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    M A R V E L  V S.  C A P C O M  T W O : N E W  A G E  O F  H E R O E S
                 T H E  C O M B O  F A Q  E D I T I O N  v0.4
                A R C A D E  A N D  S E G A  D R E A M C A S T



 Copyright 2K "The KiD"

 The following FAQ you are looking         The most updated issue of the FAQ
 through was made by me, "The KiD"         will be given to www.gamefaqs.com
       <Oodzume@hotmail.com>          D    primarily. Unless denoted, if any
 Made for the use of only personal    I    other location has it, then nine-
 and/or private purposes. Whenever    S    times-outta-ten it was ripped off
 reproduced, electronically is the    C    from there. If placed on a freely
 way it must be done. However, the    L    assessable webpage/site, this FAQ
 correctness and accuracy of any &    A    may be altered to fit any certain
 all material listed with this FAQ    I    guidelines, but this disclaimer &
 isn't 100% guaranteed. Any errors    M    copyright info must remain in its
 or omissions that inflict damages    E    original form and state. Capsice?
 or problems towards anything will    R    If by now you have a problem with
 NOT be the author's fault. That's         any preceding info, then maybe it
 how affairs work here. Comprende?         would be best to try another FAQ.

   For no reason should this FAQ be used for profitable and/or promotional
   purposes (i.e- published in guides, magazines, hint books, etc). That's
   final.. Along with that note, nor is this document to be given out as a
   sort of gift with purchases. It's not my forte to write all this to get
   others rich. Any who have enough interest in this FAQ and wish to place
   it on their site, send a letter about your webpage (do include the URL)
   and I'll get back to you ASAP. In any other case, the answer's no. N-O.
   Just don't even bother to ask or waste the time writing. All copyrights
   and trademarks are acknowledged that aren't specifically printed within
   this FAQ. Please give credit where it's due.. or I'll find you. Period.
     Plagiarism sucks. "The KiD" has written, so it shall be spoken.  =)

The Capcom characters are copyright 2000 Capcom Co., Ltd.
The Marvel characters are copyright 2000 Marvel Characters, Inc.
Strider Hiryuu is copyright Moto Kikaku. All rights reserved.

 This FAQ is available at the following places:
---------------------------------------------- Marvel vs. Capcom 2 Combo FAQ -
GameFAQs                                                      www.gamefaqs.com
Fighters.net                                                  www.fighters.net

  A note to other sites: DO NOT rip off this document from GameFAQs.com and
  just place it on your webpage. It becomes an annoyance to find my work at
  other locations I KNOW I didn't send it to. With that stated, I take this
  moment to bitch at "Just the FAQs" <faqs.simplenet.com> that have "stole"
  my 'Sokkou Seitokai' and 'Bulleta' FAQs in the past. If you're that eager
  to have this FAQ as an addition to your site, it's not that hard to write
  a letter and just ask me for it. If you can't do that, make your own FAQ.

                  ..Alright, I'm done ranting and raving. Have a nice day. ^_^


   PHASE 0.0  Table of Contents  Select Your Phase


 Phase 0.1 - Briefing                      (Introduction)
 Phase 0.2 - Getting to Know Your Weapons  (Button and Controller Notation)
 Phase 0.3 - Manuvering Through Terrain    (Combo Listing Notation)
 Phase 0.4 - Advanced Battle Tactics       (Specific Character Combos)
     - Akuma / Gouki        - Amingo               - Anakaris
     - B.B.Hood / Bulleta   - Bison / Vega         - Blackheart
     - Cable                - Cammy                - Captain America
     - Captain Commando     - Charlie / Nash       - Chun-Li
     - Colossus             - Cyclops              - Dan Hibiki
     - Dhalsim              - Dr.Doom              - Felicia
     - Gambit               - Guile                - Hayato Kanzaki
     - Hulk                 - Iceman               - Iron Man
     - Jill Valentine       - Jin Saotome          - Juggernaut
     - Ken Masters          - Magneto              - Marrow
     - Megaman / Rockman    - Morrigan Aensland    - Omega Red
     - Psylocke             - Rogue                - Roll
     - Ruby Heart           - Ryu                  - Sabretooth
     - Sakura Kasugano      - Hiyakeshita Sakura   - Sentinel
     - Servbot / Kobun      - Shuma-Gorath         - Silver Samurai
     - Sonson               - Spider-Man           - Spiral
     - Storm                - Strider Hiryuu       - Thanos
     - Tron Bonne           - Venom                - War Machine
     - Wolverine (MvC v.)   - Wolverine (XvSF v.)  - Zangief
 Phase 0.5 - Unleashing Hell               (Delayed Hyper Combos)
 Phase 0.6 - Surveying The Damage          (Revision History)
 Phase 0.7 - The Battle Concluded          (Special Thanks and Shout Outs)
 Phase 0.8 - Visual Walkthrough            (Video Bibliography)
 Phase 0.9 - Final Note


   PHASE 0.1  Briefing                                       (Introduction)


 The FAQ speaks for itself really.. So this will be short and sweet.

 Everyone knew this was going to be done sooner or later. Now the wait's over.
 Finally, the "Marvel vs. Capcom 2" Combo FAQ have been written. Gathering the
 combos from around the arcades and internet to combine into a document using
 up hundreds of thousands of bytes -- as well as a few trees whenever this is
 printed out.
                                       ..They died for a good cause. Honestly.

 Enjoy the mayhem. I know I did. ^_^


   PHASE 0.2  Getting to Know Your Weapons (Button and Controller Notation)


 ub    u    uf       Jump Up-Back       Jump Up       Jump Up-Forward
   \   |   /
b --   N   -- f      Retreat/Block      Neutral       Advance
   /   |   \
 db    d    df       Block Low/Crouch   Crouch        Offensive Crouch

        Reverse left and right if on right side of screen or Player 2.
  Directions that are capitalized indicates to hold that specific position.

   LP     HP     A1       Light Punch   Hard Punch   Partner Assist 1
                             (Jab)       (Fierce)

   LK     HK     A2       Light Kick    Hard Kick    Partner Assist 2
                            (Short)    (Roundhouse)

 No surprise now, Capcom has dropped the Strong (MP) and Forward (MK) buttons
 in "Marvel vs. Capcom 2". Those two attacks can now only be accessed during:

  * a chain combo (LP > LK > LP = Jab > Short > Strong)
  * pressing the "Light" attack button twice in succession when it hits an
    opponent (LP > LP = Jab > Strong)
  * holding down-forward on the controller as you press one of the "Hard"
    attack buttons (df + HP = Strong)

 For example, Cyclops' launcher is a Standing MP. The animation for his
 launcher will appear if LP is pressed twice, or by just pressing df + HP.


   PHASE 0.3  Manuvering Through Terrain           (Combo Listing Notation)


  Symbols 
>     indicates the following attack will chain from the previous attack
        - Jab > Short > Strong > Forward > Fierce > Roundhouse

XX    indicates Super Cancels, or 2-in-1s
        - Fierce XX Hadou Ken XX Shinkuu Hadou Ken

/\    indicates that you jump after the previous move or command
        - Launcher /\ Jab > Short > Strong > Forward > Fierce > Roundhouse

\/    indicates that you land to the ground after the previous move or command
        - Fierce > Roundhouse \/ Jab > Short > Strong > Forward

,     indicates that no special combo method is needed between the two moves
        - Web Ball, Throw

( )   indicates a move that can be added into the combo, but not necessary
      normally used when a certain move may alter the combo
        - Jab > Short > (Strong >) Forward > Fierce > Roundhouse

| |   indicated the number of hits a move must hit before moving on
        - Jab > Short > Strong |2 hit| > Forward > Fierce > Roundhouse

+     stands for "and"
        - B + Fierce

_     stands for "or"
        - Jab > Short > Strong > Forward > Fierce_Roundhouse

*     stands for new or updated combos/information since the last FAQ revision

  Abbreviations 
s.    stands for STANDING            c.    stands for CROUCHING
j.    stands for JUMPING             sj.   stands for SUPER JUMP
dj.   stands for DOUBLE JUMP         tj.   stands for TRIPLE JUMP
d.    stands for DASHING             ad.   stands for AIR DASHING
f.    stands for FLYING              (otg) stands for OFF THE GROUND


   PHASE 0.4  Advanced Battle Tactics           (Specific Character Combos)


AKUMA / GOUKIken o kiwameshi mono

  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short XX Roundhouse
      Tatsumaki Zankuu Kyaku |2 hit| XX Tenma Gou Zankuu
      [20+ hit]

  02] Opponent in corner. j.Fierce \/ d.s.Jab > s.Fierce XX Fierce Gou Hadou
      Ken XX Messatsu Gou Hadou
      [15 hit]

  03] j.Fierce \/ d.s.Short > d.s.Forward |2 hit| XX Messatsu Gou Shou Ryuu
      [15 hit]

AMINGOfushigi na hito shokubutsu

  01] Opponent in corner. Daichi no Kodomo (Tsukami) /\ j.Roundhouse (cactus
      grabs) \/ d.s.Jab > s.Fierce XX Jab Kaze no Sakebi \/ d.c.Short (otg) >
      c.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kaze no
      Sakebi, sj.Roundhouse
      [20 hit]["Chocobo Combo Video #1"]

  02] j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce Kaze no Sakebi
      [14 hit]

  03] Opponent in corner. s.DF + Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, sj.Short > sj.Forward XX Jab Kaze no Sakebi, sj.Short >
      sj.Strong
      [12 hit]["Chocobo Combo Video #1"]

  04] Opponent in corner. j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Jab Kaze no Sakebi, sj.Roundhouse
      [12 hit]

  05] j.Fierce \/ d.c.Short > c.Forward /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.Fierce_sj.Roundhouse
      [8 hit]

ANAKARISougon no zettai kami

  01] Pharaoh Magic, d.c.Short (otg) c.Fierce /\ sj.Jab > sj.Short > sj.Strong
      > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [11 hit]

  02] d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.Fierce (> sj.Roundhouse)
      [8 hit]

  03] d.s.Jab > s.Short > c.Strong |2 hit| > c.Forward > c.Roundhouse
      [6 hit]

  04] d.s.Jab > s.Short > s.Strong > s.Fierce XX Fierce Cobra Blow
      [5 hit]

  05] d.c.Short > c.Forward > c.Fierce XX Pharaoh Illusion
      [4+ hit]["Chocobo Combo Video #1"]
  - <Combo 01,02> The Roundhouse can be added if the combo is done in the
    corner.

B.B.HOOD / BULLETAraburin hanta-

  01] Opponent in corner. j.Roundhouse \/ Fierce Smile & Missile (Joudan),
      Fierce Smile & Missile (Joudan), Fierce Smile & Missile (Joudan), etc..
      ["Mike Z. Combo Video #3"]

  02] j.Short > j.Forward \/ d.s.Jab > c.Short > c.Strong > c.Roundhouse,
      d.s.Short (otg) XX Cool Hunting
      [33 or 59 hit][from Bantam13]

  03] j.Jab > j.Strong \/ d.s.Jab > s.Strong > s.F + Fierce XX Cool Hunting
      [31 or 57 hit][from Bantam13]

  04] d.s.Short > s.Strong > s.F + Fierce XX Fierce Shyness & Strike XX Cool
      Hunting
      [30 hit][from Bantam13]

  05] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/
      Fierce Smile & Missile (Joudan) XX Jab Shyness & Strike XX Cool Hunting
      [25+ hit][from Bantam13]

  06] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward /\ dj.Jab >
      dj.Short > dj.Strong > dj.Forward XX Roundhouse Cheer & Fire
      [18 hit]

  07] j.Jab > j.Strong \/ d.s.Jab > s.Short > s.F + Roundhouse XX Beautiful
      Memory
      [15 hit][from Bantam13]

  08] j.Short > j.Forward \/ d.s.Jab > s.Short > c.Forward > c.Roundhouse,
      d.s.Short (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Roundhouse Cheer & Fire (Yoko Houkou)
      [15 hit][from Bantam13]

  09] j.Fierce |3 hit| \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short
      (otg) > s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Fierce
      Air Throw
      [12 hit + throw]

  10] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/
      Fierce Smile & Missile (Joudan) XX Beautiful Memory
      [12 hit][from Bantam13]

  11] j.Short > j.Strong \/ Short Smile & Missile (Gedan) XX Beautiful Memory
      [12 hit][from Bantam13]

  12] j.Short > j.Forward \/ d.s.Jab > c.Short > c.Forward > c.Roundhouse,
      d.s.Short (otg) > s.Strong XX Fierce Cheer & Fire (Jou Houkou)
      [12 hit][from Bantam13]

  13] Opponent in corner. (Jab Smile & Missile /\) j.Roundhouse \/ Fierce
      Smile & Missile (Joudan), d.c.Jab (otg) > s.Forward /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Roundhouse Cheer & Fire (Yoko Houkou)
      [11 hit][from Bantam13]

  14] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/
      Fierce Smile & Missile (Joudan) XX Fierce Cheer & Fire (Jou Houkou)
      [9 hit][from Bantam13]

  15] Opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse \/
      Fierce Smile & Missile (Joudan), d.c.Short (otg) > s.Strong XX Fierce
      Cheer & Fire (Jou Houkou)
      [8 hit][from Bantam13]

  16] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Strong XX Roundhouse Cheer &
      Fire (Yoko Houkou)
      [8 hit][from Bantam13]

  17] j.Short > j.Forward \/ d.s.Jab > s.Short > s.F + Roundhouse XX
      Roundhouse Cheer & Fire (Yoko Houkou)
      [8 hit][from Bantam13]

  18] Large opponent in corner. (Jab Smile & Missile (Joudan) /\) j.Roundhouse
      \/ Fierce Smile & Missile (Joudan), (as they fall) sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Roundhouse
      [7 hit][from Bantam13]

  19] d.s.Jab > s.Short > s.Strong > s.F + Fierce XX Fierce Shyness & Strike
      [5 hit][from Bantam13]

  20] j.Short > j.Forward \/ Stumble & Blade
      [3 hit][from Bantam13]

  - <Combo 02,06,08,10,12> The c.Roundhouse is Bulleta's normal sweep. Make
    sure the controller is held in the down-forward position or she'll release
    a land mine.
  - <Combo 04,05> The Cool Hunting's top bullets will only combo.
  - <Combo 05> Once you do the first air combo with Bulleta, you have to
    double jump and attack with the Jab for the next chain REALLY fast.
  - <Combo 05,10,13,14,15,18> Each combo can begin with a Jab Smile & Missile.
    If doing it, Bulleta must be full screen away. After the missile's launch,
    have Bulleta dash and jump to hit the opponent with the j.Roundhouse.
    Start charging back as you do the jumping attack so once you land, you can
    perform the Smile & Missile command.
  - <Combo 09> Hesitate after the sj.Forward a little as you descend before
    you do the air throw.
  - <Combo 13> When doing the s.Forward, use DF + Roundhouse to execute it.

BISON / VEGAsaiko powa- ayaturu ma hito

  01] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Forward > c.Fierce /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Psycho Crusher, sj.Short
      XX Psycho Crusher
      [25 hit][from Pat Polk]

  02] j.Roundhouse \/ d.s.Short > s.Strong > s.Roundhouse |2 hit| XX Knee
      Press Nightmare
      [21 hit]

  03] j.Roundhouse \/ d.s.Short > s.Forward > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Roundhouse Double Knee Press |2 hit| XX Psycho
      Crusher
      [18 hit]

BLACKHEARTjigoku no ouji

  01] s.Short > s.Roundhouse |7 hit|, s.Short > s.Strong /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward
      [14 hit]

  - <Combo 01> Wait for all the demons from the s.Roundhouse to connect. If
    you do any attack before hitting the opponent, the demons will dissipate.

CABLEmirai sekai kara rai ta youhei

  01] d.s.Short > s.Forward > s.Fierce (tap Fierce 4x) XX Jab Scimitar XX
      Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\
      Hyper Viper
      ["Solo Combo Exhibition #1"]

  02] d.s.Short > s.Forward > s.Roundhouse XX Jab Scimitar XX Hyper Viper \/
      /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper \/ /\ Hyper Viper
      [from Charles Ragan]

  03] d.s.Jab > s.Short > s.Fierce (tap Fierce 4x) XX Fierce Viper Beam XX
      Hyper Viper
      [50 hit][from Pat Polk]

  04] d.s.Short > s.Fierce (tap Fierce 4x) XX Hyper Viper
      [40+ hit][from Charles Ragan]

  05] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Hyper Viper
      [38 hit]

  06] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Viper
      Beam
      [12 hit]

  07] Opponent in corner. d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Forward
      > sj.Fierce, sj.Jab \/ /\ sj.Jab > sj.Forward > sj.Fierce
      [10 hit]["Solo Combo Exhibition #1"]

  - <Combo 01,02> Super Cancel fast enough after the Scimitar (which is meant
    to miss) and you can combo in the Hyper Viper. You can keep jumping up and
    doing Hyper Vipers for as many Supers you have.
  - <Combo 03> Cancel the Viper Beam after only a couple of hits before doing
    the Hyper Viper. If against a cornered opponent, you can have a few more
    hits get tacked on.

CAMMYbouga no sentou ningyou

  01] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong, sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short >
      dj.Forward XX Roundhouse Cannon Drill XX Killer Bee Assault
      [20 hit]["Solo Combo Exhibition #1"]

  02] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Roundhouse Cannon Drill XX Killer Bee Assault
      [15 hit]

  03] Opponent in corner. j.Jab > j.Fierce \/ d.s.Short > s.Forward > s.B +
      Roundhouse XX Spin Drive Smasher
      [14 hit]

  04] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [10 hit]

  05] Activate Cannon Revenge, (opponent must be countered) s.Roundhouse XX
      Reverse Shaft Breaker
      ["Solo Combo Exhibition #1"]

  - <Combo 04> The Roundhouse can be added if the combo is done in the corner.

CAPTAIN AMERICAtatakau amerikan supiritto

  01] Opponent in corner. d.s.Short > s.Roundhouse XX Hyper Charging Star,
      c.Short (otg) XX Hyper Stars & Stripes
      [20 hit]

  02] Opponent in corner. j.Fierce \/ d.s.Short > s.Forward > s.Roundhouse XX
      Fierce Shield Slash XX Final Justice
      [15 hit]

  03] d.s.Short > s.Forward > s.Roundhouse XX Final Justice
      [13 hit]

  04] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab, sj.Jab, sj.Jab /\ dj.Jab >
      dj.Short > dj.Strong > dj.Forward > dj.Fierce (> dj.D + Roundhouse)
      [11 hit]

  - <Combo 02> Yeah, his old combo make it past the cutting room floor. Even
    through Capcom's changed button system. Like last time, make a slight
    hesitatation between the attacks when you're doing the three air Jabs in
    succession. If you press the Jab button again too fast, you'll go right
    into a Strong attack and mess up the combo.
  - <Combo 04> The D + Roundhouse can be added if the combo is done in the
    corner.

CAPTAIN COMMANDOkapukon sekai saidai no hi-ro-

  01] j.Fierce \/ d.s.Jab > c.Short > c.Fierce XX Captain Storm, c.Short (otg)
      > s.Roundhouse XX Captain Sword
      [28 hit]

  02] Opponent in corner. j.Fierce \/ d.s.Jab > c.Short > c.Fierce XX Captain
      Storm, c.Short (otg) > c.Fierce XX Fierce Captain Corridor XX Captain
      Sword
      [26 hit]

  03] j.Fierce \/ d.c.Short > c.Fierce XX Captain Storm, c.Short (otg) >
      s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce
      Captain Fire
      [22 hit]

  04] Opponent in corner. j.Fierce \/ d.c.Short > c.Roundhouse XX Fierce
      Captain Corridor (otg) XX Captain Storm
      [16 hit]

  05] s.Roundhouse XX Captain Sword
      [11 hit]

  06] j.Fierce \/ d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Captain Fire
      [9 hit]

  07] j.Roundhouse \/ d.c.Jab > c.Short > c.Fierce XX Captain Strike (Sho)
      [7 hit]

CHARLIE / NASHseigi tsuranuku ku-ru gai

  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Forward,
      Fierce Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Fierce Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Fierce Air Throw, etc..
      [Infinite][from JChristopher]

  02] Full screen away. Jab Sonic Boom /\ j.Roundhouse \/ (Sonic Boom hits)
      d.c.Jab > c.Forward > c.Roundhouse XX Somersault Justice
      [18 hit][from Bantam13]

  03] d.s.Short > s.Strong > s.Fierce XX Somersault Justice
      [16 hit][from Bantam13]

  04] On small opponent. j.D + Short \/ d.c.Jab XX Short Somersault Shell |1
      hit| XX Somersault Justice
      [14 hit][from Bantam13]

  05] On medium/large opponent. d.c.Short > c.Forward XX Short Somersault
      Shell |1 hit| XX Somersault Justice
      [13 hit][from Bantam13]

  06] j.Jab > j.Strong \/ Jab Sonic Boom XX Crossfire Blitz
      [13 hit][from Bantam13]

  07] d.s.Jab > s.Forward > s.Roundhouse XX Crossfire Blitz
      [13 hit][from Bantam13]

  08] j.Roundhouse \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Roundhouse Moonsault Slash
      [8 hit][from Bantam13]

  09] d.c.Jab > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward >
      sj.Fierce (> sj.Roundhouse)
      [7 hit][from Bantam13]

  10] Full screen away. Jab Sonic Boom /\ j.Jab > j.Strong \/ (Sonic Boom
      hits) d.s.Jab > s.Forward > s.F + Roundhouse
      [6 hit][from Bantam13]

  11] Full screen away. Jab Sonic Boom /\ j.Jab > j.Strong \/ (Sonic Boom
      hits) d.s.Jab > s.Strong > s.Fierce
      [6 hit][from Bantam13]

  12] j.Jab > j.Strong \/ d.c.Short > c.Forward XX Roundhouse Somersault Shell
      [6 hit][from Bantam13]

  13] j.D + Short > j.Forward \/ d.s.Jab > c.Forward > c.Roundhouse
      [5 hit][from Bantam13]

  - <Combo 02> If you wait a split second before cancelling into the
    Somersault Justice, it will (otg) the opponent and score more hits.
  - <Combo 06> Start charging back as you do the jumping attack so once you
    land, you can perform the Sonic Blade command.
  - <Combo 09> The sj.Roundhouse can be added if the combo is done in the
    corner.

CHUN-LI??

  01] j.Fierce \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short, sj.Jab >
      sj.Short /\ dj.Jab > dj.Short, dj.Jab > dj.Short /\ tj.Jab > tj.Short >
      tj.Strong > tj.Forward XX Roundhouse Hyaku Retsu Kyaku
      [18 hit]["Solo Combo Exhibition #1"]

COLOSSUShagane no nikutai

  01] Opponent in corner. j.Roundhouse XX Fierce Giant Swing \/ d.c.Short
      (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong (> sj.Forward) XX
      Short Power Tackle XX Super Dive
      [10 hit][from Charles Ragan]

  02] Opponent in corner. j.Roundhouse \/ s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Short Power Tackle XX Super Dive
      [9 hit][from Charles Ragan]

  03] j.Roundhouse \/ s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong
      (> sj.Forward) XX Super Dive
      [7 hit][from Charles Ragan]

  - <Combo 01,02,03> When doing the Power Dive, control it to go back downward
    once it hits the opponent on its ascension.

CYCLOPSX-MEN no komando ri-da-

  01] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Roundhouse
      Cyclone Kick |1 hit| XX Mega Optic Blast
      [22 hit]

  02] j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong /\ dj.Jab > dj.Short (> dj.Strong) >
      dj.Forward > dj.D + Fierce (> dj.D + Roundhouse)
      [13 hit]["Solo Combo Exhibition #1"]

  03] d.s.Roundhouse > s.Roundhouse XX Roundhouse Cyclone Kick |1 hit| XX
      Super Optic Blast
      [13 hit][from ICEOUT]

  - <Combo 02> The video doesn't have Cyclops do the Strong in the video, but
    it can be included. The D + Roundhouse can be added if the combo is done
    in the corner, but instead of a D + Fierce before it, make it a normal
    Fierce punch.

DAN HIBIKIsaikyo- ryuu shihan

  01] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Shinkuu
      Gadou Ken, d.s.Jab > s.Strong > s.Roundhouse XX Shinkuu Gadou Ken,
      d.s.Jab > s.Strong > s.Roundhouse XX Shinkuu Gadou Ken, d.s.Jab >
      s.Strong > s.Roundhouse XX Shinkuu Gadou Ken, d.s.Jab > s.Strong >
      s.Roundhouse XX Shinkuu Gadou Ken, d.s.Jab > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Roundhouse Dan Kuu Kyaku
      [66 hit][from JChristopher]

  02] Opponent in corner. j.Jab > j.Strong \/ d.s.Jab > s.Strong XX Shinkuu
      Gadou Ken, Otoko Michi
      [13 hit]

  03] j.Roundhouse \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Roundhouse Dan Kuu Kyaku
      [11 hit]

DHALSIMyoga masuta-

  01] j.D + Short > j.Jab > j.Fierce \/ c.Short > c.Forward > c.Roundhouse XX
      Yoga Inferno
      [29 hit]["Chocobo Combo Video #1"]

  02] Full screen away. Jab Yoga Fire, d.s.Short > s.Forward > s.Roundhouse XX
      Short Yoga Blast XX Yoga Inferno
      [28 hit][from ICEOUT]

  03] j.D + Short > j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [9 hit]

  04] c.Jab > s.Forward > s.Fierce
      [3 hit]

  05] Stand close. c.Short > s.Strong XX Yoga Strike
      [2 hit + throw]

  - <Combo 05> Wait a second before performing the Yoga Strike or it will miss
    the opponent on their descent.

DR.DOOMtetsu kamen no dokusaisha

  01] j.Short > j.Forward \/ d.s.Short > s.Strong > s.Roundhouse XX Electric
      Cage
      [19 hit][from Bantam13]

  02] j.Short > j.Strong \/ d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Photon Array
      [18+ hit][from Bantam13]

  03] Opponent in corner. d.c.Jab > c.Strong > c.Fierce XX Sphere Flame
      [15 hit][from Bantam13]

  04] d.c.Short > c.Forward > c.Roundhouse XX Roundhouse Molecular Shield
      [12 hit][from Bantam13]

  05] Opponent in corner. j.Short > j.Forward \/ d.s.Short > s.Forward /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Plasma Beam
      [9 hit][from Bantam13]

  06] Opponent in corner. j.Short > j.Strong \/ d.s.Short > s.Strong >
      s.Roundhouse XX Fierce Plasma Beam
      [6 hit][from Bantam13]

  07] j.Short > j.Strong \/ d.s.Jab > s.Strong > s.Fierce
      [5 hit][from Bantam13]

  08] j.Jab \/ d.s.Jab > c.Strong > c.Roundhouse
      [4 hit][from Bantam13]

  - <Combo 05> Do the air combo at a steady pace and the Plasma Beam will
    combo.

FELICIAyumemiru kyatto u-man

  01] Opponent in corner. Felicia called in. Please Help Me, c.Short (otg) XX
      Please Help Me, d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX
      Please Help Me, d.c.Short (otg) XX Please Help Me
      [160 hit]["Chocobo Combo Video #2"]

  02] Opponent in corner. Please Help Me, d.c.Short (otg) XX Please Help Me,
      d.c.Short (otg) XX Please Help Me, d.c.Short (otg) XX Please Help Me,
      d.c.Short (otg) XX Please Help Me
      [159 hit]["Chocobo Combo Video #1"]

  03] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short >
      s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler
      (Slide) XX Please Help Me
      [40 hit]

  04] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Please Help Me
      [35 hit]

  05] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short >
      s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler |1
      hit| XX Hyper Sand Splash
      [20 hit]

  06] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short >
      s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler |1
      hit| XX Dancing Flash
      [19 hit]

  07] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short >
      s.Strong > s.Forward > s.Fierce |1 hit| XX Fierce Rolling Buckler
      (Slide), d.c.Short (otg) > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong
      > sj.Forward XX Roundhouse Delta Kick
      [18 hit]

  08] j.Roundhouse \/ d.s.Jab > s.Strong > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Roundhouse Delta Kick
      [11 hit]

  09] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [10 hit]

  10] j.Short > j.Roundhouse \/ d.c.Jab > c.Short > c.Strong > c.Forward >
      c.Roundhouse XX Roundhouse Sand Splash
      [9 hit]

  11] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward XX
      Jab Cat Spike
      [7 hit]

  12] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward (>
      s.Fierce |1 hit|) > s.B + Roundhouse
      [7 hit]

  13] d.c.Short > c.Forward > c.Roundhouse XX Roundhouse Sand Splash
      [5 hit]

  - <Combo 02> Do the Please Help Me as they are falling from the spin.
  - <Combo 03,07> The roll from the Rolling Buckler has to hit for it to combo
    after the Fierce. Once it does, then press a Kick button for Felicia to do
    the slide add-on.
  - <Combo 09> The Roundhouse can be added if the combo is done in the corner.
  - <Combo 12> The Fierce can be added if the combo is done in the corner.

GAMBITkirai kako o himeta meta hi-ro-

  01] c.Roundhouse XX Royal Flush
      [38 hit]

  02] j.Fierce \/ d.s.Jab > s.Short > c.Fierce XX Royal Flush
      [20+ hit]

  03] j.Fierce \/ d.c.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [9 hit][from Charles Ragan]

  04] j.Fierce \/ d.c.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Roundhouse Air Throw
      [8 hit + throw][from Charles Ragan]

  05] d.s.Jab > s.Short > s.Roundhouse XX Jab Cajun Slash
      [4 hit]

GUILEsanmyaku o kudaku kairiki kyojin

  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Strong > sj.Forward,
      Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Roundhouse Air Throw \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Strong,
      Roundhouse Air Throw, etc..
      [Infinite]["Solo Combo Exhibition #1"]

  02] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
      [24 hit]

  03] Opponent in corner. j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX
      Fierce Sonic Boom XX Sonic Hurricane
      [23 hit]

  04] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse |2 hit| XX Sonic
      Hurricane
      [23 hit]

  05] j.Fierce \/ d.s.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short >
      (sj.Strong >) sj.Forward XX Crossfire Assault
      [18 hit]

  06] Opponent in corner. Roundhouse Throw /\ j.Jab > j.Short XX Crossfire
      Assault \/ c.Short (otg) > c.Strong > s.Roundhouse
      [15 hit + throw]["Solo Combo Exhibition #1"]

  07] Ken Assist (Expansion Type) /\ Crossfire Assault
      [15 hit]

  08] Opponent in corner. Roundhouse Throw, s.F + Fierce XX Somersault Strike
      [13 hit + throw]["Solo Combo Exhibition #1"]

  09] j.Fierce \/ d.s.Jab > c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Roundhouse Kuuchuu Somersault Kick
      [10 hit]

  - <Combo 05> From personal trial and error, it seems that the air combo you
    do before you Super Cancel into the Crossfire Assault all depends on the
    opponent class. On a medium or large class opponent (i.e- Ryu, Sabretooth
    Sentinel), Guile can add in both the Strong and Forward attacks. On a
    smaller class and even some medium class characters (i.e- Cammy, Jill,
    Iron Man), it may be best to skip the Strong attack. Seems neither of
    those ways will work on Roll or Kobun (althought I will look into that
    further).

HAYATO KANZAKIhonoo no shoukin kaseki

* 01] j.Short > j.Roundhouse \/ d.s.Short > s.Forward > s.Fierce + Spiral
      Assist (Ground Type) |6 hit| /\ j.Short > j.Roundhouse \/ d.s.Short >
      s.Forward > s.F + Fierce, B + Fierce, Jab, Fierce, Fierce XX Fierce
      Shiden |1 hit| XX Black Hayato
      [36 hit][from GANYMEDE & Araya]

  02] Opponent in corner. j.Fierce \/ B + Fierce, Jab, Fierce, Fierce XX
      Fierce Guren |2 hit| XX Plasma Field, d.s.Short > s.Forward > c.Fierce
      /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce >
      sj.Roundhouse \/ c.Short (otg) > s.Fierce XX Black Hayato
      [34 hit][Edited by Michael Charlton]

  03] Opponent in corner. j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab,
      d.c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Guren |2
      hit| XX Plasma Field \/ d.c.Short (otg) > s.Fierce XX Black Hayato
      [31 hit]["Solo Combo Exhibition #1"]

  04] Opponent in corner. j.Short > j.Strong \/ B + Jab, Jab, Jab, Roundhouse,
      Jab, d.s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward
      XX Fierce Guren |2 hit| XX Plasma Field \/ d.c.Short (otg) > c.Fierce /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Fierce Guren
      [25 hit][from Bantam13]

* 05] j.Short > j.Roundhouse \/ d.s.Short > s.Forward > s.F + Fierce, B +
      Fierce, Jab, Fierce, Fierce XX Fierce Shiden |1 hit| XX Black Hayato
      [25 hit][from GANYMEDE & Araya]

  06] Opponent in corner. j.Short > j.Strong \/ d.s.Short > s.Forward >
      s.Roundhouse |2 hit| XX Fierce Guren |2 hit| XX Plasma Field \/
      d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward
      XX Fierce Guren
      [18 hit][from Bantam13]

  07] Byakko Hou (forward dash), Black Hayato
      [17 hit]

  08] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab, d.c.Fierce /\ sj.Jab
      > sj.Short > sj.Strong > sj.Forward XX Jab Guren |2 hit| XX Plasma Field
      [14 hit]

  09] j.Fierce \/ d.s.Jab > s.Strong > s.Fierce XX Jab Shiden |1 hit| XX
      Resetsu
      [12 hit]

  10] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab XX Engetsu
      [11 hit]

  11] d.s.Short > c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Jab Guren
      [10 hit][from Bantam13]

  12] d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.D + Roundhouse
      [8 hit][from Bantam13]

  13] j.Short > j.Forward \/ d.s.Jab > s.Forward > s.Fierce XX Fierce Guren
      [8 hit][from Bantam13]

  14] j.Roundhouse \/ s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, Roundhouse Air Throw
      [7 hit + throw][from Bantam13]

  15] d.s.Jab > s.Strong > s.Fierce XX Fierce Shiden
      [5 hit][from Bantam13]

  16] j.Jab > j.Forward \/ d.s.Short > s.Strong > s.F + Fierce
      [5 hit][from Bantam13]

  - <Combo 01> At the point where you have to call in Spiral for the assist, 

  - <Combo 05> Once the Byakko Hou throws the opponent, rush forward and do
    the motion for the Black Hayato. If timed perfectly, when you press LK, it
    will juggle the opponent as they are falling. Then the Black Hayato super
    will catch them out the air.

HULK??

  01] j.Roundhouse \/ d.c.Short > c.Fierce |2 hit| XX Gamma Quake
      [18 hit]

  02] j.Short > j.Forward \/ d.c.Jab > c.Strong XX Roundhouse Gamma Charge
      (Taichi) XX Gamma Wave
      [17 hit]["Solo Combo Exhibition #1"]

  03] Opponent in corner. j.Short > j.Forward \/ d.c.Short > c.Forward XX
      Roundhouse Gamma Charge (Taichi) XX Gamma Crush
      [9 hit]["Solo Combo Exhibition #1"]

  04] j.Roundhouse \/ d.c.Short > c.Fierce |2 hit| XX Gamma Crush
      [8 hit]

  05] Opponent in corner. j.Roundhouse \/ d.s.Jab > s.Fierce XX Gamma Crush
      [7 hit]

  06] j.Roundhouse \/ d.s.Jab > s.Fierce
      [3 hit]

ICEMANhotto na ku-ru gai

  01] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong XX Arctic Attack
      [30 hit]

  02] Opponent in corner. j.Fierce \/ d.s.Jab > s.Short > s.Fierce XX Jab Ice
      Beam XX Arctic Attack
      [20+ hit]

  03] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce_sj.D + Roundhouse
      [9 hit]

  04] d.s.Short > s.Forward > s.Roundhouse XX Fierce Ice Beam
      [9 hit]

  05] d.s.Jab > s.Short > s.Fierce XX Jab Ice Beam
      [9 hit]

IRON MANsora kakeru kogane no kishi

  01] d.c.Jab > c.Strong XX Proton Cannon
      [48 hit][from Charles Ragan][Edited by Michael Charlton]

  02] j.Fierce \/ d.c.Short > c.Strong > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.U + Fierce, (air dash up-forward at opponent) ad.Short >
      ad.U + Fierce, (air dash up-forward at opponent) Hikou, f.Short >
      f.Strong > f.U + Fierce XX Fierce Unibeam
      [23 hit][from Charles Ragan]

JILL VALENTINEakumu kara no seikan mono

  01] CODE: T-002, d.c.Short XX Rocket Launcher
      [27 hit]["James Chen: Capcom Gals Combos"]

  02] Jill in corner. Opponent center screen. Activate Short Kinkyuu Kaihi A,
      (jump over opponent) d.s.Jab > s.Strong > s.Fierce, (zombie grabs)
      d.s.Short > s.Forward > s.Roundhouse XX Jab Kinsetsu Sentou A, d.c.Short
      (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab
      Kinsetsu Sentou A |1 hit| XX Kinsetsu Sentou A+
      [26 hit]["James Chen: Capcom Gals Combos"]

  03] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu
      Sentou A |1 hit| XX Kinsetsu Sentou A+
      [21 hit]

* 04] j.Jab > j.Forward \/ d.s.Jab > c.Forward > c.Fierce /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Jab Kinsetsu Sentou A |1 hit| XX Kinsetsu
      Sentou A+
      [20 hit][from Bantam13]

  05] Activate Short Kinkyuu Kaihi A, (jump over opponent) d.s.Jab > s.Forward
      > s.Fierce, (zombie grabs) d.s.Jab > s.Strong XX Rocket Launcher
      [19 hit][from Bantam13]

* 06] j.Short > j.Forward \/ d.s.Jab > s.Forward > c.Roundhouse XX Jab
      Kinsetsu Sentou A |1 hit| (otg) XX Rocket Launcher
      [17+ hit][from Bantam13]

  07] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Rocket Launcher
      [17 hit][from Bantam13]

  08] j.Jab > j.Strong \/ d.c.Short > c.Forward XX Rocket Launcher
      [17 hit][from Bantam13]

* 09] Jill at least 1/2 screen away. Opponent in corner. Short Kinkyuu Kaihi
      B (Cerebus dog) (forward dash) /\ j.Short > j.Strong XX Kinsetsu Sentou
      A+
      [13 hit]

* 10] j.Short > j.Strong \/ d.s.Short > s.Strong > c.Roundhouse XX Kinsetsu
      Sentou A |1 hit| (otg) XX Kinsetsu Sentou A+
      [12 hit][from Bantam13]

  11] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Jab Kinsetsu Sentou
      A |1 hit| XX Kinsetsu Sentou A+
      [11 hit]

  12] j.Short > j.Forward \/ d.s.Short > c.Forward > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [10 hit][from Bantam13]

* 13] d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Jab Kinsetsu Sentou A
      [9 hit][from Bantam13]

  14] j.Roundhouse \/ d.c.Short > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Fierce Air Throw
      [8 hit + throw][from Bantam13]

  15] j.Jab > j.Strong \/ d.s.Short > s.Forward > c.Roundhouse XX Jab Kinsetsu
      Sentou A (otg)
      [7 hit][from Bantam13]

* 16] Opponent center screen. Activate Short Kinkyuu Kaihi A, (jump over
      opponent) d.s.Jab > s.Strong > s.Fierce, (zombie grabs) Short Grenade
      Launcher
      [6 hit][from Bantam13]

* 17] Opponent center screen. Activate Short Kinkyuu Kaihi A, (jump over
      opponent) d.s.Short > s.Strong > s.Roundhouse, (zombie grabs) Short
      Kinkyuu Kaihi B (Cerebus dog)
      [5 hit][from Bantam13]

* 18] Jill at least 1/2 screen away. Opponent in corner. Short Kinkyuu Kaihi
      B (Cerebus dog) (forward dash) /\ j.Short > j.Strong XX Jab Kinsetsu
      Sentou A
      [5 hit][from Bantam13]

  19] d.s.Jab > s.Forward > s.Fierce XX Jab Kinsetsu Sentou A
      [5 hit][from Bantam13]

  20] j.Fierce \/ d.c.Fierce /\ sj.Fierce
      [3 hit][from Bantam13]

  - <Combo 02,03,04> If the Kinsetsu Sentou A hits twice, it will knock the
    opponent downward and the Kinsetsu Sentou A+ will miss.
  - <Combo 09,18> Chase after the Cerebus and attack the opponent as they are
    knocked into the air from it.
  - <Combo 12> The Roundhouse can be added if the combo is done in the corner.

JIN SAOTOME??

  01] j.Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.Roundhouse
      [10 hit]

  02] Opponent in corner. j.Fierce \/ d.s.Jab > s.Strong XX Saotome Cyclone,
      Jab Saotome Dynamite (otg) XX Saotome Cyclone
      [9 hit]["Chocobo Combo Video #2"]

  03] j.D + Roundhouse \/ d.c.Roundhouse XX Fierce Saotome Dynamite
      [9 hit]

  04] j.Roundhouse \/ d.c.Jab > c.Strong XX Blodia Punch
      [8 hit]

  05] d.s.Jab > s.Strong XX Saotome Cyclone
      [3 hit]

  - <Combo 02,05> The Saotome Cyclone is the Super move; motion (qcf + KK).
    Not the Saotome Typhoon; motion (Charge b,f + P).
  - <Combo 02> Wait until the opponent hits the ground before doing the
    Saotome Dynamite. Once it hits, immediately cancel into the Saotome
    Cyclone.

JUGGERNAUTseishi funou no ninken juu sensha

  01] j.Short > j.Strong \/ d.s.Short > c.Forward XX Fierce Earthquake Punch
      XX Juggernaut Headcrush
      [11 hit][from Bantam13]

  02] j.Fierce \/ d.s.Short > s.Strong XX Fierce Earthquake Punch XX
      Juggernaut Headcrush
      [11 hit]

  03] j.Roundhouse \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward >
      sj.Fierce > sj.Roundhouse \/ c.Short (otg) > c.Strong
      [10 hit]

  04] d.s.Short > s.Strong XX Fierce Earthquake Punch
      [7 hit][from Bantam13]

  05] Fierce Throw, Fierce Juggernaut Punch XX Juggernaut Headcrush
      [6 hit][from Bantam13]

  06] j.Short > j.Strong \/ d.s.Short > c.Forward XX Jab Juggernaut Punch
      [5 hit][from Bantam13]

  07] j.Short > j.Strong \/ d.s.Short > s.Fierce XX Jab Juggernaut Punch
      [5 hit][from Bantam13]

  08] j.Short > j.Strong \/ d.c.Fierce XX Roundhouse Juggernaut Body Press
      [4 hit][from Bantam13]

  09] j.Fierce_j.Roundhouse \/ d.s.Roundhouse XX Jab Juggernaut Punch
      [3 hit][from Bantam13]

  - <Combo 01,02,05> No matter how much you jam on the buttons, you won't get
    the full number of hits from the Juggernaut Headcrush.

KEN MASTERSrekka o matou kakutou ou

  01] j.Fierce XX Roundhouse Tatsumaki Senpuu Kyaku \/ d.s.Short > s.Forward
      |1 hit| > s.Fierce XX Shippuu Jinrai Kyaku
      [25 hit]["Solo Combo Exhibition #1"]

  02] j.Fierce \/ d.s.Jab > s.Short > s.Fierce XX Fierce Hadou Ken XX Shippuu
      Jinrai Kyaku
      [24 hit]

  03] j.Fierce \/ d.s.Jab > s.Short > c.Fierce XX Shin Ryuu Ken
      [19 hit]

  04] J.Fierce \/ d.s.Jab > s.Short > s.Fierce XX Fierce Hadou Ken XX Shou
      Ryuu Reppa
      [16 hit]

  05] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Shou Ryuu Ken
      [11 hit]

  06] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit]

  07] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Hadou Ken
      [9 hit]

  - <Combo 06> The Roundhouse can be added if the combo is done in the corner.

MAGNETOjikai ou

  01] j.Fierce \/ c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-forward
      at opponent) ad.D + Short > ad.Forward \/ s.Roundhouse |1 hit| XX Short
      Hyper Gravitation XX Magnetic Tempest, c.Short (otg) > c.Roundhouse XX
      Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong XX Short Hyper Gravitation XX Magnetic
      Tempest, sj.Jab > sj.Strong, (air dash up-forward at opponent) ad.Jab >
      ad.Short > ad.Strong, ad.Jab > ad.Short > ad.Strong > ad.Forward XX
      Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX
      Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX
      Fierce E-M Disruptor
      [from 3pwood]

  02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.D + Short > ad.Forward \/ s.Roundhouse |1 hit|
      XX Short Hyper Gravitation XX Magnetic Tempest, c.short (otg) >
      c.Roundhouse XX Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest
      [from 3pwood]

  04] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short >
      ad.Strong > ad.Forward XX Short Hyper Gravitation XX Magnetic Tempest,
      sj.Short > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest,
      sj.Short > sj.Forward XX Fierce E-M Disruptor
      [from 3pwood]

  04] s.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic
      Tempest, c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation XX
      Magnetic Tempest
      [75+ hit][from 3pwood]

  05] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.D + Short
      > sj.Forward XX Fierce E-M Disruptor
      [45+ hit][from 3pwood]

  06] Short Hyper Gravitation XX Magnetic Tempest, Magnetic Shockwave (otg)
      [45+ hit][from 3pwood]

  07] j.Fierce \/ d.c.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation
      XX Magnetic Tempest
      [35+ hit][from 3pwood]

  08] Roundhouse Throw, d.c.Short (otg) > c.Roundhouse XX Short Hyper
      Gravitation, c.Fierce /\ sj.Roundhouse, (air dash down-forward at
      opponent) ad.D + Short > ad.Forward \/ c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up at
      opponent) ad.Jab > ad.Short > ad.Strong, ad.Jab > ad.Short > ad.Strong
      > ad.Forward XX Fierce E-M Disruptor
      [24 hit][from 3pwood]

  09] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.D + Short > ad.Forward \/ c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air
      dash up at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX
      Fierce E-M Disruptor
      [19 hit][from 3pwood]

  10] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.D + Short > ad.Forward \/ s.Roundhouse |1 hit|
      XX Magnetic Shockwave
      [16 hit][from 3pwood]

  11] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at
      opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M
      Disruptor
      [15 hit][from 3pwood]

  12] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short >
      ad.Strong > ad.Forward XX Fierce E-M Disruptor
      [12 hit][from 3pwood]

  13] d.c.Short > c.Fierce XX Magnetic Shockwave
      [12 hit][from 3pwood]

  14] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce E-M Disruptor
      [8 hit][from 3pwood]

MARROWatarashiku X-MEN ni kuwatta ikareru myu-tanto

  01] j.Fierce \/ d.c.Short > c.Roundhouse, d.c.Short (otg) c.Fierce /\ sj.Jab
      > sj.Short > sj.Strong > sj.Forward XX Bone Burst
      [20+ hit]

  02] Opponent in corner. Fierce Air Throw, j.Fierce \/ s.Fierce XX Stinger
      Bones
      [6+ hit + throw][from ICEOUT]

MEGAMAN / ROCKMANseigi no robotto

  01] Charge Rock Buster (as long as you want). j.Short > j.Roundhouse \/
      d.s.Jab > s.Strong XX Release Rock Buster XX Rush Drill
      [Various][from Charles Ragan]

  02] Opponent in corner. Rush Drill, d.c.Short (otg) > s.Roundhouse /\ sj.Jab
      > sj.Short XX Hyper Rockman
      [30+ hit]

  03] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short
      XX Hyper Rockman
      [15+ hit][from Charles Ragan]

  04] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Fierce Rock Upper
      [9 hit][from Charles Ragan]

  05] j.Short > j.Roundhouse \/ d.s.Short > s.Roundhouse /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [9 hit][from Charles Ragan]

MORRIGAN AENSLANDyuukyuu no ji o ikiru sakyubasu

  01] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Fierce Shadow Blade
      [42 hit]

  02] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Fierce Soul Fist
      [42 hit]

  03] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [42 hit]

  04] Mid-Air Darkness Illusion \/ c.Short (otg) > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward, Fierce Air Throw
      [41 hit + throw]

  05] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Shadow Blade
      [9 hit]

  06] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Soul Fist
      [9 hit]

  07] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit]

  08] j.Fierce \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Fierce Air Throw
      [8 hit + throw]

  - <Combo 03,07> The Roundhouse can be added if the combo is done in the
    corner.

OMEGA RED??

  01] j.Fierce \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong, sj.Jab
      > sj.Strong XX Fierce Carbonadium Coil
      [12 hit]

  02] j.Fierce \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong XX Jab
      Carbonadium Coil
      [10 hit]

PSYLOCKEsaikikku faitingu do-ru

  01] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong
      > s.Forward > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward >
      sj.UF + Roundhouse |2 hit| /\ (jump up-forward at opponent) dj.Jab >
      dj.Strong XX Short Psi-Blade XX Psi-Thrust (aimed down)
      [33 hit]

  02] j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong > s.Forward >
      c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward > sj.UF +
      Roundhouse |2 hit| /\ (jump up-forward at opponent) dj.UF + Roundhouse
      |2 hit| /\ (jump up- forward at opponent) tj.UF + Roundhouse |2 hit| XX
      Short Psi-Blade XX Kochou Gakure

  03] Opponent in corner. j.Jab > j.Fierce \/ d.s.Jab > s.Short > s.Strong >
      s.Forward XX Short Psi-Blade, Short Psi-Blade XX Kochou Gakure
      [27 hit]["Chocobo Combo Video #2"]

  04] d.s.Jab > s.Short > s.Strong > s.Forward XX Short Psi-Blade > Kochou
      Gakure
      [24+ hit]

  05] d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      (sj.Strong >) sj.Forward XX Psi-Blade
      [14 hit]

  06] d.s.Jab > s.Short > s.Strong > c.Fierce XX Psi-Maelstrom
      [10+ hit]

  07] d.s.Jab > s.Short > s.Strong > s.Forward > c.Roundhouse XX Jab Psi-Blast
      [6 hit]

  08] d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce
      [5 hit]

  - <Combo 01,02,06> Psylocke's Strong punch (a near 90-degree vertical punch)
    sometimes misses against certain characters.
  - <Combo 03> Tap the same punch again as you do the first Psi-Blade to have
    it ascend and carry the opponent higher. It will make comboing the next
    Psi-Blade easier.

ROGUEkokou no myu-tanto ga-ru

  01] Rogue in corner. Goodnight, Sugar, c.Roundhouse (otg) XX Goodnight,
      Sugar
      [25 hit]["Chocobo Combo Video #2"]

  02] Rogue in corner. Power Drain, c.Short (otg) XX Goodnight, Sugar
      [14 hit]["Chocobo Combo Video #2"]

  03] Taunt XX Goodnight, Sugar
      [13 hit]["Mike Z. Combo Video #1"]

ROLLshin yasashii buridi do-ru

  01] j.Jab > j.Short \/ d.s.Jab > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Jab > sj.Short XX Hyper Roll
      [31 hit]

RUBY HEARTtaiyou ni mei hase ru onna kaizoku

  01] Opponent in corner. j.Roundhouse \/ d.c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong XX Flan Mer \/ c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong XX Flan Mer
      [25 hit]["Solo Combo Exhibition #1"]

  02] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > s.Fierce XX Partenaire
      [25 hit]

  03] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Short
      Suprmation (otg) /\ j.Short > j.Forward XX Flan Mer
      [23 hit]

  04] j.Roundhouse \/ d.s.Fierce > s.Roundhouse XX Fierce Chevel Seller |2
      hit| XX Flan Mer
      [19 hit]["Chocobo Combo Video #2"]

  05] Opponent in corner. j.Short > j.Roundhouse \/ d.s.Jab > s.Short >
      s.Strong > c.Forward > c.Roundhouse XX Short Suprmation (otg) |3 hit|
      /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, sj.Short > sj.Fierce >
      sj.Roundhouse
      [17 hit]["James Chen: Capcom Gals Combos"]

  06] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Fierce Chevel Seller (aimed
      horizontal) > Fierce Chevel Seller (aimed up)
      [17 hit]

  07] s.DF + Roundhouse XX Tour de Magie, s.DF + Roundhouse XX Tour de Magie,
      s.DF + Roundhouse XX Tour de Magie, s.DF + Roundhouse XX Tour de Magie,
      s.DF + Roundhouse XX Tour de Magie, c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce
      [16 hit]["James Chen: Capcom Gals Combos"]

  08] Opponent in corner. j.Fierce > j.Roundhouse \/ d.s.Jab > c.Short >
      c.Strong > s.Forward > c.Fierce /\ sj.Short > sj.Forward, sj.Short >
      sj.Fierce > sj.Roundhouse, sj.Short (otg) \/ s.Jab > s.Strong > c.Fierce
      [16 hit]["James Chen: Capcom Gals Combos"]

  09] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [10 hit]

  10] j.Short > j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward, Fierce Air Throw
      [9 hit + throw]

  - <Combo 01> The first Flan Mer is directed upwards first for about 5 hits,
    then rockets downward enough to catch the opponent on their descent with a
    horizontal juggle. That will enable both Ruby and the opponent to get low
    enough to land relatively the same time so Ruby can get the (otg) from the
    c.Short.
  - <Combo 01,03,04> Once you're in the air to do the Flan Mer, normally you
    direct it to first go horizontal to hit the opponent, then move it up-
    forward to upwards as you juggle. But be warned that if you make it go
    straight up to continue the juggle, once the Flan Mer ends, the opponent
    will land back to the ground first to counterattack.
  - <Combo 05> Super jump and attack once the 10th hit from the Suprmation is
    scored. By then, the opponent will be high enough so the entire air combo
    will connect.
  - <Combo 06> Once the 3rd hit from the first Chevel Seller is scored,
    immediately move it to go upwards for the next juggle.
  - <Combo 09> The Roundhouse can be added if the combo is done in the corner.

RYUkokou no kyuudou ka

  01] j.Jab > j.Fierce \/ d.s.Jab > s.Fierce XX Fierce Hadou Ken XX Shinkuu
      Hadou Ken
      [29 hit]

  02] j.Jab > j.Fierce \/ d.s.Short > s.Forward |2 hit| XX Roundhouse
      Tatsumaki Senpuu Kyaku XX Shinkuu Hadou Ken
      [25 hit]["Solo Combo Exhibition #1"]

  03] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong |2 hit| XX Shinkuu Hadou Ken
      [25 hit]

  04] Opponent in corner. j.Jab > j.Fierce \/ Fierce Hadou Ken XX Shinkuu
      Tatsumaki Senpuu Kyaku
      [21 hit]["Solo Combo Exhibition #1"]

  05] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Roundhouse Tatsumaki Senpuu Kyaku
      [9 hit]

  06] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.U + Forward XX Fierce Hadou Ken
      [9 hit]

  07] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit]

  08] Opponent in corner. j.Jab > j.Fierce \/ Fierce Hadou Ken XX Shin Shou
      Ryuu Ken
      [6 hit]

  - <Combo 07> The Roundhouse can be added if the combo is done in the corner.

SABRETOOTHchi ni ueta ansatsu mono

  01] j.Roundhouse \/ d.s.Short > s.Strong > s.Fierce |1 hit| XX Jab Berserker
      Claw XX Weapon X Rush
      [16 hit][from Pat Polk]

  02] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.Fierce (> sj.Roundhouse)
      [8 hit]

  - <Combo 02> The Roundhouse can be added if the combo is done in the corner.

SAKURA KASUGANOjoshikousei sutori-to faita-

  01] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken XX Haru Ichiban
      [27 hit]

  02] d.c.Short > c.Forward XX Jab Shou'ou Ken XX Haru Ichiban
      [26 hit]

  03] j.Fierce \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward XX
      Short Shunpuu Kyaku |2 hit|, j.Jab XX Jab Shou'ou Ken
      [12 hit]

  04] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Jab Shou'ou Ken
      [11 hit]

  05] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit]

  06] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Hadou Ken
      [9 hit]

  07] On medium/large opponent. j.Short > j.Forward \/ /\ j.Jab > j.Forward XX
      Jab Shou'ou Ken
      [7 hit]

  08] j.Short > j.Forward \/ d.s.Jab XX Taunt
      [4 hit][from ICEOUT]

  - <Combo 05> The Roundhouse can be added if the combo is done in the corner.
  - <Combo 08> The combo normally works best against large opponents.

HIYAKESHITA SAKURA??

  01] j.Fierce \/ d.s.Short > s.Roundhouse XX Shinkuu Hadou Ken
      [30 hit]

  02] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken XX Haru Ichiban
      [27 hit]

  03] d.c.Short > c.Forward XX Jab Shou'ou Ken XX Haru Ichiban
      [26 hit]

  04] j.Fierce \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward XX
      Short Shunpuu Kyaku |2 hit|, j.Jab XX Jab Shou'ou Ken
      [12 hit]

  05] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Jab Shou'ou Ken
      [11 hit]

  06] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit]

  07] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Hadou Ken
      [9 hit]

  08] On medium/large opponent. j.Short > j.Forward \/ /\ j.Jab > j.Forward XX
      Jab Shou'ou Ken
      [7 hit]

  09] j.Short > j.Forward \/ d.s.Jab XX Taunt
      [4 hit][from ICEOUT]

  - <Combo 06> The Roundhouse can be added if the combo is done in the corner.
  - <Combo 08> The combo normally works best against large opponents.

SENTINELmyu-tanto hanta- robotto

  01] d.s.Jab > s.Strong |2 hit| XX Jab Rocket Punch XX Plasma Storm
      [14 hit][from Lee the mastermind]

SERVBOT / KOBUNtayorina kumo chuujitusuna 40 nin

  01] Opponent in corner. d.s.Jab > c.Short > c.Fierce, d.c.Short (otg) >
      s.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kobun Fire
      [14 hit]

  02] j.Jab > j.Fierce \/ d.s.Jab > s.Fierce /\ sj.Jab > sj.Short > sj.Strong
      > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit]

  - <Combo 02> The Roundhouse can be added if the combo is done in the corner.

SHUMA-GORATH??

  01] Activate Chaos Dimension. j.Short > j.Forward \/ d.s.Short > s.Forward
      /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      (Chaos Dimension grabs) \/ d.s.Short (otg) > s.Forward /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.U + Fierce
      [16 hit]

  02] Activate Chaos Dimension. j.Short > j.Forward \/ d.s.Short > s.Forward
      /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      (Chaos Dimension grabs) \/ d.s.Short (otg) > s.Forward /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward, Roundhouse Air Throw
      [15 hit + throw]

  03] Activate Chaos Dimension. j.Short > j.Forward \/ d.s.Short > s.Forward
      /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      (Chaos Dimension grabs)
      [9 hit][from Pat Polk]

  04] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.U + Fierce
      [9 hit]

  05] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Roundhouse Air Throw
      [8 hit + throw]

SILVER SAMURAIhakugin no gaimusha

  01] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/
      d.s.Jab > s.Fierce XX Fierce Shuriken XX Chou Shuriken, Homura Ken
      [82 hit]["Chocobo Combo Video #2"]

  02] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/
      d.c.Short > c.Forward XX Chou Shuriken, Homura Ken
      [62 hit]

  03] Activate Touki "Honoo". j.Short > j.Fierce \/ d.c.Jab > c.Forward XX
      Homura Ken
      [47 hit]

  04] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward >
      s.Fierce > s.Fierce > c.Roundhouse XX Raimei Ken
      [46+ hit]

  05] s.Jab > s.Strong |2 hit| XX Raimei Ken
      [40+ hit]

  06] Opponent center screen. Activate Touki "Koori". s.Jab > s.Fierce XX
      Hyouga Ken, (jump over opponent) s.Jab > s.Fierce XX Hyouga Ken, (jump
      over opponent) s.Jab > s.Fierce XX Hyouga Ken, (jump over opponent)
      s.Jab > s.Fierce XX Hyouga Ken, d.c.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse
      [20 hit]

  07] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong |2 hit|
      s.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong (> sj.Forward) XX
      Chou Shuriken
      [20 hit]

  08] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward >
      s.Roundhouse XX Chou Shuriken
      [20 hit]

  09] s.Jab > s.Strong |2 hit| XX Hyaku Retsu Tou
      [14 hit]

  10] j.Short > j.Fierce \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse
      [10 hit]

  - <Combo 01,02> Wait until the opponent is close to hitting the ground
    before doing the Homura Ken. It's able to (otg) them if necessary.
  - <Combo 06> The entire combo will not count as one, but once the opponent
    is encased in ice, they can't escape from it until it's over or Silver
    Samurai hits them.
  - <Combo 09> Just before Silver Samurai gets out of range from the Hyaku
    Retsu Tou, do the dashing Hyaku Retsu Tou to get in a few more hits.

SONSONchiisana sei ten dai sei

  01] Opponent in corner. Full screen away. Fierce Shien Bu /\ (air dash
      forward at opponent) ad.Jab > ad.Short > ad.Forward \/ d.s.Jab > s.Short
      > s.Strong > s.Forward > s.Fierce > s.Roundhouse XX Fierce Seiten
      Rengeki |3 hit| XX Tenchi Tsuukan
      [20 hit]["James Chen: Capcom Gals Combos"]

  02] j.Short > j.Strong \/ s.Jab > s.Short > c.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > s.Forward XX Fierce Seiten Rengeki |2 hit| XX
      Tenchi Tsuukan
      [17 hit]

  03] j.Fierce |3 hit| \/ d.s.Jab > s.Short > s.Strong > c.Fierce XX Fierce
      Shien Bu
      [10 hit]

  04] d.s.Jab > s.Short > s.Strong |2 hit| XX Fierce Seiten Rengeki
      [7 hit]

  05] d.s.Jab > s.Short > s.Strong |2 hit| XX Jab Fuusetsu Zan
      [6 hit]

  06] d.s.Jab > s.Short > s.Strong |2 hit| > s.Fierce > s.Roundhouse
      [6 hit]

  07] c.Fierce XX Fierce Shien Bu XX POW
      [5 hit]

  08] d.s.Jab > s.Fierce XX Bottle Suck
      [3 hit]

  - <Combo 01,06,08> The controller must be neutral with doing the Fierce. F +
    Fierce is an alternate attack that will mess up the chain.
  - <Combo 07> Hold down in the straight or down-back position with doing the
    Fierce. The attack is the knock down hit. Not the launcher.

SPIDER-MANanata no shin ai ru rinjin

  01] j.Roundhouse \/ d.c.Short > c.Forward > s.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Jab Web Ball, sj.Jab > sj.Short >
      sj.Forward XX Roundhouse Web Swing
      [13 hit]

  02] d.c.Short > c.Roundhouse XX Crawler Assault
      [10 hit]

  03] j.Roundhouse \/ d.c.short > c.Forward > s.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce_sj.Roundhouse
      [9 hit]

  04] j.Roundhouse \/ d.c.short > c.Forward > s.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > Roundhouse Web Swing
      [9 hit]

  05] s.Roundhouse XX Fierce Spider Sting |1 hit| XX Maximum Spider (otg)
      [7 hit]["Solo Combo Exhibition #1"]

  06] Opponent in corner. s.Roundhouse XX Fierce Spider Sting |1 hit| XX
      Ultimate Web Throw
      [3 hit]["Solo Combo Exhibition #1"]

SPIRALi jigen no majo


STORMdai shizen no megami

  01] d.s.Short > s.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Lightning Attack XX Lightning Storm
      [20 hit]

  - <Combo 01> If the combo is done in the corner, Storm can incorporate more
    Lightning Attacks before performing the Lightning Storm.

STRIDER HIRYUUgendai ni ikiru ninja

  01] Against Sentinel. j.Short > j.Forward > j.Fierce > j.Roundhouse \/ /\
      j.Short > j.Forward > j.Fierce > j.Roundhouse \/ /\ j.Short > j.Forward
      > j.Fierce > j.Roundhouse, etc..
      [Infinite]["Solo Combo Exhibition #1"]

  02] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Short /\ dj.Jab > dj.Short > dj.Strong >
      dj.Forward XX Jab Ame no Murakumo
      [18 hit]

  03] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Short /\ dj.Jab > dj.Short > dj.Strong,
      dj.Forward > dj.Fierce > dj.Roundhouse
      [15 hit]

  - <Combo 01> You have to jump towards Sentinel each time. The Short > Strong
    chain is done as Hiryuu is ascending, then doing the Fierce > Roundhouse
    as he's ready to land again. Once Hiryuu lands, immediately jump again and
    repeat. This does work if you drive Sentinel into the corner, but can
    allow Sentinel to block if mis-timed.
  - <Combo 03> Delay the Forward a little after the Strong so the Fierce >
    Roundhouse ender will be able to hit.

THANOSshi to zouo no keshin

  01] d.s.B + Roundhouse XX Short Death Sphere, d.s.B + Roundhouse XX Short
      Death Sphere, d.s.B + Roundhouse XX Short Death Sphere, etc..
      [Infinite][from JChristopher][Edited by Michael Charlton]

  02] Opponent in corner. j.Short \/ d.c.Jab > c.Short > c.Forward XX Fierce
      Titan Crush (otg) XX Gauntlet Space
      [53 hit][from Lee the mastermind]

  03] d.c.Jab > c.Short > c.Forward XX Fierce Titan Crush (otg) XX Gauntlet
      Power XX Gauntlet Soul
      [11 hit][from Lee the mastermind]

  04] j.Short \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [9 hit][from Lee the mastermind]

  05] j.Short \/ d.c.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Titan Crush
      [9 hit][from Lee the mastermind]

  06] d.s.Jab > s.Strong |2 hit| > s.Fierce XX Gauntlet Soul
      [5 hit][from Lee the mastermind]

  - <Combo 03> Cancel into the Gauntlet Soul as soon as the 10th hit from the
    Gauntlet Power is made.
  - <Combo 04> The Roundhouse can be added if the combo is done in the corner.

TRON BONNEmega no tensai kachi ki mo suteki

  01] Jab Shiki Dan, Fierce Kobun Launcher XX Jab Shiki Dan, Fierce Kobun
      Launcher XX Jab Shiki Dan, Fierce Kobun Launcher XX Jab Shiki Dan, etc..
      [Infinite]["Mike Z. Combo Video #6"]

  02] j.Short |2 hit| > j.Roundhouse \/ d.s.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Roundhouse Bonne Strike
      [13 hit]

  03] j.Short |2 hit| > j.Roundhouse \/ d.c.Short > c.DF + Roundhouse,
      d.c.Short (otg) > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward
      XX Roundhouse Bonne Strike
      [11 hit]

  04] j.Short |2 hit| > j.Roundhouse \/ d.s.Short > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce (> sj.Roundhouse)
      [10 hit]

  - <Combo 04> The Roundhouse can be added if the combo is done in the corner.

VENOMfukushuu ni mou aku no supaida-man

  01] d.s.Roundhouse XX Short Venom Rush |2 hit| XX Death Bite
      [18 hit]

  02] Opponent in corner. Roundhouse Throw, s.Fierce XX Fierce Venom Fang
      [7 hit][from ICEOUT]

WAR MACHINEaruku hai teku heikiko

  01] d.c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.UP +
      Fierce XX Hikou, f.Jab > f.Strong > f.UP + Fierce, (air dash up-forward
      at opponent) f.Jab > f.Strong > f.UP + Fierce, (air dash up-forward at
      opponent) f.Jab > f.Strong > UP + Fierce, (air dash up-forward at
      opponent) etc..

  - <Combo 01> The air combo (f.Jab > f.Strong > f.UP + Fierce) done as War
    Machine is flying from his Hikou can be copied over and over until his
    flying runs out.

WOLVERINE (MvC v.)kyuuyoku taku gai


WOLVERINE (MvSF v.)yajuu no chikara to ha-doboirudo


ZANGIEFroshia no akaki saikuron

  01] s.Jab > s.Strong XX Double Lariat XX Final Atomic Buster
      [9 hit]


   PHASE 0.5  Unleashing Hell                        (Delayed Hyper Combos)

 This section is for unique team Super combinations. There are two sections in
 which they are displayed: Duel Team and Triple Team Supers. Keep in kind that
 these combos are NOT Variable Combination Supers (where the characters attack
 simultaneously). These are the ones you have to do the motions for the Supers
 one after the other. Each combo listed first give the names of the characters
 on the team - in order of which they appear for the combo. That's followed by
 the number of supers needed to perform it, then the entire combo itself.  ^_^

  Duel Team Supers 

 - Cable, Cyclops (Expansion Type)                                 < Level 2 >
   From central_xpress
   [Cable] d.s.Short > s.Forward, Cyclops Assist |1 hit| XX Time Flip (wait
   until the near end), (jump over opponent) d.s.Short > s.Forward > s.Fierce
   (x4) XX Fierce Viper Beam XX Hyper Viper Beam (wait until near end) XX
   [Cyclops] Mega Optic Blast
   [65 hit]

 - Thanos, Juggernaut                                              < Level 3 >
   From Lee the mastermind
   [Thanos] d.c.Jab > c.Short > c.Forward (otg) XX Fierce Titan Crush XX
   Gauntlet Power XX Gauntlet Soul (wait until Thanos lets opponent go) XX
   [Juggernaut] Juggernaut Headcrush
   [15 hit]

  Triple Team Supers 

 - Captain America, Sabretooth, Morrigan Aensland                  < Level 3 >
   From Jimmy
*  [Captain America] j.Roundhouse \/ d.s.Roundhouse XX Hyper Charging Star
   (wait until near end) XX [Sabretooth] Berserker Claw X (wait until 4th
   pass) XX [Morrigan] Darkness Illusion
   [47 hit]

 - Cyclops, Gambit, Rogue                                          < Level 3 >
   From The KiD
   [Cyclops] j.D + Roundhouse \/ d.s.Jab > s.Short > s.Forward XX Roundhouse
   Cyclone Kick |1 hit| XX Mega Optic Blast (wait until near end) XX [Gambit]
   Royal Flush (wait until Gambit speaks) XX [Rogue] Goodnight, Sugar
   [59 hit]

 - Cyclops, Rogue, Gambit                                          < Level 3 >
   From The KiD
   [Cyclops] j.D + Roundhouse \/ d.s.Jab > s.Short > s.Forward XX Roundhouse
   Cyclone Kick |1 hit| XX Mega Optic Blast (wait until near end) XX [Rogue]
   Goodnight, Sugar (wait until launcher kick) XX [Gambit] Royal Flush
   [59 hit]

 - Felicia, Rockman, Thanos                                        < Level 5 >
   From The KiD
   Opponent in corner. [Felicia] j.Short > j.Roundhouse \/ d.s.Jab > c.Short >
   c.Forward > c.Roundhouse XX Please Help Me, c.Short (otg) XX Dancing Flash
   (wait until launcher lick) XX [Rockman] Hyper Rockman (wait until near end)
   XX [Thanos] Gauntlet Power XX Ganutlet Soul
   [64 hit]
   - Note: This is a full-life combo.

 - Gouki, Ryu, Ken Masters                                         < Level 3 >
   From JChristopher
   Opponent in corner. [Gouki] j.Jab > j.Fierce \/ d.c.Short > c.Fierce /\
   sj.Jab > sj.Short XX Roundhouse Tatsumaki Zankuu Kyaku |2 hit| XX Tenma Gou
   Zankuu (wait until near end) XX [Ryu] Shinkuu Tatsumaki Senpuu Kyaku (wait
   until near end) XX [Ken] Shin Ryuu Ken
   [45 hit]

 - Gouki, Zangief, Dan Hibiki                                      < Level 5 >
   From JChristopher
   [Gouki] Shun Goku Satsu (wait until 10+ hits) XX [Zangief] Final Atomic
   Buster (cancel immediately) XX [Dan] Chouhatsu Densetsu
   [1 hit]
   - Note: This combo does 0 damage. It's just fun to do. ^_^;

 - Guile, Morrigan Aensland, Captain Commando                      < Level 3 >
   From The KiD
   [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
   (wait until near end) XX [Morrigan] Darkness Illusion (wait until she's in
   the air) XX [Captain Commando] Captain Sword
   [64 hit]

 - Guile, Strider Hiryuu, Captain Commando                         < Level 3 >
   From The KiD
   [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
   (wait until near end) XX [Strider] Ragnarok (wait until 4th passing) XX
   [Captain Commando] Captain Sword
   [52 hit]

 - Hulk, Spider-Man, Cammy                                         < Level 5 >
   From Chocobo  ["Chocobo Combo Video #1"]
   [Hulk] d.c.Short > c.Fierce |2 hit| XX Gamma Crush (wait until descent hit)
   XX [Spider-Man] Maximum Spider (wait until 4th hit) XX [Cammy] Killer Bee
   Assault \/ d.c.Short (otg) > c.Fierce /\ sj.Short > sj.Forward XX
   Roundhouse Cannon Drill XX Killer Bee Assault (wait until 3rd hit) XX
   [Hulk] Gamma Crush
   [28 hit]

 - Jill Valentine, Captain America, Psylocke                       < Level 3 >
   From The KiD
   [Jill] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Kinsetsu Sentou
   A+ (wait until near end) XX Final Justice (wait until final slam) XX Psi-
   Maelstrom
   [41 hit]

 - Jill Valentine, Dr.Doom, Bulleta                                < Level 3 >
   From Chocobo  ["Chocobo Combo Video #2"]
   Opponent in corner. [Jill] Charge Fierce Kinsetsu Sentou A (as long as you
   want). Release Kinsetsu Sentou A XX Kinsetsu Sentou A+ (wait until near
   end) XX [Dr.Doom] Electric Cage (wait until near end) XX [Bulleta] Cool
   Hunting
   [76+ hit]

 - Ken Masters, Gouki, Ryu                                         < Level 5 >
   From JChristopher
   [Ken] j.Jab > j.Fierce \/ d.s.Short > s.Fierce XX Fierce Hadou Ken XX Shou
   Ryuu Reppa (wait until 3rd loop) XX [Gouki] Messatsu Gou Shou Ryuu (wait
   until 3rd loop) XX [Ryu] Shin Shou Ryuu Ken
   [24 or 30 hit]

 - Ken Masters, Sakura Kasugano, Felicia                           < Level 5 >
   From The KiD
   Opponent in corner. [Ken] j.Jab > j.Fierce \/ d.s.Jab > s.Short > s.Strong
   > s.Fierce XX Fierce Hadou Ken XX Shou Ryuu Reppa (wait until 3rd loop) XX
   [Sakura] Midare Zakura (wait until the Shou'ou Ken ender) XX [Felicia]
   Please Help Me, c.Short XX Dancing Flash (wait until launcher kick) XX
   [Ken] Shin Ryuu Ken
   [85 hit]

 - Rogue, Gambit, Iceman                                           < Level 3 >
   From Spanishninja
*  [Rogue] j.Roundhouse \/ d.s.Jab > s.Short > s.Strong > s.Forward XX
   Goodnight, Sugar (wait until launcher kick) XX [Gambit] Royal Flush (wait
   until last card hit) XX [Iceman] Arctic Attack
   [95 hit]

 - Ryu, Ken Masters, Gouki                                         < Level 3 >
   From JChristopher
   Opponent in corner. [Ryu] j.Jab > j.Fierce \/ d.s.Short > s.Fierce XX
   Shinkuu Tatsumaki Senpuu Kyaku (wait until near end) XX [Ken] Shippuu
   Jinrai Kyaku (wait until air axe kick) XX [Gouki] Messatsu Gou Rasen
   [48 hit]

 - Storm, Sakura Kasugano, Captain Commando                        < Level 3 >
   From Chocobo  ["Chocobo Combo Video #1"]
   [Storm] j.Short \/ d.c.Jab > c.Strong > c.Forward XX Fierce Whirlwind (otg)
   XX Lightning Storm (wait until near end) XX [Sakura] Shinkuu Hadou Ken
   (wait until near end) XX [Captain Commando] Captain Sword
   [36 hit]

 - Venom, Hulk, Felicia (Expansion Type)                           < Level 5 >
   From Chocobo  ["Chocobo Combo Video #1"]
   Opponent near corner. [Venom] Fierce Throw, (jump over opponent) Felicia
   Assist XX Venom Web (wait until near end) XX [Hulk] Gamma Crush (wait until
   descent hit) XX [Felicia] Please Help Me, d.c.Short (otg) XX Please Help Me
   (wait until near end) XX [Venom] Venom Web
   [93 hit]


   PHASE 0.6  Surveying The Damage                       (Revision History)


 - Version 0.4  <2000.08.03>
   We broke 100k!! Woohoo! <breaks open champagne!> Thanks everyone! To start
   out, received a nice duo of Hayato combos from GANYMEDE and Araya (and
   might I add, the letter was pretty interesting to read too. x_X). Next, a
   pair of Delayed Hyper Combos typed in from Alex and Jimmy. I also finally
   found the sheet of combos that I got from Jason for Dr.Doom and Jill (who
   has a few more combos added, by the way), so I gave him credit for those.
   "Coyote Ugly" starts tomorrow! Ahhhhhhh-hell-yeaaaaaaah!! ^_^

 - Version 0.3  <2000.07.30>
   I know, I know! I'm WAY past due for an upgrade to this FAQ. Gomennasai,
   minna! I've been working on others FAQs (including character ones) over the
   week, and I finally got back to this one. The good news for me is that I
   finally got my new Dreamcast! So I can add the rest of these combos now.
   Woohoo! =D On another note, the mayhem just keeps on coming! An insane
   amount of combos added for Bulleta, Hayato, Juggernaut, and Nash. Jason,
   you're the man! ^_^ Also in this version, we have combo additions from
   ICEOUT; as well as corrections from M.C. I tried to add combos for those
   characters that still had nil-to-none posted (i.e- Captain Commando, Dan,
   Felicia, Gouki, Hulk, Iceman, Jin, Ken, Morrigan, Ryu, Sakura (both),
   Shuma-Gorath, Spider-Man, Tron Bonne). See why this version took forever?
   Also, I finally added the numbers of hits each combo does. Been thinking
   if I should reword the combos as inputting the motions for the special
   moves done within them instead of the actual names. To keep people from
   jumping back and forth between FAQs all the time to match up things. Any
   input on that?

 - Version 0.2  <2000.07.16>
   Updates left and right. Changes here and there. I'm getting mail a-mile-a-
   minute! Aieeee!! x_X Well, first more combos and notes to the Delayed Combo
   section (including one with Dan's Super Taunt!), plus a fairly large Dan
   semi-infinite combo from JChristopher. An extended version of one of
   Cable's combos from Pat. The revision of Strider's rejump combo from Mike.
   AND, just -today-, I received Thanos stuff from Lee. Thanks alot everyone!
   I put in alot of things myself after a long shift at the arcade gathering
   info. Ahhhh.. so much work. So little memory left on the computer. o_o;

 - Version 0.1  <2000.07.10>
   Alot got done today! Just went through four videos so far: the "James Chen:
   Capcom Gals", "Solo Combo Exhibition #1" and both of the videos by Chocobo.
   So those combos are all added and out the way. Plus, additional (or in some
   character's cases: only) combos tacked in from Chuck Ragan that I received
   earlier this week. I slipped in a few more myself for Amingo, Guile, and
   Spidey. Also some minor editing here and there with style structure. Just
   realized how many videos were left to run through and how many characters
   had no combos listed yet. I'll get to it soon enough.. I hope. x_X

 - Version 0.0  <2000.07.04>
   Whew! It's done. Finally.. And on the Fourth of July! Happy ID4! Keep in
   mind that this is the premier version of this thing, so everything will
   probably be revamped a-million-and-one times in the future. x_X Such as
   listing combos and info differently and whatnot. Anyway, it looks like a
   piece of crap now. I totally agree. Trust me. I have a ton more combos to
   add, but my Dreamcast is messed up, so I can't try out anything until I get
   another one (will be in a couple of days). So I only put up combos I was
   100% on. There are combos here for nearly everyone (ok.. there's none made
   for 20 people). Will eventually get around to the rest of the things I
   promised to put in here, so watch for fluent updates after this.


   PHASE 0.7  The Battle Concluded          (Special Thanks and Shout Outs)

 A thank you goes out to the following people to help make this FAQ possible.
                     Listing comes in no particular order.

 Capcom of America / Japan                  www.capcom.com / www.capcom.co.jp
   - Of course, much props go out to the people at the top. The fourth (and
     insane) installment of the "Vs" series is as crazy as ever. Took me a
     while to get use to only 4 attack buttons though. x_X

 GameFAQS, especially CJayC                                  www.gamefaqs.com
   - First, for that save file that saved me God-knows how much time from
     unlocking all the characters manually. Then, of course, the best site on
     the net for all your gaming needs and information. If something ever
     happened to that site.. I'd freak. Literally.

 Shoryuken.com                                              www.shoryuken.com
   - The next best Capcom HQ on the web. The source for alot of multimedia
     that gave me the insight to find all the potential in this game.

 Fighters.net                                                www.fighters.net
   - Another great site for all your fighting game needs. Plus all the free
     extras my grubby little hands can download. ^_^;; Not to mention their
     message boards had alot of information for me to use.

 Chris MacDonald / Kao Megura                                        i.am/kao
   - For countless accurate information for my favorite Capcom and SNK games.
     Plus, for using his FAQ (available at GameFAQs) for some of the character
     special move names and commands I wasn't 100% sure of. I think I may have
     "ganked" his format of writing the "Special Thanks" section. Gomennasai!

 James Chen                         www.geocities.com/TimesSquare/Arcade/6645
   - "Combo is the key." The God of the Combo! For using references to his FAQ
     located at GameFAQs.com and his MASSIVE load of combo videos displayed at
     <www.shoryuken.com>. Even since "Marvel Super Heroes," I've followed his
     guides and combo breakdowns. Personally can't thank him enough for his
     work and effort into making that information more user-friendly.

 Mike Z.                                                  zaim0002@tc.umn.edu
   - I didn't know half of the combos existed until I watched his videos. All
     seven of them. On continous playback. Much of the mayhem he performs are
     written out in the FAQ for you to try yourself. Or attempt it anyway. ^_^
     His videos can be found at <www.shoryuken.com> and <www.fighters.net>.

 Sutorappedo Kuruu                                                    Various
   - Had absolutly nothing to do with any of this FAQ, but I have to give a
     shout out to my crew! ^_^

 Jason / Bantam13                                      khaotika@earthlink.net
   - I received ALOT of combos from this guy for Dr.Doom and Jill Valentine
     through his postings on the Fighters.net board and his FAQs.
     - <v0.3> More combos added for Bulleta, Hayato, Juggernaut, and Nash.
     You can find his FAQs for Amingo and Jin Saotome at <www.gamefaqs.com>.

 John Mayfield / 3pwood                             mayfield_john@hotmail.com
   - An INSANE amount of info on Magneto (I'm talking 14 high-maneuvering
     combos!). It was amazing what I found on his FAQ and on the Fighters.net
     message boards. You can find his FAQ for Magneto at <www.gamefaqs.com>.

 Charles *Irish* Ragan                                 irishragan@hotmail.com
   - Nice listing of combos and notes for Cable, Colossus, Gambit, Iron Man,
     and Rockman. I'm finding more and more Colossus users.. x_X

 Chocobo                                                              Unknown
   - Yet another that has contributed a couple of videos toward the cause of
     displaying the mayhem MvC2 has to offer visually. You can find his videos
     at <www.fighters.net>.

 Joseph Christopher / JChristopher                 msfjoseph@edsamail.com.ph
   - This guy's FAQs for "SF3: Third Strike", especially for Makoto and Q
     (yeah, I use Q.. Stupid me. =D) were amazing. After reading through them,
     I was able to put the smackdown on people. ^_^ And now he's brought info
     into this FAQ. Thanks alot, yo! You can find his FAQ for Ryu at
     <www.gamefaqs.com>.

 Patrick Polk                                     coolestguyever@hotmail.com
   - So far, another combo for that Viper Beam-totin' Cable.. Not that I have
     anything against Cable or anything. ^_^;
     - <v0.3> Combo additions to Bison, Bulleta, Sabretooth, and Shuma-Gorath.

 Michael Charlton                                   mikecharlton@hotmail.com
   - Correcting me in which Strider's rejump combo against Sentinel is done.
     - <v0.3> More corrections for Hayato, Hulk, Iron Man, Jin, and Thanos
     combos. Was wondering why some weren't working. x_X

 Lee Acacio / Lee the mastermind                             lee@phayze1.com
   - Yes! Stuff for Thanos! Thank you! Plus a combo, finally, for Sentinel.

 ICEOUT                                                    ICEOUT002@aol.com
   - A combo-a-piece for Cyclops, Dhalsim, Marrow, Sakura and Venom. Arigatou!

 GANYMEDE & Araya                                  susanatdcintern@webtv.net
   - A pair of combos for Hayato Kanzaki, the GOD!

 Alex Ko / Spanishninja                             spanishninja@hotmail.com
   - A Delayed Hyper Combo for Rouge, Gambit, and Iceman.

 Jimmy                                                     Jimylee77@aol.com
   - A DHC featuring Captain America, Sabretooth, and Morrigan Aensland.

 Various People from the Fighters.net Message Board Forum
   central_xpress  clockw0rk       Dr Shaboogen    E C             Krusader
   Reu             Ug the caveman  Zerogun

   <I ask for these people to please send me their e-mail address so I give
   you the credit you properly deserve for combos. In the meantime, please
   don't think of this as a way to short-change you for your work.>


   PHASE 0.8  Visual Walkthrough

  This FAQ incorporates the usage of alot of combos taken from MPEGs people
  have made. Below various combos in the above character's sections is a tag
  to show the name of the video it was taken from. This section gives credit
  to the filmakers - in addition to the locations each video can be found.

Chocobo Combo Video #1 & #2, by Chocobo
    <fighters.net/multimedia/mvc2.html>

James Chen: Capcom Gals Combos
    <www.shoryuken.com/multimedia/mvc2.html>

Mike Z. Combo Video #1 - #7, by Mike Z.
    <fighters.net/multimedia/mvc2.html>

Solo Combo Exhibition #1
    <www.shoryuken.com/multimedia/mvc2.html>


   PHASE 0.9  Final Note

  Oss',
  After time-consuming efforts to pull off alot of these combos, eventually I
  literally said "To hell with it" and left a few for another date. Figured
  there would have been a major Combo FAQ out before now. My bad for making
  assumptions. Suppose someone was thinking of it. Or started one and just
  haven't put it up yet. In any case, this FAQ is featuring combos from this-
  that-and the other place -- basically anything I found was stuck in here.
  Guess I'll be on the scene with a character FAQ after a while. ^_^

  Like what you see? Have anything you want to add for all to see? Feel free
  to send in your combos. Of course you'll get credit for anything posted in
  the FAQ as well as the bragging rights of getting in a combo before anyone
  else. You know the drill. You know the e-mail address. So I'll just leave.
                                           ..By the way, thanks for reading!

  Sayounara, adios, ciao, xie xie, au revoir, and all that other stuff.   =P
  - "The KiD" <Oodzume@hotmail.com>
   _________________________________________________________________________
  | "Fighting can lead to great gain. But because of that, it can also lead |
  | to great loss."                                 -- "Variable Geo"       |
   

 (c) Helena Handbasket Productions 2K 
