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                           |        ,                           .       ,_ _ 
                            `-- --                             '            `
                                                               `             '
                                                                ` _ _ _ _ _ /

                          Ranma  - Chonai Gekitosen
                            (Neighbourhood Combat)
                     Super Famicom, by Masaya/NCS (1992)

                                   FAQ v1.0
                         Last Updated on May 12 2001
                      By Ryouga (ryouga@videogamers.com)

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[Legal Disclaimer]

 This document is Copyright 2001, Ryouga (ryouga@videogamers.com) and may not
 be reproduced in any form without permission. Furthermore, this document may
 not be altered, edited, or sold without approval. If these terms are violated,
 proper legal action will be taken.

 Webmasters: If you want to use this document on your site, e-mail me and ask.
 I'm always happy to let people use my work, so long as they've been given
 permission. Any site found to be using this document without consent will be
 asked to remove it or suffer legal consequences.

 This document is unofficial and is in no way affiliated with any company.
_______________________________________________________________________________
_______________________________________________________________________________

[Index]

(I)    [Introduction]

(II)   [Controls]

(III)  [Menus]

(IV)   [Characters]

(V)    [Secrets]

(VI)   [FAQ]

(VII)  [Acknowledgments]
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_______________________________________________________________________________

(I) [Introduction]

- Story -
   Ranma decides to test his strength by challenging all of his rivals.


- Features -
   Ranma  - Chonai Gekitosen was a Street Fighter 2 knock-off that first
   appeared in Japan. There are normally only two playable characters: the
   male and female forms of Ranma. But there is a code (shown below) that
   allows all the other characters in the game to be controlled.

_______________________________________________________________________________
_______________________________________________________________________________

(II) [Controls]

- Basics -
 Punch: Y button
 Kick: B button
 Jump: X button
 Special: A button

 Block: L or R 
 Low Block (crouch): L or R 
 Throw (close): F+Punch

 D: Down                  DF: Down-Forward
 U: Up                    DB: Down-Back
 F: Forward               UF: Up-Forward
 B: Back                  UB: Up-Back

_______________________________________________________________________________
_______________________________________________________________________________

(III) [Menus]

- Versus Mode -
   A two-player one-on-one fight that pits Ranma versus Ranma-Chan. See the
   Codes section to find out how to play as other characters.


- Story Mode -
   Play as Ranma against Genma, Kodachi, Kunou, Kouchou, Shampoo and Ryouga.
   There are also two Bonus Rounds after certain fights:

   *Bonus Round 1: After the fight with Kodachi, Ranma will take on Happousai
                   in the Tendo Dojo. The goal is to hit him as many times as
                   possible before the time limit runs out. Score 10 points
                   or more to earn an extra credit.

   *Bonus Round 2: After the fight with Kouchou, Ranma will take on Cologne
                   in the Tendo Dojo. The goal is to hit as many bowls of
                   ramen or tomatoes that she tosses before the time limit
                   runs out. Score 10 points or more to earn an extra credit.


- Options -
   LEVEL: Sets the difficulty of Story Mode (Easy, Normal, Hard, Super)
   CREDIT: Sets the number of continues in Story Mode (1-7, depends on LEVEL)
   SE: Sound test of all the voice samples in the game (00-15)
   MUSIC: Sound test of all the background music in the game (00-18)
   SOUND: Change the sound setting between Stereo and Monaural
   KEY CONFIG: Change the default settings of each button

_______________________________________________________________________________
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(IV) [Characters]

- Ranma -


[Punch Attacks]                 [Kick Attacks]
 Jab: Punch                      High Kick: Kick
 Straight Punch: F+Punch         Jumpkick & Handstand Kick: F+Kick
 Uppercut: U+Punch               Low Kick: D+Kick
 Crouching Jab: D+Punch          Stretch Kick: DF+Kick
                                 Rolling Kick: DB+Kick

[Air Attacks]
 Rising Kick: Punch/Kick/Special (jump up)
 Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
 -Slightly extends Ranma's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Mouko Takabisha: Special
 -Ranma extends his arms are waves them in a circle, creating a loop of
  energy. Close range attack.

Kachuu Tenshin Amaguriken: Punch rapidly
 -A rapid flurry of punches that can only hit an opponent once before knocking
  them down.

Hiryuu Shoten Ha: Punch+Kick
 -Ranma creates a column of flame around himself. It's a great anti-air attack,
  but Ranma is left open at the end of the attack when the flames vanish.

+-----------------------------------------------------------------------------+

- Ranma-Chan -

[Punch Attacks]                 [Kick Attacks]
 Jab: Punch                      High Kick: Kick
 Double Fist: F+Punch            Jumpkick & Handstand Kick: F+Kick
 Uppercut: U+Punch               Low Kick: D+Kick
 Crouching Jab: D+Punch          Stretch Kick: DF+Kick
                                 Rolling Elbow: DB+Kick

[Air Attacks]
 Rising Kick: Punch/Kick/Special (jump up)
 Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
 -Slightly extends Ranma-Chan's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Mouko Takabisha: Special
 -Ranma-Chan extends her arms are waves them in a circle, creating a loop of
  energy. Close range attack.

Kachuu Tenshin Amaguriken: Punch rapidly
 -A rapid flurry of punches that can only hit an opponent once before knocking
  them down.

Hiryuu Shoten Ha: Punch+Kick
 -Ranma-Chan creates a column of flame around herself. A great anti-air attack,
  although Ranma-Chan is left open for a moment after the flames vanish.

+-----------------------------------------------------------------------------+

- Genma -

[Punch Attacks]                 [Kick Attacks]
 Quick Chop: Punch               Straight Kick: Kick
 Elbow Strike: F+Punch           Low Kick: D+Kick
 Overhead Chop: U+Punch          Sliding Kick: DF+Kick
 Crouching Chop: D+Punch
 Slap: B+Punch

[Air Attacks]
 Elbow Drop: Punch/Kick/Special (jump up)
 Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Panda Fireball: Special
 -A quick fireball shaped like a panda's head flies straight across the screen.

Panda Tackle: Punch+Kick
 -Genma quickly charges forward with a tackle that charges his body with chi.

+-----------------------------------------------------------------------------+

- Kodachi -

[Punch Attacks]                 [Kick Attacks]
 Baton Strike: Punch             Ribbon Slash: Kick
 Baton Twirl: F+Punch            Low Ribbon Slash: D+Kick
 Low Baton Strike: D+Punch       Double Sweep Kick: DF+Kick

[Air Attacks]
 Baton Jab: Punch/Kick/Special (jump forward)


[Special Moves]
Ball Bounce (air): Punch/Kick/Special (jumping up)
 -Kodachi tosses a ball down-forward, which bounces up-forward when it strikes
  the ground.

Baton Flurry: Punch rapidly
 -A rapid series of baton blows that can only hit an opponent once before
  knocking them down.

Fliping Dropkick: Special
 -Kodachi flips forward into the air, then descends with a drop kick.

Black Rose Petal Snowfall: Punch+Kick
 -Kodachi spins around and creates a whirlwind of black roses above her. This
  attack will only hit opponents in the air, not on the ground.

+-----------------------------------------------------------------------------+

- Kunou -

[Punch Attacks]                 [Kick Attacks]
 Bokken Jab: Punch               Bokken Head Strike: Kick
 Power Bokken Thrust: F+Punch    Downward Bokken Slash: U+Kick
 Low Bokken Jab: D+Punch         Upward Bokken Slash: F+Kick
                                 Low Bokken Slash: D+Kick

[Air Attacks]
 Overhead Bokken: Punch/Kick/Special (jump up)
 Bokken Slash: Punch/Kick/Special (jump forward)
 

[Special Moves]

Back Dash: B+Jump
 -Kunou cannot jump backwards, but instead does a quick backstep on the ground.

Asherazuki: Punch rapidly
 -A rapid series of bokken stabs that only hits opponents once before knocking
  them down.

Kokuu Zan: Special
 -Kunou charges his bokken and thrusts forward while sending out a bolt of
  lightning. The bolt barely travels the length of his bokken, though,
  keeping it a close-range attack.

Dust Demons: Punch+Kick
 -Kunou plants his bokken into the ground and sends a pair of dust demons
  across the screen.

+-----------------------------------------------------------------------------+

- Kouchou -

[Punch Attacks]                 [Kick Attacks]
 Shearer Jab: Punch              Foot Gun: Kick
 Scissor Chop: F+Punch           Low Foot Gun: D+Kick
 Low Shearer Jab: D+Punch        Detonator: DF+Kick
 Bug Spray: B+Punch
 Flame Breath: U+Punch

[Air Attacks]
 Mallet Smash: Punch/Kick/Special (jump up)


[Special Moves]
Lobster Toss (air): Punch/Kick/Special (jump back)
 -Kouchou tosses a lobster into the air, which falls to the ground and
  scurries across the screen.

Shearer Frenzy: Punch rapidly
 -Kouchou swings his arms in a circle motion, slashing furiously with his
  shearers.

Pineapple Bomb: Special
 -Kouchou tosses a pineapple up and forwards, which arcs down to the ground
  and explodes on contact.

+-----------------------------------------------------------------------------+

- Shampoo -

[Punch Attacks]                 [Kick Attacks]
 Jab: Punch                      High Kick: Kick
 Dual Lantern Thrust: F+Punch    Lunge Kick & Dual Lantern Thrust: F+Kick
 Crouching Jab: D+Punch          Low Kick: D+Kick
 High Katana Slash: U+Punch      High Slash Kick: B+Kick
                                 Extended Sweep Kick: DF+Kick

[Air Attacks]
 High Kick: Punch/Kick/Special (jump up)
 Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
 -Slightly extends Shampoo's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Katana Slash: Special
 -A quick slash with a katana that leaves a trail of sparkles.

Lantern Rush: Punch+Kick
 -Shampoo quickly dashes forward and strikes twice with her lanterns.

+-----------------------------------------------------------------------------+

- Ryouga -

[Punch Attacks]                 [Kick Attacks]
 Jab: Punch                      High Kick: Kick
 Straight Punch: F+Punch         Lunging Spin Kick: F+Kick
 Low Jab: D+Punch                Low Kick: D+Kick
 Low Straight Punch: DF+Punch    Spinning Sweep Kick: DF+Kick
 High Belt Whip: B+Punch
 Punch Fury: U+Punch

[Air Attacks]
 High Kick: Punch/Kick/Special (jump up)
 Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Shishi Houkoudan: Punch rapidly
 -Ryouga creates brief, large energy sphere in front of himself.

Bandana Nage: Special
 -Ryouga tosses a headband across the screen.

Bakusai Tenketsu: Punch+Kick
 -Ryouga strikes the ground with one finger, sending a barrage of rocks into
  the air. The rocks can only hit the opponent, not Ryouga's strike.

+-----------------------------------------------------------------------------+

- Happousai -

[Punch Attacks]                 [Kick Attacks]
 Jab: Punch                      Short Kick: Kick
 Lower Jab: D+Punch              Lower Kick: D+Kick
 Rising Punch: U+Punch           Sliding Kick: DF+Kick

[Air Attacks]
 Short Kick: Punch/Kick/Special (jump up)
 Short Thrust Kick: Punch/Kick/Special (jump forward)


[Special Moves]
Double Jump (air): F or B+Jump
 -Slightly extends Happousai's air time during a jump. The direction must be
  held while jumping or there will be no effect.

Happou Daikarin: Special
 -Happousai throws a pineapple bomb that explodes with a large fireworks
  display. This pushes Happousai back a bit.

Happou Aura: Punch+Kick
 -Happousai grows immensely for a second and damages by touch, then shrinks
  back to his normal size.

+-----------------------------------------------------------------------------+

- Cologne -

[Punch Attacks]                 [Kick Attacks]
 Staff Smack: Punch              Staff Poke: Kick
 Low Staff Smack: D+Punch        Low Staff Smack: D+Kick

[Air Attacks]
 Staff Strike: Punch/Kick/Special (jump up)
 Staff Jab: Punch/Kick/Special (jump forward)


[Special Moves]
Kachuu Tenshin Amaguriken: Punch rapidly
 -A rapid flurry of punches that can only hit an opponent once before knocking
  them down.

Hiryuu Shoten Ha: Special
 -Cologne creates a vertical column of energy that damages opponents. She is
  left open for a moment after the column of energy vanishes.

Bakusai Tenketsu: Punch+Kick
 -Cologne sticks out her finger and drops to the ground, sending a spray of
  rocks into the air. The rocks can only hit the opponent, not Cologne's
  strike.

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(V) [Secrets]

- 50 Credits -
 In the Options menu, highlight Credits and press Select 10 times rapidly to
 increase the Credits to 50.

- Debug Versus mode -
 Highlight Versus Mode. Hold L+R and press Start and the Debug screen will
 appear. This allows either player to select a different character than Ranma
 as well as the background and control of each character. Scroll left/right
 to change the character on each side, or press Select to change the
 background.

- Additional Difficulties -
 Press L, R, Select at the options screen and two more difficulty levels will
 appear. Yokoe is the easiest setting, Red is the hardest.

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(VI) [FAQ]

- Why does all the text make no sense?
  Because it's in Japanese. Ranma  - Chogai Gekitosen is a Japanese Super
  Famicom game. 

- Was this game ever released in English?
  Yes, and no. Ranma  - Chonai Gekitosen was ported to the American Super
  Nintendo by Irem under the name 'Street Combat'. The American version, 
  however, replaces all the Ranma characters with generic nobodies, although
  it plays nearly identically.

- Can I play this game on my American Super Nintendo system?
  No, and yes. The cartridge will work in an American console, but there are 
  two plastic tabs inside the cartridge slot that prevent imported game from
  fitting in properly. They can be easily removed with a pair of pliers, but
  doing so voids the console's warrenty (which probably expired years ago 
  anyway). In any case, do so at your own risk.

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(VII) [Acknowledgments]

  -Rumiko Takahashi, for creating the wonderful Ranma  universe.
  -Masaya/NCS, for making this game.
  -Damius, for putting up with my constant Ranma-related ramblings.
  -CJayC, for his devotion to GameFAQs.
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