SATURDAY NIGHT SLAMMASTERS II: RING OF DESTRUCTION MOVE LIST
By au_ad (au_ad@yahoo.com)
3/6/01
Ver .2



Slammasters 2 is the second and last installment of the Slammasters 
series.  This game adds four new characters: Black Widow, Saber, 
Victor Ortega, and Wraith.  It has also changed more toward a normal 
fighting game.  Characters can no longer move up and down the ring, 
and there are no pins or give-ups.  Overall, it's a pretty good game 
if you haven't played the original.



Updates:

Ver .2- Added new move for Scorpion.  Thanks droped@hanmail.com.




I.   Button Key

II.  Basic Moves

III. Character Moves
     1.  Biff
     2.  Oni
     3.  Stingray
     4.  Grater
     5.  Black Widow
     6.  Saber
     7.  Jumbo Flapjack
     8.  Gunloc
     9.  Titan
     10. Haggar
     11. Rasta
     12. Ortega
     13. Wraith
     14. Scorpion

IV.  Thanks



_____

I.  BUTTON KEY:

u:  up
d:  down
b:  back
t:  towards
ub: up-back
ut: up-towards
db: down-back
dt: down-towards

GR: grab
P:  punch
K:  kick
2P: two punchs
2K: two kicks


_____

II.  BASIC MOVES:

Running: Double-tap l or r

Bouncing against the ropes: Run toward ropes.  When character bounces 
         off ropes, press and hold the opposite direction.

Grabbing: Press GR.

Default Throw: Press GR to grab an opponent.  Don't do anything, and your 
               character will eventually do their default throw.  Pressing GR 
               again will make the default throw come out more quickly.

Escaping Throws: If an opponent has grabbed your character and has not pressed
                 P, K or GR, you can tap GR to make your character escape 
                 from a grab.

Taunting:  Press a P and K of the same strength together.  This will make 
           the next move performed more powerful

Turning Red:  If your character is getting knocked around, he may turn red.
              His moves do slightly more damage while he is red.



_____

Super Moves:  All super moves are performed after a grab.  A super has 
              two levels of power.  If the joystick motion itself is just 
              performed, the weaker super will come out.  If grab is 
              pressed again after the joystick motion, a more powerful 
              version of the super will come out.  The word "super" will 
              flash across the screen if one is done right after a taunt.  
              Taunting will also make a super more powerful.  If a super 
              is performed and defeats the opponent, the opponent will go 
              through the mat.



_____

III.  MOVES:



---
1. Biff:

Sonic Wave-  d,dt,t P
Rapid Punch- tap P repeatedly
Foot Lunge-  d,db,b K
*Super-      u,ub,b GR



---
2. Oni:

Spin Kick-   2P or 2K
Hair Swipe-  d,dt,t P
Body Double- b,t P
Flip Kick-   d,u K
*Super-      t,dt,d,db,b,ub,u,ut,t GR



---
3. Stingray:

Flaming Lunge- d,dt,t P
Flaming Drop-  2P
Rope Spin-     2K
Back Flip-     d,db,b K
*Super-        t,d,dt GR



---
4. Grater:

Hand Slap-       tap P repeatedly
Flying Feathers- d,dt,t P
Running Fist-    b,t P
*Super-          t,ut,u GR



---
5. Black Widow:

Web Throw- d,dt,t P
Uppercut-  t,d,dt P
Spin Kick- d,dt,t,ut K
*Super-    d,b,u GR



---
6. Saber:

Shovel Swipe-  2P or 2K
Running Bomb-  d,dt,t P
Grenade Throw- b,t P
Ground Crawl-  b,db,d,dt,t K (forwards) OR t,dt,d,db,b K (backwards)
*Super-        dt,ub GR



---
7. Jumbo Flapjack:

Pancake Poison- 2P or 2K
Fire Spit-      d,dt,t P
Body Lunge-     b,t P
*Super-         b,db,d,bt,t GR



---
8. Gunloc:

Rapid Punch-     tap P repeatedly
Sonic Wave Kick- t,d,dt K
Foot Lunge-      d,db,b K
*Super-          u,ub,b GR



---
9. Titan:

Spinning Sweep- 2P or 2K
Lunging Chop-   d,dt,t,ut P
Flying Fist-    d,db,b K
*Super-         db,d,u GR



---
10. Haggar:

Spinning Clothesline-   2P or 2K
Two-Fisted Swing-       b,db,d,dt,t P
Running Overhear Smash- b,t P
*Super-                 t,dt,d,db,b,ub,u,ut,t GR



---
11. Rasta:

Monkey Throw-  d,dt,t P
Spinning Jump- d,u P
Body Flail-    b,t P
Leg Flail-     d,u K
*Super-        d,u GR



---
12. Ortega:

Hand Smash-       d,db,b,ub P
Fire Throw-       b,db,d,dt,t P
Running Uppercut- b,t P
*Super-           b,d,db GR



---
13. Wraith:

Ghost Spin- 2P or 2K
Snake Bite- d,dt,t P
Body Spin-  b,db,d,dt,t K
*Super-     t,ut,u GR



---
14. Scorpion:

Handstand Spin- 2P or 2K
Spin Kick-      b,t K
Flip Kick-      d,u K
Upward Kick-    t,d,dt K
Teleport-       b+GR+2P (backwards) OR t+GR+2P (forward)
*Super-         u,d GR




If you have any questions or corrections, feel free to e-mail me.

If anyone has the real Japanese translations of the moves, they can contact 
me at my e-mail address.  I would really like to have the real move names 
in the move list.



_____

IV. Thanks:

1.  The person who discovered caffeine.
2.  Capcom.
3.  Cps2shock for their scan of the arcade machine.  It really helped me revise 
    the super moves.
4.  Everyone else I forgot.



   Copyright 2001 au_ad

You can copy this blah blah give me credit blah blah massive inferiority complex 
blah blah need to be in the spotlight constantly blah blah.  Thank you.

