FUR FIGHTERS TOKEN LIST version 0.6 (7/28/00)

by George Lu



Fur Fighters is copyright 2000 Acclaim Entertainment Inc. and Bizarre
  Creations

This file is to be distributed without charge and unedited.  The
  latest version can be found at www.gamefaqs.com.  I know the
  information in this list can easily be copied and presented as
  original, but plagarism, like piracy, can eventually deter
  creators from producing new material.  Give credit where credit
  is due, and support the hard-working individuals who put years of
  their lives to make our lives more entertaining.


Update History
--------------
  7/28/00 -- First list revision.  Levels from Lower East Quack to
               Dino Downstairs completed.


For Future Revisions
--------------------
  * Complete other level listings
  * Insert token total breakdown
  * Possibly insert Hub token lists
  * Possibly insert information on related cheats
  * Listen to feedback for suggestions


How to Use this Guide
---------------------
     This list is by no means intended to be a walkthrough.  Although
the sequence of the tokens may give hints as to how to proceed through
a level, I still expect you to explore and enjoy this great game.
For that reason, the entries for token locations are occasionally
vague.  I'm assuming you have some familiarity with the levels and may
be searching for the last few tokens.
     So, please, if you can't find a specific token, don't go right
off to mailing me a question.  But if you spend an hour and still
can't find it, go ahead and tell me that I'm being too vague.  I hope
to improve this guide with reader feedback.  So, thanks for reading
and enjoy!


Interesting Tidbits
-------------------
  * By current count, there seem to be 2010 tokens in the game,
      assuming that 100 tokens can be found in every level.

  * There might be a bug in the game that will register only (and
      frustratingly) 99 out of 100 tokens in some levels.  Dino
      Downstairs seems to be one of them.  The bug, however, seems
      tempermental as I have games with both 99 and 100 tokens in
      that level.  Anyone have any other ideas about this effect?

  * Time Attacks are started with the stopwatch that appears at
      the beginning of most levels.  You must collect all 100 tokens
      before the stopwatch appears.

  * Some levels including the Undermill and VAB Building don't seem
      to have stopwatches.  My guess in the first case is because
      lacks a separate entrance and exit.  No ideas on the second.

  * There seems to be a bug in The Bad Place which causes the player
      to walk backwards off a cliff near the Door to Nowhere.  It
      doesn't always occur during normal play, but it seems to always
      occur during a Time Attack.


Token Lists
-----------
     And now, the stuff you've been waiting for...

======================================================================
LOWER EAST QUACK
======================================================================

Total  #   Location
----------------------------------------------------------------------
  4    4   Starting staircase
  9    5   Alley near the first truck
 15    6   Fire escape near Chang's telepoint
 18    3   In the hotel of too many bears
 23    5   Alley near the tank
 26    3   In front of the Target Fence
 36   10   Button-activated fire escape on 3rd Quack
 39    3   Dropping down from said fire escape
 41    2   Roof near Tweek's telepoint
 44    3   Jumping between the fire escapes spanning 3rd Quack
 47    3   Jumping down from the fire escape near Tweek's sibling
 53    6   Fire escape near 2nd truck and Roofus's telepoint
 56    3   Subway ride
 59    3   Near Rico's baby in the subway
 66    7   Near the Subway one-way exit
 69    3   Down the elevator and on the crates
 72    3   Near the basketball alley and the gun shop
 74    2   Under the taxi
 77    3   Near the sewer exit
 85    8   Sewers
 90    5   Pedestrian bridge
 92    2   Over the truck bridge, Bungalow needed
 93    1   Alley near the pedestrian bridge exit
 95    2   Near Roofus's telepoint near the ice
100    5   In front of the train/subway gate




======================================================================
QUACKENHEIM MUSEUM
======================================================================

Total  #   Location
----------------------------------------------------------------------
  2    2   Behind front counter
  5    3   Plants near counter and atrium
  8    3   Atrium plants
 14    6   Blade trap for Bungalow's baby
 19    5   Dog Art Hall
 20    1   Wardrobe exhibit
 22    2   Coat room machine
 26    4   Japanese/Jupiter room
 29    3   Plants between Japanese and Bear Art rooms
 34    5   Bear Art room
 35    1   Plant between Bear Art and Mineral Wonder rooms
 39    4   Hall of Mineral Wonder
 51   12   Gem Exhibition room
 55    4   Pop Art display case
 60    5   Cat Art Hall
 64    4   Side room in Cat Art Hall (contains Grenade Launcher)
 68    4   Cinema Hall
 69    1   Viggo Diorama
 82   13   Warehouse
 88    6   Tweek's telepoint room
 93    5   Shelves near Roofus's baby
 96    3   Near Roofus's telepoint, near Safe room
100    4   Safe room




======================================================================
COMPOUND FACTIONS
======================================================================

Notes: To identify directions in the explosives warehouse, I've used
  this convention: entrance at southeast corner, Bungalow telepoint
  in northeast corner, Bungalow's kid in northwest corner, "starter"
  crate in southwest corner.

Total  #   Location
----------------------------------------------------------------------
  7    7   Cliffs near Juliette's telepoint
 10    3   Next to boxes near fence in first open area
 16    6   Next to boxes near fence in second open area
 18    2   Near the incomplete office with Roofus's kid
 28   10   Atop boxes in second open area
 31    3   Under third machine -- the one with the "press" button
 38    7   Cliffs leading to Juliette's baby on gate
 41    3   Cliffs near the one-way wall (for everyone except Juliette)
 44    3   Atop boxes nearby one-way wall
 47    3   Along the curved wall opposite the boxes
 50    3   Along the wooden fence near Chang's telepoint
 54    4   Cliffs near the wrecking ball machine
 59    5   From wrecking the office, crates, and tree
 67    8   On a side path near the entrance of the wrecking ball area
 69    2   Explosives warehouse: 2nd level crates in SE, near set square
 75    6   Explosives warehouse: On top of 3rd level crates
 78    3   Explosives warehouse: 2nd level crates on W side
 81    3   Explosives warehouse: Floor level on W side
 94   13   In the round mud pit (near entrance to Storage Compound A)
100    6   Cliff path leading to Juliette's baby in Storage Comp. A




======================================================================
GOD MACHINE VALLEY
======================================================================

Notes: For the river-spanning god machine (RSGM), I've used the
  following convention: the pipe crane is at the aft (rear) of the
  machine, the conveyor belts are at the fore.  Remember, when facing
  fore, starboard is the right side, port is the left.

  Also, I'm not sure if it matter when you collect the blasting
  area tokens.  I've listed them when I found them.

Total  #   Location
----------------------------------------------------------------------
  3    3   Cave with Bungalow's telepoint
  9    6   Around the base of the first GM (buzzsaw-like scraper)
 14    5   Near Bungalow's kid reached via crane GM
 20    6   Blasting area: Before blast
 21    1   Blasting area: After blast
 25    4   Near Roofus's telepoint reached via the bulldozer-elevators
 31    6   Pool room near Juliette's telepoint and hippie beavers
 35    4   Near Juliette's telepoint
 37    2   Near shrine
 39    2   In pipes near shrine
 43    4   Along the cliffs near the conveyor belts
 60   17   On cave/cliff path leading to Roofus's baby near conveyor belts
 64    4   RSGM: 3rd floor, aft starboard vent
 68    4   RSGM: 3rd floor, starboard vent
 72    4   RSGM: 3rd floor, aft port vent
 77    5   RSGM: 2 1/2 floor, grated vent near pool staircase
 82    5   RSGM: 2 1/2 floor, grated vent through vent in above entry
 92   10   RSGM: 3rd floor, fore vent (the area with the cluster bomber)
 96    4   Laser GMs: 2nd area
100    4   Laser GMs: 3rd area




======================================================================
BEAVER DAM -- INCOMPLETE
======================================================================

Note: There's a token at the top of the lift that initially lacks
  power.  I haven't been able to get it, but I have a guess that the
  counterweight may have something to do with the solution.  After
  all, it seems to be one of the few elevators that has one.

Total  #   Location
----------------------------------------------------------------------
  2    2   Inside lift power house
  9    7   On top of lift power house
 10    1   Walkway under waterfall near water pump
 13    3   Beside concrete truck
 14    1   Below sand crane
 17    3   Underwater, near water pump
 20    3   Opposite end of pool with waterfall
 23    3   Tube leading out of pool
 24    1   Upper shelf in rectangular underwater corridor
 30    6   Rectangular underwater corridor
 31    1   Room near helicopter with bears, pet yums, and thermal ammo
 37    6   Atrium
 41    4   Control Room
 43    2   Next to door of steam tube hallway
 51    8   Steam tube hallway
 52    1   Base of elevator shaft
 54    2   Hidden floor in elevator shaft
 55    1   Steam tube pit on left, coming out of elevator
 59    4   Steam tube near elevator
 65    6   Turbine room down right hall
 72    7   Turbine room down left hall
 77    5   Tube leading out of left turbine room
 79    2   Pedastals near building and lock
 81    2   Near Tweek's telepoint in tube
 87    6   Along crane grapple's swing path
 92    5   Along crane's shaft
 94    2   In lock
 97    3   Alcoves near exit

(98    1   On top of lift shaft -- not yet collected!)




======================================================================
VAB BUILDING -- INCOMPLETE
======================================================================

Total  #   Location
----------------------------------------------------------------------
 16   16   Control room
 22    6   Ramp room with Chang's telepoint
 28    6   Room with Chang's baby
 32    4   Inside of pod with freeze gun
 37    5   Near elevator in fan room
 49   12   Fan path and near Bungalow's kid
 52    3   Near soda (or is it a pet yums?) machine
 55    3   Behind buggy decontaminator
 57    2   Near Tweek's telepoint under stairs
 60    3   Stairs near boosters
 65    5   Booster assembly room (with the huge orange booster)
 69    4   Soda machine containing flame gun (near kitchen)
 74    5   Lab viewing room
 78    4   Booster gantlet
 87    9   Computer room, first floor
 89    2   Computer room, second floor
 98    9   Inside computer




======================================================================
VLF FACILITY
======================================================================

Total  #   Location
----------------------------------------------------------------------
 15   15   In pipe maze
 19    4   On top of pipe maze
 25    6   Near Bungalow's kid in satellite dish room
 28    3   Mirror lab, second floor platforms
 34    6   Mirror lab, first floor
 38    4   Path from first building to swamp
 44    6   Logs and rocket in swamp
 47    3   Cave under plant dome
 49    2   Path into shuttle
 52    3   Atop shuttle
 54    2   Underwater, behind tree in swamp
 60    6   Path between swamp and second building
 63    3   Command tower
 69    6   Room with Bungalow's telepoint and Roofus's baby
 85   16   Shuttle booster blast areas
 91    6   Path from emergency lift exit to energy lab
 94    3   Under bus
 96    2   Stairs to fuel pump area
100    4   Path to launch elevator




======================================================================
SPACE STATION MEER
======================================================================

Total  #   Location
----------------------------------------------------------------------
  1    1   Starting corridor
  5    4   Path from gyroscope to rear gun rack
  8    3   Room 1 clockwise from gun rack, T intersection
 12    4   Room off of base of above T intersection
 14    2   Path from T intersection to sun dome
 26   12   Sun dome, accessible with shutters closed
 37   11   Rain dome
 46    9   Snow dome
 47    1   Shutter control room
 49    2   Sun dome, accessible only with shutters open
 50    1   Path from shutter control to computer block
 54    4   Computer block
 56    2   Spy satellite room
 66   10   Reactor room
 74    8   Path from reactor room to main computer room
 80    6   Main computer room floor
 86    6   On top of computers in main computer room
 89    3   Alien room
 96    7   Path from main computer room to rotating corridor
 98    2   Gyroscope room
100    2   Near escape shuttle bay




======================================================================
DINO DOWNSTAIRS -- Thanks to Jinx32 for compiling this list!
======================================================================

Total  #   Location
----------------------------------------------------------------------
  2    2   Behind couch near fireplace
  7    5   Fireplace
 11    4   Fireplace burner
 15    4   Dining table levitation beam
 19    4   Bookcase with energy ammo and claw marks
 24    5   Around potted plant on desk
 28    4   Lay-Z-Dino chair headrest
 31    3   Dining room chair
 35    4   Lay-Z-Dino chair footrest
 38    3   Globe
 41    3   2nd level of bookshelf between dining and piano rooms
 43    2   Under dino kid's legs
 47    4   Comic book
 49    2   Chair with remote
 51    2   Next to TV
 57    6   Inside TV
 60    3   Coatrack legs
 68    8   Barstool legs
 74    6   Sink
 76    2   Counter near Viggo Brand Dehydrated Chicken box
 79    3   Inside Viggo Brand Dehydrated Chicken Box
 83    4   Pots on very high shelf
 89    6   Dishwasher conveyor belt
 97    8   Stove burners
100    3   Next to exit




Special Thanks
--------------
  * Acclaim and Bizarre Designs for bringing this great game to life!
  * CJayC for providing and maintaining GameFAQs!  Incredible work!
  * Jinx32 for providing the list to Dino Downstairs!


Contact Info
------------
  Write questions and comments to fiolli@hotmail.com.  If you find
this list blatantly plagerized or have been charged for this file,
please write to me with the perpetrator and any other useful
information.


Thanks for reading!


"Someday you'll jump high enough to see out of the fog." -- General
  Bristol to Bungalow