******************************************************************************

                      Super Smash Brothers FAQ/Move List
                             For the Nintendo 64
                      Version 1.0 (Last Updated 7/17/01)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2000-2001 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Characters/Move Lists
6. Items
7. Stages
8. Bonus Points
9. Bonus Stage 1: Break the Targets
10. Bonus Stage 2: Board the Platforms
11. Secrets/Tips and Tricks
12. Credits
13. Copyright Notice
14. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.0 (7/17/01): The newly reformatted version of this FAQ!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Super Smash Brothers is the first fighting game featuring various characters
from Nintendo games. This is the greatest multiplayer game, and since it's very
simple to play, anyone can enjoy it! If you're looking for a game to keep
yourself and a couple of friends busy for a while, this is definitely the game
for you because of how fun it is to kick the crap out of each other in!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  3. Story  -=
-=-=-=-=-=-=-=-=

Mario, Link, Pikachu, and a host of all-star Nintendo characters are on the
scene and ready for the fight of their lives! But Super Smash Bros. is anything
but a typical fighting game. Each character uses his signature moves to build
up his opponent's Damage Meter, then delivers the finishing blow to send him
flying off the stage. The higher the reading on the Damage Meter, the easier it
is to knock your opponent off. But don't forget to defend yourself against his
attacks, or you may get knocked off yourself!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Move your character (tap Left or Right to move faster; tap Up
               twice to double jump/fly; tap Down to fall through thin
               platforms), move cursor on menu screens

A: Use a regular attack or whatever weapon you're currently holding, confirm
   selection on menu screens

B: Use a special move (Hold Up or Down and press B to do more special moves),
   cancel selection on menu screens

C Buttons: Jump (Press twice to do a double jump; press multiple times to fly
           if you're Kirby or Jigglypuff)

Z: Put up your shield

Z + Left/Right: Evade an attack, roll away from an attacker

L: Make your character perform their taunt/fighting stance

R: Grab an opponent (Press again to throw them)

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  5. Characters/Move Lists  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In this game, there are 8 main characters, plus 4 hidden characters, which you
can obtain only by meeting certain conditions. Here, I'll list each character
(including the hidden ones) and their moves, but I'm NOT saying where to get
the secret guys in this section. Scroll down to the Secrets section of this
guide to find out how to get them.

=====
Mario
=====

Costumes
--------

C-Down: Yellowish shirt, brown cap and overalls

C-Left: Blue shirt and cap, reed overalls (looks like he did in SMB2 and the
        first issue of Nintendo Power magazine)

C-Right: Yellow shirt and cap, purple overalls


Move List
---------

A: Punch, punch, kick combo (similar to the one he does in Super Mario 64)

Up, A: Standing uppercut

Down, A: Low kick

Forward, A: Roundhouse kick

Up + A: Head bash (must be in close range to be effective)

Down + A: Trip kick

Forward + A: Mega punch

Dash + A: Slide kick

Jump, then Down + A: Diagonal-spinning kick

Jump, then Up + A: Flip kick

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Sideways spinning kick

B: Fireball (can be done in the air)

Up + B: Jumping uppercut (can be done in the air)

Down + B: Tornado punch (can be done in the air)


===========
Donkey Kong
===========

Costumes
--------

C-Down: Red hair

C-Left: Blue hair

C-Right: Black hair


Move List
---------

A: One-two punch (first, he punches with his left, then with his right)

Up, A: Overhead slap

Down, A: Low slap

Forward, A: Big punch

Up + A: Overhead clap

Down + A: Spinning split kick

Forward + A: Power slap

Dash + A: Strong kick

Jump, then Down + A: Drop kick

Jump, then Up + A: Air overhead slap

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Air-roll attack

B: Charge punch (press once to start the windup, then press again to punch)

Up + B: Spinning punch (can be done in the air)

Down + B: Ground pound


====
Link
====

Costumes
--------

C-Down: Blue mail and cap (looks just like the Zora Tunic from Zelda 64)

C-Left: Light-gray mail and cap

C-Right: Red mail and cap (just like the Goron Tunic, also from Zelda 64)

Move List
---------

A: Sword attack (press repeatedly for a 3-hit combo with the sword)

Up, A: Overhead swipe

Down, A: Low sword swipe

Forward, A: Downward sword slash

Up + A: Multiple upward sword stabs

Down + A: Low sword swipes to the front and back

Forward + A: Power slash

Dash + A: Sword stab

Jump, then Down + A: Downward stab

Jump, then Up + A: Upward sword stab

Jump, then Back + A: Reverse double kick

Jump, then Forward + A: Zigzag sword swipes

B: Boomerang (can be directed in 3 directions; diagonal up, straight or
   diagonal down; can be done in the air)

Up + B: Spinning sword attack (can be done in the air)

Down + B: Bomb (press A to throw it)


=====
Samus
=====

Costumes
--------

C-Down: Black armor

C-Left: Neon yellowish-green armor

C-Right: Purplish armor (just like the Varia Suit from the Metroid games)


Move List
---------

A: Punch (press twice for a 2-hit punching combo

Up, A: Drop kick

Down, A: Low trip kick

Forward, A: Roundhouse kick

Up + A: Upward flame-thrower

Down + A: Power sweep kick

Forward + A: Blaster punch

Dash + A: Ram attack

Jump, then Down + A: Blaster roll

Jump, then Up + A: Upward diagonal spinning kick

Jump, then Back + A: Air-drop kick

Jump, then Forward + A: Flame-thrower

B: Blaster charge (press once to charge up, then press again to shoot a blast;
   shot can be done in the air)

Up + B: Screw Attack (people who have played the Metroid games should be
        familiar with this move; can be done in the air)

Down + B: Bomb drop (can be done in the air)


=====
Yoshi
=====

Costumes
--------

C-Down: Baby-blue skin, blue shoes

C-Left: Yellow skin, light green shoes

C-Right: Fuschia-colored skin, blue shoes


Move List
---------

A: Kick (press a couple times for a quick 2-kick combo)

Up, A: Upward head butt

Down, A: Tail sweep

Forward, A: Straight kick

Up + A: Leaping head butt

Down + A: Tail sweep (hits in front of and in back of Yoshi)

Forward + A: Head butt

Dash + A: Head ram

Jump, then Down + A: Quick head stamping

Jump, then Up + A: Vertical tail whip

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Head butt flip

B: Swallow (Yoshi eats you with his tongue, then turns the enemy into an egg,
   making it vulnerable to attacks for a limited time)

Up + B: Egg bomb

Down + B: Downward torpedo dive


=====
Kirby
=====

Costumes
--------

C-Down: Red body, brown shoes

C-Left: Light blue body, blue shoes

C-Right: Yellow skin, orange shoes


Move List
---------

A: 1-2 punch attack (press repeatedly to throw a flurry of punches)

Up, A: High kick

Down, A: Low kick

Forward, A: Straight kick

Up + A: Flip kick

Down + A: Spinning split kick

Forward + A: Roundhouse kick

Dash + A: Headfirst slide attack

Jump, then Down + A: Diagonal-spinning kick

Jump, then Up + A: Spinning air cartwheel

Jump, then Back + A: Backward kick

Jump, then Forward + A: Sideways spinning kick

B: Inhale/copy (Kirby inhales, then copies the B button attack from that
   enemy; can be done in the air)

Up + B: Final Cutter (those who have played Kirby Super Star would know about
        what this move does; can be done in the air)

Down + B: Stone (can be done in the air)


===
Fox
===

Costumes
--------

C-Down: Dark blue pants, purple boots, blue shirt

C-Left: Black pants, red boots, green shirt

C-Right: Brown pants, yellow boots, melon-colored shirt


Move List
---------

A: 1-2 punch combo (press repeatedly to keep on kicking the enemy)

Up, A: High kick

Down, A: Tail sweep

Forward, A: Straight kick

Up + A: Flip kick

Down + A: Split kick

Forward + A: Jumping double spinning kick

Dash + A: Power kick

Jump, then Down + A: Diagonal-spinning kick

Jump, then Up + A: Vertical flip attack

Jump, then Back + A: Air split kick

Jump, then Forward + A: Sideways spinning kick

B: Laser beam (can be done in the air)

Up + B: Fire charge (can be done in the air)

Down + B: Electric shield (if an enemy touches you while this shield is up,
          they get jolted; can reflect projectile attacks; can be done in the
          air)


=======
Pikachu
=======

Costumes
--------

C-Down: Blue party hat

C-Left: Green party hat

C-Right: Red party hat


Move List
---------

A: Head butt

Up, A: Overhead tail slap

Down, A: Tail sweep

Forward, A: Sideways kick

Up + A: Overhead tail whip

Down + A: Low kick (hits in front and in back of Pikachu)

Forward + A: Thunder zap

Dash + A: Head ram

Jump, then Down + A: Electric dive attack

Jump, then Up + A: Tail spin

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Electric air head butt

B: Thunder jolt (can be done in the air)

Up + B: Teleport (this isn't really an attack; this just help you to get out
        of danger; can be done in the air)

Down + B: Thunder bolt (this hits the highest obstacle above Pikachu)


=====
Luigi
=====

Costumes
--------

C-Down: Light blue shirt and cap, black overalls

C-Left: Pink shirt and cap, red overalls

C-Right: White shirt and cap, green overalls (looks like he's touched the Fire
         Flower from the SMB games)


Move List
---------

A: Punch, punch, kick combo (just like the combo Mario does in this game)

Up, A: Standing uppercut

Down, A: Low kick

Forward, A: Roundhouse kick

Up + A: Head bash (must be in close range to be effective)

Down + A: Trip kick

Forward + A: Mega punch

Dash + A: Punch flurry

Jump, then Down + A: Diagonal-spinning kick

Jump, then Up + A: Flip kick

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Sideways spinning kick

B: Fireball (this fireball is different than the one Mario throws; Luigi's
   fireball goes straight ahead; can be done in the air)

Up + B: Jumping uppercut (can be done in the air)

Down + B: Tornado punch (can be done in the air)


==============
Captain Falcon
==============

Costumes
--------

C-Down: Light purple boots, gloves, and helmet, maroon shirt and pants

C-Left: Maroon boots, gloves, and helmet, light gray shirt and pants

C-Right: Light gray boots, gloves, and helmet, dark gray shirt and pants


Move List
---------

A: 1-2-kick combo (press repeatedly to throw a flurry of punches)

Up, A: High drop kick

Down, A: Low kick

Forward, A: Straight kick

Up + A: Shoulder uppercut

Down + A: Spinning sweep

Forward + A: Mega fire kick

Dash + A: Shoulder bash

Jump, then Down + A: Downward kick

Jump, then Up + A: Flip kick

Jump, then Back + A: Backward punch

Jump, then Forward + A: Double kick

B: Falcon punch

Up + B: Grab attack (can be done in the air)

Down + B: Falcon kick


====
Ness
====

Costumes
--------

C-Down: Blue cap and shoes, purplish shorts and cap visor, purplish shirt with
        yellow stripes

C-Left: Light green cap and shoes, orange shorts and cap visor, orange shirt
        with yellow stripes

C-Right: Yellow cap, black shoes, shorts, and cap visor, yellow shirt with
         black stripes (Kinda like Charlie Brown, don't you think?)


Move List
---------

A: 1-2-kick combo

Up, A: Jump punch

Down, A: Low kick

Forward, A: Straight kick

Up + A: Overhead yo-yo throw

Down + A: Low horizontal yo-yo throw

Forward + A: Bat swing

Dash + A: Running shove attack

Jump, then Down + A: Downward kick

Jump, then Up + A: Head butt

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Air push

B: PK Fire (if it hits a target or enemy, it'll turn into a fire pillar; can
   be done in the air)

Up + B: PK Thunder (can be done in the air)

Down + B: Shield (this move is unique in one way; if you get hit while this
          shield is up, you absorb the attack and recover a small bit of
          power; can be done in the air)


==========
Jigglypuff
==========

Costumes
--------

C-Down: Blue bow

C-Left: Green bow

C-Right: Red bow


Move List
---------

A: 1-2 punch combo

Up, A: High kick

Down, A: Low kick

Forward, A: Roundhouse kick

Up + A: Head bash (must be in close range to be effective)

Down + A: Split kick

Forward + A: Ram attack

Dash + A: Head first slide

Jump, then Down + A: Diagonal spinning kick

Jump, then Up + A: Overhead slap

Jump, then Back + A: Reverse kick

Jump, then Forward + A: Sideways double kick

B: Power punch (can be done in the air)

Up + B: Sing (can be done in the air)

Down + B: Nap time (if an enemy touches you as you execute this move, they go
          FLYING; can be done in the air)

******************************************************************************

-=-=-=-=-=-=-=-=
-=  6. Items  -=
-=-=-=-=-=-=-=-=

There are many types of items in this game that can be useful and helpful in
battle. Down below, I'll list all of the items in groups according to what
they're used for.

========
Carriers
========

These items are pretty good if you throw them at enemies! They're only meant to
supply useful items and weapons inside, but they can be thrown for damage.

Barrel: Just attack this or pick up and throw it at an enemy to break it to
        reveal the item it holds.

Capsule: This small item is so tiny and light that any character can carry it
         around. This can be thrown at an enemy to cause some damage. It also
         holds only one item inside due to its size.

Chansey Egg: This carrier can appear in two ways; the Chansey Pokemon drops
             one, or it'll just drop into the arena during the battle.

Crate: This carrier is so huge that the only character that can carry this
       around is Donkey Kong! It usually holds between one to three items.


================
Clobbering Items
================

These items are mainly used for close-up combat. They're all pretty strong
weapons to use (with the exception of the Fan) and can cause nice amounts of
damage. If you use a couple of these in combination with a Smash hit, you can
knock the enemy completely out of the arena if their damage percentage is high
enough!

Beam Sword: This item has the longest reach out of all the clobbering items.
            It has a lot of power in it, so if you use it with a Smash hit,
            you can cause moderate amounts of damage and even knock the enemy
            out of the arena!

Fan: This is definitely the weakest of the clobbering items and quite possibly
     the weakest of ALL the items! It doesn't have too much range, and it
     doesn't cause much damage.

Hammer: This is my favorite, and one of the most powerful items! If you hit an
        enemy with this, it as almost always guaranteed that they're knocked
        out of the fight and into the distance! (Note: Even when you've caused
        a lot of damage to him, you can NOT knock Metal Mario out of the ring,
        as far as I know.)

Home Run Bat: This is another great clobbering item. It has so much power that
              if you do a Smash attack while holding it, you can almost always
              knock the enemy out of the arena!


==============
Recovery Items
==============

These are the only means that you can heal yourself during battle.

Heart Container: This is a really great recovery item! It recovers ALL your
                 damage, no matter how high your damage percentage is!

Maxim Tomato: This tomato from the Kirby games recovers your damage, but not
              ALL of it! It can only recover up to around 100% damage. This is
              not as great as the Heart Container, but it's still good to use.


=============
Special Items
=============

These are all pretty good items. They aren't as powerful as the clobbering
items, but they're pretty close behind!

Fire Flower: This is a pretty strong attack that can cause nice amounts of
             damage when it makes impact with an enemy! You breathe fire out
             of your mouth and it burns any enemies in front of you and close
             by. After it runs out, you can throw it at someone to cause some
             extra damage!

Green Shell: This is a good item, but not the best one. Hit it with an attack,
             shoot it with a projectile, or pick it up and throw it to make it
             start moving. It has the potential of knocking the impacted enemy
             or enemies out of the ring. Unfortunately, if it misses the enemy
             and it falls off the platform, it just keeps going and falls out
             of the ring itself.

Ray Gun: A nice projectile-type item. Use it to shoot lasers at the enemy to
         cause damage from far away. You can shoot up to 16 shots with it,
         then it's useless!

Red Shell: This item is pretty much the same as the Green Shell; it just has a
           couple differences. When it lands on a platform, it moves back and
           forth on that same platform and it harms anyone that touches it!

Star: This is a popular item from the Mario games! It makes you invincible for
      a limited time, meaning that any types of attacks can't hurt you!

Star Rod: This is a pretty good weapon from the Kirby games! It does pretty
          well in close range, and you can also shoot up to 20 stars at the
          enemy by holding forward and pressing A. This weapon can also knock
          the enemy out of the arena if you use it in a Smash hit.


==============
Throwing Items
==============

These are thrown at enemies like this category implies. All of these can ONLY
be used if you throw them and they land on a platform. They can be set as traps
or just used to attack an enemy!

Bob-omb: This is the walking time bomb from the Mario games again. When this
         appears on the screen, it'll stay still for a few seconds. (That's
         the time to pick it up!) If left untouched, it will start to walk
         back and forth on the platform until someone makes contact with it or
         its timer runs out and it explodes.

Bumper: This isn't really an attack item, but it can be used as a nice trap.
        Throw it on the ground and if anyone runs into it, they'll get bounced
        back a bit. If they have sustained enough damage, they might be
        bounced out of the arena!

Motion Sensor Bomb: This is a really good item to use as an attacking weapon
                    and a booby trap! Pick it up and throw it on the ground to
                    activate it, then when anyone walks near it, it'll explode
                    and they'll get hurt and/or be blasted out of the ring!

Poke Ball: This little red ball from the Pokemon game does pretty much what it
           does in the GB game; it holds Pokemon! Throw this at an enemy to
           cause some damage or throw it on the ground to make a Pokemon come
           out, do their special ability, then leave. One good thing about
           using this is that if you throw open the Poke Ball, the Pokemon's
           attack won't affect you! Here, I'll list the Pokemon that can come
           out of the ball and what they do:

    Beedrill: When this Pokemon appears, it doesn't do anything to you; it
              just flies off the screen! After a couple seconds, the entire
              hive of Beedrills will come flying across the screen, attacking
              anyone in its way.

    Blastoise: This guy hurts you by shooting blasts of water that push you
               back a bit.

    Chansey: This Pokemon doesn't attack you, either. All it does is tosses
             out a few eggs that you can break open to get some items!

    Charizard: When this Pokemon appears, it shoots flames in either
               direction, harming any enemies that come near.

    Clefairy: When this one appears, Clefairy does the Metronome move (you'd
              know what I'm talking about if you played Pokemon for the Game
              Boy) which allows it to do any of the other Pokemon's moves that
              come out of the Poke Ball item. The move it does is random, so
              you can't count on it doing a specific move!

    Goldeen: This is the most worthless Pokemon in this game! It doesn't do
             anything except hop around helplessly saying its name.

    Hitmonlee: This is a pretty good Pokemon to have attack when he does
               appear! It randomly selects an enemy to go after and it does a
               flying kick towards them. If it makes impact, it can cause some
               damage or it could very well knock the opponent out of the
               arena!

    Koffing: This Pokemon's attack is pretty much only good if you're close by
             it. He releases these poison gases around it and it can harm any
             enemy that comes near.

    Meowth: This one is a pretty good Pokemon as far as its attack is
            concerned! It leaps in the air and shoots gold coins in many
            directions, causing considerable damage to those who get caught in
            the attack!

    Mew: This is an extremely rare Pokemon that appears! To get it to appear,
         you have to have unlocked all four hidden characters first. Then
         you'll eventually see Mew. To make sure you've got it, just go into
         Training Mode and have Poke Balls appear until you find one with Mew
         inside!

    Onix: This rock Pokemon has a pretty good attack, too. It flies high in
          the air, off the screen, and then big gray boulders fall from the
          sky, hurting any enemy in their paths!

    Snorlax: This is a really great attacker if you're trying to get an enemy
             knocked out of the arena! When it appears, it's pretty small, and
             then it flies above the screen then comes crashing down in a
             LARGE form! Any impact with this can guarantee a quick defeat!

    Starmie: This Pokemon appears, then it floats around for a few seconds,
             then it becomes perfectly still. Next, it shoots glowing stars in
             the direction it's facing, hitting anything in front of it! Stay
             behind this one so they don't hit you!

******************************************************************************

-=-=-=-=-=-=-=-=
-=  7. Stages -=
-=-=-=-=-=-=-=-=

There are 11 stages in the game, including the 8 main characters' levels, the
Metal Mario level, Fighting Polygon Team level, and the last level with the
boss. There are also 3 additional Bonus Stages throughout the game that you get
to try and gain some extra points in between certain rounds. Here, I'll list
whom you fight in each stage and the hazards to watch out for in that stage,
too:

Stage 1: Hyrule Castle
    Fighter: Link
    Hazards: There's a tornado that goes through this level. If you get caught
             in it, you can get hurt a little; if you're REALLY damaged, it
             could send you flying out of the stage!
    Battle Hints: Since he's the first opponent, Link is not really hard at
                  all! You can easily attack him up close or throw him towards
                  the edge, then throw him again or use a Smash hit to knock
                  him far enough so he can't come back to fight!

Stage 2: Yoshi's Island
    Fighters: The Yoshi Team (18 Yoshis total)
    Hazards: There aren't really any hazards in this stage.
    Battle Hints: The Yoshis attack 3 at a time and they aren't too hard to
                  beat. Usually a throw or a good attack will eliminate them
                  with one or two shots!

Stage 3: Sector Z
    Fighter: Fox McCloud
    Hazards: There is only one thing you should watch out for in this stage.
             An Arwing flies overhead every now and then shooting lasers. If
             you're thrown into the air as it passes and you get hit, you
             might be shot out of the battle!
    Battle Hints: I found a quick way to defeat Fox without getting damaged at
                  all, or too much if you do! Head towards the front of Great
                  Fox to the left and lure him over to you. When he comes
                  really close to you, just take him and throw him over the
                  edge. Repeat that if he comes back until he finally loses!

Bonus Stage 1: Break the Targets
    Information: In this bonus game, your character must find and destroy 10
                 targets. If you win, you can get 30,000 points for getting
                 them all! You also get additional points for each second
                 remaining on the timer. (Note: Each character's bonus stage
                 layout and locations of the targets are different, so don't
                 expect the same stage for each character!)

Stage 4: Princess Peach's Castle
    Fighters: Mario Bros. (Mario and Luigi)
    Hazards: There's nothing really here in this stage to watch out for except
             for one little thing. There's a bumper high above the stage; if
             you get thrown too high and you hit it, you'll get minor damage
             and be bounced elsewhere.
    Battle Hints: The computer will select a partner who's on your side to
                  help fight the Mario Bros. Take care of one brother first
                  while your partner takes care of the other one.

Stage 5: Saffron City
    Fighter: Pikachu
    Battle Hints: Fighting Pikachu isn't too hard. He'll keep on trying to
                  electrocute you with the electric projectile, but you can
                  dodge that easily. Lure him to a ledge or come to where he
                  is and throw him over the edge or use a Smash hit. He'll go
                  flying out of the stage if he's hit hard enough and he
                  already had too much damage taken!
    Hazards: There aren't any real hazards, but there's something to watch out
             for here! In the middle of the stage, there's a door that opens
             every now and then, and if you come close when it's open, a wild
             Pokemon comes out. Below, I'll list which Pokemon I know come out
             from there and what they do:

        Chansey: This Pokemon does the same thing that the Chansey from the
                 Poke Ball does. It throws one egg with an item out as opposed
                 to a few from the other Chansey.

        Charmander: This Pokemon could do one of two things that I've seen.
                    First, if you're really close to it, it'll shoot flames at
                    you. Second, if you're not even near it, it just comes out
                    and does nothing.

        Electrode: This one just rolls out of the opening and explodes after a
                   couple seconds, causing some serious damage to those near
                   it!

        Porygon: If you come close to the opening, Porygon might come out and
                 plow right into you! IT bounces you back and causes some
                 damage, too.

        Venusaur: This guy comes out and shoots these green "leaves" straight
                  ahead, hitting anything in its way. That attack could be
                  considered to be a different form of Razor Leaf from the
                  Pokemon game, though.

Stage 6: Congo Jungle
    Fighter: Giant Donkey Kong
    Hazards: No real hazards in this stage. There's a good thing about this
             stage if this happens at the right time! If you fall off the
             edge, there's a barrel that moves back and forth under the stage
             that would catch you. Then, you can aim and shoot yourself back
             into the battle again!
    Battle Hints: The computer will give you two allies to help you battle DK.
                  Keep attacking him until he has a HIGH damage percentage,
                  then get close and try and throw him or use a Smash hit to
                  send him away!

Bonus Stage 2: Board the Platforms
    Information: In this bonus stage, you must seek out and step on 10
                 platforms. Each time you land on a platform, the light under
                 it turns blue, so you can tell if you already hit it if it's
                 blue; if it's red, you didn't get there yet! Beat the stage
                 to get some extra points. (Note: Like the 1st Bonus Stage,
                 each character's bonus stages layout and locations of the
                 platforms are different, so don't expect the same stage for
                 each character!)

Stage 7: DreamLand
    Fighters: The Kirby Team (8 Kirbys total)
    Hazards: Many times throughout the stage, Whispy Woods, the tree with a
             face from the Kirby series, will blow gusts of wind on a certain
             direction. If you're not careful, you can be blown off the edge!
    Battle Hints: Each Kirby that you fight in this stage has the special move
                  of each of the 8 regular characters, as well as their own
                  moves! They come to attack you two at a time, but they're
                  not too hard, even with their special moves! Just throw each
                  one that appears or use a Smash hit and after a little bit,
                  they'll all be gone!

Stage 8: Planet Zebes
    Fighter: Samus
    Hazards: There is one real thing to watch out for here. There's a pool of
             acid below the level, and if you fall into it, you'll get a
             considerable amount of damage, but you'll be flung back up to the
             platforms! Also, the acid rises up after a while and covers all
             the platforms except the highest one.
    Battle Hints: Samus is a challenging opponent to face in battle. She uses
                  some strong attacks and it's hard to get her over the edge
                  because she jumps a bit high and she uses the ScrewBall
                  attack to land back on the platform! Just try and wear her
                  down with attacks until she has taken in enough damage, then
                  throw her off the lowest platform or drop her into the acid
                  to send her flying!

Stage 9: Metal Cap Stage (from Super Mario 64)
    Fighter: Metal Mario
    Hazards: There are no real hazards in this stage.
    Battle Hints: Since Metal Mario is made of solid metal, he can withstand
                  all attacks, and if you try and throw him or use a Smash
                  hit, he won't go too far! All that you can do is try and
                  wear him out with special moves as well as regular moves
                  until his damage percentage is high (in the range of 200-
                  250% is good). Then, come in and attack him so he falls off
                  the platform because he can't resist your hits as much as he
                  was in the beginning!

Bonus Stage 3: Race to the Finish
    Information: This is the bonus level where you don't need to make much
                 effort to win it! All you have to do is run all the way to
                 the bottom floor and reach the door. There are obstacles
                 along the way, including enemies and bumpers, but they're
                 mainly easy to avoid!

Stage 10
    Fighters: The Fighting Polygon Team (30 total)
    Hazards: There are no real hazards in this stage.
    Battle Hints: Each of the Fighting Polygons looks like and have the moves
                  of each available character in the game! They just don't
                  have the colors of the original counterparts; they're all
                  purple. Use the same method as you've used against the
                  Yoshis and Kirbys and you'll be able to beat this team
                  quickly like the first two!

Last Stage
    Boss: Master Hand
    Hazards: There are no hazards in this level.
    Battle Hints: This guy doesn't have a damage percentage on the bottom of
                  the screen; it has 300 HP, which you have to deplete down to
                  zero to defeat him! The most effective way to fight this
                  boss is to use lots of jumping attacks and use your shield
                  whenever you're being attacked. After you defeat this guy,
                  the game is over and you beat the game!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  8. Bonus Points -=
-=-=-=-=-=-=-=-=-=-=-=

After each stage in this game, you can earn extra "Special Bonus" points by
doing certain things in that stage (example: beating the stage fast, not
getting damaged, etc.). Here, I'll list what types of Special Bonus points you
can earn and give a description on how to get them! (Note: Even though I'm
going to list over 30 different ways to get those points, I don't know exactly
how to get them, so I won't add descriptions for those points. If you know how
to get points that I've listed here that need descriptions or points not even
listed, just e-mail them to me.)

Acid Clear
    Points: 1,500
    Information: Throw the enemy into the acid when they're damaged so that
                 when they make impact, they go flying out of the arena
                 defeated! You can only get these points on the Planet Zebes
                 stage, though.

All Variations
    Points: 15,000
    Information: To get these points, attack the opponent with every possible
                 move your character has!

ARWING Clear
    Points: 4,000
    Information: To get these, just throw the enemy up into the air as the
                 Arwing comes by shooting lasers. If they get hit by the
                 lasers and get shot out of the arena, they lose and you get
                 points for it. You can only get these on the Sector Z stage,
                 though.

Booby Trap
    Points: 12,000
    Information: You can get these points by having YOUR character activate a
                 Motion Sensor Bomb and then lure an enemy into it so that the
                 explosion sends them flying out of the fight.

Bros. Calamity
    Points: 12,000
    Information: To get these points in the Mario Brothers stage, defeat Luigi
                 before you even attack Mario. I'm not sure, but I think that
                 it'll work too if you beat Mario before hitting Luigi.

Bumper Clear
    Points: 10,000
    Information: All you have to do to earn these points is to throw a bumper
                 on the ground (preferably near, but not right on, the edge).
                 Then, have an enemy come towards it so they get knocked off
                 the edge and fall to their demise!

Cheap Shot
    Points: -99
    Information: To get these points, do something "cheap" such as guarding a
                 ledge after you threw an opponent off of it and making sure
                 they don't get back up!

Comet Mystic
    Points: 10,000
    Information: It is pretty tough to pull this off correctly to get these
                 points. What you have to do is make it so that you AND the
                 enemy are both flung into the background where it's pretty
                 much an automatic kill at this point! (You have to make it so
                 that the enemy is flung back there a second before you are so
                 you don't die before he/she does!) After the enemy is
                 defeated back there and the round ends as you're about to
                 crash and die too, you'll get these extra points!

DK Defender
    Points: 10,000
    Information: It's REALLY easy to get these bonus points! All you have to
                 do is defeat Giant DK with at least one of your allies still
                 alive.

DK Perfect
    Points: 50,000
    Information: This is another hard one to pull off, like the Comet Mystic
                 points! What you have to do is defeat DK without yourself or
                 EITHER of your allies getting any damage at all!

Easy Clear
    Points: 70,000
    Information: Just beat the game under the Easy difficulty setting.

Fighter Stance
    Points: 100
    Information: This is an effortless way to gain points! When the enemy is
                 thrown off the edge an they don't look like they're going to
                 survive it, press and hold the L button to make your
                 character do their pose or taunt to get a measly amount of
                 points! (Note: They have to still be in their pose as it
                 says, "GAME SET" to get the points!)

Full Power
    Points: 5,000
    Information: All you have to do to get this is to make sure that you have
                 0% damage on your meter at the end of the battle. (It doesn't
                 matter if you've lost a life already in the battle.)

Good Friend
    Points: 8,000
    Information: In the stage where you fight the Mario Brothers, make sure
                 your ally is alive, but has taken some type of damage.

Hard Clear
    Points: 280,000
    Information: Just beat the game under the Hard difficulty setting.

Hawk
    Points: 18,000
    Information: To get these points, spend most of the time in the stage in
                 the air (e.g. jumping ALOT). Also, try and do lots of attacks
                 in mid-air.

Heartthrob
    Points: 17,000
    Information: Collect a number (undetermined, probably three) of Heart
                 Container items during a level. These are relatively rare, so
                 this is harder to get than the Vegetarian bonus!

Heavy Damage
    Points: 28,000
    Information: To get these points, beat any round with over 200% damage.
                 (It will be difficult; just try NOT to get hit after you
                 accumulated over 200% damage!)

Item Strike
    Points: 3,000
    Information: To get these points, just make the final blow to an enemy
                 with an item such as the Beam Sword.

Item Throw
    Points: 16,000
    Information: I'm not sure if this is the way to get these points; if I'm
                 wrong, just tell me! To get these points, defeat the opponent
                 by throwing items at them ONLY.

Jackpot
    Points: 3,330
    Information: The way to get these bonus points is to have the same numbers
                 in the damage percentage at the end of the battle. For
                 example, 33%, 11%, 111% could be on the percentage meter and
                 you'll get these points!

Judo Warrior
    Points: 5,000
    Information: To get these extra points, just do nothing to your enemy
                 EXCEPT throwing them until they fall off the edge of the
                 playing field and the battle ends!

Kirby Ranks
    Points: 25,000
    Information: To get these points, just defeat the entire Kirby Team in the
                 order that they each appeared on the screen.

Lucky 3
    Points: 9,990
    Information: Simply beat any stage with exactly 3:33 remaining on the
                 timer to get these points.

Mew Catch
    Points: 15,000
    Information: You can get these points whenever Mew randomly and RARELY
                 shows up in a Poke Ball sometime during the match.

Mystic
    Points: 7,000
    Information: To get these points, fall off the edge of the stage WITH your
                 opponent, but do a Double Jump so that the enemy falls to
                 their demise before you reach the bottom. The battle should
                 end and you'll get the points!

No Damage
    Points: 15,000
    Information: Get these points by not getting damaged AT ALL throughout the
                 stage. (That also means not losing any lives, either.)

No Item
    Points: 1,000
    Information: Just beat the stage without picking up or using any items to
                 get the points.

No Miss x #
    Points: 5,000-70,000
    Information: To get these points, simply beat a stage without losing any
                 lives. You'll get 5,000 points for the 1st stage and then
                 10,000 in the 2nd stage and so on. You'll eventually get
                 70,000 points at the end of the game as a bonus if you can
                 beat the whole game without dying!

Normal Clear
    Points: 210,000
    Information: Beat the game under the Normal difficulty setting.

Pacifist
    Points: 60,000
    Information: Getting these points is pretty hard to do in most stages! To
                 do this amazing task, you must make the enemy fall off the
                 edge of the stage WITHOUT causing them ANY damage! (In the
                 stages where you have an ally with you, they can attack the
                 enemy; it's just that you can't inflict damage!)

Perfect
    Points: 30,000
    Information: All you have to do is complete the first and/or second bonus
                 stages by hitting all the targets or stepping on all the
                 platforms. Obviously, you can only get these points in the
                 first and second bonus stages.

Pokemon Finish
    Points: 11,000
    Information: To get these points, make it so that a Pokemon from the Poke
                 Ball item delivers the final blow to the enemy.

Shield Breaker
    Points: 8,000
    Information: Get these points by destroying an enemy's shield.

Shooter
    Points: 12,000
    Information: To obtain these points, you must defeat the enemy only by
                 using projectiles to attack!

Single Move
    Points: 8,000
    Information: Beat the entire stage by attacking the enemy with ONLY one
                 move! (You can perform other moves, just don't let them make
                 contact with the enemy.)

Smash-less
    Points: 5,000
    Information: To get these points, beat the stage without performing a
                 Smash hit in the battle.

Smash Mania
    Points: 3,500
    Information: To get these points, simply beat any opponent by using only
                 power hits.

Special Move
    Points: 5,000
    Information: Defeat the enemy by using only special moves (B-button
                 attacks) in battle.

Speed Demon
    Points: 80,000
    Information: To get these points, beat the game under any difficulty
                 setting and number of lives in stock in about 10 minutes.
                 Playing under the Very Easy Difficulty setting helps you get
                 these points without as much effort! It's still HARD to get
                 these points though!

Speed King
    Points: 40,000
    Information: All you have to do to get these points is beat the entire
                 game really fast! (I suppose within a half-hour or less; I'm
                 not really sure.)

Speedster
    Points: 10,000
    Information: To get these points, beat any stage within 30 seconds or
                 less.

Star Clear
    Points: 12,000
    Information: Get these points by still being invincible by the Starman
                 item as the screen says, "GAME SET".

Star Finish
    Points: 10,000
    Information: For these points, you must make it so that the enemy gets
                 attacked in such a way that they're knocked into the
                 background and a twinkle appears when they crash land.

Throw Down
    Points: 2,000
    Information: Defeat the enemy by throwing them over the edge so they can't
                 come back to get these extra points.

Tornado Clear
    Points: 3,000
    Information: To get these points, the tornado that randomly appears in the
                 stage must send the enemy out of the playing field. You can
                 only get these points in the Hyrule Castle stage.

Trickster
    Points: 11,000
    Information: To get these points, beat the Yoshi Team, Kirby Team, and
                 Fighting Polygon Team by sending them high in the sky and
                 into the distance (back/foreground).

True Friend
    Points: 25,000
    Information: In order to get these points, your ally can NOT take any type
                 of damage in the battle versus the Mario Bros.

Vegetarian
    Points: 9000
    Information: Eat at least three (maybe four) Maxim Tomatoes in one battle.
                 Seems to happen most often during the Fighting Polygon Team
                 bout.

Very Easy Clear
    Points: 70,000
    Information: Just beat the game under the Very Easy difficulty setting.

Very Hard Clear
    Points: 350,000
    Information: Just beat the game under the Very Hard difficulty setting.

Yoshi Rainbow
    Points: 50,000
    Information: Beat the Yoshi Team in the exact order that they appear on
                 the screen to get these points!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Bonus Stage 1: Break the Targets -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

Target 1: Head left from the start and destroy the target with a normal
          attack.

Target 2: Go right and destroy the other target with a normal attack.

Target 3: Stand where you started the level and jump up and hit the target
          above your head.

Target 4: Then, double jump and do his flip kick right under the target to
          destroy it.

Target 5: Go right and jump up to the platform furthest to the right, then
          shoot a fireball to the right to hit the target below.

Target 6: Stand on the same platform that you shot that fireball from and wait
          until the moving platform above you is at its lowest point. Then, do
          a double jump and the jumping uppercut to land on the platform;
          destroy the target with a normal attack if not destroyed already by
          the uppercut.

Target 7: Stand near the left edge of the platform and face right. Wait until
          the platform is almost at its highest point, and then shoot a
          fireball to the left. It should hit the target below and to the
          left.

Target 8: When the moving platform reaches its highest point, run and double
          jump to the left and land on the high ledge. Then, you can hit this
          target in two different ways! You could jump and shoot a fireball at
          it, or jump towards the target and do a regular attack to it.

Target 9: Jump down off the ledge to the left and do a normal attack to the
          target on the way down.

Target 10: After you land on the platform below, Jump off the platform on its
           left side and veer right. Perform a normal attack as you pass next
           to the target.


===========
Donkey Kong
===========

Target 1: Simply hit the target right next to you to the right with a regular
          attack.

Target 2: Head left and hit that target with a normal attack.

Target 3: Jump up to the ledge to the left and hit the target with a normal
          attack.

Target 4: Stand on the platform you're on until the moving platform nearby
          comes close to you, then jump on it and hit the target with a normal
          attack.

Target 5: From the moving platform, jump up to the platform with a target
          encased entirely by walls. Get as close as you can to the target on
          its right side and do an A button attack to destroy it.

Target 6: Do a double jump then a normal attack in the air to hit this target
          above your head.

Target 7: Jump on top of the platform with the previously encased target and
          then jump up and do a normal attack in the air to hit this target.

Target 8: Jump up onto the ledge above you and do a double jump off it to the
          right. As you start to pass under the target, do his spinning punch
          attack in the air to reach it.

Target 9: Land on the platform below, then double jump and do an attack in
          mid-air to hit this target.

Target 10: Fall off the platform and hit the target with an attack on the way
           down.


====
Link
====

Target 1: Hit this target right next to you as you start the level.

Target 2: Jump onto the platform to the left and get close to the left edge of
          it and face left. Take out a bomb and throw it towards the left; it
          should come down and destroy the target.

Target 3: Double jump up a couple platforms and destroy the target with a
          normal attack on the platform to the left.

Target 4: (This is an EXTREMELY difficult target to hit, so this might take
          many tries to get!) Get back to the platform to the right and line
          yourself up so you're right under the arrow. Take out a bomb and
          wait until it starts flashing. Then, jump up and at the peak of that
          jump, do a second jump and throw the bomb upward at the peak of that
          jump. Hopefully, the blast from the bomb should've hit the target.
          If it didn't work the first time, try again until you get it.

Target 5: Stand at the right edge of the platform below the arrow and drop a
          bomb down the chute to hit the target.

Target 6: See Target #5.

Target 7: Jump down the chute and then run right until you reach the wall. Do
          a running stab attack to hit the target blocked by the wall.

Target 8: Jump up to the platform in the air. Then do a double jump and a
          spinning sword attack in the air to land on the moving platform and
          break the target.

Target 9: Stand on the moving platform until it reaches its highest point,
          then double jump and do a spinning sword attack and land on the
          platform up above and destroy the target on it.

Target 10: Jump off the edge of the platform and do a double jump and the
           spinning sword attack in mid-air while heading to the right to
           destroy the target.


=====
Samus
=====

Target 1: From the start, just go right and destroy the target with a regular
          attack.

Target 2: Jump up onto the platform above the target you just destroyed and
          break the target on it with a normal attack.

Target 3: Stand on the platform you destroyed the last target on until the
          moving platform above you comes low enough for you to jump onto it.
          Jump on at that time and destroy the target aboard with a normal
          attack.

Target 4: Jump off the moving platform and land on the ledge to the left.
          You'll see a target in the pit between the two ledges. Start to jump
          over to the other side and as you cross above the target, drop a
          bomb (Down + B) so it'll fall and destroy the target below.

Target 5: Stand on the left platform again. Then, do a double jump straight
          up, then do the Screw Attack (Up + B) at the peak of your jump to
          hit the target.

Target 6: After you drop back down to the ledge you were on, go right to the
          moving platform and jump on it. Wait until it's at its highest
          point, then jump up and destroy the target with a regular attack.

Target 7: Get off the moving platform and land on the ledge to the right of
          it. You'll see a target below the two platforms like before. Jump to
          the other platform and as you cross over the target, drop a bomb on
          it to destroy it!

Target 8: Stand on the right platform and face right. Jump up in the air and
          shoot at the target to the right when you're lined up with it.

Target 9: Drop off the right platform and you'll see a target in mid-air.
          Destroy it with a regular attack on the way down and land on the
          platform below it.

Target 10: Simply shoot a single shot at the target to the left to break it.


=====
Yoshi
=====

Target 1: From the start, simply go left and destroy the target with a normal
          attack.

Target 2: Then, jump up and hit this target with another A button attack.

Target 3: Go right until you reach the wall between you and the target and
          press Right + A to make his head reach the target on the other side!

Target 4: Jump on top of the ledge to the right, then jump to the top of the
          next couple platforms. Once at the top of the final one, jump, and
          then jump again to float high enough to land on the high platform
          above you. Now, just break the target there with a normal attack.

Target 5: From the platform you're standing on, fall off the left edge of it
          and hold left. As you pass under the wall, double jump up to and
          destroy the target on the other side with a regular attack.

Target 6: Drop down to the ground and hit the target on the bottom-most
          platform.

Target 7: Get a running start, then double jump off the left side of the
          platform and land on the ledge on the other side. Turn and face
          right, then press Up + B to throw an egg, but don't hold the
          buttons! Eventually you'll hit the target. (It may take a few tries,
          so be patient.)

Target 8: Face left, then double jump and hold Up and press B to throw an egg
          straight up and break the target directly above your head.

Target 9: This one could be pretty annoying to get if you don't know what
          you're doing! Do pretty much the same thing you did to hit the last
          target, but DON'T hold Up for the whole time. Just press Up + B to
          throw the egg, and try to direct it slightly to the left while in
          mid-air. It might hit the target; if it did, that's great but if it
          missed, try again!

Target 10: Do a double jump back to the right platform again and wait until
           the moving platform moving left to right below you comes to the
           left. Jump aboard it and wait until it reaches its right-most
           point. Fall off the right side and jump up into the small alcove
           and do an attack in mid-air to destroy the final target.


=====
Kirby
=====

Target 1: Simply go left from the beginning and break the target with a normal
          attack.

Target 2: Jump up in the air above the starting point and destroy the target
          in the air with a regular attack.

Target 3: Jump onto the higher ledge to the left and then jump up and fly up
          to the platform in the air. Destroy the target on it with a normal
          attack.

Target 4: Jump, then fly to the right and do a mid-air attack to hit the
          target next to the wall.

Target 5: Drop down to the main platform and then go left and jump onto the
          higher ledge. Jump across the gap to the ledge by the wall and wait
          until the moving platform comes near you. When it does, jump on and
          break the target on it with an easy A button attack!

Target 6: Wait until the moving platform reaches its left-most point, then
          jump off and fall slightly below the wall, then fly to the left and
          onto the ledge on the other side of the wall. Then, destroy the
          target right next to you with a regular attack.

Target 7: Stand close to the edge of the platform and face left. Jump up and
          at the peak of the jump, start flying up as high as you're able to.
          As soon as Kirby stops flying, press Up + B to make him jet up
          higher and pull out the cutter and do his special attack. The cutter
          should touch the target to the left.

Target 8: Drop off the edge and then start to fly to the right to the ledge on
          the other side of the wall. (You should make it.) Once there, fly up
          to the higher ledge, then to the platform you were on before with
          Target 3. Jump off the edge and fly up and land on the highest
          platform. Then, fly up to the ledge to the right and jump down the
          chute. Do a regular attack as you fall to hit Targets 8 and 9!

Target 9: See Target 8 for details on getting this target.

Target 10: After you exit the chute, continue to fall. Do a regular attack in
           mid-air to hit the final target on the way down.


===
Fox
===

Target 1: Go right from the start and hit the target with a normal attack.

Target 2: Jump up to hit the target in the air with another normal attack.

Target 3: Stand DIRECTLY below where the last target was, then do a double
          jump. At the peak of that jump, press Up + B to do his fire charge,
          which should break the target up above you.

Target 4: After you land on the platform, go right and jump up the ledges and
          break the target on the last ledge with a regular attack.

Target 5: From the ledge you're on, double jump up to the platform above you
          and destroy the target on it with a normal attack.

Target 6: Double jump onto the platform above and to the left of you. Then,
          get a running start and double jump off the left edge and wait until
          you're about diagonal down to the right of it. Then, press Up + B
          and hold Left as he charges to veer in a diagonal to hit the target.

Target 7: Hold left after you hit the target and you'll probably land on the
          high ledge above another target. Drop off the right edge of it and
          hold left so that when you go lower than the wall, you can get under
          it! After you get under it, quickly do his fire charge straight up
          to hit the target above you.

Target 8: Fall straight down and you'll land on a platform. From there, double
          jump up to the target you just passed as you fell and do the fire
          charge yet again to hit it.

Target 9: After you land on that platform again, face left; you'll notice
          there's an opening in the wall that moves up and down. Time your
          laser shot so that it hits the target to the left of the wall as the
          hole passes by the target.

Target 10: Fall off the right edge of the platform and hold right. As you
           start to go under the wall, jump up so you don't fall to your
           demise right now. Wait until you're level to the target to the
           right and then press Up + B and hold Right to do the fire charge
           towards the right. You should hit the target!


=======
Pikachu
=======

Target 1: From the start, jump up and hit the target with a regular attack.

Target 2: Go left and hit the target by the wall with a normal attack.

Target 3: Head right and hit the other target with a normal attack.

Target 4: Press B while facing right by the edge to make the thunderbolt
          slinky around and down the wall, hitting the target!

Target 5: Do a double jump onto the platform in the air and destroy the target
          on it with a normal attack.

Target 6: Double jump onto the platform above you and to the left, then to the
          one across from you. Do the thunderbolt slinky to hit the target out
          of reach.

Target 7: Double jump onto the higher platform above you, then drop into the
          long chute and destroy the target at the bottom with a regular
          attack. To get back up from here, double jump and at the peak of the
          jump, do the teleport move and land on the ledge on either side.

Target 8: From the left ledge above the chute, double jump to the left and
          land on the platform. Break the target with a normal attack.

Target 9: Drop off the left edge of the platform and destroy the target in the
          air on your way down with a regular attack.

Target 10: Drop down the gap in the floor with the arrow pointing downward and
           break the target with a normal attack on the way down.


=====
Luigi
=====

Target 1: Destroy the target nearby from the start of the level with a normal
          attack.

Target 2: Stand where the target was, then double jump and hit the target in
          the air with a regular attack.

Target 3: Double jump from the same spot as before, then at the peak of the
          jump, do the jumping uppercut (Up + B) to hit the target.

Target 4: Jump onto the black and yellow striped platform that moves up and
          down. Wait until the platform reaches its lowest point, then fall
          off the right edge and hit the target. As soon as the target gets
          hit, turn around so you're facing left and jump up. At the peak of
          the jump, do the jumping uppercut (Up + B) to reach the platform!

Target 5: Stand on the left side of the striped platform and wait until it
          reaches its highest point. Then, double jump to the left of the
          wall, and turn around and do the jumping uppercut to reach the
          ledge. After you land, hit the target there with a normal attack.

Target 6: Get a running start off the platform you're on, and do a double jump
          all the way to the left. Do a jumping uppercut if necessary to land
          on the moving striped platform. Wait until the platform reaches its
          highest point, then jump and hit the target with a regular attack.

Target 7: On the platform, line yourself up so that you're a little off center
          to the right; also facing right. Then, when the platform hits its
          peak height, double jump and do the jumping uppercut to reach the
          really high target.

Target 8: Fall off the right edge of the platform and maneuver slightly to the
          left so that you land on the ledge below. Then, drop off the left
          edge and do a regular attack and hit the target on the way down,
          then as soon as you hit it, jump back up and do the jumping uppercut
          if you can't reach and land back on the platform!

Target 9: Drop off the right edge of the platform and hold right. Jump onto
          the platform to the right and uppercut onto it if you need to. Go
          right and shoot a fireball at the target when the striped platform
          is up and not blocking you!

Target 10: Stand at the right edge of the platform and jump up and slightly to
           the right and do a normal attack to hit the final target.


==============
Captain Falcon
==============

Target 1: From the start, just go left and hit the target with a normal
          attack.

Target 2: Double jump above where the first target was and do an attack in the
          air to destroy the target.

Target 3: Double jump over the high ledge to the left and jump to a small
          moving platform in the air. Hit the target on it with a normal
          attack.

Target 4: Stand on the moving platform until it reaches its highest point,
          then double jump off it and do a normal attack to hit the target by
          the wall above you.

Target 5: Stay close to the wall until you reach the bottom so you can land on
          the ledge there. Then, just face left and do the Falcon punch by
          pressing B to hit the target on the other side of the wall.

Target 6: Do a double jump and do the Falcon punch at the peak of your jump.
          By the time he punches, you'll hit the target in the air on the
          other side of the wall!

Target 7: Jump back onto the moving platform to the right, then double jump
          again onto the main platform. Do another double jump onto the ledge
          on the other side of the platform and hit the target there with a
          normal attack.

Target 8: Jump or double jump if you want onto the platform in the air. Double
          jump and press Up + B to get an added boost up and land on the high
          platform. Jump off the platform's left side and hit the target with
          a normal attack on the way down.

Target 9: Get back onto that ledge where Target 7 was, then get really close,
          but not right at, the right edge. Face right and do the Falcon punch
          and he'll destroy the target.

Target 10: Drop off the right edge and veer left until you can get under the
           target. Jump into the alcove it's in and destroy it with a normal
           attack.


====
Ness
====

Target 1: Just hit the target to the left of the start with a normal attack.

Target 2: Jump in the air to the right and hit the target with a regular
          attack in the air.

Target 3: Jump onto the ledge to the right, then double jump to reach the even
          higher ledge. Hit the target there with a regular attack.

Target 4: Double jump onto the platform above you, then go right and drop down
          to the bottom of all those smaller ledges. Face the target to the
          right and shoot PK Fire at it to destroy it.

Target 5: Since you used PK Fire to destroy the last target, it'll make a fire
          pillar that drops down and hits this target, too!

Target 6: Jump back up all those ledges to the top, then walk to the edge of
          the platform. Shoot a PK Thunder in the air and direct it straight
          down the shaft to the right to hit the target further below.

Target 7: Go left and drop down onto the ledge that's furthest to the left. Do
          a double jump as far to the right as you can; you'll see a ledge to
          the left. As you approach it, shoot yourself with PK Thunder (make
          it hit your right side at an angle so you get shot diagonally to the
          left.) and land on the ledge. Jump onto the ledge to the left and
          drop off the edge on the left side. Hold right and jump to land on
          the ledge by the target. Then, just hit it with a normal attack.

Target 8: Drop off the ledge you're on and hold right. Jump so that you're
          right on the target, then destroy it with a normal attack.

Target 10: Head to the left and back down to the beginning platform. Double
           jump over the small wall and land on the platform to the left of
           it. Shoot a PK Thunder again and direct it around and under the
           platform, then up the middle so it hits the target right below you!


==========
Jigglypuff
==========

Target 1: From the start, run to the right and destroy the target with a
          normal attack.

Target 2: Go back to the spot where you started the level and double jump,
          then hit the target with a regular attack.

Target 3: Head left to the edge of the platform and destroy the target there
          with a normal attack.

Target 4: Jump and float onto the platform above you, then double jump up from
          it and do a mid-air attack to destroy the target.

Target 5: From the platform you're on, jump to the ledge to the left. Drop off
          its left side and do a regular attack to hit the target. Then, keep
          pressing jump to float back up to the ledge!

Target 6: Drop off the right side of the ledge and fall straight down onto the
          moving platform. Destroy the target on it with a normal attack.

Target 7: When the moving platform is near its highest point, drop off the
          right edge of it. Hold right and destroy the target in the air on
          the way down, then land on the small ledge below.

Target 8: Stand on the ledge and watch the platform underneath you; jump onto
          it as it starts coming back towards the right. (If you miss, just
          float back up and try again.) After you get onto that platform,
          destroy the target on it with a regular attack.

Target 9: Make your way back up to the vertically moving platform from before
          and jump onto it. Wait until it's at its highest point, then fall
          off the right edge and hold right. When you get under the main
          platform, press jump ONCE, then press B to punch. Repeat that
          process until you reach the far ledge. Once there, destroy the
          target with a normal attack.

Target 10: Drop off the ledge and hold right until you're right underneath the
           other target. Then, float up there by jumping repeatedly, and
           destroy the target with a mid-air attack.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  10. Bonus Stage 2: Board the Platforms  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

Platform 1: From the start, just go right and do a regular jump onto the first
            platform.

Platform 2: Do another regular jump to the right onto the next platform.

Platform 3: Drop off the right edge of the last platform land on the platform
            below.

Platform 4: This one could be a little tricky to get and can cause you damage
            if not timed right! Stand on the last platform until you see the
            platform below and to the left of you drop into the lava. Jump
            towards where it is and if it's timed right, you should land on
            the platform as it rises from the lava!

Platform 5: Do the same as you did for the 4th platform to land on this
            platform to the left.

Platform 6: Again, repeat the same process as for the last two platforms.

Platform 7: Jump to the left, then down onto the lower ledge. Then, go right
            and drop onto the platform in one of the gaps between the ledges.

Platform 8: Jump onto the ledge to the right, then wait until the platform
            above the gap to your right is going up, then double jump across
            the gap. After you land on the next ledge, drop down into the
            following gap and land on the platform.

Platform 9: Jump onto the ledge to the right, then double jump onto the blue
            platform below the platform in the air. Then, double jump up onto
            the platform.

Platform 10: Double jump up to the next blue platform, then onto the more
             narrow one up and to the left of you. Stand close to, but not
             right at, the edge of the platform and face right. Do a double
             jump straight up, then his jumping uppercut and try and land on
             the small blue platform above and to the right. Then, just double
             jump up onto the final platform!


===========
Donkey Kong
===========

Platform 1: From the start, go right and jump across the short gap and land on
            the platform.

Platform 2: Drop off the right edge of the last platform and you'll land on
            this one.

Platform 3: Jump to the right and land on the next platform.

Platform 4: Jump onto the vertically moving platform to the right, then when
            it reaches its highest point, jump to the other moving platform to
            the right. When the platform is at its leftmost point, jump up
            onto the platform. When the moving platform passes under you
            again, tap down to fall through the platform and onto the moving
            one!

Platform 5: Wait until the moving platform reaches its rightmost point, then
            jump up to the other platform above you.

Platform 6: Jump down the long shaft to the right and jump in mid-air as you
            pass the platform and land on it.

Platform 7: Do a double jump to the left, then when you start to drop after
            the second jump, press Up + B to do the spinning punch move. That
            should propel you a little to the left and you should land on the
            next platform!

Platform 8: Drop off the left edge of the last platform and hold left. As soon
            as you're underneath the wall between you and the two platforms to
            the left of it, do a jump in mid-air, then do the spinning punch
            move again. You should get high enough and land on the lower of
            the two platforms!

Platform 9: Simply double jump straight up from the last platform to reach
            this one.

Platform 10: Drop off the right edge of the platform, then hold right until
             you pass under that wall again. Do a jump in mid-air, then do the
             spinning punch move to the right if necessary to reach the low
             ledge near the bottom of the level. Get a running start, then
             double jump to the right and do the spinning punch at the peak of
             the second jump to reach the final platform!


====
Link
====

Platform 1: From the start, just do a double jump straight up and land on the
            platform above you.

Platform 2: While standing on the last platform, jump to the platform up and
            to the right of the last one.

Platform 3: Drop off the left edge of the last platform to the lowest one,
            then jump up and to the left onto the platform on the other side!

Platform 4: Then, jump up and to the right onto the 4th platform.

Platform 5: Wait until one of the moving platforms above you gets to a low
            enough point so you can double jump onto it. Once you get on it,
            wait until you're level with the platform in the middle of the
            moving platforms and jump onto it.

Platform 6: Jump back onto a moving platform, then wait until it's to the
            right of the last platform you activated, then double jump to the
            right and land on the platform.

Platform 7: Drop off the edge of the last platform onto the regular platform
            straight below you. Head right and drop off the ledge, staying
            close to the wall. Hold left until you can pass under it to the
            other side, then do a jump in mid-air. You'll land on the ledge
            above you; jump on the platform there to activate it!

Platform 8: Drop off the edge and hold right, then jump in mid-air and land on
            the ledge to the right. Jump up all the ledges above you until you
            reach the top, then head left towards the four circular-moving
            platforms. Wait until it's on the left side of the 5th platform,
            then double jump to the left and land on the platform in the air.

Platform 9: Drop off the edge of the platform and drop straight down onto the
            regular platform. Head left and drop off the edge, then stay next
            to the wall until you can pass under it like before. At that
            point, do a jump in mid-air to the right, and press Up + B to do
            the spinning slash in the air, which should propel you a little
            bit more. You should land on the platform!

Platform 10: Drop off the right edge of the platform you're on and hold right.
             When you see the final platform to the right, do a jump in mid-
             air, then the spinning slash so you can reach it!


=====
Samus
=====

Platform 1: From the start, just head right and drop off the ledge and land on
            the platform after a rather short drop.

Platform 2: Double jump up to the platform above you.

Platform 3: Double jump to the right across the gap to reach the platform.

Platform 4: Drop off the left edge of the last platform and look for the
            moving platform below you. Do a jump in mid-air and land on it if
            you don't fall onto it!

Platform 5: Stand on the moving platform until it reaches its leftmost point,
            then jump off it towards the left. Hold left until you get a
            little bit below the ceiling above you, then do a jump in mid-air
            to the left. Do the Screw Attack (Up + B) if necessary and land on
            the platform.

Platform 6: Double jump slightly to the left (do the Screw Attack if you have
            to) and get on one of the platforms that are heading up the side
            of the wall. Keep jumping on the platforms as they come up the
            wall and you'll eventually land on the platform!

Platform 7: Repeat the same process for the last platform to land on this one.

Platform 8: When you're able to, jump up onto the solid ledge to the right.
            Stand on the left edge of the platform, then double jump and do
            the Screw Attack a little to the left to land on the platform
            above you.

Platform 9: Drop down to the ledge you were on before and head right. Drop off
            the edge, then get close to the bumpers, but DON'T touch them!
            Hold Z, then tap left so you roll right under the bumpers. When
            you get up, jump onto the platform to the left.

Platform 10: Jump through the ledge above you to get on top of it, then head
             right and double jump and do the Screw Attack at the edge of the
             platform so you can reach the high ledge. Stand on the right edge
             of the ledge, then double jump to the right; at the peak of the
             second jump, do the Screw Attack to the right. Hold right and
             you'll hopefully land on the platform!


=====
Yoshi
=====

Platform 1: From the start, simply double jump up to the platform above the
            ledge that comes out of the wall.

Platform 2: Wait until the platform that comes out of the wall above the last
            platform comes out, then jump up onto it. Then, double jump from
            it onto the next platform up above you.

Platform 3: From the last platform, double jump to the right and land on the
            other side of the peak of the incline. From there, just jump onto
            the platform next to you!

Platform 4: Simply walk off the right edge of the last platform and you'll
            drop onto this platform!

Platform 5: Do like you did for the last platform; walk off the right edge and
            you'll land on the platform below!

Platform 6: Ok, this one is a REAL pain in the neck to get, so it might take a
            while to get it! To get it, drop onto the platform below you and
            stand at the edge. You'll see a bunch of ledges and a platform
            moving down the shaft rather fast to the right of you. Wait until
            the platform is at the VERY top of the screen, then drop off the
            edge and start to fall down the shaft. Wait until the platform is
            under you, then tap Down quickly to drop a bit quicker and with
            luck you should land on the platform!

Platform 7: Ride the platform down until you see the next platform to the
            right in the air. Double jump off the platform you're on to the
            right and land on it.

Platform 8: Wait until one of the fast-moving ledges to the left pass you,
            then double jump to the ledge on the other side of it. You'll see
            a bunch of ledges and a couple of the platforms moving towards
            you, then going below the screen, moving in a rectangular pattern.
            Double jump to the left and try and land on one of the regular
            ledges, then keep jumping to the left onto the following moving
            platforms. Eventually, you'll land on the platform.

Platform 9: Do like you did to reach Platform 8 to land on this one!

Platform 10: Jump to the left and onto the ledge that's NOT moving. From
             there, double jump onto the final platform to the left!


=====
Kirby
=====

Platform 1: Jump straight up from where you start onto the platform above you.

Platform 2: Jump onto the platform up and to the right of you.

Platform 3: Then, jump back up and to the left onto the next platform.

Platform 4: Jump onto the ledge to the right, then onto the platform above the
            small gap and the bumpers.

Platform 5: Jump off the platform towards the right and once you reach the
            wall, turn into stone; you'll slide past the bumpers unharmed!
            When you reach the bottom of the hill, you'll see a couple ledges
            and a platform in the middle heading down the shaft pretty
            quickly. Wait until you see the platform come out of the ceiling,
            then drop off the ledge and wait until the platform in the middle
            is almost level to you. Then, get above it and tap Down quickly
            and you should fall quick enough to land on it!

Platform 6: Drop off the right side of the platform and hug the wall to the
            right until you reach an opening in it. Hold right to reach the
            other side of the wall at the opening, then jump up and keep
            pressing it to float up to the platform. (If you don't reach it,
            do the Final Cutter (Up + B) and you'll get high enough to reach
            it!)

Platform 7: Stand on the last platform until you see the small ledge above you
            start to come out of the wall, then jump (and float if you have
            to) onto it. Let it carry you to the top of the shaft and the
            diagonal incline, then jump onto the platform to the left once
            you're at the top!

Platform 8: Jump to the right onto the regular platform, then drop off the
            edge to the right. Drop until you see an opening to the right with
            a bumper at its opening. Land on the edge of that platform just
            before the bumper, then turn to stone and stay that way until you
            clear the bumper. Revert back to your normal form and walk down
            the rest of the platform until you reach the bottom. Once there,
            jump up and float up towards the right in the large open space
            above you. When you reach your highest point, do the cutter attack
            to reach the platform.

Platform 9: Drop down to the left and continue to drop straight down the
            narrow shaft. Once you can head left, do a jump in mid-air, then
            press the jump button repeatedly to float up and to the left. At
            the peak of those jumps, do the cutter attack while holding left
            so you reach the platform!

Platform 10: Drop off the platform you just activated, then stay against the
             wall to the left. Once you can pass under it, jump and float up
             to the final platform.


===
Fox
===

Platform 1: From the start, simply walk onto the platform to the right.

Platform 2: Jump straight up from the last platform onto this one.

Platform 3: Then, double jump onto this platform from the last one.

Platform 4: Wait until the gray platform by the first platform starts to move
            upward, then jump onto it. Ride it up while avoiding the bumpers,
            until the platform turns right. When the platform passes over the
            gap in the platform below you, tap Down to drop through the
            platform and down into the gap. You'll land on the next platform
            when you land!

Platform 5: Slide down the first hill and stand on the ledge when you stop in
            the middle before the second hill. DON'T slide down the next hill;
            instead double jump to the right and at the peak of that jump, do
            the fire charge while holding right. When you stop charging, you
            should be above the platform; just maneuver yourself onto it.

Platform 6: Head back to the left and double jump up to the ledge in middle of
            the slopes, then double jump again onto the platform. Double jump
            again onto the ledge to the right, then head right and avoid the
            bumpers along the way. Jump on the platform that's right after the
            second bumper.

Platform 7: Continue to the right to the edge of the platform, then drop off
            it. Watch out for the bumper on the way down and when you see the
            platform in mid-air, do a jump in the air and land on it!

Platform 8: Wait until you see that gray platform from earlier in the level,
            then jump onto it. Ride it and avoid the next bumper you see, then
            when you see the platform below you, tap Down to fall through the
            gray platform onto the platform below it!

Platform 9: Jump back onto the gray platform before it gets too far out of
            reach, then ride it upward. When the platform reaches its peak
            point before it heads down again, jump up onto the platform.

Platform 10: Drop off the edge of the last platform and land on the gray
             platform below you; it shouldn't have gone too far! Avoid the
             bumper on the way down, then when the platform heads left, wait
             until you're right under the arrow painted on the wall. Double
             jump straight up above it, then do the fire charge move (Up + B)
             straight up and you should land on the final platform!


=======
Pikachu
=======

Platform 1: From the start, go right and jump onto the platform.

Platform 2: Head right off the last platform and land on the next one.

Platform 3: Jump to the right to the next platform.

Platform 4: Continue right to the edge of the main platform, then jump off it
            towards the right and land on the platform in the air.

Platform 5: Drop off the last platform onto the ledge below you, then jump
            repeatedly to the left to get past all the platforms that move.
            Drop off the edge at the end of the moving platforms, then head
            right and jump onto the platform.

Platform 6: Head to the right and jump onto the next platform near the edge of
            the regular platform.

Platform 7: Drop off the edge of the platform to the right. Once you land, go
            left and jump on the next platform.

Platform 8: Continue all the way to the left until you reach the edge of the
            platform. Drop off it while holding left, then do a jump in mid-
            air after you clear the wall above you and you should land on the
            platform.

Platform 9: Double jump from the last platform up and slightly to the right
            onto this one.

Platform 10: While facing the left, double jump straight up. At the peak of
             the jump, press Up + B and do the teleport up, but as Pikachu
             darts upward, hold the Conttol Stick diagonally upward to the
             left so he does a double teleport and lands on the ledge to the
             left of the spikes! From there, just double jump up onto the
             platform.


=====
Luigi
=====

Platform 1: From the start, double jump straight up onto the platform.

Platform 2: Drop off the left side of the last platform and land on the
            platform that came out of the pipe.

Platform 3: Double jump to the right and land on the platform that comes out
            of the other pipe.

Platform 4: Get back onto the yellow striped platform where you started the
            level and drop onto the platform that comes out of the pipe below
            you.

Platform 5: Fall off the edge of the last platform and drop down the sloped
            wall and land on the target at the bottom.

Platform 6: Drop off the right edge of the last platform and hold right, then
            when you pass under the small wall blocking you, do a jump in mid-
            air and land on the blue ledge. From there, jump to the platform
            to the right of it!

Platform 7: Jump from the last platform to the other blue ledge to the right
            of it and turn around so you're facing left. Do a double jump,
            then a jumping uppercut (Up + B) onto the platform in the air.

Platform 8: Double jump to the blue platform to the right. Wait until the
            platform above you swings to the far right, then as it comes back
            down and swings back left, double jump onto the platform!

Platform 9: When the platform reaches its leftmost point, jump to the ledge to
            the right, then up to the next platform.

Platform 10: Drop off the right edge of the last platform and maneuver
             yourself so you land on that blue platform with the final
             platform under it. Land on the ledge, then drop off the right
             side of it, then get underneath the platform, then do a jump in
             mid-air and a jumping uppercut if necessary to reach the final
             platform!


==============
Captain Falcon
==============

Platform 1: From the start, run to the left and when you drop off the ledge,
            you'll land on the platform.

Platform 2: Continue to the left and land on the target after you drop off the
            next ledge.

Platform 3: Head left and drop off the last ledge, then when you land, go
            right. When you reach the end of the platform, jump onto the ledge
            to the right. Then, go right and drop off the edge onto the next
            platform.

Platform 4: Drop off the left side of the last platform and jump left across
            the gap. Jump onto the next platform when it rises from the blue
            section below.

Platform 5: Go right and jump over the small gap, then go right to the wall.
            Double jump and land on top of it, then drop off the right side.
            Hold left and as you pass the wall, maneuver yourself onto the
            platform.

Platform 6: Drop off the left edge of the last platform and maneuver yourself
            again so you land on this platform.

Platform 7: Drop off the left side of this platform and hold left. As soon as
            you pass under the small wall, do a jump in mid-air, then do his
            grab attack (Up + B) and you should land on the platform.

Platform 8: Double jump to the left (do the Up + B move if necessary) and land
            on the ledge. Double jump again to the left onto the larget
            platform. Go left, then when you can, jump up onto the higher
            ledge and go right on it. Jump onto the blue section and jump onto
            the platform as it rises out of it!

Platform 9: Continue right, then double jump and do the Up + B move if you
            have to up to the next platform above you.

Platform 10: Jump across the short gap top the left, then run left until you
             see the final platform right above you. Double jump straight up
             and land on it.


====
Ness
====

Platform 1: From the start, go left and drop off the ledge and land on the
            platform.

Platform 2: Drop off the right edge of the last platform onto the ledge below.
            Then, drop off the right edge of that and land on the platform.

Platform 3: Drop off the right edge of the last platform and onto this one.

Platform 4: Do the same as you did for the last platform to reach this one as
            well.

Platform 5: Drop off the edge of the last platform and drop straight down to
            the ground at the very bottom. Head left and when you're
            underneath the platform, do a double jump. At its highest point,
            do a PK Thunder and aim it so it hits RIGHT under you so you get
            flung straight up onto the platform!

Platform 6: Get back down to the regular platform below you, then go left to
            the edge. From there, just jump onto the next platform.

Platform 7: Still standing on the last platform, double jump up and onto the
            platform.

Platform 8: From the last platform, double jump to the left, then when you're
            almost about to land on the slope, hit yourself at an angle with
            PK Thunder so you can reach the platform at the top of the hill.
            Jump up onto the ledge above you, then keep jumping up onto the
            platforms that are sticking out. Once you're at the topmost ledge,
            get to the left side of the shaft, then double jump up alongside
            the bumpers onto the platform.

Platform 9: Jump onto the top of the wall to the right, then do a double jump
            to the right. Then, shoot yourself with a PK Thunder shot from
            behind so you can reach the platform.

Platform 10: Double jump straight up from the last platform, then at the peak
             of your jump, zap yourself with PK Thunder from below to rocket
             up to the final platform!


==========
Jigglypuff
==========

Platform 1: From the start, go left and jump onto the first platform.

Platform 2: From the last platform, jump to the left and float up if you have
            to onto the next platform.

Platform 3: Continue to the left until you reach the different sized platforms
            moving rapidly up the hill towards you. Jump so that you're above
            the moving platforms, then when you see the platform about to pass
            under you, tap Down so you can fall right on it!

Platform 4: Repeat the same process for the last platform to reach this one.

Platform 5: Get to the bottom of the hill by jumping and floating downward,
            then drop down the pit. Go right and stand right at the very
            beginning part of the blue section. Eventually, then platform will
            move under you and rise up!

Platform 6: Continue right to the big area with 3 bumpers moving around
            freely. Jump up and press the jump button repeatedly to float up
            to the platform.

Platform 7: From the last platform, jump up and float to the platform above
            you and slightly to the right.

Platform 8: Repeat the same process for the last platform to reach this one.

Platform 9: Drop off the last platform onto the regular platform, then go
            right and drop down the gap. Once at the bottom, go left and wait
            until the target comes out of the ceiling, then jump onto it
            before it reaches the ground!

Platform 10: Go to the edge of the platform to the left, then jump off it and
             press the jump button ONCE more while holding left. At the peak
             of the first float, press B to do her power punch, which moves
             her a SMALL bit to the left. Continue the pattern of pressing the
             jump button ONCE, then pressing B and you should land on the
             platform by the time she can't float anymore!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Secrets/Tips and Tricks -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Access Captain Falcon
---------------------

To be able to play as Captain Falcon from F-Zero, beat the game within 20
minutes or less and he'll challenge you. Defeat him and he's yours to use
anytime. (One way to find out if you qualified to fight him is to see if you
got the "Speed King Bonus" points after you beat the Master Hand.)


Access Jigglypuff
-----------------

To be able to play as Jigglypuff from Pokemon, just beat the game under any
setting and it'll challenge you; defeat it and you can then play as Jigglypuff
in battle.


Access Luigi
------------

To be able to use Luigi in the game, beat the 1st Bonus Stage with each of the
eight main characters to make him challenge you. Beat him to use him in battle!


Access Ness
-----------

To access Ness from Earthbound, beat the game under the Normal difficulty
setting and with three lives in stock. Also, do not continue if you lose all
your lives. After you beat the game with these requirements, he'll challenge
you. Beat him to use him during the game.


Item Menu in VS. Mode
---------------------

To make this menu appear in Versus Mode, play Versus Mode 50 times and this
option will appear.


Mushroom Kingdom Stage Select
-----------------------------

To be able to play in the Mushroom Kingdom in Versus Mode, just beat the game
on any difficulty setting with all 8 of the main characters.


Rotate Characters
-----------------

To make the characters rotate on the Character Bio screen, hold Z and move the
Control Stick to rotate them!


Sound Test
----------

To access the sound test option, beat Bonus Stages 1 and 2 with ALL the
characters (even the hidden four guys) and it'll appear under the Data menu
screen.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  12. Credits -=
-=-=-=-=-=-=-=-=-=

Brian Dawson (DrDogg2@aol.com): For his information on making Mew appear in the
Poke Ball.

Adam R. Wood (Zotmeister@efortress.com): For a whole lot of information!

Jared Searchy (s.searcy@dlcwest.com): For more accurate information on
accessing Captain Falcon.

CBel1552 (Cbel1552@aol.com): For his description on getting the Cheap
Shot points and a couple other little things.

Milen (Milen_cent@hotmail.com): For the information on the Heartthrob, Mew
Catch, and Vegetarian bonus points.

MartyrLS (MartyrLS@aol.com): For his information on the Heavy Damage bonus
points.

BAKPikachu (BAKPikachu@aol.com): For telling me how to get the Jackpot
bonus.

RbJones12 (RbJones12@aol.com): For his information on getting the Speed Demon
bonus points.

Nintendo Power Magazine (Volume 122): For its information on getting the All
Variations, Bros. Calamity, and Trickster bonus points.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  13. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2000-2001 Devin Morgan. This FAQ is for private and
personal use only. It may NOT be used on any website other than the following
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me
immediately! Please do not ask me if you may post this FAQ on your site or
publish it in your magazine, book, etc., because the answer is no. If you use
ANY information from within this FAQ, please give me FULL credit for what you
took and do not alter my information in any way, shape, or form. The most
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything to
correct, or have any questions about something not already covered in this FAQ,
please e-mail me at devin_morgan@netzero.net. You will be given full credit for
whatever you submit. Please do not send me flames or nasty e-mails; that will
only result in your e-mail address being blocked from contacting me. Thanks for
reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=
