----------------------------------------------------
------POKEMON TRADING CARD GAME CARD LIST-----------
------Written by NickWhiz1 (NickWhiz1@aol.com)------
------Version 1.11----------------------------------
----------------------------------------------------
Last Updated: August 1, 2000

Completeness:
 Overall: 76/228 (33%)
 Colosseum: 56/56 (100%) COMPLETE!
 Evolution: 0/50 (0%)
 Mystery: 0/51 (0%)
 Laboratory: 0/51 (0%)
 Promotional: 20/20 (100%) COMPLETE!

Introduction/History
Credits
Key
Colusseum
Evolution*
Mystery*
Laboratory*
Promotional
Codes/Tricks
Copyright
In Conclusion

*Not complete

---------------------------INTRODUCTION/HISTORY----------------------------

Version 1.11(8/1/00): FAQ-wide update, some tidying up.

Version 1.1(5/20/00): The whole Colosseum set is in here.  The guide is now 33%
complete.

Version 1.0(5/16/00): New guide.  This one covers the cards in the Pokemon TCG.
 I currently have about 9% (20/228) of the guide done right now.

----------------------------------CREDITS----------------------------------

*GameFAQs (www.gamefaqs.com)
 Hosting this and my other FAQs

*NickWhiz1 (NickWhiz1@aol.com)
 Who do you think wrote this? :P

*You (yourmail@yourmail.com)
 Who do you think is reading this? :P

------------------------------------KEY------------------------------------

When mentioned, the types of energy are:

C: Colorless
F: Fighting
G: Grass
L: Lightning
P: Psychic
R: Fire
W: Water

Set-Up:

===========================================================================
PXX: Venusaur
===========================================================================
(*1)LV: 64
(*2)HP: 100
(*3)Evolution: Stage 2-Evolves from Ivysaur
(*4)Rarity: Rare
(*5)Set: GB only

(*6)Type: Grass
(*7)Retreat Cost: CC
(*8)Weakness: R
(*9)Resistance:

(*10)Pokemon Power: Solar Power

Once during your turn (before you attack), you may use this power.  Your Active
Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or
Poisoned.  This power can't be used if Venusaur is Asleep, Confused, or
Paralyzed.

(*11)GGGG Mega Drain (40)

Remove a number of damage counters from Venusaur equal to half the damage done
to the Defending Pokemon (after applying Weakness and Resistance) (rounded up
to the nearest 10).  If Venusaur has fewer damage counters than that, remove
all of them.

1: Pokemon's level
2: Pokemon's Hit Points
3: Where it is in its evolution (Basic, Stage 1, Stage 2)
4: How rare it is (Common, Uncommon, Rare), if any
5: What set it's in in real life, if any
6: Its type
7: How much it costs to retreat, if any
8: Weakness, if any
9: Resistance, if any
10: Pokemon Power, if any
11: Attack

I left out the Pokedex info at the end.  It's a waste of space and cuts down on
the time needed to type this up :).


For promo cards, it's:

===========================================================================
P17: Imakuni?
===========================================================================
(*1)Rarity:
(*2)Set: Promo (Japanese)

(*3)Description:
Your Active Pokemon is now Confused.  Imakuni wants you to play him as a Basic
Pokemon, but you can't.  A mysterious creature not listed in the Pokedex, he
asks kids around the world, "Who is cuter-Pikachu or me?"

1. Rarity, if any
2. Set in real-life, if any
3. What the trainer card does.

---------------------------------COLUSSEUM---------------------------------

===========================================================================
A01: Nidoran M
===========================================================================
LV: 20
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

G Horn Hazard (30)

Flip a coin.  If tails, this attack does nothing.

===========================================================================
A02: Nidorino
===========================================================================
LV: 25
HP: 60
Evolution: Stage 1-Evolves from Nidoran M
Rarity: Uncommon
Set: Base

Type: Grass
Retreat Cost: C
Weakness: P
Resistance:

GCC Double Kick (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

GGCC Horn Drill (50)

===========================================================================
A03: Tangela
===========================================================================
LV: 12
HP: 50
Evolution: Basic
Rarity: Common
Set: GB only

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

G Stun Spore (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GGC Poison Whip (10)

The Defending Pokemon is now Poisoned.

===========================================================================
A04: Scyther
===========================================================================
LV: 25
HP: 70
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

G Swords Dance

During your next turn, Scyther's Slash attack's base damage is doubled.

CCC Slash (30)

===========================================================================
A05: Pinsir
===========================================================================
LV: 24
HP: 60
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GG Irongrip (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GGCC Guillotine (50)

===========================================================================
A06: Charmander
===========================================================================
LV: 10
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

C Scratch (10)

RC Ember (30)

Discard 1 R energy attached to Charmander in order to use this attack.

===========================================================================
A07: Charmeleon
===========================================================================
LV: 32
HP: 80
Evolution: Stage 1-Evolves from Charmander
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CCC Slash (30)

RRC Flamethrower (50)

Discard 1 R energy attached to Charmeleon in order to use this attack.

===========================================================================
A08: Growlithe
===========================================================================
LV: 18
HP: 60
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

RC Flare (20)

===========================================================================
A09: Arcanine
===========================================================================
LV: 45
HP: 100
Evolution: Stage 1-Evolves from Growlithe
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: CCC
Weakness: W
Resistance:

RRC Flamethrower (50)

Discard 1 R energy attached to Arcanine in order to use this attack.

RRCC Take Down (80)

Arcanine does 30 damage to itself.

===========================================================================
A10: Ponyta
===========================================================================
LV: 10
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Smash Kick (20)

RR Flame Tail (30)

===========================================================================
A11: Magmar
===========================================================================
LV: 24
HP: 50
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Fire
Retreat Cost: CC
Weakness: W
Resistance:

RR Fire Punch (30)

RRC Flamethrower (50)

Discard 1 R energy attached to Magmar in order to use this attack.

===========================================================================
A12: Seel
===========================================================================
LV: 12
HP: 60
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Headbutt (10)

===========================================================================
A13: Dewgong
===========================================================================
LV: 42
HP: 80
Evolution: Stage 1-Evolves from Seel
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: L
Resistance:

WWC Aurora Beam (50)

WWCC Ice Beam (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A14: Goldeen
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Water
Retreat Cost:
Weakness: L
Resistance:

W Horn Attack (10)

===========================================================================
A15: Seaking
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Goldeen
Rarity: Uncommon
Set: Jungle

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Horn Attack (10)

WC Waterfall (30)

===========================================================================
A16: Staryu
===========================================================================
LV: 15
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Slap (20)

===========================================================================
A17: Magikarp
===========================================================================
LV: 8
HP: 30
Evolution: Basic
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

C Tackle (10)

W Flail (10x)

Does 10 damage times the number of damage counters on Magikarp.

===========================================================================
A18: Gyarados
===========================================================================
LV: 41
HP: 100
Evolution: Stage 1-Evolves from Magikarp
Rarity: Rare
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: G
Resistance: F (-30)

WWW Dragon Rage (50)

WWWW Bubblebeam (40)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A19: Pikachu
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

C Gnaw (10)

LC Thunder Jolt (30)

Flip a coin.  If tails, Pikachu does 10 damage to itself.

===========================================================================
A20: Raichu
===========================================================================
LV: 40
HP: 80
Evolution: Stage 1-Evolves from Pikachu
Rarity: Rare
Set: Base

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

LCC Agility (20)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Raichu.

LLLC Thunder (60)

Flip a coin.  If tails, Raichu does 30 damage to itself.

===========================================================================
A21: Magnemite
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

L Thunder Wave (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

LC Selfdestruct (40)

Does 10 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for benched Pokemon.)  Magnemite does 40 damage to itself.

===========================================================================
A22: Magneton
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Magnemite
Rarity: Rare
Set: Basic

Type: Lightning
Retreat Cost: C
Weakness: F
Resistance:

LLC Thunder Wave (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

LLCC Selfdestruct (80)

Does 20 damage to each Pokemon on each player's bench.  (Don't apply Weakness
and Resistance for benched Pokemon.)  Magneton does 80 damage to itself.

===========================================================================
A23: Electabuzz
===========================================================================
LV: 35
HP: 70
Evolution: Basic
Rarity: Rare
Set: Base

Type: Lightning
Retreat Cost: CC
Weakness: F
Resistance:

L Thundershock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

LC Thunderpunch (30+)

Flip a coin.  If heads, this attack does 30 damage plus 10 more damage.  If
tails, this attack does 30 damage and Electabuzz does 10 damage to itself.

===========================================================================
A24: Zapdos
===========================================================================
LV: 64
HP: 90
Evolution: Basic
Rarity: Rare
Set: Base

Type: Lightning
Retreat Cost: CCC
Weakness:
Resistance: F (-30)

LLLC Thunder (60)

Flip a coin.  If tails, Zapdos does 30 damage to itself.

LLLL Thunderbolt (100)

Discard all energy cards attached to Zapdos in order to use this attack.

===========================================================================
A25: Diglett
===========================================================================
LV: 8
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Fighting
Retreat Cost:
Weakness: G
Resistance: L (-30)

F Dig (10)

FF Mud Slap (30)

===========================================================================
A26: Dugtrio
===========================================================================
LV: 36
HP: 70
Evolution: Stage 1-Evolves from Diglett
Rarity: Rare
Set: Base

Type: Fighting
Retreat Cost: CC
Weakness: G
Resistance: L (-30)

FFC Slash (40)

FFFF Earthquake (70)

Does 10 damage to each of your own benched Pokemon.  (Don't apply Weakness or
Resistance for benched Pokemon.)

===========================================================================
A27: Machop
===========================================================================
LV: 20
HP: 50
Evolution: Basic
Rarity: Common
Set: Base

Type: Fighting
Retreat Cost: C
Weakness: P
Resistance:

F Low Kick (20)

===========================================================================
A28: Hitmonchan
===========================================================================
LV: 33
HP: 70
Evolution: Basic
Rarity: Rare
Set: Base

Type: Fighting
Retreat Cost: CC
Weakness: P
Resistance:

F Jab (20)

FFC Special Punch (40)

===========================================================================
A29: Abra
===========================================================================
LV: 10
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Psychic
Retreat Cost:
Weakness: P
Resistance:

P Psyshock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A30: Kadabra
===========================================================================
LV: 38
HP: 60
Evolution: Stage 1-Evolves from Abra
Rarity: Uncommon
Set: Base

Type: Psychic
Retreat Cost: CCC
Weakness: P
Resistance:

PP Recover

Discard 1 P energy card from Kadabra in order to use this attack.  Remove all
damage counters from Kadabra.

PPC Super Psy (50)

===========================================================================
A31: Rattata
===========================================================================
LV: 9
HP: 30
Evolution: Basic
Rarity: Common
Set: Base

Type: Colorless
Retreat Cost:
Weakness: F
Resistance: P (-30)

C Bite (20)

===========================================================================
A32: Raticate
===========================================================================
LV: 41
HP: 60
Evolution: Stage 1-Evolves from Rattata
Rarity: Uncommon
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Bite (20)

CCC Super Fang

Does damage to the Defending Pokemon equal to half the Defending Pokemon's
remaining HP (rounded up to the nearest 10).

===========================================================================
A33: Jigglypuff
===========================================================================
LV: 14
HP: 60
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C Lullaby

The Defending Pokemon is now asleep.

CC Pound (20)

===========================================================================
A34: Wigglytuff
===========================================================================
LV: 36
HP: 80
Evolution: Stage 1-Evolves from Jigglypuff
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CC
Weakness: F
Resistance: P (-30)

C Lullaby

The Defending Pokemon is now Asleep.

CCC Do the Wave (10+)

Does 10 damage plus 10 more damage for each of your benched Pokemon.

===========================================================================
A35: Meowth
===========================================================================
LV: 14
HP: 50
Evolution: Basic
Rarity: Common
Set: Promo

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

CC Cat Punch

Does 20 damage to 1 of your opponent's Pokemon chosen at random.  Don't apply
Weakness or Resistance for this attack.  (Any other effects that would happen
after applying Weakness and Resistance still happen.)

===========================================================================
A36: Chansey
===========================================================================
LV: 55
HP: 120
Evolution: Basic
Rarity: Rare
Set: Base

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

CC Scrunch

Flip a coin.  If heads, prevent all damage done to Chansey during your
opponent's next turn.  (Any other effects of attacks still happen.)

CCCC Double-Edge (80)

Chansey does 80 damage to itself.

===========================================================================
A37: Kangaskhan
===========================================================================
LV: 40
HP: 90
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CCC
Weakness: F
Resistance: P (-30)

C Fetch

Draw a card.

CCCC Comet Punch (20x)

Flip 4 coins.  This attack does 20 damage times the number of heads.

===========================================================================
A38: Snorlax
===========================================================================
LV: 20
HP: 90
Evolution: Basic
Rarity: Rare
Set: Jungle

Type: Colorless
Retreat Cost: CCCC
Weakness: F
Resistance: P (-30)

Pokemon Power: Thick Skinned

Snorlax can't become Asleep, Confused, Paralyzed, or Poisoned.  This power
can't be used if Snorlax is already Asleep, Confused, or Paralyzed.

CCCC Body Slam (30)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
A39: Professor Oak
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Discard your hand, then draw 7 cards.

===========================================================================
A40: Bill
===========================================================================
Rarity: Common
Set: Base

Description:
Draw 2 cards.

===========================================================================
A41: Switch
===========================================================================
Rarity: Common
Set: Base

Description:
Switch 1 of your benched Pokemon with your Active Pokemon.

===========================================================================
A42: Poke Ball
===========================================================================
Rarity: Common
Set: Jungle

Description:
Flip a coin.  If heads, you may search your deck for any Basic Pokemon or
Evolution card.  Show that card to your opponent, then put it into your hand. 
Shuffle your deck afterward.

===========================================================================
A43: Scoop Up
===========================================================================
Rarity: Rare
Set: Base

Description:
Choose 1 of your Pokemon in play and return its Basic Pokemon card to your
hand.  (Discard all cards attached to that card.)

===========================================================================
A44: Computer Search
===========================================================================
Rarity: Rare
Set: Base

Description:
Discard 2 of the other cards from your hand in order to search your deck for
any card and put it into your hand.  Shuffle your deck afterward.

===========================================================================
A45: Pluspower
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Attach Pluspower to your Active Pokemon.  At the end of your turn, discard
Pluspower.  If this Pokemon's attack does damage to any Active Pokemon (after
applying Weakness and Resistance), the attack does 10 more damage to that
active Pokemon.

===========================================================================
A46: Defender
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Attach Defender to 1 of your Pokemon.  At the end of your opponent's next turn,
discard Defender.  Damage done to that Pokemon by attacks is reduced by 20
(after applying Weakness and Resistance).

===========================================================================
A47: Item Finder
===========================================================================
Rarity: Rare
Set: Base

Description:
Discard 2 of the other cards from your hand in order to put a Trainer card from
your discard pile into your hand.

===========================================================================
A48: Potion
===========================================================================
Rarity: Common
Set: Base

Description:
Remove 2 damage counters from 1 of your Pokemon.  If that Pokemon has fewer
damage counters than that, remove all of them.

===========================================================================
A49: Full Heal
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Your Active Pokemon is no longer Asleep, Confused, Paralyzed, or Poisoned.

===========================================================================
A50: Revive
===========================================================================
Rarity: Uncommon
Set: Base

Description:
Put 1 Basic Pokemon from your discard pile onto your bench.  Put damage
counters on that Pokemon equal to half its HP (rounded down to the nearest 10).
 (You can't play Revive if your bench is full.)

===========================================================================
E01: Grass Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 G energy.

===========================================================================
E02: Fire Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 R energy.

===========================================================================
E03: Water Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 W energy.

===========================================================================
E04: Lightning Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 L energy.

===========================================================================
E05: Fighting Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 F energy.

===========================================================================
E06: Psychic Energy
===========================================================================
Rarity:
Set: Base

Description:
Provides 1 P energy.

---------------------------------EVOLUTION---------------------------------

===========================================================================
B01: Bulbasaur
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GG Leech Seed (20)

Unless all damage from this attack is prevented, you may remove 1 damage
counter from Bulbasaur.

===========================================================================
B02: Ivysaur
===========================================================================
LV: 20
HP: 60
Evolution: Stage 1-Evolves from Bulbasaur
Rarity: Uncommon
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

GCC Vine Whip (30)

GGG Poisonpowder (20)

The Defending Pokemon is now Poisoned.

===========================================================================
B03: Venusaur
===========================================================================
LV: 67
HP: 100
Evolution: Stage 2--Evolves from Ivysaur
Rarity: Rare
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

Pokemon Power: Energy Trans

As often as you like during your turn (before your attack), you may take 1 G
energy attached to 1 of your Pokemon and attach it to a different one.  This
power can't be used if Venusaur is Asleep, Confused, or Paralyzed.

GGGG Solarbeam (60)

===========================================================================
B04: Caterpie
===========================================================================
LV: 13
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G String Shot (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
B05: Metapod
===========================================================================
LV: 21
HP: 70
Evolution: Stage 1-Evolves from Caterpie
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

CC Stiffen

Flip a coin.  If heads, prevent all damage done to Metapod during your
opponent's next turn.  (Any other effects of attacks still happen.)

GG Stun Spore (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
B06: Butterfree
===========================================================================
LV: 28
HP: 70
Evolution: Stage 2-Evolves from Metapod
Rarity: Uncommon
Set: Jungle

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

CC Whirlwind (20)

If your opponent has any benched Pokemon, he or she chooses 1 of them and
switches it with the Defending Pokemon.  (Do the damage before switching the
Pokemon.)

GGGG Mega Drain (40)

Remove a number of damage counters from Butterfree equal to half the damage
done to the Defending Pokemon (after applying Weakness and Resistance)(rounded
up to the nearest 10).

===========================================================================
B07: Weedle
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Poison Sting (10)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
B08: Kakuna
===========================================================================
LV: 23
HP: 80
Evolution: Stage 1-Evolves from Weedle
Rarity: Uncommon
Set: Base

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

CC Stiffen

Flip a coin.  If heads, prevent all damage done to Kakuna during your
opponent's next turn.  (Any other effects of attacks still happen.)

GG Poisonpowder (20)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
B09: Beedrill
===========================================================================
LV: 32
HP: 80
Evolution: Stage 2-Evolves from Kakuna
Rarity: Rare
Set: Base

Type: Grass
Retreat Cost:
Weakness: R
Resistance: F (-30)

CCC Twineedle (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

GGG Poison Sting (40)

Flip a coin.  If heads, the Defending Pokemon is now Poisoned.

===========================================================================
B10: Nidoking
===========================================================================
LV: 48
HP: 90
Evolution: Stage 2-Evolves from Nidorino
Rarity: Rare
Set: Base

Type: Grass
Retreat Cost: CCC
Weakness: P
Resistance:

GCC Thrash (30+)

Flip a coin.  If heads, this attack does 30 damage plus 10 more damage.  If
tails, this attack does 30 damage and Nidoking does 10 damage to itself.

GGG Toxic (20)

The Defending Pokemon is now Poisoned.  It now takes 20 Poison damage instead
of 10 after each player's turn (even if it was already Poisoned).

===========================================================================
B11: Bellsprout
===========================================================================
LV: 11
HP: 40
Evolution: Basic
Rarity: Common
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Vine Whip (10)

G Call for Family

Search your deck for a basic Pokemon named Bellsprout and put it onto your
bench.  Shuffle your deck afterward.  (You can't use this attack if your bench
is full.)

===========================================================================
B12: Weepinbell
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Bellsprout
Rarity: Uncommon
Set: Jungle

Type: Grass
Retreat Cost: C
Weakness: R
Resistance:

G Poisonpowder (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

GG Razor Leaf (30)

===========================================================================
B13: Victreebel
===========================================================================
LV: 42
HP: 80
Evolution: Stage 2-Evolves from Weepinbell
Rarity: Rare
Set: Jungle

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

G Lure

If your opponent has any benched Pokemon, choose 1 of them and switch it with
his or here Active Pokemon.

GG Acid (20)

Flip a coin.  If heads, the Defending Pokemon can't retreat during your
opponent's next turn.

===========================================================================
B14: Charizard
===========================================================================
LV: 76
HP: 120
Evolution: Stage 2-Evolves from Charmeleon
Rarity: Rare
Set: Base

Type: Fire
Retreat Cost: CCC
Weakness: W
Resistance: F (-30)

Pokemon Power: Energy Burn

As often as you like during your turn (before your attack), you may turn all
energy attached to Charizard into R energy for the rest of the turn.  This
power can't be used if Charizard is Asleep, Confused, or Paralyzed.

RRRR Fire Spin (100)

Discard 2 energy cards attached to Charizard in order to use this attack.

===========================================================================
B15: Rapidash
===========================================================================
LV: 33
HP: 70
Evolution: Stage 1-Evolves from Ponyta
Rarity: Uncommon
Set: Jungle

Type: Fire
Retreat Cost:
Weakness: W
Resistance:

CC Stomp (20+)

Flip a coin.  If heads, this attack does 20 damage plus 10 more damage.  If
tails, this attack does 20 damage.

RRC Agility (30)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Rapidash.

===========================================================================
B16: Flareon
===========================================================================
LV: 28
HP: 70
Evolution: Stage 1-Evolves from Eevee
Rarity: Rare
Set: Jungle

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Quick Attack (10+)

Flip a coiin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 10 damage.

RRCC Flamethrower (60)

Discard 1 R energy card attached to Flareon in order to use this attack.

===========================================================================
B17: Squirtle
===========================================================================
LV: 8
HP: 40
Evolution: Basic
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

W Bubble (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

WC Withdraw

Flip a coin.  If heads, prevent all damage done to Squirtle during your
opponent's next turn.  (Any other effects of attacks still happen.)

===========================================================================
B18: Wartortle
===========================================================================
LV: 22
HP: 70
Evolution: Stage 1-Evolves from Squirtle
Rarity: Uncommon
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

WC Withdraw

Flip a coin.  If heads, prevent all damage done to Wartortle during your
opponent's next turn.  (Any other effects of attacks still happen.)

WCC Bite (40)

===========================================================================
B19: Blastoise
===========================================================================
LV: 52
HP: 100
Evolution: Stage 2-Evolves from Wartortle
Rarity: Rare
Set: Base

Type: Water
Retreat Cost: CCC
Weakness: L
Resistance:

Pokemon Power: Rain Dance

As often as you like during your turn (before your attack), you may attach 1 W
energy to 1 of your W Pokemon.  (This doesn't use up your 1 energy card
attachment for the turn.)  This power can't be used if Blastoise is Asleep,
Confused, or Paralyzed.

WWW Hydro Pump (40+)

Does 40 damage plus 10 more damage for each W energy attached to Blastoise but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

===========================================================================
B20: Krabby
===========================================================================
LV: 20
HP: 50
Evolution: Basic
Rarity: Common
Set: Fossil

Type: Water
Retreat Cost: CC
Weakness: L
Resistance:

W Call for Family

Search your deck for a basic Pokemon named Krabby and put it onto your bench. 
Shuffle your deck afterward.  (You can't use this attack if your bench is
full.)

WC Irongrip (20)

===========================================================================
B21: Kingler
===========================================================================
LV: 27
HP: 60
Evolution: Stage 1-Evolves from Krabby
Rarity: Uncommon
Set: Fossil

Type: Water
Retreat Cost: CCC
Weakness: L
Resistance:

W Flail (10x)

Does 10 damage times the number of damage counters on Kingler.

WWC Crabhammer (40)

===========================================================================
B22: Starmie
===========================================================================
LV: 28
HP: 60
Evolution: Stage 1-Evolves from Staryu
Rarity: Common
Set: Base

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

WW Recover

Discard 1 W energy attached to Starmie in order to use this attack.  Remove all
damage counters from Starmie.

===========================================================================
B23: Vaporeon
===========================================================================
LV: 42
HP: 80
Evolution: Stage 1-Evolves from Eevee
Rarity: Rare
Set: Jungle

Type: Water
Retreat Cost: C
Weakness: L
Resistance:

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 10 damage.

WWC Water Gun (30+)

Does 30 damage plus 10 more damage for each W energy attached to Vaporeon but
not used to pay for this attack's energy cost.  You can't add more than 20
damage in this way.

===========================================================================
B24: Jolteon
===========================================================================
LV: 29
HP: 70
Evolution: Stage 1-Evolves from Eevee
Rarity: Rare
Set: Jungle

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage.  If
tails, this attack does 10 damage.

LLC Pin Missile (20x)

Flip 4 coins.  This attack does 20 damage times the number of heads.

===========================================================================

===========================================================================
LV:
HP:
Evolution:
Rarity:
Set:

Type:
Retreat Cost:
Weakness:
Resistance:


===========================================================================

===========================================================================
Rarity:
Set:

Description:

----------------------------------MYSTERY----------------------------------

---------------------------------LABORATORY--------------------------------

--------------------------------PROMOTIONAL--------------------------------

===========================================================================
P01: Arcanine
===========================================================================
LV: 34
HP: 70
Evolution: Stage 1-Evolves from Growlithe
Rarity:
Set:

Type: Fire
Retreat Cost: C
Weakness: W
Resistance:

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage; if
tails, this attack does 10 damage.

RR Flames of Rage (40+)

Discard 2 R energy cards attached to Arcanine in order to use this attack. 
This attack does 40 damage plus 10 more damage for each damage counter on
Arcanine.

===========================================================================
P02: Moltres
===========================================================================
LV: 37
HP: 100
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Fire
Retreat Cost: CC
Weakness:
Resistance: F (-30)

Pokemon Power: Firegiver

When you put Moltres into play during your turn (not during set-up), put from 1
to 4 (chosen at random) R energy cards from your deck into your hand.  Shuffle
your deck afterward.

RRR Dive Bomb (70)

Flip a coin.  If tails, this attack does nothing.

===========================================================================
P03: Articuno
===========================================================================
LV: 37
HP: 100
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Water
Retreat Cost: CC
Weakness:
Resistance: F (-30)

Pokemon Power: Quickfreeze

When you put Articuno into play during your turn (not during set-up), flip a
coin.  If heads, the Defending Pokemon is now Paralyzed.

WWW Ice Breath

Does 40 damage to 1 of your opponent's Pokemon chosen at random.  Don't apply
Weakness and Resistance for this attack.  (Any other effects that would happen
after applying Weakness and Resistance still happen.)

===========================================================================
P04: Pikachu
===========================================================================
LV: 16
HP: 60
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance

C Growl

If the Defending Pokemon attacks Pikachu during your opponent's next turn, any
damage dome by the attack is reduced by 10 (after applying Weakness and
Resistance).  (Benching or evolving either Pokemon ends this effect.)

LL Thundershock (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
P05: Pikachu
===========================================================================
LV: 16
HP: 60
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance

C Growl

If the Defending Pokemon attacks Pikachu during your opponent's next turn, any
damage dome by the attack is reduced by 10 (after applying Weakness and
Resistance).  (Benching or evolving either Pokemon ends this effect.)

LL Thundershock (20)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
P06: Flying Pikachu
===========================================================================
LV: 12
HP: 40
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness:
Resistance: F (-30)

L Thundershock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

CCC Fly (30)

Flip a coin.  If heads, during your opponent's next turn, prevent all effects
of attacks, including damage, done to Flying Pikachu.  If tails, this attack
does nothing (not even damage).

===========================================================================
P07: Surfing Pikachu
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

WW Surf (30)

===========================================================================
P08: Surfing Pikachu
===========================================================================
LV: 13
HP: 50
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: C
Weakness: F
Resistance:

WW Surf (30)

===========================================================================
P09: Electabuzz
===========================================================================
LV: 20
HP: 60
Evolution: Basic
Rarity:
Set: Promo

Type: Electric
Retreat Cost: CC
Weakness: F
Resistance:

L Light Screen

Whenever an attack does damage to Electabuzz (after applying Weakness and
Resistance) during your opponent's next turn, that attack only does half the
damage to Electabuzz (rounded down to the nearest 10).  (Any other effects of
attacks still happen.)

CC Quick Attack (10+)

Flip a coin.  If heads, this attack does 10 damage plus 20 more damage; if
tails, this attack does 10 damage.

===========================================================================
P10: Zapdos
===========================================================================
LV: 68
HP: 100
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Electric
Retreat Cost: CC
Weakness:
Resistance: F (-30)

Pokemon Power: Peal of Thunder

When you put Zapdos into play during your turn (not during set-up), do 30
damage to a Pokemon other than Zapdos chosen at random.  (Don't apply Weakness
and Resistance.)

LLL Big Thunder

Choose a Pokemon other than Zapdos at random.  This attack does 70 damage to
that Pokemon.  Don't apply Weakness or Resistance for this attack.  (Any other
effects that would happen after applying Weakness and Resistance still happen.)

===========================================================================
P11: Slowpoke
===========================================================================
LV: 9
HP: 40
Evolution: Basic
Rarity:
Set:

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

C Headbutt (10)

PP Amnesia

Choose 1 of the Defending Pokemon's attacks.  That Pokemon can't use that
attack during your opponent's next turn.

===========================================================================
P12: Mewtwo
===========================================================================
LV: 60
HP: 70
Evolution: Basic
Rarity:
Set: Promo

Type: Psychic
Retreat Cost: CC
Weakness: P
Resistance:

P Energy Absorption

Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.

PPC Psyburn (40)

===========================================================================
P13: Mewtwo
===========================================================================
LV: 60
HP: 70
Evolution: Basic
Rarity:
Set: Promo

Type: Psychic
Retreat Cost: CC
Weakness: P
Resistance:

P Energy Absorption

Choose up to 2 energy cards from your discard pile and attach them to Mewtwo.

PPC Psyburn (40)

===========================================================================
P14: Mew
===========================================================================
LV: 8
HP: 40
Evolution: Basic
Rarity:
Set: Promo (Japanese)

Type: Psychic
Retreat Cost: C
Weakness: P
Resistance:

Pokemon Power: Neutralizing Shield

Prevent all effects of attacks, including damage, done to Mew by evolved
Pokemon (excluding your own).  This power stops working while Mew is Asleep,
Confused, or Paralyzed.

P Psyshock (10)

Flip a coin.  If heads, the Defending Pokemon is now Paralyzed.

===========================================================================
P15: Jigglypuff
===========================================================================
LV: 12
HP: 50
Evolution: Basic
Rarity:
Set:

Type: Colorless
Retreat Cost: C
Weakness: F
Resistance: P (-30)

C First Aid

Remove 1 damage counter from Jigglypuff.

CCC Double-Edge (40)

Jigglypuff does 20 damage to itself.

===========================================================================
P16: Dragonite
===========================================================================
LV: 41
HP: 100
Evolution: Stage 2-Evolves from Dragonair
Rarity: Rare
Set: GB only

Type: Colorless
Retreat Cost: CC
Weakness:
Resistance: F

Pokemon Power: Healing Wind

When you put Dragonite into play, remove 2 damage counters from each of your
Pokemon.  If a Pokemon has fewer damage counter than that, remove all of them
from that Pokemon.

CCC Slam (30x)

Flip 2 coins.  This attack does 30 damage times the number of heads.

===========================================================================
P17: Imakuni?
===========================================================================
Rarity:
Set: Promo (Japanese)

Description:
Your Active Pokemon is now Confused.  Imakuni wants you to play him as a Basic
Pokemon, but you can't.  A mysterious creature not listed in the Pokedex, he
asks kids around the world, "Who is cuter-Pikachu or me?"

===========================================================================
P18: Super Energy Retrieval
===========================================================================
Rarity:
Set:

Description:
Trade 2 of the other cards in your hand for up to 4 basic energy cards from
your discard pile.

===========================================================================
PXX: Venusaur
===========================================================================
LV: 64
HP: 100
Evolution: Stage 2-Evolves from Ivysaur
Rarity: Rare
Set: GB only

Type: Grass
Retreat Cost: CC
Weakness: R
Resistance:

Pokemon Power: Solar Power

Once during your turn (before you attack), you may use this power.  Your Active
Pokemon and the Defending Pokemon are no longer Asleep, Confused, Paralyzed, or
Poisoned.  This power can't be used if Venusaur is Asleep, Confused, or
Paralyzed.

GGGG Mega Drain (40)

Remove a number of damage counters from Venusaur equal to half the damage done
to the Defending Pokemon (after applying Weakness and Resistance) (rounded up
to the nearest 10).  If Venusaur has fewer damage counters than that, remove
all of them.

===========================================================================
PXX: Mew
===========================================================================
LV: 15
HP: 50
Evolution: Basic
Rarity: Rare
Set: GB only

Type: Psychic
Retreat Cost:
Weakness: P
Resistance

PC Mystery Attack

Does a random amount of damage to the Defending Pokemon and may cause a random
effect to the Defending Pokemon.

---------------------------------COPYRIGHT---------------------------------

This FAQ is (c)1998-2000 NickWhiz1 (NickWhiz1@aol.com)

Any parts of this relating to names or such inside the game is (c) that
company, since I'm too lazy to put them myself...

Any parts of this that was submitted or borrowed from another source (player's
guide, other FAQs, word of mouth or e-mail, etc...) is (c) of that source.

Now, some dos and don'ts:

DON'T:
-Place this fine piece of writing ON your website directly.
-Link DIRECTLY to this file (in other words, not the .txt file)
-Ask me if it's OK to put this on your website (that bugged me so bad)
-E-mail any questions about the game if it is already answered in these
hallowed words
-Anything else along these lines (stupid e-mails, threats, profanity, etc...)
-Ask me about my personal life
-Ask for a joint FAQ with me
-Sell it for any profit, unless it comes to me
-Keep e-mailing me about my incomplete FAQs

DO
-Use this the way it was intended to be used, to help you beat the game you are
using the FAQ for
-Link INDIRECTLY to this file (to the .html page, not the .txt file)
-Encourage other people to use this to help them
-Let me know of any sites with my FAQs or directly linking to them
-Make me your role model, learning to make FAQs like me.
-Worship Pokemon and tape every episode of the TV show (I'm close)
-Be patient on recieving replies.  I ACTUALLY get e-mail, and quite a bit
too...
-Print out copies and give them to your friends
-Send me any new hints or codes that come along

-------------------------------IN CONCLUSION-------------------------------

Will be done soon.
