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                  =Road Fighter FAQ=
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        Unpublished Work Copyright SKIP_STAR 2000
                    Platform: NES

                    Version 1.2

                   


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Contents:
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1. Introduction
2. Updates
3. Controls
4. The Game
   - Scoring
   - Different Types Of Enemy's
   - The Tracks
   - Codes
5. Acknowledgements
6. Copyright Info
7. Final Comment
8. Plans For Future FAQ's

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1. Introduction:
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Recently I was going through GameFaq's archive of NES FAQ's and found 
this is yet to have one written for it so I thought I would have ago 
at it.  This game is pretty average for a NES game but still I'll have
ago anyway.

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2. Updates:
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18/6/00  Version 1.2
         Converted to text file format. 

22/2/00  Version 1.0
         Started FAQ and got outlay how I wanted it.

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3. Controls:
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A: Accelerate To A Max Speed Of 222
B: Accelerate To A Max Speed Of 400
Select: Select Which Course You Want To Race On
Start: Pause The Game

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4. The Game:
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Once you get past the Title screen you come to a course select screen.  This
gives you the option of racing on either the easy course (Course 1) or the 
hard Course (Course 2).  The difference is there are more cars that move off
their line in the harder course.

The object of the game is to dodge all the traffic you pass and not get hit
by any of the other cars so you can complete the course.  So far I know of 3
different tracks.

Scoring:
=======

Passing Car/Truck: 50 points
Collecting Fuel Car: 1000 points
 

Different Types Of Enemy Cars:
=============================

In Road Fighter there are 5 different types of cars that you will come 
across each one acts a little differently to the other.  Here is a list 
of each type of car and what it does.

Yellow:   Stays on the same line and doesn't move at all.

Blue:     Moves a little to the left or right, quite unpredictable.

Red:      Moves around a lot to both left and right, try to go wide of this car
          at all times.

Truck:    Holds it's line and is wider and longer than the other cars.

Fuel Car: This car is made up off red yellow and blue.  If you see it run 
          over it get some more fuel to keep your car going for longer. You
          won't make it anywhere with out it.


The Tracks:
==========

Note: For each track I recommend that you use the A button to accelerate 
which gives you a maximum of 222 km/h.  You don't need to go 400 km/h you 
only have a better chance of crashing and it sucks the fuel down a lot quicker.
So always stick to the lower acceleration and you shouldn't have to much 
trouble passing the tracks.  

Track 1:

This is a very easy track to pass provided that you collect each fuel car as
it comes along and you shouldn't have too much trouble.  Stick to the 
acceleration so you don't lose control.  You will come to a lot of yellow cars
on this track which is good and just be careful of the blue and red cars that 
move around.

Track 2:

This is a little more difficult than the first track.  There is a heck of a
lot more yellow and blue cars around that make staying on track a lot harder
than on the first track.  Also be careful of the truck that is about three-
quarters of the way up the track.  Keep to 222km/h for this track.

Track 3:

Very difficult this one compared to the first 2 tracks.  This track only has
2 lanes most of the time and you have to pass mainly red and blue with 
precision.  At most you have three lanes to work with so be very cautious.  

I'm yet to pass the 3rd track when I do I will update this FAQ with info on
the next track if there is one.

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Codes:
-----

So far I know of no codes or cheats for this game but if I find any they
well be listed here.

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5. Acknowledgements:
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None thus far.

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6. Copyright Info:
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Unpublished Work By SKIP_STAR 2000

None of the contents of this guide\FAQ may be reproduced in any way shape or
form for profitable purposes.  This guide should only appear on Internet 
sites specified by me, the author, in it's original unaltered form and remain
free to the public to view at these sites.  This work is to stay unpublished 
unless specified by me, the author of the guide\FAQ.  If you want to publish
any of this material you will need to contact me, the author, for authorization.

Contact me at: Skip_90@hotmail.com

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7. Final Comments:
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Well this game isn't hard to write a FAQ for I have been working on this for
about an hour and I think I'm nearly finished all of it excepted for the track
section.  If anyone knows of something I have missed out please e-mail me at the
address at the top and bottom of this FAQ.


