                               [got ascii art?]

    M A R V E L  V S.  C A P C O M  T W O : N E W  A G E  O F  H E R O E S
                 T H E  C O M B O  F A Q  E D I T I O N  v0.0



 Copyright 2K "The KiD"

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     Plagiarism sucks. "The KiD" has written, so it shall be spoken.  =)

The Capcom characters are copyright 2000 Capcom Co., Ltd.
The Marvel characters are copyright 2000 Marvel Characters, Inc.
Strider Hiryuu is copyright Moto Kikaku. All rights reserved.

 This FAQ is available at the following places:
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  to have this FAQ as an addition to your site, it's not that hard to write
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                  ..Alright, I'm done ranting and raving. Have a nice day. ^_^


   PHASE 0.0  Table of Contents  Select Your Phase


 Phase 0.1 - Briefing                      (Introduction)
 Phase 0.2 - Getting to Know Your Weapons  (Button and Controller Notation)
 Phase 0.3 - Manuvering Through Terrain    (Combo Listing Notation)
 Phase 0.4 - Advanced Battle Tactics       (Specific Character Combos)
     - Akuma / Gouki        - Amingo               - Anakaris
     - B.B.Hood / Bulleta   - Bison / Vega         - Blackheart
     - Cable                - Cammy                - Captain America
     - Captain Commando     - Charlie / Nash       - Chun-Li
     - Colossus             - Cyclops              - Dan Hibiki
     - Dhalsim              - Doctor Doom          - Felicia
     - Gambit               - Guile                - Hayato Kanzaki
     - Hulk                 - Iceman               - Iron Man
     - Jill Valentine       - Jin Saotome          - Juggernaut
     - Ken Masters          - Kobun                - Magneto
     - Marrow               - Megaman / Rockman    - Morrigan Aensland
     - Omega Red            - Psylocke             - Rogue
     - Roll                 - Ruby Heart           - Ryu
     - Sabretooth           - Sakura Kasugano      - Hiyakeshita Sakura
     - Sentinel             - Shuma-Gorath         - Silver Samurai
     - Sonson               - Spider-Man           - Spiral
     - Storm                - Strider Hiryuu       - Thanos
     - Tron Bonne           - Venom                - War Machine
     - Wolverine (MvC v.)   - Wolverine (XvSF v.)  - Zangief
 Phase 0.5 - Unleashing Hell               (Delayed Hyper Combos)
 Phase 0.6 - Reviewing The Damage          (Revision History)
 Phase 0.7 - The Battle Concluded          (Special Thanks and Shout Outs)
 Phase 0.8 - Final Note


   PHASE 0.1  Briefing                                       (Introduction)


 The FAQ speaks for itself really.. So this will be short and sweet.

 Everyone knew it was going to be done sooner or later. Now the wait's over.
 Finally, the "Marvel vs. Capcom 2" Combo FAQ have been written. Gathering the
 combos from around the arcades and internet to combine into a document using
 up hundreds of thousands of bytes -- as well as a few trees whenever this is
 printed out.
                                       ..They died for a good cause. Honestly.

 Enjoy the mayhem. I know I did. ^_^


   PHASE 0.2  Getting to Know Your Weapons (Button and Controller Notation)


 ub    u    uf       Jump Up-Back       Jump Up       Jump Up-Forward
   \   |   /
b --   N   -- f      Retreat/Block      Neutral       Advance
   /   |   \
 db    d    df       Block Low/Crouch   Crouch        Offensive Crouch

        Reverse left and right if on right side of screen or Player 2.
  Directions that are capitalized indicates to hold that specific position.

   LP     HP     A1       Light Punch   Hard Punch   Partner Assist 1
                             (Jab)       (Fierce)

   LK     HK     A2       Light Kick    Hard Kick    Partner Assist 2
                            (Short)    (Roundhouse)

 No surprise now, Capcom has dropped the Strong (MP) and Forward (MK) buttons
 in "Marvel vs. Capcom 2". Those two attacks can now only be accessed during:

  * a chain combo (LP > LK > LP = Jab > Short > Strong)
  * pressing the "Light" attack button twice in succession (LP > LP = Jab >
    Strong)
  * holding down-forward on the controller as you press one of the "Hard"
    attack buttons (df + HP = Strong)

 For example, Cyclops' launcher is a Standing MP. The animation for his
 launcher will appear if LP is pressed twice, or by just pressing df + HP.


   PHASE 0.3  Manuvering Through Terrain           (Combo Listing Notation)


  Symbols 
>     indicates the following attack will chain from the previous attack
        - Jab > Short > Strong > Forward > Fierce > Roundhouse

XX    indicates Super Cancels, or 2-in-1s
        - Fierce XX Hadou Ken XX Shinkuu Hadou Ken

/\    indicates that you jump after the previous move or command
        - Launcher /\ Jab > Short > Strong > Forward > Fierce > Roundhouse

\/    indicates that you land to the ground after the previous move or command
        - Fierce > Roundhouse \/ Jab > Short > Strong > Forward

,     indicates that no special combo method is needed between the two moves
        - Web Ball, Throw

( )   indicates a move that can be added into the combo, but not necessary
      normally used when a certain move may alter the combo
        - Jab > Short > (Strong >) Forward > Fierce > Roundhouse

| |   indicated the number of hits a move must hit before moving on
        - Jab > Short > Strong |2 hit| > Forward > Fierce > Roundhouse

+     stands for "and"
        - B + Fierce

_     stands for "or"
        - Jab > Short > Strong > Forward > Fierce_Roundhouse

*     stands for new combos or information added since the last FAQ revision

  Abbreviations 
s.    stands for STANDING            c.    stands for CROUCHING
j.    stands for JUMPING             sj.   stands for SUPER JUMP
d.    stands for DASHING             ad.   stands for AIR DASHING
f.    stands for FLYING              (otg) stands for OFF THE GROUND


   PHASE 0.4  Advanced Battle Tactics           (Specific Character Combos)


=== AKUMA ('Gouki' in Japan): ken o kiwameshi mono ===========================
==============================================================================
  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short XX Roundhouse
      Tatsumaki Zankuu Kyaku XX Tenma Gou Zankuu


=== AMINGO: fushigi na hito shokubutsu =======================================
==============================================================================


=== ANAKARIS: ougon no zettai kami ===========================================
==============================================================================
  01] d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward > sj.Fierce

  02] d.s.Jab > s.Short > c.Strong > c.Forward > c.Roundhouse

  03] d.s.Jab > s.Short > s.Strong > s.Fierce XX Fierce Cobra Blow

  04] d.s.Jab > s.Short > s.Strong > s.Forward XX Fierce Hitsugi no Mai


=== B.B.HOOD ('Bulleta' in Japan): raburin hanta- ============================
==============================================================================
  01] Opponent in corner. j.Roundhouse \/ Fierce Smile & Missile, Fierce Smile
      & Missile, Fierce Smile & Missile, Fierce Smile & Missile, etc..

  02] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Roundhouse Cheer & Fire

  03] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      s.Forward /\ sj.Jab > sj.Short > sj.Strong > sj.Forward, Air Throw

  - <Combo 02,03> The c.Roundhouse is Bulleta's normal sweep. Make sure the
    controller is not held in the down-forward position or she'll release a
    land mine.
  - <Combo 02> Once you do the first air combo with Bulleta, you have to
    double jump and attack with the Jab for the next chain REALLY fast.
  - <Combo 03> Hesitate after the sj.Forward a little as you descend before
    pressing f + Fierce to grab the opponent in the air throw.


=== BISON ('Vega' in Japan): saiko powa- ayaturu ma hito =====================
==============================================================================
  01] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong XX
      Short Double Knee Press |2 hit| XX Psycho Crusher

  02] j.Short > j.Forward \/ d.s.Short > s.Forward > s.Roundhouse |2 hit| XX
      Psycho Crusher

  03] j.Roundhouse \/ d.s.Short > s.Strong > s.Roundhouse XX Knee Press
      Nightmare


=== BLACKHEART: jigoku no ouji ===============================================
==============================================================================
  01] s.Short > s.Roundhouse, d.s.Short > s.Strong /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward

  - <Combo 01> Wait for all the demons from the s.Roundhouse to connect. If
    you do any attack before hitting the opponent, the demons will dissipate.


=== CABLE: mirai sekai kara rai ta youhei ====================================
==============================================================================
  01] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Hyper Viper Beam

  02] j.Roundhouse \/ d.s.Short > s.Forward > s.Roundhouse XX Fierce Viper
      Beam


=== CAMMY: bouga no sentou ningyou ===========================================
==============================================================================
  01] j.Jab > j.Fierce \/ d.s.Jab > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong, sj.Jab > sj.Short > sj.Strong /\ sj.Jab > sj.Short >
      sj.Strong XX Roundhouse Cannon Drill XX Killer Bee Assault


=== CAPTAIN AMERICA: tatakau amerikan supiritto ==============================
==============================================================================
  01] Opponent in corner. j.Fierce \/ d.s.Short > s.Forward > s.Roundhouse XX
      Fierce Shield Slash XX Final Justice

  02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab, sj.Jab, sj.Jab /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Fierce

  03] d.s.Short > s.Roundhouse XX Hyper Charging Star, c.Short (otg) XX Hyper
      Stars & Stripes

  04] d.s.Short > s.Forward > s.Roundhouse XX Final Justice

  - <Combo 02> Yeah, his old combo make it past the cutting room floor. Even
    through Capcom's changed button system. Like last time, make a slight
    hesitatation between the attacks when you're doing the three air Jabs in
    succession. If you press the Jab button again too fast, you'll go right
    into a Strong attack and mess up the combo.


=== CAPTAIN COMMANDO: kapukon sekai saidai no hi-ro- =========================
==============================================================================
  01] Opponent in corner. j.Fierce \/ d.c.Short > c.Roundhouse XX Jab Captain
      Corridor XX Captain Storm

  02] j.Fierce \/ d.c.Short > c.Fierce XX Captain Storm

  03] s.Roundhouse XX Captain Sword


=== CHARLIE ('Nash' in Japan): seigi tsuranuku ku-ru gai =====================
==============================================================================


=== CHUN-LI: =================================================================
==============================================================================


=== COLOSSUS: hagane no nikutai ==============================================
==============================================================================


=== CYCLOPS: X-MEN no komando ri-da- =========================================
==============================================================================


=== DAN HIBIKI: saikyo- ryuu shihan ==========================================
==============================================================================
  01] Super Meter at Level 4. Opponent in corner. j.Jab > j.Strong \/ d.s.Jab
      > s.Strong XX Shinkuu Gadou Ken, Otoko Michi


=== DHALSIM: yoga masuta- ====================================================
==============================================================================
  01] j.D + Short > j.D + Roundhouse \/ d.s.Jab > s.Strong /\ sj.Jab >
      sj.Short > sj.Strong > sj.Fierce

  02] Stand close. c.Short > s.Strong XX Yoga Strike

  03] c.Jab > s.Forward > s.Fierce


=== DOCTOR DOOM: tetsu kamen no dokusaisha ===================================
==============================================================================
  01] j.Short > j.Forward \/ d.s.Short > s.Strong > s.Roundhouse XX Electric
      Cage

  02] j.Short > j.Strong \/ d.s.Jab > c.Strong > c.Fierce /\ sj.Jab > sj.Short
      > sj.Strong > sj.Forward XX Photon Array

  03] Opponent in corner. d.c.Jab > c.Strong > c.Fierce XX Sphere Flame

  04] Opponent in corner. j.Short > j.Forward \/ d.s.Short > s.Forward /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Plasma Beam

  05] d.c.Short > c.Forward > c.Roundhouse XX Molecular Shield

  06] Opponent in corner. j.Short > j.Strong \/ d.s.Short > s.Strong >
      s.Roundhouse XX Plasma Beam

  07] j.Short > j.Strong \/ d.s.Jab > s.Strong > s.Fierce

  08] j.Jab \/ d.s.Jab > c.Strong > c.Roundhouse


=== FELICIA: yumemiru kyatto u-man ===========================================
==============================================================================
  01] Opponent in corner. Felicia called in. Please Help Me, c.Short (otg) XX
      Please Help Me

  02] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Please Help Me


=== GAMBIT: kirai kako o himeta meta hi-ro- ==================================
==============================================================================
  01] d.s.Jab > d.Short > d.Roundhouse XX Jab Cajun Slash

  02] c.Roundhouse XX Royal Flush


=== GUILE: sanmyaku o kudaku kairiki kyojin ==================================
==============================================================================
  01] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane

  02] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Sonic Hurricane

  03] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >)
      sj.Forward XX Crossfire Assault

  - <Combo 03> From personally trial and error, it seems that the air combo
    ender you do before you Super Cancel into the Crossfire Assault all
    depends on the opponent class. On a medium or large class opponent (i.e-
    Ryu, Sabretooth, Sentinel), Guile can add in both the Strong and Forward
    attacks. On a smaller class and even some medium class characters (i.e-
    Cammy, Jill, Iron Man), it may be best to skip the Strong attack. Seems
    neither of those ways will work on Roll and Kobun (althought I will look
    into that further).


=== HAYATO KANZAKI: honoo no shoukin kaseki ==================================
==============================================================================
  01] Opponent in corner. j.Fierce \/ B + Fierce, Jab, Fierce, Fierce, Fierce
      XX Plasma Field, s.Short > s.Forward > c.Fierce /\ sj.Jab, sj.Short,
      sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse \/ c.Short (otg) >
      s.Fierce XX Black Hayato

  02] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab, c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward XX Jab Guren XX Plasma Field

  03] j.Fierce \/ B + Jab, Jab, Fierce, Roundhouse, Jab XX Engetsu

  04] j.Fierce \/ d.s.Jab > s.Strong > s.Fierce XX Jab Shiden |1 hit| XX
      Resetsu

  - <Combo 01> As you are doing the air combo, pause about a 1/4 of a second
    after the Jab and Short, then continue normally.


=== ICEMAN: hotto na ku-ru gai ===============================================
==============================================================================
  01] j.Fierce \/ d.s.Short > s.Forward > c.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Arctic Attack

  02] d.s.Short > s.Forward > s.Roundhouse XX Fierce Ice Beam


=== IRON MAN: sora kakeru kogane no kishi ====================================
==============================================================================


=== JILL VALENTINE: akumu kara no seikan mono ================================
==============================================================================
  01] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse, d.c.Short (otg) >
      c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kinsetsu
      Sentou A |1 hit| XX Kinsetsu Sentou A+

  02] Activate Short Kinkyuu Kaihi A. Jump over opponent. d.s.Jab > s.Forward
      > s.Fierce (zombie grabs), d.s.Jab > s.Strong XX Rocket Launcher

  03] j.Fierce \/ d.c.Short > c.Forward > c.Roundhouse XX Kinsetsu
      Sentou A XX Kinsetsu Sentou A+

  04] j.Short > j.Forward \/ d.s.Jab > s.Strong XX Rocket Launcher

  05] j.Jab > j.Strong \/ d.c.Short > c.Forward XX Rocket Launcher

  06] j.Short > j.Forward \/ d.s.Short > c.Forward > c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong > sj.Forward > sj.Roundhouse

  07] j.Roundhouse \/ d.c.Short > c.Strong > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, Air Throw

  08] j.Jab > j.Strong \/ d.s.Short > s.Forward > c.Roundhouse XX Jab Kinsetsu
      Sentou A

  09] d.S.Jab > s.Forward > s.Fierce XX Jab Kinsetsu Sentou A

  10] j.Fierce \/ d.c.Fierce /\ sj.Fierce

  - <Combo 01> The Kinsetsu Sentou A must only hit once. If it hits both
    times, it will knock the opponent downward and the Kinsetsu Sentou A+
    will miss.


=== JIN SAOTOME: =============================================================
==============================================================================
  01] d.s.Jab > s.Strong XX Saotome Cyclone


=== JUGGERNAUT: seishi funou no ninken juu sensha ============================
==============================================================================
  01] j.Roundhouse \/ c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward >
      sj.Fierce > sj.Roundhouse \/ Short (otg) > c.Strong


=== KEN MASTERS: rekka o matou kakutou ou ====================================
==============================================================================


=== KOBUN: tayorina kumo chuujitsuna 40 nin ==================================
==============================================================================
  01] Opponent in corner. c.Short > c.Fierce, d.c.Short (otg) > s.Fierce /\
      sj.Jab > sj.Short > sj.Strong > sj.Forward XX Jab Kobun Fire


=== MAGNETO: jikai ou ========================================================
==============================================================================
  01] j.Fierce \/ c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-forward
      at opponent) ad.Short > ad.Forward \/ s.Roundhouse |1 hit| XX Short
      Hyper Gravitation XX Magnetic Tempest, c.Short (otg) > c.Roundhouse XX
      Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong XX Short Hyper Gravitation XX Magnetic
      Tempest, sj.Jab > sj.Strong, (air dash up-forward at opponent) ad.Jab >
      ad.Short > ad.Strong, ad.Jab > ad.Short > ad.Strong > ad.Forward XX
      Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX
      Short Hyper Gravitation XX Magnetic Tempest, sj.Short > sj.Forward XX
      Fierce E-M Disruptor

  02] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.Short > ad.Forward \/ s.Roundhouse |1 hit| XX
      Short Hyper Gravitation XX Magnetic Tempest, c.short (otg) >
      c.Roundhouse XX Short Hyper Gravitation, c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest

  03] Roundhouse throw, d.c.Short (otg) > c.roundhouse XX Short Hyper
      Gravitation, c.Fierce /\ sj.Roundhouse, (air dash down-forward at
      opponent) ad.Short > ad.Forward \/ c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up at
      opponent) ad.Jab > ad.Short > ad.Strong, sj.Jab > sj.Short > sj.Strong
      > sj.Forward XX Fierce E-M Disruptor

  04] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short >
      ad.Strong > ad.Forward XX Short Hyper Gravitation XX Magnetic Tempest,
      sj.Short > sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest,
      sj.Short > sj.Forward XX Fierce E-M Disruptor

  05] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.Short > ad.Forward \/ c.Fierce /\ sj.Jab >
      sj.Short > sj.Strong, sj.Jab > sj.Short > sj.Strong > sj.Forward, (air
      dash up at opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX
      Fierce E-M Disruptor

  06] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Short Hyper Gravitation XX Magnetic Tempest, sj.Short >
      sj.Forward XX Fierce E-M Disruptor

  07] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Roundhouse, (air dash down-
      forward at opponent) ad.Short > ad.Forward \/ s.Roundhouse |1 hit| XX
      Magnetic Shockwave

  08] j.Fierce \/ d.c.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation
      XX Magnetic Tempest

  09] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong,
      sj.Jab > sj.Short > sj.Strong > sj.Forward, (air dash up-forward at
      opponent) ad.Jab > ad.Short > ad.Strong > ad.Forward XX Fierce E-M
      Disruptor

  10] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, (air dash up-forward at opponent) ad.Jab > ad.Short >
      ad.Strong > ad.Forward XX Fierce E-M Disruptor

  11] s.Short > s.Roundhouse |1 hit| XX Short Hyper Gravitation XX Magnetic
      Tempest, c.Short (otg) > c.Roundhouse XX Short Hyper Gravitation XX
      Magnetic Tempest

  12] d.c.Short > c.Fierce XX Magnetic Shockwave

  13] j.Roundhouse \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Fierce E-M Disruptor

  14] Hyper Gravitation XX Magnetic Tempest, Magnetic Shockwave (otg)


=== MARROW: atarashiku X-MEN ni kuwatta ikareru myu-tanto ====================
==============================================================================


=== MEGAMAN ('Rockman' in Japan): seigi no robotto ===========================
==============================================================================


=== MORRIGAN AENSLAND: yuukyuu no ji o ikiru sakyubasu =======================
==============================================================================
  01] j.Fierce \/ d.c.Short > c.Fierce /\ sj.Jab > sj.Short > s.Strong >
      sj.Forward XX Fierce Shadow Blade


=== OMEGA RED: ===============================================================
==============================================================================
  01] j.Fierce \/ d.s.Jab > s.Strong /\ sj.Jab > sj.Short > sj.Strong XX Jab
      Carbonadium Coil

=== PSYLOCKE: saikikku faitingu do-ru ========================================
==============================================================================
  01] Opponent in corner. j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong
      > s.Forward > c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward >
      sj.UF + Roundhouse |2 hit| /\ (jump up-forward at opponent) sj.Jab >
      sj.Strong XX Short Psi-Blade XX Psi-Thrust (aimed down)

  02] j.Short > j.Forward \/ d.s.Jab > s.Short > s.Strong > s.Forward >
      c.Fierce /\ sj.Jab > sj.Short > (sj.Strong >) sj.Forward > sj.UF +
      Roundhouse |2 hit| /\ (jump up-forward at opponent) sj.UF + Roundhouse
      |2 hit| /\ (jump up- forward at opponent) sj.UF + Roundhouse |2 hit| XX
      Short Psi-Blade XX Kochou Gakure

  03] d.s.Jab > s.Short > s.Strong > c.Fierce XX Psi-Maelstrom

  04] d.s.Jab > s.Short > s.Strong > s.Forward XX Short Psi-Blade > Kochou
      Gakure

  05] d.s.Jab > s.Short > s.Strong > c.Fierce /\ sj.Jab > sj.Short >
      (sj.Strong >) sj.Forward XX Psi-Blade

  06] d.s.Jab > s.Short > s.Strong > s.Forward > c.Roundhouse XX Jab Psi-Blast

  07] d.s.Jab > s.Short > s.Strong > s.Forward > s.Fierce

  - <Combo 01,02,05> Psylocke's Strong punch (a near 90-degree vertical punch)
    sometimes misses against certain characters.


=== ROGUE: kokou no myutanto ga-ru ===========================================
==============================================================================
  01] Rogue in corner. Goodnight, Sugah, c.Forward (otg) XX Goodnight, Sugah

  02] Rogue in corner. Power Drain, c.Short (otg) XX Goodnight, Sugah


=== ROLL: shin yasashii buridi do-ru =========================================
==============================================================================
  01] j.Jab > j.Short \/ d.s.Jab > s.Roundhouse /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Jab > sj.Short XX Hyper Roll


=== RUBY HEART: taiyou ni mei hase ru onna kaizoku ===========================
==============================================================================
  01] j.Roundhouse \/ d.c.Short > c.Forward > c.Roundhouse XX Short
      Supremacion /\ Frange Mare

  - <Combo 01> Once you jump up to do the Frange Mare, normally you direct it
    to first go horizontal to hit the opponent, then move it up-forward to
    upwards as you juggle. But be warned that if you make it go straight up
    to continue the juggle, once the Frange Mare ends, the opponent will land
    back to the ground first to counterattack.


=== RYU: kokou no kyuudou ka =================================================
==============================================================================
  01] j.Fierce \/ d.s.Short > s.Forward XX Roundhouse Tatsumaki Senpuu Kyaku
      XX Shinkuu Hadou Ken


=== SABRETOOTH: chi ni ueta ansatsu mono =====================================
==============================================================================


=== SAKURA KASUGANO: joshikousei sutori-to faita- ============================
==============================================================================
  01] d.s.Jab > s.Strong > s.Fierce XX Jab Shou'ou Ken XX Haru Ichiban

  02] c.Short > c.Forward XX Jab Shou'ou Ken XX Haru Ichiban

  03] j.Fierce \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short > sj.Forward XX
      Short Shunpuu Kyaku, j.Jab XX Shou'ou Ken

  04] j.Short > j.Forward \/ d.s.Short > s.Forward /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward XX Fierce Hadou Ken


=== SENTINEL: myu-tanto hanta- robotto =======================================
==============================================================================


=== SHUMA-GORATH: ============================================================
==============================================================================


=== SILVER SAMURAI: hakugin no gaimusha ======================================
==============================================================================
  01] Super Meter at Level 5. Opponent in middle of screen. Activate Touki
      "Koori". s.Jab > s.Fierce XX Hyouga Ken, jump over opponent, s.Jab >
      s.Fierce XX Hyouga Ken, jump over opponent, s.Jab > s.Fierce XX Hyouga
      Ken, jump over opponent, s.Jab > s.Fierce XX Hyouga Ken, d.c.Short >
      c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward > sj.Fierce >
      sj.Roundhouse

  02] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong |2 hit|
      c.Forward > c.Fierce /\ sj.Jab > sj.Short > sj.Strong > sj.Forward XX
      Chou Shuriken

  03] Opponent in corner. Activate Touki "Honoo". j.Short > j.Fierce \/
      d.c.Short > c.Forward XX Chou Shuriken XX Homura Ken

  04] Opponent in corner. Activate Touki "Honoo". d.s.Jab > s.Fierce XX
      Shuriken XX Chou Shuriken XX Homura Ken

  05] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward >
      s.Roundhouse XX Chou Shuriken

  06] Activate Touki "Honoo". j.Short > Fierce \/ d.c.Jab > c.Forward XX
      Homura Ken

  07] Activate Touki "Kaminari". d.s.Jab > s.Short > s.Strong > s.Forward >
      s.Fierce > s.Fierce > c.Roundhouse XX Raimei Ken

  08] j.Short > j.Fierce \/ d.c.Jab > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward > sj.Fierce > sj.Roundhouse

  09] s.Jab > s.Strong |2 hit| XX Hyaku Retsu Tou

  10] s.Jab > s.Strong |2 hit| XX Raimei Ken


=== SONSON: chiisana sei ten dai sei =========================================
==============================================================================
  01] j.Short > j.Strong \/ s.Jab > s.Short > c.Roundhouse /\ sj.Jab >
      sj.Short > sj.Strong > s.Forward XX Fierce Seitan Rengeki |2 hit| XX
      Tenchi Tsuukan

  02] j.Fierce |3 hit| \/ d.c.Jab > c.Short > c.Strong > c.Fierce XX Fierce
      Shien Bu

  03] d.s.Jab > s.Short > s.Strong |2 hit| XX Fierce Seitan Rengeki

  04] d.s.Jab > s.Short > s.Strong |2 hit| XX Jab Fuusetsu Zan

  05] d.s.Jab > s.Short > s.Strong |2 hit| > s.Fierce > s.Roundhouse

  06] s.Jab > s.Fierce XX Bottle Suck

  07] c.Fierce XX Fierce Shien Bu XX POW

  - <Combo 05,06> The controller for the s.Fierce must be neutral. F + Fierce
    is an alternate attack that will mess up the chain.


=== SPIDERMAN: anata no shin ai ru rinjin ====================================
==============================================================================


=== SPIRAL: i jigen no majo ==================================================
==============================================================================


=== STORM: dai shizen no megami ==============================================
==============================================================================
  01] d.s.Short > s.Forward > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Lightning Attack XX Lightning Storm


=== STRIDER HIRYUU: gendai ni ikiru ninja ====================================
==============================================================================
  01] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Short /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward, sj.Fierce > sj.Roundhouse

  02] j.Roundhouse \/ d.s.Jab > s.Short > c.Fierce /\ sj.Jab > sj.Short >
      sj.Strong > sj.Forward, sj.Short /\ sj.Jab > sj.Short > sj.Strong >
      sj.Forward XX Jab Ame no Murakumo

  - <Combo 01> Delay the Fierce > Roundhouse ender a little after the Forward.


=== THANOS: shi to zouo no keshin ============================================
==============================================================================


=== TRON BONNE: mega no tensai kachi ki mo suteki ============================
==============================================================================


=== VENOM: fukushuu ni mou aku no supaida-man ================================
==============================================================================


=== WAR MACHINE: aruku hai teku heikiko ======================================
==============================================================================
  01] d.c.Strong > s.Roundhouse /\ sj.Jab > sj.Short > sj.Strong > sj.UP +
      Fierce XX Hikou, f.Jab > f.Strong > f.UP + Fierce XX Air Dash up-toward,
      f.Jab > f.Strong > f.UP + Fierce XX Air Dash up-toward, f.Jab > f.Strong
      > UP + Fierce XX Air Dash up-toward, etc..

  - <Combo 01> The air combo (f.Jab > f.Strong > f.UP + Fierce) done as War
    Machine is flying from his Hikou can be copied over and over until his
    flying runs out.


=== WOLVERINE (MvC v.): kyuukyoku tafu gai ===================================
==============================================================================


=== WOLVERINE (MvSF v.): yajuu no chikara to ha-doboirudo ====================
==============================================================================


=== ZANGIEF: roshia no akaki saikuron ========================================
==============================================================================
  01] j.Forward \/ c.Strong /\ sj.Jab > sj.Forward XX Double Lariat \/
      s.Roundhouse |1 hit| XX Atomic Suplex

  02] s.Jab > s.Strong XX Double Lariat XX Final Atomic Buster



   PHASE 0.5  Unleashing Hell                        (Delayed Hyper Combos)

 This section is for unique team Super combinations. There are two sections in
 which they are displayed: Duel Team and Triple Team Supers. Keep in kind that
 these combos are NOT Variable Combination Supers (where all characters attack
 simultaneously). These are the ones you have to do the motions for the Supers
 one after the other. Each combo listed first give the names of the characters
 on the team - in order of which they appear for the combo. That's followed by
 the number of supers needed to perform it, then the entire combo itself.  ^_^

  Duel Team Supers 

 - Cable, Cyclops (Expansion Type)                                 < Level 2 >
   From central_xpress
   [Cable] d.s.Short > s.Forward, Cyclops Assist |1 hit| XX Time Flip (wait
   until the near end), Fierce Viper Beam XX Hyper Viper Beam (wait until near
   end) XX [Cyclops] Mega Optic Blast

  Triple Team Supers 

 - Guile, Morrigan Aensland, Captain Commando                      < Level 3 >
   From The KiD
   [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
   (wait until near end) XX [Morrigan] Darkness Illusion (wait until she's in
   the air) XX [Captain Commando] Captain Sword

 - Guile, Strider Hiryuu, Captain Commando                         < Level 3 >
   From The KiD
   [Guile] j.Fierce \/ d.s.Jab > s.Strong > s.B + Fierce XX Sonic Hurricane
   (wait until near end) XX [Strider] Ragnarok (wait until 4th passing) XX
   [Captain Commando] Captain Sword

 - Ken Masters, Sakura Kasugano, Felicia                           < Level 5 >
   From The KiD
   [Ken] j.Short > j.Strong \/ d.s.Jab > s.Short > s.Strong > s.Fierce XX Shou
   Ryuu Reppa (wait until 3rd loop) XX [Sakura] Midare Zakura (wait until the
   Shou'ou Ken ender) XX [Felicia] Please Help Me, c.Short XX Dancing Flash
   (wait until she's in the air) XX [Ken] Shin Ryuu Ken


   PHASE 0.6  Reviewing The Damage                       (Revision History)


 - Version 0.0  <2000.07.04>
   Whew! It's done. Finally.. And on the Fourth of July! Happy ID4! Keep in
   mind that this is the premier version of this thing, so everything will
   probably be revamped a-million-and-one times in the future. x_X Such as
   listing combos and info differently and whatnot. Anyway, it looks like a
   piece of crap now. I totally agree. Trust me. I have a ton more combos to
   add, but my Dreamcast is messed up, so I can't try out anything until I get
   another one (will be in a couple of days). So I only put up combos I was
   100% on. There are combos here for nearly everyone (none made for 20
   people). Will eventually get around to the rest of the things I promised to
   put in here, so watch for fluent updates after this.


   PHASE 0.7  The Battle Concluded          (Special Thanks and Shout Outs)

 A thank you goes out to the following people to help make this FAQ possible.

 Capcom of America / Japan                  www.capcom.com / www.capcom.co.jp
   - Of course, much props go out to the people at the top. The fourth (and
     insane) installment of the "Vs" series is as crazy as ever. Took me a
     while to get use to only 4 attack buttons though. x_X

 GameFAQS, especially CJayC                                  www.gamefaqs.com
   - As mentioned at the beginning, for usage of his well-made ASCII art of
     the MvC2 logo. Next, for that save file that saved me God-knows how much
     time from unlocking all the characters manually. Finally, the best site
     on the net for all your gaming needs and information. If something ever
     happened to that site.. I'd freak. Literally.

 Shoryuken.com                                              www.shoryuken.com
   - The next best Capcom HQ on the web. The source for alot of multimedia
     that gave me the insight to find all the potential in this game.

 Fighters.net                                                www.fighters.net
   - Another great site for all your fighting game needs. Plus all the free
     extras my grubby little hands can download. ^_^;; Not to mention their
     message boards had alot of information for me to use.

 Chris MacDonald / Kao Megura                                        i.am/kao
   - For countless accurate information for my favorite Capcom and SNK games.
     Plus, for using his FAQ (available at GameFAQs) for some of the character
     special move names and commands I wasn't 100% sure of. I think I may have
     "ganked" his format of writing the "Special Thanks" section. Gomennasai!

 James Chen                         www.geocities.com/TimesSquare/Arcade/6645
   - "Combo is the key." The God of the Combo! For using references to his FAQ
     located at GameFAQs.com. Even since "Marvel Super Heroes", I'd followed
     his guides and combo breakdowns. Personally can't thank him enough for
     his work and effort into making that information more "user-friendly".

 Mike Z.                                                  zaim0002@tc.umn.edu
   - I didn't know half the combos existed until I watched his videos. All six
     of them. On playback continuously. Much of the mayhem he performs is
     written out in the FAQ for you to try yourself. Or attempt it anyway. ^_^
     His videos can be found at <www.shoryuken.com> and <www.fighters.net>.

 Sutorappedo Kuruu                                                    Various
   - Had absolutly nothing to do with any of this FAQ, but I have to give a
     shout out to my crew! ^_^

 Jason / Bantam13                                      khaotika@earthlink.net
   - ALOT of combos from this guy for Doctor Doom and Jill Valentine. You can
     find his FAQs for Amingo and Jin Saotome at gamefaqs.com.

 John Mayfield / 3pwood                             mayfield_john@hotmail.com
   - An INSANE amount of info on Magneto, including ALL his combos posted so
     far. It was amazing what I found on his FAQ and on the Fighters.net
     message boards. You can find his FAQ for Magneto at gamefaqs.com.

 Various People from the Fighters.net Message Board Forum
   central_xpress  clockw0rk       Dr Shaboogen    E C             Krusader
   Reu             Ug the caveman  Zerogun

   <I ask for these people to please send me their e-mail address so I give
   you the credit you properly deserve for combos. In the meantime, please
   don't think of this as a way to short-change you for your work.>


   PHASE 0.8  Final Note

  Oss',
  After time-consuming efforts to pull off alot of these combos, eventually I
  said (literally) "To hell with it" and left a few for another date. Figured
  there would have been a major Combo FAQ out before now. My bad for making
  assumptions. Suppose someone was thinking of it. Or started one and just
  haven't put it up yet. In any case, this FAQ is featuring combos from this-
  that-and the other place -- basically anything I found was stuck in here.
  Guess I'll be on the scene with a character FAQ after a while. ^_^

  Like what you see? Have anything you want to add for all to see? Feel free
  to send in your combos. Of course you'll get credit for anything posted in
  the FAQ as well as the bragging rights of getting in a combo before anyone
  else. You know the drill. You know the e-mail address. So I'll just leave.
                                           ..By the way, thanks for reading!

  Sayounara, adios, ciao, xie xie, au revoir, and all that other stuff.   =P
  - "The KiD" <Oodzume@hotmail.com>


 (c) The KiD Productions 2K 
