Quest 64 FAQ
By Ed the Moogle
Final Version
Copyright 1999 Ed the Moogle

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Beginning

Uhh...some evil dude stole the Eletale book and your daddy went to stop
them. Well, daddy hasn't returned yet, so you set out to find him.

Spells

The game isn't really that greatly designed, and you'll have to use
mostly Earth and Water the entire time., and Fire somewhat as well (at
least until you get Power Staff II). Trying to raise Wind is a waste of
time (because the spells either do crappy damage or always miss)

Fire Spells

Fire Ball 1: 1- A fireball hits the enemy. Moderately strong.
Fire Ball 2: 4- Two fireballs hit enemy.
Power Staff 1: 7- Attack power increases.
Fire Arrows 1: 10- Multiple weak arrows hit enemy.
Hot Steam 1: 13- Close-range fire attack. Weak.
Fire Ball 3: 16- 3 fireballs. Moderately strong.
Compression: 19- 1 Enemy's attack power goes down.
Power Staff 2: 22- Attack power increases longer.
Fire Arrows 2: 28- Many weak arrows hit enemy.
Hot Steam 2: 44- Stronger Hot Steam.
Fire Pillar: 24- Like water Pillar but with Fire. Moderately strong.
Fire Bomb: 30- Small fireball explodes on enemy. Moderately strong.
Vampire's Touch: 32- Absorb HP with every attack.
Magma Ball: 36- ?????????
Extinction: 44- Kills an enemy instantly. Doesn't work on bosses.

Wind Spells

Wind Cutter 1: 1- Cutters slash enemy. Weak.
Wind Cutter 2: 4- More cutters slash enemy. Weak.
Restriction 1: 6- Enemy can't move.
Evade 1: 8- Agility up.
Silence 1: 10- Enemy can't use spells.
Wind Cutter 3: 12- Most powerful Wind Cutter.
Large Cutter: 13- Large Wind Cutter.
Restriction 2: 16- Enemy can't move for a little longer.
Wind Bomb: 20- Shockwave blasts all enemies. Moderately powerful.
Evade 2: 24- Agility up longer.
Cyclone: 28- Moderately strong Wind spell.
Slow Enemy: 32- Enemies slow down (you speed up)
Wind Walk: 37- Tornado attack.
Silence 2: 42- Enemy can't use spells for longer.
Ultimate Wind: 47 Huge wind attack blasts all enemies.

Earth Spells

Rock 1: 1- Drops a rock on the enemy. Powerful.
Rock 2: 4- Stronger version of Rock.
Spirit Armor 1: 7- Defense up.
Rolling Rock 1: 10- A rock rolls and hits the enemy. Moderately
powerful.
Weakness 1: 13- Enemy's defense decreases.
Rock 3: 16- Most powerful Rock.
Magnet Rock: 19- Four rocks crush the enemy. Moderately powerful.
Spirit Armor 2: 21- Defense up for more turns.
Avalanche: 24- Multiple rocks fall on enemies.
Confusion: 27- Any damage you recieve increases your MP.
Weakness 2: 31- Enemy's defense decreases for longer.
Rock Shower: 34- Tiny rocks stab the enemy.
Magic Barrier: 36- Enemy spells don't affect you. Very useful. Makes
Mammon look like a wimp.
Rolling Rock 2: 39- More powerful rolling rock.
Weaken all: 39- All enemies' defense down.

Water Spells

Water Pillar 1: 1- Moderately powerful water attack. Short range.
Water Pillar 2: 4- More powerful version of Water Pillar.
Healing 1: 7- The most useful spell. Restores some HP.
Soul Searcher 1: 10- Shows an enemy's element and HP.
Water Pillar 3: 13- Most powerful Water Pillar.
Ice Wall: 15- Weak ice attack. Short range. May freeze the enemy.
Ice Knife: 17- Icicles stab the enemy. May freeze the enemy.
Exit: 19- Escape a dungeon.
Escape: 23-Escape a battle.
Return: 24- Return to the last inn you visited.
Healing 2: 25- Restores more HP than Healing.
Soul Searcher 2: 33- Shows an enemy's statistics.
Walking Water: 35- Similar to Water Pillar except it moves forward.
Drain Magic: 40- Drains enemy's MP and adds it to yours.
Invalidity: 46- Water spells don't affect you.

Walkthru

You start out in the Monastery and the dude tells you your quest. After
he's done, look around the place for items and hints. Then go outside
once you're done and go to the left. You'll see a horse and a pile of
hay. Look in the hay for a Spirit Gem (and use it on the Water element).
Then head down to town and pick up some wings and items. When you're
ready, leave the town through the gate.

You'll be out in a field. Fight some enemies to gain more HP and Defense
power (see Defense trick below) Go to the Fortunetellers' house and look
inside for a free Spirit Gem. Get Water element to Level 7 before doing
anything else (so that you learn the VERY useful Healing spell). Then
follow the path to a fork in the road and go right to Dandoran. Talk to
people to discover that Solvaring has stolen the Earth Orb. Look around
the town for Spirit gems and get the wings from the item shop.

Talk to the king and then look around the castle for items. There are a
lot of them in here. Then leave the town and head to Connor forest (Go
right when you come to the fork). Fight in here until you gain about 110
HP and a good amount of Defense (see the trick below). Then follow the
left path. Stop in the hut to find a Spirit Gem and a Giant's Shoe.
Eventually you'll find a gate (and some Spirit Gems along the way).
Inside here is your first boss, Solvaring. Be sure to go back to the
town and save before you fight him.

This guy is really tough because Rock doesn't really affect him, and if
you get too close (and try to use Water Pillar), he'll hit you with an
earthquake attack that does about 15 damage. Use items to heal. My
strategy is to use Spirit Armor and then Power Staff, and heal with
items when he counterattacks. If you are defeated, just hit reset,
because you'll re-appear at the Hotel with all your items gone (that you
used in the battle). When you defeat him your max HP goes up by 10, and
you'll gain the Earth Orb.

'Joe' (lost his E-mail addy) sent me an easier way to beat Solvaring. So
here it is.

Stand far enough so he doesn't walk up a and use the earthquake attack
but close enough to hit him with Fireball level two. If you do that ,
the boss will only fire the beam at you but run to the left or right to
dodge it then pummel him with fireballs. Also use your items that
restore your magic points. I have to thank my friend Zak for this tip.

After that return to town and talk to the people in the bar if you need
more Dew Drops or Bread. Then go talk to the king and he'll let you
enter a secret room in the castle. There's some treasures and a Spirit
Gem back here. Collect them and then go back to the forest and take the
right path. There's a treasure chest and a gate. Go through the gate and
onto the next part of your quest. Follow the path until you reach a
dock. Talk to the captain and board the ship.

Once you dock, then get off the ship and head to the city of Larapool.
It's a long hike and you meet new and tougher enemies, so be careful.
Look around for Spirit Gems, too. Talk to people to find out about a
wizard that stole the Wind Jade and Epona (you'll meet Epona later, and
no, not the horse from Zelda!!!). Remember that fork in the road you
passed on the way to Larapool? Go down the other path. You'll find
another hut here. Talk to the person inside to restore your HP and save,
and then head into the nearby cave, Cull Hazard.

This is a long cave and it's easy to get turned around, so keep an eye
on the compass at the top of the screen. Watch out for the dragon guys
in here, they deal out lots of damage. Run away if you meet up with
them. The other enemies shouldn't provide much of a problem. This is
also a good place to do the Defense trick (see below in "Tricks").
You'll almost be at the end when you find yourself walking down a big,
green tunnel covered in vines. It will take you to the town of Normoon.

This town is pretty big. Look around for items and spirit gems (in the
long grass you'll find some). Be sure to save your game, another boss
battle is coming up. Head into the forest and build up to about 150 HP.
Continue down the path to meet the next boss, Zelse.

This guy is pretty tough. Like Solvaring, don't get too close or he'll
use a powerful attack. Stay a few steps away and use Avalanche. It takes
a big toll on him. He'll most likely try to slash at you after doing
Avalanche. Run towards him to avoid it. When your HP gets low, use items
to heal. When you defeat him, you'll gain the Wind Jade and your max HP
goes up by 10.

Once you defeat him, continue through the forest to the bridge that you
couldn't cross previously. Follow the path back to Larapool. Go to the
bottom floor of the inn and take the stairs that lead to a door. Follow
the path down and enter the door. Talk to the person inside and the
water will lower, opening a new path.

You'll end up in a tunnel. Take the right path, and then follow the
arrow signs. Eventually you'll come to a room with a lot of paths. I
don't remember exactly how I got through here, so try and find the way
out and pick up the Spirit Gems and treasures. After you make it through
here you'll find a house. Go inside and talk to the person. It turns out
to be Epona. After you talk to her go into the next room and step on the
wierd tile to be warped to a boat.

Enter the boat and take the items inside, while talking to the crew
members. One will let you save your game. When the boat stops, get out
and look around for Spirit Gems. Build up your HP to about 200 here.
Follow the path to the right of the nearby house and step between the
four blocks coming out of the ground. You'll meet Nepty, the next boss.

Nepty is pretty tough. Stay back and use your Fireball 3 if you have it,
or Avalance if you don't (but you have to get pretty close to use
Avalanche). Like any battle, heal with items and use magic to attack.
You'll get the Water Jewel when you win (and 10 more HP, like always).

Leave Nepty's hideout and then you'll be back outside. Go to the house
and talk to the people, and then go into the warp tile in the next room
to warp back to Epona's house. Leave Epona's house and go stand in the
middle of the rock pillars nearby to warp back to Larapool. From there,
return to the first ship you got on. It will take you to a small house.
Save your game, and then follow the path to Limelin.

Look around the town for Spirit Gems and items, and then head to the
castle. You'll hear about a murderer named Fargo (who has the next item
you need) Look around town and the castle courtyard for items and gems,
and then talk to the queen. Then leave the town and head to the hills
you passed by earlier. Go around and you'll find a path leading down. Go
south to a house, and enter the mines near it.

Follow the paths to get out of this place. It's easy to get lost in
here, so keep an eye on the compass. When you reach a wooden path,
you'll almost be out. Follow the long path and eventually you'll meet up
with Shilf, the next boss.

She's pretty easy to beat. Just position a pit between you and her, use
the Magic Barrier, and then keep using Rock 3. It takes off about 50 HP.
Keep it up and she'll be dead in no time. Just be sure to sidestep to
avoid her attacks. Go into the room after you beat her to find some
treasure. Then follow the path to the Dindom Dries hut. Save here and
continue your quest. Follow the map to the Pyramid (see below in the
"Tricks" section). It's a long way out of the way, but well worth it.

After that, go to Greenoch, the nearest town on the map. Some dude got
pissed and trashed this town. Save your game here and talk to the people
to find out about who destroyed the village. Then follow the very-hard-
to-follow path to the Boil Hole.

The Boil Hole is very simple. Just follow the path and pick up the
treasure along the way. In a big room with a bunch of volcanoes you'll
meet the murderer that escaped from Limelin, Fargo!

Stay away from this guy, or else he'll hit you with a very powerful
attack. Use Walking Water or Ice Knife to do the most damage on him. A
Giant's shoe will help a lot if you have one. After you defeat him, get
the Treasure and Spirit Gem that you couldn't while you were fighting
him. You'll gain the Fire Ruby when you defeat him. Follow the path out
of here (you'll know it's the right one because you don't get attacked).
You'll end up at your next destination, Bargoon Moor.

Talk to the guy in the house to save your game, then pick up all the
nifty treasure in his house. Then leave the house and head to Bargoon
Castle Town. Look around before you enter, there's a couple Spirit Gems
around (and you meet the Red Rose Knights, which look pretty cool but
don't pose much of a threat). Talk to everyone in this town. Get wings,
find out that the King is a nutcase, Save, etc. When you're ready, head
towards the castle.

When you reach the front door after a long hike, you'll find that you
can't open it. Just go to the left side of the building and go up the
steps to a secret entrance (Be sure to grab the Spirit Gem first!). Once
you're inside, follow the long but straightforward path. Be careful not
to get turned around in here. You're going the wrong way if you're going
down stairs. You should always go up. After a long hike and picking up
lots of treasure and fighting lots of baddies, you'll meet Guilty, a
pretty easy boss.

Like most Bosses, try to keep your distance from him. He uses a needle
attack that does about 15-20 damage if you stay away from him. No big
deal. Use Power Staff Level 2 and Magic Barrier. You'll take like 100
damage on him! Another strategy is to use Avalanche from a distance (but
I prefer the first one). When you win follow the path and head upstairs.
You'll meet one of your buddies up ahead who will heal you and save your
game for you. Do so and continue on.

You'll eventually meet that Shannon person who was in almost every Inn
you've been to. She'll tell you that you have to defeat King Beigus.
Like you didn't already know that. The other dude turns out to be your
dad, but he's pretty screwed up at the moment. Enter the door next to
them and continue on to meet King Beigus.

This guy is a total wimp. Follow the skinny green path leading over to
his platform and use Power Staff to take off a lot of HP. He'll use his
close-range attack, which is really wimpy compared to his long range one
(unlike the other Bosses you've faced). He has about 1200 HP, so this
will be a quick fight. After you beat him, follow the path behind his
throne until you meet Shannon again, who will give you the Eletale Book.
Then enter the next path and you'll end up in the Floating Monastery.

This place is pretty f***ed up. Follow the long path and keep entering
the door you come to, while fighting some pretty tough enemies. Get to
about 400 HP for the next fight, and be sure to have a high Defense
rating. Don't go back through a door you've come from, even if it seems
like you're going in circles. You'll reach the end eventually, trust me.
You'll eventually meet Shannon, who will give you the key you'll need to
reach the last boss.

You'll meet Epona at one point, who will save your game for you. Do so
and you'll end up in a "Dark World" version of Melrode. Enter the gate
that would normally lead to the monastery, and you'll find a big purple
beastie, Mammon.

This guy is also totally wimpy, the second-easiest boss in the game
(first is that wuss King Beigus). Run up to the end of the path and
he'll be in range of your Power Staff, your ultimate weapon. Use Magic
Barrier and whack away. He has around 2000 HP, and he'll be dead after
about 20 hits. His attacks consist of a supercharged version of Homing
Arrow, an ultra-powerful version of Magma Ball (which is almost
impossible to dodge), and a cool-looking attack where he fires big beams
at you. Use Magic Barrier to block all of them. If you run low on MP,
just use Drain Magic. Pretty easy for a last boss, if you ask me.

Congrats, you win. Sit back and watch the lame 40-minute ending. (You
never know what becomes of Brian's father).

Items

Bread- Restores 50 HP.
Honey Bread- Restores 100 HP.
Healing Potion- Restores 150 HP.
Dragon Potion- HP fully restored.
Dew Drop- Restores 10 MP.
Mint Leaf- Restores 20 MP.
Hero's Drink- Restores 40 MP.
Spirit Light- Restores all MP.
Doll- Escape a fight.
Bell- Immobilizes an enemy.
Silent Flute- Stops one enemy from attacking.
Silver Amulet- Increases defense by 1.5
Gold Amulet- Doubles Defense power.
Giant's Shoe- Lets you move farther in battle.
Wings- Returns you to the town you got them in.

Have All Elements
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Infinite Health
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Infinite Magic Points
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Super Agility
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Super Defense
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Questions/comments/corrections? e-mail brunerp@juno.com or 
edmoogle@hotmail.com(subject: chocobo)
