******************************************************************************

                               Mega Man X FAQ
           Based on the Super Nintendo Entertainment System Version
                        Version 1.0 (Created 7/12/00)
                  By Devin Morgan (devin_morgan@netzero.net)

        This file is Copyright (c)2000 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Stage Guide
4. Weapons
5. Bosses
6. Secrets/Tips and Tricks
7. Game Genie Codes
8. Credits
9. Copyright Notice
10. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (7/12/00): The first version of this guide with a new look and
layout.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Mega Man X continues the series with one of the most popular video game
characters around, which starred in the large Mega Man and Mega Man X series,
spanning across many systems. This is a side-scrolling action game where the
objective is to get through 8 levels, fight the Maverick bosses at the end of
each level, and get new weapons to use in your plasma cannon. This particular
game in the Mega Man X series is for the Super Nintendo and the PC, but this
FAQ is based on the Super NES version since I wrote this guide while playing
it. If you like pretty easy side-scrolling action games, then you just HAVE to
try this game if you haven't already!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  3. Stage Guide  -=
-=-=-=-=-=-=-=-=-=-=-=

For the maps I drew while going through each level, follow this key so you know
what each letter means. After each map, I'll get into further detail on how to
collect any special items in that level. Read the Bosses section for help on
beating each level's boss.

Key
---

E - Entrance to Level
M - Mech
P - Power-Up
S - Sub Tank
H - Heart Tank
B - Boss


Chill Penguin
-------------

                                                       _ _ _
                     _ _ _ _ _                       _|_|_|B|
                    |P|_|_|_|_|_         _ _ _ _ _ _|_|_|
     _ _ _ _ _      |_|     |_|_|_ _ _ _|_|H|_|_|_|_|_|
 _ _|_|_|_|_|_|_    |_|_      |_|_|_|_|M|_|_|_|_|
|E|_|_|     |_|_|_ _|_|_|
              |_|_|_|_|_|

Heart Tank: Use the Mech to jump up to the ledge with the 2 blue structures.
Melt the left one with the Fire Wave to get the Heart.

Power-Up (Boots): You can't miss this one, since you have to get it when you
walk through this room. Just jump into the capsule and you'll have the new
enhancement!

Storm Eagle
-----------

(Note: On this level's map where I said the boss's room is, that's actually
where you jump onto the plane you fight it on. You have to get through the
plane in order to fight Storm Eagle.)

                                       _ _ _
                               _ _ _ _|_|_|B|
                             _|_|_|_|_|_|
                            |_|_|
           _ _ _ _ _ _ _ _ _|_|_|P|
   _ _ _ _|_|_|S|_|_|_|_|_|_|_|
  |_|_|_|_|_|_|_|_|
  |_|
 _|_|
|H|_|
|E|_|

Heart Tank: (You need the leg upgrade to get this Heart Tank.) Ride the very
first lift up to the top left corner of its track. Then, dash jump (you need
the leg enhancement to do this) to the left as far as you can reach, and you'll
land on top of the building near the Heart.

Sub Tank: When you reach the pillar with a robot on top of it, defeat the robot
and ride the pillar up to the top. Jump onto the glass window, and shoot the
glass apart. Walk through the building, defeat the big robot, and continue to
reach the Sub Tank.

Power-Up (Helmet): Climb up the tall wall near where it shows the capsule on
the above map and get to the right side of it. Dash and jump to the ledge by
some destroyable missiles in the wall and shoot them to reveal a passageway.
Follow it to make the capsule appear.

Flame Mammoth
-------------

                         _ _ _ _ _ _ _
                 _ _ _ _|_|_|_|_|_|_|_|_ _ _ _ _ _ _
 _ _ _ _ _   _  |S|_|_|_|_|         |_|_|_|_|_|_|_|B|
|E|_|_|_|_|_|P|_|_|_|_|_|
        |_|_|_|_|_|_|_|H|

Heart Tank: Note that you MUST beat Chill Penguin's stage to thaw the ground
and be able to reach the Heart Tank, or else you'll die instantly when touching
the fiery ground. When you reach the section where the enemies are throwing
pick axes at you, stay on the ground, and run all the way to the right to get
the Heart.

Sub Tank: In the big room with the pick axe throwing robots, work your way to
the top left corner of the room and use your Helmet Enhancement to break the
gray blocks to get the Tank.

Power-Up (X-Buster): This one is very tricky and difficult to get. Just before
the room with the pick axe throwers, you'll see a group of gray blocks in the
ceiling. Go a little bit to the right of it and you'll reach a more elevated
surface. Dash jump from the elevated surface onto the blocks and break them all
with your Helmet Upgrade to reach the capsule with the Enhancement! It's a REAL
pain in the ass to perform this, and if you jump and break the lowest block,
but fall down, you'll have no choice but to restart the level since you can't
reach that wall at that point.

Spark Mandrill
--------------

     _ _ _ _ _ _ _ _                 _ _ _ _
   _|_|_|_|_|_|_|_|_|_ _ _ _ _      |_|_|_|H|
 _|_|_|_|_|       |_|_|_|_|_|_|_   _|_|   |_|_ _ _ _ _
|E|_|_|_|S|                 |_|_|_|_|_|   |_|_|_|_|_|B|
                              |_|_|_|

Heart Tank: When you see the ladder going down, climb up the wall and you'll
see a small ledge close to the ceiling with the Heart Tank on it. To jump onto
that platform, cling to the wall below it, but leave room between yourself and
the platform above you. Then, dash and jump up and left, then quickly to the
right and with luck you should land on the platform with the Heart. It will
take many tries to do this, so be prepared to be in this area for a while!

Sub Tank: Stand next to the tube-like structure preventing you from getting the
tank. Get as close to the wall as possible, then face right and jump in the
air, then use a Boomerang Cutter and it'll fly right and down, and it should
grab the Sub Tank on the way back to you.

Armored Armadillo
-----------------

(Note: The section of the map after the Heart Tank below has been shortened due
to lack of room and the fact that it's all a straightforward ride on a moving
platform.)

 _ _
|E|_|_
  |_|_|_ _ _ _ _ _
    |_|_|_|_|_|_|_|_ _ _ _
              |S|_|_|_|_|_|_     _ _
                        |_|_|_ _|_|_|_ _
                          |_|_|_|_| |_|_|_
                                      |_|_|_ _ _             _ _
                                        |_|_|_|_|_ _ _ _ _ _|_|_|_
                                              |_|_|_|H|_|_|_|_|_|B|

Sub Tank: After you drop for the first time in the level, as soon as you touch
the ground, climb back up the wall. Wait for the robotic vehicle to pass, then
go in the newly accessible room and get the Sub Tank.

Heart Tank: When you reach the second big robot vehicle with spikes in front,
quickly take it out with Storm Tornado or Fire Wave before it reaches the heart
tank. If you destroy it before you see the tank, then you can climb up the wall
to get it, if it already plowed the lower section of the wall, you'll have to
start over!

Launch Octopus
--------------

                                 _ _ _ _ _ _ _ _ _ _ _
 _ _ _ _ _ _ _ _       _ _ _ _ _|_|_|_|_|_|_|_|_|_|_|_|_ _
|E|_|_|_|_|_|_|_|_ _ _|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|
          |_|_|_|_|_|_|_|               |_|_ _
                                        |_|_|_|_
                                        |_|_|_|H|

Heart Tank: In the area with the tornado shaped waters rushing upward, jump on
one and let it carry you to the surface. Do that to reach the floating sub up
there. Use the Storm Tornado to quickly submerge it, stay on it until it stops
COMPLETELY at the bottom of the sea. Go in the next room and defeat the eel
with a well-timed Storm Tornado shot to the head, then take the Heart Tank.

Boomer Quwanger
---------------

 (Note: Since this stage's action goes vertically, I made this map horizontal
instead with the beginning area on the left side of the screen. Just remember
you're going up, not right!)

 _ _ _ _ _
|E|_|_|_|_|
        |_|
        |_|
        |_|_ _ _ _
        |_|_|_|_|_|_ _ _ _         _ _ _ _ _
                |_|_|_|_|_|_ _ _ _|_|_|_|_|_|
                        |_|_|_|_|_|H|     |_|
                                          |B|

Heart Tank: Enter the building and defeat the robot on the floating platform.
Then charge up your X-Buster with the Shotgun Ice and face right to the
outside. Right before you drop, dash and jump up onto the platform to get the
Heart Tank.

Sting Chameleon
---------------

                                 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
                                |_|_|_|M|_|_|_|_|_|_|_|_|_|_|_|_|B|
             _ _                |_|
 _ _ _ _ _ _|_|P|_ _ _ _ _ _ _ _|_|
|E|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
          |_|_|H|

Heart Tank: Before you reach the area where rocks fall from the ceiling, jump
in the water and use your Helmet upgrade to break the blocks. Then, dash jump
all the way to the right and get the Tank on the ledge.

Power-Up (Body Armor): When you reach the area where you can go right, down, or
up, go up. A block wall will "lock" you in that room to fight a sub-boss. Use
the Fire Wave or Storm Tornado on its head until he's destroyed! It does take a
while, so be sure to have a lot of energy before taking this guy on.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Weapons  -=
-=-=-=-=-=-=-=-=-=

X-Buster
    Stage Found In: N/A (You start the game with this weapon)
    Description: This is your primary weapon. When you press Y, you shoot a
small yellow plasma pellet. If you hold Y for a second, you'll shoot a larger
beam of energy than the regular pellet. If you hold Y until you're fully
charged you'll shoot a large plasma ball. If you charge it after you obtain the
X-Buster upgrade, you shoot out a wave of light-reddish colored plasma balls.

Shotgun Ice
    Stage Found In: Chill Penguin
    Description: You shoot a small, blue, spiky ball of ice. It freezes any
enemy that it hits. When charged with the X-Buster upgrade, you'll make an ice
penguin that you can stand on and it'll move like a sled!

Storm Tornado
    Stage Found In: Storm Eagle
    Description: You shoot a horizontal whirlwind in front of you. It goes
slowly, so it takes lots of damage as it passes. When you fully charge it using
the X-Buster upgrade, a large vertical whirlwind surrounds you for a moment,
hitting anything above and below you!

Fire Wave
    Stage Found In: Flame Mammoth
    Description: This weapon shoots a steady steam of fire from your buster,
just like a flame-thrower! When it's fully charged with the X-Buster upgrade,
it makes a "wave" of flames like its name implies.

Electric Spark
    Stage Found In: Spark Mandrill
    Description: You shoot a small, purple, electrical ball, which just hurts
enemies. When you fully charge it with the X-Buster upgrade, 2 large,
electrical "sheets" fly from both sides of you, hitting enemies from both
sides!

Rolling Shield
    Stage Found In: Armored Armadillo
    Description: When you shoot this regularly, a large blue ball rolls ahead
of you and hurts any enemy in its way. When it's fully charged, which you can
only do using the X-Buster upgrade, a transparent version of that blue ball
surrounds and protects you from projectile attacks.

Homing Torpedo
    Stage Found In: Launch Torpedo
    Description: You shoot a single torpedo that homes in on a nearby enemy and
hits it. When you fully charge this weapon with the X-Buster upgrade, 4 larger
"flesh-eating piranhas" home in on the closest enemy.

Boomerang Cutter
    Stage Found In: Boomer Kuwanger
    Description: You shoot a single boomerang cutter and it'll come back to you
if you didn't hit an enemy. When you fully charge this weapon after getting the
upgrade in your X-Buster, 4 large transparent cutters fly in each direction and
destroy anything in their path.

Chameleon Sting
    Stage Found In: Sting Chameleon
    Description: When you use this weapon, a single ball of energy comes out,
then splits into 3 beams. They then fly away and hit anything along the way.
When you use this weapon all charged up with the X-Buster's upgrade, you become
transparent and invulnerable to all attacks for a limited amount of time. To
attack, you can only use the regular Chameleon Sting attack while you're
flashing.

Escape Unit
    Stage Found In: N/A
    Description: Well, this really isn't a weapon, but it's listed in your
weapon list. If you're in a level you already defeated the boss in, you can
select this from the list at any time to exit the level. You can use it as many
times as you want, but only in levels you already beat.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  5. Bosses -=
-=-=-=-=-=-=-=-=

Chill Penguin
    Weapon: Shotgun Ice
    Strategy: Evade its sliding attacks and ice penguins and blast away at it
with your X-Buster or the Fire Wave if you have it already. When it hangs on
the hook on the ceiling, climb up the wall and hit it to stop the blizzard.
When you fight it later in the Sigma stages, use the Fire Wave.

Storm Eagle
    Weapon: Storm Tornado
    Strategy: When it's flying, run towards it to keep yourself from flying
away and attack with your X-Buster. Avoid getting hit by its swooping attack
and when it shoots out and hatches tiny eagles, and keep hitting it until
defeated. When you fight it in the Sigma Stages, use the Chameleon Sting
instead to attack!

Flame Mammoth
    Weapon: Fire Wave
    Strategy: In this boss's room, there's a conveyor that moves you around,
but the boss can change the direction it moves! Watch out when it shoots tar on
the ground to make you stick to the ground, and use the Storm Tornado to
attack. When it breathes fire at you, run the other way and shoot at it from
afar until it's defeated.

Spark Mandrill
    Weapon: Electric Spark
    Strategy: As soon as the battle starts, shoot it with the Shotgun Ice. If
it zaps you with its electric attack, just climb the wall until you're over it,
and then jump over it. Keep freezing it with the ice and you'll defeat it
easily!

Armored Armadillo
    Weapon: Rolling Shield
    Strategy: If you can avoid its rolling attack, then you're in good shape.
When it's just standing there, NOT blocking, zap it with the Electric Spark to
remove all its shields! Now, just jump over the tiny fireballs it shoots at you
and keep blasting it with the Electric Spark or charged up X-Buster until it's
defeated.

Launch Octopus
    Weapon: Homing Torpedo
    Strategy: Try your best to avoid the Homing Torpedoes it shoots at you and
shoot at it with the Rolling Shield. Stay away from him when it starts spinning
because it can easily take your power if it catches you! You may want to enter
the battle with a full Sub Tank because this guy is one of the toughest
Mavericks in the game!

Boomer Quwanger
    Weapon: Boomerang Cutter
    Strategy: Watch out when it dashes and throws its Boomerang piece at you
and shoot Homing Torpedoes at it. When it teleports around the room, just keep
launching Torpedoes; they'll hit it even when it's not visible!

Sting Chameleon
    Weapon: Chameleon Sting
    Strategy: Avoid its Chameleon Sting attacks and the stuff falling from the
ceiling and hit it with the Boomerang Cutter. It is easier if you stand in
middle of the room, facing the Chameleon, but you got to watch out for if you
hit him while it's hanging on the ceiling, it might fall on you!

Vile (Fight in Sigma Stage 1)
    Strategy: In the start of this fight, Vile is inside a giant mech body.
Just let him defeat you as he did in the beginning stage of the game. Watch the
scene with Zero destroying his Mech, and then get ready to fight Vile
one-on-one! When he's on the ground, hit him with the Rolling Shield because it
takes the most damage. Jump over his various shots and keep shooting him. When
you defeat him, go speak with Zero and if you don't have it already, he'll give
you the X-Buster Upgrade for FREE!

Big Spider (Sigma Stage 1 Boss)
    Strategy: When you see a bunch of bars appear throughout the screen, watch
out because the spider comes down using those and the gray bars that were there
to start! When he's at the bottom of the screen and his red eye opens shoot him
with a fully charged blast with the X-Buster. You can also use the Shotgun Ice
to defeat it, too.

Wall Panel (Sigma Stage 2 Boss)
    Strategy: This unusual boss has 2 multi colored orbs for eyes, and a
hovering thing for a type of nose. When its eyes open or float towards you,
shoot them with the Chameleon Sting until both eyes shatter. Now, the walls
will close in a bit, and the nosepiece will come to life! Attack it while
clinging to the wall for dear life with the Chameleon Sting until it blows up.

Dinosaur Tank Robot (Sigma Stage 3 Boss)
    Strategy: This guy has 2 pieces, the head and the moving body. The head is
the only part that's vulnerable, so hit it quick and hard with the Boomerang
Cutter, for it takes a lot of power away from it. Cling to the wall and jump
whenever the 2 parts come together and shoot a massive electrical ball. When
they move separately around the room, jump over the bottom part to avoid
getting hit.

Sigma's Dog (Sigma Stage 4 Boss)
    Strategy: Avoid its fire attacks and when it climbs the walls and use the
Shotgun Ice on it. This enemy's SO easy that you shouldn't need any sub-tanks
YET!

Sigma (Sigma Stage 4 Boss)
    Strategy: Watch out when he charges at you with his sword by climbing to
the top of the wall and charging your X-Buster. When he zigzags up the wall
after you, come down to the ground and just as he lands; let him have it with
your fully charged X-Buster. Repeat the process until he blows up.

Velgauder (Sigma Stage 4 Boss)
    Strategy: Now, his body is gone, but his head is inside of a huge wolf
known as Velgauder. Avoid the electric balls and fire breath the mouth shoots
at you and just stay close to the wall. When one of it's claws lowers down, go
up and hit the head with the Rolling Shield, but watch out for the thunder
that's gonna hit you if you stay on the claw too long. Repeat this process
until he falls apart and blows up, defeated!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  6. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The Hadoken Fireball
--------------------

Here, I'll list the steps you need to follow to get the secret Hadoken
Fireball. It is capable of destroying almost any boss with ONE HIT! The
drawback to it is that you need the following:

    1: All Heart and Sub Tanks
    2: All the energy on your bar
    3: All 8 Maverick Bosses defeated

Here are the steps to get this cool weapon (I strongly advise you have at least
5 lives to spare before trying this):

    1: In Armored Armadillo's stage, play through the level all the way until
you reach the outside at the end by the boss's room.

    2: As the cart you're riding hits the wall above the boss door, climb up
the wall and take the energy capsule.

    3: Jump into the pit and intentionally die (that's why I asked you to get
all those extra lives earlier)!

    4: Repeat the above steps 4 more times, and in place of the energy capsule,
there should be a Dr. Light capsule.

To use this weapon once you got it, press Down, Down/Right, Right, and Y to
shoot a small blue fireball. If it hits any enemy, it will immediately destroy
it! It may even defeat Sigma, if you're VERY good at not getting hit! Here's an
alternate way to obtain this special weapon:

To get the Hadoken Fireball without having to intentionally die 5-6 times to
make the trick work, play through the stage until you reach the outside part
above the door to the boss's room. After you take the large energy capsule,
drop down to the lower ledge and continue to the corridor before the boss's
lair. In that corridor, use the Escape Velocity to exit the level. Make sure
that you have a full Energy and Weapon Bars before using the Escape Velocity,
otherwise the trick won't work. Now, reenter the level and repeat the process
as many times as needed until you make the Dr. Light Capsule appear. Doing it
this way saves you from losing any lives!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  7. Game Genie Codes -=
-=-=-=-=-=-=-=-=-=-=-=-=-=

(The following codes are for the Super NES version of the game only.)

1. Start with 10 lives: DBBE-446F

2. Start with 7 lives: D1BE-446F

3. Start with 5 lives: D0BE-446F

4. Start with 1 life: DDBE-446F

5. Infinite lives: C2B9-3404

6. Start with less energy: D6BE-47AF

7. Start with more energy: 4DBE-47AF

8. Infinite energy: C2B9-1FF7

9. Most enemies are defeated with one shot: 6DB5-CD97

10. Start with all weapons and all bosses defeated (except Sigma): 23BD-3F07

11. Infinite weapons once you have them: C9B3-4769

12. Bogus jump: D08A-1FBC

13. Super jump D58A-1FBC

14. Mega jump: DB8A-1FBC

15. Disable weapon charging: DDB0-4FA1

16. Weapon charges to first level power level faster: DDB1-4F61

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  8. Credits  -=
-=-=-=-=-=-=-=-=-=

War1Tide (War1Tide@aol.com): For his information on defeating the Big Spider in
the first Sigma Stage.

Light Saber (psychicsuprise@hotmail.com): For his alternate way to obtain the
Hadoken Fireball.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
