warp to certain place on map...)
gospeedgo on (slow mo)
cartograph (all map)
Trixie (mana)
statuesque on (disables AI)

The other two are cogs and hacks... cogs are placed in your resource
folder in a folder called "cog" and hacks need a program to install so
to speak. To download these you will have to find them yourselves. But
if you goto Massassi.net (which also includes a load of lvls for the
game) you can find Patch Commander ... or at least I think it was
there... anyway.... u can look for them yourselves.

=======================================================================

10. Thanks and contributers:

Well.... at the moment the only contributer is.... ME!!!!

Thanks to GameFAQs for hosting this FAQ.

=======================================================================

Copyright notice:

This FAQ is 100% BigD (IE... MINE) work. Copyright 2001 BigD.

You may not distribute this in any form.

You may post this on your site but only if you have permision from the
Author.... ME.

This FAQ should only be found at GameFAQs.com

