Skies of Arcadia Boss FAQ Version 1.0
12/7/00
Written by GohanDZ: E-Mail Address GohanDZ45@yahoo.com

TABLE OF CONTENTS

I.	Introduction
II.	Legal Stuff
III.	Update History
IV.	General Tactics
V.	Boss Listings/Strategies
VI.	Credits


I. INTRODUCTION

When I first bought my Dreamcast, all I had were two demo discs: the 
one that came with the DC, and a Dreamcast Magazine disc.  The DCM disc 
had a Skies of Arcadia demo.  I thought it looked pretty cool, and I 
love RPGs, so I decided to make it my first purchase.  It has not 
disappointed me one bit.  But here at GameFAQs, information is skimpy.  
There is not a full walkthrough, and the hardest part of most RPGs are 
the bosses.  So I figured, hey, why not write a Boss FAQ?  
Unfortunately, where I am right now, I can't go back to face the bosses 
again to estimate their HP.  Once I beat the game, I will...or anyone 
reading this can help me out by sending information they have.  You 
will, obviously, be placed in the Credits.

II. LEGAL STUFF

You can use this FAQ on your site as long as you meet the following 
conditions:
1.	You must e-mail me and ask permission.
2.	You must not alter the FAQ in any way.
3.	You must give me proper credit for writing the FAQ.
4.	You cannot sell the FAQ for profit.
The following sites are allowed to post this FAQ without asking my 
permission:
GameFAQs (www.gamefaqs.com)
RPGamer (www.rpgamer.com)
Cheat Code Central (www.cheatcc.com)
Game Winners (www.gamewinners.com)
Gamesages (www.gamesages.com)
Any other site must ask first.

This FAQ is  2000 GohanDZ.

III. UPDATE HISTORY

Version 0.1 (12/6/00): Very preliminary version, not submitted to any 
web site, in which I established the format.

Version 1.0 (12/7/00): This FAQ's first "real" version.  Added Tactics 
section and boss strategies up to the Executioner.

Version 1.1 (12/9/00): Added strategies for the bosses up to Antonio 2.

IV. GENERAL TACTICS

REGULAR (GROUND-BASED) BOSS BATTLES

1.	Level up!!  Seriously, this is the single most important thing to do 
in just about any RPG.  And unlike games like FFVIII where enemies 
get stronger as you do, SoA's bosses and enemies are at a fixed 
level with fixed stats.  So therefore, whenever you gain a level, 
you gain at least a little advantage.
2.	Always use colors to YOUR advantage.  You won't be able to use magic 
or super moves with everyone; sometimes you'll have to use regular 
attacks.  Above all, DON'T read the instruction manual's > as a 
greater than sign!  It means (thanks TheRaijinGaijin) if the enemy 
is THIS color, use THIS color.  For example, blue DOES NOT beat 
yellow; it's the other way around!  The exceptions are red and 
purple, which are very strong against each other, and yellow and 
silver, which are strong against each other.
3.	Don't waste your Spirit Points on wussy super moves or magic.  You 
should usually save them for your strongest super move.
4.	Unless you think you're much more powerful than your enemy is (which 
you shouldn't be), always cast Increm on your strongest character.  
And when it wears off after two turns again, cast it again!  As I've 
said before, every little advantage counts.
5.	Know the enemy and its (or their) attacks and tendencies.  How can 
you find this information out?  You COULD figure it out yourself by 
dying a couple times...or just read this FAQ!

SHIP BOSS BATTLES
With the Little Jack...
1.	All of the above steps, except for #2 and #3, apply.  Just know that 
yes, you CAN cast Increm on your ship!
2.	With a few exceptions, (which will be stated when they apply), 
always guard when one of the squares is red or yellow.  The Little 
Jack will typically have less HP than the Boss, so it's crucial to 
conserve HP.
3.	Unless you have a Chance square, focus!  With the Little Jack, it's 
important to have at least 25 Spirit Points: 15 for the Harpoon 
Cannon and 10 for purposes such as healing or Increm.
4.	Use the Harpoon Cannon at first opportunity, even if the square is 
red or yellow.  It is the Little Jack's most powerful weapon BY FAR, 
and for much of the beginning of the game, it can take down even 
bosses in one hit!

V. BOSS LISTINGS/STRATEGIES

The format I will be using is this:
BOSS NAME
HP:
Color:
Magic/Moves:
Suggested Level (Vyse):
Tactics:
As for HP, obviously, I don't have exact numbers.  I'll give an 
estimate when I can though.  For any boss listed that doesn't have 
estimated HP, please help where you can.  The same applies to 
Magic/Moves...I can't exactly remember what happened ten hours ago!  
Any GOOD help will result in your name in the credits section.

ANTONIO
HP: ?
Color: Yellow
Magic/Moves: Thunder of Fury
Suggested Level (Vyse): 2
Tactics: Most of all, get Vyse and Aika to level 2.  You CAN get in 
battles for the few seconds you're "exploring" the ship, so do so!  
This battle is still possible to win at level 1, but it's much easier 
at level 2.  Watch out for Thunder of Fury, which can deal over 100 
damage.  Finally, remember that Vyse starts the game with Cutlass 
Fury...take full advantage of it!

THE SENTINEL
HP: ?
Color: ?
Magic/Moves: ?
Suggested Level (Vyse): ?
Tactics: Unfortunately, I don't recall too much about this battle.  
What I do remember is to watch out when it says he's "Scanning for 
Targets", since that means he's going to unleash a very powerful attack 
next round.  It may be in your best interest to guard with Vyse and 
Aika the round after to minimize damage.

SHIP BATTLE: BLACKBEARD
HP: ?
Color: N/A
Magic/Moves: N/A
Suggested Level (Vyse): N/A
Tactics: This fight's main purpose is to introduce you to ship 
battles...you definitely shouldn't lose.  Fire with either Vyse or 
Drachma using the Standard Cannon (more powerful than Main Cannon), and 
Focus with the other two as long as no square is red or yellow.  When 
you're given a choice as to what to do, choose to maneuver behind 
Blackbeard.  From here on, fire with Vyse and Drachma, you should win 
in no time.

BLELGOCK
HP: ? (but it's a lot)
Color: ?
Magic/Moves: Vile Breath
Suggested Level (Vyse): 10-11
Tactics: The only reason you may have trouble with this battle is this 
guy's extremely high HP...and maybe poison.  His regular attacks (and 
counter attacks) can poison, so if it's near the beginning of the 
battle, make sure to use a Curia Crystal.  Like usual, use Cutlass Fury 
when you can, and heal when necessary.  Eventually you'll beat down the 
big tub of lard.

EXECUTIONER & 2 SPELL WARDENS
HP (Executioner): ?
HP (Spell Wardens): ? (but it's not much)
Color (all 3): Yellow (I think)
Magic/Moves (Executioner): Tackle
Magic/Moves (Spell Wardens): Increm
Suggested Level (Vyse): 11-12
Tactics: This battle can be very frustrating.  MAKE SURE VYSE AND AIKA 
ARE AT LEAST LEVEL 11!  Other than that, you may have to rely on luck.  
You see, the Spell Wardens have no problem casting Increm on the 
Executioner...and combined with his vicious Tackle, it's quite a deadly 
combo.  Vyse and Aika will probably both die with only one Tackle.  It 
may be best (using green weapons) to attack one Spell Warden with 
everyone in the first turn, and then the other one the next turn.  If 
you're level 11 and using green weapons, each of them should be taken 
out in one turn apiece, hopefully without casting Increm on the 
Executioner.  After that, you should have enough Spirit to use 
Drachma's Tackle, so do so.  It's more powerful than Cutlass Fury.  
Attack normally unless you can Tackle, and heal when necessary.  
Eventually you should kill him.  Good luck...it took me 5 tries with my 
characters at level 11 to win this. 

2 ROYAL GUARDS
HP: ?
Color: ?
Magic/Moves: Sacres, Counterstrike
Suggested Level (Vyse): 12-13
Tactics: This fight may take you a long time, simply because they can 
heal each other.  It's not really that hard though.  Focus all of your 
attacks on one guard, using Cutlass Fury when you can and attacking 
normally otherwise.  Be prepared to heal on a turn after one of the 
guards counters your attacks.  Once one of them goes down, this battle 
becomes much easier.

ROCK WYRM
HP: ?
Color: Red
Magic/Moves: Volcanic Blast, Cinder Storm
Suggested Level (Vyse): 15
Tactics: Make sure Fina is at least level 10-11 before getting into 
this fight, or she will go down rather quickly.  The Rock Wyrm is very 
fond of using Volcanic Blast, which is unfortunate, because it can deal 
over 500 points of damage to your characters.  Another special move of 
his, Cinder Storm, isn't very damaging, but stones the target.  Anyway, 
you should cast Crystales with Aika every single round.  Fina should 
either heal or focus as necessary, and Vyse should attack normally 
(with a purple weapon) until there's enough to do Cutlass Fury.  Make 
sure to have plenty of Sacri/Sacres Crystals going into this battle.

SHIP BATTLE: RECUMEN
HP: Much, much, MUCH too many
Color: N/A
Magic/Moves: Red Ray
Suggested Level (Vyse): N/A
Tactics: First off, it's important to get it into your head that you 
CAN'T KILL RECUMEN, so don't bother trying.  For the first two rounds 
of this battle, Guard the red square, and Focus the rest.  Even when 
guarding, his Red Ray will do 3000-4000 damage, but it's better than 
8000+.  On the third round, you should probably heal (Sacres heals 8000 
damage) on the first block.  Make absolutely sure to use the Harpoon 
Cannon on the red square!  It won't do much damage, but it will throw 
off his aim so he doesn't hit you.  You can choose either to aim for 
the head or the feet; I chose the head, but I don't think it really 
matters.  In this round, you may have two red/Harpoon Cannon squares.  
Use the Cannon for one of them, and guard on the other.  After this 
round, you can choose either to attack him head-on, or to retreat and 
regroup.  As I mentioned before, you can't kill him, so choose to 
retreat and regroup.  You won't get any Experience, but you will 
live...to fight another ship battle!

SHIP BATTLE: THE LYNX
HP: About 24000
Color: N/A
Magic/Moves: Pyri, Wevles
Suggested Level (Vyse): N/A
Tactics: To win this battle, you must do two main things.  One is to 
make the right choices; the other is to have the 15 SP necessary to 
fire the Harpoon Cannon in the fourth round.  The Lynx will fire the 
magic spells Pyri and Wevles at you; Pyri will do about 1200, but 
Wevles is much more damaging, at about 4000 a pop.  For the first two 
rounds of this battle, fire a cannon only once each time.  Either Guard 
or Focus the rest of the squares.  The first choice to make is to catch 
her off guard with a sharp turn.  For the second choice, try to get 
behind her.  The third choice doesn't really matter; either way, you'll 
get to fire the Harpoon Cannon next round.  Finally, when you can, fire 
the Harpoon Cannon and watch the Lynx go down in flames!  Die, Lynx, 
die!!

SHIP BATTLE: THE CHAMELEON
HP: About 31000
Color: N/A
Magic/Moves: Type D Torpedo, Type D Subcannon, Revolver Cannon,
             Flamethrower
Suggested Level (Vyse): N/A
Tactics: You've finally made it threw the annoying South Ocean and 
gotten through the confusing Horteka, and your reward is...a boss 
fight?!?!  Damn.  Anyway, none of the Chameleon's attacks are that 
powerful.  The most damage done to me at once was 2500 by the 
Flamethrower.  Attack with your most powerful weapon whenever there's a 
"C1" square, and Focus enough that you're able to fire the Harpoon 
Cannon when it comes up.  For this battle, the Harpoon Cannon alone 
won't be enough damage to win; you'll have to pound away with your 
other weapons too.  All in all though, it's not a very difficult fight.

ANTONIO 2
HP: About 5500
Color: Yellow
Magic/Moves: Thunder of Fury
Suggested Level (Vyse): 18-20
Tactics: Alfonso resurrected this pushover for you to battle again?  
Haha, don't make me laugh.  All Antonio 2 can do to you is a regular 
attack that only does about 200-300, and Thunder of Fury, which can now 
deal 750-850 damage.  Whoopee.  Use Increm on Vyse and Drachma at the 
beginning, use Tackle whenever you can (for about 1000 damage a pop), 
and just attack normally otherwise, healing with Fina.  Eventually 
you'll destroy him again.  As a side note, I had gotten lost in Moon 
Stone Mountain and was at level 20 for this battle; you don't really 
need to be that strong though.

To be continued...

VII. CREDITS

Myself-For taking the time to write this FAQ; also for working to make 
the money that bought me my Dreamcast and SoA.

CJayC, founder and webmaster of GameFAQs.com-For creating and running 
the best damn video game information site on the Internet.

Overworks-For making such an excellent game.

Official Dreamcast Magazine-For providing me with the SoA demo which 
led to my purchase of SoA.

TheRaijinGaijin-For figuring out how to interpret the instruction 
manual's color guide.





