******************************************************************************

                          Wave Race Blue Storm FAQ
                          For the Nintendo Gamecube
                    Version FINAL (Last Updated 1/1/2002)
                  By Devin Morgan (devin_morgan@netzero.net)

    This file is Copyright (c)2001-2002 Devin Morgan. All rights reserved.

******************************************************************************

Table of Contents

1. What's New
2. Introduction
3. Controls
4. Overview
5. Game Modes
6. Characters
7. Courses
8. Stunts
9. Secrets/Tips and Tricks
10. Credits
11. Copyright Notice
12. Contact Information

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version FINAL (1/1/02): The final update to be made to this FAQ.

Version 1.0 (11/27/01): At last this is complete with all courses listed, as 
well as all the secrets added! If there's anything I'm still missing or should 
change, be sure to let me know!

Version 0.9 (11/25/01): I just added information on all the Expert courses, 
except for the last one since I haven't yet accessed/beat it. Next update will 
definitely include that, making the guide complete at that time.

Version 0.7 (11/25/01): Information on the Advanced courses is now added, as 
well as a few more secrets and little things here and there. Expect this to be 
complete with the next update!

Version 0.4 (11/24/01): The first version of this FAQ. It includes everything 
else except descriptions for the Advanced/Expert versions of each course. That 
will be included with the next update, though!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

One of the Nintendo GameCube launch titles was the sequel of sorts to the wave 
runner game on N64 known as Wave Race. This new game is just excellent, with 
GREAT graphics, sound, etc. There are all new tracks and characters, as well 
as the ever-fun stunts you can perform in competitions or just to impress 
someone! There are also weather conditions that can affect each course when 
you race on it, since the waves can be higher and things will be much rougher 
on a rainy day than on a sunny and clear day. But anyway, this is definitely a 
good pick as a GCN launch title, and it's sure to keep you busy playing for a 
while!

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

Control Stick: Move player during race, move cursor on menu screens

Control Pad: Toggle on/off the map in Free Roam mode

Start: Pause game, bring up submenu

A: Accelerate, confirm selection on menu screens

B: Crouch down while racing, cancel selection on menu screens

C Stick: Change camera angle

Y: Crouch down during race

X: Use turbo when available during race

Z: Same as X

L: Lean to the left during race

R: Lean to the right during race

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  4. Overview -=
-=-=-=-=-=-=-=-=-=

Buoys
-----

In each regular race, there are red and yellow buoys placed throughout the 
course. You must go around each one to make it through the race; pass yellow 
buoys to the left and red ones to the right. Each one you successfully go 
around adds one notch of power to your meter. After 6 buoys are successfully 
passed, you can use a turbo boost to get ahead. If you miss a buoy, your power 
goes back down to zero, and you'll be forced to retire if you miss 5 buoys. In 
the harder levels, buoys are usually closer together and harder to get around 
quickly, so be prepared if you want to make it through each race successfully!


Stunts
------

As with the previous Wave Race game, this one wouldn't be complete without the 
inclusion of stunts! There are several different types of tricks you can 
perform (see the Stunts section of this guide for more details); most are easy 
but some are a little more complex. You can score lots of points in Stunt Mode 
depending on how well you pull off any of the stunts. The Back Flip and Barrel 
Roll stunts give the most points, I've discovered (up to around 1700 points 
each). Doing stunts in a regular race is useful as well, since each time you 
successfully do a stunt, you gain a couple notches on your power meter. That 
can really help if you need just a little more power to get a turbo, and boost 
ahead of the competition!


Waves and Weather Conditions
----------------------------

As always, there are waves (why wouldn't there be, especially in water)! The 
degree of those waves is determined by the weather conditions on the course 
being played. There are 5 weather conditions: Clear, Partly Cloudy, Partly 
Rainy, Rainy, and Stormy. In a clear day, the waves aren't too bad to maneuver 
around. However, in a rainier day, the waves are higher and rougher, and you 
may have a hard time getting around some of them quickly. When playing in the 
Championship Mode, you'll have a 3-day forecast of what the weather is on the 
current day in the race, as well as the following 2 races. That way, you can 
choose what courses to play in which types of weather (what weather conditions 
occur on what days is totally random).

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Game Modes -=
-=-=-=-=-=-=-=-=-=-=

Championship
------------

Here's where the bulk of the game takes place. You race against 7 other 
computer-controlled players on a series of courses in a tournament of sorts. 
In the start, you must play and complete the Exhibition course (Dolphin Park); 
then you can play the Normal (5 Days) mode. During those 5 days (in this 
example), you can see what the weather will be for the day you're on, as well 
as the next 2 days in the game competition (each race takes 1 day). That way, 
you can pick whatever course you want depending on the weather for the day.

Also, after each race, you are awarded points according to what place you came 
in. You must have a certain amount of points in order to continue later in the 
competition. Here's a list of how many points you receive for each rank:

    1st Place: 12 points
    2nd Place: 10 points
    3rd Place: 8 points
    4th Place: 6 points
    5th Place: 4 points
    6th Place: 3 points
    7th Place: 2 points
    8th Place: 1 point

In each mode (Normal, Advanced, Expert) a new track is opened up. For 
instance, you race on the 4 original tracks in Normal Mode, plus a new one 
(Arctic Bay). Then in Advanced mode, you race on the original 4 + Arctic Bay + 
another new one. That applies to the Expert Mode as well. It takes alot to win 
in the higher/longer competitions, so you better be prepared if you want to 
win!


Time Attack
-----------

Obviously, you can race on any track here to set a time record. You race alone 
on any track you previously unlocked in Championship Mode here, and you can 
choose what weather conditions to race in on each course (provided you raced 
in that particular condition in Championship Mode). After a race, you can save 
your ghost data for that course, as well as your time records, to a memory 
card. However, you can only have one course worth of ghost data saved at any 
one time in a file, so if you have existing ghost data and save new data from 
another course, the original data will be deleted, so be careful!


Stunt Mode
----------

You can race on any course you've already unlocked in this mode. You can 
choose from Normal, Advanced, or Expert difficulties here (the higher the 
difficulty, the worse weather conditions you'll have to deal with). You race 
only one lap, and you can perform as many stunts as you can, as well as ride 
through rings, in order to rack up the highest score. Be quick though, or 
you'll run out of time if you don't go through a Checkpoint, so you don't have 
time to linger and cheat to get points!


Multi-Player
------------

As the name implies, you can race with up to 3 other human players in this 
mode. You can participate in races on any unlocked course on any difficulty 
setting, with just you and up to 3 other players racing against each other. 
Also, you can compete in Stunt Mode here, where whoever gets the highest 
points at the end wins.


Free Roam
---------

You can race on any unlocked course, as well as Dolphin Park, without any 
boundaries here. You have to stay within the actual course though, or a timer 
will appear; if you don't get back in within 5 seconds, you'll be forced to 
retire. This is good for getting the hang of a particular course before doing 
the real race in Championship Mode, though.


Tutorial
--------

Here, you can learn all of the controls, jumps, and stunts of the game. Each 
thing you learn here is preceded by a demo, then you'll have the chance to try 
performing the trick yourself. If done correctly, a checkmark will appear in 
the box next to the trick's name, so you know if you did it or not. If you can 
complete all tricks in Basic and Advanced mode, you'll open up Trial mode 
here, where you can race one lap in Dolphin Park and practice any stunt you 
learned.


Options
-------

Tweak with the game settings here, obviously! Not really much more to explain 
about that, since it's so obvious what it's for!

******************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  6. Characters -=
-=-=-=-=-=-=-=-=-=-=

Note: Each character has 5 performance categories listed below, from 1 to 6;
      the higher the number, the better. Top Speed determines your peak speed,
      Acceleration shows how fast you can speed up, Handling shows how well
      you can turn, Stunt shows how well that person can do tricks (less time
      is needed to do a stunt for those with higher numbers here), and Power
      shows how well a player fares when hitting an obstacle.

Ryota Hayami
    Crew Chief: Jack
    Top Speed: 4.5
    Acceleration: 3
    Handling: 4.5
    Stunt: 3
    Power: 4

David Mariner
    Crew Chief: Ray
    Top Speed: 6
    Acceleration: 1.5
    Handling: 2
    Stunt: 2
    Power: 5

Akari Hayami
    Crew Chief: Kyoko
    Top Speed: 1.5
    Acceleration: 6
    Handling: 3
    Stunt: 5.5
    Power: 1.5

Nigel Carver
    Crew Chief: Terrence
    Top Speed: 3
    Acceleration: 4
    Handling: 6
    Stunt: 4.5
    Power: 3

Ayumi Stewart
    Crew Chief: Robin
    Top Speed: 4
    Acceleration: 3.5
    Handling: 4
    Stunt: 3.5
    Power: 3.5

Rob Haywood
    Crew Chief: Doug
    Top Speed: 5.5
    Acceleration: 2
    Handling: 2.5
    Stunt: 2.5
    Power: 6

Ricky Winterborn
    Crew Chief: Russ
    Top Speed: 2
    Acceleration: 5
    Handling: 3.5
    Stunt: 6
    Power: 2

Serena del Mar
    Crew Chief: Luis
    Top Speed: 3.5
    Acceleration: 4.5
    Handling: 5.5
    Stunt: 4
    Power: 2.5

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Courses  -=
-=-=-=-=-=-=-=-=-=

===========
Normal Mode
===========

Lost Temple Lagoon
    Description: The first course you can play on is obviously the easiest,
                 especially in the Normal Mode. The buoys aren't too hard to
                 follow around, and the path is very straightforward with no
                 tight turns to deal with. Basically anytime is good to use
                 turbos in this easy course, and so it's not too hard to win
                 here!

Southern Island
    Description: Well, the difficulty gets ramped up a little bit with this
                 course. The path is not hard to follow either, but there are
                 more obstacles to deal with this time around. There is a ramp
                 about halfway through, which you can go up to jump over the
                 dock (only in Lap 1; in Laps 2 and 3 you can simply ride
                 under the dock). Also, in Laps 2 and 3, the water gets
                 shallow enough to expose a ship in the first half of the
                 course. You can go up the ramp in front of it, then jump over
                 it, so that's no real problem for you.

Aspen Lake
    Description: This course is about the easiest of the Normal Mode tracks,
                 in my opinion. There are next to no waves for the most part
                 (except in rainy conditions), which makes it very easy to
                 maneuver. Besides the rocks in the beginning of the lap,
                 there is nothing really stopping you from going full speed
                 through the entire course. Near the end, there are several
                 wood boards that stick out of the water, but you can plow
                 through them if you're going quick enough and have a strong
                 enough character.

Ocean City Harbor
    Description: Finally, we're at a rather difficult course in this game! The
                 buoys are more tightly placed this time, and there are much
                 tighter turns to deal with as well. In the first half of the
                 course, there is a yellow buoy all the way out in the open,
                 and as soon as you go around it, you must make a u-turn to
                 continue along the course, so that may be tough for some.
                 Also, crates float in certain areas of the water, so be
                 careful to avoid those. In the 2nd Lap, a crane drops a giant
                 metal crate into the water which can block your path as it
                 floats, so be careful not to crash into it! The water gets
                 shallow with each lap as well, and the ship at the beginning
                 moves further out, so be ready to go around it quick enough
                 and still make it through the buoys!

Arctic Bay
    Description: The last course to play in Normal Mode is pretty tough when
                 compared to earlier levels, but it's still not too bad. There
                 are many icy areas where you'll slide across them at a slower
                 speed, as well as tight turns around large ice walls. About
                 halfway through, a giant ice chunk falls into the water along
                 the edge of the course, which sends huge waves to that area
                 of the course, but you won't have much trouble getting
                 through that. There are several ramps you can go on, too, so
                 you can do tricks and get turbos to fly through the wider
                 sections quicker!


=============
Advanced Mode
=============

Lost Temple Lagoon
    Description: The first of the advanced series of courses is still pretty
                 easy, but more difficult than the Normal Mode ones. You take
                 a more scenic route this time through the lagoon. There's a
                 ramp you must jump near the start, then a tight couple of
                 turns to get around the buoys. There's a long straightaway
                 after that to boost if you like. In the actual temple area,
                 you can follow the path around, or you can go straight
                 through the low wall and follow the path left and right, then
                 across the sand bar for a quick shortcut. This course will
                 get you used to the ramped up difficulty of the courses yet
                 to come.

Southern Island
    Description: As with the easier version of this course, it follows the
                 same exact path as the previous one. This time around, the
                 buoys are placed a little differently, causing you to pass
                 through some obstacles in order to get them all. The area
                 before the ramp has several wooden boards sticking out of the
                 water, so be careful to avoid crashing into them. The ramp is
                 further away from the dock this time, and you can't really
                 make it over the dock, but you can dive under it. Simply go
                 up the ramp and perform a short dive (see the Stunts section
                 for details); you should make it under the dock for a nice
                 shortcut. Also, the water gets more shallow with each Lap,
                 and that reveals a ship you can jump over via ramp near the
                 start, so be ready for that. Other than that, this course is
                 just as simple as the first version of it.

Aspen Lake
    Description: The same path is followed in the Advanced version of Aspen
                 Lake as in the easier Normal one. This time, the buoys are
                 more tightly placed, causing you to maneuver quicker to get
                 around them all. Watch out for the giant areas of land above
                 the water in the beginning, because you can easily mess up
                 the entire race there! Also, in the end area, there are a
                 bunch of wooden sticks coming out of the water, but you can
                 plow through those if you move quick enough.

Ocean City Harbor
    Description: This version of Ocean City Harbor takes a slightly different
                 path than the previous one, too. In the first area, you go
                 left through the tunnel instead of straight ahead. Further
                 ahead, the path leads between two ships that seem to be
                 getting closer to each other as you pass, so be careful when
                 passing there. There are several ramps around, which can be
                 annoying since they may slow you down (look at how close they
                 are towards the end of the lap). In the 3rd Lap, there's a
                 ramp that surfaces in the beginning of the course, so use a
                 turbo and go straight ahead onto it and over the boundary.
                 Then, just follow the path and you'll cut a few seconds off
                 your time easily!

Arctic Bay
    Description: Again, the path in Arctic Bay is a bit different, but it's
                 really not too hard either. Some of the turns may be tighter,
                 but it's nothing you can't handle at this point. Try not to
                 ride on the ice whenever possible, since it slows you down if
                 you do. About halfway through the course, past the ship, in
                 Laps 1 and 2 giant ice chunks fall from the cliff, bringing
                 huge waves to that area, so be careful! Anyway, there are
                 many good straightaways for you to boost on, so it won't be
                 too hard to catch up and/or win in this course!

La Razza Canal
    Description: This is simply the hardest course in the entire game, even in
                 its easier form in Advanced mode! The turns are VERY tight,
                 and there is hardly any room for messing up throughout a race
                 here. However, this can be a little less hard for you,
                 especially if you practice racing on it in Time Trial mode
                 several times beforehand. Anyway, there are no real obstacles
                 besides the gondolas grouped together in some areas, but you
                 can crash through those with no trouble at all. When you're
                 coming up the east side of the course (see the map), you'll
                 encounter a sharp left turn under a silver bridge; go left
                 around the fountain to save some time there. Besides that,
                 use turbos in the wide straightaways where you can get around
                 the buoys easily, and you shouldn't have too much trouble.
                 Just practice alot and you'll be fine!


===========
Expert Mode
===========

Lost Temple Lagoon
    Description: The longest and toughest version of Lost Temple Lagoon is
                 actually pretty simple when you get to playing it. The buoys
                 are obviously more tightly placed, and the turns can be tough
                 at times, but it's nothing you can't maneuver around. There
                 are a couple of straightaways (particularly at the end/start
                 of the lap) that you can turbo through if you like. There are
                 more good and straight areas than there are turns, so your
                 only problem (if you want to call it one) should be getting
                 around all the buoys, and that's not bad either.

Southern Island
    Description: Personally, this would have to be the easiest course in the
                 Expert mode. It takes a somewhat different path around the
                 island, but the buoys aren't too hard to get around if you
                 take it easy and maneuver around them tightly enough. As with
                 the previous versions of this stage, the water gets more
                 shallow with each Lap. In Lap 1, about halfway through, avoid
                 the wooden sticks and go up the ramp before the dock, then
                 dive down and under it for a quick shortcut. In Laps 2 and 3,
                 you can just avoid the ramp and pass right under the dock
                 safely. The wooden boards before that point will be higher up
                 and blocking your path, so be careful!

Aspen Lake
    Description: Now THIS is a tough one to race through! The path is totally
                 different this time around, and there are MANY rocks which
                 obstruct your path for much of the race. I HIGHLY recommend
                 you take it easy in the first half, and make sure you get
                 around all the buoys correctly, without hitting the rocks.
                 Take some time to practice the course in Time Trial so you
                 get used to the layout, and you'll get better at it after a
                 while. There is a small shortcut you could try in the
                 beginning of the lap though; to the right of the ramp, you
                 can ride under the dock if you can get around the ramp for a
                 quick shortcut.

Ocean City Harbor
    Description: As with the previous version of this course, there are LOTS
                 of ramps around here. Also, the buoys are placed in such
                 widespread areas that you'll really have to maneuver quickly
                 and efficiently in order to reach them all. The path itself
                 is not very misleading with any tight turns; it's just the
                 ramps and buoy placement that prove to be your worst
                 problems. In the beginning area of Laps 1 and 2, giant crates
                 are dropped into the water, which can block your path in a
                 way, as well as make large waves in that area. You can just
                 ride over those floating crates, so it's no big deal.

Arctic Bay
    Description: This version of Arctic Bay can either be considered as hard
                 or easy. It all depends on how good you are at making quick
                 turns and not crashing into walls and such along the way. The
                 path is pretty straightforward, and in the first half, you
                 ride through a thin sheet of ice into a cave, then out the
                 other end. The buoys can be a pain in some spots, but I do
                 consider this to be one of the easier courses in this mode,
                 so you can handle it.

La Razza Canal
    Description: Just like the Advanced version of this course, it's still
                 going through tight turns within a city's canals. This is
                 one of, if not, THE hardest course in the entire game! The
                 turns are just too difficult at times, most causing you to
                 slow down quite a bit just to get through. There are a couple
                 good straightaways here and there, and the buoys aren't very
                 hard to get around, but it's still a pain in the neck to race
                 through here.

Strongwater Keep
    Description: For the very last course in Expert mode, I was truly not
                 expecting such an easy course! The course is VERY quick to
                 get through, with a simple path and the buoys not the least
                 bit hard to get around! It's just a quick and easy course
                 with no obstacles in the water at all, except for the walls
                 bordering the path. There is a shortcut you can take, though.
                 Halfway through the lap (the southeast area of the course
                 map), you'll see a ramp in front of a wall. Go straight onto
                 it and use a turbo to make it over, then continue straight
                 along with a quick jump to get ahead if needed. Also, in Laps
                 2 and 3, you can enter the front gate of the fortress since
                 the arrow sign will move out of the way. Just follow the path
                 through here and out the window, then turn right and continue
                 onward.

******************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Stunts -=
-=-=-=-=-=-=-=-=

There are many different stunts and tricks that you can perform in Wave Race, 
just like the original one for N64. Here's a list of all stunts and how to do 
them (quite a few are harder than they sound, so be patient and you'll get it 
right):

==============
Running Stunts
==============

Handstand
---------

How to do: Down, then Up (stay in this position by holding Up)

Description: A handstand is done on the handlebars of the wave runner.


Backwards
---------

How to do: Rotate Control Stick clockwise (stay in this position by holding
           Down)

Description: Ride the wave runner backwards.


Standing -> Somersault
----------------------

How to do: Rotate Control Stick counterclockwise, then Down (stay in this
           position by holding Up)

Description: Your character stands up and does a somersault forward, then sits
             on the front of the wave runner.


Bullet
------

How to do: Hold B, then press Down, then Up on the Control Stick (stay in this
           position by holding Up)

Description: Your character dives onto the front of the wave runner.


Flip Sub
--------

How to do: Hold B, then rotate Control Stick clockwise (stay in this position
           by holding Down)

Description: Your character will do a flip and move the handlebars straight
             up, then steer while in that position.


Cowboy
------

How to do: Hold B, then rotate Control Stick counterclockwise (stay in this
           position by holding Up)

Description: Your character will roll onto the front of the wave runner, and
             ride it like a cowboy/girl.


==============
Jumping Stunts
==============

Short Dive
----------

How to do: When in the air, hold L and R until you hit the water

Description: Your character will dive into the water and stay under for a
             short period of time.


Long Dive
---------

How to do: When in the air, press Down, then hold Up until you hit the water

Description: Your character will dive into the water and stay under for a long
             period of time.


Right Barrel Roll
-----------------

How to do: When on the jump ramp, press Left, then Right

Description: Your character will do a horizontal roll to the right in the air.


Left Barrel Roll
----------------

How to do: When on the jump ramp, press Right, then Left.

Description: Your character will do a horizontal roll to the left in the air.


Back Flip
---------

How to do: In the air, press Up, then hold Down to flip

Description: Your character will do a vertical flip in the air.


Superman
--------

How to do: When on the jump ramp, hold B, then press Up, then Down

Description: Your character will do a Superman-type pose in the air (feet and
             legs in the air while holding the handlebars).


Right Can-Can
-------------

How to do: When on the jump ramp, hold B, then press Left, then Right

Description: Your character will kick your feet out to the right in the air.


Left Can-Can
------------

How to do: When on the jump ramp, hold B, then press Right, then Left

Description: Your character will kick your feet out to the left in the air.


Nac-Nac
-------

How to do: When on the jump ramp, hold B, then rotate Control Stick clockwise

Description: Your character will raise their left arm and right leg in the
             air.


Heel Clicker
------------

How to do: When on the jump ramp, hold B, then rotate Control Stick
           counterclockwise

Description: Your character will jump up and click their heels in front of
             them in the air.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  9. Secrets/Tips and Tricks  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Access Tsunami Zone
-------------------

In Dolphin Park, there is a hidden "tsunami zone" that you can access if 
you're quick enough to reach it in time. Straight ahead from the starting 
point, you'll notice a small island of sorts; look beyond that and you'll see 
a circle of buoys in the distance. Gain speed and get behind that island, then 
as soon as you leave the course, use a turbo and hold B (to avoid being slowed 
by waves). Use turbo again ASAP as you ride straight to those buoys. If you 
get within the circle before time is up, you'll be in an area with massive 
waves, and you can ride around as long as you like in there, too!


Password Entry Mode
-------------------

To unlock the Passwords section, in the Options menu, hold X + Z + Start 
simultaneously. You can then enter a password to unlock further secrets.


Race with a Dolphin in Free Roam Mode
-------------------------------------

To race atop a dolphin in Free Roam mode, you must first unlock the Passwords 
option listed above. Then, enter the password: "DLPHNMOD". You'll then be able 
to race with a dolphin on any course you choose (data cannot be saved in this 
mode, however).


Title/Loading Screen Tricks
---------------------------

On the title screen, you can move the icon that says "Press Start" by simply 
moving the Control Stick. Also, on loading screens, you can move the bubble 
around with the Control Stick as well.


Unlock All Weather Conditions in Time Trial
-------------------------------------------

To be able to choose any weather condition on any course in Time Trial mode, 
you must first complete the Expert circuit in Championship mode.


Unlock Arctic Bay
-----------------

To unlock the Arctic Bay course, you must first play and complete it in the 
Normal Championship mode.


Unlock Expert Championship Mode
-------------------------------

To unlock the Expert (7 Days) Championship Mode, you must first complete the 
Hard Championship Mode.


Unlock Hard Championship Mode
-----------------------------

To unlock the Hard (6 Days) Championship Mode, you must first complete the 
Normal Championship Mode.


Unlock La Razza Canal
---------------------

To unlock the La Razza Canal course, you must first play and complete it in 
the Advanced Championship mode.


Unlock Strongwater Keep
-----------------------

To unlock the Strongwater Keep course, you must first play and complete it in 
the Expert Championship mode.


Unlock Trial Option in Tutorial Menu
------------------------------------

In order to unlock the Trial option, which is the "???" in the Tutorial menu, 
you must complete all jumps, stunts, and controls (Basic and Advanced).

Trial mode allows you to race for one lap alone in Dolphin Park, where you can 
perform as many tricks as you can before the finish.

******************************************************************************

-=-=-=-=-=-=-=-=-=
-=  10. Credits -=
-=-=-=-=-=-=-=-=-=

GameFAQs (http://www.gamefaqs.com): For several of the secrets listed in this 
guide.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  11. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is Copyright (c)2001-2002 Devin Morgan. This FAQ is for private and 
personal use only. It may NOT be used on any website other than the following 
sites:

GameFAQs (http://www.gamefaqs.com)
Game Winners (http://www.gamewinners.com)
Video Game Strategies (http://vgstrategies.about.com)
Game Advice (http://www.gameadvice.com)

If you find this or any of my other FAQs on any other site, contact me 
immediately! Please do not ask me if you may post this FAQ on your site or 
publish it in your magazine, book, etc., because the answer is no. If you use 
ANY information from within this FAQ, please give me FULL credit for what you 
took and do not alter my information in any way, shape, or form. The most 
recent version of this FAQ can always be found at the sites listed above.

******************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  12. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you have anything that you would wish to contribute to this FAQ, anything 
to correct, or have any questions about something not already covered in this 
FAQ, please e-mail me at devin_morgan@netzero.net. You will be given full 
credit for whatever you submit. Please do not send me flames or nasty e-mails; 
that will only result in your e-mail address being blocked from contacting me. 
Thanks for reading this FAQ, and check out all my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

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