
		Fire Emblem 4
		Geanology of the Holy War
		Tactical Guide and FAQ
		Created By Dragoon T
		Dragoont@yahoo.com
                Version .9
		Edited and Additional Information and Comments By Fox Astron


  This FAQ is best viewed in Wordpad.



   Whats in this FAQ?
     
     0. Updates 
     1. Frequently Asked Questions(FAQs)
     2. Information
     3. General Information
     4. Basic gameplay
     5. Tactics for each character
     6. Class listings
     7. General strategys
     8. Basic tips
     9. Advanced tips
     10. Story(not finished)
     11. Cheats
     12: THE WALKTHROUGH!!!!

  0. Updates

    Version 9: Small changes here and there, new sections, some more FAQS, 
lots of little corrections, and some more walkthrough is up. And the mystery 
has been solved!! The function of the Berserk blade has been found!!
  

    Version 8: IT'S HERE!! Well..Not ALL of it. But the 
Walkthrough/Conversation guide for The Prolouge is up!! It's all from my 
memory, so there might be a few errors. There are also many small changes 
throughout the FAQ.


   Version 7(Not Released): STILL Plugging away at the 
Walkthrough/Conversation guide. New Questions in the FAQ Section..A few more 
parings..General Corrections and a Class Listing. I also wrote up little 
summaries for each of the classes. I also did an 'Enemy' Only Listing..So now 
you can 'Know Yourself and Know the Opponet'. I also had my Friend Fox look 
over this..He corrected ALOT of my Translation Mistakes and added on his own 
comments in the Character Section..Providing a nice counterbalence to my own 
impressions. Also a Section Detailing Skills...Section Detailing Weapons..MORE 
Info on Legendary Weapons, Section Detailing Holy Blood...Heck..Just read the 
whole thing over  'cause there's something new in almost ALL The sections.

   Version 6(Not Released): I know I promised Conversations and the 
Walkthough..But I'm still working on it. Main update: Alternate Pairings for 
the 1st Generation, As well as Descriptions for them in the Unit Section. Also 
fixed up the Legendary Weapon section a bit.


     Version .5(Not Released): Chugging along quite nicely. Fixed some 
mistakes, added some tricks, more FAQs, more Ways to fall in love and a Nifty 
little section on pairings. Full Chapter-By-Chapter walkthoughs will be in the 
next version, as well as a Conversation guide.  Also, see the new emulation 
section the Information Area.

     Version .4:  WOW! 10k to Over 30!! I guess I can call this a MAJOR 
UPDATE!!! I've got all the chracter summaries up. I'm working on the chapter 
strategies as you read this.  Basic Gameplay is also up, but far from 
Complete.

     Version .3(Not Released): Grammer fixed, additions made, Legendary Weapon 
list completed, more FAQs added, some character tactics, and a ton of 
corrections. 

     Version .2:
 
            1. HUGE UPDATE! Finished (Almost)all sections, Fixed Mistakes and 
added some more sections. I recomend reading the whole thing over since ALOT 
has changed

   Version .01:

         Initial Released. Not even close to done...but enough to make it 
worth sending out.


   2. Information

       Fire Emblem 4: Geanology of the Holy War was a Super FamiCom game that 
never made it to US shores. It was created by Intelligent systems. It's a 
strategy game reminescent of Shining Force. The original Fire Emblem on the 
Famicom was THE original strategy game and started the entire genre(the first 
one was NOT Shining Force as most people believe.)
	Fire Emblem 4 isn't actually a Direct Sequel, But starts a Completly 
diffrent Storyline. The 1st and 2nd Fire Emblem games were released for the 
Famicom in Japan..And then, when the Super Nintendo was Released Fire Emblem 1 
was remade and put on a cart with a Super Famicom Only Sequel.

   I have NO knowledge of the Japaense language. Translations for names and 
equipment are courtesy of RukesRiese and Ray Chien.

  This is MY FAQ! I made it and anyone taking credit for it or selling it will 
be punished to the fullest extent of the law. Basicly..IF YOU USE THIS GIVE ME 
CREDIT AND DON'T EVER EVER SELL IT!(Or I'll have Ayra beat you up!^_^)

  Fire Emblem, Famicom, Super Famicom, Nintendo, and Intelligent Systems are 
not my Own Creation, they belong to themselves, I take no credit for their 
work

 Any other mentions or Refernces belong to their owners, Not me. 

 Wanna help? Corrections? Send 'em to my E-Mail?

 Flames? Lame Comments? U SUK messages? Send them to someone else!^_^

   Emulation:
   
    Okay..this is a subject I need to talk about. I'm going to be honest with 
you. You have a next to nothing chance of finding this game in cart form. So 
most of you are going to end up playing this on an emulator. If you don't know 
what an Emulator is, DON'T ASK!! Your better off not knowing. If you DO know 
what I'm talking about, here's my message to you.

  I don't nessecarily agree with emulation, but I reconize the nessecity of 
it. If you EVER get a chance to buy this in Cartridge form..DO IT!! The 
programmers did a great job on this game and they should get the credit they 
deserve. As for the Emulator itself, I've added some comments here and there 
as some stuff is slightly diffrent(Due to bugs and added features of the 
Emulator). In some cases it makes your life easier, in others it makes it 
harder. Well...Just had to get it off my chest.^_^

  Note: A partial English Translation is available for the FE4 Rom. It 
translates almost all of the Prolouge and Chapter 1, as well as All Items and 
Characters, Classes, Menus, and a Whole other bunch of stuff. Don't ask me for 
either the ROM of the Patch Please.


   3. Basic Gameplay

	Okay, Here's the deal. I don't know much Japanese so I can't give you 
exact translations, so I'm gonna explain what each Option and Command does 
based on what it does in the game. Got it? Good. Anyway, here's what you get 
when you press the A Button on your controller when your cursor isn't over a 
Charcter:

  Unit Roster
  Item list
  Turn Data (Number of units for each army, army leader, etc.)
  Skill List
  Options
  Save(Only if you haven't moved a unit yet)
  End Turn

  Okay now the explanation for each. When you Confirm(Press the A Button) on 
'Character Status' you get a Big screen listing alot of stuff, and you can use 
the Right and Left buttons on the control pad to see more. Here's what each 
screen is to the best of my Knowledge:

  1st Screen:
   Has a Bunch of Numbers and Levels. Basicly it's your characters Class, 
Level and Current HP.

  2nd: Weapons and Numbers
       
    Weapon each character is equiped with, Plus weapon stats.(Attack, Raw Hit, 
Raw Evade)

  3rd Screen

   Character Stats


   4th Screen(The Most Importent one!)

  Okay..This screen has alot of information, Most of it in Japanese so I can't 
tell you what it is. HOWEVER, look at the right side of the Screen. Once in 
awhile you'll see some Japanese Letters there. If you look closely and compare 
you'll find that it's actually the name of one of your characters.  What does 
this mean? It means that the character that has the name in the slot wants to 
talk to the character in the slot. BE SURE TO HAVE PEOPLE TALK WHEN THEY CAN!! 
Theres only a few exceptions(Like waiting with to have Mideel talk to Edin 
before Deu does, and then in the next Chapter waiting for Beowulf to talk to 
Lacheis before Deu does) and some where you don't want them to talk at all 
(Like when Alec wants to talk to Sylvia in Chapter 2.) I'll explain more about 
Conversations next.

  The other items on this screen are:
      Gold in inventory
	Arena Level Reached(* for characters who have beaten it completly for 
that chapter)

   5th Screen:
   
   Weapon levels for all you characters.

   6th Screen:

   The skills your characters have.


    CONVERSATIONS

  Conversations are what makes Fire Emblem 4 so interesting. They allow you to 
get powerful characters(AYRA!!!), Have Characters fall in Love(Ayra and 
Whoever!^_^), give characters powerful Items(THE HERO SWORD!^_^) and raise 
stats(Ummm...Azel and Tiltyu in Chapter 4).  Basicly you want characters to 
have conversations because you only have stuff to gain.

  Good news!! RukesRiese has allowed me to use her Excellent Chapter by 
Chapter guide in this FAQ!! Look for it next version!^_^

  I'm basing my walkthroughs off her guide^_~ Look for it in the walkthrough 
section.


  What you get when you move a character next to an enemy

   Conversation(If they will talk)
   Attack(You then choose your weapon)
   Staff(If they can use it,
   Change Weapon(Importent for if you want the evade bonus for weapon type)
   Character Options       

  After attacking you get these Options(Only if you use a Mounted Character or 
equipped with the Knight Ring.)

    End Turn
    Change Weapon
    Options


   Okay and finaly some Miscuallneous Notes:

   The Advantages of a Horse

  Being Mounted in Fire Emblem 4 is DEFINETLY an Advantage!!  You get a Larger 
Movement radius, But more Importent after attacking you can move away if you 
have movement left.  Their are TWO major disadvatages to having a horse 
though. One is Vulnerability to the 'Knight Killer' lance. The 2nd is skills 
like Sun Hit, Moonlight hit and Shooting Star hit don't work for characters on 
horseback.

  THE STATS!!

  Okay, when you highlight a Character and press A you get this screen you can 
scroll down. The 1st screen lists your stats and weapons, While the 2nd Weapon 
Levels, Cash, Lover, Conversation, Leader and Leadership Ability. I'm not sure 
how Leadership ability work, and the rest is self explanitory(I can't remember 
the Order it goes in, But I know it's all there!^_^). Anyway, The stats and 
what they affect are as follows:


  Strength: Well Duh. This is your Physical Power. It influences how much 
damage you do

  Magic: Influences Damage done with Magic, and the Spell used by Magic Swords

  Skill: Influences Chance of Skills like Shooting Star Hit and Sunlight Hit 
working, as well as your chance of your chance to hit

  Speed: Order of Combat, Certain skills and chance of Evade
   
   Luck: Affects Evade Percentile

  Defense: Subtract this amount from Total Damage enemy is capable of doing

  Magic Defense: Subtract this from the amount the enemy does with a Magic 
attack.



    Holy Blood:

   One of the more interesting aspects of Fire Emblem is that certain 
characters are descendents of the 12 Heroes(Who were later elevated to 
GodHood) of Grandbells Past. These characters have Varying Amounts of Holy 
Blood(From a Small Dot, which represenrs Minor Blood) to a Large Flashing 
Dot(Major Blood). Simply having Holy Blood AUTOMATICLY Gives a Free Weapon 
Rank level in that Gods Choosen Weapon, up to a Rank of A. This can even gives 
Characters Weapons they coulden't use...REALLY Useful. Furthermore having ANY 
Holy Blood gives you Bonuses when using a Weapon of the Same class of that 
God(For the Purposes of Odo, Baldo, and Hezul Blood any Sword Counts. For the 
Purposes of Dain and Neir any Lance Counts)

  Having Major Blood means a few things:

   Story-Wise the character is usually the head of a house or next in Line. 

   They can use their Gods Weapon!!!

   They are AUTOMATICLY given a * Rank in the weapon class of their God. Note: 
This can give Characters Weapons they coulden't use before!!! 


  As if THAT Wasn't enough Holy Blood also Gives Stat Bonuses:

      Chart Forthcoming...I have to translate the Dain Thing =p

  Skill List: WooHa! By Popular Demand!! 

   Advancing: If character is Faster then the other character they attack 
again

   Duel: When sucesfully ativated Initaites another round of Combat

   Continue: After an attack..You hit again(And again...And Again...God...This 
skill is scary when you use a Character like Lakche)

   Berserk: When activated does an attack 3x as strong..Plus a Special 
Animation. Dancers, Sword Masters, and Princes all have the coolest 
Animations(The Dancers is something you have to SEE to Believe)  *Note: ANY 
Weapon can have the Berserk Skill attached..It simply has to have 50 Kills on 
it.(This is why Ayra's Hero sword is so desirable..It'll probibly have close 
to 50 Kills on it by the 2nd Gen..which is REALLY Useful for Lakche.  

   Prayer: When a character has 5 HP or less they become basicly Impossible to 
hit(Seriously...I've Dodged Arions attack(Probibly has the Highest Hit 
Percentage in the Game) and MUTIPLE Shots of Loputous

  Dancing: A person with this Skill can 'Dance' as their action for the 
turn..Allowing anyone above, below and to their sides to Move again.

   Charisma: A Skill which gives Units near it a 10% increase in Hit 
Percentage.

   Counterfit: Half Prices for buying items and repairing..Sell for Full 
Price.

   Steal: Steals Gold after combat is resolved
   
   Life: Regenerates 1/3 HP at the beginning of a turn
 
   Awareness: Prevents Berserk Hits and (I THINK) Skills from being used 
against the character

   Shooting Star Sword: When activated this attack initiates a 5 Hit 
continuous attack..Note that EACH of thise 5 Hits are subject to: Continue, 
Moonlight Sword, Sun Sword, and Berserk

   Moonlight Sword: When Activated IGNORES Defense(Magic and Physical)

   Sun Sword: When Activated heals damage to user equal to Damage done to 
opponent

   Big Sheild: Randomly Blocks Magical and Physical Attacks for no Damage.

   wrath: One of the best Skills...Once you hit 1/2 HP ALL Attacks are 
berserks
  
   Pinch-Strike: When you hit half HP you ALWAYS attack first in Combat

   Elite: Gain Double Experience!
   
	Skill Usefullness:

	Berserk: Hey..can you think of a time where 3x damage ISN'T nice? This 
is especially useful for high attack weapons like the Balmunk, Gaeborg, and 
Holsety. Not to mention any weapon can gain it..Hell..a THIN SWORD can become 
deadly with this^_~

	Pinch Strike: Pinch strike exists for the sole reason of pairing with 
wrath^_~

	wrath: wrath exists for the sole reason of pairing with Pinch Strike^_~

	Big Sheild: Only Adan and Hannibal will ever have it(Adan gets it at 
Promotion) and it hardly ever kicks in. It's still nice to block that attack 
when it DOES work though.

	Continue: I LOVE this skill!! It can be difficult to activate(Cuan 
hardly EVER uses it =p) but when you get a character with a High 
Skill/Speed(LAKCHE!^_~) it's deadly! 

	Shooting Star: 5 Hits are nasty enough..but when each hit is subject to 
continue AND Hero Sword Effects(And each Hero sword effect is subject to 
Shooting Star!) and each shooting Star hit being subject to Moonlight and Sun-
Hit effects you have a person capable of 120 hits!(Any of which can Ignore 
defence or Drain HP if the person has the appropriate skill^_~) See why this 
skill is so scary? Want even scaryier? Toss in Duel and make it (Potentially) 
240 hits!!

	Elite: 2x EXP...'Nuff said

	Awareness: One of the most USEFUL Skills in the game...This thing is a 
LIFESAVER!! It's especially fun to pass along to Fee and then go on an Archer 
bashing Spree^_~

	Moonlight Hit: The ULTIMATE Can Opener!!

	Sun Hit: Saves on staff use^_~

	Prayer: Can you even be HIT when this skill is in use? Too bad it's 
REALLY hard to go under 5 HP without kicking the Bucket^_~

	Life: For your guys, an Item only skill. It speaks for itself^_~

	Charisma: This skill is really underated! That 10% can be all the 
differance when your attacking someone guarding a castle!

	Dancing: This skill is deadly when you end up giving Sety, Lackhe, and 
Shanan a second action^_~

	Advancing: 2nd attack...'nuff said.

	Duel: A skill that acts as a Double Edged sword. The extra round of 
combat may be all you need to finish off the opponent..but it may be all your 
opponent needs as well!

	Steal: Money for slaughtering enemies? Can it get any better?

	Bargain: Useful for repairing Legendary weapons and Edin/Rana's Staff 
collection.

   


     4: General Information

   The Main Objective on all maps is to move your Main character, either Selis 
or Sigurd, to the enemys castle and 'Conquer' it. This causes story events to 
happen..usually opening up another castle to be conquered.

  In order to get money for characters they either have to:
  
  A: Save Villages
  B: Win Arena Fights
  C: Sell an Item
  D: Given By Lover
  E: Given By Theif


   Each weapon(With the exception of the Earth Sword and a Few Staffs) have 
only 50 uses. You must have it repaired at the Blacksmith shop. Repair prices 
vary from weapon to weapon. ALL Legendary Weapons require 1000gp per Use to 
repair.(The Valkryrie Staff require 30000)

 There are several Swords which can cast magic at Range. They all have 12 
attack power(The Earth Sword might be an exception here) and are C rank. They 
are:

   Thunder Sword: Casts Thunder
   Fire Sword: Casts Fire
   Wind Sword: Casts Wind
   Earth Sword: Casts Rizziah
   Light Sword: Casts Lightning


   Also..Some Weapons give Bonuses that don't show up in the stats:

  ALL Silver Weapons(+5 to Skill)
  Killer Bow(Raises Skill)
  ALL Hero Weapon(Raises Skill)
  All Wind Magic(Raises Speed)
  All Thunder Magic(Raises Skill)
  
   Some weapons ALSO Give Skills and/or Special Abilities

    Holy Bow Ichival gives Life
    Life Ring Gives Life Skill(DUH!)
    Knight ring gives aftermovement like a Mounted character(Can switch 
weapons and move away if movement left after an attack)
    Return Ring casts Return on the character who uses it
    Tilfing gives Prayer Skill
    Circlet gives Prayer Skill and Life Skill
    Prayer Ring gives Prayer Skill(DUH!)
    Prayer Blade gives Prayer Skill(DUH!)
    Theif ring gives 'Steal' Skill
    Bargain ring gives 'Counterfit' Skill


   For each Weapon there is listed:

   Weapon Rank(From C to *)
   Attack Power(The Higher, The Better)
   Base to Hit(Higher the Better)
   Weight(Lower the better)
   Any Special Charicteristics(Casts a Spell, Effecitve against something, 
Gives a Skill)

   The Following Weapons have Inherient Advantages against Certain Opponents:

    Iron Cutter- Always Cricticals against Armors, Generals, Barons, Emperors, 
and Queens
    Wing Clipper- Always Criticals against Pegasus Knights, Hawk Knights, 
Dragon Knights, Dragon Masters
    Wind Sword: Effective against Thunder Magic Users
    Thunder Sword: Effective Against Fire Magic Users
    Fire Sword: Effective Against Wind Magic Users
    Any Bow: Effective against ALL Flying Units
    Knight Killer: Crictical Attack against Mounted Units(Flying Units don't 
count for this...Clip their wings with the Wing Clipper instead^_~)

  The Following Weapons have a Special Effect when Equipped and/or do damage:

    Magic Swords: Listed Above

    Sleep Sword: Casts Sleep Upon Hitting an Opponent. Is Tied into the 
Opponents Magic Defense against SOMETHING..I haven't been able to find out 
what

    Berserk Blade - This is the most unusual weapon in the game,
it doesn't give BERSERK like the title implies, but instead,
it does this wierd multi-color spiral thing around the unit which...
well, we don't know WHAT it does...  We think it silences the target,
but we're unsure of it.  If you know what it does, and can PROVE
what it does, PLEASE tell us.

  The Mystery has been solved! The Berserk blade does indeed give Berserk upon 
hitting an opponent, although the effect is VERY rare. Berserk causes a unit 
to attack anything near it(Be it friend or foe). Units with Portriats seem to 
be immune to this.

   Prayer Blade: Can only be Equiped by Women. Gives Prayer Skill. Also seems 
to be effective against Certain Enemys, but enemy type is currently Unknown

    Hand Axe: Can be used at Range

    Javelin: Can be used at Range

    Hero Sword: Gives 2 attacks for every 1 a person does(IE: 3 Attacks equal 
Six attacks. For REAL Fun get Lakche with Advancing, Shooting Star Hit, and 
Continue. I've done 20+ Hits!!!)

    Hero Axe: Gives 2 Attacks for every 1

    Hero Bow: Gives 2 Attacks for every 1

    Hero Lance: Gives 2 Attacks for every 1
  NOTE: With the Exception of the Hero Sword there are only 1 of each 'Hero' 
Weapon you can acquire.

   Theif Sword: Same as Theft Skill Upon Hitting an Opponent

   Earth Sword: Same of Effect as Rizzah when enemy is damaged.

   Riazzah: Heals HP equal to Damage done(Same as Sun-hit skill except it's 
always active)

  Staves:
  Staves are the healing and support magic for Fire Emblem 4. Each Staff is 
given a Rank like weapons...so People like Bards who can only use C Rank 
Staves can't use the most powerful ones. The Staves are as follows:

  Heal Staff: Restores 10 HP + Magic Power of the User to a person. C Rank
  Heal2 Staff: Restores all Hp to a Person. B Rank
  Libro Staff: Restores 10HP + Magic power of user to a person..Ranged. B Rank
  Releif Staff: Restores 10 HP + Magic Power of users to all of your Units. A 
Rank 
  Restore Staff: Removes Silence and Sleep from a Unit
  Sleep Staff: Puts a Unit to Sleep. Success based on Magic Power of user Vs. 
Magic Defense of Target
  Silence Staff: Silences a Unit. Success Based on Magic Power of user Vs. 
Magic Defense of Target
  Rescue Staff: Teleports a Unit within range next to user of Staff. A Rank
  Warp Staff: Teleports Unit to a Conquered Castle
  Return Staff: Teleports Unit to Main Castle
  Valkyrie Staff: Legendary Staff. Ressurects a Fallen Unit. * Rank


  1.  FAQs

    Q: How do I get Ayra(The black haired swordswomen in 1) to join my party?

    A:  Unfortunetly, getting Ayra to join is probibly the THIRD toughest
trick to pull off in the game. It is VERY Much in your favor to do it though, 
as not only is Ayra one of the strongest characters, if you find her a mate, 
she'll end up having a daughter thats even better!(And a pretty powerful son 
too!^_^)

    What you have to do to have Ayra join is lure her away from the castle 
she's guarding and have Sigurd Rush in and conquer it, Then talk to her.

  The best way to do this is to use Alec to lure her away(He has the best 
chance to avoid the hit he'll take when he moves into her Attack Radius..Plus 
his Awarness skill will stop Shooting Star Sword from being activated)lead her 
for another turn and then have Sigurd rush in.


   Q:  Whats this Love System?

   A: The love system is what makes Fire Emblem so cool. I won't spoil too 
much, But lets just say that your characters children play an importent roll 
in the 2nd half of the game. Your probibly saying 'CHILDREN?' right about now. 
Let me explain a bit. It's possible during the game for 2 characters to fall 
in love. If they DO fall in love(And have a certain vonversation during 
Chapter 5) You'll find that the next chapter you'll start finding their kids, 
Who inheirited their parents skills and equipment. With the Exception of 
Sigurd and Diadora and Cuan and Ethrin any Male can be paired with any 
Female...Although some pairs are 'Fated' and MUCH easier to get then 
others.(Just ask anyone who's tried for 3 Hours like Me and Fox to a 
Bridget/Deu Pairing)

	Q: How do I make people fall in Love?

      A: There are 3 ways. Easiest is to have a Conversation. After a 
conversation they'll fall in love quickly. Another way is to have the 
characters stay next to each other. Basicly when ever they do something have 
their potential mate next to them. Third is the toughest, but you can pair any 
Guy up to any girl this way. Keep them together ALL the time..and have them 
Kill LOTS of enemys while next to each other.


   Q: Who are the characters I have to talk to to join and who do I use?

   A: Here's a complete list!^_^

         1. Ayra(black haired sword fighter)
           Conquer the castle she's guarding then have Sigurd speak to her
      
         2. Jamuka(Archer with a turban and dot on his forehead)      
           Kill off his guards and have Edin speak to him. You don't HAVE to 
kill of the guards but if you don't your putting Edin and Jamuka within their 
attack range^_~
         
3. Beowulf(blond hair...looks kinda like Eltosian)
            Either have someone with 10000gp talk to him, or kill off his 
squad leader and have Sigurd talk to him
         
4. Fury(Pegasus Rider w/ Green Hair)
            Have Levin talk to her.
5: Hollin
    In Chapter 2 have anyone clear the Arena.


        Second half of game:
            
          1. Tinny(weird colored hair)
             Have Arthur speak to her

          2. Althena(long brown hair with a circlet)  
            Have Leif speak to her, then let her speak to Selis

          3. Hannibal and Coupl(old man and blond boy respectivly)
              Okay. This is tough. You basicly have to keep Hannibal Alive 
until you can get Selis over to the castle on the far left. THEN have 
Coupl(The kid you find in castle) Talk to him. NOTE: If you kill Hannibal 
First...Coupl will not join! Also..DON'T Conquer the castle Hannibal comes 
from or it will kill Hannibal!

           4: Yohan/Yohalvier
              Have Lackhe talk to the one you want

      5: Ares
           Joins automaticly after his first turn. 

     6: Lynn
          Have Ares go into the castle he came out of after Selis Conquers it


      Q: What if I don't find a Lover for one of my females?

      A: Instead of their children(for that female) you will get VERY crappy 
units. DON'T DO THIS!! Make all your girls fall in love!^_^



     Q: What Legendary weapons do I get...and Who uses them...and Which one's 
are the best?

     A: WHEW! Hey! That's 3 questions! I'll answear them though. You get the 
following weapons on your side:

     The Holy Sword Tirfing(Baldo's Sword)<Sword>
     The Lance of the Earth Gae-Borg(Noba's Lance)<Lance>
     The Holsety Spell(Sety's Wind Magic)<Wind Magic>
     The Holy Bow Ichival(Ulir's Bow)<Bow>
     The Valkyrie Staff(Blagi's Staff)<Staff>[Only way to ressurect characters 
who die in battle]
     Golden Blade Balmunk(Odo's Sword)<Sword>[Second Half of game only!] 
     Magic Sword Mistortin(Hezul's Sword)<Sword>[Second Half of Game only!]      
     Light Dragon Narga(The Legendary Light Magic)[Second Half of Game Only!]
    Okay. And to who uses them:

   Selis and Sigurd use the Tirfing
   Cuan and Althena use the Gae-Borg
   Levin and his Son use the Holsety Spell
   Claude and his son use the Valkyrie Staff
   Bridget and her son use the Ichival Bow
   Shannon uses the Balmunk
   Eltosian and Ares use Mistolian
   Yuria uses the Narga Spell

   The best ones? Well...I'd have to say the Holsety spell and Balmunk due to 
the speed boost they give...followed by Mistolian and the Tirfing for the 
magic defense Boost.

  In case your wondering the Legendary Weapons you get thrown at you are:

     Sacred Axe Swanchika<Neir>(Axe)
      Gungnir, Spear of the Sky<Dain>(Lance)
      FalaFlame<Fala>(Fire Magic)
      ThorHammer<Tordo>(Thunder Magic)
      Earth Dragon Loputous<Lopoutus>(Dark Magic) Additional Note: This stuff 
is MAJORLY bad Mojo...Try not to get yourself hit with it^_~


      Additonal Notes on the Legendary Weapons:  
      
      The Swaschika can be used at Range like the Hand Axe.
      The Tilfing gives the skill of Prayer
      The Mistortin gives the Skill of Berserk
      The Ichival gives the skill of Life
      The Balmunk has this WEIRD Instant Death deal where it will AUTOMATICLY 
Kill whoever it's attacking randomly.      

  Q: In chapter 3, how do I get the Knight ring?

    You have to keep the 3 paladins around Lacheis Alive.

   Q: Where is the Holsety Spell?

    A: After Sigurd Reconquers Silesia have Levin go into the castle.

  Q: WAHHHHH! They Killed Cuan and Ethrin!!!

     Not technically a question, But I've had lots of people say this. THERE 
IS NO WAY YOU CAN SAVE THEM!!! It's SUPPOSED to happen!!

   Q: What do I do with Arion in Chapter 11/the last chapter?

   A: Have Althena Talk to Him...Ta-Daaa! You now have DragonKnight 
allies!(Just keep them away from Yuria!^_~)

 
  Q:ARGH! Yurious Keeps Smearing me across the Turf! How do I beat him?

  A: Well..You have to face him Twice. First time have Ares absorb a hit from 
Louputous(His Spell). That SHOULD bring Ishtar into Range..where you can 
Holsety her cute-little Behind. That should cause BOTH Ishtar and Yurious to 
leave. When you face him at the end of the game Simply DON'T Kill Yuria(If you 
have Selis talk to her on the way to Velthome she'll follow him around)..and 
when you conquer Velthome have Selis talk to her again. THEN have Yuria go 
into Velthome..BINGO! You now have THE MOST POWERFUL WEAPON IN THE GAME! The 
Narga Spell! Since You now have a Legendary Light Magic(Light beats Dark) now 
YOU can do the Smearing!



  Q: I did a Really Odd Paring like Adan and Tiltyu and they DON'T Get a 
conversation near the end of chapter 5...Does this mean they don't have Kids?

  A: NO! This is an Oversight on my part and I didn't find out about it until 
recently. The chapter 5 Conversation is ONLY Needed if the couple was 
'Predestined'...Like Beowulf and Lachesis. If you do an Odd Paring you won't 
get a chapter 5 conversation..But don't worry. You'll still get their kids. 
This also occurs if you pair Finn with someone. Don't worry..You'll get the 
kids^_~


  Q: Do ANY of the characters have The Life Skill?
  
   NO!! The ONLY Characters that have this skill are a few of the '12 Lords of 
Evil' on the last map of the game. The Life skill is otherwise an Item 
Specific Skill..Given by the Aptly named Life Ring, The Circlet, and the 
Ichival





  Q:  Where is the Silver Harp?

  A: The Grave of..WAAAAAAIT a Minute!! That isn't a Fire Emblem question!! 
NEXT QUESTION!

  Q: hey d00d..where can i get ROMZ?
   
   A: Go Away

   Q: Is the Glass Half Empty or Half Full?

   A: There is water in the glass...Isn't that all that matters?


     Character Tactics

  Class Listing with Strategies:(Courtesy of Fox Astron with Additonal 
Comments by me)

    Junior Lord: A Foot-Bound Fighting Class. Uses Swords. There's only one of 
these in the game and It's Selis. Not very much to lend to this class...Level 
him up and Class Change him quick

   Lord Knight: Sigurds Starting Class and Selis' Promoted class. 
REALLY powerful. Note that Selis can 'Dismount' and Return to the 
Junior Lord Class..But why would you want to?
			Answer - For the cool Berserks. ^_^

   Social Knight: Horse-riding Sword user. Can also use Low Level Lances. They 
make GREAT Shock Troops..Get these guys Stuck in and then Hit and Run with 
some Lance Knights. Note that Only Males are Social Knights
    * T's Note: When you face these guys take advantage of their Mediorcre 
Defense...Knock 'em with a power hitter.

   Paladins : Promoted Social Knights, add a tile to their range
and increase their effectiveness, Nodion had it right, though...
Steel Swords and Javelins all the way...
      *T's Note: Oh yes...But you forget one thing: Paladins have High Defense 
and Abnormal Magic Defense(IE: They actually HAVE it!^_~).  Then 
again..Paladin's are easy to kill when you face them...Go Figure.

   Troubadour: Female Version of the Social Knight. Can use Swords and 
Staves. REALLY Nice Class, though, especially from a strategic
perpective...
        *T's Note: Yeah..But their a little Weak Strength Wise. I prefier to 
use them as Support.  Also..If you see these as an Enemy take them out 
ASAP...They ALWAYS have a Healing Staff

   Female Paladin: As Troubadours are to Social Knights, Female 
Paladins are to Paladins.  The Female Paladins only get C level
spears, but they get to carry around C level staves as well, Each
class, both Paladin and Female Paladin, have their own strategic
uses.
   T's Note: Unfortuently the only GOOD Female Paladin you'll get is 
Ethrin..Beleive me..she's a Tank complete with a BIG gun(IOW: The Silver 
Claymore)Also..I don't beleieve you face any Female Paladins as opponents.

   Armors of any kind: Armors are wierd, there's Bow Armor, who use
B level bows, Armors, who use B level spears, Sword Armors who use B
level swords, and Axe armors who use b level axes, listen up, and 
listen well *grabs a megaphone and screams "THEY ALL SUCK!" into it*
Seriously, only Adan will the only decent sword armor in the game, the
rest are crap...  be sure to use the weapons triangle on these guys.
They fall prey to the Armor cutter sword very easily.
    * T's Note: He's right..But don't get cocky. The AI likes to use Armors in 
a Mob Mentallity..You rush forward to bash one and your likely to have 3 or 4 
Armors whacking at you.

   Generals: Muuchhhh better... A level swords and spears, B level axes
and bows.  Not much to say for these guys, they're basically here to
be bosses.  Note, that in the emulators, these guys are glitched ~BAD~.
For some stupid reason, the emulators give them insane evade, on or off
castle, treat these guys as if they had Holseti stat boosts.
     * T's Note: If your using the Emulator counter with your own High Hit 
Units: Ayra and Lackhe with the Hero sword are good with all the hits they'll 
give..Shannon might as well be nicked named 'Can Opener'. Moonlight hit is the 
PERFECT Counter to this guys.

   Barons: The Armored counter to the Master knight.  You'll never
get one of these awesome warriors, but you'll encounter them as
bosses, They'll have any insane combinations of weapons, but they
lack the decent stats, they almost always have crap magical attack,
and A level magic spells to offset it.  They do have low defenses
of both kinds, usually, so they aren't that hard to kill
    * T's Note: Yes..But be VERY Careful..They ALSO have the Evade glitch on 
an Emulator. 

   Emperors: The ultimate incarnation of the Baron class, only ONE
enemy in the game will have this class, and he'll be hell, this
class has many maxed stats, and it can use everything, including
the * level kitchen sink.
      *T's note: How to take him out: Avoid Holsety..He uses the * Fire Spell 
which gives him the advatage. Use your own * Weapons to take him out. FOR GOD 
SAKES I Hope you have Selis promoted by this time. Take the time to kill off 
His Lackies and have Selis retrieve the Tirfing. Then make Hit and Run 
attacks. Have Ares' pop in and attack with the Mistolian...The have him move 
away and be healed. Have Selis repeat it with the Tirfing. Those 2 are really 
the only people who can fight him due to the need for high Magic Defense. If 
Arthur has a High Magic Defense and Torron have him take a pass as well.

   Axe Fighters: Walking Axe wielders, they're nothing big, but they're
a decent threat.
     *T's Note: These guys look like their having Bladder Problems when they 
attack...beleive me..your doing them a favor by whacking them. For Maximum 
enjoyment use the most powerful attack you have and laugh maniacly

   Warriors:  The promoted Axe Fighter, warriors get to use B level
bows in addition to A level axes.  None of the Axe wielding classes 
are that impressive.
   *T's note: Especially considering all the Warriors you face don't even TAKE 
ADVANTAGE of the fact they can use Bows!!!

   Barbarians: I almost forgot about this class, it's so minor, B level
axes, abysmally low stats, you'll only encounter them when you're
just starting out, they're not intended to be a challenge.
     *T's Note: For fun stick Deu in a forest and then move everyone away from 
him. 

   Village Thieves: Barbarians with the AI of a garden spade.  They
locate the village assigned to them and start destroying it.  They
won't initiate an attack with anyone.
        *T's Note: When a DANCER can take these guys out without breaking a 
Sweat you know they suck...

   Pirates: I could kill for one of these guys, they swim, they use B
level spears, and they're a combination of the Barbarian and Village
Thief, being able to swim, wield an axe, and burn a village, their AI
is better as well.  They tend to be more dangerous.
	*T's Note: Same here Fox. Be careful with these Guys. You only fight 
them in 2 chapters but with the Water Walking ability they can mount a NASTY 
Surprise attack.

   Sword Fighters: These guys rule.  They're an above average class,
having a good base to hit, high power, high speed, and low defense.
Treat these guys threat wise as you would Ayra, they CAN suprize
you.  (And most of the time, get advancing on you.)
     *T's Note: USE THE WEAPON TRIANGLE AGAINST THESE GUYS! Their ALOT less 
Dangerous when you keep them at Bay with one of Finn or Cuans Pigstickers.

   Forests: The underglorified promotion of the Sword Fighter.
They use the same weapons, gain no skills, and just get higher 
defense, and the rest of the stats don't really change.  By the
time you encounter these you'll have nothing to fear from them.
    *T's Note: They also have an Incrased movement rate and Suffer no movement 
penalty in a forest. 

   Sword Master/Mistress: *bows and worships the class*  This
class rules...  Only four or five units in the game have it, but
the enemies of the class are DANGEROUS, treat them as you would
Ayra while she's an enemy, avoid them, and slam only spear and
sword users against them, (high level ones at that) and you
should be fine.  They've got annoyingly high stats, and they're
dangerous, be CAREFUL against these guys, don't be cocky, you
can lose legendary weapons users to these guys.
      *T's Note: Holsety..Use the Holsety Fox...

   Thief: Sword Fighter with C level swords and the ability
to lift cash from the target's pockets.
	*T's Note: Don't be put off by the low Stats..These guys can be 
ANNOYING. Furthermore it's ALWAYS Worth Leveling them up

   Theif Figher: Sword Fighter with A level swords and the ability
to steal.
  *T's Note: Theif Fighters are some of the most VICOUS Characters in the 
game. You only fight 2 of them..And ALL of them are a Pain to nail in combat. 
Take advantage of their lack of attack range..Arrows and Magic. On your side 
Theif Fighters are GREAT for taking out Generals and Sword 
Masters/Mistresses...Their high Luck and Speed are the perfect counter to the 
SM's Skill.

   Dancer: This awesome class has C level swords, and a dance
option that lets any unit within 1 tile of her move again, fear
not young strategist, ONLY you get these. :^)
      *T's Note: Well..Dancers are only good in the second generation with the 
right parents. Sylvia is just too WEAK to get any use out of her.

   Bow Fighter: The Bow version of the Sword Fighter
    *T's Note: 9 out of 10 Doctors agree that flying units shoulden't get 
anywhere near these guys.

   Sniper: The Bow version of the Forest.
    *T's Note: With the same bonuses Movement wise. Furthermore these guys 
tend to be rather strong.

   Long Arch, Aian Arch, Killer Arch, and Glerd Arch -
These are all subclasses of a class called Shooters.
Shooters have A level bows, and have a range of 3 to 10
tiles, However, you've nothing to fear as they've got
abysmally low base to hit.
  *T's note: The Killer Arch is an Exception..that thing is DEADLY!!

   Axe Knights: An unusual class, high defense, medium attack,
really slow, B level axes.
        *T's Voice: This would be the ULTIMATE Shock Trooper class if so many 
units didn't use Swords =p

   Great Knights: It Might be Grand knight, I can't remember which one
is right, these guys have A level axes, High defense, and above all
else, low speed.  Somethings never change.
        *T's Note: Yeah..But you DON'T Wanna get whacked by one of these. 
Magic is the best route to use against them

   Lance Knight: Spear using version of the Axe knight, they're
faster, same attack, lower defense.  Nothing spetacular.
    *T's note: Yes..But they'll ALSO get the weapon advantage most of the 
time. 

   Duke Knight: The really cool promotion of the Lance Knight,
they're faster, have more defense, and can use A level spears,
depending on the unit they have a higher attack.
      *T's Note: Duke Knights are some of the Toughest Opponents you'll face. 
Take advantage of their lack of Magic Defense and whack 'em from a Distance.

   Free Knight: These guys are terrible, low attack, average speed,
average defense, only thing they've got going for them is a good
solid skill ratio, they've got the most chance of hitting out of 
any of the enemies you'll encounter.
     *T's Note: Nothing really add..Lance Users slaughter these guys 
Wholesale.

   Forest Knights: Take a Forest(promoted Sword fighter), and stick
him on a horse, and remove his advancing and give him continue,
you have this class.  Fairly dangerous, too.
   *T's Note: I don't know if the Movement Bonuses of the Forest apply to this 
class.

   Arch Knight: An archer on a horse with decent base to hit and
attack, low defense and speed, only healers have to worry about them.
   *T's Note: Healers AND Flyers..and this time they have a Chance to catch up 
with them. 

   Bow Knight: Promoted archer on a horse with high attack, base to 
hit, decent speed and defense, they're a tad more difficult...
    *T's Voice: If you the Macho type put Faval or Bridget up against them and 
beat them at their own game. If you sane just use any Melee attack.

   Pegasus Rider: Patheticness incarnate, low defense, low attack, 
medium speed, you'll NEVER fight any of these.
        

   Pegasus Knight: Average class, high speed, So so defense, still low
attack.  Only bonus for them over the Pegasus rider is that the Pegasus
rider has C level swords and spears, the Pegasus knight has B level
swords and spears.
    *T's Note: These guys are like Baloons...One Arrow and POP!

   Falcon Knight: Ehehehe!  This class rules, A level sword and spear,
C level staves, mobile, and good stats.
    *T's Voice: Oh yes...Falcon knights rock they also have Good Magic Defense 
too.

   Dragon Rider: A Pegasus rider with decent defence.
    T's Note: Arrows...Arrows..And more Arrows.

   Dragon Knight: Pegasus Knight with high defense and high attack,
     *T's Voice: These guys can be DANGEROUS. Protect your weak units when 
their around

   Dragon Master: A Falcon knight without staves, but insanely high
defense, we're talking Armor knight defense...
    *T's Voice: The only really safe way to take these out is with Arrows. 
Also note that ALL Dragon classes have almost non-exitsant Magic Defense.

   Prince/Princess: You'll never fight any, and the only ones you'll
see are Leif (Prince), and Lakesis (princess), Leif can be treated
like a Forest, and Lakesis like a Thief with staves.
    *T's Note: Note that Lachesis has a High Magic Defense.

   Master Knight: The promoted form of the Prince/Princess classes,
A level stats for everything except for the C level light and no
shadow magic. :^/
   *T's Note: These guys are so Vicous it ain't funny. They really have no 
Weaknesses. 

   Mage: Madoushi don't rule as much as they did in FE3...  Still a 
good class, nothing outstanding about them, C level Fire, Thunder, and
Wind magic, and past that they haven't got much going for them.
    *T's Voice: I don't think you face any TRUE Mages as opponents...

   Thunder, Fire, and Wind mages, Basically, they're Mages who're
specialists, Thunder use only B level thunder magic, Fire mages
use B level Fire magic, Wind mages use B level wind magic.  They're...
average.  Nothing spectacular, but I prefer having them dead as
fast as you can because your units usually don't have much magic
defense.  (With about seven or eight exceptions.)
    *T's Note: Wind mages are the most dangerous since they have the highest 
Hit Percentage and Evade. 

    Mage Knight: Put a Mage on a horse, and up his C level spells
to B, and give him B level swords.  I LOVE this class!  Mobile
mages with decent defense!  Arthur is the posterchild for this
class.
   *T's Voice: This class can be REALLY Dangerous if you let them be. Be aware 
of their high movement radius when setting up strategys.

    Mage Fighter: Now THIS is an amuzing class, C level swords, B level
thunder, wind, and fire magic, and B level staves.  Take a BIG hint
from the enemy in equipping these gals, give them a Prayer Sword,
and at least one major B level spell.  There are cirtain people out 
there, who's names I shall not mention, who like giving this class
Magical swords, which defeats the purpose of magical swords...
    *T's Notes: And what's WRONG with giving them Magical Swords? I personally 
think the Light sword is the best weapon for them. It's light magic and takes 
advantage of their High Magic attack.

    Priest/Priestess: B level staves, and that's about it...
If they're the enemies, kill them ASAP so they don't keep healing
the stronger fighters.
    *T's Note: These guys are good for experience building if there are more 
then 2 of them.

    High Priests: Um, these are jokes.  A level staves, and C level
Fire, Wind, and Thunder magic.
    *T's Voice: Well..For a Healer class their good. The magic is more of a 
last ditch defense for them though...

    Bishops: Vast improvement on the high preist, A level staves,
B level core elemental magic.
  *T's Note: Too bad you don't get any on your team =p

    Queen: Female only class, but for all intents and purposes the
next level of the Healer series, which as A level staves, and A
level core spells,  You'll only see these with weapons, though.
    *T's Note: And Only in the Arena.

    Bard: Another amuzing class, C level Fire, Wind, Thunder, and Light
magic.  Movement of 6, this is a nice improvement over the regular 
mage,  However, I have no regrets in telling you, that you'll only
see one of these in the game, he's named Levin.
    *T's Note: Actually..I THINK one of the 12 Lords of Evil is a bard..But 
that's beyond the Point. 

    Shaman: Female version of the Bard.  B level Staves and A level
Light magic.
    * T's Note: And INSANE Magic and Magic Defense

    Sage: The promoted form of the Sage/Bard classes, B level Staves,
light, fire, thunder, and wind magic.
     T's Note: This class ROCKS as it has INSANE Speed and Skill..Even WITHOUT 
Holy Blood!! Add that to the fact that Light Magic has advantage over ALL 
Magic users

    Dark Mage: Very similar to the Shaman, B level staves and B level
shadow magic.
    T's Note: Watch out...They like to use a NASTY Spell called Douram that 
takes your HP to one.

    Dark Bishop: A level staves and A level shadow magic.
    *T's Note: And these guys almost ALWAYS have the Fenrir spell and either a 
Silence Staff or a Sleep Staff. Annoying like nothing else.

    Dark Prince: ?????????????????
     *T's Note: I'm not gonna spoil anything either


      Characters:
 
      1st Half of Game

      Sigurd: Lord Knight
      Cuan: Duke Knight
      Ethrin: Troubadour    --> Female Paladin
      Finn: Lance Knight    --> Duke Knight
      Azel: Mage            --> Mage Knight
      Tiltyu: Thunder Mage  --> Mage Fighter
      Edin: Priestess       --> High Priestess
      Claude: High Priest
      Levin: Bard           --> Sage
      Fury: Pegasus Knight  --> Falcon Knight
      Ayra: Sword Fighter   --> Sword mistress
      Hollin: Sword Fighter --> Forest
      Beowulf: Free Lancer  --> Forest Knight
      Sylvia: Dancer   
      Jamuka: BowFighter    --> Sniper
      Bridget: Sniper 
      Adan: SwordArmor      --> General
      Deu: Theif            --> Theif Fighter
      Mideel: Arch Knight   --> Bow Knight
      Rex: AxeKnight        --> Great Knight
      Alec: Social Knight   --> Paladin
      Noish: Social Knight  --> Paladin
      Diadora: Shaman      

      2nd Half of game(Assuming everyone had Kids)
       Characters marked with an * are characters you get regardless of wether 
you had kids or not.     

       *Selis: Young Lord      --> Lord Knight
       *Leif: Prince           --> Master Knight
       Nana: Troubadour        --> Female Paladin
       Pati: Theif             --> Thief Fighter
       Rana: Priestess         --> High Priestess
       Delmund: Free Knight    --> Forest Knight
       *Oyifaye: Paladin
       Fee: Peagsus Knight     --> Falcon Knight
       Arthur: Mage            --> Mage Knight
       Tinny: Mage             --> Mage Fighter
       Lachke: SwordFighter    --> Sword Mistress
       Sukaska: SwordFighter   --> Forest
       *Shannan: SwordMaster
      *Yohan/Yohalvier(Must choose between them): 
	Axe Fighter/ AxeKnight   --> Warrior/Great Knight
       *Althena: Dragon Knight --> Dragon Mistress
       *Yuria: Shaman          --> Sage
       Sety: Sage 
       *Hannibal: General
       Coupl: Priest           --> High Preist
       Lester: Arch Knight     --> Bow Knight
       *Ares: Social Knight    --> Paladin
       Lynn: Dancer
       *Finn: Depends on what he was before he left
       Faval: BowFighter       --> Sniper

 
       Individual character tatics:

    Sigurd:  
    
T's Commentary     
      For the prolouge and Chapter 1 Sigurd is pretty much nigh invulnerable.
After those battles he still remains a power fighter until he gets the 
Trifing...then he kicks all ass. He has a high speed, strength and defense. 
Like most characters however he lacks a high magic defense. This all changes 
with the Tirfing, as it's bonuses add to his already high stats and it's +20 
magic defense makes him unstopable. With some support from Edin, Ayra, and 
Levin Sigurd can take on pretty much anyone and emerge with little more then 
scratches.

		Fox's commentary - Sigurd is a liability to me in the
			prelude as he starts at level 5, and quickly hits
			level 6, and does more to hinder the advancement
			of Noiche and Arek, who are two of my fav fighters.
				Once he gets the Tilving, his strategic
			value changes dramatically, as now in addition to
			his high and mighty single skill of advancing,
			he has Prayer and Advancing, which puts him
			almost beyond the point of defeat.
				Not intending, of course, for you to toss
			him up solo against a squad of Dragon Knights
			in chapter 5...


    Cuan:

T's Commentary
       Cuan is one of the better characters in the game. He can only use 
Lances, but his high strength makes up for this. When he gets the Gae-Borg he 
IS unstopable. After he gained the Gae-Borg NO ONE would initate an attack 
against him. He isn't with you long so make use of him while you can.

		Fox's Commentary - Kiyuwan (Kyuwan, if you get technical
			gets a niiiiiicccccceeeeeeeee little +10 to skill
			and a +10 to defense courtesy of the Geiborg, but
			due to a few minor problems (Like having to get him
			past level 8 before Chapter 2, and the prelude
			and chapter 1 being filled with Axe wielders, Spears
			don't do too well against axes, that and the silly
			fact that he doesn't have advancing... *grumble*

    Ethrin:

T's Commentary:
      Like many characters in Fire Emblem, Ethrin is very lop-sided. As a 
troubador she has the ability to both attack and heal, a combanation that is 
obviously very favorable. However she lacks in both power and defense. Once 
she class changes to a paladin however she becomes a juggarnaut worthy of 
Sigurd himself. Her healing ability, coupled with her high defense, Large 
movement radius and insane attack power make her one of the best attack units 
you'll have. Unfortunetly, she'll leave with Cuan and Finn, so make the most 
of her while you can.

		Fox's Commentary - Without Advancing Ethrin still manages
			to come in ranked "Very deadly"...  One of the rather
			nice things about the Troubador class is that they
			can use both C level staves and B level swords...
			Of course, Ethrin's a special case as she gets to use
			A level courtesy of being of Baldo Ancestory. :^)
			Fairly weak early on, she nears more usefulness once
			she gets the Light Sword, but once you clear Mackly
			castle in chapter 2, forget it, she's past her use.
			Give her the Silver Claymore you'll win in chapter 3
			so she can pass it and the Light Sword on to Leaf
			in the second generation...  The Elite ring
			is a nice contribution as well.

    Finn:

T's Commentary
   Finn is the oddball. He's the only character that fights in both parts of 
the game, and yet there's nothing really speical about him. Try to get his 
class change before he leaves with Cuan and Ethrin...that way he'll have 
enough power to help in the 2nd half of the game.

		Fox's Commentary - Finn rules. ^_^  Give him Kyuwan's B
			level spear once you get to the first turn of chapter
			1 and have him sell his Iron spear, and buy the 
			Javelin in the shop, then have Kyuwan buy the Iron 
			spear, the result is Kyuwan and Finn being equal,
			that early on, that is very cool. :^)

   Ayra:


T's Commentary:
    Okay....I'm gonna put it to you like this. AYRA IS GOD!! There are only 2 
people who beat her out on the Battlefield(One is her daughter...The other her 
Nephew!^_^) and after her class change she's unstoppable. Make sure to have 
her fall in love with Hollin as her kids will be insanely powerful because of 
the skills they inheirt. As an added bonus having Hollin pursue Ayra will 
result in Ayra getting a Hero sword. This means she can concievably 
attack...well...Put it this way...NOTHING can survive long enough for her to 
do all her potential hits.^_^

		Fox's Commentary - On everything but the Holin marrage,
			I agree 100%, With the Hero Sword, Advancing,
				Continue, and Ryouseiken, she's invincible. ^_^
				I like having her marry Lex, though...  He too
				can give her a Hero sword...  For a REAL 
				challenge though, try getting the Hero Sword
				and marrying her to Noiche, add Berserk and
				Dual to their children's list of skills. ^_^
				Hero sword + Advancing + Continue + Dual +
				Berserk + Ryouseiken (Shooting star) = 120
				hits.  Not 100% every time, but hey, I'll be
				damned if you show me the enemy in FE4 that can
				survive 120 hits.  (Especially as the max HP
				is 80, and units do 1 damage even if the
				enemy's defense is higher than their attack.
							 ~_^)

   Hollin: 

T's Commentary:
   Ayras counterpart, Hollin unfortuently lacks Ayras shooting star skill. He 
makes up for it with the Moonlight hit, which IGNORES defense for that attack. 
It's the perfect foil for Armor class eneimes, and he's pretty fast to boot. 

		Fox's Commentary - Holin makes good bait. :^)  Especially 
			as he can fight back.  Holin makes a good combo
			when paired off with Sylvia...  Lynn, your
			second gen dancer will end up with Moonlight. :^)

   Lacheis:
  
T's Commentary:
      Most people don't give Lacheis alot of credit, and I don't see why. She 
starts out weak but once she starts gaining levels she's quite strong. I still 
use her more for healing then attacking though...

		Fox's Commentary - Heh, Lachesis goes deadly once she
			promotes...  From level 12 and up she's on par
			with Arek and Noiche, and once she promotes, well...
			What's there to say?  There's only five items in the
			first gen she can't use, Aura, the Tierfing, the 
			Circlet, Folseti, and the Geiborg, everything else,
			(which is a-damned-lot) she can use. :^)

      Beowulf:

T's Commentary:
    Beowulf, like Alec and Noish, is neither particualy useful or useless. 
He's stronger then either of the 2, but still pretty weak. I never used him 
that much.

		Fox's Commentary - I like giving Beowulf the Thundersword,
			Magic ring, an Armor cutter, and the Wing Clipper.
			Beowulf's not THAT impressive stat or skill wise, but
			considering he has no holy blood, he's very 
			effective.

    Alec and Noish:

T's Commentary:
	I put these 2 together because, even though they have diffrent skills, 
their pretty much the same. Their pretty weak, but not weak enough to make 
them useless. I guess I never used them enough to give them a chance^_^

		Fox's Commentary - T, use them.  Noiche has Berserk and
			Dual, which works out AWESOMELY once you get him
			to level 15 and up, (we're talking troop lawnmower,
			here...) And Noiche is going to get paired off with
			Ayra on my save this time 'round...  Berserk shooting
			star, nomatter WHAT weapon!  WAHOO!

			As for Arek, I like him, but not many people see his
			true purpose, Arek has awareness, WHY would he have
			this skill?  Stop to consider that Awareness cancels
			shooting star sword, and Ayra has shooting star 
			sword, and she starts as an enemy... Arek's here to 
			make recruiting Ayra easier.  Plus... Arek's really
			vicious promoted in chapter 5 with a wing clipper...

  T's Commentary Revised:
    Okay..I took Fox's advice and I agree with him. Arek is cool..he's REALLY 
fast and can take pretty much anyone(He gets vote for best Shock Trooper) 
Noiche is tougher due to lack of advancing but delevers a more powerful hit.
	

   Deu:

T's Commentary:
	Ahhhh...Deu. Deu is a pretty interesting charcter. He's REALLY(and I 
mean REALLY) weak before class change...But if you DO get him to class change 
he is a REALLY good fighter. He's not as good as Ayra or Sigurd, but he can 
easily hold his own if given a good Light sword(Like the Silver Sword).

		Fox's commentary - Deu is a flipflop, you wouldn't THINK
			that this level 1 thief could take out a whole squad
			of Barbarians, but put him in the forest, and they 
			have a ~ZERO~ hit percentage on him...  That means he
			can dodge and hit without fear!  ~THIS~ is how you're
			suppose to keep the barbarians away from Edin when 
			you're retreating...  Plus Deu turns evil after his
			promotion, getting Advancing and Sun blade.  Some
			like marrying Deu and Ayra off, for the Sunblade 
			addition to Shooting star.

  Diadora:

T's Commentary:
  I'm not gonna say much for her because you only get to use her for a chapter 
and a half. She's quite useful, since she can attack and heal really well. Use 
her for Mage bashing. She'll always have the advantage since she uses Light 
Magic.

		Fox's commentary - Diadora is here for two reasons, and the
			second one doesn't count.  Diadora is here to silence
			the Ropto cult follower on Verdane castle. HELL! if 
			she DIES somehow, you'll get her back upon completion
			of the chapter!  This ties in with the second reason,
			as she's here to further the plot.

  Azel:  

T's Commentary:
   Azel is a pretty good character. He's quite useful for those finsihing 
blows since he's fast enough to pull a second attack off most of the time, and 
he can attack from a distance to boot. He gets even more useful at class 
change, Because he gets a horse and can move away after attacking(Like all 
mounted units can)

		Fox's Commentary - Azel is odd for a Fire mage, he's
			FAST, unlike most fire mages, as Fire magic
			drops speed by 12...  Plus he can kill most of
			the enemies in the first two areas in one shot.
			Post Promotion he doesn't really gain much...
			You never get to use an A level fire magic in
			the first generation, and B level magic is 
			pointless as he gets the B level firemagic, Elfire,
			right off the bat in chapter 3.  Plus Chapter 4
			is FULL of Wind mages, who by sheer coincidence,
			just happen to have a major disadvantage to Fire
			Magic...

  Tiltyu:

T's Commentary:
    I'll be honest...Tilytu is one of my favorite characters. She starts with 
an A level Thunder spell that looks awesome. She also has one the best 
abilitys in the game...wrath. Basicly when she loses half her HP she'll ALWAYS 
pull a critical hit. Since most units don't have a high magic resistance 
she'll probibly end up killing them. She class changes to a Mage Fighter and 
becomes even more useful since she gains some defense and attacking power from 
it. All in all, Tiltyu is a good character to use.

		Fox's Commentary - Tiltyu is really cool. :^)  She starts
			with the A level thunder magic, Torron, and sadly,
			doesn't have her shining advantages for long, for
			the most part she won't get used much, because she
			starts so low so late in.  And Windmagic gets a bonus
			over Thunder spells, so it's safe to say you won't
			use Tiltyu that much until chapter 5.  Usually it's
			not hard to get her to level 12 using the Arena
			and Axe fighters you'll run into in chapter 4.
			Plus she's got Wrath, oh YES...  Half HP - she
			berserks every hit...

   Edin:

T's Commentary:
   Okay...I'm gonna say this about Edin. GIVE HER THE LIBRA STAFF YOU GET IN 
CHAPTER 2!!!  Without this staff she is a Mediocre charcter that's good at 
healing, But with the Libra staff she can heal from a distance and becomes 
EXTREMLY useful. When she gets her class change she can use attack magic, 
Which is okay...But keep her away from the front lines and use her as a 
healer.

		Fox's commentary - Edin's... more useful than most would
			assume.  While I've seen rocks move faster than
			her, she's of decent speed and stats.  She, like
			Diadora, is someone who's mostly here for plot 
			reasons, and they never bothered to pull her out
			like they did Diadora.  Ofcourse, Edin gets to pass
			along most (if not all) of her staves to Rana, her
			daughter (Who has an eternal bad hair day), which
			'll let you get a VERY useful healer in chapter 6.
			Unfortunetly, she has absolutely NO skills, so you'd
			better pair her off with someone with many skills.

   Fury:

T's Commentary:
   Fury rocks. She's not super powerful, But she's still strong. She is SUPER 
fast(Faster then Ayra!) and, given the Hero Spear, Wreck all sorts of damage 
on the bad guys. At Class change she can use low level staffs, which means she 
also makes a Great Mobile healer! She ain't Ayra, but Fury can still kick some 
serious butt when it comes down to grind.

		Fox's Commentary - Fury is evil, give her the Hero spear,
			Wind sword, and Arm ring, and let her go balistic. 
			:^)  The things she can do are unbelievable,
			especially considering she has no holy blood, which
			in more than one occasion is the only thing that
			salvages a character.  (IE - Kyuwan and Holin.)

  Levin:

T's Commentary:
   Hehehehehe...Levin is one Lopsided Character. He's a really good mage, but 
when he gets the Holsety spell he kicks all ass. In fact, With the Holsety 
spell he ties with Ayra for Most Destructive Person in the first half of the 
game. At class change he can use staffs, But you'll have him on the front 
lines blasting people with Holsety...So who cares?^_^

		Fox's Commentary - This guy's my role model. :^)  Not only
			is he a Wind mage, my fav kind of mage, but he's a
			~~POWERFUL~~ Windmage, actually, technically, he's
			a Bard, but I can't think of one person insane
			enough to bother giving him anything but Windmagic
			to fight with.  Levin and Fury are an easy couple
			to get, and usually their kids rule. :^)  Of course,
			there's several mix/matches that you can do that 
			result in better kids.

   Claude:

T's Commentary:
   Think Edin...Now think Edin on Steroids. Claude is good for one thing and 
that's healing. In fact, That's all he can do. He also comes with the Valkyrie 
staff, Which is your ticket to resurrecting people. He has the HIGHLY useful 
group healing staff, and thats why I like him better then Edin. Be sure to 
pair him off with Sylvia so you get His Mass Healing and Valkyrie Staffs for 
the 2nd half and the game. Oh yeah...He comes with a Libra Staff(The Long 
Distance Heal Staff) so that's a plus too.

		Fox's Commentary - Edin on Steroids and Straight hair, you
			mean. :^)  Of course, Claude suffers from the same
			problem Edin doess, and that's No skills, decent
			stats, but really low skills, and unfortunetly,
			marrying him to Edin, Fury, or Sylvia, is the only
			way to pass on his ~RESERVE~ staff to the second
			gen.  Fury, Sylvia, and Tiltyu let you pass on
			the Valk staff. (Yes, Arthur gets to use the Valk
			staff with Claude as his dad... don't ask...)

   Slyvia:

T's Commentary:
   I will say this once and only once. AS MUCH AS THEY LOOK LIKE IT...DANCERS 
ARE NOT FIGHTERS!!  Keep Sylvia near Claude. Not only will this help them to 
fall in love, but with Sylvia's dance Claude can heal twice a round. Really 
useful if only 2 or 3 people are injured and you don't wanna watse a use from 
the Mass Healing staff.

		Fox's Commentary - Sylvia is odd, once she hits level 12,
			her stats have gone up enough to where she can take 
			out an Axe armor solo.  (Seriously)  Unfortunetly,
			Dancers don't promote, soo...  You don't get to 
			see a Dancing Fighter...  (Although, the Dancer's
			berserk is pretty frickin awesome if you see it...)


  Adan:

T's Commentary:
   Okay. I'll say this. Adan is really strong. Quite strong. But he's so slow 
by the time he gets to the front line you've already killed the bad guys. Use 
him for guarding castles, have him fight in the arena once in a while and 
he'll do quite fine. Just keep him away from Mages....

		Fox's commentary - Adan isn't THAT slow, if I can get him 
			to ~VERDANE CASTLE~ from Evans castle in 26 turns,
			we know he's not THAT slow.  (Seriously folks,
			I've done this...)  However, I find him to be a
			great road block in chokepoints where there's
			a 2 tile wide gap and a bunch of units get pinched
			in while trying to go through...  Toss Adan, and
			one other high defense fighter, and support with
			Mideel, Ethrin w/ light sword, Jamuka, and maybe
			Azel, depending on your mood, and you've got yourself
			a nice little road block w/ trap. :^)

  Mideel:

T's Commentary:
   Yet ANOTHER Lopsided Character. Mideel is useful, but not too useful. It's 
worth keeping him thought since if he falls in Love with Edin, He can get a 
Hero Bow...then he becomes a really Good character! In fact, the nice thing is 
he gets the Hero Bow in chapter 4, which is where you encounter Pegasus 
Knights..and since Arrows always critical on flying units he can wreak all 
Havoc there...I ended gaining 3 levels^_^.

		Fox's commentary - I don't like Mideel that much, after 
			all, he did screw up major time with Gandalf, 
			(seriously...  A warrior w/o berserk killing Mideel
			with ONE berserk shot...)  However, Mideel does
			make himself amazingly useful with the Killer bow,
			After using him alot, I managed to promote him in
			chapter 2, and using the killer bow, I leveled half
			of Agusty castle's defenses with JUST Mideel.  He's
			also one of the few mounted units I'll even dare use 
			against units with Knight Killers.

  Jamuka:

T's Commentary:
    Whereas Mideel dosen't get powerful until he gets the Hero bow, Jamuka 
starts powerful and stays powerful. The bow he starts with, The Killer Bow, 
cricticals quite often, and he can use the Powerful A class Silver Bow to 
boot! He too can fall in love with Edin, and if you have him in love with Edin 
he'll get the Hero Bow instead of Mideel. I haven't been able to get the 2 
together, so I useually stick with Mideel^_^.

		Fox's commentary - Great stats, good skill combo, crap
			range.  Somehow, Adan beats Jamuka to combat zones.
			I don't really use him that much, even once he
			promotes, he's still not outstanding.  Mideel is...
			ALMOST identicle skill wise, while not having the 
			same stats, mideel makes up for it in range and
			determination.  (Seriously, if you've ~NEVER~ seen
			Mideel go for 8 shots in a row trying to wipe a
			general off the face of the map, you're missing an
			expirence...)


  Bridget:

T's Commentary:
    Where Mideel is Useful, Jamuka is powerful, and then there's Bridget. 
Bridget in the Bow Goddess. She gets the Holy Bow Ichival. And that Makes her 
EVEN MORE POWERFUL!! We're talking the Arrow Shooting Counterpart of Ayra here 
people...

		Fox's commentary - Jamuka beats her to the front lines,
			not much to say here, she's only got advancing, and
			even that's class related, pick a GOOD husband for 
			her, otherwise Faval and Pati won't have any decent
			combat skills to speak of.

    Rex:

T's Commentary:
   And Lastly, We have Rex. Rex is an Okay person. Here's a hint. DON'T DITCH 
THE WEAPON HE STARTS WITH!! In chapter 1...if you take him out onto the lake 
on the Peninsula on the west side of the map(You'll see what I mean) He'll get 
the Hero Axe.  Now Listen to this:  Aside from the Legendary Weapons THE HERO 
STUFF IS THE BEST STUFF IN THE GAME!!  Okay...You got that? I THOUGHT SO!!^_^

		Fox's commentary - Lex has more defense than Adan. ^_^
			If you need to take out a squad of Axe or spear
			armors, Lex is your man, Almost regardless of level,
			his Axes are DEADLY.  Lex also has elite, IE - he can
			hit level 12 while every one else is still level 6.
			Elite boosts EXP x2.  (Actually, number wise, it'll
			be more around 9 as you don't gain as much EXP from
			lower level enemies, which basically leaves him head
			and shoulders level wise beyond the rest.  Using him
			sparingly [and I do mean sparingly], I managed to
			promote him even though he didn't even have 9 kills
			on his war record.)  Plus Lex with a Hero axe is
			just death incarnate, Death doesn't use a Scythe, he
			uses a Hero's Axe.

        Second Half of the Game
   (Note: After sticking T's Commentary on the previous list I'm just gonna 
say this: My Commentary is the first one =p)

    Sellis:
         Why oh why did they do this? Sellis starts off as the Young Lord 
Class. The Young Lord Class is a SwordFighting class on foot. It dosen't have 
the speed of the SwordFighter class. It dosen't have the Strength. In 
fact...It dosen't really excel in anything. It's completly balenced out, and 
because of that it's rather hard to level up. It IS worth it, Because when 
Sellis class-changes to Lord he gets even stronger then his Father! He can get 
a Hero Sword, and you'll end up using it until you get the Tirfing back in the 
2nd half of the game. Once he gets the Tirfing Sellis is the equivelnt of a 
Brick Wall. Large, Itimidating and about as hard to Damage. Use him for a 
Damage magnet(That can fight back!^_^), but make sure you have a healer on 
hand since he's the Main character for the 2nd half of the game.(Meaning if he 
dies it's game over).

			Fox's commentary - Selis makes good cannon fodder,
				not much else.  You had BETTER get him to
				level 30 though, or else you will ~SUFFER~
				and torment over several of the enemies in 
				the final area, and if it's at all possible
				~TRY~ to get 50 kills MINIMAL on the Tilving.
				Why?  at 50 kills any weapon gets berserk. ^_^
				Oh yeah, he's got awareness too...

    Sukashka as Hollins Son:
	An interesting character. Sukashka is ALOT like Hollin, but he seems to 
be a bit slower. Since he's Ayras son he has her shooting Star hit, and it's 
for this skill alone he makes a good front line fighter. Be careful..Since 
he's not as fast as the other Swordfighters he'll get hit more often. He DOES 
have a bit higher defense to balence it out though^_^

			Fox's commentary - Don't bother, Holin LOWERS
				Skasaha and Rakche's speed, and Moonlight
				hit isn't that useful in combo with shooting
				star,  INFACT, you can't trigger two 
				swordskills at once, so don't even bother 
				trying this, plus Ayra and Holin are cousins,
				so this is only more proof that it's worse.
				Inbreeding results in MUTANTS!

  Sukasaha as Lexs Son:

  This is a scary combination. Hollin now has a HUGE Defense and 
Strength...Give him the Silver Claymore and watch him whack enemys to death. 
He's slower as Lex's Son...But the Strength and Defense he gains makes it 
worthwhile. PLUS he gets PinchStrike..which basiclys means he can nail anyone 
before they can hurt him when he's at least then 1/2 Hp AND Elite...meaning 
he'll gain his levels REALLY Fast.

			Fox's commentary - Now ~HERE~ is where Skasaha is
				the most useful, as Lex's brat, not only does
				he have a really vicious skill set, we're
				talking a frickin TANK here...  Skasaha's a tad
				faster as Lex's brat, or in my expirence, he 
				was.  (Really it just depends on your luck,
				levels are determined by percentages, I got 
				lucky, and pulled a minimal of 5 stats a level
				for 23 levels, so Skasaha was REALLY vicious.)
				In my expirence, Skasaha does VERY well with
				Magical swords, and would benefit GREATLY from
				the Fire or Thunder Swords on him.

    Lakche as Hollins Daughter:
	Remember what I said about Ayra? Well...FORGET IT!! THIS is the most 
powerful person in the GAME!!! Fast, Strong, High Skill, And a Good Defense to 
Boot!  She can take pretty much any Enemy in the game and come out on top.  
Don't get too cocky though...She can't take a hit from a magic attack.

			Fox's commentary - Never tried Holin and Ayra,
				but Lakche is almost IMPOSSIBLE to downgrade
				by a marrage, in fact, only a marrage of
				Ayra and Claude could give you a stat
				screwed Lakche, and even then, she'd be
				invincible!  Lakche is probably the most
				powerful unit in the game regardless of
				her father. 

  Lackhe as Lex's Daughter:

   I cringe as I write this. Lakche is so powerful now, since she now has 
Defense, that I was actually feeling guilty for beating up everyone! If you 
wanna lay the smack down on someone this is the person to use!

			Fox's commentary - Oh blazes yes...

     Rana as Mideel's Daughter:
	I'm gonna say this first...Rana's hairdo scares me. That said, I'll say 
this as well. Rana sucks as a fighter, but is a Top notch healer. That's 
really all to say about her^_^.

			Fox's commentary - Rana is virtually useless in
				every job except healing without the right
				dad...

     Rana as Azel's Daughter:

   It's amazing what the right parent can do for a kid. Rana in this 
incarnation will end up being one of your most powerful units. She has a 
Horredesly High Magic attack..Plus she can use the Elfire Spell! If you can 
stand watching that scary hairdo of hers you'll find you have a top notch 
fighter.

			Fox's commentary - Rana with Elfire...  I think I
				can put up with the hairdo if she can fight
				this well...  This is the ONLY incarnation of
				Rana that I don't prefer Mana in her place...
				(Mana is Rana's subunit.)
	
    Lester as Mideel's Son:
	Lester sucks when you get him. He gets moderatly powerful...But he takes 
so much damage from hits you might be hesitant to bring him to front line. He 
IS rather useful though...Just like Mideel(But at least Mideel didn't look 
like a Complete Dweeb!)

			Fox's commentary - Lester as mideel's brat would
				HAVE to be much better than Lester as ~DEU~'s
				brat, which is what I got on my first time
				through, I had to give him the continue ring,
				Skill ring, and Killer bow ~JUST~ to frickin
				~HIT~ a target...  But that was with Deu
				as father, Lester's much better with any
				other parentage combo.

 Lester as Azel's Son:

    Ummm...If you can find a use for this unit(Other then Cannon-Fodder) let 
me know...'kay? Seriously...Lester is so weak that it just ain't worth using 
him! And I thought it was impossible to suck more then Delmund....

			Fox's commentary - Actually, he's not THAT bad,
				aside from the fact he needs one of the Arm
				rings just to do decent damage.  As Azel's
				brat his stats are high, infact, Lester
				as a Master knight would be PERFECT because
				his stats are so... uniform.  At level 22
				his stats were 19, ALL 19...

    Delmund as Beowulfs Son:
	Well...Final Fantasy Tactics had Malak, and Final Fantasy 7 had Cait 
Sith...But I think Delmund gets the award for being the First Useless 
character in a Video Game. I'm serious. This guy blows like nothing else. I 
used him for the map you get him in and that was it. Let him rot in the 
castle...He's just a liability on the Battlefield(Although he DOES make good 
Cannon Fodder^_^)

			Fox's commentary - Level him and he CAN get decent,
				but his evade is ~CRAP~, this is the only
				case I've ever seen of two HIGH evade people
				giving birth to a ~LOW~ evade person...
				If you can put up with his Lead-brickedness,
				he'll be a good fighter, but otherwise...
				Let him rot.

    Delmund as Finn's Son:

    Beleive it or not Delmund does NOT suck this time!! Nothing major..But HE 
DOES NOT SUCK!!

			Fox's commentary - Delmud improves greatly...
				Speed goes OFF THE CHART, expect him to
				hit 30, SERIOUSLY expect him to hit 30
				speed,  his Luck will be abnormally
				high as well, and Prayer'll only ADD to
				it.  I like having Finn kill Shagaar in
				chapter 3 so he can pass on the Silver
				Claymore to Delmud.

    Arthur as Azel's Son:
     Well..Arthur can't use Level A spells until his class change, and that 
makes him hard to level up. He is Supriengly strong, So I suggest you at least 
try to build him up.

			Fox's commentary - A good, well rounded unit,
				Ironically enough, despite his Tordo
				ancestory the only spell he'll have no matter
				what, is a Wind book...  Needless to say
				I overused him...  Once he promotes, give him
				Torron, and watch the electric sparks fly!
 
   Arthur as Levin's Son:
	ACK!!! Okay...Here's the Equation:  Arthur w/ Holsety + an Enemy = One 
Enemy Plastered all over the map..The map before, and the map coming up. He's 
THAT powerful. The only 2 Units that managed to survive a round of combat with 
this guy were Yurious and Alvis

			Fox's commentary - *Bows in homage*

    Fee as Levin's Daughter:
     Fee rocks. She starts off weak but once she starts gaining levels she's 
like a Mac Truck on a rampage. Be careful though...She's really fast, but when 
she does get nailed she has trouble handling it.

			Fox's commentary - I got lucky and she had a nice
				defense on both my files, I'm debating
				tossing AZEL and Fury together, just for
				the nice potential combination of
				Fee having a HIGH magical power, and
				Seti having A level fire magic...

  Fee as Alec's Daughter:(May have the wrong name..it's the one with the 
Turban):

    Arrows Do Critical Damage to Flying units. Awareness prvents Critical 
Hits. I end up cackeling maniacly as I pull hit and run attacks on the enemy's 
rear line. 'Nuff said.

			Fox's commentary - It is Arek, and this actually
				lowers her overall effectiveness, but the
				advantage of Awareness means one thing, and one
				thing alone - Psychopathic Archer bashing.

   Shannan:
	Hmmmm, The Fire Emblem guys must have been upset about giving 'ya a 
Lemon like Delmund, so they threw this guy at you as kind of repayment. 
YES...This guy is the kid you saved from the Castle Ayra was guarding in 
chapter 1!  He gets the Balmunk as soon as he talks to Pati(Who he starts next 
to) in the chapter you get him. With the Balmunk he is almost completly 
Untouchable. In fact...I ended up having him kill all the mages guarding the 
castle that he starts near^_^. If for some reason you DON'T get the 
Balmunk(ARE YOU NUTS?!?!?) he's still pretty good, But not very.

			Fox's commentary - Ironically enough, this is the 
				only case where a non * level sword beats
				a * level sword...  However, despite the
				fact that Lakche tends to out-preform him,
				Shanan is the upper end unit of choice, 
				the Balmunk gives such an insane boost to
				skill, forget his hit Percentage, there's
				only 4 units he ~CAN'T~ hit, the major
				thing is the boost to Luck, He's ~IMPOSSIBLE~
				to hit...

  Pati as Noich's Daughter:
	Hehehhehe...I like Pati. She looks neat and she's a better fighter then 
Deu. She's still a theif though, So she's weak before class change. Here's a 
little trick to help her build up levels. Have her fall in love with 
someone(You do it the same way as the first half of the game) and then just 
pass her money with her lovers. Since theifs gain 10 exp everytime they pass 
out cash...^_^.  Anyway...As a Theif Fighter she's like an Underpowered 
Shannon. She's not strong enough to take on Mages and the Big Units...but 
against the Cannon Fodder(Everything else^_^) she does quite well.

			Fox's commentary - Not a bad unit, not outstanding,
				but I personally like large groups of non-
				outstanding units to a group of outstanding 
				units.  (Don't ask)

  Pati as Deu's Daughter:
    AHHH! They keep getting more and more Powerful. I have YET to have Pati 
damaged by an attack..She even avoided a shot from Loputous!! Not to mention 
she gets a Huge Strength. Who cares that her defenses are low..it's not Like 
she's gonna be HIT anytime soon!

			Fox's commentary - I haven't had the same luck
				with evade from this incarnation, but
				I got really lucky skill wise... hell...
				I gave her the Defender, and tossed her out in
				a group of Axe Armors, ended 5 turns, and
				the Axe armors died, Pati gained 4 levels,
				and on the few times she got hit she sapped
				all her HP back. ^_^

  Leif:
    As a prince Leif is REALLY weak. I hope you got and gave Ethrin the 
advance attack ring before she left earlier in the game because he NEEDS it.  
It's worth it to level him up though, Since he class changes into Master 
Knight...The BEST class in the game!! Unfortunetly he dosen't have the staying 
power to take on Mages, but he does well against everything else.

			Fox's commentary - one of my fav units....
				Oddly enough, last game, he ended up with
				more Magical power than physical power...
				could have been the fact that once I was
				finished playing around with Pati vs the
				Armor knights, I switched out the Light
				sword Leif has with Pati's defender, gave
				Leif the Lightning book, and shipped him
				out.  Leif rules.  I won't even bother
				talking about his combat preformance, after
				seeing Lachesis, just be prepared for someone
				who's twice as powerul...

  Finn:
    Finns back. That's all I'm gonna say...Actually..I'm gonna say more. Finn 
sucks if he dosen't have a Silver lance...there..Done talking about Finn.^_~

			Fox's commentary - Finn...   What's there to say,
				other than he's cool. ^_^  I like giving
				him a Thin lance, Javelin, and Silver spear,
				combined with a speed ring for overkill.

   Oiyafe:
   Okay...I'm gonna say one thing. The game gave 'ya Oyifaye so you'd have 
someone to help you while you get New chacters and level up. By about the 3rd 
map he'll be outdated and weak, So use him for guarding castles(Or Cannon 
Fodder^_~)

			Fox's commentary - Ooh goodie, Oifaye, the only
				Paladin who's got equal stats to Arek and 
				Noiche's level 4 stats...
				Not much to say for him exept he brings
				a MUCH needed JAVELIN into your group, and
				unlike FE1 and 3, you don't get a crapload of
				javelins to toy with...

    Nanna as Beowulf's Daughter:
	I like Nanna. Theirs nothing too speical about her. She's an okay 
attacker as a Troubador, a Good attacker as a Paladin but I use her as a 
Mobile Healer and she does quite well doing that^_^

			Fox's commentary - Nanna isn't really super 
				effective, no matter who she has as her father,
				this is one of the better results, though.

  Nanna as Finn's Daughter:
     She's ALOT Better on the battlefield. Not much else to say^_~

			Fox's commentary - She doesn't get the good fun stuff
				that Delmud does, and she's not as good of
				a lawnmower, but...  She's still vicious and
				deadly and tends to be very useful in group
				attacks.

   Ares:
     Hmmm...As if Lakche, Shannon and Sety wasn't enough. I could say alot 
about Ares but instead I'll say this...If you send Ares into a pack of 
enemies...You'll most likely end up with a Pile of dead eneimes. He's like 
Lakche but has WAAAAAAAAAAAAY better Defense. He's great for taking out Mages. 
In fact...he's the ONLY character(At the Point you first face Yurius) who can 
take a Hit from Yurius' Darkness Spell...and that's at Level 30(Max Level for 
all Characters). Be careful using him...As he'll probibly kill everything and 
then everyone will have a hard time gaining experience^_^

			Fox's commentary - Eltoshan's son...  but unlike
				Eltoshan, Ares has skills...  and skills
				he has...  He's got Pinch strike, Advancing,
				Continue, and the inate berserk of the 
				Mistortin...  Let's just say that if you
				intend to use him in a group, you MIGHT
				want to downgrade him to an Iron Claymore...


   Sety as Levin's Son:
   Well..I just mentioned him so I might as well tell about him. Sety is 
awesome. He's like Levin on Steroids. He's almost impossible to hit because of 
his speed. Oh yeah...He has the Holsety spell too.  A Great character and much 
needed. Use him and Ares and you'll be able to take out almost everything in 2 
rounds.

			Fox's commentary - Seti's... Seti, nothing else
				to it, with Holseti (which can also be 
				romanized as FORseti), he tends to leave
				a trail of bodies behind him.  Unlike Levin,
				Seti has advancing couresy of Fury.

  Sety as Alec's Son:
      Hehehehe..Sety ROCKS No matter WHO His Dad is!! His best attack is Light 
magic in this incarnation..and WHOO BOY is it good! He's also VERY Fast...so 
stick him on the front line and have him whack People

			Fox's commentary - Never tried this, but Go figure,
				Seti will be Seti, and C level lightmagic is
				equal to A level Wind and Thunder magic, 
				doesn't quite beat A level fire magic power
				wise, but A level fire mages will be HARD
				pressed to hit with the Light to Fire 
				disadvantage.

  Sety as Claude's Son: Okay..Light Magic AND The Valkyrie Staff AND Any other 
staff you'd want? Isn't that a Bit much?

			Fox's commentary - Perfect T, just perfect. :^)

  Lynn as Claude's Daughter:
   Another Dancer? Well, I guess you need one. I never really used the 
Dancers, so I won't say much.

			Fox's commentary - UGH, inbredded brat...  Her
				stats suck majorly this way...

  Lynn as Hollin's Daughter:
    Takes a bit of work to get her reved up..But once she does give her the 
Sheild Ring and Fire Sword and watch her WHACK Anything that comes up to her.

			Fox's commentary - I've said good things about this
				before, and I'll repeat them, Lynn can take
				ALOT of enemies before she has to fear 
				anything, Her evade, Magic defense, and the
				Sword skills she gets from Holin will make
				her a VERY effective mage killer.

   Tinny as Azel's Daughter:
   Gotta love the Hair! She's alot like Arthur, but when class change comes 
she's awesome. She's like Pati but alittle weaker. Does quite well against 
Cannon Fodder.

			Fox's commentary - I find the hair odd, but still
				neat, I liked Tiltyu's hair better though.
				Tinny usually gets Volcannon on my files, if
				she's Azel's brat, and then I shove her
				against alot of units, she's comparable to
				Tiltyu, though, as Tiltyu did better as a
				Mage fighter on my save. :^/

  Tinny as Levin's Daughter:
    MUCH Better in this incarnation. 

			Fox's commentary - Tornado and Torron... I say no 
				more.

  Yuria:
   Well, She's kinda an Importent Story Character, so I won't say much...BUT 
DON'T KILL HER IF YOUR GIVEN THE CHANCE!!! You'll see why when I get the 
walkthrough up^_^ Otherwise she's REALLY Good at Magic. Use her for taking 
hits from Spells...She has the Highest Magic Defense of all your guys.

			Fox's commentary - We're talking overkill here,
				it's ~NOT~ uncommon for her to hit 30
				Magic attack and 30 Magic defense...
				Once she gets Narga, the * level light
				magic, what can I say, an attack of 60,
				and the ANNOYINGLY high fact that she'll
				hit 3 to 4 times in a row because of a high
				skill...  Well, it's not so annoying on
				the final boss. ~_^

   Yohan/Yohalvier
   These 2 are listed together because you have to choose between them. I 
prefier Yolhavier since he's Mounted. Their both like Rex but don't have 
Elite. I never used them that much either.

			Fox's commentary - T got them backwards, Johalvier
				is on foot, Johan is mounted, but Johalvier
				is THE unit of choice here, mainly because
				picking him makes it easy for you to get
				Rizziah for Yuria, and the fact that Promoted 
				Johalvier + Knight ring + Leg ring + Hero's
				Bow + Hero's axe = DEAD AIR UNITS.
				Did I mention you'll fight alot of air units
				in chapter 9?

   Hannibal:
     Hannibal Rocks!! He's hard to get but worth it. He's General Class, and 
that means LOTS of Defence. He's a Great Damage Magnet, but avoid Mages like 
they were waving Signs labeled 'We want to Smoother you in Fire Ants'.

			Fox's commentary - I like Adan better. :^/
				Hannibal, ironically enough, has a
				lower magic defense than ADan at the same
				level.  Hannibal does come in handy
				if you haven't promoted Johalvier,
				as he gets the same general EQ and
				only gets to move one tile shorter,
				but he's a tad slower and his axe berserk
				is nowhere as NEAR as cool as Johalviers.

   Coupl as Claude's Son:
     Okay...Biggest rip off in the game. He's Basicly Claude in a Lower 
Class^_^ Enough about him^_^

			Fox's commentary - Um, I've seen better preforming
				frizbies.

   Coupl as Hollins Son:
      Actually he isn't very diffrent. Bit better defense.

			Fox's commentary - Which means you won't be as
				paranoid about having him fight in battles...

  Althena:
   Another hard to get but worth it Character. Althena weilds the Gae-Borg and 
as such is Super Strong. However since she's a Dragon Rider she has the Lowest 
Magic Defense in the game and is weak against arrows. Unless you have a Death 
Wish avoid Mages and Archers.

			Fox's commentary - Actually, she's not that
				bad against Mages, and her magic defense
				isn't the lowest, the lowest is Hannibal.
				Altena and Coupl get a conversation that
				boosts her Mdef by 5, which shoved her up to
				8 on my file, and a Barrier ring puts her
				at 13. :^)  Altena is...  DEADLY... Give
				her a Javelin and the Geiborg and she'll
				give you a dead army.

   Faval as Noich's Son:
     Nothing Major About Faval, Except he uses the Ichival. In my opinion 
though he seems a Bit weaker then Bridget...Oh well...

			Fox's commentary - He does inherit his father's
				habit of shouting "Come get me" on the
				battlefield... Noiche is a damage magnet,
				and Archers tend to get singled out in fights.

   Faval as Deu's Son:
      Meet Mr. Bow God^_~

			Fox's commentary - Hear here!

     Class Listings

       UNDER CONSTRUCTION
   
     General Strategys

    1. Game events ONLY happen when you Conquer castles. Between the time that 
you kill the general and Sigurd(Or Selis) Conquers it, Move your characters 
into posistion and heal!

    2. Fighting Everyone will just give you a headache! MANY Battles can be 
averted or Lessened by having characters TALK! Examples:

    When Althena rushes you in chapter 7(Have Leif talk to her)
    When Eltosian Attacks in Chapter 3(Have Lacheis talk to him)
    
    
    3. Know your Weaknesses!  Fire Emblem has a Janken(Rock Paper Scisors) 
style system of weapons. They are as follows:

       Lance beats sword(Due to it's longer reach)
       Sword beats axe(Due to it's lighter weight he can outmenuver it)
       Axe beats lance(He can just hack the lance apart)

      Magic uses a similar system as well:

          Wind beats lightning
          Lightning beats fire
          fire beats wind.

      Light and dark magic beat all magic, And Light magic beats Dark Magic.

   FURTHERMORE...Some classes have natural weaknesses.

      ALL flying units take critical damage from arrow attacks.
      This might just be me, But it seems like swordfighter have an advantage 
over mages.
  
    4. When in doubt..RESET! Save BEFORE you conquer a Castle...That way if 
something goes wrong you can reset and get in better posistion.

    5. Theifs, Mages, and Prince/Princess' get VERY Powerful when they get 
their Class Change. It's worth the effort to level them up.   

   Basic Tips

     If you trying to get 2 units to fall in love keep them together at ALL 
times...Major points are when you conquer a castle and Finish a Chapter...and 
don't fret if they aren't together before Chapter 5...you have until the 2nd 
castle in Chap 5 is liberated before the matches are 'Set'.

  The Females must survive Chap 5 in order to have the Children..but the Males 
can die if you are so Inclinded.

 Your pairings in the 1st Half will determine your strategy in the 2nd half, 
so plan ahead.

   Advanaced Strategy

   Easy to Get Character Pairings:

     Sigurd and Diadora(This is an Automatic Pairing. You don't have to do 
anything)

   Well...You don't have much choice with this one^_^. It results in the 
Character 'Selis'.  Selis starts off as a Young Lord. He will Inherit Sigurds 
Equipment. 

    Cuan and Ethrinn(Another Automatic Pairing)

     This couple results in Leif, Who is Prince class and Althena, who is 
Dragon Rider class. Leif will Inheirit Ethrin's Swords and Rings, while 
Althena will Inherit Cuans Equipment


      Ayra and Hollin

       A Very Easy couple to get together. Simply have Hollin talk to her at 
the Beginning of Chapter 3...and then keep them together as they fight. This 
Combination will result in the OBSCENELY Powerful Sukaska and Lakche. They 
will both have Ayra's Meteor Sword AND Hollins Moonlight hit...IN ADDITION 
This combination will result in Hollin giving Ayra a Hero Sword...Which is 
probibly one of the best weapons in the game. Lakche will Inheirent Ayra's 
equipment, while Sukaska will inherit his fathers equipment.
    

   Edin and Mideel

    A Rather easy couple to get(Simply have them talk in chapter 1 and then 
have Mideel always stay near Edin).  Results in the Preistess Rana and Bow 
Knight Lester. Rana has this freaky Hair Cut but makes a REALLY good healer, 
and Lester is almost exactly like his father Stat wise.  Rana gets Edin's 
stuff, While Lester gets his fathers

    
   Sylvia and Claude

     VERY IMPORTENT!! MAKE THIS COUPLE AT ALL COSTS!  Otherwise you won't have 
Claudes group healing staff or Valkyrie Staff for the second half of the game!  
Daughter is Dancer Lynn, Son is Priest Coupl

   Beowulf and Lachiess
       
       Lacheis is an interesting character to find a mate for. I would go with 
Deu, but RukesRiese let me know attacks like Moonlight Hit, Sun Hit and 
Shooting Star Hit don't work on horseback, So I'll go with Beowulf. Beowulf 
will give Lachies' children the advancing skill...which is a VERY good skill 
to have. Her daughter, Nanna, will be a troubadour and her Son Delmund will be 
a Free Lancer




  Bridget and Jamuka

    Her Son Faval will inherit the Ichival...and since Bridget and Jamuka are 
both Archers the skills he'll have will make him the king bow man of the 
battlefield...Kind of like the archer equivilent of Lachke^_^. Her daughter 
will be Pati the theif.


  Azel and Tiltyu

    Hehehehe...Their children are weak before Class Change...Obscenely 
Powerful afterwards. Hehehehe^_^


   Fury and Levin
       One of the easiest combinations to get. Fury's son will Inherit the 
Holsety Spell, and her Daughter Fury's equipment.

    Story

    Under Construction

    Cheats - 
	
	1 - You can save repeatedly as long as none of your units
		are grayed out, this means that you can use the arenas
		on the first turn, saving after every fight, and resetting
		if the next fight can't be won, this will save you much
		time during deployment as you won't hold units back to heal 
		them.

	2 - Programmer oversight, put a unit outside the castle, go 
		inside the castle, select the village option for a unit,
		then go to your unit menu, and hit A on the one that's
		outside the castle, Poof, your beautiful chapter music
		is replaced by the crappy shop music.

     

     Events won't happen until you liberate a castle! Don't have Sigurd or 
Selis use the Conquer command until your all healed up and in posistion.

   Not Really a Cheat...But with the Balmunk and at Level 30 Shannon can avoid 
almost any attack^_^

  Even more nasty...At Level 30 a Promoted Pati as Deu's Daughter WILL Avoid 
pretty much any attack^_~

    Sometimes if the right character stands in the right place you can get a 
secret chat or item. I only know of 3 right now:

     Have Rex go to the end of the peninsula in Chapter 1(You'll see what I 
mean...) and he'll get the Hero axe.

     Have Adan go south of Highline castle in Chapter 2 to get the advance 
attack ring(One of the best items! Sell it and have Ethrin buy it!)

  If Deu goes to the tower that Claude and Tiltyu came out of he can get a 
wind Sword(Give it to Fury.)

 If Sylvia rescues a village in chapter 4(I'm sorry...I can't remember which 
one..) she gets the Defender sword. *If your using an Emulator DON'T DO THIS!! 
The game will hang!!

  *New Info! Fox Astron told me that this bug is in the actual Cartridge too! 
Basicly save before you have Sylvia go in the Village. If it 
hangs..reset(DON'T use save states)..if it dosen't then you have the 
Defender!^_~

     Have Selis kills Alvis have him go south of the castle(BEFORE he conquers 
it) and the ghosts of his parents will give him a regen ring.



  Believe it or not..THE WALKTHROUGH IS HERE!!!

   Okay..Here's the basic format. Due to the fact the AI will adaept itself to 
what you do I'll outline general strategies. From there you have to formulate 
your own plan. After the chapter strategys I'll list the conversations. If I 
managed to get the gist of the Conversation I'll give a short little summary. 
Okay? Good. Heeeeeeereeeee we go!! 


                        The Prolouge


	The Prolouge opens up in a pinch. One yourside you have Sigurd, Alec, 
and Noiche, with Adan in the castle. I recomend you send Sigurd up and over, 
taking out the Barbarian on the Village and then the ones in the forest above 
the cliff, then on to attack Jungvy from the North. Alec and Noiche go along 
the road to the south, falling back if either of them takes too much damage. 
Pull Adan from the castle and send him with Alec and Noiche. At the beginning 
of Turn 2 Lex and Azel arrive at the top of the map near the top village. Have 
the 2 wipe out the Barbarians nearby and then have Azel procede Southeast to 
help Sigurd, and Lex along the top of the map to save the village near the 
river. On Turn 3 Finn, Cuan, and Ethrin arrive near Chalphy. Have Ethrin heal 
Alec and Noiche, then procede towards Jungvy. Keep Cuan out of Combat..But 
have Finn fight a round or 2...if he drops to 5 HP or Below DON'T Heal 
him...it means his Prayer skill has kicked in and he won't be getting hit 
anytime soon. At Jungvy make SURE Azel kills the Axedude(And have Ethrin grab 
the speed ring from the Village below Jungvy). before Selis conquers the 
castle have Adan pulg himself where the bridge was and put Azel behind him, 
with Alec and Noiche nearby. Have Sigurd conquer the castle. Enemys pour over 
the bridge..and are stopped by Adan. Have Alec, Noche make hit and run 
attacks, have Azel attack the person in front of Adan(Supported by Mideel, who 
you get when you conquer Jungvy. Arvis should head straight for Sigurd and 
give him a Silver Sword, and the disapear. From there have Sigurd mow down any 
barbarians that are left at the bridge. For vengence have Mideel poke the boss 
of the castle full of holes with his bow. Have Sigurd conquer the castle and 
BAM! the Prolouge is over.


  Conversations:
     Most of the Conversations are small talk, basicly Sigurd thanking his 
friends for helping him out. There is ONE Good Conversation though^_~

  Have Mideel attack the boss of Evans castle:

  Boss: HEY! Arrows aren't fair!! Come fight like a man!




 Chapter 1:

  The chapter opens up with Sigurd and Cuans Friend Elotoshan promising to 
guard their back against the Dukes of Agustria(Notably Highline Castle) as 
they press into Verdane to rescue Edin. Kinbois(One of Verdanes Princes) is 
talking to a Mercenary who was traveling through his land and makes her an 
offer she can't refuse: Guard his castle or her Nephew gets it.

  This chapter marks the 1st time a Character can go to the Arena, so I 
recomend you send all the Characters through it.

  Upgrade Lex's axe to Steel, but don't sell his Iron Axe. Have Cuan buy the 
Iron spear and sell his Steel. Have Finn buy the Steel and The Javelin in the 
shop. Have Sigurd sell his Steel sword and have either Alec or Noishe(Which 
ever one DOSEN'T Have the Steel Sword already) Buy it. Have Adan buy the Thin 
Sword and Give the Iron Lance for Sale to your Favorite Social Knight.

  After the 1st turn Edin and Deu will join your Team. Park Deu in the Middle 
of the Forest and Have Edin flee North along the Coast of the Lake to Sigurds 
group.

 After killing Kinbois with Lex(And Reciving the Throwing Axe) Lure Ayra out 
with Noish(Or Alec..whichever has Awareness) for Several Turns then have 
Sigurd Run in and capture the castle. Ayra will head towards the castle after 
it's conquered, have Sigurd Talk to her. Have Ayra and Deu go through the 
Arena.

  Head west, Libertaring the Village if it's still standing, and have Ayra 
kill the boss and recieve the Skill Ring. Conquer Marpha castle.

  Jamuka will advance through the forest, and due to his higher move rate, 
will likely arrive near Marpha before his Army. QUICKLY(If no units are 
nearby) have Edin go in and Talk to him..then polish off his Army. Have him go 
through the Arena.

  Thread your Army through the pass in the forest(Gaining Diadora along the 
way) and be wary none of them enter the Range of the Fenrir Spell. Try to bait 
out the Army around Verdane castle and then, when the coast is clear, Send 
Diadora up into Fenrir Range and use her Silence Staff.

  While the Boss is Helpless slam your units against him, Making sure Azel 
kills the Boss to gain the Magic ring. If Silence Wears off, have Diadora 
silence him again.

  Conversations:

    Next Version.










  Thank yous


     A BIG HUGE THANK YOU to RukesRiese! This Girl is the Fire Emblem 
GODDESS!!

      Ray Chein for the Before Story Translations
 
      Kiwa for the Prolouge and Chapter 1 story Translations
 
      Diedrupo for some of the story.
 
      Fox Astron...This guy has given me so much Info it isn't funny.

      All the guys on the FEML...Thanks for all the advice!^_~

       



  Anyone taking credit for this work or any of the aboves work will Promptly 
and Efficently have the Gae-Borg shoved up where it hurts. Trust me...You 
DON'T want more Details^_^

             


 



