#######################################################################
# ____                          ____                      _           #
#/ ___| _   _ _ __   ___ _ __  / ___| _ __ ___   __ _ ___| |__        #
#\___ \| | | | '_ \ / _ \ '__| \___ \| '_ ` _ \ / _` / __| '_ \       #
# ___) | |_| | |_) |  __/ |     ___) | | | | | | (_| \__ \ | | |      #
#|____/ \__,_| .__/ \___|_|    |____/|_| |_| |_|\__,_|___/_| |_|      #
#            |_|                                                      #
# ____                    __  __      _                               #
#| __ ) _ __ ___  ___    |  \/  | ___| | ___  ___                     #
#|  _ \| '__/ _ \/ __|   | |\/| |/ _ \ |/ _ \/ _ \                    #
#| |_) | | | (_) \__ \_  | |  | |  __/ |  __/  __/                    #
#|____/|_|  \___/|___(_) |_|  |_|\___|_|\___|\___|                    #
#                                                                     #
#######################################################################

#######################################################################
# Super Smash Brothers FAQ/Move List                                  #
# For the Nintendo GameCube                                           #
#                                                                     #
# Written By: NeoYoshi                                                #
#                                                                     #
# Last Update: 01/11/02                                               #
# Version: 2.0                                                        #
#                                                                     #
# The latest version of this guide can always be found at:            #
# http://www.gamefaqs.com                                             #
#                                                                     #
# This FAQ may not, no matter what, appear on the following sites:    #
# http://www.gamespot.com                                             #
#                                                                     #
#                     Percentage Completed: <90%>                     #
#        <%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%------------->         #
#                      Yeah, somewhere like that                      #
#                                                                     #
#                           Revisions                                 #
#                   Version 2.0: All Homeruns done, all               #
#                                Multi Man Melees done,               #
#                                more secrets added, minor            #
#                                layout adjustment, Misc stuff.       #
#                   Version 1.5: All items added.                     #
#                   Version 1.0: First Version.                       #
#######################################################################

#######################################################################
# Table of Contents                                                   #
# 1. Introduction                                                     #
# 2. Controls                                                         #
# 3. Overview                                                         #
# 4. Move List                                                        #
# 5. Target Test                                                      #
# 6. Homerun Contest                                                  #
# 7. Multi-Man Melee                                                  #
# 8. Classic Walkthrough                                              #
# 9. Adventure Walkthrough                                            #
# 10. All-Star Walkthrough                                            #
# 11. Items                                                           #
# 12. Stages                                                          #
# 13. Bonuses                                                         #
# 14. Trophies                                                        #
# 15. Events                                                          #
# 16. Vs. Mode Fun Stuff                                              #
# 17. Secrets                                                         #
# 18. FAQ                                                             #
# 19. Contact                                                         #
# 20. Credits                                                         #
# 21. Closing                                                         #
#######################################################################

#######################################################################
# 1. Introduction                                                     #
#######################################################################

Well, here it is, Version 2.0 to the massive SSBM guide of mine.  Hope it
helps, can't think of anything intelligent to say here...

#######################################################################
# 2. Controls                                                         #
#######################################################################

Controls
--------
L................Shield
R................Shield
L+A..............Grab
R+A..............Grab
Start............Pause
Control Stick....Move, Jump
Z................Grab
Y................Jump
X................Jump
A................Use Standard Attacks
B................Use Special Moves
Control Pad......Taunt
C Stick..........Zoom Camera, in Vs. Mode it's to use Smash Attacks

#######################################################################
# 3. Overview                                                         #
#######################################################################

1-P Mode - Regular Match - Classic
----------------------------------
In this mode, you can select any character you wish, and then you will be able
to go through a mode similar to the 1P mode of the original Super Smash
Brothers.  You will face various opponents and try to complete the mode!  Refer
to the Classic Walkthrough in this guide to help you with it.

1-P Mode - Regular Match - Adventure
------------------------------------
In this mode, you will once again be able to choose any character you want, but
this time the mode will be an RPG kind of deal.  You will go through various
stages trying to defeat all the opponents and become victorious!  Refer to the
Adventure Walkthrough in this guide to help you with it.

1-P Mode - Regular Match - All-Star
-----------------------------------
Once you have unlocked every character, this mode will become available to you.
 In this mode, which is remarkably similar to Kirby's Super Star's final level,
you will select any character you want, and face every opponent in the game.
At the start you will only have to face one at a time, but as you go through it
more, you will face 2 opponents at a time, 3 opponents at a time, then for the
final match you will face 25 Mr. Game & Watch's.  After every battle, you will
go to a place with 3 Hearts.  You can only use these hearts once through the
whole All-Star mode.  So use them wisely.  My advice is to use them after
around 80% damage, but it depends on the character you're using.  Refer to the
All-Star mode walkthrough in this guide for help with it.

1-P Mode - Event Match
----------------------
In this mode, you will have to complete 51 different events, all with special
tasks you must perform to beat each of them.  Refer to the events mode
walkthrough later in this guide for help with them all.

1-P Mode - Stadium - Target Test
--------------------------------
In the Target Test Mode, you will get to choose any character you like, then it
will set you up on a stage corresponding to the character you have chosen.
That stage will consist of 10 targets that you must break.  Refer to the Target
Test part of this guide for help with them.

1-P Mode - Stadium - Home-Run Contest
-------------------------------------
In this mode, you will select any character you want, and try to smash a
sandbag with a home run bat as far as you can.  Refer to the Home Run Contest
part of this guide for help with hitting the sand bag as far as possible.

1-P Mode - Stadium - Multi-Man Melee
------------------------------------
In this mode, you can choose from 6 different options: 10-Man Melee, 100-Man
Melee, 3-Minute Melee, 15-Minute Melee, Endless Melee, and Cruel-Melee.  In
10-man Melee, you will have to beat 10 wire frames.  In 100-man melee, you will
have to beat 100.  In 3 minute and 15 minute melee, you will have to survive
wire frames for that amount of time.  In Endless Melee, you will have to beat
as many wire frames as possible without dying.  In Cruel melee, you will fight
the hardest wire frames around, it's very hard.  Refer to the Multi Man Melee
section later in this FAQ for help on all of these.

1-P Mode - Training
-------------------
Simple enough, choose any character and any stage you wish and train with them.
 Learn their moves and attacks and whatnot.  It's pretty much self-explanatory.

Vs. Mode - Melee
----------------
In this mode, 1-4 players can select any character they want, then you can go
brawl it out on any stage you want.  There are many custom rules you can set
also.  It's very fun.

Vs. Mode - Tournament Melee
---------------------------
Basically, you can select up to a 64-man tournament, enter your guy/gal, and go
through a tournament.

Vs. Mode - Special Melee - Camera Mode
--------------------------------------
In this mode, the controller plugged in to slot 4 will be able to use the
camera to take pictures of the match going on.  He or She can zoom in, zoom
out, move the camera any way He or She wants, and whatnot.  You can even save
the pictures you take onto a memory card.

Vs. Mode - Special Melee - Stamina Melee
----------------------------------------
In this mode, instead of trying to knock your opponents off to make them lose a
life, each character will have a set amount of life, in which you will have to
take off.

Vs. Mode - Special Melee - Super Sudden Death
---------------------------------------------
In this mode, each character will be set with 300% damage for easy kills.  Fun
if you put bomb-ombs on too.  Hehe.

Vs. Mode - Special Melee - Giant Melee
--------------------------------------
In this mode, all characters will have the effect of a Super Mushroom,
therefore, being Giant.

Vs. Mode - Special Melee - Tiny Melee
-------------------------------------
In this mode, all characters will have the effect of a Poison Mushroom,
therefore being Tiny!

Vs. Mode - Special Melee - Invisible Melee
------------------------------------------
In this mode, all characters will have the effect of a Cloaking Device,
therefore being invisible...

Vs. Mode - Special Melee - Fixed-Camera Mode
--------------------------------------------
In this mode, you will battle on an arena that will have a camera that does not
move.  In other words, you will battle on the level without the camera moving.

Vs. Mode - Special Melee - Single-Button Mode
---------------------------------------------
In this mode, each player can only use the A button.  Very good for beginners.

Vs. Mode - Special Melee - Lightning Melee
------------------------------------------
In this mode, each character will move 2x as fast as normal.

Vs. Mode - Special Melee - Slo-Mo Melee
---------------------------------------
Self-explanatory, each character will move 2x as slow as usual.

Vs. Mode - Custom Rules
-----------------------
Here, you can set various options for the melee mode.  Here are the options you
can set.

RULES: Here, you can choose between Time, Stock, Coin, or Bonus.  If you choose
time, the match will have a certain time limit.  If you choose Stock, you will
have a certain amount of lives for the match.  If you choose Coin, you will
have to collect coins by knocking them out of your opponent during a match.  If
you choose Bonus, you will compete to get the most points by during certain
stuff, see the Bonuses section in this guide to read a list of bonuses you can
obtain.

HANDICAP: Here, you can turn the Handicap on, off, or make it auto.  If you
have it off, no player will have an advantage.  If you turn it on, you can set
which player has an advantage and which doesn't.  If you set it to auto, each
player will get there own handicap, determined by if they lost or won the last
round and whatnot.

DAMAGE RATIO: Here, you can set the damage ration from 0.5 to 2.0.  The lower
you make it, the harder it will be to knock your opponents off the arena.  The
higher you choose, the easier it will be to knock them off.

STAGE SELECTION: Here, you can choose between On, Random, Ordered, Turns, and
Loser.  If you choose On, Anyone will be able to select the stage before the
match starts.  If you choose random, the stage you play on will be random
before you start the match.  If you choose Ordered, you will play the stages in
order.  If you choose Turns, each player will take turns choosing the stage.
And lastly, if you choose loser, the lower of the previous match will select
the stage.

ITEM SWITCH: Here, you can choose which items everyone will get to use for the
match, and if you want the occurrence for the items to be very high to very
low.

ADDITIONAL RULES - STOCK MATCH TIME LIMIT: Here, you can choose a time limit
for matches with Stock.

ADDITIONAL RULES - FRIENDLY FIRE: Here, you can enable it where you can attack
your teammate or not.

ADDITIONAL RULES - SELF DESTRUCT: Here, you can choose how many points you lose
for dying without someone killing you.

ADDITIONAL RULES - RANDOM STAGE: Here, you can choose which stages you want to
play and which ones you don't.

Vs. Mode - Name Entry
---------------------
Here, you can create a profile for you.  I still really haven't found how this
works, so if someone can tell me, email yoshi13n@yahoo.com

Trophies - Gallery
------------------
Here, you can view each of the trophies you have collected, and see information
on each of them.

Trophies - Lottery
------------------
Here, you can play the slot machine using however many coins you have and try
to get a new trophy for your collection.

Trophies - Collection
---------------------
Here, you can view your entire collection of trophies on a table.  Use X and Y
to zoom in and out.

Options - Rumble
----------------
Here, you can choose if you want your controller to rumble or not.

Options - Sound
---------------
Here, you can choose if you want the sound to be in stereo or mono.

Options - Screen Display
------------------------
If you turn it on, the display will be smoother and harder.  Turning it off
will make the screen sharper and harder.

Options - Language
------------------
Here, you can choose if you want the game in (Japanese?) or English.

Options - Erase Data
--------------------
Here, you can erase various parts of the game that you have done.

Data - Snapshots
----------------
Here, you can view all the pictures you have taken in Camera Mode.

Data - Archives
---------------
Here, you can watch a video that tells you how to play the game, and you can
watch a Special video that has random stuff in it.

Data - Melee Records - Vs. Records
----------------------------------
Here, you can see how many KOs and that kind of stuff that each of the
characters have got.

Data - Melee Records - Bonus Records
------------------------------------
Here, you can see the list of bonuses you have.

Data - Miscellaneous Records
----------------------------
This just tells various stuff.

Data - Special
--------------
This tells you what time you unlocked each of the characters, stages, and a few
other things.

#######################################################################
# 4. Move List                                                        #
#######################################################################

##########
##Bowser##
##########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Left Scratch        | 5
On Ground        | A, A        | Right Scratch       | 11
On Ground        | Right, A    | Koopa Knuckle       | 12
On Ground        | Left, A     | Koopa Knuckle       | 12
On Ground        | Up, A       | Hammer Head         | 13
On Ground        | Down, A     | Floor Scratch       | 22
On Ground        | Right+A     | Hammer Head         | 32
On Ground        | Left+A      | Hammer Head         | 32
On Ground        | Up+A        | Shell Shock         | 27
On Ground        | Down+A      | Buzzsaw             | 27
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Horn Charge         | 11
In the air       | A           | Gyroscope           | 13
In the air       | Right, A    | Jump Slash          | 14
In the air       | Left, A     | Spike Stretch       | 13
In the air       | Up, A       | Horn Toss           | 15
In the air       | Down, A     | Scrub Brush         | 13
Grabbing         | A           | Bull Horns          | 3
Grabbing         | Right       | Catapult            | 10
Grabbing         | Left        | Reverse Throw       | 10
Grabbing         | Up          | Blender             | 9
Grabbing         | Down        | Bowser Slam         | 12
Ground or Air    | B           | Fire Breath         | Varies
Ground or Air    | Right+B     | Koopa Klaw          | Varies
Ground or Air    | Up, B       | Whirling Fortress   | 13
Ground or Air    | Down, B     | Bowser Bomb         | 21

##################
##Captain Falcon##
##################
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Jab                 | 2
On Ground        | A, A        | Straight            | 7
On Ground        | A, A, A     | Knee                | 15
On Ground        | A, A, A, A  | Mach Punch          | 16
On Ground        | Right, A    | Round Kick          | 11
On Ground        | Left, A     | Round Kick          | 11
On Ground        | Up, A       | Wheel Kick          | 13
On Ground        | Down, A     | Crouching Kick      | 12
On Ground        | Right+A     | Overheat Elbow      | 27
On Ground        | Left+A      | Overheat Elbow      | 27
On Ground        | Up+A        | Pinwheel Kick       | 27
On Ground        | Down+A      | Pendulum Kick       | 24
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Turbo Shoulder      | 10
In the air       | A           | Rotary Kick         | 12
In the air       | Right, A    | Knee Smash          | 18
In the air       | Left, A     | Reverse Knuckle     | 14
In the air       | Up, A       | Overhead Kick       | 12
In the air       | Down, A     | Step on it          | 16
Grabbing         | A           | Captive Knee        | 3
Grabbing         | Right       | Body Blow           | 4
Grabbing         | Left        | Kickback            | 4
Grabbing         | Up          | Rising Palm         | 3
Grabbing         | Down        | Throw Down          | 7
Ground or Air    | B           | Falcon Punch        | 27
Ground or Air    | Right+B     | Raptor Boost        | 7
Ground or Air    | Up, B       | Falcon Dive         | 10
Ground or Air    | Down, B     | Falcon Kick         | 15

###############
##Donkey Kong##
###############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Swipe               | 4
On Ground        | A, A        | Uppercut            | 10
On Ground        | Right, A    | Back hand slap      | 10
On Ground        | Left, A     | Back hand slap      | 10
On Ground        | Up, A       | Spider Web Swipe    | 9
On Ground        | Down, A     | Slouch Slap         | 7
On Ground        | Right+A     | Kong Klap           | 27
On Ground        | Left+A      | Kong Klap           | 27
On Ground        | Up+A        | Ape Applause        | 24
On Ground        | Down+A      | Twin beat           | 21
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Kongo Kick          | 11
In the air       | A           | Kong Whirl          | 10
In the air       | Right, A    | Hammer Knuckle      | 16
In the air       | Left, A     | Back Kick           | 12
In the air       | Up, A       | Flying Headbutt     | 14
In the air       | Down, A     | Flying Stomp        | 13
Grabbing         | A           | Jungle Chop         | 3
Grabbing         | Right       | Kong Karry          | Varies
Grabbing         | Left        | Donkey Fling        | 11
Grabbing         | Up          | Coconut Toss        | 9
Grabbing         | Down        | Simian Slam         | 7
Ground or Air    | B           | Giant Punch         | 30
Ground or Air    | Right+B     | Head Butt           | 5
Ground or Air    | Up, B       | Spinning Kong       | 8
Ground or Air    | Down, B     | Hand Slap           | 11

#############
##Dr. Mario##
#############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Left Jab            | 4
On Ground        | A, A        | Right Cross         | 7
On Ground        | A, A, A     | Toe Kick            | 13
On Ground        | Right, A    | Dr. Kick            | 8
On Ground        | Left, A     | Dr. Kick            | 8
On Ground        | Up, A       | Uppercut            | 10
On Ground        | Down, A     | Reflex Test         | 9
On Ground        | Right+A     | Defibrillator       | 25
On Ground        | Left+A      | Defibrillator       | 25
On Ground        | Up+A        | Ear, Nose, and
                                 Throat              | 21
On Ground        | Down+A      | Surgical Sweep      | 24
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Slide               | 8
In the air       | A           | Dr. Kick            | 10
In the air       | Right, A    | Dr. Punch           | 17
In the air       | Left, A     | Drop Kick, M.D.     | 8
In the air       | Up, A       | Bicycle Kick        | 10
In the air       | Down, A     | Bone Kick           | 11
Grabbing         | A           | Eye Exam            | 3
Grabbing         | Right       | Routine Physical    | 9
Grabbing         | Left        | Traction            | 12
Grabbing         | Up          | Check Up            | 8
Grabbing         | Down        | Hospital Bed        | 6
Ground or Air    | B           | Megavitamins        | 8
Ground or Air    | Right+B     | Super Sheet         | 12
Ground or Air    | Up, B       | Super Jump Punch    | 13
Ground or Air    | Down, B     | Dr. Tornado         | 10

##################
##Falco Lombardi##
##################
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Jab                 | 4
On Ground        | A, A        | Straight            | 8
On Ground        | A, A, A     | Rapid Kick          | 9
On Ground        | Right, A    | Bird Kick           | 9
On Ground        | Left, A     | Bird Kick           | 9
On Ground        | Up, A       | Back Kick           | 9
On Ground        | Down, A     | Bird Sweep          | 13
On Ground        | Right+A     | Roundhouse Kick     | 23
On Ground        | Left+A      | Roundhouse Kick     | 23
On Ground        | Up+A        | Flip Kick           | 19
On Ground        | Down+A      | Falco Split         | 21
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Jumping Side Kick   | 9
In the air       | A           | Flying Kick         | 9
In the air       | Right, A    | Cyclone Kick        | Varies
In the air       | Left, A     | Reverse Spin Kick   | 15
In the air       | Up, A       | Falco Flip          | 15
In the air       | Down, A     | Air Drill           | 12
Grabbing         | A           | Knee                | 3
Grabbing         | Right       | Elbow Bash          | 7
Grabbing         | Left        | Skeet Blaster       | 7
Grabbing         | Up          | Star Blaster        | 7
Grabbing         | Down        | Floor Blaster       | 4
Ground or Air    | B           | Blaster             | 3
Ground or Air    | Right+B     | Falco Phantasm      | 7
Ground or Air    | Up, B       | Fire Bird           | 16
Ground or Air    | Down, B     | Reflector           | 8

###############
##Fox McCloud##
###############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Jab                 | 4
On Ground        | A, A        | Straight            | 8
On Ground        | A, A, A     | Multi-Kick          | 9
On Ground        | Right, A    | Fox Kick            | 9
On Ground        | Left, A     | Fox Kick            | 9
On Ground        | Up, A       | Back kick           | 12
On Ground        | Down, A     | Fox Tail            | 10
On Ground        | Right+A     | Roundhouse kick     | 20
On Ground        | Left+A      | Roundhouse kick     | 20
On Ground        | Up+A        | Flip Kick           | 24
On Ground        | Down+A      | Fox Split           | 20
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Jumping Side Kick   | 7
In the air       | A           | Flying Kick         | 12
In the air       | Right, A    | Tornado Kick        | Varies
In the air       | Left, A     | Reverse Spin Kick   | 12
In the air       | Up, A       | McCloud Flip        | 13
In the air       | Down, A     | Air Drill           | Varies
Grabbing         | A           | Knee                | 3
Grabbing         | Right       | Elbow Bash          | 3
Grabbing         | Left        | Skeet Blaster       | 7
Grabbing         | Up          | Star Blaster        | 7
Grabbing         | Down        | Floor Blaster       | 4
Ground or Air    | B           | Blaster             | 3
Ground or Air    | Right+B     | Fox Illusion        | 7
Ground or Air    | Up, B       | Fire Fox            | 18
Ground or Air    | Down, B     | Reflector           | 5

#############
##Ganondorf##
#############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Thunder Punch       | 7
On Ground        | Right, A    | Armor Crusher       | 12
On Ground        | Left, A     | Armor Crusher       | 12
On Ground        | Up, A       | Volcano Kick        | 27
On Ground        | Down, A     | Sweeping Snake      | 12
On Ground        | Right+A     | Nightmare Lunge     | 30
On Ground        | Left+A      | Nightmare Lunge     | 30
On Ground        | Up+A        | Tornado Kick        | 48
On Ground        | Down+A      | Leg Whip            | 28
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Iron Shoulder       | 14
In the air       | A           | Swooping Keese      | 22
In the air       | Right, A    | Skull Crusher       | 17
In the air       | Left, A     | Hidden Gauntlet     | 16
In the air       | Up, A       | Vulture Kick        | 13
In the air       | Down, A     | Thunder Drop        | 22
Grabbing         | A           | Armored Knee        | 3
Grabbing         | Right       | Gut Punch           | 4
Grabbing         | Left        | Blind Mule Kick     | 4
Grabbing         | Up          | Jaw Breaker         | 3
Grabbing         | Down        | Dirt Nap            | 7
Ground or Air    | B           | Warlock Punch       | 30
Ground or Air    | Right+B     | Gerudo Dragon       | 17
Ground or Air    | Up, B       | Dark Dive           | 13
Ground or Air    | Down, B     | Wizard's Foot       | 15

################
##Ice Climbers##
################
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Pound               | 3
On Ground        | A, A        | Up Swing            | 10
On Ground        | Right, A    | Hammer Swing        | 15
On Ground        | Left, A     | Hammer Swing        | 15
On Ground        | Up, A       | Hammer Spin         | 20
On Ground        | Down, A     | Shin Attack         | 9
On Ground        | Right+A     | Ice hammer          | 36
On Ground        | Left+A      | Ice Hammer          | 36
On Ground        | Up+A        | Icicle Crasher      | 28
On Ground        | Down+A      | Hammer Sweep        | 31
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Scoop               | 17
In the air       | A           | Icy Whirlwind       | 15
In the air       | Right, A    | Hammer Slam         | 21
In the air       | Left, A     | Reverse Swing       | 22
In the air       | Up, A       | Hammer Reach        | 17
In the air       | Down, A     | Hammer Ride         | 18
Grabbing         | A           | Cold Headbutt       | 5
Grabbing         | Right       | Hockey Slapshot     | 11
Grabbing         | Left        | Snow Mt. Throw      | 7
Grabbing         | Up          | Icicle Toss         | 11
Grabbing         | Down        | Avalanche Crusher   | 6
Ground or Air    | B           | Ice Shot            | 10
Ground or Air    | Right+B     | Squall Hammer       | Varies
Ground or Air    | Up, B       | Belay               | 16
Ground or Air    | Down, B     | Blizzard            | Varies

##############
##Jigglypuff##
##############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Left Jab            | 3
On Ground        | A, A        | Right Jab           | 6
On Ground        | Right, A    | Rolling Kick        | 10
On Ground        | Left, A     | Rolling Kick        | 10
On Ground        | Up, A       | Back Kick           | 9
On Ground        | Down, A     | Trip                | 10
On Ground        | Right+A     | Lunge Kick          | 23
On Ground        | Left+A      | Lunge Kick          | 23
On Ground        | Up+A        | Headbutt            | 19
On Ground        | Down+A      | Jiggly Split        | 16
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Jiggly Ram          | 12
In the air       | A           | Jigglypuff Kick     | 12
In the air       | Right, A    | Drop Kick           | 12
In the air       | Left, A     | Spinning Back Kick  | 12
In the air       | Up, A       | Mow Down            | 12
In the air       | Down, A     | Spinning Kick       | Varies
Grabbing         | A           | Slap                | 3
Grabbing         | Right       | Bumper              | 12
Grabbing         | Left        | Back Buster         | 10
Grabbing         | Up          | Puff Launch         | 11
Grabbing         | Down        | Grinder             | 8
Ground or Air    | B           | Rollout             | 18
Ground or Air    | Right+B     | Pound               | 13
Ground or Air    | Up, B       | Sing                | 0, but puts
                                                       Opponent to
                                                       Sleep.
Ground or Air    | Down, B     | Rest                | 28

#########
##Kirby##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Right Punch         | 3
On Ground        | A, A        | Left Punch          | 7
On Ground        | A, A, A     | Vulcan Jab          | 8
On Ground        | Right, A    | Spinning Kick       | 11
On Ground        | Left, A     | Spinning Kick       | 11
On Ground        | Up, A       | Back Kick           | 8
On Ground        | Down, A     | Squish Kick         | 10
On Ground        | Right+A     | Smash Kick          | 20
On Ground        | Left+A      | Smash Kick          | 20
On Ground        | Up+A        | Kirby Flip Kick     | 20
On Ground        | Down+A      | Propeller Kick      | 19
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Fire Kirby          | 8
In the air       | A           | Twinkle Star        | 10
In the air       | Right, A    | Spiral Kick         | 17
In the air       | Left, A     | Drop Kick           | 14
In the air       | Up, A       | Floating Flip Kick  | 15
In the air       | Down, A     | Screw Driver        | Varies
Grabbing         | A           | Slap                | 3
Grabbing         | Right       | Power Bomb          | 8
Grabbing         | Left        | Brain Buster        | 8
Grabbing         | Up          | Ninja Drop          | 10
Grabbing         | Down        | Victory Dance       | 7
Ground or Air    | B           | Swallow             | 0, but steals opponents
                                                       Abilities.
Ground or Air    | Right+B     | Hammer              | 23
Ground or Air    | Up, B       | Final Cutter        | 15
Ground or Air    | Down, B     | Stone               | 18

########
##Link##
########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Slash               | 5
On Ground        | A, A        | Counter Slash       | 8
On Ground        | A, A, A     | Stab                | 14
On Ground        | A, A, A, A  | Illusion Stab       | 15
On Ground        | Right, A    | Sword Chop          | 14
On Ground        | Left, A     | Sword Chop          | 14
On Ground        | Up, A       | Half-moon Swipe     | 9
On Ground        | Down, A     | Grass Cutter        | 11
On Ground        | Right+A     | Double Sword Slice  | 19
On Ground        | Left+A      | Double Sword Slice  | 19
On Ground        | Up+A        | Triple Sword Slice  | 20
On Ground        | Down+A      | Sword Sweep         | 17
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Running Hack        | 12
In the air       | A           | Hylian Kick         | 11
In the air       | Right, A    | Spinning Sword      | 13
In the air       | Left, A     | Double Kick         | 13
In the air       | Up, A       | Stab up             | 16
In the air       | Down, A     | Sword Plant         | 22
Grabbing         | A           | Hilt Strike         | 3
Grabbing         | Right       | Kick Out            | 6
Grabbing         | Left        | Reverse Kick Out    | 6
Grabbing         | Up          | Sword Launch        | 6
Grabbing         | Down        | Flying Elbow        | 6
Ground or Air    | B           | Bow                 | 18
Ground or Air    | Right+B     | Boomerang           | 6
Ground or Air    | Up, B       | Spin Attack         | 15
Ground or Air    | Down, B     | Bomb                | 8

#########
##Luigi##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Left Jab            | 3
On Ground        | A, A        | Right Jab           | 5
On Ground        | A, A, A     | Plumber's Rump      | 10
On Ground        | Right, A    | Plumber Kick        | 10
On Ground        | Left, A     | Plumber Kick        | 10
On Ground        | Up, A       | Cat Punch           | 9
On Ground        | Down, A     | Heel Kick           | 9
On Ground        | Right+A     | Trowel Stab         | 17
On Ground        | Left+A      | Trowel Stab         | 17
On Ground        | Up+A        | Lead Headbutt       | 23
On Ground        | Down+A      | Breakdance Sweep    | 23
On Ground        | + Pad Up    | Taunt               | 1
Running          | A           | Fists of Fear       | 11
In the air       | A           | Plumber's Boot      | 15
In the air       | Right, A    | Chop Chop           | 12
In the air       | Left, A     | Drop Kick           | 11
In the air       | Up, A       | Bicycle Sweep       | 13
In the air       | Down, A     | Screwdriver Kick    | 16
Grabbing         | A           | Clutch Headbutt     | 3
Grabbing         | Right       | Heave-Ho            | 8
Grabbing         | Left        | Airplane Swing      | 10
Grabbing         | Up          | Luigi Launch        | 7
Grabbing         | Down        | Down the Drain      | 7
Ground or Air    | B           | Fireball            | 6
Ground or Air    | Right+B     | Green Missile       | 26
Ground or Air    | Up, B       | Super Jump Punch    | 25
Ground or Air    | Down, B     | Luigi Cyclone       | 10

#########
##Mario##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Left Jab            | 3
On Ground        | A, A        | Right Cross         | 5
On Ground        | A, A, A     | Toe Kick            | 10
On Ground        | Right, A    | Plumber Kick        | 9
On Ground        | Left, A     | Plumber Kick        | 9
On Ground        | Up, A       | Uppercut            | 8
On Ground        | Down, A     | Leg Sweep           | 8
On Ground        | Right+A     | Fire Glove          | 24
On Ground        | Left+A      | Fire Glove          | 24
On Ground        | Up+A        | Lead Headbutt       | 20
On Ground        | Down+A      | Break dance sweep   | 25
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Slide               | 9
In the air       | A           | Plumber's Boot      | 12
In the air       | Right, A    | Plunger             | 15
In the air       | Left, A     | Drop Kick           | 11
In the air       | Up, A       | Bicycle Kick        | 11
In the air       | Down, A     | Drill Kick          | 7
Grabbing         | A           | Clutch Headbutt     | 3
Grabbing         | Right       | Heave-Ho            | 9
Grabbing         | Left        | Airplane Swing      | 12
Grabbing         | Up          | Mario Launch        | 8
Grabbing         | Down        | Down the Drain      | 6
Ground or Air    | B           | Fireball            | 6
Ground or Air    | Right+B     | Cape                | 10
Ground or Air    | Up, B       | Super Jump Punch    | 14
Ground or Air    | Down, B     | Mario Tornado       | 10

#########
##Marth##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Slash               | 6
On Ground        | A, A        | Counter Slash       | 12
On Ground        | Right, A    | Sharp Edge          | 13
On Ground        | Left, A     | Sharp Edge          | 13
On Ground        | Up, A       | Anti-Air Slash      | 13
On Ground        | Down, A     | Low Stab            | 10
On Ground        | Right+A     | Dragon Killer       | 27
On Ground        | Left+A      | Dragon Killer       | 27
On Ground        | Up+A        | Justice Sword       | 24
On Ground        | Down+A      | Whirlwind Blade     | 15
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Raid Chop           | 12
In the air       | A           | Double Slash        | 13
In the air       | Right, A    | Aerial Swipe        | 13
In the air       | Left, A     | About Face          | 13
In the air       | Up, A       | Luna Slash          | 13
In the air       | Down, A     | Half Moon           | 13
Grabbing         | A           | Knee                | 3
Grabbing         | Right       | Bounce              | 4
Grabbing         | Left        | Throw Away          | 4
Grabbing         | Up          | Emblem Toss         | 4
Grabbing         | Down        | Slam                | 5
Ground or Air    | B           | Shield Breaker      | 25
Ground or Air    | Right+B     | Dancing Blade       | Varies
Ground or Air    | Up, B       | Dolphin Slash       | 13
Ground or Air    | Down, B     | Counter             | 7

##########
##Mewtwo##
##########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Dark Flash          | 6
On Ground        | A, A        | Dark Flame          | 17
On Ground        | Right, A    | Tail Whip           | 10
On Ground        | Left, A     | Tail Whip           | 10
On Ground        | Up, A       | Flip                | 5
On Ground        | Down, A     | Tail Sweep          | 5
On Ground        | Right+A     | Shadow Blast        | 16
On Ground        | Left+A      | Shadow Blast        | 16
On Ground        | Up+A        | Tail Flick          | 13
On Ground        | Down+A      | Somersault Kick     | 12
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Dark Torch          | 9
In the air       | A           | Body Spark          | Varies
In the air       | Right, A    | Shadow Scratch      | 14
In the air       | Left, A     | Tail Flick          | 13
In the air       | Up, A       | Somersault Kick     | 12
In the air       | Down, A     | Meteor Kick         | 16
Grabbing         | A           | Dark Shock          | 3
Grabbing         | Right       | Shadow Cannon       | 9
Grabbing         | Left        | Telekinesis         | 11
Grabbing         | Up          | Psychic Whirlwind   | 12
Grabbing         | Down        | Tail Slap           | 11
Ground or Air    | B           | Shadow Ball         | 25
Ground or Air    | Right+B     | Confusion           | 10
Ground or Air    | Up, B       | Teleport            | 0
Ground or Air    | Down, B     | Disable             | 1

####################
##Mr. Game & Watch##
####################
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Green House         | 3
On Ground        | A, A        | Green House         | Varies
On Ground        | Right, A    | Lion                | 10
On Ground        | Left, A     | Lion                | 10
On Ground        | Up, A       | Flag Man            | 9
On Ground        | Down, A     | Manhole             | 12
On Ground        | Right+A     | Fire Attack         | 24
On Ground        | Left+A      | Fire Attack         | 24
On Ground        | Up+A        | Octopus             | 24
On Ground        | Down+A      | Vermin              | 13
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Helmet              | 9
In the air       | A           | Parachute           | 16
In the air       | Right, A    | Cement Factory      | 16
In the air       | Left, A     | Turtle Bridge       | 5
In the air       | Up, A       | Spit Ball Sparky    | 15
In the air       | Down, A     | Donkey Kong Jr.     | 18
Grabbing         | A           | Alarm               | 3
Grabbing         | Right       | Forward Bell        | 8
Grabbing         | Left        | Backward Bell       | 8
Grabbing         | Up          | Vertical Bell       | 8
Grabbing         | Down        | Drop Bell           | 8
Ground or Air    | B           | Chef                | 16
Ground or Air    | Right+B     | Judgment            | 32
Ground or Air    | Up, B       | Fire                | 6
Ground or Air    | Down, B     | Oil Panic           | 0

########
##Ness##
########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Hook                | 3
On Ground        | A, A        | Straight            | 5
On Ground        | A, A, A     | Kick                | 9
On Ground        | Right, A    | Short Kick          | 11
On Ground        | Left, A     | Short Kick          | 11
On Ground        | Up, A       | Push Up             | 7
On Ground        | Down, A     | Squat Kick          | 3
On Ground        | Right+A     | Home Run Swing      | 20
On Ground        | Left+A      | Home Run Swing      | 20
On Ground        | Up+A        | Around the World    | Varies
On Ground        | Down+A      | Walk the Dog        | Varies
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | PK Shove            | 15
In the air       | A           | Ness Spin           | 11
In the air       | Right, A    | Flying PK Shove     | 15
In the air       | Left, A     | PK Drop kick        | 16
In the air       | Up, A       | Jumping Headbutt    | 13
In the air       | Down, A     | Meteor Kick         | 12
Grabbing         | A           | Captive Head butt   | 3
Grabbing         | Right       | PK Throw            | 11
Grabbing         | Left        | Reverse PK Throw    | 11
Grabbing         | Up          | Cowboy PK Throw     | 10
Grabbing         | Down        | PK Inferno          | 8
Ground or Air    | B           | PK Flash            | 36
Ground or Air    | Right+B     | PK Fire             | 15
Ground or Air    | Up, B       | PK Thunder          | 8
Ground or Air    | Down, B     | PSI Magnet          | 0, but absorbs energy
                                                       Attacks.

#########
##Peach##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Royal Slap          | 3
On Ground        | A, A        | Double Royal Slap   | 5
On Ground        | Right, A    | Can-Can Kick        | 13
On Ground        | Left, A     | Can-can Kick        | 13
On Ground        | Up, A       | Crown bash          | 12
On Ground        | Down, A     | Elegant Sweep       | 12
On Ground        | Right+A     | Peach Swing         | 23
On Ground        | Left+A      | Peach Swing         | 23
On Ground        | Up+A        | Pirouette           | 10
On Ground        | Down+A      | Double-edged gown   | 34
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Lady Push           | 12
In the air       | A           | Princess Twirl      | 14
In the air       | Right, A    | Crown Smack         | 15
In the air       | Left, A     | Flying Hip          | 14
In the air       | Up, A       | Floating High Kick  | 15
In the air       | Down, A     | Stiletto kick 0     | 7
Grabbing         | A           | Heel Stomp          | 3
Grabbing         | Right       | Royal Slap          | 10
Grabbing         | Left        | Iron hip            | 11
Grabbing         | Up          | Gut Punch           | 6
Grabbing         | Down        | The Royal Treatment | 7
Ground or Air    | B           | Toad                | 0, but defends attacks
Ground or Air    | Right+B     | Peach Bomber        | 18
Ground or Air    | Up, B       | Peach Parasol       | 5
Ground or Air    | Down, B     | Vegetable           | 34

#########
##Pichu##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Headbutt            | 2
On Ground        | Right, A    | Pichu Kick          | 8
On Ground        | Left, A     | Pichu Kick          | 8
On Ground        | Up, A       | Tail Smack          | 6
On Ground        | Down, A     | Tail Sweep          | 7
On Ground        | Right+A     | Thunder shock       | 20
On Ground        | Left+A      | Thunder shock       | 20
On Ground        | Up+A        | Jumping Headbutt    | 21
On Ground        | Down+A      | Pinning Mouse       | 17
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Running Headbutt    | 8
In the air       | A           | Pichu Roll          | 12
In the air       | Right, A    | Electric Drill      | Varies
In the air       | Left, A     | Glider              | 9
In the air       | Up, A       | Tail Chop           | 4
In the air       | Down, A     | Electric Screw      | 15
Grabbing         | A           | Electric Shock      | 3
Grabbing         | Right       | Electrocution       | 9
Grabbing         | Left        | Submission          | 9
Grabbing         | Up          | Electric Skull      | 5
Grabbing         | Down        | Electric Slam       | 5
Ground or Air    | B           | Thunder Jolt        | 10, but does 1
                                                       Damage to you
Ground or Air    | Right+B     | Skull Bash          | 39, but does 1
                                                       Damage to you
Ground or Air    | Up, B       | Agility             | Does 4 damage
                                                       To you at most
Ground or Air    | Down, B     | Thunder             | 13

###########
##Pikachu##
###########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Headbutt            | 2
On Ground        | Right, A    | Pika Kick           | 8
On Ground        | Left, A     | Pika Kick           | 8
On Ground        | Up, A       | Tail Smack          | 7
On Ground        | Down, A     | Tail Sweep          | 7
On Ground        | Right+A     | Thundershock        | 28
On Ground        | Left+A      | Thundershock        | 28
On Ground        | Up+A        | Tail Somersault     | 25
On Ground        | Down+A      | Electric Flower     | 18
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Running Headbutt    | 8
In the air       | A           | Pika Roll           | 12
In the air       | Right, A    | Electric Drill      | Varies
In the air       | Left, A     | Glider              | 12
In the air       | Up, A       | Tail Chop           | 4
In the air       | Down, A     | Electric Screw      | 15
Grabbing         | A           | Electric Shock      | 3
Grabbing         | Right       | Electrocution       | 9
Grabbing         | Left        | Submission          | 9
Grabbing         | Up          | Electric Skull      | 5
Grabbing         | Down        | Electric Slam       | 5
Ground or Air    | B           | Thunder jolt        | 10
Ground or Air    | Right+B     | Skull Bash          | 29
Ground or Air    | Up, B       | Quick Attack        | 5
Ground or Air    | Down, B     | Thunder             | 27

#######
##Roy##
#######
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Slash               | 5
On Ground        | Right, A    | Sharp Edge          | 12
On Ground        | Left, A     | Sharp Edge          | 12
On Ground        | Up, A       | Anti-Air Slash      | 9
On Ground        | Down, A     | Low Stab            | 12
On Ground        | Right+A     | Dragon Killer       | 27
On Ground        | Left+A      | Dragon Killer       | 27
On Ground        | Up+A        | Flame Sword         | 22
On Ground        | Down+A      | Whirlwind Blade     | 29
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Raid Chop           | 12
In the air       | A           | Double Slash        | 11
In the air       | Right, A    | Aerial Swipe        | 8
In the air       | Left, A     | About Face          | 9
In the air       | Up, A       | Luna Slash          | 9
In the air       | Down, A     | Half Moon           | 6
Grabbing         | A           | Knee                | 3
Grabbing         | Right       | Bounce              | 5
Grabbing         | Left        | Throw Away          | 5
Grabbing         | Up          | Emblem Toss         | 5
Grabbing         | Down        | Slam                | 6
Ground or Air    | B           | Flare Blade         | 50
Ground or Air    | Right+B     | Double Edge Dance   | Varies
Ground or Air    | Up, B       | Blazer              | Varies
Ground or Air    | Down, B     | Counter             | 3

##############
##Samus Aran##
##############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Straight            | 3
On Ground        | A, A        | Cannon hammer       | 10
On Ground        | Right, A    | Spin Kick           | 13
On Ground        | Left, A     | Spin Kick           | 13
On Ground        | Up, A       | Hell kick           | 14
On Ground        | Down, A     | Earth Blaster       | 8
On Ground        | Right+A     | Cannon Lunge        | 19
On Ground        | Left+A      | Cannon Lunge        | 19
On Ground        | Up+A        | Cover Fire          | 21
On Ground        | Down+A      | Spinning Leg Sweep  | 21
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Shoulder Tackle     | 13
In the air       | A           | Chozo Kick          | 14
In the air       | Right, A    | Aerial Fire         | 14
In the air       | Left, A     | Flying Back Kick    | 10
In the air       | Up, A       | Drill Kick          | Varies
In the air       | Down, A     | Meteor Cannon       | 16
Grabbing         | A           | Chozo Chop          | 3
Grabbing         | Right       | Beam Throw          | 9
Grabbing         | Left        | Reverse Beam Throw  | 8
Grabbing         | Up          | Beam Launch         | 7
Grabbing         | Down        | Beam Shot           | 6
Ground or Air    | B           | Charge Shot         | 25
Ground or Air    | Right+B     | Missile             | 12
Ground or Air    | Right, B    | Heat Seeker         | 5
Ground or Air    | Up, B       | Screw Attack        | 12
Ground or Air    | Down, B     | Bomb                | 7

#########
##Sheik##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Slicing Blade       | 4
On Ground        | A, A        | Cutting Blade       | 7
On Ground        | A, A, A     | Piercing blade      | 8
On Ground        | Right, A    | Wheel kick          | 7
On Ground        | Left, A     | Wheel Kick          | 7
On Ground        | Up, A       | Bow form            | 11
On Ground        | Down, A     | Crouching Sweep     | 8
On Ground        | Right+A     | Double Snake        | 19
On Ground        | Left+A      | Double Snake        | 19
On Ground        | Up+A        | Razor Wing          | 17
On Ground        | Down+A      | Windmill            | 17
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Gale Form           | 10
In the air       | A           | Falling Leaves      | 14
In the air       | Right, A    | Hatchet             | 13
In the air       | Left, A     | Flying Swallow      | 8
In the air       | Up, A       | Vortex Form         | 12
In the air       | Down, A     | Butcher Bird        | 11
Grabbing         | A           | Forearm             | 3
Grabbing         | Right       | Battering Ram       | 8
Grabbing         | Left        | Backlash            | 7
Grabbing         | Up          | Standing Crane      | 8
Grabbing         | Down        | Guillotine          | 8
Ground or Air    | B           | Needle Storm        | 16
Ground or Air    | Right+B     | Chain               | 6
Ground or Air    | Up, B       | Vanish              | 12
Ground or Air    | Down, B     | Transform           | 0

#########
##Yoshi##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Left Kick           | 3
On Ground        | A, A        | Right Kick          | 5
On Ground        | Right, A    | Dino kick           | 12
On Ground        | Left, A     | Dino kick           | 12
On Ground        | Up, A       | Tail Snap           | 10
On Ground        | Down, A     | Tail Sweep          | 10
On Ground        | Right+A     | Noggin' Floggin     | 21
On Ground        | Left+A      | Noggin' Floggin     | 21
On Ground        | Up+A        | Jumping Headbutt    | 19
On Ground        | Down+A      | Double Tail-Whip    | 19
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Noggin' Kick        | 9
In the air       | A           | Yoshi's Kick        | 14
In the air       | Right, A    | Noggin' Dunk        | 9
In the air       | Left, A     | Tail Wag            | 17
In the air       | Up, A       | Dino Flip           | 13
In the air       | Down, A     | Flutter Kick        | 18
Grabbing         | A           | Chew                | 3
Grabbing         | Right       | Spit Out            | 6
Grabbing         | Left        | Spin n' Spit        | 6
Grabbing         | Up          | Spit up             | 5
Grabbing         | Down        | Jump n' Spit        | 4
Ground or Air    | B           | Egg lay             | 7
Ground or Air    | Right+B     | Egg Roll            | 13
Ground or Air    | Up, B       | Egg Throw           | 12
Ground or Air    | Down, B     | Yoshi Bomb          | 16

##############
##Young Link##
##############
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Slash               | 3
On Ground        | A, A        | Counter Slash       | 5
On Ground        | A, A, A     | Stab                | 10
On Ground        | A, A, A, A  | Illusion Stab       | 11
On Ground        | Right, A    | Sword Chop          | 11
On Ground        | Left, A     | Sword Chop          | 11
On Ground        | Up, A       | Half-Moon Swipe     | 8
On Ground        | Down, A     | Grass Cutter        | 10
On Ground        | Right+A     | Double Sword Slice  | 13
On Ground        | Left+A      | Double Sword Slice  | 13
On Ground        | Up+A        | Triple Sword Swipe  | 15
On Ground        | Down+A      | Sword Sweep         | 17
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Running Hack        | 10
In the air       | A           | Hylian Kick         | 12
In the air       | Right, A    | Spinning Sword      | 12
In the air       | Left, A     | Double Kick         | 13
In the air       | Up, A       | Stab Up             | 15
In the air       | Down, A     | Sword Plant         | 17
Grabbing         | A           | Hilt Strike         | 3
Grabbing         | Right       | Kick Out            | 6
Grabbing         | Left        | Reverse Kick Out    | 6
Grabbing         | Up          | Sword Launch        | 6
Grabbing         | Down        | Flying Elbow        | 6
Ground or Air    | B           | Fire Bow            | 15
Ground or Air    | Right+B     | Boomerang           | 7
Ground or Air    | Up, B       | Spin Attack         | 13
Ground or Air    | Down, B     | Bomb                | 11

#########
##Zelda##
#########
Situation        | Buttons     | Move                | Maximum Damage
---------------------------------------------------------------------
On Ground        | A           | Short Flash         | 5
On Ground        | Right, A    | Mystic Swipe        | 13
On Ground        | Left, A     | Mystic Swipe        | 13
On Ground        | Up, A       | Protective Sweep    | 11
On Ground        | Down, A     | Trip                | 7
On Ground        | Right+A     | Shining Palm        | 22
On Ground        | Left+A      | Shining Palm        | 22
On Ground        | Up+A        | Power Sweep         | 18
On Ground        | Down+A      | Compass Spin        | 15
On Ground        | + Pad Up    | Taunt               | 0
Running          | A           | Magical Push        | 13
In the air       | A           | Magic Spin          | Varies
In the air       | Right, A    | Lightning Kick      | 10
In the air       | Left, A     | Reverse Lightning   | 10
                                 Kick
In the air       | Up, A       | Condensed Blast     | 13
In the air       | Down, A     | Meteor Heel         | 8
Grabbing         | A           | Hex                 | 3
Grabbing         | Right       | Levitation          | 12
Grabbing         | Left        | Reverse Levitation  | 11
Grabbing         | Up          | Levitation Launch   | 11
Grabbing         | Down        | Plasma blast        | 9
Ground or Air    | B           | Nayru's Love        | 12
Ground or Air    | Right+B     | Din's Fire          | 13
Ground or Air    | Up, B       | Farore's Wind       | 4
Ground or Air    | Down, B     | Transform           | 0

#######################################################################
# 5. Target Test                                                      #
#######################################################################

Only 2 done so far, rest coming soon!

-------
Pikachu
-------
Target #1
Jump up immediately and kick the first target.

Target #2
Then move to the right and double jump and hit the next target.

Target #3
Then rush right  and go to the edge and press B and shoot the next target.

Target #4
Then double jump up and use agility to shoot down and hit the next target.

Target #5
Use Agility to go to the right and hit that target now.

Target #6
Now go to the left and double jump up and use agility to hit number 6.

Target #7
While still using agility, use Pikachu's second movement to shoot left and hit
the next target.

Target #8
Fall down all the way to the left.  Shoot electric to go around the platform
and hit the next target.

Target #9
Jump up around the left and use another electric shock to hit the target below.

Target #10
Then, simply jump up and hit the next target.

------
Bowser
------
Target #1
Jump up immediately to the right and hit the first target.

Target #2
Then simply hit the target on your left.

Target #3
Then jump up and hit the target further left.

Target #4
Drop down and use fire breath to easily get past the flipper and hit the next
target.

Target #5
Now, drop down even further left and use a dash attack to hit the next target.

Target #6
Drop down the lower of the platforms and hit the next target.

Target #7
Now, jump over right and hit the next one.

Target #8
Now, jump up the stairs and over the pillar to hit the next target in mid air.

Target #9
Drop down and hit the target on the lower platform now.

Target #10
Now, drop down below the next target and use Whirling Fortress to hit the last
one.

#######################################################################
# 6. Homerun Contest                                                  #
#######################################################################

------
Bowser
------
Ok, the best way I have found to do this is to use Bowser's Up+A Smash.  But
first, be sure to grab the bat, then when the clock gets down to one second,
smash it hard.

--------------
Captain Falcon
--------------
Hmm, I really don't have any strategies for this one that are good, but I
usually just beat up the bag with Random moves, then use a Falcon Punch at the
end to send the bag flying.  If you have a good strategy for this guy please
send it to me =P.

-----------
Donkey Kong
-----------
Ok, I have to admit, I'm not too good with these Homerun things, but the best
I've found to do this one is to pick up the bat immediately and then charge at
it with the Forward+B move.  Then Press Down+B a few times until it goes into
the air.  Then Headbutt it and hit it with the bat...

---------
Dr. Mario
---------
Grab the bat right at the start, then turn around and immediately thrown a
pill.  Dash in and hit the bag with the cape a few times, then when time is
about to run out, smash it far.

-----
Falco
-----
I just kept juggling this one with an Up+A smash.  Then slammed it with the bat
at the end.

---
Fox
---
I just used one forward+a smash attack on the bag, then shot it with a laser
the rest of the time.  Then smashed it with the bat at the end.

---------
Ganondorf
---------
Grab the bat immediately, then charge towards the bat and use an Up+A Smash.
Then when it's coming back down, jump up and press Down+A.  Repeat once more,
and then smash it with the bat.

------------
Ice Climbers
------------
Gran the bat immediately, then juggle the bag using the Up+A move, NOT THE
SMASH, then at the end smash it with the bad as usual.

----------
Jigglypuff
----------
Don't grab the bat at the start.  Instead, go right for the bat and juggle it
with Up+A.  Then at the end, use rest to send it flying.

-----
Kirby
-----
Grab the bat immediately, then charge at the bag and use the hammer a few
times.  At the end, smash it with the bat as usual.

----
Link
----
Grab the bat immediately, then keep jumping over the bag while doing smash
boomerang throws.  Then at the end, smash it with your bat.

-----
Luigi
-----
Grab the bat immediately, then use the Down+A smash attack around 5 times.
Then shoot two fireballs, and then slam the bat with the bat.

-----
Mario
-----
Grab the bat and use the Forward+B Smash attack as many times as you can
without hitting the bag off the ledge.  Then smash the bag at the end with the
bat.

-----
Marth
-----
Grab the bat and use the Up+A smash attack a few times.  At the end, smash the
bag with the bat.

------
Mewtwo
------
Use the Up+A Smash attack 3 times, be sure to grab the bat first, then use the
Forward+B move until the clock is about out, then smash it with the bat.

----------------
Mr. Game & Watch
----------------
I have no idea how to hit this one far...Send a strategy in to
yoshi13n@yahoo.com.

----
Ness
----
Grab the bat immediately, then use a PK fire on the bag and jump up and use a
Down+A to hit it.  Repeat a few times then smash with the bat at the end.

-----
Pichu
-----
Simply grab the bat at the start, then juggle the sandbag with the Thunder move
3-4 times.  At the end smash it.

-------
Pikachu
-------
Ok, the best way I have found to do this is to use Pikachu's Up+A Smash Attack
at it's full power a few times, thunder usually doesn't work.  Be sure to grab
the bat at the start, then hit the sandbag once with it.  Then you can get a
few of the Smash's off before slamming it a good distance...

-----
Peach
-----
Like many others, use the Up+A Smash attack a lot, and also do a bicycle kick
while it's in the air.

---
Roy
---
Up+A Smashed a lot... Then, uh, smash it with the bat.

-----
Samus
-----
Use a Upwards drill kick a lot on the bag, and smash it with the bat at the
end.

----------
Young Link
----------
Grab the bat immediately, then keep jumping over the bag while doing smash
boomerang throws.  Then at the end, smash it with your bat.

-----
Yoshi
-----
To hit a long homerun as Yoshi, grab the bat as soon as you can start. Turn
around and walk up close to the bag. Tap Jump as lightly as possible so Yoshi
jumps no more then the size of the bag, then quickly tap Down + A to make him
do his downward multi-kick. You will notice the multi-kick will bump the bag's
percentage up 30+. Keep doing the multi-kick until the countdown is at one,
then blast him with the bat. It is possible to get over 1700+ feet with this
trick.

-----------
Zelda/Sheik
-----------
Turn into Sheik immediately, then go grab the bat.  Smash the bag with Up+A a
few times, then at the end slam it with the bat.

#######################################################################
# 7. Multi-Man Melee                                                  #
#######################################################################

------
Bowser
------
10 Man Melee
This is very easy, especially for Bowser. Up and B is a great move to easily
kill all 10 of these.  Don't be worried here.

100 Man Melee
This gets harder.  Try to keep using Up and B as much as you can when there is
a pack of around 3-5 enemies near by.  Other than that, use smash attacks.

3-Minute Melee
This is hard for Bowser.  But if you're good at attacking and don't want to run
away for 3 minutes, use smash attacks and with a little luck you'll win.

15-Minute Melee
This one is hard.  You will have to survive 15 minutes worth of punishment from
a ton of Wire Frames.  Just keep using smash attacks and you'll get out of it
unharmed.

Endless melee
Not much advice here, just use the Up+B Smash attack a lot.

Cruel Melee
This One is extremely hard, especially for Bowser.  So, I suggest that you just
keep trying the Up+B Smash, but use whatever you can to beat these guys.

--------------
Captain Falcon
--------------
10 Man Melee
Just use the A Button smash attacks as they approach from all sides.

100 Man Melee
Same Approach as the 10 Man Melee.

3-Minute Melee
This is kind of easy with falcon, but not the easiest.  Just try to run as fast
as you can and stay out of battle for 3 minutes.

15-Minute Melee
Hard, for anyone really, but all you have to do is jump and run out of harms
way for 15 minutes.

Endless melee
I suggest getting on either the left or right and using a Falcon Punch to kill
all your enemies.

Cruel Melee
I guess you should just keep trying the Falcon Punch.  After awhile, they shall
die.

-----------
Donkey Kong
-----------
10 Man Melee
Down+B, easy.

100 Man Melee
mmm...Down+B

3-Minute Melee
Down+B

15-Minute Melee
Kind of hard, but Down+B will win it after a few tries,

Endless melee
Down+B I guess.

Cruel Melee
Use a combination of Down+B and Up+A.

---------
Dr. Mario
---------
10 Man Melee
Very Simple.  Just use the Up+B Move to easily kill all 10 of these guys.

100 Man Melee
Use pretty much the same strategy as before, just keep using the Up+B move and
easily kill 100.  Well, maybe not _easy_.

3-Minute Melee
This is hard for Dr. Mario.  Just try to stay out of harms way as much as you
can, but if you must, use Up+B when needed.

15-Minute Melee
Same strategy as above.

Endless melee
Get under crowds of Wire Frames and use the Up+B move a lot..

Cruel Melee
I got 8 KOs with Dr. Mario on this one.  Using the Up+A Smash attack at full
power a few times can knock them quite far.

-----
Falco
-----
10 Man Melee
Use the Up+B move (your third jump) to easily KO all 10 of these guys.

100 Man Melee
Use Smashes as much as possible, and be sure to use the Up+B move as soon as
you get near a group of enemies.

3-Minute Melee
Falco is a good character for surviving this.  Just try to jump and stay away
with his quick speed.

15-Minute Melee
Same strategy as above.

Endless melee
Use Smashes as much as possible, and be sure to use the Up+B move as soon as
you get near a group of enemies.

Cruel Melee
Stay on the very bottom platform, and use the Up+A smash whenever you can.

-----------
Fox McCloud
-----------
10 Man Melee
Use the Up+B move (your third jump) to easily KO all 10 of these guys.

100 Man Melee
Use Smashes as much as possible, and be sure to use the Up+B move as soon as
you get near a group of enemies.

3-Minute Melee
Fox is a good character for surviving this.  Just try to jump and stay away
with his quick speed.

15-Minute Melee
Same strategy as above.

Endless melee
Use Smashes as much as possible, and be sure to use the Up+B move as soon as
you get near a group of enemies.

Cruel Melee
Stay on the very bottom platform, and use the Up+A smash whenever you can.

---------
Ganondorf
---------
10 Man Melee
Get on the left part of the stage, and use the Forward+A smash on your
opponents to easily win.

100 Man Melee
Get on the left part of the stage, and use the Forward+A smash on your
opponents to not so easily win!  Hehe...

3-Minute Melee
Ganondorf is just about the worst character for this, mainly because he sucks
at jumping and speed.  Just use smashes and try to survive.

15-Minute Melee
Same strategy as above.

Endless melee
Get to the left of the stage, and use the forward+a smash...

Cruel Melee
You need really good timing for this.  Get to the right or left of the stage
and face the opposite way.  Then press the B button and hold it to see if you
can blast them away.

------------
Ice Climbers
------------
10 Man Melee
Get on the left part of the stage, and use the Forward+A smash on your
opponents to easily win.

100 Man Melee
Get on the left part of the stage, and use the Forward+A smash on your
opponents to not so easily win, heh.

3-Minute Melee
The Ice Climbers are hard to use for this.  Just try to survive and don't worry
about KOs.

15-Minute Melee
Just about impossible for the Ice Climbers, but I guess use the same strategy
as above.

Endless melee
Get to the left of the stage, and use the forward+a smash...

Cruel Melee
If you lose Nana on this, you might as well give up, because you need that
extra power.  Anyway, get to the left or the stage and use the forward+a smash
at full power and see if you can kill em'.

----------
Jigglypuff
----------

-----
Kirby
-----

-----
Mario
-----
10 Man Melee
Very easy, just try to use the Up and B move, you'll kill them easy.

100 Man Melee
Not much change of a strategy from the last one, so just keep trying the Up+B
move.

3-Minute Melee
Still pretty much the same strategy, so use the Up+B move a lot.

15-Minute Melee
This one is very, very hard for Mario.  The only advice I can give you is to
use left and right smashes as they come at you, and be sure to use the Up and B
move when enemies are above you.

Endless melee
Same strategy as the 15 minute melee, keep using left and right smashes, and
using the Up and B move when enemies are above you.

Cruel Melee
Very hard, Almost impossible.  Try the Up+B Move and see how that goes.

-----
Marth
-----
10 Man Melee
Very easy, just try to use the Up+B move, you'll kill them easy.

100 Man Melee
Not much change of a strategy from the last one, so just keep trying the Up+B
move.

3-Minute Melee
Still pretty much the same strategy, so use the Up+B move a lot.

15-Minute Melee
Hard, but it's hard for everyone.  Just go to the left and use the Forward+A
smash I guess.

Endless melee
Same strategy as the 15 minute melee, keep using left and right smashes, and
using the Up and B move when enemies are above you.

Cruel Melee
Marth is a good character to due this with, Up+B is very effective.

------
Mewtwo
------
10 Man Melee
Mewtwo is strong, and so are his smashes.  Just use any of them to easily kill
off 10 opponents.

100 Man Melee
Just go to the left and smash them right, they'll all eventually die in 1-2
hits.

3-Minute Melee
This one is pretty much the same strategy for the 100-man melee.

15-Minute Melee
Hectic for Mewtwo, but I guess you could try to go to the left and smash them
right and hope you survive for 15 minutes ^_^.

Endless melee
Use left and right smashes as much as possible.

Cruel Melee
Go all the way over to the left at the start, and then use Mewtwo's Psychic
ball.  It should get them fairly good.

----------------
Mr. Game & Watch
----------------
10 Man Melee
Just use A smashes, you'll kill 10 easy.

100 Man Melee
This is kind of hell for Mr. Game & Watch, but you can go to one side and use
smashes corresponding to the opposite side that your standing on.

3-Minute Melee
I don't know about this one, I guess you can try dodging the whole time, but
you can kill them off with some good powered up smashes.

15-Minute Melee
This. Is. Hell.  Good luck, I have no idea what kind of advice to give you for
this one.

Endless melee
Use left and right smashes as opponents come at you.

Cruel Melee
Try using Mr. Game & Watch's 3rd jump.  I know it's not effective, but it's the
best way to kill em', or at least try.

----
Link
----
10 Man Melee
Use Forward Smashes as your standing on the left or right.

100 Man Melee
Same as the strategy for 10-man melee

3-Minute Melee
Stand in one place, and use left and right A button smashes as they come
towards you.

15-Minute Melee
Very hard, just try to use the same strategy as I said in 3-Minute Melee.

Endless melee
Use Left and Right A button smashes...

Cruel Melee
Using his 3rd jump is probably the most effective way if you can get about 20
hits off, so keep trying and you'll get it one of these days...

-----
Luigi
-----
10 Man Melee
Very easy, just try to use the Up and B move, you'll kill them easy.

100 Man Melee
Not much change of a strategy from the last one, so just keep trying the Up+B
move.

3-Minute Melee
Still pretty much the same strategy, so use the Up+B move a lot.

15-Minute Melee
This one is very, very hard for Luigi.  The only advice I can give you is to
use left and right smashes as they come at you, and be sure to use the Up and B
move when enemies are above you.

Endless melee
Same strategy as the 15 minute melee, keep using left and right smashes, and
using the Up and B move when enemies are above you.

Cruel Melee
Very hard, Almost impossible.  Try the Up+B Move and see how that goes.

----
Ness
----
10 Man Melee
Just smash them all away with your bat =P

100 Man Melee
Not much of a change in strategy, just keep smashing them with the bat.

3-Minute Melee
Stay to one side and smash them with the bat the whole time.

15-Minute Melee
Same as above.

Endless melee
Use the same strategy as in all the others, the bat @_@.

Cruel Melee
PK Flash works fairly good on these guys, so just try to get as much power as
you can from it.

-----
Peach
-----
10 Man Melee
Just smack them all away with the Frying Pan, Golf Club stuff, they will easily
die.

100 Man Melee
Smash them with the Forward+A Move.

3-Minute Melee
If you can, try to run away the whole battle to win, but if you must, smash
them away with Forward+A.

15-Minute Melee
This is extremely Hard for Peach.  Just try using the same strategy as all the
others and use the Forward+A Smash.

Endless melee
Same strategy as the 15 minute melee, keep using left and right smashes.

Cruel Melee
I can't give you any advice on this one, you just need luck and skill with
Peach.

-----
Pichu
-----
Ok, This is pretty easy, all you really have to do is kill 10 of the crappy
guys.  Simply Use you're A Smash attacks and you'll be set.  Simple.

100 Man Melee
This gets harder.  Try to keep using the Up+A Smash Attack, and when a pack
comes from the left or right, just use the Smash attack in the corresponding
direction.

3-Minute Melee
This is pretty easy for Pikachu.  Just stay away from the enemies as much as
you can if you want to complete it, but if you're going for KO's, use smash
attacks as much as possible.  It might take 1 or 2 tries, but you'll beat it.

15-Minute Melee
Now, this is hard.  You will have to survive 15 minutes worth of Wire Frames.
They are still easy, but that damage may or may not rack up fast.  Just keep
using your smashes and with a little luck you won't get hit that much.  But if
you want to play it a little more safe, simply use Pichu's agility to zip
past the enemies, and just stay away for 15 minutes.

Endless melee
Not much advice here, just use the Up+A Smash Attack a lot.

Cruel Melee
Uh, try to use thunder as much as possible.

-------
Pikachu
-------
10 Man Melee
Ok, This is pretty easy, all you really have to do is kill 10 of the crappy
guys.  Simply Use you're A Smash attacks and you'll be set.  Simple.

100 Man Melee
This gets harder.  Try to keep using the Up+A Smash Attack, and when a pack
comes from the left or right, just use the Smash attack in the corresponding
direction.

3-Minute Melee
This is pretty easy for Pikachu.  Just stay away from the enemies as much as
you can if you want to complete it, but if you're going for KO's, use smash
attacks as much as possible.  It might take 1 or 2 tries, but you'll beat it.

15-Minute Melee
Now, this is hard.  You will have to survive 15 minutes worth of Wire Frames.
They are still easy, but that damage may or may not rack up fast.  Just keep
using your smashes and with a little luck you won't get hit that much.  But if
you want to play it a little more safe, simply use Pikachu's agility to zip
past the enemies, and just stay away for 15 minutes.

Endless melee
Not much advice here, just use the Up+A Smash Attack a lot.

Cruel Melee
Uh, try to use thunder as much as possible.

---
Roy
---
10 Man Melee
Very easy, just try to use the Up+B move, you'll kill them easy.

100 Man Melee
Not much change of a strategy from the last one, so just keep trying the Up+B
move.

3-Minute Melee
Still pretty much the same strategy, so use the Up+B move a lot.

15-Minute Melee
Hard, but it's hard for everyone.  Just go to the left and use the Forward+A
smash I guess.

Endless melee
Same strategy as the 15 minute melee, keep using left and right smashes, and
using the Up and B move when enemies are above you.

Cruel Melee
Roy is the best character for this.  Up+B kills them in 1-2 hits.

-----
Samus
-----
10 Man Melee
Try kicking and punching your way to victory, because nothing else really
helps.

100 Man Melee
I say get to the ledge and smash them to the right.  Eventually they will die.

3-Minute Melee
Same Strategy as the 100-man melee.

15-Minute Melee
Try to run around and avoid everyone for 15 minutes, because this is

Endless melee
Left and Right Smashes I suppose.

Cruel Melee
Get to the edge and try to use the blaster at full power, IF you even have the
chance.

-----
Yoshi
-----
10 Man Melee
Get on the top platform and jump up, then use Down+B to easily kill anyone
under you.

100 Man Melee
Don't approach it the way as stated before, because you'll die eventually.
Just use left and right smashes as much as possible.

3-Minute Melee
Still pretty much the same strategy, so use the Forward+A Smash a lot.

15-Minute Melee
Just run away, because Yoshi has no other hope of surviving.

Endless melee
Same strategy as the 15 minute melee, keep using left and right smashes.

Cruel Melee
Jump up in the air and use your Ground Pound move thingy.  It will kill them
after around 5-6 hits, maybe less.  Maybe more?

----------
Young Link
----------
10 Man Melee
Use Forward Smashes as your standing on the left or right.

100 Man Melee
Same as the strategy for 10-man melee

3-Minute Melee
Stand in one place, and use left and right A button smashes as they come
towards you.

15-Minute Melee
Very hard, just try to use the same strategy as I said in 3-Minute Melee.

Endless melee
Use Left and Right A button smashes...

Cruel Melee
Using his 3rd jump is probably the most effective way if you can get about 20
hits off, so keep trying and you'll get it one of these days...

-----------
Zelda/Sheik
-----------
10 Man Melee
Turn into Sheik immediately.  From there use your smashes to easily kill off 10
of em'.

100 Man Melee
Turn into Sheik immediately.  Then use left and right smashes to kill off 100
of them after a hard battle.

3-Minute Melee
Same Strategy as above.

15-Minute Melee
This one is hard, very hard.  The best idea to do is to change into Sheik and
use his speed to stay away from battle.

Endless melee
Same strategy as 100-Man Melee, use left and right smashes.

Cruel Melee
Use left and right smashes I suppose.  I have never got a KO on these guys with
Zelda...

#######################################################################
# 8. Classic Walkthrough                                              #
#######################################################################

Coming Soon!

#######################################################################
# 9. Adventure Walkthrough                                            #
#######################################################################

Coming Soon!

#######################################################################
# 10. All-Star Walkthrough                                            #
#######################################################################

Coming Soon!

#######################################################################
# 11. Items                                                           #
#######################################################################

Articuno
   Trophy Info
        "Clouds gather, the barometer plunges,
        and fresh snow falls from the frigid air when
        this legendary Pokmon takes wing. Graceful
        and elegant, it boasts long tail feathers that
        flap in the wind and are lovely to behold.
        As would be expected, its combat moves
        are based on its cold nature; they include
        Ice Beam and Blizzard."
   Damage
        25% Damage and Freezes any Character Near it.

Barrel
   Trophy Info
        "Like Crates, Barrels are often filled with
        items and occasionally explosive. Thrown
        Barrels may break on contact or go rolling
        along the ground to smash into characters.
        Like the Crate, the Barrel is heavy, so it
        will restrict the speed at which the character
        carrying it can move. This speed differs
        between characters."

Barrel Cannon
   Trophy Info
        "The Barrel Cannons were used in Donkey
        Kong games as a vital means of transportation,
        and their explosive nature is used similarly
        in Super Smash Bros. Melee. On the Kongo
        Jungle stage, one can catch characters as
        they fall from the main platform. Careful! The
        Barrel Cannon rotation may accidentally send
        you flying off the screen."

Beam Sword
   Trophy Info
        "With its distinctive glowing blade, the Beam
        Sword is eye-catching and lethal. At first, the
        blade is about the size of a short sword, but
        the length changes depending on who
        wields it. The blade also lengthens in direct
        proportion to the power of an attack, so
        it reaches its maximum size when swung as
        a smash attack."
   Damage
        Normal Strike - 7% Damage
        Strong Hit    - 11% Damage
        Smash Hit     - 20% Damage
        Thrown        - 12% Damage

Bellossom
   Trophy Info
        "From time to time, these beautiful flower
        Pokmon will gather in numbers and perform
        an odd sort of dance to call out the sun. While
        in the midst of this strange exhibition,
        their petals brush together to create
        a peaceful and soothing melody. A Gloom will
        only evolve into a Bellossom if it's
        exposed to a Sun Stone."
   Damage
        0%, But puts characters nearby to sleep.

Blastoise
   Trophy Info
        "Blastoise is the next evolutionary step after
        Wartortle. The thick jets of water they
        shoot from the cannons on their backs are
        strong enough to cut through steel plating.
        When in danger, they hide inside
        their armored shells. Blastoise is so popular
        among trainers that it's considered the
        definitive Water-type."
   Damage
        Each blast - 8% Damage

Bob-Omb
   Trophy Info
        "These little guys are just what they appear
        to be: walking bombs. Pick one up and hurl
        it for an incredibly potent attack. If no one
        picks them up, Bob-ombs light their own fuses and
        start wandering around armed and dangerous.
        In Super Mario 64, Bob-ombs chased Mario down
        once they noticed him. Pink Bob-ombs are nice
        and capable of speech."
   Damage
        Thrown        - 32% Damage
        Thrown Strong - 35% Damage
        Walked into   - 25% Damage

Bunny Hood
   Trophy Info
        "Don the Bunny Hood to improve your agility
         drastically, allowing you to jump great
         distances and move at high speed. The ears
         are a cute accessory: they're even adorable
         on characters they don't quite suit. The
         Bunny Hood was key in Majora's Mask, where
         it made Link move at one-and-a-half times
         his normal speed."

Capsule
   Trophy Info
        "These small containers contain items that fly
        out when the Capsules break. Capsules will
        explode roughly 12.5% of the time, so deciding
        where to break them can be
        quite a strategic decision; sometimes
        it's better to throw them rather than attacking
        them directly. Explosive Capsules pack a
        tremendous punch."

Celebi
   Trophy Info
        "Celebi has the power to travel through time,
        and thus wanders from one age to the next.
        It is considered a deity by the forests: plants
        and trees are said to grow in unimaginable
        abundance wherever Celebi visits. Like
        Mew, Celebi is a Pokmon shrouded
        in mystery. Its special techniques blend grass
        and psychic powers."

Chansey
   Trophy Info
        "Renowned for its kind temperament, Chansey
        has been known to offer injured creatures
        a highly nutritious egg to aid their recovery.
        Legend has it that this charitable creature
        brings happiness to anyone who captures
        it. All Chansey are female, and every now
        and then one is found in possession of a
        Lucky Egg."

Charizard
   Trophy Info
        "It's hard to believe, but this massive flame
        Pokmon evolves from the tiny Charmander.
        Not only can it fly at heights of over 4,500
        feet, but it's flaming breath is hot enough to
        reduce almost anything to ashes in seconds.
        The flames at the end of a Charizard's tail
        are said to be a fairly accurate barometer
        of its power."
   Damage
        14%-20% when hit by flame.

Chikorita
   Trophy Info
        "Chikorita was one of the first three Pokmon
         available in Pokmon Gold, Silver, and
         Crystal. A Grass-type Pokmon, it emits
         a delightful fragrance from the leaves on
         its head and loves to spend its time leisurely
         sunbathing. When called into battle, it uses
         its Razor Leaf move to strike at opponents'
         weak points."
   Damage
        Each Blade of Grass - 4% Damage

Clefairy
   Trophy Info
        "Clefairy are very cute Pokmon, which makes
        them popular pets. However, as they're
        only found in a few areas, it takes a lot
        of work to find one. Strangely enough, legend
        has it that Clefairy are more active during the
        full moon. These Pokmon are known to
        use Metronome, a move that unleashes a randomly
        selected attack."

Cloaking Device
   Trophy Info
        "This state-of-the-art camouflage device bends
        light rays in such a way that players using it appear
        almost invisible. The device fosters confusion, and
        players using it will not take damage while cloaked.
        This does not mean, however, that players
        become invulnerable, so they can still be sent
        reeling or flying across the screen, depending on their
        damage percentages."

Crate
   Trophy Info
        "A Crate will release lots of items when it's
        broken open. It's very heavy, so unless your
        character is strong, you'll walk slowly while
        under its burden. You can throw Crates up,
        down, left or right, but it's hard to hit
        opponents because the throwing process
        takes time. Every now and then, a Crate will
        explode under duress."

Cyndaquil
   Trophy Info
        "Cyndaquil frighten easily, so they're
        often found curled up in balls. When
        threatened, they flare the flames on their
        backs to drive off enemies. Cyndaquil was
        one of the three Pokmon that trainers could
        choose from at the beginning of Pokmon
        Silver, Gold, and Crystal. No one knows
        if their eyes are open."

Egg
   Trophy Info
       "Eggs are basically the same as Capsules,
       in that they'll release items when you break
       them open. They've been known to explode,
       too. The likelihood that certain items may be
       inside Eggs depends on the type of stage being
       played. Sometimes Eggs will contain health-
       replenishing food items; other times, they may
       hold weapons."

Electrode
   Trophy Info
        "Electrode, an electric ball Pokmon, is the
        evolved form of Voltorb. It has the
        tendency to explode with even the slightest
        provocation, which has earned it the nickname
        "Wrecking Ball." Electrode is the
        quickest Pokmon found to date, and its
        distinct white-over-red coloring is the
        opposite of Voltorb's."
   Damage
       30% Damage to anyone nearby.

Entei
   Trophy Info
        "A volcanic Fire-type, Entei is hotter than
        liquid magma and as tough as nails. This
        powerful creature was one of the three
        Pokmon running around the Burned Tower of
        Ecruteak City. Entei is extremely difficult to
        capture, as it tends to wander
        all over the landscape, sprouting intense
        flames from its body."
   Damage
       Around 70% Damage to anyone nearby.


Fan
   Trophy Info
        "The Fan can be swung so rapidly that it leaves
        opponents unable to counterattack. It is,
        however, an exceedingly weak weapon. Despite
        this shortcoming, the Fan is quite effective
        as a shield breaker, and it works well at
        disrupting an enemy's equilibrium. Throw the
        fan to send your foe bouncing straight up
        into the sky."
   Damage
        Normal Swing - 2% Damage
        Strong Hit   - 6% Damage
        Smash Hit    - 13% Damage
        Thrown       - 7% Damage

Fire Flower
   Trophy Info
        "Once you grab this item, press and hold
        down the A Button to make the flower breathe
        flames until its power gives out. The Fire
        Flower is incredibly useful when you want
        to push someone off the edge of a stage. In
        Super Mario Bros., it transformed Mario into
        Fire Mario, changing his garb and enabling
        him to throw fireballs."
   Damage
        Quick A Tap  - 3% Damage
        Full A Press - 9% Damage
        Thrown       - 7% Damage
        Total Damage - 72% Damage

Flipper
   Trophy Info
        "Made famous as an unpredictable obstacle
        in Balloon Fight, the Flipper stops and hangs
        in midair when thrown. Any character who
        comes in contact with the bumper-balls on
        its ends will be knocked away as the Flipper
        spins wildly. Flippers can be a bit irksome:
        in Balloon Fight they caused accidents to
        friends and foes alike."
   Damage
        Smash Throw - 13% Damage
        Thrown      - 11% Damage
        Each Hit    - 1% Damage

Food
   Trophy Info
        "These food items will restore your health
        when you eat them. There are 28 different
        types of food, and the nutritional value and
        yumminess quotient differs slightly with
        each type. Party Balls tend to hold the largest
        amount of food items. You may be vulnerable
        when gorging yourself, but you do need to
        eat to survive."
   Recover
       Each Piece - 3-9% Life

Freezie
   Trophy Info
        "Freezies slip and slide along smooth surfaces
        and will happily slide off the edge of a stage
        if left alone. In Mario Bros., they would stop
        and freeze portions of the ground; in Super
        Smash Bros. Melee, they can be picked up
        and hurled as weapons. Hit a foe with a Freezie,
        and he or she will be temporarily encased in
        a huge block of ice."
   Damage
        Thrown      - 22% Damage
        Smash Throw - 25% Damage

Goldeen
   Trophy Info
        "These Water-types are often referred to as
        "water dancers," as their elegant fins make
        them incredibly agile underwater. They can
        even travel upstream in rapids at a speed of
        five knots; of course they're not quite as
        nimble on dry land. Goldeen's Horn Drill
        is so strong that it can KO an enemy with one
        strike if it connects."

Green Shell
   Trophy Info
        "Hit or throw a Green Shell, and it'll follow
        the contours of the environment, causing
        heavy damage to any characters it hits.
        These Koopa shells have many uses in the
        Mario series: they've been picked up, kicked,
        swallowed and even spit out. Mario
        just uses them as tools to pummel Bowser's
        numberless henchmen."
   Damage
        Thrown at Close Range - 23% Damage
        Thrown at Long Range  - 16% Damage

Hammer
   Trophy Info
        "If you grab the Hammer, you'll run across the
        screen swinging it back and forth nonstop. In
        Donkey Kong, Mario used the Hammer in exactly
        the same fashion. It's an extremely powerful item,
        but you have no recovery move when carrying it.
        Every now and then, the mallet head will fall
        off, and you'll end up completely vulnerable,
        swinging just the handle."
   Damage
        Hit Someone - 22% Damage

Heart Container
   Trophy Info
        "Heart Containers drift toward the ground slowly
        and replenish 100 percentage points of
        health. In The Legend of Zelda, these items
        beefed up Link's life meter; in most cases,
        Link found them in the possession of bosses
        or hidden in secret areas. Heart Containers
        are often scattered across the land in
        several fragments."
   Recover
        Each Heart - 100% Life

Ho-oh
   Trophy Info
        "As it soars around the skies of the
        world, this multicolored flying Pokmon leaves
        a trail of rainbows and myths in its wake. Its
        signature move is called Sacred Fire, and it
        is believed to appear only before trainers
        who are pure of heart. If you see a trainer
        with Ho-oh, you can assume that catching
        it took a lot of work."
   Damage
        Around 90% Damage, literally.

Home-Run Bat
   Trophy Info
        "Smash an enemy with this slugger, and you'll
        send them flying out of sight; hence the name
        Home-Run Bat. The sound of the bat being
        swung immediately strikes fear into the
        hearts of opponents and can turn the tide of a
        battle. It's slightly risky to use, though; it has
        a very limited range, and it takes a little time to
        wind up for your swing."
   Damage
        Normal Swing - 7% Damage
        Strong Hit   - 10% Damage
        Smash Hit    - 20% and Instant Kill
        Thrown       - 19% Damage

Lip's Stick
   Trophy Info
        "This magical stick was used by the character
        Lip in the Japanese game Panel De Pon,
        which was later released as Tetris
        Attack in the United States. Lip's Stick
        causes a flower to sprout from an enemy's
        head, inflicting damage as it grows. Quickly tap
        the Control Stick back and forth to get a flower
        off of your head."
   Damage
        Normal Swing - 4-10% Damage
        Strong Swing - 20-29% Damage
        Smash hit    - 25-57% Damage
        Thrown       - 10-25% Damage

Lugia
   Trophy Info
        "The waters of the Whirl Islands are home to
        this legendary Pokmon, whom few have seen.
        Lugia lives quietly in the deepest ocean trenches
        for one very good reason: its combined aerial and
        psychic powers are so strong as to be extremely
        dangerous. The special moves of this gargantuan
        creature include the destructive win assault
        known as Aeroblast."
   Damage
        20-30% Damage

Marill
   Trophy Info
        "This water-mouse Pokmon evolves
        into Azumarill. The round ball on the end
        of its tail acts like a flotation device, so
        it can float safely in the roughest of water
        conditions. It resides on Mt. Mortar in
        seclusion; few of the creatures are ever
        seen. Marill's cuteness has earned it a large
        and loyal fan base."
   Damage
        1% Damage with each hit.

Maxim Tomato
   Trophy Info
        "Maxim Tomatoes cure 50 percentage points
        of your accumulated damage. Once you eat
        one, after a brief moment, your damage meter slowly
        drains the appropriate amount, regardless of
        whether or not you pick up another item right
        afterwards. In the Kirby series, these
        juicy, health-restoring items were a favorite
        of the pink hero."
   Recover
        Each Tomato - 50% Life

Metal Box
   Trophy Info
        "First spotted in Super Mario 64, the Metal Box
        holds the power to turn your character briefly
        into heavy metal. Your mass is exponentially
        greater while metallic, making it difficult for
        others to throw you. Be careful though:
        not only will you move a bit slower, but you'll
        also fall much more quickly than you
        ordinarily would."

Mew
   Trophy Info
        "Mew is an extremely rare Pokmon that has
        been seen by only a few people. Information
        on every Pokmon in the world is contained
        in Mew's cell structure, so it has the ability
        to use any and all TMs and HMs. Some
        Pokmon scholars believe Mew to be
        the ancestor of all existing Pokmon, but
        the idea is debatable."

Moltres
   Trophy Info
        "As tradition has it, the onset of spring
        heralds the return of this legendary Pokmon
        from its southern home. Its bright orange color
        and fiery aspect lends to its overwhelming
        appearance. Sky Attack, the strongest of flying
        moves, is a perfect fit for this burning
        phenom, but it obviously also excels at powerful
        Fire-type moves."
   Damage
        Can't exactly figure out, but sends foes flying.

Motion-Sensor Bomb
   Trophy Info
        "The perfect accessory for ambushes, the
        Motion-Sensor Bomb has been a favorite
        covert weapon of spies and other stealthy
        operatives. It adheres to any surface, and once
        armed, detonates with incredible force when
        it detects motion in its range. In the frantic
        world of Super Smash Bros., it doesn't take
        long for it to go."
   Damage
        Thrown Normally - 8% Damage
        Strong Throw    - 11% Damage

Parasol
   Trophy Info
        "The Parasol, which was originally used by Kirby,
        can be used as a wepon to bludgeon
        enemies. Even better is that fact that players
        can open it while airborne and lazily float
        back toward safe ground. It's incredibly
        useful in returning to the field of play after
        an opponent gets the better of you and
        sends you flying."

Party Ball
   Trophy Info
        "Party Balls are just what they sound like: a recipe
        for wild fun packed into a paper ball. Throw or
        strike one into the air, then wait for it to trigger
        its time-release. Parties are always unpredictable,
        so here are the odds on how zany your party
        might be:
   Damage
        Self Destruct - 10% Damage
        Food Banquet  - 36% Life
        Bob-Omb Fest  - 12% Damage
        Other         - 42% Damage

Poison Mushroom
   Trophy Info
        "Poison Mushrooms made their debut in Super
        Mario All-Stars, where they'd cost characters a
        life if picked up. These nasty fungi are dark and
        foul-tasting, and in Super Smash Bros. Melee, they
        make you shrink on contact. With your
        diminished stature comes a loss of power and mass,
        making you a prime target to get smashed offscreen
        with even a light attack."

Pokeball
   Trophy Info
        "These balls are used to capture and contain
        wild Pokmon. Most Pokmon must be
        weakened in some way before they can
        be captured, but once they're inside a Pok
        Ball, they enjoy their new home, since
        Pok Balls contain an environment specially
        designed for Pokmon comfort. Master Balls
        are the strongest type."

Porygon2
   Trophy Info
        "Representing the next step in technological
        progress, this virtual Pokmon is a higher-
        powered version of the man-made Pokmon,
        Porygon. Compared to the sharp edges of its
        relative, Porygon2's body is extremely
        smooth and rounded. In battle, it utilizes
        a special move called Conversion 2 to alter
        its type."
   Damage
        25% Damage per hit.

Raikou
   Trophy Info
        "These violent lightning Pokmon travel near
        and far, blasting out electrified whirlwinds.
        They carry storm clouds on their backs so they
        can produce lightning regardless of the local
        weather; it's even said that they descended
        to the earth via lightning bolts. Their extreme
        quickness lends itself to flight, so they're
        very hard to capture."
   Damage
        20% Damage per hit.

Ray Gun
   Trophy Info
        "The Ray Gun is toy-like in appearance
        and shoots short, fat, highly reflective beams
        of green light. The gun is fairly weak, but
        since it fires so fast, it can easily juggle
        enemies. It contains enough energy for only
        16 shots. Try dropping it with a few shots
        left and watch your foes waste time and
        energy retrieving it."
   Damage
        First Shot - 4% Damage
        Thrown     - 10% Damage

Red Shell
   Trophy Info
        "Throw a Red Shell, and it will home in
        on random characters and send them flying
        straight up. Red Shells moving around the
        surface are dangerous to all players, but they
        may also present attack chances for players
        with good timing and strategy. Red Shells
        won't leave the platform they're on once
        they start moving."
   Damage
        Damage Varies

Scizor
   Trophy Info
        "This evolved form of Scyther has arms ending
        in large pincers with distinctive eye-spot
        markings. Its evolution also includes the
        addition of a tough Metal Coat. It's unable
        to fly very far with its wings, but it can affect
        its body temperature by flapping them at high
        speeds. Its sleek look has made Scizor quite
        popular among collectors."
   Damage
        22% Damage each time it hits.

Smash Coins
   Trophy Info
        "These coins are used in Super Smash Bros.
        Melee Coin Battle mode. The gold coins are worth
        ten points, silver are worth five, and the
        copper are worth one. Hit an opponent and
        coins will come raining down. If you're knocked
        off the screen, you'll lose half of your coins.
        Once time's up, the player with the most
        coins wins."

Snorlax
   Trophy Info
        "Snorlax love to sleep and love to eat: these
        portly Pokmon get grumpy if they don't
        get 880 pounds of food per day. After snacking
        out, they always nap. They have cast-iron
        stomachs and can eat moldy and even rotten
        food with no digestion problems. They are the
        heaviest Pokmon on record, weighing in at
        over 1,000 pounds."
   Damage
        20% Damage each time it hits.

Star Rod
   Trophy Info
        "This magic wand holds 16 star shots and sends
        foes flying at a low angle when thrown. It's
        most powerful when Captain Falcon or Sheik
        performs a Smash Attack while holding it. In
        Kirby's Adventure, the Star Rod is the secret
        power behind the Fountain of Dreams. King Dedede
        steals the Star Rod in order to seal away the
        nasty Cloaked Nightmare."
   Damage
        Normal Swing   - 10% Damage
        Strong Swing   - 22% Damage
        Smash Swing    - 36% Damage
        Normal Missile - 8% Damage
        Strong Missile - 12% Damage

Starman
   Trophy Info
        "This item makes you invulnerable to all
        attacks for a short period of time. The
        Starman bounces around and eventually tumbles
        out of the stage, but all you need to do is
        touch it to power up. It possessed similar
        powers in Super Mario Bros., except you could
        also harm enemies just by touching them while
        under its influence."

Staryu
   Trophy Info
        "These star-shaped Pokmon that evolve
        into Starmie are found in large numbers at
        the seashore. At night, Staryu's red center
        glows and blinks on and off. It's said that
        as long as its red center remains, it can regrow
        its limbs. Whether it's related to Cleffa,
        another Pokmon with a vaguely star-shaped
        appearance, is unknown."

Suicune
   Trophy Info
        "This mystical aurora Pokmon constantly
        journeys in search of places with pure
        flowing water. Suicune wields the power to
        instantly purify any contaminated water
        it finds. Some say Suicune is the north
        wind reborn. Its strange and dramatic story is told
        over the course of the Crystal version of
        the Pokmon game."
   Damage
        Windstorm - 50% Damage to Nearby Enemies

Super Mushroom
   Trophy Info
        "Super Mario Bros. veterans will recognize
        these power-ups, which hid inside brick blocks
        and helped Mario and Luigi withstand enemy
        attacks. In Super Smash Bros. Melee, they
        temporarily turn your character into a giant.
        Not only will your size and strength increase,
        but so will your mass, making it harder for
        foes to knock you off."

Super Scope
   Trophy Info
        "A peripheral device for the Super Nintendo
        Entertainment System, the Super Scope is a
        wireless weapon that shoots infrared light
        to a receiver placed on top of the television.
        In Super Smash Bros. Melee, it can be fired
        rapidly or charged up to release a more powerful
        blast. It only has enough energy for 3 charge shots."
   Damage
        Normal Shot - 1% Damage
        Charge Shot - 28% Damage
        Thrown      - 12% Damage

Togepi
   Trophy Info
        "These adorable spike-shelled Pokmon hatch
        from eggs given out by Professor Elm's assistant.
        Common superstition holds that their shells are
        chock-full of happiness and that they become
        good-luck charms when handled with kindness.
        It's impossible to predict which ability a Togepi will
        call upon when it uses its Metronome move, so
        you'd better be ready."

Unown
   Trophy Info
        "These Psychic-type symbol Pokmon
        resemble ancient hieroglyphics found on
        rocks, a resemblance that's said to be more
        than superficial. Quite a few different shapes
        of Unown have been confirmed, and it's
        believed that each type has unique abilities.
        These enigmatic Pokmon can be found
        in the Ruins of Alph."
   Damage
        5-10% Damage each time one hits.

Venusaur
   Trophy Info
        "Evolving from Ivysaur, this deceptively toxic
        Pokmon has a huge flower on its back
        that emits a cloying fragrance: the scent
        lulls its enemies into a state of calmness.
        Venusaur's flower synthesizes sunshine
        into pure energy for its Solarbeam move.
        Think of Grass- and Poison-type Pokmon
        and Venusaur comes first."
   Damage
        10% Damage to anyone nearby touching the ground.

Warp Star
   Trophy Info
        "The Warp Star originated as Kirby's
        ride: it helped the ponderous puffball get
        around at high speed. Hop on the Warp Star
        in Super Smash Bros. Melee, and your character
        will rapidly launch up and off the screen. You'll
        return in a flash, causing an explosion
        as you hit the ground. Try holding a direction
        to alter your landing."
   Damage
        Hit Someone - 22% Damage

Weezing
   Trophy Info
        "The evolved form of Koffing. Weezing is
        basically a pair of Koffing fused together.
        They tend to float in the air and emit gas or
        noxious smoke from the outgrowths that cover
        their bodies. As strange as it may seem,
        diluting Weezing emissions as much as
        possible creates one of the most exquisite
        perfumes known to man."
   Damage
        Up to 100% Damage!

Wobbuffet
   Trophy Info
        "A patient Pokmon, Wobbuffet lives in
        darkness to hide its mismatched black
        tail. Even for a stoic Pokmon, this creature
        is a testament to self-control; it will not
        actively attack an opponent. Its Counter
        and Mirror Coat moves are solely
        used for reflecting attacks directly back
        at its antagonist."

Zapdos
   Trophy Info
        "Zapdos flaps its wings, and summer storms
        appear, throwing lightning every which
        way. It's said that you can hear this legendary
        Pokmon coming, as its wings make a very
        distinctive popping sound as it flies. In
        addition to electrical moves like the dreaded
        Thunder, it also wields a vicious move called
        Drill Peck."
Damage
        Up to 80% Damage

#######################################################################
# 12. Stages                                                          #
#######################################################################

Coming Soon!

#######################################################################
# 13. Bonuses                                                         #
#######################################################################

150% Damage: 1,000: Took 150% damage or more
200% Damage: 3,000: Took 200% damage or more
250% Damage: 7,000: Took 250% damage or more
300% Damage: 10,000: Took 300% damage or more
350% Damage: 15,000: Took 350% damage or more
Acrobat: 3,000: Always did a midair jump
Adventure Clear: 50,000: Cleared Adventure Mode
Aerialist: 2,500: Did not jump from the ground
All Aerial: 4,000: Used all standard aerial attacks
All Ground: 6,000: Used all standard ground attacks
All on One: 20,000: Used all attacks except finishing blows on one enemy
All Thumbs: -1,500: All dash-grab attempts failed (at least 4)
All Variations: 10,000: Used all attacks except finishing blows on enemies
All-Star Clear: 50,000: Clear All-Star mode
Ambler: 2,500: Walked a lot
Angelic: 2,000: Was standing on revival platform when match ended
Assisted KO: x1,500: KO'd a foe with an item
Avenger KO: x2,500: KO'd a foe 5 seconds within foe KO'd you
Backstabber: 2,000: 70% or more of attacks were from rear
Bank-Shot KO: x3,000: KO'd an enemy with a deflected item
Battering Ram: 1,500: Used 3 or more battering items
Beam Swordsman: x800: KO'd a foe with a beam sword
Berserker: 3,500: Attacked in a freanzy (60+ attacks in 1 minute)
Bird of Prey: 4,000: used only aerial attacks
Blind Eye: 3,000: Always looking in opposite direction as oncoming attack
Bob-omb Squad: x2,500: Grabbed a bob-omb just before it exploded, and wasn't
hurt
Bob-omb's away: -500: KO'd by a wandering bob-omb
Brawler: 2,000: Hit only with direct attacks
Bubble-Blast KO: x1,200: KO'd a magnified enemy
Bull's-eye KO: x800: KO'd a foe with a firing item
Bully: -2,000: Always KO'd a particular player
Bunny-Hood Blast: X1,200: KO'd someone while wearing a bunny hood
Butterfingers: -500: Had a high rate of grab and dash-grab failures
Button Holder: 4,000: Held down A or B for entire match
Button Masher: 700: Pressed buttons twice as fast as second fastest player
Capsule KO: x800: KO'd an enemy with a capsule
Carrier KO: x800: KO'd a foe with a large item carrier
Celebi Catcher: 8,000: Celebi appeared
Cement Shoes: 4,000: Never jumped
Center Stage: 2,000: Spent a long time in the middle of arena
Cheap KO: x500: KO'd an enemy from behind
Chuck Wagon: 1,500: Only grabbed 3 or more throwing items (3+)
Classic Clear: 50,000: Cleared Classic mode
Clean Sweep: 5,000: All attacks were low attacks
Cliff Diver: 500: Let go of the edge of a cliff and fell off the stage
Cliffhanger: 2,000: Grabbed a lot of edges after being knocked off the stage
Climactic Clash: x1,200: Hit same enemy with progressively stronger blows
Close Call: 2,000: Threw just before enemy broke your hold
Collector: 30,000: Snagged all trophies that appeared
Combo King: 2,500: Used many combies (2.5+)
Compass Tosser: 3,500: Threw in all four directions
Connoisseur: 3,000: Got every kind of food that appeared
Continuation: -20,000: Cleared by continuing
Control Freak: 1,000: Tapped the control stick twice as fast as second faster
tapper
Coward: -500: Spent a long time a great distance away from enemies
Crazy Hand KO: 80,000: Defeated Crazy Hand in Classic mode
Crowd Favorite: 2,500: Audience cheered for player
Cuddly Bear: 2,000: Performed at least 3 grabs, but did not attack or throw
player
Dead-Weight KO: x4,000: KO'd an enemy by throwing another enemy at him
Dedicated Specialist: 3,100: Used only one kind of special move
Down, But Not Out: 2,000: Fell all the way down, but got back up the most in a
match
Double KO: x2,000: KO'd two enemies at once
Eagle: 1,500: Went airborne a lot
Edge Hog: x2,500: Hung from edge to prevent opponent from doing the same
Elbow Room: 2,000: bumped into or pushed foes a lot
Environmental Hazard: 1,000: Got KO'd by a part of the stage environment
Exceptional Aim: 4,000: Hit with most attacks
Face Planter: 1,500: Always fell face down
Fall Guy: -500: Had the most falls
Falls: x-500: Counts each fall (not self-destructs)
Fighter Stance: 500: Finished match while taunting
First Place: 1,000: Got 1st place in a timed match
First Strike: 500: Delivered first blow of match
First to Fall: -1,000: First one to be KO'd
Fists of Fury: 2,500: After grabbing always held and punched, never threw
Flame Thrower: 1,600: Got a 10 combo or higher with the fire flower
Flipper KO: x2,000: KO'd enemy with a flipper
Floor Diver: 1,500: Dropped through floors often (12+ tims in 1 minute)
Floored: 300: Took a lot of damage from floors (50%+ of damage)
Flower Finish: 1,700: Had a flower on head when the match ended
Flying Meteor: x4,000: Hit a flying enemy with a meteor attack
Foresight: x500: Hit the front of the screen
Freezie KO: x2,000: Froze enemy with Freezie then KO'd enemy
Frequent Faller: -1,000: had a lot of falls
Friendly Foe: 3,000: Never pushed an enemy
Full Power: 2,000: Damage at 0% at finish
Gardener Finish: 2,000: Put a flower on an enemy's head at match's end
Giant Kirby KO: 10,000: Defeated Giant Kirby in Adventure mode
Giant KO: x600: KO'd a foe while giant
Giga Bowser KO: 100,000: Defeated Giga Bowser in Adventure mode
Goomba KO: x100: KO'd a Goomba
Gourmet: 2,000: Used only food items (3+)
Ground Pounded: 500: Got KO'd by a damaging floor
Half-Minute Man: 2,500: Beat level within 30 seconds
Hammer Throw: 1,500: Threw the hammer away
Hangman's KO: x2,000: Attacked an emey that was hanging from an edge for a KO
Head Banger: 800: Hit walls a lot (3 or more times per minute)
Headless Hammer: 2,500: Grabbed a broken hammer
Heartthrob: 2,800: Got two or moe Heart Containers
Heavy Damage: 20,000: Took 400% damage or more
Hobbyist: 1,000: Got at least one trophy before the stage ended
Home-Run King: x600: KO'd an enemy with the Home-Run Bat
Immortal: 5,000: Never got knocked down
Impervious: 7,000: Didn't suffer a single attack
In the Fray: 2,000: Average distance between you and foes was very small
Invincible Finish: 1,200: Player is invincible at the end of the match
Invincible KO: x800: KO'd a foe while invincible
Invisible KO: x800: KO'd a foe while invisible
Instant Poser: x800: Tauned within 1 second of knocking down a foe
Item Catcher: x1,000: Caught an item thrown at you
Item Chucker: 3,000: Hit only by throwing items
Item Collector: 4,000: Got every kind of item that appeared
Item Hog: 4,000: Got ten or more different types of items
Item Self-Destruct: -1,000: Item caused player to self-destruct
Item Smasher: 3,000: Used only smash attacks with swinging weapons
Item Specialist: 2,000: Only hit with item attacks
Item-less: 1,800: Did not use any items
Jackpot: 1,110: Damage at end was the same number repeated three times
Juggler: 1,500: Struck an enemy many times while keeping him airborne
Kiss-the-Floor KO: x1,000: Threw an enemy onto a damaging floor for a KO
KO 64: x640: KO'd an enemy when the enemy was at 64% damage
KO Artist: 3,000: Had a lot of KO'd (3+ and doubled second place)
KO Master: 1,500: Had the most KO's (not awarded if KO Artist is earned)
Koopa KO: x200: KO'd a Koopa
KO's: x500: Counts each KO
Laser Marksman: 4,000: Hit with every blast from the Ray Gun until it ran out
Last Place: -1,000: Got last place in a timed match
Last Second: 5,000: Finished with :01 left
Lethal Weapon: 7,000: Hit with a wide variety of attacks
Life on the Edge: x800: After being hit, grabbed edge without a midair jump
Like Like KO: x500: KO'd a Like Like
Link Master: 30,000: Defeated all five Links in Adventure mode
Lost in Space: 2,000: Frequently magnified (1/4 of the time in magnifying
glass)
Lost Luggage: 3,000: Was in magnifying glass on all four sides of the screen
Lucky Number Seven: 3,000: Finished with :07 left
Lucky Threes: 3,330: Finished with 3:33 left
Luigi KO: 20: Defeated Luigi in Adventure mode
Magnified Finish: 1,000: Ended the match in a magnifying glass
Materialist: 100: Spent the longest amount of time holding items
Marathon Man: 2,000: Ran a lot
Mario Maniac: 8,000: Used only mushrooms, fire flowers, and starmen
Master of Disaster: -1,000: Had the most self-destructs
Master of Suspense: 2,500: Surprised the crowd often (3+ in 1 minute)
Melee Master: 100,000: Cleared all-star mode without recovering damage even
once
Merciful Master: 3,000: Won without KO'ing anybody
Metal Bros. KO: 8,000: Defeated Metal Bros. in Adventure mode
Metal KO: x800: KO'd enemy while metal
Meteor Clear: 3,000: cleared the level with a meteor attack
Meteor Master: 8,000: Every meteor attack KO'd an opponent (minimum of 2)
Meteor Smash: x800: KO'd foe with a meteor attack
Meteor Survivor: x2,000: Succeeded in recovering from a meteor attack
Mew Catcher: 10,000: Mew appeared
Minimalist: 1,500: Spent the least amount of time holding items
Moment of Silence: 3,000: Took no damage for 1 minute
Mr. Saturn Fan: 3,000: Only item used was Mr. Saturn
Mrs. Saturn: 1,500: Held Mr. Saturn for 30+ seconds
Mycologist: 2,500: Got 3+ mushrooms
Mystic: 2,000: Ended match while offsreen
Never Look Back: 5,000: never changed direction
No Hurry: 1,000: Did not run
No-Damage Clear: 300,000: Cleared all levels without taking any damage
No-Miss Clear: 10,000: Cleared without losing a single life
No R 4 U: 300: Did not press L or R
Octorok KO: x150: KO'd an Octorok
Offensive Artist: 2,000: Caused a lot of damage
Offensive Master: 1,000: Caused the most damage
One-Two Punch: 1,800: Hit consecutively with all weak attacks
Opportunist: -1,000: Didn't attack for a very long period of time
Pacifist: 3,000: Never attacked even once, including misses
Parasol Finish: 1,600: Was parachuting with parasol at match's end
Paratroopa KO: x300: KO'd a paratroopa
Peaceful Warrior: 5,000: Never attacked, but didn't lose the match
Perfect Aim: 10,000: Hit with all attacks (at least 8 per minute)
Pitcher: 6,000: Fought only with grabs and throws
Pokemon KO: x1,000: KO'd a foe with a Pokemon
Polar Bear KO: x800: KO'd a Polar Bear
Pose Breaker: x800: Gave a quick weak attack a taunting opponent
Poser: 2,000: Taunted often (6+ in 1 minute)
Poser KO: x5,000: KO'd an enemy with a taunt
Poser Poseur: x500: Taunted within 1 second of someone else
Poser Power: x700: Attacked someone with a taunt
Power Shielder: 5,000: Used power shield often (3+ in 1 minute)
Pratfaller: 1,500: Always landed face up
Precise Aim: 10,000: All attacks hit immediately after execution
Predator: -1,500: Only attacked opponents with high amounts of damage
Pummeler: 1,500: Did a lot of damage by holding and punching foes
Punching Bag: 100: Got stuck between two enemies and hit back and forth
Quadruple KO: x8,000: KO'd four enemies at once
Quintuple KO: x15,000: KO'd five enemies at once
Quitter: x-1,000: Fell off stage without even trying to recover
Reciprocator: x2,000: Threw an item thrown at you back at an enemy
ReDead KO: x300: KO'd a ReDead
Rock Climber: 800: hung from many edges (4+ in 1 minute)
Rock Steady: 3,000: Did not fall down
Rocket KO: 5,000: Sent all team enemies flying off the top of the screen
Run, Don't Walk: 6,5000: Did not walk (extremely short distances doesn't count)
Sacrificial KO: x1,500: The same attack KO'd both you and your enemy
Saturn Ringer: 4,000: Caught a Mr. Saturn thrown at you
Saturn Siblings: 4,000: Got three or more Mr. Saturns
Screw-Attack KO: x2,500: Used a screw attack to KO an enemy
Screwed Up: 2,000: Held screw attack for 30 seconds or more
SD's: x-500: Counts each self-destruct
Self-Destructor: -2,000: Had a lot of self-destructs
Shameful Fall: x-1,500: At less than 50%, got KO'd by a foe with over 100% of
damage
Shape-Shifter: 1,500: Used 3+ transformation items
Shattered Shield: x-1,000: Shield was broken by an enemy
Shield Buster: x2,500: Broke enemy's shield
Shield Saver: 500: Dropped shield just before it was broken
Shield Stupidity: x-2,000: Broke own shield
Shooting Star: 1,500: Ended match as a star
Shy Guy KO: x20: KO'd a Shy Guy
Skid Master: 1,000: Had long stun-slide distance (9+ feet in 1 minute)
Smash King: 3,000: Used many smash attacks (50%+ of all hits)
Smash Maniac: 3,500: Only used smash attacks
Smash-less: 1,500: Used no smash attacks
Sniper: 2,000: Hit only with flying items
Solar Being: 800: Only left stage by flying off screen and becoming a star
Special KO: x800: KO'd an enemy with a special attack
Specialist: 2,200: Hit with only special moves
Spectator: -2,500: Spent a long time on sloped terrain
Speed Demon: 20,000: Cleared all levels very quickly
Speedster: 10,000: Cleared all levels quickly
Stale Moves: -2,000: Persistently used same attack
Stalker: -1,000: Always attacked a particular player
Star KO: x300: KO'd an enemy and turned him into a star
Statue: 500: Little left-to-right movement
Stiff Knees: 300: Did not crouch
Straight Shooter: 1,500: Used only shooting items (3+)
Super Scoper: 2,000: Did 100%+ damage firing the super scope
Super Spy: x800: KO'd someone with a motion-sensor bomb
Sweeper: 2,500: High % of attacks were low (50%+ of total)
Switzerland: 12,000: Never attacked anyone, never took any damage
Target Master: 30,000: Smashed all targets in Target Test
Throw Down: 2,500: Threw last foe to clear game
Timely KO: x3,500: KO'd a foe at the time limit
Tiny KO: x2,500: KO'd a foe while tiny
Topi KO: x200: KO'd a Topi
Triple Items: 3,000: got the same item three times in a row
Triple KO: x4,000: KO'd three enemies at once
Twinkle Toes: 2,500: Succeeded on every attempt to absorb damage
Vegetarian: 1,800: Got 2+ maxim tomatoes
Very-Hard Clear: 200,000: Cleared the very-hard mode
Warp-Star KO: x1,000: KO'd a foe using a Warp Star
Weight Lifter: 1,500: Frequently held heavy items (5+ seconds per minute)
Whipping boy: -1,500: Trailed in points from the start to the finish
Wimp: 1,500: Used only recovery items
Wimpy KO: x4,000: KO'd a foe with a weak attack
Wire to Wire: 2,000: Led in points from the start to the finish
World Traveler: got KO'd off all four sides of the screen.

#######################################################################
# 14. Trophies                                                        #
#######################################################################

Trophy #1 - Alpha
        "A creature in an imaginary cubist world
        where survival of the fittest is the rule.
        These creatures have strong, efficient bodies
        and the cute faces of pandas. They form
        family groups and treat each other lovingly,
        yet have no respect for other beasts.
        Their favorite foods seem to be meat
        and bamboo grass."
	

Trophy #2 - Andross
        "Star Fox's archenemy. Whether it's a metallic
        manifestation of Andross or just a
        hologram is unknown, but from its outward
        appearance, it's safe to assume that it's not
        the fiend's true form. Andross occasionally
        sucks matter in and then violently exhales,
        sending out a cloud of metal tiles. Its eyes are
        its weak points."

Trophy #3 - Andross
        "This incarnation of Andross was so big
        as to be ridiculous, but it at least appeared
        to be a living being. Andross was once
        a brilliant scientist, but was banished from
        the galaxy for his dangerous experiments.
        From the planet Venom, he readied his troops
        and directed his sword of vengeance toward
        the Lylat System."

Trophy #4 - Annie
        "Annie, a Jumper model in the Stunner line of
        robots, was the robot used by Nanase, a cadet
        at the Takuma Academy, a commander training
        school. At the climax of the story, Nanase
        fell prey to temptation and stained her
        hands with the illegal robot Majei. This
        act ultimately set the stage for her undeniably
        tragic end."

Trophy #5 - Articuno
        "Clouds gather, the barometer plunges,
        and fresh snow falls from the frigid air when
        this legendary Pokmon takes wing. Graceful
        and elegant, it boasts long tail feathers that
        flap in the wind and are lovely to behold.
        As would be expected, its combat moves
        are based on its cold nature; they include
        Ice Beam and Blizzard."

Trophy #6 - Arwing
        "The Arwing is the symbol of Star Fox.
        Like an F-Zero racer, it's equipped with
        an opposing-gravity device. It can barrel
        roll and flip with ease thanks to its quick
        acceleration and flexible control. In battle, the
        ship uses retractable wings for precise
        flying. Every Arwing has smart bombs
        as its sub-weapons."

Trophy #7 - Ayumi Tachibana
        "Ayumi's the heroine of the Detective Club games,
        which were made for the Famicom Disk
        System. In the first installment of the series,
        Ayumi solved the murder of one of her friends,
        and shortly thereafter, she opened her own
        investigative agency. Since those early days,
        she's proven to be a daring and peerless
        crime solver."

Trophy #8 - Baby Bowser
        "Even as a youngster, Baby Bowser was already
        playing pranks and causing trouble for Baby Mario and his
        pal Yoshi. Even at this early age of his evil
        career, Baby Bowser had tons of henchmen at his
        disposal. Many experts speculate that Mario
        and Bowser have some sort of connection that
        can be traced back to their mutual births."

Trophy #9 - Baby Mario
        "Long ago, when the stork was carrying Baby
        Mario and Baby Luigi to the Mario household,
        the stork was ambushed, causing Baby Mario
        to tumble onto Yoshi's Island. This marked the
        beginning of the Yoshies' adventure to deliver
        Baby Mario to his parents. Since then,
        Baby Mario's been spotted on golf courses
        and tennis courts."

Trophy #10 - Ball Kirby
        "When Kirby swallows a ball enemy, he turns
        into a ball and can bounce off of floors
        and walls. It's tough to control, but well
        worth it for the strong attack power it gives
        Kirby. After his debut in Kirby's Adventure,
        Ball Kirby has popped up in several more
        Kirby games, such as Kirby's Pinball Land and
        Kirby's Block Ball."

Trophy #11 - Balloon Figher
        "The goal in Balloon Fight is to break your
        enemy's two balloons, depriving him of his
        flotation devices. If you lose one balloon,
        your buoyancy drops and it becomes harder
        to rise. As you can pop both friends' and
        enemies' balloons, you have to stay alert in
        this two-player fun fest. The balloonist's
        name is unknown."

Trophy #12 - Barrel
        "Like Crates, Barrels are often filled with
        items and occasionally explosive. Thrown
        Barrels may break on contact or go rolling
        along the ground to smash into characters.
        Like the Crate, the Barrel is heavy, so it
        will restrict the speed at which the character
        carrying it can move. This speed differs
        between characters."

Trophy #13 - Barrel Cannon
        "The Barrel Cannons were used in Donkey
        Kong games as a vital means of transportation,
        and their explosive nature is used similarly
        in Super Smash Bros. Melee. On the Kongo
        Jungle stage, one can catch characters as
        they fall from the main platform. Careful! The
        Barrel Cannon rotation may accidentally send
        you flying off the screen."

Trophy #14 - Battlefield
        "Super Smash Bros. Melee borrows settings from
        many different games to create its stages, but
        the Battlefield is an original creation. While
        its initian impression may strike some players
        as a bit ominous, the layout itself is fairly
        standard, lending it to serious, straightforward
        matches. Additionally, it's used to pit players against
       the Fighting Wire Frames."

Trophy #15 - Bayonette
        "Tsurugi and Yaiba, twin brothers who were
        bewitched by the dark power, combined their
        beloved robots Spear and Lance to form
        this illegal robot. The brothers used the
        Strike Vanisher model as a base, but then
        added a number of stealth capabilities.
        This successful power-up is nothing short of
        a Custom Robo miracle."

Trophy #16 - Beam Sword
        "With its distinctive glowing blade, the Beam
        Sword is eye-catching and lethal. At first, the
        blade is about the size of a short sword, but
        the length changes depending on who
        wields it. The blade also lengthens in direct
        proportion to the power of an attack, so
        it reaches its maximum size when swung as
        a smash attack."

Trophy #17 - Bellossom
        "From time to time, these beautiful flower
        Pokmon will gather in numbers and perform
        an odd sort of dance to call out the sun. While
        in the midst of this strange exhibition,
        their petals brush together to create
        a peaceful and soothing melody. A Gloom will
        only evolve into a Bellossom if it's
        exposed to a Sun Stone."

Trophy #18 - Birdo
        "First seen in Super Mario Bros. 2, Birdo is
        known for shooting eggs and fireballs from
        her mouth. Mario and his friends would have
        to jump onto the eggs in midair, pick them
        up and throw them back at her. Long missing
        from the Nintendo scene, Birdo recently
        reappeared in Mario Tennis and Super
        Mario Advance."

Trophy #19 - Blastoise
        "Blastoise is the next evolutionary step after
        Wartortle. The thick jets of water they
        shoot from the cannons on their backs are
        strong enough to cut through steel plating.
        When in danger, they hide inside
        their armored shells. Blastoise is so popular
        among trainers that it's considered the
        definitive Water-type."

Trophy #20 - Bob-Omb
        "These little guys are just what they appear
        to be: walking bombs. Pick one up and hurl
        it for an incredibly potent attack. If no one
        picks them up, Bob-ombs light their own fuses and
        start wandering around armed and dangerous.
        In Super Mario 64, Bob-ombs chased Mario down
        once they noticed him. Pink Bob-ombs are nice
        and capable of speech."

Trophy #21 - Boo
        "These shy spirits inhabit Mario's world
        and have been known to vanish or freeze when
        met face-to-face. In recent years, they seem
        to have overcome their fears in order to
        pursue tennis and other social activities. They
        usually appear in groups and fly in
        formation. From time to time, giant Boos make
        surprise appearances."

Trophy #22 - Bowser
        "Bowser has a long history of kidnapping
        Princess Peach to lure his nemesis, Mario,
        into traps. He leads an enormous group of
        mischievous creatures, not the least of which
        are his seven children. With outrageous
        strength, flammable breath, and more spikes
        than you can shake a Star Rod at, Bowser
        is a constant threat."

Trophy #23 - Bowser
        "In many ways, Bowser is the toughest character
        around. Not only does he have near-impervious
        hide, but his great mass makes him almost
        impossible to hurl offscreen. Of course,
        his weight also makes him rather slow to
        maneuver, so when facing him in battle,
        it's best to press your attack and not give him
        a chance to counter."

Trophy #24 - Bowser
        "Bowser's Fire Breath strikes continually, but it
        grows gradually smaller over time until it's barely
        smoldering. The Koopa Klaw rakes enemies at a
        distance and pulls nearby foes in close for a good
        gnawing. Bowser's Whirling Fortress moves laterally
        over the ground; it works in midair as a recovery.
        The Bowser Bomb is powerful and paves the
        way for more attacks."

Trophy #25 - Bubbles
        "The mysterious Bubbles can only move straight
        ahead and has problems stopping: she changes
        paths by sticking out her hand and grabbing
        a post on the way by. If Bubbles makes contact
        with a Sea Urchin, she'll pop and deflate
        like a balloon. Bubbles protects herself by
        shocking Sea Urchins and pushing them into
        walls to destroy them."

Trophy #26 - Bucket
        "In Mario and Wario, an excellent game released
        only in Japan, this hidden item gets placed on
        Mario's head, rendering him sightless. The fairy
        Wanda then guides the helpless Mario past
        numerous obstacles to the goal. The M on the
        bucket becomes a W when turned upside down,
        signifying that Mario has fallen under Wario's
        wicked control."

Trophy #27 - Bulbasaur
        "Bulbasaur is a cute Pokmon born with
        a large seed firmly affixed to its back;
        the seed grows in size as the Pokmon does.
        Along with Squirtle and Charmander, Bulbasaur
        is one of three Pokmon available
        at the beginning of Pokmon Red & Blue.
        It evolves first into Ivysaur and ultimately
        into Venusaur."

Trophy #28 - Bullet Bill
        "Bullet Bills are shot out of cannons and fly
        on straight paths. In great numbers they're
        a nightmare; while Mario can stop most with
        a single jump, the rare giant one is much
        tougher to avoid. In Super Smash Bros. Melee, all
        Bullet Bills are extra large. They burrow into
        Princess Peach's castle and then detonate
        with immense power."

Trophy #29 - Bunny Hood
        "Don the Bunny Hood to improve your agility
         drastically, allowing you to jump great
         distances and move at high speed. The ears
         are a cute accessory: they're even adorable
         on characters they don't quite suit. The
         Bunny Hood was key in Majora's Mask, where
         it made Link move at one-and-a-half times
         his normal speed."

Trophy #30 - Capsule
        "These small containers contain items that fly
        out when the Capsules break. Capsules will
        explode roughly 12.5% of the time, so deciding
        where to break them can be
        quite a strategic decision; sometimes
        it's better to throw them rather than attacking
        them directly. Explosive Capsules pack a
        tremendous punch."

Trophy #31 - Captain Falcon
        "Usually a relentless bounty hunter, Captain
        Falcon shifts gears to become a race pilot
        once the F-Zero Grand Prix begins. His
        beloved racer, the Blue Falcon, can exceed the
        speed of sound, and he knows how to drive it;
        he'll go down as one of the all time-greats.
        Now 36 years old, Captain Falcon wears
        his F-Zero X visor."

Trophy #32 - Captain Falcon
        "Falcon's style is a balanced combination
        of raw power and speed. His attacks are slow,
        but when combined with Falcon's high mobility,
        he's a formidable combat force. The
        Falcon Punch packs the highest degree
        of destructive power, while the explosive
        Raptor Boost can be used to smash airborne
        foes into the depths."

Trophy #33 - Captain Falcon
        "The Knee Smash, used in midair on foes in front
        of you, is slow and has a short reach, but if it
        connects, it'll send foes flying a long way on a
        low trajectory. Falcon uses his Falcon Dive to
        grab an enemy in midair and fling them away
        with an explosive blast. He can do this technique
        repeatedly without landing, so it can also be
        used as a recovery move."

Trophy #34 - Captain Olimar
        "The main character of the game Pikmin,
        Captain Olimar crash-lands on a mysterious
        planet after his spaceship malfunctions.
        In order to get off the planet, he must gather
        the pieces of his broken ship, but the
        atmosphere of the planet is poisonous to
        Olimar. As a result, he has to enlist the help
        of the native Pikmin."

Trophy #35 - Celebi
        "Celebi has the power to travel through time,
        and thus wanders from one age to the next.
        It is considered a deity by the forests: plants
        and trees are said to grow in unimaginable
        abundance wherever Celebi visits. Like
        Mew, Celebi is a Pokmon shrouded
        in mystery. Its special techniques blend grass
        and psychic powers."

Trophy #36 - Chansey
        "Renowned for its kind temperament, Chansey
        has been known to offer injured creatures
        a highly nutritious egg to aid their recovery.
        Legend has it that this charitable creature
        brings happiness to anyone who captures
        it. All Chansey are female, and every now
        and then one is found in possession of a
        Lucky Egg."

Trophy #37 - Charizard
        "It's hard to believe, but this massive flame
        Pokmon evolves from the tiny Charmander.
        Not only can it fly at heights of over 4,500
        feet, but it's flaming breath is hot enough to
        reduce almost anything to ashes in seconds.
        The flames at the end of a Charizard's tail
        are said to be a fairly accurate barometer
        of its power."

Trophy #38 - Chikorita
        "Chikorita was one of the first three Pokmon
         available in Pokmon Gold, Silver, and
         Crystal. A Grass-type Pokmon, it emits
         a delightful fragrance from the leaves on
         its head and loves to spend its time leisurely
         sunbathing. When called into battle, it uses
         its Razor Leaf move to strike at opponents'
         weak points."

Trophy #39 - Chozo Statue
        "These statues, which provide power-ups to
        Samus and have some connection with her
        Power Suit, have been found in many places,
        most notably Zebes. The Chozo boasted the most
        advanced civilization in their galaxy. Some
        say that when they could advance no
        further, they chose to withdraw and observe
        other life forms."

Trophy #40 - Clefairy
        "Clefairy are very cute Pokmon, which makes
        them popular pets. However, as they're
        only found in a few areas, it takes a lot
        of work to find one. Strangely enough, legend
        has it that Clefairy are more active during the
        full moon. These Pokmon are known to
        use Metronome, a move that unleashes a randomly
        selected attack."

Trophy #41 - Cleffa
        "With silhouettes that resemble stars,
        Cleffa are often sighted when the
        night sky is filled with shooting stars.
        Cleffa evolves into Clefairy, but only
        if it has a strong bond of friendship with its
        trainer. Since Cleffa are so cute and loveable,
        many trainers choose to keep it in this
        unevolved form."

Trophy #42 - Cloaking Device
        "This state-of-the-art camouflage device bends
        light rays in such a way that players using it appear
        almost invisible. The device fosters confusion, and
        players using it will not take damage while cloaked.
        This does not mean, however, that players
        become invulnerable, so they can still be sent
        reeling or flying across the screen, depending on their
        damage percentages."

Trophy #43 - Coin
        "The Mushroom Kingdom is dotted with these
        mysterious coins. There seems to be an endless
        supply hidden in various blocks, and Mario
        gains an extra life when he manages to collect
        a hundred of them. No one can confirm
        whether or not these coins are actually used
        as the currency of the Mushroom Kingdom, but
        it's a safe assumption."

Trophy #44 - Crate
        "A Crate will release lots of items when it's
        broken open. It's very heavy, so unless your
        character is strong, you'll walk slowly while
        under its burden. You can throw Crates up,
        down, left or right, but it's hard to hit
        opponents because the throwing process
        takes time. Every now and then, a Crate will
        explode under duress."

Trophy #45 - Crazy Hand
        "Where the Master Hand loves to create, its
        alter ego is impulsive and destructive,
        consumed with that hollow feeling which
        comes from destroying one's own creations. The
        Crazy Hand appears when a player clears
        obstacles quickly and the Master Hand's power is
        low.  You have only one chance to defeat the
        Crazy Hand."

Trophy #46 - Crobat
        "A bat Pokmon that evolves from Golbat.
        Crobat's hind legs have evolved into a second
        pair of wings, which allows it to fly at
        great speeds but limits its ability to rest.
        The affection a Golbat has for its trainer is
        vital for the evolution process: if a novice
        trainer has a Crobat, it shows that he or she
        cares for Pokmon well."

Trophy #47 - Cyndaquil
        "Cyndaquil frighten easily, so they're
        often found curled up in balls. When
        threatened, they flare the flames on their
        backs to drive off enemies. Cyndaquil was
        one of the three Pokmon that trainers could
        choose from at the beginning of Pokmon
        Silver, Gold, and Crystal. No one knows
        if their eyes are open."

Trophy #48 - Daisy
        "The princess of Sarasa-land. Daisy met Mario
        when he helped defeat the evil alien Tanaga
        in Super Mario Land. Princess Daisy is a bit of a
        tomboy when compared with her
        counterpart, Princess Peach. After her
        appearance in Mario Golf, some gossips
        started portraying her as Luigi's answer
        to Mario's Peach."

Trophy #49 - Diskun
        "This little guy is the adorable mascot for a
        Nintendo Entertainment System peripheral device
        released in 1985. Using the disk system, you
        could rewrite games for 500 yen, an epochal and
        economical feature. Funnily enough, the
        instruction booklet was sold spereately for 100
        yen. The disk system's first game was The
        Legend of Zelda."

Trophy #50 - Ditto
        "Every Ditto has the ability to copy a
        Pokmon's entire cell structure in an instant
        and become its exact replica. They're
        terrible at remembering techniques, but when
        they use Transform, they temporarily learn
        all of their foe's moves. If a Ditto starts
        to laugh, it weakens and can't hold
        its transformation."

Trophy #51 - Dixie Kong
        "More than just Diddy Kong's girlfriend,
        Dixie Kong is also a fearless adventurer and
        a reliable team player. She earned her wings
        helping Diddy rescue Donkey Kong from
        the clutches of King K. Rool. Dixie's amazingly
        quick and nimble, and she's even able
        to twirl her ponytail in order to float slowly
        through the air."

Trophy #52 - Donbe & Hikari
        "Donbe and Hikari are the main characters in
        this video-game version of a classic Japanese
        folk tale. The game chronicles the lives
        of our fearless heroes from their births to the
        time they drove the evil from the Island of Ogres.
        They are accompanied in their adventure by Ringo
        the dog, Matsunosuke the monkey, and Ohana
        the pheasant. "

Trophy #53 - Donkey Kong
        "While he now prefers the laid-back jungle
        lifestyle to construction site mischief, DK is often
        forced back into action by the Kremling Krew.
        The great ape is quite fast despite his burly
        physique, and he keeps his strength up with
        a steady diet of his favorite food: bananas.
        His one extravagance (and only piece of clothing)
        is a monogrammed necktie."

Trophy #54 - Donkey Kong
        "Donkey Kong is a huge target in a fight, so
        he hates crowds. When he's in the fray,
        his Giant Punch deals serious damage to
        multiple opponents. The big ape's Headbutt
        hits so hard that it temporarily buries
        opponent's in the ground. DK is a lot
        faster than he looks, and he's lethal in the
        hands of a master."

Trophy #55 - Donkey Kong
        "Being the strongest simian around, DK has
        the upper hand once he grabs an opponent.
        He can even lift his foe up and make him or her
        an unwilling travelling companion; if DK grabs
        you, shake your Control Stick as fast as you
        can to break his grip. His Spinning Kong covers
        more lateral distance than vertical, so use it
        quickly to recover."

Trophy #56 - Donkey Kong Jr.
        "Donkey Kong Jr. came to the rescue when
        Mario imprisoned his father. DK Jr.'s challenge
        was to collect the keys to Donkey Kong's
        cage, all the while dropping fruit on his
        enemies from high above. He was able to
        climb faster by using two ivy vines at once.
        This ape is also quite skilled as kart racing,
        tennis, and mathematics."

Trophy #57 - Dr. Mario
        "Immaculate in his medical garb, Dr. Mario
        destroys killer viruses with his amazing
        vitamin capsules. With his dedicated nurse,
        Princess Peach, at his side, Dr. Mario spends
        day and night in his laboratory working
        on new miracle cures. Somehow he's managed
        to keep up with all the new viruses that have
        arisen over the years."

Trophy #58 - Dr. Mario
        "There's hardly any difference in the
        abilities of Mario and Dr. Mario, so choosing
        is largely a matter of taste. Dr. Mario is a
        tad slower due to his lack of exercise, but
        his Megavitamins pack a bit more punch than
        Mario's Fireballs. The capsules travel on
        a unique trajectory and make a distinct
        sound on impact."

Trophy #59 - Dr. Mario
        "The differences between Dr. Mario and Mario are
        more pronounced in some areas than others,
        but basically they can be played in a similar fashion.
        While it may be hard to spot the contrasts, they
        do exist. For example, Dr. Mario's Super Sheet
        is longer and narrower than Mario's cape, and
        any opponents hit by Dr. Tornado will fly off
        in diverse directions."

Trophy #60 - Dr. Stewart
        "Dr. Stewart inherited the Golden Fox upon
        the death of his father and soon became an F-
        Zero pacesetter. The Fox, which bears the
        lucky number 3, doesn't have the highest of
        traction ratings, but a skilled pilot will thrill
        at the sensation of drifting through corners.
        This machine requires a high degree of
        technical ability."

Trophy #61 - Dr. Wright
        "The assistant to the mayor of SimCity,
        Dr. Wright was actually named after the creator
        of the game. As a player, you'd have to
        use your wisdom and experience to give
        timely advice to the mayor; if you did a good
        job, the city prospered. Dr. Wright is one of the
        leaders in the all-time, bizarre Nintendo-game-
        hairstyle contest."

Trophy #62 - Ducks
        "These friendly fowl are the targets in the
        game Duck Hunt, which utilizes the Nintendo
        Zapper Light Gun. They appear and randomly fly
        about trying to escape after your faithful (if
        slightly clamorous) hunting dog flushes them out.
        Once you drop the ducks, your dog dutifully
        fetches them by the napes of their necks
        and grins at you."

Trophy #63 - Eevee
        "As adaptable a Pokmon as any yet discovered,
        Eevee's evolutionary progress changes to
        meet the conditions of its environment. So
        far, five evolutionary forms have been
        discovered and then catalogued for this
        unique Pokmon: Vaporeon, Jolteon,
        Flareon, Espeon, and Umbreon. All evolutions
        have special benefits."

Trophy #64 - Egg
       "Eggs are basically the same as Capsules,
       in that they'll release items when you break
       them open. They've been known to explode,
       too. The likelihood that certain items may be
       inside Eggs depends on the type of stage being
       played. Somtimes Eggs will contain health-
       replenishing food items; other times, they may
       hold weapons."

Trophy #65 - Eggplant Man
        "Eggplant Man debuted as an enemy in the
        NES game Wrecking Crew. Even though his
        movement pattern was very simple, he was
        a fairly formidable foe, since Mario and Luigi
        had limited means of attack. You could beat
        this enemy by dropping a Dead-End Drum on
        him or by trapping him behind a door and
        blowing up the room."

Trophy #66 - Electrode
        "Electrode, an electric ball Pokmon, is the
        evolved form of Voltorb. It has the
        tendency to explode with even the slightest
        provocation, which has earned it the nickname
        "Wrecking Ball." Electrode is the
        quickest Pokmon found to date, and its
        distinct white-over-red coloring is the
        opposite of Voltorb's."

Trophy #67 - Entei
        "A volcanic Fire-type, Entei is hotter than
        liquid magma and as tough as nails. This
        powerful creature was one of the three
        Pokmon running around the Burned Tower of
        Ecruteak City. Entei is extremely difficult to
        capture, as it tends to wander
        all over the landscape, sprouting intense
        flames from its body."

Trophy #68 - Excitebike
        "This top-of-the-line motocross motorcycle
        can accelerate like crazy with its turbo,
        but this also causes the temperature
        gauge to rise rapidly; if used too often, the
        bike will overheat. You can cool your hot bike
        down by running over special icons scattered
        across the track. The turbo and ramps let
        you pull insane airs."

Trophy #69 - Falco Lombardi
        "A Star Fox team pilot, Falco's constant air
        of casual indifference belies his precise
        piloting skills. He avoids discussion of
        what he did before joining the team,
        but many consider it likely that his past
        was filled with reckless behavior. He's not much
        for cooperation, but he does respect those
        more skilled than he is."

Trophy #70 - Falco Lombardi
        "Where his leader, Fox, has blinding speed,
        Falco has his own distinct skills and
        advantages. He has both a higher jump
        and a longer reach than Fox, and although his
        Blaster lacks rapid-fire capabilities, it
        strikes with shocking force. Unlike Fox
        Falco can stop enemies in their tracks with
        his Blaster fire."

Trophy #71 - Falco Lombardi
        "Falco's amazing jumping abilities have many merits,
        but it's vital to realize that it comes at the cost
        of some attack power and defensive strength.
        He falls at a high speed, which disrupts potential
        attackers, but this also prevents successful
        recoveries occasionally. Hit an opponent with
        Reflector, and he or she will fly straight up; this is
        Falco's quickest attack."

Trophy #72 - Falcon Flyer
        "Captain Falcon's speedy midsize star cruiser
        boasts an on-board computer that allows
        Falcon to control it remotely ... perhaps that's
        why it's never appeared on-screen in an F-Zero
        game. Without this ship, Falcon couldn't prowl
        the galaxy like a lone wolf: the Blue Falcon is
        a state-of-the-art machine, but it's only
        used for F-Zero races."

Trophy #73 - Fan
        "The Fan can be swung so rapidly that it leaves
        opponents unable to counterattack. It is,
        however, an exceedingly weak weapon. Despite
        this shortcoming, the Fan is quite effective
        as a shield breaker, and it works well at
        disrupting an enemy's equilibrium. Throw the
        fan to send your foe bouncing straight up
        into the sky."

Trophy #74 - Female Wire Frames
        "This is the female model of the Fighting Wire
        Frames. The female's abilities are roughly
        the same as the male model's. All Fighting
        Wire Frames lack the ability to use special
        techniques, and their attacks lack any real
        physical strength. Additionally, they're slow
        and are therefore easy to outmaneuver. They
        tend to attack in gangs."

Trophy #75 - Fighter Kirby
        "Kirby dons a warrior's headband and becomes
        a fierce fighter when he swallows an enemy
        skilled at physical attacks. Fighter Kirby
        uses many colorful punching and kicking
        moves as he overpowers his enemies with his
        sparring skills. The Vulcan Jap is just one
        of the many techniques Kirby can use thanks
        to his copying power."

Trophy #76 - Fighting Wire Frames
        "The Multi-Man Melee mode consists of
        10-Man, 3-Minute, Endless, and other
        such matches, which pit you against the
        Fighting Wire Frames under varied rules.
        Of particular note is the Cruel Melee, where the
        Wire Frames pull no punches; they'll come
        after you with a single-minded fury rarely seen
        in CPU opponents."

Trophy #77 - Final Destination
        "As time passes on this stage, the level appears
        to travel through a wormhole from the
        imaginary Super Smash Bros. Melee world
        into reality. You move through a cloud-filled
        sky over a vast mountain range, then
        into a deep-space vista of dark blues and
        purples. The scenery is as real as you get
        in this fantastical world."

Trophy #78 - Fire Flower
        "Once you grab this item, press and hold
        down the A Button to make the flower breathe
        flames until its power gives out. The Fire
        Flower is incredibly useful when you want
        to push someone off the edge of a stage. In
        Super Mario Bros., it transformed Mario into
        Fire Mario, changing his garb and enabling
        him to throw fireballs."

Trophy #79 - Fire Kirby
        "When Kirby swallows a fire-wielding enemy,
        he transforms into Fire Kirby. Not only does
        he breathe fire in this form, but he can also
        sprout flames on his entire body and damage
        enemies by crashing into them. Fire Kirby
        wears the bright red headdress of his enemy
        Burning Leo. The hat turns into a helpful
        weapon when thrown."

Trophy #80 - Flipper
        "Made famous as an unpredictable obstacle
        in Balloon Fight, the Flipper stops and hangs
        in midair when thrown. Any character who
        comes in contact with the bumper-balls on
        its ends will be knocked away as the Flipper
        spins wildly. Flippers can be a bit irksome:
        in Balloon Fight they caused accidents to
        friends and foes alike."

Trophy #81 - Food
        "These food items will restore your health
        when you eat them. There are 28 different
        types of food, and the nutritional value and
        yumminess quotient differs slightly with
        each type. Party Balls tend to hold the largest
        amount of food items. You may be vulnerable
        when gorging yourself, but you do need to
        eat to survive."

Trophy #82 - Fountain of Dreams
        "This mystical fountain in Dream Land uses the
        power of the Star Rod to create a gush of
        pleasant dreams that flow like water. The
        dreams then become a fine mist and drift
        over the land, bringing peaceful rest to
        one and all. It's been confirmed that
        there are identical facilities on other
        planets near Pop Star."

Trophy #83 - Four Giants
        ""Swamp... Mountain... Ocean... Valley... The four
        who are there..." Link summons these four
        giant guardians to aid in his battle against the
        Skull Kid, who's possessed by Majora's Mask. They
        appear from the four compass points to catch
        the moon, which is about to crash into Clock Town.
        Without abandoning the innocent Skull Kid, they're
        able to protect the town."

Trophy #84 - Fox McCloud
        "Fox McCloud is the leader of a band of
        adventurers-for-hire known as Star Fox. Fox
        and his fellow pilots Peppy, Slippy,
        and Falco patrol the Lylat system in their
        mother ship, the Great Fox. From the cockpit
        of his Arwing, Fox leads the ceaseless
        pursuit of the evil scientist Andross, who
        doomed Fox's father."

Trophy #85 - Fox McCloud
        "Fox is among the quickest and nimblest
        of the Smash Bros. characters. His speed
        is offset by low firepower, however,
        and he's better at one-on-one fights than
        melees with multiple foes. His Blaster is
        unique: it does damage but it doesn't make
        enemies flinch. His Fox illusion is best used
        as a surprise attack."

Trophy #86 - Fox McCloud
        "Fox falls quickly, so he's a tough target to strike
        from below; however, this advantage can work
        against him when he goes flying sideways.
        You can use the Control Stick to set
        the direction of the Fire Fox technique
        while it's charging up. On a side note, Fox is
        also much lighter than he was in the N64 Super
        Smash Bros. game."

Trophy #87 - Freezie
        "Freezies slip and slide along smooth surfaces
        and will happily slide off the edge of a stage
        if left alone. In Mario Bros., they would stop
        and freeze portions of the ground; in Super
        Smash Bros. Melee, they can be picked up
        and hurled as weapons. Hit a foe with a Freezie,
        and he or she will be temporarily encased in
        a huge block of ice."

Trophy #88 - F-Zero Racers
        "In the year 2560, an association of wealthy
        space merchants created the F-Zero
        Grand Prix in an attempt to add some excitement
        to their opulent lifestyles. The jet-powered racers
        have no tires, but use G-Diffuser systems to
        float a foot above the surface. Many believe the
        F-Zero championship is the highest claim to fame
        in the galaxy."

Trophy #89 - Game & Watch
        "This stage of Super Smash Bros. Melee
        takes its motif from the Game & Watch series.
        It incorporates settings from Oil Panic, Helmet,
        and Manhole, and it's sure to send a wave of
        nostalgia crashing over old-school gamers. If you
        want to truly reproduce the Game & Watch
        experience, try playing this unique level in
        Fixed-Camera Mode!"

Trophy #90 - Ganondorf
        "Said to be the sole man born to the Gerudo tribe
        in a hundred years, Ganondorf aspired to
        conquer the world. He plundered a piece of the
        sacred Triforce from the Temple of Time when Link
        pulled the Master Sword from its pedestal. With
        the Triforce of Power in Ganondorf's possession,
        Hyrule was plunged into darkness until Link and
        Zelda defeated the fiend."

Trophy #91 - Ganondorf
        "Since he's slow and can't jump very high,
        Ganondorf relies mainly on his immense physical
        strength to overwhelm his enemies. His great
        weight also makes him a difficult foe to send
        offscreen. Ganondorf's Warlock Punch is slow
        but absurdly powerful, and when he strikes
        with his Gerudo Dragon, enemies rise skyward
        enveloped in dark flames."

Trophy #92 - Ganondorf
        "Ganondorf's slow speed works against
        him in single combat, but in melees, his crazy
        power lets him earn his keep with innumerable
        KOs. Ganondorf can't strike quickly, but each
        blow he lands adds up. Ganondorf is at his
        quickest when he uses the Wizard's Foot,
        and his Dark Dive blasts foes in a burst
        of dark energy."

Trophy #93 - GCN
        "Nintendo's latest bundle of joy arrived in North
        America on November 18, 2001, and video-game
        fans rejoiced. This little beauty is sleek, compact
        and full of cutting-edge technology. Incorporating
        optical media for the first time, the Nintendo
        GameCube was truly born to play. Rumor has
        it that Super Smash Bros. Melee is a software title
        for this wondrous device."

Trophy #94 - Giga Bowser
        "An even more imposing figure than the
        original King of the Koopas. Giga Bowser is
        roughly twice the size of his scaly, fire-breathing,
        spike-studded Super Smash Bros. Melee
        counterpart. Predictably, this monstrous creature's
        offensive and defensive powers are a grade
        higher than those of regular Bowser. Good luck
        defeating this colossus!"

Trophy #95 - Goldeen
        "These Water-types are often referred to as
        "water dancers," as their elegant fins make
        them incredibly agile underwater. They can
        even travel upstream in rapids at a speed of
        five knots; of course they're not quite as
        nimble on dry land. Goldeen's Horn Drill
        is so strong that it can KO an enemy with one
        strike if it connects."

Trophy #96 - Gooey
        "While Kirby swallows enemies in order to
        copy their powers, Gooey wraps them
        up in his tongue to steal their abilities. In
        Kirby's Dream Land 2, he occasionally
        appeared inside of a bag, but by Kirby's
        Dream Land 3, he was a full-fledged partner.
        He could be controlled by setting him up
        as Player Two."

Trophy #97 - Goomba
        "Goombas are actually traitors who've
        defected from the Mushroom Kingdom's
        forces. They're a slow and predictable
        nuisance, as they always try to wander
        into Mario's path. Fortunately for Mario,
        they don't have much stamina, as a single
        jump on the head is generally enough to
        defeat them."

Trophy #98 - Goron
        "Most Gorons inhabit the stony slopes of Death
        Mountain. They can achieve incredible land
        speeds by curling up into balls and rolling:
        they also curl up into small balls to sleep.
        They're a gentle and calm people, but their
        leader, Darunia, is impassioned and brave.
        Gorons use strong and dexterous fingers to
        make blades and bombs."

Trophy #99 - Great Fox
        "The mother ship of the Star Fox team. When
        in battle, the ship's robot, ROB, can assume
        control of the bridge, allowing all hands to
        take to their Arwings or combat positions.
        The ship runs plasma engines capable of warp
        speeds, and its front lasers are effective
        both in battle and in clearing paths through
        asteroid belts."

Trophy #100 - Green Shell
        "Hit or throw a Green Shell, and it'll follow
        the contours of the environment, causing
        heavy damage to any characters it hits.
        These Koopa shells have many uses in the
        Mario series: they've been picked up, kicked,
        swallowed and even spit out. Mario
        just uses them as tools to pummel Bowser's
        numberless henchmen."

Trophy #101 - Hammer
        "If you grab the Hammer, you'll run across the
        screen swinging it back and forth nonstop. In
        Donkey Kong, Mario used the Hammer in exactly
        the same fashion. It's an extremely powerful item,
        but you have no recovery move when carrying it.
        Every now and then, the mallet head will fall
        off, and you'll end up completely vulnerable,
        swinging just the handle."

Trophy #102 - Hate Giant
        "A reincarnation of the sun that appears on
        a solitary island in the south seas. Doshin
        feeds off the emotions of the islanders to
        grow into a giant. The islanders named it for
        the sound of its heavy footsteps: "Doh-Shin!"
        The red color of this Doshin points toward
        its malignant nature. It knows but one thing:
        Destroy! Destroy!"

Trophy #103 - Heart Container
        "Heart Containers drift toward the ground slowly
        and replenish 100 percentage points of
        health. In The Legend of Zelda, these items
        beefed up Link's life meter; in most cases,
        Link found them in the possession of bosses
        or hidden in secret areas. Heart Containers
        are often scattered across the land in
        several fragments."

Trophy #104 - Heracross
        "Heracross are powerful creatures that are
        known to drive their single horns into the
        bellies of their foes and then toss them
        over their heads. The immense power of their
        Megahorn move is said to be the strongest
        among insectoid Pokmon. They are
        one of several types of Pokmon that can be
        found by shaking trees."

Trophy #105 - Heririn
        "Kururin sets off in his specialized helicopter
        to rescue his siblings who have lost their way
        somewhere among ten worlds. The helicopter
        is fitted with an enormous blade, which
        propels the machine forward by slowly
        rotating. The mazes that Kururin must
        navigate are narrow and filled with all kinds
        of strange obstacles."

Trophy #106 - Home Run Bat
        "Smash an enemy with this slugger, and you'll
        send them flying out of sight; hence the name
        Home-Run Bat. The sound of the bat being
        swung immediately strikes fear into the
        hearts of opponents and can turn the tide of a
        battle. It's slightly risky to use, though; it has
        a very limited range, and it takes a little time to
        wind up for your swing."

Trophy #107 - Ho-oh
        "As it soars around the skies of the
        world, this multicolored flying Pokmon leaves
        a trail of rainbows and myths in its wake. Its
        signature move is called Sacred Fire, and it
        is believed to appear only before trainers
        who are pure of heart. If you see a trainer
        with Ho-oh, you can assume that catching
        it took a lot of work."

Trophy #108 - Ice Climbers
        "That's Popo in the blue and Nana in the pink.
        These two stars of the game Ice Climber have
        scaled many an icy summit in their mountaineering
        careers. Back in their glory days, they chased
        eggplants, cucumbers, and other vegetables
        that inexplicably fell from frosty summits
        when a condor reigned supreme. They're
        rarely seen apart."

Trophy #109 - Ice Climbers
        "This unique twosome fights together as a team.
        Your score will not be affected if the CPU-
        controlled character is KO's, but a lone Ice Climber
        won't be able to use teamwork moves, which will
        make for a tough and frantic solo fight. The Ice
        Shot fires mini-glaciers out of their hammers, while
        Squall Hammer is at its strongest when Nana and
        Popo combine their strength."

Trophy #110 - Ice Climbers
        "The colors of the Ice Climbers' parkas denotes
        who's in the lead: Nana's in pink or orange, while
        Popo's in green or blue. Their hairstyles are also
        slightly different. Belay allows them to cover great
        distances, but doesn't give foes the chance to target
        their landing. Blizzard is best used in close
        quarters; in the fray, Nana and Popo will sometimes
        freeze opponents."

Trophy #111 - Igglybuff
        "Igglybuff, which evolve into Jigglypuff,
        are so incredibly elastic that they
        always seem to be bouncing. They have
        extremely stubby legs, so for these Pokmon,
        bounding from place to place is much faster
        than walking. Unlike its equally adorable
        relatives, Jigglypuff and Wigglytuff, Igglybuff
        has red eyes."

Trophy #112 - Jeff
        "Another of Ness's close friends in EarthBound,
        Jeff is the only son of the famous scientist,
        Dr. Andonuts. Jeff is a mechanical genius, able
        to turn common, broken tools into complex
        weapons like the Hungry HP-sucker and the
        Slime Generator. He's a bit on the shy side
        but incredibly intelligent and brave in the heat
        of battle."

Trophy #113 - Jigglypuff
        "This balloon Pokmon invites its opponents
        in close with its big, round eyes and then
        puts them to sleep with a soothing lullaby. It
        puffs itself up when angry, and while it may
        look adorable, it's not to be trifled with; it
        knows several powerful techniques. Jigglypuff
        evolves into Wigglytuff after exposure to
        a Moon Stone."

Trophy #114 - Jigglypuff
        "Jigglypuff's normal attacks are weak, and
        because of its light weight it's easily sent
        flying. However, with its incredible midair
        agility, it seems to dance when airborne.
        Rollout is a powerful speed attack, but be
        careful not to fly off the edge. Pound does
        serious damage, and it can also help as
        a recovery move."

Trophy #115 - Jigglypuff
        "Jigglypuff can put its enemies to sleep if they
         are in range of its Sing attack, although the
         attack does not work on airborne foes. Rest puts
         Jigglypuff into a deep sleep, but at the instant
         it drops off, an intense energy force radiates out
         of the exact center of its body. If this force
         comes in contact with an enemy, look out! Rest
         is Jigglypuff's wild card."

Trophy #116 - Jody Summer
         "An ex-fighter pilot, Jody brings her skills
         to the F-Zero Grand Prix as an ambassador
         of the interstellar regime. Her machine,
         the White Cat, is not built for strength or
         endurance. However, it's incredibly light
         and has excellent traction. A good
         match for beginners, the White Cat's a solid
         all-around racer."

Trophy #117 - Kensuke Kimachi
        "A member of the Vertical Air snowboard
        team of Japan. He's 19 years of age and a
        top boarder in Japan, but his team is still
        working on achieving world-class ranking.
        Kensuke is a mellow, laid-back guy who gets
        bored quickly with things that don't spark
        his interest. He plays a lot of Nintendo games
        when he's not riding."

Trophy #118 - King Dedede
        "Dedede's the self-proclaimed king of
        Dream Land. While he says he's king, Dedede
        performs no administrative functions and the
        citizens of Dream Land continue to live as
        they always have. He's able to suck in air
        and fly like Kirby does, but only as a result of
        the vigorous training he undertook after
        being bested by Kirby."

Trophy #119 - King K. Rool
        "The demented head of the Kremlings and big
        boss in the Donkey Kong series. K. Rool is
        a giant, greedy glutton with a serious eye tic.
        While he fits the evil boss mold nicely,
        he's just enough of a bumbler to have gained
        a few fans over the years. His plan to blow
        up the DK Isles with his Blast-o-Matic shows
        how unbalanced he is."

Trophy #120 - Kirby
        "A denizen of the far-off, peaceful planet
        Pop Star, Kirby became a citizen of Dream Land
        after defeating King Dedede. Even though
        he's only about eight inches tall, Kirby is
        an extremely skilled technician. He has
        the ability to absorb the powers of
        his enemies, and his elastic body makes him
        a versatile adventurer."

Trophy #121 - Kirby
        "Kirby's small size lets him dodge many attacks,
        but his light weight makes him fly far
        when struck. Using his ability to inflate,
        he can jump five times. His Swallow attack
        creates wild combos; not only can he copy
        foes' moves, but he'll also put on special
        hats and mimic their voices. His Hammer is
        unwieldy but powerful."

Trophy #122 - Kirby
        "Because of his light weight, Kirby is always
        in danger of being sent flying, but his ability to
        puff up and fly allows him to come back from
        amazing distances. His Final Cutter strikes on the
        way up and on the way down, and it sends out
        a beam of force upon landing. Kirby transforms
        into various objects and crashes down when he
        uses his Stone technique."

Trophy #123 - Kirby Hat 1
        "Here's Kirby sporting several results of his
        Copy ability. In Link's hat he can shoot arrows,
        while Mario's cap gives him access to Fireballs.
        The Donkey Kong suit offers up a Giant Punch,
        while Samus's helmet allows Kirby to fire off
        charged-up energy shots. Finally, while
        wearing the Yoshi hat, Kirby can swallow enemies
        and turn them into eggs."

Trophy #124 - Kirby Hat 2
        "Kirby's got several of his finest hats on here.
        In Ness's baseball cap, he can use the power of
        PSI to unleash PK Flash, while Captain Falcon's
        visor gives him the ability to unleash a huge punch.
        His adorable Pikachu cap comes complete
        with stored-up electric charges, allowing him to
        shock his foes, and the Fox ears come with a
        matching blaster."

Trophy #125 - Kirby Hat 3
        "With all of these hats, Kirby could open his
        own haberdashery! Peach's crown lets him
        use Toad, while the Ice Climber parka allows
        him to shoot ice blocks. Kirby has Fire Breath
        in the Bowser horns, and he can copy Zelda in
        both her forms. In Zelda's headdress he can use
        Nayru's Love, while Sheik's wrap gives
        him a needle arsenal."

Trophy #126 - Kirby Hat 4
        "Looks like Kirby's copied a bunch of hidden
        characters! In Luigi's hat, he can shoot green
        Fireballs, while copying Mewtwo gives him the
        power to throw Shadow Balls. Copying Mr. Game
        & Watch lets Kirby hurl sausages, and doing
        the same to Jigglypuff earns him a Rollout move.
        Marth's hair comes complete with a powerful
        Shield Breaker move."

Trophy #127 - Kirby Hat 5
        "Secret hats galore! In Pichu's hat Kirby can
        shoot out electricity, while Dr. Mario's headgear
        gives him Megavitamins. When Kirby wears Falco's
        beak, he gets to use Falco's powerful Blaster;
        by the same token, he can fire arrows when in
        Young Link's cap. When Kirby copies Ganondorf
        he gets the Warlock Punch, and copying Roy
        produces a Flare Blade."

Trophy #128 - Klap Trap
        "This low-slung alligator made its
        first appearance in Donkey Kong Country.
        You can subdue it by jumping on its back,
        but it's powerful jaws make it dangerous
        to approach from the front. In Super Smash
        Bros. Melee, it swims in the river and sometimes
        jumps in the Barrel Cannon to stop players
        from using it."

Trophy #129 - Koopa Clown Car
        "Bowser's single-seat, personal airship
        doesn't exactly handle like a dream, but it
        wasn't designed to be sporty. The Koopa Clown
        Car was made to carry Bowser's huge weight,
        not to mention a logic-defying arsenal of
        massive bowling balls. In Super Mario World,
        Mario busted the Koopa Clown Car by pelting
        it with Mecha Koopas."

Trophy #130 - Koopa Paratroopa
        "These winged Koopa Troopas can fly, but
        they're none too smart: they tend to spend a
        lot of their time simply jumping or fluttering
        around a small area. As a result, no one
        exactly thinks of them as majestic, soaring
        creatures. They lose their wings and become
        normal Koopa Troopas if Mario or Luigi jumps
        on their backs."

Trophy #131 - Koopa Troopa
        "Common soldiers in Bowser's army, Koopa
        Troopas can retreat into their shells.
        Unbelievable as it may seem, they're clearly
        unaware of being kicked and sent sliding when
        in this position. There are many Koopa types,
        each with a different shell color and unique
        traits. They all wear T-shirts and shorts
        under their shells."

Trophy #132 - Kraid
        "A boss enemy from Metroid. Kraid lives in
        the depths of Brinstar. He immobilizes enemies
        with his three red eyes, and his powerful
        jaws can crush anything. He can also
        shoot the three spikes in his belly; it's said
        he often fires them at his prey. Once Samus
        defeated Ridley and Kraid, the way
        to Tourian opened."

Trophy #133 - Lakitu
        "These airborne menaces used to ride their
        clouds exclusively as Bowser's henchmen.
        They typically hover just out of Mario's reach
        and hurl Spinies with irritating precision.
        More recently, however, they've been known
        to take on less evil tasks, such as doing
        camera work for sports events and even helping
        Mario on his quests."

Trophy #134 - Landmaster Tank
        "Team Star Fox's high-powered, anti-aircraft
        hover tank. Its caterpillar-like treads
        allow it to perform quick lateral rolls. It
        can even fly for short periods of time. Its
        main cannons closely resemble the weapons
        technology on an Arwing, so the same
        rules apply: if you charge them up, you can shoot
        guided missiles."

Trophy #135 - Like Like
        "In The Legend of Zelda, these slow-footed
        monsters inhaled Link and ate his shield,
        just beating out Wallmasters for the
        coveted title of "Most Aggravating Enemies
        Ever." Supposedly, their name comes
        from an old, almost indecipherable Hyrulian
        proverb: "Shield-eaters and world leaders have
        many likes alike.""

Trophy #136 - Link
        "Even in his youth, Link was already becoming
        the warrior who would carry the destiny
        of Hyrule (and many other lands) on his
        shoulders. His epic struggles against the
        forces of darkness are written in legend, and
        he is bound to the Princess Zelda and the
        archfiend Ganondorf by the awesome power
        of the Triforce."

Trophy #137 - Link
        "Burdened with a shield, a heavy sword, and
        plenty of equipment, Link is not a very
        mobile character. Nevertheless, he's
        skilled with the blade, and his varied supply
        of missile weapons makes him a powerful fighter.
        To master Link, you must control the pace
        by balancing your long-range attacks with
        head-to-head swordplay."

Trophy #138 - Link
        "Link's Bow, Boomerang, and Bombs all take
        time to wield, so you may want to try drawing them
        in midair to prevent your foes from attacking you
        while you're vulnerable. The Spin Attack can
        score consecutive midair hits, and the final
        slash is very powerful. Link's Bombs are his
        trump card, but he can't pull one out if he's
        carrying another item."

Trophy #139 - Lip's Stick
        "This magical stick was used by the character
        Lip in the Japanese game Panel De Pon,
        which was later released as Tetris
        Attack in the United States. Lip's Stick
        causes a flower to sprout from an enemy's
        head, inflicting damage as it grows. Quickly tap
        the Control Stick back and forth to get a flower
        off of your head."

Trophy #140 - Lon Lon Milk
        "The pride of Lon Lon Ranch is this delicious
        and nutritious milk. When Link played Epona's Song
        for Lon Lon Cows, they would perk up and provide
        him with a bottle full of the tasty beverage. The
        fact that Link sometimes used bottles that had
        housed bugs is a matter of questionable hygiene.
        In Super Smash Bros. Melee, Young Link drinks
        milk instead of taunting."

Trophy #141 - Love Giant
        "A reincarnation of the sun that appears on
        a solitary island in the south seas. Doshin
        feeds off the emotions of the islanders to
        grow into a giant. The islanders named it for
        the sound of its heavy footsteps: "Doh-Shin!"
        Its yellow color indicates its friendly
        nature: this Doshin likes to help with the
        villagers' daily tasks."

Trophy #142 - Lugia
        "The waters of the Whirl Islands are home to
        this legendary Pokmon, whom few have seen.
        Lugia lives quietly in the deepest ocean trenches
        for one very good reason: its combined aerial and
        psychic powers are so strong as to be extremely
        dangerous. The special moves of this gargantuan
        creature include the destructive win assault
        known as Aeroblast."

Trophy #143 - Luigi
        "Although Mario's younger brother has
        always played second fiddle, Luigi finally
        garnered the spotlight with his very own game,
        Luigi's Mansion. Things are looking up for
        the eternal understudy; he's even picked up
        his own rival in Waluigi. The day he's referred
        to as the "lean, mean, green machine" may
        not be too far off."

Trophy #144 - Luigi
        "Luigi has worse traction than his
        brother, but he's a more powerful jumper.
        His Fireballs aren't affected by gravity,
        so they fly straight horizontally. The Green
        Missile is similar to Pikachu's Skull
        Bash, but there's a 12.5% chance of a
        spontaneous misfire. Luigi's taunting pose
        inflicts minor damage."

Trophy #145 - Luigi
        "Smack someone with Luigi's Super Jump
        Punch, and if the timing is just right, it will
        become a Fire Jump Punch of incredible
        strength. However, Luigi can only jump straight
        up when delivering this blow, and if his aim is a
        bit off, he'll only do a single point of damage.
        The Luigi Cyclone sucks foes in and twirls
        them about."

Trophy #146 - Mach Rider
        "After the destruction of his home town, Mach
        Rider jumped onto his machine-gun-equipped
        combat motorcycle and set off in search of a
        new home, destroying all the Quadrunners
        who got in his way. His motorcycle had
        four gears and endless ammunition. When hit,
        Mach Rider would break into fragments and
        then rejoin together."

Trophy #147 - Majora's Mask
        "A lonely Skull Kid put on Majora's Mask and
        unknowingly allowed a great evil to invade
        the land of Termina. The mask manifested
        its evil power into the fearsome looking moon,
        and the Skull Kid became merely a puppet under
        its malevolent power. In the ultimate battle
        with Link, Majora's Mask transformed into three
        separate forms."

Trophy #148 - Male Wire Frame
        "Who built the Fighting Wire Frames and to
        what purpose remains a mystery. They're a
        simple collection of wires which house a
        sparse framework of bones and organs that
        lends them a rather disturbing appearance.
        They look rather big and powerful, but in
        reality, both their offensive and defensive
        abilities are subpar."

Trophy #149 - Marill
        "This water-mouse Pokmon evolves
        into Azumarill. The round ball on the end
        of its tail acts like a flotation device, so
        it can float safely in the roughest of water
        conditions. It resides on Mt. Mortar in
        seclusion; few of the creatures are ever
        seen. Marill's cuteness has earned it a large
        and loyal fan base."

Trophy #150 - Marin
        "Marin is a young girl who cares for Link
        after a shipwreck washes him up on
        the shores of Koholint Island. She's a talented
        harpist, well liked for her kind and gentle
        nature. She holds fast to the ideals of truth
        and honor; if Link happens to steal something
        during his adventure, she greets him with
        a shout of "THIEF!""

Trophy #151 - Mario
        "Known worldwide as Mr. Nintendo, Mario
        uses his incredible jumping ability to thwart
        the evil Bowser time after time. While he's
        best known as a hero, Mario has played many
        roles, including racer, doctor, golfer, and villain.
        His tastes have changed over 20 years of gaming;
        he long ago swapped the colors of his shirt
        and overalls."

Trophy #152 - Mario
        "Mario is a character without any glaring
        weaknesses and plenty of strong attacks:
        he's even equipped with a Meteor Smash.
        He's a straightforward character who'll
        reflect the actual skills of the player.
        Mario's Cape will turn other characters in
        the opposite direction and can also reflect
        missile weapons."

Trophy #153 - Mario
        "Mass determines how easily a character can be
        sent flying, as well as a character's physical
        strength: Mario's mass is the standard upon
        which other Smash fighters are measured.
        His Super Jump Punch sends foes skyward in
        a shower of coins, while the Mario Tornado pulls
        in nearby foes, spins them silly, and scatters
        them every which way."

Trophy #154 - Marth
        "The betrayed prince of the Kingdom of
        Altea, the blood of the hero Anri flows
        in Marth's veins. He was forced into exile
        when the kingdom of Dolua invaded Altea.
        Then, wielding his divine sword Falchion, he led
        a revolt and defeated the dark dragon Medeus.
        Afterwards, Altea was annihilated by King
        Hardin of Akanea."

Trophy #155 - Marth
        "Marth is a magnificent swordsman. While his
        swordplay is faster than that of Link, he
        lacks power, and his quickness if offset by
        a marginal endurance. His Shield Breaker gains
        power the longer it's held. The Dancing Blade
        combination uses both the Control Stick
        and the B Button to produce a series of
        up to four attacks."

Trophy #156 - Marth
        "The tip of Marth's blade causes the most damage,
        so you should try to create adequate distance
        between you and your enemy to gracefully strike
        with that point. Marth's dolphin Slash is fast and
        powerful, but it leaves him vulnerable upon landing.
        Marth uses Counter to block a foe's attack and
        deal a return strike. If you're fighting a Counter-
        happy Marth, grab him."

Trophy #157 - Maruo Maruhige
        "His name is Maruo Maruhige. He has a
        splendid moustache, and he's the eldest son of
        a long-established card merchant. After stints
        as a taxi driver and convenience store
        clerk, he settled into his role as heir to the card
        business, which has been in his family
        for five generations. He manages the
        Maruhige Card Shop."

Trophy #158 - Master Hand
        "The Master Hand awaits anyone who survives the
        long and difficult road to the Final Destination.
        This symbolic link between the real world and the
        imaginary battlefields of Super Smash Bros. Melee
        is quite a handful in battle, and just because it wears
        a white glove doesn't mean it fights clean. Get
        ready to be flicked, swatted, punched, and
        poked like crazy!"

Trophy #159 - Master Sword
        "The Master Sword varies a bit between titles in the
        Legend of Zelda series, but it's generally the most
        powerful blade that Link can carry. It's a magical
        weapon that can be wielded only by a true
        hero, and, as its name implies, it's the weapon
        of choice in decisive battles. At the end of The
        Legend of Zelda: Ocarina of Time, Link returned it to
        its stone pedestal."

Trophy #160 - Maxim Tomato
        "Maxim Tomatoes cure 50 percentage points
        of your accumulated damage. Once you eat
        one, after a brief moment, your damage meter slowly
        drains the appropriate amount, regardless of
        whether or not you pick up another item right
        afterwards. In the Kirby series, these
        juicy, health-restoring items were a favorite
        of the pink hero."

Trophy #161 - Megavitamins
        "Megavitamins come in six color combinations of
        red, blue, and yellow. Dr. Mario uses these
        capsules by tossing them into contaminated
        bottle to destroy viruses. The origin of
        these wonder pills is a mystery, but the most
        likely theory is that they're the result of Dr.
        Mario's lifelong efforts to find a cure for the
        common cold."

Trophy #162 - Meowth
        "This... is Meowth's dream. Meowth strides
        all over the globe, scattering invitations
        to other Pokmon insisting they come to
        "Meowth's Party." At this wonderful party,
        guests are packed in like sardines as Meowth
        climbs up the stage with its faithful guitar.
        It strikes a chord, pauses, and then rocks
        their world!"

Trophy #163 - Meta Knight
        "The mysterious head of the Meta-Knights,
        he wields his sword with dignity. He delivered
        his sword to Kirby and demanded single combat
        in a show of knightly honor; his
        strict adherence to his code of ethics makes
        him a rarity in Dream Land. Sometimes he
        throws off his cape in battle. It occasionally
        transforms into wings."

Trophy #164 - Metal Box
        "First spotted in Super Mario 64, the Metal Box
        holds the power to turn your character briefly
        into heavy metal. Your mass is exponentially
        greater while metallic, making it difficult for
        others to throw you. Be careful though:
        not only will you move a bit slower, but you'll
        also fall much more quickly than you
        ordinarily would."

Trophy #165 - Metal Mario
        "Mario was in for a surprise the first time
        he hit a Metal Box in Super Mario 64.
        The metal cap that popped out transformed
        Mario into living metal, giving him great
        stamina, a heavy tread, and the ability to walk
        underwater. In Super Smash Bros., Metal
        Mario showed up as an incredibly stubborn
        midlevel boss."

Trophy #166 - Metroid
        "A parasitic life form that can absorb all
        types of energy, Metroids have strong
        resistance to most conventional weaponry.
        To defeat them, Samus Aran had to freeze
        them with Ice Beam shots and then blast
        them with missiles. Mochtroids, which look
        like Metroids, are weaker, with fewer
        internal nuclei."

Trophy #167 - Mew
        "Mew is an extremely rare Pokmon that has
        been seen by only a few people. Information
        on every Pokmon in the world is contained
        in Mew's cell structure, so it has the ability
        to use any and all TMs and HMs. Some
        Pokmon scholars believe Mew to be
        the ancestor of all existing Pokmon, but
        the idea is debatable."

Trophy #168 - Mewtwo
        "A genetically created Pokmon, Mewtwo is
        the result of many long years of research by
        a solitary scientist. Although Mewtwo
        was cloned from the genes of the legendary
        Pokmon Mew, its size and character are
        far different than its ancestor. Its battle
        abilities have been radically heightened,
        making it ruthless."

Trophy #169 - Mewtwo
        "As Mewtwo relies mostly on its powerful brain,
        there are times when it scarcely uses its arms
        and legs. Since Mewtwo spends much of its
        time floating, it flies far when struck. Shadow
        Ball traces a jagged path once released: the
        longer Mewtwo holds it, the more powerful it
        becomes. Mewtwo uses Confusion to spin its
        foes around."

Trophy #170 - Mewtwo
        "Mewtwo is definitely not a speedy character, but
        its ESP-powered grab and throw moves are
        comparatively strong. Teleport has a short range,
        but doesn't leave it open to attack. It's best used
        as an escape move during disturbances.
        Mewtwo can daze a foe if it makes eye contact
        and uses Disable; the move is useless unless Mewtwo
        is facing its enemy."

Trophy #171 - Misty
        "Misty's the gym leader of Cerulean City and a
        real tomboy. She loves swimming and all things
        aquatic, so she makes a point of collecting
        Starmie, Staryu, and other Water-type
        Pokmon. This is common among gym
        leaders: typically the Pokmon kept by
        trainers tend to reflect that person's personality
        and preferences."

Trophy #172 - Moltres
        "As tradition has it, the onset of spring
        heralds the return of this legendary Pokmon
        from its southern home. Its bright orange color
        and fiery aspect lends to its overwhelming
        appearance. Sky Attack, the strongest of flying
        moves, is a perfect fit for this burning
        phenom, but it obviously also excels at powerful
        Fire-type moves."

Trophy #173 - Monster
        "This rally car tore up dirt and raced through
        uncharted lands in the Disk System game 3D
        Hot Rally. While it wasn't as fast as the other
        two car types, it had super-strong shocks
        to deal with horrible roads and other obstacles.
        Mario and Luigi are in command of this car,
        although they don't show themselves in
        the game very often."

Trophy #174 - Moon
        "High in the sky above the Clock Town Tower,
        a menacing moon slowly sinks towards the city.
        Shrouded in mystery and feared by all, it
        threatens to devour everything and everyone
        in a cataclysm of fire. Strangely, inside the
        moon is a beautiful, pristine plain broken
        by a single tree. The moon breaks after Link
        defeats Majora's Mask."

Trophy #175 - Motion Sensor Bomb
        "The perfect accessory for ambushes, the
        Motion-Sensor Bomb has been a favorite
        covert weapon of spies and other stealthy
        operatives. It adheres to any surface, and once
        armed, detonates with incredible force when
        it detects motion in its range. In the frantic
        world of Super Smash Bros., it doesn't take
        long for it to go."

Trophy #176 - Mr. Game & Watch
        "First appearing in 1980, the Game & Watch
        series is the father of all portable liquid
        crystal games. The main character is simple and
        monochrome but has a timeless individuality.
        There are 39 different games in the series
        and they've sold over 43 million units
        worldwide. Pictured at left is the particularly popular
        Fire model."

Trophy #177 - Mr. Game & Watch
        "A resident of a totally flat world, Mr.
        Game & Watch's frame-by-frame movement
        is distinctive. His image is known far and wide
        and respected by gamers everywhere. In Super
        Smash Bros. Melee, he hurls sausages with his
        Chef technique. The random strength of his
        Judgement is determined by the number displayed;
        food appears on lucky 7."

Trophy #178 - Mr Game & Watch
        "A man of great stature in the world of Nintendo
        characters, Mr. Game & Watch is a comparatively
        light fellow and doesn't feature many powerful
        attacks. When he's in danger of falling, Fire calls
        out a rescue brigade to send him skyward once
        more. He can also catch missile weapons with Oil
        Panic; once he's caught three, he can dump the
        bucket on his foes."

Trophy #179 - Mr. Resetti
        "Prepare to receive a really long talking-to
        if you reset this game: the next time
        you play, Mr. Resetti will be waiting to
        deliver his best scolding. No matter what your
        intentions are, pressing the RESET Button will
        bring you face-to-face with this fervent
        character. Sometimes the only way to shut
        him up is to apologize."

Trophy #180 - Mr. Saturn
        "The origins of the Mr. Saturn race are
        unknown, but many believe they came from
        outer space. They reside in Saturn Valley
        and speak their own unique language. In
        Super Smash Bros. Melee, Mr. Saturn is just another
        item with which to pelt foes. These guys are
        laid back and not into fighting, so you can
        rest easy ...or can you?"

Trophy #181 - Mute City
        "F-Zero courses are set hundreds of feet above
        ground and kept afloat by opposing-gravity
        guard beams on both sides of the tracks.
        Mute City, which grew from an intergalactic
        trading post to a city with a population of
        over two billion, is the most famous stop on
        the F-Zero Grand Prix. This course layout is
        from the F-Zero X era."

Trophy #182 - Ness
        "Ness is a young boy who's mastered the
        psychic power known as PSI. Ness was living
        a normal life in the suburbs of Onett until
        a meteor crashed into a nearby mountain and
        sent him on a wild adventure. Believing in
        the ultimate powers of wisdom, courage, and
        friendship, Ness proves that some heroes come
        in small packages."

Trophy #183 - Ness
        "The key to mastering Ness is controlling his
        unique midair jump, which makes up for
        what he lacks in speed. His PK Flash attack
        may seem weak at first glance, but it grows
        more powerful the longer you hold down
        the B Button. To do a lot of damage with
        PK Fire, try to burn your opponent as many
        times as possible."

Trophy #184 - Ness
        "Ness's mind is his best weapon. PK Thunder is
        a PSI missile weapon that can be guided using
        the Control Stick, and if Ness hits himself with
        it, he turns into a living missile capable of doing
        massive damage. This move can also be used
        for recovery. PSI Magnet turns energy missile
        attacks into health; try out certain Pokmon for
        stamina replenishment."

Trophy #185 - Ocarina of Time
        "This ocarina, the treasure of the House of Hyrule,
        was entrusted to Link by Zelda when she fled
        from Ganondorf's insurrection. When used
        in conjunction with three Spiritual Stones, it opened
        the way to where the Master Sword rested.
        In Majora's Mask, it gave Link limited control over
        time, but it has other uses: it's fun to play as
        a musical instrument."

Trophy #186 - Octorok
        "These common enemies made their debut in the
        very first Legend of Zelda game and have
        been a staple of every game in the series
        since. They shoot rocks from their mouths
        at high velocity, but the projectiles are
        simple to block and do very little damage.
        Octoroks have low stamina, so they don't
        pose much of a threat to good fighters."

Trophy #187 - Pak E. Derm
        "This pesky pachyderm bars Yoshi's path by
        sticking poles high into the air. Pak E. Derm
        has been practicing this skill for years, and
        he's so masterful that he can even block
        Yoshi's high-flying Flutter Jump. Pak E.
        Derm is a little unstable, however, and he tends
        to topple over if Yoshi pounds the ground
        anywhere nearby."

Trophy #188 - Paper Mario
        "The Star Rod: Bowser stole it, and Mario
        wants it back. Bowser vs. Mario is familiar for
        Mario afficionados, but Paper Mario is novel.
        What this game brings to the 3D polygon-
        filled gaming world is its art style:
        everything is wafer thin! What the visuals
        lack in realism, they more than make up
        for in unique artistry."

Trophy #189 - Parasol
        "The Parasol, which was originally used by Kirby,
        can be used as a wepon to bludgeon
        enemies. Even better is that fact that players
        can open it while airborne and lazily float
        back toward safe ground. It's incredibly
        useful in returning to the field of play after
        an opponent gets the better of you and
        sends you flying."

Trophy #190 - Party Ball
        "Party Balls are just what they sound like: a recipe
        for wild fun packed into a paper ball. Throw or
        strike one into the air, then wait for it to trigger
        its time-release. Parties are always unpredictable,
        so here are the odds on how zany your party
        might be:
        Self-destruction: 10%
        Food banquet: 36%
        Bob-omb fest: 12%
        Other: 42%"

Trophy #191 - Paula
        "Paula is a PSI master who used her incredible
        psychic abilities to call Ness from afar.
        Ness rescued Paula from the blue-stained
        clutches of the Happy Happyist cult, and she
        became integral to his EarthBound adventure.
        Originally, Ness didn't know either PK Thunder
        or PK Fire, so Paula probably taught him
        these techniques."

Trophy #192 - Peach
        "Princess Peach presides over the Mushroom
        Kingdom from her huge castle. Her loyal
        subject Toad does his best to protect her but
        always seems to fail spectacularly. Besides
        her royal duties, Peach is interested in both
        tennis and golf; since she's so magnanimous,
        she'll even deign to play a few matches
        with the evil Bowser."

Trophy #193 - Peach
        "Peach's ability to float is invaluable
        in Super Smash Bros. Melee, as she can
        return from incredible distances. Balancing
        this talent, though, is the fact that she's
        quite light and can be sent
        flying with a single powerful attack. Her
        attacks are fairly weak, so you'll have
        to hang around to win."

Trophy #194 - Peach
        "Peach's Smash A attack will set her swinging with
        either a frying pan, tennis racket, or golf club. These
        bludgeoning devices appear randomly and have
        different reaches and power levels. The
        princess uses Toad to absorb attacks, and he
        counters by sending spores out at attackers.
        Don't worry about the little guy, though; he
        takes his job seriously."

Trophy #195 - Peppy Hare
        "Peppy was a member of the original Star Fox
        team with Fox's father James McCloud. Peppy
        was the sole survivor of the Battle of Venom
        where a treacherous teammate named Pigma
        Dengar betrayed the team. Peppy now
        rarely climbs into the cockpit of an Arwing,
        preferring instead an advisory position
        in mission planning."

Trophy #196 - Pichu
        "A baby Electric-type Pokmon identifiable
        by its big ears. Pichu evolves into Pikachu.
        It's not very skilled at storing up
        electrical energy and will sometimes
        discharge it if jarred. Although it's small, it
        has enough electrical power to give even
        an adult quite a shock. It's often startled by
        its own power."

Trophy #197 - Pichu
        "Compared with Pikachu, Pichu is a tad more
        nimble and a little more difficult to hit. Those
        are the only two advantages, however,
        and since Pichu damages itself when it
        uses electrical attacks, it's best suited for
        handicapped matches. Even though Pichu's
        tough to catch, it's easy to throw its tiny frame
        great distances."

Trophy #198 - Pichu
        "Pichu is the lightest character in Super
        Smash Bros. Melee., and it's top of the class
        in weakness, too! For Pichu, it's all about
        scampering here and there to pick up items
        that will help it survive. The first warp in Agility
        causes 1 point of damage to Pichu, and the
        second causes 3, so try to limit the number of
        times you use the move."

Trophy #199 - Pidgit
        "Pidgits are wingless birds enchanted by the
        vegetable-hating Wart to be the bearers of
        bad dreams. They live in Subcon, a land
        contained within Mario's dreams, where
        they fly around on magic carpets. Mario
        and friends were able to use these carpets
        for short distances once they dislodged
        the piloting Pidgit."

Trophy #200 - Pikachu
        "It's safe to say that Pikachu is the most
        famous and popular of all Pokmon. It has
        electric pouches in both cheeks; when
        in danger, it shoots electricity at its
        enemies. Although Pikachu can evolve into
        Raichu by exposure to a Thunderstone, many
        trainers like Pikachu so much that they
        don't let it evolve."

Trophy #201 - Pikachu
        "While its electrical attacks, such as
        Thunder and Thunder Jolt, are powerful,
        Pikachu is at its best speeding around the
        fray and waiting for its chance to strike.
        You can control the path of Pikachu's
        two-directional Quick Attack, allowing you to
        jump twice. Hold down the B Button to charge
        up Skull Bash."

Trophy #202 - Pikachu
        "The angle of the Control Stick controls
        the direction of Pikachu's Quick Attack. Pikachu
        will move blindingly fast, and it will also cause
        damage to any character it runs into. Move the
        Control Stick during Quick Attack and Pikachu
        will move in up to two directions. Be sure to
        check out the ceilings on the level when you
        use Thunder."

Trophy #203 - Pikmin
        "These strange beings are part plant, part
        animal. They spend most of their time buried
        in the earth, but they will befriend whoever plucks
        them, as evidenced by their devotion to
        Captain Olimar. Each Pikmin has a leaf on its
        head that grows into a bud and finally a flower.
        Like a flower, the life of a Pikmin is both fragile
        and beautiful."

Trophy #204 - Pit
        "The head of Palutena's personal bodyguards,
        Pit traveled near and far to gather Three
        Sacred Treasures that would help him defeat
        the evil goddess of darkness, Medusa,
        and free Palutena, the goddess of light. Pit
        couldn't fly with his little wings; only the
        Wings of Pegasus let him take flight. Will
        Pit ever fight again?"

Trophy #205 - Plum
        "Plum is one of the first playable golfers
        in Mario Golf. She's not all that strong, so
        her drives tend to lack distance. On the other
        hand, her strike area is large and allows for
        refined control. She's a very stable golfer,
        both well balanced and easy to master, which
        makes her a favorite among beginners and
        pros alike."

Trophy #206 - Poison Mushroom
        "Poison Mushrooms made their debut in Super
        Mario All-Stars, where they'd cost characters a
        life if picked up. These nasty fungi are dark and
        foul-tasting, and in Super Smash Bros. Melee, they
        make you shrink on contact. With your
        diminished stature comes a loss of power and mass,
        making you a prime target to get smashed offscreen
        with even a light attack."

Trophy #207 - Pok Ball
        "These balls are used to capture and contain
        wild Pokmon. Most Pokmon must be
        weakened in some way before they can
        be captured, but once they're inside a Pok
        Ball, they enjoy their new home, since
        Pok Balls contain an environment specially
        designed for Pokmon comfort. Master Balls
        are the strongest type."

Trophy #208 - Pokmon Stadium
        "Trainers come from far and wide to congregate
        at Pokmon Stadiums, the ultimate venues to
        show off their Pokmon teams. There are many
        different arenas with varying terrain designs,
        some of which afford advantages to certain
        Pokmon. This particular stadium is reserved
        for huge events and boasts a big screen and
        spectacular fireworks."

Trophy #209 - Polar Bear
        "This bizarre beast appears whenever the
        Ice Climbers take five during their ascents.
        Each leap the upright bear makes causes an
        earthquake and makes the mountain scroll
        upward. If the climbers fall off the bottom of
        the screen, they'll drop into a bottomless
        chasm. For reasons unknown, it sports pink
        shorts and sunglasses."


Trophy #210 - Poliwhirl
        "Poliwhirl is an amphibious Pokmon
        able to live on either land or in the water.
        When on dry land, it's constantly sweating to
        keep its skin nice and slimy. When in danger,
        it spins the whirlpool marking on its stomach
        to put enemies into a deep sleep, then it
        runs away. It evolves into either Poliwrath
        or Politoed."

Trophy #211 - Poo
        "Poo, the crown prince of the mysterious
        eastern country of Dalaam, joined Ness
        after completing rigorous training in his
        home country. While he doesn't stand out among
        Ness's friends, his vast experience and strong
        willpower make him a key to their success.
        Poo can assume the form of an enemy
        to gain its powers."

Trophy #212 - Porygon2
        "Representing the next step in technological
        progress, this virtual Pokmon is a higher-
        powered version of the man-made Pokmon,
        Porygon. Compared to the sharp edges of its
        relative, Porygon2's body is extremely
        smooth and rounded. In battle, it utilizes
        a special move called Conversion 2 to alter
        its type."

Trophy #213 - Princess Peach's Castle
        "Princess Peach's magnificent royal
        castle appears to be inhabited solely by
        the princess and a multitude of Toads.
        Bowser tried to steal the castle's Power
        Stars in Super Mario 64, and in Paper Mario,
        the surly archfiend actually lifted the
        castle into the stratosphere with his
        own filthy fortress."

Trophy #214 - Professor Oak
        "The leading expert on the study of Pokmon.
        It seems there are always new and
        mysterious species of Pokmon being brought
        to light, and Professor Oak is at the heart
        of it all with his insightful research.
        The Pokdex is one of his inventions: new
        trainers receive one, and a Pokmon to boot,
        when they start out."

Trophy #215 - Raccoon Mario
        "In Super Mario Bros. 3, Super Leafs caused
        Mario to grow raccoon ears and a tail. By
        sprinting and rapidly wagging the tail, Mario
        gained the ability to fly for short periods. Like
        the Cape in Super Mario World, the tail also
        reduced the speed at which he fell, making
        midair moves easier. Needless to say, real
        raccoons were jealous."

Trophy #216 - Racing Kart
        "The famous racing karts from the ever-popular
        Mario Kart racing series come loaded for speed
        with three different engine sizes: 50, 100,
        and 150 cc. The karts' handling differs with
        the characters driving them, but all of
        them utilize Mario Kart standards like drift,
        jump, and turbo. They're extremely durable and
        impossible to total."

Trophy #217 - Raikou
        "These violent lightning Pokmon travel near
        and far, blasting out electrified whirlwinds.
        They carry storm clouds on their backs so they
        can produce lightning regardless of the local
        weather; it's even said that they descended
        to the earth via lightning bolts. Their extreme
        quickness lends itself to flight, so they're
        very hard to capture."

Trophy #218 - Raphael Raven
        "The basically laid-back ravens come in several
        sizes. The smaller ones travel in flocks or
        traipse around small platforms all day long.
        The biggest of their breed is called Raphael
        the Raven, and his enormous size renders
        most direct attacks useless. Instead of
        fighting, Raphael and the Ravens helped Mario
        out in Paper Mario."

Trophy #219 - Ray Gun
        "The Ray Gun is toy-like in appearance
        and shoots short, fat, highly reflective beams
        of green light. The gun is fairly weak, but
        since it fires so fast, it can easily juggle
        enemies. It contains enough energy for only
        16 shots. Try dropping it with a few shots
        left and watch your foes waste time and
        energy retrieving it."

Trophy #220 - Ray Mk II
        "The Custom Robo games feature combat
        between small robots averaging about 12
        inches in height. Ray Mk II is the upgraded
        descendant of one of the combatants from
        the original game. It's a well-balanced Jumper
        model in the Shining Fighter line of robots.
        Its stable design lets it excel with a minimum
        of customization."

Trophy #221 - ReDead
        "Seven years after Ganondorf took control
        of Hyrule, ReDeads roamed the ruins of
        Castle Town, moaning. At first, Link was
        shocked at the state of the town, and the
        apparent lack of survivors. He later learned that the
        townsfolk had evacuated to safety, and that the
        ReDeads were just magic animated into hideous
        humanoid shapes."

Trophy #222 - Red Shell
        "Throw a Red Shell, and it will home in
        on random characters and send them flying
        straight up. Red Shells moving around the
        surface are dangerous to all players, but they
        may also present attack chances for players
        with good timing and strategy. Red Shells
        won't leave the platform they're on once
        they start moving."

Trophy #223 - Rick
        "Rick made his debut alongside Kirby's other
        friends, Coo and Kine. He looks like a meek
        hamster, but when he puffs himself up, he's
        bigger than Kirby. When he's carrying Kirby on
        his back, he can mimic Kirby's copy powers
        with some special moves of his own.
        Rick's claim to fame is his exceptional
        traction on icy surfaces."

Trophy #224 - Ridley
        "The head of the Space Pirates on Zebes,
        Ridley soars through space on wicked wings.
        Ridley may look like a mindless monster,
        but he's actually quite intelligent. After the
        SR-388 incident, where Samus captured the
        infant Metroid, Ridley took the Space Academy
        by storm, annihilating the complex and taking
        the Metroid back."

Trophy #225 - Roy
        "The son of the lord of Pharae Principality, Roy
        was studying in Ostia when the Kingdom of Bern
        invaded League of Lycia. His father fell ill at this
        time, so Roy assumed leadership of Pharae's
        armies. After his fateful meeting with the
        Princess Guinevere, his destiny became
        inextricably linked with the fate of
        the entire continent."

Trophy #226 - Roy
        "While Roy's moves are well balanced, he's a
        little on the slow side, and doesn't excel at
        midair combat. His blade, the Sword of Seals,
        gives him excellent reach, and makes his
        Double-Edge Dance slightly different then
        Marth's Dancing Blade. When it's fully charged,
        Roy's destructive Flare Blade delivers an
        instant KO."

Trophy #227 - Roy
        "Roy's blade is different than Marth's: he does
        the most damage hitting with the center of his
        sword. So, a fearless advance into the arms
        of his foe is Roy's best bet. Blazer is a bit slower
        than Marth's Dolphin Slash, but it's still a
        mighty attack that sets anyone it strikes aflame.
        Roy's attack after using Counter differs slightly
        from Marth's."

Trophy #228 - Ryota Hiyami
        "An 18-year-old Wave Race competitor from
        Japan. While he doesn't appear to have one
        outstanding trait, his acceleration, top speed,
        and maneuverability are quite well balanced.
        In Wave Race: Blue Storm, he's done away
        with his helmet and goggles in an attempt
        to make his face more recognizable across
        the world."

Trophy #229 - Samuri Goroh
        "A rival bounty hunter, Samurai Goroh has
        crossed paths with Captain Falcon in many
        a dark corner of the universe. He also goes
        head-to-head with Falcon in F-Zero races,
        so the threads of their fates seem to be deeply
        intertwined. Samurai Goroh is famous for
        his katana, and his signature T-shirt is
        instantly recognizable."

Trophy #230 - Samus Aran
        "This intergalactic bounty hunter's full
        name is Samus Aran. Clad in a Power Suit
        made by the Chozo race and infused with
        their enhanced blood, she cleared the planet
        Zebes of a Metroid infestation. Samus
        is an orphan, the sole survivor of a
        Space Pirate raid that destroyed an Earth
        colony named K-2L."

Trophy #231 - Samus Aran
        "Samus has an abundance of projectile weapons,
        making her a long-distance attack
        specialist. The most powerful weapon in her
        arsenal is her Charge Shot, but be warned:
        it can be reflected. Her missiles have
        homing capabilities, but when fired as Smash
        Attacks, they fly on a straight trajectory and
        have boosted power."

Trophy #232 - Samus Aran
        "While Samus's arsenal of missile weapons is
        indeed formidable, her enemies are in for a
        rude awakening if they guard against nothing
        else. Her Grappling Beam captures foes and
        latches on to walls, and the Screw Attack drags
        foes upwards in a series of spins that doubles as
        a recovery move. Samus can also use her Bombs
        to perform Bomb Jumps."

Trophy #233 - Samus's Starship
        "This compact ship is used by Samus as her
        base of operations. Of course, Samus can't
        fly it into the catacombs of every planet she
        visits, so she leaves it on the surface as
        her sanctuary. Samus can recharge her Power
        Suit inside the ship, so it tends to be the
        only safe and secure spot on inhospitable
        alien terrain."

Trophy #234 - Sandbag
        "Sandbag exists for one reason only: to get
        smashed in the Home-Run Contest. Pound on
        Sandbag as much as possible in the time
        allotted, then swing for the fences as you
        compete for the longest home run of all time.
        Getting hit doesn't hurt Sandbag at all.
        As a matter of fact, it loves to see players
        wind up and let loose."

Trophy #235 - Scizor
        "This evolved form of Scyther has arms ending
        in large pincers with distinctive eye-spot
        markings. Its evolution also includes the
        addition of a tough Metal Coat. It's unable
        to fly very far with its wings, but it can affect
        its body temperature by flapping them at high
        speeds. Its sleek look has made Scizor quite
        popular among collectors."

Trophy #236 - Screw Attack
        "One of Samus Aran's power-ups from the
        original Metroid, the Screw Attack turns
        a jump into a rotating attack move. When
        carrying this item, any character's ordinary
        jump move will turn into a Screw Attack.
        By the same token, if you throw this item
        at an enemy, your foe will spontaneously
        do a Screw Attack."

Trophy #237 - Sheik
        "This is Zelda's alter ego. Using a variation of
        the name of the ancient Sheikah tribe, she
        appears before Link and teaches him melodies
        instrumental to his success. It's believed
        that she's not just a quick-change artist, but
        rather that she is able to instantaneously
        alter her clothing and her eye and skin color by
        using her magical skills."

Trophy #238 - Shiek
        "Strategically switching between Zelda and Sheik
        is key. Compared to her Zelda form, Sheik is
        nimble and has gorgeous moves, but she lacks a
        strong knockout attack. The number of needles
        thrown in Needle Storm is based on how long
        you hold the B Button before releasing it.
        Use the Control Stick to wave the Chain
        after brandishing it."

Trophy #239 - Sheik
        "The best strategy to use when playing as Sheik
        is to let her flow from one powerful attack into
        another, like a river of quicksilver. Zelda has
        some techniques with more punch, however,
        so in one-on-one battls, use Transform as needed.
        Sheik only travels a short way when using Vanish,
        but the move comes with a small explosion that
        damages foes around her."

Trophy #240 - Sheriff
        "Sheriff is a game with a particularly long
        history, even among other classic Nintendo
        arcade games. You aimed the sheriff's
        gun by way of an eight-directional dial
        controller, which you would depress to
        fire. The goal of this frontier shooter was
        to protect the territory from various scoundrels
        and ne'er-do-wells."

Trophy #241 - Shy Guys
        "There are many types of Shy Guys: they've been
        known to walk on the ground, fly through the
        air, traipse about on stilts, wear flowers or
        camouflage, throw balls, swing balls, swing bats, sail on
        pirate ships, carry fruit, do the Bamboo Dance,
        ride submarines, play guitar, play tennis, wear
        red, come in large or small sizes, steal people's
        toys, cause mischief..."

Trophy #242 - Slippy
        "Slippy Toad is the mechanical genius behind
        most of the Star Fox team's new weapons
        and technology, and just lately he's been
        spending the bulk of his time in Research and
        Development. He's also a competant pilot, but
        his enthusiasm tends to outweigh his technical
        flight skills. He and Fox have been friends ever
        since their school days."

Trophy #243 - Smash Coins
        "These coins are used in Super Smash Bros.
        Melee Coin Battle mode. The gold coins are worth
        ten points, silver are worth five, and the
        copper are worth one. Hit an opponent and
        coins will come raining down. If you're knocked
        off the screen, you'll lose half of your coins.
        Once time's up, the player with the most
        coins wins."

Trophy #244 - Snorlax
        "Snorlax love to sleep and love to eat: these
        portly Pokmon get grumpy if they don't
        get 880 pounds of food per day. After snacking
        out, they always nap. They have cast-iron
        stomachs and can eat moldy and even rotten
        food with no digestion problems. They are the
        heaviest Pokmon on record, weighing in at
        over 1,000 pounds."

Trophy #245 - Squirtle
        "Retreating into its shell and spitting
        water at its foes is Squirtle's trademark
        response to danger. It's one of the three
        Pokmon that trainers can receive from
        Professor Oak in Pokmon Red and Blue.
        Squirtle evolves into Wartortle and then
        Blastoise, ramping up its water powers
        with each evolution."

Trophy #246 - Stanley
        "Stanley is a plucky exterminator who takes
        on Donkey Kong and an army of insects in
        the third installment of the original Donkey
        Kong series. Stanley has a tough job: he
        has to chase Donkey Kong away to another
        greenhouse with his insect repellant, then
        climb up the ivy to pump the main hive
        with the deadly spray."

Trophy #247 - Star Rod
        "This magic wand holds 16 star shots and sends
        foes flying at a low angle when thrown. It's
        most powerful when Captain Falcon or Sheik
        performs a Smash Attack while holding it. In
        Kirby's Adventure, the Star Rod is the secret
        power behind the Fountain of Dreams. King Dedede
        steals the Star Rod in order to seal away the
        nasty Cloaked Nightmare."

Trophy #248 - Starman
        "This item makes you invulnerable to all
        attacks for a short period of time. The
        Starman bounces around and eventually tumbles
        out of the stage, but all you need to do is
        touch it to power up. It possessed similar
        powers in Super Mario Bros., except you could
        also harm enemies just by touching them while
        under its influence."

Trophy #249 - Starman
        "Just one kooky subset of the diverse cast of
        enemies in EarthBound, these strange creatures
        are aliens in the employ of Giygas.
        Variations of the Starman race include
        Starman, Starman Jr., Starman Deluxe, and
        Starman Super. They all use PSI powers, but
        their strength differs depending on the level
        on which they're found."

Trophy #250 - Staryu
        "These star-shaped Pokmon that evolve
        into Starmie are found in large numbers at
        the seashore. At night, Staryu's red center
        glows and blinks on and off. It's said that
        as long as its red center remains, it can regrow
        its limbs. Whether it's related to Cleffa,
        another Pokmon with a vaguely star-shaped
        appearance, is unknown."

Trophy #251 - Steelix
        "A combination of Steel- and Ground-types,
        Steelix are the longest Pokmon yet to be
        discovered, reaching over 30 feet in length.
        Since they live so deep under the surface of
        the earth, the intense pressure has made their
        bodies stronger than diamons. Evolved from
        Onix, Steelix is every bit as intimidating
        as its relative."

Trophy #252 - Sudowoodo
        "A copycat Pokmon with an aversion to
        battle, Sudowoodo always poses as a
        tree in order to avoid being attacked. Despite
        their arboreal appearance, these Pokmon are
        actually Rock-types, and therefore highly
        vulnerable to water. When it begins to rain,
        they vanish. Sudowoodo can be found blocking
        Route 36 in Johto."

Trophy #253 - Suicune
        "This mystical aurora Pokmon constantly
        journeys in search of places with pure
        flowing water. Suicune wields the power to
        instantly purify any contaminated water
        it finds. Some say Suicune is the north
        wind reborn. Its strange and dramatic story is told
        over the course of the Crystal version of
        the Pokmon game."

Trophy #254 - Super Mushroom
        "Super Mario Bros. veterans will recognize
        these power-ups, which hid inside brick blocks
        and helped Mario and Luigi withstand enemy
        attacks. In Super Smash Bros. Melee, they
        temporarily turn your character into a giant.
        Not only will your size and strength increase,
        but so will your mass, making it harder for
        foes to knock you off."

Trophy #255 - Super Scope
        "A peripheral device for the Super Nintendo
        Entertainment System, the Super Scope is a
        wireless weapon that shoots infrared light
        to a receiver placed on top of the television.
        In Super Smash Bros. Melee, it can be fired
        rapidly or charged up to release a more powerful
        blast. It only has enough energy for 3 charge shots."

Trophy #256 - Target
        "This is one of the targets you must hit
        and destroy in a bonus stage of Super Smash
        Bros. Melee. All bonus stages are specially
        designed to test the individual abilities of
        each fighter. Clearing the target-breaking
        levels requires an ultimate combination
        of skill, timing, and the specific techniques of
        each character."

Trophy #257 - Thwomp
        "Thwomps spend most of their time suspended
        in midair, waiting. When Mario passes below,
        they crash down with amazing speed. As you
        may guess from their appearance, they're
        heavy and solid enough to make any attack on
        them futile. Small ones are called Thwimps:
        despite their weight, they often form groups
        and bounce around."

Trophy #258 - Tingle
        "Tingle is a mysterious middle-aged man who
        thinks he's "the very reincarnation of a fairy."
        His bizarre behavior and unique speech are
        just little pieces of his vibrant personality.
        Tingle travels by way of a small hot-air
        balloon, making maps of the lands below
        him. Pop his balloon, and Tingle will fall to
        earth to sell his maps."

Trophy #259 - Toad
        "Toad, Peach's longtime servant, first showed
        off his strength in Super Mario Bros. 2,
        then proved to be an agile driver in Super
        Mario Kart. There are many Toads in Peach's
        castle and across the Mushroom Kingdom,
        and although they look similar, they have
        varied natures. Not the best of guards, Toad
        must often be rescued."

Trophy #260 - Togepi
        "These adorable spike-shelled Pokmon hatch
        from eggs given out by Professor Elm's assistant.
        Common superstition holds that their shells are
        chock-full of happiness and that they become
        good-luck charms when handled with kindness.
        It's impossible to predict which ability a Togepi will
        call upon when it uses its Metronome move, so
        you'd better be ready."

Trophy #261 - Tom Nook
        "This guy's the friendly neighborhood shopkeeper
        who kindly helps the player set up his or
        her first house. He has a nose for business,
        and his customer service is second to
        none. During the course of the game, his store
        starts as a corner shop, expands to become a
        convenience store, and finally becomes a
        thriving supermarket."

Trophy #262 - Topi
        "Topis debuted in the game Ice Climber,
        shuttling ice with which to repair cracks
        in the floors. They were kept really busy
        as Nana and Popo constantly cracked
        the floors with single strikes of their ice
        hammers. Despite the monotony of
        their chilly work, these creatures never slacked
        off for an instant."

Trophy #263 - Totakeke
        "A wandering musician whose daily life is a
        bit of a mystery. He plays in front of the
        train station every Saturday night starting
        at 8.00 p.m. He has a large repertoire and
        plays both old and new hits from all over
        the world. His music is so ingrained in
        the villagers that it's impossible to imagine
        them living without it."

Trophy #264 - Totodile
        "Little but feisty is the best description
        for these Water-type Pokmon. The first
        thing they do when they see something
        move is latch onto it with their powerful
        jaws. Totodile was one of the three Pokmon
        the Professor Elm offered to trainers in
        Pokmon Gold, Silver, and Crystal. They evolve
        into Croconaw."

Trophy #265 - Turtle
        "When Link played the New Wave Bossa Nova,
        what masqueraded as a lone island rose out of
        the waters of the Great Bay Coast and revealed
        itself to be a giant turtle. This mighty
        terrapin is ancient and wise beyond belief. It
        sensed Link's destiny and braved the stormy
        seas in order to transport him to the
        Great Bay Temple."

Trophy #266 - UFO
        "At the beginning of EarthBound, this flying
        saucer appears along with the ominous message,
        "The War Against Giygas!" Adding to the mystery
        are three more UFOs while fly amok in the
        skies over Onett; how all of these alien craft
        are connected is anyone's guess. In Super
        Smash Bros. Melee, this slippery UFO appears on
        the Fourside level."

Trophy #267 - Unown
        "These Psychic-type symbol Pokmon
        resemble ancient hieroglyphics found on
        rocks, a resemblance that's said to be more
        than superficial. Quite a few different shapes
        of Unown have been confirmed, and it's
        believed that each type has unique abilities.
        These enigmatic Pokmon can be found
        in the Ruins of Alph."

Trophy #268 - Vacuum Luigi
        "In a strange twist of fate, Luigi wins a huge
        mansion in a contest he didn't even enter,
        and the place turns out to be haunted!
        After meeting a weird professor named Elvin
        Gadd, Luigi enters the place armed with a
        flashlight and a ghost-sucking vacuum
        cleaner. Mario's trapped somewhere in there!
        Can Luigi save him?"

Trophy #269 - Vegetable
        "These vegetables, which first appeared in Super
        Mario Bros. 2, can be plucked from the ground
        and hurled at enemies. Unlike regular veggies,
        they often sport eyes or even faces;
        in fact, when Princess Peach plucks them
        from the ground to use as projectiles, the
        expressions on their faces dictate how much
        damage they'll do."

Trophy #270 - Venusaur
        "Evolving from Ivysaur, this deceptively toxic
        Pokmon has a huge flower on its back
        that emits a cloying fragrance: the scent
        lulls its enemies into a state of calmness.
        Venusaur's flower synthesizes sunshine
        into pure energy for its Solarbeam move.
        Think of Grass- and Poison-type Pokmon
        and Venusaur comes first."

Trophy #271 - Viruses
        "These contagious viruses make life
        difficult for Dr. Mario. They infect everything
        they come into contact with, and the good
        doctor must attempt to neutralize them with his
        trusty megavitamins. Dr. Mario can stop
        these pesky germs by lining up the megavitamin
        capsules of the same color with the nasty
        microorganism."

Trophy #272 - Waddle Dee
        "Many delicate creatures like this one inhabit Dream
        Land. They generally live carefree lives and
        have never considered themselves to be
        followers of King Dedede. Waddle Dees
        are innocent and generally harmless to
        man and beast. While they have virtually no
        offensive or defensive power, they'll sometimes
        try to wield a parasol."

Trophy #273 - Waluigi
        "This tall, thin, evil-looking guy seems to
        be Luigi's rival. He works hard at his mischief:
        Waluigi reportedly spent a lot of time training
        for his debut in Mario Tennis by honing his
        ability to antagonize the Mario brothers. While
        it's general knowledge that he's the same age
        as Luigi, his relationship to Wario is unclear."

Trophy #274 - Wario
        "An old acquaintance of Mario's. His failure
        to seize Mario's castle has fueled Wario's
        desire for a palace of his own. Wario has
        herculean strength and can do things that
        even Mario can't imitate. His unexpected skills
        include a talent with items and the ability
        to assume many roles, among them a snowman,
        a zombie, and a bat."

Trophy #275 - Warp Star
        "The Warp Star originated as Kirby's
        ride: it helped the ponderous puffball get
        around at high speed. Hop on the Warp Star
        in Super Smash Bros. Melee, and your character
        will rapidly launch up and off the screen. You'll
        return in a flash, causing an explosion
        as you hit the ground. Try holding a direction
        to alter your landing."

Trophy #276 - Weezing
        "The evolved form of Koffing. Weezing is
        basically a pair of Koffing fused together.
        They tend to float in the air and emit gas or
        noxious smoke from the outgrowths that cover
        their bodies. As strange as it may seem,
        diluting Weezing emissions as much as
        possible creates one of the most exquisite
        perfumes known to man."

Trophy #277 - Whispy Woods
        "A boss enemy from Kirby's Dream Land.
        Whispy Woods is a big tree that shoots
        whirlwinds at Kirby. It isn't the toughest
        enemy: all Kirby has to do is avoid the
        occasional whirlwind, suck in apples that fall
        down, and then shoot them back at the tree.
        In Super Smash Bros. Melee, Whispy Woods is
        quite the blowhard."

Trophy #278 - Wobbuffett
        "A patient Pokmon, Wobbuffet lives in
        darkness to hide its mismatched black
        tail. Even for a stoic Pokmon, this creature
        is a testament to self-control; it will not
        actively attack an opponent. Its Counter
        and Mirror Coat moves are solely
        used for reflecting attacks directly back
        at its antagonist."

Trophy #279 - Wolfen
        "The beloved ship of the mercenary team
        Star Wolf, which was hired to destroy Fox
        and his team. The ship's abilities rival an Arwing.:
        As a matter of fact, the Wolfen II was an
        improvement over its predecessor and could
        nearly outperform team Star Fox's ships.
        Star Wolf's leader, Wold O'Donnell is Fox's
        most persistant rival."

Trophy #280 - Yoshi
        "Yoshis are gentle, fleet-of-foot dinosaurs
        that make their home on idyllic Yoshi's Island.
        They come in a variety of colors and have
        evolved an interesting trait to help increase
        their numbers: they can transform anything they
        swallow into an egg. With adhesive tongues
        and bottomless bellies, Yoshis have been
        known to eat anything."

Trophy #281 - Yoshi
        "To make up for his lack of powerful airborne
        attacks, Yoshi has a miraculous jumping ability
        and is resistant to damage while in the air.
        Yoshi can also swallow a foe and transform him
        or her into an egg: try doing this close to an
        edge! The speed and power of the Egg Roll
        increases if you hold down the B Button, but
        it'll be tougher to control."

Trophy #282 - Yoshi
        "Yoshi has no third jump, so the timing of his
        second jump is of vital importance. The angle
        and distance of his Egg Throw can be altered by
        how you tilt the Control Stick and how long you
        press the B Button. When Yoshi lands after
        doing his Yoshi Bomb, stars appear on either
        side of him, making it hard for enemies to
        deliver counterattacks."

Trophy #283 - Young Link
        "Link's younger incarnation is often considered to
        be the true Link: he was a young boy in the very
        first Legend of Zelda game, and he has appeared
        as a youth in most of the subsequent
        games. Since his debut on the original NES in 1987,
        Link's appearance has changed over and over
        again, each time adding to the mystique of his
        incomparable story."

Trophy #284 - Young Link
        "Young Link is lighter and faster than his
        older self, and his Kokiri sword packs less
        punch. Even though his Boomerang has a shorter
        range, he has greater control over it. He's
        a smaller target, and while his Hookshot has
        less reach than older Link's, you can
        still use it in midair as a last ditch attempt
        to grab a ledge."

Trophy #285 - Young Link
        "With a youthful spring in his step, Young Link
        can perform amazing wall-jumps. Once he
        hits a wall, tap the Control stick in the
        opposite direction to send him leaping upward;
        you can practice to your heart's content in
        Target Test. His Spin Attack can strike multiple
        times even on the ground, and although it's hard to
        discern, so do his Bombs."

Trophy #286 - Zapdos
        "Zapdos flaps its wings, and summer storms
        appear, throwing lightning every which
        way. It's said that you can hear this legendary
        Pokmon coming, as its wings make a very
        distinctive popping sound as it flies. In
        addition to electrical moves like the dreaded
        Thunder, it also wields a vicious move called
        Drill Peck."

Trophy #287 - Zelda
        "The crown princess of Hyrule. Zelda entrusted
        Link with the future of Hyrule after a revelation
        came to her in the world of dreams. She knows
        much about the Triforce; in fact, the only person
        who likely knows more about Triforce lore is
        Ganondorf himself, whom Zelda evaded in
        Ocarina of Time by transforming into her
        alter ego, Sheik."

Trophy #288 - Zelda
        "Zelda is a bit slow and, because of her
        light frame, easy to send flying. On the
        other hand, her magical skills lend her reliable
        and explosive attack power. Zelda's easier
        to use if you focus on waiting and countering
        rather than pressing attacks. She can use
        Nayru's Love to reflect projectile attacks
        or as an offensive weapon."

Trophy #289 - Zelda
        "Zelda's midair Lightning Kick centers immense
        magical power in the ball of her foot. If she strikes
        perfectly, the attack is as strong as can be. If her
        aim is slightly off, it'll be exceedingly weak.
        Farore's Wind again utilizes Zelda's magical
        prowess, this time by transporting her great
        distances. It's vital to know the lay of the land
        before using this move."

Trophy #290 - ZERO-ONE
        "Many wild Pokmon live on Pokmon Island, and
        avid cameraman Todd uses the ZERO-ONE as
        his means to get close to them. The ZERO-ONE
        is fully automated: its progress is monitored
        by a series of strategically
        located beacons. The vehicle can instantly
        change its shape to allow it to travel
        by land, water and air."
#######################################################################
# 15. Events                                                          #
#######################################################################

Coming Soon!

#######################################################################
# 16. Vs. Mode Fun Stuff                                              #
#######################################################################

Really Giant Melee:
Set the Item Switches to have only Super Mushrooms and a frequency of Very
High.
Start a Giant Melee match.
Have all players select Mario.
Choose a stage with limited area, such as Mute City.
During the match, if you do your fighter stance with a Super Mushroom in
effect, you'll be as big as can be.

Really Tiny Melee:
Set the Item Switches to have only Poison Mushrooms and a frequency of Very
High.
Start a Tiny Melee match.
Have all players select Pichu.
Choose a stage with a really large area, such as Hyrule Temple.
During the match, if you run to the opposite end of the stage with a Poison
Mushroom in effect, you'll be as small as can be.

Tons of Pokmon Melee:
Set the Item Switches to have only Pok Balls and a frequency of Very High.
Have all players select one of the four Pokmon.
Choose the Pok Floats stage.

Hazardous Melee:
Set the Item Switches to have only Bob-Ombs, Proximity Mines, and Hammers and a
frequency of Very High.
Set the damage ratio to 2.0.
Have all players select a character they're not good with.
Choose a stage with lots of hazards, such as Mute City, Brinstar, Icicle
Mountain, or Rainbow Ride.

Really Fast Melee:
Set the Item Switches to have only Bunny Hoods and a frequency of Very High.
Start a Lightning Melee match.
Have all players select Pichu (or whoever is fastest).
Choose the Big Blue stage.

Classic Mario Melee:
Stage: Mushroom Kingdom
Items: Super Mushroom, Fire Flower, Starman
Characters: Mario, Luigi, Peach, Bowser
If you hit the question blocks it feels, uh, nostalgic.

Good vs. Evil Melee:
Stage: Final Destination
Items: Star Rod, Beam Sword, Fire Flower, Lip's Stick, Party Ball, Heart
Container, Super Scope, Ray Gun
Characters: Mario & Link vs. Bowser & Ganondorf

Ultra Sudden Death Melee:
Stage: Any small stage, such as Fountain of Dreams, Past Dream Land, or Kongo
Jungle
Items: Bob-ombs, Red/Green Shells, Motion-Sensor Bombs, Home Run Bat, Heart
Containers, Cloaking Device, on Very High frequency
Set the Damage Ratio to 2.0
Characters: Bowser, Ganondorf, Link, Mewtwo, Marth, Roy, DK, or Samus
Extra Conditions: Super Sudden Death, Time on 1 minute

Star Wars Melee:
Turn on only beam swords
Set drop rate to very high
Select your characters and may the force be with you.

Dragon Ball Z Melee:
Characters: have all players choose Mewtwo and only use B and Control Stick.
(Exceptions are to pick up and use items)
Items: only Sniper scope set to very high appearances
Damage: 1.5

Catch
Set Only Pokeballs to Very High
Damage Ratio= 2.0
Stock: 1
Stage: A flat surface stage such as Dreamland
Directions: Throw a pokeballs back and forth relatively close to each other.
Anyone who doesn't catch the pokeballs is in for a big surprise. Throw in
another pokeball to make things interesting.

King Kong vs. Godzilla.
Giant Melee
Bowser (Godzilla) vs. DK (King Kong)
Teams of 2 Bowsers vs. 2 DKs are acceptable
Play in Four Square
Put mushrooms on high frequency

Gravity Melee:
Turn on metal box on very high
turn damage ratio all the way down
Might not be the best but it could add some enjoyment

Cyber Melee:
Set the Item Switches to have only Metal Boxes and Beam Swords and a frequency
of Very High.
Choose a stage with a futuristic and/or cyber theme, such as Battlefield or
Final Destination.

Metal Melee:
Characters: any
Items: Metal Box
Damage: 1.0

Mega Speed Jump Melee:
Set bunny hood and Metal cap to VERY HIGH frequency.
Start a match.
If your character gets the bunny hood AND a metal cap. He'll fly around like a
maniac and can do his move without interference (It's a lot cooler than it
sounds).

Absolutely Insane Melee:
Coin battle, time limit 5:00
Character : Mr. Game & Watch (CPs are Level 6)
Stage : Subcon, alternate music (Dr. Mario)
All items on, Occurrence - Very High
Damage Ratio : 0.5

Picnic Melee:
Characters (and why): Peach (Vegetables), Kirby (Swallow), Young Link (Milk
Taunt), and Mr. G&W (Sausages)
Items: Food, Maxim Tomatoes, Party Balls, and Mushrooms (Parasols and Lip's
Sticks optional)
Stage: Yoshi's Story

Pikmin Melee:
Only Lip's stick, possibly poison mushrooms, set very high, in tiny mode.
Appropriate place for the battle would be the Yoshi stage that has the blocks.
Best if you use small characters like Pichu or maybe Kirby.

No-Name-But-Really-Funny Melee:
Fixed camera mode, no CPs allowed, on Big Blue. Run to the front of the cars,
jump on the track, and jump back on the cars. It's just too funny. As Marth, I
can constantly jump forward on the track, and actually outrun the cars. Yoshi's
Egg Roll can almost keep up with the cars given enough room.

Baseball Melee:
Items: Homerun Bat
Occurrence: High
Players: Ness
Stage: Final Destination
Damage: Either 0.5 or 2.0, depending on how you want to play.
Rules: No jumping, no throwing, no B moves, and no A moves except Smash
Forward+A. The only allowable moves are the Bat Smash (and the item bat smash).
See how long you can stay alive!

Old Fashioned Pirate Melee:
Set weapons to only beam swords (The cutlass).
Play on the Rainbow Ride Stage.
Use only Link, Young Link, Prince Marth and Roy.  Other chars may be used if
you get a beam sword real fast.

Mew Vs. Mewtwo:
Select Kirby (original pink color) and Mewtwo.
Have Kirby eat Mewtwo at the beginning.
Clear all items except for Pokeballs (You need Pokemon slaves!)

Sword Fight
Items: Beam Sword
Frequency: High
Characters: Marth, Roy, Link, Young Link
Stage: Battlefield
It's the sword battle of the century! You can either allow Link and Young Link
to use their Boomerangs and Bows, or you can say that only sword attacks are
allowed.

Cold Hammer Melee
Characters: Ice Climbers
Items: Hammer
Stage: Ice Climber's Stage

Weakest Link
game: bonus 2 minutes
players: any human, any computer
location: hyrule or great bay
damage: 0.5
items: heart container, very low
characters: all must be link or young link.
rules: fight for your life

Sniper
game: time 3 minutes
players: any human, no computer
location: fourside
damage: 1.0
items: super scope, very high
characters: any
rules: you must only attack with super scope

Dodgeball
game: stock 1
players: any human, no computer
location: any flat area
damage: 2.0
items: party ball thingy, very high
characters: any
rules: you must only attack using items

Pokemon Battle
game: bonus 4 minutes
players: 2 teams of 2 - each team consists of 1 human and 1 level 9 computer
location: pokemon stadium
damage: 0.5
items: none
characters: humans must be ness, each chooses a pokemon for a partner on
his/her team.
rules: each human stands on one of the pokemon platforms, and watch their
pokemon computer partners duke it out with each other. each human is not
allowed to attack, if he does, he must fall off the platform. each human can
not leave their platform (unless the stadium changes, anything until then, they
must stand away from each other) if they leave the platform they must fall off.
computers are allowed to hit the opposing "trainer"

TAG
game: bonus 10 minutes
players: any human
location: any
damage: 0.5
items: beam sword, very high
characters: any
rules: you cannot attack. choose one person to be "it." whoever is it MUST hold
a beam sword at ALL TIMES. the person who is it can "tag" someone else only if
the one who is it hits them whith the beam sword (can not be thrown). whoever
gets tagged becomes it. the former "it" can throw away the beam sword and the
new "it" must carry a beam sword at all times. The person at the end of the
battle with the award for holding an item the longest LOSES and must be it for
the next match.

Pokemon Battle II
game: stamina
players: 2 humans
location: pokemon stadium
damage: 2.0
items: none
characters: any pokemon
rules: take turns attacking. when one player is attacking, they can only launch
ONE attack. if they do perform one attack, the next player gets the turn in
attacking. even if the attack misses the turn has to be passed to the other
player. defending player may move around and try to dodge the attack

Pokemon Battle III
game: stamina
players: any # of humans
location: final destination
damage: 1.0
items: pokeballs, very high
characters: both must be ness (resembles ash)
rules: same rules as PBII, except that instead of taking turns attacking, you
take turns throwing pokeballs at each other.

Ping Pong Pills
game: stock any amount, super sudden death
players: 2 humans
location: final destination (or any plain flat surface arenas)
damage: 2.0
characters: both players must be dr. mario
items: none
rules: you can only use pill attacks against each other. one begins by
"serving" by throwing a pill (B button). returner must use the cape move to
deflect an oncoming pill. the pill must be deflected back and forth until it
disappears or one player fails to return the pill or gets hit by it. person who
gets hit/misses serves next. continue until someone dies. each character must
stay at opposite ends of the "court"

Self-Destruct Mania
Char : Jigglypuff
Stage : Final Destination
Items : Warp Star, Bob-omb, Super Mushroom, Poison Mushroom, Party Ball.
Occurance : Very High.
Damage ratio : 2.0.

Screw You
Characters: All Samus
Stage: Any
Damage: 2.0
Items: Very High, only Screw Attack on
Rules: Can only attack with Screw Attack (item or Up+B)

Really Giant Melee:
Set the Item Switches to have only Super Mushrooms and a frequency of Very
High.
Start a Giant Melee match.
Have all players select Mario.
Choose a stage with limited area, such as Mute City.
During the match, if you do your fighter stance with a Super Mushroom in
effect, you'll be as big as can be.

Green With Envy
Luigi, Yoshi, Link, and Bowser
Items: Items from Mario, and Zelda games on very high.
Stage: Battlefield or Yoshi's Island.

Monster Melee:
Mode: Giant mode
Characters: Bowser(Godzilla),and D.K.(King Kong)
Items: Super Mushrooms
Stage: Onett

Saturday Night Monster Theatre
Rules: Giant Melee
Level: Fourside, Onett, Hyrule Temple
Characters: Bowser, DK, Mewtwo, Yoshi(most characters that aren't human)
Items: Fire Flower

The Real Game & Watch Gallery
Mode: Sudden Death
Players: All Hum. (Any Number)
Stage: Flatworld
Char: Mr. Game & Watch
Items: None
Rules: No attacking or jumping (jumping part optional, but recommended). See
who can survive the barrage of 2D stuff the longest.

DragonballZ
Mode: Normal
Damage:.5
Lives:1
Players: Any
Stage: Final Destination or Battlefield
Char: Ness, Mewtwo, Samus, and/or Zelda (no changing)
Items: Ray Gun, Super Scope, Maxim Tomato, and Bo-Bomb on Med.
Rules: May your fight be a Grand Tour!

Panic Attack
Mode: Stamina
Players: All Hum. (Any No.)
Stage: Any
Char.: Any
Items: Bo-Bomb on Very High
Rules: You may not move or attack at the beginning of the match. You may move
once your HP is under 140. You may use A attacks once you are under 100 HP (no
picking up bombs). When you are under 75 HP, you may use B attacks. When you
are under 10 HP, you may use the bombs as a last resort!

Super Stamina
Items: Food, Hearts, Maxim Tomatos, Party Balls, on Very High
Mode: Stamina
Stage: Any Moving Stage
Character: Any
Notes: Heh. This is fun. The Party Balls will drop more food. Unless you knock
someone off, this could go on forever.

Mario Party Tourney
Participants:Mario, Luigi, Peach, Yoshi, DK, Wario(Mario), Waluigi(Luigi),
Daisy(Peach)
Items: Super Mushroom, Poison Mushroom, Parasol, Metal Box, Party Ball, Fire
Flower, Freezie, Barrel Cannon, Starman, Parasol, Red Shell, Green Shell, Heart
Container, Starrod, Fan, Bomb-omb, Hammer set to very high.
Stage: Mario,DK, & Yoshi stages.

Realistic People Tourney
Participants:Link, Young Link, Zelda, Ganondorf, Samus, Marth, Roy, Captain
Falcon
Items: Techno weapons and Heart Container set to very high.
Stage: Stages belonging to the above plus Battlefield and Final Destnation

Game and Watch tourney
Participants:Mario, Luigi, Wario(Mario), Peach, DK, Yoshi, Bowser, Mr. G&W
Item: Heart Container set to very low.
Stage: Flat Zone

Chef Showdown
Participants: Peach & Yoshi vs. Mr.G&W & Kirby
Items: Heart Container set to very low.
Stage: Peach's Castle

Matrix Melee
Characters: Any
Stage: Battlefield
Items: Ray Gun, Super Scope, Bunny Hood set to very high
Game Type: Slow Motion Melee

Mecha Melee
Players: 2
Characters: Any
Stage: Final Destination
Items: Metal Box, set to very high
Damage: 0.5 (or whatever the lowest is)
Game Type: Giant Melee
Rules: Stock Match

Link Rainbow
Characters: 4 Links
Arena: Hyrule Temple

Ganondorf's Revenge
Characters: Ganondorf VS Link, Young Link, Zelda
Arena: Final Destination
Items: Heart Containers and Star Rods

Paper Mario
Characters: Mario and Mario VS Mr. Game and Watch and Mr. G&W
Arena: Flatzone
Items: Motion Sensor Bombs, Bob-ombs

#######################################################################
# 17. Secrets                                                         #
#######################################################################

---Characters---

Jigglypuff
----------

There are two ways to unlock Jigglypuff.

Successfully complete the game with any character under any difficulty setting.
Continues are allowed.

Alternately, fight 50 multi-player battles.

Luigi
-----

There are 3 ways to unlock Luigi.

Complete the first stage of adventure mode with a time of xx:x2:xx. You will
have to battle Luigi and defeat him in under one minute. Finish the remainder
of adventure mode. At the end of adventure mode you will fight Luigi. Defeat
Luigi and he will become a playable character.

Alternately, Play adventure mode as the Princess. At Princess Peach's castle,
Luigi will take Mario's place in the opening intermission. Win this board.
Proceed to win adventure mode with Zelda. Luigi will attack again after the
credits complete. Defeat him again to unlock him. Lives, continues, and
difficulty settings do not matter.

Alternately, playing 800 versus mode battles. After you have played 800
battles, the winner of the battle will be challenged by Luigi. Defeat him and
he will become a playable character. If you lose, Luigi will challenge the
winner of the next versus mode battle.

Young Link
----------

There are 4 ways to unlock Young Link.

Finish classic mode 10 times. One time must be with Link.

Alternately, complete adventure mode as Ganondorf.

Alternately, play 500 versus mode matches.

Alternately, complete classic mode with Ness.

Dr. Mario
---------

Three are 3 ways to unlock Dr. Mario.

Successfully complete the game in classic mode as Mario.

Alternately, play 100 versus mode matches. The winner of the 100th match will
fight Dr. Mario. Defeat him and he will become a playable character.

Instead of shooting fireballs like Mario, Dr. Mario shoots pills. Dr. Mario's
cape is just the coat on his doctor uniform.

Ganondorf
---------

There are two ways to unlock Ganondorf.

Complete event mode #29 to unlock Ganondorf.

Alternately, play 600 versus mode matches.

Pichu
-----

There are 3 ways to unlock Pichu.

Complete event mode #37. After winning, Pichu will become playable.

Complete adventure mode as Mewtwo.

Play 200 matches in versus mode.

Marth
-----

There are two ways to unlock Marth

Play with all 14 default characters in classic mode without continuing.

Alternately, play vs. mode more than 400 times.

Roy
---

There are two ways to unlock Roy.

Successfully complete the game as Prince Marth in classic mode.

Alternately, play over 900 versus mode matches.

Falco
-----

There are two ways to unlock Falco.

Complete the 100 man melee.

Alternately, play 300 versus mode matches.

Mewtwo
------

Mewtwo will appear at random at the end of a multi-player match and challenge
the winner. He will be unlocked as a selectable character after he is defeated.
Alternately, in versus mode, play 700 battles or get a total of 20 hours of
game play.  To get Mewtwo easily, go into Custom Rules Melee and change "Stock"
to "3" and "Item Flow" to "None", and "Stock Time Limit" to "Off". Choose two
of your best characters (for fighting Mewtwo) and go into a match in the
Pokemon Stadium level. Place both fighters on the Pokeball in the middle. Do
not pause the game. Unplug the controllers, and leave the system on overnight
to accumulate game time. Plug in the controllers again, and have one of the
fighters die three times. If enough hours have been obtained, Mewtwo will
challenge you. Defeat him to unlock him next to Jigglypuff as a playable
character.  Another way is to Set up a one life battle with as many humans as
possible and no CPU players. Leave the game on overnight, then defeat the other
players and Mewtwo.

Mr. Game & Watch
----------------

There are 3 ways to unlock Mr. Game & Watch.

Complete the game in classic mode with all characters.

Alternately, complete the target test mode with all of the other 24 characters.

Alternately, play over 1,000 versus mode matches.

---Stages---

Brinstar Depths
---------------
Fight over 50 multi-player matches.

Fourside
--------
Fight over 100 multi-player matches.

Big Blue
--------
Fight over 150 multi-player matches.

Poke Floats
-----------
Fight over 200 multi-player matches.

Kinddome II
-----------
Win a Birdo trophy to unlock the Mushroom Kingdom II stage from Super Mario
Brothers 2. Try putting a lot of coins in the lottery to get it.

Flatzone
--------
Successfully complete the game as Mr. Game & Watch in classic or all-star mode
without losing a life.

Battlefield
-----------
Successfully complete the game in All-Star mode.

Final Destination
-----------------
Successfully complete event mode #51.

Classic Dreamland
-----------------
Successfully complete the game in Break The Targets mode with all fighters.

Classic Yoshi's Island
----------------------
Hit over 1300 feet in homerun derby mode with Yoshi.

Classic Kongo Jungle
--------------------
Successfully complete the game in 15 Minute Spar mode.

---Events---

Levels 11 - 15
--------------
Win 6 different matches from Levels 1-10

Levels 16 - 20
--------------
Win 10 different matches from Levels 1-15

Levels 21 - 25
--------------
Win 16 different matches from Levels 1-20

Levels 26 - 29
--------------
Win 22 different matches from Levels 1-25

Level  30
---------
Win 27 different matches from Levels 1-29

Levels 31 - 39
--------------
Complete 30 Levels

Levels 40 - 50
--------------
Complete 30 Levels and unlock all hidden characters except Pichu

Level  51
---------
Complete Levels 1-50 and/pr defeat Giga Bowser

---Secrets---

Sound Test
----------
1) Complete all events in Event Mode.
2) Unlock all characters (25) and stages (29).

All-Star Mode
-------------
1) Unlock all 25 characters.

Random Stage Switch
-------------------
1) Unlock all stages to reveal a random stage switch.

Alternate Music
---------------
1) On the stage select screen hold down (L) + (R) + (START).
2) Release the buttons once the stage starts.

Activate Score Display
----------------------
1) Play Vs. Mode and get 5,000 KO's with any character.
2) Activate Score Display by going to Additional Rules in Custom Rules.

Activate KO's Display
---------------------
1) Play Vs. Mode and get 20,000 KO's with any character.
2) Activate KO's Display by going to Additional Rules in Custom Rules.

Hint: Trophies:
The trophies you win in adventure mode are different then the ones won in
classic mode. The ones in classic mode give you tips about the character(s) who
have won adventure mode.

In the Underground Maze level in adventure mode, do a throw move on almost
anything (such as Likes, Octoroks, and ReDeads). There is a good chance a
trophy will appear.

Hint: Paper Mario trophy:
Hit over 1500 feet in homerun derby mode.

Hint: Pikmin trophy:
Insert a memory card with a saved game from Pikmin. Begin the game and a Pikmin
trophy will be available.

Hint: Barrel Cannon trophy message:
Look at the bottom of the Barrel Cannon trophy. You will see the message
"2L84ME" (too late for me).

Hint: Alternate trophy background:
Zoom in on a trophy, then press Start to change the background.

Hint: Yoshi Island stage preview:
Zoom in closely on the Metal Mario trophy. You can see what vaguely looks like
a picture of the Yoshi's Island stage.

Hint: Nintendo game systems:
Go to the trophy section to see most of the Nintendo game systems. Go to
collection and zoom in on the background to the right of the television.

Hint: Star Fox mini-game:
Finish a one player game in classic or adventure mode. You will then enter a
Star Fox-like mini game with names as targets. Shoot them to see more
information about them. At the end, you will see how many hits you made. Hits
made while the screen is stopped do not count.

Hint: Completing event mode #13:
To easily complete event mode #13, pick up the egg and repeatedly jump back and
forth over the stage.

While on the boat, just stay away from the egg. Do not worry if you are on the
edge, as you have unlimited lives. Once the ship crashes, get the egg and run
up the platforms, avoiding the enemies.

Hint: Completing Event mode #34 (Seven Years):
Go to the left edge of the rock at the left of the stage while Link is at the
other side. Wait for Link to jump above. When he down slashes at you, let him
hit you and he will bounce off the rock, making him jump off the stage. Repeat
until this event is completed.

Hint: Completing 15 Minute Melee:
Start the game as Donkey Kong. Position yourself under the platform on the left
or right side of the screen and begin doing his Down + B move to slap the
ground. Do this as long as you can. Watch out for bombs, Pokemon, or any other
hazards that might break through this great move.

Hint: Completing 100 Man Melee:
Play as Donkey Kong. Stay in the center of the stage, and repeatedly do his
Down + B move. After defeating all of the wire opponents, you will face Falco.
Defeat him and he will become a playable character.

Hint: Completing Multi-Man Melee:
As Marth or Roy, stay in a corner close to edge, but not on the edge. Continue
doing their B move repeatedly. If positioned correctly, this will work most of
the time, but some opponents will still get through.

Play as Ganondorf or Captain Falcon. Do the Down + B move back and forth across
the stage.

Hint: Completing Race To The Finish:
Take the middle path, as it is easiest. Take the bottom one if you have Kirby
or Jigglypuff. Taking the top path is very difficult.

Hint: Completing Break The Targets:
When playing as Young Link, the target in the in the box can be hit with a
boomerang. To do so, time the log that is to the right of the box (the one that
moves up and down) so that you are at your highest jump just when the log is
up. Then, do he boomerang attack to hit the log when it is up. You may want to
hold it down very briefly. The boomerang should bounce back, go through the box
and hit the target. This may require a few attempts.

Hint: Homeruns:
To hit a long homerun as Yoshi, grab the bat as soon as you can start. Turn
around and walk up close to the bag. Tap Jump as lightly as possible so Yoshi
jumps no more then the size of the bag, then quickly tap Down + A to make him
do his downward multi-kick. You will notice the multi-kick will bump the bag's
percentage up 30+. Keep doing the multi-kick until the countdown is at one,
then blast him with the bat. It is possible to get over 1700+ feet with this
trick.

Select Yoshi and press Start. As soon as the timer starts, turn around and grab
the bat. Head for the Sandbag and lightly jump. Press Down + A to rapidly kick,
This should do about 33% of damage each. Get your damage percentage to about
130%- to 50% then stop before the timer runs out. Press slightly to the right
for extra power, and then press Smash + A to hit the ball over 1500 feet.

Hint: Getting coins:
You get a coin for every ten Smash Attacks you perform in versus mode. The
smash attacks only count if you hit your opponent.

Hint: Raising multi-player match count:
To easily obtain the amount of multi-player match counts needed to unlock
Mewtwo and several levels, set the custom rules on a stock game to one life,
pause off, and random selection of stages. Start a super sudden death match,
choosing a relatively fast opponent set at CPU level 9. Start the match and
press Start continuously as needed, allowing the CPU to defeat you until your
match count raises to the desired amount.

Hint: Borrow life in team battle:
If you are playing in team battle and have no more lives, press Start to take a
life from your teammate. Note: This can only be done if your teammate has two
or more lives.

Hint: Grab save:
You can use Link's Hookshot to grab on to the ledge. Press Z to hit the edge of
the stage and A to pull yourself up. Note: This also works with Samus' Aran.

Hint: Assisted Smash Attacks:
In a multi-player match, press the C-stick in a direction to do a Smash Attack
in that direction. However, this Smash Attack cannot be charged.

Hint: Missing hammer head:
To lose your hammer head (the part that hurts others), go to a stage with a lot
of obstacles. Make sure that the hammer is on, then hit one of the obstacles
with it. The hammer head should fall off. If not, try again. You cannot hurt
others anymore with just the handle.

Hint: Dr. Mario: Change pill colors:
Press Up to do his pose. He will toss a pill into the air and catch it. Every
time you do the pose, the pill color will change.

Hint: Falco or Fox: Double image:
Press Forward + B to do the dash attack and pause game play. Move the camera
around for one or two images of them to appear.

Hint: Fight Giant Kirby:
Defeat the first Kirby and Team Kirby both in less then 30 seconds in adventure
mode.

Hint: Fight both Metal Mario and Luigi:
Successfully complete the rest of the adventure mode before the Metal battle in
less then 10 minutes. You cannot use continues, but you can use up to four
lives.

Completing event mode #13
To easily complete event mode #13, pick up the egg and repeatedly
jump back and forth over the stage.

While on the boat, just stay away from the egg. Do not worry if
you are on the edge, as you have unlimited lives. Once the ship
crashes, get the egg and run up the platforms, avoiding the enemies.

Completing Event mode #34 (Seven Years)
Go to the left edge of the rock at the left of the stage while
Link is at the other side. Wait for Link to jump above. When he
down slashes at you, let him hit you and he will bounce off the
rock, making him jump off the stage. Repeat until this event is
completed.

Completing 15 Minute Melee
Start the game as Donkey Kong. Position yourself under the
platform on the left or right side of the screen and begin doing
his Down + B move to slap the ground. Do this as long as you can.
Watch out for bombs, Pokemon, or any other hazards that might
break through this great move.

Completing Multi-Man Melee
As Marth or Roy, stay in a corner close to edge, but not on the
edge. Continue doing their B move repeatedly. If positioned
correctly, this will work most of the time, but some opponents
will still get through.

Trophies
The trophies you win in adventure mode are different then the ones
won in classic mode. The ones in classic mode give you tips about
the character(s) who have won adventure mode.

Barrel Cannon trophy message
Look at the bottom of the Barrel Cannon trophy. You will see the
message "2L84ME" (too late for me).

Alternate trophy background
Zoom in on a trophy, then press Start to change the background.

Nintendo game systems
Go to the trophy section to see most of the Nintendo game systems.
Go to collection and zoom in on the background to the right of the television.

Star Fox mini-game
Finish a one player game in classic or adventure mode. You will
then enter a Star Fox-like mini game with names as targets. Shoot
them to see more information about them. At the end, you will see
how many hits you made. Hits made while the screen is stopped do
not count.

Mushroom Kingdom II stage
Win a Birdo trophy to unlock the Mushroom Kingdom II stage from
Super Mario Brothers 2. Try putting a lot of coins in the lottery
to get it.

Alternately, successfully complete adventure mode with five characters.

Alternate music
Hold L or R and select a stage in multi-player mode. Keep the
button held until the match begins. Note: Only certain stages have
new music.

Hold A and press Start at the title screen. Different music will
play at the main menu.

Use the following trick to listen to any desired music in the
gallery of trophies. After unlocking the Sound Test, use it to
find a song you like, then press A to play it. Then, press B to
exit. When you go to the trophy gallery, that song will be playing
instead of the usual one.

Easy clear event 51
First get to even 51 by completing all of the other events. If you don't have
Mewtwo you have to play vs mode for 20 hours. After that get Mr. Game and
watch by completing classic mode with him and all of the other characters.
You can do this in very easy mode. After that go to even 51 and choose NESS.
Then as soon as the match starts jump of the edge and keep doing PK THUNDER
towards the enemy. (B + Up) Try to get rid of Giga Bowser first because he is
the most difficult to deal with.

Trophy arrangements
Hold L and enter the "Collection" screen to arrange your trophies in
rows. Hold R and enter the "Collection" screen to arrange trophies in
a circle. Hold Y and enter the "Collection" screen to arrange the trophies
in a triangle.

Luigi's Mansion trophy
Insert a memory card with a saved game from Luigi's Mansion to get a
trophy featuring Luigi with a vacuum.

Paper Mario trophy
Hit over 1500 feet in home run derby mode to get a Paper Mario trophy.

Wire Men trophy
All you have to do is beat the "15 minute Melee" and you will have the trophy.
This trophy resembles to the people that you fight in the "15 minute Melee".

Unlock Nurse Peach
When going in any fight in the character selection chose Peach and change
Her to white.

Beat 15 min Spar easily
First go to 1 player mode, then go to stadium and click on to Multi-Man
Melee. Then you will see an icon that say's "15 minute Melee" go to that.
It means to fight for 15 min. Then you will be on the character select
screen, choose Peach and press Start. You will see 3 wire men kill one
then go to the edge of the course jump and keep holding up until you drop,
when you drop immediately press Up + B and Peach shall pull out her
umbrella stir back to the stage. Repeat this process to complete the
stage. It will require patients. You can do the same thing with the
"3 minute Melee".

Alternate stage music
Select a stage with A or while holding L or R and pressing A and the stage will
have different music:

Infinite Glacier: Icicle Mountain

A: Ice Climber's Music
L or R: Ice Climber NES Music

Mushroom Kingdom: Princess Peach's Castle

A: Super Mario Bros. Music (revised)
L or R: Super Mario Bros. Music (revised)

Mushroom Kingdom: Rainbow Cruise

A: Rainbow Cruise Music
L or R: Rainbow Cruise Music

DK Island: Kongo Jungle

A: DK Rap
L or R: DK Rap

DK Island: Jungle Japes

A: Donkey Kong Music
L or R: Donkey Kong Music

Termina: Great Bay

A: Legend of Zelda Music
L or R: Saria's Song

Hyrule: Temple

A: Zelda's Music
L or R: Fire Emblem Music

Yoshi's Island: Yoshi's Story

A: Yoshi's Island Music
L or R: Yoshi's Island Music

Yoshi's Island: Yoshi's Island

A: Super Mario World Music
L or R: Super Mario Bros. 3 Music

Dream Land: Fountain of Dreams

A: Kirby Music (revised)
L or R: Kirby Music (revised)

Dream Land: Green Greens

A: Kirby Music
L or R: Kirby Music

Lylat System: Corneria

A: Starfox Music
L or R: Starfox Music

Lylat System: Venom

A: Fox's Music
L or R: Fox's Music

Superflat World: Flat Zone

A: Game and Watch Music
L or R: Game and Watch Music

Planet Zebes: Brinstar

A: Super Metroid Music
L or R: Super Metroid Music

Planet Zebes: Brinstar Depths

A: Metroid Music
L or R: Metroid Music

Eagleland: Onett

A: EarthBound Music (Inside Ness's House)
L or R: Mother Music

Eagleland: Fourside

A: Fourside Music
L or R: Fourside Music

F-Zero Frand Prix: Mute City

A: Capt. Falcon's Music
L or R: Capt. Falcon's Music

F-Zero Grand Prix: Big Blue

A: F-Zero Race Music
L or R: F-Zero Music

Kanto: Pokemon Stadium

A: Pokemon Theme Music
L or R: Pokemon Red and Blue Battle Music

Mushroom Kingdom

A: Super Mario Bros. Music
L or R: Dr. Mario Music

Mushroom Kingdom II

A: Super Mario Bros. 2 Music
L or R: Dr. Mario Music

Special Stages: Battlefield

A: Melee
L or R: Melee

Past Stages: Dream Land

A: Kirby Superstar Music
L or R: Kirby Superstar Music

Past Stages: Yoshi's Island

A: Yoshi's Island Music
L or R: Yoshi's Island Music

################################################################################# 18. FAQ...                                                                   # ################################################################################

01. Who are all the secret characters?
 Dr. Mario
 Ganondorf
 Marth
 Roy
 Pichu
 Mr. Game & Watch
 Luigi
 Jigglypuff
 Falco
 Mewtwo
 Young Link

02. Who are Roy, Marth, and Mr. Game & Watch?
 Roy and Marth are from an extremely popular Japanese-only series entitled
"Fire Emblem". As for Mr. Game & Watch, it would be easier just to give you a
link.

03. What are 'clones'?
 A clone is a character that has the same basic attacks as another character.
Now, this does not mean that the characters have the same exact moves, it means
that they are based off each other, and they may differ in speed, etc. There is
no reason to be worked up over this.

04. Who are the clones?
 Pichu is a clone of Pikachu
 Dr. Mario is a clone of Mario
 Ganondorf is a clone of Captain Falcon
 Roy is a clone of Marth
 Young Link is a clone of Link
 Falco is a clone of Fox
 Luigi is still a clone of Mario (barely, but still)

05. What are the secret characters' moves?
Marth
 B: Sword Slash (can be powered up)
 B+Over: 3-Hit Sword Combo
 B+Down: Sword Counter
 B+Up: Sword Uppercut

Mewtwo
 B: Power Ball (can be powered up)
 B+Over: Flips the opponent
 B+Down: Stun
 B+Up: Teleport

Mr. Game & Watch
 B: Flips sausages out of frying pan
 B+Over: Uses a hammer to make a number. Each number does a different thing:
1. Hit them normally
2. Punching
3. Stronger Punching
4. Cutting (Like Link's Sword)
5. Electricity (Like Pikachu)
6. Fire (Like a Fireball)
7. Bring out an Item
8. Freezing (Like the Freezie Item)
9. Homerun Bat
 B+Down: Oil Spray
 B+Up: Trampoline Bounce

Jigglypuff
 B : Get's on the floor and rolls
 B+Over: Punch
(the rest of her moves are the same)

Luigi
 B+Over: Headbutt (Works like Pikachu's headbutt)
(the rest of his moves are the same)

06. What are the differences between the clones?
 Pichu: No real difference except smaller in size, faster, more powerful
attacks, but sometimes does damage to himself, and his quick attack doesn't to
damage. His recovery move (up + B) is a little easier to control
 Dr. Mario: Throws pills which do 8%instead of fireballs
 Ganondorf: Smaller jumps, slower, has purple attacks instead of red, stronger
attacks
 Roy: Fire attacks, slower but stronger
 Young Link: Smaller in size, arrows are red, smaller range in Spin Attack
(but it can pull foes in)
 Falco: Stronger and slower laser, jumps twice as high as Fox

07. What are the secret characters' taunts?
 Dr. Mario: Pulls out a capsule, and rolls it along his arm, and hits it up.
(Harlem Globetrotters style!)
 Ganondorf: Hovers into the air, holding out his hand and laughing, exactly
like he did during Ocarina of Time's ending battles
 Falco: Spins around, nods and says "Heh"
 Young Link: Takes out a bottle of Lon Lon Milk, glugs it down, then wipes his
mouth as he breathes a sigh of relief
 Pichu: Wiggles around and says "Pichu!"
 Roy: Spins his sword in his fingers like a baton, then sheathes it in an
assertive manner and yells
 Luigi: Holds his hands behind his back and scuffs his shoe along the ground,
doing 1% damage (same as in SSB64)
 Jigglypuff: Does a 360 spin, then stops and winks as she says her name.
 Mewtwo: Spins around and laughs
 Mr. Game & Watch: Pulls out a bell and rings it
 Marth: Spins his sword, then slashes it down in front of him and says
"Everyone, check this out!" (in Japanese)

08. How do I unlock all of these secret characters?
 Ganondorf:
1. Beat event 29.
(or)
Play Vs. 600 times
 Jigglypuff:
1. Beat Classic Mode on any difficulty with any character.
(or)
2. Play 50 vs matches.
 Dr. Mario:
1. Beat Classic Mode or Adventure Mode on any difficulty with Mario without
dying..
 Pichu:
1. Beat Event 37.
(or)
2. Get 200 vs. matches.
 Mewtwo:
1. Play 700 rounds of versus.
(or)
2. Play 20 hours of VS. Mode commutatively.
 Marth:
1. Play versus with all 14 characters
(or)
2. Play VS. 400 times.
 Roy:
1. Beat Classic Mode as Marth on any difficulty, without continuing.
 Mr. Game & Watch:
1. Beat Adventure Mode with all 24 other characters.
(or)
2. Beat Target Test with the other 24 characters.
 Luigi:
1. Finish the Mushroom Level 1 with a 2 in the seconds column. When you
challenge him and Peach, beat him in under a minute.
(or)
2. Play Vs. 800 times.
 Falco:
1. Finish the 100 man melee.(Hint: Use DK's Down+B Ground Smash)
(or)
2. Play 300 VS. Matches.
 Young Link:
1. Beat Classic Mode on Very Easy using 10 different characters.

09. What are the secret Stages?
 Brinstar Depths: Rotating 3-D stage with Kraid thrashing in the background.
 Big Blue: Racing down a track, fighting on cars.
 Pokmon Floats: Fighting on scrolling Pokemon statues/balloons.
 Monotoli Building: Fighting on skyscrapers while UFOs occassionally fly by.
 Sub-Con: Fighting on a remake of a portion of the first level of SMB2/USA.

10. What about the other level's I've seen mentioned?
 2-D Flat World: Inside the screen of the Game and Watch system.
 Battlefield: Wire Frame Stage
 Yoshi's Story: Remake of the original from SSB64.
 Congo Jungle: Remake of the original from SSB64.
 Dreamland: Remake of the original from SSB64.
 End of the Line: Master Hand Arena

11. How do I unlock the Secret Stages?
 Brinstar Depths: 50 Rounds of V.S.
 Fourside (Monotoli Building): 100 Rounds of V.S.
 Big Blue: 150 Rounds of V.S.
 Pokefloat: 200 Rounds of V.S.
 Sub-Con: Get the Birdo trophy.
 Flat Zone: Unlock Mr. Game & Watch, and beat Classic mode with him.
 Dreamland Remake: Unlock all secret characters, and beat Break the Targets
with ALL characters.
 Yoshi's Story Remake: Get over 1300 feet on the Homerun Contest with Yoshi.
 Congo Jungle Remake: Beat the 15 Minute Melee.
 Battlefield: Beat All Star Mode with any character on any difficulty.
 End of the Line: Beat Event 51.

12. How do I unlock some of the other stuff?
 To get the All Star Mode, unlock all of the Secret Characters.
 To get the Sound Test, beat Event 51 and have all secret characters and
stages unlocked.
 To get the Random Stage Switch, unlock all of the Secret Stages.
 To unlock Events 31-39, beat Events 1-30, and have Luigi, Dr. Mario, Young
Link, Falco, and Jigglypuff unlocked.
 To unlock Events 40-50, unlock all secret characters and stages.
 To unlock Event 51, beat Events 31-50.
 To get the Captain Olimar (from Pikmin) trophy have a Pikmin save on the same
Memory Card as SSBM.
 To get the Score Display, you must have 5,000 KO's.

13. What's the All-Star Mode?
 All Star Mode is like Kirby Super Star where you fight all characters one
after another. It can be a 1 on 1, 1 on 2, or 1 on 3 battles. Like Kirby Super
Star you can get a Heart Container after a battle, but once you use it it will
be gone. (Remember, Heart Containers only heal 100% now.) Figures may be
dropped on the floor at times, and when you win you can get the Adventure Mode
or Simple Mode character figures, or some other ones.

14. What is the Random Stage Switch?
 Random Stage Switch is like the Item Switch, except you choose what stages to
be included when you select Random for your stage.

15. Where can I find some music from the game?
 Music from the game isn't easy to find at the moment. Hopefully a Soundtrack
will be released.

16. Where are some in-game pictures of Mewtwo and Mr. Game & Watch?
 Try smashbrosmelee.com..

17. Whaaaat? Roy has an insta-kill move?
 Well, sort of. It takes a long time to charge up, and does 10% damage to
himself.

19. Are there some other tidbits about certain characters?
 Captain Falcon: Shoots four stars from the Star Rod.
 Sheik: Shoots two stars from the Star Rod.
 Link: While standing still, his shield can deflect items.
 Young Link: His Forward+A Smash actually has two parts. Try pushing A again
after Forward+A.
 Sheik: When charging up her Dart's, you can press R, L, or Z to save them for
a later use.

20. Where's that Radio Station with some of the songs from the game?
 http://www.live365.com/stations/108307

21. What about the Items? What are they?
 Well, this list contains the items from SSB64, as well as the new ones. Also
note that items may be fake.
01. Beam Sword
02. Homerun Bat
03. Hammer
04. Fan
05. Proximity Mine
06. Bob-omb
07. Shell
08. Pokball
09. Ray Gun
10. Fire Flower
11. Star Rod
12. Maxim Tomato
13. Heart
14. Star
15. Food
16. Warp Star
17. Super Scope
18. Lip's Stick
19. Flipper
20. Freezie
21. Mr. Saturn
22. Super Mushroom
23. Poison Mushroom
24. Parasol
25. Screw Attck
26. Metal Box
27. Bunny Hood
28. Cloaking Device
29. Barrel Cannon
30. Party Ball
31. Heart Container

22. What are some of the Pokemon that come from the Pokeballs?
 Chikorita - Shoots leaves horizontally.
 Electrode - Sits in one place and explodes over time.
 Bellossom - Comes out of the Pokeball and makes people near it fall asleep.
 Wobuffet - Just sits there and wobbles back and forth hitting people.
 Suicune - Does some sort of ice attack. Something surrounds him, and does
damage to the people near him.
 Entei - He shoots fire upwards.
 Raikou - Electricity surrounds him and gets anyone around him..
 Moltres - Flies out of the pokeball, and anyone that touches him gets
damage.. Sometimes he flies in the background and shoots fire onto the stage.
 Lugia - Flies into the background and does a Wind attack.
 Zapdos - Electicutes people near him
 Venusaur - Slams the ground near him (like DK's Down B)
 Charizard - Shoots fire on both sides of him (same as SSB64)
 Snorlax - Jumps up and falls down. Same as SSB64, but he doesn't take up as
much room.
 Togepi - Does one of 3 attacks:
A.) Put enemies to sleep.
B.) Dig enemies into the ground, leaving them unable to move.
C.) Turn the screen completely black.
 Cyndaquil - Jumps up, and shoots fire from his back.
 Staryu - Same as SSB64, but shoots way faster.
 Clefairy - Copies one of the other Pokemon's attacks.
 Scizor - As far as I can tell, he comes out of the pokeball and runs
around...
 Chansey - Gives you eggs.
 Goldeen - Flops around.
 Blastoise - Shoots water, like in SSB64.
 Unown - Think Beedrill's from SSB64, but they come from different angles.
 Porygon 2 - Dashes foward, then disappears. Does a lot of damage if he hits
an enemy.
 Weezing - Same as Koffing in SSB64, but seems more effective.
 Articuno - Flies on the screen for a while, then flies away. If you touch him
you get frozen as if you touched a freezie and take a lot of damage.
 Mew - Flies away. Very rare.
 Celebi - Same as Mew, but you get a trophy when you see him.

23. Isn't there an easier way to get Mewtwo, rather than play for 20 hours?
 Yes, there is. If you don't mind leaving your GameCube on all night, you can
just plug in your controller (or 2, 3, or 4), go into a VS Match, with no time,
and go to Kirby's Dream Fountain (or another stage with no hazards). Leave it
on, and go do errands or whatever for awhile. There you have it.

24. Um, leaving my GameCube on for a long time won't hurt it, will it?
 No, your GameCube should be fine. As long as you don't have the vents on the
side covered.

25. How do you catch items in the air?
 It is really tricky, but not impossible to pull off. When an item is coming
towards you, push either A or Z at the right time at you should catch it. If
anyone has any type of strategy to going about this, let me know.

26. Is it true that some stages have 2 themes?
 Actually, yes. Although, you must have the sound test unlocked to listen to a
certain number of them. To get them, press and hold down R while selecting your
stage. If you have more than one human player playing, all participants must
hold down R.
A. Hyrule Temple - Fire Emblem Theme.
B. Great Bay - Saria's Song (Lost Woods)
C. Yoshi's Island - Super Mario Bros. 3 Song
D. Mushroom Kingdom - Dr. Mario Theme
E. Big Blue - Mach Rider Theme
F. Pokemon Stadium - Battle Theme from Pokemon G&S.
G. Onett - Earthbound/Mother Theme.

27. Where is that Birdo Trophy?
 The Birdo Trophy is completely random. You can find one in Adventure Mode,
Classic Mode, or even in the Lottery! Just keep a look out for it.

28. Where are some other pictures of the secret characters?
 There are literally tons of them out there. I'll add to this as I find sites
that have some pictures uploaded. I will not link to each picture individually,
cause that would take forever.

29. Can I post your guide on my site?
 No.

30. Why not?
 Because I don't want to have my damn guide on a million sites, I only want it
here, so I can keep up with it easily.

31. What is the alternate stage music??
 Infinite Glacier: Icicle Mountain

A: Ice Climber's Music
L or R: Ice Climber NES Music

Mushroom Kingdom: Princess Peach's Castle

A: Super Mario Bros. Music (revised)
L or R: Super Mario Bros. Music (revised)

Mushroom Kingdom: Rainbow Cruise

A: Rainbow Cruise Music
L or R: Rainbow Cruise Music

DK Island: Kongo Jungle

A: DK Rap
L or R: DK Rap

DK Island: Jungle Japes

A: Donkey Kong Music
L or R: Donkey Kong Music

Termina: Great Bay

A: Legend of Zelda Music
L or R: Saria's Song

Hyrule: Temple

A: Zelda's Music
L or R: Fire Emblem Music

Yoshi's Island: Yoshi's Story

A: Yoshi's Island Music
L or R: Yoshi's Island Music

Yoshi's Island: Yoshi's Island

A: Super Mario World Music
L or R: Super Mario Bros. 3 Music

Dream Land: Fountain of Dreams

A: Kirby Music (revised)
L or R: Kirby Music (revised)

Dream Land: Green Greens

A: Kirby Music
L or R: Kirby Music

Lylat System: Corneria

A: Starfox Music
L or R: Starfox Music

Lylat System: Venom

A: Fox's Music
L or R: Fox's Music

Superflat World: Flat Zone

A: Game and Watch Music
L or R: Game and Watch Music

Planet Zebes: Brinstar

A: Super Metroid Music
L or R: Super Metroid Music

Planet Zebes: Brinstar Depths

A: Metroid Music
L or R: Metroid Music

Eagleland: Onett

A: EarthBound Music (Inside Ness's House)
L or R: Mother Music

Eagleland: Fourside

A: Fourside Music
L or R: Fourside Music

F-Zero Frand Prix: Mute City

A: Capt. Falcon's Music
L or R: Capt. Falcon's Music

F-Zero Grand Prix: Big Blue

A: F-Zero Race Music
L or R: F-Zero Music

Kanto: Pokemon Stadium

A: Pokemon Theme Music
L or R: Pokemon Red and Blue Battle Music

Mushroom Kingdom

A: Super Mario Bros. Music
L or R: Dr. Mario Music

Mushroom Kingdom II

A: Super Mario Bros. 2 Music
L or R: Dr. Mario Music

Special Stages: Battlefield

A: Melee
L or R: Melee

Past Stages: Dream Land

A: Kirby Superstar Music
L or R: Kirby Superstar Music

Past Stages: Yoshi's Island

A: Yoshi's Island Music
L or R: Yoshi's Island Music


#######################################################################
# 19. Contact                                                         #
#######################################################################

Ok, there are two ways you can contact me.  Here they are in order of priority.

MSN Instant Messanger: I'm on this 24 hours a day..My Email handle is
Aethocyn@hotmail.com, so just add that to your list and ask the question or
whatever you want to ask.  I might be away, but I'll answer you as soon as I
come back online.

Email: Ok, I rarely check this, maybe once a week, and I usually don't reply to
anything.  But if worse comes to worst, email me.  Yoshi13n@yahoo.com.


#######################################################################
# 20. Credits                                                         #
#######################################################################

NeoYoshi: Wrote up guide.
Gamewinners: Hints
CjayC: The Great Ceejus, for posting this!

#######################################################################
# 21. Closing                                                         #
#######################################################################

Well, that's it...I can't think of anything to say.  I'll probably put
something useful here in later updates.

Shameless Self Promotion
----------------------------------------------------------------------------
Alias               | Contributor Recognition Page
----------------------------------------------------------------------------
NeoYoshi            | http://www.gamefaqs.com/features/recognition/9894.html
----------------------------------------------------------------------------

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