FIRE PRO WRESTLING D Complete English Guide written by Frank James Chan
-----------------------------------------------------------------------
Revision 1.7                                         Updated 03/02/2001
-----------------------------------------------------------------------
For the latest revision, be sure to check the Fire Pro DreamWorld at
http://www.fighting-spirit.com/fireprod/


This document contains English translations of the in-game text in
Fire Pro Wrestling D for the Sega Dreamcast.

Fire Pro D is a 2-D professional wrestling video game developed by
Vaill Corporation and released by their parent company Spike Co., Ltd.
in Japan on March 1st, 2001.

Copyright (C) 2001 Fighting-Spirit.com


Table of Contents
=================

   01 .................................................. The Basics
   02 .......................................... Mode Select Screen
   03 ............................................. One Night Match
   04 ........................................ One Night Tournament
   05 ................................................. Open League
   06 ........................................... Elimination Match
   07 ................................................ Battle Royal
   08 ................................................ Victory Road
   09 ................................................... Edit Mode
   10 ................................................ Network Mode
   11 ................................................. Title Match
   12 ...................................................... Option
   13 ................................................. Memory Card
   14 ........................................... Other Information
   15 ..................................................... Credits


Revision History
================

Revision 1.7: 03/02/2001 Evening
   - Extra Faces corrections thanks to Substance J.
   - Minor correction to Edit mode thanks to AJ 187.
Revision 1.6: 03/02/2001 Noon
   - Added a list of the extra heads in Wrestler Edit (heads not used
     by the pre-made wrestlers in the game).
Revision 1.5: 03/02/2001
   - Added a detailed explaination of how to use the color section at
     the top of the MAKE (Appearance) screen in Wrestler Edit.
Revision 1.2: 03/01/2001 Evening
   - Added a full translation of the CPU Logic section under Wrestler
     Edit.
   - Minor corrections to Deathmatch configuration.
Revision 1.1: 03/01/2001
   - Added more detail to the Memory Card section about how to use the
     Auto Update feature (the option at the top of the saving screen).
Revision 1.0: 02/28/2001
   - First public revision of the guide. There will likely be a lot
     of corrections and additions that will need to be made, but that's
     to be expected of a first release.


--------------
01. THE BASICS
--------------

Menu Controls
=============

-General Menus
       A Button    Choose/Confirm

       B Button    Cancel/Go Back

       R Trigger   Speed-up Scrolling
                   Hold the R trigger to scroll faster on screens with
                   long vertical lists/categories.


In-Game Controls
================

       X Button    Weak
                   Used for weak strikes and holds. The exact move
                   varies depending on situation.

       A Button    Medium
                   Used for medium strikes and holds. The exact move
                   varies depending on situation.

       B Button    Strong
                   Used for strong strikes and holds. The exact move
                   varies depending on situation.

       Y Button    Run
                   This will allow you to voluntarily run (as opposed
                   to being Hammer Thrown).

       D-Pad       Walk
                   The D-Pad directions are relative to the screen
                   (Ex. pressing D-Pad Up will walk into the depth, or
                   "toward the top of the screen")

       L Trigger   Breathe
                   Hold Breathe to catch your breath and avoid fatigue
                   during a match. Knowing when and where to use this
                   is part of the strategy.

       R Trigger   3D Walk
                   Holding 3D Walk will modify the D-Pad directions so
                   that they are first-person perspective rather than
                   relative to the screen.
                   (Ex. Holding 3D Walk and pressing D-Pad Up will walk
                   forward in your wrestler's point-of-view)

       Analog      Performance
                   Every wrestler has up to four different Performances
                   (taunts/poses). Each one is triggered by one of the
                   Analog Stick's four directions: LEFT, RIGHT, UP, and
                   DOWN. Some wrestlers may have a taunt assigned to
                   more than one direction.

       Start       Pause the game.
                   Pause Menu:
                     1. Continue
                     2. Mode Select (Exit to Main Menu)
                    If you choose Mode Select, you will be asked:
                     OK? (to exit the match)
                      1. Yes
                      2. No

                   NOTE: When the game is paused, you can press X+Y
                   simultaneously to remove the pause menu. This is
                   extremely useful for taking screenshots.


----------------------
02. MODE SELECT SCREEN
----------------------

The game's main menu.

   One Night Match                      Victory Road
   One Night Tournament                 Edit Mode
   Open League                          Network Mode
   Elimination Match                    Title Match
   Battle Royal                         Option
                      Memory Card
       [BOTTOM: Description of highlighted mode]


-------------------
03. ONE NIGHT MATCH
-------------------

Configure a professional wrestling match.


-Initial Screen
  Normal Match
  Exploding Cage Deathmatch
  Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
  Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
  SWA Official Rules Match
  Mode Select (Exit)


Normal Match
============

-Configuration Screen
  Blue Corner     CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Red Corner      CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall, 3 Falls
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        OFF, ON
                  (ON: CP vs CP matches highlighted instead of shown in
                   full)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  OFF, ON
                  (ON: In tag matches, all Participants are allowed in
                   the ring at once)
  Cut Play        OFF, ON
                  (ON: In tag matches, allows partner interference when
                   in danger)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


Exploding Cage Deathmatch
=========================

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Time      5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
                  (Time limit of the match itself)
  Explosion Time  1 min, 5 min, 10 min, 15 min, 30 min, 45min, 60min,
                  No Explosion
                  (When the explosion will happen)
  Match Fall      1 Fall only
  Ring            Special Deathmatch Ring only
  Match Location  Kawajima Stadium (Kawasaki Stadium) only
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      - (not implemented in this mode)
  Lumberjack      - (not implemented in this mode)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        - (not implemented in this mode)
  Outside Count   - (not implemented in this mode)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


Barbedwire Deathmatch
=====================

-Configuration Screen
  Blue Corner     CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Red Corner      CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Corner Option   Barbedwire, Fluorescent Light
  Match Fall      1 Fall only
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Yurakuen Hall (Korakuen Hall) only
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  OFF, ON
                  (ON: In tag matches, all Participants are allowed in
                   the ring at once)
  Cut Play        OFF, ON
                  (ON: In tag matches, allows partner interference when
                   in danger)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


Gruesome Fighting
=================

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall only
  Ring            Octagon only
  Match Location  Bayside Colosseum (Fictional) only
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      - (not implemented in this mode)
  Lumberjack      - (not implemented in this mode)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        - (not implemented in this mode)
  Outside Count   - (not implemented in this mode)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


SWA Official Rules Match
========================

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall, 3 Falls
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        OFF only
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -


------------------------
04. ONE NIGHT TOURNAMENT
------------------------

Single-elimination tournament format: Participants are paired up to
face eachother, only the winner advances.


-1st Screen
  Continue (resume a previously saved tournament)
  Setup New Tournament
  Mode Select (Exit)

-Match Type
  Normal Match
  Exploding Cage Deathmatch
  Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
  Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
  SWA Official Rules Match
  End (Back to previous screen)

-Name Entry
  Enter a name for your tournament.

    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Match Configuration Screen
  Depends on the Match Type you chose. See One Night Match for details
  on each.

-Single Elimination Tournament Brackets
  Use d-pad up/down to choose a slot, left/right to choose who will
  control the wrestler in this slot (CP, 1P, 2P, etc). Press A to
  choose a wrestler for that slot. Repeat this until you have setup
  your desired tournament brackets.
  When finished, press d-pad right until you reach the last option
  (Entry Finished) and press A on it. Must have a minimum of 3
  participants chosen.


---------------
05. OPEN LEAGUE
---------------

Round-robin tournament format: Each participant will face all of the
other participants, the one with the most points tallied up in the end
will be victorious.


-1st Screen
  Continue (resume a previously saved tournament)
  Setup New Tournament
  Mode Select (Exit)

-Match Type
  Normal Match
  Exploding Cage Deathmatch
  Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
  Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
  SWA Official Rules Match
  End (Back to previous screen)

-Name Entry
  Enter a name for your open league.

    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Match Configuration Screen
  Depends on the Match Type you chose. See One Night Match for details
  on each.

-League Grid
  Use d-pad left/right to choose who will control the wrestler in the
  highlighted slot (CP, 1P, 2P, etc). Press A to choose a wrestler for
  that slot. Repeat this until you have setup your desired league
  grid.
  When finished, press d-pad right until you reach the last option
  (Entry Finished) and press A on it. Must have a minimum of 4
  participants chosen.


---------------------
06. ELIMINATION MATCH
---------------------

Teams of five face eachother in singles matches.


-1st Screen
  Match (Start an Elimination Match)
  Team Edit (Create a custom team of 5)
  Mode Select (Exit)

Match
=====

-Elimination Match Type
  Team War (Normal elimination)
  Marathon (Winner stays to fight next opponent)
  Rank Elimination (Captain vs Captain, and so on)
  End (Back to previous screen)

-Configuration Screen
  Blue Corner     CP, 1P/2P
  Red Corner      CP, 2P/1P
  Match Type      3 Count, 2 Count, Only Fall (Pin), Only Give Up
  Match Limit     5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
  Match Fall      1 Fall only
  Ring            SWA (Fictional)
                  VIEW JAPAN (New Japan)
                  OLIVE JAPAN (All Japan)
                  SUPER NOVA (Pro Wrestling NOAH)
                  Shin IW (FMW)
                  Yukiguni Puroresu (Michinoku Puroresu)
                  Super Dragon Pavilion (Toryumon)
                  ZIP JAPAN (Big Japan)
                  Kansai Puroresu (Osaka Puroresu)
                  WFW Puroresu (WWF)
                  WWC Puroresu (WCW)
                  THREE-A (AAA)
                  GONGS (RINGS)
                  High Class (Pancrase)
                  Battration (Battlarts)
                  Joshi (Womens, based on AJW ring)
                  BLADE (PRIDE)
                  UWH (UWFi)
                  RANDOM
  Match Location  Nihon Butoukan (Nippon Budokan)
                  SPIKE DOME (Tokyo Dome)
                  Yurakuen Hall (Korakuen Hall)
                  Murakawa Gym (Generic Gym)
                  USA (WWF/WCW set style)
                  RANDOM
  COM Level       1(easiest) - 10(hardest)
  Game Speed      100% - 800%
  COM Skip        - (not implemented in this mode)
  Referee         Choose a referee
  Rope Check      OFF, ON
                  (ON: Pins and submission holds are broken if you are
                   touching the ropes)
  Lumberjack      OFF, ON
                  (ON: As soon as a wrestler is thrown out of the ring
                   or manually exits, he will automatically re-enter)
  Tornado Battle  - (not implemented in this mode)
  Cut Play        - (not implemented in this mode)
  DQ Count        OFF, ON
                  (ON: referee will count up to 5 for an illegal act
                   that he sees, and disqualify if not released)
  Outside Count   OFF, ON
                  (ON: referee counts up to 20 when a wrestler is
                   outside of the ring)
  BGM Selection   Choose a Background Music track, or RANDOM
  CRITICAL Rate   Off, Low, Medium, High
                  (Chooses how often Fire Pro's infamous KO's, called
                   CRITICALs, will happen)
          - Done -

-Choose Team
  Choose from one of the pre-set teams or a team made using Team Edit
  (chosen at the first screen of this mode).


Team Edit
=========

-Name Entry
  Enter a name for your team.

    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Participant Select
  Use d-pad left/right to highlight one of the slots. Press A to choose
  a wrestler for that slot.
  To exit, bring up the following menu by pressing B:
    Decision (Save it)
    Cancel
    Back to Name Entry

-Save Edit Team
  Use d-pad up/down to choose a slot to save your EDIT Team in.
  To exit without saving, press B and you will be asked if you are
  sure you don't want to save:
   1. Yes
   2. No


----------------
07. BATTLE ROYAL
----------------

Every man for himself with up to eight participants in the ring at any
given time. When all but one of the participants are eliminated, the
one remaining is declared winner.


-1st Screen
  Normal             All start in the ring together, eliminated
                     participants must leave.
  Endless            Eliminated participants stay to continue
                     fighting.
  Over The Rope      Elimination via getting thrown out or falling
                     out of the ring.
  Difference Time    Participants come out seperately, similar to
                     the format of the AJPW January Battle Royals
                     and WWF Royal Rumble, except the total number
                     of participants is still limited to 8.
  Mode Select (Exit)


Normal/Endless/Over the Rope
============================

-Configuration Screen
  See One Night Match.

-Wrestler Select
  Use the d-pad directions to highlight one of the slots. Press A to
  choose a wrestler for that slot.
    Begin Match
    Cancel
    End (Back to previous)


Difference Time
===============

-Configuration Screen
  See One Night Match.

-Wrestler Select
  Use the d-pad directions to highlight one of the slots. Press A to
  choose a wrestler for that slot.
  When finished, bring up the following menu by pressing Start:
    Order Select
    Cancel
    End (Back to previous)

-Order Select
  Choose the times when each participant will enter the match. The
  first two will always be 0 min (start of the match).
  When finished, bring up the following menu by pressing Start:
    Begin Match
    Cancel
    Wrestler Select (Back to previous)


----------------
08. VICTORY ROAD
----------------

Choose your wrestler(s) and fight through the different organizations
to earn hidden wrestlers and other secrets.

-1st Screen
  SWA Heavyweight Singles Championship
  SWA Heavyweight Tag Championship
  SWA Jr. Heavyweight Singles Championship
  SWA Jr. Heavyweight Tag Championship
  SWA 6Man Tag Championship
  SWA 8Man Tag Championship
  Mode Select (Exit)


-------------
09. EDIT MODE
-------------

The heart of the Fire Pro games. It allows players to keep the game
up-to-date in many areas of the pro wrestling business, providing
infinite replay value.


-Edit Submodes Menu
  Wrestler Edit
  Group Edit
  Referee Edit
  Wrestler Rename
  Wrestler Group Affiliation (update the rosters)
  Wrestler ReCostume (edit pre-made wrestlers' appearances)
  Mode Select (Exit)


Wrestler Edit
=============

-Wrestler Edit Menu
                                Select Model Wrestler
     (ORG LOGO)  (WRESTLER)     Name Entry
                                Wrestler Make (Appearance)
                                Skill Edit (Character Profile)
     (NAME)                     Parameter Edit (Attributes)
     (Nickname)                 Skill Equipment (Moves)
     (Finisher Name)            CPU Logic (Tendancies when CPU-played)
     (Height) (Origin)          Data Protection (Load/Save/Delete)
     (Weight) (Birthdate)       End (Exit Wrestler Edit)


**Select Model Wrestler
   This function allows you to choose one of the pre-made wrestlers as
   a base for a new wrestler. This may be useful for making alternate
   versions of a wrestler under a different gimmick or style.
   The Model Wrestler's name, appearance, statistical information under
   Skill Edit, moves, and CPU Logic will all be loaded. However,
   anything in Skill Edit that uses points (Critical, Special Skill,
   Body Part strengths, etc.) as well as the Parameter Edit (Attribute
   Points) will not be loaded so you will have to fill them in.

**Name Entry
  Assign a nickname and ring name for the wrestler.

   [Nickname________________] [Name1__] [Name2_____]
   [Flip on/off] [Seperator ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
         [   Current Name Shown at bottom   ]

  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters).
   Use X to backspace on the entry field, Y to move to the next field.
   Press A to choose characters.
     Flip Box:
        The Flip Box is used to control whether Name1 or Name2 will
        come first.
     Seperator:
        This determines what character will come in between Name1 and
        Name2. There aren't enough spaces for many names when naming in
        English, so this is very useful. For example, if a wrestler's
        name is very long, you can enter it seperately and then choose
        the last seperator (none) to merge Name1 and Name2 together.

**Wrestler Make
   Everything in this screen only affects the appearance. The stance
   and size settings will NOT affect actual fighting style, speed,
   strength, etc. Use the Skill Edit section for such settings.

   [Appearance Menu]
    Stance:
      1-Strong
      2-Technic
      3-Amaresu (Amateur Wrestling)
      4-Power
      5-Lucha
      6-Shooting
      7-Mysterious
      8-Koppou
      9-Ko-budou (Old Budo)
      10-Boxing
      11-Mix?
    Size:
      1-Male S
      2-Male M
      3-Male L
      4-Female
    Face:
     1-281
     NOTE: Most of the faces are the pre-made wrestlers in the game
     while the remaining ones are extras made for use in Edit mode.
     With creative use of faces combined with the right bodyparts and
     colors, you can make virtually any wrestler on the face of the
     planet.
     If you would like to use the wrestler that the face belongs to as
     a base, you can hold the X button while scrolling through the
     heads with d-pad left/right.
     The following is a list of the extras (heads that aren't used by
     the pre-made wrestlers in the game):
      229 - Seiji Sakaguchi
      230 - Masa Saito
      231 - Super Strong Machine
      232 - Lyger (vs Heavy)
      233 - Norio Honaga
      234 - Masakazu Fukuda
      235 - Umanosuke Ueda
      236 - Dick Murdoch
      237 - Rusher Kimura
      238 - Haruka Eigen
      239 - Sataru Asako
      240 - Giant Kimala
      241 - Scorpio
      242 - Tiger Mask II (Misawa)
      243 - Onryu
      244 - Shiryu II
      245 - TARU
      246 - Kenichiro Arai
      247 - Shinya Kojika (Great Kojika)
      248 - John Zandig
      249 - Wife Beater
      250 - ??
      251 - Daioh QUALLT
      252 - Kengo Nagasaki
      253 - Akira Shoji
      254 - Sasuke the Great
      255 - ??
      256 - ??
      257 - ??
      258 - Bubba Ray Dudley
      259 - D-Von Dudley
      260 - Brian Christopher
      261 - Scotty 2 Hotty
      262 - Ted DiBiasi
      263 - Susumu Mochizuki
      264 - Kanda
      265 - Tommy Dreamer
      266 - Vampiro
      267 - ??
      268 - ??
      269 - Nobutaka Araya
      270 - Ricky Marvin
      271 - ??
      272 - Michiko Ohmukai
      273 - Mima Shimoda
      274 - Etsuko Mita
      275 - KAORU?
      276 - ??
      277 - Mariko Yoshida
      278 - Chaparrita ASARI
      279 - Ayako Hamada
      280 - Megumi Kudo
      281 - Keiji Mutoh (Bald Version)
    Chest: <A button changes size: S, M, L, D>
      1-Normal
      2-Body Paint
      3-Amaresu 1 (Amateur-style Singlet Top)
      4-Amaresu 2 (Amateur-style Singlet Top)
      5-One Shoulder (One-Shoulder Singlet)
      6-Plain T-Shirt
      7-Ele with T Shirt (Thermal T-Shirt)
      8-Kaiser Suit (Choshin Super Kaiser/Jyushin Thunder Lyger Suit)
      9-Ninja Dogi
      10-Karate Gi
      11-Fire Suit
      12-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
      13-Cross Scar?
      14-Striped Shirt (Referee)
      15-Joshi (Female) One Piece 1
      16-Joshi (Female) One Piece 2
      17-Joshi (Female) Turtleneck 1
      18-Joshi (Female) Turtleneck 2
      19-Joshi (Female) T-Shirt
      20-Joshi (Female) T-Shirt 2
      21-Joshi (Female) Bikini
      22-Joshi (Female) Seperate
    Waist: <A button changes size: S, M, L, D>
      1-Short Tights
      2-Belt with Tights 1
      3-Belt with Tights 2
      4-Flag
      5-One Point (Decorated on back)
      6-Shima Stripes
      7-Side Line
      8-Panther Tights (Mask De Panther/Tigermask style tights)
      9-Body Paint
      10-Amaresu 1 (Amateur-style Singlet Top)
      11-Amaresu 2 (Amateur-style Singlet Top)
      12-Belt with Amaresu
      13-One Shoulder
      14-Kaiser Suit (Choshin Super Kaiser/Jyushin Thunder Lyger suit)
      15-Ninja Dogi
      16-Karate Gi
      17-Fire Suit
      18-T-Shirt+G Pan (T-Shirt tucked into Jeans)
      19-Bare+G Pan (Jeans with no T Shirt)
      20-Shirt+Shima Tights
      21-Shirt+Plain Tights
      22-Trunks
      23-Maoshi (Sumo Sash)
      24-Jersey
      25-?? Short Tights
      26-?? Trunks
      27-Striped Shirt + Spon? (Referee)
      28-Joshi (Female) One Piece 1
      29-Joshi (Female) One Piece 2
      30-Joshi (Female) One Piece 3
      31-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
      32-Joshi (Female) Bloomer
      33-Joshi (Female) Bikini
      34-Joshi (Female) Seperate
    Upper Arm: <A button changes size: S, M, L, D>
      1-Normal
      2-Arm Band
      3-Supporter
      4-HAN So-de (Shoulder of T-Shirt)
      5-Fire Suit
      6-Bolo So-de (Shouder Cutoffs)
      7-NAGA So-de (Elbow length of T-Shirt)
      8-Kaiser Suit
      9-Ninja Dogi
      10-Shoulder Pat
      11-Tattoo
      12-Scars
      13-Scars + Supporter
      14-Striped Shirt (Referee)
      15-Joshi (Female) Normal
      16-Joshi (Female) Supporter
      17-Joshi (Female) NAGA So-de
      18-Joshi (Female) Low Sleeves
      19-Joshi (Female) HAN So-de 1 (Shoulder of T-Shirt)
      20-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
    Lower Arm: <A button changes size: S, M, L, D>
      1-Normal
      2-Wristband Small
      3-Wristband Large
      4-Supporter 1
      5-Supporter 2
      6-NAGA So-de (Sleeves of Shirt)
      7-Kaiser Suit
      8-Ninja Dogi
      9-Scar
      10-Scar + Wristband Small
      11-Scar + Supporter 1
      12-Scar + Supporter 2
      13-Joshi (Female) Normal
      14-Joshi (Female) Wristband Small
      15-Joshi (Female) Wristband Large
      16-Joshi (Female) Supporter 1
      17-Joshi (Female) Supporter 2
      18-Joshi (Female) NAGA So-de
    Wrist:
      1-Barehanded
      2-Finger Taping
      3-Glove 1
      4-Glove 2
      5-Boxing Glove
      6-Joshi (Female) Gloves
    Thigh: <A button changes size: S, M, L>
      1-Normal
      2-Knee Supporter
      3-Long Tights
      4-Kaiser Tights
      5-Line Tights
      6-Fire Tights
      7-Arrow Tights
      8-Panther Tights (Mask De Panther/Tigermask style tights)
      9-Shima Stripes Tights
      10-Thunder Tights
      11-Hikawa Tights (Mitsuhide Hikawa/Mitsuharu Misawa style tights)
      12-Kazama Tights (Toshiie Kazama/Toshiaki Kawada style tights)
      13-Spats (Biker Shorts)
      14-Short Spats 1 (Short Biker Shorts)
      15-Short Spats 2
      16-Karate Gi
      17-G Pan (Jeans)
      18-Trunks
      19-Jersey
      20-Scar
      21-Scar + Knee Supporter
      22-Scar + Trunks
      23-Joshi (Female) Bare Legs
      24-Joshi (Female) Spats
      25-Joshi (Female) Short Spats 1
      26-Joshi (Female) Short Spats 2
      27-Joshi (Female) Knee Supporter
      28-Joshi (Female) Long Tights
      29-Joshi (Female) Line Tights
      30-Joshi (Female) G Pan (Jeans)
    Knee:
      1-Bare Legs
      2-Bare Legs+Knee Pat
      3-Normal Shoes
      4-Short Shoes
      5-Open Shoes
      6-Knee+Shoes 1
      7-Knee+Shoes 2
      8-Long Tights
      9-Long Tights+Shoes
      10-Mexican Tights 1
      11-Mexican Tights 2
      12-Karate Gi
      13-Pantaron (Long Pants)
      14-G Pan (Jeans)
      15-G Pan+Western Boots (Jeans+Cowboy Boots)
      16-G Pan+Knee Pat (Jeans+Kneepads)
      17-Ninja Dogi 1
      18-Ninja Dogi 2
      19-Shima Stripes
      20-Shima Stripes+Knee Pat
      21-Leggers (Kick Pads)
      22-Amaresu Shoes (Amateur Wrestling Shoes)
      23-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
      24-Western Boots (Cowboy Boots)
      25-Leg Warmer
      26-Jersey
      27-Scar
      28-Scar + Amaresu Shoes
      29-Joshi (Female) Bare Legs
      30-Joshi (Female) Bare Legs+Knee Pat
      31-Joshi (Female) Normal Shoes
      32-Joshi (Female) Knee+Shoes 1
      33-Joshi (Female) Knee+Shoes 2
      34-Joshi (Female) Long Tights
      35-Joshi (Female) Long Tights + Shoes
      36-Joshi (Female) G Pan
      37-Joshi (Female) G Pan + Knee Pat
      38-Joshi (Female) Leggers
      39-Joshi (Female) Amaresu Shoes
      40-Joshi (Female) Amaresu Shoes + Knee Pat
      41-Joshi (Female) Socks
      42-Joshi (Female) Socks + Knee Pat
    Ankle:
      1-Bare Feet
      2-Ankle Taping
      3-Shoes 1
      4-Shoes 2
      5-Panther Shoes
      6-Kung Fu Shoes
      7-Amaresu Shoes (Amateur Wrestling Shoes)
      8-Leggers (Kick Pads)
      9-Arabian Boots (Pointed Toe)
      10-Western Boots (Cowboy Boots)
      11-Socks

   [Color Section (Top of Screen)]
     NOTE: For the purpose of clarity, the color section is not
     translated literally (terms used are not the "official" words that
     the game refers to them by.)
    At the top of the Make Menu, press up again to go up to the color
    section at the top of the screen. These color boxes control the
    colors/shades of the wrestler's skin tone, costume pieces, etc.
    Once you go up to the color section, a white bar and an arrow will
    appear to show you what is highlighted. The white bar shows the
    current COLOR SET while the arrow points to the current INDIVIDUAL
    SHADE.
              ___________________________
             |                           |
             |     R: (Red value)        |
             |     G: (Green value)      |
             |     B: (Blue value)       |
             |---------------------------|
             | Color Clipboard           |
             |     [] Individual Shade   |
             |     [       ] Color Set   |
             |---------------------------|
             | Pre-Set Color Sets        |
             |   Set: (Set Number)       |
             |___________________________|

  *COLOR SETS (Highlighted by the white bar)
       Color Sets control the color that an entire costume piece will
       appear to be. They are actually sets of different SHADES which
       will give the illusion of a color with shadows. See INDIVIDUAL
       SHADES below for an explaination of how to manipulate them
       seperately. There are many pre-set Color Sets that you can
       choose from.
    Hold Y+L Trigger: COPY highlighted Color Set to CLIPBOARD
    Hold Y+R Trigger: PASTE from Color Set CLIPBOARD
           L Trigger: Change to previous pre-set Color Set
           R Trigger: Change to next pre-set Color Set
  *INDIVIDUAL SHADES (Highlighted by the rotating arrow)
       Sometimes, you may want to manipulate each Individual Shade Box
       seperately in order to achieve certain effects (ie. tights with
       unique designs).
    Hold X+L Trigger: COPY highlighted Shade Box to CLIPBOARD
    Hold X+R Trigger: PASTE from Shade Box CLIPBOARD
            A Button: Press to enter the RGB settings area.
                      -RGB Settings-
                       Colors on screens are created using the three
                       basic light colors: Red, Green, and Blue. This
                       concept should not be new to you if you have any
                       experience with computer programs such as Adobe
                       Photoshop.
                       In FPD, each of the Individual Shade Boxes are
                       controlled by values of 0 to 31 for each of the
                       three light colors (RGB). Use d-pad up/down to
                       move between Red, Green, and Blue.
                        Press d-pad LEFT to decrease the value.
                        Press d-pad RIGHT to increase the value.
                      -When finished-
                       A Button: Done (Exit the RGB settings area and
                                       keep your changes)
                       B Button: Cancel (Revert to the RGB settings
                                       before your changes)
    When you are finished with the entire color section, press the B
    button to return to the Appearance menu.

**Skill Edit
   This is the wrestler's profile, ranging from fighting style and the
   endurance of bodyparts, to voice and entrance music.

    Belonging to Group (Organization):
      1-VIEW JAPAN (New Japan)
      2-OLIVE JAPAN (All Japan)
      3-SUPER NOVA (Pro Wrestling NOAH)
      4-New Generation IW (FMW)
      5-Yukiguni Puroresu (Michinoku Pro)
      6-Super Dragon Pavilion (Toryumon)
      7-ZIP JAPAN (Big Japan)
      8-Kansai Puroresu (Osaka Pro)
      9-FREE (Freelance)
      10-WFW Puroresu (WWF)
      11-WWC Puroresu (WCW)
      12-THREE A (AAA)
      13-Gongs (RINGS)
      14-High Class (Pancrase)
      15.Fighting Expedition 'Battlation' (BattlArts)
      16-Joshi (Women)
      17-LEGEND (Legends of Wrestling)
    Class (Weight Class):
      1-Heavy Class
      2-Junior Heavy Class
      3-Free Class
    Height                          150cm - 220cm
    Body Weight                     40kg - 250kg
    Year of Birth                   Unknown, 1900 - 1999
    Month of Birth                  1 - 12 (N/A if Year is Unknown)
    Day of Birth                    1 - 31 (N/A if Year is Unknown)
    Birthplace:
      1-Parts Unknown
      2-Japan
      3-America
      4-Canada
      5-Dutch
      6-Mexico
      7-England
      8-France
      9-Brazil
      10-Russia
      11-Puerto Rico
      12-India
      13-Sudan
      14-Jordan
      15-Cuba
      16-Finland
      17-Croatia Republic
      18-Holland
      19-Italy
      20-Spain
      21-Switzerland
      22-China
      23-South Korea
      24-North Korea
      25-Mongolia
      26-Thailand
      27-Australia
      28-New Zealand
      29-Bulgaria
      30-Botswana
      31-Republic of South Africa
      32-Tonga
    Fight Style:
      1-Orthodox (Typical Professional Wrestler)
      2-Technician (Good at technical skills; small package, etc.)
      3-Wrestling (Amateur Wrestler)
      4-Ground (Good at ground attacks, tackling, etc.)
      5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
      6-American (Typical American Wrestler; Power, Heel, etc)
      7-Junior (Modern Junior Heavyweight)
      8-Luchadore (Lucha Libre-style wrestler)
      9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
      10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
      11-Shooter (Shooting style wrestler, UWF style)
      12-Fighter (Kickboxer, Karate-do)
      13-Grappler (Judoka, Jitsuoka, No holds barred style)
      14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
      15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
      16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
    Return Skill (Defensive Skill):
      1-Orthodox
      2-Technician
      3-Power
      4-American
      5-Junior
      6-Luchadore
      7-Heel
      8-Mysterious
      9-All-Round (Combination of Junior and Technician)
      10-Shooter
      11-Fighter
      12-Grappler
      13-Giant
      14-Vicious
    Critical:
      1-  +0 Points Finisher 
              (Only the move marked as Finisher can "CRITICAL!")
      2- +20 Points Suplex
              (Back Drops, Front Suplexes, etc. can "CRITICAL!")
      3- +20 Points Power 
              (Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
      4- +25 Points Technical 
              (Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
      5- +30 Points Striking 
              (Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
      6- +30 Points Submission 
              (Any submisson or stretch hold can break joints)
    Special Skill:
      1-  +0 Points None
      2- +15 Points Stardom
              (Involved with crowd support and repeats popular moves.)
              Requirement: Do Performance/Taunt (Analog Stick) when
                           your remaining power is at 0 (fatigued).
                   Effect: +10% Offensive Power.
      3- +15 Points Quick Return
              (Player may stand right up even after a major attack.)
              Requirement: Remaining power is at 5% to 20%, Spiritual
                           Strength is above 60%.
                   Effect: You will stay on the ground 1/8 of the time
                           you normally would.
      4- +15 Points One Hit Reversal
              (Repeated reversals result in greater damage each time.)
              Requirement: Remaining power is below 10% and Spiritual
                           Strength is above 30%.
                   Effect: The rate of Criticals is doubled.
      5- +15 Points Start Dash
              (Able to end the match earlier than normal.)
              Requirement: Remaining power is above 70%.
                   Effect: The offensive power of Advantage (Special)
                           Moves are increased.
      6- +15 Points Guts
              (Will not give up easily.)
              Requirement: Remaining power is 0%.
                   Effect: Will only receive 1/2 the Spiritual damage
                           normally taken when then opponent uses a
                           submission hold.
      7- +15 Points Strike Back
              (Rejuvenates strength when opponent shows signs of
               fatigue.)
              Requirement: Remaining power is below 5%.
                   Effect: The offensive power of all moves are
                           increased.
      8- +15 Points One Hit Finisher
              (Extremely effective finisher.)
              Requirement: When you use Finisher the first or second
                           time in a match.
                   Effect: The offensive power of your Finisher is
                           increased by 150%.
      9- +15 Points Blood
              (Bleeding increases spirit.)
              Requirement: You are shedding blood.
                   Effect: The offensive power of all moves are
                           increased by 5%.
      10-+15 Points Hardcore
              (??)
              Requirement: ??
                   Effect: ??
      11-+15 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      12-+15 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      13-+15 Points Hardbody
              (??)
              Requirement: ??
                   Effect: ??
      14-+25 Points Superstar
              (??)
              Requirement: ??
                   Effect: ??
      15-+25 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      16-+25 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      17-+25 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      18-+25 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      19-+35 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      20-+35 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      21-+35 Points ??
              (??)
              Requirement: ??
                   Effect: ??
      22-+35 Points ??
              (??)
              Requirement: ??
                   Effect: ??
    Recovery Power:
      1-  +0 Points Slow
      2-  +6 Points Medium
      3- +12 Points Fast
    Recovery Power(Bloodshed -- When Bleeding):
      1-  +0 Points Slow
      2-  +3 Points Medium
      3-  +6 Points Fast
    Respiratory Mood/Breathing:
      1-  +0 Points Below
      2-  +6 Points Medium
      3- +12 Points Above
    Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
      1-  +0 Points Below
      2-  +3 Points Medium
      3-  +6 Points Above
    Spiritual Strength/Awareness:
      1-  +0 Points Poor
      2-  +6 Points Medium
      3- +12 Points Strong
    Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
      1-  +0 Points Poor
      2-  +3 Points Medium
      3-  +6 Points Strong
    Neck Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Arm Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Waist Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Foot Endurance Time (Stamina):
      1- +0 Points Low
      2- +2 Points Medium
      3- +5 Points High
    Movement Speed (Speed of the Wrestler):
      1-  +0 Points Slow
      2-  +2 Points Medium Slow
      3-  +6 Points Medium
      4- +12 Points Medium Fast
      5- +20 Points Fast
    Ascent and Descent Speed (Speed Climbing the Ringpost):
      1- +0 Points Slow
      2- +1 Points Medium Slow
      3- +2 Points Medium
      4- +3 Points Medium Fast
      5- +4 Points Fast
    Ascend/I run and Ascend (Ability to climb top turnbuckle):
      1-  +0 Points I cannot ascend (All climbing ability disabled)
      2-  +2 Points I can ascend (Normal climbing ability enabled)
      3-  +4 Points I can ascend while I run (Normal climbing ability
              enabled plus the ability to climb by Running toward the
              corner and holding the X or A button)
    Theme Music:                    1-37
                                    (Press A to preview the theme)
    Voice 1/Voice 2 Kind: (Voice Catagory; Press A to preview)
      1-Nihon-jin 1
      2-Nihon-jin 2
      3-Nihon-jin 3
      4-Nihon-jin 4
      5-Gaijin 1
      6-Gaijin 2
      7-Gaijin 3
      8-Joshi (Female) 1
      9-Joshi (Female) 2
      10-Joshi (Female) 3
    Voice 1/Voice 2 Selection: (Voice Sample; Press A to preview)
       1-4: 0-190 (Nihon-jin)
       5-7: 0-82 (Gaijin)
      8-10: 0-48 (Female)

**Parameter Edit
   Numerical settings for offensive and defensive ability in the
   different areas.
   Controls: Use d-pad directions to move between catagories.
             Hold the A button and press d-pad left/right to add and
             subtract points in the highlighted category. B to exit.

          ATTACK                  DEFENSE

          Punch                   Punch
          Kick                    Kick
          Suplex                  Suplex
          Submission              Submission
          Stretch                 Stretch
          Power                   Flying
          Instant-P               Crush
          Arm Power               Versus Lariat
          Technic                 Technic
          Rough                   Rough
          Ground Techniques       Ground Techniques

     1-PUNCH, Attack or defend against Hand strikes, punches.
     2-KICK, Attack or defend against Kicks, Knee Kicks.
     3-SUPLEX, Attack or defend against Throws.
     4-SUBMISSION, Attack or defend against submission holds.
     5-STRETCH, Attack or defend against pulling submissions.
     6-POWER, Attack horsepower.
     7-INSTANT-P, Instant Power-Short burst of power.
     8-ARM POWER, Attack power of the arm.
     9-FLYING, Defend against jumping or flying attacks.
     10-CRUSH, Defend against attacks where opponent's full body weight
        is used.
     11-VS. LARIAT, Defend against Lariat or Clothesline attacks.
     12-TECHNIC, Attack or defend against technical moves, small
        package, etc.
     13-ROUGH, Attack or defend agains illegal weapons or head butts.
     14-GROUND, Offense and defense with grounded manuevers

**Skill Equipment (Moves)
   Choose the wrestler's moves.

 Upper Lefthand Corner of the Screen:
     Primary Attack Strength: () <-- Number is based on the settings
                                     in parameter edit that you set.
                  (            ) <-- Specifies which offensive part
                                     of your parameter settings is
                                     used (ie. Punch, Kick, Suplex,
                                     Submission, Technic, etc.)
   Secondary Attack Strength: () <-- Number is based on the settings
                                     in parameter edit that you set.
                  (            ) <-- Specifies which offensive part
                                     of your parameter settings is
                                     used (ie. Punch, Kick, Suplex,
                                     Submission, Technic, etc.)
       (______): [LETTER] <-- Specifies how adaptable the wrestler's
                              Fight Style (set in Skill Edit) is to
                              the move, on a scale from A to E.
                              A = The most suitable. ie. If the fight
                              style is Power and you choose Moonsault
                              Press, the letter given would be "E".

 Lower Half of the Screen
  [Voice][Status] [Move Catagory(Default Column)] [ MOVE SELECTION ]

 Controls
   X Voice Column: Assign VOICE 2 (as many moves as you like).
     Status Column: Set Move as a SPECIALTY (up to 4 moves).
   A Voice Column: Assign VOICE 1 (as many moves as you like).
     Status Column: Set move as FINISHER (one move only).
     Move Selection: Choose the highlighted Move for this Catagory.
     Default Column: Replace the move currently chosen.
   B Move Selection: Cancel (revert to default move chosen).
     Elsewhere: Exit
   Y Preview Move (You can use this on the default, status, or voice
     column to view the move that's currently chosen for that catagory,
     or in the move selection column to the right to preview a move
     before you choose it. If you have assigned a voice to the move,
     the voice will also play during the preview of the move's
     animation.)

 Move Selection
     Standing X
     Standing A 
     Standing B + D-Pad any direction
     Standing B
     Standing X + A
     Running X
     Running A
     Counter X
     Counter A
     Running to Corner B
     Running to Out of Bounds B
     Rope Slingshot to Out of Bounds B
     Apron to Slingshot Inside B
     Post X
     Post A
     Post B
     Post X + A
     Grappling X
     Grappling X + Up
     Grappling X + Left/Right
     Grappling X + Down
     Grappling A
     Grappling A + Up
     Grappling A + Left/Right
     Grappling A + Down
     Grappling B
     Grappling B + Up
     Grappling B + Left/Right
     Grappling B + Down
     Grappling X + A
     Back X
     Back A
     Back B
     Back B + Up/Down
     Back B + Left/Right
     Back X + A
     Back Defensive X
     Back Defensive A
     Opponent Downed, Face Up, Head A
     Opponent Downed, Face Up, Legs A
     Opponent Downed, Face Down, Head A
     Opponent Downed, Face Down, Legs A
     Opponent Downed, Face Up, Head B
     Opponent Downed, Face Up, Legs B
     Opponent Downed, Face Down, Head B
     Opponent Downed, Face Down, Legs B
     Opponent Downed, Running B
     Corner Grappling B + Up
     Corner Grappling B + Left/Right
     Corner Grappling B + Down
     Front Two Platon
     Front Three Platon
     Back Two Platon
     Back Three Platon
     Corner Two Platon
     Corner Three Platon
     Mount Position Attack X
     Mount Position Attack A
     Mount Position Attack B
     Mount Position Counter
     Front Facelock Attack X
     Front Facelock Attack A
     Front Facelock Attack B
     Front Facelock Counter
     Back Mount Position Attack X
     Back Mount Position Attack A
     Back Mount Position Attack B
     Back Mount Position Counter
     Corner Run-up Rebound Attack X
     Corner Run-up Rebound Attack A
     Grappling to Apron
     Grappling From Apron
     Front Avalanche Setup Counter
     Back Avalanche Setup Counter
     Performance ANALOG-Left
     Performance ANALOG-Right
     Performance ANALOG-Up
     Performance ANALOG-Down

**CPU Logic
   Controls the wrestler's tendancies by percentages when controlled by
   the computer. A popular feature used to simulate dream matches.

     Standing
              Small Damage
              Large Damage
                   <>Grapple
                   <>Stand Back
                   <>Circle the Opponent
                   <>X Attack
                   <>A Attack
                   <>B Attack
                   <>B+dpad Attack
                   <>X+A Attack
     Front Grapple
              Small Damage
              Medium Damage
              Large Damage
                   <>X Move
                   <>X+up Move
                   <>X+left/right Move
                   <>X+down Move
                   <>A Move
                   <>A+up Move
                   <>A+left/right Move
                   <>A+down Move
                   <>B Move
                   <>B+up Move
                   <>B+left/right Move
                   <>B+down Move
                   <>X+A Move
                   <>Y Button (Hammer Throw)
                   <>R Trigger (Front Headlock)
     Back Grapple
              Small Damage
              Large Damage
                   <>X Move
                   <>A Move
                   <>B Move
                   <>B+up/down Move
                   <>B+left/right Move
                   <>X+A Move
                   <>Y Button (Hammer Throw)
     Opponent is Thrown to Ropes
              Small Damage
              Large Damage
                   <>Running X Move
                   <>Running A Move
                   <>X Counter 
                   <>A Counter
                   <>L Trigger Counter (Dodge)
     Opponent is Dazed in Corner
              Small Damage
              Large Damage
                   <>Perform Running B Move
                   <>B+up Corner Grapple Move
                   <>B+left/right Corner Grapple Move
                   <>B+down Corner Grapple Move
     Opponent is Down Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>X Post Move
                   <>A Post Move
                   <>B Post Move
                   <>X+A Post Move
                   <>Corner Run-Up Rebound A Move
     Opponent is Down in Center or Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Perform Running B while Opponent is Down Move
     Opponent is Down, Face Up
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head A Move
                   <>Near Legs A Move
                   <>Near Head B Move
                   <>Near Legs B Move
     Opponent is Down, Face Down
              Small Damage
              Large Damage
              Near Death
                   <>Pick Up
                   <>Roll Over
                   <>Near Head A Move
                   <>Near Legs A Move
                   <>Near Head B Move
                   <>Near Legs B Move
     Opponent is Standing Dazed Near Corner
              Large Damage
              Near Death
                   <>Attack Normally
                   <>X Post Move
                   <>A Post Move
                   <>B Post Move
                   <>X+A Post Move
                   <>Corner Run-Up Rebound X Move
                   <>Perform Apron-to-Inside Move (B button + toward)
     Opponent is Standing Dazed Near Center of Ring (Away from Corner)
              Large Damage
              Near Death
                   <>Attack Normally
                   <>Running X Move
                   <>Running A Move
     Opponent is Standing Dazed
              Small Damage
              Large Damage
              Near Death
                   <>Grapple Opponent from Behind
                   <>B Attack
                   <>B+dpad Attack
                   <>X+A Attack
     Opponent Grapples from Behind
              -No Subcategories-
                   <>X Back Counter
                   <>A Back Counter
     Opponent is Outside the Ring
              -No Subcategories-
                   <>Follow Opponent Outside
                   <>Slingshot to Outside B Move (eg. Plancha)
                   <>Running Dive to Outside B Move (eg. Tope Con Hilo)
                   <>X Post Move
                   <>A Post Move
                   <>B Post Move
                   <>X+A Post Move
                   <>Wait for Opponent to Return
     Mount Position
              Small Damage
              Large Damage
                   <>Mount X Move
                   <>Mount A Move
                   <>Mount B Move
     Front Facelock Position
              Small Damage
              Large Damage
                   <>Front Facelock X Move
                   <>Front Facelock A Move
                   <>Front Facelock B Move
     Back Mount Position
              Small Damage
              Large Damage
                   <>Back Mount X Move
                   <>Back Mount A Move
                   <>Back Mount B Move
     Performance (Taunts/Appeals)
              Opponent Standing Dazed
              Opponent Down
              Opponent Outside of the Ring
              On the Top Turnbuckle
                   <>Analog Stick LEFT Performance
                   <>Analog Stick RIGHT Performance
                   <>Analog Stick UP Performance
                   <>Analog Stick DOWN Performance
                   <>Do Not Perform
     Personality Traits
              Everytime I am Particular (Entertainment)
               The first entry is particular about the development
               of the match. When the percentage is high, the
               wrestler is clumsy. For example, more likely to
               cause an opponent to fall out of the ring. When it
               is low, he's reliable.
              Serious Time (Discretion)
               When the percentage is higher, the wrestler's
               tactics are purely for the purpose of winning.
               For example, often drags an opponent to the middle
               of the ring when they're down near the ropes to
               avoid a rope break. When it's low, tactics are
               more aimed at entertaining than winning.
              Flexibility
               This percentage sets his adaptability to the
               opponent's style.
              Cooperation
               Used for Tag Matches, when this percentage is set
               higher, more likely to do Double Team moves and
               work with a partner.
                        <>High
                        <>Low
     Other Tendancies
              Outside Return Count
               How long the wrestler will stay outside the ring
               before going back in.
                        <>Fast
                        <>Slow
              Touchwork
               How long before the wrestler will tag a partner
               in during a tag match (based on the amount of
               damage taken.)
                        <>Fast
                        <>Slow
              Weapons
               How likely the wrestler will get and use weapons.
                        <>Use Weapon
                        <>Don't Use Weapon

**Data Protection (Load/Save/Delete)
     Quick Load
     Quick Save
     Quick Delete
     End (Back)
  Choose Quick Load/Save/Delete, and the following menu will appear:
        System Data (16 Slots)
        Expansion Edit Data 1 (50 Slots)
        Expansion Edit Data 2 (50 Slots)
        Expansion Edit Data 3 (50 Slots)
        Expansion Edit Data 4 (50 Slots)


Group Edit
==========

-Group Edit Menu
  Name Entry
  Group Logo Design
  Data Protection (Load/Save)
  End

**Group Logo Design
   Design a logo for the organization.

**Data Protection (Load/Save)
     Quick Load        (5 slots available)
     Quick Save
     End (Back)


Referee Edit
============

-Referee Edit Menu
     (REFEREE)                  Name Entry
                                Referee Make (Appearance)
                                Skill Edit (Character Profile)
     (NAME)                     Data Protection (Load/Save)
                                End (Exit Wrestler Edit)
  

**Name Entry
    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

**Referee Make
   See Wrestler Make under Wrestler Edit above.

**Skill Edit
     Fall Count          Slow, Medium Slow, Medium, Medium Fast, Fast
     DQ Count            Slow, Medium Slow, Medium, Medium Fast, Fast
     Ring Out Count      Slow, Medium Slow, Medium, Medium Fast, Fast
     Walking Speed       Slow, Medium Slow, Medium, Medium Fast, Fast
     Run-in Time Check   Slow, Medium Slow, Medium, Medium Fast, Fast
     Conflict Down Time  Slow, Medium Slow, Medium, Medium Fast, Fast
     Voice               Nihon-jin (Japanese; Male) 1-4,
                         Gaijin (Foreigner) 1-3,
                         Joshi (Female) 1-3

**Data Protection (Load/Save)
     Quick Load            (8 Slots available)
     Quick Save
     End (Back)


Rename
======

This submode allows you to rename all of the game's pre-made wrestlers
and organizations to their real names. The column on the left lists all
of the organizations while the column on the right lists the wrestlers
in the one that's currently highlighted.
Use d-pad left/right to switch between the two lists. Press A to choose
a highlighted Wrestler or Organization to rename.

-Name Entry
  See Name Entry under Wrestler Edit above.


Wrestler Group Change
=====================

[All pre-made wrestlers listed vertically]          [Group Affiliation]

Press A on a wrestler to change their group affiliation in the box on
the right. All the default organizations, plus any that you may have
saved in the Group Edit will be listed.

To "delete" a wrestler (one that you may have replaced with a more
updated version using Wrestler Edit or simply want to get rid of),
highlight their name on the left column, press A to choose them, and
then scroll to the bottom of the organizations list to the right and
you will find the option to hide the wrestler. They will not show up
in the wrestler selection screen if this is chosen for them.

Press B to exit this mode.


Wrestler ReCostume
==================

-1st Screen
  Choose a pre-made wrestler and then one of his four costumes to edit.

-ReCostume
  See MAKE (Appearance settings) under Wrestler Edit.


----------------
10. NETWORK MODE
----------------

Allows players to access Spike's Official Fire Pro website, exchange
wrestler data, download new moves, etc.


---------------
11. TITLE MATCH
---------------

Decide your champions.

-Championship Select
  Title Match
  View Championship History
  Title Surrender (Erases Belt Data)
  Belt Edit
  Mode Select (Exit)


Belt Edit
=========

-Name Entry
    [Entry Field________________ ]
    1. Hiragana
    2. Katakana
    3. Kanji                      [Character Selection Field]
    4. Romanji (ENGLISH)
    5. Symbols
    6. Altered Kanji
    7. Done
  You will start inside the character selection field. Press B to go to
  the menu on the left side. The 4th option down is Romanji (English
  alphabet characters). Use X to backspace on the entry field.

-Belt Appearance
       [TOP-LEFT: Belt Name]                  [TOP-RIGHT:   Plate (#)]
                                        [MIDDLE-RIGHT: Side Plate (#)]
       [MIDDLE-LEFT: Preview Window]
       [BOTTOM-LEFT: Color Palette]           [BOTTOM-RIGHT: Belt (#)]
  TOP-LEFT
  Belt Name
       This area shows the current name of your belt.
  MIDDLE-LEFT
  Preview Window
       This area shows the actual appearance of the current settings
       you have chosen.
  BOTTOM-LEFT
  Color Palette
       This area will allow you to alter the color box chosen for each
       part of the belt.
  TOP-RIGHT
  Plate
       Boxes to choose colors for the big center plate.
       [] COLOR 1
       [] COLOR 2
       [] COLOR 3
  MIDDLE-RIGHT
  Side Plates
       Boxes to choose colors for the plates on the sides.
       [] COLOR 1
       [] COLOR 2
  BOTTOM-RIGHT
  Belt Colors (the strap)
       Boxes to choose the colors/shades of the strap.
       [] COLOR 1
       [] COLOR 2
  Press B to bring up the following menu:
   Decision
   Cancel
   Back to Name Entry

-Belt Settings
  TOP-LEFT: Singles
            Tag
            6Man Tag
            8Man Tag
            (Choose the type of championship)
    2nd MENU: Heavy
              Junior
              Regulation?
              (Weight class)
      3rd MENU: Normal Match
                Exploding Cage Deathmatch
                Barbedwire Deathmatch/Fluorescent Light Deathmatch)
                Gruesome Fighting
                SWA Official Rule Match
                (Type of match belt can be put on the line in)
        4th MENU: Decision
                  Cancel

-Save Belt
  Total of 8 slots available.
  The option at the bottom: End


----------
12. OPTION
----------

Options Screen
==============

  1. Sound Settings
      Stereo
      Monaural
      Cancel

  2. Volume Settings
      Match BGM (Background Music)
        OFF
        Low
        Medium
        High
        Cancel
      Wrestler Theme
        OFF
        Low
        Medium
        High
        Cancel
      Cancel

  3. Entrance Scene Settings
      OFF
      ON (Default)
      Cancel
     When this is on, pre-match entrances will be shown.

  4. Save Confirmation Setting
      OFF
      ON (Default)
      Cancel
     When this feature is on, it will ask you whether you would like to
     save every time you exit any of the game modes. See the Save
     Confirmation section below.

  5. Screen Alignment
      Re-align the screen for your TV/monitor if necessary.

  6. Mode Select (Exit)


Save Confirmation
=================

  When the Save Confirmation setting is ON, you will be asked if you
  want to save data every time you exit a game mode:
   1. Yes
   2. No

  If you choose yes, you will be able to choose a slot to save into.
  See the Memory Card section's Data Management for a translation of
  that screen.


---------------
13. MEMORY CARD
---------------

Manage the data on your VMS/VMU.

-1st Screen
  Load (See "Data Management" for next screen)
  Save (See "Data Management" for next screen)
  Mode Select (Exit)

NOTE: Fire Pro D loads data automatically on boot, so there's no need
      to use the Load function every time you play it.


Data Management Screens
=======================

You will come across this screen if you choose Load or Save under the
Memory Card mode, as well as whenever you exit a game mode (as long as
the Save Confirmation setting under Option is set to ON, it is ON by
default.)

    Auto Update Load/Save
    System Data            [status]   [slot]
    Rename Data            [status]   [slot]
    ReCostume Data         [status]   [slot]
    Edit Group Data 1      [status]   [slot]
    Edit Group Data 2      [status]   [slot]
    Edit Group Data 3      [status]   [slot]
    Edit Group Data 4      [status]   [slot]
    Edit Group Data 5      [status]   [slot]
    Expansion Edit 1       [status]   [slot]
    Expansion Edit 2       [status]   [slot]
    Expansion Edit 3       [status]   [slot]
    Expansion Edit 4       [status]   [slot]
  (Unused slots will appear grey)

 First Time Saving
  When one of the types of data is modified for the first time, you
  will need to choose a slot for it to be saved in and loaded from.
  For example, if you chose the first slot on controller 1 for Rename
  Data, "A-1" will appear as Rename Data's slot.
  You will not be allowed to use the Auto Update function at the top if
  any of the data types has been modified for the first time, because
  you haven't chosen a slot for it yet.
  Use d-pad up/down to highlight a slot and press B to save to it.

 Saving with Auto Update Function
  If you are just updating your data (ie. this isn't the first time
  you're saving any of the data types) you can simply use the Auto
  Update function at the top.


---------------------
14. OTHER INFORMATION
---------------------

None as of this update.


-----------
15. CREDITS
-----------

Written by Frank James Chan
Please send corrections and additions to fpdtrans@icemaster.org

Contributors
============

The Mysterious Kagura
Allen Shoikhetbrod
Tenbatsuzen
Freakshow
DAN/Crippler19
Px316xK
Haya
DeanoMachino
Substance J
AJ 187


This file may be redistributed so long as due credit is given to the
author, Frank James Chan, and a link to the Fire Pro DreamWorld website
is provided.
URL: http://www.fighting-spirit.com/fireprod/

-----------------------------------------------------------------------
Copyright (C) 2001 Fighting-Spirit.com
(End)