   * This ASCII Art was created by Nemesis <pimpmasterbrett@hotmail.com> *


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         ...................................... .........................



                               ~Version 1.32~
                              hailjh; Year 2000
                              hailjh@hotmail.com
                          http://hailjh.homestead.com
                        *****THIS FAQ IS COMPLETE*****


                           Metal Slug:  First Mission
                     Made For the NeoGeo Pocket Color System

This FAQ is copyrighted [] by hailjh in the year 2000, this FAQ cannot be
found on any site besides www.GameFAQs.com, vgstrategies.about.com &
www.pocketconsole.com. I first decided to write this because I found zero
walkthroughs for this game so I decided I'd write it.

     Well, this is version 1.0 and I'm done. I tried and I cannot find
Missions 7, 8, 9, 13 or 14. If anyone has found these levels, just e-mail
me and tell me that you have found them. (hailjh@hotmail.com) If I change
any errors or add missions, expect 1.1 or 1.2.


->->->This current FAQ covers 14/17 missions for this game. (82.35%)<-<-<-



Complete= 

Mission  0= 
Mission  1= 
Mission  2= 
Mission  3= 
Mission  4= 
Mission  5= 
Mission  6= 
Mission  7= 
Mission  8= 
Mission  9=
Mission 10= 
Mission 11= 
Mission 12= 
Mission 13=
Mission 14=
Mission 15= 
F. Mission= 


*****TABLE OF CONTENTS*****
Revision History
Story
Controls
Important Characters
Slug Equipment
Items
Walkthrough
Rankings
Codes Link
Credits



*****REVISION HISTORY*****
1.32= Added Rank #23.. thanks to Justin

1.3= Added a new site that could post my FAQ

1.2= Added the Rankings Sectioin

1.1= Found Missions 7 and 8. You had to crash your plane on Mission 1
to get to them. No Missions 9, 13 or 14 yet though..... Also got rid
of the Side Missions, Now they're in Numberical order.

1.0= Well, I'm done with this FAQ, and everything. Also check out my
in-depth FAQ that I'm trying to finish.... I doubt you saw updates
0.8 and 0.9. CJayC took a break so I didn't submit them, also, I
didn't recive any e-mail on this FAQ so I guess I've had 0 readers on
it with questions. Oh well. It's here if you need it. I have now thrown
out my Mission notecards.....

0.9= Well, I got Mission 15 done. So I'm done updating until someone
can tell me where/how to get to those missions.

0.8= Well, nothing new. I re-formatted it again, and hoped that it worked!
I CANNOT find Missions 7-9; 13, or 14. I'm trying to beat Mission 15 without
dying and going to prison camp. Please e-mail me if you know how to find
Missions 7, 8, 9, 13 or 14!

0.6= Just added the chart above, saying which levels are complete in my FAQ
well, see you when I get get back from vacation.

0.55= I found you had to side-scroll so this version I did away with it.
And I have added some side missions, which is a diffrent route which you
can also take. Which is for if you stray off the main path that I have
trailblazed. (You probably never even saw this, because I sent in 0.6
before CJayC could update it.)

0.4= I have done about half of this, so I thought 0.1 would be too low..
everything is new. E-mail me at hailjh@hotmail.com.



*****STORY*****

(from manual)
Listen up! You guys are greener than the corn in June! Just how old are
you? ...Well, no matter. You've been briefed on the details of this mission,
right? What? Hmm, judging by your apprehensive mugs, you aren't too clear on
the fine points. Well, then, I'll fill you in again, and you better pray to
the Almighty you don't forget this time. Your mission, and you have no 
choice
whether to accept it, is to infiltrate the government force's materials
storage facility and destroy it. Simultaneously, you must abduct the enemy
leader. That's it. Piece of cake, huh? And don't worry about a shortage of
enemies, because the government forces are lead by famous guerrilla Colonel
Bildegaarn. And what's worse, the leader at the front lines is the expert
hand-to-hand combat, Lieutenant Colonel McBarr. I'm expecting results,
greenhorns, that do not bring shame to the Elite Special Forces Squad, the
Peregrine Falcons. Don't let me down!



*****CONTROLS*****

Pretty simple, since there are only three buttons...

A= Shoot Current Weapon
B= Jump
O= Switches to your second weapon and back again
Control Stick= Moving

All of these controls are the same for your character, the Slug Flyer
and Metal Slug



*****IMPORTANT CHARACTERS*****

Player Character= You're a recruit that has applied to take part in this
mission as a member of the Elite Special Forces Squad, the Peregrine 
Falcons.
Will you be able to mow your way through this brutal battlefield as 
expected?

Lieutenant Colonel McBarr= An expert at close combat, clad in special body
armor. Able to cloud people's senses, this thug approaches his prey and
strikes mercilessly, just like a wild animal.

Colonel Bildegaarn= A master of guerilla warfare and the target of this
mission. He is believed to be the ringleader of mysterious doings carried
out by government forces, everything from gathering weapons in complete
secrecy to involvement in the development of new weapons. Just
what on earth is this fiend's evil end?...



*****SLUG EQUIPMENT*****

M = Machine Gun
S = Shotgun
R = Rocket Launcher
B = Bomb/Grenade
SS= Special Shot
C = Cannon (Metal Slug Only)
M = Missile (Slug Flyer Only)



*****ITEMS*****

++Enery Items++
Medkit= White Bag w/ Red Cross on it
Wrench= Grey Bag w/ Wrench Head on it
Candy Bar= Brown & Grey
Drumstick= A chicken leg
B. Tin= A Blue Tin
R. Fish= A Red Fish
Bread= A Slice of Bread
G. Tin= A Green Tin
Gr. Tin= A Grey Tin
Lolipop= A Lolipop
Gas= A Gas container w/ the word "GAS" on it
B. Fish= A Blue Fish

++Damage Items++
R. Mushroom= Mushroom w/ red marks
G. Mushroom= Mushroom w/ green marks
Posion Bottle= Red Bottle w/ skull & cross bones

++Special Items++
Sheild= Rank Metals= Increases military rank of character
Coin= Retry= Increases number of continues by one
EX. Box= EX Magazine= Increases Ammo Supply (doesn't work on
knife and handgun)
Beaker= Bottle= Invincibilty

++Score Items++
Toilet Paper= Toilet Paper Roll
Boot= A rubber boot
Breifcase= A brown Breifcase
Book= A red Book
Hat= A ladies pink hat
Frog= A green frog
Snake= Brown snake
Cup= A grey tin cup
Flashlight= Red flashlight
Clock= Blue Clock
Cactus= A potted cactus
Directors Cutter= A thing a director uses and says "CUT!"



*****WALKTHROUGH*****

++Mission 0: Emergency Mobilization++
You parachute in. The main goal here is go get from the right side of the
level, to the left. This level gives you experience with all of the
equipment. You get your first Machine Gun from the guard in the tower.
When you come to the helicopters, use your bombs. Jump and throw. Then
continue on and free your first hostage. Under the tank use bombs like
the helicopter trick. Instead of taking the zip line, jump down and free
the hostage there. Then jump over the first spike pit and then you can leap
over the second. After you kill the next tank you go into the Metal Slug.
One of the first guards will give you a cannon to use. Watch out for guards
from windows. Use the cannon to kill the tanks. On the second tank (next
to the wrench) jump and fire your cannon. Then jump up and then across to 
the
wrench. Then I ususally go down past the hut. Then you come to a place where
you have to stay and fight a flood of guards. Then you'll jump out of Metal
Slug into Metal Flyer. Right off you get some missiles. You will face some
homing missles then you can get a wrench. As you go down to ground level use
your bombs (B) to get the targets below you. Then after you get the continue
coin you face your first boss. To beat it, swich to your bombs. Then jump
and throw the bombs at it. It will be an easy fight. Watch out for the
predictable gunfire it spits out.


++Mission 1: Hurry On++
Just get all of the Missiles you can and just follow the level.


++Mission 2: Slicing Through the Jungle++
Here there are beehives. Try to take them out first. The first two guards
at the campfires will give you a coin and a machine gun. Now here is a 
little
fun. When you jump to infront of the beehives, shoot up and then switch to
shooting forward. This will kill a guard and then you can kill the beehive
without an interuption. Then jump up to where the guard was to get a Rocket
Launcher. Then kill the other beehive, and then jump through the trees to
get items. Then when you jump out of the trees shoot down to kill the guard
and damage the tank. Then jump up and shoot down to kill the tank, and free
the hostage. Then start to watch out for moving bushes and shoot those. The
best way to go through the zip lines is to go down half way and jump the 
rest
of the way. Shoot down to kill the guard with your Rocket Launcher. Then 
jump
on the next zip line and jump to the safety from the tank, which is to duck
down and then destroy the tank. Then when you see the tank after that is to
get above it in the trees, wait for it to fire, and when it does, jump down
and duck in front of it. Then you can safely destroy it. Then you can burn
past the guards and dodge the missiles and then meet up with the guy at end
of all the stages.


++Mission 3: Battle in the City++
If you decide to go in the first door, you can take a shortcut to Mission
Ten. The hostage ahead gives you a Rocket Launcher to take out tanks easier.
Continue past the tank above you. Then go into the door, down the moving 
pad,
where is a door which leads to nothing, a guard, and two beds of spikes. You
will see another hostage, and another outside near a boot. He will give you
a shotgun, **WHICH YOU MUSTN'T LOOSE!**, you can easily blow past the three
tanks with your shotgun. Then you will face another boss. A train. Here the
best way is to have your shotgun is to unload it on the train, then followed
by bombs if you don't stop it with the shotgun. If you don't have a shotgun,
use your bombs until you run out and then just use your other gun further
back.


++Mission 4: Underground Water Pass++
When you get down here, go to the left... to the right is another
hallway.Go in the door and you pass a stationary gun. Contine to go down. In
one hallway there is two rooms of hidden goodies. You will have to shoot up
to get them. Watchout for guys falling from the roof. Then at the end of 
this
hallway is that guy you meet at the end of the Missions.


++Mission 5: Pursuit of the Transport Train++
This is a good level to build up your military rank. If you build up your
military rank then you get more life in the levels. Just ignore the guards
on the train, and jump over those electric bars and collect all of the items
you can. Then meet up with the guy in the blue car at the front of the 
train.
This is a fun and easy level once you get here.


++Mission 6: Penatration of Front Base
Go forward so you start the bomb flow and then follow the bombs to that 
first
high up door. When you get close, jump on a bomb, then up to the door. In
there you can get a shotgun. Next door is a hostage, but I'd keep the 
shotgun,
because it's my favorite. :) After the tank is a hidden special shot, which
you will need for the next boss. Up more before the tank is some life. Kill
the tank and go through the door there. You will need to cross some 
platforms.
Watch out because some open up and fall beneith you. Half way through is 
some
Rockets. To beat the boss (Lieutenant Colonel McBarr) use your special shoot
to kill him and then don't pick up the Machine Gun and use your Rocket 
Launcher
after that. If you don't have Secret Shot, use your bombs to kill him.


++Mission 7: Discovery of the Front Base++
Go up the pads until you see a barrel to your left. Then get off and head
to the door on the left. Then you will pass a tank and then you will have to
jump over electrified poles. Then you will come to a door where men will 
spawn
from it. After four more tanks go on and then down after some bazooka men 
and
then you go up a pad and then down another pad, to the end of this Mission.


++Mission 8: Forced Escape++
The camera forces you to go fast. The blimp will fire at you from a 
distance,
and it adds more pressure on you. I can't help much, just watch out for the
blimp shooting at you and the tank shooting at you. First kill the tank, 
then
cross the pit. Then there will be a pair of airplanes and then you will 
finish
the mission.


++Mission 10: Night Flight++
You weave up and down this whole mission.
Watch out for those crosshairs that shoot imetiatly. Also the guys who
are in black, with jet packs. When you begin to see Alien Hatchers, get
ready for a fight. You are fighting a blimp. Use your missiles then your
Vulcan Cannon. You must dodge the heavy fire that the blimp gives out.
While you fly over it you can get two bombs in on the blimp. While it is
at a distance, you must hide in the right corner for the first shot, and
then the left corner for the other two. That way you can start shooting
at it as soon as you can.


++Mission 11: Fortress++
Keep your gaurd up. The first tank will give you a shotgun. Then you
wade through a moat, while dodging fish, and crosshairs. At the end you
have to blast a tank, which is easy with a shotgun. Go up through the
flamethrower field. Go to the left in the next room and jump on the button.
This next area just needs timing and practice. You only need to jump 6 times
to cross. If you go to the left you can get more shotgun shot. Then go to
the right, and after you blow up the tank, go through the door to get some
hidden coins. With the shotgun you will need to jump and shoot to get the
four coins. Then jump accros the moats. You will have to go down a step to
jump on the bridge. The tank outside will give you a Rocket Launcher. Then
face the flood of guards. Then at the end is that same guy.


++Mission 12: Weapons Dump++
Go in the first door and shoot up. Then exit that room. Then use your bombs
totake out the spike-bomb throwers. One door has a full life re-filler. Go
down until you get a Rocket Launcher and you will go on convayer belt
dodging flamethrowers. Then go back until you get where you started on
those flamethrowers. Go up to the top of the tower. Then go left until you
see the "GO->" sign. Then jump up and over it to the other side. Then go in
a door where there is a odd looking gun. Then work your way up to the top
again. Then get to the highest you can and then over to the far right and
fall down the pit to a door. Then you will face a tank and airplane then
as you contine on you will face a man powered machine. Use your special
shot (if not use bombs) and then your machine gun. Watch out for derbits
falling from a crane.


++Mission 15: Breakthrough With Prejudice++
The first hostage will give you cannon fire. Then you have to shoot
the helicopters. Next you will have to cross a ravine, and if you fall
in you will have to go to prison camp. Watch out for those flying black
guys and the tank at the end. Then you will see a "GO->" sign. In here
you will need to work your way up to the top of the walkways. A landmark
is a man with a Bazooka on a green platform. At the top, you will need to
slide down a metal box. At the end, if you land in front of a tank, don't
kill it, you should jump on top of it onto the platform above you. Then you
will see a "GO->" sign. Here, the camara moves and you have to keep up. The
only advice I'll give is to fire your cannon in the moat to kill those black
guys that fly. Then you meet up with the guy at the end, and you contine on
to Final Mission.


++Final Mission: Fierce Battle++
The hostage will give you a coin. In the first door work your way up to the
top on those bricks. If you go past the first stationary gun you see (behind
it to the right) you will start the final battles. You begin your first
battle with Colonel Bildegaarn. The boxes hatch men and tanks for you to
also shoot at. Jump and shoot at the machine he is in. Then he will run 
away.
Jump on the box that is given to you and chase him. When you free the
hostage he will give you a shotgun. Then you will face McBarr again. He is
still easy to beat. Then Bildegaarn is on another machine. Use bombs for it
and then still follow the guy.... then suddenly there is a self-destruct is
issued. You should only use bombs to get to the top. Watch out because some
jumps are hard to get up over. You will go up onto a blimp top. Dodge the
homing missiles and use bombs as much as you can. If/when you run out, use
your machine gun. Then after that, you are parachuting to saftey as the
credits roll and the blimp goes down in flames. Then you are done! COMPLETE!



*****RANKINGS*****
The ranks are from lowest to highest.....

# 1= RRT
# 2= PVT
# 3= PSC
# 4= CPL
# 5= SGT
# 6= SSG
# 7= PSG
# 8= MSG
# 9= SMG
#10= WO1
#11= CWO
#12= 2LT
#13= LT
#14= CPT
#15= MAJ
#16= LCL
#17= COL
#18= BG
#19= MG
#20= LG
#21= GEN
#22= GA
#23= SD



*****CODES*****
Codes can be found at GameSages:
http://sages.ign.com/codes/29/11050.html



*****CREDITS*****
SNK for making the game... even if they did ditch the US... **sob**

Nemesis for the ASCII art

CJayC, Al & Paolo for posting the FAQ

Rank #23 thanks to Justin

you for reading this

me for writing this



 hailjh in the year 2000
This can only be found a GameFAQs, VGstrategies & PocketConsole

**crackle-crackkk**
~eNd Of TrAnSmIsSiOn~
      **beeep**


