----------------
 BREATH OF FIRE
      AND
BREATH OF FIRE 2
----------------

     Dragon
    Handbook

----------------

ANSI. Bah. :)

----------------

Latest version: November 25th, 2000

Version 1.0, 10/23/0:  First release!
Version 1.2, 11/25/0: Removed Breath of Fire 4 speculation section, checked
	every line to make sure it was under 80 spaces.  Gamefaqs.com never put
	up version 1.0, so you didn't miss anything :)

--------------
This information guide is copyright 2000 DarkStorm, currently raiu (at)
geocities (dot) com.  Do not publish this commercially without my
permission (and I *will* want to be paid for it :). Do not put this FAQ on
your website without contacting me first. Basically, read it all you want,
save it to your hard drive, and enjoy it forever, but don't publish it or
post it to another web page without e-mailing me and asking my permission
(and I can't think of a reason I wouldn't give my permission).  Simple,
neh?

Do make sure, however, that you are looking at the most recent version of this
guide, which should always be on my web stie and www.gamefaqs.com.

TABLE OF CONTENTS
	I. Breath of Fire
		A. Overview
		B. Pros
		C. Cons
		D. The Big List Of Dragons
			1. Drakes
			2. Dragons
			3. Rudra
			4. Agni
	II. Breath of Fire II
		A. Overview
		B. Pros
		C. Cons
		D. The Big List Of Dragons
			1. Whelps
			2. Dragons
			3. Kaiser
			4. Infinity
		E. Cheating!

-----

	With the Breath of Fire III Dragon Handbook under my belt, I decided to go
back and take a briefer look at the original two games and their dragon
systems.  With Breath of Fire IV still, at the time of this update, about six
*days* away, I need to do something Breath of Fire-related to pass the time ;)
	I'm assuming that you've played BoF3 when reading this, so I may make
comparisons.  I think both BoF1 and 2 are out of print and difficult to find
(since they're SNES games), but you can probably find ROMs if you're
determined enough. (Note:  do *not* ask me for ROMs.  I have the original
cartridges and have no need of ROMs for these two games) :)

I. Breath of Fire

A. Overview

	The original game, the original Ryuu, the original dragon transformation
spells.  They're Ryuu's *only* spells (unlike BoF2 and 3, but like the
upcoming BoF4). BoF3's dragons are partially taken from these: the bolt of
lightning striking Ryuu and the fact he remains in dragon-form until he
reverts.  Unlike BoF3, there is no maintance cost to maintain the form.
	Ryuu is healed to full HP upon taking dragon-form (and doesn't revert to
his previous HP total whenthe battle ends), but he gains no extra HP (except
in Agni form), and if the dragon-form dies, so does he.  On the other hand,
the SnoDr transformation is a quick and relatively cheap way to refil his HP
(since dragon transformations are done at the start of the round, no matter
what his speed is)
	Hitting magic when in dragon form brings up only one command:  Revert.
Each dragon has a single breath attack that's done by simply selecting Attack.
This attack does a constant amount of damage, even as Ryuu gains levels.


B. Pros

All dragons are immune to status changes (except Instant Death).

Dragon-forms have improved defense scores (all other stats appear to remain
unchanged).

Dragon transformation lasts until the end of the battle with no maintance cost
(unless you delibrately select Revert, or if Ryuu is killed in this form). You
pay the AP to transform once, then you stay in the form as long as you like.

Agni does incredible damage (999/round).


C. Cons

Since the dragons never get any more powerful, early dragons become useless
later on.  Even Rudra isn't that good when Ryuu can dish out 700 damage with
his normal attack.

The later dragons cost a lot of AP (up to 60), and Ryuu doesn't get that many
AP, even at high levels (he has about 150 or so at level 40).

Although dragons cannot be poisoned, cursed, etc., having those condiditions
already in effect will prevent transformation.


D. The List

And now, the noodles.  Each dragon "breath" mimics the effect of one of the
game's spells, except in damage.  This spell will be listed along with the AP
cost and damage. Damage is always an exact number, unless the target is
vulnerable to or resistant to the element.


1. Drakes

	The Drakes are gained in a Dragon Temple just after the Stone Robot
scenario.  Ryuu must fight the Talon (looks like the Gargoyles near the end of
the game) alone to win these dragon spells (there's a healing spring in the
temple, so heal up before you fight). There are no prerequisites for this
battle.

Snow Drake (SnoDr): 7 AP, 100 ice damage to a single target.
	Spell mimicked:  Cold
Flame Drake (FlmDr): 10 AP, 115 fire damage to a single target.
	Spell mimicked: Flare
Thunder Drake (ThrDr): 12 AP, 130 electric damage to a single target.
	Spell mimicked:  Fry

Obviously, ThrDr is the best to use against bosses, unless you know they're
weak against another element (for example, the Sandworm is weak against Ice,
making the Snow Drake a better choice).

2. Dragons

	The Dragons are acquired in a Dragon Temple found by following the path
between the Dark Dragon pyramid and Nabal Castle.  You need the Rod5 (hidden
in Tunlan) to fish for the Dragon Sword (in the well northwest of Romero).
You need to have gotten the Sphere for Gobi (because otherwise, you can't
*reach* Tunlan).  (You can also get the Dragon Helmet from a well near Arad,
and you should already have the Life Armor from the roof of Agua, thanks to
Karn.  Less than halfway throuhg the game, and Ryuu has some of his best armor
and weapons already - though the Dragon Sword is nowhere near as good as it is
in later games.  It's rather low down on the Best Swords list this time
around). Once you have them, go to the temple and fight Bain, a blue phoenix.
When this "training" is complete, you receive the following abilities:

Ice Dragon (IceDgn): 20 AP, 190 ice damage to all enemies.
	Spell mimicked:  Ice
Fire Dragon (FirDgn): 27 AP, 210 fire damage to all enemies.
	Spell mimicked:  Char (creates the interesting effect of a dragon
	summoning a dragon)
Bolt Dragon (BltDgn): 30 AP, 225 electric damage to all enemies.
	Spell mimicked:  Gale
Gold Dragon (GldDgn): 40 AP, 375 damage to all undead enemies only.
	Spell mimicked:  ZomX

I find the Gold Dragon useless despite its power.  The Fire Dragon does extra
damage to undead enemies anyway, for a lower AP cost, and can affect non-undead
in the enemy group as well.  Not that you'll be using these transformation
spells in casual combat, with their AP cost.


3. Rudra

	The next Dragon Training session gives you but one dragon form, but what a
form.  You should have the Dragon Armor from the town of Spring (fish off the
docks once the town is thawed) - note you just have to have it in your
inventory, not actually equipped.  The Life Armor is just as good defensively,
plus it also heals HP as you walk. You should also have the Dragon Shield by
now (from the well encircled by mountains east of Gramor), but it's not
necessary for the training. Nina needs to be able to fly to get both the
Dragon Shield and to get to this training spot.
	Got all that?  Good. Now fly to the Dragon Temple sitting all by itself on
an island northwest of Gust.  Go in, and fight the Avian (a recolored GrimFowl -
it's an ostrich, basically) for this powerful (but, unfortunately, ultimately
useless) spell.

Rudra: 50 AP, 320 damage to all enemies.
	Spell mimicked: None directly.  Think of Bleu's Comet spell, or any of
	Gobi's fish-summoning spells, and replace the rocks/fish with tiny
	firebirds.


4. Agni

	Why is Rudra "useless"?  Becuase you can get Agni immediately after
getting Rudra.  Once you have Rudra, go back to the cave near Romero where you
got the Cleansing Water.  Go down to where you got it, and keep going. You'll
go into the water, and find a small Dragon Shrine there (apparently, this is
what is purifying the water).  No fights are necessary, but you'll need the
Dragon Helmet and Rudra to qualify.
	This spell is unique in that it combines all eight members of your party
into a single centaur-like dragon with recognizable parts of most of them
(Bo's face, Nina's wings, Bleu's tail, Gobi's spines, Ox's horns, and Mogu's
claws). This dragon has about 999 hit points if your party is at decent level.
To use it, *every* member of your party must be alive, have no status problems
(i.e., not sleeping, cursed, poisoned, rotting, etc), and not fused with Karn.
	In a practical sense, you can do more damage per round with Ryuu as Rudra
(using Mrbl1 to get a critical hit each time), Karn in his Puka fusion (also
using Mrbl1), Bleu casting BoltX, and Nina healing and casting defensive
spells, but this is generally easier and quicker, since Agni is so powerful
both offensively and defensively.

Agni: 60 AP, 999 damage to all enemies.
	Spell mimicked:  Gale, followed by 3.5.

------

ii. Breath of Fire II

A. Overview

	A completely different dragon system was introduced in Breath of Fire II.
Maybe the BoF1 dragons were considered too powerful (999 damage per round
indefinitely from a 60 AP initial investement), so they tried to balance them.
My own opinion is that they went *too* far to try to "fix" things.  BoF2 has
arguably the best storyline (albeit a horrible translation) of the three
(though I do like BoF3's Search For Identity storyline), but the worst dragon
system.  The Shaman system is also not as useful as the Master system or Rei's
Weretiger in 3 or Karn's Fusions in 1.
	The dragons in this game are simply 'blasts', used much like Nina and
Bleu's attack spells  They're single shot spells that transform Ryuu into a
dragon just long enough to dish out damage on his opponents. I say "single
shot" because it eats up *all* of Ryuu's remaining AP in the process.  Damage
done is proportional to the number of AP remaining vs. maximum AP (Ben Siron's
excellent Breath of Fire II Handbook - also on gamefaqs.com - has exact
calculations, but it's approximately base damage times the square of the ratio
of current AP to maximum AP.  Or, in English, at half maximum AP, you'll do
one-quarter damage, at one-third AP, you'll do one-ninth damage, etc).
	The reasoning, I believe, for Ryuu's weakened dragon spells is that he's
only half-Dragon (his father is a normal human), so his body can't hold dragon
shape for more than a few seconds.  Also note that his transformation pose was
reused (though redrawn, of course) in BoF3 as (adult) Ryuu's transformation
pose, just before the lightning bolt strikes.


B. Pros

Damage!  These attacks are the most powerful in the game.  You're probably not
going to be able to beat K.Sludges without the G.Drgn spell.

They're quicker to use than the other two games, since you don't need to spend
one round to transform. (Other three games, actually, since BoF4 will also
require one round to transform).


C. Cons

You can only use them once before needing to refill your AP.  This is a huge
drawback, limiting the use of them to once-per-boss-battle-and-not-before.
BoF3 (and BoF1 to a lesser extent) let you use the dragon spells far more than
that.

There's little variety.  Except in one case, there's no reason to use the
Whelps once you get the Dragons, or the Dragons once you get Kaiser
(especially since the AP cost is the same no matter which you use).

Damage done goes down based on the *square* of the AP ratio.  If you use any
AP to heal, or if the opponent uses Drain, or even if you gain a level so AP
is no longer at maximum, you're not going to get the full effect of these
spells.


D. The Big List Of Dragons

1. Whelps

The game calls them 'puppies', but I like the BoF3 name.  You get the Whelps
at the same time you find your first Shaman, just after the Save The Villagers
scenario in Capitan.  It's part of the storyline, so you can't miss them.

FirPuppy: 256 (base) fire damage to one target
IcePuppy: 256 (base) ice damage to one target
T.Puppy: 256 (base) electric damage to one target


2. Dragons

	When you first get Jean, before going into Simafort, why not hop in the
lake to the north and take a ride down the waterfall?  Go on, the swim will do
you good.
	If you don't go in when you first get Jean, you'll lose him temporarily, 
and you'll have to go through the entire Simafort scenario (which includes no
fewer than four boss enemies) without these forms.

FireDrgn, IceDrgn, and T.Drgn:  These three are, for all intents and purposes,
	identical. Despite their names, they do not cause elemental damage.  Base
	damage of 512 to all targets


3. Kaiser

	Again, I use the BoF3 name (because this is clearly an early form of the
dragon seen in KaiserBreath).  You also get this as part of the storyline:
when a Dark Dragon hits you with his most powerful breath attack, it'll
release your most powerful attack...

G.Drgn: 999 (base) non-elemental damage to all targets.


4. Infinity....

	Not really a dragon form at all.  You gain Anfini in the dragon town, as
part of the storyline.  It costs 0 AP, and cannot be used until the final
battle, and doesn't do anything more than bringing your party back to life to
attack the boss. I only mention it at all for the sake of completeness. :)


E. Cheating!

	I don't normally include Game Genie codes, but this one is directly 
related
to the dragon spells.

CCCA-8762 + 57CB-8762:

	This code messes with Ryuu's spell list, giving him a random assortment
of dragon and other spells at the bottom of the list (so it won't erase any
spells you already have, even if you have them all). Turn the Game Genie off
when you have a selection of spells you like, and save the game - the spells
will still be there after saving, with or without the Game Genie. If you don't
like the selection of spells, get into a fight with the code on, and your
spells will change after battle, and they'll change again if you check Ryuu's
status screen. You gain, randomly, a bunch of the above spells (except
Anfini), often multiple copies thereof, but also the enemy spell Zombie, and
Flrmagic (Spar's "The Flower Blooms!" Ntre ability), plus one other....
	Call it Failure Kaiser.  Sometimes, the G.Drgn that appears by this method
is not the normal one.  Check its AP cost when you get it: if the AP cost is
the same as your current AP, then it's the normal one. If it's 0 AP, then it's
the Failure version.  This version can be used indefinitely (because of its 0
AP cost), and always does 999 damage, no matter how many AP you have.
	The downside is that it *only* does damage to the first enemy on the list;
all others take 0 damage. (Hence, "Failure"). Even if you defeat that enemy,
there's still a blank space where it was (i.e., the second enemy on the list
doesn't become the "first" enemy for this calculation).  It's really useful on
most bosses, and somewhat useful in random battles (since it pretty much means
you can have your party concentrate on the other enemies while the G.Drgn
utterly decimates the first one).  It also makes the early portions of the
game laughably easy - I'd only suggest this code if you're the type who plays
through RPGs multiple times (like me) :)
	This code has yet to harm my game (other than filling Ryuu's spell lists
with a lot of repeated junk), but make a backup of your saved game anyway,
just in case.  Sadly, BoF1 has no such dragon spell codes (at least, none that
I know of).  If anyone knows a 'Start With All Dragon Spells' GG code for BoF1,
let me know... :)

-------

Random thought:  Is the Dragonlord/DracoLord from Dragon Warrior 1 a
dimensionally-displaced member of the Dark Dragon clan?

-------

Special Thanks to:

Capcom, for making this game.  May the Breath of Fire series last as long
as there are consoles to play them on. (Of course, with the number of
centuries between each game in the story, BoF5 or 6 is going to need to be
set in the future aboard the Starship Enterprise) :)

The Game Genie Code Creator's Club (http://www.videogamesource.com/genie/) for
the Ryuu Dragon Spell code (in their Breath Of Fire 2 Code Collection).

Ben Siron, for his Breath of Fire II handbook.

Anyone I forgot.  :)


No Thanks to:

Capcom of America, for delaying Breath of Fire IV for nearly two months after
its original ship date (originally Oct 2, currently Nov 30, still nearly a
week away as I'm writing this).  Halloween is my birthday, and I was looking
forward to picking it up then. No such luck.

-------
